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    FAQ by Mike Truitt

    Version: 0.03 | Updated: 09/22/03 | Printable Version | Search This Guide

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    ============================================================================
                                3-D Space Cadet Pinball
                                     DOS / Windows
                                   FAQ / Walkthrough
                                     Version: 0.03
                               Monday, September 22, 2003
                                      Mike Truitt
    ============================================================================
    
    
    Contents:
    
             I                        About this FAQ
            I I                       Version History
           I I I                      Game Basics
            I V                       Scoring Basics
             V                        Advanced High Scoring
            V I                       Level Guides
           V I I                      Frequently Asked Questions
          V I I I                     Notes and Thanks
    
    
    ============================================================================
             I                        ABOUT THIS FAQ
    ============================================================================
    
    
    Having only played this game at my friends' houses, I never really got any 
    good experience or anything about this game, all I really knew was that I 
    liked it. When I had gotten my own laptop, 3D Space Cadet Pinball was 
    installed. I started playing it and doing some research about it and I 
    realized just how bad I was at it. So I found a website where I could download 
    this game onto my PC, which I did. Over the next few weeks my skill increased 
    greatly and I started to get this game down really well. Besides just finding 
    out that I sucked, I also realized there were no good FAQ devoted towards this 
    game (there was one, but it was just the help menu reworded and formatted). So 
    I decided to come out of my FAQ writing dormancy and write this bad boy.
    
    ____________ 
    Legal Notice
    
    
    
    
                                                                    
         This FAQ is copyrighted information of Mike Truitt. Any    
         using of this FAQ without permission granted by the        
         author, Mike Truitt, is strictly prohibited. To obtain     
         usage of this FAQ, simply send an e-mail to this address   
         miketru@earthlink.net  . Please include your name, what    
         website / publication you are representing, and I will     
         surely grant you permission.                               
                                                                    
    
    
    
    
    ============================================================================
            I I                       VERSION HISTORY
    ============================================================================
    
    _____________ 
    Version 0.03:     All of the walk-through is now completed. The scoring 
         sections of the FAQ will still need to be completed. 
                      Likewise descriptions for parts of the table will also need 
                      to be added. The Frequently Asked questions portion of the 
                      FAQ is also completed now - First attempt at submission.
    _____________ 
    Version 0.02:     3/5 of the main walk-through completed. However I still need
         to get the scoring sections done, which will not be hard, 
                      rather long. Also have to get the Table Parts section of 
                      Game Basics completed. Right now I have 14 / 55 total object 
                      written down. This will be the hardest part to complete.
    
    _____________ 
    Version 0.01:     First started on this FAQ. I got all of the preliminary 
         sections done, and parts of the smaller sections completed.
                      It will probably be another update or so before it is in 
                      presentable form.
    
    ____________ 
    Last Update:      Monday, September 22, 2003
    
    
    
    ============================================================================
           I I I                      GAME BASICS
    ============================================================================
    
    
                                     ______________ 
                                     Pinball Basics
                                     
    
    For those of you who have never played pinball before, here is a brief 
    overview of the concept of any and all pinball games. The basic concept of 
    pinball is to keep a little metal ball on a sloped plane for as long as 
    possible. This is done by using a sets of flippers, (two on the bottom, and 
    sometimes another set located at the top of the board) to hit the ball back up 
    the slope. While the ball is in play, it will hit different objects (there are 
    usually bumpers, ramps, holes and pads) which in one way or the other add to 
    the point total of the player. Along with just hitting those objects, many of 
    them present challenges to be attempted, and if they are completed, the player 
    gets rewarded with bonus points, extra balls, more challenges or even a 
    greater playing field in some of the more advanced games. Most pinball 
    consoles give the player three balls per game, some give five. During these 
    balls, the player must achieve as high of a score as possible. When the 
    players final ball is lost, the game is over and if the score is high enough, 
    the player will give his initials to the game and will displayed on the score 
    board until higher scores are achieved and that score gets knocked off of the 
    High Score board. 
    
                                _____________________________
                                3D Space Cadet Pinball Basics
                                
    
    3D Space Cadet Pinball was designed by Maxis, a company which is known best 
    for its "The Sims" series, and is made for the Windows. It was first installed 
    on the Windows 2000, but is compatible to any of the other windows versions. 
    
    With 3D Space Cadet Pinball (which I will refer to as 3D pinball from this 
    point forth), you get three balls and is played on a regular pinball table. 
    You can see a picture of the table in the same file folder as you can the game 
    itself. I will use this picture as a reference point in some different 
    locations in my FAQ
    
                                        _____ 
                                        Rules
                                        
    
    With 3D Pinball you start out at the very beginning level and you must work 
    your way up through each level until you eventually save the galaxy, just like 
    every true Space Cadet. Here are the rankings that you must go through in 
    order to get enough skill to save the doomed galaxy.....
    
    
                      ======================================= 
                      ||  Rank Number     |||   Rank Title    ||    
                      =======================================
                      |   Starting Rank    |                   |
                      --------------------+-------------------
                      |   Secondary Rank   |   Ensign          |
                      --------------------+-------------------
                      |   Third Rank       |   Lieutenant      |
                      --------------------+-------------------
                      |   Fourth Rank      |   Captain         |
                      --------------------+-------------------
                      |   Fifth Rank       |   Lt Commander    |
                      --------------------+-------------------
                      |   Sixth Rank       |   Commander       |
                      --------------------+-------------------
                      |   Seventh Rank     |   Commodore       |
                      --------------------+-------------------
                      |   Eight Rank       |   Admiral         |
                      --------------------+-------------------
                      |   Final Rank       |   Fleet Admiral   |
                      =======================================
    
    
    In order to get promoted from one ranking to the next you must complete a 
    total of three missions in your current ranking. Once this has been achieved 
    you will be promoted. Promotions to the next level are permanent, meaning you 
    will never be demoted, even if you loose one of your balls.
    
                                        ________ 
                                        Missions
                                        
    
    In order to be promoted, you must complete missions. To complete missions, you 
    must first activate the missions to do this you must hit the Mission Targets, 
    which are number 16 on the picture, and are on the left side of the table 
    about halfway up.
    
    You only need to hit one of the targets to activate a mission, an alternate 
    mission is available if you hit two of the targets, and a third mission is 
    available if you have all three targets lit up.
    
    After you hit one of those targets, you must go up the Launch Ramp, which is 
    the ramp on the left side of the table, and number 9 on the picture. As soon 
    as the ball goes through the top portion of the ramp, your mission will be 
    activated. On a side note, you do not need to do each of the three missions if 
    every level to advance. You may do the same mission three times, or any 
    combination of the three.
    
    
    _________________________________________ 
    T   A   B   L   E       P   A   R   T   S
    
    
    ____________ 
    Fuel Targets     The fuel targets are located on the top-left portion of the
         table. They are in the circular cove area. When all three 
                     targets are hit, your spacecraft gets refueled.
    
                     The three fuel targets are labeled number one on the picture.
    
    ______________ 
    Attack Bumpers     Attack bumpers are located in the top center section of the
         table and in the circular cove section by the fuel targets. 
                       In the center of the table there are three bumpers placed 
                       in a triangular pattern. The attack bumpers, when hit add 
                       to your point total and bounces the ball towards the 
                       opposite direction. When played correctly with the table 
                       bump, one can use the attack bumpers greatly to their 
                       advantage.
    
                       The four attack bumpers are labeled two and thirty-two on 
                       the picture.
    
    ________ 
    Wormhole     There are three wormholes on the table. One is in the upper-left
         portion of the table that faces the number two attack bumper and 
                 the fuel targets. The second wormhole is in the upper right 
                 section of the table and faces the number thirty-two attack 
                 bumpers. The third and final wormhole is located in the center of 
                 the table on the right hand side. It is facing the two flippers.
    
                 When a ball enters any of the wormholes, you will get a small 
                 bonus, and then the ball will be launched from the same hole it 
                 entered. However, if you hit the Space Warp target (number 
                 thirty-four) the ball will warp, through space, to a different 
                 wormhole and then be launched from that one.
    
                 The three wormholes are labeled two, twenty-eight, and forty-one 
                 on the picture of the table.
    
    
    ________________________ 
    Field Multiplier Targets     The three field multiplier targets are located on
         the back side of the number two wormhole, and is 
                                 up and to the left of the highest one of the 
                                 three attack bumpers.
    
                                 To activate the field multiplier targets, you 
                                 must have the ball hit all three of the targets. 
                                 If you do this one time, every score that you get 
                                 will be doubled, outside of mission completion 
                                 bonuses. After knocking down the third target, 
                                 you have thirty seconds before this status 
                                 degenerates. However, if you are able to knock 
                                 down the three targets again within that same 
                                 thirty second time limit, then you will be 
                                 awarded with a Field Multiplier X3 bonus. If you 
                                 achieve this you have another thirty seconds 
                                 before the multiplier goes back down to double. 
                                 Just like before though, if you are able to knock 
                                 down the three targets within those thirty 
                                 seconds, then you will get a Field Multiplier X5 
                                 bonus. If you are lucky enough to knock down the 
                                 targets again, then you will be awarded with an 
                                 amazing Field Multiplier X10 bonus.
    
                                 The field multiplier targets are labeled number
                                 4 on the picture of the table.
    
    ___________________ 
    Space Warp Rollover     The space warp rollover is just left of the Field
         Multiplier Targets, it looks just like a circle on the 
                            board with no real purpose to it. Often times you will 
                            hit this and you do not even know that you do, or what 
                            it does.
    
                            The only time when the Space Warp Rollover does 
                            anything besides add a few cheap points to your score 
                            is if you have it the Space Warp Target (number 
                            thirty-four). The Space Warp Rollover also reopens one 
                            of the Return Lanes (numbers twenty-one and fourty-
                            eight)
    
                            The Space Warp Rollover is found as number five on the 
                            table picture.
    
    __________________ 
    Hazard Target Bank     There are three hazard target banks on the left side of 
         the table. They are to the left of the three attack 
                           bumpers and just under the Space Warp rollover.
    
                           If you are able to hit all three of the targets then 
                           the left kicker will be reopened.
    
                           On the picture, the Hazard Target Bank is number six.
    
    ____ 
    Flag     There are two sets of flags located on the board. One set is on the
         right side of the board towards the top of the Hyperspace Chute 
             (number 30). The other flag is on the left side of the board at the 
             very top of the lane where you get your ship refueled.
    
             There are two things that the flags do. One is give you a quick and 
             easy increase of points. The second is, if you have the Space Warp 
             Target Light (number 34) activated, then a light will change beneath 
             the flag to either yellow, red, or green. Which ever color is lit up 
             when you enter a wormhole, that is the wormhole the ball will come 
             out of.
    
             The flags are numbers seven and thirty-three on the picture.
    
    ___________ 
    Launch Ramp     The launch ramp is located on the left side of the board. It
         is the most noticeable of any of the ramps or chutes on the 
                    table. 
    
                    The launch ramp is used quite often during the course of the 
                    game. The main purpose of it, however, is to activate 
                    missions. After you have hit the Mission Targets (number 16) 
                    launch the ball up the Launch Ramp. You should then receive 
                    your mission briefing, at which point you can go onto the 
                    mission.
    
                    The Launch Ramp is marked as number eight on the picture.
    
    ___________________ 
    Black Hole Kick Out     The Black Hole Kick Out is located underneath the 
         Launch Ramp. It is very hard to enter, and does not 
                            serve much of a purpose for a large percentage of the 
                            game.
    
                            There are only two times when you will actually want 
                            to enter the Black Hole Kick Out. Once is when it is 
                            necessary to complete the mission that you are on. The 
                            second time is if you have gotten the Extra Ball 
                            activated and have a minute to get the ball to go down 
                            one of the return lanes (numbers 21 and 48) due to the 
                            fact that a large percentage of the time the ball will 
                            be launched into one of those lanes. However, if you 
                            do get the ball in the Black Hole Kick Out and do not 
                            wish for it to go into one of the lanes, then simply 
                            bump the table right as the ball is about to be 
                            launched and you should not have to worry about the 
                            loss of your ball.
    
                            You will find that the Black Hole Kick Out is labeled 
                            as number nine on the picture.
    
    ___________ 
    Fuel Lights     The Fuel Lights are just to the left of the Black Hole Kickout
         and go under the Launch Ramp. There are a total of six lights, 
                    each one representing one sixth of your total fuel that you 
                    have on the ship.
    
                    For the most part, you should not have to worry about the Fuel 
                    Lights, often times you will refuel your ship without knowing 
                    you have done it. They get refueled all of the way every time 
                    you go through the Launch Ramp as well as many other ways. 
                    However, if you are running low on precious resource, simply 
                    launch the ball over the lights and you will refuel the ship 
                    for every light you go over. The only time when the fuel 
                    becomes a burden is if you are on a mission for a while and 
                    are running low on it. If this happens, you must refuel the 
                    ship before you lose it all, thus causing the mission to be 
                    aborted and time wasted.
    
                    The Fuel Lights are marked as number 10 on the picture.
    
    ____________ 
    Launch Lanes     To get to the launch lanes, you must first send the ball up 
         the launch ramp. Once it is in there, the ball will go 
                     through one of the three different launch lanes. If you are 
                     able to get all three of the launch lanes lit then you will 
                      upgrade the launch bumpers.
    
                      The only real purpose the launch lanes serve in this game is 
                      for a goal in some of the missions. However, you do get a 
                      slight bonus in points if you are able to upgrade the launch 
                      bumpers. If you are going for high scores - which I believe 
                      you are - do not worry about the launch bumpers.
    
                      If you are looking at the picture, you will find the launch 
                      bumpers at number eleven.
    
    _________________ 
    Reflex Shot Light     The reflex shot lights can be found when looking at both
         the Hyper-space chute and the Launch Ramp. They are the 
                          first blue triangular light pointing to their respective 
                          ramp.
    
                          The reflex shot light - or rather the shot itself - can 
                          be quite useful for getting high scores. If you are able 
                          to get your field muliplier up to 10x, then you will be 
                          able to score a quick million in just a few seconds if 
                          you are using the Hyper-space chute, and that only 
                          include the Reflex shot awards that you will be 
                          receiving. If you are able to use the Reflex shot award 
                          to your advantage, then you will be able to get some 
                          serious scores.
    
                          The reflex shot lights are located at numbers 12 and 36 
                          on the picture of the table.
    
    _______________ 
    Time Warp Light     The time warp lights are found right below either one of  
         the Reflex shot lights. They, like the Reflex shot lights 
                        are blue, triangular, and point to either the Hyper-space 
                        chute or the Launch Ramp.
    
                        The only time when the time warp lights come on is when 
                        you have completed the Time Warp mission. The only purpose 
                        they serve is allowing you to get to a mission that is a 
                        level higher than where you are at, or lower. They serve 
                        very little purpose in the game. In fact, almost every 
                        person who plays this game will never see these lights on 
                        during the game.
    
                        The time warp lights can be found as numbers 13 and 37 on 
                        the picture.
    
    ============================================================================
            I V                       SCORING BASICS
    ============================================================================
    
    Comming Soon
    
    ============================================================================
             V                        ADVANCED HIGH SCORING
    ============================================================================
    
    Comming Soon
    
    ============================================================================
            V I                       LEVEL GUIDES
    ============================================================================
    
    
    With every level that you are in there are four different missions. Here are 
    the listings for the missions and what levels they are on.....
    
                                    _________________ 
                                    C   A   D   E   T
                                    
    
    ________________
    Target Practice:     After getting this mission you must hit eight of the
         attack bumpers that are located anywhere on the table. 
                         Once you have done this, you will receive a reward of 
                         500 000 points and six progress lights.
    
    __________________ 
    Re-Entry Training:     At the very top of the table there are three re-entry
         lanes. There should be an arrow pointing to them. All 
                           you have to do is simply go through any of the lanes 
                           three total times and the mission will be completed, 
                           leaving you with a nice 500 000 point payment. This will 
                           also net you six progress lights.
    
    ________________ 
    Launch Training:     Once you get the Launch Training mission to be activated,
         all you have to do is send the ball back up the Launch 
                         Ramp three more times and you will have this mission 
                         completed. Upon completion of this mission, you will be 
                         paid with six progress lights and 500 000 points.
    
    ________________ 
    Science Mission:     All over the board are drop targets, all you have to do is 
         have your ball hit any nine of the drop targets on the 
                         table. You are allowed to hit the same targets twice, it 
                         does not matter. Once this mission has been completed you 
                         will get nine progress lights activated and a point 
                         payment of 750 000.
    
    
                                    _____________________ 
                                    E   N   S   I   G   N
                                    
    
    These next set of mission are all available on when you are on the ensign 
    level.....
    
    _________ 
    Bug Hunt:     For this mission, all you have to do is simply hit any seven
         targets that are on the table and you should have the mission 
                  completed successfully. Doing this task will net you 750 000 
                  points and seven target lights.
    
    _______________ 
    Rescue Mission:     At the beginning of this mission you will be asked to
         upgrade flags. Once you have done this, you must then send
                        the ball into the Hyperspace Kick Out and the mission will 
                        be completed. Doing this will net you seven target lights 
                        and 750 000 points.
    
    _____________ 
    Alien Menace:     Starting this mission off will require you to send the ball
         back up the re-entry lanes and have enough skill to upgrade 
                      your attack bumpers. After completion of that task, you must 
                      hit your attack bumpers a total of twelve times. Doing this 
                      should net you seven progress lights and a 750 000 point 
                      increase to your score.
    
    _______________ 
    Secret Mission:     To complete this mission you must get the ball into every
         one of the worm holes in a specific order. The order is as 
                        follows...  Yellow -- Red -- Green. After you have done 
                        this you will get a nice 1 500 000 point upgrade and ten 
                        progress lights for your effort.
    
    
                          ____________________________________ 
                          L   I   E   U   T   E   N   A   N  T
                          
    
    Note: These missions are the exact same as those given to you when you are in 
          the Ensign level. However due to many e-mails about me not having these 
          section's missions up, I am simply going to re-post them here as well.
    
    _________ 
    Bug Hunt:     For this mission, all you have to do is simply hit any seven
         targets that are on the table and you should have the mission 
                  completed successfully. Doing this task will net you 750 000 
                  points and seven target lights.
    
    _______________ 
    Rescue Mission:     At the beginning of this mission you will be asked to
         upgrade flags. Once you have done this, you must then send
                        the ball into the Hyperspace Kick Out and the mission will 
                        be completed. Doing this will net you seven target lights 
                        and 750 000 points.
    
    _____________ 
    Alien Menace:     Starting this mission off will require you to send the ball
         back up the re-entry lanes and have enough skill to upgrade 
                      your attack bumpers. After completion of that task, you must 
                      hit your attack bumpers a total of twelve times. Doing this 
                      should net you seven progress lights and a 750 000 point 
                      increase to your score.
    
    _______________ 
    Secret Mission:     To complete this mission you must get the ball into every
         one of the worm holes in a specific order. The order is as 
                        follows...  Yellow -- Red -- Green. After you have done 
                        this you will get a nice 1 500 000 point upgrade and ten 
                        progress lights for your effort.
    
    
                                  _________________________ 
                                  C   A   P   T   A   I   N
                                  
    
    ____________ 
    Stray Comet:     Starting out this mission, you must first light up all three
         of the Right Hazard Target Bank lights. After completing this 
                     part of the mission, you must then get the ball into the 
                     Hyperspace Kick Out. Doing this will net you eight progress 
                     lights and a smooth 1 000 000 points.
    
    ________________ 
    Space Radiation:     In the very beginning of this mission you are asked to
         light up all three of the Left Hazard Target Bank lights. 
                         Once you have that completed, your next step is to send 
                         the ball into any one of the three worm holes. Doing this 
                         will add another 1 000 000 points to your score and will 
                         light up another eight progress lights.
    
    __________________ 
    Black Hole Threat:     To start this mission out, you will be asked to upgrade
         the launch bumpers. Doing this requires you to send the 
                           ball through the Launch Lanes. The second half of this 
                           mission requires you to get the ball into the Black Hole 
                           Kick Out. This mission will then be completed and you 
                           will receive your payment of eight progress lights and 
                           another 1 000 000 points added to your total.
    
    ______________ 
    Cosmic Plague:     This mission is one of the easiest missions in the game, and
         you get some of the best rewards for completing it. All you 
                       have to do is send the ball up either the Fuel Launch Lane, 
                       or up the Hyperspace Chute enough times to have the flags 
                       rotate 75 times. Doing this will pay you 1 750 000 points 
                       and a total of eleven progress lights.
    
    
                     _________________________________________________ 
                     L   T   .       C   O   M   M   A   N   D   E   R
                     
    
    Note: These missions are the exact same as those given to you when you are in 
          the Captain level. However due to many e-mails about me not having these 
          section's missions up, I am simply going to re-post them here as well.
    
    ____________ 
    Stray Comet:     Starting out this mission, you must first light up all three
         of the Right Hazard Target Bank lights. After completing this 
                     part of the mission, you must then get the ball into the 
                     Hyperspace Kick Out. Doing this will net you eight progress 
                     lights and a smooth 1 000 000 points.
    
    ________________ 
    Space Radiation:     In the very beginning of this mission you are asked to
         light up all three of the Left Hazard Target Bank lights. 
                         Once you have that completed, your next step is to send 
                         the ball into any one of the three worm holes. Doing this 
                         will add another 1 000 000 points to your score and will 
                         light up another eight progress lights.
    
    __________________ 
    Black Hole Threat:     To start this mission out, you will be asked to upgrade
         the launch bumpers. Doing this requires you to send the 
                           ball through the Launch Lanes. The second half of this 
                           mission requires you to get the ball into the Black Hole 
                           Kick Out. This mission will then be completed and you 
                           will receive your payment of eight progress lights and 
                           another 1 000 000 points added to your total.
    
    ______________ 
    Cosmic Plague:     This mission is one of the easiest missions in the game, and
         you get some of the best rewards for completing it. All you 
                       have to do is send the ball up either the Fuel Launch Lane, 
                       or up the Hyperspace Chute enough times to have the flags 
                       rotate 75 times. Doing this will pay you 1 750 000 points 
                       and a total of eleven progress lights.
    
    
    
                           _________________________________ 
                           C   O   M   M   A   N   D   E   R
                            
    
    ____________________
    Satellite Retrieval:     For this mission you must hit the attack bumper that
         is located in the upper-left hand corner of the screen 
                             a total of nine times. Once you do complete this you 
                             will receive 1 250 000 points and nine progress 
                             lights.
    
    ______________
    Recon Mission:     This mission requires you to send the ball down any of the 
         multiple lanes on the board fifteen times. Once this is 
                       done, you will get 1 250 000 points and nine more progress 
                       lights added to your total.
    
    _________________ 
    Doomsday Machine:     This mission is the most dangerous mission in the game. 
         in order to beat this mission you must send it down 
                          either one of the out lanes three time. Doing this will 
                          net you 1 250 000 points and nine progress lights.
    
    __________
    Time Warp:     The requirement for this mission is one that entitles you with
         the responsibility of hitting the rebounds 25 times. Once you do 
                   this you are then forced to send the ball up the launch ramp or 
                   the hyper-space kickout ramp. If you send the ball into the 
                   hyper-space kickout ramp, then you will loose your rank. 
                   However, if you send it up the launch ramp, you will go onto the 
                   next level. Either way, once you complete the missions you will 
                   receive twelve progress lights.
    
    
                            _________________________________ 
                            C   O   M   M   O   D   O   R   E
                            
    
    ____________________
    Satellite Retrieval:     For this mission you must hit the attack bumper that
         is located in the upper-left hand corner of the screen 
                             a total of nine times. Once you do complete this you 
                             will receive 1 250 000 points and nine progress 
                             lights.
    
    ______________
    Recon Mission:     This mission requires you to send the ball down any of the 
         multiple lanes on the board fifteen times. Once this is 
                       done, you will get 1 250 000 points and nine more progress 
                       lights added to your total.
    
    _________________ 
    Doomsday Machine:     This mission is the most dangerous mission in the game. 
         in order to beat this mission you must send it down 
                          either one of the out lanes three time. Doing this will 
                          net you 1 250 000 points and nine progress lights.
    
    __________
    Time Warp:     The requirement for this mission is one that entitles you with
         the responsibility of hitting the rebounds 25 times. Once you do 
                   this you are then forced to send the ball up the launch ramp or 
                   the hyper-space kickout ramp. If you send the ball into the 
                   hyper-space kickout ramp, then you will loose your rank. 
                   However, if you send it up the launch ramp, you will go onto the 
                   next level. Either way, once you complete the missions you will 
                   receive twelve progress lights.
    
    
                               _________________________
                               A   D   M   I   R   A   L
                               
    
    _______________ 
    Secret Mission:     To complete this mission you must get the ball into every
         one of the worm holes in a specific order. The order is as 
                        follows...  Yellow -- Red -- Green. After you have done 
                        this you will get a nice 1 500 000 point upgrade and ten 
                        progress lights for your effort.
    
    ______________ 
    Cosmic Plague:     This mission is one of the easiest missions in the game, and
         you get some of the best rewards for completing it. All you 
                       have to do is send the ball up either the Fuel Launch Lane, 
                       or up the Hyperspace Chute enough times to have the flags 
                       rotate 75 times. Doing this will pay you 1 750 000 points 
                       and a total of eleven progress lights.
    
    __________
    Time Warp:     The requirement for this mission is one that entitles you with
         the responsibility of hitting the rebounds 25 times. Once you do 
                   this you are then forced to send the ball up the launch ramp or 
                   the hyper-space kickout ramp. If you send the ball into the 
                   hyper-space kickout ramp, then you will loose your rank. 
                   However, if you send it up the launch ramp, you will go onto the 
                   next level. Either way, once you complete the missions you will 
                   receive twelve progress lights.
    
    __________
    Maelstrom:      This is one of the most complicated missions in the game, 
          however if you are lucky enough to get this far and beat it, 
                    then the rewards with be almost endless. 
    
                    To begin this mission you must hit any spot target three times. 
                    After that you must send the ball down one of the lanes for a 
                    total of five times. Third, you must send the ball up the fuel 
                    chute. Next, the launch ramp must have the ball sent through 
                    it. Then you must send the ball through one of the flags. After 
                    that you must get the ball into one of the wormholes. Finally 
                    you have to get the ball into the hyper-space kickout. 
    
                    Once you complete this mission every light one the board will 
                    be turned on leaving a huge opportunity to get some seriously 
                    high scores. On top of that you will receive 5 000 000 points, 
                    and if that is not good enough - you will get eighteen progress 
                    lights.
    
    
                    _________________________________________________ 
                    F   L   E   E   T       A   D   M   I   R   A   L
                    
    
    _______________ 
    Secret Mission:     To complete this mission you must get the ball into every
         one of the worm holes in a specific order. The order is as 
                        follows...  Yellow -- Red -- Green. After you have done 
                        this you will get a nice 1 500 000 point upgrade and ten 
                        progress lights for your effort.
    
    ______________ 
    Cosmic Plague:     This mission is one of the easiest missions in the game, and
         you get some of the best rewards for completing it. All you 
                       have to do is send the ball up either the Fuel Launch Lane, 
                       or up the Hyperspace Chute enough times to have the flags 
                       rotate 75 times. Doing this will pay you 1 750 000 points 
                       and a total of eleven progress lights.
    
    __________
    Time Warp:     The requirement for this mission is one that entitles you with
         the responsibility of hitting the rebounds 25 times. Once you do 
                   this you are then forced to send the ball up the launch ramp or 
                   the hyper-space kickout ramp. If you send the ball into the 
                   hyper-space kickout ramp, then you will loose your rank. 
                   However, if you send it up the launch ramp, you will go onto the 
                   next level. Either way, once you complete the missions you will 
                   receive twelve progress lights.
    
    __________
    Maelstrom:      This is one of the most complicated missions in the game, 
          however if you are lucky enough to get this far and beat it, 
                    then the rewards with be almost endless. 
    
                    To begin this mission you must hit any spot target three times. 
                    After that you must send the ball down one of the lanes for a 
                    total of five times. Third, you must send the ball up the fuel 
                    chute. Next, the launch ramp must have the ball sent through 
                    it. Then you must send the ball through one of the flags. After 
                    that you must get the ball into one of the wormholes. Finally 
                    you have to get the ball into the hyper-space kickout. 
    
                    Once you complete this mission every light one the board will 
                    be turned on leaving a huge opportunity to get some seriously 
                    high scores. On top of that you will receive 5 000 000 points, 
                    and if that is not good enough - you will get eighteen progress 
                    lights.
    
    
    ============================================================================
           V I I                      FREQUENTLY ASKED QUESTIONS
    ============================================================================
    
    ________________________
    What is your high score?
    
         Personally, my high score is now at over 55 million points.
    
    _____________________________________________________________
    Where can I get this game if I do not have it on my computer?
    
         If you search around on any of the major search engines you can find it 
         eventually..... if fact, that is how I found the game. 
    
    
    ============================================================================
          V I I I                     NOTES AND THANKS
    ============================================================================
    
    
    A great deal of gratitude is expressed towards all webmasters on the internet 
    that spend their priceless time and hard earned money for the sole purpose of 
    allowing people from all different walks of life, come together and discuss 
    and help each other with video games. Without that time and that money, the 
    video game industry would be nowhere near what it is today. Thank You All.
    
    
    
    
                                                                    
         This FAQ is copyrighted information of Mike Truitt. Any    
         using of this FAQ without permission granted by the        
         author, Mike Truitt, is strictly prohibited. To obtain     
         usage of this FAQ, simply send an e-mail to this address   
         miketru@earthlink.net  . Please include your name, what    
         website / publication you are representing, and I will     
         surely grant you permission.                               
                                                                    
    
    
    
    (c) 2003 Mike Truitt