___ _ __ _ _ _ _ ___ __ __ | |_||_ |__ |_ | |_||_ | | ||_ | | ||_ __||_ |_ | \|_ | |__|| ______ ______ \ \ / / ____ __ __ __ __ ____ _ _ \ \ / // __ \ | \ | || | | || __|| | | | | \/ || / \ || \| || |/ / | |__ | V | | |\ /| || | | || || < | __| \ / | | \ / | || \__/ || |\ || |\ \ | |__ | | | | \ / / \\____/ |__| \__||__| |__||____| |_| / \ \/ \ / _____________________________________ \ / \ / ______ _____________________________/ \ / \/ \ /______ __ ____ __ __ ____ \/ \ /| __/| | / \ | \ | || \ | || |__ | || || || \| || |\ | | ||__ || || || || || | | | __| || || /\ || || || | | || || || / \ || |\ || |/ | / \_____||__||/ \||__| \__||____/ \ / ______________________________ \ / _______________________________\ \/ ======================================================================================= The Secret of Monkey Island FAQ/Walkthrough v1.0 By: Patrick Lentz <firstname.lastname@example.org> ======================================================================================= This FAQ/Walkthrough for Monkey Island, possibly the greatest PC game of all time, should ONLY be used if you are stuck, or if you just want to finish the game fast. So, if you can't wait and you can't beat the game by yourself, then here is the walkthrough: _ _ _ ___ ___ _ ___ _ _ _ ___ _ _ _ |_||_||_| | /| o | |_||_ | |_||_||_ |_ | |_|||_|| |_ | | || \ | _|_ o | | ||_ | | || \|_ |_ | | \|| ||_ _| Talk to the lookout at the Lookout Point, then continue down the cliffside. Walk right across the Main Pier, and enter the first door. This is the Scumm Bar. Walk to the right and talk to the Important Looking Pirates. They will discuss with you how you can become an official pirate. You have to steal the idol, beat the swordmaster, and find the treasure. Hmm, this seems like quite an adventure laid out in front of you, but with this guide, you will be able to get through it. Sit and wait for the cook to come out of the kitchen, and rush in. Grab the pot and the meat, then go outside. Hit the plank with the bird on it many times, and grab the fish. Leave the Scumm Bar, and go to the left, back up the cliff face. Continue past the lookout point, and onto the main map. Go to the small pink light in the center of the map, and go into the circus tent. Interrupt the Fetuchini Brothers, and agree to be shot out of a cannon. Show them your newly-found pot, and they'll accept it as a helmet. After you get fired out of the cannon, you will be awarded a lot of money. Take the money and go back to in front of the Scumm Bar. Walk to the right, and into the first main part of town. Talk to the pirates on the far left side of the screen. Talk about the minutes, and tell them that if they give you a piece of eight, they will give you the minutes. Then, walk under the clock archway. Enter the first door you can, and go inside. Pick up the sword and the shovel, and talk to the shopkeeper. Ask him if you can buy both of them, which you will, and then leave the store. Walk left, avoiding the alley, go past the church, and into the Jail. Talk to the prisoner (Otis), and he will introduce himself. After the conversation, return to the small part of town (W/ the clocktower). Talk to the man standing there with a bird on his shoulder, and buy a map from him. Now, enter the door closest to him on the left. Pick up the Chicken with a Pulley, and exit.Now, return to the map (where guybrush is three pixelated dots). Walk to the bottom right corner, beside Stan's Used Ship Emporium. On the way you will cross a bridge with a troll. Give him the red fish you got at the Scumm Bar, and continue on your way. Once you arrive at the house, walk up to the door. Knock on it (open it), and a man will step outside. He is the sword instructor guy. Convince him that you ARE man enough to be trained with the sword, and that you really want to. He will take you inside, and start you out with a few basic insults. Now, when you return to the Main Map, you will find lots of pirates walking around. If you stop in front of one, then you will get into a swordfight. Do this a lot, so you learn new insults. Here is a simple list I threw together of the insults that you can learn: INSULT: This is the END for you, you gutter-crawling cur! COMEBACK: And I've got a little TIP for you, get the POINT? INSULT: My hankerchief will wipe up your blood! COMEBACK: So you got that job as a janitor, after all. INSULT: People fall at my feet when they see me coming. COMEBACK: Even BEFORE they smell your breath? INSULT: Soon you'll be wearing my sword like a shish kebab! COMEBACK: First you'd better stop waiving it like a feather-duster. INSULT: I once owned a dog that was smarter than you. COMEBACK: He must have taught you everything you know. INSULT: You make me want to puke. COMEBACK: You make me think somebody already did. INSULT: You fight like a dairy farmer! COMEBACK: How appropriate, you fight like a cow! INSULT: Nobody's ever drawn blood from me and nobody ever will! COMEBACK: You run THAT fast? INSULT: Have you stopped wearing diapers yet? COMEBACK: Why, did you want to borrow one? INSULT: I've heard you were a contemptible sneak. COMEBACK: Too bad no one's ever heard of YOU at all. INSULT: I got this scar on my face during a mighty struggle! COMEBACK: I hope you've learned to stop picking your nose. INSULT: You're no match for my brains, you fool. COMEBACK: I'd be in real trouble if you ever used them. INSULT: You have the manners of a beggar. COMEBACK: I wanted to make sure you'd feel comfortable with me. INSULT: I'm not going to take your insolence sitting down! COMEBACK: Your hemorrhoids are flaring up again, eh? INSULT: I've spoken with apes more polite then you! COMEBACK: I'm glad to hear you attended your family reunion. Try to battle as many pirates as you can, and to learn every one of those insults and comebacks in the list above. When you feel that your ready, and the people tell you that "you should fight the swordmaster," then you shall do just that. Return to town, and go back to the shopkeeper. Talk to him, and ask him to see the swordmaster. When he leaves, follow him very closely. Eventually, you will arrive at the swordmaster's house. Once the shopkeeper is rejected, then go up and talk to her. Ask to fight her, and she will consider. Here is a list of the insults you should use on the swordmaster: INSULT: My tongue is sharper than any sword. COMEBACK: First you better stop waving it like a feather-duster. INSULT: I've got a long, sharp lesson for you to learn today. COMEBACK: And I've got a little TIP for you. Get the POINT? INSULT: My name is feared in every dirty corner of this island! COMEBACK: So, you got that job as a janitor after all. INSULT: My wisest enemies run away at the first sight ofme! COMEBACK: Even BEFORE they smell your breath? INSULT: Only once have I met such a coward! COMEBACK: He must have taught you everything you know. INSULT: If your brother's like you, better to marry a pig. COMEBACK: You make me think somebody already has. INSULT: No one will ever catch ME fighting as badly as you do. COMEBACK: You run THAT fast? INSULT: My last fight ended with my hands covered with blood. COMEBACK: I hope now you've learned to stop picking your nose. INSULT: I will milk every drop of blood from your body! COMEBACK: How appropriate, you fight like a cow. INSULT: I hope you have a boat ready for a quick escape. COMEBACK: Why, did you want to borrow one? INSULT: My sword is famous all over the Caribbean! COMEBACK: Too bad no one's ever heard of YOU at all. INSULT: I've got the courage and skill of a master swordsman! COMEBACK: I'd be in real trouble if you ever used them. INSULT: Every word you say to me is stupid. COMEBACK: I wanted to make sure you'd feel comfortable with me. INSULT: You are a pain in the backside, sir! COMEBACK: Your hemorrhoids are flaring up again, eh? INSULT: There are no clever moves that can help you now. COMEBACK: Yes there are, you just never learned them. INSULT: Now I know what filth and stupidity really are. COMEBACK: I'm glad to hear you attended your family reunion. INSULT: I usually see people like you passed-out on tavern floors. COMEBACK: Even BEFORE they smell your breath? After you beat the swordmaster, and I have no doubt that you will, you will receive a complimentary T-Shirt (oh boy!) as proof of your victory. Take everything you have, and return back to the main map (where you are three pixels big). Now, head back to the fork where you first started into the woods with the Shopkeeper. Go through the left path and pick up a yellow flower. Combine it with the meat you got in the beginning, and take it all back to the main part of town (the one with the church and the store in it. Keep going to the left and up to the Governor's Mansion. Feed the meat to the poodles to make them go to sleep, then enter the doorway (yup, it's unlocked). Pick up the vase from the table, and go through the glass doors beside it. The Sheriff of the town will come by and beat you up in the back, and eventually you will come out with a lot of useful items. You should have some gopher spray, so take that back to the main part of town. Go into the Shop and ask the guy for some Breath Mints (If Otis told you to get some; If he didn't, go talk to him again and tell him his breath smells oddly). Take the "Grog-o-mints" back to Otis, and give them to him. Now, give him the Gopher Spray, and he should give you a carrot cake in return. "Use" (Eat) the Carrot Cake and a File will be revealed. Go back to the governors' mansion, and through the front door, go through the gaping hole in the wall, and you will unlock the case with the precious Idol in it. Take it, and you have mastered the art of thevery. Now, try to leave, and the Sheriff will through you off the Pier. Pick up the idol, and climb out of the pier via the ladder. Now, return back to the main map to search for treasure. This part can be a bit confusing, and there's not much I can tell you about it. Go back to the main map, and into the fork. Now, since there is sort of a "random- izer," there is not much I can tell you. Simply save your game NOW, and enter the woods. Wander around until you come upon a clearing you have yet to discover. Walk to the right, and use the shovel you got earlier on the big X. This will slowly reveal another T-Shirt. Take your three prizes back into town. Walk into the Scumm Bar, and you should see a lot of empty grog mugs. Pick them all up (naturally), and walk over to the right. Talk to the Chef, and he will brief you on the whole situation; the Governor has been KIDNAPPED! And it's up to you to rescue her (of course). Pick up the rest of the grog mugs and go right into the kitchen. Use one of the mugs on the grog barrel in the corner, and make your way back to Otis (Note: when the grog mug starts melting, transfer the grog into a fresh new one - you should make it on time). Give him the drink, and you should spill it on the lock. Whalla! He's out. Now, he'll join your pirate crew to go and save the Governor. Go back to the swordmaster's house, and talk to her. Convince her that the Governor has been kidnapped, and she will join your crew as well. Now, you need one last person to join. Go back to the main map, and into the dot of light in the upper- right hand corner. Use the Chicken with a Pulley on the cable wire, and go into the house. Talk to MeatHook, and you will find out a bunch of interesting stuff. Keep talking until you have to prove you are brave enough to be the captain. He will ask you to "touch the beast that took off his hand," and you shall do just that. He will lead you to the door(s) with the "beast" in it, and when it turns out to be a parrot, all you have to do is touch it. This will prove you can Captain a ship, but you don't have a ship - what now? Head back to the main map, and into the circus of lights towards the bottom (that looks kind of like a roller coaster). Walk inside, and Stan the Salesmen will first make his debut. Introduce yourself, say you are interested in a cheap ship. He should lead you to the one in the far back. When he asks how much you want to pay for it, say that money is no option. Then talk about extras. When he talks about an extra, say "I can do without that." That should lower the price. Don't forget to mention that you want to pay with credit. Then, leave, and visit the store- keeper. Tell him to go back to the Swordmaster's house. While he's gone, go up to the safe in the back, and perform the following operations: Pull, Pull, Pull, Push, Push, Pull, Push, Push. This will open it. Take the note inside back to Stan. When you come back, do everything you can to convince him that 5000 Pieces of Eight will be ample money to pay for the ship in the back, and give him the store credit. Now, go back to the dock, and you will sail to the next part... _ _ _ ___ ___ ___ _ __ _ _ _ |_||_||_| | __| o | |_||_ || || ||_||\||_ \ / | | || \ | /__ o | | ||_ __||_||_|| \| \|_ | You will start out on your new ship with your new "crew." Actually, your "crew" actually does nothing. Anyway, it will start you out in the Captain's room. Pick up the Ink and the Feather from the desk, and then open the drawer on the left side. Pick up the dusty book, and leave the room. Once on the deck, go up the small rope ladder (on the mast), and pick up the Jolly Roger. Now, go back down, and into the open hatch on the deck. Go down the square hatch in the ground, and pick up the rope on the bottom right corner of the screen. Then, open one of the barrels on the left side of the screen. Now, open the only chest that is unlocked and take the fine wine from inside. Go back up one of the ladders. Go into the room you haven't been into yet (the kitchen), and then open the cupboard on the left hand side of the screen. Take the cereal, and open it. Open the prize that comes out, and go back to the captains room. Use the prize (key) on the locked cabinet on the right side. Take out the chest, and open it on the ground to reveal the recipe. Go back down to the kitchen, and pick up the pot on the counter. Put the following things in the pot: The Minutes The Note Stan's Business Card The Feather Pen The Box of Cereal The Piece of Paper The Ink The Jolly Roger The Fine Wine The Grog-o-Mints (Breath Mints) Both T-Shirts The Staple Remover The Chicken with a Pulley The Small Key Dusty Book Cinnamon Sticks Gunpowder MAKE SURE YOU PUT THE GUNPOWDER IN LAST. It is the crucial ingredient is the gunpowder. This results in a massive voodoo explosion, which delays life for quite a while. You will wake up to see (drum roll), Monkey Island! To get on the actual island can be quite a task. You must first get some more gunpowder from the Keg down both the hatches, and then look at your treasure map. Use the map in the fire below the pot, and go back out on deck. Stuff some gunpowder in the nozzle of the cannon, and use the rope on the back of it as a fuse. Quickly, use the blazing fire on the fuse, and use the pot you found earlier. You will be shot onto Monkey Island, and the next part ... _ _ _ ___ _ _ _ _ _ _ ___ _ _ _ |_||_||_| | _| o | ||\|| \|_ |_| |\/|| ||\||_/|_ \ / | |_ | |_||\|| \ | | || \ | _| o |_|| \|_/|_ | \ | ||_|| \| \|_ | _|_ _||_ | || \|_/ The cannon will shoot you right on to the south beach, where you will first discover Herman Toothrot, and a banana buried in the sand. Pick up the banana, and head forth into the jungle. Go north a screen (click on the top), and go to the River Fork (it's basically a big pile of rocks). Pick up the flint and the note, then go up the engraved-in-the-side-of-the-cliff ladder. Pull the small structure until it faces towards you (as in, the front of the computer screen). Now, climb up the ladder. Push the rock next to the edge of the cliff off of the side, and return back down to the south beach. Pick up the bananas the boulder knocked off, and go back into the jungle. This time, walk to the west screen, and onto the only place where you can go, the clearing where Herman lives. Push the cannon forward, and grab the gun- powder. Pick up the other items: the spyglass, the rope and the cannonball, then leave and go back to the river fork. On the dam right in front of you, put some gunpowder on some of the rocks. Then, use the flint with the cannon- ball, and it will blow up. Now, go to the lake that it fills. Grab the rope from the dead guy, and head back to the south beach. On your way, stop at the big crack in the earth. Use the two ropes you have to reach the bottom (attach them to the tree branches). Grab the oars, and go back to the south beach. Use the oars in the rowboat, and sail into the water. The boat can give you access to the northern part of the island - which is key to winning the game. So go to the northern part of the island, and land your boat on the beach there. Go into the little village thing on the top part of the island, and walk to the left. Pick up the bananas from the bowl of fruit, and leave. On your way, you will be stopped by the cann- ibals. Don't worry, the cannibals won't eat you, but they will lock you away. Once you are in their "jail," simply pick up the lone skull off the ground, and pick up the loose plank. Now, with 5 or 6 bananas on hand, go back to the southern part of the island, and onto the south beach. Leave the beach, and travel just a little bit northward (to the monkey). Give the monkey all of your bananas, and he will follow you around and do what you do for an unlimited amount of time. Leave the site, and travel North-East, past the beach, and onto the smaller, tree-covered mountain. Go into the clearing atop that. Walk right, and when you see a totem pole next to a gate, pull the long nose just above you on the right side. Try to walk through the gate, and the monkey will hold down the nose. Now, you can access the giant monkey head, but you can't do that just yet. Walk up to the giant monkey head, and pick up the small idol off of the ground. Take it back to the cannibals, and when they threaten to throw you back in jail, give them the idol (say "I'll give you anything"). With them in order, head back to the jail cell where you were once kept, and grab the big two-armed banana picker. Take it outside, and you will see Herman Toothrot. Give him back his banana picker, and he will give you a humungous Q-Tip. Take the Q-Tip back to the giant monkey head, and use it in his right ear. He will roll out his tongue resembling a red carpet to let you enter. Go inside, then go back out (don't ask, just do). Go all the way back to the cannibals. And say that you are searching for 30 dead guys and a girl. Talk to them about the head of the navigator, and when they look away, give them the leaflet (the smallest pamphlet you have). They will give you the head of the navigator, so head back into the monkey head ... Once inside, use the head of the navigator to navigate through the tunnels. Every once in a while, stop, and his head will spin. The way it points after that is the way you should go. Follow him until you reach LeChuck's hideout in the catacombs. Try to use the neckless, and then talk to the head. Beg him repeatidly to use the eyeball neckless, and he will sometime give in. Use the eyeball neckless and walk on to the ship. Make sure you still have Stan's compass, though. Go into the door on your left, and walk up to the key on the wall. Use the magnetic compass on the key and it will be yours. Now, head back out. Go onto the right side of the deck, and down the hatch. Ignore the sleeping crewsman, and head through the door on your right. Pick up the chicken feather off the ground (next to one of the chickens, of course). Take it back to the sleeping dude, and use it on his feet. After a while, he will drop his mug of grog. Take the mug of grog back through the door on the right. Use the key on the other hatch to open it, then go down into the deepest part of the ship. Use the rum on the rats' dish, and he will fall over. Pick up the grease from the far back corner, and head back to the main deck. Use the grease on the door you haven't yet been in, and go inside. Pick up the tools next to the fallen guard. Take them back down to where the animals are, and use them on the glowing crate. Take the root from inside, and exit the ship. If it doesn't automatically do it for you, try to leave the catacombs. When the cutscene is finished, you will be back at the place where LeChuck's ship used to be. Talk to his first mate, and he will tell you that he and Governor Marley are to be married! Your crew will shortly arrive, and you will head back to the dreaded Melée Island. Get ready, this is the last part ... _ _ _ ___ __ _ _ _ _ _ _ ______ |_||_||_| | |_| o | _ | |\ /|_||_|| ||_ |_| |_/|| |_/|_ |_|| | | | | | || \ | | o |__||_| | |_|| \|_| _|| | | \||_ | \ _| |_||_| | | It will start you back on the dock, with one of LeChuck's skeletal horde. Talk to him, and say the bottom saying, so you will kill him off with the root beer. Go back into town, killing zombies on your way, until you reach the church in the main part of town. Go inside, and interrupt the ceremony. Talk to LeChuck, and when Elaine drops down, the two monkeys in the dress will be unveiled. After a short while, LeChuck will punch the taste out of your mouth, and he will do so all over the island. When you land in Stan's used ship emporium, then pick up the bottle of root beer off the ground, and use it on poor old LeChuck. Congratulations! You beat Monkey Island! --------------------------------------------------------------------------- Disclaimer: This FAQ was written by Patrick Lentz (aka Patriko2000) on June 22nd, 2000. Any reproduction of this FAQ without consent of the author will result in serious consequences. So please, just ask me if you can use the FAQ on your site, chances are I will say yes. You can reach me at email@example.com, or voicemail at 1-888-392-4832 Ext. 728-7425-321. Thank you for choosing my FAQ, and happy game playing!!!
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