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    FAQ/Strategy Guide by CGorman

    Version: Final | Updated: 04/15/04 | Printable Version | Search This Guide

    
                    T R A N S P O R T   T Y C O O N   D E L U X E
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                                [ FAQ / Strategy Guide ]
                                          by 
                                     Ciarán Gorman
    ______________________________________________________________________________
                                     I Notices                                    
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    1 - This is quite a long guide, so to find the section your looking for, you
        should use Internet Explorers "Find" Facility. Press Ctrl + F and type in
        the word you are looking for (e.g. Sub-Artic) or the section number (e.g. 
        2-F)
    
    2 - I have used £ in this guide! However in the game £1 = $2. For other
        countriess see the currency section.
    ______________________________________________________________________________
                                     II. General                                  
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Game...........Transport Tycoon Deluxe
    Developer......Chris Sawyer
    Publisher......MicroProse
    Platform.......PC/Windows
    Type...........FAQ/Startegy Guide
    Completion.....100%
    Version........Final
    Author.........CGorman
    First Updated..19th January 2002
    Last Update....15th April 2004
    Email..........cgorman03@hotmail.com (see Contact Notice)
    CRP............http://www.gamefaqs.com/features/recognition/15853.html
    
    (C) Ciaran Gorman 2004 (See Copyright)
    ______________________________________________________________________________
                                III. Table of Contents                            
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    1.0...Introduction
       (A)..................................................................Intro
       (B)..........................................................Game Settings
       (C)...........................................................The Menu Bar
       (D).........................................................Exchange Rates
    2.0...Tempertate Climate Strategy Guides
       (A)..........................................Random New Games General Tips
       (B)...............................................................Scotland
       (C)........................................................Stepping Stones
       (D).......................................................LinkGame Islands
       (E)..............................................................highlands
       (F)................................................................bridges
       (G)........................................The Islands of the Dead Volcano
       (H).....................................................West Country 90201
       (I)..........................................................Devils Island
       (J)............................................................Switzerland
       (K)..................................................................Isles
       (L).........................................................Scotland, 1956
    3.0...Sub-Artic Climate Strategy Guides
       (A)..........................................Random New Games General Tips
       (B).............................................................Snow World
       (C)...............................................................PowerMad
       (D)..............................................................Cocoworld
       (E)........................................................Rumbling Island
       (F)...........................................................The Mountain
       (G)................................................................Damn!!!
       (H).................................................................mickey
       (I)................................................................my wave
       (J)......................................................snow tipped peaks
       (K)............................................................Snowy Peaks
       (L)................................................................Beat me
    4.0...Sub-Tropical Climate Strategy Guides
       (A)..........................................Random New Games General Tips
       (B)............................................................Custerville
       (C)........................................................Treasure Island
       (D)..............................................................Sand Land
       (E)..............................................................Wild West
       (F)...........................................................high and low
       (G)............................................................Isle of Men
       (H)................................................................Toltecs
       (I)................................................................Stripes
       (J)............................................................Rain Forest
       (K)..........................................................MegaRail 1960
    5.0...Toyland Climate Strategy Guides
       (A)..........................................Random New Games General Tips
       (B)..............................................................Waterways
       (C)...............................................................QA World
       (D)...............................................................DiceZone
       (E)..............................................................TeddyBear
       (F).................................................................Shapes
       (G).............................................................Candy Land
       (H)......................................................MadDog's Toy Shop
       (I)..................................................................crops
       (J).............................................................High Plain
       (K)...........................................................silly random
    6.0...Industries
       (A).....................................................Tempertate Climate
       (B)...........................................................Demand Chart
       (C)......................................................Sub-Artic Climate
       (D)...........................................................Demand Chart
       (E)...................................................Sub-Tropical Climate
       (F)...........................................................Demand Chart
       (G)........................................................Toyland Climate
       (H)...........................................................Demand Chart
    7.0...Vehicles (NB, Temperate Climate only covered)
       (A)......................................................Manufactures List
       (A1).................................................................Buses
       (A2).............................................................Mail Vans
       (A3).......................................................Iron Ore Trucks
       (A4)..........................................................Steel Trucks
       (A5)........................................................Livestock Vans
       (B)........................................................Armoured Trucks
       (B1)...........................................................Coal Trucks
       (B2).............................................................Good Vans
       (B3)...........................................................Oil Tankers
       (B4)...........................................................Wood Trucks
       (B5)..........................................................Grain Trucks
    8.0...Trains
       (A)............................Tempertate Climate/Sub-Artic Climate Trains
       (B)............................................Sub-Tropical Climate Trains
       (C).................................................Toyland Climate Trains
       (D)..............................................................Carriages
       (E).....................................................Track Combinations
    9.0...Ships
       (A)...........................................................Manufacteurs
       (B).....................................................Ships (Passengers)
       (C)..........................................................Ships (Cargo)
       (D)............................................................Ships (Oil)
    10.0..Aircraft
       (A)...............................................................Aircraft
    11.0..Items/Cargo
       (A).....................................................Cargo Depriciation
    12.0...Finances
       (A)..................................................................Loans
       (B)..............................................................Subsidies
       (C)..............................................Shareholdings/Investments
    13.0...Help Section
       (A).........................................Dealing with Local Authorities
       (B)...................................................................Tips
       (C)...............................................................Websites
       (D)..........................................................Errors/Faults
    14.0..The Last Words
       (A)........................................................Version History
       (B).........................................................Full Copyright
       (C).........................................................Contact Notice
       (D)................................................................Credits
       (E)..................................................................Outro
    ______________________________________________________________________________
                                 1-A - Introduction
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Hi,
       This FAQ was started many years ago to help people who love Transport 
    Tycoon Deluxe, and to allow them to fully enjoy the game. The FAQ's main aims
    are, to increase enjoyment attained from playing the game, to help weaker 
    players gain skills, to act as a good first reference on the internet for the
    game and to inform skilled players of even more information, tactics and 
    investment plans.
       As you may have noticed this FAQ is completly different to the original, 
    the reason being, it went through over ten updates, three makeovers and a 
    lot of mistake fixing, so on this update, the elventh (I think) and last 
    update, I have rewritten the FAQ entirely!
       Finally I wish to say, I hope you enjoy this FAQ and find it to be an 
    accurate resource for this game, if not please email me and I might add your 
    comment in my readers contributions section, but before you email me, please 
    take the time to read the email section, it explains how much e-mail I have to
    deal with, much of it already answered in this FAQ. So I finish this intro 
    with - hope you enjoy.
                                                        - CGorman
    ______________________________________________________________________________
                                 1-B - Game Settings
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Thanks to this little function each game you play in Transport Tycoon Deluxe
    is completely unique, so you might aswell get to understand it fully. This 
    function is in the main menu as "Game Settings."
    
    a) Max No. of Competitors: 0-7
       This is a basic function toggling the number of competitors from 0 to 7, 2
       or 3 is usually enough, but you can mess around with this function if you 
       want.
    b) Competitor Start Time: 0-9 months
       This is another basic function, it toggles the number of months before a
       competitor can start after you start your own business, please note just 
       because the 9 months or what every your selection is has elapsed, does not
       mean a competitor will start operating, I have played games where no 
       competitors have started for many years after myself. I would typically 
       favor 9 months, but for a harder game try 0 months.
    c) No. of towns: Low, Normal, High
       Again a fairly obvious choice, but still worth a moments thought, if you
       choose low, there will be less population centers to serve, but they will 
       be far bigger and will have denser populations. However if you choose high
       you may have to tackle a clustered effect which leaves you no room to place
       railways, large airports etc. I can't really say which is better, but high 
       will always be best if you are a road/air company.
    d) No. Industries: Low, Normal, High
       Well high is easy and low is hard, simple enough is'nt it.
    e) Max Loan: $200,000-$1,000,000
       Again this will either make the game easier or harder, lower is harder, 
       higher is easier. The max loan may change over time, even up into the 
       millions in the 21st century. 
    f) Initial interest rate: 2%-4%
       Obviously this is the amount of interest you pay on your loan. Again the 
       higher the easier and the lower the harder.
    g) Vehicle running costs: Low, Normal, High, 
       This is the amount it costs to run your vehicles. I tend to pick normal, or
       low, but for a more realistic game pick High.
    h) Construction Speed of competitors: Very Slow, Slow, Medium, Fast, Very Fast
       This is how quick your competitor can build tracks, roads etc, this will 
       affect your game big time, so choose wisely. I usually pick Medium.
    i) Intelligence of Competitors: Low, Medium, High
       This is how good your competitor is at making financial decisions, route 
       decisions etc. I would choose Medium mostly. But if you choose high and you
       own 75% of the competitor then your stake may become worth many millions.
    j) Vehicles breakdown: None, Reduced, Normal
       This is how often your vehicles breakdown, I generaly pick none! But again 
       to make it more realistic, choose normal.
    k) Subsidy Multiplier: 1.5-4.0
       This is important, when your take up a subsidy (more on this later on) your
       normal income from the route is multiplied by this figure, so a high one 
       means more money. But be wary, your computer competitors always choose 
       subsidised routes.
    l) Cost of Construction: Low, Medium, High
       This is the cost of building things like airports etc. As you know airport
       construction can cost up to and above $50,000 so be wary, esspecially if 
       you use railway, just think of it you lay 100 pieces of track and the price
       is twice as high as normal. Nasty.
    m) Terrain Type: Very flat, Flat, Hilly, Mountainous
       This is the type of terrain you use. I tend to pick one of the flatter 
       ones. But if your trying to make it difficult for your self, choose hilly
       or mountainous.
    n) Quantity of sea/lakes: Low, Medium, High
       This is the amount of water in a level. Choosing high may result in a lot 
       of expensive bridges, where as low may result in no shipping industry.
    o) Economy: Steady, Fluctuating
       This will effect the bottom line the most, steady means that things are 
       much the same all the way through, i.e. passenger numbers stay the same. 
       Where as fluctuating means that the economy can go up or down, i.e. 
       passenger numbers can rise or fall. The economy also effects industries,
       so if the economy is doing well then more factories, oilrigs, etc will be 
       built.
    p) Train Reversing: At end of line and at stations, At end of line only. 
       This means weather a train can turn at such and such a point or not. I 
       usually pick "at end of line and at stations."
    q) Disasters: On, Off
       I think you can work this one out yourself! 
    ______________________________________________________________________________
                                 1-C - The Menu Bar
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     On the top of the screen (while playing) you will see several icons, you can 
    click on these to open the different menus, the main ones are as follows:
    
    a) Options Menu - indicated by a wrench icon.
       There are many functions in the options menu, they are:
    
          Currency Units - Choose from Pounds (£), Dollars ($), Franc (FF)
                           Deutschmark (DM), Yen (Y), Peseta (PT).
          Road Vehicles - Choose which side of the road vehicles drive on.
          Autosave - You can set the game to save its self every 3, 6, or 9 months
                     this can be very usful, but if you can't see its use you can
                     turn it off.
          Vehicle Design names - You can either have default or custom. You can 
                                 create custom names, at the vehicle menu screen.
          Distance - Choose between Imperial (miles), or Metric (kilometers).
          Town Names - Several choices here, all obvious enough, English, French,
                       German, American, Latin – American, and Silly.
    
    b) Map - indicated by a map icon.
       Here you can view several different map versions. They are as follows:
    
          Geographical Map - indicated by a flat green land icon. This map can 
                             help you make route decisions for rail, making the 
                             flat routes around mountains obvious. The legend is
                             as follows: Dark green: 100m altitude
                                         Green: 200m altitude
                                         Light Green: 300m altitude
                                         White: 400m altitude
                                         Pink: 500m altitude
                                         Black: Roads
                                         Grey: Railway
                                         Light Blue: Stations/Airports/Docks
                                         Dark Blue: Water
                                         Red: Buildings/Industries
                                         White: Vehicles
          Vehicles Map - indicated by a train icon. This map will alert you to 
                         were your vehicles currently operate, if you see large
                         patchs were you have no vehicles, then thats were to 
                         expand to. the legend is as follows:
                                         Light Red: Trains
                                         Yellow: Road vehicles
                                         Blue: Ships
                                         White: Aircraft
                                         Black: Transport Routes
                                         Red: Buildings/Industries
          Industry Map - indicated by a factory icon. This is probably the most 
                         usful map, because you can match up industrys like coal 
                         mines and power stations. The legend is as follows:
                                         Black: Coal Mine
                                         Red: Powerplant
                                         Green: Forest
                                         Orange: Sawmill
                                         Yellow: Oil Refinery
                                         White: Bank
                                         Pink: Farm
                                         Purple: Factory
                                         Blue: Oil wells
                                         Bronze: Iron ore mine
                                         Grey: Steel Mill
                         These industries may vary on other terrains, this is just
                         the temperate climate terrain industrys.
          Structural Map - indicated by a road/rail icon. Very usful to decide new
                           routes, e.g. if you have a few over-flowing airports 
                           you are best to open new routes between the two ones 
                           with the greartest distance between them because this 
                           returns the most profit. The legend is as follows:
                                         Black: Roads
                                         Grey: Railways
                                         Dark Red: Buildings/Industries
                                         Green: Railway Stations
                                         Orange: Lorry Loading Bay
                                         Yellow: Bus Station
                                         Light Red: Airport
                                         Blue: Dock
          Vegetation/Terrainal Map - indicated by a tree icon. Not that usful. 
                                     Legend as follows:
                                         Dark Green: Rough land
                                         Medium Green: Grass land
                                         Green: Trees
                                         Light Green: Forest
                                         Cream: Fields
                                         Bronze: Bare land
                                         White: Rocks
                                         Orange: Desert
                                         Blue: Snow
                                         Black: Transport Routes (roads etc)
                                         Red: Buildings
          Ownership Status - indicated by a tycoon icon! The legend is as follows:
                                         Blue: Water (duhhh!) 
                                         Green: No owner
                                         Red: Towns
                                         Grey: Industries
    
    c) Town Dictionary - indicated by a town/building icon. Here you can view all 
                         the town names and there population, by clicking on a 
                         name you are automatically brought to the town. This is
                         very usful when opening new passenger routes.
    
    d) Subsidies - indicated by a coins and crates icon. This brings up a list of
                   subsidies on offer. Very usful again for new routes.
    
    e) List of Company Stations - indicated by a train station icon. Extremely 
                                  usful, if you open it and the town dictionary 
                                  together you can check which large towns you
                                  don't operate in.
    
    f) Finance - indicated by a coin icon. Here you can view expenses, income etc,
                 and borrow or repay a loan. This is more of a function menu than
                 a status one like maps or lists.
    
    g) Graphs - this is indicated by a chart icon, here you can view 6 charts, 
                listed below:
    
          Operating profit graph - this is your monthly income, compared to your
                                   competitors.
          Income graph - this is the money you take in before expenses compared to
                         your competitors. If you compare this to your profit 
                         graph you can get a profit margin, by dividing your 
                         income by operating profit, and turningthe resulting 
                         figure into a percentage, a good percentage is 20%-30%.
          Delivered Cargo graph - this is obvious.
          Company Value - Obvious enough.
          Cargo Payment Rate - this is how much you get for transporting a certain
                               item, a certain space over a certain time. They can
                               be found later on in this FAQ.
          Performance - this is how your company has performed since it was 
                        started, you want as few drops as possible, a high rating
                        will lead to better attitude from Local Authorities and 
                        higher passenger numbers. You can add the following 
                        amounts by completing these objectives:
          ________ ______________________________________________________________
         | Points | Objectives                                                   |
         |--------|--------------------------------------------------------------|
         | 400    | 40,000 units of cargo delivered during the last four         |
         |        | quarters. This objective is worth 40% of your total rating,  |
         |        | so it's important to meet this one if you want a high score. |
         |        | To increase your delivered cargo, you'll need more services, |
         |        | faster vehicles, and more efficient layouts.                 |
         | 100    | 120 vehicles in operation. Since TTD will only let you build |
         |        | a maximum number of trains, vehicles, planes and ships this  |
         |        | objective requires you to diversify the methods of transport |
         |        | you use. Remember that the game counts a bus to the same     |
         |        | degree as a Yate plane, so road vehicles will make your      |
         |        | target easier.                                               |
         | 100    | 80 station part. A part means bus stops, airports, platforms,|
         |        | etc., even if several are combined into one station.         |
         | 100    | £10,000 minimum profit for all vehicles more than 2 years    |
         |        | old. This objective is somewhat flawed, because: If you don't|
         |        | have any vehicles older than 2 years old, then you get the   |
         |        | 100 points by default. It doesn't take inflation into        |
         |        | consideration. Early in the game, it might be difficult for  |
         |        | all of your vehicles to earn £10,000 per year. But as time   |
         |        | goes on, £10,000 is worth much easier to make because it     |
         |        | isn't worth as much. You probably don't want all of your     |
         |        | vehicles to earn a profit. You might intend some services to |
         |        | be intermediate "piglet" lines that supply cargo to other    |
         |        | vehicles which then take them to their final destination.    |
         |        | Road vehicles often don't turn a very big profit, at least   |
         |        | not early in the game.                                       |
         | 100    | £100,000 minimum operating profit for at least one quarter   |
         |        | out of the last 12                                           |
         | 50     | £50,000 minimum operating profit for all of the last 12      |
         |        | quarters                                                     |
         | 50     | 8 different types of cargo delivered during the last quarter.| 
         |        | This is trickier to achieve than you might think. You have   |
         |        | to transport - and successfully deliver - eight different    |
         |        | cargo types during the past quarter.                         |
         | 50     | £10 million cash on hand                                     |
         | 50     | £250,000 maximum loan. So, if you are borrowing £250,000 or  |
         |        | more, you won't get any points for this. Otherwise, if you   |
         |        | have a smaller loan, or don't have any debt, then you get    |
         |        | all 50 points.                                               |
         |________|______________________________________________________________|
         
    The above chart was written by Josef Drexler, and I have gotten permission
    from him for its use.
    
    h) Company League - this is indicated by a cup icon, and is a chart on how 
                        you rank against your competitor, it goes from engineer to
                        President!
    
    i) Fund new Industry - here you can fund new industries like factories, do not
                           do this until you are really, are a millionaire, as it 
                           is extremely expensive for a new company.
    
    The rest are quite obvious:
    j) View Trains/Buy trains - indicated by, guess what, a train icon!
    k) View vehicles/Buy vehicles - indicated by a van
    l) View ships/ Buy ships - indicated by none other than a ship!
    m) View planes/Buy planes - indicated by a. . em. . eh. . a plane!
    n) Zoom in - indicated by a magnifying glass with a + on it.
    o) Zoom out - indicated by a magnifying glass with a – on it.
    p) Lay Track - indicated by a piece of track.
    q) Lay Road - indicated by a piece of road.
    r) Build port etc - indicated by a piece of water.
    s) Build Airport - indicated by an airport.
    t) Plant Trees - indicated by a tree!
    u) Jukebox - indicated by a music note.
    v) News/Messages - indicated by a paper icon.
    w) Query - indicated by a ?, when pressed on a menu appears, it is as follows:
             
         - Query land block - when using this, you can click on anything, and find
           out about it.
         - Screenshot - this saves a screen shot.
         - Giant Screenshot - this saves a giant screen shot.
         - About - this is just credits etc.
    ______________________________________________________________________________
                                 1-D - Exchange Rates
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    The Currency Units are - Pounds (£), Dollars ($), Franc (FF)
                             Deutschmark (DM), Yen (Y), Peseta (PT).
    
     ______ _________ _________ _________ _________ _________ _________
    |      |       £ |       $ |      FF |      DM |       Y |      PT |
    |------|---------|---------|---------|---------|---------|---------|
    |   £1 |      -  |   $2.00 | FF10.00 |  DM4.00 |    Y200 |   PT200 |
    |   $1 |   £0.50 |      -  |  FF5.00 |  DM2.00 |    Y100 |   PT100 |
    |  FF1 |   £0.10 |   $0.20 |      -  |  DM0.40 |     Y20 |    PT20 |
    |  DM1 |   £0.25 |   $0.50 |  FF2.50 |      -  |     Y50 |    PT50 | 
    |   Y1 |   £0.02 |   $0.04 |  FF0.20 |  DM0.08 |      -  |     PT1 |
    |  PT1 |   £0.02 |   $0.04 |  FF0.20 |  DM0.08 |      Y1 |      -  |
    |______|_________|_________|_________|_________|_________|_________|
    ______________________________________________________________________________
                          2-A - Random New Games General Tips
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    o As towns tend to be bigger in the tempertate climate maps than in others, it
      is advisable to enter passenger and mail transport before diversing into 
      other types of cargo. It will prove very profitable.
    o Planes are very econmical in the tempertate climate compared to others, 
      again due to a higher population.
    ______________________________________________________________________________
                                    2-B - Scotland
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Year: 1950
    Cash: £100,000
    Major Indurstries: Forestry & Agriculture
    Major cities: Glasgow - 1,456        Dundee - 335
                  Edinburgh - 1,164      Abeerdeen - 334
                  Iverness - 526
    
    Strategy: The biggest obstacal to be overcome in Scotland is Mountains, so the
              potential for rail and train is low. The few such routes may include
              the transport of passengers and mail from Edinburgh to Glasgow by
              rail, and perhaps passengers from small towns like Filkirk to the 2
              main cities Glasgow and Edinburgh by bus. There is far more 
              potential in air travel and shipping. A good starting route would be
              the transport of passengers from Abeerdeen to Edinburgh by boat.
    ______________________________________________________________________________
                                 2-C - Stepping Stones
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Year: 1950
    Cash: £100,000
    Major Indurstries: Coal & Oil
    Major cities: Brenfingburough - 1,517   Rondtown - 794
                  Sutfield - 1,225          Bendinghall - 793
                  Hudingburg - 820          Tunfingway - 783
                  Nornwell Ridge - 813      Drinfingfield - 770
    
    Strategy: The biggest challange here is the water! You can start out with a 
              few buses and ships for passengers. Also oil from the oil rigs is a 
              good starting point. Later own linking the islands by rail may be a
              good idea. If you feel like it you could start shipping coal to the
              powerplants. This area is pretty straight forward after that.
    ______________________________________________________________________________
                                2-D - LinkGame Islands
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Year: 1950
    Cash: £100,000
    Major Indurstries: Diverse
    Major Cities: Dutburg Springs - 5,253   Pontbridge - 3,872
                  Fetbridge - 5,690         Flebourugh - 1,433
                  Gruntown - 4,807          Dardingstown - 1,363
    
    Strategy: This area is preety much an open book. A land of opportunity. Start
              off with rail in the biggest cities and establish airports close to
              cities early on so that you can get close to the city before they
              sprawl further.
    ______________________________________________________________________________
                                    2-E - highlands
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Year: 1950
    Cash: £100,000
    Major Indurstries: Forestrey/Oil/Agriculture
    Major Cities: Platwood - 364           Brefingbury - 155
                  Raningworth - 152
    
    Strategy: This area has plenty of obstacles, the land is very hilly, and the
              population density is very low. You could try establishing passenger
              services but they won't make much until the towns develop (which 
              will only happen when they get transport.) So leave this until the
              1960's. In the mean time a good starting point is oil from the oil 
              rig refinary by ship. The various forests are also a good starting
              point. Rail can be used but only to a limit.
    ______________________________________________________________________________
                                      2-F - bridges
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Year: 1950
    Cash: £100,000
    Major Indurstries: oil/agriculture
    Major Cities: Carham - 1,811
                  Charnville - 889
    
    Strategy: Ok you can do very little with passengers, so stick to oil. Ships 
              and trains are the only way to go don't even try buses, trucks etc.
              The biggest obstacle in this level is obviously the water so try and
              use ships the most.
    ______________________________________________________________________________
                         2-G - The Islands of the Dead Volcano
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Year: 1950
    Cash: £100,000
    Major Indurstries: Oil/Various
    Major Cities: Plennton - 4,482             Fluntfield - 1,131
                  Nindborough - 1,359          Wontway - 1,098
                  Weninningwell - 1,196
    
    Strategy: Firstly, forget about air transport in this level. Secondly make 
              your first buck by oil. When you can start a passenger service in
              Plennton. Trains will be useless here as well. So stick to buses
              and boats. 
    ______________________________________________________________________________
                                2-H - West Country 90201
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Year: 1950
    Cash: £100,000
    Major Indurstries: Coal/Forestry
    Major Cities: Cardiff - 4,267              Bournmouth - 1750
                  Bristol - 2,622              Clifton - 1,115
    
    Strategy: This is the best place in the game in my opinion! You have loads of
              choices. Start by developing passenger air services. Then move into
              rail - for passengers, coal, iron ore and forstery. When the 
              hovercraft arrives develop loads of roots. The biggest problem in
              this scenario is that your rail network will get so big, it will 
              start to confuse you! By the way EVERY town and city in this place
              can support a passenger service.
    ______________________________________________________________________________
                                   2-I - Devils Island
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Year: 1950
    Cash: £100,000
    Major Indurstries: Oil/Iron ore
    Major Cities: New Chedinghattan - 992       Raningwell Ridge - 577
                  Nardhead Cross - 818          Great Winningwell - 505
                  Gaham - 644
    
    Strategy: OK, Chris Sawyer designed this level to look like a skull, I don't
              think he intended to be a level! Anyways start with a few land based
              passengers and then start either vehicle or train routes for iron 
              ore and oil. You can dabble in shipping.
    ______________________________________________________________________________
                                   2-J - Switzerland
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Year: 1950
    Cash: £100,000
    Major Indurstries: Farming/Coal
    Major Cities: Brondingstown - 1,099         Budtown - 1,403
                  Flatbridge - 1,370            Fort Flingdstone - 1,064
                  Frondstown - 1,043            Ginfingfield - 1,243
                  Metown - 1,388                Nenfingbourne - 2,042
                  Rontston - 1,374              Sleham - 2,397
                  Slontford - 2,923
    
    Strategy: Great level for passengers, start up with either bus services in big
              towns such as Slontford. Then build airports in citys like 
              Nenfingbourne. Next start shipping oil. Continue expansion mainly by
              air.
    ______________________________________________________________________________
                                      2-K - Isles
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Year: 1950
    Cash: £100,000
    Major Indurstries: Farming/Coal/Oil
    Major Cities: Lagrande - 1,356              Prospere - 1,066
    
    Strategy: Well start with oil from Solitare oil field, then bus service in 
              Lagrande. Try ferries between Lagrande and Prospere. Next start
              moving Iron Ore by truck.
    ______________________________________________________________________________
                                  2-L - Scotland, 1956
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Year: 1956
    Cash: £124,806
    Major Indurstries: Forestery and Farming
    Major Cities: Glasgow - 1,337               Dundee - 614
                  Edinburgh - 1,306             Abeerdeen - 464
                  Inverness - 701
    
    Strategy: Very simply, wait a few days till Highland rails value slips below
              £124,000, and buy it. You will be left with £50,000 odd pounds and
              a rail network with three trains.
    ______________________________________________________________________________
                         3-A - Random New Games General Tips 
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    o Terrains tend to be uneven so be careful when laying track to avoid too many
      steep hills.
    o Passenger services tend to work better than industry links particularly air
      ones.
    ______________________________________________________________________________
                                   3-B - Snow World
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Year: 1950
    Cash: £100,000
    Major Indurstries: Coal/Oil
    Major Cities: Brintbourgh - 1,296           Draningstone - 1,150
                  Slarewell - 1,056             Wradingstone - 1,064
    
    Strategy: Link up towns such as Slarewell and Brintbourgh by train, then start
              linking up towns such as Draningstone and Wradingstone by air. Start
              moving both oil and coal by train, don't be afraid to build bridges.
    ______________________________________________________________________________
                                    3-C - PowerMad
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Year: 1950
    Cash: £100,000
    Major Indurstries: Coal
    Major Cities: Cadinghall - 1,207            Prenfingley - 1,314
                  Sedhead - 1,258
    
    Strategy: Well that coals there for a reason - get the trains running. When
              thats done start linking up all the towns over 1,000 people by air
              rail and bus.
    ______________________________________________________________________________
                                    3-D - Cocoworld
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Year: 1974
    Cash: £100,000
    Major Indurstries: Coal/Oil
    Major Cities: Franingley - 3,058            Darningwell Ridge - 3,734
                  Keninghead - 3,329
    
    Strategy: Spoilt for choice here! Start by linking up cities by air, then by 
              rail then start moving all that oil and coal.
    ______________________________________________________________________________
                                 3-E - Rumbling Island
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Year: 1950
    Cash: £100,000
    Major Indurstries: Coal/Oil/Forests/Farms
    Major Cities: Quiet Waters - 1,428
    
    Strategy - Ignore the towns this time, theres not enough people at the start. 
               Start with coal and forests. Come 1975, start linking up towns by 
               air.
    ______________________________________________________________________________
                                   3-F - The Mountain
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Year: 1950
    Cash: £100,000
    Major Indurstries: Oil/Forests/Gold
    Major Cities: Flontfield - 429
    
    Strategy - This is an easy level, just link up the different industries with
               each other by train - you can't lose.
    ______________________________________________________________________________
                                      3-G - Damn!!!
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Year: 1950
    Cash: £100,000
    Major Indurstries: Everything
    Major Cities: Lenford - 2,555               Nenfingbury - 1,665
                  Sartfield - 1,936
    
    Strategy - Ignore the industries and start linking up the towns by rail, bus
               and air.
    ______________________________________________________________________________
                                      3-H - mickey
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Year: 1950
    Cash: £100,000
    Major Indurstries: Oil/Coal/Farming/Gold
    Major Cities: Breningley Market - 5,525     Londwood - 2,493
                  Grabourne - 1,868
    
    Strategy - Start shipping oil and coal. Then start linking up towns by ferry.
               You can also try bus services and transporting farm produce.
    ______________________________________________________________________________
                                      3-I - my wave
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Year: 1950
    Cash: £100,000
    Major Indurstries: Oil/Coal/Forestery
    Major Cities: None
    
    Strategy - Ok, passenger services will not work here intitally (you can try 
               later as towns expand) - so you will have to work with industry -
               primerally linking oil & coal with refinary & power station, all by
               rail.
    ______________________________________________________________________________
                                      3-J - snow tipped peaks
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Year: 1950
    Cash: £100,000
    Major Indurstries: Oil/Forestery/Paper
    Major Cities: Hudinghead - 1,265            Pendfingford - 1,227
                  Dunway - 1,141
    
    Strategy - Start off with passenger air links from the main towns - boats 
               won't work to easy because of the height of towns. Then start 
               working on linking up the major industries such as oil by any means
               possible.
    ______________________________________________________________________________
                                      3-K - Snowy Peaks
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Year: 1950
    Cash: £100,000
    Major Indurstries: Farming/Coal/Oil/Forestery
    Major Cities: Boldon - 3,061                Sampson City - 2,402
                  Neburg - 2,248
    
    Strategy - This is an open book - link up towns by air or rail, link 
               industries by rail or road and basically thrive! - Oh and that 
               weird place called X:COM HQ with the signs keep away is just there
               because Chris Sawyer (game writer) has a weird fascination with 
               aliens, space etc.
    ______________________________________________________________________________
                                      3-L - Beat me
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Year: 1950
    Cash: £100,000
    Major Indurstries: Farming/Coal/Oil
    Major Cities: Wunfingwell - 1,579           Bendston - 1,478
    
    Strategy - Intially stick to the flat terrain near Wunfingwell as it is 
               cheaper to build rail, roads and airports. You can start with bus
               services - maybe try airports or rail - its your call.
    ______________________________________________________________________________
                           4-A - Random New Games General Tips
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    o Water and oil are the most profitable resources here as there tends to be
      large supplies and demands for both. Trains are the best medium.
    o Avoid too many passenger services as towns tend to be small.
    o Fruit and Rubber can be a good area, but stick with trains (or ships if 
      terrain lets you) for transporting them.
    o Avoid using trucks as profits are low.
    ______________________________________________________________________________
                                    4-B - Custerville
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Year: 1950
    Cash: £100,000
    Major Indurstries: Everything
    Major Cities: Emmessdee - 833               Chiping Sodbury - 563
    
    Strategy - Another open book game. One sure bet is water - link up towns to 
               water supplies by train. Oil also works by rail. Try to avoid
               passenger services at the beginning.
    ______________________________________________________________________________
                                  4-C - Treasure Island
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Year: 1950
    Cash: £100,000
    Major Indurstries: Diamonds
    Major Cities: None
    
    Strategy - Not much choice here - basically move those diamonds by either 
               rail, road or sea to the banks - again passenger services won't
               work here.
    ______________________________________________________________________________
                                     4-D - Sand Land
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Year: 1950
    Cash: £100,000
    Major Indurstries: Oil, Copper, Rubber
    Major Cities: Santa Ana - 857
    
    Strategy - You can try small bus services to start then tap that rubber and 
               oil by train or ship.
    ______________________________________________________________________________
                                     4-E - Wild West
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Year: 1950
    Cash: £100,000
    Major Indurstries: Oil, Copper
    Major Cities: Corro - 851                   Montevideo - 779
    
    Strategy - Ok start with oil, transport by train to the furthest refinery 
               (you get paid by the mile... so the further the better). Then
               you can try pasenger services and copper.
    ______________________________________________________________________________
                                   4-F - high and low
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Year: 1950
    Cash: £100,000
    Major Indurstries: Oil, Water, Copper
    Major Cities: Potosi - 756
    
    Strategy - Easy level, link up the towns with water supplies and then link up
               the oil and copper resources to their respective industries. Do
               all this by train.
    ______________________________________________________________________________
                                    4-G - Isle of Men
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Year: 1950
    Cash: £100,000
    Major Indurstries: Oil, Water, Copper, Fruit, Diamonds, Wood
    Major Cities: Mariano - 2,751               Anaco - 2,418
                  Morano - 2,312                Tupiza - 2,348
                  Cata - 2,238
    
    Strategy - Great level, you can finally start off with major passenger 
               services, such as linking up the major cities by air and rail. 
               Don't igonore the resources though, you can profit from oil/water
               aswell.
    ______________________________________________________________________________
                                     4-H - Totltecs
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Year: 1950
    Cash: £100,000
    Major Indurstries: The old reliables Oil, Water, Copper
    Major Cities: Montevideo - 761
    
    Strategy - These desert senarios are all the same - oil/water by train - avoid
               passenger services except buses.
    ______________________________________________________________________________
                                      4-I - Stripes
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Year: 1950
    Cash: £100,000
    Major Indurstries: Oil, Farms
    Major Cities: None
    
    Strategy - If your eyes ain't killin you, try linking up the oil with the 
               refinaries by boat.
    ______________________________________________________________________________
                                     4-J - Rain Forest
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Year: 1950
    Cash: £100,000
    Major Indurstries: Everything
    Major Cities: McDonnell Town - 2,832        Mariano - 2,646
                  Elizabeth's Cat City - 2,458  Luckoville - 2,142
    
    Strategy - Another raw tropical level with major cities, link them up by rail
               and air, then look into the resources (you can use any transport
               means road, rail, air, or sea)
    ______________________________________________________________________________
                                   4-K - MegaRail 1960
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Year: 1960
    Cash: £7,483
    Major Indurstries: Fruit, Oil, Copper, Farming
    Major Cities: None
    
    Strategy - Start by buying up other firms such as "Happy Buses" then extend
               your rail network further. Its a good idea to extend train lenghts 
               from the 3 carriages most of them have.
    ______________________________________________________________________________
                          5-A - Random New Games General Tips
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    o These levels tend to be quite stupid, so first bit of advice is to avoid
      them.
    o Towns are usually small, so only use buses, not trains.
    o Resources such as bubbles and cola is the way to go, and trains are the best
      medium.
    ______________________________________________________________________________
                                      5-B - Waterways
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Year: 1950
    Cash: £100,000
    Major Indurstries: Fizzy Drinks, Cola, Batteries, Candyfloss
    Major Cities: None
    
    Strategy - Ignore passenger services and try rail links between industries 
               such as cola and fizzy drinks.
    ______________________________________________________________________________
                                       5-C - QA World
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Year: 1950
    Cash: £100,000
    Major Indurstries: Cola, Batteries, Bubbles, Cola
    Major Cities: DarrenVille - 685
    
    Strategy - Small level. Start with buses then link up various industries by 
               either rail or truck.
    ______________________________________________________________________________
                                      5-D - DiceZone
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Year: 1950
    Cash: £100,000
    Major Indurstries: Everything
    Major Cities: None
    
    Strategy - Chris Sawyer (game writer) must have been druck or stoned when he
               made this level! Its very stupid, your best bet is trucks and rail
               (or ships) between the industries.
    ______________________________________________________________________________
                                      5-E - TeddyBear
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Year: 1950
    Cash: £100,000
    Major Indurstries: Everything
    Major Cities: None
    
    Strategy - Basic level. Link up industries by trains and trucks.
    ______________________________________________________________________________
                                       5-F - Shapes
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Year: 1950
    Cash: £100,000
    Major Indurstries: Everything
    Major Cities: Hippowood - 1,044             Poodlesville
    
    Strategy - Start by linking major towns such as Poodlesville and Hippowood
               by air, then link industries by train.
    ______________________________________________________________________________
                                    5-G - Candy Land
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Year: 1950
    Cash: £100,000
    Major Indurstries: Candyfloss
    Major Cities: None
    
    Strategy - Link up the towns by a small bus service. Then link the sweet 
               factory and candyfloss by rail. As the towns grow start to 
               transport the sweets by rail to them.
    ______________________________________________________________________________
                                5-H - MadDog's Toy Shop
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Year: 1950
    Cash: £100,000
    Major Indurstries: Candyfloss, Batteries, Fizzy Drinks
    Major Cities: Jellywood - 3,789             Noddlesville - 2,663
                  Pixiegate - 1,480             Cheekypool - 1,768
                  Cocklesbury - 1,941
    
    Strategy - Easy level, link towns by ferry and bus.
    ______________________________________________________________________________
                                     5-I - crops
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Year: 1950
    Cash: £100,000
    Major Indurstries: Candyfloss, Sweets
    Major Cities: Trottingworth - 3,854         Swindlehead - 3,190
                  Sligglesgate - 3,134          Noseyworth - 2,831
                  Manglebury - 2,565
    
    Strategy - Did I mention Chris Sawyer (games writer) has a problem with UFO's?
               As regards strategy, its pretty easy, link towns by boat and train.
               Also link candfloss to sweet factories.
    ______________________________________________________________________________
                                     5-J - High Plain
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Year: 1950
    Cash: £100,000
    Major Indurstries: Various
    Major Cities: Cherrywood - 6,229            Fizzlegate - 5,061
                  Saggingpool - 4,430           Tastyville - 4,763
                  Trottingworth - 4,188
    
    Strategy - Easy level, link all 5 towns by air and rail, then do the same with
               industries (by rail only).
    ______________________________________________________________________________
                                     5-K - silly random
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Year: 1950
    Cash: FF1,000,000
    Major Indurstries: No really major industry
    Major Cities: Bumbleworth - 1,348           Wafflewell - 1,282
                  Jellywick - 1,159
    
    Strategy - Link the towns by air...
    ______________________________________________________________________________
                             6-A - Temperate Climate Industries
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Industry.....Powerplanet
    Requires.....Coal
    Makes........Electricity
    Importance...High
    My Comments..There are plenty of these in virtually every level, if you are 
                 any good you should make a fortune just by transporting coal to 
                 it.
    
    Industry.....Sawmill
    Requires.....Wood
    Makes........Goods
    Importance...Medium
    My Comments..Not as good as the Powerplanet. Don’t waste too much time on this 
                 sector, as the rewards are limited.
    
    Industry.....Oil Refinery
    Requires.....Oil
    Makes........Goods
    Importance...Medium
    My Comments..Again not good as the Powerplanet, but you still can make a few 
                 bob transporting oil to it.
    
    Industry.....Factory
    Requires.....Livestock, Grain, and Steel
    Makes........Goods
    Importance...High
    My Comments..You can make more out of two of these than out of all the other 
                 industries put together, not just by transporting stuff to it, 
                 but also by bringing the goods to the towns. I once had a whole 
                 company based solely around one single Factory, and that company 
                 is now worth over $5,000,000!
    
    Industry.....Steel Mill
    Requires.....Iron Ore
    Makes........Steel
    Importance...Medium
    My Comments..This has limited rewards, but don’t ignore it.
    
    Industry.....Oil Rig
    Requires.....Nothing
    Makes........Oil and Passengers
    Importance...Small
    My Comments..Although you can only make a small amount on oil, you can 
                 subsidise it with passengers.
    
    Industry.....Forest
    Requires.....Noting
    Makes........Wood
    Importance...Medium
    My Comments..Not a real money-spinner but is needed for the sawmill.
    
    Industry.....Iron ore mine
    Requires.....Noting
    Makes........Iron ore
    Importance...Small
    My Comments..Again not a money-spinner but is needed for the steel mill.
    
    Industry.....Farm
    Requires.....Nothing
    Makes........Grain and Livestock
    Importance...High
    My Comments..This is really important because not only does it produce two 
                 items, but also through the factory it produces goods.
    
    Industry.....Coal Mine 
    Requires.....Nothing
    Makes........Coal
    Importance...High
    My Comments..This is my Favourite, I once had a company just transporting 
                 coal, and it had over 70 road vehicles, 20 trains, 10 aircraft 
                 and 40 ships and it was worth over $50,000,000!
    
    Industry.....Bank
    Requires.....Valuables
    Makes........Valuables
    Importance...Small
    My Comments..I have always found it hard to make a decent profit from this,
                 mainly because of the difficulty in getting into town centres by
                 rail, air and sea.
    
    Industry.....Oil Wells
    Requires.....Noting
    Makes........Oil
    Importance...Medium
    My Comments..This, although limited, is a good profit maker.
    ______________________________________________________________________________
                         6-B - Demand Chart (Temperate Climate)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       The following diagram/chart illistrates where you have to transport an item
    to and from.
     _____________ ________________________________ _____________________________
    | Item        | From                           | To                          |
    |=============|================================|=============================|
    | Coal        | Coal Mine                      | Powerplant                  |
    | Goods       | Sawmill, Oil Refinery, Factory | Towns                       |
    | Grain       | Farm                           | Factory                     |
    | Iron Ore    | Iron Ore Mine                  | Steel Mill                  |
    | Livestock   | Farm                           | Factory                     |
    | Mail        | Towns                          | Towns                       |
    | Oil         | Oil Rig & Oil Well             | Oil Refinery                |
    | Passengers  | Towns & Oil Rigs               | Towns & Oil Rigs            |
    | Steel       | Steel Mill                     | Factory                     |
    | Wood        | Forest                         | Sawmill                     |
    | Valuables   | Bank                           | Bank                        |
    |_____________|________________________________|_____________________________|
    ______________________________________________________________________________
                                6-C - Sub-Artic Industries
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Industry.....Powerstation
    Requires.....Coal
    Makes........Electricity
    Importance...High
    My Comments..There are plenty of these in virtually every level, if you are 
                 any good you should make a fortune just by transporting coal to 
                 it.
    
    Industry.....Paper Mill
    Requires.....Wood
    Makes........Paper
    Importance...Medium
    My Comments..This is really just the equivalent of the steel mill.
    
    Industry.....Food Processing Plant
    Requires.....Livestock and Wheat
    Makes........Food
    Importance...High
    My Comments..This can be as good as the factory in the Plain grass levels.
    
    Industry.....Oil Refinery
    Requires.....Oil
    Makes........Goods
    Importance...Medium
    My Comments..Not as good as the Powerplanet, but you still can make a few bob 
                 transporting oil to it.
    
    Industry.....Printing Works
    Requires.....Paper
    Makes........Goods
    Importance...High
    My Comments..This is so important because it is the main industry in snow land 
                 and is also unique to it.
    
    Industry.....Coal Mine 
    Requires.....Nothing
    Makes........Coal
    Importance...High
    My Comments..As I said last time this is my Favourite because you can make so 
                 much out of it.
    
    Industry.....Gold Mine
    Requires.....Nothing
    Makes........Gold
    Importance...Small
    My Comments..It sounds like you can make a fortune from it but, you can’t, it 
                 is very limited.
    
    Industry.....Forest
    Requires.....Nothing
    Makes........Wood
    Importance...Medium
    My Comments..Not a real money-spinner but is needed for the Paper Mill.
    
    Industry.....Farm
    Requires.....Nothing
    Makes........Livestock and Wheat
    Importance...High
    My Comments..This is really important because not only does it produce two 
                 items, but also through the food Processing Plant it produces 
                 Food.
    
    Industry.....Bank
    Requires.....Gold
    Makes........Nothing
    Importance...Small
    My Comments..I have always found it hard to make a decent profit from this.
    
    Industry.....Oil Wells
    Requires.....Noting
    Makes........Oil
    Importance...Medium
    My Comments..This, although limited, is a good profit maker.
    ______________________________________________________________________________
                         6-B - Demand Chart (Sub-Artic Climate)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       The following diagram/chart illistrates where you have to transport an item
    to and from.
     _____________ ________________________________ _____________________________
    | Item        | From                           | To                          |
    |=============|================================|=============================|
    | Coal        | Coal Mine                      | Powerstation                |
    | Food        | Food Processing Plant          | Towns                       |
    | Gold        | Gold Mine                      | Bank                        |
    | Goods       | Oil Refinery & Printing Works  | Towns                       |
    | Livestock   | Farm                           | Food Processing Plant       |
    | Mail        | Towns                          | Towns                       |
    | Oil         | Oil Wells                      | Oil Refinery                |
    | Paper       | Paper Mill                     | Printing Works              |
    | Passengers  | Towns                          | Towns                       |
    | Wood        | Forest                         | Paper Mill                  |
    |_____________|________________________________|_____________________________|
    ______________________________________________________________________________
                         6-E - Sub-Tropical Climate Industries
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Industry.....Lumber Mill
    Requires.....Nothing
    Makes........Wood
    Importance...Small
    My Comments..Since we are in the desert, there isn’t that many of these, so 
                 this is a very limited sector.
    
    Industry.....Fruit Plantation
    Requires.....Nothing
    Makes........Fruit
    Importance...Medium
    My Comments..This can make a pretty decent profit if managed well.
    
    Industry.....Rubber Plantation
    Requires.....Noting
    Makes........Rubber
    Importance...High
    My Comments..This is a license to print $100 bills!
    
    Industry.....Oil Refinery
    Requires.....Oil
    Makes........Goods
    Importance...Medium
    My Comments..Not as good as the Rubber Plantation, but you still can make a 
                 few bob transporting oil.
    
    Industry.....Food Processing Plant
    Requires.....Fruit and Maize
    Makes........Food
    Importance...High
    My Comments..This can be as good as the factory in the Plain grass levels.
    
    Industry.....Factory
    Requires.....Rubber, Copper Ore and Wood
    Makes........Goods
    Importance...High
    My Comments..This again is a licence to print money
    
    Industry.....Water Supply
    Requires.....Noting
    Makes........Water
    Importance...High
    My Comments..This is just like oil, i.e. MONEY, MONEY!
    
    Industry.....Farm
    Requires.....Noting
    Makes........Maize
    Importance...High
    My Comments..This is really important because not only does it produce two 
                 items, but also through the food Processing Plant it produces 
                 Food.
    
    Industry.....Oil Wells
    Requires.....Noting
    Makes........Oil
    Importance...High
    My Comments..A great profit maker.
    
    Industry.....Water Tower
    Requires.....Water
    Makes........Noting
    Importance...Small/Medium
    My Comments..This is only good because it is necessary for the water supply
    
    Industry.....Bank
    Requires.....Diamonds
    Makes........Noting
    Importance...Small
    My Comments..I have always found it hard to make a decent profit from this.
    
    Industry.....Copper ore Mine
    Requires.....Noting
    Makes........Copper Ore
    Importance...Medium
    My Comments..This is only just O.K
    
    Industry.....Diamond Mine
    Requires.....Noting
    Makes........Diamonds
    Importance...Medium
    My Comments..Not wonderful, but will make a small profit
    ______________________________________________________________________________
                        6-F - Demand Chart (Sub-Tropical Climate)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       The following diagram/chart illistrates where you have to transport an item
    to and from.
     _____________ ________________________________ _____________________________
    | Item        | From                           | To                          |
    |=============|================================|=============================|
    | Copper Ore  | Copper Ore Mine                | Factory                     |
    | Diamonds    | Diamond Mine                   | Bank                        |
    | Food        | Food Processing Plant          | Towns                       |
    | Fruit       | Fruit Plantation               | Food Processing Plant       |
    | Goods       | Oil Refinery                   | Towns                       |
    | Mail        | Towns                          | Towns                       |
    | Maize       | Farm                           | Food Processing Plant       |
    | Oil         | Oil Well                       | Oil Refinery                |
    | Passengers  | Towns                          | Towns                       |
    | Rubber      | Rubber Plantation              | Factory                     |
    | Water       | Water Supply                   | Water Towers                |
    | Wood        | Lumber Mill                    | Factory                     |
    |_____________|________________________________|_____________________________|
    ______________________________________________________________________________
                            6-G - Toyland Climate Industries
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Industry.....Battery Farm
    Requires.....Noting
    Makes........Batteries
    Importance...Medium
    My Comments..You can make a good profit with this.
    
    Industry.....Candyfloss Farm
    Requires.....Noting
    Makes........Candyfloss
    Importance...Medium
    My Comments..Again a decent profit can be found here
    
    Industry.....Sweet Factory
    Requires.....Sugar, Toffee and Candyfloss
    Makes........Sweets
    Importance...High
    My Comments..This is the most profitable venture in Toyland.
    
    Industry.....Toy Factory
    Requires.....Plastic and Batteries
    Makes........Toys
    Importance...High
    My Comments..Another very profitable venture
    
    Industry.....Cola Wells
    Requires.....Noting
    Makes........Cola
    Importance...Medium
    My Comments..This is the Toyland equivalent of oil wells.
    
    Industry.....Toy Shop
    Requires.....Toys
    Makes........Noting
    Importance...Small
    My Comments..Very little Profit here
    
    Industry.....Plastic Fountain
    Requires.....Noting
    Makes........Plastic
    Importance...Medium
    My Comments..Only limited profit here
    
    Industry.....Bubble Generator
    Requires.....Noting
    Makes........Bubbles
    Importance...Medium
    My Comments..Again not wonderful
    
    Industry.....Fizzy Drinks Factory
    Requires.....Cola and Bubbles
    Makes........Fizzy Drinks
    Importance...High
    My Comments..Plenty of profit here
    
    Industry.....Sugar Mine
    Requires.....Noting
    Makes........Sugar
    Importance...Small
    My Comments..Not much point even trying to make large amounts here at all
    
    Industry.....Toffee Quarry 
    Requires.....Noting
    Makes........Toffee
    Importance...Medium
    My Comments..Not Great
    ______________________________________________________________________________
                          6-H - Demand Chart (Toyland Climate)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       The following diagram/chart illistrates where you have to transport an item
    to and from.
     _____________ ________________________________ _____________________________
    | Item        | From                           | To                          |
    |=============|================================|=============================|
    | Batteries   | Battery Farm                   | Toy Factory                 |
    | Bubbles     | Bubble Generator               | Fizzy Drinks Factory        |
    | Candyfloss  | Candyfloss Farm                | Sweet Factory               |
    | Cola        | Cola Wells                     | Fizzy Drinks Factory        |
    | Fizzy Drinks| Fizzy Drinks Factory           | Towns                       |
    | Passengers  | Towns                          | Towns                       |
    | Plastic     | Plastic Fountain               | Toy Factory                 |
    | Suger       | Suger Mine                     | Sweet Factory               |
    | Sweets      | Sweets Factory                 | Towns                       |
    | Toffee      | Toffee Quarry                  | Sweet Factory               |
    | Toys        | Toy Factory                    | Toy Shop                    |
    |_____________|________________________________|_____________________________|
    ______________________________________________________________________________
                       7-A - Manufactures List (Tempertate Climate)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Uhl.........Start in the 1980's, good vehicles
    MPS.........Right from the start - best manufacture
    Balogh......Big from 1950 to 2000, only OK
    Witcombe....Quite Good
    Hereford....Expensive
    Foster......Great Capacity, expensive to run though.
    Talbott.....Great Value.
    Thomas......A complete waste of money
    Reynard.....Quite Good all-round
    ______________________________________________________________________________
                             7-A1 - Tempertate Climate: Buses
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Name.............MPS Regal Bus
    Speed............35mph
    Capacity.........31 people
    Designed.........1930
    Life.............15 years
    Max Reliability..94%
    Cost.............1950: £7,477 or $14,954
                     1975: £8,062 or $16,124
    Running Cost.....1950: £648  or $1,296 per year
                     1975: £691  or $1,382 per year
    
    Name.............Hereford Leopard Bus
    Speed............55mph
    Capacity.........35 passengers
    Designed.........1965
    Life.............15 years
    Max Reliability..65%
    Cost.............1966: £7,888 or $15,776
                     1975: £9,406 or $18,812
    Running Cost.....1966: £824  or $1,648 per year
                     1975: £983  or $1,966 per year
    ______________________________________________________________________________
                           7-A2 - Tempertate Climate: Mail Vans
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Name.............MPS Mail Truck
    Speed............30mph
    Capacity.........22 bags of mail
    Designed.........1935
    Life.............15 years
    Max Reliability..95%
    Cost.............1950: £7,360 or $14,720
                     1975: £7,726 or $15,452
    Running Cost.....1950: £658 or $1,316 per year
                     1975: £691 or $1,382 per year
    
    Name.............Reynard Mail Truck
    Speed............55mph
    Capacity.........28 bags of mail
    Designed.........1979
    Life.............15 years
    Max Reliability..51%
    Cost.............1980: £10,129 or $20,258
    Running Cost.....1980: £1,440 or $2,880 per year
    ______________________________________________________________________________
                        7-A3 - Tempertate Climate: Iron Ore Truck
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Name.............MPS Iron Ore Truck
    Speed............30mph
    Capacity.........22 tonnes of Iron Ore
    Designed.........1936
    Life.............15 years
    Max Reliability..84%
    Cost.............1950: £7,875 or $15,750
                     1975: £8,129 or $16,258
    Running Cost.....1950: £660  or $1,220 per year
                     1975: £691  or $1,382 per year
    
    Name.............Uhl Iron Ore Truck
    Speed............55mph
    Capacity.........25 tonnes of iron ore
    Designed.........1977
    Life.............15 years
    Max Reliability..60%
    Cost.............1978: £10,001 or $20,002
    Running Cost.....1978: £1,370 or $2,740 per year
    ______________________________________________________________________________
                          7-A4 - Tempertate Climate: Steel Trucks
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Name.............Uhl Steel Truck
    Speed............55mph
    Capacity.........18 tonnes of steel
    Designed.........1978
    Life.............15 years
    Max Reliability..54%
    Cost.............1979: £9,947 or $19,894
    Running Cost.....1979: £1,414 or $2,828 per year
    
    Name.............Balogh Steel Truck
    Speed............30mph
    Capacity.........15 tonnes of Steel
    Designed.........1935
    Life.............15 years
    Max Reliability..95%
    Cost.............1950: £7,280 or $14,560
                     1975: £7,525 or $15,050
    Running Cost.....1950: £660  or $1,220 per year
                     1975: £691  or $1,382 per year
    ______________________________________________________________________________
                       7-A5 - Tempertate Climate: Livestock Vans
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Name.............Uhl Livestock Van
    Speed............55mph
    Capacity.........16 items of livestock
    Designed.........1980
    Life.............15 years
    Max Reliability..71%
    Cost.............1981: £9,965  or $19,930
    Running Cost.....1981: £1,471 or $2,942 per year
    
    Name.............Talbott Livestock Van
    Speed............30mph
    Capacity.........14 items of Livestock
    Designed.........1936
    Life.............15 years
    Max Reliability..96%
    Cost.............1950: £6,821 or $13,662
                     1975: £7,054 or $14,108
    Running Cost.....1950: £669  or $1,338 per year
                     1975: £691  or $1,382 per year
    ______________________________________________________________________________
                       7-B - Tempertate Climate: Armoured Trucks
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Name.............Uhl Armoured Truck
    Speed............55mph
    Capacity.........15 items of livestock
    Designed.........1981
    Life.............15 years
    Max Reliability..62%
    Cost.............1982: £13,116 or $26,232
    Running Cost.....1982: £1,481 or $2,962 per year
    
    Name.............Balogh Armoured Truck
    Speed............30mph
    Capacity.........12 bags of Valuables
    Designed.........1935
    Life.............15 years
    Max Reliability..76%
    Cost.............1950: £9,430 or $18,860
                     1975: £9,742 or $19,484
    Running Cost.....1950: £660  or $1,220 per year
                     1975: £691  or $1,382 per year
    ______________________________________________________________________________
                         7-B1 - Tempertate Climate: Coal Trucks
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Name.............Balogh Coal Truck
    Speed............30mph
    Capacity.........20 tonnes of coal
    Designed.........1936
    Life.............15 years
    Max Reliability..85%
    Cost.............1950: £6,729 or $13,458
                     1975: £7,256 or $14,512
    Running Cost.....1950: £640  or $1,280 per year
                     1975: £691  or $1,382 per year
    ______________________________________________________________________________
                           7-B2 - Tempertate Climate: Good Vans
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Name.............Balogh Goods Van
    Speed............30mph
    Capacity.........14 crates of Goods
    Designed.........1935
    Life.............15 years
    Max Reliability..85%
    Cost.............1950: £6,950 or $13,900
                     1975: £7,189 or $14,378
    Running Cost.....1950: £669  or $1,338 per year
                     1975: £691  or $1,382 per year
    ______________________________________________________________________________
                          7-B3 - Tempertate Climate: Oil Tankers
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Name.............Witcombe Oil Tanker
    Speed............30mph
    Capacity.........2,100 litres of oil
    Designed.........1935
    Life.............15 years
    Max Reliability..77%
    Cost.............1950: £7,060 or $14,120
                     1975: £7,390 or $14,780
    Running Cost.....1950: £660  or $1,320 per year
                     1975: £691  or $1,382 per year
    
    Name.............Foster Oil Tanker
    Speed............55mph
    Capacity.........2,500 litres of oil
    Designed.........1973
    Life.............15 years
    Max Reliability..51%
    Cost.............1974: £9,301 or $18,602
                     1975: £9,406 or $18,812
    Running Cost.....1974: £1,275 or $2,550 per year
                     1975: £1,290 or $2,580 per year
    ______________________________________________________________________________
                          7-B4 - Tempertate Climate: Wood Trucks
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Name.............Witcombe Wood Truck
    Speed............30mph
    Capacity.........20 tonnes of Wood
    Designed.........1935
    Life.............15 years
    Max Reliability..75%
    Cost.............1950: £7,675 or $15,350
                     1975: £7,928 or $15,856
    Running Cost.....1950: £669  or $1,338 per year
                     1975: £691  or $1,382 per year
    ______________________________________________________________________________
                          7-B5 - Tempertate Climate: Grain Trucks
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Name.............Hereford Grain Truck
    Speed............30mph
    Capacity.........20 tonnes of Grain
    Designed.........1935
    Life.............15 years
    Max Reliability..80%
    Cost.............1950: £7,400 or $14,800
                     1975: £7,659 or $15,318
    Running Cost.....1950: £669  or $1,338 per year
                     1975: £691  or $1,382 per year
    
    Name.............Thomas Grain Truck
    Speed............55mph
    Capacity.........25 tonnes of grain
    Designed.........1979
    Life.............15 years
    Max Reliability..72%
    Cost.............1980: £9,945 or $19,890
    Running Cost.....1980: £1,435 or $2,870 per year
    ______________________________________________________________________________
                   8-A - Tempertate Climate/Sub-Artic Climate Trains
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        ________________ ________ ____ ______ ________ ____ ______ ___________
       |Name            |Type    |Wt. |Speed |Power   |Year|Life  |Capacity   |
       |----------------|--------|----|------|--------|----|------|-----------|
       |Kirby Paul Tank |Steam   | 47t| 40mph|   300hp|1934|15 yrs|           |
       |Chaney 'Jubilee'|Steam   |131t| 70mph| 1,000hp|1934|21 yrs|           |
       |Ginzu 'A4'      |Steam   |162t| 80mph| 1,200hp|1935|20 yrs|           |
       |SH '8P'         |Steam   |170t| 90mph| 1,600hp|1955|23 yrs|           |
       |Manley-Morel DMU|Diesel  | 64t| 70mph|   600hp|1956|12 yrs|76 pass.   |
       |'Dash'          |Diesel  | 76t| 75mph|   700hp|1984|15 yrs|80 pass.   |
       |SH/Hendry '25'  |Diesel  | 72t| 80mph| 1,250hp|1961|18 yrs|           |
       |UU '37'         |Diesel  |101t| 90mph| 1,750hp|1959|20 yrs|           |
       |Floss '47'      |Diesel  |112t|100mph| 2,580hp|1962|22 yrs|           |
       |SH '125'        |Diesel  |140t|125mph| 4,500hp|1978|20 yrs|8 bags mail|
       |SH '30'         |Electric| 84t|100mph| 3,600hp|1965|23 yrs|           |
       |SH '40'         |Electric| 82t|110mph| 5,000hp|1973|23 yrs|           |
       |'T.I.M.'        |Electric|180t|150mph| 7,000hp|1984|25 yrs|           |
       |'AsiaStar'      |Electric|190t|165mph| 8,000hp|1992|25 yrs|           |
       |'X2001'         |Monorail| 95t|190mph| 9,000hp|1998|20 yrs|           |
       |Millenium 'Z1'  |Monorail|170t|210mph|10,000hp|2005|20 yrs|50 pass.   |
       |Lev1 'Leviathan'|Maglev  |105t|250mph|10,000hp|2020|20 yrs|           |
       |Lev2 'Cyclops'  |Maglev  |120t|280mph|12,000hp|2028|20 yrs|           |
       |Lev3 'Pegasus'  |Maglev  |130t|300mph|15,000hp|2035|20 yrs|           |
       |Lev4 'Chimaera' |Maglev  |300t|400mph|20,000hp|2037|20 yrs|           |
       |________________|________|____|______|________|____|______|___________|
    
    ______________________________________________________________________________
                          8-B - Sub-Tropical Climate Trains
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        ________________ ________ ____ ______ ________ ____ ______ ___________
       |Name            |Type    |Wt. |Speed |Power   |Year|Life  |Capacity   |
       |----------------|--------|----|------|--------|----|------|-----------|
       |MJS 250         |Diesel  | 65t| 50mph|   600hp|1955|22 yrs|           |
       |Wills 2-8-0     |Steam   |145t| 55mph| 1,000hp|1945|20 yrs|           |
       |CS 4000         |Diesel  |150t| 60mph| 4,000hp|1961|20 yrs|           |
       |CS 2400         |Diesel  |120t| 70mph| 2,400hp|1965|20 yrs|           |
       |Centinnial      |Diesel  |207t| 70mph| 6,600hp|1972|20 yrs|           |
       |Kelling 3100    |Diesel  |110t| 65mph| 1,500hp|1958|22 yrs|           |
       |Turner Turbo    |Diesel  |190t|100mph| 3,500hp|1977|22 yrs|           |
       |MJS 1000        |Diesel  |120t| 60mph| 2,200hp|1965|22 yrs|           |
       |'X2001'         |Monorail| 95t|190mph| 9,000hp|1998|20 yrs|           |
       |Millenium 'Z1'  |Monorail|170t|210mph|10,000hp|2005|20 yrs|50 pass.   |
       |Lev1 'Leviathan'|Maglev  |105t|250mph|10,000hp|2020|20 yrs|           |
       |Lev2 'Cyclops'  |Maglev  |120t|280mph|12,000hp|2028|20 yrs|           |
       |Lev3 'Pegasus'  |Maglev  |130t|300mph|15,000hp|2035|20 yrs|           |
       |Lev4 'Chimaera' |Maglev  |300t|400mph|20,000hp|2037|20 yrs|           |
       |________________|________|____|______|________|____|______|___________|
    
    ______________________________________________________________________________
                              8-C - Toyland Climate Trains
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ____________________ ________ ____ ______ ________ ____ ______ ___________
     |Name                |Type    |Wt. |Speed |Power   |Year|Life  |Capacity   |
     |--------------------|--------|----|------|--------|----|------|-----------|
     |Ploddyphut Choo-Choo|Steam   | 85t| 45mph|   400hp|1946|20 yrs|           |
     |Ploddyphut Diesel   |Diesel  | 95t| 75mph| 1,400hp|1972|20 yrs|           |
     |Powernaught Diesel  |Diesel  |120t| 95mph| 2,000hp|1977|20 yrs|           |
     |Wizzowow Z99        |Monorail| 95t|200mph| 5,000hp|1999|20 yrs|           |
     |Wizzowow Rocketeer  |Maglev  |120t|300mph|10,000hp|2021|21 yrs|           |
     |____________________|________|____|______|________|____|______|___________|
    
    ______________________________________________________________________________
                                    8-D - Carriages
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    WE - Weight when empty.
    WF - Weight when full.
     _____________________ _________ _________ _________ ____ ____
    |Name                 |Railroad |Monorail |Maglav   | WE | WF |
    |---------------------|---------|---------|---------|----|----|
    |Passenger Car        | 40 pass.| 45 pass.| 47 pass.| 25t| 27t|
    |Mail Van             | 30 bags | 35 bags | 37 bags | 21t| 28t|
    |Coal Car             | 30 tons | 35 tons | 37 tons | 18t| 48t|
    |Oil Tanker           | 3,000 L | 3,500 L | 3,700 L | 24t| 54t|
    |Livestock Van        | 25 head | 30 head | 32 head | 20t| 34t|
    |Goods Van            | 25 tons | 30 tons | 32 tons | 21t| 33t|
    |Grain Hopper         | 30 tons | 35 tons | 37 tons | 19t| 49t|
    |Wood Truck           | 30 tons | 35 tons | 37 tons | 16t| 46t|
    |Iron Ore Hopper      | 30 tons | 35 tons | 37 tons | 19t| 49t|
    |Steel Truck          | 20 tons | 25 tons | 27 tons | 18t| 38t|
    |Armored Van          | 20 bags | 25 bags | 27 bags | 30t| 32t|
    |Food Van             | 25 tons | 30 tons | 32 tons | 22t| 47t|
    |Paper Truck          | 20 tons | 25 tons | 27 tons | 18t| 38t|
    |Copper Ore Hopper    | 30 tons | 35 tons | 37 tons | 19t| 49t|
    |Water Tanker         | 2,500 L | 3,000 L | 3,200 L | 25t| 50t|
    |Fruit Truck          | 25 tons | 30 tons | 32 tons | 18t| 43t|
    |Rubber Truck         | 2,100 L | 2,600 L | 2,800 L | 19t| 40t|
    |Sugar Truck          | 30 tons | 35 tons | 37 tons | 19t| 49t|
    |Cotton Candy Hopper  | 30 tons | 35 tons | 37 tons | 20t| 50t|
    |Toffee Hopper        | 30 tons | 35 tons | 37 tons | 20t| 50t|
    |Bubble Van           | 20 bubb.| 25 bubb.| 27 bubb.| 21t| 22t|
    |Cola Tanker          | 2,500 L | 3,000 L | 3,200 L | 24t| 49t|
    |Candy Van            | 25 bags | 30 bags | 32 bags | 21t| 28t|
    |Toy Van              | 20 toys | 25 toys | 27 toys | 21t| 23t|
    |Battery Truck        | 22 batt.| 27 batt.| 29 batt.| 18t| 23t|
    |Fizzy Drink Truck    | 25 drinks 30 drinks 32 drinks 18t| 21t|
    |Plastic Truck        | 3,000 L | 3,500 L | 3,700 L | 18t| 48t|
    |_____________________|_________|_________|_________|____|____|
    
    ______________________________________________________________________________
                                8-E - Track Combinations
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Sadly I can't illustrate because if I did this FAQ would be in the MGs rather
    than KBs and thus be uneasy to download with a dial-up modem. Anyways I will 
    try to convay my point as graphically as I can.
    _________
    Crossings
    ŻŻŻŻŻŻŻŻŻ
     Ok i'm going to start off with the simplist combination you will need, and 
    when I say need, I mean you'll never get past 1951 without it! Firstly we 
    start with the general overlap.
    
    Fig. 1.1       |  T  |
                   |  r  |
                   |  a  |
                   |  i  |               L - Lights
                   L  n  L
                   |  B  |
     _________L____|_____|_____L_________
                   |     |
                   |     |      Train A  
     _________L____|_____|_____L________
                   |     |
                   |     |
                   L     L
                   |     |
                   |     |
                   |     |
                   |     |
    
     As you can see this is a fairly simple crossing, train A goes from one side
    to another and the same for train B, and its all nice and safe because of the
    lights. But it would'nt do if you decide to build a NETWORK because you will 
    need more complex crossings like the following two, the second being almost 
    ideal.
                                                              Train C
    Fig. 1.2       |  T  |                   Fig. 1.3      L  /  L      
                   |  r  |                                 |     |            
                   |  a  |                                /       \         
                   |  i  |                             */           \*     
                   L  n  L                            /     _____     \  
                   |  B  |                          /      /     \      \
     _________L____|_____|____L__________    L____/      /         \      \____L
                   |\   /|                              |           |
                   |  X  |      Train A     Train B     |           |       Train A
     _________L____|/___\|____L__________    L____      |           |      ____L
                   |     |                        \      \         /      /
                   |     |                          \      \_____/      /
                   L     L                           *\               /* 
                   |     |                              \           /
                   |     |                                \       /
                   |     |                                 |     |
                   |     |                                 L  \  L
                                                              Train D
    
     In Fig 1.2, not only can Train A continue onto its own track, but it can also
    use Train B's track by making a diagnal turn, this is the first major item 
    used for building networks. However Fig 1.3 is a far more important 
    combination, the first major difference is an unlimited number of trains can 
    use it, because firstly its quick and simple, secondly a train can use any 
    track, and thirdly its a far better intersection than Fig 1.2. Its general 
    theme is the same as a ROUNDABOUT. Before I finish can I just say that its
    wise to place a depot in anyof the places I have an astricks, because if all
    four trains come along and there is no route for the train using the 
    roundabout
    
    NETWORK
    A network in TTD, means not only do you build tracks from A to B, but you 
    connect them to each other, so that a train can go from A to Y without having
    to go through all the other stations, it will be very usful when you've got 
    most of the towns/citys on a map connected, because you will be able to build 
    new trains for new routes without having to have new track.
    
    ROUNDABOUT
    A roundabout is an European alternative to the American "Four Way Stop" where 
    instead of the first car to the stop, going first, any car can join the chain 
    of cars going around the circle and then break off for its prefered route. In
    TTD the roundabout has been used for trains, however with only oone train at a
    time going around.
    ______________________________________________________________________________
                                9-A - Ship Manufacteurs
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    MPS - MPS Passenger Ferry, MPS Oil Tanker
    Yate - Yate Cargo Ship
    Bakewell - Bakewell 300 Hovercraft
    CS-Inc - CS-Inc Oil Tanker
    FFP - FFP Passenger Ferry
    ______________________________________________________________________________
                               9-B - Ships (Passengers)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Name.............FFP Passenger Ferry
    Speed............40mph
    Capacity.........130 passengers
    Designed.........1971
    Life.............30 years
    Max Reliability..71%
    Cost.............1973: £33,596  or $67,192
                     1975: £34,951  or $69,902
    Running Cost.....1973: £2,061 or $4,122 per year
                     1975: £2,150 or $4,300 per year
    
    Name.............Bakewell 300 Hovercraft
    Speed............70mph
    Capacity.........100 passengers
    Designed.........1967
    Life.............25 years
    Max Reliability..53%
    Cost.............1968: £40,885  or $81,770
                     1975: £46,185  or $92,370
    Running Cost.....1968: £4,522 or $9,044  per year
                     1975: £5,107 or $10,214 per year
    
    Name.............MPS Passenger Ferry
    Speed............20mph
    Capacity.........100 people
    Designed.........1927
    Life.............30 years
    Max Reliability..94%
    Cost.............1950: £18,279  or $36,558
                     1975: £29,958  or $59,916
    Running Cost.....1950: £1,476 or $2,952 per year
                     1975: £2,419 or $4,838 per year
    ______________________________________________________________________________
                                 9-C - Ships (Cargo)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Name.............Yate Cargo Ship
    Speed............15mph
    Capacity.........160 crates of goods, refitable
    Designed.........1927
    Life.............30 years
    Max Reliability..82%
    Cost.............1950: £24,372  or $48,744
                     1975: £39,944  or $79,888
    Running Cost.....1950: £2,460 or $4,920 per year
                     1975: £4,032 or $8,064 per year
    ______________________________________________________________________________
                                  9-D - Ships (Oil)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Name.............CS-Inc Oil Tanker
    Speed............25mph
    Capacity.........35,000 litres of oil
    Designed.........1967
    Life.............30 years
    Max Reliability..72%
    Cost.............1968: £48,147  or $96,294
                     1975: £54,923  or $109,846
    Running Cost.....1968: £2,945 or $5,890 per year
                     1975: £3,360 or $6,720 per year
    
    Name.............MPS Oil Tanker
    Speed............15mph
    Capacity.........22,000 Litres of Oil
    Designed.........1928
    Life.............30 years
    Max Reliability..94%
    Cost.............1950: £30,465  or $60,930
                     1975: £49,930  or $99,860
    Running Cost.....1950: £2,296 or $4,592 per year
                     1975: £3,763 or $7,526 per year
    ______________________________________________________________________________
                                    10-A - Aircraft
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    S/Mph = Speed in Miles per Hour.
    C/P = Capacity, Passengers.
    C/M = Capacity, Mail
    O/D = Originally Designed
    L/Y = Life Span in years
    M/R = Max Reliablity
    O/C = Original Cost
    OR/C = Original Running Cost
    B. = Bakewell
    Y. = Yate
     _____________________ ________ ___ ___ ______ _____ _____ ________ ________
    |Name                 | S/Mph  |C/P|C/M|  O/D | L/Y | M/R | O/C    | OR/C   |
    |=====================|========|===|===|======|=====|=====|========|========|
    |Airtaxi A21          |  592mph|260| 30| 1972 |  24 | 64% | £65,039| £10,479|
    |Airtaxi A31          |  592mph|210| 25| 1982 |  24 | 70% | £73,691| £11,701|
    |B. Cotswald LB-3     |  296mph| 30|  6| 1933 |  30 | 83% | £30,761|  £2,756|
    |B. Luckett LB-8      |  592mph|200| 30| 1958 |  23 | 67% | £44,535|  £8,143|
    |B. Luckett LB-9      |  592mph|100| 15| 1964 |  26 | 59% | £47,826|  £5,786|
    |B. Luckett LB-10     |  592mph|220| 40| 1971 |  20 | 66% | £60,379|  £8,367|
    |B. Luckett LB-80     |  592mph|150| 30| 1978 |  20 | 66% | £66,339| £12,382|
    |Coleman Counts       |  296mph| 65|  8| 1947 |  24 | 80% | £30,761|  £2,812|
    |Darwin 100           |  592mph|170| 35| 1962 |  25 | 57% | £47,333|  £8,655|
    |Darwin 200           |  592mph|110| 15| 1966 |  22 | 59% | £49,508|  £6,190|
    |Darwin 300           |  592mph|300| 50| 1967 |  25 | 67% | £89,406| £10,889|
    |Darwin 400           |  592mph|200| 25| 1981 |  25 | 59% | £70,390| £11,262|
    |Darwin 500           |  592mph|240| 25| 1981 |  25 | 67% | £74,178| £11,778|
    |FFP Dart             |  592mph| 90| 10| 1955 |  18 | 58% | £36,279|  £4,042|
    |Y. Aerospace Yac-11  |  592mph| 95| 10| 1962 |  22 | 61% | £41,798|  £5,011|
    |Yate Haugen          |1,448mph|100| 20| 1969 |  25 | 51% |£225,733| £10,318|
    |Sampson U52          |  296mph| 25|  4| 1929 |  20 | 59% | £28,710|  £2,390|
    |Tricario helicopter  |  296mph| 25|  4|*1929 |  20 | 45% | £34,525|  £2,875|
    |Guru Galaxy          |  592mph|240| 35| 1969 |  20 | 67% | £75,617|  £9,333|
    |_____________________|________|___|___|______|_____|_____|________|________|
    
    ______________________________________________________________________________
                                11-A - Cargo Depriciation
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    __________
    Passengers
    ŻŻŻŻŻŻŻŻŻŻ
    Produced at...Town and oil rigs
    Used at.......Town and oil rigs
    In Terrain's..All
    Importance....High
    
    Value of 10 passengers after - days over 20 squares:
     _____ _____________ _____ _______________ _____ ______________
    |Days |    1950     |Days |  1975         |Days | 2000         |
    |-----|-------------|-----|---------------|-----|--------------|
    | 10  | $154 or £77 | 10  | same as 1950  | 10  | $204 or £102 |
    | 20  | $148 or £74 | 20  | same as 1950  | 20  | $196 or £98  |
    | 30  | $142 or £71 | 30  | same as 1950  | 30  | $188 or £94  |
    | 40  | $136 or £68 | 40  | same as 1950  | 40  | $178 or £89  |
    | 50  | $128 or £64 | 50  | same as 1950  | 50  | $170 or £85  |
    | 60  | $122 or £61 | 60  | same as 1950  | 60  | $162 or £81  |
    | 70  | $116 or £58 | 70  | same as 1950  | 70  | $152 or £77  |
    | 80  | $110 or £55 | 80  | same as 1950  | 80  | $144 or £72  |
    | 90  | $104 or £52 | 90  | same as 1950  | 90  | $136 or £68  |
    | 100 |  $96 or £48 | 100 | same as 1950  | 100 | $128 or £64  |
    | 110 |  $90 or £45 | 110 | same as 1950  | 110 | $120 or £60  |
    | 120 |  $84 or £42 | 120 | same as 1950  | 120 | $110 or £55  |
    | 130 |  $78 or £39 | 130 | same as 1950  | 130 | $102 or £51  |
    | 140 |  $72 or £36 | 140 | same as 1950  | 140 |  $94 or £47  |
    | 150 |  $64 or £32 | 150 | same as 1950  | 150 |  $86 or £43  |
    | 160 |  $58 or £29 | 160 | same as 1950  | 160 |  $78 or £39  |
    | 170 |  $52 or £26 | 170 | same as 1950  | 170 |  $70 or £35  |
    | 180 |  $46 or £23 | 180 | same as 1950  | 180 |  $62 or £31  |
    | 190 |  $40 or £20 | 190 | same as 1950  | 190 |  $54 or £27  |
    | 200 |  $32 or £16 | 200 | same as 1950  | 200 |  $44 or £22  |
    |_____|_____________|_____|_______________|_____|______________|
    ____
    Coal
    ŻŻŻŻ
    Produced at...Coal Mine
    Used at.......Powerplant
    In Terrain's..Normal Land and Snow Land
    Importance....High
    
    Value of 10 units of coal after -- days over 20 squares:
     _____ ______________ _____ _______________ _____ ______________
    |Days |    1950      |Days |  1975         |Days | 2000         |
    |-----|--------------|-----|---------------|-----|--------------|
    | 10  | $278 or £143 | 10  | $378 or £140  | 10  | $425 or £210 |
    | 20  | $269 or £139 | 20  | $372 or £137  | 20  | $415 or £205 |
    | 30  | $260 or £135 | 30  | $366 or £134  | 30  | $405 or £200 |
    | 40  | $251 or £131 | 40  | $360 or £131  | 40  | $395 or £195 |
    | 50  | $242 or £127 | 50  | $354 or £128  | 50  | $385 or £190 |
    | 60  | $233 or £124 | 60  | $348 or £125  | 60  | $375 or £185 |
    | 70  | $224 or £120 | 70  | $346 or £122  | 70  | $365 or £180 |
    | 80  | $215 or £116 | 80  | $340 or £119  | 80  | $355 or £175 |
    | 90  | $206 or £114 | 90  | $334 or £116  | 90  | $345 or £170 |
    | 100 | $197 or £111 | 100 | $327 or £112  | 100 | $335 or £165 |
    | 110 | $188 or £107 | 110 | $321 or £109  | 110 | $325 or £160 |
    | 120 | $179 or £105 | 120 | $315 or £106  | 120 | $315 or £155 |
    | 130 | $170 or £101 | 130 | $309 or £103  | 130 | $305 or £150 |
    | 140 | $161 or  £96 | 140 | $303 or £100  | 140 | $295 or £145 |
    | 150 | $152 or  £92 | 150 | $297 or  £97  | 150 | $285 or £140 |
    | 160 | $143 or  £87 | 160 | $291 or  £94  | 160 | $275 or £135 |
    | 170 | $134 or  £84 | 170 | $285 or  £91  | 170 | $265 or £130 |
    | 180 | $145 or  £81 | 180 | $279 or  £88  | 180 | $255 or £125 |
    | 190 | $156 or  £78 | 190 | $273 or  £85  | 190 | $245 or £120 |
    | 200 | $167 or  £76 | 200 | $266 or  £81  | 200 | $235 or £115 |
    |_____|______________|_____|_____________________|______________|
    
    ______________________________________________________________________________
                                      12-A - Loans
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       The first choice for finance is always loans. Loans are quite expensive 
    however and are complicated. A handy way of avoiding a loan is to sell off 
    assents to pay for what ever you needed.
       Sadly you rarely have hugh assets to sell off. So here is a few tips to 
    go through before taking out a large loan. Ask yourself a few questions like:
    
    o How much do I REALLY need?
    o Can I not sell off assets, close bad routes, increase subsidys or sell 
      shareholdings?
    o How soon do I need the money?
    o What do I need the money for? Shareholdings/takeover, new vehicles, trains, 
      aircraft or ships, to advert bankqurptcy, or to build more buildings (e.g. 
      Airports).
    o Can I afford the interest.
        
     A great way of making sure you don't need to take out loans often, is to make
    sure you don't expand TOO quickly. Another way to avoid loans is to make sure 
    you don't develop any loss-making routes early on. Also as you know, interest 
    is extremely costly, that is why all spare money should always be spent on 
    decresing your loans.
    ______________________________________________________________________________
                                      12-B - Subsidies
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      A subsidy is a bonus you recieve from a local authority to run a route. If 
    the subsidy is 4x, it means that you can make 4 times the regular amount for 
    the transportantion if the subsidised item on the route. This means if you 
    make $1,000 on a route, you get $4,000! 
      Now that I have said the good, let me tell the bad, being that subsidys 
    only last for a certain time, and they incerage competition.
      You can set the subsidy rate in the options menu.
    ______________________________________________________________________________
                              12-C - Shareholdings/Investments
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      As you probably know, it is possible to buy into a rival or even complete
    a merger. You can buy a stake of 25%, 50%, 75% or buy the whole company.
      My best advice is always to buy 75% while they still are only worth 
    £100,000, and nine times out of ten I borrow the money! The reason being, that
    you can make A LOT of money by owning a piece of your competition. Here is 
    example of one of my investments: £75,000 yr 1951 => £100,000,000 yr 2020.
    ______________________________________________________________________________
                           13-A - Dealing with Local Authorities
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    If you plan to be successful you will need to get on the good side of local 
    authorities because if your rating is too low, they will not allow you to 
    build. Thebest thing to do is establish bus services early on in most towns, 
    this ensures your ratings stay high when you are later looking for planning
    permission. It also helps to build your inner-city stations before the towns 
    get to big. A good way of avoiding planning problems for airports and train 
    stations is to buy up land early on. Avoid changing levels of land too often,
    this angers local authorities
    ______________________________________________________________________________
                                     13-B - Tips
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    o At the start of a game, buy 75% of each competitor, borrow if necessary, 
    don't sell your stake until about 2025, you should get about $50,000,000 or so 
    for it. Note: This only works if your competitors intelligence is either
    medium or high.
    
    o If you are having money trouble don't sell your stake, instead just borrow, 
    or wait until you have more cash.
    
    o Always try to get the subsidised routes first as they can guarantee a profit
    most of the time.
    
    o If a road comes into heavy demand, then just build another one beside it, 
    instead of enduring the traffic.
    
    o Start with buses and trains, because aircraft and ships are too expensive, 
    where as trains are fast, cheap and profitable (up to about $300,000 per year
    per train, in the last few years.
    
    o Cost is not a problem, just because a certain vehicle is out of your price 
    range, it doesn't mean that you should never bother saving up for it, do save
    and buy it, for example, the "Yate Haugan," this costs about $400,000, but it
    flies at 1,448mph, and if put on a good route it can make about $100,000 a 
    year, and it lasts for 25 years, so that's a profit of 25 x $100,000 - $400,000 
    = $2,100,000! And you thought $400,000 was a lot!
    
    o Don't bother trying to pay back a loan until about the year 1990 or so, by 
    then you should have about $20,000,000. Note: If you have enough before 1990, 
    go straight ahead and pay it off!
    
    o Don't build too many vehicles, as they aren't very profitable, and will 
    drive you mad replacing them, when they get old.
    
    o As I have said already, helicopters are a crap.
    ______________________________________________________________________________
                                    13-C - Websites
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    http://i-want-a-website.com/about-tt/ - Super Transport Tycoon FAQ.
    http://w.webring.com/hub?ring=ttweb - Transport Tycoon Webring.
    http://www.tt-forums.net/ - Forums
    http://www.ttdpatch.net/ - Transport Tycoon Patch.
    http://www.ttdx.8m.com/default.html - Fansite
    http://www.wimb.net/index.php?s=tycoon - Fansite
    http://www.owenrudge.net/TT/ - Fansite.
    http://www.gamearchive.uk.tt/ - Saved Games.
    http://www.tycoongames.net/ttdpages.html - Info.
    http://nylon.net/ttd/ - Crazy Fansite.
    http://akson.sgh.waw.pl/~jnala2/tthq/ - Fansite.
    http://www.iol.ie/~jjbunyan/tycoon.htm - Fansite.
    http://www.angelfire.com/nt/jonoswebpage/ttdx.html - Fansite.
    http://www.geocities.com/pep_catala/ - Fansite.
    http://www.fortunecity.com/skyscraper/cdrom/915/tycoon/index2.html - Fansite.
    http://www.geocities.com/therealbirdin/TT/ - Fansite.
    http://cgi.gamefaqs.com/boards/gentopic.asp?board=27360 - Gamefaqs board.
    http://www.gamefaqs.com/computer/doswin/game/27360.html - Gamefaqs FAQ's.
    ______________________________________________________________________________
                                  13-D - Errors/Faults
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Theres one major fault in the game, if you have over £5bn (approx.) all 
    profits become expenses and all expenses become profits.
    ______________________________________________________________________________
                                 14-A - Version History
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ___________
    Version 1.0 
    ŻŻŻŻŻŻŻŻŻŻŻ
    Date: 19th January 2002 => 25th January 2002 
    Work Done: Started FAQ
    Completion: 5%
    ___________
    Version 1.2
    ŻŻŻŻŻŻŻŻŻŻŻ
    Date: 26th January 2002 => 27th January 2002 
    Work Done: Format Change
    Completion: 6%
    ___________
    Version 1.3
    ŻŻŻŻŻŻŻŻŻŻŻ
    Date: 28th January 2002 => 1st February 2002 
    Work Done: Updated
    Completion: 7%
    ___________
    Version 1.4
    ŻŻŻŻŻŻŻŻŻŻŻ
    Date: 2nd February 2002 => 2nd February 2002
    Work Done: Updated
    Completion: 8%
    ___________
    Version 1.5
    ŻŻŻŻŻŻŻŻŻŻŻ
    Date: 3rd February 2002 => 5th February 2002 
    Work Done: Updated
    Completion: 9%
    ___________
    Version 1.6
    ŻŻŻŻŻŻŻŻŻŻŻ
    Date: 6th February 2002 => 8th February 2002 
    Work Done: Price Updates
    Completion: 9%
    ___________
    Version 1.7
    ŻŻŻŻŻŻŻŻŻŻŻ
    Date: 9th February 2002 => 9th February 2002
    Work Done: Updated
    Completion: 10%
    ___________
    Version 1.8
    ŻŻŻŻŻŻŻŻŻŻŻ
    Date: 28th February 2002 => 1st March 2002 
    Work Done: Format Change
    Completion: 11%
    ___________
    Version 1.9
    ŻŻŻŻŻŻŻŻŻŻŻ
    Date: 5th March 2002 => 10th March 2002 
    Work Done: Updated
    Completion: 12%%
    ___________
    Version 2.0
    ŻŻŻŻŻŻŻŻŻŻŻ
    Date: 21st April 2002 => 24th May 2002
    Work Done: Major Update
    Completion: 35%
    _____________
    Version Final
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Date: 29th March 2003 => 15th April 2004
    Work Done: Started all over again!
    Completion: 100%
    ______________________________________________________________________________
                                 14-B - Full Copyright
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     This FAQ is copyright CGorman (Ciarán Gorman) 2002 & 2003 & 2004, and may 
    only be used for non-profitable causes, e.g. Gamefaqs.com. If you want this 
    FAQ, just steal it and I will sue you, because it is to be exclusively hosted
    through the internet by Gamefaqs, and no other website or affliation, except 
    of course any website I may own. Use of this FAQ through other mediums such as
    print, is available through nogotiation. 
    
     This FAQ may contain spoliers, mistakes etc., but any personal loss incured 
    by such is understood to be of your own free will and I hold no resposibility.
    ______________________________________________________________________________
                                 14-C - Contact Notice
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Please email me if you have a problem, I strive to answer all valid and 
    decent questions, and add them to my FAQs with credit for the individual who 
    asked the question. But I will not answer any foolish or ignorant questions, I 
    do not have time for such, as I can get up to 20 emails in one day, so please 
    think before you email me, and check out any other FAQs for the answer, and of 
    course read this one fully.
    ______________________________________________________________________________
                                    14-D - Credits
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    CJayC, Chris Sawyer and Me!
    ______________________________________________________________________________
                                     14-E - Outro
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Thanks for reading, hoped you enjoyed,
                                           Ciaran.