===================================
                       Championship Manager  01/02 & 02/03
                       Guide by fenix down aka Harry Shave
                           email: hshave@yahoo.co.uk
                             Specifically for XBox
                                  Version 1.0
                                  ===========



Contents.
=========


A. Legal Stuff.

B. Intro.
       
C. Guide.

         1. Picking Leagues.

            1.2. Europe.
            1.3. South America.
            1.4. The Rest of the World.

         2. Formation and Tactics.

            2.1 Player Runs.
            2.2 Match Tactics.

                2.2.1. Style of Play.
                2.2.2. Passing.
                2.2.3. Tackling.
                2.2.4. Pressing.
                2.2.5. Men Behind the Ball.
                2.2.6. Counter Attacking.
                2.2.7. Offside Trap.
                2.2.8. Other Tactics.

         3. Training.

         4. Non-Playing Staff.

            4.1. Coaches.
            4.2. Physiotherapists.
            4.3. Scouts.

         5. Playing Staff.

            5.1. Manual Searching.
            5.2. Goalkeepers.
            5.3. Defenders.
            5.4. Midfielders.
            5.5. Forwards.
            5.6. Favourite Line up.

         6. Summary.

D. Thanks.

E. No Thanks.





---------------
A. Legal Stuff.
---------------


I couldn't care less what you do with this guide. If you think that it is
helpful then please feel free to put it on your site, print off copies, email
it to your mates or whatever. You hereby have my permission to carve it up in 
any way you see fit if you wish to add to it. My only request is a small 
acknowledgment in the credits section purely to massage my own ego.


---------
B. Intro.
---------


I would like to point out that this guide is specifically for the Xbox. You 
could use it for the PC version if you wanted to, but here I have tried to 
address the differences between the two games, so there are large sections of 
this FAQ that are not applicable.

Don't you just hate the way some faq writers write pages and pages of rubbish 
before they get going in order to make their faq look more professional? Well, 
it doesn't, it's just annoying when you have to scroll through pages of stuff
on controls, faq history, game background, the art of fighting without fighting
etc, etc? Well it annoys me a lot! 

I don't want to have a go at anyone else who wrote a Faq on this Game but I
could not find anything in either of them on Gamefaqs, or anywhere else that 
could not be found in the manual or deduced quickly by someone with moderate 
intelligence and, if you're like me, this stuff just gets cut and pasted the 
hell out of here when I go to print it out. If your in any doubt about the 
controls just press the white button. For any other probs regarding set up 
please just read the manual... please.

So in summary I will not be covering any of the following:

1. What the attributes mean. This is in the manual, yet everyone insists on
regurgitating it. Also, they're really obvious.

2. Contracts. This is in the manual, yet everyone insists on regurgitating it.
Also they are really obvious.

3. Transfers. Ditto.

4. Player moods and discipline. *sighs*.

5. Board expectations. *murderous look appears in eyes*.


--------
C. Guide
--------


First things first, CM is not a science, and its sole resemblance to real 
footballing life is that there is more than one way to win. The tactics I 
present may not be the ones you use. I don't care. Please don't mail me 
about it, I'll just block you. The only thing I'll say about them is they 
have allowed me to win everything with whatever club I have chosen to 
manage in what ever league and in whatever country. However, you will 
still *gasps* lose a few games every now and then!


-------------------
1. Picking Leagues.
-------------------


One of the most important things to remember is that the Xbox can only support
three leagues whether they are background or not. Therefore I would say, if 
you are running the english league there is little point in running any non-EU
leagues unless you intend to move there as you won't be able to sign the 
majority of players. Pick what you like, though I would always recommend 
running the Swedish league as they have lots of great players for medium sized
clubs and even a few for great clubs (ie Kallstrom, Ibrahimovic, etc.). 


-------------------
1.1 Personal Setup.
-------------------


If you are only going to play for a few seasons then it is probably only worth
setting up the one league. However, if you intend to move around over a long 
period of time, then personally I think the best set up is: 

1. EU League you wish to manage in
2. Sweden
3. Either Spain or Italy. 

This gives you the best selection of players and a range of challenges and 
clubsfrom the great (Real) to the unknown (Cafe Opera) as well as the most 
number of players if you want to manage any of the European national teams. You
will also suffer the fewest restrictions as to who you can sign in proportion 
to the nationalities of the players availible.

Put those leagues you're not competing in to background for the game to run
better. Don't worry, you can still manage in them by changing them to Full.

If you are unsure as to what club to select then I suggest that you look at 
Colin's Team/League FAQ on Gamefaqs, which is excellent and provides all the 
information you will require to choose any team from any league in the game.


------------------
1.2 South America.
------------------


The Brazilian and Argentinian leagues are great fun, and set up totally
differently to the european leagues. However, they have major restrictions on 
the number of foreign players allowed. This is not the same as EU restrictions. 
Therefore, if you are running one of these leagues, it is probably best not to 
run any other leagues, as you will not be able to bring many players to your 
club from these leagues. 

One further problem that arises from these leagues is some major fixture 
congestion.  It is easy to find yourself in a situation where you are in two 
continental tournaments, the national cup as well as having to play your 
regular league fixtures. This is not such a problem in Argentina, but it can 
decimate you squad in Brazil.

You should play at least one game here to get a good idea of the sort players
availible, which will save you a lot of time when you come to play in European 
leagues don't insist on work permits.


-----------
1.3 Europe.
-----------


Aside from the English, Spanish and Italian Leagues, there is only one other I
would really recommend and that is the Scottish league. Though generally 
recognised as one of the worlds most boring leagues, it is an ideal place to 
gain initial experience at the game by playing as one of the Old Firm. The 
challenge is minimal, though Rangers or Celtic (which ever one you aren't!) 
will push you all the way every season, but you can still progress in European 
competition and it is quite easy to increase the club's and your reputation to 
the point where you can attract some of the world's best players.

Although I have recommended running the Swedish league, I would not recommend 
playing it as the standard is very low and all the good players will be bought
by the major european sides. I think that it is far better to use this league 
merely as a breeding ground for future stars.

The Polish league is worth a brief look, if only for the insane setup of it's 
lower teir.


--------------------------
1.4 The Rest of the World.
--------------------------


There is very little of interest here. You may well want to play the Australian 
league, but there is very little to do. There is no domestic cup championship, 
just a small league and a continental cup competition, which is of pitifully low
standard. Not too bad if you want a quick game that still contains some 
challenge, as most of the teams are in a lot ofdebt.

The Japanese League is not too bad. You can get some quite good players and it 
is the only way into the Asian Club competitions, except on 02/03 where you can
also use the Korean K-League (which is poo).

The Russian League is not too bad either (I know it is technically in Europe), 
but it is important to remember that they have a policy on foreigners similar 
to the Brazilian league (cos Russia are not part of the EU). This is doubly bad
as The Russian FA class foreigners as not only non-Russians, but also those 
people who are nationals of the former Russian states (such as Uzbekistan, 
Ukraine, etc). This is very annoying.


-------------------------
2. Formation and tactics.
-------------------------


Clearly key. The formation you want is 4-1-3-2, it's the bottom one of the 
preset formations. Apparently this is the one that the designers of the game
use, and if it is good enough for them then it is good enough for you and me.

It doesn't really provide an accurate representation of league football, as the 
emphasis is very much on attack, and simply trying to outscore your opponents. 
However, it doesgive you a decent four man defence backed up with a central 
defensive midfielder. Constricting the midfielders down the middle just swamps 
the opposition defence, and any half decent pairing up front will be able to 
score (much like the narrow formation favoured by many on CM2). 

I always stick with this default formation, though you might want to
switch the Defensive Midfielder so that he is now an attacking midfielder in
the centre. This will give you a greater number of goal scoring opportunities,
but will leave you exposed at the back against the better sides.  


----------------
2.1 Player Runs.
----------------
 
                    
Once you have picked it you will want to tweak it just a bit. Firstly get 
rid of the run lines (the dotted ones) from the left and right backs, you 
don't need them, and these preset runs will cause the players to tire more 
readily. 

You might want to have the Defensive Midfielder running back level 
with the defence but this is entirely optional. Personally I only have the
Defensive Midfelder running back when I am under a lot of pressure as I try to
avoid creating a gap between defence and midfield where the ball might be lost
easily.

The three central midfielders should all have run lines set up so they are
running forward as far as the positions that would be occupied by the attacking
midfielders. You could have the central midfielder running further forward but
you should bear in mind that this will cause the player to tire more quickly.
This won't make a difference at the start of the season, but when you reach the
end you may well find that this player is struggling with fitness. This may 
sound fiddly, but when you realise this affects the whole squad, it will enable
you to run a successful team on a much smaller squad, which means less 
expenditure and also you will be able to utilise players who are on form at the
end of the season much more.

If you have made the Defensive midfielder an attacking midfielder, you may also
like to have him run forward to provide the strikers with greater support, but
this is not really necessary. This makes your team even more attacking, but can 
leave you rather shorthanded at the back.


------------------
2.2 Match Tactics.
------------------


Even though there are only a few areas to alter, these have a profound effect 
on the way your team plays and getting these wrong can spell disaster.


------------------
2.2.1 Style of Play.
------------------


One of the major dilemmas here is whether to play Normal or Attacking football. 
You should never really start a game in a defensive frame of mind, even if you
think you will lose the game, as this mode of play results in very few shots on
goal and it is easy to get overwhelmed. Attacking play will get you a lot more
goal scoring opportunities, however it will tire your players out much more
quickly. This can be extremely inconvenient if you have, say, a game on 
saturday, then a cup gae midweek followed by another saturday fixture! I played
attacking football for a long time, but have recently changed to normal style 
as the stamina it saves your players means that you can afford to have a much 
smaller squad, which is great if you are a lower league team, or a team with 
little in the bank.


------------
2.2.2 Passing.
------------


You should set passing to short. This will mean that you hold onto the ball for 
longer. Mixed is rather pointless, and it is hard to tell what is going on and
whether your players are being effective. Direct is equally pointless as it is
a sure fire way of losing the ball. It is not worth switching to long ball, 
even if you are losing as you will spend a lot less time in possession. It's 
as simple as that.


-------------
2.2.3 Tackling.
-------------


This should be set to Hard. I'll admit that this will cause you to pick up a 
few  more cards, but I honestly can't say that I have ever noticed a negative 
effect on my side in terms of suspensions. Nor have I ever noticed that I have
been giving away more penalties or free kicks at all. It instructs your 
defenders to go in for all challenges, even if they are only 50/50. This 
enables you to win the ball back more easily and prevents the opposition from 
getting a foothold on the edge of your penalty area.


-------------
2.2.4 Pressing.
-------------


This is vital for any successful side, as it affects both the manner in which 
your side attacks and defends. When attacking this will put pressure on the 
defence if you lose the ball preventing them from building up a decent attack.
When defending this will put extra pressure on their attackers. Coupled with 
hard tackling, this allows you a much greater chance of clearing your lines. 
Always have this on.

The only disadvantage to this is that pressing tires your players more quickly
If you go more than two goals up I would turn it off to save energy.


------------------------
2.2.5 Men Behind the Ball.
------------------------


Not a good tactic to use. Generally only of use in the closing minutes of a 
match when you are trying to protect a slender lead. Your players don't tire 
as quickly, but you have much fewer attacking opportunities.


----------------------
2.2.6 Counter attacking.
----------------------

See 2.2.5 Can be of benefit when coupled with direct passing so that your team
is not swamped by the opposition. Not recommended for general play.


-----------------
2.2.7 Offside Trap.
-----------------


Makes little difference. You can utilise it if you think that your team will 
play better, but you should avoid it if your back four are lacking in 
intelligence. to be honest, I've found that more than enough goals are 
disallowed for offside already.


------------------
2.2.8 Other Tactics.
------------------


Regarding the other list of options such as crossing and running, leave them
alone. The only one you want to touch for now is marking. Have your central 
defenders man mark and the wing backs, defensive midfielder and central 
midfielder zonally mark.

Save this setup so you can load it up quickly when you move clubs.

With this setup you can just set the commentary to Very Fast, as you will have
little need to change any tactics other than to make the odd substitution.

If you are confident you are going to win once you have taken a big enough
lead, it is perhaps worth having a couple of back up tactics such as an ultra
defensive triangle, with everyone except a striker crammed in your own half, 
and the tactics set to defensive men-behind-the-ball and counter attack and
all run lines turned off to conserve as much energy as possible, so you can
sit back on a late goal if you want. Save these as well so you can quickly 
switch.

Set up to two players (no more than two) to yes for long shots, but only if 
they have great skill in that area (+18).

It is also useful to give one of your midfielders a free role. Generally this 
should just be your best one and it's up to you to compare stats on that.


------------
3. Training.
------------

Use the blank training regime slots to set up the following routines:


Defenders:   Skill    - intensive.
             Fitness  - intensive.
             Tactics  - medium.
             Shooting - light.
             Gk       - none.


Midfielders: Skill    - intensive.
             Fitness  - intensive.
             Tactics  - light.
             Shooting - medium.
             Gk       - none.


Attackers:   Skill    - intensive.
             Fitness  - medium.
             Tactics  - light.
             Shooting - Intensive.
             Gk       - none.


Don't forget to alter the Gk training session too, because they basically live
the life of Riley unless you do, since they are automatically set only to do
goalkeeping training. Make it look like this:


Gk:          Skill    - intensive.
             Fitness  - medium.
             Tactics  - intensive.
             Shooting - none.
             Gk       - intensive.


It's quite tough but they can cope with it, it's not like they need great 
fitness in a match. 

Also you could set up a specific youth training regime if you are confident 
you'll never need to play them in a match and set everything to intensive. 
It'll totally knacker them out, but it encourages development.

It is imortant at this point to explain how players' stats improve, and how 
this relates to training. Up to the age of 23 a player is still considered 
young or a prospect. It is up to this age that he can make the biggest 
improvements in relation to his actual ability versus his potential ability. 
Once he has reached this age, it is highly unlikely that you will see him 
gain or lose stats markedly (unless he is injured for a long time). Once over 
23 each staistic of a player can go up or down by roughly 3 points. Because of
this it is really not worth continually changing your training schedules and 
having different ones depending upon which part of the season you are in.

Your training is now set up. These regimes apply to any club at any level. You
should save them and then you can set up training in a matter of minutes every
time you move.


---------------------
4. Non-Playing Staff.
---------------------


If you are a lower league side, ensure that you're non-playing staff are on the
longest possible contracts. This will ensure you get the maximum cash for them
when a big club comes in for them. This is a win-win situation for you as you
don't pay any signing on fee and you can cancel contracts for nothing. This is 
not so important for higher league clubs and when you have a good reputation as 
these factors will be enough to scare off clubs.

There are a few non-players listed on websites that are supposed to be great, 
but just ignore them, they're nowhere near the best. Also on the Xbox there are
near the same number of coaches as on the PC version, so many won't be in the 
game.

However, the best take time to mature and to want to come to you. I suggest 
scanning staff search for a few coaches to tide you over if you absolutely have
to. Then set the filters so all except physio, judging player potential and 
judging player ability are set to a minimum of 15 (make it 12 if you are a 
lower league club). Then just check it every so often, you'd be surprised the 
number of red hot coaches at lower / non-league clubs there are after you have 
played a few seasons and had some degree of success.


------------
4.1 Coaches.
------------


You should ensure that your coaches are strong in the following areas:

1. Coaching Outfield Players.
2. Coaching Goalkeepers.
3. Tactics.

These are the most important. Even if you are in a lower league, you should 
never employ a coach who does not have at least 12 in these areas (17 if you 
are in a higher league). 

If you can attract better coaches, you should also look for high levels in:

4. Motivation.
5. Discipline.
6. Determination.
7. Man Management.

There is no need to match coaches's preferred formations, playing styles or 
other preferred tactics to those you are running as manager. I have never 
noticed any difference or conflict arising from this. It does not matter 
anyway if you are playing a 4-1-3-2 formation as this is not one of the 
preferred formations a coach can have.

Don't bother setting special roles for the coaches, it doesn't matter. They 
should coach everything unless they are noticably worse than everyone else at a
particular discipline. I generally allow coaches to work in any area that they
have more than fifteen in, but it really doesn't make that much difference.

Always try to have as many coaches as you can. Before you start hiring and 
firing, check the contracts of your coaches. Often for some reason, the 
contract screen will simply say 'n/a' rather than giving any details. If this 
is so then you will need to have this coach sign a contract before you can get
rid of him. Alternatively, if you want to keep him you can do so without 
having to pay him any cash. However, if you have a full compliment of coaches,
you will have to get rid of one before you can sign him. Annoying.


---------------------
4.2 Physiotherapists.
---------------------


It is vital that your Physios all have a Physiotherapy score of 20. I know this
sounds stupid, but if you are managing a very low league club, then the normal
player/staff search might not reveal any, so it is important that you do this
manually.

Always ensure you have three Physios. It doesn't matter if a couple of them 
are pretty awful, three will shorten the amount of time a player spends 
injured, two won't.

As well as Physiotherapy you should ideally search for staff who have high 
scores in:

1. Motivation.
2. Determination.


-----------
4.3 Scouts.
-----------


Don't bother with scouts, you don't need them on the Xbox, and they're rubbish
anyway. If you're loaded they can look nice, but that's about it. You're 
better off locating players manually. If you're new to a specific league then 
keep one to have a quick scan for you but you're better off saving the money 

The Xbox database is quite small compared to the PC one, running only to about 
500  pages when you have three leagues running. This is compared with over 2000 
pages of players for the PC version with a maxmimum database running.

With this in mind, it is perfectly practical to look through each page for free
transfer players. For players attatched to clubs I would recommend physically
trawling through the various club pages with the players ranked by average 
rating. This can be done extremely quickly by using the button in the top left
corner to change the team, and to be honest, you will get results quicker than
you would if you sent out a scout.

If you are too lazy to do this and really want to have scouts then you should 
look for staff with good ratings in the following areas:

1. Judging player potential. (Obvious - accept nothing less than 20).
2. Judging plyaer ability.   (Ditto).

Also useful are:

3. Motivation.
4. Determination.

However these are not essential.

One thing to look out for are Scouts who could double up as coaches, ie scouts
who have good stats across the board. There are numerous people like this, 
many of them developing as the game goes on. They are particularly useful for 
several reasons. Firstly, they will be on less money than coaches. Therefore 
if you sign them from a club you will have to pay less than you would if a 
person with the same stats were a coach. Secondly, when you offer him a 
contract, it is exceedingly rare that they will want more to be a coach than 
a scout, and so you will be able to sign them for an  awful lot less than 
dedicated coaches. Finally, if you do find someone better, then the scout who 
is now a coach will be happy to revert back to the role of scout.


-----------------
5. Playing Staff.
-----------------


You know all those lists you've seen? Ignore them. I'm not saying they are 
totally wrong, but they fundamentally misunderstand a key paradox about 
football: namely that promise and skill on the training field (ie, the stats
you see on the screen, do not always equate to good performances come match 
day).

For example some time ago, people started going on about the glut of great 
Swedish players in the game. One of these was Mikael Dorsin. On the face of
things he was awesome, possessing excellent stats in all the vital areas.
There was a problem however... he played like s***! As you can see, whilst what
people were saying was generally true it is by no means universally applicable.

This underlines the main flaw with these lists, people see a player with good
or great stats in one game and stick him on their list, or use a program like
CM Scout. The problem with this is that every player has two abilities: 
potential and actual. Therefore just because someone shines in one game does 
mean he will in the next. Also there are far more hidden stats in the game that
affect a players performance beyond what you see on the screen. I could go into
more detail but it's irrelevant, the key to getting great players is not 
through any list or any scout, but manually trawling through the find player
section. After all, how do you think real life managers and scouts locate
players, particularly in the lower leagues?

Also the vast difference in size between the Xbox and PC databases is such that 
the majority of players on PC lists will not feature in the game.


---------------------
5.1 Manual Searching.
---------------------


Normally this would be impractical on the PC, but the limited number of leagues
on the Xbox makes it possible. Although a tactic of little use at the start,
where anyone with even a modicum of football knowledge and the ability to 
locate and read the average rating can get decent players. However, after eight
or so seasons when players retire, something strange happens, the 'reborn'
players start having some really strange, non EU nationalities. 

Once you notice this is happening you should move from GB as soon as possible 
as you won't be able to buy them for UK league teams, cos they won't get work 
permits because CMs traditionally appalling handling of international football
minnows means that the smaller non EU / South American teams rarely play any 
games at all. Furthermore, if they do then there is still every chance that 
these guys might not be selected anyway, even though they may well be the only 
real player of that nation in the game and signed to an indigenous club. Crazy!

Here is where manual search comes in to its own. Admittedly, awesome scouts
may find a few, but I have players from Maldives, Bhutan, Mongolia, Guam, etc. 
who are all great, but would naturally never be found by a scout because of the
woefully poor geographical areas you are given to scout outside of the EU.

Just set aside an hour or two every couple of seasons to search for these
gems as no other club will go in for them until you shortlist them. If you are
managing an English club you could put a bid in for them anyway. Though you 
won't be able to sign them, this action often awakens the CPU to what you are 
doing and you could well find another club putting in a bid. From this you 
could hope that they'll gain dual nationality, but I think you will agree that
it is a rather a long shot!

It is also worth doing this at the beginning of a game, especially if you
are managing a lower league club, as the player/staff search does not highlight
all of the unattatched players and there are always one or two that can help
out. However, there is also a lot of rubbish. For example, don't bother 
checking the last few pages of the manual search, as though those players are 
all frees, they are also all rubbish, all the time. I know that it sounds 
cheap, but when you're 500k in debt it's your only option!

Aside from those players from obscure countries, I will mention a few players 
that I have had who have served me well. I offer no apologies if you think they
are blatently obvious because they are famous or disagree. These players are 
all the ones I have bought in my time managing Celtic, which is now into its 
fifteenth glorious season. I know the Scottish league is not exactly the most 
challenging, but I have been able to win the Champions League on numerous 
occasions with various combinations of these guys.

N.B. Obviously I won't include all the Celtic players that were there 
originally, just those I feel could have an impact at another top club.


--------
5.2 GKs.
--------


Oscar Cordoba        - Boca Juniors      - All round good keeper.
Sebastien Frey       - Parma             - Excellent keeper, one of the best 
                                           in the game.
Andreas Isaksson     - Djurgardens       - Excellent stats, doesn't quite live
                                           up to them.


--------------
5.3 Defenders.
--------------


Joos Valgaeren       - Celtic            - Not world class but still excellent. 
                                           Cheaper than say Samuel.
Fabrizio Coloccini   - Alaves            - Outstanding. Settles straight away. 
                                           Always in good form.
Julio Arca           - Sunderland        - Great left back. Expensive, but 
                                           holds his value well.
Christian Chivu      - Ajax              - Not as good as Arca. Still great 
                                           back up.
Rio Ferdinand        - Manchester United - Expensive but extremely consistent.


----------------
5.4 Midfielders.
----------------


Kim Kallstrom        - BK Hacken         - Very Promising youngster.
Tonton Zola Mokouko  - Derby             - One of the best midfielders in the 
                                           game. 
                                           Great Average rating.
Julius Aghahowa      - Shakhtar Donetsk  - Great left winger, scores lots of 
                                           goals.
Andres D'Allessandro - River Plate       - Outstanding young central 
                                           midfielder.
Pablo Aimar          - Valencia          - Older version of D'Allessandro.
Rafael van der Vaart - Ajax              - Hugely promising youngster. 
                                           Great deputy to Agahowa.
Bojan Djordjic       - Manchester United - Promising youngster. Utility 
                                           midfielder. 
                                           Good backup.
Stilian Petrov       - Celtic            - Great defensive midfielder. Still 
                                           young.
Civard Sprokel       - Feyenoord         - Another good young Defensive 
                                           Midfielder.
Diego                - Santos            - Excellent prospect. One of the best
                                           players in the game.
Kennedy Bakicioglu   - Hammarby          - Excellent midfielder. Scores goals.
                                           Can also play up front.

-------------
5.5 Forwards.
-------------

Cherno Samba         - Millwall          - Awesome prospect. CM01/02's 
                                           Sigtorsson! 
                                           Can be played from c.17yo.
Maxi Lopez           - River Plate       - Good Prospect. Prone to being a bit
                                           poor sometimes though.
Carlos Tevez         - Boca Juniors      - Excellent prospect. One of the 
                                           rising stars of Argentinian 
                                           football.
Jardel               - Porto             - Great striker - still useful into 
                                           his mid-thirties
Johnny Allan         - Carlisle          - Great prospect. Stats not that 
                                           great but he performs. Scores lots.
Zlatan Ibrahimovic   - Ajax              - Great young striker.
Shaun Maloney        - Celtic            - Quality prospect. Can be sold for 
                                           c.10m.


To be honest with you, with the exception of a handful of lesser players 
purchased solely for the sake of back up, and a few other superstars who I 
won't list because you will already be familiar with them, these are about the
only real players that I have ever bought. I bought them all in one game in 
which I am managing Celtic and I have managed to the league every season 
except one (and you do get pushed by Rangers), The Champions League four or 
five times in about ten seasons as well as the uefa cup and the World Club
Championship.

Not only do these players make a very skilled team, but they are also very 
hard working and play great as a team.


----------------------
5.6 Favourite Line Up.
----------------------


Frey

Arca
Ferdinand
Coloccini
Thuram

Keane

Aghahowa
Aimar
Moukoko

Vieri
Saviola

------------

Isaksson
Nesta
Chivu
D'Allessandro
Samba


----------
6. Summary
----------

I hope I have persuaded you to avoid all the lists and tactics that appear
on the web and to try an experiment, at least with players. Clearly this is a
strategy for long term gamers and I won't deny that I had a few big names
(Aimar, Vieri, Frey) in my team and I also had a load of up and coming players
(Aghahowa, D'Alessandro, Van Der Vaart), but other than that the whole squad
was made up of those I has searched for myself.


---------
D. Thanks
---------

To Me for getting off my arse and doing this guide.

Eidos / SI Games, for releasing an Xbox version so I didn't have to continue
with my PC game which was running at about 1 mph.

Sarah for buying me my Xbox and saving me from my sloth of a PC CM game.

------------
E. No Thanks
------------

All the people who post people like Buffon or Zidane or Ronaldo on the 'Great
Players' section of CM sites, thanks a lot eagle eye, wouldn't have seen that
myself.

People who simply reprint the manual, stick down a couple players and call it 
a FAQ - I hope you are pleased with yourselves!


Fin.