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    Reference Guide by Naranek Angmar

    Version: 13.00 | Updated: 03/26/09 | Printable Version | Search Guide | Bookmark Guide

    ==============================================================================
    ===================== Neverwinter Nights Reference Guide =====================
    =====================      Revision 13.00 (26-03-09)     =====================
    ==============================================================================
    
                          by Duncan Clay  duncanclay@msn.com
    
                                  Table of Contents
    
    INTRODUCTION
    
    AREA GUIDE
      (0) PRELUDE - Neverwinter Academy
      (1) CHAPTER 1 - The Wailing and the Waterdhavians
        (1.01) City Core
        (1.02) Beggar's Nest
        (1.03) Peninsula
        (1.04) No-Man's-Land
        (1.05) Barricades
        (1.06) Blacklake
        (1.07) Docks
        (1.08) Castle Never
        (1.09) Road to Helm's Hold
      (2) CHAPTER 2 - The Search for the Cult
        (2.01) Port Llast
        (2.02) North Road
        (2.03) Green Griffon Inn
        (2.04) East Road
        (2.05) Druid Encampment
        (2.06) Deep Woods
        (2.07) Heart of the Forest
        (2.08) South Road
        (2.09) Farmland
        (2.10) Haunted Forest
        (2.11) Charwood
        (2.12) Luskan
        (2.13) Docks
        (2.14) Host Tower
      (3) CHAPTER 3 - The Words of Power
        (3.01) Beorunna's Well
        (3.02) Coldwood
        (3.03) Coldwood, Layenne's Tomb
        (3.04) Coldwood, Wizard's Circle
        (3.05) Countryside
        (3.06) Fort Ilkard
        (3.07) Homesteads
        (3.08) Ruins
        (3.09) Moonwood
        (3.10) Moonwood, Caves
        (3.11) Spine of the World
      (4) CHAPTER 4 - The Final Battle
        (4.01) City Core
        (4.02) War Zone
        (4.03) Source Stone
    SHADOWS OF UNDRENTIDE
      (5) XP1 CHAPTER 1 - The Missing Artifacts
        (5.01) Hilltop West
        (5.02) Hilltop East
        (5.03) Hilltop Foothills
        (5.04) Blumberg
        (5.05) Nether Mountains
        (5.06) High Forest
      (6) XP1 INTERLUDE - Identifying the Crystal
        (6.01) Anauroch Night Camp
        (6.02) Oasis of the Green Palm
        (6.03) Ao Encampment
        (6.04) Valley of Winds
      (7) XP1 CHAPTER 2 - The Lost City of Undrentide
    HORDES OF THE UNDERDARK
      (8) XP2 CHAPTER 1 - Descent into Undermountain
        (8.01) Waterdeep
        (8.02) Undermountain Level 1
        (8.03) Undermountain Level 2
        (8.04) Undermountain Level 3
        (8.05) Realm of the Reaper
      (9) XP2 CHAPTER 2 - Defeating the Valsharess
        (9.01) Lith My'athar, City Core & Port
        (9.02) Shaori's Fell
        (9.03) Isle of the Maker
        (9.04) Lith My'athar, Environs
        (9.05) Underdark, West of Lith My'athar
        (9.06) Underdark, Chasm of the Eye Tyrants
        (9.07) Drearing's Deep
        (9.08) Zorvak'Mur, Entrance Cavern
        (9.09) Zorvak'Mur
        (9.10) Battle
     (10) XP2 CHAPTER 3 - Escape from the Hells
       (10.01) City of Lost Souls
       (10.02) Wastes of Cania
       (10.03) Finale
    MODULES
     (11) Pre-Order/Platinum Modules
       (11.01) The Dark Ranger's Treasure
       (11.02) To Heir is Human
       (11.03) The Winds of Eremor
     (12) Kingmaker Premium Module Collection
       (12.01) Witch's Wake
       (12.02) ShadowGuard
       (12.03) Kingmaker
     (13) Pirates of the Sword Coast
       (13.01) Neverwinter
       (13.02) Trackless Sea
       (13.03) Tropical Island
       (13.04) Spindrift
       (13.05) The Sea of Swords
    
    APPENDIX
      (A) Character Creation
        (A.01) Gender
        (A.02) Race
        (A.03) Portrait
        (A.04) Class
        (A.05) Alignment
        (A.06) Abilities
        (A.07) Skills
        (A.08) Feats
        (A.09) Racial Groups
        (A.10) Deity
        (A.11) Shapeshift
        (A.12) Multiplayer
      (B) Henchmen
        (B.01) Original Campaign Henchmen
        (B.02) Shadows of Undrentide Henchmen
        (B.03) Hordes of the Underdark Henchmen
        (B.04) Pre-Order and Premium Module Henchmen
      (C) Custom Items
        (C.01) Marrok's Forge
        (C.02) Imaskarran Tomes
        (C.03) Alchemist's Apparatus
        (C.04) Fantabulous Contrapulator
        (C.05) Hasuraman's Tomes
        (C.06) Barun Silverblade
        (C.07) The Grinder
        (C.08) Strange Machine
        (C.09) Prayer Bag
        (C.10) Craft Trap
        (C.11) Craft Armor
        (C.12) Craft Weapon
        (C.13) Scribe Scroll
        (C.14) Brew Potion
        (C.15) Craft Wand
        (C.16) Enserric
        (C.17) Rizolvir
        (C.18) Bridge Control
        (C.19) Golem Construction Machine
        (C.20) Lord Nasher's Items
        (C.21) Prugdush Glurp
      (D) Stores
        (D.01) General Stores
        (D.02) Weapon Stores
        (D.03) Temple Stores
        (D.04) Druid Stores
        (D.05) Rogue Stores
        (D.06) Magic Stores
        (D.07) Merchant Stores
        (D.08) Other Stores
        (D.09) Shadows of Undrentide Stores
        (D.10) Hordes of the Underdark Stores
        (D.11) Pre-Order Module Stores
        (D.12) Witch's Wake Stores
        (D.13) ShadowGuard Stores
        (D.14) Kingmaker Stores
        (D.15) Pirates of the Sword Coast Stores
      (E) Items
        (E.01) Tiny Weapons
        (E.02) Small Weapons
        (E.03) Medium Weapons
        (E.04) Large Weapons
        (E.05) Thrown Weapons
        (E.06) Ranged Weapons and Ammunition
        (E.07) Robes
        (E.08) Light Armor
        (E.09) Medium Armor
        (E.10) Heavy Armor
        (E.11) Shields
        (E.12) Helmets
        (E.13) Gauntlets, Gloves and Bracers
        (E.14) Belts and Girdles
        (E.15) Boots
        (E.16) Cloaks
        (E.17) Amulets, Necklaces, Pendants, Periapts, Scarabs and Talismans
        (E.18) Rings
        (E.19) Wands and Rods
        (E.20) Scrolls Innate Level 0
        (E.21) Scrolls Innate Level 1
        (E.22) Scrolls Innate Level 2
        (E.23) Scrolls Innate Level 3
        (E.24) Scrolls Innate Level 4
        (E.25) Scrolls Innate Level 5
        (E.26) Scrolls Innate Level 6
        (E.27) Scrolls Innate Level 7
        (E.28) Scrolls Innate Level 8
        (E.29) Scrolls Innate Level 9
        (E.30) Trap Kits
        (E.31) Potions
        (E.32) Gems
        (E.33) Magical Items
        (E.34) Quest Items
        (E.35) Miscellaneous Items
        (E.36) Undiscovered Weapons
        (E.37) Undiscovered Items
      (F) Addendum
      (G) Unanswered Questions and Cheats
      (H) Credits and Revision History
      (I) Contact Information
    
    ==============================================================================
    = Introduction ===============================================================
    ==============================================================================
    
    This FAQ covers
      Neverwinter Nights
      Expansion Pack 1 - Shadows of Undrentide
      Expansion Pack 2 - Hordes of the Underdark
      Pre-Order Modules
      Premium Modules
    and
      Neverwinter Nights Gold Edition
      Neverwinter Nights Platinum
      Neverwinter Nights Diamond
      Kingmaker Premium Module Collection
    
    See appendix (F) for further details on the various game editions.
    
    Note: The FAQ assumes you are using patch 1.69.8109 + XP1 + XP2
    
    This guide is not a linear walkthrough although you can use it to work out
    how to complete quests or the game.  To get the most out of it, open this file
    in a program with a good find facility, I prefer using Firefox for this.  For
    example, if you want to know where every piece of Adamantine can be found,
    just do a text search.
    
    ==============================================================================
    = Area Guide =================================================================
    ==============================================================================
    
    Abbreviations
    
      XP - Experience Point      STR - Strength
      HP - Hit Point             DEX - Dexterity
      SP - Skill Point           CON - Constitution
      AC - Armor Class           INT - Intelligence
      GP - Gold Piece            WIS - Wisdom
      DC - Difficulty Check      CHA - Charisma
      SR - Spell Resistance      BAB - Base Attack Bonus
      DR - Damage Reduction
    
      $ - Added in $hadows of Undrentide (SoU)
      # - Added in #ordes of the Underdark (HotU)
      @ - Added in @ Premium Module
    
    Shortcut Keys
    
      TAB - Highlight interactive objects
    
    Most treasure is random.  If you save the game before opening a container or
    killing an enemy you can reload it to get a different item.  Only items that
    are the same every time are listed below.  Most random treasure is determined
    by your level and some by your class or weapon proficiencies.
    
    Tips
    
     - After speaking to someone, speak to them again or return to them later as
       they may have something else to say.
     - The more companions you have and the higher their level, the less XP you
       get.  One trick is to unsummon any creatures just before killing an enemy.
       A better trick is have companions that are a lower level than you as this
       will increase the XP you get.  Quest rewards are not affected by this.
     - Since quest XP is the same regardless of your level, but other XP decreases
       as you go up in levels, you will get a higher total XP if you complete as
       much of each quest as you can before then claiming the rewards.
     - Recover and sell traps rather than disarm them. # Recovered traps are
       considered as stolen items.
     - If you have a familiar or animal companion you can heal it by talking to
       it and feeding it.
     - In the original campaign keep the 3xAdamantine, 3xDiamond, 2xIronwood and
       2xSpecial Holy Water for use by Barun Silverblade in Chapter 3.
     - In SoU keep the 2xRuby, the Dragon's Blood (if you kill Tymofarrar) and all
       the Belladonna, Bear Hide, Wolf Hide, Skeleton's Knuckle and Meat that you
       find for use with the Strange Machine and the Prayer Bag.
    
    ==============================================================================
    
    Opening movie of Nasher Alagondar killing the minotaur Koth Uth-Kalin
    
    Neverwinter is in the Sword Coast North region of Faerūn on Abeir-Toril.
    
    (0) PRELUDE - Neverwinter Academy (Beggar's Nest)
      Senior Barracks
        Paval (Bim's brother)
        Bim - camera and menus tutorial (PgUp and PgDn change camera elevation)
      Training Halls
        Olgerd GENERAL STORE - inventory and store tutorial
          Gives You (Bard, Druid, Rogue): Studded Leather Armor
          Gives You (Barbarian, Cleric, Fighter, Paladin, Ranger): Chain Shirt
          Gives You (Monk): Robes of the Shining Hand +1
          Gives You (Sorcerer, Wizard): Robe of Fire Resistance
        Berna - map and journal tutorial
        Herban
          Task (Barbarian, Monk, Ranger): Complete melee and ranged tests
          Reward: Boots of Reflexes +1
          Task (Fighter, Paladin): Complete melee and ranged tests
          Reward: Chainmail
        Corporal Dendy - melee weapon training
        Corporal Hewwet - ranged weapon training
        Erdan, Gilbert
        Weapon Rack - Sling, Short Bow, Longbow Light Crossbow, Heavy Crossbow
        Ferdinand (Keeper of Exotic Creatures)
        Jaroo
          Task (Bard, Sorcerer, Wizard): Destroy the statue using a spell
          Reward: Rod of Frost
        Zedir, Chandra
        Chest - Magic Missile Scroll, Melf's Acid Arrow Scroll
        Elynwyd
          Task (Cleric): Cure Injured Man and use Turn Undead on Skeleton
          Reward: Chainmail
          Task (Druid): Cure Injured Man
          Reward: Ring of Fortitude +1
        Ansel, Tabitha
        Ketta
          Task (Rogue): Get Rogue Key
          Reward: Minor Spike Trap Kit x2
        Bruno - pick pocket or use persude to get key
        Shade, Silk
      Graduation Chamber
        Lady Aribeth de Tylmarande - Aribeth's Key
        Graduates Zarn, Naiad, Fonlim, Deelin, Kiki, Rezron, Meiron
      Academy
        Chest - Ring of Fortitude +1 (Fighter, Monk, Paladin, Sorcerer, Wizard),
          Breastplate (Barbarian, Ranger), Amulet of Will +1 (Bard, Cleric),
          Chain Shirt (Druid), Boots of Reflexes +1 (Rogue)
        Pavel HENCHMAN
        Geldar - raises your XP to 1000 (level 2)
        Chest - Brawler's Belt (Barbarian), Cloak of Protection vs Evil (Ranger),
          Average Spike Trap, Minor Frost Traps x2 (Rogue), Breastplate (Druid),
          Splint Mail (Cleric, Fighter, Paladin), Amulet of Will +1 (Monk), Sleep,
          Mage Armor, Color Spray, Summon Creature I (Sorcerer, Wizard, Bard)
        Mysterious Mage - Shield of the Watch (Barbarian), Shield of Dawn (Druid),
          Half Plate (Cleric, Fighter, Paladin), Wand of Sleep (Sorcerer, Wizard),
          Boots of the Sun Soul +1 (Monk), Gloves of the Minstrel (Bard),
          Gloves of Swordplay (Rogue), Archer's Belt (Ranger)
      Stables
        Watchknight Desther Indelayne
        Abbot Fenthick Moss - raises your XP to 3000 (level 3)
        Yuan-Ti, Dryad
    
    ==============================================================================
    
    (1) CHAPTER 1 - The Wailing and the Waterdhavians
    
             (1.06)
               |
             (1.05)
               |
      (1.07) (1.04)
        |      |
         ----(1.01)--(1.02)
               |
             (1.03)
    
    (1.01) City Core
        Bethany
          Task: Make the Peninsula safe
          Reward: Good+3
        Nyatar DRUID STORE
          Task: Free a brown bear, panther, wolf and lion from Blacklake Zoo
          Gives You: Scented Fetish, Transport via Plants Scroll, Zoo Key Copy
          Reward: 200XP, 400GP
          Persuade: Ironwood
        Priest of Helm
        Merchant MERCHANT STORE
        Ibarum (City Gate)
        Mulland the Administrator
        Mano (Begger's Nest Gate)
        Halion, Eravian
        Errol, Jerome, Duke, Saulter, Maureen, Borlan, Phoebe, Lydia, Harris
        Courtesan
          Task: Give her 100GP
          Reward: Good+7
      Sanatorium
        Abbot Fenthick Moss
          Task: Bring Anonymous Letters to him
          Reward: 50XP, 300GP each
          Persuade: 50GP
        Watchknight Desther Indelayne
      Hall of Justice (Temple of Tyr)
        Lady Aribeth de Tylmarande TEMPLE STORE
          Task: Khelben 'Blackstaff' Arunsun, Archmage of Waterdeep has discovered
            a cure for the plague and you must get the components from four
            Waterdhavian creatures (Lock of Dryad Hair, Devourer's Brain, Yuan-Ti
            Heart, Cockatrice Feather)
          Gives You: 100GP, Stone of Recall
          Reward: 150XP and 500GP each
        Sergol (Keeper of the Portal)
        Tomi Grin Undergallows HENCHMAN
        Divining Pool
      Apse
        Reverend Judge Oleff Uskar
          Task: Get 3 artifacts, Ancient Symbol of Tyr, Halueth's Rusted Armor,
             Ancient Chronicles of Halueth Never
          Gives You: Letter from Oleff to take to Briley
          Reward: 200GP and Good+3 each, 200XP, Good+3, Amulet of Will +3
          Persuade: Adamantine
          Task: Get Jacob's Quill from Gilles
          Reward: 500GP, Good+3
          Task: Give Oleff the Letter from Ophala
          Reward: Writ from Oleff and bribe him for 500GP
      Cloaktower
        Eltoora Sarptyl MAGIC STORE
          Task (Bard, Sorcerer, Wizard): Get Earth Clay, Flask of Water,
            Puff of Fog, Kindling Wood
          Gives You: Eltoora's Key
          Reward: 300XP
          Task: Use the wands in the given order to defeat the minogon
          Reward: 300XP, Many-Starred Cloak, access to GENERAL STORE +1
      Cloaktower Portal
        Stones - Elemental Wand of Earth
        Divining Pool - Elemental Wand of Water
        Alchemist's Apparatus - Elemental Wand of Air
        Woodpile - Elemental Wand of Fire
        Minogon
      Trade of Blades
        Graxx - sells you Gauntlet Pass for 50GP
        Merchant MERCHANT STORE
        Boddyknock Glinckle HENCHMAN
        Daelan Red Tiger HENCHMAN
        Linu La'Neral HENCHMAN
        Grimgnaw HENCHMAN
        Sharwyn HENCHMAN
      Shining Knight Arms and Armor
        Durga WEAPON STORE - gives you Shining Knight Ward to get into back room
      Marrok's Forge
        Marrok - enhances items (see Appendix C.01)
          Gives You: Recipes of the Forge
      Moonstone Mask (Level 1)
        Ophala Cheldarstorm
          Task: Get Writ from Oleff to get into back room
          Gives You: Letter from Ophala to take to Oleff
          Reward: Moonstone Mask Back Room Key
          Task: Get Gaudy Statuette, Portrait of Sir Reginald Rumbottom III,
            Gilded Urn
          Reward: 125XP and 400GP each, 250XP, 400GP, Boots of Reflexes +3
          Persuade: Diamond
        Gilles - talks to you once you have Letter from Oleff
          Gives You: Jacob's Quill
          Task: Give him Oleff's 3 artifacts instead
          Reward: 600GP and Evil+7 each, 600GP and Evil+10 on completion
        Torgo ROGUE STORE - sells you Pass Coin for 200GP
        Clancy
      Moonstone Mask (Level 2)
      Moonstone Mask (Level 3)
        Tamora
          Task (Male): Talk for a while then ask to retire to the bedchamber
          Reward: 50XP
          Task (Male): Threaten or kill Hoff in the Docks
          Gives You: Tamora's Brooch
          Reward: 50XP, Good+3
          Evil: Sell Hoff the brooch for 200GP, Evil+5
        Luce
          Task (Male): Talk for a while then ask to retire to the bedchamber
          Reward: 50XP
        Tanith
          Task (Female): Talk for a while then ask to retire to the bedchamber
          Reward: 50XP
      Refugee Shelter
        Kyle
      House
        Winthorp, William, Cabbage, Issabon
      House
        Belarian
      Storage
    
    (1.02) Beggar's Nest
        Gate Captain Ergus - talks about Walters but gives no reward
        Plague Victim Pyre - light with a torch for 25XP
        Body of Marcus - Penhold Staff, Journal of Marcus Penhold, 50GP
        Aldo
          Task: Find Hector
          Reward: 100XP
        Mattily
      Thomas Wheelright (Wagon Repair)
        Hector - take him to Aldo
        Bookshelf - Official Document
      Shining Serpant Inn
        Harben Ashensmith
          Task: Find the source of the zombie infestation
          Reward: 500GP, Amulet of Natural Armor +2
          Persuade: 100GP
        Drake - talks about undead but gives no reward
        Callahan
      Temple of Helm (Helmite Sanctuary)
        Bertrand
          Task: Find Journal of Marcus Penhold, Penhold Staff
          Reward: Give him journal - 50XP
                and give him staff - 400GP, 100XP, Good+3
              Or: Sell him journal - 50XP, 400GP, Evil+3
                and sell the staff - 1243GP
        Priest of Helm TEMPLE STORE
      House (Barricaded Home)
        Jemanie
          Task: Find Torin
          Gives You: Estate Ward Stone
          Reward: 100XP
          Persuade: 50GP
      House (Barricaded Home)
        Krestal - talks about Drawl but gives no reward
        Chest: Club +1 (Monk)
      House
        Holga
      Siril's Bakery (Barricaded Home)
        Body of Siril the Baker - Leaven Bread Recipe
        Cabinet - Fairy Dust
      Arcane Laboratory (Wizard Lab)
        Fire Mephit
        Woodpile - Kindling Wood
      Snake Cult Estate (Strange Building)
        Desk - Gargoyle Skull
        Snake Cult Leader
        Bookshelf - In Service of Gulnan book
      Warehouse
        Sword Coast Boy
        Drawl - Dire Mace +1
        Weapon Rack - Club +1
        Walters
          Task: Clear out the undead so Walters can escape safely
          Reward: 50XP
      Crypts
      Great Graveyard
        Chest - Note "A wall at arms length", put Ceremonial Shield in the chest
          to open the door
      Tomb
        Sarcophagus - Ancient Chronicles of Halueth Never
      Warrens of the Damned
        Sarcophagus - Armor of Comfort
        Corpse of Torin - Ancient Key, Torin's Ring
        Armoire - Ancient Key, Crumpled Note, Magic Bag
        Cabinet - Gulnan's Journal
        Jared - you might as well kill him
        Chest - In Service of Cyric book
        Pedestal - destroy it for 200XP
        Gulnan - 200XP, Yuan-Ti Heart, Scimitar +1, Special Holy Water
    
    (1.03) Peninsula
        Gate Captain Kipp
        Ms Dulcimae (Maid for Lady Tanglebrook)
          Task: Escort her to the district gate
          Reward: Good+3
        Master Johns (Butler for Lady Tanglebrook)
          Task: Escort him to the district gate
          Reward: Good+3
        Welcome Mat - Tanglebrook Key
        Priest of Helm TEMPLE STORE
        Gang Leader
      House
        Forlorn Woman
      Militia HQ
        Sedos Sebile
          Task: Get inside prison and kill the Intellect Devourer
          Reward: 300GP
          Persuade: 75GP
      Mizzenmast Mercantile
        Merchant MERCHANT STORE
      House
        Jones - Jones's Key
      Tomb (of Miaslaznia Fairblade)
        Briley
        Chest - Halueth Dig Logbook, Ceremonial Arrow, Shield and Sword
      Arcane Laboratory (Wizard Lab)
        Earth Mephit
        Stones - Rare Earth Clay
      Sewers
        Gang Leader - Prison Key
      Prison Barracks
      Tanglebrook Estate
        Bookshelf - Lady Tanglebrook's Journal
        Weapon Rack - Dagger +1
        Alchemist's Apparatus - Celestial Elixir
      Tanglebrook Tunnels
        Pawn - destroy it to disarm the traps
        Body of Lady Tanglebrook - Two-Bladed Sword +1
      Prison Main Floor
        Dhanis the Thug
        Former Guard - gives no reward
        Gang Leader
        Bookshelf - Prison Logbook, Prison Storeroom Key
      Containment Level
        Emernik - gives no reward
        Escaped Sorcerer
      The Pits
        Escaped Sorcerer
        Gang Leader
        Kurdan Fenkt - fight him until he surrenders, talk and tell him to stay
          here then quickly kill him as he leaves for no loss of reputation
        Book Piles - Head Gaoler's Journal
      Lair of the Devourer
        Former Guard x4
          Task: Persuade them to leave
          Reward: Good+1
        Head Gaoler Alaefin - kill him
        Intellect Devourer - 200XP, Devourer's Brain
    
    (1.04) No-Man's-Land
        Cendran
          Task: Kill Loxar
          Reward: 100XP, Good+3
        House
          Loxar - Head of Loxar, Adamantine
        House
          Desk - Alaganda's Silver Ring
    
    (1.05) Barricades
        Gate Captain Harn
    
    (1.06) Blacklake
        Punkin - persuade her to tell you the secret word
        Formosa Laitannen
          Task: Get Meldanen's Master Key
          Reward: Periapt of Wisdom +1
          Task: Get Meldanen's Silver Tooth
          Reward: 500GP
          Persuade: 150GP
          Kill her: Gloves of the Rogue, 500GP
        Milly - Milly's Key
          Tells you about the secret passage in her house
        Orrean - Key to Meldanen Estate, Glittering Necklace
        Rumbottom Estate Guard - Key to the Rumbottom Estate
        Hodge Estate Guard - Key to Hodge's Estate
      Board Laid Bare
        Thurin
          Task: Find Samuel
          Persuade: 100GP up front
          Reward: 300GP, 125XP
          Persuade: 75GP
        Bartender MERCHANT STORE - exchanges Gauntlet Pass for Gauntlet Key
          Task: Beat Claudus
          Reward: 50GP every week
      Gauntlet
        Kellisai - talk to her when you are ready to fight
        Keener, Hrusk, Fashi, Agar, Claudus
      Arena
        Round 1: Hrusk - 50XP, Gauntlet Award First Round
        Round 2: Fashi - Gauntlet Award Second Round
        Round 3: Agar - 50XP, Gauntlet Award Third Round
        Round 4: Claudus - 200XP, Gauntlet Championship Award
      House
        Telma - persuade her to tell you the secret word
        Bookshelf - secret passage
      Passage
        Chest - Note "A splinter delivered in flight"
          Put Ceremonial Arrow in the chest to open the door
      Never's Tomb
        Sword of Never x4
        Sarcophagus - Halueth's Rusted Armor, Greataxe +1
      Rumbottom Estate
        Lord Thoms Rumbottom
        Chest - Portrait of Sir Reginald Rumbottom III, Spear +1
      Hodge Estate
        Cook
        Chest - Gilded Urn, Note from Hodge, Club +1
      Nobleman Residence
      Nobleman Residence
      Milly's House
      Meldanen's Estate
        Desk - Meldanen's West Wing Key
        Desk - Journal of Meldanen
        Grommin - persuade him to open the door, kill him if you want
        Chest - Meldanen Prison Key
        Samuel - set him free for 100XP, Good+3
        Meldanen Apprentice
        Chest - Magic Bag 40%
      Meldanen's Sanctum
        Weapon Rack - Greatsword +1
        Meldanen Apprentice
        Cabinet - Silver Chalice of Moonbow
        Alchemist's Apparatus - Dragon Blood
        Blacklake Dryad - set her free for 200XP, Lock of Dryad Hair
        Meldanen - fight him until he surrenders
          Reward: 120XP, 500GP, Meldanen's Master Key, Meldanen's Silver Tooth
          Task: Kill Formosa
          Reward: 500GP
          Kill him: Staff of Meldanen
      Meldanen's Warehouse
      Zoo
        House Guard
        Lord Eldan, Lady Zemeria, Billiam, Sally, Hubert
        Master of the Pens
        Montgomery "Sureshot" Weatherspoon - Longbow +1, Adamantine
        Brown Bear, Panther, Wolf and Lion
          Task: Get them to the tree outside
          Reward: 19XP each
          Bug: you get 19XP every time you speak to them)
      Grove
        Tree - use the Transport Via Plants Scroll on it
      Arcane Laboratory (Wizard Lab)
        Air Mephit
        Alchemist's Apparatus - Puff of Fog
    
    (1.07) Docks
        Gate Captain Soren
        Neibor
        Hemmel Masterson, Agnes Masterson, Morden
          Task: Get Masterson Family Amulet from Callik
          Reward: 150XP, 500GP, Longsword +1
          Persuade: Masterson Family Amulet (AC Natural+1)
        Helmite
        Jace
        Festiliard
        Androd Estate Guard
        Hoff
        Bloodsailor - Bloodsailor Uniform
        Chest - Uthgardt Iron Brooch
      Golden Apple (Level 1)
        Gilda - gives you a Smugglers Coin
      Golden Apple (Level 2)
      Twenty in a Quiver
        Jerol GENERAL STORE +1 - sells up to 3 Smugglers Coins for 150GP each
          or you can kill him for the 3 Smugglers Coins and Ring of Protecion +1
      Androd Estate
        Lord Androd Golden
        Cabinet - Gaudy Statuette, Androd's Key, Sickle +1
      Locked House (Level 1)
      Locked House (Level 2)
        Bloodsailor Lieutenant
        Chest - Tavern Key, Orders from Callik
      House
      Seedy Tavern (Level 1)
        Avista (Doorman)
        Auctioneer ROGUE STORE - sells items for Smugglers Coins (SC)
          The items are listed in order of value for money
          Morning Star +1 5SC, Sash of Shimmering 6SC, Longsword +1 10SC,
          Leather Armor +1 5SC, Double Axe +1 15SC, Nymph Cloak +1 14SC,
          Large Shield +1 9SC, Brestplate +1 15SC
        Wittian
        Jalek - beat him in a drinking contest to be able to speak to Christov
          Round 1: Neverwintan Sailor Spirit    CON 11
          Round 2: Dockside Dunn's              CON 12
          Round 3: Orc Blood Brew               CON 13
          Round 4: Dwarven Red Eye              CON 14 - You pass the test
          Round 5: Thayvian Fire Juice          CON 15
          Round 6: Catoblepas Death Cheese Wine CON 16
          Round 7: Dark Elven T'Keela           CON 17
          Round 8: Screaming Harpy              CON 18
          Round 9: Scurrd                       CON 19 - Jalek passes out
        Christov - gives you Tavern Key
        Chef - asks you for the password for the Bloodsailor Hideout
      Seedy Tavern (Level 2)
        Ulfnog - tells you the password
      Bloodsailor Hideout (Level 1)
        Bloodsailor Lieutenant
        Chest - Diamond
      Bloodsailor Hideout (Level 2)
        Bloodsailor Lieutenant
        Dara'nei - gives you Dara'nei's Locket
        Weapon Rack - Dire Mace +1
        Chest - Large Box
      Silver Sails Trading Company (Level 1)
        Spiderweb Cocoon - Chain Shirt +1
        Strange Door - opened with Dara'nei's Locket
      Silver Sails Trading Company (Level 2)
        Chest - Dragon Blood
      Aqueducts (entered from Silver Sails)
        Charon - provides transport to the Sewers
        Chest - Note "Tooth of the forge"
          Put Ceremonial Sword in the chest to open the door
      Tomb
        Sarcophagus - Ancient Symbol of Tyr
        Ghoul Lord x3
      Aqueducts (entered from the Docks)
        Bloodsailor Lieutenant
        Charon - provides transport to the Sewers
      Sewers
        Callik - Masterson Family Amulet, Fairy Dust
        Vengaul Bloodsail "The Scarlet Blade"
        Crate - Cockatrice Feather, 200XP
      Arcane Laboratory (Wizard Lab)
        Water Mephit
        Divining Pool - Flask of Water
    ______________________________________________________________________________
    
    CHAPTER 1 FINALE
    
    (1.08) Castle Never (City Core)
      Ritual Chamber
        Judge Oleff Uskar
        Sergol (Keeper of the Portal)
        Watchknight Desther Indelayne
        Abbot Fenthick Moss
        Lady Aribeth de Tylmarande
        Lord Nasher Alagondar
        False Helmite x6
    
    (1.09) Road to Helm's Hold
        Bregan
        Strange Visage
      Farmhouse
      Barn
      Courtyard
        Corpse - Etched Gem
      Helm's Hold
        Pedestal - put Etched Gem in here for 50XP
        Guardian Armor x4 - will only attack if you don't do the above
        Chaohinon of the Void
          Task (Evil): Get Black Grimoire and Complete the Ritual
          Reward: 225XP and either Cloak of Movement, Ascorian Double Axe or
            increased abilities for a short while
          Bonus: If you are Chaotic Evil you will also get Dragon Slippers
          Task (Good): Get Black Grimoire and Banish the Demon
          Reward: 375XP
          Task (Good): Get Book of Helm and Summon the Guardian Spirit of Helm
          Reward: 375XP and either Ring of Elemental Resistance, Elven Court Bow,
            or an insight into events
          Bonus: If you are Lawful Good you will also get Periapt of Wisdom +1
        Bookshelf - Black Grimoire
        False Helmite Elite
        Bookshelf - Book of Helm
      Helm's Hold (Cells)
        Jinks
        Johnny GENERAL STORE +1
        Yari the Knife
        Dumal
      Helm's Hold (Level 1)
        Fenthick Moss
      Helm's Hold (Level 2)
        Bodak - Bodak's Tooth
        Ritual Creature x5 - destroy them to weaken Desther
        Desther - fight him until he surrenders
        Alchemist's Apparatus - Dragon Blood
        Alchemist's Apparatus - Special Holy Water
    
    ==============================================================================
    
    (2) CHAPTER 2 - The Search for the Cult
    
      (2.14)-(2.12)----
               |       |
             (2.13)  (2.03)
                       |
                     (2.02)---
                       |      |
                     (2.01)-(2.04)-(2.05)-(2.06)-(2.07)
                       |      |
                        ----(2.08)-(2.09)-(2.10)-(2.11)
    
    (2.01) Port Llast
        Farmer's Son - speak to Gerrol
        Shady Character ROGUE STORE +1
        Eltoora Sarptyl MAGIC STORE +1
          Task: Get Imaskarran Tome of Ice, Resonance, Life, Death, Fire
          Reward: 500GP, 125XP each
          Persuade: 100GP each
        Ballard DRUID STORE +1
        Shaldrissa Dothwintyl (Kendrack's daughter)
        Flarg
        Solomon (first appearance)
          Gives You: Solomon's Ring
          Persuade: 112GP
        Jaheel/Tarran (after killing Solomon)
          Task: Rescue Neva
          Persuade: 100GP up front
        Lerner (after speaking to Benleran)
      Kendrack's Barracks (Mayor Kendrack's Mercenary Barracks)
        Larana
        Lady Aribeth de Tylmarande - has a tale to tell
          Gives You: Aribeth's Ring once you reach Level 10
          Task: Find two bits of information with the location of the Cult Base
          Give Her: Letter to Solomon, Letter to Neva, Letter to Vardoc,
          Ganon's Journal, Relmar's Journal, Charwood Cultist's Journal
          Reward: 750XP
        Aarin Gend (Master of Spies) - has a tale to tell
        Kendrack (Mayor of Port Llast)
          Task: Get the ear's of escaped prisoners Wyvern (Elf), Stirge (Gnome),
            Delilah (Halfling) and Zor (Minotaur)
          Reward: 125XP, 300GP each
          Persuade: 50GP each
          Task: Rescue Shaldrissa from Yesgar (Half-Orc) and bring back his ear
          Gives You: Port Llast Mine Key
          Reward: 125XP, 300GP and 500XP
        Sharwyn HENCHMAN
        Grimgnaw HENCHMAN
        Linu La'Neral HENCHMAN
        Daelan Red Tiger HENCHMAN
        Boddyknock Glinckle HENCHMAN
        Tomi Grin Undergallows HENCHMAN
        Barax
      Inn Level 1 (Alliance Arms Inn)
        Innkeeper
        Elaith "The Serpent" Craulnober STORE
          Task: Get Zamithra's Gem, Wanev's Gem and Setara's Gem
          Gives You: Wanev's Cottage Key
          Persuade: 100GP up front
          Reward: 200GP each, Encircling Scale, 400GP
          Persuade: 200GP
        Ander
        Alhelor STORE
        Darktongue Breakbone - interested in your search for the Cult
        Solomon (second appearance)
        Benleran (after killing Solomon)
        Ander (after killing Black Wolf) - give him 100GP to open a shop
          Reward: Good+7
      Inn Level 2
        Armoire - Fairy Dust x2
      Temple of Tyr
        Neurik (aka Nuirek) TEMPLE STORE +1
          Task: Get Bran's, Geth's and Urth's Ring
          Gives You: Silver Charm x4
          Reward: 150GP and 74XP for each ring
          Task: Get The Journal of Sir Karathis Ironheart then kill Alhelor
             the Black Wolf
          Reward: 750XP, 750GP
          Persuade: 100GP
        Caliandros (Keeper of the Portal)
      Eltoora's Lab
        Saer Bodkin STORE (after getting Tomes for Eltoora)
        Kermit (plant)
        Bookshelf (after getting Tomes for Eltoora) - Tome Research Notes
        Chest - put components in here to create magical items (see Appendix C.02)
      The Cracked Anvil
        Haljal Throndor MERCHANT STORE +1
        Blacksmith WEAPON STORE +1
      Dockhouse
        Captain Mung
        Prichev (Dock Master)
          Task: Persuade Captain Mung to take the Neverwintan shipment
          Reward: 200GP, 100XP
          Persuade: 50GP
      Eisenfeldt Home Level 1 (Outlying Farm)
        Mister Eisenfeldt
          Task: Cure Urth
          Reward: Sickle +1
          Persuade: 100GP
        Missus Eisenfeldt
      Eisenfeldt Home Level 2
        Urth - fight him until he surrenders
          Task: Ask him to use the Silver Charm
          Reward: 74XP, Urth's Ring
      Wanev's Cottage Foyer
      Wanev's Cottage Basement
        Skeleton - Skeleton's Knuckle
        Pile of Skulls - Fire Beetle's Belly
        Bookshelf - Slaad's Tougue
        Gargoyle - Gargoyle Skull
        Flesh Golem
        Cabinet - Wanev's Bedroom Journal
      Wanev's Cottage Kitchen
        Chest - Wanev's Cookbook
        Brazler - put Slaad's Tongue, Fire Beetle's Belly, Skeleton's Knuckle x2
          in it to open the portal to Wanev's secret chamber
        Chest - Wanev's Wardstone, Wanev's Lab Journal
      House (Alhelor's House)
        Altar
        Alhelor the Black Wolf (after speaking to Sir Karathis) - Alhelor's Tooth
      House
        Farmer, Farmer's Wife, Son, Daughter, Boy, Girl
      House Level 1
        You will have to bash the locked door or cast Knock
      House Level 2
    
    (2.02) North Road
        Gerrol
          Task: Find his wife Leah and kill Dergiab
          Reward: 150GP, 250XP for each
          Persuade: 50GP each
        Solomon (third appearance) - Letter to Solomon
        Thurwin (after speaking to Lerner) - warns you about Vardoc
        Vardoc (after speaking to Thurwin) - Letter to Vardoc
      Gerrol's House Level 1
      Gerrol's House Level 2
      Goblin and Orc Caves
        Goblin Chief
        Orc Chief - Chainmail+1, Two-Bladed Sword
        Bugbear Prisoner
      Bugbear Caves
        Leah - set her free for 125XP
        Bugbear Chief
      Ogre Caves
        Nuglat
        Ganon
        Dergiab - Thayvian Circlet, Double Axe +1, Dergiab's Head
        Chest - Ganon's Journal
      Port Llast Mines
        Locked Door - get the key from Kendrack
        Yesgar - fight him until he surrenders then kill him
          Reward: Yesgar's Ear, Yesgar's Key
        Chest - Yesgar's Key
        Shaldrissa Dothwintyl - set her free for 125XP
    
    (2.03) Green Griffon Inn
        Darktongue Breakbone (after meeting him in the Alliance Arms Inn)
        Luskan Sergeant (after locating the cult base)
      Cave (Wolf Cave)
        Garbage - Journal Fragment
        Sir Karathis Ironheart (after finding all three boys) - fight him until he
          surrenders
          Task: Ask him to use the Silver Charm
          Reward: 74XP, The Journal of Sir Karathis Ironheart
      Barn
      Green Griffon Inn Level 1
        Mutamin GENERAL STORE +2
          Task: Mutamin's Challenge
          Gives You: Green Griffon Basement Key
          Reward: 900GP, 500XP, Broewende Family Armor
          Persuade: 300GP
        Kasma (Bard from Baldur's Gate) - tells you of Mutamin's Challenge
        Gorkan - persuade him or pay him to talk about Mutamin's Challenge
        Dydd - tells you of Mutamin's Challenge
        Gam - tells you of Mutamin's Challenge
        Zamithra - you need to get in her room so either accept her offer to go
          upstairs or follow her when she takes the Witless Fighter upstairs or
          pick pocket Zamithra's Room Key or kill her and her guards to get it
        Zamithra's Guard x3
        Witless Fighter
      Green Griffon Inn Level 2
        Zamithra - take the gem and then kill her or tell her you are taking it
        Chest - Zamithra's Gem
        Zor - fight him until he surrenders then kill him
          Reward: Zor's Ear
      Green Griffon Inn Basement
        Jaroo - give him 500GP to enter Mutamin's Challenge
        Kasma, Gorkan, Dydd, Gam
      Mutamin's Challenge Level 1
        Queen Spider (to level 2)
        Yuan-Ti - answer her riddles then kill her (to level 3)
          Riddle 1: 15 clinks
          Reward: 125XP
          Riddle 2: 12 trinkets
          Reward: 125XP, Crystal Frog
        Chest - Crystal Skull
      Mutamin's Challenge Level 2
        Kasma
        Minotaur Chieftain
        Minotaur - Crystal Insect
      Mutamin's Challenge Level 3
        Gam - once healed he tells you about the Pillar of Light
        Dydd's Journal (19 great great great grand daughters)
        Chest - Belt of Hill Giant Strength, Green Griffon Puzzle Door Key
        Chest - Crystal Egg
        Gorkan - Great Axe with Notched Blade
        Statue
          Riddle: Crystal Egg
          Reward: 125XP
        Note: Crystal Skull - Skeleton Warrior x3
              Crystal Frog - Blue Slaad x3
              Crystal Insect - Umber Hulk x3
      Caretaker's House (Gravekeeper's Shack)
        Caretaker - Mausolem Key
      Arcane Brother's Tomb
        Chest - Corpse Hand
        Chest - Tomb Key
        Brother Toras - Imaskarran Tome of Life
    
    (2.04) East Road
        Geth - fight him until he surrenders
          Task: Ask him to use the Silver Charm
          Reward: 74XP, Geth's Ring
        Archeologist
        Professor Jax
          Task: Find Complete History of the Creator Ruins
          Gives You: Barracks Key
          Persuade: 100GP up front
          Reward: 500XP, 500GP
          Persuade: 500GP
      Jax's Barracks Level 1
        Lenton
          Task: Get Head of the Troll Chieftain
          Persuade: 100GP up front
          Reward: 200XP, 300GP
        Revat
          Task: Find Janis, his Momma
          Gives You: Revat's Ring
          Persuade: 100GP up front
          Reward: 250XP, 300GP
          Persuade: 75GP
      Jax's Barracks Level 2
        Delilah - fight her until she surrenders then kill her
          Reward: Delilah's Ear
      Troll Caves Storage Area
        Janis
      Troll Caves Level 1
        Corpse - Troll Note
        Corpse - Journal of Synth La'neral
        Troll Chieftain - Head of the Troll Chieftain
      Troll Caves Level 2
      Troll Caves Level 3
        Darius
      Creator Ruins Level 1
        Crate - Prism Blossom Seed
        Seal Guardian Golem
          Task: Get Golem Signet Ring
          Reward: Seal Key
        Battle Horror - Full Plate, Greatsword +1
        Gargoyle - Gargoyle Skull
        Large Chest - Golem Signet Ring
      Creator Ruins Level 2
        Seal Guardian Golem
          Task: Get Creator Scroll
          Reward: Seal Key
        Small Chest - Creator Scroll, Fire Opal, Potion of Heal
      Creator Ruins Level 3
        Seal Guardian Golem
        Dead Thief - Thief's Journal, Stolen Seal Key
        Scroll Chest - History Scroll
        Creator Sorceror x3
        Creator Sorcerer Synsilliusarian - fight until it surrenders
        Scroll Chest - Dread Queen Morag
        Scroll Chest - Initiate's Primer
        Scroll Chest - Complete History of the Creator Ruins
    
    (2.05) Druid Encampment
        Wyvern - fight him until he surrenders then kill him
          Reward: Wyvern's Ear
        Archdruid Aawill
          Task: Save the Spirit of the Wood
          Persuade: 100GP up front
          Give reward to the poor: 375XP, 350XP, Good+7, Cloak of the High Forest
          Task: Rescue the druids Orlane (Halfling), Bree (Human), Terari (Elf)
          Reward: 99XP, 300GP each
        Jaer - if you are a druid talk to her to take each circle challenge
        Welcar, Henna, Janken, Elgar
        Dregin
      Druid Challenge Circle
        Forth Circle: Welcar - Quarterstaff +2
          Reward: Ring of the Forth Circle (Cast Summon Creature I 1/day)
        Third Circle: Henna - Sickle +2
          Reward: Ring of the Third Circle (Cast Resist Elements 1/day)
        Second Circle: Janken
          Reward: Ring of the Second Circle (Cast Poison 1/day)
        First Circle: Elgar - Scimitar +2
          Reward: Ring of the First Circle (Cast Stoneskin 1/day)
    
    (2.06) Deep Woods
        Dryad - fight her until she surrenders
        Tree
        Headstone of Kend
      Nymph's Home
        Terari - set him free for 62XP
        Armoire - Lock of Nymph's Hair
        Human Slave - fight him until he surrenders
        Pixie - Fairy Dust
        Grig - Fairy Dust
        Nymph
        Chest - Treatise on the Spirit of the Wood, Ceremonial Dagger,
          Mirror of Vanity
      Caves
        Queen Spider
        Spiderweb Cocoon (Feeding Chamber) - Orlane, set him free for 62XP
    
    (2.07) Heart of the Forest
        Crate - Spirit Poison
        Altar
      Caves
        Ancient Dire Bear
      Setara's Home
        Bookshelf - Imaskarran Tome of Resonance
        Bree - set her free for 62XP
        Setara
          Task: Get Mirror of Vanity
          Reward: 200XP, Setara's Key, Setara's Gem
        Bookshelf - Treatise on the Spirit of the Wood
      Realm of the Spirit
        Relmar - Relmar's Journal
        Rubble - Spirit Poison Antidote
        Spirit of the Wood - fight it until it surrenders
          Task: Get Spirit Poison Antidote
          Reward: 125XP
    
    (2.08) South Road
        Lerk the Troll
      Cave (Bear Cave)
        Loot Bag - Treatise on Forgotten Heros
        Corpse
        Well - need CON 16 to swim through
        Descending Chain
        Maegel - to answer his question you need Treatise on Forgotten Heros
        Remains of Maegel - Watchman's Helm
      Cave (Wolf Cave)
        Corpse
        Bran - fight him until he surrenders
          Task: Ask him to use the Silver Charm
          Reward: 74XP, Bran's Ring
      Wanev's Tower Cellar
      Wanev's Tower Main Floor
        Wanev's Golem - does not attack if you have Wanev's Wardstone
        Wanev's Bugbear - does not attack if you have Wanev's Wardstone
        Gong - distract the guards by sounding the alarm
        Chest - The Star of Calimshan
        Bookshelf - Imaskarran Tome of Ice
      Wanev's Tower Second Floor
        Wanev - fight him until he surrenders
          Task: Kill Gulgash and close the portal
          Gives You: Wanev's Wardstone and Wanev's Summoning Room Key
          Reward: 150XP, Krotan's Skullcrusher
          Persuade: 100GP
      Wanev's Tower Summoning Chambers
        Brazier - put Gulgash's Heart in here to close the portal
        Chest - Wanev's Gem
    
    (2.09) Farmland
        Pete O'Deel
          Task: Get Silverback's Head
          Reward: 300GP, 200XP
          Persuade: 75GP
        Ingo - tells you to speak to Erik
        Stirge - play his game if you are evil otherwise just kill him
          Reward: Stirge's Ear
        Jaheel, Tarran - instead of rescuing Neva they attack you
        Neva - Letter to Neva
      Farmer O'Deel's House (O'Deel Ranch)
        Mary O'Deel
        Constance O'Deel - sells you Peasant's Brooch for 250GP
      Farmer Ingo's House (Erik & Ingo's Home)
        Erik
          Task: Buy Peasant's Brooch from Constance O'Deel
          Reward: 650GP, 200XP
          Persuade: 100GP
      Cave (Wolf Cave)
        Silverback - fight until it surrenders then persuade it to stop hunting
          the cattle for 200XP or kill it and get Silverback's Head
    
    (2.10) Haunted Forest
        Chest - Old Scroll
        Pile of Skulls
        Corpse - Explorer's Journal
        Pillar - press the runes Nether-Shall-Rule to create a portal
      Haunted Crypt
        Mummy Lord
        Sarcophagus
    
    (2.11) Charwood
        Quint Jhareg
      Mayor's Office (Mayor Mobley's Office)
        Mayor Mobley
      Inn
        Strange Man - Charwood Cultist's Journal
      House
      Castle Jhareg Main Floor
        Riddle Chest - Castle Jhareg Riddle Key, Letter by a Strange Hand
        Note: The middle door is the most profitable route but you gain more
          experience going left or right
        Chest - Another Letter in a Strange Hand
        The Guardian
          Task: Pass judgment over Quint and Karlat Jhareg
          Gives You: Castle Jhareg Key of Judgment
          Option 1: Find Karlat guilty and destroy Phylactery - 500XP
          Option 2: Find Quint guilty and give Phylactery to Karlat - 375XP
          Option 3: Find neither guilty and take Phylactery - 375XP and
                      The Phylactery of Karlat Jhareg
          Option 4: Find neither guilty and leave Phylactery - 375XP
      Castle Jhareg Quint's Chambers
        Alchemist's Apparatus - Letter to Quint Jhareg, Empty Bottle x3,
          Healer's Kit x2 - (to create potions see Appendix C.03)
        Chest - Castle Jhareg Quint's Key
        Chest - Imaskarran Tome of Death
        Candalabra - lets you examine Bloodstained Book
        Statue of Lathander the Morninglord
        Book Piles - The Journal of Quint Jhareg
        Quint Jhareg - Oath of Quint Jhareg
      Castle Jhareg Karlat's Chambers
        Chest of Drawers - Dragon Blood
        Chest - Castle Jhareg Karlat's Key, Karlat's Burning Wand
        Cabinet - Karlat's Protection Wand
        Armoire - Rakshasa's Eye
        Bookshelf - Burning Hands Scroll (different description to normal scrolls)
        Cabinet - Journal of Karlat Jhareg
        Candalabra - lets you read Summoning Tome
        Ritual Brazier - put Fire Beetle's Belly in here then cast Protection
          from Alignment (Evil) and Burning Hands
        Belial Lord of Fire
          If you ask to be made more powerful he casts protection from elements,
          if you ask for a magic item you get Staff of Power
          if you ask for a powerful item you get Robe of Fire Resistance
          or if you ask for answers you get Oath of Belial, Lord of Fire
        Bookshelf - Ironwood, Fairy Dust, Ettercap's Silk Gland
        Bookshelf - Imaskarran Tome of Fire
        Karlat Jhareg - Oath of Karlat Jhareg
    
    (2.11a) Charwood Ruins (if you destroyed or took the Phylactery)
        Mayor Mobley
          Reward: 299XP and Chest - 500GP
    ______________________________________________________________________________
    
    LUSKAN AND HOST TOWER
    
    (2.12) Luskan (City of Sails)
      High Captains Taerl, Suljack and Rethnor are dead, on the city streets
      there is fighting between Kurth's Bloody Hands and Baram's Black Knives.
      The Arcane Brotherhood lead by Archmage Arcane Arklem Greeth together with
      Overwizards Ornar of the Claw, Deltagar Zhelhund and Jaluth Alaerth rule.
        Gregor Armiste - helps you out
        Shady Character ROGUE STORE +1
        Countess Londa Whitesnow (after giving her the Child's Bear)
        Host Tower Bridge Guard
          Task: Get Diplomatic Pass
          Reward: 250XP
      Wink and Tickle Level 1
        Miss Bela - tells you to speak with Rhaine/Oreth
        Common Chest - Lever of Stone
      Wink and Tickle Level 2
        Erb Jansen
          Task: Get ring from Lady Jadale
          Reward: 150XP, 650GP
          Persuade: 100GP
        Yvette
          Task: Get Yvette's Baby from Galrone
          Reward: 150XP, 500GP
          Persuade: 150GP
        Rhaine/Oreth
          Task: Kill Kurth and Baram
          Gives You: Kurth's Base Key, Baram's Base Key
          Reward: 50XP each
      The Cutlass (Inn)
        Aruph Thunderfist
        Elynwyd Direlean
          Task: Get his sister Evaine back from Kurth
          Gives You: Elynwyd's Signet Ring
          Persuade: 100GP up front
          Reward: 250XP, 300GP
          Persuade: 75GP
        Countess Londa Whitesnow
          Task: Get Child's Bear
          Reward: 112XP, Vault Key
      Jadale's Estate
        Lady Jadale - Erb's Ring
      Slum Building (Galrone's Home)
        Galrone - Yvette's Baby
      Temple of Tyr
        Aarin Gend
          Task: Get High Captains' Seal
          Reward: 1000XP, Diplomatic Pass
          Task: Investigate the Host Tower of the Arcane
          Reward: Chapter 3 starts as soon as you speak to him
        Alaya (Keeper of the Portal)
        Priest of Tyr TEMPLE STORE +1
      Colmarr's Shop (Colmarr's Fantabulous Contraptions and Magical Errata)
        Clomarr the Uncanny GENERAL STORE +2
          Task: Find Lever of Stone, Lever of Wind and Lever of Water and put
            them in their pedestals to repair the Fantabulous Contrapulator
          Reward: 250XP, 33% Store Discount
        Locked Door - cannot be unlocked, it must be bashed
      Smithy (Battlehammer/Runehammer Smithy)
        Smith WEAPON STORE +1
      Mercantile Shop (Luskan Mercantile and Fine Goods)
        Arto Webber MAGIC STORE +1
        Merchant MERCHANT STORE +1
      Sewers
        Ghoul Outcast
          Task: Get Amulet of Power from his Ghoul Lord brother
          Reward: 150XP, 100GP, Sewer Control Key, Lever of Water
        Ghoul Lord - Amulet of Power
        Chest - Lever of Wind
        Fantabulous Contrapulator - makes potions (see Appendix C.04)
      Baram's Sewers
        Illusion of High Captain Baram (if you did not come through the sewers)
          Task: Kurth's Head
          Reward: 1000GP
          Persuade: 1000GP if you have already spoken with Kurth
        Wereat Captain
        Yuan-Ti Necromancer - Parchment
      Baram's Lair
        Bone Transmitter Tablet x2 - destroy them to destroy Altar of Bone
        Skeleton Acolyte x10 - destroy them and them destroy Greator Mummy
        Yuan-Ti Necromancer & Yuan-Ti Conjurer - Necromancer's Journal, Crypt Key
        Cocoon - Nanny - gives you Child's Bear
        Gargoyle of Mask's Shield - destroy it
        Gargoyle of Mask's Might - destroy it
        High Captain Baram - Baram's Head, Bone Phoenix, Studded Leather Armor +2,
          Dagger +2
        Chest - High Captains' Seal
      Harbor Sewers
      Slum Building
        Portal
      Slum Building
    
    (2.13) Docks
        Illusion of High Captain Kurth (if you did not come through the sewers)
          Task: Baram's Head
          Reward: 562XP, 1000GP, Amulet of Will +4
          Persuade: 1000GP if you have already spoken with Baram
        Statue
        Ogre Deathward
      Kurth's Lair
        Bookshelf - Burke's Manual
        Ogre Warden - Prison Key, Halberd +1
        Tolan Losen - set him free for Good+3
        Burke's Corpse - Burke's Manual, Smooth Token (Abyssal Metal)
        Fountain - Glowing Sphere (Water from Celestia)
        Planar Portal - put Smooth Token and Glowing Sphere in it for 50XP
        High Captain Kurth - Kurth's Head, Prison Key
        Evaine - set her free
        Chest - Prison Key
        Chest - High Captains' Seal
      Ruined House (Abandoned House)
        Skull Warrior - Skull Warrior's Head
        Arrow-filled Corpse - Written Orders
        Altar - put Skull Warrior's Head in it to break the first seal for 49XP
      Ruins of Illusk Level 1
        Fallen Hero - Hero's Heart
        Altar - put Hero's Heart in it to break the second seal for 49XP
      Ruins of Illusk Level 2
        Water Elemental Guardian - Blessed Water
        Altar - put Blessed Water in it to break the third seal for 49XP
      Ruins of Illusk Level 3
        Voleron the Damned - 250XP
        Portal - returns you to the Ruined House
    
    (2.14) Host Tower (of the Arcane)
      Courtyard
        Captain Islund - Ring of Regeneration, Amulet of Natural Armor +2,
          Boots of Striding +2
      Ambassadors' Quarters (Level 1)
        Yeanasha
        Gurak Entrailspiller
        Shield Guardian (Tip: I recommend using the Club of Smiting)
        Armoire - Tower Entry Key, Small Diary
        Desk - Letter to Aribeth (from Apprentice Pim)
      Level 2
        Overwizard Blaskar Lauthlon - Staff of Defense, Ring of Clear Thought +2,
          Ring of Protection +2, Wand of Missiles
        Chest - 3rd Floor Portal Stone, 5th Floor Portal Stone
        Chest - 6th Floor Portal Stone
        Chest - 4th Floor Portal Stone
      Level 3
        Corpse - Dispatch
        Desk - Blood War Research Journal
        Chest - 4th Floor Portal Stone
        Book Piles - Host Tower Lab Notes
        Alchemist's Apparatus - put Gargoyle's Skull and Slaad's Tongue inside and
          cast Dispel Magic on it to create Rod of Reversal
        Imp - Imp's Eye
        Quasit - Quasit's Eye
        Imp Ravager
        Hellish Portal - put Quasit's Eye in it
        Greater Quasit
        Abyssal Portal - put Imp's Eye in it
      Level 4
        Corpse of Arteno Geth - Journal of Arteno Geth
        Desk - Note
        Chest - Golem Control Rod
        Chest - Golem Replication Rod
        Golem Replication Pod - use rods to create Helmed Horror for 50XP
        Iron Golem
        Rimardo Domine - fight him until he surrenders then talk to him to get
          Letter to Rimardo, Ring of Clear Thought+2, Ring of Protection+2, Good+3
        Chest - 7th Floor Portal Stone
      Level 5
        Nyphithys - talk to her first
          Task: Destroy Brazier
          Reward: Scarab of Protection +3
        Brazier
        Armoire - 6th Floor Portal Stone
        Chest - 7th Floor Portal Stone
        Battle Devourer (Tip: Magic Missiles work a treat)
        Chest - 8th Floor Portal Stone
      Level 6
        Battle Devourer
        Valindra Shadowmantle - Quarterstaff +2
        Chest - 8th Floor Portal Stone, Pinnacle Portal Stone
      Level 7
        Warden Erjack - Banded Mail+1, Katana+2, Pinnacle Portal Stone, Prison Key
        Lich (Tip: Immunity to Death Magic is a must)
        Deltagar Zhelhund - talk to him then let him go
      Level 8
        Vrock
      Level 9 (reached by using Pinnacle Portal Stone)
        Archmage Arcane Arklem Greeth
          Task: Destroy the four Braziers
          Reward: Opens the locked door
        Portal to Pinnacle
      Pinnacle (Level 10)
        Corpse (Aarin Gend's Spy) - Stone of Recall, Note
        Lady Aribeth de Tylmarande
        Archmage Arcane Maugrim Korothir
        Mistress Morag
        Gorgoth
        Lizardfolk
      Maugrim's Lair
        Stone Golem (Tip: use the Club of Smiting again)
        Desk - Journal
    
    ==============================================================================
    
    (3) CHAPTER 3 - Words of Power
    
             (3.11)
               |
             (3.10)    ----(3.03)
            /         |
      (3.09)    ----(3.02)-(3.04)
        |      |
         ----(3.01)
               |
             (3.05)
               |
      (3.07)-(3.06)
               |
             (3.08)
    
    (3.01) Beorunna's Well
      The Black Lions Uthgardt tribe have joined the alliance and are camped by
      the well of their legendary hero Beorunna.
        Guard
        Yusam DRUID STORE +2
          Task: Discover why the Elk Uthgardt tribe have joined Luskan
          Persuade: 100GP up front
          Reward: 750XP, Ring of Yusam
        Crate - Tome of Boots
        Dalcia (Juror)
        Endar Heartfoot
        Vanda (Wife of the Accused)
        Palla (Juror)
      Aarin's Lodge (Aarin Gend's Lodge)
        Aarin Gend
          Task: Find the 3 Words of Power
          Reward 1: 1500XP, 3000GP
          Reward 2: 1500XP, 3500GP
          Reward 2: 1500XP, 5000GP
          Persuade 1: 750GP
          Persuade 2: Ring of Protection +4
          Persuade 3: Heal Potion x3
        Sharwyn HENCHMAN
        Grimgnaw HENCHMAN
        Linu La'Neral HENCHMAN
        Daelan Red Tiger HENCHMAN
        Boddyknock Glinckle HENCHMAN
        Tomi Grin Undergallows HENCHMAN
      Many-Starred Cloak (Enclave)
        Eltoora Sarptyl MAGIC STORE +2
        Wizard's Table - Quartz Crystal x2, Gargoyle Skull, Fire Beetle's Belly,
          Bodak's Tooth, Fenberry, Slaad's Tongue, Rakshasa's Eye
        Wizard's Chest - put components in here to create items (see Appendix C.05)
      Temple of Tyr
        Neurik (Judge) TEMPLE STORE +2
          Task: Defend Rolgan at his trial for the murder of Griff
          Gives You: Defense Council Journal
          Reward for a guilty verdict: 390XP, 100GP and Rolgan's Head is outside
          Reward for a 3 to 2 verdict: 781XP, 1000GP
          Reward for a 4 to 1 verdict: 1171XP, 1500GP
          Reward for a unanimous verdict: 1562XP, 2000GP
          Persuade: 100GP
        Edegar (Juror)
        Rolgan (Accused)
        Sergol (Keeper of the Portal)
        Divining Pool
        Igland of the Swift Sword (Prosecutor at the trial)
        Zed, Lodar (Witnesses at the trial)
        Edegar, Jevon, Averik, Dalcia, Palla (Jurors at the trial)
        Vanda (Wife of the Accused at the trial)
      Trading Post
        Husher Clay (not one of my relatives) GENERAL STORE +3
          Task: Get Star Sapphire of Layenne Cheroux
          Persuade: 100GP up front
          Reward: 400XP, 3000GP
          Persuade: 200GP
        Barun Silverblade - enhances items (see Appendix C.06)
          Gives You: Book (Barun's Catalog of Weapon and Armor Modifications)
      Mercenary Enclave
        Rolkid WEAPON STORE +2
          Task: Get Vaath's Head and Guzud's Head
          Gives You: Bounty Hunter's Writ
          Reward: 312XP, 500GP each
          Persuade: 100GP
          Task: Get Obould's Head
          Reward: 625XP, 1000GP
          Persuade: Peasant Dynasty
        Jevon (Juror)
        Zed (Witness)
      Drinking House
        Lillian Cambridge
          Task: Get Snow Globe from the enchanter Nax in Coldwood
          Reward: 937XP
          Persuade: 300GP
        Lodar (Witness) - buy him a couple of drinks to get him talking
        Averik (Juror)
        Shady Character ROGUE STORE +2
        Barkeep
        Commoner Alekos
        Commoner Dylan
      Drinking House Upstairs
        Pedestal (after getting the snow globe)
      Snow Globe (snowing)
        Hodd (Leader of the Dwarves)
          Task: Give him Broken Amulet of the Ages
          Reward: Drained Amulet of the Ages
      Snow Globe (clear skies)
        Arwyl (Leader of the Dryads)
          Task: Give her Drained Amulet of the Ages
          Reward: Amulet of the Ages (30/- Cold, Save vs Cold +5, Chapter 3 only)
      Snow Globe Cave
        Chest - Broken Amulet of the Ages
        Book Piles - Arwyl's Journal, Hodd's Journal
        Guardian White Dragon (Ma'fel'no'sei'kedeh'naar or Winter Fang)
        Chest (can only be opened once Winter Fang is dead) - Word of Power,
          1500GP, Diamond, Emerald, Ruby, Sapphire, Greenstone, Fire Agate
        Haedraline (Leader of the Word Slaves - after getting the Word of Power)
        Portal (after getting the Word of Power) to Drinking House Upstairs
    
    (3.02) Coldwood
        Delvar Vanathar
        Vaath - fight until he surrenders for 150XP
          Task: Let him go (you could always kill him as he leaves)
          Reward: 312XP, 300GP, Vaath's Head
        Chest - Blessed Dagger
    
    (3.03) Coldwood (Layenne's Tomb)
        Vampire Champion
        Vampire Victim
      Layenne's Tomb
        Chest - Succubus Stone
        Sarcophagus - Tome of Power
        Sarcophagus - Gem of Pain
        Sarcophagus - Gem of Misery
        Succubus
          Task: Get Succubus Stone, Succubus Necklace, Succubus Ring
          Reward: Opens all the locks, Courtesan Blade
        Sarcophagus - Gem of Duty, Succubus Necklace
        Bone Golem Champion
        Chest - Succubus Ring
        Sarcophagus - Gem of Honor
        Pedestal - Tablet of the Green Light, put Gem of Duty in it
        Pedestal - Tablet of the Purple Light, put Gem of Misery in it
        Pedestal - Tablet of the White Light, put Gem of Honor in it
        Pedestal - Tablet of the Green Light, put Gem of Pain in it
        Pedestal (in the centre) - Star Sapphire
    
    (3.04) Coldwood (Wizard's Circle)
        Cult Leader - Cultist Journal
      Wizard's Dungeon (Wizard Cyril Lyricus' Dungeon)
        Bookshelf - The Nature of Water Summoning
        Bookshelf - The Nature of Water Summoning, Diary Page
        Nax
          Task: Summon a water elemental to free him
          Reward: 100XP
        Corpse - Rakshasa's Eye
        Adventurer's Corpse - Slaad's Tongue
        Altar (Wizard's Lab) - put Rakshasa's Eye and Quartz Crystal in here and
          cast Dominate Person to create Staff of Command
        Chest - Quartz Crystal, Ring of Melf (Cast Melf's Acid Arrow 1/day)
        Alchemist's Apparatus - Laboratory Notes
        Summoning Pool - put Slaad's Tongue in here and cast Melf's Acid Arrow
          to summon Greater Water Elemental
        Greater Water Elemental - gives you Ring of Invisibility (you could free
          Nax instead but it is not worth it)
        Gong x4 - Use them in the order Puma, Dog, Bear, Dragon to open the door
        Pedestal - Snow Globe
    
    (3.05) Countryside
        Arrow-filled Corpse - Bag of Holding
    
    (3.06) Fort Ilkard
        Ruzon Vond
        Knight x2 - Key (but will open the gates if asked)
        Page
        Chaplain
        Subchief Arness - Arness's Head
        Messenger Corpse - Letter
      Damas' Lodge (Commander's Lodge)
        Commander Damas
          Task: Destroy the 6 catapults
          Reward: 312XP, 500GP
          Task: Get Arness's Head
          Reward: 312XP, 1000GP
          Persuade: Hearth Shield
          Either: Get Zokan Thunderer's Head
            Reward: 625XP, 1500GP
            Persuade: Axe of Dead Illusk
          Or: Get the Plague Cure from Damas
      Settlers' Barracks
        Eckel - Take Eckel's Note to his wife Galia
      Barracks (Main Barracks)
      Orc Lair (Cave)
        Guzad - fight until he surrenders for 210XP
          Task: Let him go (you could always kill him as he leaves)
          Reward: 312XP, 500GP, Guzad's Head
        Uncas - Feather of Peace
    
    (3.07) Homesteads
        Elk Tribe Warrior - Gate Key (but will open the gates if asked)
      Massacred Homestead (Destroyed Homestead)
        Chest - Homestead Journal
        Corpse - Tome of Robes
      Eckel's Homestead
        Elk Tribe Brute
        Galia
          Task: Give her Eckel's Note
          Reward: 375XP, 300GP
          Persuade: Greater Stoneskin scroll
      Eckel's Homestead Upstairs
      Elk Tribe Keep (Uthgardt Fort)
        Urn - The Ashes of Running Wolf
        Elk Tribe Shaman
        Armoire - Islegood's Complete History of Flight
        Prisoner Arden - set him free for 100XP
        Prisoner Mileene - set her free for 100XP
        Chest of Drawers - Islegood's Complete History of Horses
        Cabinet -  Islegood's Complete History of Seafaring
        Bookshelf - put Islegood's Complete History of Flight in it
        Bookshelf - put Islegood's Complete History of Seafaring in it
        Bookshelf - put Islegood's Complete History of Horses in it
        Zokan Thunderer - Zokan's Head, Uthgardt Ceremonial Spear
          Task: Get Plague Cure from Damas
          Gives You: Plague-Ridden Blankets (how kind)
          Reward: 625XP, Dreamcatcher, Uthgardt Ceremonial Spear
    
    (3.08) Ruins
        Tree
        Cult Leader - Cultist Journal
        Stones - Volcanis Oak Seed
        Altar x3 - destroy one to close the portal
      Creator Race Ruins (Cave)
        Corpse - Adventurer's Note, Translation Amulet
        Temporal Lizard
        Temporal Golem Slave - use Translation Amulet to talk
        Book Piles - Principles of Time Travel
        Book Piles - Tome of Amulet
        Sarcophagus - Tamorlyn's Song
        Old One Guardian Golem x3 (invulnerable until weakened) - Golem Key
          Bug: Once you have one key you can get it from the Divining Pool for 1GP
        Corpse - Old One Defenses, Translation Amulet
        Pool of Swirling Color - Green Gem x2, Orange Gem x2, Purple Gem x2
        Pool of Primary Colors x2 - press two colors
        Pool of Secondary Colors x2 - put a gem of the created color in each
        Old One Bodak Champion - Fairy Bottle, Bodak's Tooth
        Gong x4 - smash the Fairy Bottle on one and then play them in order
        Alchemist's Apparatus - Blue Powder x2, Red Powder x2, Yellow Powder x2
        Smoky Brazier - put powders in order Yellow, Red, Red, Blue, Blue, Yellow
        Easel - Malachite, Amethysts, Emeralds
        Door of Three - complete the three riddles of light, sound and smoke
        Balor Lord - Key
        Altar - Word of Power
        Haedraline (after getting the Word of Power)
        Portal (after getting the Word of Power) to Ruin entrance
      Creator Race Ruins Garden
        Sapphira
          Task: Plant Ultarg Seeds 10,000 years in the past
          Gives You: Time Crystal, Ultarg Seeds, Principles of Time Travel
          Reward: 350XP, Ruby x3
          Persuade: Phantasmal Killer scroll
      Creator Race Ruins Past
        Lokar (Slave Leader) - Gives you Lokar's Ring
        Chest - Time Crystal
        Bookshelf - Temple Defenses
        Old One Commander - Translation Amulet
        Old One Evoker - Temple Defenses
        Old One Champion
        Slave Worker - will weaken Old One Guardian Golem
        Chest - Top (child's toy)
      Creator Race Ruins Garden (Past)
        Morag
        Dirt and Weeds - plant Ultarg Seeds here
    
    (3.09) Moonwood
      Ixaristu (Uthgardt Golden Eagle tribe)
      Orc Lair (Cave)
        Drow Commander - Note (from King Obould)
        King Obould Many-Arrows - fight until he surrenders for 130XP
          Task: Let him go (you could always kill him as he leaves)
          Reward: 1200GP, Obould's Head
    
    (3.10) Moonwood (Caves)
      Caves
        Akulatraxas (Green Dragon)
          Task: Get Hill Giant Head
          Reward: 750XP, 1000GP, Scarab of Protection +4
        Egg Incubation Pool - Green Dragon Egg
        Chest - 1000GP, Dragon Blood
      Hill Giant Lair (Level 1)
        Hill Giant Champion
      Hill Giant Lair (Level 2)
        Hill Giant Prisoner - set her free for 150XP
        Hill Giant Prisoner - set him free for 150XP
        Fire Giant - Note (from Klauth the Terrible)
        Hill Giant Chieftain - Hill Giant Head, Notes
    
    (3.11) Spine of the World
        Cult Leader - Cultist Journal
      Caves (Cave)
        Dead body of Scylandara (Brass Dragon)
        Corpse - Tome of Ring
        Rubble - Dragon Scale
      Caves (Mysterious Cave)
        Gorgotha (Gold Dragon) - Evil+5 if you slay it
          Task: Get Head of Klauth
          Reward: 750XP, Ceremonial Uthgardt Belt
          Persuade: Ring of Protection +4
        Chest - Dragon Blood
        Egg Incubation Pool - Gold Dragon Egg
      Fire Giant Lair (Cave)
        Fire Giant Champion
        Wogar - set him free for some information
        Armoire - Brunhilda's Diary
      Fire Giant Lair (North)
        Coffin - Rags, Belladonna
        Prisoner x2 - take them with you for 100XP then they attack you
      Fire Giant Lair (East)
        King Skrogg - Ritual Book, Pass Amulet
        Fire Giant Champion
      Slaad Cavern (Deep Cave)
        Death Slaad Lord - Ritual Book
      Dragon Dungeon (Deep Cave)
        Blue Dragon - Dragon Blood
        Fountain - Dragon Sphere, Ritual Book
        Dragon Orb Pedestal - put Dragon Sphere in it after you have killed the
          Blue Dragon to get Dead Dragon Sphere
      Klauth's Lair
        Klauth the Terrible (Red Dragon) - Dragon Blood, Klauth's Head, Key
          Task: Get a dragon egg
          Reward: Key
          Task: Give him a Dragon Sphere
          Reward: 5000GP (if it is a Dead Dragon Sphere he will be badly wounded)
        Chest (after killing Klauth) - Red Dragon Armor, Horrid Wilting Scroll,
          Time Stop Scroll, Heal Potion x3
        Chest (after killing Klauth) - 4500GP
        Chest - Word of Power
        Haedraline (after getting the Word of Power)
        Portal (after getting the Word of Power) to Fire Giant Lair Cave Entrance
    
    ==============================================================================
    
    (4) CHAPTER 4 - The Final Battle
    
      (4.01)
        |
      (4.02) (4.03)
    
    (4.01) City Core
        Nyatar DRUID STORE +3
      Castle Never (Castle NeverWinter)
        Nasher Alagondar
        Aarin Gend
      Castle Never Dungeon
        Haedraline
          Task: Get Word of Power
          Reward: 2000XP
          Task: Enter the Source Stone and kill Morag
        Aribeth (if you let her surrender in Maugrim's Sanctuary)
      Castle Caverns
        Master Ford
        Esmerelda, Cletus
        Word of Power Pedestal - put the final Word of Power in it
        Source Stone Entrance
      Hall of Justice
        Reverend Judge Oleff Uskar TEMPLE STORE +3
        Sergol (Keeper of the Portal)
        Divining Pool
        Korynth Joriin, Ilse Starr, Enoch Tonn
        Sinjin Di'ren, Disil Guin, Perigor Schwa
        Nurse Rae, Nurse Thessaly
      Sanatorium
        Nurse Tansey, Nurse Emily
      Apse
      Cloaktower (Cloak Tower)
        Eltoora Sarptyl MAGIC STORE +3
      Shining Knight Arms & Armor
        Durga WEAPON STORE +3
      Trade of Blades
        Captain Trancar (Militia Battalion Commander)
          Task: Destroy 3 catapults
          Reward: 500XP
          Task: Kill 2 Arcane Brotherhood wizards
          Reward: 500XP
      Moonstone Mask
        Ophala Cheldarstorm - ROGUE STORE +2
        Tanith
        Luce
          Task: Rescue her sister Leesa
          Reward: 500XP, Cloak of Protection +4 (Good+10 if you let her keep it)
        Tamora
        Theren Mirniman, Vale Reyer, Goran Jalana, Chani Waynolt
    
    (4.02) War Zone
        Gate Guard
        Leesa
        Luskan Captain - Note
        Siege Golem
        Catapult x3 - destroy it for 320XP
        Half-Dragon Baalor
        Portal to Maugrim's Sanctuary (after killing Half-Dragon Baalor)
      Old Man's Home
        Asgard
        Bookshelf - Secret Exit
      Abandoned House
        Luskan Animal Handler
        Trained Umber Hulks
      Wizard's Chantry
        Balor Lord
        Luskan Wizard - kill him for 520XP
      Wizard's Chantry
        Balor Lord
        Luskan Wizard - kill him for 520XP
      Luskan Guardhouse
        Door to Strange Courtyard
      Maugrim's Sanctuary
        Aribeth - fight her until she yields then send her to Nasher for 500XP
        Maugrim Korothir
        Chest - Word of Power, Maugrim's Journal
    
    (4.03) Source Stone
      Source Stone Sanctuary
        Asheera of the Shining Order (from Sahaladar on Azallah) - gives you
          Asheera's Amulet (AC Natural+3 vs Reptilian, Immunity 25% Electrical,
          Immunity 25% Fire, SR 14)
        Lizardman Chieftain - Double Axe +1
      Source Stone Guardian Lair
        Corrupted Copper Dragon - Dragon Blood, Guardian Key
        Corrupted Silver Dragon - Dragon Blood, Guardian Key
      Source Stone Inner Sanctum
        Old One Cleric - Key
        Morag's Hand - Sonic Short Sword +2, Electrical Short Sword +2
        Morag's Hand - Fire Greataxe +2
        Statue
        Protector Against Flame
        Protector Against the Storm
        Protector Against the Spear
        Protector Against Frost
        Protector Against the Lessers
        Protector Against the Sword
        Protector Against the Mace
        Protector Against Venom
        Morag, Queen of the Old Ones, High Priestess of the Creator Race -
          kill her for 2000XP
      Astral Pocket
        Haedraline
                                    -- THE END --
    
      Total Experience: 155,553XP
    
      You can do better depending on your class and alignment.
    
    ==============================================================================
    = Shadows of Undrentide ======================================================
    ==============================================================================
    
    (5) XP1 CHAPTER 1 - The Missing Artifacts
    
      (5.01)-(5.02) (5.05)
               |      |
                ----(5.03)-(5.04)
                      |
                    (5.06)
    
    (5.01) Hilltop West (Silver Marches)
        Dog
          Task: Find out where Bethsheva buried the Ring of the Wolf
          Reward: 50XP (or you can take the ring for yourself)
        Chicken
        Frozen Chicken (Petrified)
        Water Trough - Amethyst (after speaking to a chicken)
        Hilltop Guard
        Piper
          Task: Get Piper's Sword (Longsword -1, -2 dmg) from Fiona
          Reward: He stops his preaching
        Pile of Stones - Ring of the Wolf (after speaking to Bethsheva)
      Drogan's Home - Apprentices' Quarters
        Your Footlocker - Journal, Mystra's Hand, Focus Crystal, 50GP
        Mischa's Footlocker - Practice Sword (Greatsword -2 dmg),
        Xanos's Footlocker - Wand of Acid, Mage Armor Scroll, Scare scroll
          (no Chaotic+1 if Xanos is with you)
        Dorna's Footlocker - Minor Sonic Trap Kit, Thieves' Tools +1
          (no Chaotic+1 if Dorna is with you)
        Mysterious Footlocker - Empty Bottle, Fish, Rags, Top, Daze, Light scroll
        Drogan's Crystal Table - put a Quartz Crystal and any two of Phenalope,
          Aventurine, Amethyst, Fluorspar on the table to create a Focus Crystal
        The Grinder - creates items (see Appendix C.07)
        Weapon Rack - Eyes of the Eagle
        Miscellaneous Supply Chest - Gargoyle Skull, Slaad's Tongue, Empty Bottle
          Quartz Crystal, Adventurine
        Medical Supplies Chest
      Drogan's Home - Main Floor
        Master Drogan Droganson
          Task: Return The Tower Statue
          Gives You: 300XP
          Reward: 750XP, 2000XP, The Tower Crystal (Mythallar)
          Task: Find The Mummified Hand, The Dragon's Tooth, The Mask
          Reward: 750XP, Lawful+3 each (Chaotic+3 for items you don't return)
        Ayala Windspear
          Task: Get Tressym Tongue, Charcoal, Helmthorn Berries
          Reward: 300XP
        Mischa Waymeet
        Dorna Trapspringer HENCHMAN
        Xanos Messarmos HENCHMAN
        Drogan's Walking Stick
        Crate - Belladonna, Empty Bottle, Meat
        Crate - Garlic, Fish
        Divining Pool
      Drogan's Home - Laboratory
        Riisi (Drogan's Faerie Dragon familiar)
          Task: Answer three riddles
          Reward: 50XP each, Room Key, 3x Focus Crystal, Scare Scroll, 50XP
      Drogan's Barn
      House
      House
        Toman Bross - gets kicked out
        Szaren (once enclave is set up) STORE - tells you that a kobold craftsman
            could make something with The Dragon's Tooth, also buys items
          The Dragon's Tooth - 500GP (Persuade 700GP)
          Dragon Egg - 700GP or Szaren's Cloak
          The Mummified Hand - 1000GP
          The Mask - 1000GP (Persuade 1200GP)
          Kill him: Ventrue's Rod of Majesty
        Thayvian Slave
      House
      Community Hall
        Haniah Dales
          Task: Get Piper to stop preaching
          Reward: 200XP, 60GP
        Mayor Veraunt Shuttlescomb
        Badly Wounded Commoner
          Task: Heal them
          Reward: 25XP, Good+1
        Gilford (Priest of Ilmater) SoU STORE
          Task: Donate 10GP and 100GP
          Reward: Good+3 and Good+10
        Alter to Ilmater
      The Smith
        Fiona SoU STORE - buys items
          Horns of the Shadow (Magical Antlers) - 100GP (Persuade 150GP)
            or pay 1000GP (Persuade 500GP) for her to make Shadow Helm
          Kill her: Evil+3, Chaotic+3, Fist of the North
      Herbalist
        Farghan SoU STORE
          Gives You: Tressym Tongue, Pieces of Charcoal
          Persuade: 100GP, Chaotic+3
        Bethsheva (Winter Wolf)
      The Bubbling Cauldron
        Old Man
        Lodar the Tavernmaster
          Task: Save Mara the Cook
          Reward: Good+3 or 50GP or Evil+1, 100GP or persuade for 100GP
        Hurc (Kobold)
          Option 1: Trade yourself for Mara the Cook and let the kobolds be killed
          Reward: Good+3, 150XP
          Option 2: Trade yourself for Mara the Cook and let the kobolds go
          Reward: Good+3, Lawful+7, 100XP
          Note: You can still kill the kobolds as they leave
          Option 3: Help the Kobolds Escape
          Reward: Evil+7, Hurc's Dagger (Vampiric+1)
        Mara the Cook
        Cookpot - Helmthorn Berries
    
    (5.02) Hilltop East
        Birgen & Furten
        Torias SoU STORE
        Katriana Dorovnia
          Task: Find Fortune Cards
          Reward: Fortune Teller's Key
        Injured Halfling
          Task: Heal them
          Reward: Good+1
        Szaren (Thayvian Red Wizard for Lady Dmitra Flass, Tharchion of Eltabbar)
          Task: Ask the Mayor to let him set up an enclave
          Reward: 200XP, 100GP
          Persuade: 10GP
        Nora Blake
          Task: Save her baby
          Reward: 200XP, Good+2 (Nora's Wedding Ring, Evil+3, Chaotic+3)
          Task: Give her 10GP or 50GP
          Reward: Good+3 or Good+7
      Blake House - Main Floor
        Adam Blake's Corpse
      Blake House - Top Floor
        Kobold Footpad
          Task: Hand over a gem
          Reward: Baby (Tynan Blake)
          Tip: Keep the Baby for HotU
      House
      The Old Farm
        Mold Covered Crate - Green Spores, Quartz Crystal
      The Old Farm - Cellar
        Kobold - Fortune Cards
      Fortune Teller's Caravan
        Daschnaya
          Task: Give her Fortune Cards
          Reward: 200XP, Good+3 and a reading or 200XP, Evil+1, 150GP
      Gate Captain
        Kill him: Evil+3, Chaotic+3, Crusader's Blade, Hilltop Guard Helmet
    
    (5.03) Hilltop Foothills
        Ferran Valiantheart (Elf Arcane Archer)
          Task: Get Horns of the Shadow (or take them to Fiona)
          Reward: 300XP, Good+7 or Valiantheart Longbow
          Kill him: Amulet of Natural Armor +1, Ice Arrow
        Deekin Scalesinger (Kobold) - meet him in Blumberg
        Nathan Hurst
          Task: Rescue Becka
          Reward: 150XP, Amulet of Natural Armor +1
          Kill him: Evil+3, Chaotic+3, Gloves of Discipline
        Brown Bear (Near Death)
          Task: Remove the Mild Poison Arrow
          Reward: 100XP, Good+2, Bears are friendly
          Note: You only get 25XP if you heal the bear
        Shadow Hart (Stag) - Horns of the Shadow, Heart of the Shadow
          Task: Warn it of the hunter
          Reward: 200XP, Good+2
      Hurst Farm
        Toli Hurst
        Farm Hand
          Task: Get him fired
          Reward: Lawful+1
      Rumgut's Cave
        Rumgut (Hill Giant) - Rumgut's Key, Gloves of Concentration, Large Box
          Task: Either kill him, poison him, get him drunk or escape from the cage
        Debris - Rumgut's Key (if you poison him or get him drunk)
        Becka Hurst
          Task: Give her Choking Powder to put in Rumgut's food
          Reward: Evil+5
        Pile of Stones - crawl through to escape from the cage
        Cookpot - Fenberry
        Cookpot - Fenberry
      Elven Crypt - Upper Level
        Bats - will give you info
        Scribed Pillar
        Elven Statue
          Task: Pray faithfully with a sword in your hand
          Reward: Healed
        Pedestal - Cloak of Ascalhorn, 50XP for passing the test
        Chest (Paladin): Valiant Plate, Valiant Defender, Valiant Helm
      Elven Crypt - Lower Level
        Spirit of Nilmaldor (Knight-Gallant of Ascalhorn)
          Task: Kill all the spiders
          Reward: 100XP, Elven Hall of Trials Key, tells you about a secret door
          Kill him: Evil+3, Chaotic+3, Longsword +1
        Sarcophagus - Longbow +1, Gold Ring, Elven Hall of Trials Key
        Cocoon - Cloak of Elvenkind
        Cocoon - Gloves of Animal Handling
        Spider Egg Sacs
        Spirit (Isande)
          Task: Find Ancient Sword
          Reward: 50XP, Sapphire or Potion of Speed or Amulet of Cold Resistance
        Bones (near Isande) - Kilrav's Ring
        Sarcophagus - Wondrous Gloves
        Corpse (Skeletal Remains) - Ancient Sword
        Weapon Rack - Longbow +1
        Chest - Elven Trap Protective Helmet
        Floor Lever - arm gas for 100XP
        Urko (Kobold) - The Mummified Hand of lich Belpheron, Ice Grinder
        Kipper & Yazka (Kobolds)
        Pressure Plate - active gas trap
    
    (5.04) Blumberg
        Dying Man
          Task: Get him to drink a healing potion
          Reward: Good+1
      Deekin's Shop
        Deekin Scalesinger - talk to him for lots of info
          Task: Get Stuffed Doll from Tymofarrar
          Reward: The Tower Statue
          Note: if you kill Tymofarrar, Deekin will meet you outside the cave
    
    (5.05) Nether Mountains
        Farmhand (once fired from Hurst Farm) - Frost Bringer
      Cave (Orcs)
        Orc Chieftain - Eliak's Vengeance
      Kobold Caves
        Crate - Leather Armor +1
        Ranged Weapon Rack - Shortbow +1
        Floor Levers - pull them in the order Red Circle, Black & White Square,
          Blue & White Arrows, Yellow Square
        Kobold Commoners
        Crate - Small Shield +1
        Kobold Warden - Rusty Key, Gloves of the Yellow Rose +1
        Master Jumper Klumph (Kobold)
          Task: Get Rod of Ruler
          Reward: 200XP, unblocks passage
        Kobold Shaman - Ring of Fortitude +1
        Chest - Gloves of Appraisal
        Chief Arzig (Kobold) - Rod of Ruler, Ring of Protection +1, Diamond
      Dragon Caves
        Klonk "The Freezer" (Ice Hound Kobald) - Klonk's Ice Blade
        Ox's
          Option 1: Use them to stampede the ice hound kobolds
          Reward: 200XP
          Option 2: Attack them while they are in the pen
          Reward: 200XP (and a tough fight)
        Tymofarrar (White Dragon)
          Task: Kill J'Nah
          Gives You: Flask of Powder, Stone Key
          Reward: 750XP, Stuffed Doll and either 500GP, Boots of Striding +1 or
            200XP, Good+5 or The Mask
          Note: if you don't choose The Mask it will cost 500GP (Persuade 300GP)
          Kill him: 500GP, The Mask, Dragon Blood, Tymofarrar's Head
        Chest - 600GP, Lesser Gauntlets of Ogre Power, Wand of Negative Energy,
          Fochluchan Bandore
        Chest - 600GP, Nymph Cloak +1, Ring of Resistance +1
        Chest - Horn of Blasting, Bigby's Interposing Hand Scroll,
        Square Shaped Rock - use Stone Key to exit
    
    (5.06) High Forest
        Crate - Boots of Reflexes
      Cave (Cave Bear Den)
        Bones - Large Shield +1
        Coffin - Belt of Shimmering
      Cave (Bandit Lair)
        Bandit Chief - Chainmail +1, Katana of the North
        Chest - 300GP, Ring of Animal Friendship
        Chest - 200GP, Silver Key, Ring of Scholars, Garg's Book
      Cave (Dragon Hatchery)
        Debris - Gloves of the Minstrel
        Treasure - Dragon Egg
      The Hermit's Home (Small Manor Home)
        Hermit SoU STORE - also buys items
          Dragon Egg - 700GP
          The Mummified Hand - 500GP
          The Mask - 700GP (Persuade 1000GP)
          The Dragon's Tooth - 500GP (Persuade 700GP)
        Recharger - recharges magic items for 100GP per charge
        Book Piles - The Alchemist's Cookbook
      Gnoll Caves
        Gong - when rung 4 extra gnolls appear in each side passage
        Glendir (Fiona's Brother)
          Task: Help him escape
          Reward: 100XP
          Persuade: 100GP from Fiona
        Crate - Cage Key
        Beastmaster (Gnoll) - Beastmaster's Horn
        Black Bear
          Task: Kill it or put it down
          Reward: Evil+1 or Good+3
        Goblin Wizard - Bracers of Armor +1, Dagger +1, Wand of Lesser Summoning
        Chest - Wand of Missiles
        Book Piles - Ancient Tome
        Gnoll Warrior - Slave Den Key
        Slaves
          Task: Set them free
          Reward: 200XP (Good+3 if you give them 100GP)
        Warden (Gnoll) - Gnoll Jail Key
        Nafeeli (Kobold)
          Option 1: Persuade them to fight the gnolls
          Reward: 200XP
          Option 2: Justice for Hilltop
          Reward: Lawful+3
        Chief Gishnak (Gnoll) - can be asked to fight J'Nah
          Gives You: Gnoll Chieftain's Key
          Kill him: Flesh Ripper, Amulet of Cold Resistance,
            Boots of the Sun Soul +1
        Chest: Arrow +1
        Chest: Shortbow +1
        Chest: Gloves of the Rogue
      Underground Ruins (Netherese Ruins)
        Goblin Bones - Goblin Note
        Floor Lever - Opens each door in turn and makes that passage safe
        Magical Pool - Put Magical Token into the pool and press a symbol
          Flame - Brazier of Fire (Summon Fire Elemental)
          Raindrop - Bowl of Commanding Water Elementals (Summon Water Elemental)
          Stone - Stone of Controlling Earth Elementals (Summon Earth Elemental)
          Whirlwind - Censer of Air (Summon Air Elemental)
          All (Both Tokens) - Robe of Elemental Resistance
        Chest - Potion of Protection from Elements
        The Waters of Wisdom - Cast Flare to create Magical Token
        The Fires of Knowledge - Cast Ray of Frost to create Magical Token
        Column of Air - Cast Acid Splash to create Magical Token
        Shower of Earth - Cast Electric Jolt to create Magical Token
        Water Elemental
        Fire Elemental
        Air Elemental
        Earth Elemental
          Task: Kill all 4 elementals
          Reward: 300XP, Magical Token
      Ancient Hall
        J'Nah (Daemonfey)
          Task: Kill Tymofarrar
          Gives You: Phylactery of Ice
          Persuade: 100GP up front
          Kill her: Boots of Hardiness +1, Amulet of Will +1, The Dragon's Tooth,
            Staff of Power
        Desk - J'Nah's Journal
        Azith - cast a spell on it to be teleported to the cave entrance
        Book Piles - The Tale of Rusty McFinger
    
      Tip: Before starting the next chapter sell any quest items eg Focus Crystals
      as they are removed from your inventory.
      Tip: Only the henchman in your service will be imported into the next
      chapter. The other one will loose any items and your custom training.
    
    ==============================================================================
    
    (6) XP1 INTERLUDE - Identifying the Crystal
    
                    (6.04)
                      |
      (6.01) (6.02) (6.03)
    
      Tip: Recruit Deekin as he adds something to most conversations.
    
    (6.01) Anauroch Night Camp
        Katriana Dorovnia SoU STORE
          Task: Find Zidan
          Reward: 1000XP, Good+3
          Persuade: 800GP
        Torias SoU STORE
        Furten & Birgen
        Zidan (Bedine Tribesman)
        Dorna Trapspringer HENCHMAN
        Xanos Messarmos HENCHMAN
        Deekin Scalesinger HENCHMAN
      Fortune Teller's Caravan
        Daschnaya SoU STORE
        Divining Pool
      Underground Tunnel
        Stinger - Stinger Poison Gland
      Stinger Caves
        Stinger Archer - Stinger Poison Gland, Poison Arrow
        Manticore - Diamond
        Half Plate +1
        Stinger Archer - Stinger Poison Gland, Longbow +1, Acid Arrow
        Chest - Aurumvorax Armor, Wand of Lightning
        Chest - Amulet of Health, Boots of Elvenkind
        Stinger Officer - Stinger Poison Gland, Talona's Strike
      Stinger Caves - Temple
        Stinger High Priest - Dire Mace +1, Ring of Resistance +1
        Zidan
          Task: Destroy the Altar to free him
          Reward: Good+3 or 250GP, Evil+1 or 250GP, Ring of Cyan, Evil+3
        Treasure - 211GP
        Urn - 333GP
        Corpse - 98GP
        Corpse - Gold Necklace, Gold Ring x2
        Portal - to Underground Tunnel
    
    (6.02) Oasis of the Green Palm
        Katriana Dorovnia SoU STORE
          Task: Get water
          Reward: 1000XP
        Torias SoU STORE
        Furten & Birgen
        Zidan
        Dorna Trapspringer HENCHMAN
        Xanos Messarmos HENCHMAN
        Deekin Scalesinger HENCHMAN
        Ali Ibn-Musud
      Fortune Teller's Caravan
        Daschnaya SoU STORE
        Divining Pool
      Catacomb of Al-Rashid
        Statue x4 - kill them
        Rune Stone x7 - make an X for 200XP
        Sarcophagus - Desert's Fury
          Morningstar - Barbarian, Bard, Cleric, Fighter, Paladin, Ranger, Rogue
          Scimitar - Druid
          Kama - Monk
          Magic Staff - Sorcerer, Wizard
      Tomb of Kel-Garas
        Zombie Lord - Chainmail +2, Longsword +1, Lens of Detection
        Sarcophagus (Zephid) - Gloves of the Long Death +3
        Sarcophagus (Amadus) - Helmet of Discharge
        Sarcophagus (Isiraal) - Monk's Belt
        Sarcophagus (Que-mish) - Small Shield +2
        Kel-Garas (Priest of Jergal)
        Door blocked by rocks - if you are a Paladin the rocks will disappear
        Headstone - Elders of the order of the Divine Fist
        Sarcophagus (Kassal)
        Sarcophagus (Ra-Matul)
        Sarcophagus (Ishkil)
        Sarcophagus (Jeb)
        Master Zaar - Boots of Hardiness +1
        Corpse - Holy Avenger
        Floor Lever - pulling these five times will delay the fireballs
        Skeleton Blackguard - Blackguard Armor, Blackguard Helmet, Greatsword +1
        Chest - Fire Arrow, Fire Bolt, Fire Bullet
        Treasure - 97GP
        Treasure - 68GP
        Chest - Boots of Tumbling
        Chest - Chainmail +1
        Chest - Morningstar +1
        Chest - 798GP, Lantern of Revealing, Gold Necklace, Gold Ring x2, Emerald,
          3x Sapphire, Heal, Cat's Grace, Speed, Invisibility Potions
      Tomb of Kel-Garas - Inner Catacombs
        Statue of Jergal - Ruby x2
        Altar
          Task: Pray faithfully
          Reward: Healed but Evil+5 if you are Good
        Chest - Animate Dead, Control Undead, Enveration, Negative Energy Burst,
          Negative Energy Ray, Circle of Doom Scrolls
        Chest - Clarity, Bull's Strength, Endurance, Lore, Owl's Wisdom Potions
        Kel-Garas - Rod of Blight
        Chest - 2919GP, Silver Necklace, Glittering Necklace, 3x Topaz
        Chest - 2778GP, Healers Kit +6, Diamond x2
        Tomb - Periapt of Wisdom+2, Cloak of Protection+1, Scythe+2, Gold Ring x2
      House of the Morninglord
        Urn - 3x Holy Water
        Urn - Amulet of Will +4
        Kel-Garas - you can make a deal with him (unless you are a Paladin)
          Task: Give Kel-Garas Rod of Blight and kill Ali Ibn-Musud
          Gives You: Sacrificial Blade
          Reward: Evil+13, Chaotic+13
        Altar
          Task: Place Rod of Blight on Altar to Lathander
          Reward: 1000XP, Rod of Dawn, destroys Kel-Garas
          Task: Place Sacrificial Blade on Altar to Lathander
          Reward: Jergal's Claw, detroys Altar
    
    (6.03) Ao Encampment
        Katriana Dorovnia SoU STORE
        Torias SoU STORE
          Task: Get Wine of Ao or get him to give up drink
          Reward: 500XP and Amulet of Natural Armor +2 or Good+7
        Furten & Birgen
        Zidan
        Dorna Trapspringer HENCHMAN
        Xanos Messarmos HENCHMAN
        Deekin Scalesinger HENCHMAN
        Musharak (Hobgoblin) SoU STORE
          Task: Ask him to aquire an item for 100GP
          Reward: Calian Belt for 40000GP
          Task: Get wine supply offer from Minister of Ao
          Reward: 2000GP (and trick them for Musharak's Idol, Chaotic+3)
            sells Wine of Ao for 200GP (Persuade 150GP)
        Marketplace Guard Ludo (Hobgoblin)
        Jasmeena (Druid)
        Leopard (Jasmeena's Animal Companion)
      Fortune Teller's Caravan
        Daschnaya SoU STORE
        Divining Pool
      Temple of Ao
        Garrick Halassar
          Task: Heal him
          Reward: 50GP, Good+1
        Valana
          Task: Offer advice
          Reward: 1000XP (and ask her to make penance for 480GP, Evil+3)
        Minister of Ao
          Task: Take test of wisdom (any answer will do)
          Reward: A gift from one of the Worshippers of Ao
          Task: Complete wine supply deal with Musharak
          Reward: 1000XP
        Telnix (Worshipper of Ao)
          Task: Tell him that he understands your apathy
          Reward: Cloak of Ao
          Note: If you turn him down you can get both the other two gifts
        Rifkin (Worshipper of Ao)
          Task: Tell him you are not Ao and that he should not wound himself
          Reward: Lawful+1, Good+1, Amulet of Natural Armor +3
        Talissica (Worshipper of Ao)
          Task: Tell her you are not Ao
          Reward: Lawful+1, Ring of Protection +3
        Sturdy Temple - Wine of Ao, Chaotic +3
    
    (6.04) Valley of Winds
        Worker (near death)
          Task: Heal him
          Reward: Good+1
      Excavated Ruins
        Pull Chain - pull it 3 times then Rubble containing 1GP falls on you
        Sarcophagus - Dragon Blood
        Green Slaad - Cloak of Arachnida, Healer's Kit +10
        Spell Orb
          Task: Cast 3 chosen defensive spells on it
          Reward: 300XP, Spellstaff (Casts all 3 chosen spells 1/day)
        Armor Stand - Netherese Axe
        Sarcophagus - Fairy Dust
        Pull Chain - Belt of Hill Giant Strength
        Shield Guardian - Silver Ring, Amethyst
        Skeleton - Ointment of Stone to Flesh, Necklace of Fireballs,
          Ring of Magic Defences
        Sphinx Statue (Myrixamophit)
          Task: Use Ointment of Stone to Flesh and answer three riddles
          Reward: 500XP
        Strange Machine - 300XP, Power Stone (see Appendix C.08)
        Formian Myrmarch - Deadly Sonic Trap
        Rubble - Rat runs off with Diamond
          Bug: If you have a Diamond in your inventory you loose it as well
        Minogon
        Sarcophagus - Large Shield +2
        Sarcophagus - Ruby
        Sarcophagus - Composite Longbow +2
        Gray Slaad - Boots of Striding +2
        Drogan Droganson
          Task: Activate Portal
          Reward: 500XP
        Crystal Ball - shows you which Pillar is next
      Formian Hive (A Crevice)
        Formian Queen
          Task: Agree to let them help you fight the Slaad
          Reward: Formian Crystal (Summon Formian Myrmarch)
      Netherese Ruin
        Hooded Figure (Heurodis, Sorceress of Lich Belpheron, Daughter of Medusae)
    
    ==============================================================================
    
    (7) XP1 CHAPTER 2 - The Lost City of Undrentide, Flying City of Netheril
      Asabi Camp
        Ashtara, Asabi Merchant Prince SoU STORE
          Task: Destroy 10 Guardian Golems
          Gives You: Scarab Key
          Reward: 1500XP and 150XP each (249XP if you use Golem-Maker's Ring)
        Crumbling Bookcase - 200XP, Kabberbacky's Guide to Mythals
        Shrub - Branch of the Giving
      East Fragment
        The Great Library sign (500XP)
      North Fragment
        Crypt Tower sign (500XP)
        Stone Butler (Golem Emporium) - Stone Key
        Sarcophagus - 1000XP, Golem-Maker's Ring
      West Fragment
        Arcanists' Tower sign (500XP)
        Wishing Well - Gem of Brightness
        Wishing Well - Gem of Seeing
      The Great Library
        Crumbling Bookcase - 300XP, Temple of the Winds: Rites and Rituals
        Bones - Golden Chalice of Lathander
        Crumbling Bookcase - Rod of Resurrection
        "The Beggar's Love" - 200XP
          Task: Rewrite the ending
          Reward: 249XP
        An Empty Tome "To Catch the Wind"
          Task: Get Pen and Inkwell and write one of four stories
          Reward: 700XP
      Library - The smell of wildflowers reminded him of her...
        William Rey
        Bones - Greenleaf
      Library - The temple smelled of blood and sulfur...
        Jendra Gallendt's Corpse
        Grand Matron - 350XP, Pen, Shining Light of Lathander
        "On the Nature of Hell" - 200XP
      Library - And in the depths of hell, he was endlessly tormented...
        Succubus - Nymph Cloak +5
        Karsus the Archwizard of Netheril - talk to him for 350XP, Inkwell
          Kill him: Staff of Defense
        Impaled Corpse - Greater Amulet of Health
        "The Confessions of Karsus" - 200XP
      Library - Sunlight streamed into the long-dark temple...
        Sir William Rey
          Task: Ask him to help you fight The Wise Wind
          Reward: 249XP
        Jendra Gallendt
        "On the Nature of Hell"
          Task: Rewrite the ending
          Reward: 249XP
      Library - And from the depths of hell, he rose forgiven...
        Archangel
          Task: Ask for Karsus the Archwizard to help you fight The Wise Wind
          Reward: 249XP
      Library - Along a storm-lashed coast, I spung my trap upon the Wise Wind...
        Sir William Rey, Karsus the Archwizard (if you asked for their help)
        Chest - Ruby, Emerald x2, Diamond x3, Fire Opal x2, Sapphire x4
        The Wise Wind - 1500XP, The Wise Wind
      Library - Amidst a raging blizzard, I spung my trap upon the Wise Wind...
        Sir William Rey, Karsus the Archwizard (if you asked for their help)
        The Wise Wind - 1500XP, The Wise Wind
      Library - Beside a calm oasis, I spung my trap upon the Wise Wind...
        Sir William Rey, Karsus the Archwizard (if you asked for their help)
        The Wise Wind - 1500XP, The Wise Wind
      Library - In a darkend wood, I spung my trap upon the Wise Wind...
        Sir William Rey, Karsus the Archwizard (if you asked for their help)
        Dire Bear
        The Wise Wind - 1500XP, The Wise Wind
      Crypt Tower - 1st Floor
        Dread Sarcophagus - destroy for 100XP and stop more Disturbed appearing
        Dread Sarcophagus - Armor of Command, Arrow of the Vampire
        Dread Sarcophagus - Crypt Key, Boots of the Sun Soul +4
      Crypt Tower - 2nd Floor
        Floor Lever - unlocks the gate
        Shadow Robe
        Aslyferund Elven Chain
        Pixie Lance
        Mithral Shield
        Gate - 500XP when opened
      Crypt Tower - 3rd Floor
        Skeletal Archer - Longarm
        Door - 100XP for each side room entered
        Skeleton Chiefton - Greatsword +1
        Throne - if the throne is of your alignment it will cast Heal and raise
          your STR and INT by 3, the other thrones will cast Harm.
        Gate - 500XP when opened
      Crypt Tower - Hall of the Dead Wind
        The Dead Wind - 1500XP, The Dead Wind
      Arcanists' Tower - 1st Floor
        Dagget Filth
      Arcanists' Tower - 2nd Floor
        Shadow Portal - takes you to the Plane of Shadow
      Plane of Shadow
        Weapon Rack - Shadow Sword
        Armor Rack - Shadovar Armor
      Arcanists' Tower - High Arcanist's Chamber
        Chest - 500XP, Portable Door
      Plane of Shadow - Lair of the Shadow Lich
        Shadow Lich - 1500XP, The Dark Wind, Robe of Vecna
        Shadow Servant SoU STORE (500XP)
      Temple of the Winds - Outer Sanctum (500XP)
        Ark of the Three Winds
          Task: Place The Wise Wind, The Dead Wind and The Dark Wind inside
          Reward: 500XP, opens Temple of Winds seal
      Temple of the Winds - 1st Floor
        Chest - Chainmail of Speed
        Chest - Kumakawa
        Chest - Squire's Defense
        Chest - Red Dragon Armor
        Temple Door - kill all four horrors for 100XP each to activate
      Temple of the Winds - 2nd Floor
        Bloodied Altar - Harp of Charming, Shank of Meat
        Bloodied Altar - Scarab of Protection +5, Shank of Meat
        Bloodied Altar (empty)
          Task: Place Shank of Meat on Altar
          Reward: 249XP, distract the two headed beast
        Stone Door - pull North Lever, East Lever, South Lever and West Lever for
          100XP each to open the door
      Temple of the Winds - Chamber of the Mythallar
        Heurodis - talk to her for 300XP
        Mythallar - destroy the one that is glowing for 600XP
    
                                -- THE END (for now) --
    
      Total Experience: 94,729XP
    
    ==============================================================================
    = Hordes of the Underdark ====================================================
    ==============================================================================
    
    (8) XP2 CHAPTER 1 - Descent into Undermountain
    
    Note: Characters less than level 12 are leveled up to 15.
    
    (8.01) Waterdeep "City of Splendours"
        Dog - Leather Hide
      Yawning Portal (Inn) - Main Room
        Durnan (Innkeeper)
        Mhaere (Paladin of Tyr, Durnan's Wife)
        Glim Folkor (Gnome), LaFontaine, Parley
        Grayban (Half-Orc)
        White Thesta (Cleric of Sune)
        Cook, Frinli Hinkille (Halfling), Merin Falle (Halfling)
        Deekin Scalesinger HENCHMAN
        Crate - Leather Hide
        Drow Priestess (7229XP for a L12 Character)
        Drow Elite Soldier x2 (4409XP each for a L12 Character)
      Yawning Portal - Makeshift Shelter
        Daelan Red Tiger
        Linu La'neral
        Sharwyn
        Tomi Undergallows
        Parley (Elf Druid from Vaasa)
          Task: Ask her about Faragati and why she came to the city
          Reward: Casts Bull's Strength on you
        Drezzy (Dwarf)
      Yawning Portal - Second Floor
        Starting Items - Yawning Portal Dagger, Relic of the Reaper, Rogue Stone,
          Worn Book "Shadows of Undrentide by D. Scalesinger"
        Drow Thief - Drow Dagger, Lesser Ioun Stone: Blue, Average Sonic Trap Kit
        Tamsil (Durnan's Daughter)
        Small Dirty Bag - Rogue Stone x4, 3000GP, History of the Creator Races
        Ranged Weapons Rack - Dart +2, Shuriken +2, Throwing Axe +2, Bullet +1,
          Arrow +1, Bolt +1, Sling +2, Light Crossbow +2, Shortbow +2, Longbow +2
        Miscellaneous Equipment - Boots of Reflexes +2, Gloves of the Hin Fist +2,
          Amulet of Natural Armor +1, Average Gas Trap Kit, Ring of Resistance +1,
          Potion of Fox's Cunning, Thieves' Tools +10, Minor Acid Splash Trap Kit,
          Potion of Cure Critical Wounds x3, Potion of Endurance, Potion of Speed,
          Belt of Agility +2, Ring of Protection +2, Potion of Clarity x3, Ale,
          Healer's Kit +3 x3, Potion of Barkskin, Inventory Note
        Weapon Rack - Short Sword +2, Alchemist's Fire, Acid Flask
        Armor Stand - Chainmail +2
        Tanarell (Paladin)
          Task: Ask him to tell you about Undermountain
          Reward: 650XP
        Cyphus Ordinae (Half-Elf Monk of the Guarded Mind Order)
      Yawning Portal - Well Room
        Durnan
          Persuade: 500GP
          Task: Give him information from Grovel
          Persuade: 3000GP + Levelx1000GP
          Task: Give him information from Berger
          Persuade: 3000GP + Levelx1000GP
          Task: Give him information from Nathyrra
          Reward: 3000GP + Levelx1000GP or Good+3
        White Thesta HotU STORE
          Gives You: Rod of Resurrection
        The Well
      Argali's Arms
        Argali Silth (Halfling) HotU STORE
        Blacksmith (Dwarf) HotU STORE
        Weapon Rack - Pickpocket weapon +3
      Magic Shoppe (Little Musings)
        Sobrey (Mage) HotU STORE
        Alchemist's Apparatus - Pickpocket weapon +3 and a potion
        Telescope - look into it to see the fight in the University District
        Pedestal - give it a gold piece to hear about the Cursed Dirt
      Shop
      Shop
        Weapon Rack - Longarm
    
    (8.02) Undermountain Level 1
      Entry Chamber
        Pull Rope
        Cowardly Goblin (Grovel)
          Task: send him up the well then get him a job
          Reward: Good+3
        Skeleton Chieftan - Large Bone
      Central
        Bones - Lesser Spell Breach
        Sharwyn (Dead) HENCHMAN
          Task: Resurrect her
          Reward: 1000XP
        Mace +3
        Floor Levers x4 - insert a colored rod that matches one in the row
          Reward: 2000XP
        Chest - 950GP
        Drow Skirmisher - Goggles of Minute Seeing
        Chest - Longsword +3, Leather Armor +3, Potion of Clarity x2,
          Potion of Invisibility
        Rat - leads you to his treasure
        Chest - 3000GP
        Chest - Small Shield +4, Rogue Stone, Phenalope x2, Malachite
        Old Blue Dragon - Dragon Blood
        Bones - Battleaxe +3, Small Shield +3
        Chest - Hearth Shield
        Chest - Blue Rod, Halaster's Magnifying Glass, Rogue Stone, Storm Armor,
          Breastplate +3, Nameless Light, Ruby, Fire Opal
        Remains - Fairy Dust x2
        Chief Urdon - Skull Key
        Black Longsword (see Appendix C.10)
        The Sorceress - Staff of Defense
        King Bolon - Full Plate +4
        Lady Fensor - Double Axe +2
        King Krolon - Katana +2, Bracers of Dexterity +3
        Revisionist Balorthon
        The Vivisectionist
        Large Shield +4
        Bones - Blue Rod
        Bones - Padded Armor +4
        Bones - Greatsword +3
        Bones - Ring of Force Shield
        Chest -  Lesser Spell Mantle, Greater Spell Breach, Greater Dispelling,
          Spell Mantle, Endure Elements
        Daelan Red Tiger (Dead) HENCHMAN
          Task: Resurrect him
          Reward: 1000XP
        Mirror - Doss Lute
        Mirror - fight yourself
        Chest - Lesser Spell Mantle, Lesser Restoration, Mass Haste
        Chest - White Rod
      North
        Pillar x5 - destroy them to remove the traps
        Floor Level - remove all traps from the maze
        Chest - Adamantine Breastplate, Gem of Brightness, Find Traps
        Chest - Composite Longbow +3, Lesser Ioun Stone: Scarlet and Blue,
           Rogue Stone
        Chest - Composite Shortbow +3, Lesser Ioun Stone: Dusty Rose, Fire Opal
        Corpse - Green Rod
        Chest - Two-Bladed Sword +3
        Cocoon - Nymph Cloak +3, Empty Bottle, Potion of Cure Light Wounds, 17GP,
          Garnet, Fluorspar
        Cocoon - Ichthia's Neck Knife, Large Box, Thieves' Tools +1, 45GP
        Chests x7 - Spellcraft DC20 detect illusion
          Task: Cast Dispel Magic
          Reward: 1500XP, Treasure - 2600GP, Lesser Ioun Stone: Scarlet and Blue,
            Lesser Ioun Stone: Pink and Green, Lesser Ioun Stone: Dusty Rose,
            Lesser Ioun Stone: Pale Blue, Lesser Ioun Stone: Deep Red,
            Lesser Ioun Stone: Blue, Lesser Ioun Stone: Pink
        Drow Marksman - Red Rod, Greenleaf
        Drow Skirmisher - Boots of Striding +4, Drow Longsword +2, Fluorspar,
          Cowl of Warding, Garnet, Rapier of the High Road
        Remains - Fairy Dust x2
        Chest - Gloves of the Hin Fist +5
        Sarcophagus - Greater Amulet of Health, Emerald, Fire Agate
        Chest - White Rod
        Olgin Hasterean (Ogre Mage)
          Task: Fight until he surrenders
          Reward: 2000XP
          Kill: Dragon Slippers
        Chest - Red Rod, Harp of Haunting, Rogue Stone
        Chest - Torch
        Sealed Passage
          Task: Place Alchemist's Fire Keg and ignite the wick
          Reward: 2000XP
      South
        Chest - Belt of Agility +4, Rogue Stone, Potion of Lore, Healer's Kit +6
        Chest - Green Rod, Potion of Bull's Strength
        Fairy Bomb Maker - Yellow Rod, Pixie Lance, Rogue Stone
        Statue - turn them to face the door then pull floor lever
        Chest - 5000GP, Copper Helmet, Canaith Mandolin
        Corpse - White Rod
        Coffin - Gem of Seeing
        Corpse - Blue Rod
        Chest - White Rod
        Chest - Yellow Rod
        Fairy Minion - Fairy Dust
        Fairy Sorceress (Fairy Queen)
          Task: Fight until she surrenders then let her go
          Reward: 2000XP + 500XP
          Kill: Nymph Cloak +4, Periapt of Wisdom +3, Club of Smiting, Fairy Dust
        Tree Golem
        Chicken - Feathers
        Dog - Leather Hide
        Vines - Branch of Giving
        Alchemist's Fire Keg
        Chest - Yellow Rod
        Chest - Hide Armor +4
    
    (8.03) Undermountain Level 2
      Central
        Chests x7 - Spellcraft DC20 detect illusion
          Task: Cast Lesser Dispel
          Reward: 1500XP, Treasure - 2600GP, Emerald x2, Ruby x3, Diamond x2,
            Fire Opal x2, Saphire x3, Topaz x2
        Fleeing Goblin - Yellow Chain, Small Key, Mild Poison Bolt
        Pedestal x4 - attach chains
        Pool of Colors
          Task: Pull chains in order of colors shown
          Reward: 500XP, Opens door
        Berger (Flesh Golem) - tells you Drow have captured Halaster
      South
        Crate - Ice Talon, Amethyst
        Drow Veteran Scout - Small Red Key
        Drow Sub-commander - Green Chain, Drow Commander's Key, Commander's Ring,
          Mirrored Armor, Headband of Intellect +6, Scarab of Protection +4,
          Dagger +3, Aventurine
        Tomi Undergallows (Dead) HENCHMAN
          Task: Resurrect him
          Reward: 500XP
        Drow Chest - Djinni Bottle
        Volkarion Arsetis (appears when you use the Djinni Bottle) HotU STORE
          Gives You: Activation Stone
        Chest - Golden Chalice of Lathander, Elven Court Bow, Potion of Antidote,
          Rogue Stone, Torch
        Chest - Dove's Harp, Aventurine, Amethyst, Spirits x2, Wine
      East
        Rakshasa First-Born - Rakshasa's Eye, Kumakawa, Mirror Shield, Sickle +3
        Rakshasa Adept - Brass Key, Nymph Cloak +5
        Shareesh (Rakshasa) - Red Chain, Rogue Stone, Boots of the Sun Soul +4,
          Honor and Death
        Linu La'neral (Rakshasa)
        Sarcophagus - Linu La'neral (Dead) HENCHMAN
          Task: Resurrect her
          Reward: 500XP
        Portal Stone - Insert Activation Stone to create a Portal to Waterdeep
      North
        Stoney (Mountain Giant) - Stone Cold Club, Boots of Speed
        Double Axe +2
        Goblin Siege Engineer - Gloves of the Long Death +5
        Argo Blacktooth - Purple Chain, Belt of Hill Giant Strength, Planar Mace,
          Rogue Stone, 75GP
        Floor Lever x3
    
    (8.04) Undermountain Level 3
      Central
        Drow Lookout - Armor of Freedom
        Nathyrra (former Red Sister) - tells you about The Valsharess (Empress),
          Matron Mother of House Kilath and her assassins the Red Sisters
        Drow Commando - Armor of Command, The Sandstorm, Ruby, Fluorspar
        Drow Tactitian - Red Dragon Armor, Gargoyle Boots, Laughing Blade
        Drow Magus - Bracers of Dexterity +4, Staff of Command, Dagger +1, Garnet
        Formian Queen
          Task: Pull Floor Lever to release her
          Reward: Will dig a tunnel for you and help you fight the Drow
        Rat - tells you about the hidden tunnel
        Chest - Harp of Charming
      North
        Nathyrra - tells you about the hidden tunnel
        Odd Pile of Rocks
        Drow Veteran Scout - Chainmail of Speed, Tanglefoot Bag
        Drow Chest - Longsword +3, Ring of Protection +3
          Note: Imported characters will find some off their items here
      West
        Nathyrra HENCHMAN
        Drow Commando - Mithral Shield
        Drow Mage - Robe of Vecna, Boots of Striding +3, Cure Critical Wounds x2
        Drow Handmaiden
        Portal - can channel the energy towards living beings
        Energy Stone x3
          Task: Destroy all 3 Energy Stones
          Reward: 7500XP, releases Halaster Blackcloak
        Halaster Blackcloak - 7500XP, don't talk to him until you are ready to go
    
      Tip: You can only take Deekin as a henchman into the next chapter
      Tip: Any bindings that have been placed are deleted
    ______________________________________________________________________________
    
    (8.05) Realm of the Reaper (Nexus Realm, Gatehouse to the Land of the Dead)
        The Reaper (Gatekeeper, Gatherer of Dust)
        Planar Gate - to the start of the level
        Planar Gate x5 - to one of five binding points
        Pool of Lost Souls - find lost items in here
    
    ==============================================================================
    
    (9) XP2 CHAPTER 2 - Defeating the Valsharess
    
             (9.08)-(9.09)        (9.02)
               |                    |
      (9.06)-(9.05)-(9.04)-(9.01)---|
               |                    |
             (9.07)               (9.03)
    
    Note: Evil characters do not get an experiance reward for some quests.
    Tip: If you want to complete all five areas do the islands first.
    
    (9.01) Lith My'athar, City Core & Port (Seer's Camp)
        Drow Noble x3
          Task: Prevent a fight (automatic if you have Nathyrra with you)
          Reward: 500XP
        Rizolvir (Drow) HotU STORE - enhances weapons (see Appendix C.11)
        Svirfneblin Servant
          Task: End the drinking contest
          Reward: 500XP, Good+2
        Gulhrys (High Wizard of House Maeviir) HotU STORE
        Cavallas (Mysterious Boatman) - will take you along the Dark River
        Drow Maeviir Guard
          Task: Show them House Maeviir Signet Ring
          Reward: Gives you access to House Maeviir
        Commander Imloth (Drow)
        Sergeant Osyyr (Drow) - takes you to the Seer after completing 4/5 areas
      Temple of Lolth (Spider Queen)
        The Seer (Drow, follower of Lady Eilistraee)
          Task: Give her Mirror of All-Seeing (you can ask for it back)
          Reward: 1000XP
        Nathyrra HENCHMAN
        Valen Shadowbreath HENCHMAN
        Lavoera (if you free her from Drearing's Deep)
        Freed Thrall (if you free her from Zorvak'Mur) - 500XP, Good+3
      Public House
        Matron Mother Brizafae Deani
      Maeviir Public House
        Zesyyr Maeviir (Drow)
          Task: Kill Matron Mother Myrune
          Gives You: House Maeviir Signet Ring
          Reward: 5000XP, 20,000GP
          Persuade: Tebimar's Scythe
      House Maeviir
        Matron Mother Myrune Maeviir
          Task: Show her the House Maeviir Signet Ring
          Reward: Evil+3, Amulet of Will +8
          Persuade: Tebimar's Scythe
        Captain Tebimar
      Throne Room
        The Valsharess (Illusion)
          Task: Destroy the gates for her
          Gives You: The Robe of the Drow and removes the Geas
          Reward: Evil+10
    
    (9.02) Shaori's Fell (Strange Island Town)
        Red Sister Warrior - Acid Arrow x30
        Sabal (Red Sisters Assassin) - teleports away when injured
        Zephid - Leather Hide
        Drow Chest - Potion of Antidote, Potion of Cure Critical Wounds x3,
          Potion of Cure Serious Wounds x3, Potion of Lesser Restoration,
          Healers Kit +3 x3
        Weapon Rack - Light Crossbow +3, Poison Bolt x99 (worth 92664GP)
        Skaa, Nairow (Avariel)
        Winged Elf Merchant (Gilton)
          Task: Give him Burned Book (or Bluff or Intimidate him)
          Reward: Merchant's Compass
        Garbage (behind the Library) - 1000XP, Mirror Shard
        Petyr Trenkhold (Avariel Archmage) - Quarterstaff +3
      Docks
        Cavallas - will take you along the Dark River
      Cave
        Shaori (Avariel Queen)
      Library
        Ulithar (Avariel)
        Armoire - Potion of Sight Warding
        Quathala (Ulithar's wife)
          Task: Answer her riddles
          Reward: 1000XP, Mirror Shard
        Book Piles - Burned Book
      Temple
        Lomylithrar (Avariel)
          Task: Complete the challange
          Reward: 1500XP, Talona's Antidote, 1000XP, Mirror Shard
          Kill Him: Staff of Ascension +4, Vestments of Faith, Dragon Slippers,
            Brawler's Belt
        Pull Chain (Left) - Ghoul Ravager
        Pull Chain (Middle) - Dire Spider
        Pull Chain (Right) - Diseased Troll
        Bones - Halberd +4, Potion of Cure Critical Wounds
      Wizard Tower Level 1
      Wizard Tower Level 2
        Bookcase - Mass Haste, Identify
        Bookcase - Bigby's Forceful Hand, Cone of Cold, Summon Creature IX,
          Ice Dagger
        Balor Lord - Talisman of Pure Evil
      Wizard Tower Level 3
        Alchemist's Apparatus - Potion of Barkskin, Cure Critical Wounds x2
        Chest - Potion of Endurance, Potion of Fox's Cunning x2, Potion of Speed,
          Potion of Lesser Restoration, Potion of Ironguts, Potion of Antidote
        Chest - Gloves of the Hin Fist +7
        Chest - Boots of Reflexes +6
        Chest - 1662GP
        Jansil (Avariel Apprentice) - fight until he surrenders
          Task: Let him live
          Reward: 1500XP, 1000XP, Mirror Shard
          Kill Him: Evil+5, Courtesan Blade, Bigby's Crushing Hand, Greater Spell
            Mantle, Summon Creature IX
      The Castle
        Drider Chief - Assanti
        Drider Assassin - Risktaker, Dagger +4, Poison Arrow x99 (worth 496386GP)
      The Castle - Throne Room
        The Fool (Elicid)
          Task: Get 5 Mirror Shards
          Reward: 5000XP, Mirror of All-Seeing (aka Shattered Mirror)
        Sabal (once you have 4 Mirror Shards) - Mirror Shard, Sabal's Flail,
          Ring of Major Electrical Resistance, Belt of Fire Giant Strength,
          Potion of Cure Critical Wounds x3
        Pillar of Mirroring - create 3 weaker copies of yourself
        Pillar of the Guardian - polymorph into Mithral Golem
          (STR 40, +300 HP, Attack+10, 4d10 dmg, SR 18, Damage Reduction,
          Immunity Critical Hit, Death Magic, Disease, Negative Level, Paralysis,
          Mind Spells, Ability Decrease, Poison, Sneak Attack)
        Pillar of Dispelling
        Pillar of Revival - heal
        Pillar of Entrapment - create cage full of blades
        Pillar of Time - slow
    
    (9.03) Isle of the Maker
      Note: You will only find GOLEM PARTS if you are a level 5 Sorcerer or Wizard
        Dahanna (Duergar)
          Task (after you kill Aghaaz or Ferron): Avoid a fight
          Reward: 500XP
          Task: Give her 1000GP to help out
          Reward: Good+7
          Kill Her: Ring of Resistance +3, Tower Shield +4, Duergar Full Plate +5,
            Greater Gloves of Discipline, Greater Brawler's Belt, Potion of Speed,
            Potion of Bull's Strength, Bloodletter
        Duergar Merchant (Dwelver) HotU STORE
          Kill Him: Kossuth's Belt of Priestly Might, Amulet of Natural Armor +3,
            Ring of Protection +3, Morningstar +3, Potion Cure Serious Wounds x2
        Duergar Warrior - Dwarven Waraxe +2, Potion of Cure Serious Wounds, 7GP
      Upper Ruins
        Scavenger Golem "Sinth Thesti" (54)
        Corpse - Unmaking
        Chest - Blue Powder
        Chest - Magical Crystal
        Chest - Red Powder, Yellow Powder
        Alchemist's Apparatus
        Weapon Spirit (weapons you were holding when you entered ruins) - 1000XP
        Merkil Thunderfist (Dead Svirfneblin) - Blue Powder, Merkil's Plate
        Merkil's Hammer, Merkil's Helmet
        Remains of Skeleton - Gold Necklace
        Greatsword +1, Longsword +2, Warhammer +3, Dwarven Waraxe +3
        Guardian Golem (Adamantine Golem) "Laz Zand" (79) - Bar of Adamantine
        Golden Armor Suit - Searing Armor, Searing Helmet
        Rat - tells you about the hidden lever
        Floor Lever (hidden) - disarm trap (DC46)
        Garbage - Ring of Spell Battle, Fluorspar, Phenalope
        Chest - GOLEM RIGHT HAND
        Alchemist's Apparatus
          Task: Put Magical Crystal, Blue Powder, Red Powder inside apparatus
          Reward: Golem Attractor
          Task: Put Mithral Statue, Blue Powder x2 inside apparatus
          Reward: Golem Crasher
          Task: Put Golden Rod, Blue Powder, Yellow Powder inside apparatus
          Reward: Golem Binder
        Bookcase - Scriptures of the Created
        Bookcase - Lexicon Arcana
        Chest - Mithral Statue
        Chest - Blue Powder x2
        Bookcase - Scriptures of the Created, Lexicon Arcana
        Chest - Golden Rod, GOLEM HEAD
        Control Panel
          Task: Set to left panel to 5 and right panel to 4 and use center panel
          Reward: 1500XP, destroys Scavenger Golem
          Task: Set to left panel to 7 and right panel to 9 and use center panel
          Reward: 500XP, destroys Guardian Golem and Control Panel
      Lower Ruins
        Chest - GOLEM LEFT LEG
        Chest - GOLEM RIGHT LEG
        Rat - pulls floor lever to open trapped (DC42) locked (DC42) door
        Gloignar (Duergar Assistant)
          Task: Get Soul Gem
          Reward: 250XP, Tells you the password to give The Keeper
        Pedestal - Soul Gem
        Ferron (Gold Golem) Leader of the Rebels
          Task: Get Power Source
          Reward: 2500XP, will send 2 Battle Golems when you fight the Valsharess
          Kill Him: Ferron's Head
        Chest - Lab Notes, Helm of Brilliance
        Chest - Banded Mail +6
        Chest - GLOEM LEFT HAND
        Chest - GOLEM TORSO, Lab Notes, Mordenkainen's Disjunction, Spell Mantle,
          Greater Spell Breach, Protection from Spells, Greater Spell Mantle,
          Greater Dispelling
        Aghaaz (Demon-Flesh Golem) High Priest of the Maker
          Task: Get Ferron's Head
          Reward: 2500XP, will send 2 Battle Golems when you fight the Valsharess
          Kill Him: Greater Sanctuary
        Chest - Lab Notes, Small Shield +6
        Chest - Longbow +6
        Flesh Golem Guard - will attack you if you unlock the door
        Power Source - Golems' Power Source
      The Maker's Sanctum
        Magical Surface x4
          Task: quickly shoot all four to break the trap
          Reward: 1000XP
        Bones - Sling, Bullet
        The Keeper (Will-O'-Wisp)
          Task: Use the password
          Reward: 500XP, unlocks the door
        Mithral Golem x2 - Golem Seal, Bar of Mithral
        Pedestal x2 - Put Golem Seal on each pedestal to unlock the door
        Alsigard the Maker (Demilich) - Golem Machine Activator
        Chest - Withering
        Chest - Lichskull
        Chest - Epic Gloves of Concentration
        Alchemist's Apparatus - Potion of Fox's Cunning, Potion of Death Armor x2,
          Potion of Speed, Potion of Lore, Potion of Ironguts
        Bookcase - MAGICS OF GOLEM ENHANCEMENTS, THE GUARDIAN GUIDE, Legand Lore,
          Greater Sanctuary, Shadow Shield
        Bookcase - Acid Fog, Black Blade of Disaster, Horrid Wilting, Death Armor,
          Negative Energy Protection, Greater Shadow Conjunction, Power Word Kill,
          Negative Energy Burst, Circle of Death, Energy Drain
        Portal - to Upper Ruins
        Golem Construction Machine - Controlling Amulet
          Task: Create a Shield Guardian (see Appendix C.13)
          Reward: 500XP
    
    (9.04) Lith My'athar, Environs (surrounding area)
        Sergeant Osyyr (Drow) - takes you to the Seer after completing 4/5 areas
        Alchemist's Fire Keg
        Catapult
    
    (9.05) Underdark, West of Lith My'athar
        Pile of Skulls - Prismatic Dragon Boots, Paladin Helmet
        Bridge Control
          Task: Examine the panel more closely
          Reward: 500XP, can read the controls
          Task: Insert Pearl of Tongues
          Reward: 500XP, can read the controls
          Task: Insert Pearl of Bashing
          Reward: root@Faerūn.prime.com:/games/nwn# (it's UNIX)
          Task: Insert Tynan
          Reward: Tynan's Top (see Appendix C.12)
          Task: Line up the 4 rows in the middle then press the glowing button
          Reward: 1500XP
      Cave
        Corpse - Nasher's Cloak of Protection, Meat x2, Rags
      Sinkhole
        Huge Gelatinous Cube - Ring of Major Acid Resistance, Fire Opal, Phenalope
        Remains of Drow Scout - Lesser Amulet of the Master
        Huge Gelatinous Cube - Scarab of Protection +4, Sapphire x2
        Bones - Platinum Helm
        Natural Drain - Exit
    
    (9.06) Underdark, Chasm of the Eye Tyrants (West Tunnels)
        Eldath Ra'sin (Drow) - Anduvir, Dragon Armor, Cloak of Resistance +3,
          Greater Gloves of Discipline, Potion of Cure Critical Wounds x3,
          Potion of Antidote
        Drow Warrior x3 - Poison Bolt
        Drow Wizard x2 - Potion of Cure Critcal Wounds x2
      Beholder Caves
        Grease Pump - Beholders use it to create grease
        Attiz (Kobold)
        Drow Bookcase - Bane, Polymorph Self, Remove Paralysis
        Drow Bookcase - Bigby's Forceful Hand, Chain Lightning, Drown
        Black Crate - Kama +4, Whip +4, Dire Mace +4
        Black Crate - Greataxe +4, Katana +4, Spear +4
        Drow Emissary - A Letter from the Valsharess, Ironskin Ring, Time Stop,
          Wail of the Banshee, Potion of Heal
        Drow Chest - 2392GP
        Chest - Stone Slab
        Beholder Tyrant Arutha - Fire Opal, Fire Agate
        Drow Chest - Spellsmasher
        Drow Chest - Mantle of Great Stealth
        Drow Chest - Amulet of Divine Radiance
      Beholder Caves, Lower Tunnels (dead-magic zone)
        Black Barrel - Torch x5
        Ancient Mechanism
          Task: Use Lore (DC44) or Spellcraft (DC34) to activate
          Reward: Cast Healing Circle, Knock, Stone Skin
        Rune Plate
          Task: Set each line to match the symbol on the inner plate
          Reward: 1500XP, restore magic use
        Obelisk - Obelisk's Core
        Bebilith - Bebilith Poison, Emerald
    
    (9.07) Drearing's Deep (South Tunnels)
        Cordigan (Rock Gnome) - tells you about Drearing's Deep
        Human Slave (male sitting down) - tells you more about Drearing's Deep
        Human Slave (female sitting down) - tells you more about Drearing's Deep
        Duergar Merchant (Ragpicker) HotU STORE
        Cult Knight (Priest of Vix'thra) HotU STORE
        Gong
          Task: Ring the Gong
          Reward: 500XP, summon High Priest Sodalis
          Task: Volunteer to serve or remain silent
          Reward: 1000XP or Evil+10
      Dwelling
        Chest - Chaotic+3
      Dwelling
        Chest - Chaotic+3
      Dwelling
        Chest - Chaotic+3
      Cult Temple Level 1
        Cult Knight Helmet
      Cult Temple Level 2
        Altar
          Task: Place a Black Pearl upon the Altar while holding a weapon
          Reward: 500XP, your weapon is enhanced with DC24 Ability Drain STR
        Bookcase - Vix'thrite Tome
        Chest - Katana +4, Kama +4
        Chest - Gold Ring x2, Protection from Spells, Spell Mantle x2
        Chest - Black Pearl x2
        Chest - Studded Leather Armor +6, Alexandrite x6
      Cult Temple Level 3
        Cult Elite Knight - Blade of Shadows, Greater Gloves of Discipline,
          Half Plate +5
        Sodalis - 1000XP, Lower Crypt Key, Staff of Sodalis, Boots of Reflexes +5,
          Cloak of Protection +4, Amulet of Power, Ring of Major Fire Resistance,
          Bracers of Armor +5
        Bookcase - Summon Creature VIII, Vampiric Touch, Negative Energy Burst,
          Identify, Greater Shadow Conjunction
        Alchemist's Apparatus - Potion of Ironguts
        Alchemist's Apparatus - Potion of Death Armor
        Chest - Time Stop, Meteor Swarm, Horrid Wilting, Greater Dispelling,
          Epic Gloves of Spellcraft
        Chest - Rod of Thunder and Lightning
        Chest - Cloak of the Bat, Amulet of Will +6
      Cult Temple Crypt
        Chest - Rope
        Pit's Edge - use rope to climb down
      Cult Temple The Inner Sanctum
        Cult Monk (Zeremund) - Energy Orb
        Crate - bash it for Splintered Wood x3
        Sarcophagus
          Task: Use Splintered Wood
          Reward: 500XP, Monk's Key
        Chest - 224GP
        Pedestal - place Energy Orb on pedestal to destroy the gate
        Sarcophagus x8
          Task: Use Splintered Wood x5
          Reward: 500XP x4, 1000XP
        Bookcase - Tome of the Vix'thrite Elders
        Bookcase - Stone to Flesh
        Bookcase - Summon Creature VIII, Negative Energy Burst
        Bookcase - Bull's Strength, Control Undead
        Bookcase - Enervation, Contagion
        Cult Elder Monk - Energy Orb
        Armoire - Potions of Lore, Bull's Strength, Speed, Invisibility
        Chest - Warlord's Breastplate
        Chest - Quarterstaff +4
        Chest - Gloves of the Hin Fist +6
        Tomb (of Cult Elder Monk)
          Task: Use Splintered Wood
          Reward: 1000XP
        Pedestal x2 - place Energy Orbs on 2 pedestals to destroy the gate
        Magical Apparatus
          Task: Use Nullifier Rod
          Reward: 1500XP, releases Lavoera, Crystal of Undeath
          Task: Pull lever 3 times
          Reward: 1500XP, Deva's Blood x3, kills Lavoera
        Lavoera (Astral Deva) HENCHMAN
          Task: Set her free
          Reward: Will help you fight Vix'thra or will protect the rebel camp
        Golem Parts
          Task: Use Deva's Blood on them
          Reward: Create a Bone Golem
        Garbage - Bone Ring
        Drow Warrior - Sound Burst
        Drow Elite Warrior - Drow Full Plate +3, Belt of Fire Giant Strength,
          Katana +4, 42GP
        Drow Handmaiden - Letter from the Valsharess, Amulet of Natural Armor +4,
          Ring of Major Acid Resistance, Ring of Protection +3, Large Shield +4,
          Flail of Destruction, Potion of Bull's Strength, Potion of Cure Critical
          Wounds x3, Potion of Lesser Restoration,
        Drow Chest - 5000GP, Topaz x10
        Chest - Flame Strike, Word of Faith, Divine Power, Potion of Owl's Wisdom,
          Wand of the Heavens, Potion of Antidote, Potion of Lesser Restoration,
          Potion of Cure Serious Wounds x3
        Shadow Master - Hatred, Strife, Cloak of Elvenkind, Boots of Elvenkind,
          Crossbow of Murder, Bolt of Negative Energy, Scarab of Protection +3
        Weapon Rack - Bolt +3, Paralytic Bolt
        Weapon Rack - Bolt +3, Bolt of Lightning
        Crate - Bar of Steel x3
        Chest - Dire Mace +4
        Chest - Lavoera's Wrath, Mystran Belt of Priestly Might and Warding,
          Nullifier Rod, Energy Orb
        Tomb (of Shadow Master)
          Task: Use Splintered Wood
          Reward: 500XP
        Pedestal x3
          Task: place Energy Orbs on 3 pedestals to destroy the door
          Reward: 1000XP
        Sarcophagus (of Sodalis)
          Task: Use Splintered Wood
          Reward: 500XP
      Hall of the Sacred One
        Phylactery
          Task: Destroy it first
          Reward: 1000XP
        Vix'thra'na'arxterys (Dracolich) - 2500XP
        Chest - Bracers of Armor +6, Rod of Fire
        Chest - Death's Handmaiden, Greatsword +4
        Chest - Great Wyrm Gauntlets, Dwarven Waraxe +5
        Chest - Red Dragon Armor, Morningstar +4
        Chest - Copper Ring x3, Silver Ring x3, Gold Ring x2, Copper Necklace x4,
          Silver Necklace x2, Gold Necklace x2, Glittering Necklace x3, Garnet x3,
          Amethyst x6, Malachite x3, Fire Agate x7, Greenstone x7, Alexandrite x4,
          Phenalope x8, Topaz x2, Sapphire, Fire Opal, Diamond x2, Ruby, Emerald
        Treasure - over 10,000GP
    
    (9.08) Zorvak'Mur, Entrance Cavern (North Tunnels)
        Duergar Raider (Yorag) - Helm of Shielding, Padded Armor +6, Dwarven
          Waraxe +4
        Black Barrel - Fish x2
        Illithid Abysmal - wear your Helm of Shielding to get past him
    
    (9.09) Zorvak'Mur (Inner Ring)
        Artuur (Illithid) HotU STORE
        Mind Flayer Merchant - will not sell to you
        Mind Flayer Slave Merchant
          Task: Bid in the thrall auction
          Reward: A thrall can yours for 1300GP
        Thrall
          Task: Send the Thrall to the Seer or kill her
          Reward: 1000XP, Good+10 or Evil+7
        Mind Flayer Pit Boss - 10788GP, Ring of Clear Thought +6, Emerald
          Task: Equip your thrall (if you sent them to the pits) for 100GP
          Reward: Your thrall gets a sword and armor
          Task: Bet on the thrall fight for 500GP
          Reward: 1000GP if you win
        Mind Flayer Venerator - Ruby, Phenalope, Garnet
          Task: Give him Helm of Shielding
          Reward: Gives you access to the Elder Concord
        Minotaur Thrall - Spear +6
        Impaled Head of Argosus (if you reported the revolt to the Elder Brain)
      Grand Hall (Inner Sanctum)
        The Elder Brain (Overmind of Zorvak'Mur)
          Task: Give him Mirror of All-Seeing
          Reward: 7500XP, convinces the Elder Concorde to abandon the Valsharess
          Gives You: Helm of Shielding
        Black Chest - 7750GP
        Black Chest - Emerald, Sapphire x2, Diamond x2, Garnet x2, Malachite,
          Topaz
        Door x2
          Task: Use open lock skill
          Reward: 250XP
        Illithid Mechanism x2
        Illithid Mental Amplifier
          Task: Activate both Illithid Mechanisms to be able to detroy it
          Reward: "Freedom, Gaarrrrghh, My Mind! So empty, Must find brains!"
      Peaceful Clearing (if you attack Elder Brain)
        Charming Young Man
      Thrall Pens (Slave Pens)
        The Warden - Prison Master Key, Dwarven Waraxe +4
        Argosus (Drow Thrall)
          Task: Help them escape
          Reward: 5000XP, 250XP x 9 (if they all live)
        Weapon Rack - Bastard Sword +4, Mace +4, Mace +1
        Weapon Rack - Whip +4, Sickle +4, Dagger +1 x2
        Weapon Rack - Light Crossbow +1, Sling +1, Bolt +2, Bullet +2
        Cocoon - Pearl of Bashing
      Sleeping Chamber (Illithid Chamber)
        Mind Flayer Darkener - Ring of Protection +6, 47GP
        Black Chest - 4200GP, Emerald x2, Fire Opal, Garnet, Malachite, Fluorspar,
          Topaz
      The Poison Chalice Palace (Tavern)
        Lizardfolk Slaver
        Duergar Slaver
        Adamantine Bartender - Bar of Adamantine
    
    (9.10) Battle
      Lith My'athar, Environs
        Battle Herald (Wisp) - communication with Commander Imloth
      City Core & Port
        The Seer
        Commander Imloth
        Ashar (if you are working for The Valsharess)
      Outside the Valsharess' Fortress
      The Valsharess' Throne Room
        Dread Archdevil Mephistopheles (Duke of the Nine Hells)
        The Valsharess (Dread Mistress)
    
    ==============================================================================
    
    (10) XP2 CHAPTER 3 - Escape from the Hells
    
    You have been taken to The Nine Hells of Baator in the Outer Planes
    Phlegethos is the Forth Hell, Maladomini is the Seventh Hell
    Mephistopheles (aka Baron Molikroth) is Lord of Cania, the Eighth Hell
    The King of Devils is Asmodeus and he is Lord of Nessus, the Ninth Hell
    
    (10.01) City of Lost Souls, Cania
        Worried Spirit
          Task: Talk to him
          Reward: 200XP
          Task: Ask about the spirits being devoured
          Reward: 300XP
          Task: Ask about the Scrivener
          Reward: 100XP
          Task: Ask about the Lost Leader
          Reward: 100XP
        Cave Entrance
          Task: Try to enter
          Reward: 100XP
        Scrivener HENCHMAN
          Task: Talk to it
          Reward: 200XP
          Task: Pet it
          Reward: Good +1
          Task: Ask it (or a devil) about the Second-Fold Mystery (Eel-Hum)
          Reward: 500XP, Second-Fold Mystery answer
          Task: Ask about the stones
          Reward: 300XP
          Task: Lead it to Carved Post: Treason (Tree-Son)
          Reward: 400XP
          Task: Lead it to Carved Post: Dimension (Die-Men-Shin)
          Reward: 500XP
          Task: Lead it to Carved Post: Infinity (Inn-Fin-Eye-Tea)
          Reward: 500XP, 300XP
        Weary Quarry Worker (Erinyes, Imp) / Weary Quarry Slave (Slaad) - Devils
          Task: Ask one of them if there are any stores nearby
          Reward: 100XP
          Task: Ask one of them (or the Scrivener) about the Second-Fold Mystery
          Reward: 500XP, Second-Fold Mystery answer
        Sullen Pilgrim (Githzerai)
          Task: Ask about Sensei Dharvana
          Reward: 100XP
          Task: Ask about the Five-Fold Mysteries
          Reward: 500XP, Third-Fold Mystery answer
        Crystal
          Task: Peer into the crystal
          Reward: 500XP, shows you The Rebel Camp: An Army is Born
        Velox Nettle - Velox Berry
        Campsite (or Debris)
          Task: Light a fire with 3 Velox Berries
          Reward: Protection from the cold for a long time
          Task: Light a fire with 20 Velox Berries
          Reward: Kills you
        Carved Posts - Treason, Alternate, Dimension, Infinity, Coordinate
          Elysium
        Astral Door (Hidden)
      Gatehouse
        The Reaper - can summon your henchmen
          Task: Ask about his true name
          Reward: 300XP
          Task: Ask him (or Aribeth) about the Five-Fold Mysteries
          Reward: 500XP, Fifth-Fold Mystery answer
      Frozen Cave
        Campfire
          Task: Light a fire with 3 Velox Berries
          Reward: 500XP, awaken Aribeth de Tylmarande (Lost Leader of the Spirits)
        Aribeth de Tylmarande - fight until she surrenders HENCHMAN
          Task: Ask her (or The Reaper) about the Five-Fold Mysteries
          Reward: 500XP, Fifth-Fold Mystery answer
          Task: Get her to follow the path of good or evil
          Reward (Good): 500XP, Good+10, Aribeth restored as a Paladin
          Reward (Evil): 500XP, Evil+10, Aribeth restored as a Blackguard
      Hellbreath Tavern
        Arden Swift (Tiefling Bard)
          Task: Talk to him
          Reward: 200XP
          Task: Ask him about the Knower of Places (or read about it in the Tome)
          Reward: 500XP, Forth-Fold Mystery answer
          Task: Ask about trumpet
          Reward: 300XP
          Task: Put 5000GP on the Card Table and guess the card (WIS)
          Reward: 600XP, Trumpet of Pandemonium
        Sullen Pilgrim (Githzerai)
          Task: Ask about Arden Swift
          Reward: 100XP
        Tavernkeeper (Dragon)
          Task: Give him 5 Velox Berries
          Reward: Velox Potion
        Rizolvir's Ghost HotU STORE - enhances weapons (see Appendix C.15)
      Quarry Office
        Gru'ul the Quarry Boss (Pit Fiend) HotU STORE
          Task: Ask about store
          Reward: 200XP
          Task: Ask for a holiday (INT)
          Reward: 500XP, 700XP, can view store
        Crate (Hidden) - The Iron Skeleton
      Ice Quarry
        Lazy the Quarry Imp
          Task: Ask if he knows the Reaper's true name
          Reward: 200XP
        Quarry Grinder 5
          Task: Free the Lazy the Quarry Imp (DEX) or feed him through the grinder
          Reward: 200XP, Good+3 or 300XP, Evil+5
          Task: Repair Quarry Grinder 5 (INT)
          Reward: 300XP
      Temple of the Sleeping Man
        Sensei Dharvana (Githzerai Monk)
          Task: Ask about the Sleeping Man
          Reward: 500XP, First-Fold Mystery answer
          Task: Ask about the Five-Fold Mysteries
          Reward: 300XP
          Task: Learn the Five-Fold Mysteries
          Reward: 500XP, Sensei's Amulet, Access to Inner Sanctum
          Kill Her (if you wake the Sleeping Man): 300XP
        Tome
          Task: Read (or ask Arden Swift) about the Knower of Places
          Reward: 500XP, Forth-Fold Mystery answer
        The Sleeping Man (Planetar from Elysium, of the Seven Heavens of Celestia)
          Task: Use Sensei's Amulet
          Reward: 300XP
          Task: Focus on the ring in the dream
          Reward: 500XP, 500XP
          Task: Wake the Sleeping Man with the Trumpet of Pandemonium
          Reward: 800XP, 200XP
          Task: Ask about the puzzle ring
          Reward: 500XP, creates Astral Door
        Altar (Hidden) - Helm of Righteousness
      Subterranean Vault
        Prayer Card - Hope then Faith then Love (H F L)
        Essence Orb x3
          Task: Destroy Skeletal Minion x4 then the Walking Bone Mass
          Reward: Piece of Sleeping Man's ring x3
          Task: Join the ring pieces together, H F L in that order
          Reward: 300XP, Puzzle Ring
        Chest (Hidden) x6
    
    (10.02) Wastes of Cania
        Guardian of the Path (Demonflesh Golem) - 500XP, Astral Blade +8,
          Tattered Note
        Fallen Ice - Shift into Earth Elemental
      Deeper Wastes of Cania
        Ice Troll Shaman - 4272GP
        Ice Troll Berserker - 4672GP
        Crystal
          Task: Peer into the crystal
          Reward: 650XP, shows you The Underdark: A Battle Rages
        Alpha Hell Frost Worg - Ragged Cloak of the Worg
        Bones - Velox Berry x2 (Shift into Wolf to get there)
        Tributary of the River Styx (to Nessus)
        Ice Troll Berserker - Amulet of Will +5
        Ice Troll Berserker - 5724GP
        Ice Troll Shaman - Dwarven Waraxe +5
      The Mimic's Nest
        Mimic - Uses Demonic Grappling Hand to take your armor, 500XP
        Azer Gem Minor - 46GP, Gem Pile
        Azer Gem Minor - 4185GP
        Azer Gem Minor - 3530GP
        Azer Gem Minor - Amulet of Will +5
        Azer Gem Minor - Greataxe +6
        Azer Gem Minor - Greater Restoration
        Azer Gem Minor - Fire Arrow x10
        Azer Gem Minor - Cure Critical Wounds
        Chest - Casiel's Soul
        Floor Lever x4 - Opens Doorway
        Note: There are two chests that are only reachable if you restart
          Chapter 3 with a character that already has the Demonic Grappling Hand.
      Hall of Gems
        Conductor Lever
          Task: Drop Gem Pile by Fire Conductor, wait for Mimic then pull lever
          Reward: 1000XP, Demonic Grappling Hand
        Gargamesh - Radiant Death
        Mimic Corpse - Your armor, Gem Pile, Potion of Speed, Scavenger Rat Skull,
          Boots of Striding +10, Potion of Heal
      Abandoned Entryway
        Grimgnaw (Dwarf Monk) - Boots of the Sun Soul +5, Cloak of Resistance +5,
          Gloves of the Long Death +6, Master Robes of the Old Order,
          Scarab of Protection +6, Ring of Resistance +3, Ring of Protection +5,
          Potion of Heal, Potion of Cure Critical Wounds x2, Small Silver Key
        Koth Uth-Kalin (Minotaur) - Slasher of Koth, Belt of Fire Giant Strength,
          Epic Gloves of Discipline, Cape of the Fire Bath, Boots of Hardiness +3,
          Half Plate +7, Ring of Elemental Cold Immunity, Ring of Protection +6,
          Amulet of Natural Armor +6, Potion of Antidote, Cure Critical Wounds x2
        Balpheron (Lich) - Staff of Balpheron, Cloak of Epic Spell Resistance,
          Scarab of Protection +6, Ring of Protection +6, Ring of Fortitude +5,
          Robe of Balpheron, Bracers of Armor +7, Boots of Reflexes +6, Firebrand,
          Ball Lightning, Cone of Cold, Bigby's Crushing Hand, Summon Creature IX,
          Mordenkainen's Disjunction, Negative Energy Burst, Vampiric Touch,
          Enervation
        Maugrim Korothir (Human Cleric) - Nemesis, Blood Plate, Ring of Holiness,
          Epic Gloves of Concentration, Ring of Power, Amulet of Natural Armor +6,
          Cloak of Protection +5, Girdle of Holy Might, Potion of Bull's Strength,
          Tower Shield +6, Potion of Heal, Potion of Cure Critical Wounds x2,
          Potion of Owl's Wisdom, Blade Barrier, Remove Curse, Remove Paralysis,
          Hammer of the Gods, Glyph of Warding, Cure Critical Wounds x20
        Crimson - Devil's Sting, Bloodsucker, Heavy Crossbow +6, Invisible Death,
          Epic Gloves of Discipline, Boots of Elvenkind, Greater Swordsman's Belt,
          Mantle of Great Stealth, Epic Amulet of Health, Ring of Protection +6,
          Ring of Fortitude +6, Potion of Heal, Potion of Cure Critical Wounds x2
        Scavanger Rat - loots the bodies
        Barrel (Hidden) - Robe of Leathers
        Small Hole - Shift into Pixie
        Rat's Nest - Souldrinker
        Floor Lever - Unblocks Entrance to the Fallen
      Puzzlers' Sepulcher (tomb)
        Puzzler - Fire Arrow
        Fallen One - Crossbow of Lightning Strike
        Puzzler - Arrow +5
        Floor Lever x3 - Pull them five times
        Statue x3 - Turn them to face Lightning Barrier
        Floor Level - 300XP, destroy Lightning Barrier
        Chest - Belt of Cloud Giant Strength
        Chest - Hide Armor +7
        Puzzler - 3093GP
        Puzzler - Arrow +5
        Treasure - Potion of Heal x2
        Chest - Caniam Cathix
        Puzzler - 3485GP
        Puzzler - 698GP
        Puzzler - Light Crossbow +4
        Treasure - Potion of Heal x2
        Guardian of the Path (Black Slaad) - 500XP, Demonflesh Shield,
          Bloodied Note, Potion of Death Armor
      Knower of Places
        Knower of Places (Baatorian)
          Task: Ask her where to find the Knower of Names
          Reward: 500XP, Upgraded Puzzle Ring, creates Astral Door
      Deepest Wastes of Cania
        Bones - Velox Berry
        Frost Giant - 54GP
        Ice Troll Berserker - Dagger +3
        Frost Giant - 6975GP
        Fire Elemental Scout - Emerald
        Crystal
          Task: Peer into the crystal
          Reward: 850XP, The Yawning Portal: Mephistopheles Gains the Surface
      Ice-Bound Lair
        Ice Troll Berserker - Short Sword +5
        Ice Troll Shaman - Katana +6
        Ice Troll Berserker - Lonbow +5, Potion of Cure Critical Wounds
        Ice Troll Shaman - Banded Mail +6
        Treasure Chest - Dwarven Waraxe +6
        Chest (Hidden) - Sash of Searing
      Beneath the Ice
        Treasure - Potion of Heal x3
        Hall of Fire - Shift into Pixie
        Prisoner
          Task: Discover the Prisoner
          Reward: 200XP
        Prison Anchor x4
          Task: Destroy them with the Demonic Grappling Hand
          Reward: 300XP
        Blood Soaked Bag - Band of Fire and Frost
      Fortress Courtyard
      Windswept Battlefield
        Pit Fiend, Erinyes, Fire Imp - Devil (Baatezu)
        Balor Lord, Succubus, Vrock - Demon (Tanar'ri)
        Devil Warrior x 80
        Guardian of the Path (Pit Fiend) - Brimstone, Scrawled Note
        Impaled Corpse - marks 7 o'clock
        Catapult - Shift into Earth Elemental and throw across the lava
          Task: Turn it to 3 o'clock and fire (16 spokes sooner)
          Reward: release the Knower of Names
          Failure: release one of ten remaining rebel generals out of eleven
            (Pit Fiend Prisoner or Devil Prisoner)
        Knower of Names (Baatorian)
          Gives You: Your True Name based on your alignment
            Lawful Good - Donita'ar the Blessed, Light of Cania
            Neutral Good - Ebela'ar the Kind, Light of Cania
            Chaotic Good - Kagita'ar the Heartseeker, Light of Cania
            Lawful Neutral - Lysisius the Firm, Judge of Cania
            True Neutral - Neuthroxus the Fair, Judge of Cania
            Chaotic Neutral - Murdus the Wild, Judge of Cania
            Lawful Evil - Dretchen the Dark, Scourge of Cania
            Neutral Evil - Nel'zeben the Selfish, Scourge of Cania
            Chaotic Evil - Ba'elzaden the Cruel, Scourge of Cania
          Task: Pay 200,000GP for her True Name
          Reward: 500XP, Phyreshi the Knower, can ask for Mephistopheles True Name
          Task: Pay 500,000GP for Mephistopheles True Name
          Reward: 1000XP, 1000XP, Thra'axfyl the Ambitious
          Task: Pay 300,000GP for the True Name of your true love
          Reward: 1000XP, either you don't have one or it's Cwylgarion the Strong
            or 1000XP, 1000XP, Celesfa'ar the Patient (the Sleeping Man)
            or 500XP, one of your henchman
          Task: Pay 300,000GP for the True Name of the Sleeping Man's true love
          Reward: 1000XP, either 500XP, Phyreshi the Knower (Knower of Names)
            or 500XP, Fa'arethia the Misguided (Sensei Dharvana)
            or 500XP, Qeyifalia the Skyseeker (Nathyrra)
            or 1000XP, 1000XP, You
          Task: Pay 100,000GP for the True Name of the Sleeping Man
          Reward: 1000XP, Celesfa'ar the Patient
          Task: Pay for the True Name of Sensei Dharvana (if you didn't kill her)
          Reward: Fa'arethia the Misguided
          Task: Pay 100,000GP for the True Name of Arden Swift
          Reward: 500XP, Caddisthwaite the Doomed
          Task: Pay 100,000GP for the True Name of Gru'ul the Quarry Boss
          Reward: 500XP, Gargelflaw the Vile
          Task: Pay 200,000GP for the True Name of Aribeth
          Reward: 500XP, Va'ardalia the Twinsouled
          Task: Pay 200,000GP for the True Name of Valen
          Reward: 500XP, Oeskathine the Demonwrestler
          Task: Pay 200,000GP for the True Name of Nathyrra
          Reward: 500XP, Qeyifalia the Skyseeker
          Task: Pay 200,000GP for the True Name of Deekin
          Reward: 500XP, Ixthyria the Scalesinger
          Task: Give her Sensei's Amulet and Puzzle Ring for the True Name of
            the Reaper
          Reward: 500XP, 500XP, Hecugoth the Abandoned
    
    (10.03) Finale
      Temple of the Sleeping Man
        Sensei Dharvana (if you didn't kill her)
          Task: Ask her to wake the Sleeping Man
          Reward: 500XP, you then have to kill the sleeping man
          Task: Tell her to abandon her faith
          Reward: 500XP
        The Sleeping Man
          Task: Tell him the name of his one true love
          Reward: 1000XP and another 1000XP if it is you
          Task: Wake him by using his True Name (if you didn't wake him already)
          Reward: ?
          Note: If Sensei Dharvana is still around she will attack you or you can
            use her True Name to tell her to go or stay or fight the Sleeping Man
          Task: Kiss him
          Reward: 1000XP, will help you in the coming battle
      Subterranean Vault
        Chest - Shroud of Kings, Potions of Cure Moderate Wounds x5, Lore, Speed
      Hellbreath Tavern
        Arden Swift
          Task: Ask him by his True Name to give you all his winnings
          Reward: 500XP, 210058GP
          Task: Ask him by his True Name to write an epic song about you
          Reward: 500XP
      Quarry Office
        Gru'ul the Quarry Boss (Pit Fiend) HotU STORE
          Task: Ask him by his True Name to be good for the rest of his life
          Reward: 500XP
          Task: Ask him by his True Name to give his workers a holiday
          Reward: 500XP
          Task (Evil): Ask him by his True Name to give you an artifact
          Reward: 500XP, Gru'ul's Bracer
          Task (Evil): Give him the True Name of one of your henchman
          Reward: 500XP, Evil+10, Gru'ul's Bracer
          Kill Him: Izu's Hammer of Fabrication, Handaxe+6
      Gatehouse
        The Reaper
          Task: Ask him by his True Name to give you passage home
          Reward: 700XP, 500XP, creates Planar Gate
          Task: Ask to allow the dead to haunt the living
          Reward: 500XP
          Task: Ask to allow the Githzerai Pilgrims to return home
          Reward: 500XP
        Deekin
          Task: Use his True Name
          Reward: Confidence boost or surrender soul to you
        Valen
          Task: Use his True Name
          Reward: Free him from his past or surrender soul to you
        Nathyrra
          Task: Use his True Name
          Reward: Free her from her past or surrender soul to you
        Aribeth
          Task: Use her True Name
          Reward: Make her forget about Neverwinter or convert her from Blackguard
            to Paladin or vice-versa for Lawful+20, Good+20, 500XP
      Waterdeep
        Durnan
        The Sleeping Man (if you kissed him)
        Mephistopheles
          Task: Ask him by his True Name to die
          Task: Fight him until he surrenders
          Task (Evil): Ask him by his True Name to be your slave in the Nine Hells
          Reward: The End
      Hordes of the Underdark
        Scribe
                                     -- THE END --
    
      Total Experience: 331,645XP
    
    ==============================================================================
    = Modules ====================================================================
    ==============================================================================
    
    (11) PRE-ORDER/PLATINUM MODULES
    
    If you are going to carry your character forward to each module, I recommend
    doing them in this order.
    
    (11.01) The Dark Ranger's Treasure
    
    Lost as it is within the depths of Deadman's Marsh, the ramshackle Inn of the
    Lance seems destined for financial ruin.  But recently discovered treasure in
    a nearby ruin might bring a change of fate to this lonely corner of the world.
    
      Suggested Level: 5-15               Number of Players: 1-4
    
    Deadman's Marsh (near Gardensfeldt)
      Inn of the Lance
        QUEST: The Dark Ranger's Treasure - speak to Perin Izrick
        Talias Allenthel (Innkeep) STORE
        Perin Izrick (Gnome Sorcerer) HENCHMAN
          QUEST: The Dark Ranger's Treasure - go to The Dark Ranger's Ruins
      (exterior)
        Corpse - Robe of Light
        Corpse - Scare
        Corpse - Greater Gloves of Animal Handling
        Ettercap - Ettercap's Silk Gland
        Cocoon - Potion of Cure Moderate Wounds, Potion of Cure Serious Wounds
        Cocoon - Potion of Cure Moderate Wounds, Potion of Speed
        Cocoon - Potion of Cure Serious Wounds, Potion of Invisibility
      (after getting treasure)
        Grig, Nixie, Saint Elmo's Fire, Will-O'-Wisp
      The Dark Ranger's Ruins
        Chest - Shield of the Dragonslayer, Greater Shield of the Watch,
          Greater Shield of Dawn, Goblin Shield of Nulbish
        Chest - Whitebone Armor, White Dragon Armor, Darksteel Tower Shield
        Chest - Splint Mail, Splint Mail +1, Splint Mail +2
        Chest - Scales of Truth +1 Hastsezini's Shield, Shield of the Dragonslayer
        Chest - Banded Mail, Banded Mail +1, Balduran's Armor
        Chest - Armor of Freedom, Armor of Comfort, Imaskari Shield
        Chest - Banded Mail +2, Blue Dragon Armor, Tower Shield +2
        Chest - Elven Ceremonial Armor, Copper Dragon Armor, Delver's Armor
        Chest - Full Plate, Full Plate +1, Enkidu's Armor
        Chest - Red Dragon Armor, Mithral Splint Mail, Rainbow Armor
        Chest - Half Plate, Half Plate +1, Half Plate +2
        Chest - Gnomish Magnetic Armor, Full Plate +1, Full Plate +2
        Gargoyle x4 - Gargoyle Skull
        Sarcophagus - Full Plate +3, Armor of Natural Armor +1, Tower Shield +3,
            Clarity, Epitaph
          QUEST: The Dark Ranger's Treasure - return to Talias Allenthel
    ______________________________________________________________________________
    
    (11.02) To Heir is Human
    
    Set in the heart of Cormanthor, near Myth Drannor, a band of rangers searching
    for a kidnapped child has been defeated by a drow army.  The few remaining
    survivors have given up hope of rescuing the heir to a barony.  Who dares face
    the might of the drow to save an innocent child?
    
      Suggested Level: 5-15               Number of Players: 1-4
    
    Cormanthor
        Kraegen Thoraulik - speak to Seeker
        Seeker Jorian (Ranger)
          Mentions Lord Waldlaw from Battledale and his cousin Lord Jasmir
          QUEST: Rescue the Heir - speak to Amion Galie
          I'll need some cash up front (Persude) - 100GP
          REWARD: 500GP
        Kipper Van Gish (Halfling) STORE
        Amion Galie (Elf Ranger)
          QUEST: Rescue the Heir - speak to Ber Delanion
    
    Dangerous Forest
        Corpse - Note "What is do"
        Corpse - Note "know nothing about"
        Corpse - Note "everything and wrong"
        Corpse - Note "if you it"
        Corpse - Note "there's you can"
          I made this sentence using those words "What is wrong if you know
          everything and there's nothing you can do about it."
    
    Cavern Entrance
      Drow Caverns
        Drow Militia, Drow Assassin, Drow Priestess, Drow Mage
        Ber Delanion (Svirfneblin)
          Mentions his mistress follows Bessada Ne'Phaz
          QUEST: Kill the Mistress - get Drow Key
          REWARD: 500XP
          QUEST: Rescue the Heir - rescue Melorius Waldlaw
        The Mistress (Drow Priestess) - Drow Key
      Final Cavern
        Bessada Ne'Phaz (Cleric of Lloth) - Mace +1, Ring of Protection +2
        Chest - Glittering Necklace
        Melorius Waldlaw
          QUEST: Rescue the Heir - return to Seeker Jorian
    ______________________________________________________________________________
    
    (11.03) The Winds of Eremor
    
    Seeking shelter from a sudden storm, your ship docks at a mysteriously
    fortified island.  As the tempest grows ever stronger, you must solve the
    mystery and learn the horrible truth behind the Winds or Eremor.
    
      Suggested Level: 5-15               Number of Players: 1-4
    
    Mount Eremor
        Captain Jord (of The Magdalena)
          QUEST: The Winds of Eremor - speak to Christer
        Christer (Guard)
          QUEST: The Winds of Eremor - speak to Lord Eremor
        Treasure - Gloves of the Minstrel
        Loot Bag - Robe of Acid Resistance
        Lord's Archer
        Loot Bag - Gloves of Swordplay
        Crate - Gloves of Concentration
        Crate - Gloves of Animal Handling
        Chest - Wand of Lesser Summoning
        Weapon Rack x4 - Longsword +1
      Keep Eremor
        Lord Eremor
          Mentions Morgroth's Wind, Morgroth the Undead Lord, an old pirate
          QUEST: The Winds of Eremor - kill Morgroth and get Morgroth's Heart
          Gives You: Eremor Crypt Key
      The Crypts of Eremor
        Altar - Potion of Cure Serious Wounds x2, Potion of Lesser Restoration,
          Potion of Heal, Potion of Cure Critical Wounds, Potion of Lore
        Sarcophagus - Longsword +1
        Morgroth - Morgroth's Heart
          QUEST: The Winds of Eremor - return to Lord Eremor
    
    ==============================================================================
    
    (12) KINGMAKER PREMIUM MODULE COLLECTION
    
    (12.01) Witch's Wake I - The Fields of Battle
    
    The sounds of battle rage around you, ringing in the cold night air.  You wake
    in a pool of your own blood to hear your prince's dying words.  You're to
    deliver an important message to the king.  Darkness overwhelms you... if only
    you could remember how to get home.
    
      Starting Level: 1                   Number of Players: 1-6
    
    XP set to 0, items removed, given Tattered King's Armor, Strange Iron Ring
    
    The Battlefield (The Edge)
        (voice of the Dungeon Master)
        Prince Ahmed of Barak'Thule
          Try to move your head - 4XP + 20XP for Will Save
          Hold strong, my Prince - 100XP
          QUEST: A Message for the King - tell the King she is dead
      (the next morning)
        Ragpicker STORE
          Try to move your hand (Reflex Save) - if you fail 15XP, Severed Finger
          The iron one was mine - 25XP, Strange Iron Ring
          Brogan's Arm, what's that - 10XP
          Barrow Dwarves - 5XP, were known as Cairn Dwarves
          What happened here - 10XP
          I don't think so - 50XP
          Why must I see this Night Hag - 10XP
          Is there some way I can honor them - 5XP
          QUEST: In Search of the Night Hag - find Night Hag
          REWARD: 75XP
          Ever seen these uniforms before - 5XP
          See what I survived (Imtimidate) - better prices
        Strange Iron Ring - use item then listen to the whisper
          What honor have I done the Prince - 15XP
          What gift did I give you - 15XP
          Do you have a name - 15XP
        Prince Ahmed - The Prince's Pike
          Take the Prince's body down from the pike - 35XP
          Build a burial cairn for Prince Ahmed - 33XP
        Cairn
          Pray for the Prince's spirit - Atk+1, Divine Dmg+1
        The Prince's Pike
          Impale yourself upon the pike - kill yourself
        Witchbane - 35XP
        Gong
        Crow - Feathers
        Corpse (Female x2) - 25XP
        Corpse (near black and white flag) - Chisel
        Boulder
          Use Chisel with Light Hammer - 15XP x4
    
    The Northern Pass
        Goblin - Light Hammer
      Embattled Caverns
        Goblin Shaman
        Kobold Shaman
    
    Mountain Cemetery
        Headstone
        Rusted Greataxe
        Rusted Gravesword x2
        Rusted Helm - use item then lower visor
          Continue - 15XP
        Strange Birdcage
          Put Feather Fetish inside - ascend to the ledge above
        Boulder
          Attempt to climb the rock (Strength)
        Handhold
          Descend
        Statue
          Try to harness the magic (Use Magic Device) - 25XP
        Kobold - Rags
        Kobold Footpad - Ragged Armor
      The Night Hag
        Headstone - 25XP
        Book Piles - The Night Hag's Tome
        Desk - 15XP, Feather Fetish, Healer's Kit +1, Healer's Kit +2
        Night Hag STORE
          It's my finger - 15XP
          How do you know my name - 15XP
          Draw a card - 40XP, Tarot Card-Child of Virtue
          Draw a card - 40XP, Tarot Card-The Traitor
          I've seen them before - 15XP
          Where will I be returning from - 25XP
          Lead the way - 50XP + 25XP
          We were friends - 15XP
          Tell me about Prince Ahmed - 15XP
          Goodbye - 50XP
          What's his name - 15XP
          Best be on my way - 20XP, Cemetery Key
          QUEST: The Cavanaugh Stone - get into Barrow Site
        Ethereal Leak (from Plane of Sorrows)
          Let the tendrils wash over you - 25XP
        Tarot Card-Child of Virtue - use item
          Continue - 30XP
        Tarot Card-The Traitor - use item
          Continue - 30XP
    
    Plane of Sorrows
      Isle of the Dead
        Morrius Helmsplitter (Dwarf)
          Give Him: Witchbane - 35XP
          Why Not/Trust you instead - 35XP
        Tree of Life - 25XP
      (Filcher's Labyrinth) - 25XP
        Ethereal Filcher - steals your items and puts them in Filcher's Treasure
        Filcher's Treasure
        Night Hag
          I've left nothing behind - 50XP
          Why do the south woods fester with undead - 15XP
          Are you the Ragpicker, Yes - 20XP
      (Second visit)
        Ghostly Elkenbeast
          What noble cause did you die for (Animal Empathy) - 15XP
        Johann Huntersfeldt
          Are you the brother of Bernhardt Huntersfeldt - 15XP
          Crag cat, survived the winter - 30XP
    
    Stygia (if you die 3 times)
        Slag Spitter, Hellion
    
    The Southern Pass
        Zombie - Graveclothes
    
    Meerwood
        Tyrantfog Zombie - Graveclothes
        Bones - Ancient Key
        Ethereal Leak
          Let the tendrils wash over you - 50XP
    
    The Bridge
        Zombie Warrior - Dead Man's Armor, Club
        Kobold War Captain - Ragged Armor, Large Shield, Handaxe, Throwing Axe
        Bones - Glittering Necklace, Copper Ring
        Door - use Ancient Key
        Ethereal Leak
          Let the tendrils wash over you - 75XP
        Zombie Head
        Kobold Thrower - Ragged Armor, Small Shield, Throwing Axe
        Door - Pull the ring
    
    The Elkenherd
        Bernhardt Huntersfeldt (Herdkeeper) - Herdkeeper's Garb, Quarterstaff
          What are these Guild Exhibits - 30XP
          Why do I bring ill winds - 15XP
          Your brothers soul - 15XP
          What would you tell your brother - 30XP, crag cat found a mate
          Who is thie Nimmermaer fellow - 10XP
          Where can I find his shop - 5XP
          A Resistance potion from Nimmermaer - 25XP, 50GP
          Here it is - 50XP
        Ethereal Leak
          Let the tendrils wash over you - 100XP
        Elkentree
          Reach into the hole - 15XP
        Raggletag (Old Man Nimmermaer's raven familiar)
        Small Hole - 63GP
    
    Brogan's Arm
        Door to Steinfaar Iron Mine - 15XP
        Angmar Rockspitter (Blacksmith) STORE - Warhammer, Blacksmith's Leather,
            Angmar's House Key, 400GP
          Polish Rusted Helm for 100GP - 25XP, Polished Helm
          Polish Rusted Greataxe for 100GP - 25XP, Greataxe of the Knight Avenger
          Polish Rusted Gravesword for 100GP - 25XP, Gravesword of the Gleerider
          Any strangers been through town - 15XP
          Must have made a lot of money - 15XP
          Bet this trash is the best you can make (Taunt) - look beneath Elkentree
        Armsman (Barrow Dwarf guarding the South Gate)
          What kind of trouble - 50XP
          Any strangers come through town - 30XP
        The Old Man's Well
      (Barrow Site)
        Barrow Pool
        Jager Steinfaar (Guild Council member) - 25XP + 25XP
        QUEST: Into the Mines - taken to Steinfaar Iron Mines
        Councilman Greinlager, Councilman Blauhart
      The Steinfaar House
        Ilsa Steinfaar
          What do you know of the Night Hag - 15XP, a witch
          The Night Hag sells you rags - 15XP
          I seek the Cavanaugh Stone - 15XP
          What exactly is the Cavanaugh Stone - 15XP
          I feel I still hardly know him - 15XP
          Why do you live on the surface - 15XP
      Helga's House
        Chest of Drawers - Exhibits Key
        Potted Plant - Spirits
        Ale, Wine, Spirits
      Angmar's Smithy
        Urn
      Councillor Blauhart's House
        Armoire
      Councillor Greinlager's House
        Desk - Copper Necklace
        Cabinet - Potion of Lore, Potion of Owl's Wisdom
        Gold - 25GP
      Guild Hall
        Helga Einswater (Curator) - Garb of the Guild Curator, Helga's House Key,
            Exhibits Key
          That one fellow tell me about him - 50XP
        North Door - use Exhibits Key, 50XP
      Guild Hall Exhibits
        The Barrow Dwarves, Sons of Brogan - 20XP
        Brogan's Journey Into Stygia - 20XP
        The Death of Brogan Nachtjager - 20XP
        Old Man Cavanaugh and the Discovery of Brogan's Arm - 20XP
        The Cavanaugh Stone and Brogan's Tears - 20XP
      Guild Exhibit: Brogan's Tears
        Scrawled Message
          Translate the message (Lore) - 50XP
          QUEST: Through Brogan's Tears - go down The Old Man's Well
      Guild Hall Exhibits (continued)
        The Cavanaugh Stone and Brogan's Tears - 20XP
        Haunted Rocks: The Steinfaar Gem Mines - 20XP
        Jager Steinfaar and the Vein of Iron - 20XP
      Old Man Nimmermaer's (Nimmermaer's Potions and Things Arcane)
        Old Man Nimmermaer STORE - One Armed Robes, Potion of Resistance
          Any strangers come through town - 25XP
          Use help translating The Night Hag's Tome - 15XP
          Infernal Contraption, Spins gold from thin air - 15XP
          The fey, And what's that - 25XP
          Tell me about the Land of the Dead - 15XP
          Ethereal Leak, my sacrifice - 25XP
          Why were you trying to collapse the mines - 15XP
          Cavanaugh Stone, why is it foolish to revere it - 15XP
          Give me an example - 50XP
          QUEST: The Old Man's Well - go down The Old Man's Well
        Infernal Contraption
          Put in GP then pull Lever to Infernal Contraption - more or less GP
        Chest - Potion of Fox's Cunning, Potion of Eagle's Splendor, Tunderstone,
          Acid Flask, Potion of Owl's Wisdom, Tanglefoot Bag, Alchemist's Fire,
          Holy Water
      Brogan's Tears (at the bottom of The Old Man's Well)
        Ratling (Baron Androleth)
          How do you know my name - 15XP
          A warlock's curse is it - 15XP
          What are you so loyal to - 15XP
        Ghoul Rat
        Ethereal Leak
          Let the tendrils wash over you - 125XP
        Steam Mephit
      Steinfaar Iron Mines
        Torch Storage Chest - Torch
        Spitted Roast
          Cut some meat from the roast and eat it - heal
        Caldrain Ayre (Elf)
          What's your name - 20XP
          Both worked in service to the king - 20XP
          Worked, what do you mean - 20XP
          What have you written down - 20XP
          His name's Prince Ahmed - 20XP
          Find anything about the Cavanaugh Stone - 20XP, he hid it
          Who are we - 20XP, Witch Hunters
        Ghostly Figure - "The fields of battle lie in the hearts of men..."
    
            -- THE END (of Part I, the next parts were never released) --
    ______________________________________________________________________________
    
    (12.02) ShadowGuard
    
    The year is 1372 DR.  Trouble brews in Ghaarak, a northern outpost of the
    Sharakhan Empire on Abaran.  As the child of local magistrate Okaris, you must
    chart a course through the city's treacherous intrigues and become a member of
    the Emperor's most elite defenders: the ShadowGuard.
    
      Starting Level: 3                   Number of Players: 1
    
    XP set to 3000, items removed, given Imperial Padded Armor, Packed Rations x5
    and 1000GP.
    
    Note: You must have rations in your inventory to recover hit points when
    resting: Packed Rations, Chakara Berries, Fish Meat, JuJu Nuts, Grahmin Tongue
    
    The Eternal Crypt
      Halls of Fate
        The Eternal Spirit (Keeper of the Flames of Fate)
    
    Chronicles of Abaran
      Chapter 1: Ancient Abaran (after Golden Realm of Ghaaris)
        King Khagrim the Damned - arrests Old Man
        Old Man, Evil Soldier
      Chapter 2: The Coming of Rakha
        Old Man, Old Woman
        Rakha (Great Savior, Sorcerer) - heals Old Woman
      Chapter 3: Rakha Casts Down the Old Regime
        King Khagrim the Damned - killed by Rakha
      Chapter 4: Imperial Abaran
        Emperor Rakha
        Imperial Citizen
      Chapter 5: The Crimson Prophet
        The Crimson Prophet (Sorcerer)
        Crimson Follower (Servant of the Crimson Light)
    
    Ghaarak: Imperial District
      Ghaarak: Imperial Academy
        Imperial Servant Gilles
          QUEST: Father - speak to Imperial Instructor Jarvis
        Imperial Instructor Jarvis
          QUEST: Citizen of the Empire - use The Altar of Judgement
          REWARD: Citizen of the Empire - choose between Crest of the Guardian,
            Crest of the Enforcer and Crest of the Redeemer
          Gives You: The Chronicles of Abaran
          QUEST: The ShadowGuard - speak to Markius Albright
        Janthos the Inventor (Gnome)
        Alia (Druid)
        Male Commoner, Female Commoner (Alia's parents)
        Spirit of Yakir the Black (Black Butcher)
        The Altar of Judgement (Orb of Judgement)
          Hold him for all eternity - Lawful+5
          Not Rakha's to hold - Chaotic+5
          All the suffering hell has to offer - Neutral
          QUEST: Citizen of the Empire - speak to Imperial Instructor Jarvis
        Statue of Emperor Rakha
      (exterior)
        Imperial Servant Gilles
          QUEST: Father - complete The Shadowguard quest
          QUEST: Father - speak to Okaris
        Janthos the Inventor
          QUEST: The Gnome's Experiment - speak to Alia
          REWARD: 200XP
          Don't be foolish - Good+5
          That sounds fair - 100GP
          They cost me 150GP/200GP (Persuade) - 150GP/200GP, Evil+5
          If you give him Irilium Crystals enchanted by Alia - Lawful+5, Evil+5
        Construct XVII, Imperial Information Construct
        Alia
          QUEST: The Gnome's Experiment - get Irilium Crystals
          I have some Irilium Crystals - Irilium Crystals enchanted by Alia
      (after speaking to Okaris)
        Markius Albright
          QUEST: Assassins - speak to Ravenclaw Guard
      Ghaarak: Imperial Grand Hall
        Imperial Captain Anagril
          I found this letter - Lawful+5
          QUEST: Assassins - speak to Chancellor Varhun
      (Chamber of Chancellor Varhun)
        Chancellor Varhun (High Chancellor of Ghaarak) - Amulet of the Veil,
            Adept's Staff, Varhun's Key, Varhun's Stone (Ruined)
          REWARD: Assassins - 600XP
          QUEST: Father - go to Ghaarak: Imperial Estate
        Desk (use Varhun's Key) - 100GP, Chancellor Varhun's Letter
      (Library)
        Bookshelf/Book Piles -
          The History of Abaran, Vol. I - The Creation of the World
          The History of Abaran, Vol. II - The Ancient Days
          The History of Abaran, Vol. III - The War of Attrition
          The History of Abaran, Vol. IV - The Golden Age
          The History of Abaran, Vol. V - An Age of Darkness
          The History of Abaran, Vol. VI - The Coming of Rakha
          The History of Abaran, Vol. VII - The Empire of Sharakha
        Chest - Ledget #13 : The Control Stone
      (Storage Room)
        Bag - Packed Rations x2
      (Chamber of the Control Stone)
        Zhiram, High Sorcerer of Ghaarak
      (Council Chamber)
        Okaris (Magistrate, your father)
          QUEST: Father - speak to Markius Albright in Ghaarak: Imperial District
        Overlord Vhorkas (High Commander of Zhantara)
        Harkon (High Sorcerer of Rakha)
    
    Ghaarak: Market District
        Markius Albright (ShadowGuard) COMPANION
          QUEST: The ShadowGuard - complete Slavers in Ghaarak quest
          QUEST: Slavers in Ghaarak - speak to Shrak or get Bloodhawk Letter
          QUEST: Slavers in Ghaarak - speak to Bloodhawk at Ravenclaw Tavern
          REWARD: Good+5
        Shrak STORE
          QUEST: Slavers in Ghaarak - return to Markius Albright
          I will aid you - Evil+5
          Pickpocket: Shrak's Key
        Chest - 20GP, Bloodhawk Letter, Potion of Cat's Grace
        Mylok
          I have come for the soul brooch - 250XP, Soul Brooch
          QUEST: Gambler's Luck - return to Tarin Lightfingers
        Sevanna (Herbalist) STORE
        Chest - Guide to Animating Constructs, Irilium Crystals, Mage Armor,
          Scare, Summon Creature I
        Nelgir (Gem Trader)
          QUEST: The Restless Spirit - speak to Ruknar the Tavern Keeper
        Kara Dy'nesh (Priestess of Akhana)
        Imperial Officer Ganolin
          I have evidence - 200GP
          QUEST: The Restless Spirit - speak to Spirit of Malgor
        Spirit of Malgor
          Hold Bloodstone towards spirit - Evil+3
          REWARD: The Restless Spirit - 250XP
        Rago (Food Goods) STORE
        Tagnar Forgehammer (Armory) STORE
        Trap Door (to Ghaarak: Nightcrawler Lair)
      (after completing The Restless Spirit quest)
        Ghasaran (Disiple of Akhana) - Enchanted Tower Shield, Doombringer
          QUEST: The Disiples of Akhana - speak to Kara Dy'nesh
          I saw the woman you seek heading towards the docks - 250GP
        Disciple of Akhana x2
      (after completing Gambler's Luck quest)
        The Crimson Prophet
          QUEST: Father - speak to A Strange Messenger
        Harkon
        A Strange Messenger
          QUEST: Father - speak to Xanthar
        Xanthar (Assassin) - Short Sword, 100GP
        Markius Albright
          QUEST: Father - speak to Imperial Servant Gilles
      Ghaarak: Ravenclaw Tavern
        Tarin Lightfingers (from Laceri)
          QUEST: Gambler's Luck - get Soul Brooch from Mylok
          QUEST: Gambler's Luck - give Soul Brooch to Ghan the Minotaur
          REWARD: Good+5
          QUEST: Gambler's Luck - speak to Malthar
        Lyen Silverblade COMPANION
        Ghan the Minotaur (from Isle of Charach)
          I won it from Mylok in a fair game - Chaotic+5
          Here you go - Good+5
          QUEST: Gambler's Luck - return to Tarin Lightfingers
          QUEST: Gambler's Luck - rescue Tarin Lightfingers from Nightcrawler Lair
        Malthar (Pharos Nightcrawler agent)
          QUEST: Gambler's Luck - speak to Ghan the Minotaur
        Tavern Patron (Pharos Nightcrawler agent) x2 - Nightcrawler Uniform
        Ruknar the Tavern Keeper STORE
          I only wish to speak with her (Persuade) - Ravenclaw Tavern Room Key # 1
          QUEST: The Restless Spirit - speak to Kara Dy'nesh
        Door - use Ravenclaw Tavern Room Key # 1
        Kara Dy'nesh
          Please enter this trance - calls forth spirit of Malgor
          QUEST: The Restless Spirit - speak to Egbar
          QUEST: The Disiples of Akhana - kill Ghasaran
        Door - knock three times
          The hawk's blood flows freely - opens door
        Bloodhawk x2
          QUEST: Slavers in Ghaarak - kill Jhordak
        Chest - 150GP, Enchanted Small Shield, Chainmail Mask
        Ravenclaw Guard (Half-Orc) - Key to Mikel Ravenclaw's Chamber
          I have been here before (Pursuade) - opens door
          QUEST: Assassins - speak to Mikel Ravenclaw
        Strong Door (Locked)
      Ghaarak: Mikel Ravenclaw's Chamber
        Mikel Ravenclaw (Half-Elf) - Mikel Ravenclaw's Key
          I will keep your involvement secret - 300XP, hired by Chancellor Varhun
          QUEST: Assassins - speak to Imperial Captain Anagril
          I don't believe you - Letter to Mikel Ravenclaw
          Now it's time I killed you - Chaotic+5
        Ravenclaw Guard x4
        Chest (DC29 - use Mikel Ravenclaw's Key) - Grahmin Tongue, Juju Nuts x2,
          Rogue's Ring, 50GP
        Chest - 200GP
      Ghaarak: Sewer
        Egbar (Dwarf, Sewer Flood Crew leader)
          QUEST: The Restless Spirit - get Malgor's Corpse
        Suspicious Rubble - Malgor's Corpse
          QUEST: The Restless Spirit - speak to Imperial Officer Ganolin or Nelgir
        Trap Door (to Ghaarak: Bloodhawk Lair)
      Ghaarak: Bloodhawk Lair
        Chest - your weapons, 100GP, Slave Pen Key
        Chest - 100GP
        Stew Pot - Grahmin Tongue x4
        Jhordak (Elf, Bloodhawk's leader) - Bloodhawk Key, Wand of Lightning,
          Vak'ka
          REWARD: Slavers in Ghaarak - 500XP
          QUEST: The ShadowGuard - complete Gambler's Luck quest
        Rope (to Ghaarak: Sewer)
      Ghaarak: Nightcrawler Lair
        Rope (to Ghaarak: Market District)
        Nightcrawler Doorman - Nightcrawler Lair Key
        Malthar - Tarin's Cell Key, Ripper, Masterwork Short Sword
        Nightcrawler Rogue, Nightcrawler Guard
        Tarin Lightfingers COMPANION
          QUEST: Gambler's Luck - get Tarin Lightfingers safely to Rope
          REWARD: 500XP, Good+10
            That sounds fair enough - 400GP
            Surely you can part with a bit more - 500GP
          QUEST: The ShadowGuard - return to Ghaarak: Market District
        Chest - Rod of the Ghost
    
    Ghaarak: Imperial Estate
        Ghaarak Imperial Guard
        Crimson Medallion
          REWARD: Father - 500XP
        The Crimson Prophet
        Crimson Follower
          QUEST: Escape from Ghaarak - take mastery over the Control Stone
        Markius Albright COMPANION
    
    Ghaarak: Imperial District (under attack)
        Markius Albright
          QUEST: Escape from Ghaarak - choose a companion
          REWARD: 500XP
          QUEST: Escape from Ghaarak - speak to Imperial Officer Ganolin
        Tarin Lightfingers, Lyen Silverblade, Kara Dy'nesh COMPANION
        Statue of Emperor Rakha (to Ghaarak: Imperial District, Secret Passage)
          Squeeze your way through the opening (Spot 5)
      Ghaarak: Imperial Academy
        Janthos the Inventor
        Crate - Potion of Cure Serious Wounds, Potion of Cure Moderate Wounds x2,
          Potion of Cure Light Wounds x5
        Crate - Leather Armor, Small Shield, Light Crossbow, Shortbow, Sling
        Crate - Packed Rations x4
      Ghaarak: Imperial District, Secret Passage
        Rope (to Ghaarak: Imperial District)
        Pillar of Passage
        Rope (to Ghaarak: Imperial Grand Hall - Storage Room)
      Ghaarak: Imperial Grand Hall
        Crimson Follower, Crimson Sorcerer
      (Storage Room)
        Trap Door (to Ghaarak: Imperial District, Secret Passage)
      (Council Chamber)
        Desk - Letter to Your Father
      (Chamber of the Control Stone)
        Zhiram, High Sorcerer of Ghaarak's body - Zhiram's Ledger, Call Lightning,
          Ball Lightning, Chain Lightning
        The Control Stone
          Speak the words Milak Navok
          Place your hands on the left rune - Move the rune into Position 1
          Place your hands on the middle rune - Move the rune into Position 0
          Place your hands on the right rune - Move the rune into Position 9
          Focus your will on the Control Stone - lower seals on the Market Gate
          REWARD - 1000XP
          QUEST: Escape from Ghaarak - go to gates to Ghaarak: Market District
        Harkon
      (The Imperial Treasury)
        Chest - Potion of Lesser Restoration, Potion of Cure Moderate Wounds x2,
          Enchanted Greataxe, 150GP
        Chest - Enchanted Studded Leather Armor, Enchanted Mage Robes, Slasher,
          Enchanted Longsword, 600GP
        Chest - Enruned Crossbow, Protection from Alignment x2, 150GP
    
    Ghaarak: Market District (under attack)
        Imperial Officer Ganolin
          QUEST: Escape from Ghaarak - either clear bridge of rubble, use a boat
            or use tunnel from Mikel Ravenclaw's Chamber to get to The Docks
        Debris, Rubble (bridge to the docks) - Bash it
        Chest - Rope with Grappling Hook
        Weapon Rack - Breastplate, Chain Shirt, Chainmail Mask, Large Shield,
          Studded Leather Armor
        Weapon Rack - Masterwork Dagger, Weighted Club, Short Sword, Scimitar,
          Longsword, Mace, Morningstar
        Rubble (near Ravenclaw Tavern)
          Use Rope with Grappling Hook to descend into Mikel Ravenclaw's Chamber
        Anchoring Post
          Loop the rope onto the end of the boat (Dexterity)
      Ghaarak: Mikel Ravenclaw's Chamber
        Trap Door (to Ghaarak: The Docks)
        Rope (to Ghaarak: Market District)
    
    Ghaarak: The Docks
          REWARD: Escape from Ghaarak - 500XP
        The Crimson Prophet
        Harkon
        Markius Albright
          QUEST: Escape from Ghaarak - got to Trap Door onboard the Voyager
          REWARD: Escape from Ghaarak - 1000XP
    
                                    -- THE END --
    ______________________________________________________________________________
    
    (12.03) Kingmaker
    
    In a party with a cowardly wererat, a scarred nymph, an exiled rakshasa and a
    quick-tempered azer, you seem to be the only normal one... but are you?  Evil
    lurks in a worn-torn keep.  To learn the truth, you must win the throne.
    
      Starting Level: 1                   Number of Players: 1
    
    XP set to 50000, level automatically raised to 10
    
    Valratha
      Wood's Edge
        Calibast, Trip, Jaboli, Kaidala
      The Battle At The Gates
        The Masked Man (Mindflayer), Yenna
    
    Level set to 1, XP set to 2100, items removed, given Shredded Clothes
    
                           -------
                          | North |
                          | Cyan  |
                          |-----|-|
                          | South |
                          | Cyan  |--
                           -------   |
                               -------------
                              |  The Empty  |
               ---------------| Battlefield |
              |               |             |
              |                -------------
              |                 |    |
         ----------    -----------   |   ---------
        | Hermit's |  |           |   --| Emerald |
        |  Forest  |  | Graveyard |     |  Hills  |
        |          |  |           |     |         |
         ----------    -----------       ---------
    
    The Empty Battlefield
        Shaft of Light (your grandfather)
          What kind of weapon - transforms into Magic Weapon COMPANION
          QUEST: The Magic Weapon - choose two companions
          QUEST: The Magic Weapon - speak to Enivid Divine
        Soul Harvester
        Spirit of Trip
          I would like you to return to help me - 200XP, COMPANION
          I cannot chose you - 200XP
        Spirit of Jaboli
          I would like you to return to help me - 200XP, COMPANION
          I cannot chose you - 200XP
        Spirit of Calibast
          I would like you to return and assist me - 200XP, COMPANION
          I cannot chose you - 200XP
        Spirit of Kaidala
          I would like you to return and assist me - 200XP, Good+1, COMPANION
          I cannot chose you - 200XP
        Dead Orcish Warriors - Dagger, Kukri, Short Sword, Spear, Club, Longsword,
          Chain Shirt, Leather Armor, Vagabond Rags, Shredded Clothes, Pot Helmet,
          Greataxe, Light Crossbow, Shortbow
        Dylan Ogder, Momma Dane
    
    North Cyan (Keep)
      (on entering Cyan Keep)
        Enivid Divine (Hand - Commander) - mentions nine guilds
          REWARD: 500XP, Heavy Crossbow +1, Bolt of Lightning
          QUEST: The Magic Weapon - speak to Mykes Lamplighter and win election
        Dynschall LaVelisi, Sir Becket
        Alias Blackhand (Scout, Serah's Niece)
          What is your real name (Persuade) - Bertha
          QUEST: Buying Time - get Goblin Head
          Waits for you at Market Square
      The Guildhall (The Keep Proper)
        Mykes Lamplighter (Castellan)
          Calls election for Lord of the Keep
          If you win - 5000XP, Lord's Helm, The Jester's Mask
          Choose a new Banner or Hand (Enivid must remain as one of them)
          QUEST: The Magic Weapon - go to Bastion of the Enemy
        Enivid Divine
          Show him the mercy Jimmy never got - releases Stiletto
          QUEST: A Sharp Prisoner - return to "Southpaw" Sebastion Fitch
          I have evidence that Sir Becket tried to have me assassinated
            Show her Assassin Note and Note Paper - 500XP
        Serah Blackhand (Landowners Guildmaster)
          REWARD: Buying Time - 1000XP, 200GP, Election Vote
          Buy house for 2000GP
          QUEST: Home Improvement - complete A Lover not a Fighter quest or
            speak to Lavos Gallian
          Gives You: Haunted House Key
        The Stan (Half-Orc, Trades Guildmaster)
          QUEST: Kobolds and Chickens and Cows, Oh My! - get Grain in Kobold Caves
          Gives You: Kobold Enclosure Key
          REWARD: 250XP, 500GP, Election Vote
          QUEST: Nobody Tosses a Dwarf - speak to Dolin Archenland
          REWARD (Duergar Head): 250XP, 500GP, Election Vote
          REWARD (Duergar Head and Duergar Hammer): 500XP, 500GP, Rune Hammer +3
          QUEST: Til Death Do Us Part - speak to Ohio Smith
          REWARD: 250XP, 1000GP, Ring of Force Shield, Election Vote
        Feran Fairhand (Elf, Military Guildmaster)
          QUEST: A Lover not a Fighter - meet him at The Mossy Tree
          REWARD: 1000XP, 500GP, Good+15, Election Vote
        Large Mirror (to Mage Tower)
      Mage Tower
        Yenna (Wizard, Mage Guildmaster) STORE
          QUEST: A Legacy in Blood - speak to Garret Fist
        Large Mirror (to The Guildhall)
        Trip finds Bracers of Limited Functionality
          You can keep them - Chaotic+1
      Temple of the Nine Gods
        Lavos Gallian (Priestess of Mistress Death)
          Important that the house be exorcised - use one Resurrection charge
          REWARD: Home Improvement - 400XP
        Rafael Leonallomen (Half-Elf, Priest of Callahi) STORE
          Bribe him with 2000GP
          Even Callahi would no charge so much (Persuade) - reduce bribe to 1700GP
          QUEST: The Holy Triumvirate - speak to Dynschall LaVelisi
          Where is your coin (once you are lord) - Rafael's Coin
          Pickpocket: Potion of Cure Light Wounds
        Dynschall LaVelisi (Priest of Pharos, Priests Guildmaster)
          Provides healing for 20GP
          I would never promise such a thing
          REWARD: The Holy Triumvirate - Election Vote
          Ask to join the guild (Cleric)
          QUEST: Prove You Faith - give Fish to Beggar x3
          I swear I shall uphold the faith of my god (Truth)
          REWARD: Election Vote, Donations
          Pickpocket: Potion of Endurance, Wine
        Worshipper
          Pickpocket: Copper Necklace
        Shrine to Suhili (LG, Great Mother)
          Donate 10GP - Good+3, Lawful+3, CON bonus
        Shrine to Jaess (NG, Father)
          Donate 10GP - Good+3, Stoneskin
        Shrine to Tamose (CG, God of Beauty)
          Donate 10GP - Chaotic+3, Good+3, CHA bonus
        Shrine to Callahi (Neutral, God of Commerce)
          Donate 10GP - DEX bonus
        Shrine to Pharos (Neutral, God of Judgment)
          Donate 10GP - STR bonus
        Shrine to Mistress Death (Neutral)
          Donate 10GP - should grant Death Armor but does not
        Shrine to Rictos (LE, God of Magic)
          Donate 10GP - Lawful+3, Evil+3, Spell Level Absorption (not INT bonus)
        Shrine to Veragok (NE, God of Darkness)
          Donate 10GP - Evil+3, Invisibility, Concealment
        Shrine to Churl (CE, Goddess of Chaos and Destruction)
          Donate 10GP - Chaotic+3, Evil+3, STR+4, HP+10
      Prison
        Dylan Ogder (Third in Command)
          QUEST: Invaders in the Keep - kill Hobgoblin Taskmaster
          REWARD: 500XP, Hero's rate at Mossy Tavern
          Pickpocket: Potion of Cure Light Wounds
        Armor Stand - Chainmail, Small Shield, Spike Helmet, Healer's Kit +1
        Weapon Rack - Warhammer, Short Sword, Dagger
        Weapon Rack - Light Crossbow, Sling
      Prison Dungeon
        Door (opened from other side)
        Bones - Potion of Lore, Potion of Lesser Restoration x2
        Arrow Filled Guard - Cell Key, Thieves' Tools +1
        Chest - Dagger +1, Short Sword x2, Handaxe
        Prison Door - use Cell Key
        Prisoner
          Give him Short Swort - fights for you
        Corpse - Healer's Kit +1, Bar of Iron
        Hobgoblin Taskmaster - Bracers of Armor +1, Rod of the Ghost, 235GP
          QUEST: Invaders in the Keep - return to Dylan Ogder
        Pile of Skulls - Glittering Necklace
        Dead Prisoner - Ring of Insight, Potion of Cure Light Wounds
        Stiletto
          I have some lock picks here - Stiletto escapes
          QUEST: A Sharp Prisoner - return to "Southpaw" Sebastion Fitch
        Trip finds and gives you Ring of Protection +2
      Manybrick Manor - use Haunted House Key
        Candelabra (Reginald Endros, Butler)
          (if you complete A Lover not a Fighter quest)
          REWARD: Home Improvement - 400XP, Lady Rehan's Mirror, can rest here
        Suit of Armor - Banded Mail +1, Dwarven Waraxe +1, Tower Shield +1
        Lady Rehan (Spirit of Ellysia's sister)
        Chest of Drawers - Belt of Agility +1, Magic Bag
        Secret Grate (to Crawl Space)
      Crawl Space
        Grate (to Manybrick Manor)
        Secret Grate
          Put ear close to grate - hear Sir Becket speaking to a Ellysia's Maid
          QUEST: Beauty or the Beast - speak to Ellysia Silvertongue
          Try to reach the item (Dexterity) - Becket's Ring
      Silvertongue Manor
        Ellysia Silvertongue (Nobles Guildmaster, Sir Becket's fiance)
          Your lover is having an affair
            I have proof (if you have Becket's Ring)
            You know the truth (Persuade) - Ring of Protection +1
          REWARD: Beauty or the Beast - 1000XP, Election Vote
          There is another man who loves you, Feran - 500XP
          QUEST: A Lover not a Fighter - return to Feran Fairhand
        Grate
      Becket Manor
        Sir Becket
          Found a piece of paper
            I want an item - 500XP, Scarab of Protection +1
            I want your votes - 600XP, 500GP
        Desk - Note Paper
        Trip gives you Belcher's Belt stolen from Sir Becket
      The Silver Lily (Inn)
        Garrot Fist
          Rent a room for 25GP - unlocks door to The Silver Lily Upstairs
          Is this your blade - give him Poison Blade
            I don't need anything in return - 250XP, Lawful+15
            That would be good - 250XP, Yawning Boots
        Old Man
      The Silver Lily Upstairs (can rest here)
    
    South Cyan (Keep)
        Beggar x3
          Here is a gold piece/Here's ten gold - Good+1
        Assassin - Assassin Note
      (Market Square)
        Momma Dane (your grandmother)
          Tells you how the guilds are voting
        Alias Blackhand
          Will ask you if you want to stall the election after 3, 4 & 5 votes
          Will take you straight to the election when you have 6 votes
          Note: it is possible to get all 9 votes by avoiding Alias
      QuarterMaster
        Levio'Sa ("Floating Huntress", Dwarf, Foresters Guildmaster) STORE
          QUEST: Slip Me Some Skin - go to Manticore Caves
          Gives You: Wizards Academy Key
          REWARD: 1000XP, Election Vote
          Manticore Hide - Hunter's Cloak
          Ask to join the guild (Ranger)
          Give her 100GP - guild member, store discount
            Wolf Pelt - 25XP, 10GP
            Bear Skin - 50XP, 20GP
        Fell Goodmanner (Hunter), Thruldur Aset (Forester)
      Pawnshop
        "Southpaw" Sebastion Fitch (Halfling, Thieves Guildmaster) STORE
          Ask to join the guild (Rogue, Bard)
          QUEST: A Sharp Prisoner - ask Enivid Divine to free Stiletto
          REWARD: 1000XP, Cloak of Spiders, guild member
      Smithy
        Baless "Glassy" Hopper (Dwarf) STORE
      Tarnished Tankard
        Thaddeus Squilt (Gnome, Merchants Guildmaster)
          Have an ale for 1GP - theft of The Stan's magic boots (not found)
          Have some wine for 1GP - Sir Becket cheating on Ellysia
          Have some honey mead for 5GP - treasure from The Hermit
          Try a Flaming Orc's Breath for 10GP - treasure from graveyard ghosts
          QUEST: Guilty as Charged - kill Typhus Sigerlin
          REWARD: Chaotic+3, 100XP, 100GP
            I won't kill a man for you - Lawful+3
          Here is your 100 gold back,
            I'd be happy to do that for you - Evil+7, Chaotic+7, 200XP
          QUEST: Guilty as Charged - speak to Gelani Jathorn then kill her
          REWARD: 1000XP, 100GP, Election Vote
        Deus Dongus, Mac (Guards)
        Typhus Sigerlin - Chainmail, Longsword +1
        Trip gives you Amulet of Natural Armor stolen from Thaddeus Squilt
      The Mossy Tree (Inn)
        Gelani Jathorn (Halfling, former Merchants Guildmaster) - 342GP
          It is the right thing to do (Persuade) - 1000XP, Electon Vote
          A halfling has been hurt, Thaddeus says goodbye - Evil +1
          QUEST: Guilty as Charged - return to Thaddeus Squilt
          Pickpocket - 342GP
        Mr. Mossy
          Rent a room for 15GP - unlocks door to The Mossy Tree Upstairs
          Room is 10GP if you help Dylan Ogder
          Room is free if you help Gelani Jathorn
        Feran Fairhand
          More mead for 1GP, My treat for 1GP - Ellysia left him for Sir Beckett
          QUEST: A Lover not a Fighter - speak to Ellysia Silvertongue
        Sir Curtis the Bard - sings Deekins song (Doom, Doom, Doom, Doom.)
      The Mossy Tree Upstairs (can rest here)
    
     ----------------------------------------------------------------------------
    |  Election Summary                                                          |
    |                                                                            |
    |  Enivid's Guilds                                                           |
    |    Priests Guild - Lavos Gallian & Rafael Leonallomen & Dynschall LaVelisi |
    |    Military Guild - Feran Fairhand                                         |
    |    Trades Guild - The Stan                                                 |
    |  Sir Becket's Guilds                                                       |
    |    Thieves Guild - Sebastion Fitch                                         |
    |    Merchant Guild - Thaddeus Squilt or Gelani Jathorn                      |
    |    Nobles Guild - Ellysia Silvertongue                                     |
    |  Neutral Guilds                                                            |
    |    Landowners Guild - Serah Blackhand                                      |
    |    Mages Guild - Yenna                                                     |
    |    Foresters Guild - Levio'Sa                                              |
    |                                                                            |
    | Note: If you kill any of the Guildmasters the module will end              |
     ----------------------------------------------------------------------------
    
    The Empty Battlefield (after speaking to Enivid Divine)
        Alexis Kinthalis, Alenor Kinthalis (Elf, twins) STORE
    
    Hermit's Forest (Grove)
        The Hermit - asks you inside
        Beehive (on the left) - Poison Blade (return it to Garrot Fist)
        Beehive x3 - Honey
      Hermit's House
        The Hermit - Ring of Fortitude +2
          I will find someone - 300XP
          I'll need a finders fee - 200XP, 100GP
          There is something wrong with your drink - asks bees not to harm you
          Get Poison Blade - 1000XP, Honey
          Would you be able to heal me - heals your party
    
    Graveyard
        Daniel's Headstone
          Put Danberry in Daniel's Headstone - Dan's Helm
        Cori's Headstone
          Put Cori's Bloom in Cori's Headstone - Cori's Cloak
        Danberry Shrub - Danberry
        Ivy - Cori's Bloom
    
    Emerald Hills
        Krenshar
        Deer
        Gate (to Kobold Caves) - use Kobold Enclosure Key
        Dolin Archenland (Archenland Clan dwarf scout)
          QUEST: Nobody Tosses a Dwarf - kill Duergar Mage
        Ohio Smith
          QUEST: Til Death Do Us Part - take him to Orb Pedestal in Ancient Crypt
      Blackhand Homestead
      Grove (entrance in lower right corner)
        White Stag
        Dirt Patch
      Goblin Caves (Serah's Cave)
        Goblin Guard, Goblin Bomber
        Goblin Water Wizard - Broken Urn
        Goblin Shaman - Goblin Key
        Chest - Horse Hair Helmet, Amethyst, Daze, Bless, Awaken
        Goblin Chieftain - Goblin Head, Dagger +1, Ring of Protection +1,
            Psionic Gem
          QUEST: Buying Time - speak to Serah Blackhand
        Chest - 1000GP, Goblin Note
        Chief's Chest - Leather Armor +1, Whip +1, Potion of Cure Moderate Wounds,
          Potion of Cure Light Wounds, Potion of Owl's Wisdom
        Chest - Katana +1, Scimitar +1, Thieves' Tools +1, Scabbard of Blessing
        Door - use Goblin Key
        Enslaved Farmer
          You should go now - 500XP
        Trip finds and gives you Lightning Rod
      Manticore Caves (Wizard's School ruins) - use Wizards Academy Key
        Goblin - Psionic Gem
          Give it to me - 100XP, Poison Crystal
        Cocoon - Short Sword +1, Healer's Kit +1
        Cocoon - Topaz
        Cocoon - Composite Shortbow +1
        Cauldron - Potion of Barkskin x2
        Sarcophagus - Poison Crystal
        Spectre
        Black Crate x4
        Sarcophagus - Poison Crystal
        Cocoon - Gloves of Lightning, Lesser Tumblers
        Sarcophagus - Poison Crystal
        Cocoon - Bastard Sword +1, Splint Mail +1, Ironwood Large Shield,
          Paladin Helmet
        Bookcase - Animate Dead, Battletide, Bless Weapon, Doom
        Book Piles - Bane, Clarity, Dirge, Dismissal
        Urn - Golddigger's Ring
        Arcane Jar - Staff of Defense
        Arcane Jar - Staff of the Holy
        Forge - Storm +1
        Sarcophagus - Poison Crystal
        Cocoon - Breastplate +1
        Lever
        Crystal Crushing Barrel x2
          QUEST: Slip Me Some Skin - put Poison Crystal in Crystal Crushing Barrel
        Manticore - Manticore Hide
          Get it to follow you then use Lever - 500XP
          QUEST: Slip Me Some Skin - return to Levio'Sa
          Tip: Greater Archer's Belt will protect you from Manticore Spikes
        Giant Bones - Ironwood Club, Boots of Hardiness +1
      Kobold Caves
        Snivel (Kobold)
          Give him Honey - 300XP, Kobold's don't attack
          Give him more Honey - 100XP each
        Sacks of Grain - Grain
          QUEST: Kobolds and Chickens and Cows, Oh My! - use Grain on yourself
            and create a trail leading the Cow x4 to the exit
          REWARD: 500XP
        Kobold Chief
        Kobold Chest - Psionic Gem, Kobold Journal, 428GP
        Cow x4
          Rescue Cow - 100XP each
        Chicken x5
          Rescue Chicken - 50XP each
      Duergar Caves
        Floor Lever
        Crate - Healer's Kit +1, Healer's Kit +3, Average Acid Splash Trap Kit,
          Potion of Cure Critical Wounds, Potion of Lesser Restoration
        Explosive Barrel
          Use Torch to set the barrel alight - Rubble blocks door
        Chest - Briarspike, Miner's Belt
        Explosive Barrel
          Use Torch to set the barrel alight - Rubble blocks door
        Duergar Head Miner - Full Plate, Warhammer +1, Warhammer +1
        Duergar Head Warrior - Studded Leather Armor +2, Large Shield +2,
          Healer's Kit +1
        Cave Exit (to Dwarven Hall) - use Floor Lever to unlock
      Dwarven Hall
        Key Box - Barbed Key, Copper Key, Skull Key, Shell Key, Silver Key,
          Gold Key, Tooth Key
        Door - 1. The darkest cloud - Silver Key
        Fire Elemental
        Chest - Arrow +1 x49, Bolt +1 x37, Bullet +1 x85
        Door - 2. Silent in the night - Skull Key
        Gelatinous Cube
        Door - 3. A man came and pulled me out - Tooth Key
        Earth Elemental
        Door - 4. Getting through this door - Copper Key
        Dying Woman (Succubus)
          Cast healing spell or use healing potion or healer's kit
        Door - 5. I slide right in - Barbed Key
        Red Slaad x2 - Slaad's Tongue
        Door - 6. In the land there lived a king - Gold Key
        Duergar Mage - Duergar Head, Duergar Hammer, Psionic Gem
          QUEST: Nobody Tosses a Dwarf - return to The Stan
        Chest - Diamond, Gem of Seeing
        Flaming Statue
        Door - 7. A hidden prize I might contain - Shell Key
        Dungeon Exit
      Ancient Crypt (Undead Ruins)
        Skeleton Chieftain - Purple Glass
        Chest - Bar of Steel, Cloth Dye Light Red, Metal Dye Dark Green,
          Mild Spider Venom
        Chest - Orange Glass, Lesser Robe of the Eyes
        Chest - Green Glass, Adamantine Helm
        Zombie Lord - Blue Glass
        Chest - Ice Bullet x25
        Chest - Yellow Glass, Healer's Kit +1, Lesser Restoration
        Chest - Red Glass, Potion of Cure Light Wounds
        North West Urn - put Red Glass in urn
        North Urn - put Yellow Glass in urn
        North East Urn - put Orange Glass in urn
        South West Urn - put Green Glass in urn
        South Urn - put Purple Glass in urn
        South East Urn - put Blue Glass in urn
        Jewel Box
        Ghost
        Gem Door - put colored glass into urns to open
        Mummy Lord - Psionic Gem
        Advisor's body - Undead Journal
        Orb Pedestal
          QUEST: Til Death Do Us Part - return to The Stan
          REWARD: 500XP
        Rubble - Bracers of the Dead
        Chest - Periapt of Wisdom +2, Wand of Missiles
      Bastion of the Enemy (Illithid Caves)
        Mysterious Bracket
          Mysterious Mirror can be inserted to turn defenses onto the enemy
        Large Rotating Mirror
        Kobold Thug - Kobold Key
        Duergar Chief - Duergar Key
        Large Rotating Mirror
          Lift the mirror out of its bracket - Mysterious Mirror
        Large Rotating Mirror
        Hobgoblin Chieftain - Goblin Key
        Orc Chieftain - Orc Key
        Drow Priestess - Drow Key
        Hidden Wall Door
        Illithid Control
          Turn the dial counter-clockwise - shut down defenses
        Hidden Wall Door
        Door - use Kobold Key, Duergar Key, Drow Key, Orc Key and Goblin Key
      Beholder Tunnels
        Calibast or Trip or Jaboli or Kaidala (the two you didn't resurrect)
          Attack one of them until you can tell them to go back to the keep
        Intellect Devourer
        Black Crate - Potion of Cure Moderate Wounds, Potion of Antidiote,
          Potion of Lesser Restoration
      Illithid Temple
        Illithid (The Masked Man, your brother)
        Grandfather (Demon Hunter, worshiped the demon Gishtara)
        Chest - (items you started the game with), Golden Chalice of Suhili,
          Dragon Blood
        Chest - Banded Mail +3, Chainmail +3, Eyes of Doom
        Treasure - 500GP, Ruby, Fire Opal, Emerald, Diamond
        Weapon Rack - Longsword +3, Dagger +3, Rapier +2, Battleaxe +1, Greataxe +2,
          Arrow +1 x52, Bolt +2 x30, Bullet of Screaming x80
        Chest - Belt of Agility +1, Boots of Striding +2
    
                                    -- THE END --
    
    ==============================================================================
    
    (13) PIRATES OF THE SWORD COAST
    
    As a sailor aboard the Midnight Rose merchant ship, you've stopped in
    Neverwinter to gather supplies before a long trip south.  A most peculiar
    course of events follows, slowly unraveling a plot of whale-sized proportions.
    
      Suggested Level: 5-10               Number of Players: 1-6
    
    XP raised to 10000, given Rusty Pirate's Dagger, Uniform of the Midnight Rose
    and 1500GP
    
    (13.01) Neverwinter, Sword Coast North
      (The Midnight Rose: Topdeck)
        Captain Allendry STORE
          Arrived from Luskan heading south to Calimshan
          QUEST: Shore Leave - complete Loading Cargo and Hurrying Tasina quests
          QUEST: Loading Cargo - speak to Dockhand at Silver Sails Trading Company
          REWARD: 250XP
          A little gold should bring them around (Persuade) - 250GP
          QUEST: Hurrying Tasina - speak to Gilda at Golden Apple
          QUEST: Shore Leave - tell Captain Allendry when you are ready to sail
            Tip: take all items form Niser Zayid
        Nisar Zayid (First Mate, born in Chult) COMPANION
        Poly the Parrot - mentions William (Cabin Boy)
      The Midnight Rose: Belowdeck
        Bilge Pump
        Crewman Featherheart, Sailor Snitch
        Chest (use Rahman's Cabin Key) - Rahman Madani's Spellbook, Magic Potatoes
          QUEST: Loading Cargo - return to Rahman Madani
          REWARD: 300XP
      Neverwinter: Docks
        Blackriver Bandit, Bloodsailor
        Bradley Blackriver - Ring of Fortitude +1, Amulet of Natural Armor +1
          Pacify them (Persuade) - join Blackriver gang
          Coerce them (Intimidate) - join Blackriver gang
            QUEST: Gangs of Neverwinter - kill Bloodsailor Boss x4
          Provoke them (Wisdom or Taunt) - join Bloodsailor gang
            QUEST: Gangs of Neverwinter - kill Blackriver Boss x4
        Honeypea Blackriver (Bradley Blackriver's husband)
      Docks: Rusty Al's Tattoo & Pawn
        Rusty Al
          QUEST: A Tattoo in Neverwinter - pay 100GP for a Tattoo
          I'll take the Rope & Anchor design - Will+2
          I'll take the Heart & Arrow design - Fortitude+2
          I'll take the Gnaked Gnome design - Reflex+2
          I'll take the Eye & Tears design - AC Deflection+1
          Choose a tattoo for Nisar Zayid
      Docks: Silver Sails Trading Company
        Doisin Kivna (Gnome) STORE
        Dockhand
          QUEST: Loading Cargo - speak to Martins
          REWARD: 125XP
          QUEST: Loading Cargo - convince them to load the Mysterious Statue
          REWARD: 450XP
          QUEST: Loading Cargo - if you can't convince them speak to Rahman Madani
        Rahman Madani (Passenger)
          QUEST: Loading Cargo - get Rahman Madani's Spellbook
          Gives You: 150XP, Rahman's Cabin Key
          REWARD: 300XP
        Mysterious Statue (Netheril Statue from Anauroch desert)
      Docks: Seedy Tavern
        Martins (Boatswain)
          QUEST: Loading Cargo - get him to talk
          REWARD: 250XP
          QUEST: Loading Cargo -return to Dockhand at Silver Sails Trading Company
      Docks: Twenty in a Quiver
        Guard Dog
        Night Watchman (Half-Orc)
      Docks: Golden Apple
        Gilda
          QUEST: Hurrying Tasina - kill Thug Boss upstairs
          Gives You: Golden Apple Room Key
      Golden Apple: Upstairs
        Thug - Light Crossbow +2, Rogue's Tunic
        Thug Boss
          QUEST: Hurrying Tasina - speak to Lady Tasina Alcrest
        Lady Tasina Alcrest
          Get her to open the door - 980XP
          REWARD: Hurrying Tasina - 1470GP
          Mentions her latest expedition to Anauroch Desert
    
      Neverwinter: Docks (if you joined the Bloodsailor gang)
      Docks: Seedy Tavern
        Dela Nereth (Half-Elf) STORE
          QUEST: Dealing with Dela - 1000XP
      Docks: Gang Hideout
        Blackriver Boss - Blackriver Dagger
      Docks: Gang Hideout
        Blackriver Boss - Blackriver Mace, Blackriver Shield
      Docks: Gang Hideout
        Blackriver Boss - Blackriver Plate, Blackriver Axe
      Docks: Gang Hideout
        Blackriver Boss - Blackriver Bastard Sword
      Docks: Safehouse
        Bloodsailor Boss STORE
        Bloodsailor Boss - mentions Vengaul Bloodsail
          REWARD: Gangs of Neverwinter - Bloodsailor Morningstar
        Bloodsailor Boss (Cleric)
          Healing and Restoration
        Bloodsailor Boss
          Buffing - casts Resistance, Ghostly Visage, Haste, Regenerate
    
      Neverwinter: Docks (if you joined the Blackriver gang)
        Dela Nereth (after speaking with her in Seedy Tavern) - Dela's Rapier
          QUEST: Dealing with Dela - kill Dela
          REWARD: 1000XP
        Thug, Mugger
      Docks: Seedy Tavern
        Dela Nereth (Half-Elf)
          QUEST: Dealing with Dela - agree to meet Dela in the northwest Docks
          REWARD: 250XP
      Docks: Gang Hideout
        Bloodsailor Boss (Cleric) - Bloodsailor Shield, Bloodsailor Mace
      Docks: Gang Hideout
        Bloodsailor Boss - Bloodsailor Morningstar
      Docks: Gang Hideout
        Bloodsailor Boss - Bloodsailor Blade x2
      Docks: Gang Hideout
        Bloodsailor Boss - Bloodsailor Crossbow
      Docks: Safehouse
        Bradley Blackriver STORE
        Honeypea Blackriver
          REWARD: Gangs of Neverwinter - Blackriver Crossbow
        Blackriver Boss
          Healing and Restoration
        Blackriver Boss
          Buffing - casts Resistance, Ghostly Visage, Haste, Regenerate
        Blackriver Bandit - mentions Vengaul Bloodsail
    ______________________________________________________________________________
    
    (13.02) Trackless Sea
      The Midnight Rose: Topdeck
        QUEST: Trouble in Paradise - speak to Sailor Snitch
        Nisar, Crewman Featherheart
        Lady Tasina Alcrest (High Priestess of Umberlee)
        Sahuagin
      The Midnight Rose: Belowdeck
        Sailor Snitch
          QUEST: Trouble in Paradise - get Small Porcelain Cup
        Mess Kit - Small Porcelain Cup
          QUEST: Trouble in Paradise - listen at Captain Allendry's door
          REWARD: 100xL XP
    ______________________________________________________________________________
    
    Items removed, given Ruined Uniform of the Midnight Rose
    
    (13.03) Tropical Island, Nelanthar Isles
      Tropical Island: South Shore
        QUEST: Escape from Troglodyte Island - complete either Troglodytes! quest
          or Of Gods and Monsters quest or get R.A.F.T. Plans and Sacred Wood
        QUEST: Survivor - find Darkened Cave
        REWARD: 875XP
        Poly the Parrot
          Sing me a song - Atk+1, Dmg+1, Will+1
          Sing me a song - Atk+2, Dmg+2, Universal+1, HP+8, Skills+1
          Collect 10 things - Poly's Precious Droppings
          Create 8 items - Poly's Mangy Feathers
        Driftwood x4 - Sturdy Stick, Long Stick, Tinder x3
        Boulder x4 - Stone
        Palm Tree x3 - Tinder
        Sailor Snitch's body - Elixir of Cure Moderate Seasickness,
            Lucky Squid Tentacle
          QUEST: Troglodytes! - find Troglodyte Map
        Gray Ooze - Ichor x2
        Troglodyte Hatchling, Troglodyte Spearman
        Boar - Leather Hide, Raw Meat
        Dire Boar - Leather Hide, Raw Meat
        Dead Boar - Raw Meat x2
        Rubble - Small Shard of Flint
        Potion of Heal
        Jaguar - Rawmeat, Catgut
        Fiesty Seagull x3 - Seagull Feather
      South Shore: Darkened Cave
        Fire Pit
          QUEST: Survivor - start a fire
          Place some tinder in the fire pit
            Strike your stone to get a spark (Strength)
            Drill your stick to form an ember (Dexterity)
            Cast a fire spell (Magic)
            Strike your flint to make a spark
          REWARD: 875XP
          Use Sturdy Stick and some Ichor - Makeshift Torch
          Use a Long Stick and some Ichor - Double-Ended Torch
          Use the flame to harden a Long Stick - Fire-Hardened Spear
          Roast some Raw Meat over the fire - Cooked Meat
        Bones - Survivor's Journal
        Use Stone - Crushed Stone Bullet x15
        Use Leather Hide - Crude Sling
        Use Sturdy Stick, Leather Hide and Stone - Maul
        Fletch Sturdy Stick with Seagull Feather - Crude Arrow x15
        String Long Stick with Catgut - Crude Bow
        Fletch Long Stick with Seagull Feather - Crude Arrow
        Note: Superior items are created if you beat Craft Weapon DC
      South Shore: Sea Cave
        Large Chest - Wine, Potion of Bull's Strength, Dart
        Gray Ooze - Ichor x2
    
      Tropical Island: Jelly Caves
        Gray Ooze - Ichor x2
        Ochre Jelly - Smaller Ochre Jelly - Tiny Ochre Jelly
    
      Tropical Island: North Shore
        Palm Tree x3 - Tinder
        Boulder x5 - Stone
        Driftwood x3 - Sturdy Stick, Long Stick, Tinder x3
        Troglodyte - Crude Sling, Crushed Stone Bullet
        Troglodyte - Fire-Hardened Spear
        Troglodyte Map
          QUEST: Of Gods and Monsters - go to Sacred Caves entrance
          QUEST: Troglodytes! - go to Troglodyte Village
        Boogaboo
          QUEST: Of Gods and Monsters - speak to Edgrimm the Mad
      North Shore: Abandoned Camp
        Fire Pit
      North Shore: Sacred Caves (can rest here)
        Edgrimm the Mad (Dwarf) STORE - Edgrimm's Head, R.A.F.T. Plans
          REWARD (if you kill Edgrimm the Mad): 300xL XP
          QUEST: Of Gods and Monsters - get Sacred Wood
          REWARD: 700xL XP
          REWARD: Escape from Troglodyte Island - taken to Spindrift: Sandy Spit
        Use R.A.F.T. Plans with Sacred Wood
          REWARD: 700xL XP
          REWARD: Escape from Troglodyte Island - taken to Spindrift: Sandy Spit
        Edgrimm's Abomination x2
        Building Supplies
        Nautical Diagrams - Navigational Charts: Moonshae Isles
        S.H.I.P. 5.0 Prototype
        Trash Compactor
        Miniaturizer 0.2 - Unstable Prototype, Do Not Use
      North Shore: Troglodyte Village
        Prince Aktul - Halberd
          QUEST: Troglodytes! - fight Garm
        King Utnal - King Utnal's Morningstar, Hoard of Jewels
          Gives You: Key to your Belongings!
          QUEST: Troglodytes! - get Edgrimm's Head and R.A.F.T. Plans
          REWARD: 700xL XP
          REWARD: Escape from Troglodyte Island - taken to Spindrift: Sandy Spit
        Utnal's Trove - use Key to your Belongings!
          All the items you lost when you were thrown overboard
        Sacred Wood - Sacred Wood
          REWARD: 300xL XP
        Drak STORE
        Empty Bucket x3
        Well
          Fill your bucket - Bucket of Water
        Sacred Fire
          Douse the flames with Bucket of Water - 400XP, Troglodyes are Slowed
            (Attack, Damage, AC and Saving Throw Decreased)
        Troglodyte Guard - Fire-Hardened Spear, Crude Bow, Crude Arrow
      North Shore: Troglodyte Prison
        Troglodyte Prison Guard
        Garm COMPANION (worships Laogzed)
          QUEST: Troglodytes! - speak to King Utnal
    ______________________________________________________________________________
    
    (13.04) Spindrift, Nelanthar Isles
      Spindrift: Sandy Spit
        Vantabular Garsp (Lighthouse Gnome)
          QUEST: The Spindrift Sisterhood - speak to Pegleg Paulson
        Poly the Parrot
          Convince 8 sailors to join crew - Poly's Parrot Tongue
          Find 9 out of 10 buried treasures - Poly's Crystal Egg
          Purchase booty from 15 pirates - Poly's Golden Egg
        Destroyed Raft
        Looted Chest - I.O.U. Prison Guard
        Treasure Map - Sandy Spit - use map by Vantabular's Lighthouse
          West to Pirate Pennant
          North to Pine Tree
          East to Stone Circle
          Northeast to Signpost
          Treasure Chest - Treasure Map - Blackeye's Silver (Part 4 of 4)
        Treasure Map - Blackeye's Silver (Part 4 of 4) - use item when you have
          all four parts - Treasure Map - Blackeye's Silver
        Treasure Map - Blackeye's Silver - use map by Destroyed Raft
          East to Dead Tree (near Spindrift Town entrance)
          Southwest to Sundial
          Northwest to Cocoon
          Northwest to Rune Stone
          Northeast to Headstone
          South to Pirate X
          Blackeye's Silver - Maztica: Discovery & Conquest, Maztican Statuette,
            Fine Silverware, Maztican Necklace, Maztican Silver
        Treasure Map - Wildflowers - use map by entrance to Spindrift Town
          West to Wagon Wheel
          Southwest to Large Cactus
          Northwest to Dragon Skull
          Northwest to Big Mushroom
          Wildflowers - Wildflower
          QUEST: Potential Crewmember: Sweetie Marie - return to Sweetie Marie
      (Friendly Campfire)
        Honeypea Blackriver STORE (if you joined the Blackriver gang)
          QUEST: Stealing the Midnight Rose - find The Midnight Rose
          QUEST: Potential Crewmember: Honeypea - get Scepter of Storms
          REWARD: 100xL XP, Crewmember
          QUEST: Crews Control - get five crewmembers
          Gives You: Treasure Map - Sceptre of Storms
          Sells booty for 100GP
        Vengaul Bloodsail (if you joined the Bloodsailor gang)
          Sells booty for 100GP
        Buried Treasure - Treasure Map - Sandy Spit
      Spindrift: Vantabular's Lighthouse
        Vantabular Garsp
          QUEST: Potential Crewmember: Vantabular Garsp - solve puzzle
          Use Stone Tiles to place arrows so that all 20 prism casings glow white
          Tip: start with the corner prisms
            Not glowing            - point red, green and blue arrow at it
            Green Pillar of Light  - point red and blue arrow at it
            Blue Pillar of Light   - point red and green arrow at it
            Red Pillar of Light    - point blue and green arrow at it
            Cyan Pillar of Light   - point red arrow at it
            Yellow Pillar of Light - point blue arrow at it
            Purple Pillar of Light - point green arrow at it
            White Pillar of Light  - done
          QUEST: Potential Crewmember: Vantabular Garsp - get Ancient Astrolabe
          REWARD: 100xL XP, Crewmember
          Sells booty for 100GP
        Lighthouse Control Mechanism - reset the prisms
        Portal (to Hidden Cavern)
      Vantabular's Lighthouse: Hidden Cavern
        Portal (to Vantabular's Lighthouse)
        Treasure Map - Lighthouse Caverns - use map by Portal
          Northeast to Sphinx Statue (in Lair of the Accursed Admiral)
          South to Rune Pillar
          West to Large Mirror
          South to Bookcase
          Southeast to Statue
          Southwest to Impaled Human Corpse
          Northwest to Gallows
          Treasure Chest
        Drowned Officer, Ghostly Pirate
        Looted Chest - I.O.U. - Governor Blackeye
        Accursed Admiral - Strength of Will, Potion of Inflict Light Wounds,
          Potion of Inflict Minor Wounds, Driftglass, Bolt +2 x25
        Large Chest - Ancient Astrolabe, Potion of Heal, Potion of Speed, 492GP
      Sandy Spit: Abandoned Cave
        Fire Pit
    
      Spindrift: Spindrift Town
        Old Jack Ketch (Jack Ketch's Noose)
          QUEST: Potential Crewmember: Longneck Langer -speak to Governor Blackeye
          Sells booty for 100GP (sells booty more than once)
          I have I.O.U. - Jack Ketch
        Magic Dealer STORE
        Shady Vendor STORE
        Cartographer (Map Vendor) STORE
        Umberlant Acolyte
        Treasure Map - Spindrift Town (1) - use map by entrance to Sandy Spit
          South to Bird Bath
          East to Pump
          East to Cauldron
          Southeast to Brazier
          Northeast to Wagon
          Looted Chest - I.O.U. - Jack Ketch
        Treasure Map - Spindrift Town (2) - use map by Smuggler's Warehouse
          West to Defaced Statue
          West to Hanging Shield
          Southwest to Statue
          West to Umberlant Pennant
          North to Well
          Treasure Chest - Treasure Map - Willigan Manor
      (The Skull and Bones)
        Nisar Zayid COMPANION
        Kolmarr the Grim (Captain)
          Sells booty for 100GP
          Are you accepting passengers - 900XP
          QUEST: The Skull and Bones - complete Crews Control quest
          QUEST: The Skull and Bones - pick crew when you are ready to sail
          REWARD: 2730XP
        Old Tom
      (The Midnight Rose)
        QUEST: Stealing the Midnight Rose - speak to Sister Tasina Alcrest
      Spindrift: Governor Blackeye's Manor
        Governor Blackeye
          Here's 1000GP, release the tattooist
          QUEST: Falstaff's Follies - return to Falstaff the Tattooist
          Sells booty for 100GP
          I have I.O.U. - Governor Blackeye
      (Governor Blackeye's Clink)
        Prison Guard
          Sells booty for 100GP
          I have I.O.U. - Prison Guard
        Falstaff the Tattooist
          QUEST: Falstaff's Follies - speak to Governor Blackeye
          REWARD: 1500XP, I.O.U. - Falstaff
          QUEST: Falstaff's Follies - get tattoo at Falstaff's Follies
          QUEST: A Tattoo in Spindrift - go to Falstaff's Follies
          Longneck Langer needs a Jolly Roger Special - use I.O.U. - Falstaff
        Longneck Langer
          QUEST: Potential Crewmember: Longneck Langer - speak to Longneck Langer
          REWARD: 100xL XP, Crewmember
          Sells booty for 100GP (at The Monkey's Cutlass if you got him a tattoo)
        Grubby Convict
        Rusty Grate (to Sewers)
      Spindrift: Falstaff's Follies
        Falstaff the Tattooist
          I'd like a tattoo - give him 1000GP or I.O.U. - Falstaff
          I'll take the Flaming Skull design - DEX+2
          I'll take the Umberlee's Waves design - WIS+2
          I'll take the Copper Dragon design - STR+2
          I'll take the Skull & Crossbones design - nothing (should be SR 12)
          Nisar Zayid gets nothing
          REWARD: A Tattoo in Spindrift - 1500XP
      Spindrift: World of Weapons
        Prugdush Glurp (Sahuagin) STORE
          Sells booty for 100GP
          I have I.O.U. - Prugdush
        Prugdush's Forge
      Spindrift: Warehouse
        Redtip (Minotaur)
          QUEST: Potential Crewmember: Redtip the Minotaur - beat him
          REWARD: 100xL XP, Crewmember
          Sells booty for 100GP
          Bet on a fight for 100GP - 200GP if you win
        Sir Francis of the Dragon
          QUEST: Potential Crewmember: Sir Francis - speak to Rascally Pete
          REWARD: 100xL XP, Crewmember
          Sells booty for 100GP
        Scurvy Johnson, Hook the Cook, Gretchen the Hun, Dire Wolf, Panther
        Stone Grate (to Sewers)
      Spindrift: The Monkey's Cutlass
        Grogbeard McPherson STORE
          QUEST: Potential Crewmember: Whipped Willigan - use Rumrunning Ladder
            into Willigan's Study
          Sells booty for 100GP
          I have I.O.U. - Grogbeard
        Pegleg Paulson
          You smuggled yourself into the temple - 2000XP, Umberlant Robe
          QUEST: The Spindrift Sisterhood - get to Temple of Umberlee: Sea Caves
          QUEST (male): Potential Crewmember: Sweetie Marie - get Wildflower
          Gives You: Treasure Map - Wildflowers
          QUEST (female): Potential Crewmember: Pegleg Paulson
          REWARD: 100xL XP, Crewmember
          Sells booty for 100GP
        Forgotten Notes - Treasure Map - Spindrift Town (2)
        Bell Pull
      Spindrift: Willigan's Study
        Whipped Willigan
          QUEST: Whipped Willigan: Pirate Garb - get
            Whipped Willigan's Pirate Garb
          QUEST: Whipped Willigan: Fine Leather Boots - get
            Whipped Willigan's Fine Leather Boots
          QUEST: Whipped Willigan: Trusty Cutlass - get
            Whipped Willigan's Trusty Cutlass
          QUEST: Potential Crewmember: Whipped Willigan - get his items
          REWARD: 100xL XP, Crewmember
          Sells booty for 100GP (at The Monkey's Cutlass)
        Window (to Spindrift Town)
      Spindrift: Willigan's Manor
        Fanny Blackeye (Willigan's wife)
        Fanny Blackeye's Sister
        (random locations)
          Whipped Willigan's Pirate Garb
          Whipped Willigan's Fine Leather Boots
          Whipped Willigan's Trusty Cutlass
        Looted Chest - I.O.U. - Grogbeard
        Treasure Map - Willigan Manor - use map by entrance
          East to Candelabra
          Southeast to Bookshelf
          East to Potted Plant
          Southwest to Chandelier
          South to Loom
          West to Oven
          Treasure Chest
      Spindrift: Temple of Umberlee (Sisters of Mercy)
        Sister Karys McPherson STORE
        Sweetie Marie
          I picked these wildflowers for you
          REWARD: Potential Crewmember: Sweetie Marie - 100xL XP, Crewmember
        Sahuagin Guard
          (if you are wearing Umberlant Robe)
          Pacify him (Persuade or Animal Empathy) - opens door
        Umberlant Shrine - heals party
        Sam Shakey McGuire
          You need to face your fears (Persuade)
          QUEST: Potential Crewmember: Shakey McGuire - get him to join
          REWARD: 100xL XP, Crewmember
          Sells booty for 100GP
        Treasure Map - Scepter of Storms - use map by entrance
          West to Hanging Shield
          North to Painting (via Sewers)
          West to Urn
          South to Headstone
          Shrine of Umberlee - Scepter of Storms
          QUEST: Potential Crewmember: Honeypea - return to Honeypea Blackriver
          REWARD: 100xL XP
        Trap Door (to Sewers)
        Bookshelf - Treasure Map - Blackeye's Silver (Part 2 of 4)
      Temple of Umberlee: Sea Caves
        REWARD: 200xL XP
        QUEST: The Spindrift Sisterhood - speak to Sister Tasina Alcrest
        Treasure Map - Caves of Umberlee - use map by entrance
          North to Shrine of Umberlee
          Southwest to Crystal (behind rock)
          West to Female Statue
          Northeast to Gong
          West to Fountain
          West to Monster Statue
          Treasure Chest
        Sister Tasina Alcrest
          REWARD: 300xL XP
          QUEST: Stealing the Midnight Rose - join the crew of The Skull and Bones
          QUEST: The Spindrift Sisterhood - catch up with The Midnight Rose
        Sahuagin Guard - Horatio's Last and Most Loyal Friend,
          Arrow of the Vampire x28
        Umberlant Priestess - Sapphire
        Umberlant Priestess - Blueglass Bauble
        Portal (to The Skull and Bones)
    
      Spindrift: Sewers
        Ladder (to Warehouse)
        Looted Chest - I.O.U. - Prugdush
        Treasure Map - Spindrift Sewers - use map by ladder
          West to Statue
          South to Flaming Statue
          Southwest to Obelisk
          East to Overgrown Pillar
          Southwest to Boulder
          Treasure Chest - Treasure Map - Blackeye's Silver (Part 3 of 4)
        Webbed Cocoon
        Ladder (to Spindrift Town)
        Rope (to Temple of Umberlee)
        Ladder (to Governor Blackeye's Manor)
      Sewers: Rascally Pete's Hideout
        Rascally Pete
          QUEST: Potential Crewmember: Sir Francis - get Pete's Ring
            I've an eye for jewellery (Wisdom)
          Sells booty for 100GP
        Rascally Pete's Stash - Treasure Map - Spindrift Sewers
    ______________________________________________________________________________
    
    (13.05) The Sea of Swords
      (The Skull and Bones)
        QUEST: The Isle of the Dead - speak to Kolmarr
        Kolmarr the Grim
          QUEST: The Isle of the Dead - speak to Old Tom
        Old Tom STORE
          QUEST: The Isle of the Dead - use Rusted Gate to Secret Sepulchre
          QUEST: Sigils of the Damned - get crewmember to each Glowing Sigil
          Gives You: Negative Energy Burst, Cure Moderate Wounds, Healer's Kit +3,
            Treasure Map - Isle of the Dead, Cure Serious Wounds, Sigil Activator,
            Inflict Moderate Wounds, Old Tom's Trinket, Healing Sting, Holy Water,
            Negative Energy Ray
          QUEST: The Isle of the Dead -  tell Old Tom when you are ready to sail
        Treasure Map - Isle of the Dead - use map on The Skull and Bones
          North to Big Mushroom
          North to Monster Statue
          East to Torture Equipment (near Glowing Sigil)
          South to Dead Tree
          South to Defaced Statue
          Northwest to Obelisk
          Treasure Crate - Mace of Disruption +5, Glorious Revolution,
            Soulrazor Minion
      The Skull and Bones: Belowdeck
      The Sea of Swords: Isle of the Dead
        Putrescent Pirate, Keelhauled Mutineer, Drowned Officer, Ghostly Pirate
        Glowing Sigil x5
          REWARD: 481XP
          QUEST: Sigils of the Damned - speak to Kolmarr the Grim
        Kolmarr the Grim
          REWARD: Sigils of the Damned - 518XP
        Rusted Gate (to Secret Sepulchre)
      Isle of the Dead: Secret Sepulchre
        You become undead - Eyes glow green, Regeneration+7, Will+5, 
          Immunity Ability Decrease, Negative Level, Death Magic, Critical Hit,
          Poison, Disease, Paralysis, Mind Spells
        QUEST: The Isle of the Dead - kill Kolmarr the Grim
        Kolmarr the Grim (Necromancer)
          REWARD: 2618XP
          QUEST: The Isle of the Dead - speak to Old Tom
        Undead Crewmember x5
    
      The Skull and Bones: Belowdeck
        Sahuagin Driller
        Repair Planking - Repair Planking
        Bilge Pump - lowers water levels so you can plug the holes
        Small Hole x4 - use Repair Planking
        QUEST: A Sinking Feeling... - use Repair Planking on Small Hole x4
        REWARD: 250xL XP
      The Skull and Bones: Alongside the Midnight Rose
        REWARD: The Spindrift Sisterhood - 200xL XP + 75xL XP
        QUEST: Fiddler's Green - speak to Captain Allendry's Ghost
        Gangplank
          Recite the Rime of the Ancient Mariner
          2. The Sun now rose upon the right:
          2. Out of the sea came he,
          1. Still hid in mist, and on the left
          3. Went down into the sea.
          REWARD: 75xL XP
        Whirlpool
      The Midnight Rose: Belowdeck
        Ghostly Crewmate
        Captain Allendry's Ghost
          Tells you Rime of the Ancient Mariner
          QUEST: Fiddler's Green - use Gangplank to enter Fiddler's Green
    
      The Sea of Swords: Fiddler's Green
        QUEST: Fiddler's Green - speak to Yxondralu
        Hammerhead Shark, Mako Shark, Goblin Shark
        Yxondralu STORE (Bronze Dragon, daughter of Zhond'marael)
          REWARD: 75xL XP
          QUEST: Fiddler's Green - speak to Sister Tasina Alcrest
      The Temple-Under-The-Sea: Secret Entrance
      The Temple-Under-The-Sea: Sahuagin Passage
        Elite Sahuagin, Elite Sahuagin Cleric, Elite Sahuagin Barbarian
        Elite Sahuagin Ranger - Heavy Cutlass
        Green Obelisk - Haste, Reflex+10, can pass through green gates
        Red Obelisk - Atk+5, Magical+5, can pass through red gates
        Blue Obelisk - AC+5, DR, can pass through blue gates
        White Obelisk - can pass through all gates
        Strange Portal
      Fiddler's Green: The Temple-Under-The-Sea
        Sister Tasina Alcrest
        Umberlant Priestess
        Oil Fountain - Aromatic Oil x4
        The Dweller
      (if you help Tasina)
        Sahuagin Marksman
        Aspect of Umberlee
      (if you fight Tasina)
        Transformed Priestess
        Tasina Hag of Umberlee
    
                                    -- THE END --
    
    ==============================================================================
    = Appendix ===================================================================
    ==============================================================================
    
    (A) Character Creation
    
    Note: If you have ever played Baldur's Gate or Icewind Dale, forget everything
    you know as almost all the rules have changed.
    
    A good place to start is the official Character Creation Guide at
      http://nwn.bioware.com/players/characterguide.html
    
    I highly recommend the official Dungeons & Dragons Player's Handbook v3.5 and
    especially the Forgotten Realms Campaign Setting (3.0).  The rules were
    modified a little for NWN but they are great books.
    
     - The XP cap of 190,000 means you can only reach a total of 20 levels, but
       you will be lucky to reach level 18 during the game.  In HotU this has been
       raised to 780,000 so you can reach level 40.
     - You can be any combination of classes that alignment allows, for example a
         Paladin/Monk/Sorcerer or a Barbarian/Bard/Druid.
     - You gain one feat every three levels (more with some classes).
     - You gain one ability point every four levels (eg raise DEX from 16 to 17)
     - There are eight types of AC Modifiers, Dexterity, Dodge, Armor, Deflection,
       Natural, Shield, Size and Base.  For Armor, Deflection, Natural and Shield
       the highest bonus of each type is added to your total, bonuses of the same
       type are not combined.
    
    Tip: If you don't allocate your skill points they are available the next time
    you level up.  This is a big advantage for multiclass characters, rather than
    use 2 points on cross-class skills, just save them for when you level up in a
    class that has them as class skills.
    ______________________________________________________________________________
    
    (A.01) Gender
    
    Your gender will change the way a few characters interact with you.
    
    # Gender determines which romances are open to you.
    ______________________________________________________________________________
    
    (A.02) Race
    
    RACIAL BONUSES
    
    Human (Any)
      +1 SP/level
      Quick to Master (extra feat at character generation)
    
    Half-Elf (Any)
      Hardiness vs Enchantments (+2 vs Mind Spells)
      Partial Skill Affinity (+1 Search, Listen, Spot)
      Immunity Sleep
      Low-light Vision
    
    Moon Elf (Wizard)
      DEX+2 CON-2
      Longsword, Rapier, Longbow, Shortbow
      Keen Sense (always in detect mode with no movement speed penalty)
      Hardiness vs Enchantments (+2 vs Mind Spells)
      Skill Affinity (+2 Search, Listen, Spot)
      Immunity Sleep
      Low-light Vision
    
    Shield Dwarf (Fighter)
      CON+2, CHA-2
      Offensive Training vs Goblins (Attack +1 vs Goblins)
      Offensive Training vs Orcs (Attack +1 vs Orcs)
      Defensive Training vs Giants (AC Dodge+4 vs Giants)
      Hardiness vs Poisons (+2 vs Poisons)
      Hardiness vs Spells (+2 vs Spells)
      Skill Affinity (+2 Lore)
      Stonecunning (+2 Search in interior areas)
      Darkvision
    
    Rock Gnome (Wizard)
      CON+2, STR-2
      Small Stature (AC Size+1, Attack+1, Hide+4)
      Spell Focus Illusion
      Offensive Training vs Goblins (Attack +1 vs Goblins)
      Offensive Training vs Reptiles (Attack +1 vs Reptiles)
      Defensive Training vs Giants (AC Dodge+4 vs Giants)
      Hardiness vs Illusions (+2 vs Mind Spells)
      Skill Affinity (+2 Listen, Concentration)
      Low-light Vision
    
    Lightfoot Halfling (Rogue)
      DEX+2, STR-2
      Small Stature (AC Size+1, Attack+1, Hide+4)
      Good Aim (Attack+1 with Thrown Weapons)
      Fearless (+2 vs Fear)
      Lucky (Universal+1)
      Skill Affinity (+2 Listen, Move Silently)
    
    Half-Orc (Barbarian)
      STR+2, INT-2, CHA-2
      Darkvision
    
    SUBRACES
    
    The Witch's Wake supports a wide variety of custom subraces.  To designate
    your character as one of these subraces, type the subrace name into your
    character's subrace field during character creation.  Note that the bonuses
    and penalties outlined below are applied on top of any existing racial
    modifiers. Also any skill bonuses require you to gain one point in that skill
    before the bonus ranks are made available.
    
    Human Subraces
    
    Air-Touched (Bard) @
      DEX+2, INT+2, STR-2, WIS-2
      AC+2 vs Lawful
      Immunity Cold 10%, Electricity 10%
      Vulnerability Magical 25%
    
    Earth-Touched (Cleric) @
      STR+2, WIS+2, DEX-2, CHA-2
      AC+2 vs Chaotic
      Immunity Cold 10%, Electricity 10%
      Vulnerability Sonic 25%
    
    Fire-Touched (Rogue) @
      DEX+2, INT+2, CON-2, CHA-2
      AC+2 vs Lawful
      Immunity Fire 10%, Electricity 10%
      Vulnerability Cold 25%
    
    Water-Touched (Sorcerer) @
      CHA+2, CON+2, DEX-2, INT-2
      AC+2 vs Chaotic
      Immunity Acid 10%, Fire 10%
      Vulnerability Cold 25%
    
    Peregrine (Paladin) @
      WIS+2, CHA+2, CON-2, INT-2
      AC+2 vs Evil
      Immunity Positive Energy 25%
      Vulnerability Negative Energy 25%, Fire 10%
      Light 5m White
    
    Tainted (Rogue) @
      STR+1, INT+2, CON-2, CHA-2
      AC+2 vs Good
      Immunity Negative Energy 25%
      Vulnerability Positive Energy 25%, Cold 10%
      Light 5m Red
    
    Half-Elf Subraces
    
    Air-Touched (Rogue) @
      DEX+2, INT+2, STR-2, WIS-2
      AC+2 vs Lawful
      Immunity Cold 10%, Electricity 10%
      Vulnerability Magical 25%
    
    Water-Touched (Paladin) @
      CHA+2, CON+2, DEX-2, INT-2
      AC+2 vs Chaotic
      Immunity Acid 10%, Fire 10%
      Vulnerability Cold 25%
    
    Peregrine (Paladin) @
      WIS+2, CHA+2, CON-2, INT-2
      AC+2 vs Evil
      Immunity Positive Energy 25%
      Vulnerability Negative Energy 25%, Fire 10%
      Light 5m White
    
    Tainted (Wizard) @
      STR+1, INT+2, CON-2, CHA-2
      AC+2 vs Good
      Immunity Negative Energy 25%
      Vulnerability Positive Energy 25%, Cold 10%
      Light 5m Red
    
    Nomad (Fighter) @
      STR+2, CON+2, DEX-2, WIS-2, CHA-2
      +1 vs Disease, +1 vs Poison, +1 vs Death Magic
      Immunity Negative Energy 75%
      Vulnerability Divine 50%, Positive Energy 50%
      Immunity Cure Spells
      Reflex-1
    
    Shadow (Wizard) @
      INT+2, CHA-2
      AC+1 vs Good
      Immunity Negative Energy 10%
      Vulnerability Positive Energy 25%
      Hide+2, Move Silently+2
      Darkvision
    
    Sylvan (Bard) @
      CHA+2, INT-2
      AC+2 vs Elementals
      Vulnerability Fire 50%
      Animal Empathy+4
    
    Elf Subraces
    
    Nomad (Fighter) @
      STR+2, CON+2, DEX-2, WIS-2, CHA-2
      +1 vs Disease, +1 vs Poison, +1 vs Death Magic
      Immunity Negative Energy 75%
      Vulnerability Divine 50%, Positive Energy 50%
      Immunity Cure Spells
      Reflex-1
    
    Shadow (Rogue) @
      INT+2, CHA-2
      AC+1 vs Good
      Immunity Negative Energy 10%
      Vulnerability Positive Energy 25%
      Hide+2, Move Silently+2
      Darkvision
    
    Sylvan (Ranger) @
      CHA+2, INT-2
      AC+2 vs Elementals
      Vulnerability Fire 50%
      Animal Empathy+4
    
    Dwarf Subraces
    
    Cairn (Barbarian) @
      CON+2, CHA-2, DEX-2
      AC+1
      Fortitude+1, Reflex+1, Will-1
    
    Lorekeeper (Wizard) @
      INT+2, WIS+2, STR-2
      +2 vs Mind Spells
      Fortitude-1
      Lore+4, Spellcraft+4
    
    Gnome Subracs
    
    Deep (Rogue) @
      DEX+2, WIS+2, CHA-4
      AC+1 vs Good
      Immunity Negative Energy 10%
      Vulnerability Positive Energy 25%
      Hide+2, Move Silently+2
      Darkvision
    
    Tinker (Wizard) @
      INT+2, CON-2, WIS-2
      Appraise+2, Disarm Trap+2, Set Trap+2, Open Lock+2
      Craft Armor+4, Craft Weapon+4, Craft Trap+4, Use Magic Device+4
    
    Halfling Subraces
    
    Feral (Druid) @
      DEX+2, WIS+2, INT-2, CHA-2
      AC+2 vs Lawful, AC+1 vs Neutral
      AC Natural-1
      Immunity Cold 100%, Fire 100%
      Vulnerability Slashing 10%
      Animal Empathy+4
    
    Imperial (Fighter) @
      STR+4, CON+2, DEX-4, INT-2, WIS-2
      AC+2 vs Chaotic, AC+1 vs Neutral
      AC Deflection-1
      Immunity Bludgeoning 10%, Piercing 10%, Slashing 10%
      Vulnerability Magical 25%
      Weapon Proficiency Martial
    
    Half-Orc Subraces
    
    Earth-Touched (Cleric) @
      STR+2, WIS+2, DEX-2, CHA-2
      AC+2 vs Chaotic
      Immunity Cold 10%, Electricity 10%
      Vulnerability Sonic 25%
    
    Fire-Touched (Monk) @
      DEX+2, INT+2, CON-2, CHA-2
      AC+2 vs Lawful
      Immunity Fire 10%, Electricity 10%
      Vulnerability Cold 25%
    
    Peregrine (Cleric) @
      WIS+2, CHA+2, CON-2, INT-2
      AC+2 vs Evil
      Immunity Positive Energy 25%
      Vulnerability Negative Energy 25%, Fire 10%
      Light 5m White
    
    Sojourner (Fighter) @
      CON+4, DEX-4
      +1 vs Disease, +1 vs Poison, +1 vs Death Magic
      Immunity Negative Energy 90%
      Vulnerability Divine 75%, Positive Energy 75%
      AC Natural-2
      Immunity Cure Spells
    
    Tainted (Wizard) @
      STR+1, INT+2, CON-2, CHA-2
      AC+2 vs Good
      Immunity Negative Energy 25%
      Vulnerability Positive Energy 25%, Cold 10%
      Light 5m Red
    ______________________________________________________________________________
    
    (A.03) Portrait
    
    CUSTOM CHARACTER PORTRAITS
    
    Aristiana Lerionis (http://www.gamefaqs.com/features/recognition/21322.html)
    has written a good guide on this, the following is adapted from that guide.
    
    Create the following five .TGA (Truevision Targa) images and save them in the
    override directory.  I recommend using IrfanView (http://www.irfanview.com)
    to save the final files.
    
    po_rr_g_xx_h.tga = 256x400 on 256x512 canvas
    (Huge - shown when you select the portrait)
    
    po_rr_g_xx_l.tga = 128x200 on 128x256 canvas
    (Large - used on the character sheet)
    
    po_rr_g_xx_m.tga = 64x100 on 64x128 canvas
    (Medium - always visibile on the main screen)
    
    po_rr_g_xx_s.tga = 32x50 on 32x64 canvas
    (Small - used by your henchman and when you are a party member)
    
    po_rr_g_xx_t.tga = 16x25 on 16x32 canvas
    (Tiny - used in the dialogue)
    
       --------
      |        |  Make sure the portrait is at the top of the canvas
      |        |
      |Portrait|    rr_g_xx_
      |        |
      |        |    rr  race - dw (0), el (1), gn (2), ha (3), hu (6), or (5)
      |--------|     g  gender - m (0), f (1)
      | Blank  |    xx  number (00 to 99, start with 99 and work backwards)
       --------
    
    Next extract portraits.2da from 2dasource.zip file into the override directory
    and open it in a text editor.  Add your portrait details to the end of the
    file, starting from number 2000, eg
    
      2000    hu_m_99_      0   6   ****        0     ****
    
    By doing this your portrait will not show up under both the male and female
    portrait lists and will be grouped with other portraits of that race.
    
    ONLINE PORTRAITS AND CHANGING A CURRENT PORTRAIT
    
    When playing online, other players will not be able to see your custom
    portrait unless they have saved a copy in their override directory.  To
    improve this situation you can choose a standard portrait that you want other
    players to see and then override it with your custom portrait.  For example,
    if you chose the first human male portrait, simply copy your five custom
    portrait files into the override directory and name them to po_hu_m_01_X.tga
    
    MORE PORTRAITS
    
    You can gain access to more portraits by editing the portraits.2da file that
    you copied into the override directory, look for lines where Plot is 1.  For
    example to be able to select Aribeth's female elf portraits (el_f_11_ and
    el_f_12_) simply change Plot from 1 to 0 on line numbers 28 and 29.  This will
    not cause any problems when playing the game.
    ______________________________________________________________________________
    
    (A.04) Class
    
    If you want to complete all the quests in Neverwinter Nights you will need to
    be a Druid/Bard, Druid/Sorcerer or Druid/Wizard.  You can get all the other
    class specific quests if you have good persuade skills.  In Shadows of
    Undrentide you need to be a Ranger/Paladin (or a Druid/Paladin that has
    changed alignment).  This is because you need to communicate with the animals
    for several quests.  In Hordes of the Underdark you need to be either a Wizard
    or Sorcerer if you want to make the Golem.
    
    You can play any class you want because the game is so well balanced, however
    it is a good idea to start the game as a Rogue.  This is because only when you
    create your character do you get four times your normal SP and in the case of
    a Rogue this is 4 x 8 which can be allocated to almost every skill without
    penalty.  Even if you never level up the Rogue class again, you will always
    have the chance of causing extra damage with a sneak attack, still be able to
    use equipment worth less than 4800GP restricted to a particular class and get
    a great head start in Open Locks, Disable Traps, Set Traps, Search, Listen and
    Spot skills. The only exceptions are
     - If you want to get a specific Level 20 ability in your chosen class.
     - You are a Dwarf but not a Fighter
     - You are a Elf or a Gnome but not a Wizard
     - You are a Half-Orc but not a Barbarian
     - You want a triple class character and do not want to keep the third class
       within one level of the Rogue class (unless it is a prestige class).
     - With the 11 extra prestige classes added in SoU and HotH it is far less
       likely that you will want to use one of your 3 valuable class slots on a
       class you are only going to take one level in.
    
    I would also recommend taking one level of Monk as you get a +2 bonus on all
    your saving throws and the excellent feats of Evasion and Cleave.
    
    $ Prestige classes do not suffer from the 20% XP penalty.  You can take up to
    ten levels in prestige classes except Harper Scout and Purple Dragon Knight
    which have five levels.
    
    # Prestige classes can advance beyond ten levels once the character reaches
    level 21 (Epic).
    
    CORE CLASS ABILITIES
    
    Note: Skill point requirements (REQ) do not include ability or feat bonuses.
    
    Barbarian (Bbn) - 1d12, 4SP, High BAB, High Fortitude Saves
      REQ: Non-Lawful
      Simple & Martial Weapons, Light & Medium Armor, Shields
      L1: Fast Movement (+10% movement speed)
      L1: Barbarian Rage (STR+4, CON+4, Will+2, AC-2, 1/day)
      L2: Uncanny Dodge (retain DEX bonus when caught flat footed)
      L4: Barbarian Rage (2/day, +1/day every 4 levels)
      L5: Uncanny Dodge (+1 save vs traps)
      L10: Uncanny Dodge (+2 save vs traps, +1 save vs traps every 3 levels)
      L11: Damage Reduction (1/- every 3 levels)
      L15: Greater Rage (STR+6, CON+6, Will+3, AC-2)
      L24: Epic Bonus Feat every 4 levels
    
    Bard (Brd) - 1d6, 4SP, Medium BAB, High Reflex & Will Saves
      REQ: Non-Lawful
      Simple Weapons, Light & Medium Armor, Shields
      Bard Song (Additive Bonuses, Class Level/day)
        L1, Perform 3: Atk+1, Dmg+1
        L2, Perform 6: Will+1
        L3, Perform 9: Dmg+1, Fort+1
        L6, Perform 12: Ref+1, Skills+1
        L8, Perform 15: Atk+1, HP+8
        L11, Perform 18: AC Dodge+2, Skills+1
        L14, Perform 21: Dmg+1, HP+8, AC Dodge+1
        L15, Perform 24: Fort+1, Ref+1, Will+1, AC Dodge+1
        L16, Perform 30: Will+1, HP+4, AC Dodge+1
        L17, Perform 35: HP+2, +2 every Perform+5 and Class Level+1
      L1: Bardic Knowlegde (level bonus to Lore)
      L1: Arcane Spells (CHA)
      L23: Epic Bonus Feat every 3 levels
    
    Cleric (Clr) - 1d8, 2SP, Medium BAB, High Fortitude & Will Saves
      REQ: None
      Simple Weapons, Light, Medium & Heavy Armor, Shields
      Domains (two of the following)
        Air (Turn Elemental, L3 Call Lightning, L6 Chain Lightning)
        Animal (Improved Summoning, L2 Cat's Grace, L3 True Seeing,
          L5 Polymorph Self)
        Death (Negative Plane Avatar 1/day, L4 Phantasmal Killer, L5 Enervation)
        Destruction (Weaken Construct, L3 Stinking Cloud, L6 Acid Fog)
        Earth (Turn Elemental, L4 Stoneskin, L5 Energy Buffer)
        Evil (Turn Outsider, L1 Negative Energy Ray, L3 Negative Energy Burst,
          L5 Enervation)
        Fire (Turn Elemental, L4 Wall of Fire, L5 Energy Buffer)
        Good (Turn Outsider, L4 Stoneskin, L5 Lesser Planar Binding)
        Healing (Empower Healing, L2 Cure Serious Wounds, L5 Heal)
        Knowledge (L1 Identify, L2 Knock, L3 Clairaudience / Clairvoyance,
          L4 True Seeing, L6 Legend Lore)
        Magic (L1 Mage Armor, L2 Melf's Acid Arrow, L3 Negative Energy Burst,
          L4 Stoneskin, L5 Ice Storm)
        Plant (Turn Vermin, L2 Barkskin, L7 Creeping Doom)
        Protection (Divine Protection, L4 Minor Globe of Invulnerability,
          L5 Energy Buffer)
        Strength (Divine Strength, L3 Divine Power, L5 Stoneskin)
        Sun (Exceptional Turning, L2 Searing Light, L7 Sunbeam)
        Travel (L1 Entangle, L2 Web, L3 Freedom of Movement, L4 Slow, L5 Haste)
        Trickery (Divine Trickery, L2 Invisibility, L3 Invisibility Sphere,
          L5 Improved Invisibility)
        War (Battle Master, L2 Cat's Grace, L7 Aura of Vitality)
        Water (Turn Elemental, L3 Poison, L5 Ice Storm)
      L1: Turn Undead (3+CHA bonus/day)
      L23: Epic Bonus Feat every 3 levels
    
    Druid (Drd) - 1d8, 4SP, Medium BAB, High Fortitude & Will Saves
      REQ: Neutral
      Club, Dagger, Quarterstaff, Dart, Sling, Sickle, Spear, Scimitar
      Light & Medium Armor, Shields
      L1: Animal Companion
      L1: Nature Sense (+2 bonus to attack when in wilderness areas)
      L2: Woodland Stride (Immunity Grease, Web, Entangle)
      L3: Trackless Step (Hide+4, Move Silently+4 when in wilderness areas)
      L4: Resist Nature's Lure (+2 save vs fear)
      L5: Wild Shape (Brown Bear, Panther, Wolf, Boar, Badger, 1 hour/level 1/day,
        2/day at L6, 3/day at L7, 4/day at L10, 5/day at L14, 6/day at L18)
      L9: Venom Immunity (Immunity Poison)
      L12: Wild Shape (Dire)
      L16: Elemental Shape (Fire, Water, Earth, Air Elemental, 1 hour/level 1/day,
        2/day at L17, 3/day at L19)
      L20: Improved Elemental Shape (Elder)
      L22: Infinite Wildshape (Wild Shape unlimited/day)
      L24: Epic Bonus Feat every 4 levels
      L26: Improved Elemental Shape (unlimited/day)
    
    Fighter (Ftr) - 1d10, 2SP, High BAB, High Fortitude Saves
      REQ: None
      Simple & Martial Weapons, Light, Medium & Heavy Armor, Shields
      L1: Fighter Bonus Feat
      L2: Fighter Bonus Feat every 2 levels
      L22: Epic Bonus Feat every 2 levels
    
    Monk (Mnk) - 1d8, 4SP, Medium BAB, High Fortitude, Will & Reflex Saves
      REQ: Lawful
      Club, Dagger, Quarterstaff, Sling, Light & Heavy Crossbow, Handaxe, Kama,
      Shuriken, Light & Medium Armor, Shields
      L1: Monk AC Bonus (WIS Bonus added to AC, AC+1 every 5 levels)
      L1: Improved Unarmed Strike
      L1: Cleave
      L1: Evasion (save vs reflex for no damage)
      L1: Stunning Fist (1/day for every level)
      L2: Deflect Arrows (save vs reflex to avoid 1 missile)
      L3: Monk Speed (+10% movement speed every 3 levels)
      L3: Still Mind (+2 vs Mind Spells)
      L5: Purity of Body (Immunity Disease)
      L6: Knockdown, Improved Knockdown
      L7: Wholeness of Body (Heal 2 x level, 1/day)
      L9: Improved Evasion (save vs reflex for no damage, half damage on fail)
      L10: Ki Strike (Unarmed considered +1 at L10, +2 at L13, +3 at L16)
      L11: Diamond Body (Immunity Poison)
      L12: Diamond Soul (Spell Resistance 10+level)
      L15: Quivering Palm (Unarmed death blow 1/day)
      L18: Empty Body (50% Concealment 2/day)
      L20: Perfect Self (20/+1, Immunity Mind Spells)
      L20: Monk eyes glow blue
      L25: Epic Bonus Feat every 5 levels
    
    Paladin (Pal) - 1d10, 2SP, High BAB, High Fortitude Saves
      REQ: Lawful Good
      Simple & Martial Weapons, Light, Medium & Heavy Armor, Shields
      L1: Lay on Hands (Heal CHA bonus x class level 1/day, damages Undead)
      L1: Divine Grace (CHA Bonus added to all Saves)
      L1: Divine Health (Immunity Disease)
      L2: Smite Evil (Add CHA bonus to attack and class level to damage 1/day)
      L2: Aura of Courage (Immunity Fear)
      L3: Turn Undead (3+CHA bonus/day)
      L3: Remove Disease (1/day)
      L23: Epic Bonus Feat every 3 levels
    
    Ranger (Rgr) - 1d10, 4SP, High BAB, High Fortitude Saves
      REQ: None
      Simple & Martial Weapons, Light & Medium Armor, Shields
      Ranger Bonus Feat L1, L5, L10, L15, L20 (Epic Bonus Feat if a L21 character)
      L1: Dual-Wield (Main Attack +2, Off Hand Attack +6 only when in light armor)
      L1: Trackless Step (Hide+4, Move Silently+4 when in wilderness areas)
      L6: Animal Companion
      L9: Improved Two-Weapon Fighting
      L23: Epic Bonus Feat every 3 levels and at L25, L30, L35, L40
    
    Rogue (Rog) - 1d6, 8SP, Medium BAB, High Reflex Saves
      REQ: None
      Club, Dagger, Quarterstaff, Light & Heavy Crossbow, Dart, Mace, Morningstar,
      Sling, Rapier, Short Sword, Handaxe, Shortbow, Light Armor
      L1: Sneak Attack (+1d6 dmg every 2 levels if you are hidden or the opponent
        is flat footed or has their back to you and is attacking another target)
      L2: Evasion (save vs reflex for no damage)
      L3: Uncanny Dodge (retain DEX bonus when caught flat footed)
      L6: Uncanny Dodge (+1 save vs traps every 3 levels)
      L10: Rogue Bonus Feat and at L13, L16, L19
      L24: Epic Bonus Feat every 4 levels
    
    Sorcerer (Sor) - 1d4, 2SP, Low BAB, High Will Saves
      REQ: None
      Simple Weapons
      L1: Summon Familiar
      L23: Epic Bonus Feat every 3 levels
    
    Wizard (Wiz) - 1d4, 2SP, Low BAB, High Will Saves
      REQ: None
      Club, Dagger, Quarterstaff, Light & Heavy Crossbow
      Bonus Spell for each casting level for Specialist Wizards
      Wizard Bonus Feat L5, L10, L15, L20 (Epic Bonus Feat if a L21 character)
      L1: Summon Familiar
      L1: Scribe Scroll #
      L23: Epic Bonus Feat every 3 levels
    
    PRESTIGE CLASS ABILITIES
    
    Arcane Archer (Arc) - 1d8, 4SP, High BAB, High Fortitude & Reflex Saves $
      REQ: Elf or Half-Elf, Bard, Sorcerer or Wizard, BAB 6, Point Blank Shot,
        Weapon Focus Longbow or Shortbow
      Simple & Martial Weapons, Light & Medium Armor, Shields
      L1: Enchant Arrow (+1 bonus to Attack and Damage every 2 levels)
      L2: Imbue Arrow (Fireball 3/day)
      L4: Seeker Arrow (cannot miss 1/day, 2/day at L6)
      L8: Hail of Arrows (arrow at each enemy 1/day)
      L10: Arrow of Death (save or die 1/day)
      L14: Epic Bonus Feat every 4 levels
    
    Assassin (Asn) - 1d6, 4SP, Medium BAB, High Reflex Saves $
      REQ: Evil, Hide 8, Move Silently 8
      Simple Weapons, Light Armor
      L1: Death Attack (+1d6 dmg every 2 levels if you are hidden or the opponent
        is flat footed or has their back to you and is attacking another target
        and chance of paralysing opponent)
      L2: Uncanny Dodge (retain DEX bonus when caught flat footed)
      L2: Resist Poison (+1 save vs poison every 2 levels)
      L2: Cast Ghostly Visage (1/day)
      L5: Uncanny Dodge (+1 save vs traps, +2 at L10)
      L5: Cast Darkness (1/day)
      L7: Cast Invisibility (1/day)
      L9: Cast Improved Invisibility (1/day)
      L14: Epic Bonus Feat every 4 levels
    
    Blackguard (Blk) - 1d10, 2SP, High BAB, High Fortitude Saves $
      REQ: Evil, BAB 6, Cleave, Hide 5
      Simple & Martial Weapons, Light, Medium & Heavy Armor, Shields
      L2: Dark Blessing (Add CHR bonus to saves)
      L2: Smite Good (Add CHA bonus to attack and class level to damage 1/day)
      L2: Cast Bull's Strength (1/day)
      L3: Turn Undead (3+CHA bonus/day)
      L3: Cast Create Undead (Ghast, 1/day)
      L4: Sneak Attack (+1d6 dmg every 3 levels if you are hidden or the opponent
        is flat footed or has their back to you and is attacking another target)
      L5: Cast Summon Fiend (Succubus, 1/day)
      L6: Cast Inflict Serious Wounds (1/day)
      L7: Cast Create Undead (Doom Knight, 1/day)
      L7: Cast Contagion (1/day)
      L8: Cast Inflict Critical Wounds (1/day)
      L9: Cast Summon Fiend (Vrock, 1/day)
      L13: Epic Bonus Feat every 3 levels
      L15: Cast Summon Fiend (Vrock, HD+2 AC+2 STR+1 INT+1 every 5 levels)
    
    Harper Scout (Hrp) - 1d6, 4SP, Medium BAB, High Reflex & Will Saves $
      REQ: Non-evil, Alertness, Iron Will, Discipline 4, Persuade 8, Search 4,
        Lore 6
      Simple Weapons, Light Armor
      L1: Bardic Knowlegde (Add level to Lore)
      L1: Harper Scout Bonus Feat and at L4 (Epic Bonus Feat if a L21 character)
      L2: Deneir's Eye (+2 save vs traps)
      L2: Cast Sleep (1/day)
      L3: Tymora's Smile (Saves+2 for 5 turns 1/day)
      L3: Cast Cat's Grace (1/day)
      L4: Lliira's Heart (+2 vs Mind Spells)
      L4: Cast Eagles Splendor (1/day)
      L5: Cast Invisibility (1/day)
    
    Shadowdancer (Shd) - 1d8, 6SP, Medium BAB, High Reflex Saves $
      REQ: Mobility, Hide 10, Move Silently 8, Tumble 5
      Simple Weapons, Light Armor
      L1: Hide in Plain Sight
      L2: Evasion (save vs reflex for no damage)
      L2: Uncanny Dodge (retain DEX bonus when caught flat footed)
      L2: Darkvision
      L3: Shadow Daze (Daze for 5 rounds 1/day)
      L3: Cast Summon Shadow (Shadow, 1/day)
      L4: Shadow Evade (Concealment 5%, 5/+1, AC Base+1 for 5 rounds 3/day)
      L5: Defensive Roll (save vs lethal blow for half damage 1/day)
      L5: Uncanny Dodge (+1 save vs traps, +2 at L10)
      L6: Shadow Evade (Concealment 10%, 5/+2, AC Base+2)
      L7: Cast Summon Shadow (Shadow Fiend, 1/day)
      L7: Slippery Mind (reroll save vs Mind Spells)
      L8: Shadow Evade (Concealment 15%, 10/+2, AC Base+3)
      L9: Cast Summon Shadow (Shadowlord, 1/day)
      L10: Improved Evasion (save vs reflex for no damage, half damage on fail)
      L10: Shadow Evade (Concealment 20%, 10/+3, AC Base+4)
      L12: Cast Summon Shadow (+2 hit dice every 3 levels)
      L13: Epic Bonus Feat every 3 levels
      L15: Shadow Evade (12/+4, extra 2/+1 every 5 levels)
    
    Champion of Torm (Chm) - 1d10, 2SP, High BAB, High Fortitude & Reflex Saves #
      REQ: Non-Evil, BAB 7, Weapon Focus in a melee weapon
      Simple & Martial Weapons, Light & Medium Armor, Shields
      Champion of Torm Bonus Feat L2, L4, L6, L8, L10 (Epic Bonus Feat if L21)
      L1: Lay on Hands (Heal CHA bonus x class level 1/day, damages Undead)
      L2: Sacred Defense (Saves+1 every 2 levels)
      L3: Smite Evil (Add CHA bonus to attack and class level to damage 1/day)
      L5: Divine Wrath (+3 bonus to Attack, Damage and Saves, +1/5 damage
        reduction for CHA bonus rounds 1/day)
      L10: Divine Wrath (+5 bonus to Attack, Damage and Saves, +2 every 5 levels)
      L13: Epic Bonus Feat every 3 levels
    
    Dwarven Defender (Def) - 1d12, 2SP, High BAB, High Fortitude & Will Saves #
      REQ: Dwarf, Lawful, BAB 7, Dodge, Toughness
      Simple & Martial Weapons, Light, Medium & Heavy Armor, Shields
      L1: Defensive Stance (STR+4 CON+4 Saves+2 AC Dodge+4, 1/day every 2 levels)
      L1: Defensive Awareness (retain DEX bonus when caught flat footed)
      L6: Defensive Awareness (cannot be flanked)
      L6: Damage Reduction (3/- every 4 levels)
      L10: Defensive Awareness (+1 save vs traps)
      L14: Epic Bonus Feat every 4 levels
    
    Pale Master (Pma) - 1d6, 2SP, Low BAB, High Fortitude & Will Saves #
      REQ: Non-good, Level 3 Bard, Sorcerer or Wizard
      L1: Boneskin (AC Base+2)
      L1: Gain spells per day every 2 levels at the highest caster class rate
      L2: Cast Animate Dead (Tyrantfog Zombie, 1/day)
      L3: Darkvision
      L4: Cast Summon Undead (Ghoul, 2/day)
      L4: Boneskin (AC Base+2 every 4 levels)
      L5: Deathless Vigor (+3 HP per class level up to character level 20)
      L6: Undead Graft (Paralyze 2/day, 3/day at level 8, arm replaced by bone)
      L6: Cast Animate Dead (Skeleton Warrior, 1/day)
      L6: Cast Summon Undead (Shadow, 2/day)
      L7: Tough as Bone (Immunity Hold, Paralyze and Stun)
      L7: Cast Summon Undead (Ghast, 2/day)
      L8: Cast Summon Undead (Wight, 2/day)
      L9: Cast Summon Undead (Wraith, 2/day)
      L9: Cast Summon Greater Undead (Mummy, 1/day)
      L10: Deathless Mastery (Immunity Critical Hits)
      L10: Deathless Master Touch (DC17 Kill 3/day, DC+1 every 2 levels)
      L10: Cast Summon Greater Undead (Spectre, 1/day)
      L12: Cast Summon Greater Undead (Vampire Rogue, 1/day)
      L13: Epic Bonus Feat every 3 levels
      L13: Undead Graft (Paralyze 4/day, +1/day every 3 levels)
      L14: Cast Summon Greater Undead (Greater Bodak, 1/day)
      L15: Deathless Vigor (+5 HP every 5 levels)
      L16: Cast Summon Greater Undead (Ghoul King, 1/day)
      L18: Cast Summon Greater Undead (Vampire Mage, 1/day)
      L20: Cast Summon Greater Undead (Skeleton Blackguard, 1/day)
      L22: Cast Summon Greater Undead (Lich, 1/day)
      L24: Cast Summon Greater Undead (Lich Lord, 1/day)
      L26: Cast Summon Greater Undead (Alhoon, 1/day)
      L28: Cast Summon Greater Undead (Elder Alhoon, 1/day)
      L30: Cast Summon Greater Undead (Demi Lich, 1/day)
    
    Red Dragon Disciple (Rdd) - 1d6, 2SP, Medium BAB, High Fort & Will Saves #
      REQ: Bard or Sorcerer, Lore 8
      L1: Draconic Armor (AC Base+1, +2 at L5, +3 at L8, +4 at L10)
      L2: Draconic Ability Scores (STR+2)
      L3: Breath Weapon (DC19 2d10 damage)
      L4: Draconic Ability Scores (STR+4)
      L4: Hit Dice 1d8 (from next level)
      L6: Hit Dice 1d10 (from next level)
      L7: Breath Weapon (4d10 damage)
      L7: Draconic Ability Scores (STR+4, CON+2)
      L9: Draconic Ability Scores (STR+4, CON+2, INT+2)
      L9: Dragon Wings (gains wings)
      L10: Breath Weapon (6d10 damage, +1d10 every 3 levels)
      L10: Draconic Ability Scores (STR+8, CON+2, INT+2, CHA+2)
      L10: Half-Dragon (Darkvision, Immunity Fire, Paralysis and Sleep)
      L14: Epic Bonus Feat every 4 levels
      L14: Breath Weapon (DC20, DC+1 every 4 levels)
      L15: Draconic Armor (AC Base+5, +1 every 5 levels)
    
    Shifter (Sft) - 1d8, 4SP, Medium BAB, High Fortitude & Reflex Saves #
      REQ: Level 5 Druid, WIS 13, Alertness
      L1: Greater Wild Shape I (Red, Green, Black, White, Blue Wyrmling, 6/day,
        unlimited/day at L4)
      L3: Greater Wild Shape II (Harpy, Gargoyle, Minotaur, 3/day,
        unlimited/day at L7)
      L5: Greater Wild Shape III (Basilisk, Manticore, Drider, 3/day,
        unlimited/day at L10)
      L7: Humanoid Shape (Drow Warrior, Lizardfolk Whipmaster, Kobold Commando,
        3/day)
      L10: Greater Wild Shape IV (Large Dire Tiger, Medusa, Mind Flayer, 3/day)
      L13: Epic Bonus Feat every 3 levels
      L13: Humanoid Shape (unlimited/day)
      L16: Greater Wild Shape IV (unlimited/day)
    
    Weapon Master (Wep) - 1d10, 2SP, High BAB, High Reflex Saves #
      REQ: BAB 5, Whirlwind Attack, Weapon Focus in a melee weapon, Intimidate 4
      L1: Weapon of Choice (select one weapon type for bonuses)
      L1: Ki Damage (Weapon of Choice does maximum damage, level/day)
      L5: Increased Multiplier (Weapon of Choice critical damage multiplier +1)
      L5: Superior Weapon Focus (Weapon of Choice Attack +1)
      L7: Ki Critical (Weapon of Choice critical hit range +2)
      L13: Epic Superior Weapon Focus (Weapon of Choice Attack +1 every 3 levels)
      L13: Epic Bonus Feat every 3 levels
    
    Purple Dragon Knight (Prp) - 1d10, 2SP, High BAB, High Fortitude Saves @
      REQ: Non-evil, non-chaotic, BAB 4, Mounted Combat, Ride 2, Spot 2, Listen 2,
        Persuade 1, Intimidate 1
      L1: Rallying Cry (Atk+1, Movement+20% for all allies within 60 feet, 3/day)
      L1: Heroic Shield (AC+4 for an ally for 1 round)
      L2: Inspire Courage (Atk+1, Dmg+1, +2 vs Mind Spells for 10 rounds, 1/day,
        L4 2/day)
      L3: Fear 1/day (caster level equal to character level)
      L4: Oath of Wrath (Atk+2, Dmg+2, Universal+2, Skills+2 against an
        opponent for 2xClass Level rounds, 1/day)
      L5: Final Stand (HP+2d10 for Class Level+CHA Bonus allies for
        Class Level+CHA Bonus rounds, 1/day)
    
    BASE ATTACK BONUS (BAB)
    
      Level     |  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
      ----------|------------------------------------------------------------
      High      |  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
      Medium    |  -  1  2  3  3  4  5  6  6  7  8  9  9 10 11 12 12 13 14 15
      Low       |  -  1  1  2  2  3  3  4  4  5  5  6  6  7  7  8  8  9  9 10
    
      Level     | 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
      ----------|------------------------------------------------------------
      Epic      |  1  1  2  2  3  3  4  4  5  5  6  6  7  7  8  8  9  9 10 10
    
    If subtracting 5 from the base attack bonus gives a number greater than 0 then
    a second attack can be made at that attack bonus.  Further attacks may also be
    possible.  For example a level 17 bard has a base attack bonus of 12, a second
    attack would be made at a bonus of 7 and a third at a bonus of 2.
    
    # The number of attacks reached at level 20 never increases beyond 2, 3 or 4.
    
    SAVING THROW BONUSES
    
    For each class, saving throw bonuses in each of the above progress at either a
    primary or secondary rate.
    
      Level     |  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
      ----------|------------------------------------------------------------
      Primary   |  2  3  3  4  4  5  5  6  6  7  7  8  8  9  9 10 10 11 11 12
      Secondary |  -  -  1  1  1  2  2  2  3  3  3  4  4  4  5  5  5  6  6  6
    
      Level     | 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
      ----------|------------------------------------------------------------
      Epic      |  -  1  1  2  2  3  3  4  4  5  5  6  6  7  7  8  8  9  9 10
    
      Fortitude saves against disease, poison, paralysis or death spells
      Reflex saves against damage from traps or magical attacks
      Will saves against mental influence and magical effects
    
    Note: Universal Saving Throw bonuses apply to Fortitude, Reflex and Will.
    ______________________________________________________________________________
    
    (A.05) Alignment
    
    Your alignment choice should reflect how you will play.  If your alignment
    goes outside its range it could stop your character from advancing.
    
        Alignment        |  Range | Starts At
       ------------------|--------|-----------
        Chaotic and Evil |   0-30 |    15
        Neutral          |  30-70 |    50
        Lawful and Good  | 70-100 |    85
    
    During the game some of your actions can have a good or evil outcome.
    $ Your actions can now have a lawful or chaotic effect on your alignment.
    
    Each of the nine alignments has an associated title:
    
        Lawful Good   |  Neutral Good  |  Chaotic Good
          Crusader    |   Benefactor   |     Rebel
      ----------------|----------------|----------------
       Lawful Neutral |  True Neutral  | Chaotic Neutral
           Judge      |   Reconciler   |   Free Spirit
      ----------------|----------------|----------------
        Lawful Evil   |  Neutral Evil  |  Chaotic Evil
         Dominator    |   Malefactor   |    Destroyer
    ______________________________________________________________________________
    
    (A.06) Abilities
    
    ABILITY BONUSES
    
    STR - Melee Attack, Damage, Weight Allowance
          Skills: Discipline
    DEX - Ranged Attack, AC, Reflex Saving Throws
          Skills: Hide, Move Silently, Open Lock, Parry, Pick Pocket, Set Trap,
          Tumble $, Ride @
    CON - HP per level, Fortitude Saving Throws
          Skills: Concentration
    INT - Skill Points at level up, Wizard Spells
          Skills: Disable Trap, Lore, Search, Spellcraft, Appraise $, Craft Trap $
            Craft Armor #, Craft Weapon #
    WIS - Will Saving Throws, Cleric, Druid, Paladin and Ranger Spells,
          Stunning Fist, Monk AC Bonus and Quivering Palm
          Skills: Heal, Listen, Spot
    CHA - Sorcerer and Bard Spells, Turn Undead, Divine Might $, Divine Shield $
          Paladin Divine Grace, Smite Evil and Lay On Hands
          Blackguard $ Dark Blessing and Smite Good
          Skills: Perform, Persuade, Taunt, Animal Empathy, Use Magic Device,
            Bluff #, Intimidate #
    
    Ability scores can only be raised by up to a maximum of 12 points above their
    current base value when using potions, spells or enchanted items.
    
    Weight Allowance
      STR   6   7   8   9  10  11  12  13  14  15  16  17  18  19  20  21  22  23
      lbs  60  66  73  80  86  92 100 110 116 133 153 173 200 233 266 306 346 400
    
      STR  24  25  26  27  28  29   30   31   32   33   34   35   36   37   38
      lbs 466 533 613 693 800 933 1213 1493 1773 2053 2333 2613 2893 3173 3453
    
    You gain one ability point every four levels.
    ______________________________________________________________________________
    
    (A.07) Skills
    
    By level 20 you can have up to 317 skill points for an intelligent human rogue
    right down to 23 for a dumb half-orc fighter.
    
            \    Class| B B C D F M P R R S W  A A B H S  C D P R S W  P
             \        | b r l r t n a g o o i  r s l r h  h e m d f e  r Key Unt
              \       | n d r d r k l r g r z  c n k p d  m f a d t p  p
      Skills   \      |                        $ $ $ $ $  # # # # # #  @
      ----------------|---------------------------------------------------------
      Animal Empathy  | x x x * x x x * x x x  x x x x x  x x x x * x  - CHA No
      Appraise $      | - * - - - - - - * - -  - * - * -  - - - - - -  - INT No
      Bluff #         | - * - - - - - - * - -  - * - * *  - - - - - -  - CHA Yes
      Concentration   | - * * * * * * * - * *  - - * - -  - * * * * -  - CON Yes
      Craft Armor #   | * * * * * * * * * * *  * * * * -  * * * * * -  * INT Yes
      Craft Trap $    | * * * * * * * * * * *  * * * * -  * * * * * -  * INT Yes
      Craft Weapon #  | * * * * * * * * * * *  * * * * -  * * * * * -  * INT Yes
      Disable Trap    | - - - - - - - - * - -  - * - - -  - - - - - -  - INT No
      Discipline      | * * - - * * * * - - -  - - * - -  * * - * - *  * STR Yes
      Heal            | * * * * * * * * * * *  * * * * *  * * * * * *  - WIS Yes
      Hide            | - * - - - * - * * - -  * * - * *  - - * - * -  - DEX Yes
      Intimidate #    | * - - - - - - - * - -  - * * - -  - - - - - *  * CHA Yes
      Listen          | * * - - - * - * * - -  * * - * *  - * * * * *  - WIS Yes
      Lore            | * * * * * * * * * * *  * * * * *  * * * * * *  * INT Yes
      Move Silently   | - * - - - * - * * - -  * * - * *  - - * - - -  - DEX Yes
      Open Lock       | - - - - - - - - * - -  - * - - -  - - - - - -  - DEX No
      Parry           | * * * * * * * * * - -  - * - - -  * * - - - -  - DEX Yes
      Perform         | x * x x x x x x x x x  x x x x x  x x x x x x  - CHA Yes
      Persuade        | - * * * - * * - * - -  - - * * *  - - * * * -  * CHA Yes
      Pick Pocket     | - * - - - - - - * - -  - * - * *  - - - - - -  - DEX No
      Ride @          | * - - - * - * * - - -                          * DEX Yes
      Search          | - - - - - - - * * - -  - * - - *  - - - * - -  - INT Yes
      Set Trap        | - - - - - - - * * - -  - * - - -  - - - - - -  - DEX No
      Spellcraft      | - * * * - - - - - * *  - - - - -  - - * * - -  - INT No
      Spot            | - - - - - - - * * - -  * * - - *  * * - * * *  - WIS Yes
      Taunt           | * * - - - - * - - - -  - - * - -  - - - - - -  - CHA Yes
      Tumble $        | - * - - - * - - * - -  - * - * *  - - - - - -  - DEX No
      Use Magic Device| x * x x x x x x * x x  x * x x x  x x x x x x  - CHA No
    
        *   Class Skill           Key  Key Ability
        -   Cross Class Skill     Unt  Untrained
        x   Exclusive Skill
    
    Poison Weapon #
    
      Poison | Weak | Mild | Avaerage | Strong | Very Strong | Deadly
      ------ |------|------|----------|--------|-------------|--------
      DEX DC |  16  |  18  |    20    |   22   |     24      |   26
    
      Assassin and Blackguard always succeed
    
    You can add permanent Light 20m to any item with Continual Flame (you can use
      this to make money when selling the item)
    You can use Alchemist's Fire to add temporary fire damage to a melee weapon
    ______________________________________________________________________________
    
    (A.08) Feats
    
    I shall not repeat the feat descriptions given in the manual but I will sort
    them into groups, although there is some overlap.
    
    Skills and Abilities
    
      Artist (L1, Bard : Perform+2, Spot+2) $
      Courteous Magocracy (L1 : Lore+2, Spellcraft+2) $
      Silver Palm (L1 : Appraise+2, Persuade+2) $
      Blooded (L1 : Initiative+2, Spot+2) $
      Skill Focus (Chosen Skill+3)
      Epic Skill Focus (L21, Skill 20 : Chosen Skill+10) #
      Improved Parry (INT 13 : Parry+4)
      Alertness (Listen+2, Spot+2)
      Stealthy (Hide+2, Move Silently+2) $
      Thug (Initiative+2, Persuade+2) $
      Improved Initiative (Initiative+4) $
        Superior Initiative (L21 : Initiative+8) #
      Epic Reputation (L21 : Bluff+4, Intimidate+4, Persuade+4, Taunt+4) #
      Blinding Speed (L21, DEX 25 : Haste for a short time) #
      Great Strength (L21 : STR+1) # x10
      Great Dexterity (L21 : DEX+1) # x10
      Great Constitution (L21 : CON+1) # x10
      Great Intelligence (L21 : INT+1) # x10
      Great Wisdom (L21 : WIS+1) # x10
      Great Charisma (L21 : CHA+1) # x10
      Mount Actions (Individual Mount and Dismount, Party Mount and Dismount) @
      Mounted Combat (Ride 1: AC Armor+1 for every 5 points in Ride) @
        Mounted Archery (Bow Atk+2)
    
    Saving Throws
    
      Luck of Heros (L1 : Fortitude+1, Reflex+1, Will+1) $
      Bullheaded (L1 : Will+1, Resist Taunt+2) $
      Strong Soul (L1 : Will+1, Fortitude+1, +1 vs Death) $
      Snake Blood (L1 : Reflex+1, +2 vs Poison) $
      Great Fortitude (Fortitude+2)
        Perfect Health (CON 25 : Immunity Poison, Disease) #
      Epic Fortitude (L21 : Fortitude+4) #
      Lightning Reflexes (Reflex+2)
      Epic Reflexes (L21 : Reflex+4)
      Iron Will (Will+2)
      Epic Will (L21 : Will+4) #
      Resist Poison (+4 vs Poison) $
      Resist Disease (+4 vs Disease) $
    
    Armor and Weapons
    
      Armor Proficiency Light
        Armor Proficiency Medium
          Armor Proficiency Heavy
      Shield
      Weapon Proficiency Simple
      Weapon Proficiency Martial (not Pale Master)
      Weapon Proficiency Exotic (not Pale Master)
      Weapon Focus (Attack+1)
        Epic Weapon Focus (L21 : Attack+2) #
      Improved Critical (BAB 8 - Critial Hit range doubled)
        Overwhelming Critical (L21 STR 23 Great Cleave, Weapon Focus : +1d6 dmg) #
          Devastating Critical (STR 25 : fortitude save or die) #
      Epic Prowess (L21 : Attack+1) #
    
    Passive Combat (Automatic)
    
      Two-Weapon Fighting (not Ranger)
      Ambidexterity (DEX 15, not Ranger)
        Improved Two-Weapon Fighting
      Point Blank Shot
        Rapid Shot (DEX 13)
      Improved Unarmed Strike
        Deflect Arrows (DEX 13)
        Circle Kick (DEX 15) $
      Cleave (Power Attack)
        Great Cleave (BAB 4) $
      Blind Fight $
      Dirty Fighting (Make one attack with +1d4 damage) $
      Rapid Reload (Crossbows) $
      Weapon Finesse (DEX used for Melee Attack)
      Zen Archery (WIS 13 : WIS used for ranged attack) $
    
    Active Combat (Selected)
    
      Called Shot
      Disarm (INT 13)
        Improved Disarm
      Knockdown
        Improved Knockdown (INT 13)
      Power Attack (STR 13 : Attack-5, +5 dmg)
        Improved Power Attack (Attack-10, +10 dmg)
      Stunning Fist (DEX 13, WIS 13, BAB 8, Improved Unarmed Strike)
        Extra Stunning Attacks (Extra Stunning Fist 3/day) $
        Improved Stunning Fist (L21, DEX 19 WIS 19, Improved Unarmed Strike) # x10
      Whirlwind Attack (Expertise, Sping Attack : Attack all close enemies) #
        Improved Whirlwind Attack (L21, DEX 23 : Attack all nearby enemies) #
    
    Defensive
    
      Dodge (DEX 13)
        Mobility
          Spring Attack (BAB 4 : no attack of opportunity when moving) $
      Expertise (INT 13 : Attack-5, AC+5) $
        Improved Expertise (Attack-10, AC+10) $
      Toughness (+1 HP/level)
      Epic Toughness (L21 : +20 HP) # x10
      Resist Energy (Fortitude 8 : 5/- Acid, Cold, Electricity, Fire or Sonic) $
      Epic Energy Resistance (L21 : 10/- Acid Cold Electricity Fire Sonic) # x10
      Armor Skin (L21 : AC Base+2) #
      Epic Damage Reduction (L21, CON 21 : 3/-) # x3
    
    Spellcasting and Metamagic (Cast L1)
    
      Combat Casting (no -4 Concentration penalty for casting near ememy)
        Improved Combat Casting (L22, Concentration 25 : no attack of opp.) #
      Spell Focus (+2 spell save DC)
        Greater Spell Focus (+4 spell save DC) $
          Epic Spell Focus (L21, Cast L9 : +6 spell save DC) #
        Arcane Defence (Save vs School +2) $
      Spell Penetration (+2 against spell resistance)
        Greater Spell Penetration (+4 against spell resistance) $
          Epic Spell Penetration (L21: +6 against spell resistance) #
      Extend Spell (occupy slot one level higher)
      Silent Spell (occupy slot one level higher)
        Automatic Silent Spell (L21, Cast L9, Spellcraft 24 : Silent L3) # x3
      Still Spell (occupy slot one level higher)
        Automatic Still Spell (L21, Cast L9, Spellcraft 27 : Still L3) # x3
      Empower Spell (Cast L2 : occupy slot two levels higher)
      Maximize Spell (Cast L3 : occupy slot three levels higher)
      Quicken Spell (Cast L4 : occupy slot four levels higher)
        Automatic Quicken Spell (L21, Cast L9, Spellcraft 30 : Quicken L3) # x3
      Scribe Scroll (Use on Blank Scroll) #
      Brew Potion (L3 : Use on Magical Potion Bottle) #
      Craft Wand (L5 : Use on Bone Wand) #
    
    Epic Spells (Cleric L21, Druid L21, Sorcerer L21, Wizard L21, Pale Master L15)
    
      Epic Spell Mummy Dust (Spellcraft 15)
      Epic Spell Dragon Knight (Spellcraft 22)
      Epic Spell Greater Ruin (Spellcraft 25)
      Epic Spell Mage Armor (Spellcraft 26, not Cleric, not Druid)
      Epic Spell Hellball (Spellcraft 32)
      Epic Spell Epic Warding (Spellcraft 34, not Cleric, not Druid)
        Epic Spells can be cast in armor without penalty and cannot be interupted.
        Bards cannot select Epic Spells
    
    Class Specific
    
      Mighty Rage (L21, Barbarian L15, STR 21 CON 21 : STR+8 CON+8 Will+4 3/day) #
      Terrifying Rage (Barbarian L21, Intimidate 25 : intimidate vs will) #
      Thundering Rage (Barbarian L21, STR 25 : current weapons +2d6 critical dmg,
                                                     DC20 Deafness 25%/3 rounds) #
      Curse Song (Bard, Harper Scout) #
      Extra Music (Bard : Extra Bard Song 4/day) $
      Lingering Song (Bard : Band Song lasts an extra 5 rounds) $
      Lasting Inspiration (L21, Bard, Perform 25 : Bard Song 10 times longer) #
      Weapon Specialization (Fighter L4, Weapon Focus : +2 dmg)
        Epic Weapon Specialization (L21 : +4 dmg) #
      Bane of Enemies (Ranger L21 : Attack+2, +2d6 damage vs favored enemy) #
      Epic Dodge (L21, DEX 25, Rogue L13, Shadowdancer L10 : Avoid first attack) #
      Extra Turning (Cleric, Paladin)
      Divine Might (Cleric, Paladin, CHA 13, Power Attack) $
      Divine Shield (Cleric, Paladin, CHA 13, Power Attack) $
      Planar Turning (L21, WIS 25, CHA 25, Cleric, Paladin L38, Blackguard L38) #
      Extra Smiting (Paladin L2, Blackguard L2, Champion of Torm L3 : +2/day)
      Great Smiting (L21 CHA 25 : Paladin L2, Blackguard L2 : +level to dmg) # x10
      Improved Spell Resistance (L21, Monk L12 : Spell Resistance+2) # x10
      Improved Ki Strike (L21, Monk : Unarmed considered +4) # x2
      Improved Sneak Attack (Rogue L15, Assassin L15, Blackguard L25 : +1d6) # x10
      Self-Concealment (L21, DEX 30, Monk L9, Rogue L10, Shadowdancer L10,
                                       Hide 30, Tumble 30 : +10% Concealment) # x5
      Epic Fiend (L21, Blackguard L15 : Summon Vrock)
      Epic Shadowlord (Shadowdancer L11 : Summon Shadowlord)
      Undead Shape (Shifter L11 : 3/day) #
      Outsider Shape (Shifter L11, WIS 25 : 3/day) #
      Construct Shape (Shifter L11, WIS 27 : 3/day) #
      Dragon Shape (L21, Druid L18, Shifter L10, WIS 30 : 3/day) #
      Crippling Strike (Rogue L10 : STR-2 on sneak attack)
      Defensive Roll (Rogue L10 : save vs lethal blow for half damage 1/day)
      Improved Evasion (Rogue L10 : save for no damage, half damage on fail)
      Opportunist (Rogue L10 : +4 attack bonus for attack of opportunity)
      Skill Mastery (Rogue L10 : Disable Trap, Open Lock, Set Trap roll always 20)
      Slippery Mind (Rogue L10 : reroll save vs Mind Spells)
    
    Fighter Bonus Feats (also available as Epic Bonus Feats)
    
      Ambidexterity, Blind-Fight $, Called Shot, Cleave, Deflect Arrows, Disarm,
      Dodge, Expertise $, Great Cleave $, Improved Critical, Improved Disarm,
      Improved Expertise $, Improved Knockdown, Improved Parry, Improved Power
      Attack, Improved Two-Weapon Fighting, Improved Unarmed Strike, Knockdown,
      Mobility, Point Blank Shot, Power Attack, Rapid Shot, Spring Attack $,
      Stunning Fist, Two-Weapon Fighting, Weapon Finesse, Weapon Focus, Weapon
      Proficiency Exotic, Weapon Specialization, Whirlwind Attack #
    
    Ranger and Harper Scout Bonus Feats (also available as Epic Bonus Feats)
    
      Favored Enemy (+1 Listen, Spot, Taunt, dmg vs chosen racial group)
      Greater Spell Focus
    
    Rogue Bonus Feats (also available as Epic Bonus Feats)
    
      Crippling Strike, Defensive Roll, Improved Evasion, Opportunist
      Skill Mastery, Slippery Mind
    
    Wizard Bonus Feats (also available as Epic Bonus Feats)
    
      Arcane Defense $, Brew Potion #, Combat Casting, Craft Wand #, Empower
      Spell, Extend Spell, Greater Spell Focus $, Greater Spell Penetration $,
      Maximize Spell, Quicken Spell, Silent Spell, Spell Focus, Spell Penetration,
      Still Spell
    
    Champion of Torm Bonus Feats (also available as Epic Bonus Feats)
    
      Blind-Fight $, Called Shot, Cleave, Disarm, Dodge, Expertise $, Great
      Cleave $, Improved Critical, Improved Disarm, Improved Expertise $, Improved
      Knockdown, Improved Parry, Improved Power Attack, Improved Two-Weapon
      Fighting, Improved Unarmed Strike, Knockdown, Mobility, Point Blank Shot,
      Power Attack, Rapid Shot, Spring Attack $, Stunning Fist, Weapon Finesse,
      Weapon Focus, Weapon Proficiency Exotic, Whirlwind Attack #
    
    Epic Bonus Feats
    
                      \    Class|B B C D F M P R R S W A A B H S C D P R S W P
                       \        |b r l r t n a g o o i r s l r h h e a d h e r
                        \       |n d r d r k l r g r z c n k p d m f l d i p p
      Epic Bonus Feats   \      |                      $ $ $ $ $ # # # # # # @
      --------------------------|---------------------------------------------
      Armor Skin                |* - * - * * * - - - - - - * - - * * - * - *
      Blinding Speed            |- - - - - - - * * - - - - - ? * - - - - - -
      Devestating Critical      |* - - - * - * - - - - B - * ? - * * - - - *
      Epic Damage Reduction     |* - - - * * - - - - - - - - ? - * * - * - *
      Epic Energy Resistance    |- - - * - * - - - * - - - - - - - * * - * -
      Epic Prowess              |* - - - * - * * - - - * - * - - * * - * - *
      Epic Reflexes             |- - - - - - - - - - - * * - - * - - - - - -
      Epic Reputation           |- - - - - - * - * - - - - * - - - - - * - -
      Epic Skill Focus          |- * - - - - - - * - - - S - ? * - - - - - -
      Epic Toughness            |* - - - * * * * - - - * - * - - * * - * - *
      Epic Weapon Focus         |* - - - * - * * - - - B - * ? - * * - - - *
      Epic Will                 |- * - - - - - - - - - - - - * - - - - - - -
      Great Charisma            |- * - - - - - - - - - - - - * - - - - - - -
      Great Dexterity           |- * - - - - - - - - - * * - * - - - - - - -
      Great Intelligence        |- - - - - - - - - - * - - - - - - - - - - -
      Great Wisdom              |- - * * - - - - - - - - - - - - * - - - * -
      Improved Stunning Fist    |- - - - * * - - - - - - - - ? - * - - - - -
      Improved Whirlwind Attack |- - - - * - - - - - - - - - ? * * - - - - *
      Overwhelming Critical     |* - - - * - * - - - - B - * ? * * * - - - *
      Perfect Health            |- - - - - - * - - - - - - * ? - - * - - - -
      Superior Initiative       |* - - - * - - - * - - - * - - * * - - - - *
    
      * Class Bonus Feat
      - Class Feat
      x Class Restricted Feat
      B Bonus Feat Shortbow and Longbow only
      S Bonus Feat Hide and Move Silently only
    
                      \    Class|B B C D F M P R R S W A A B H S C D P R S W P
                       \        |b r l r t n a g o o i r s l r h h e a d h e r
      Spellcasting and  \       |n d r d r k l r g r z c n k p d m f l d i p p
      Class Bonus Feats  \      |                      $ $ $ $ $ # # # # # # @
      --------------------------|---------------------------------------------
      Arcane Defense            |x * - - x x - - x - * x x x x x x x x x x x
      Automatic Quicken         |x x * * x x x x x * * x x x ? x M x M M M x
      Automatic Silent Spell    |x x * * x x x x x * * x x x ? x M x M M M x
      Automatic Still Spell     |x x * * x x x x x * * x x x ? x M x M M M x
      Epic Spell                |x x - - x x x x x * * x x x x x x x * x x x
      Epic Spell Focus          |x M * * x x x M x * * x x x ? x M x M M M x
      Epic Spell Penetration    |x - * * x x x x x * * x x x ? x M x M M M x
      Greater Spell Focus       |x * * * x x * * x - * x x x x x x x x x x x
      Improved Combat Casting   |x * * * x x * * x * * M x ? ? x x x M M M x
      Mighty Rage               |* x x x x x x x x x x x x x ? x x x x x x x
      Terrifying Rage           |* x x x x x x x x x x x x x ? x x x x x x x
      Thundering Rage           |* x x x x x x x x x x x x x ? x x x x x x x
      Curse Song                |x * x x x x x x x x x x x x * x x x x x x x
      Extra Music               |x * x x x x x x x x x x x x x x x x x x x x
      Lasting Inspiration       |x * x x x x x x x x x x x x ? x x x x x x x
      Planar Turning            |x x * x x x * x x x x x x * ? x ? x x x x x
      Epic Weapon Specialization|x x x x * x x x x x x x x x ? x x x x x x x
      Improved Ki Strike        |x x x x x * x x x x x x x x ? x x x x x x x
      Improved Spell Resistance |x x x x x * x x x x x x x x ? x x x x x x x
      Self-Concealment          |x x x x x * x x * x x x * x ? * x x x x x x
      Great Smiting             |x x x x x x * x x x x x x * ? x x x x x x x
      Bane of Enemies           |x x x x x x x * x x x x x x ? x x x x x x x
      Favoured Enemy            |x x x x x x x * x x x x x x * x x x x x x x
      Epic Dodge                |x x x x x x x x * x x x x x ? * x x x x x x
      Improved Sneak Attack     |x x x x x x x x * x x x * * ? x x x x x x x
      Epic Fiend                |x x x x x x x x x x x x x * ? x x x x x x x
      Epic Shadowlord           |x x x x x x x x x x x x x x ? * x x x x x x
      Construct Shape           |x x x x x x x x x x x x x x ? x x x x x * x
      Dragon Shape              |x x x * x x x x x x x x x x ? x x x x x * x
      Outsider Shape            |x x x x x x x x x x x x x x ? x x x x x * x
      Undead Shape              |x x x x x x x x x x x x x x ? x x x x x * x
    
      M - Bonus Feat only for multiclass characters that meet the requirement
    ______________________________________________________________________________
    
    (A.09) Racial Groups
    
    This section is mainly for Rangers and Harpers to help them decide which
    Favoured Ememy (Listen+1, Spot+1, Taunt+1, +1 dmg) to choose.
    
    Dwarves, Elves, Gnomes, Half-Elves, Half-Orcs, Halflings, Humans, Orcs
    
    Aberrations
      Beholder #, Drider #, Ettercap, Eyeball #, Hook Horror, Intellect Devourer,
      Illithid (aka Mind Flayer) #, Umber Hulk, Will-O'-Wisp
    Animals (wild and Domesticated)
      Badgers, Bat, Bears, Birds, Boars, Dog, Felines, Wolves and others
    Beasts
      Gray Render, Stirge
    Constructs
      Golems, Horrors, Minogon, Shield Guardian
    Dragons
      Evil Chromatic (coloured) Dragons and Good Metalic Dragons
      Dracolich #, Faerie Dragon $, Prismatic Dragon #, Pseudodragon $, Wyrmling $
    Elementals
      Air, Earth, Fire, Water Elementals and Invisible Stalker
    Fey
      Dryad, Grig, Nixie, Nymph, Pixie
    Giants
      Ettin, Giants, Ogres, Trolls
    Goblinoids
      Bugbears, Gnoll $, Goblins, Hobgoblin $
    Magical Beasts
      Androsphinx $, Basilisk $, Blink Dog, Cockatrice $, Deep Rothe #, Gargoyle,
      Gorgon $, Krenshar, Manticore $, Phase Spider, Winter Wolf, Worg
    Monstrous Humanoids
      Harpy #, Medusa $, Minotaurs, Stinger $
    Ooze
      Gelatinous Cube #
    Outsiders (Planar)
      Archons, Azer #, Balors, Celestials, Fiends, Formian $, Githzerai #, Hounds,
      Imp, Quasit, Mephits, Rakshasa, Slaads, Spider Demon #, Succubus, Tiefling,
      Vrock
    Reptilian Humanoids
      Asabi $, Kobold $, Lizardfolk, Yuan-Ti
    Shapechangers
      Aranea, Werecat, Wererat, Werewolf
    Undead
      Allip, Baelnorn, Bodak, Cursts, Demilich #, Doom Knight, Ghast, Ghouls,
      Liches, Mohrg, Mummies, Revenant, Shadows, Skeletal Devourer, Skeletons,
      Spectre, Spirit $, Vampires, Wight, Wraith, Wraith Spider, Zombies
    Vermin (Insects)
      Beetles, Spiders
    ______________________________________________________________________________
    
    (A.10) Deity
    
    This is a list of common Forgotten Realms deities, should you wish to enter a
    Patron deity (it has no effect on the game).
    
      Deity      Alignment       Clerical Domains
    
      Ilmater    Lawful Good     Good, Healing, Strength
      Torm       Lawful Good     Good, Healing, Protection, Strength
      Tyr        Lawful Good     Good, Knowledge, War
      Chauntea   Neutral Good    Animal, Earth, Good, Plant, Protection
      Lathander  Neutral Good    Good, Protection, Strength, Sun
      Mielikki   Neutral Good    Animal, Good, Plant, Travel
      Mystra     Neutral Good    Good, Knowledge, Magic
      Selune     Chaotic Good    Good, Protection, Travel
      Sune       Chaotic Good    Good, Protection
      Tymora     Chaotic Good    Good, Protection, Travel
    
      Azuth      Lawful Neutral  Magic, Knowledge
      Helm       Lawful Neutral  Protection, Strength
      Kelemvor   Lawful Neutral  Death, Protection, Travel
      Gond       Neutral         Earth, Fire, Knowledge
      Kossuth    Neutral         Destruction, Fire
      Oghma      Neutral         Knowledge, Travel, Trickery
      Silvanus   Neutral         Animal, Plant, Protection, Water
      Waukeen    Neutral         Knowledge, Travel
      Shaundakul Chaotic Neutral Air, Protection, Travel
      Tempus     Chaotic Neutral Protection, Strength, War
      Uthgar     Chaotic Neutral Animal, Strength, War
    
      Bane       Lawful Evil     Evil, Destruction
      Mask       Neutral Evil    Evil, Trickery
      Shar       Neutral Evil    Evil, Knowledge
      Cyric      Chaotic Evil    Destruction, Evil, Trickery
      Malar      Chaotic Evil    Animal, Evil, Strength
      Talos      Chaotic Evil    Destruction, Evil, Fire
      Umberlee   Chaotic Evil    Destruction, Evil, Water
    
    Non-human races can instead pick one of the following
    
    Dwarf
      Moradin                Lawful Good   Good, Earth, Protection
      Clangeddin Silverbeard Lawful Good   Good, Strength, War
    
    Elf, Half-Elf
      Corellon Larethian     Chaotic Good  Good, Magic, Protection, War
      Labelas Enoreth        Chaotic Good  Good, Knowledge
      Sehanine Moonbow       Chaotic Good  Good, Knowledge, Travel
      Solonor Thelandira     Chaotic Good  Good, Plant, War
    
    Gnome
      Garl Glittergold       Lawful Good   Good, Protection, Trickery
    
    Halfling
      Arvoreen               Lawful Good   Good, Protection, War
      Yondalla               Lawful Good   Good, Proteciton
    
    Half-Orc
      Gruumsh                Chaotic Evil  Evil, Strength, War
    ______________________________________________________________________________
    
    (A.11) Shapeshift
    
    Wild Shape (Druid Level 5)
    
      Brown Bear    STR27 DEX13 CON19  AC+2  10 Temp HP  1d4 dmg
      Panther       STR16 DEX15 CON19  AC+4  10 Temp HP  1d4 dmg
      Wolf          STR13 DEX15 CON15  AC+4  10 Temp HP  1d4 dmg
      Boar          STR15 DEX10 CON17  AC+5  10 Temp HP  1d4 dmg
      Badger        STR8  DEX17 CON15  AC+5  10 Temp HP  1d4 dmg
    
    Improved Wild Shape - Dire (Druid Level 12)
    
      Brown Bear    STR31 DEX13 CON19  AC+5  40 Temp HP  1d8 dmg
      Panther       STR25 DEX15 CON17  AC+8  30 Temp HP  1d8 dmg
      Wolf          STR25 DEX15 CON17  AC+8  30 Temp HP  1d8 dmg
      Boar          STR27 DEX10 CON17 AC+10  20 Temp HP  1d8 dmg
      Badger        STR14 DEX17 CON19 AC+10  20 Temp HP  1d8 dmg
    
    Elemental Shape - Huge (Druid Level 16)
    
                    Damage Reduction, Immunity Sneak Attack, Critical Hit, Poison,
                    Mind Spells, Paralysis, Disease
      Fire          STR19 DEX19 CON26  AC+5   0 Temp HP  2d8 dmg
                    Damage Immunity Fire+, Damage Immunity Cold-
      Water         STR25 DEX22 CON19 AC+10   0 Temp HP 2d10 dmg
                    Damage Immunity Fire+
      Earth         STR30 DEX10 CON22  AC+7   0 Temp HP 2d10 dmg
      Air           STR19 DEX30 CON19 AC+10   0 Temp HP  2d8 dmg
    
    Improved Elemental Shape - Elder (Druid Level 20)
    
                    Damage Reduction, Immunity Sneak Attack, Critical Hit, Poison,
                    Mind Spells, Paralysis, Disease
      Fire          STR19 DEX19 CON26  AC+5   0 Temp HP  2d8 dmg
                    Damage Immunity Fire+, Damage Immunity Cold-
      Water         STR25 DEX22 CON19 AC+10   0 Temp HP 2d10 dmg
                    Damage Immunity Fire+
      Earth         STR30 DEX10 CON22  AC+7   0 Temp HP 2d10 dmg
      Air           STR19 DEX30 CON19 AC+10   0 Temp HP  2d8 dmg
    
    Greater Wildshape I - Wyrmling (Shifter Level 1) #
    
                    True Seeing, Immunity Paralysis
      Red           STR16 DEX8  CON15  AC+6  15 Temp HP  1d6 dmg
                    Cast Wyrmling Breath Fire unlimited/day,
                    Damage Immunity Fire+, Damage Immunity Cold-
      Blue          STR15 DEX8  CON15  AC+6  15 Temp HP  1d4 dmg
                    Cast Wyrmling Breath Lightning unlimited/day,
                    Damage Immunity Electrical+
      Black         STR15 DEX17 CON12  AC+5  15 Temp HP  1d3 dmg
                    Cast Wyrmling Breath Acid unlimited/day,
                    Damage Immunity Acid+
      White         STR15 DEX17 CON12  AC+5  15 Temp HP  1d3 dmg
                    Cast Wyrmling Breath Cold unlimited/day,
                    Damage Immunity Cold+, Damage Immunity Fire-
      Green         STR15 DEX8  CON16  AC+6  15 Temp HP  1d4 dmg
                    Cast Wyrmling Breath Gas unlimited/day,
                    Damage Immunity Acid+
    
    Greater Wildshape II (Shifter Level 3) #
    
      Harpy         STR18 DEX18 CON12  AC+8  20 Temp HP  1d3 dmg
                    Cast Captivating Song unlimited/day
      Gargoyle      STR10 DEX18 CON18  AC+8  20 Temp HP  1d4 dmg  Damage Reduction
      Minotaur      STR19 DEX8  CON17  AC+7  25 Temp HP  1d8 dmg  Battleaxe +1
    
    Greater Wildshape III (Shifter Level 5) #
    
      Basilisk      STR16 DEX8  CON12 AC+11  30 Temp HP  1d8 dmg
                    Cast Gaze Petrification unlimited/day
      Drider        STR16 DEX16 CON15  AC+8  20 Temp HP  1d8 dmg
                    Cast Darkness unlimited/day, Drider Spear +2 (Poison),
                    Spell Resistance 14, Immunity Paralysis, Slow, Entangle
      Manticore     STR20 DEX19 CON15  AC+7  30 Temp HP  2d4 dmg
                    Cast Manticore Spikes unlimited/day
    
    Greater Wildshape IV (Shifter Level 10) #
    
      Dire Tiger    STR27 DEX17 CON15  AC+8  60 Temp HP  2d4 dmg
      Medusa        STR19 DEX19 CON12 AC+10  35 Temp HP  1d6 dmg
                    Cast Gaze Petrification unlimited/day
      Mindflayer    STR10 DEX19 CON12  AC+7  30 Temp HP  1d4 dmg  INT+8 WIS+2
                    Cast Illithid Mind Blast, Psionic Inertial Barrier,
                    Spell Resistance 24, Immunity Mind Spells
    
    Humanoid Shape (Shifter Level 7) #
    
      Drow Warrior  STR18 DEX21 CON10  AC+8  30 Temp HP  1d8 dmg  Cast Darkness
                    unlimited/day, Drow Venomblade +3, Spell Resistance 26
      Lizardfolk    STR16 DEX20 CON12  AC+9  35 Temp HP  1d2 dmg
      Whipmaster    Shocking Whip +3 (+1d6 Electrical dmg), Damage Reduction,
                    Damage Resistance, Immunity Paralysis, Slow, Entangle, Poison
      Kobold        STR10 DEX22 CON12 AC+10  10 Temp HP  1d6 dmg
      Commando      Kobold Commando Sword +3, Immunity Paralysis, Slow, Entangle
    
    Undead Shape (Shifter Level 11) #
    
                    Damage Reduction, Immunity Sneak Attack, Mind Spells, Disease,
                    Poison, Critical Hit, Paralysis, Negative Level, Death Magic,
                    Ability Decrease
      Risen Lord    STR21 DEX8  CON19 AC+14  60 Temp HP  2d4 dmg
                    Risen Lord Scythe +5, Spell Resistance 20, Damage Immunity+
      Vampire       STR18 DEX20 CON12 AC+13  30 Temp HP  2d4 dmg  Regenerating,
                    Cast Gaze Dominate unlimited/day, Damage Resistance
      Spectre       STR16 DEX22 CON12 AC+15  40 Temp HP  1d8 dmg
                    Damage Resistance, Damage Immunity Divine-, Immunity Knockdown
    
    Outsider Shape (Shifter Level 11) #
    
      Azer          STR20 DEX8  CON21 AC+14  50 Temp HP 1d10 dmg
      Chieftain     Azer Flaming Waraxe +5 (+2d4 Fire dmg), Spell Resistance 12,
                    Cast Burning Hands, Fire Stream unlimited/day,
                    Damage Immuunity Fire+, Damage Immunity Cold-
      Rakshasa      STR17 DEX20 CON12 AC+12  30 Temp HP  1d6 dmg  True Seeing,
                    Rakshasa Staff +5 (+1d10 Fire dmg), Cast Mestil's Acid Breath,
                    Dispel Magic, Ice Storm unlimited/day, Spell Immunity,
                    Damage Reduction
      Death Slaad   STR22 DEX19 CON18 AC+16  70 Temp HP  3d6 dmg  Regenerating,
      Lord          Cast Chaos Spittle unlimited/day, Damage Resistance,
                    Damage Reduction, Immunity Fear
    
    Construct Shape (Shifter Level 11) #
    
                    Damage Reduction, Immunity Poison, Critical Hit,
                    Ability Decrease, Paralysis, Death Magic, Mind Spells,
                    Sneak Attack, Disease, Negative Level
      Stone Golem   STR31 DEX8  CON12 AC+14  90 Temp HP 2d10 dmg
                    Cast Hurl Rocks unlimited/day, Spell Resistance 22,
                    Damage Immunity+, Damage Immunity Acid-
      Demonflesh    STR29 DEX8  CON12 AC+14  90 Temp HP  2d6 dmg
      Golem         Spell Resistance 22, Damage Immunity Electrical+,
                    Damage Resistance
      Iron Golem    STR33 DEX8  CON12 AC+16  90 Temp HP 2d10 dmg
                    Cast Poison Gas unlimited/day, Spell Resistance 26,
                    Damage Immunity Electrical+, Damage Immunity Fire-,
    
    Dragon Shape (Druid Level 18, Shifter Level 11) #
    
                    Damage Reduction, Spell Resistance 20, True Seeing,
                    Immunity Sneak Attack, Mind Spells, Paralysis
      Ancient Red   STR48 DEX36 CON32 AC+20 100 Temp HP  2d6 dmg
      Dragon        Cast Dragon Breath Fire unlimited/day,
                    Damage Immunity Fire+, Damage Immunity Cold-
      Ancient Blue  STR48 DEX36 CON32 AC+20 100 Temp HP  2d6 dmg
      Dragon        Cast Dragon Breath Lightning unlimited/day,
                    Damage Immunity Cold+, Damage Immunity Fire-
      Ancient Green STR48 DEX36 CON32 AC+20 100 Temp HP  2d6 dmg
      Dragon        Cast Dragon Breath Gas unlimited/day,
                    Damage Immunity Fire+, Damage Immunity Cold-
    
    Polymorph Self (Spell Level 4 - Ranger, Sorcerer, Wizard, 1 Turn/Level)
    
                    Immunity Movement Speed Decrease
      Fey           STR10 DEX24 CON10  AC+5   0 Temp HP
      Zombie        STR14 DEX14 CON14  AC+0  20 Temp HP
      Troll         STR23 DEX14 CON23  AC+5  10 Temp HP  Regenerating
      Umber Hulk    STR23 DEX15 CON19  AC+7  30 Temp HP  True Seeing
      Giant Spider  STR19 DEX17 CON12  AC+5  20 Temp HP
                    Immunity Paralysis, Slow, Entangle
    
    Tenser's Transformation (Spell Level 6 - Sorcerer, Wizard, 1 Round/Level)
    
                    Immunity Movement Speed Decrease, Mind Spells
                    STR20 DEX22 CON18  AC+4  1d6/Level Temp HP, Attack +3
                    Tenser's Sword (Longsword +3, +1d6 Fire dmg, Cleave Feat)
    
    Shapechange (Spell Level 9 - Druid, Sorcerer, Wizard, 1 Turn/Level)
    
      Red Dragon    STR36 DEX30 CON21 AC+10 150 Temp HP, 2d6 dmg  True Seeing,
                    Spell Resistance 20, Immunity Sneak Attack, Mind Spells,
                    Paralysis, Damage Immunity Fire+, Damage Immunity Cold-
      Fire Giant    STR30 DEX30 CON21 AC+10 200 Temp HP 2d10 dmg
                    Damage Immunity Fire+, Damage Immunity Cold-
      Balor         STR24 DEX30 CON24 AC+10 250 Temp HP  1d6 dmg
                    Spell Resistance 28, Immunity Poison, Damage Reduction,
                    Damage Resistance, Damage Immunity Electrical+
      Death Slaad   STR24 DEX36 CON24 AC+10 225 Temp HP  3d6 dmg
                    Regenerating, Damage Reduction, Damage Resistance
      Iron Golem    STR30 DEX20 CON20 AC+10 300 TEMP HP 2d10 dmg
                    Damage Reduction, Damage Immunity Electrical-
                    Immunity Poison, Critical Hit, Death Magic, Ability Decrease,
                    Paralysis, Mind Spells, Sneak Attack, Disease, Negative Level
    ______________________________________________________________________________
    
    (A.12) Multiplayer
    
    When playing cooperative multiplayer games a character created for the single
    player campaign will work well.  However if you are in a multiplayer game
    where you can be attacked by other players you will only stand a chance if you
    are a fighter based character with several hundred HP.  Spell casters don't
    have a chance, as most players use custom created items which make them immune
    to almost every spell you can cast and weapons that will kill you in less than
    a round.
    
    ==============================================================================
    
    (B) Henchmen
    
    There is a one time fee of 200GP to hire a henchman.  This is reduced to 150GP
    if you have a good CHA or are the same race.  This fee can be reduced 25GP or
    50GP depending how high your persuade skill is.  In SoU and HotU there is no
    fee.
    
    (B.01) Original Campaign Henchmen
    
    Notes:
     - Abilities in brackets are those that have been magically increased
     - Task 1 cannot be finished until your henchmen reach level 6
     - Task 2 cannot be finished until your henchmen reach level 10
     - Henchmen do not advance beyond level 14
     - All reward items have a value of 0GP
    
    Tip: You can keep the previous items by removing them from your inventory
    after starting the conversation having completed the quest.  This is only of
    any real use for the rings as you can wear both.
    
    Pavel - Male Human TN Fighter
      L1 15/13/12/10/12/8        AC14 Morningstar
    
    Tomi Grin Undergallows - Male Halfling CN Rogue
      L4 10/(22)/16/12/10/10     AC17 Kukri+1, Tomi's Shortbow +1
      L5 10/(22)/16/12/10/10     AC18 Kukri+1, Tomi's Shortbow +1
      L6 10/(22)/16/12/10/10     AC20 Kukri+1, Tomi's Shortbow +1
      L7 10/(23)/16/12/10/10     AC20 Kukri+1, Tomi's Shortbow +1
      L8 10/(24)/16/12/10/10     AC21 Kukri+1, Tomi's Shortbow +1
      L9 10/(24)/16/12/10/10     AC23 Kukri+2, Tomi's Shortbow +2
     L10 10/(25)/16/12/10/10     AC23 Kukri+2, Tomi's Shortbow +2
     L11 10/(25)/16/12/10/10     AC24 Kukri+2, Tomi's Shortbow +2
     L12 10/(26)/16/12/10/10     AC26 Kukri+3, Tomi's Shortbow +3
     L13 10/(26)/16/12/10/10     AC26 Kukri+3, Tomi's Shortbow +3
     L14 10/(26)/21/12/10/10     AC28 Kukri+3, Tomi's Shortbow +3
      Task 1: Find Official Document
      Gives You: Tomi's Contract
      Reward: 100XP, Ring of the Rogue +1 (DEX+1, Disable Trap, Open Lock +1)
      Task 2: Find The Star of Calimshan ruby
      Reward: 200XP, Ring of the Rogue +3 (DEX+3, Disable Trap, Open Lock +2)
      Task 3: Find The Ashes of Running Wolf
      Reward: 300XP, Ring of the Rogue +4 (DEX+4, Disable Trap, Open Lock, Hide,
        Pick Pocket, Move Silently +2)
    
    Boddyknock Glinckle - Male Gnome LN Sorcerer
      L4 10/12/(19)/12/8/16      AC11 Boddyknock's Crossbow +1, Dagger +1
      L5 10/12/(19)/12/8/(17)    AC11 Boddyknock's Crossbow +1, Dagger +1
      L6 10/12/(19)/12/8/(17)    AC12 Boddyknock's Crossbow +1, Dagger +1
      L7 10/12/(20)/12/8/(17)    AC12 Boddyknock's Crossbow +1, Dagger +1
      L8 10/12/(20)/12/8/(19)    AC12 Boddyknock's Crossbow +1, Dagger +1
      L9 10/12/(20)/12/8/(19)    AC13 Boddyknock's Crossbow +2, Dagger +2
     L10 10/12/(21)/12/8/(19)    AC13 Boddyknock's Crossbow +2, Dagger +2
     L11 10/12/(21)/12/8/(20)    AC13 Boddyknock's Crossbow +2, Dagger +2
     L12 10/12/(21)/12/8/(21)    AC19 Boddyknock's Crossbow +3, Dagger +3
     L13 10/12/(21)/12/8/(21)    AC19 Boddyknock's Crossbow +3, Dagger +3
     L14 10/12/(23)/12/8/(21)    AC24 Boddyknock's Crossbow +3, Dagger +3
      Task 1: Find Leaven Bread Recipe
      Gives You: Boddyknock's Gem
      Reward: 100XP, Lantanese Ring +1 (CHA+1, Regeneration+1)
      Task 2: Find Prism Blossom Seed
      Reward: 200XP, Lantanese Ring +3 (CHA+3, Regeneration+1)
      Task 3: Find a dragon's scale
      Reward: 300XP, Prophyro's Ring +4 (CHA+4, Regeneration+1)
    
    Daelan Red Tiger - Male Half-Orc CG Barbarian
      L4 19/14/14/10/10/7        AC16 Double Axe+1, Daelan's Longbow+1
      L5 19/14/14/10/10/7        AC17 Double Axe+1, Daelan's Longbow+1
      L6 19/14/14/10/10/7        AC18 Double Axe+1, Daelan's Longbow+1
      L7 (22)/14/14/10/10/7      AC18 Double Axe+1, Daelan's Longbow+1
      L8 (23)/14/14/10/10/7      AC19 Double Axe+1, Daelan's Longbow+1
      L9 (23)/14/14/10/10/7      AC21 Double Axe+2, Daelan's Longbow+2
     L10 (24)/14/14/10/10/7      AC21 Double Axe+2, Daelan's Longbow+2
     L11 (24)/14/14/10/10/7      AC22 Double Axe+2, Daelan's Longbow+2
     L12 (25)/14/14/10/10/7      AC24 Double Axe+3, Daelan's Longbow+3
     L13 (26)/14/14/10/10/7      AC24 Double Axe+3, Daelan's Longbow+3
     L14 (26)/14/(19)/10/10/7    AC26 Double Axe+3, Daelan's Longbow+3
      Task 1: Find Uthgardt Iron Brooch
      Gives You: Daelan's Feather
      Reward: 100XP, Amulet of the Red Tiger Tribe +1 (STR+1, Immunity Fear)
      Task 2: Find Great Axe with Notched Blade
      Reward: 200XP, Amulet of the Red Tiger Tribe +3 (STR+3, Immunity Fear)
      Task 3: Find Uthgardt Ceremonial Spear
      Reward: 300XP, Amulet of the Uthgardt +4 (STR+4, Immunity Fear, SR 12)
    
    Grimgnaw - Male Dwarf LE Monk
      L4 16/16/20/10/(17)/4      AC20 Unarmed +8 1D8+3 +2 Cold dmg (20/x2)
      L5 16/16/20/10/(17)/4      AC21 Unarmed +8 1D8+3 +2 Cold dmg
      L6 16/16/20/10/(17)/4      AC23 Unarmed +8 1D8+3 +2 Cold dmg
      L7 (19)/16/20/10/(18)/4    AC25 Unarmed +12/+9 1D8+4 +2 Cold dmg
      L8 (20)/16/20/10/(18)/4    AC25 Unarmed +15/+12 1D10+5 +1D6 Cold dmg
      L9 (20)/16/20/10/(18)/4    AC27 Unarmed +15/+12 1D10+5 +1D4 Cold dmg
     L10 (21)/16/20/10/(19)/4    AC28 Unarmed +16/+13/+10 1D10+5 +1D4 Cold dmg
     L11 (21)/16/20/10/(19)/4    AC28 Unarmed +17/+14/+11 1D10+5 +1D4 Cold dmg
     L12 (22)/16/20/10/(19)/4    AC29 Unarmed +20/+17/+14 1D12+6 +1D6 Cold dmg
     L13 (22)/16/20/10/(19)/4    AC29 Unarmed +20/+17/+14 1D12+6 +1D6 Cold dmg
     L14 (22)/16/(25)/10/(19)/4  AC28 Unarmed +21/+18/+15/+12 1D12+6 +1D6 Cold dmg
      Task 1: Find Alaganda's Silver Ring
      Gives You: Gringnaw's Gem
      Reward: 100XP, Amulet of the Long Death +1 (CON+1, SR 10)
      Task 2: Find Corpse Hand
      Reward: 200XP, Amulet of the Long Death +3 (CON+3, SR 10)
      Task 3: Find Blessed Dagger
      Reward: 300XP, Amulet of the Silent Lord +4 (CON+4, SR 10,
        Immunity Level Drain)
    
    Linu La'neral - Female Elf NG Cleric of Sehanine Moonbow
      L4 16/12/(13)/10/16/12     AC19 Mace+1, Linu's Crossbow +1
      L5 16/12/(13)/10/(17)/12   AC19 Mace+1, Linu's Crossbow +1
      L6 16/12/(13)/10/(17)/12   AC20 Mace+1, Linu's Crossbow +1
      L7 16/12/(14)/10/(17)/12   AC20 Mace+1, Linu's Crossbow +1
      L8 16/12/(14)/10/(19)/12   AC22 Mace+1, Linu's Crossbow +1
      L9 16/12/(14)/10/(19)/12   AC23 Mace+2, Linu's Crossbow +2
     L10 16/12/(15)/10/(19)/12   AC23 Mace+2, Linu's Crossbow +2
     L11 16/12/(15)/10/(20)/12   AC23 Mace+2, Linu's Crossbow +2
     L12 16/12/(15)/10/(21)/12   AC26 Mace+3, Linu's Crossbow +3
     L13 16/12/(15)/10/(21)/12   AC26 Mace+3, Linu's Crossbow +3
     L14 16/12/(17)/10/(21)/12   AC28 Mace+3, Linu's Crossbow +3
      Task 1: Find Silver Chalice of Moonbow
      Gives You: Linu's Token (Flower)
      Reward: 100XP, Pendant of the Elf +1 (DEX+1, Darkvision)
      Task 2: Find Journal of Synth La'neral
      Reward: 200XP, Pendant of the Elf +3 (DEX+3, Darkvision)
      Task 3: Find Volcanis Oak Seed
      Reward: 300XP, Pendant of the Elf +4 (DEX+4, Immunity Mind Spells)
    
    Sharwyn - Female Human TN Bard
      L4 (18)/15/12/10/10/16     AC14 Sharwyn's Shortbow +1, Two-Bladed Sword +1
      L5 (18)/15/(14)/10/10/16   AC14 Sharwyn's Shortbow +1, Two-Bladed Sword +1
      L6 (18)/15/(14)/10/10/(17) AC15 Sharwyn's Shortbow +1, Two-Bladed Sword +1
      L7 (18)/15/(14)/10/10/(17) AC15 Sharwyn's Shortbow +1, Two-Bladed Sword +1
      L8 (18)/15/(15)/10/10/(18) AC15 Sharwyn's Shortbow +1, Two-Bladed Sword +1
      L9 (18)/15/(15)/10/10/(19) AC16 Sharwyn's Shortbow +2, Two-Bladed Sword +2
     L10 (18)/15/(15)/10/10/(19) AC16 Sharwyn's Shortbow +2, Two-Bladed Sword +2
     L11 (18)/15/(15)/10/10/(20) AC16 Sharwyn's Shortbow +2, Two-Bladed Sword +2
     L12 (18)/15/(16)/10/10/(21) AC17 Sharwyn's Shortbow +3, Two-Bladed Sword +3
     L13 (20)/15/(16)/10/10/(21) AC17 Sharwyn's Shortbow +3, Two-Bladed Sword +3
     L14 (20)/15/(17)/10/10/(21) AC22 Sharwyn's Shortbow +3, Two-Bladed Sword +3
      Task 1: Find Celestial Elixir
      Gives You: Sharwyn's Contract
      Reward: 100XP, Belt of the Performer +1 (CHA+1, Persuade+1, Perform+1)
      Task 2: Find Lock of Nymph's Hair
      Reward: 200XP, Belt of the Performer +3 (CHA+3, Persuade+2, Perform+2)
      Task 3: Find Tamorlyn's Song
      Reward: 300XP, Belt of the Performer +5 (CHA+5, Persuade+4, Perform+4)
    
    (B.02) Shadows of Undrentide Henchmen
    
    Dorna Trapspringer - Female Dwarf TN Rogue/Cleric
      L1  13/18/18/10/14/8
      L4  13/19/18/10/14/8     L2/2 13/18/18/10/15/8    L1/3 13/18/18/10/15/8
      L8  13/20/18/10/14/8     L4/4 13/18/18/10/16/8    L1/7 13/18/18/10/16/8
      L12 13/21/18/10/14/8     L6/6 13/18/18/10/17/8   L1/11 13/18/18/10/17/8
      L16 13/22/18/10/14/8     L8/8 13/18/18/10/18/8   L1/15 13/18/18/10/18/8
      L20 13/23/18/10/14/8   L10/10 13/18/18/10/19/8   L1/19 13/18/18/10/19/8
      Chapter 1: Dorna's Footlocker Key, Dorna's Shortsword (+1 critical dmg),
        Dorna's Armor (AC2), Dorna's Battleaxe (Attack+1, Keen)
      Interlude: Dorna's Armor, Dorna's Battleaxe +1, Studded Leather Armor +1,
        Handaxe +1, Shortbow +1, Arrow +1
    
    Xanos Messarmos - Male Half-Orc CN Sorcerer/Barbarian
      L1  12/14/17/10/10/15
      L4  12/14/17/10/10/16   L2/2 13/14/17/10/10/15    L1/3 13/14/17/10/10/15
      L8  12/14/17/10/10/17   L6/2 13/14/17/10/10/16    L1/7 14/14/17/10/10/15
      L12 12/14/17/10/10/18  L10/2 13/14/17/10/10/17   L1/11 15/14/17/10/10/15
      L16 12/14/17/10/10/19  L14/2 13/14/17/10/10/18   L1/15 16/14/17/10/10/15
      L20 12/14/17/10/10/20  L18/2 13/14/17/10/10/19   L1/19 17/14/17/10/10/15
      Chapter 1: Xanos's Footlocker Key, Xanos' Garb (AC2), Xanos's Dagger,
        Xanos' Bracers (Half-Orc, Sor: CON+1, AC+1)
      Interlude: Xanos' Garb, Longsword +1, Heavy Crossbow +1, Bolt +1
    
    Deekin Scalesinger - Male Kobold (Reptilian) CG Bard/Rogue
      Deekin can identify your equipment
      L7  6/12/15/10/10/16
      L8  6/12/15/10/10/17   L7/1  6/13/15/10/10/16
      L12 6/12/15/10/10/18   L7/5  6/14/15/10/10/16
      L16 6/12/15/10/10/19   L7/9  6/15/15/10/10/16
      L20 6/12/15/10/10/20  L7/13  6/16/15/10/10/16
      Chapter 1: Deekin's Rapier (DC18 Daze 10%/4 rounds, Cast Haste 1/day)
      Interlude: Deekin's Crossbow (Attack+1, Point Blank Shot, Weight-60%),
        Dagger +1, Cloak of Protection +2
      Task: Enter Underground Tunnel with The Dragon's Tooth
      Reward: Dragon Tooth Amulet (Reptilian: STR+4)
      or Dragon Tooth Dagger -1 (+1D8 Elec dmg vs Undead, +2 vs Negative Energy)
    
    (B.03) Hordes of the Underdark Henchmen
    
    Deekin Scalesinger - Male Kobold TN Bard/Red Dragon Disciple
      L14     6/12/15/10/10/18
      L14/2   8/12/15/10/10/19
      L14/6  10/12/15/10/10/20
      L14/10 18/12/17/12/10/23 (1) Epic Weapon Focus Light Crossbow
      L14/11 26/12/19/14/10/27 (2)
      L14/14 26/12/19/14/10/28 Epic Toughness
      Weapon Focus, Improved Critical Light Crossbow, Rapid Reload
      Dragon Tooth Amulet (Reptilian: STR+2, Fire 10/-, Bludgeoning, Piercing,
      Slashing 5/-, Regeneration+1), Bracers of Armor +2, Belt of Agility +2,
      Boots of Reflexes +2, Small Shield +2, Studded Leather Armor +3, Dagger +3,
      Diamond, Bolt +2, Ring of Protection +3, Short Sword +3, Light Crossbow +3
      Note (1): At the start of Chapter 2, Deekin gains STR+4
      Note (2): At the start of Chapter 3, Deekin gains STR+8 CON+2 INT+2 CHA+4
    
    Sharwyn - Female Human TN Bard/Fighter
      L7/6 14/14/12/13/10/20
      L8/7 14/14/12/13/10/20 Improved Critical Two-Bladed Sword
      L8/8 14/14/12/13/10/21
      Weapon Focus, Weapon Specialization, Improved Critical Longbow
      Weapon Focus Two-Bladed Sword
      Sharwyn's Ring (Brd: DEX+4, AC Deflection+2), Two-Bladed Sword, Longbow +3,
        Arrow +3
    
    Daelan Red Tiger - Male Half-Orc CG Barbarian
      L12 23/14/14/10/10/7
      L15 23/14/14/10/10/7  Cleave
      L16 24/14/14/10/10/7
      Weapon Focus Double Axe, Improved Critical Double Axe
      Half-Blood Gloves (AC Deflection+3, +3/10), Double Axe +1
    
    Tomi Undergallows - Male Halfling CN Rogue/Shadowdancer
      L11/4 10/23/16/12/10/10
      L11/5 10/24/16/12/10/10
      Improved Two-Weapon Fighting, Mobility
      Tomi's Armor (Rog: AC3, AC Armor+3, Freedom, Hide+4, Move Silently+4),
        Boots of Elvenkind, Kukri +3
    
    Linu La'neral - Female Elf NG Cleric of Sehanine Moonbow (Air, Animal)
      L15 16/12/12/10/21/12
      L16 16/12/12/10/22/12
      Great Cleave
      Robe of the Night Skies (Elf, Clr: AC7, AC Armor+3, WIS+2, +2 vs Death,
        Light 15m), Mace +3
    
    Nathyrra - Female Drow LE Wizard/Rogue/Assassin
        L7/3/4 10/17/12/17/12/10
        L9/3/7 12/20/14/14/10/10
        L9/3/8 12/21/14/14/10/10
      L11/3/10 12/22/15/14/10/10 Epic Toughness, Great Dexterity
      Spell Resistance 30, Ambidexterity, Two Weapon Fighting
      Nathyrra's Cloak (AC Deflection+5, CON+2, +6/10, Hide+10, Move Silently+10,
      Heal 1/day), Short Sword of Quickness, Deathslayer, Light Crossbow +5,
      Shadow Legion Armor, Amulet of Natural Armor +4, Greater Boots of Tumbling,
      Ring of Fortitude +5, Bolt +4
    
    Valen Shadowbreath - Male Tiefling CG Fighter/Weapon Master
      L14/5  19/15/15/15/12/10
      L14/6  20/15/15/15/12/10
      L14/10 21/15/15/15/12/10 Epic Weapon Focus Heavy Flail
      L14/14 23/15/15/15/12/10 Great Strength
      Damage Resistance (1/- Cold)
      Weapon Focus, Weapon Specialization, Improved Critical Heavy Flail
      Great Cleave, Whirlwind Attack
      Valen's Breastplate (AC5, AC Armor+5, cast Haste 1/day, Weight-40%)
      Devil's Bane (Outsider: Heavy Flail +3, +5 vs Outsiders, +1d10 critical dmg,
      Keen), Scarab of Protection +5, Ring of Protection +4, Boots of Striding +4,
      Potion of Cure Serious Wounds x2
    
    Lavoera - Female Astral Deva LG Outsider
      L18 22/18/18/18/18/20
      Weapon Focus, Weapon Specialization, Improved Critical Mace, Cleave
      Spell Resistance 30
    
    Scrivener - Magical Beast TN
      L19 14/20/17/9/5/10
      Damage Immunity Cold
    
    Aribeth de Tylmarande - Female Half-Elf Paladin/Blackguard
      LG L20/6 18/9/14/10/13/23     CE L16/10 19/9/14/10/13/22
      LG L22/6 18/9/14/10/13/24
      Weapon Focus Longsword, Improved Critical Longsword, Great Cleave
      Divine Might, Divine Shield
      Aribeth's Armor (AC2, AC Armor+6, on hit Freeze), Longsword +4,
      Large Shield +5
    
    (B.04) Pre-Order and Premium Module Henchmen
    
    Perin Izrick - Male Gnome LN Sorcerer
      L4 10/12/(19)/12/8/16
      Combat Casting, Shield Proficiency, Spell Penetration
      Boddyknock's Crossbow +1, Dagger +1
    
    
    Markius Albright - Male Human NG Fighter
      L4 17/10/16/13/14/16
      Cleave, Improved Power Attack, Improved Initiative, Weapon Focus Greatsword,
      Toughness
      Imperial Full Plate (AC Armor+1, Weight-20%), Greatsword, Heavy Crossbow
    
    Lyen Silverblade - Male Human CG Rogue/Ranger
      L3/1 16/13/16/8/10/10
      Ambidexterity, Dodge, Weapon Finesse, Favored Enemy Humans
      Stormcrow Studded Leather (Black), Longsword, Short Sword, Longbow
    
    Tarin Lightfingers - Male Halfling CG Rogue
      L5 10/21/15/14/10/12
      Lightning Reflexes, Weapon Finesse
      Imperial Leather Armor (AC Armor+1, Weight-20%), Short Sword, Shortbow
    
    Kara Dy'nesh - Female Elf TN Cleric (Death, Trickery)
      L6 10/18/10/10/17/15
      Combat Casting, Toughness, Extra Turning
      Imperial Chain Shirt (AC Armor+1, Weight-20%), Masterwork Longsword,
      Small Shield, Longbow
    
    
    Shaft of Light - Magic Weapon (Atk+2, Light 15m, Resurrection 10 uses)
      L3 Enchantment +3
      L4 Damage  - Fire+1 or Cold+2
         On Hit  - DC14 Daze 25%/3 rounds
         Special - Cure Light Wounds 1/day or Neutralize Poison 1/day
      L5 Damage  - Electrical+1d4
         On Hit  - DC14 Poison CON-1d2
         Special - Upgrade Cure Light Wounds to Cure Moderate Wounds 1/day
      L6 Damage  - Acid+1d6
         On Hit  - Critical+1d6 or DC26 Confusion 25%/3 rounds
         Special - Upgrade Cure Moderate Wounds to Cure Critical Wounds 1/day
                   or Upgrade Neutralize Poison to Restoration 1/day
     L12 Enchantment +1 (every 3 levels)
    
    Calibast - Male Azer Outsider (Dwarf) LG Fighter
      L4  18/15/13/14/14/14   AC Deflection+6, Immunity Fire, Vulnerability Cold
      Weapon Focus Warhammer, Weapon Focus Longsword, Weapon Proficiency Exotic,
      Power Attack, Cleave, Dodge
      Calibast's Helm (AC Deflection+3, Light 20m Red)
        Can have a romance with him
        "Nothing more irritatin' than a singin' kobold."
    
    Trip - Male Wererat Shapechanger (Human) NE Rogue
      L4  12/18/14/14/8/10
      Cannot equip light armor, weapons or shields
      Ambidexterity, Two-Weapon Fighting, Weapon Proficiency Creature,
      Weapon Finesse, Stealthy, Lightning Reflexes
      Trip's Ratskull Talisman (AC Natural+2, Hide+3, Move Silently+3, CHA-1)
    
    Kaidala - Female Nymph Fey (Human) TN Druid
      L4  14/13/13/10/17/10
      Spell Focus Abjuration, Skill Focus Animal Empathy, Power Attack
      Kaidala's Leaves (AC 0, AC Armor+2, Light 20m Green), Sling +2, Bullet +2
        QUEST: Kaidala's Trust - plant Acorn in Dirt Patch at Emerald Hills Grove
        Gives You: Acorn
        Can have a romance with her
    
    Jaboli - Female Rakshasa Outsider (Human) LN Wizard
      L4  12/14/14/17/14/10   SR 14
      Alertness, Combat Casting, Brew Potion, Extend Spell, Spell Penetration,
      Dodge
      Jaboli's Boots (CON+1, Light 15m Red)
    
    
    Nisar Zayid - Male Human CN Barbarian
      L1  18/14/18/14/14/18   AC+6  HP+18
      Toughness, Weapon Focus Battleaxe
      Discipline+2, Intimidate+2, Listen+2, Parry+2, Taunt+2
      Uniform of the Midnight Rose, Battleaxe +1, Potion of Cure Light Wounds x3
    
    Nisar Zayid - Male Human CN Barbarian/Sorcerer
      L5/5 18/14/18/14/14/20  AC+6  HP+18
      Toughness, Weapon Focus Battleaxe, Armor Proficiency Heavy, Combat Casting,
      Improved Unarmed Strike, Weapon Focus Unarmed Strike
      Discipline+2, Intimidate+2, Listen+2, Parry+2, Taunt+2
      Nisar's Uniform (AC Armor 3, Immunity Knockdown), Battleaxe +1
    
    Garm - Male Troglodyte Reptilian CN Fighter/Cleric of Laogzed (Animal, Plant)
      L6/2 19/16/20/10/17/8   AC+6  HP+20
      Darkvision
      Ambidexterity, Two-Weapon Fighting, Weapon Focus Double Axe, Cleave, Dodge,
      Weapon Proficiency Exotic, Knockdown, Point Blank Shot
      Garm's Scale (AC Armor-1), Double Axe +1
    
    ==============================================================================
    
    (C) Custom Items
    
    This sections covers the items you can create throughout the game.
    
    (C.01) Marrok's Forge (City Core, Shining Knight Arms and Armor)
    
    Marrok will enhance +1 enchanted items for 500GP and the following components.
    
    Adamantine
      Axe of the Tall Kin +1 (Double Axe, Light 10m)                        1029GP
      Sword Saint Legacy +1 (Katana, +1D6 Sonic dmg vs Evil)                1603GP
      Rune Hammer +1 (War Hammer, SR 10)                                    1799GP
      Sentinel +1 (Battleaxe, Listen+2, Spot+2, Light 10m)                  1982GP
      Stonefire Axe +1 (Greataxe, +2 Fire dmg)                              2219GP
      Harbinger Kin +1 (Greatsword, +2 Fire dmg)                            2240GP
      Sea Reaver +1 (Scythe, Cast Resist Elements)                          2626GP
      Desert Wind +1 (Scimitar, +1D6 Fire dmg)                              3712GP
    Diamond
      Storm +1 (Light Hammer, +1D4 Electrical dmg)                          2205GP
      Astral Blade +1 (Longsword, +1D4 Sonic dmg)                           2215GP
      Chromatic Breastplate +1 (AC Armor+1, Cold, Fire, Electrical 10/-)    2865GP
    Dragon Blood
      Namarra +1 "Neversleep" (Rapier, DC14 Daze 75%/1 round)               1919GP
      Ice Reaver +1 (Hand Axe, +1 Cold dmg, 15/- Cold)                      3164GP
      Ravager +1 (Halberd, +1D6 Sonic dmg)                                  3709GP
      Reaver +1 (Heavy Flail, +1D6 Cold dmg)                                3712GP
    Fairy Dust
      Fey Spear +1 (DC14 Daze 75%/1 round)                                  1906GP
      Feyduster +1 (Short Sword, DC14 Daze 75%/1 round)                     1912GP
      Drone +1 (Morning Star, DC14 Slow 50%/2 rounds)                       2531GP
    Gargoyle Skull
      Whitebone Armor (Half Plate, AC Armor+2)                              1233GP
    Ironwood
      Ironwood Mace +1 (Dire Mace, Weight-40%)                               875GP
      Gladiator's Club +1 (DC14 Daze 75%/1 round)                           1906GP
      Foundation +1 (Light Flail, DC14 Knock)                               2531GP
      Uthgardt Ceremonial Blade +1 (Two-Bladed Sword, Keen)                 2596GP
    Special Holy Water
      Golden Sickle +1 (Animal Empathy +2, +1 L0 Druid Spell)               1124GP
      Scales of Truth +1 (AC Armor+1, Fortitude+1, See Invisibility 1/day)  1696GP
      Mace of Disruption +1 (+2 vs Undead)                                  1717GP
    
    (C.02) Imaskarran Tomes (Port Llast, Eltoora's Lab)
    
    After collecting the Imaskarran Tomes you can create items by putting the
    following components in the chest and casting a spell on it.
    
    Staff of Power (Fire)
      Quartz Crystal, Fire Beetle's Belly and cast Fireball
    Ring of Elemental Resistance (Life)
      Quartz Crystal, Fen Berry and cast Endure Elements
    Amulet of Natural Armor +3 (Ice)
      Quartz Crystal, Skeleton's Knuckle and cast Mage Armor
    Ring of Protection +3 (Death)
      Ettercap Silk Gland, Skeleton's Knuckle, cast Improved Invisibility
    Wand of Lightning (Resonance)
      Ettercap Silk Gland, Fen Berry and cast Lightning Bolt
    
    (C.03) Alchemist's Apparatus (Castle Jhareg, Quint's Chambers)
    
    Put Healer's Kit and Empty Bottle in the Alchemist's Apparatus and cast a
    divine spell on it to create five potions of that spell.  You can only do this
    once for each spell.
    
    Spells that work
      Aid, Cure Light Wounds, Cure Serious Wounds, Heal
    Spells that don't work
      Bless, Cure Moderate Wounds
    
    (C.04) Fantabulous Contrapulator (Luskan, Sewers)
    
    Set the levers and use the Contrapulator Activation Switch to create up to 30
    potions.
    
      Water  Wind Stone  Fire
        N     N     N     N    Nothing
        N     N     N     Y    Potion of Lore
        N     N     Y     N    Potion of Barkskin
        N     N     Y     Y    Potion of Bull's Strength
        N     Y     N     N    Potion of Aid
        N     Y     N     Y    Potion of Cat's Grace
        N     Y     Y     N    Potion of Invisibility
        N     Y     Y     Y    Potion of Cure Serious Wounds
        Y     N     N     N    Potion of Cure Light Wounds
        Y     N     N     Y    Potion of Fox's Cunning
        Y     N     Y     N    Potion of Endurance
        Y     N     Y     Y    Nothing
        Y     Y     N     N    Potion of Cure Moderate Wounds
        Y     Y     N     Y    Potion of Speed
        Y     Y     Y     N    Potion of Clarity
        Y     Y     Y     Y    Bottle of Sewage
    
    (C.05) Hasuraman's Tomes (Beorunna's Well, Many-Starred Cloak)
    
    When you find one of Hasuraman the Muddled's tomes, you can create the item by
    putting the components in the Wizard's Chest and casting a spell on it.
    
    Gargoyle Boots (Tome of Boots)
      Bodak's Tooth, Gargoyle Skull and cast Stoneskin
    Staff of Power (Tome of Power)
      Bodak's Tooth x2 and cast Feeblemind
    Crystal Robes (Tome of Robes)
      Fire Beetle Belly, Quartz Crystal and cast Enervation
    Amulet of Natural Armor +5 (Tome of the Amulet)
      Fenberry, Slaad's Tongue and cast Mage Armor
    Ring of Regeneration +4 (Tome of the Ring)
      Fenberry, Rakshasa's Eye and cast Melf's Acid Arrow
    
    (C.06) Barun Silverblade (Beorunner's Well, Trading Post)
    
    Barun Silverblade will enhance +1 enchanted items for 10000-30000GP (you can
    use +2 or higher items but there is no benefit).
    
    Adamantine
      Axe of the Tall Kin +3 (Double Axe, Light 10m)                        7189GP
      Sword Saint Legacy +4 (Katana, +1D6 Sonic dmg vs Evil)               14203GP
      Rune Hammer +3 (War Hammer, SR 14)                                   16815GP
      Sentinel +3 (Battleaxe, Listen+4, Spot+4, Cast True Seeing 1/day,    26295GP
        Light 10m)
      Stonefire Axe +2 (Greataxe, +1D6 Fire dmg)                            7636GP
      Harbinger Kin +3 (Greatsword, +1D6 Fire dmg)                         12978GP
      Sea Reaver +2 (Scythe, +1D6 Sonic dmg vs Elemental, Cast Resist       6550GP
        Elements)
      Desert Wind +2 (Scimitar, +1D10 Fire dmg)                            14343GP
    Diamond
      Storm +2 (Light Hammer, +1D6 Electrical dmg, Electrical 10/-)        11060GP
      Astral Blade +2 (Longsword, +1D10 Sonic dmg)                         14343GP
      Chromatic Breastplate +3 (AC Armor+3, Armor+2 vs Dragon & Elemental)  7171GP
    Dragon Blood
      Namarra +2 "Neversleep" (Rapier, DC14 Sleep 50%/2 rounds)            10661GP
      Ice Reaver +3 (Hand Axe, +1 Cold dmg, 15/- Cold)                     11914GP
      Ravager +4 (Halberd, +1D6 Sonic dmg, DC14 Daze 50%/2 rounds)         25628GP
      Reaver +2 (Heavy Flail, +1D10 Cold dmg)                              14343GP
    Fairy Dust
      Fey Spear +3 (+1D6 Electrical dmg, DC14 Sleep 50%/2 rounds)          27783GP
      Feyduster +2 (Short Sword, DC14 Sleep 50%/2 rounds)                  10654GP
      Drone +4 (Morning Star, +1D6 Sonic dmg, DC14 Slow 50%/2 rounds)      27788GP
    Gargoyle Skull
      Silverbone Armor (Half Plate, AC Armor+2, 15/+1)                      9710GP
    Ironwood
      Ironwood Mace +3 (Dire Mace, Weight-40%)                              6755GP
      Gladiator's Club +4 (DC14 Daze 75%/1 round)                          15136GP
      Foundation +4 (Light Flail, DC14 Knock)                                  0GP
      Uthgardt Ceremonial Blade +2 (Two-Bladed Sword, +1D6 Cold dmg,       14497GP
        Keen, Discipline+2)
    Special Holy Water
      Golden Sickle +2 (Animal Empathy +3, +1 L0-L1 Druid Spell)            5433GP
      Scales of Truth +3 (Splint Mail, AC Armor+3, Fortitude+2,             6661GP
        Cast See Invisibility 2/day)
      Mace of Disruption +1 (+5 vs Undead, +1D8 Fire dmg vs Undead)         6741GP
    
    (C.07) The Grinder $ (Hilltop West, Drogan's Home Apprentices' Quarters)
    
    You can create items by putting these components in the Grinder.
    
    Potion of Barkskin (listed in The Alchemist's Cookbook)
      Empty Bottle, Fenberry x2
    The Tinoman (Greatsword, Attack+1, +1 Slashing dmg, +1 critcal dmg)
      Quartz Crystal, Practice Sword
    Ring of Disease Resistance
      Quartz Crystal, Green Spore
    Lesser Amulet of Health
      Quartz Crystal, Heart of the Shadow
    
    (C.08) Strange Machine $ (Valley of Winds, Excavated Ruins)
    
    You can create a Power Stone by putting components into the urns then using
    the strange machine.
    
      Component      |   Left Urn (Defensive)     |    Right Urn (Offensive)
      ---------------|----------------------------|-----------------------------
      Belladonna     | 6 Haste                    |  4 Slow
      Slaad Tongue   | 6 Energy Buffer            | 10 Kill, Save vs Death DC14
      Dragon's Blood | 1 Greater Stoneskin        |  1 Gust of Wind
      Fairy Dust     | 1 Improved Invisibility    |  1 Stun
      Ruby           | 1 Spell Mantle             |  1 Flame Arrow
                     | 3 Greater Spell Mantle     |  3 Multiple Flame Arrows
    
    (C.09) Prayer Bag $
    
    Paladins and Clerics can summon creatures by putting various components in the
    Prayer Bag and using the Transmogrifying Wand on it.
    
      Creature          | Components
      ------------------|------------------------------
      Lantern Archon    | Meat, Holy Water
      Steam Mephit      | Meat, Dragon's Blood
      Tyrantfog Zombie  | Meat, Skeleton's Knuckle
      Celestial Avenger | Bear Hide, Holy Water
      Dire Bear         | Bear Hide, Dragon's Blood
      Skeleton Chief    | Bear Hide, Skeleton's Knuckle
      Hound Archon      | Wolf Hide, Holy Water
      Dire Wolf         | Wolf Hide, Dragon's Blood
      Shadow            | Wolf Hide, Skeleton's Knuckle
    
    (C.10) Craft Trap $
    
                   |                     |   Creation DC (Difficulty Check)
      Trap Kit     | Required Material   | Minor  | Average | Strong | Deadly
      -------------|---------------------|--------|---------|--------|-------
      Spike        | Caltrops            |    5   |   20    |   25   |   35
      Sonic        | Thunderstone        |   15   |   20    |   25   |   30
      Frost        | Coldstone           |   15   |   20    |   25   |   30
      Negative     | Skeleton's Knuckles |   15   |   20    |   25   |   30
      Holy         | Holy Water          |   15   |   20    |   25   |   30
      Tangle       | Tanglefoot Bag      |   15   |   20    |   25   |   30
      Acid Splash  | Acid Flask          |   15   |   25    |   30   |   35
      Fire         | Alchemist's Fire    |   20   |   25    |   30   |   35
      Electrical   | Quartz Crystal      |   20   |   25    |   30   |   35
      Gas          | Choaking Powder     |   30   |   35    |   40   |   45
    
      How lethal the trap is determines how many components are required.
        Minor = 1, Average = 3, Strong = 5, Deadly = 7
    
      Note: You cannot create a Blob of Acid Trap Kit
    
    (C.11) Craft Armor #
    
    Turn materials into components
    
      Material          | Components               | DC | GP
      ------------------|--------------------------|----|-----
      Bolt of Cloth     | Woollen Cloth Pads       | 12 |  1
                        | Woollen Cloth            | 11 |  1
      Leather Hide      | Leather Patches          | 11 |  1
                        | Leather Armor Torso      | 11 |  5
      Plank of Oak Wood | Oaken Shield Body        | 12 |  3
      Bar of Iron       | Helmet Pot               | 12 |  1
                        | Iron Bands               | 10 |  1
                        | Iron Spikes              | 11 |  1
      Bar of Steel      | Helmet Pot               | 12 |  1
                        | Steel Shield Body        | 15 | 15
                        | Steel Chain Armor Tunic  | 14 |  5
                        | Steel Plated Armor Chest | 17 | 25
    
    Turn components into items at a cost of 50% of the item value
    
      Item                  | Components                             | DC | GP
      ----------------------|----------------------------------------|----|------
      Fighter Helmet        | Helmet Pot, Feathers                   | 11 |   2
      Paladin Helmet        | Helmet Pot, Feathers                   | 12 |   2
      Small Shield          | Oaken Shield Body, Iron Bands          | 11 |   4
      Large Shield          | Oaken Shield Body, Iron Bands          | 13 |  25
      Tower Shield          | Steel Shield Body, Iron Bands          | 15 |  50
      Monk's Outfit         | Woolen Cloth, Leather Patches          | 11 |   1
      Rogue's Tunic         | Woolen Cloth, Leather Patches          | 11 |   1
      Bard's Tunic          | Woolen Cloth, Leather Patches          | 11 |   1
      Sorcerer's Robe       | Woolen Cloth, Leather Patches          | 11 |   1
      Padded Armor          | Woolen Cloth, Leather Patches          | 11 |   2
      Leather Armor         | Leather Armor Torso, Woolen Cloth Pads | 12 |   5
      Hide Armor            | Leather Armor Torso, Woolen Cloth Pads | 13 |   7
      Studded Leather Armor | Leather Armor Torso, Iron Spikes       | 13 |   7
      Banded Mail           | Leather Armor Torso, Iron Bands        | 16 | 100
      Chain Shirt           | Steel Chain Tunic, Woolen Cloth Pads   | 14 |  50
      Splint Mail           | Steel Chain Tunic, Woolen Cloth Pads   | 16 | 100
      Splint Mail           | Steel Chain Tunic, Leather Patches     | 16 | 100
      Chainmail             | Steel Chain Tunic, Leather Patches     | 15 |  75
      Scale Mail            | Steel Plated Chest, Woolen Cloth Pads  | 14 |  50
      Breastplate           | Steel Plated Chest, Woolen Cloth Pads  | 15 |  75
      Half Plate            | Steel Plated Chest, Woolen Cloth Pads  | 17 | 300
      Full Plate            | Steel Plated Chest, Woolen Cloth Pads  | 18 | 750
      Scale Mail            | Steel Plated Chest, Leather Patches    | 14 |  50
      Breastplate           | Steel Plated Chest, Leather Patches    | 15 |  75
      Half Plate            | Steel Plated Chest, Leather Patches    | 17 | 300
      Full Plate            | Steel Plated Chest, Leather Patches    | 18 | 750
      Adamantine Helm       | Bar of Adamantine                      | 25 | 2500
      Adamantine Chainmail  | Bar of Adamantine                      | 38 | 1700
      Adamantine Full Plate | Bar of Adamantine                      | 30 | 2800
      Mithral Shirt         | Bar of Mithral                         | 30 | 12000
      Mithral Chainmail     | Bar of Mithral                         | 30 | 12200
      Mithral Shield        | Bar of Mithral                         | 28 | 22000
      Ironwood Small Shield | Ironwood Planks ?                      | 21 | 5200
      Ironwood Large Shield | Ironwood Planks ?                      | 22 | 5100
      Ironwood Tower Shield | Ironwood Planks ?                      | 21 | 5000
    
    (C.12) Craft Weapon #
    
    Turn materials into components
    
      Material          | Components               | DC | GP
      ------------------|--------------------------|----|-----
      Leather Hide      | Leather Strings          | 11 |  1
      Plank of Elm Wood | Elmwood Bow Shaft        | 14 |  5
                        | Projectile Shaft         | 11 |  1
      Plank of Oak Wood | Oaken Pole               | 12 |  2
                        | Oaken Crossbow Shelf     | 14 | 10
                        | Oaken Weapon Grip        | 12 |  2
      Bar of Iron       | Iron Bands               | 10 |  1
                        | Iron Chain               | 12 |  2
                        | Iron Orb                 | 12 |  2
                        | Iron Hammer Head         | 13 | 10
      Bar of Steel      | Small Steel Blade        | 12 |  5
                        | Large Steel Blade        | 13 | 10
                        | Steel Weapon Hilt        | 10 |  3
                        | Steel Axe Head           | 12 |  2
      Large Bone        | Bone Wand                | 13 | 10
    
    Turn components into items at a cost of 50% of the item value
    
      Item                  | Components                             | DC | GP
      ----------------------|----------------------------------------|----|------
      Halberd               | Large Steel Blade, Oaken Pole          | 17 |  10
      Scythe                | Large Steel Blade, Oaken Pole          | 17 |  17
      Two-Bladed Sword      | Large Steel Blade, Oaken Pole          | 19 | 100
      Longsword             | Large Steel Blade, Steel Weapon Hilt   | 15 |  15
      Scimitar              | Large Steel Blade, Steel Weapon Hilt   | 15 |  15
      Bastard Sword         | Large Steel Blade, Steel Weapon Hilt   | 17 |  35
      Katana                | Large Steel Blade, Steel Weapon Hilt   | 17 |  40
      Greatsword            | Large Steel Blade, Steel Weapon Hilt   | 17 |  50
      Double Axe            | Steel Axe Head, Oaken Pole             | 19 |  30
      Throwing Axe (x10)    | Steel Axe Head, Oaken Weapon Grip      | 13 |   1
      Handaxe               | Steel Axe Head, Oaken Weapon Grip      | 13 |   6
      Battleaxe             | Steel Axe Head, Steel Weapon Hilt      | 15 |  20
      Dwarven Waraxe        | Steel Axe Head, Steel Weapon Hilt      | 17 |  30
      Greataxe              | Steel Axe Head, Steel Weapon Hilt      | 17 |  40
      Spear                 | Small Steel Blade, Oaken Pole          | 13 |   1
      Kama                  | Small Steel Blade, Oaken Weapon Grip   | 15 |   2
      Kukri                 | Small Steel Blade, Oaken Weapon Grip   | 17 |   8
      Rapier                | Small Steel Blade, Oaken Weapon Grip   | 17 |  20
      Dagger                | Small Steel Blade, Oaken Weapon Grip   | 12 |   1
      Dagger                | Small Steel Blade, Steel Weapon Hilt   | 12 |   1
      Short Sword           | Small Steel Blade, Steel Weapon Hilt   | 13 |  10
      Light Hammer          | Iron Hammer Head, Oaken Weapon Grip    | 12 |   1
      Warhammer             | Iron Hammer Head, Oaken Weapon Grip    | 13 |  12
      Light Hammer          | Iron Hammer Head, Steel Weapon Grip    | 12 |   1
      Warhammer             | Iron Hammer Head, Steel Weapon Grip    | 13 |  12
      Light Flail           | Iron Chain, Oaken Weapon Grip          | 13 |   8
      Heavy Flail           | Iron Chain, Oaken Weapon Grip          | 15 |  15
      Light Flail           | Iron Chain, Steel Weapon Hilt          | 13 |   8
      Heavy Flail           | Iron Chain, Steel Weapon Hilt          | 15 |  15
      Mace                  | Iron Orb, Oaken Weapon Grip            | 13 |   5
      Morningstar           | Iron Orb, Oaken Weapon Grip            | 15 |   8
      Dire Mace             | Iron Orb, Oaken Pole                   | 19 |  40
      Club                  | Plank of Elm Wood                      | 11 |   1
      Club                  | Plank of Oak Wood                      | 10 |   2
      Club                  | Iron Bands, Oaken Pole                 | 10 |   1
      Quarterstaff          | Iron Bands, Oaken Pole                 | 10 |   1
      Sling                 | Leather Hide                           | 12 |   1
      Whip                  | Oaken Weapon Grip, Leather Strings     | 17 |  20
      Light Crossbow        | Oaken Crossbow Shelf, Leather Strings  | 15 |  35
      Heavy Crossbow        | Oaken Crossbow Shelf, Leather Strings  | 17 |  50
      Shortbow              | Elmwood Bow Shaft, Leather Strings     | 13 |  30
      Longbow               | Elmwood Bow Shaft, Leather Strings     | 15 |  75
      Arrow (x20)           | Projectile Shaft, Feathers             | 13 |   1
      Bolt (x20)            | Projectile Shaft, Feathers             | 13 |   1
      Ironwood Club         | Ironwood Planks ?                      | 15 | 650
      Ironwood Quarterstaff | Ironwood Planks ?                      | 15 | 650
    
    (C.13) Scribe Scroll #
    
    Create a scroll of any spell.  Need Scribe Scroll feat.
    Cast a spell on a Blank Scroll in your inventory.  The cost of creating the
    scroll depends on the level of the spell.
    
      Spell            |   GP  |  XP
      -----------------|-------|-----
      Bless            |    25 |   6
      Fireball         |   375 |  15
      Chain Lightning  |  1650 |  66
    
    (C.14) Brew Potion #
    
    Create a potion of any spell of 3rd level or lower.  Need Brew Potion feat.
    Cast spell on a Magical Potion Bottle in your inventory.  The cost of creating
    the potion depends on the spell.
    
      Spell            |   GP  |  XP
      -----------------|-------|-----
      Bless            |    50 |   2
      Prayer           |   750 |  30
    
    (C.15) Craft Wand #
    
    Create a wand of any spell of 3rd level or lower.  Need Craft Wand feat.
    Cast spell on a Bone Wand in your inventory.  The cost of creating the wand
    depends on the level of the spell.  Newly created wand has 1d20+Level charges.
    
      Spell            |   GP  |  XP
      -----------------|-------|-----
      Magic Missile    |  3750 | 150
      Acid Arrow       |  7500 | 300
      Fireball         | 11250 | 450
    
    (C.16) Enserric # (Undermountain Level 1 - Black Longsword)
    
    If you tell Enserric that you have no need of a longsword you can change him
    into either Enserric the Greatsword, Enserric the Dagger or Enserric the Short
    Sword.
    
    If you ask Enserric why you are losing health then you can temporarily enhance
    him by draining constitution (unless you are immune to ability drain).
      CON-2  Enchantment+1
      CON-4  Enchantment+2
      CON-6  Enchantment+3
    
    (C.17) Rizolvir # (Lith My'athar, City Core & Port - Forge)
    
    Rizolvir will enhance weapons, as does Rizolvir's Ghost.
    
      Melee Weapon Upgrade    | Cost
      ------------------------|----------
      Enhancement +1 to +5    |  50,000GP
      Enhancement +6          |  70,000GP
      Enhancement +7          |  90,000GP
      Enhancement +8          | 110,000GP
      Enhancement +9          | 130,000GP
      Enhancement +10         | 150,000GP
      Acid Damage +2d6        |  75,000GP
      Cold Damage +2d6        |  75,000GP
      Fire Damage +2d6        |  75,000GP
      Electrical Damage +2d6  |  75,000GP
      Haste                   | 150,000GP
      Keen                    |  50,000GP
      True Seeing             |  30,000GP
      Spell Resistance 20     |  75,000GP
      Regeneration +2         |  75,000GP
    
      Ranged Weapon Upgrade   | Cost
      ------------------------|----------
      Attack Bonus +1 to +10  |  30,000GP
      Mighty +5               |  50,000GP
      Mighty +10              | 100,000GP
      Unlimited Ammunition +5 | 100,000GP
    
      You can apply up to 8 upgrades to a single weapon.
      Can only apply mighty & elemental damage to a weapon that doesn't have any.
    
    (C.18) Bridge Control # (Underdark, West of Lith My'athar)
    
    If you kept the baby from the Blake House in Hilltop East you can insert him
    into the bridge control and can then choose to press either a spider button or
    a shrunken humanoid button.  You are rewarded with Tynan's Top which can
    either summon Tynan the Drider or Tynan the Goblin once per day.
    
    Tynan the Drider - CE Aberration/Cleric
     L6/12 15/15/16/15/16/19
      AC:18 HP:159  Attack Bonus 19/14/9/19  Saves 13/8/16  Spell Resistance 14
      Darkvision, Immunity Paralysis, Slow, Entangle, Movement Speed Decrease
      Mace+6 x2
    
    Tynan the Goblin - CN Humanoid/Barbarian
     L1/18 22/13/20/10/11/8
      AC:47 HP:216  Attack Bonus 30/25/20/15  Saves 18/7/6  Discipline 26
      Handaxe+6
    
    (C.19) Golem Construction Machine # (Isle of the Maker, The Maker's Sanctum)
    
    Sorcerers or Wizards can use the Golem Machine Activator on the Golem
    Construction Machine to unlock it.  Then put Golem Right Leg, Golem Left Leg,
    Golem Right Hand, Golem Left Hand, Golem Head, Golem Torso inside the machine
    along with the Controlling Amulet to activate the 4 Spell Conduits.  You can
    cast one of nine spells on each Spell Conduit with the following effects.
    
      Spell                           | Effect
      --------------------------------|---------------------------------------
      Greater Spell Mantle (L9)       | Spell Resistance +6
      Bigby's Crushing Hand (L9)      | Strength +4 (Disipline +2)
      Greater Sanctuary (L7)          | AC Natural+4
      Time Stop (L9)                  | Regenerating +8 HP/round (13 in total)
      Premonition (L8)                | Damage Reduction +?/?
      Mass Haste (L6)                 | Hasted (AC Dodge+4)
      True Seeing (L5)                | True Seeing
      Chain Lightning (L6)            | Lightning Bolt when hit
      Mordenkainen's Disjunction (L9) | Dispel Magic on hit
    
    Shield Guardian - TN Construct
       L20 26/10/10/10/10/3
      AC:29 HP:160 BAB:15 Damage:2d8 20/x2 Discipline:48 Spell Resistance:26
      Darkvision, Improved Knockdown, Improved Power Attack
      Immunity Critical Hit, Disease, Paralysis, Negative Level, Ability Decrease,
        Mind Spells, Poison, Death Magic, Sneak Attack
      Damage Reduction +?/?, Regenerating 5 HP/round
      Store 3 x L4 or lower spells.
    
    (C.20) Lord Nasher's Items #
    
    Rizolvir                    - Nasher's Ring of Strength (STR+3)
    Volkarion Arsetis           - Nasher's Nimble Boots (DEX+3)
    West of Lith My'athar, Cave - Nasher's Cloak of Protection (AC Deflection+3)
    Artuur                      - Nasher's Gloves of Discipline (Discipline+5)
    
    If worn together (STR+7, DEX+7, AC Deflection+7, Discipline+10)
    
    
    (C.21) Prugdush Glurp @ (Spindrift: Spindrift Town - World of Weapons)
    
    Prugdush Glurp will enhance weapons.
    
      Melee Weapon Upgrade    | Cost
      ------------------------|--------
      Enhancement +1          | 5,000GP
      Enhancement +2          | 6,000GP
      Enhancement +3          | 7,000GP
      Enhancement +4          | 8,000GP
      Enhancement +5          | 9,000GP
      Acid Damage +1d6        | 7,500GP
      Cold Damage +1d6        | 7,500GP
      Electrical Damage +1d6  | 7,500GP
      Fire Damage +1d6        | 7,500GP
      Keen                    | 7,500GP
      Spell Resistance 10     | 7,500GP
      Vampiric +2             | 7,500GP
    
      Ranged Weapon Upgrade   | Cost
      ------------------------|--------
      Attack Bonus +1         | 5,000GP
      Attack Bonus +2         | 6,000GP
      Attack Bonus +3         | 7,000GP
      Attack Bonus +4         | 8,000GP
      Attack Bonus +5         | 9,000GP
      Mighty +1               | 5,000GP
      Mighty +2               | 6,000GP
      Mighty +3               | 7,000GP
      Mighty +4               | 8,000GP
      Mighty +5               | 9,000GP
      Unlimited +1 Ammunition | 5,000GP
      Spell Resistance 10     | 7,500GP
    
    ==============================================================================
    
    (D) Stores
    
    $ You can sell Henchman items in stores
    
    (D.01) General Stores
    
    Academy, Training Halls - Olgerd
    
      Scrolls: Identify, Magic Missile, Burning Hands, Resistance, Light, Scare,
        Protection from Alignment, Ray of Enfeeblement, Color Spray, Mage Armor,
        Sleep, Negative Energy Ray, Charm Person, Endure Elements, Ray of Frost,
        Summon Creature I, Daze
    
    GENERAL STORE +1
    
    City Core, Cloaktower - Eltoora Sarptyl (members only)
    Docks, Twenty in a Quiver - Jerol
    Helm's Hold - Johnny
    
      Ring of the Wood Elves
      ALL ARMOR +1 except Full Plate +1
      Small Shield +1                     Large Shield +1
      Tower Shield +1                     Moonstone Mask
      ALL WEAPONS +1
      ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt
      Ring of Protection +1               Ring of Clear Thought +1
      Ring of Insight                     Periapt of Wisdom +1
      Amulet of Natural Armor +1          Wand of Missiles
      Wand of Negative Energy             Wand of Stinking Cloud
      Bag of Holding
      Potions: Antidote, Speed, Heal
      Scrolls: Greator Restoration, Resurrection, Animate Dead, Raise Dead, Web,
        Phantasmal Killer, Invisibility, Flame Arrow, Haste, Summon Creature IV,
        Endurance, Restoration, Wall of Fire
    
    GENERAL STORE +2
    
    Green Griffon Inn - Mutamin
    Luskan, Colmarr's Shop - Clomarr the Uncanny
    
      Storm Armor                         Silvermane's Axe
      Blade of the Gladiator              The Dagger of Chaos
      ALL ARMOR +1
      ALL ARMOR +2 except Full Plate +2
      Small Shield +1                     Small Shield +2
      Large Shield +1                     Large Shield +2
      Tower Shield +1                     Tower Shield +2
      ALL WEAPONS +1 except Composite Shortbow +1 and Composite Longbow +1
      ALL WEAPONS +2
      ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt
      Ring of Insight                     Ring of Scholars
      Ring of Protection +2               Ring of Clear Thought +2
      Scarab of Protection +1             Scarab of Protection +2
      Amulet of Natural Armor +2          Periapt of Wisdom +2
      Wand of Negative Energy             Wand of Lightning
      Wand of Fire                        Wand of Stinking Cloud
      Wand of Fear                        Harp of Pandemonium
      Harp of Haunting                    Bag of Holding
      Potions: Antidote, Speed, Heal
      Scrolls: Dominate Person, Greater Shadow Conjunction, Greater Restoration,
        Restoration, Summon Creature VI, Dominate Monster, Mordenkainen's Sword,
        Greater Stoneskin, Finger of Death, True Seeing, Delayed Blast Fireball,
        Greater Dispelling, Resurrection, Planar Binding, Power Word Stun,
        Raise Dead
      Trap Kits: Minor Spike, Minor Sonic, Minor Electrical, Minor Blob of Acid,
        Minor Negative, Minor Gas, Minor Tangle, Minor Acid Splash, Minor Frost,
        Minor Holy
    
    GENERAL STORE +3
    
    Beorunna's Well, Trading Post - Husher Clay
    
      ALL ARMOR +2
      ALL ARMOR +3 except Full Plate +3
      Full Plate +1
      Small Shield +2                     Small Shield +3
      Large Shield +2                     Large Shield +3
      Tower Shield +2                     Tower Shield +3
      ALL WEAPONS +2 except Dagger+2, Composite Shortbow+2, Composite Longbow+2
      ALL WEAPONS +3 except Dagger+3
      ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt
      Ring of Insight                     Ring of Scholars
      Ring of Protection +2               Ring of Protection +3
      Ring of Clear Thought +2            Ring of Clear Thought +3
      Amulet of Natural Armor +2          Amulet of Natural Armor +3
      Scarab of Protection +2             Scarab of Protection +3
      Periapt of Wisdom +2                Periapt of Wisdom +3
      Wand of Fire                        Wand of Lightning
      Wand of Arcane Disjunction          Wand of the Heavens
      Wand of Summoning                   Wand of Paralyzation
      Staff of Valmaxian                  Harp of Pandemonium
      Harp of Charming                    Harp of Haunting
      Instrument of the Winds             Bag of Holding
      Potions: Antidote, Speed, Heal
      Scrolls: Improved Invisibility, Horrid Wilting, Restoration, Spell Mantle,
        Greater Stoneskin, Greater Planar Binding, Incendiary Cloud, Mass Haste,
        Prismatic Spray, Resurrection, Summon Creature IX, Greater Spell Mantle,
        Premonition, Summon Creature VIII, Greater Restoration, Power Word Kill,
        Raise Dead, Time Stop, Weird
    
    (D.02) Weapon Stores
    
    City Core, Shining Knight Arms and Armor - Durga
    
      Large Shield +1                     Small Shield +1
      Padded Armor +1                     Breastplate +1
      Full Plate                          Boots of Striding +1
      Greater Archer's Belt               Greater Swordsman's Belt
      Greater Brawler's Belt              Lesser Gauntlets of Ogre Power
      Bracers of Dexterity +1
      Bullet of Screaming                 Fire Bullet
      Ice Arrow                           Bolt of Piercing
    
    WEAPON STORE +1
    
    Port Llast, The Cracked Anvil - Blacksmith
    Luskan, Smithy - Smith
    
      Mirror Shield                       Darksteel Tower Shield
      Mithral Splint Mail                 Armor of the Stars
      Armor of Horus-Re
      ALL ARMOR +1
      Small Shield +1                     Large Shield +1
      Tower Shield +1                     Greater Archer's Belt
      Greater Brawler's Belt              Greater Swordsman's Belt
      Lesser Gauntlets of Ogre Power      Gauntlets of Ogre Power
      Bracers of Armor +2                 Bracers of Dexterity +2
      Boots of Striding +2
      ALL WEAPONS +1 except Short Sword +1
      Giant's Bane                        Bullet of Smiting
      Bullet of Screaming                 Acid Arrow
      Fire Arrow                          Ice Arrow
      Bolt of Piercing                    Bolt of Fire
      Ring of Protection +2               Amulet of Natural Armor +2
      Potions: Antidote
    
    WEAPON STORE +2
    
    Beorunna's Well, Mercenary Enclave - Rolkid
    
      Mithral Shield                      Shield of the Dragonslayer
      Elven Ceremonial Armor              Adamantine Breastplate
      Mirrored Armor                      Chainmail of Speed
      Squire's Defense                    Armor of Freedom
      ALL ARMOR +1 except Full Plate +1
      ALL ARMOR +2 except Full Plate +2
      Small Shield +1                     Small Shield +2
      Large Shield +1                     Large Shield +2
      Tower Shield +1                     Tower Shield +2
      Cloak of Protection +3              Boots of Striding +3
      Gauntlets of Ogre Power             Bracers of Armor +3
      ALL WEAPONS +1
      ALL WEAPONS +2
      ALL AMMUNITION except Mild Poison Bolt and Arrow, Poison Bolt and Arrow
      Ring of Scholars                    Ring of Protection +3
      Amulet of Natural Armor +3
      Potions: Antidote, Cure Critical Wounds
    
    WEAPON STORE +3
    
    City Core, Shining Knight Arms and Armor - Durga
    
      ALL ARMOR +3
      Small Shield +3                     Large Shield +3
      Tower Shield +3                     Cloak of Protection +5
      Gauntlets of Ogre Power             Bracers of Armor +5
      Boots of Striding +5
      ALL WEAPONS +3
      Composite Shortbow +2               Composite Longbow +3
      ALL AMMUNITION except Mild Poison Bolt and Arrow, Poison Bolt and Arrow
      Ring of Scholars                    Ring of Protection +5
      Amulet of Natural Armor +5
      Potions: Antidote, Cure Critical Wounds
    
    (D.03) Temple Stores
    
    City Core, Hall of Justice - Aribeth
    Beggar's Nest, Temple of Helm - Priest of Helm
    Peninsula - Priest of Helm
    
      Bracers of Armor +1                 Bracers of Dexterity +1
      Lesser Belt of Guiding Light        Belt of Inertial Barrier
      Gloves of the Yellow Rose +1        Gloves of the Yellow Rose +2
      Boots of the Sun Soul +1            Boots of the Sun Soul +2
      Boots of Striding +1                Robes of the Old Order
      Robes of the Shining Hand +1        Robes of the Shining Hand +2
      Banded Mail +1                      Cloak of Fortification +1
      Cloak of Movement
      Kama +1                             Light Flail +1
      Ring of Protection +1               Ring of Resistance +1
      Amulet of Natural Armor +1          Periapt of Wisdom +1
      Lesser Amulet of Health             Lesser Amulet of the Master
      Scrolls: Remove Blindness/Deafness, Lesser Restoration, Neutralize Poison,
        Raise Dead, Remove Disease, Sound Burst, Silence, Restoration
    
    TEMPLE STORE +1
    
    Port Llast, Temple of Tyr - Neurik
    Luskan, Temple of Tyr - Priest of Tyr
    
      Armor of Comfort                    Protector
      Robes of the Old Order              Improved Robes of the Old Order
      Robes of the Shining Hand +1        Robes of the Shining Hand +2
      Robes of the Shining Hand +3        Robes of the Dark Moon
      Boots of the Sun Soul +1            Boots of the Sun Soul +2
      Boots of Elvenkind                  Boots of Striding +2
      Watchman's Helm                     Belt of Inertial Barrier
      Lesser Belt of Guiding Light        Belt of Guiding Light
      Bracers of Dexterity +2             Bracers of Armor +2
      Gloves of the Yellow Rose +2        Gloves of the Yellow Rose +3
      Cloak of Fortification +1           Cloak of Fortification +2
      Cloak of Movement
      Composite Shortbow +1               Composite Longbow +1
      Kama +1                             Kama +2
      Lightning Bullet                    Ice Bullet
      Fire Bullet                         Bullet of Smiting
      Bolt of Lightning                   Bolt of Frostbite
      Bolt of Piercing                    Bolt of Fire
      Piercing Arrow                      Lightning Arrow
      Ice Arrow                           Fire Arrow
      Acid Arrow
      Ring of Resistance +1               Ring of Resistance +2
      Ring of Protection +2               Lesser Ring of Power
      Amulet of Natural Armor +2          Periapt of Wisdom +2
      Lesser Amulet of Health             Amulet of Health
      Scarab of Protection +1             Scarab of Protection +2
      Lesser Amulet of the Master         Wand of the Heavens
      Rod of Resurrection
      Potions: Cure Critical Wounds, Antidote, Heal
      Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
        Neutralize Poison, Remove Blindness/Deafness, Sound Burst, Resurrection,
        Remove Disease, Silence
    
    TEMPLE STORE +2
    
    Beorunna's Well, Temple of Tyr - Neurik
    
      Balduran's Armor                    Shield of the Holy
      Cloak of Fortification +2           Cloak of Fortification +3
      Robes of the Shining Hand +3        Improved Robes of the Old Order
      Robes of the Dark Moon              Boots of Striding +2
      Boots of Speed                      Gargoyle Boots
      Boots of the Sun Soul +3            Gloves of the Yellow Rose +3
      Bracers of Armor +2                 Bracers of Dexterity +2
      Belt of Guiding Light               Greater Belt of Guiding Light
      Composite Shortbow +1               Composite Shortbow +2
      Composite Longbow +1                Composite Longbow +2
      Kama +1                             Kama +2
      Kama +3
      ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt
      Ring of Scholars                    Ring of Protection +2
      Ring of Resistance +2               Ring of Resistance +3
      Ring of Power                       Amulet of Natural Armor +2
      Scarab of Protection +2             Periapt of Wisdom +2
      Amulet of Health                    Greater Amulet of Health
      Amulet of the Master                Wand of the Heavens
      Rod of Resurrection
      Potions: Cure Critical Wounds, Antidote, Heal
      Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
        Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
        Remove Disease, Neutralize Poison, Resurrection
    
    TEMPLE STORE +3
    
    City Core, Hall of Justice - Oleff
    
      Robes of the Shining Hand +5        Improved Robes of the Old Order
      Robes of the Dark Moon              Cloak of Fortification +3
      Boots of the Sun Soul +5            Boots of Striding +5
      Bracers of Dexterity +5             Bracers of Armor +5
      Gloves of the Yellow Rose +5        Greater Belt of Guiding Light
      Composite Shortbow +2               Composite Shortbow +3
      Composite Longbow +2                Composite Longbow +3
      Kama +1                             Kama +2
      Kama +3
      ALL AMMUNITION except Mild Poison Arrow and Bolt, Poison Arrow and Bolt
      Potions: Cure Critical Wounds, Antidote, Heal
      Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
        Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
        Remove Disease, Neutralize Poison, Resurrection
      Ring of Scholars                    Ring of Protection +5
      Ring of Resistance +3               Ring of Power
      Ring of Regeneration +4             Amulet of Natural Armor +5
      Scarab of Protection +5             Periapt of Wisdom +5
      Greater Amulet of Health            Amulet of the Master
      Wand of the Heavens                 Rod of Resurrection
    
    (D.04) Druid Stores
    
    City Core by The Great Tree - Nyatar
    
      Cloak of the High Forest
      Studded Leather Armor +1            Small Shield +1
      Greater Gloves of Animal Handling   Boots of Hardiness +1
      Bullet of Smiting
      Ring of Protection +1               Periapt of Wisdom +1
      Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
        Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
        Remove Disease, Neutralize Poison
    
    DRUID STORE +1
    
    Port Llast by Ballard's Grove - Ballard
    
      The Great Oak
      Padded Armor +1                     Leather Armor +1
      Studded Leather Armor +1            Hide Armor +1
      Small Shield +1                     Small Shield +2
      Large Shield +1                     Large Shield +2
      Boots of Hardiness +1               Boots of Hardiness +2
      Spear +1                            Scythe +1
      Quarterstaff +1                     Sickle +1
      Club +1                             Scimitar +1
      Dagger +1                           Sling +1
      Giant's Bane                        Farel's Gold
      Bullet of Smiting                   Bullet of Screaming
      Lightning Bullet                    Ice Bullet
      Fire Bullet
      Scarab of Protection +1             Scarab of Protection +2
      Amulet of Natural Armor +2          Periapt of Wisdom +2
      Ring of Protection +2
      Potions: Cure Critical Wounds, Antidote
      Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
        Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
        Remove Disease, Neutralize Poison, Resurrection
    
    DRUID STORE +2
    
    Beorunna's Well by Druid Grove - Yusam
    
      Ceremonial Uthgardt Belt
      Padded Armor +1                     Padded Armor +2
      Leather Armor +1                    Leather Armor +2
      Studded Leather Armor +1            Studded Leather Armor +2
      Hide Armor +1                       Hide Armor +2
      Boots of Hardiness +2               Boots of Hardiness +3
      Small Shield +2                     Small Shield +3
      Large Shield +2                     Large Shield +3
      Sling +1                            Sling +2
      Dagger +1                           Dagger +2
      Sickle +1                           Sickle +2
      Club +1                             Club +2
      Scimitar +1                         Scimitar +2
      Spear +1                            Spear +2
      Quarterstaff +1                     Quarterstaff +2
      Scythe +1                           Scythe +2
      Giant's Bane                        Farel's Gold
      Bullet of Smiting                   Bullet of Screaming
      Lightning Bullet                    Ice Bullet
      Fire Bullet
      Ring of Protection +2               Amulet of Natural Armor +2
      Scarab of Protection +2             Periapt of Wisdom +2
      Potions: Cure Critical Wounds, Antidote
      Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
        Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
        Remove Disease, Neutralize Poison, Resurrection
    
    DRUID STORE +3
    
    City Core by The Great Tree - Nyatar
    
      Padded Armor +3                     Leather Armor +3
      Studded Leather Armor +3            Hide Armor +3
      Small Shield +3                     Large Shield +3
      Boots of Hardiness +3
      Spear +3                            Scythe +3
      Quarterstaff +3                     Sickle +3
      Club +3                             Scimitar +3
      Dagger +3                           Sling +3
      Giant's Bane                        Farel's Gold
      Bullet of Smiting                   Bullet of Screaming
      Lightning Bullet                    Ice Bullet
      Fire Bullet
      Ring of Protection +5               Amulet of Natural Armor +5
      Periapt of Wisdom +5                Scarab of Protection +5
      Potions: Cure Critical Wounds, Antidote
      Scrolls: Raise Dead, Lesser Restoration, Restoration, Greater Restoration,
        Sound Burst, Charm Person or Animal, Remove Blindness/Deafness, Silence,
        Remove Disease, Neutralize Poison, Resurrection
    
    (D.05) Rogue Stores
    
    City Core, Moonstone Mask - Torgo
    Docks, Seedy Tavern - Auctioneer
    
      Bracer's of Armor +1                Bracer's of Dexterity +1
      Belt of Agility +1                  Mask of Persuasion
      Thieves Hood
      Bolt of Piercing                    Piercing Arrow
      Mild Poison Bolt                    Poison Bolt
      Mild Poison Arrow                   Poison Arrow
      Ring of Protection +1               Amulet of Natural Armor +1
      Potions: Cat's Grace
      Trap Kits: Minor Blob of Acid, Minor Spike, Average Spike, Minor Negative,
        Average Negative, Minor Acid Splash, Average Acid Splash, Minor Tangle,
        Average Tangle, Minor Sonic, Average Sonic, Minor Frost, Average Frost
    
    ROGUE STORE +1
    
    Port Llast - Shady Character
    Luskan - Shady Character
    
      Shadow Legion Armor
      Padded Armor +1                     Leather Armor +1
      Studded Leather Armor +1            Thieves' Hood
      Mask of Persuasion                  Greater Mask of Persuasion
      Small Shield +1                     Bracers of Dexterity +2
      Belt of Agility +1                  Belt of Agility +2
      Bracers of Armor +2
      Light Crossbow +1                   Heavy Crossbow +1
      Shortbow +1                         Mace +1
      Quarterstaff +1                     Morningstar +1
      Club +1                             Rapier +1
      Short Sword +1                      Dagger +1
      Bolt of Piercing                    Piercing Arrow
      Mild Poison Bolt                    Mild Poison Arrow
      Poison Bolt                         Poison Arrow
      Amulet of Natural Armor +2          Ring of Protection +2
      Potions: Cat's Grace, Speed
      Trap Kits: Minor Negative, Average Negative, Strong Negative, Minor Spike,
        Average Spike, Strong Spike, Minor Sonic, Average Sonic, Strong Sonic,
        Minor Acid Splash, Average Acid Splash, Strong Acid Splash, Minor Frost,
        Average Frost, Strong Frost, Minor Blob of Acid, Average Blob of Acid,
        Minor Holy, Average Holy, Strong Holy, Minor Electrical, Minor Tangle,
        Average Tangle, Minor Fire
    
    ROGUE STORE +2
    
    Beorunna's Well, Drinking House - Shady Character
    City Core, Moonstone Mask - Ophala Cheldarstorm
    
      Rogue Links
      Padded Armor +1                     Padded Armor +2
      Leather Armor +1                    Leather Armor +2
      Studded Leather Armor +1            Studded Leather Armor +2
      Chain Shirt +1                      Chain Shirt +2
      Small Shield +1                     Small Shield +2
      Bracers of Armor +2                 Bracers of Armor +3
      Bracers of Dexterity +2             Bracers of Dexterity +3
      Belt of Agility +2                  Greater Mask of Persuasion
      Shortbow +1                         Shortbow +2
      Light Crossbow +1                   Light Crossbow +2
      Heavy Crossbow +1                   Heavy Crossbow +2
      Quarterstaff +1                     Quarterstaff +2
      Mace +1                             Mace +2
      Rapier +1                           Rapier +2
      Club +1                             Club +2
      Morningstar +1                      Morningstar +2
      Short Sword +1                      Short Sword +2
      Dagger +1                           Dagger +2
      Bolt of Piercing                    Piercing Arrow
      Mild Poison Bolt                    Mild Poison Arrow
      Poison Bolt                         Poison Arrow
      Amulet of Natural Armor +2          Amulet of Natural Armor +3
      Scarab of Protection +2             Scarab of Protection +3
      Ring of Protection +2               Ring of Protection +3
      Potions: Speed
      Trap Kits: ALL TRAP KITS
    
    (D.06) Magic Store
    
    City Core, Cloaktower - Eltoora Sarptyl
    
      Mage's Battle Robe                  Adventure's Robe
      Robe of Acid Resistance             Robe of Electrical Resistance
      Nymph Cloak +1                      Cloak of Fortification +1
      Bracers of Armor +1                 Boots of Striding +1
      Lesser Belt of Guiding Light
      Ring of Protection +1               Ring of Clear Thought +1
      Ring of Resistance +1               Amulet of Natural Armor +1
      Scarab of Protection +1             Wand of Negative Energy
      Wand of Missiles
      Potions: Speed, Bull's Strength, Cat's Grace, Fox's Cunning, Owl's Wisdom,
        Eagle's Splendor, Endurance
      Scrolls: Charm Person, Summon Creature I, Mage Armor, Ray of Enfeeblement,
        Cat's Grace, Grease, Color Spray, Resistance, Protection from Alignment,
        Endure Elements, Sleep, Magic Missile, Knock, Invisibility, Ghoul Touch,
        Darkness, See Invisibility, Blindness/Deafness, Lesser Dispel, Identify,
        Bull's Strength, Web, Melf's Acid Arrow, Protection from Elements, Slow,
        Haste, Fireball, Magic Circle against Alignment, Dispel Magic
    
    MAGIC STORE +1
    
    Port Llast - Eltoora Sarptyl
    Luskan, Mercantile Shop - Arto Webber
    
      Mage's Battle Robe                  Greater Battle Robe
      Adventure's Robe                    Robe of Light
      Robe of Acid Resistance             Robe of Electrical Resistance
      Robe of Cold Resistance             Robe of Fire Resistance
      Bracers of Armor +2                 Boots of Striding +2
      Lesser Belt of Guiding Light        Belt of Guiding Light
      Golden Circlet                      Cloak of Protection +2
      Cloak of Fortification +1           Cloak of Fortification +2
      Nymph Cloak +2
      Light Crossbow +1                   Heavy Crossbow +1
      Mace +1                             Quarterstaff +1
      Sickle +1                           Sling +1
      Club +1                             Morningstar +1
      Spear +1                            Dagger +1
      Dart +1                             Giant's Bane
      Farel's Gold                        Lightning Bullet
      Ice Bullet                          Fire Bullet
      Bullet of Smiting                   Bullet of Screaming
      Bolt of Lightning                   Bolt of Frostbite
      Bolt of Piercing                    Bolt of Fire
      Paralytic Bolt
      Ring of Clear Thought +1            Ring of Clear Thought +2
      Ring of Resistance +1               Ring of Resistance +2
      Ring of Protection +2               Scarab of Protection +2
      Amulet of Natural Armor +2          Wand of Negative Energy
      Wand of Missiles                    Wand of Lightning
      Wand of Fire                        Wand of Stinking Cloud
      Wand of Fear                        Wand of Summoning
      Wand of Paralyzation                Rod of Terror
      Rod of Beguiling
      Potions: Antidote, Speed
      Scrolls: Hold Person, Protection from Elements, Invisibility Sphere, Fear,
        Clairaudience/Clairvoyance, Vampiric Touch, Slow, Haste, Lightning Bolt,
        Fireball, Contagion, Charm Monster, Summon Creature III, Stinking Cloud,
        Flame Arrow, Magic Circle against Alignment, Dispel Magic, Hold Monster,
        Dismissal, Lesser Spell Breach, Shadow Conjuration, Lesser Spell Mantle,
        Elemental Shield, Planar Binding, Summon Creature IV, Greater Stoneskin,
        Circle of Death, Phantasmal Killer, Lesser Planar Binding, Wall of Fire,
        Polymorph Self, Stoneskin, Cone of Cold, Minor Globe of Invulnerability,
        Chain Lightning
    
    MAGIC STORE +2
    
    Beorunna's Well, Many-Starred Cloak - Eltoora Sarptyl
    
      Master Adventurer's Robe            Greater Battle Robe
      Robe of Acid Resistance             Robe of Electrical Resistance
      Robe of Cold Resistance             Robe of Fire Resistance
      Robe of Light                       Cloak of Protection +3
      Cloak of Fortification +2           Cloak of Fortification +3
      Nymph Cloak +3                      Bracers of Armor +3
      Belt of Guiding Light               Greater Belt of Guiding Light
      Boots of Striding +3
      Light Crossbow +2                   Heavy Crossbow +2
      Mace +2                             Quarterstaff +2
      Sickle +2                           Sling +2
      Club +2                             Morningstar +2
      Spear +2                            Dagger +2
      Dart +2                             Giant's Bane
      Farel's Gold                        Lightning Bullet
      Ice Bullet                          Fire Bullet
      Bullet of Smiting                   Bullet of Screaming
      Bolt of Lightning                   Bolt of Frostbite
      Bolt of Piercing                    Bolt of Fire
      Paralytic Bolt
      Ring of Clear Thought +2            Ring of Clear Thought +3
      Ring of Resistance +2               Ring of Resistance +3
      Ring of Protection +3               Scarab of Protection +3
      Amulet of Natural Armor +3          Wand of Negative Energy
      Wand of Missiles                    Wand of Lightning
      Wand of Fire                        Wand of Stinking Cloud
      Wand of Fear                        Wand of Arcane Disjunction
      Wand of Summoning                   Wand of Paralyzation
      Rod of Terror                       Rod of Reversal
      Rod of Beguiling                    Staff of Power
      Potions: Antidote, Speed
      Scrolls: Greater Dispelling, Ethereal Visage, True Seeing, Horrid Wilting,
        Greater Stoneskin, Greater Spell Breach, Mass Haste, Summon Creature VI,
        Globe of Invulnerability, Chain Lightning, Mordenkainen's Sword, Shades,
        Prismatic Spray, Power Word Stun, Incendiary Cloud, Energy Drain, Weird,
        Mind Blank, Time Stop, Planar Binding, Circle of Death, Power Word Kill,
        Greater Planar Binding, Delayed Blast Fireball, Acid Fog
    
    MAGIC STORE +3
    
    City Core, Cloaktower - Eltoora Sarptyl
    
      Robe of Acid Resistance             Robe of Electrical Resistance
      Robe of Cold Resistance             Robe of Fire Resistance
      Robe of Light                       Nymph Cloak +5
      Cloak of Fortification +3           Cloak of Protection +5
      Bracers of Armor +5                 Boots of Striding +5
      Greater Belt of Guiding Light
      Light Crossbow +3                   Heavy Crossbow +3
      Mace +3                             Quarterstaff +3
      Sickle +3                           Sling +3
      Club +3                             Morningstar +3
      Spear +3                            Dagger +3
      Dart +3                             Giant's Bane
      Farel's Gold                        Lightning Bullet
      Ice Bullet                          Fire Bullet
      Bullet of Smiting                   Bullet of Screaming
      Bolt of Lightning                   Bolt of Frostbite
      Bolt of Piercing                    Bolt of Fire
      Paralytic Bolt
      Ring of Clear Thought +5            Ring of Resistance +3
      Ring of Protection +5               Scarab of Protection +5
      Amulet of Natural Armor +5          Wand of Negative Energy
      Wand of Missiles                    Wand of Lightning
      Wand of Fire                        Wand of Stinking Cloud
      Wand of Fear                        Wand of Arcane Disjunction
      Wand of Summoning                   Wand of Paralyzation
      Rod of Terror                       Rod of Reversal
      Rod of Beguiling
      Potions: Antidote, Speed
      Scrolls: Greater Dispelling, Ethereal Visage, True Seeing, Horrid Wilting,
        Greater Stoneskin, Greater Spell Breach, Mass Haste, Summon Creature VI,
        Globe of Invulnerability, Chain Lightning, Mordenkainen's Sword, Shades,
        Prismatic Spray, Power Word Stun, Incendiary Cloud, Energy Drain, Weird,
        Mind Blank, Time Stop, Planar Binding, Circle of Death, Power Word Kill,
        Greater Planar Binding, Delayed Blast Fireball, Acid Fog
    
    (D.07) Merchant Store
    
    City Core - Merchant
    City Core, Trade of Blades - Merchant
    Peninsula, Mizzenmast Mercantile - Merchant
    Blacklake, Board Laid Bare - Bartender
    
      Bracers of Armor +1                 Bracers of Dexterity +1
      Boots of Striding +1                Cloak of Protection +1
      Nymph Cloak +1
      Ring of Insight                     Ring of Protection +1
      Amulet of Natural Armor +1          Scarab of Protection +1
      Magic Bags
      Potions: Cure Critical Wounds, Antidote, Heal
    
    MERCHANT STORE +1
    
    Port Llast, The Cracked Anvil - Haljal Throndor
    Luskan, Mercantile Shop - Merchant
    
      Bracers of Armor +2                 Bracers of Dexterity +2
      Boots of Striding +2                Cloak of Protection +2
      Nymph Cloak +2
      Ring of Insight                     Ring of Scholars
      Ring of Protection +2               Amulet of Natural Armor +2
      Scarab of Protection +2             Magic Bags
      Potions: Cure Critical Wounds, Antidote, Heal
    
    (D.08) Other Stores
    
    Port Llast, Eltoora's Lab - Saer Bodkin
    
      Robe of Light                       Robe of Acid Resistance
      Robe of Cold Resistace              Robe of Fire Resistance
      Wand of Missiles                    Wand of Sleep
      Wand of Fear                        Wand of Stinking Cloud
      Rod of Frost
      Other: Quartz Crystal, Bodak's Tooth, Fire Beetle's Belly, Rakshasa's Eye,
        Gargoyle Skull, Skeleton's Knuckle, Fairy Dust, Slaad's Tongue
      Scrolls: Lightning Bolt, Mage Armor, Burning Hands, Improved Invisibility,
        Endure Elements, Fireball, Animate Dead, True Seeing, Summon Creature V,
        Greater Dispelling, Planar Binding, Cloudkill, Globe of Invulnerability,
        Cone of Cold, Chain Lightning
    
    Port Llast, Alliance Arms Inn - Elaith Craulnober
    
      Dwarven Mirth                       Tagget's Talon
      Padded Armor +1                     Leather Armor +1
      Studded Leather Armor +1            Chain Shirt +1
      Small Shield +1                     Mask of Persuasion
      Thayvian Circlet                    Thieves' Hood
      Bracers of Dexterity +2             Belt of Hill Giant Strength
      Belt of Agility +1                  Belt of Agility +2
      Bracers of Armor +2
      Light Crossbow +1                   Heavy Crossbow +1
      Shortbow +1                         Mace +1
      Quarterstaff +1                     Morningstar +1
      Club +1                             Rapier +1
      Sickle +1                           Short Sword +1
      Dagger +1                           Piercing Arrow
      Bolt of Frostbite                   Bolt of Piercing
      Acid Arrow                          Fire Arrow
      Ice Arrow                           Mild Poison Arrow
      Mild Poison Bolt                    Poison Arrow
      Poison Bolt
      Amulet of Natural Armor +2          Ring of Protection +2
      Periapt of Wisdom +1                Wand of Sleep
      Trap Kits: Minor Negative, Average Negative, Strong Negative, Minor Spike,
        Average Spike, Strong Spike, Minor Sonic, Average Sonic, Strong Sonic,
        Minor Acid Splash, Average Acid Splash, Strong Acid Splash, Minor Frost,
        Average Frost, Strong Frost, Minor Blob of Acid, Average Blob of Acid,
        Minor Holy, Average Holy, Strong Holy, Minor Electrical, Minor Tangle,
        Average Tangle, Minor Fire
    
    Port Llast, Alliance Arms Inn - Alhelor
    
      Armor of the Wolf                   Woodcutter's Axe
      Bracers of Armor +1                 Bracers of Armor +2
      Bracers of Dexterity +1             Bracers of Dexterity +2
      Lightning Bullet                    Ice Bullet
      Fire Bullet                         Bullet of Smiting
      Bolt of Lightning                   Bolt of Frostbite
      Paralytic Bolt                      Bolt of Fire
      Bolt of Piercing                    Piercing Arrow
      Lightning Arrow                     Ice Arrow
      Fire Arrow                          Acid Arrow
      Amulet of Natural Armor +1          Amulet of Natural Armor +2
      Ring of Protection +1               Ring of Protection +2
      Belladonna
      Potions: Cure Critical Wounds, Antidote, Speed, Heal
      Scrolls: Raise Dead, Resurrection
    ______________________________________________________________________________
    
    (D.09) Shadows of Undrentide Stores
    
    Hilltop West, Community Hall - Gilford
    
      Baton of the Holy                   Lesser Mace of Disruption
      Heart of Neely
      Robes of the Shining Hand +1        Robes of the Shining Hand +2
      Robes of the Old Order              Bracers of Dexterity +1
      Boots of Striding +1                Boots of the Sun Soul +2
      Lesser Belt of Guiding Light        Belt of Intertial Barrier
      Cloak of Fortification +1           Cloak of Movement
      Light Flail +1                      Kama +1
      Ring of Resistance +1               Periapt of Wisdom +1
      Lesser Amulet of Health             Lesser Amulet of the Master
      Holy Water
      Potions: Antidote
      Scrolls: Inflict Minor Wounds, Inflict Light Wounds, Sound Burst, Silence,
        Remove Blindness/Deafness, Lesser Restoration, Divine Favor, Raise Dead,
        Inflict Serious Wounds, Neutralize Poison, Restoration, Continual Flame,
        Inflict Moderate Wounds, Remove Disease, Bane, Entropic Shield
    
    Hilltop West, The Smith - Fiona
    
      Flaming Gloves +2                   Blade of Chult
      Lesser Gauntlets of Ogre Power      Bracers of Dexterity +1
      Boots of Striding +1                Padded Armor +1
      Breastplate +1                      Full Plate
      Small Shield +1                     Large Shield +1
      Short Sword +1
      Bolt of Piercing                    Ice Arrow
      Fire Bullet                         Bullet of Screaming
      Amulet of Natural Armor +1
      Potions: Antidote
    
    Hilltop West, Herbalist - Farghan
    
      Skin of the Forest                  Cloak of the High Forest
      Greater Gloves of Animal Handling   Boots of Hardiness +1
      Sickle +1                           Periapt of Wisdom +1
      Tanglefoot Bag
      Other: Quartz Crystal
      Potions: Antidote
      Scrolls: Magic Fang, Quillfire, Charm Person or Animal, One With The Land,
        Blood Frenzy, Spike Growth, Silence, Lessor Restoration, Remove Disease,
        Sound Burst, Restoration, Greater Magic Fang, Remove Blindness/Deafness,
        Camouflage, Neutralize Poison, Greater Restoration
    
    Hilltop West, Thaymart - Szaren
    
      Robe of Acid Resistance             Robe of Electrical Resistance
      Adventurer's Robe                   Lesser Belt of Guiding Light
      Nymph Cloak +1                      Cloak of Forification +1
      Bolt of Piercing                    Bullets of Smiting
      Ring of Clear Thought +1            Ring of Resistance +1
      Amulet of Acid Resistance           Scabbard of Blessing
      Thunderstone
      Other: Quartz Crystal, Coldstone, Skeleton's Knuckle
      Potions: Antidote
      Scrolls: Ray of Frost, Amplify, Daze, Flare, Electric Jolt, Magic Missile,
        Ray of Enfeeblement, Color Spray, Sleep, Summon Creature I, Acid Splash,
        Protection from Alignment, Magic Circle Against Alignment, Dispel Magic,
        Tasha's Hideous Laughter, Continual Flame, Balagarn's Iron Horn, Shield,
        Charm Person, True Strike, Mage Armor, Slow, Light, Knock, Gust of Wind,
        Lesser Dispel, Grease, Cat's Grace, Bull's Strength, Blindness/Deafness,
        See Invisibility, Identify, Protection from Elements, Wounding Whispers,
        Ghoul Touch, Invisibility, Darkness, Melf's Acid Arrow, Web, Resistance,
        Endure Elements
    
    Hilltop East - Torias
    
      Chain of Stealth                    Tagget's Talon
      Fochluchan Bandore                  Mac-Fuirmidh Cithern
      Gloves of the Long Death +1         Gloves of the Yellow Rose +2
      Belt of Agility +1
      Dagger +1                           Short Sword +1
      Bolt of Piercing                    Piercing Arrow
      Mild Poison Bolt                    Mild Poison Arrow
      Poison Bolt                         Poison Arrow
      Dust of Appearance                  Dust of Disappearance
      Caltrops                            Choking Powder
      Other: Quartz Crystal
      Potions: Speed
    
    High Forest, The Hermit's Home - Hermit
    
      Robe of Energy                      Ventrue's Lucky Charms
      Brooch of Shielding                 Chime of Opening
      Adventurer's Robe                   Mage's Battle Robe
      Robe of Acid Resistance             Robe of Electrical Resistance
      Nymph Cloak +1                      Cloak of Fortification +1
      Boots of Striding +1                Lesser Belt of Guiding Light
      Bullets of Smiting                  Bolt of Piercing
      Ring of Protection +1               Ring of Clear Thought +1
      Ring of Resistance +1               Scarab of Protection +1
      Magic Pouch                         Magic Bag
      Thunderstone                        Empty Bottle
      Other: Coldstone, Skeleton's Knuckle
      Potions: Antidote, Speed
      Scrolls: Ray of Frost, Amplify, Daze, Flare, Electric Jolt, Magic Missile,
        Ray of Enfeeblement, Color Spray, Sleep, Summon Creature I, Acid Splash,
        Protection from Alignment, Magic Circle Against Alignment, Dispel Magic,
        Tasha's Hideous Laughter, Continual Flame, Balagarn's Iron Horn, Shield,
        Light, Charm Person, True Strike, Mage Armor, Fireball, Endure Elements,
        Lesser Dispel, Grease, Cat's Grace, Bull's Strength, Blindness/Deafness,
        See Invisibility, Identify, Protection from Elements, Wounding Whispers,
        Ghoul Touch, Invisibility, Darkness, Melf's Acid Arrow, Web, Resistance,
        Haste, Slow, Knock, Gust of Wind
    
    Anauroch Night Camp - Katriana Dorovnia
    Oasis of the Green Palm - Katriana Dorovnia
    Ao Encampment - Katriana Dorovnia
    
      The Sandstorm                       Prayer to the Overgod
      Leather Armor +1                    Chainmail +1
      Studded Leather Armor +2            Half Plate +2
      Cloak of Protection +1              Nymph Cloak +1
      Bracers of Armor +1                 Bracers of Dexterity +1
      Boots of Striding +1
      Short Sword +1                      Short Sword +2
      Light Flail +1                      Club +2
      Bastard Sword +1                    Dire Mace +1
      Bolt +1                             Arrow +1
      Bolt +2                             Arrow +2
      Ring of Insight                     Ring of Protection +1
      Amulet of Natural Armor +1          Scarab of Protection +1
      Magic Pouch                         Lesser Magic Bag
      Magic Bag                           Greater Magic Bag
      Acid Flask                          Alchemist's Fire
      Potions: Cure Critical Wounds, Antidote, Heal
      Scrolls: Raise Dead, Resurrection
    
    Anauroch Night Camp - Torias
    Oasis of the Green Palm -  Torias
    Ao Encampment - Torias
    
      The Nightthief's Claw
      Bracers of Armor +1                 Bracers of Dexterity +1
      Belt of Agility +1                  Dagger +1
      Bolt of Piercing                    Piercing Arrow
      Mild Poison Bolt                    Mild Poison Arrow
      Poison Bolt                         Poison Arrow
      Ring of Protection +1               Amulet of Natural Armor +1
      Dust of Appearance                  Dust of Disappearance
      Caltrops                            Choking Powder
      Potions: Speed
      Scrolls: Raise Dead, Resurrection
    
    Anauroch Night Camp, Fortune Teller's Caravan - Daschnaya
    Oasis of the Green Palm, Fortune Teller's Caravan - Daschnaya
    Ao Encampment, Fortune Teller's Caravan - Daschnaya
    
      Robe of Acid Resistance             Robe of Electrical Resistance
      Mage's Battle Robe                  Adventurer's Robe
      Nymph Cloak +1                      Cloak of Fortification +1
      Bracers of Armor +1                 Boots of Striding +1
      Lesser Belt of Guiding Light
      Bullet of Smiting                   Bolt of Piercing
      Ring of Protection +1               Ring of Clear Thought +1
      Ring of Resistance +1               Amulet of Natural Armor +1
      Scarab of Protection +1             Periapt of Wisdom +1
      Wand of Negative Energy             Wand of Missiles
      Thunderstone
      Other: Quartz Crystal, Coldstone, Skeleton's Knuckle
      Potions: Antidote, Speed
      Scrolls: Ray of Frost, Light, Daze, Inflict Minor Wounds, Shield of Faith,
        Flare, Electric Jolt, Acid Splash, Charm Person or Animal, Charm Person,
        Inflict Moderate Wounds, Magic Missile, Camouflage, Magic Fang, Amplify,
        Remove Disease, Inflict Light Wounds, Entropic Shield, See Invisibility,
        Divine Favor, Bane, True Strike, Shield, Ray of Enfeeblement, Quillfire,
        Color Spray, Sleep, Summon Creature I, Mage Armor, Grease, Blood Frenzy,
        Protection from Alignment, Endure Elements, Resistance, Continual Flame,
        Sound Burst, Silence, Lesser Restoration, Flame Lash, One with the Land,
        Aura of Glory, Tasha's Hideous Laughter, Magic Circle Against Alignment,
        Balagarn's Iron Horn, Blindness/Deafness, Melf's Acid Arrow, Raise Dead,
        Darkness, Knock, Resurrection, Spike Growth, Dispel Magic, Gust of Wind,
        Greater Magic Fang, Protection from Elements, Cat's Grace, Invisibility,
        Web, Slow, Identify, Remove Blindness/Deafness, Lesser Dispel, Fireball,
        Bull's Strength, Wounding Whispers, Ghoul Touch, Inflict Serious Wounds,
        Haste
    
    Ao Encampment - Musharak (Musharak's Fine Desert Emporium)
    
      Skin of the Manticore               Boots of the Shifting Sands
      Gargoyle Boots                      Lesser Oathbow
      The Nightthief's Nimbleknife        Death Shroud Axe
      The Nomad's Ring
      Robes of the Old Order              Greater Adventurer's Robe
      Robes of the Shining Hand +1        Robes of the Shining Hand +2
      Hide Armor +1                       Scale Mail +1
      Leather Armor +2                    Chainmail +2
      Breastplate +2                      Cloak of Movement
      Cloak of Fortification +1           Cloak of Protection +2
      Lesser Belt of Guiding Light        Belt of Intertial Barrier
      Gloves of the Yellow Rose +1        Gloves of the Yellow Rose +2
      Bracers of Armor +1                 Bracers of Armor +2
      Bracers of Dexterity +1             Bracers of Dexterity +2
      Boots of the Sun Soul +1            Boots of the Sun Soul +1
      Boots of Striding +1
      Light Flail +1                      Mace +2
      Longsword +2
      Ring of Protection +1               Ring of Protection +2
      Ring of Resistance +1               Periapt of Wisdom +1
      Amulet of Natural Armor +1          Amulet of Natural Armor +2
      Lesser Amulet of Health             Scarab of Protection +2
      Lesser Amulet of the Master
      Potions: Cure Critical Wounds, Antidote, Speed
      Scrolls: Stoneskin, Isaac's Lesser Missile Storm, Evard's Black Tentacles,
        Bigby's Interposing Hand, Summon Creature V, Chain Lightning, Firebrand,
        Bigby's Forceful Hand, Bigby's Grasping Hand, Cone of Cold, Raise Dead,
        Resurrection, Haste
    
    Undrentide, Asabi Camp - Ashtara
    
      Twin Fists of Fire                  Vestments of Faith
      Club of Smiting                     The Sandstorm
      Magic Electrifier                   Dove's Harp
      Prayer Bag (see Appendix C.09)
      Cloak of Protection +2              Cloak of Protection +3
      Nymph Cloak +2                      Leather Armor +3
      Scale Mail +3                       Banded Mail +3
      Padded Armor +4                     Hide Armor +4
      Boots of Striding +2                Bracers of Dexterity +2
      Bracers of Armor +2                 Bracers of Armor +3
      Small Shield +4                     Large Shield +3
      ALL MELEE WEAPONS +2
      Dart +1                             Dart +2
      Shuriken +1                         Shuriken +2
      Throwing Axe +1                     Throwing Axe +2
      Longbow +3                          Composite Longbow +3
      Shortbow +3                         Composite Shortbow +3
      Light Crossbow +3                   Heavy Crossbow +3
      Sling +3                            Bullet +1
      Bullet +2                           Bullet +3
      Arrow +1                            Arrow +2
      Arrow +3                            Bolt +1
      Bolt +2                             Bolt +3
      Ring of Protection +2               Ring of Protection +3
      Ring of Insight                     Scarab of Protection +2
      Amulet of Natural Armor +2          Amulet of Natural Armor +3
      Rod of Resurrection
      Magic Bag                           Greater Magic Bag
      Acid Flask                          Alchemist's Fire
      Caltrops                            Holy Water
      Choaking Powder                     Thunderstone
      Tanglefoot Bag
      Other: Coldstone
      Potions: Cure Critical Wounds, Antidote, Speed, Heal
      Scrolls: Minor Globe of Invulnerability, Greater Shadow Conjuration, Fear,
        Isaac's Lesser Missile Storm, Magic Circle Against Alignment, Stoneskin,
        Remove Blindness/Deafness, Clairaudience/Clairvoyance, Eagle's Splendor,
        Protection from Elements, Protection from Alignment, Blindness/Deafness,
        Tasha's Hideous Laughter, Bigby's Interposing Hand, Ray of Enfeeblement,
        Inflict Critical Wounds, Inflict Moderate Wounds, Improved Invisibility,
        Inflict Serious Wounds, Charm Person or Animal, Evard's Black Tentacles,
        Invisibility Sphere, Summon Creature III, Negative Energy Burst, Shield,
        Negative Energy Ray, Expeditious Retreat, Balagarn's Iron Horn, Clarity,
        Inflict Minor Wounds, Inflict Light Wounds, Lesser Planar Binding, Slow,
        Summon Creature II, Greater Magic Fang, Summon Creature IV, Cat's Grace,
        Shadow Conjuration, Lesser Spell Breach, Lesser Spell Mantle, Firebrand,
        Phantasmal Killer, Wounding Whispers, Lesser Restoration, Burning Hands,
        Bull's Strength, See Invisibility, Lesser Mind Blank, Summon Creature I,
        Melf's Acid Arrow, Neutralize Poison, Summon Creature V, Polymorph Self,
        Owl's Insight, Ghostly Visage, Ethereal Visage, Feeblemind, Hold Person,
        Charm Monster, Vampiric Touch, Continual Flame, Mage Armor, Ghoul Touch,
        Magic Missile, Remove Disease, Shield of Faith, Magic Fang, Ultravision,
        Lesser Dispel, Stinking Cloud, Endure Elements, Raise Dead, Sound Burst,
        Fox's Cunning, Lightning Bolt, Dominate Person, Camouflage, Restoration,
        Aura of Glory, Stone to Flesh, Resist Elements, Flame Lash, Flame Arrow,
        Hold Monster, Flame Strike, Gust of Wind, Cone of Cold, Grease, Silence,
        Resurrection, Owl's Wisdom, Ray of Frost, Charm Person, Identify, Scare,
        Divine Favor, Spike Growth, Invisibility, Remove Curse, Darkness, Knock,
        Wall of Fire, Bestow Curse, Animate Dead, Displacement, Fireball, Haste,
        True Strike, Dispel Magic, Elemental Shield, One With The Land, Amplify,
        Color Spray, Endurance, Quillfire, Contagion, Confusion, Sleep, Inferno,
        Mind Fog, Dismissal, Blood Frenzy, Web, Bane, Light
    
    Plane of Shadows, Lair of the Shadow Lich - Shadow Servant
    
      Armor of Freedom                    Cloak of Greater Sanctuary
      Ichthia's Neck-Knife                Staff of Command
      Lich Lyrics                         Harp of Haunting
      Transmogrifying Wand (Appendix C.09)
      Dart +2                             Dart +3
      Shuriken +2                         Shuriken +3
      Throwing Axe +2                     Throwing Axe +3
      Bullet +2                           Bullet +3
      Arrow +2                            Arrow +3
      Bolt +2                             Bolt +3
      Acid Flask                          Alchemist's Fire
      Caltrops                            Holy Water
      Choaking Powder                     Thunderstone
      Tanglefoot Bag
      Other: Coldstone
      Scrolls: Shadow Conjuration, Greater Shadow Conjuration, Resurrection,
        Remove Curse, Raise Dead, Restoration
    ______________________________________________________________________________
    
    (D.10) Hordes of the Underdark Stores
    
      (x GP) - The maximum price paid for any item
      [x GP] - The best price paid for a Rogue Stone
    
    Waterdeep, Yawning Portal, Well Room - White Thesta (7,500GP)
    
      Robes of the Dark Moon              One of Many
      Kiss of Sune
      Gloves of the Yellow Rose +1        Gloves of the Yellow Rose +2
      Gloves of the Yellow Rose +3        Bracers of Armor +1
      Bracers of Dexterity +1             Lesser Belt of Guiding Light
      Boots of Striding +1                Boots of the Sun Soul +1
      Boots of the Sun Soul +2            Boots of the Sun Soul +3
      Small Shield +2                     Small Shield +3
      Large Shield +1                     Large Shield +2
      Tower Shield +2                     Tower Shield +3
      Robes of the Shining Hand +1        Robes of the Shining Hand +2
      Robes of the Shining Hand +3        Robes of the Old Order
      Improved Robes of the Old Order     Scale Mail +1
      Scale Mail +2                       Scale Mail +3
      Chainmail +2                        Chainmail +3
      Breastplate +2                      Breastplate +3
      Splint Mail +2                      Splint Mail +3
      Banded Mail +2                      Banded Mail +3
      Half Plate +2                       Half Plate +3
      Cloak of Fortification
      Sling +1                            Sling +2
      Kama +1                             Kama +2
      Club +1                             Club +2
      Light Hammer +1                     Light Hammer +2
      Light Flail +1                      Light Flail +2
      Morningstar +1                      Morningstar +2
      Mace +1                             Mace +2
      Warhammer +1                        Warhammer +2
      Heavy Flail +1                      Heavy Flail +2
      Quarterstaff +1                     Quarterstaff +2
      Dire Mace +1                        Dire Mace +2
      Whip +3                             Bullet +1
      Bullet +2                           Bullet +3
      Arrow +1                            Arrow +2
      Arrow +3                            Bolt +1
      Bolt +2                             Bolt +3
      Ring of Protection +2               Ring of Protection +3
      Amulet of Natural Armor +2          Amulet of Natural Armor +3
      Periapt of Wisdom +2,               Periapt of Wisdom +3
      Lesser Amulet of Health,            Lesser Amulet of the Master
      Acid Flask                          Holy Water
      Other: Rogue Stone
      Cloth Dye: Bleach, Pink, Light Red, Dark Red
      Potions: Antidote, Cure Critical Wounds
      Scrolls: Inflict Minor Wounds, Inflight Light Wounds, Raise Dead, Silence,
        Entropic Shield, Divine Favor, Inflict Moderate Wounds, Continual Flame,
        Lesser Restoration, Sound Burst, Remove Blindness/Deafness, Restoration,
        Bane, Remove Disease, Neutralize Poison, Inflict Serious Wounds
    
    Waterdeep, Argali's Arms - Argali Silth (7,500GP) [3,250GP]
    
      Eyes of Petrification               Woodcutter's Axe
      Breath of the Maiden                Cold Iron Blade
      Elven Court Bow                     Gruumsh Hand
      Krotan's Skullcrusher
      Gauntlets of Ogre Power             Bracers of Dexterity +1
      Bracers of Dexterity +2             Bracers of Dexterity +3
      Greater Swordsman's Belt            Greater Brawler's Belt
      Greater Archer's Belt               Boots of Striding +1
      Boots of Striding +2                Boots of Striding +3
      Watchman's Helm                     Small Shield +2
      Large Shield +2                     Large Shield +3
      Tower Shield +2                     Tower Shield +3
      ALL ARMOR +2                        ALL ARMOR +3
      Breastplate +1                      Splint Mail +1
      Banded Mail +1                      Half Plate +1
      Full Plate +1
      ALL WEAPONS +2                      ALL WEAPONS +3 except Light Flail +3
      Dart +1                             Throwing Axe +1
      Light Hammer +1                     Club +1
      Light Flail +1                      Bastard Sword +1
      Arrow +1                            Arrow +2
      Arrow +3                            Acid Arrow
      Ice Arrow                           Poison Arrow
      Bolt +1                             Bolt +2
      Bolt +3                             Bolt of Frostbite
      Bolt of Piercing                    Poison Bolt
      Bullet +1                           Bullet +2
      Bullet +3                           Bullet of Screaming
      Fire Bullet
      Ring of Protection +2               Ring of Protection +3
      Amulet of Natural Armor +3
      Acid Bomb                           Fire Bomb
      Metal Dye: Light Gold, Bright Copper, Black
    
    Waterdeep, Argali's Arms - Blacksmith (500GP)
    
      Other: Feathers, Leather Hide, Bar of Steel, Bolt of Cloth x2
      Cloth Dye: Dark Red, Dark Blue
      Leather Dye: Light Blue, Light Red
      Metal Dye: Dark Iron, Dark Gold, Bright Green
    
    Waterdeep, Magic Shoppe - Sobrey (7,500GP) [3,250GP]
    
      Sequencer Robe                      Robe of Blending
      Negastaff
      Bracers of Armor +2                 Bracers of Armor +3
      Boots of Striding +2                Boots of Striding +3
      Lesser Belt of Guiding Light        Belt of Guiding Light
      Robe of Acid Resistance             Robe of Cold Resistance
      Robe of Electrical Resistance       Robe of Fire Resistance
      Adventurer's Robe                   Robe of Energy
      Nymph Cloak +2                      Nymph Cloak +3
      Cloak of Fortification +2           Cloak of Fortification +3
      Arrow of the Vampire                Piercing Arrow
      Fire Arrow                          Lightning Arrow
      Bolt +1                             Bolt +2
      Bolt +3                             Bolt of Lightning
      Bolt of Fire                        Bolt of Frostbite
      Bolt of Piercing                    Paralytic Bolt
      Bullet +1                           Bullet +2
      Bullet +3                           Lightning Bullet
      Ice Bullet                          Bullet of Smiting
      Dagger +1                           Dagger +2
      Dagger +3                           Dart +1
      Dart +2                             Dart +3
      Club +1                             Club +2
      Club +3                             Mace +1
      Mace +2                             Mace +3
      Sickle +1                           Sickle +2
      Sickle +3                           Sling +1
      Sling +2                            Sling +3
      Light Crossbow +1                   Light Crossbow +2
      Light Crossbow +3                   Heavy Crossbow +1
      Heavy Crossbow +2                   Heavy Crossbow +3
      Quarterstaff +1                     Quarterstaff +2
      Quarterstaff +3
      Ring of Resistance +1               Ring of Resistance +2
      Ring of Protection +2               Ring of Protection +3
      Ring of Clear Thought +2            Ring of Clear Thought +3
      Amulet of Will +2                   Amulet of Will +3
      Amulet of Natural Armor +2          Amulet of Natural Armor +3
      Scarab of Protection +2             Scarab of Protection +3
      Wand of Sleep                       Wand of Lightning
      Wand of Summoning                   Wand of Paralyzation
      Staff of Defense                    Staff of Power
      Staff of Command
      Thunderstone
      Other: Blank Scroll, Quartz Crystal, Weak Spider Venom, Mild Spider Venom,
        Deadly Spider Venom, Magical Potion Bottle, Coldstone, Bone Wand,
        Skeleton's Knuckle
      Cloth Dye: Dark Turquoise, Purple, Light Orange, Black
      Potions: Antidote, Speed
      Scrolls: Lesser Spell Breach, Polymorph Self, Bull's Strength, Ice Dagger,
        Dispel Magic, Burning Hands, Electric Jolt, Lesser Dispel, Remove Curse,
        Hold Monster, Ghostly Visage, Animate Dead, Bestow Curse, Charm Monster,
        Tasha's Hideous Laughter, Evard's Black Tentacles, Contagion, Confusion,
        Gedlee's Electric Loop, Dominate Person, Dismissal, Lesser Spell Breach,
        Improved Invisibiliy, Enervation, Shadow Conjuration, Phantasmal Killer,
        Lesser Planar Binding, True Seeing, Elemental Shield, Lesser Mind Blank,
        Magic Missile, Owl's Insight, Summon Creature IV, Inferno, Cone of Cold,
        Wall of Fire, Summon Creature V, Feeblemind, Greater Shadow Conjunction,
        Minor Globe of Invulnerability, Lesser Spell Mantle, Greater Dispelling,
        Mind Fog, Ethereal Visage, Lesser Spell Mantle, Tenser's Transformation,
        Stoneskin, Greater Stoneskill, Greater Spell Breach, Summon Creature VI,
        Circle of Death, Chain Lightning, Finger of Death, Mordenkainen's Sword,
        Control Undead, Globe of Invulnerability, Spell Mantle, Power Word Stun,
        Delayed Blast Fireball, Summon Creature VII, Planar Binding, Mass Haste,
        Prismatic Spray, Fear, Shades, Acid Fog, Cloudkill
    
    Lith My'athar, City Core & Port - Rizolvir (10,000GP) [3,250GP]
    
      Woodcutter's Axe                    Breath of the Maiden
      Cold Iron Blade                     Elven Court Bow
      Gruumsh Hand                        Krotan's Skullcrusher
      Gloves of the Balanced Hands        Nasher's Ring of Strength
      Gloves of the Hin Fist +6           Gloves of the Hin Fist +7
      Gauntlets of Ogre Power             Bracers of Dexterity +3
      Greater Archer's Belt               Greater Swordsman's Belt
      Greater Brawler's Belt              Small Shield +1
      Small Shield +2                     Small Shield +3
      Large Shield +1                     Large Shield +2
      Large Shield +3                     Tower Shield +1
      Tower Shield +2                     Tower Shield +3
      ALL ARMOR +1 except Hide +1         ALL ARMOR +2 except Hide +2
      ALL ARMOR +3 except Hide +3
      ALL WEAPONS +1                      ALL WEAPONS +2
      ALL WEAPONS +3                      Whip +4
      Whip +5                             Whip +6
      ALL AMMUNITION (up to +3)           Arrows of Petrification
      Arrow +4                            Arrow +5
      Bullet +4                           Bullet +5
      Bolt +4                             Bolt +5
    
    Lith My'athar, City Core & Port - Gulhrys (10,000GP) [3,250GP]
    
      All of the items from HotU Magic Store (see below) plus
    
      Forever                             Rod of Resurrection
      Cloth Dye: Yellow, Purple, Pink, Light Turquoise, Light Red, Light Orange,
        Light Grey, Light Green, Light Blue, Black, Dark Turquoise, Dark Orange,
        Dark Red, Dark Grey, Dark Green, Dark Brown, Dark Blue, Gold, Bleach
      Scrolls: Raise Dead, Mass Haste, Bigby's Clenched Fist, Greater Sanctuary,
        Greater Spell Mantle, Resurrection, Time Stop, Bigby's Crushing Hand
    
    Zorvak'Mur (Inner Ring) - Artuur (10,000GP) [3,250GP]
    
      All of the items from HotU Magic Store (see below) plus
    
      Nasher's Gloves of Discipline
      Other: Purple Light Gem, Red Light Gem, Green Light Gem
    
    HotU Magic Store (see above)
    
      Bracers of Armor +4                 Bracers of Armor +5
      Bracers of Armor +6                 Boots of Striding +4
      Boots of Striding +5                Boots of Striding +6
      Belt of Guiding Light               Robe of Light
      Robe of Acid Resistance             Robe of Cold Resistance
      Robe of Electrical Resistance       Robe of Fire Resistance
      Mage's Battle Robe                  Greater Battle Robe
      Adventurer's Robe                   Master Adventurer's Robe
      Cloak of Fortification +4           Cloak of Fortification +5
      Nymph Cloak +4                      Nymph Cloak +5
      Nymph Cloak +6
      Dagger +1                           Dagger +2
      Dagger +3                           Dagger +4
      Dagger +5                           Dart +3
      Dart +4                             Dart +5
      Sickle +3                           Sickle +4
      Sickle +5                           Club +3
      Club +4                             Club +5
      Mace +3                             Quarterstaff +3
      Quarterstaff +4                     Quarterstaff +5
      Light Crossbow +3                   Heavy Crossbow +3
      Bullet +1                           Bullet +2
      Bullet +3                           Lightning Bullet
      Ice Bullet                          Bullets of Smiting
      Bolt +1                             Bolt +2
      Bolt +3                             Bolt of Lightning
      Bolt of Frostbite                   Paralytic Bolt
      Bolt of Fire                        Bolt of Piercing
      Ring of Protection +4               Ring of Protection +5
      Ring of Protection +6               Ring of Resistance +3
      Ring of Clear Thought +4            Ring of Clear Thought +5
      Ring of Clear Thought +6            Ironskin Ring
      Amulet of Will +4                   Amulet of Will +5
      Amulet of Will +6                   Amulet of Natural Armor +4
      Amulet of Natural Armor +5          Amulet of Natural Armor +6
      Scarab of Protection +4             Scarab of Protection +5
      Scarab of Protection +6
      Rod of Resurrection                 Thunderstone
      Other: Skeleton's Knuckle, Quartz Crystal, Coldstone
      Potions: Cure Critical Wounds, Antidote, Speed, Heal
      Scrolls: Greater Dispelling, Planar Binding, Hold Monster, Control Undead,
        Summon Creature V, Dominate Person, Ethereal Visage, Summon Creature VI,
        Spell Mantle, Circle of Death, Animate Dead, Greater Shadow Conjunction,
        Lesser Mind Blank, Greater Spell Breach, Greater Stoneskin, Premonition,
        Mass Blindness/Deafness, Mordenkainen's Sword, Globe of Invulnerability,
        Delayed Blast Fireball, Greater Planar Binding, Mass Charm, True Seeing,
        Lesser Planar Binding, Power Word Stun, Horrid Wilting, Finger of Death,
        Protection from Spells, Mind Blank, Tenser's Transformation, Feeblemind,
        Prismatic Spray, Summon Creature VII, Lesser Spell Mantle, Cone of Cold,
        Summon Creature VIII, Mind Fog, Dismissal, Cloudkill, Incendiary Cloud,
        Chain Lightning, Shades, Acid Fog
    
    Drearing's Deep - Ragpicker (10,000GP) [4,750GP]
    
      Acid Flask                          Alchemist's Fire
      Caltrops                            Choaking Powder
      Tanglefoot Bag
      Other: Bar of Mithral, Bar of Steel, Thieves' Tools +12
      Potions: Lore, Clarity, Lesser Restoration, Antidote
    
    Drearing's Deep - Cult Knight (10,000GP) [4,750GP]
    
      Potions: Cure Light Wounds, Cure Moderate Wounds, Lesser Restoration,
        Antidote
    
    Isle of the Maker - Dwelver (10,000GP) [4,750GP]
    
      Bag of Holding                      Thunderstone
      Acid Bomb                           Fire Bomb
      Acid Flask                          Alchemist's Fire
      Other: Blank Scroll, Magical Potion Bottle, Bone Wand, Skeleton's Knuckle,
        Bar of Mithral, Bar of Steel, Blue Light Gem, Coldstone
      Scrolls: Minor Globe of Invulnerability, True Seeing, Summon Creature VII,
        Greater Spell Breach, Prismatic Spray, Greater Sanctuary
    
    City of Lost Souls, Quarry Office - Gru'ul (50,000GP) [2,500GP]
    
      Battle Legion Bow                   North Wind Bow +8
      Bane of the Undead                  Axe of the Dwarf Lord
      Harvest Axe                         Aramil's Blade
      Fiery Power Quarterstaff
      Gloves of the Yellow Rose +7        Gloves of the Yellow Rose +10
      Gloves of the Hin Fist +7           Gloves of the Hin Fist +10
      Gloves of the Long Death +10        Bracers of Armor +10
      Bracers of Dexterity +6             Bracers of Dexterity +7
      Gargoyle Boots                      Dragon Slippers
      Boots of Striding +6                Boots of Striding +7
      Boots of the Shifting Sands         Boots of Reflexes +10
      Belt of Storm Giant Strength        Belt of Agility +10
      Eyes of Petrification               Crown of Thorns
      Small Shield +6                     Large Shield +6
      Tower Shield +5                     Shield of Prator
      Robes of the Shining Hand +5        Robes of the Shining Hand +7
      Half-Plate +5                       Full Plate +5
      Padded Armor +6                     Leather Armor +6
      Hide Armor +6                       Studded Leather Armor +6
      Chain Shirt +6                      Chainmail +6
      ALL WEAPONS +6
      Leech +8                            Ice Reaver +8
      Cutting Star +8                     Imaskari Kama +8
      Feyduster +8                        Drone +8
      Mace of Disruption +8               Storm +8
      Gladiator's Club +8                 Namarra +8
      Desert Wind +8                      Sentinel +8
      Foundation +8                       Sword Saint Legacy +8
      Stonefire Axe +8                    Reaver +8
      Fey Spear +8                        Sea Reaver +8
      Ravager +8                          Ironwood Mace +8
      Aiedo Wither-Stick +8               Axe of the Tall Kin +8
      Harbinger Kin +8                    Two Bladed Sword +5
      Bolt +1                             Bolt +2
      Bolt +3                             Bolt of Piercing
      Arrow +1                            Arrow +2
      Arrow +3                            Ice Arrow
      Bullet +1                           Bullet +2
      Bullet +3                           Fire Bullet
      Bullet of Screaming
      Ring of Major Sonic Resistance      Ring of Fortitude +10
      Ring of Protection +6               Ring of Protection +7
      Ring of Protection +8               Ring of Protection +9
      Amulet of the Master                Scarab of Protection +8
      Scarab of Protection +9             Scarab of Protection +10
      Amulet of Natural Armor +7          Rod of Resurrection
      Acid Bomb                           Fire Bomb
      Alchemists Fire                     Torch of the Velox Berry
      Other: Velox Berry
      Potions: Lore, Lesser Restoration, Cure Critical Wounds, Antidote, Heal
      Scrolls: Mestil's Acid Sheath, Meteor Swarm, Blackstaff, Undeath to Death,
        Black Blade of Disaster, Resurrection, Time Stop
    
    City of Lost Souls, Hellbreath Tavern - Tavernkeeper (50,000GP) [2,500GP]
    
      Other: Velox Berry, Ale, Wine, Spirits
      Potions: Ironguts, Death Armor, Cure Serious Wounds
    
    City of Lost Souls, Hellbreath Tavern - Rizolvir's Ghost (50,000GP) [4,000GP]
    
      Bracers of Dexterity +5             Bracers of Dexterity +6
      Bracers of Dexterity +7             Boots of Striding +5
      Boots of Striding +6                Boots of Striding +7
      Small Shield +5                     Small Shield +6
      Large Shield +5                     Large Shield +6
      Tower Shield +5                     Tower Shield +6
      ALL ARMOR +5 except Hide +5         ALL ARMOR +6 except Hide +6
      ALL WEAPONS +5                      ALL WEAPONS +6
      Arrow +1                            Arrow +2
      Arrow +3                            Arrow +4
      Arrow +5                            Arrow of the Vampire
      Piercing Arrow                      Lightning Arrow
      Ice Arrow                           Arrows of Petrification
      Mild Poison Arrow                   Poison Arrow
      Bolt +1                             Bolt +2
      Bolt +3                             Bolt +4
      Bolt +5                             Paralytic Bolt
      Bolt of Fire                        Bolt of Piercing
      Bullet +1                           Bullet +2
      Bullet +3                           Bullet +4
      Bullet +5                           Fire Bullet
      Giant's Bane                        Bullet of Screaming
      Dwarven Waraxe +4                   Rod of Resurrection
      Scrolls: Resurrection
    
    Djinni Bottle (Chapter 1) - Volkarion Arsetis (7,500GP)
    
      Twin Fists of Fire                  Major Circlet of Blasting
      Renewal                             Spear of Withering
      Ice Talon                           Teleportation Bolt
      Scale Mail +3                       Robes of the Shining Hand +4
      Chain Shirt +4                      Breastplate +4
      Light Flail +3                      Throwing Axe +3
      Dart +3                             Shuriken +3
      Arrow +3                            Lightning Arrow
      Poison Arrow                        Bolt +3
      Paralytic Bolt                      Bullet +3
      Fire Bullet                         Giant's Bane
      Ring of Scholars                    Bone Ring
      Purple Dragon Ring                  Ring of Protection +4
      Stoneeater's Ring                   Amulet of Undead Turning
      Wand of Missiles                    Rod of Resurrection
      Brooch of Shielding                 Horn of Blasting
      Lantern of Revealing                Magic Electrifier
      Lich Lyrics                         Large Box
      Greater Magic Bag                   Bag of Holding
      Dust of Appearance                  Dust of Disappearance
      Acid Flask                          Alchemist's Fire
      Caltrops                            Holy Water
      Choking Powder                      Thunderstone
      Tanglefoot Bag
      Other: White Light Gem, Yellow Light Gem, Red Light Gem, Purple Light Gem,
        Green Light Gem, Blue Light Gem, Magical Potion Bottle, Bar of Mithral,
        Mild Centipede Venom, Average Spider Venom, Rogue Stone, Blank Scroll,
        Coldstone, Feathers
      Cloth Dye: Light Red, Gold, Dark Red
      Leather Dye: Light Green, Light Orange, Black
      Metal Dye: Black, Dark Blue, Dark Copper
      Potions: Cure Critical Wounds, Speed, Heal
      Scrolls: Knock, Restoration, Cloud of Bewilderment, Improved Invisibility,
        Greater Magic Weapon, Mestil's Acid Sheath, Greater Spell Mantle, Haste,
        Isaac's Greater Missile Storm, Bigby's Interposing Hand, Ball Lightning,
        Greater Stoneskin, Glyph of Warding, Spell Resistance, Undeath to Death,
        Find Traps, Flame Weapon, Stone to Flesh, Power Word Stun, Spell Mantle,
        Black Blade of Disaster, Raise Dead, Mass Haste, Mass Heal
    
    Djinni Bottle (Chapter 2) - Volkarion Arsetis (10,000GP) [2,750GP] buys traps
    
      All of the items from the Chapter 1 store (except Throwing Axe +3, Arrow +3,
        Bullet +3, Shuriken +3, Dart +3, Potion of Cure Critical Wounds) plus
    
      Nasher's Nimble Boots               Lathar's Last Belt
      Robes of the Dark Maiden            Fletcher's Friend
      Spellchain                          Armor of Faith
      Isaac's Sequencer Robe              Last Words
      Lesser Golem Armor                  The Guilded Defender
      Dancer's Silhouette                 Pixie Lance
      Tansheron's Bow                     Deepstone Progeny
      Fiendfoe                            Deathcoil
      Ring of Nine Lives                  Ring of Power
      Transmogrifying Wand                Prayer Bag
      Pearl of Tongues                    Stone of Controlling Earth Elementals
      Chime of Opening                    Elixir of Horus-Re
      Lesser Ioun Stone: Blue             Lesser Ioun Stone: Deep Red
      Belt of Guiding Light               Robes of the Shining Hand +6
      Scale Mail +5                       Full Plate +5
      Dagger +5                           Scimitar +5
      Dwarven Waraxe +5                   Whip +5
      Bastard Sword +5                    Katana +5
      Spear +5                            Halberd +4
      Throwing Axe +4                     Shuriken +4
      Dart +4                             Bullet +4
      Arrow +5                            Piercing Arrow
      Ice Arrow                           Fire Arrow
      Acid Bomb                           Fire Bomb
    
    Djinni Bottle (Chapter 3) - Volkarion Arsetis (15,000GP) [2,750GP] buys traps
    
      All of the items from the Chapter 2 store (except Mild Centipede Venom) plus
    
      Battle Legion Bow                   Crossbow of Lightning Strike
      Axe of the Dwarf Lord               Harvest Axe
      Fiery Power Quarterstaff            Aramil's Blade
      Risktaker
      Shiver-ring                         Mantle of Epic Spell Resistance
      Gloves of the Long Death +8         Robes of the Shining Hand +7
      Chaos Shield                        Full Plate +6
      Bloodletter +8                      Aiedo Wither-Stick +8
      Sword Saint Legacy +8               Rune Hammer +8
      Sentinel +8                         Stonefire Axe +8
      Harbinger Kin +8                    Desert Wind +8
      Storm +8                            Astral Blade +8
      Namarra +8                          Ice Reaver +8
      Ravager +8                          Golden Sickle +8
      Uthgardt Ceremonial Blade +8        Gladiator's Club +8
      Ironwood Mace +8                    Drone +8
      Feyduster +8                        Fey Spear +8
      Reaver +8                           Cutting Star +8
      Throwing Axe +6                     Shuriken +6
      Dart +6
    ______________________________________________________________________________
    
    (D.11) Pre-Order Module Stores
    
    Deadman's Marsh, Inn of the Lance - Talias Allenthel
      Other: Ale, Wine, Spirits
    
    Cormanthor - Kipper Van Gish
      ALL ARMOR AND SHIELDS               ALL WEAPONS
      Bracers of Armor +3                 Bracers of Dexterity +3
      Cloak of Protection +3              Nymph Cloak +3
      Boots of Striding +3
      Amulet of Natural Armor +3          Scarab of Protection +3
      Ring of Jade                        Ring of Cyan
      Ring of Crimson                     Ring of Insight
      Ring of Scholars                    Ring of Protection +3
      Magic Bag 20%                       Magic Bag 40%
      Magic Bag                           Magic Bag 80%
      Potions: Aid, Cure Light Wounds, Cure Moderate Wounds, Cure Critical Wounds,
        Cure Serious Wounds, Bless, Barkskin, Antidote, Heal
      Other: Healer's Kit +1, Thieves' Tools +1, Gold Necklace, Silver Necklace,
        Gold Ring, Silver Ring, Torch
    ______________________________________________________________________________
    
    (D.12) Witch's Wake Stores
    
    The Battlefield - Ragpicker
      ALL WEAPONS                         Quilted King's Armor
      King's Leather                      Studded King's Armor
      King's Scale                        King's Cuirass
      King's Splint                       King's Marching Plate
    
    Mountain Cemetery, The Night Hag - Night Hag
      Ring of Crimson                     Ring of Cyan
      Ring of Jade                        Rod of Frost
      Wand of Missiles                    Wand of Sleep
      Wand of Armor
      Potions: Barkskin, Lore, Lessor Restoration, Invisibility, Eagle's Splendor,
        Fox's Cunning, Endurance, Cat's Grace, Bull's Strength, Aid
      Scrolls: Ray of Frost, Light, Magic Missile, Summon Creature II, Mage Armor,
        Knock, Owl's Wisdom, Melf's Acid Arrow, Lesser Dispel, Lesser Restoration,
        Summon Creature I, Identify, Ghoul Touch, Fox's Cunning, Eagle's Splendor,
        Daze, Darkness, Cat's Grace, Neutralize Poison, Remove Blindness/Deafness,
        Bull's Strength
      Other: Healer's Kit +1, Healer's Kit +2, Healer's Kit +3, Healer's Kit +4,
        Healer's Kit +5, Healer's Kit +6, Healer's Kit +7, Healer's Kit +8,
        Healer's Kit +9, Healer's Kit +10, Bone Wand
    
    Brogan's Arm - Angmar Rockspitter
      ALL ARMOR                           ALL WEAPONS +1
      Lesser Gauntlets of Ogre Power      Bracers of Dexterity +1
      Boots of Striding +1                Greater Swordsman's Belt
      Greater Brawler's Belt              Greater Archer's Belt
      Blacksmith's Leather                Dwarven Scale
      Small Shield +1                     Large Shield +1
      Padded Armor +1                     Leather Armor +1
      Studded Leather Armor +1            Hide Armor +1
      Scale Mail +1                       Chainmail +1
      Breastplate +1                      Bolt of Frostbite
      Ice Bullet                          Ice Arrow
      Ring of Protection +1               Ring of Cyan
      Ring of Jade                        Ring of Crimson
      Glittering Necklace                 Amulet of Natural Armor +1
      Leather Dye: Light Grey, Dark Grey, Light Blue, Dark Blue, Dark Green, Gold,
        Dark Brown, Purple, Black, Bleach
      Metal Dye: Light Gold, Bright Green, Dark Green, Bright Copper, Dark Copper,
        Dark Blue, Dark Iron, Dark Gold, Bright Blue, Black, Bleach
    
    Brogan's Arm, Old Man Nimmermaer's - Old Man Nimmermaer
      Bracers of Armor +1                 Boots of Striding +1
      Dwarven Council Robes               Mage's Battle Robe
      Robe of Acid Resistance             Robe of Electrical Resistance
      Nymph Cloak +1                      Ring of Clear Thought +1
      Ring of Protection +1               Ring of Cyan
      Ring of Jade                        Ring of Crimson
      Glittering Necklace                 Amulet of Natural Armor +1
      Scarab of Protection +1             Wand of Negative Energy
      Wand of Missiles                    Wand of Sleep
      Wand of Armor
      Potions: Lore, Invisibility, Bull's Strength, Cat's Grace, Eagle's Splendor,
        Fox's Cunning, Endurance, Resistance, Clarity, Owl's Wisdom, Antidote,
        Speed
      Scrolls: Magic Circle Against Alignment, Ray of Frost, Light, Magic Missile,
        Protection from Alignment, Protection from Elements, Mage Armor, Fireball,
        Melf's Acid Arrow, Ray of Enfeeblement, See Invisibility, Bull's Strength,
        Blindness/Deafness, Summon Creature I, Lesser Dispel, Ghoul Touch, Grease,
        Endure Elements, Sleep, Knock, Invisibility, Cat's Grace, Darkness, Haste,
        Resistance, Charm Person, Identify, Daze, Color Spray, Dispel Magic, Slow,
        Web
      Cloth Dye: Black, Brown, Gold, Light Grey, Dark Grey, Light Blue, Dark Blue,
        Purple, Light Green, Dark Green, Bleach
      Other: Bone Wand
    ______________________________________________________________________________
    
    (D.13) ShadowGuard Stores
    
    Ghaarak: Market District - Shrak
      Noble's Tunic
      Scrolls: Charm Person, Magic Missile, Mage Armor, Color Spray, Invisibility,
        Hold Person, Owl's Wisdom, Cat's Grace, Summon Creature I, Vampiric Touch,
        Grease, Sleep, Charm Monster, Ghoul Touch, Melf's Acid Arrow, Flame Arrow,
        Bull's Strength, Silence, Scare, Fear, Web
      Other: Thieves' Tools +1, Thieves' Tools +3
    
    Ghaarak: Market District - Sevanna
      Potions: Cure Light Wounds, Cure Moderate Wounds, Cure Serious Wounds, Lore,
        Barkskin, Owl's Wisdom, Fox's Cunning, Endurance, Eagle's Splendor, Bless,
        Clarity, Cat's Grace, Bull's Strength, Aid, Cure Critical Wounds, Antidote
      Scrolls: Light, Summon Creature I, Scare, Color Spray, Endure Elements, Web,
        Mage Armor, Identify
      Other: Blank Scroll, Magic Wand, Bone Wand
    
    Ghaarak: Market District - Rago
      Other: Orange Light Gem, Green Light Gem, Packed Rations, Chakara Berries,
        Fish Meat, JuJu Nuts, Grahmin Tongue
    
    Ghaarak: Market District - Tagnar Forgehammer
      WEAPONS                             ARMOR
      Robes of the Shining Hand +1        Robes of the Shining Hand +2
      Gloves of the Hin Fist +1           Gloves of the Long Death +2
      Lesser Gauntlets of Ogre Power      Masterwork Dagger
      Masterwork Short Sword              Masterwork Morningstar
      Masterwork Handaxe                  Masterwork Light Hammer
      Masterwork Scimitar                 Masterwork Rapier
      Masterwork Battleaxe                Masterwork Light Flail
      Masterwork Mace                     Masterwork Warhammer
      Masterwork Longsword                Masterwork Bastard Sword
      Masterwork Greataxe                 Masterwork Heavy Flail
      Masterwork Spear                    Masterwork Greatsword
      Masterwork Halberd                  Masterwork Scythe
      Other: Bar of Iron, Bar of Steel, Bar of Mithral, Bar of Adamantine,
          Plank of Oakwood, Plank of Elm Wood, Ironwood Planks
    
    Ghaarak: Market District, Ravenclaw Tavern - Ruknar the Tavern Keeper
      Other: Packed Rations, Chakara Berries, Fish Meat, JuJu Nuts, Grahmin Tongue
    ______________________________________________________________________________
    
    (D.14) Kingmaker Stores
    
    North Cyan, Mage Tower - Yenna
      Bracers of Armor +1                 Bracers of Armor +2
      Bracers of Armor +3                 Bracers of Dexterity +1
      Boots of Striding +1                Boots of Striding +2
      Sash of Shimmering                  Headband of Intellect +2
      Robe of Light                       Robe of Fire Resistance
      Mage's Battle Robe                  Adventurer's Robe
      Ring of Cyan                        Ring of Fortitude +1
      Ring of Protection +1               Ring of Protection +2
      Ring of Clear Thought +1            Ring of Clear Thought +2
      Ring of Clear Thought +3            Ring of Scholars
      Ring of Resistance +1               Ring of Resistance +2
      Scarab of Protection +1             Scarab of Protection +2
      Glittering Amulet                   Amulet of Will +1
      Amulet of Natural Armor +1          Amulet of Natural Armor +2
      Nymph Cloak +1                      Nymph Cloak +2
      Cloak of Resistance +2              Staff of Command
      Club of Smiting                     Sunlight Sling
      Dagger +1                           Dagger +2
      Club +1                             Club +2
      Quarterstaff +1                     Quarterstaff +2
      Light Crossbow +1                   Light Crossbow +3
      Sling +1                            Sling +2
      Bolt +1                             Bolt +2
      Bolt +3                             Bolt of Frostbite
      Paralytic Bolt                      Bolt of Lightning
      Bolt of Fire                        Bolt of Piercing
      Bullet +1                           Bullet +2
      Bullet +3                           Lightning Bullet
      Ice Bullet                          Bullets of Smiting
      Wand of Negative Energy             Wand of Lesser Summoning
      Wand of Missiles                    Wand of Sleep
      Wand of Summoning                   Rod of Frost
      Rod of Beguiling                    Rod of Resurrection
      Potions: Cure Serious Wounds, Lore, Invisibility, Clarity, Eagle's Splendor,
      Owl's Wisdom, Fox's Cunning, Endurance, Cat's Grace, Bull's Strength, Speed,
      Cure Critical Wounds, Antidote, Heal
      Scrolls: Shield, Mage Armor, Charm Person, Acid Splash, Negative Energy Ray,
        Light, Sleep, Control Undead, Expeditious Retreat, Endure Elements, Knock,
        Charm Person or Animal, Amplify, Animate Dead, Flame Lash, Ghostly Visage,
        Color Spray, Invisibility, Resurrection, Blood Frenzy, Blindness/Deafness,
        Endurance, Melf's Acid Arrow, Balagarn's Iron Horn, Lightning Bolt, Haste,
        Slow, Aura of Glory, Flame Arrow, Bestow Curse, Sound Burst, Flame Strike,
        Negative Energy Burst, Polymorph Self, Stoneskin, Restoration, Raise Dead,
        Evard's Black Tentacles, Gust of Wind, Greater Dispelling, Stone to Flesh,
        Chain Lightning, Cloudkill, Firebrand, Ethereal Visage, Greater Stoneskin,
        True Seeing, Summon Creature VI, Summon Creature VIII, Summon Creature IX,
        Summon Creature VII, Time Stop, Globe of Invulnerability, Circle of Death,
        Banishment, Tenser's Transformation, Greater Spell Breach, Horrid Wilting,
        Acid Fog, Mass Haste, Protection from Spells, Finger of Death, Mass Charm,
        Ghoul Touch, Mordenkainen's Disjunction, Greater Spell Mantle, Mind Blank,
        Mass Blindness/Deafness, Delayed Blast Fireball, Bombardment, Premonition,
        Greater Planar Binding, Mordenkainen's Sword, Electric Jolt, Spell Mantle,
        Wail of the Banshee, Aura of Vitality, Incendiary Cloud, Dominate Monster,
        Prismatic Spray, Power Word Stun, Power Word Kill, Meteor Swarm, Fireball,
        Energy Drain, Shapechange, Silence, Shades, Weird, Bane, Web
      Other: Skeleton's Knuckle, Quartz Crystal, Healer's Kit +1, Healer's Kit +6,
        Coldstone, Thunderstone, Bone Wand, Magical Potion Bottle, Blank Scroll
    
    North Cyan, Temple of the Nine Gods - Rafael Leonallomen
      Bracers of Armor +1                 Bracers of Armor +2
      Gloves of Concentration             Lesser Belt of Guiding Light
      Mask of Persuasion                  Small Shield +1
      Large Shield +1                     Tower Shield +1
      Hide Armor +1                       Scale Mail +1
      Chain Shirt +1                      Breastplate +1
      Chainmail +1                        Splint Mail +1
      Banded Mail +1                      Half Plate +1
      Full Plate +1                       Half Plate +2
      Whitebone Armor +2                  Robes of the Old Order
      Cloak of Protection vs Law          Cloak of Protection vs Good
      Cloak of Protection vs Evil         Cloak of Protection vs Chaos
      Ring of Protection +1               Ring of Protection +2
      Amulet of Will +1                   Amulet of Will +2
      Amulet of Natural Armor +1          Amulet of Natural Armor +2
      Nymph Cloak +1                      Brooch of Shielding
      Lesser Ioun Stone: Blue
      Potions: Cure Light Wounds, Barkskin, Eagle's Splendor, Clarity, Bless, Aid,
        Cure Serious Wounds, Cure Moderate Wounds, Cure Critical Wounds, Antidote,
        Endurance
      Scrolls: Lesser Restoration, Animate Dead, Restoration, Stone to Flesh
    
    South Cyan, QuarterMaster - Levio'Sa
      Armor of Thorns                     Cold Tongue Bow
      Lesser Gauntlets of Ogre Power      Bracers of Armor +1
      Bracers of Dexterity +1             Bracers of Dexterity +3
      Boots of Striding +1                Boots of Elvenkind
      Archer's Belt                       Greater Archer's Belt
      Eyes of the Eagle                   Padded Armor +1
      Leather Armor +1                    Leather Armor +2
      Studded Leather Armor +1            Chain Shirt +1
      Lesser Armor of the Wolf            Cape of Winter
      Battleaxe +1                        Dwarven Waraxe +1
      Greataxe +1                         Greataxe +2
      Longbow +1                          Longbow +2
      Shortbow +1                         Shortbow +2
      Heavy Crossbow +1                   Heavy Crossbow +2
      Dart +1                             Shuriken +1
      Throwing Axe +1                     Bullet +1
      Bolt +1                             Bolt +2
      Bolt of Piercing                    Mild Poison Bolt
      Arrow +1                            Arrow +2
      Piercing Arrow                      Mild Poison Arrow
      Sling +1                            Ring of Protection +1
      Ring of Fortitude +1                Ring of Fortitude +2
      Amulet of Natural Armor +1          Amulet of Natural Armor +2
      Lesser Ioun Stone: Pink
      Other: Healer's Kit +1
    
    South Cyan, Smithy - Baless "Glassy" Hopper
      ALL ARMOR AND SHIELDS +1            ALL WEAPONS +1
      Lesser Gauntlets of Ogre Power      Gauntlets of Ogre Power
      Bracers of Armor +2                 Bracers of Dexterity +2
      Greater Swordsman's Belt            Greater Brawler's Belt
      Greater Archer's Belt               Boots of Striding +2
      Mirror Shield                       Darksteel Tower Shield
      Mithral Splint Mail                 Armor of Horus-Re
      Armor of the Stars
      Rapier +2                           Namarra "Neversleep" +1
      Bullet of Screaming                 Bullets of Smiting
      Bolt of Fire                        Bolt of Piercing
      Fire Arrow                          Acid Arrow
      Ice Arrow                           Giant's Bane
      Ring of Cyan                        Ring of Crimson
      Ring of Jade                        Ring of Protection +2
      Glittering Necklace                 Amulet of Natural Armor +2
      Scrolls: Cure Moderate Wounds, Cure Serious Wounds, Cure Light Wounds,
        Antidote
      Other: Torch
    
    South Cyan, Pawnshop - "Southpaw" Sebastion Fitch (buys traps)
      Gloves of the Rogue                 Gloves of the Yellow Rose +1
      Gloves of the Hin Fist +1           Bracers of Armor +1
      Bracers of Archery                  Belt of Agility +1
      Lesser Tumblers                     The Tumblers
      Dancing Boots +1                    Dancing Boots +2
      Goggles of Night                    Goggles of Minute Seeing
      Thieves' Hood                       Leather Armor +1
      Leather Armor +2                    Leather Armor +3
      Cloak of Protection +1              Cloak of Protection +2
      Dagger +1                           Dagger +2
      Short Sword +1                      Short Sword +2
      Feyduster +1                        Black Rider Quill
      Rapier +1                           Scimitar +1
      Longsword +1                        Longbow +1
      Shortbow +1                         Composite Shortbow +1
      Light Crossbow +1                   Heavy Crossbow +1
      Shuriken +1                         Throwing Axe +1
      Bullet +1                           Bullet of Screaming
      Bolt +1                             Paralytic Bolt
      Arrow +1                            Ice Arrow
      Sling +1                            Lesser Ioun Stone: Deep Red
      Ring of Fortitude +1                Ring of Hiding
      Ring of Protection +1               Ring of Resistance +1
      Ring of Clear Thought +1            Ring of Clear Thought +2
      Glittering Necklace                 Scarab of Protection +1
      Amulet of Natural Armor +1          Amulet of Natural Armor +2
      Horn of Blasting                    Janthra's Harp
      Potions: Lore
      Scrolls: Cat's Grace
    
    The Empty Battlefield - Alexis Kinthalis
      ALL ARMOR +1                        Improved Robes of the Old Order
      Robe of Fire Resistance             Mage's Battle Robe
      Earth Mage Robe                     Greater Battle Robe
      Eyes of the Eagle                   Monk's Belt
      Bracers of Dexterity +1             Bracers of Dexterity +3
      Bracers of Armor +1                 Gloves of Concentration
      Gloves of the Yellow Rose +1        Gloves of the Yellow Rose +2
      Gloves of the Hin Fist +1           Gloves of the Hin Fist +3
      Boots of the Sun Soul +2            Boots of Striding +2
      Small Shield +1                     Large Shield +1
      Tower Shield +1                     Shield of the Sun
      Cloak of Resistance +1              Cloak of Fortification +1
      Nymph Cloak +1                      Cloak of Protection +2
      Gladiator's Club +1                 Stonefire Axe +1
      Light Flail +2                      Dwarven Waraxe +2
      Dagger +1                           Handaxe +1
      Kukri +1                            Short Sword +1
      Morningstar +1                      Rapier +1
      Scimitar +1                         Mace +1
      Battleaxe +1                        Warhammer +1
      Longsword +1                        Bastard Sword +1
      Greataxe +1                         Quarterstaff +1
      Dire Mace+1                         Two-Bladed Sword +1
      Greatsword +1                       Throwing Axe +1
      Shuriken +1                         Dart +2
      Light Crossbow +1                   Heavy Crossbow +1
      Shortbow +1                         Longbow +1
      Composite Longbow +2                Sling +1
      Bullet +1                           Fire Bullet
      Bolt +1                             Bolt +3
      Arrow +1                            Mild Poison Arrow
      Ring of Protection +1               Ring of Protection +3
      Ring of Scholars                    Ring of Clear Thought +1
      Ring of Fortitude +2                Ring of Jade
      Scarab of Protection +1             Periapt of Wisdom +1
      Amulet of Natural Armor +2          Amulet of Natural Armor +4
      Amulet of Will +3                   Amulet of Vitality +2
      Amulet of Fire Resistance           Lesser Ioun Stone: Pink and Green
      Lesser Magic Bag                    Bag of Holding
      Doss Lute
      Potions: Cure Light Wounds, Cure Moderate Wounds, Cure Serious Wounds, Lore,
        Cure Critical Wounds, Bless, Invisibility, Bull's Strength
      Scrolls: Scare, Invisibility Sphere, Neutralize Poison, Negative Energy Ray,
        Negative Energy Protection, Negative Energy Burst, Raise Dead, Ice Dagger,
        Melf's Acid Arrow, Invisibility, Hold Person, Hold Monster, Magic Missile,
        Light, Mage Armor, Web, Find Traps, Hold Animal, Fireball, Resurrection
      Other: Magical Potion Bottle, Magic Potion, Blank Scroll, Blue Light Gem,
        Bone Wand, Purple Light Gem, Orange Light Gem, Green Light Gem, Coldstone,
        Average Giant Bee Venom, Strong Centipede Venom, Very Strong Spider Venom,
        Mild Spider Venon, Average Spider Venon, Mild Centipede Venom, Magic Wand,
        Weak Giant Bee Venom, Mild Giant Bee Venom, Quartz Crystal, Red Light Gem,
        Dust of Appearance, Dust of Disappearance
      Cloth Dye: ALL
      Leather Dye: ALL
      Metal Dye: ALL
    ______________________________________________________________________________
    
    (D.15) Pirates of the Sword Coast Stores
    
      (x GP) - The maximum price paid for any item
    
    Neverwinter: Docks, Midnight Rose - Captain Allendry (1,000GP)
      Padded Armor +1                     Leather Armor +1
      Studded Leather Armor +1            Hide Armor +1
      Scale Mail +1                       Chain Short +1
      Chainmail +1                        Breastplate +1
      Splint Mail +1                      Banded Mail +1
      Drow Leather Armor +1               Drow Studded Leather Armor +1
      Drow Scale Mail +1                  Drow Chainmail +1
      Fancy Pirate Leathers               Robe of Light
      Robe of Acid Resistance             Robe of Cold Resistance
      Ensign's Tunic                      Robes of the Shining Hand +1
      Shield of the Watch                 Small Shield +1
      Large Shield +1                     Tower Shield +1
      Gloves of the Minstrel              Greater Gloves of the Minstrel
      Gloves of the Artificer             Greater Gloves of the Artificer
      Gloves of Swordplay                 Greater Gloves of Swordplay
      Gloves of Discipline                Greater Gloves of Discipline
      Gloves of Spellcraft                Greater Gloves of Spellcraft
      Gloves of Concentration             Greater Gloves of Concentration
      Gloves of Appraisal                 Greater Gloves of Appraisal
      Gloves of Animal Handling           Greater Gloves of Animal Handling
      Shipwright's Gloves                 Gloves of the Hin Fist +1
      Gloves of the Yellow Rose +1        Gloves of the Long Death +1
      Bracers of Armor +1                 Boots of the Sun Soul +1
      Boots of Sahuagin                   Boots of the Calming Wave +1
      Boots of the Winterlands            Swashbuckler's Boots
      Eyes of the Eagle                   Headband of the Binder
      Cloak of Protection vs Chaos        Cloak of Protection vs Evil
      Cloak of Protection +1              Salt-Crusted Sailor's Cloak
      Ring of Jade                        Ring of Cyan
      Ring of Crimson                     Ring of Fortitude +1
      Ring of Insight                     Ring of the Aquatic Elves +1
      Ring of Protection +1               Glittering Necklace
      Amulet of Will +1                   Amulet of Natural Armor +1
      Rusty Pirate's Dagger               Boarding Knife
      Ropecutter                          Fine Pirate Cutlass
      Heavy Cutlass                       Sling +1
      Light Crossbow +1                   Heavy Crossbow +1
      Shortbow +1                         Longbow +1
      Dart +1                             Shuriken +1
      Throwing Axe +1                     Bullet +1
      Bullet +2                           Coral Bullets
      Bolt +1                             Bolt +2
      Bolt of Frostbite                   Paralytic Bolt
      Aquatic Bolts                       Teleportation Bolt
      Arrow +1                            Arrow +2
      Boarding Arrows                     Sail Burners
      Arrow of the Vampire                Rod of Frost
      Wand of Negative Energy             Wand of Lesser Summoning
      Wand of Missiles                    Kazoo
      Sailor's Harp                       Oilskin Bag
      Magic Pouch                         Lesser Magic Bag
      Potions: Cure Light Wounds, Cure Moderate Wounds, Cure Serious Wounds, Lore,
        Elixir of Cure Moderate Seasickness, Lesser Restoration, Eagle's Splendor,
        Owl's Wisdom, Invisibility, Endurance, Barkskin, Death Armor, Cat's Grace,
        Cure Critical Wounds, Fox's Cunning, Clarity, Bless, Bull's Strength, Aid,
        Ironguts, Speed, Antidote
      Scrolls: Flare, Lightning Bolt, Summon Creature I, True Strike, Cat's Grace,
        Silence, Stone Bones, Negative Energy Burst, Resist Elements, Sound Burst,
        Protection from Elements, Balagarn's Iron Horn, Poison, Death Armor, Fear,
        Inflict Moderate Wounds, Grease, Entropic Shield
      Other: Magical Potion Bottle, Blank Scroll, Line Winch, Abandoned Astrolabe,
        Bar of Adamantine, Burning Oil, Navigational Charts - Sea of Fallen Stars,
        Bar of Steel, Religions of the Sword Coast, Maztica: Discovery & Conquest,
        Bar of Iron, Prize Rock Cod, Bone Wand, Driftwood
      Cloth Dye:
      Leather Dye:
      Metal Dye:
    
    Neverwinter: Docks, Silver Sails Trading Company - Doisin Kivna (2,500GP)
      ALL ITEMS FROM CAPTAIN ALLENDRY     ALL WEAPONS +1
      Lesser Gauntlets of Ogre Power      Gloves of Lightning
      Gloves of the Yellow Rose +2        Boots of Striding +1
      Sash of Shimmering                  Goggles of Minute Seeing
      Eyes of Doom                        Shield of Dawn
      Half Plate +1                       Full Plate +1
      Drow Half Plate +1                  Drow Full Plate +1
      Robe of Electrical Resistance       Robe of Fire Resistance
      Mage's Battle Robe                  Cloak of Resistance +1
      Cloak of Elvenkind                  Nymph Cloak +1
      Cloak of Blackflame                 Ironwood Quarterstaff
      Ironwood Club                       Ironwood Mace +1
      Light Crossbow +2                   Heavy Crossbow +2
      Longbow +2                          Shortbow +2
      Sling +2                            Throwing Axe +2
      Black Raven Axe                    Juggling Axes of the 12 Short Adventurers
      Dart +2                             Dart of Stunning
      Ice Dart                            Acid Dart
      Shuriken +2                         Grains of Sand
      Stars of Ojy-do                     Many Talons
      Lightning Bullet                    Ice Bullet
      Fire Bullet                         Bullets of Smiting
      Bolt of Piercing                    Bolt of Lightning
      Bolt of Fire                        Piercing Arrow
      Lightning Arrow                     Ice Arrow
      Fire Arrow                          Acid Arrow
      Ring of Scholars                    Ring of Disease Immunity
      Ring of Clear Thought +1            Ring of Fortitude +2
      Scarab of Protection +1             Periapt of Wisdom +1
      Amulet of Acid Resistance           Amulet of Cold Resistance
      Amulet of Electrical Resistance     Amulet of Will +2
      Wand of Sleep                       Brooch of Shielding
      Mac-Fuirmidh Cithern                Large Box
      Magic Bag                           Bag of Holding
      Potions: ALL POTIONS FROM CAPTAIN ALLENDRY, Heal
      Scrolls: Magic Missle, Cure Moderate Wounds, Glyph of Warding, Flame Weapon,
        Inflict Light Wounds, Balagarn's Iron Horn, Cure Critical Wounds, Combust,
        Mestil's Acid Breath, Summon Creature I, Summon Creature II, Bestow Curse,
        Invisibility Sphere, Endure Elements, Vampiric Touch, Charm Monster, Doom,
        Burning Hands, Displacement, Keen Edge, Fireball, Darkfire, Darkness, Web,
        Sleep, Aid
      Other: ALL ITEMS FROM CAPTAIN ALLENDRY, Bar of Mithral, Pixie In A Bottle,
        Lesser Prism of Negativity, Small Firekeg, Hempen Rope, Breadfruit,
        Navigational Charts - Moonshae Isles
    
    Neverwinter: Docks, Seedy Tavern - Dela Nereth (1,000GP)
    Neverwinter: Docks, Safehouse - Bloodsailor Boss (1,000GP)
    Neverwinter: Docks, Safehouse - Bradley Blackriver (1,000GP) buys traps
      Padded Armor +1                     Chain Shirt +1
      Leather Armor +1                    Studded Leather Armor +1
      Drow Leather Armor +1               Drow Studded Leather Armor +1
      Small Shield +1                     Cloak of Protection vs Law
      Gloves of the Minstrel              Greater Gloves of the Minstrel
      Gloves of the Artificer             Greater Gloves of the Artificer
      Gloves of Swordplay                 Greater Gloves of Swordplay
      Gloves of Discipline                Greater Gloves of Discipline
      Gloves of Concentration             Greater Gloves of Concentration
      Gloves of Appraisal                 Greater Gloves of Appraisal
      Gloves of the Rogue                 Gloves of the Long Death +1
      Bracers of Armor +1                 Lesser Boots of Tumbling
      Boots of Reflexes +1                Boots of Tumbling
      Swordsman's Belt                    Archer's Belt
      Brawler's Belt                      Goggles of Night
      Drow Helm                           Duergar Helm
      Ring of Cyan                        Ring of Crimson
      Ring of Fortitude +1                Ring of Protection +1
      Ring of Hiding                      Glittering Necklace
      Amulet of Will +1                   Amulet of Natural Armor +1
      Ropecutter                          Boarding Knife
      Heavy Cutlass                       Shortbow +1
      Light Crossbow +1                   Dart +1
      Shuriken +1                         Throwing Axe +1
      Arrow +1                            Sail Burners
      Bullet +1                           Bolt +1
      Large Box                           Magic Pouch
      Lesser Magic Bag
      Potions: Cure Light Wounds, Cure Serious Wounds, Cat's Grace, Fox's Cunning,
        Invisibility, Lore, Speed
      Scrolls: Cure Moderate Wounds, Entropic Shield, Inflict Light Wounds, Bless,
        Sleep, Melf's Acid Arrow, Remove Disease, Confusion, Invisibility Purge
      Other: Deadly Centipede Venom, Mild Centipede Venom, Strong Centipede Venom,
        Deadly Spider Venom, Average Centipede Venom, Very Strong Centipede Venom,
        Sea Urchin Poison, Blowfish Venom, Weak Spider Venom, Strong Spider Venom,
        Average Spider Venom, Weak Centipede Venom, Very Strong Spider Venom,
        Mild Spider Venom
    
    Tropical Island: North Shore, Sacred Caves - Edgrimm (5,000GP) buys traps
      Leather Armor +1                    Leather Armor +2
      Hide Armor +1                       Hide Armor +2
      Studded Leather +1                  Studded Leather Armor +2
      Chain Shirt +1                      Chain Shirt +2
      Skin of the Forest                  Robes of the Shining Hand +2
      Robe of Energy                      Mage's Battle Robe
      Swashbuckler's Secret               Cloak of Elvenkind
      Cloak of Protection +1              Cloak of Protection +2
      Cloak of Resistance +1              Cloak of Fortification +1
      Nymph Cloak +1                      Cloak of Blackflame
      Cloak of Protection vs Law          Cloak of Protection vs Good
      Cloak of Protection vs Chaos        Cloak of Protection vs Evil
      Small Shield +1                     Small Shield +2
      Large Shield +1                     Large Shield +2
      Shield of the Watch                 Shield of Dawn
      Deckhand's Defence                  Drow Large Shield +2
      Shipwright's Gloves                 Improved Shipwright's Gloves
      Master Shipwright's Gloves          Wondrous Gloves
      Lesser Gauntlets of Ogre Power      Bracers of Dexterity +1
      Bracers of Armor +1                 Bracers of Armor +2
      Gloves of the Minstrel              Greater Gloves of the Minstrel
      Gloves of the Artificer             Greater Gloves of the Artificer
      Gloves of Swordplay                 Greater Gloves of Swordplay
      Gloves of Spellcraft                Greater Gloves of Spellcraft
      Gloves of Discipline                Greater Gloves of Discipline
      Gloves of Concentration             Greater Gloves of Concentration
      Gloves of Appraisal                 Greater Gloves of Appraisal
      Gloves of Animal Handling           Greater Gloves of Animal Handling
      Gloves of the Hin Fist +1           Gloves of the Hin Fist +2
      Gloves of the Long Death +1         Gloves of the Long Death +2
      Gloves of the Yellow Rose +1        Gloves of the Yellow Rose +2
      Gloves of the Yellow Rose +3        Gloves of the Rogue
      Gloves of Lightning                 Boots of the Sahuagin
      Lesser Boots of Tumbling            Boots of Tumbling
      Greater Boots of Tumbling           Boots of the Winterlands
      Boots of Reflexes +1                Boots of Reflexes +2
      Boots of Striding +1                Boots of Hardiness +1
      Boots of the Sun Soul +1            Boots of the Sun Soul +2
      Boots of the Calming Wave +3        Eyes of Charming
      Goggles of Minute Seeing            Goggles of Night
      Mask of Persuasion                  Shukenja Helm
      Sash of Shimmering                  Lesser Belt of Guiding Light
      Sharpshadow Blade                   Boarding Knife
      Mace of Disruption +1               Golden Sickle +1
      Yardarm                             Prize of the Ocean Strider
      Ironwood Club                       Ironwood Mace +1
      Staff of Curing                     Whip +1
      Dagger +1                           Handaxe +1
      Shortsword +1                       Light Hammer +1
      Kama +1                             Spear +1
      Battleaxe +1                        Dwarven Waraxe +1
      Warhammer +1                        Greataxe +1
      Dart +1                             Ice Dart
      Acid Dart                           Dart of Stunning
      Asp's Nest                          Grains of Sand
      Shining Light                       Dragon's Tail
      Fire Axe                            Black Raven Axe
      Composite Shortbow +1               Shortbow +2
      Composite Longbow +1                Longbow +3
      Light Crossbow +3                   Sling +3
      Arrow +1                            Arrow of the Vampire
      Piercing Arrow                      Ice Arrow
      Fire Arrow                          Acid Arrow
      Mild Poison Arrow                   Bolt of Frostbite
      Paralytic Bolt                      Bolt of Lightning
      Teleportation Bolt                  Bullet +1
      Bullets of Smiting                  Lightning Bullet
      Ice Bullet                          Fire Bullet
      Farel's Gold                        Bullet of Screaming
      Ring of Insight                     Ring of Hiding
      Ring of Scholars                    Ring of Disease Immunity
      Ring of Clear Thought +1            Bone Ring
      Ring of Resistance +1               Ring of Animal Friendship
      Ring of Protection +2               Ring of Force Shield
      Arvoreen's Amulet of Aid            Scarab of Protection +1
      Periapt of Wisdom +1                Amulet of Will +3
      Amulet of Cold Resistance           Amulet of Electrical Resistance
      Amulet of Fire Resistance           Amulet of Acid Resistance
      Lesser Amulet of Health             Devil's Mask
      Wand of Negative Energy             Wand of Sleep
      Wand of Lesser Summoning            Wand of Missiles
      Rod of the Ghost                    Rod of Wonder
      Mac-Fuirmidh Cithern                Horn of Blasting
      Kazoo                               Chime of Opening
      Large Box                           Bag of Holding
      Potions: Cure Light Wounds, Cure Moderate Wounds, Clarity, Eagle's Splendor,
        Elixir of Cure Moderate Seasickness, Bless, Cure Serious Wounds, Barkskin,
        Owl's Wisdom, Lore, Lesser Restoration, Invisibility, Endurance, Ironguts,
        Fox's Cunning, Death Armor, Cat's Grace, Bull's Strength, Antidote, Speed,
        Heal, Cure Critical Wounds, Aid
      Scrolls: Shelgarn's Persistent Blade, Protection from Elements, Death Armor,
        Gedlee's Electric Loop, Cloud of Bewilderment, Invisibility, Flame Weapon,
        Cure Serious Wounds, Hold Person, Ultravision, Cat's Grace, Charm Monster,
        Cure Light Wounds, Inflict Serious Wounds, Continual Flame, Searing Light,
        Inflict Light Wounds, Ray of Enfeeblement, Scintillating Sphere, Darkness,
        Negative Energy Burst, Displacement, Vampiric Touch, Mestil's Acid Breath,
        Keen Edge, Confusion, Mage Armor, Resistance, Stone Bones, Lightning Bolt,
        Ghostly Visage, Sanctuary, Color Spray, Gust of Wind, Invisibility Sphere,
        True Strike, Flame Arrow, Endurance, Searing Light, Grease, Light, Poison,
        Melf's Acid Arrow, Remove Paralysis, Ray of Frost, Scare, Bane, Bless
      Other: Lock of Hair, Sea Urchin Poison, X-treme Bocce Ball, Bar of Mithral,
        Bar of Adamantine, Dust of Appearance, Dust of Disappearance, Bone Wand,
        Heart of the Beast
    
    Tropical Island: North Shore, Troglodyte Village - Drak (5,000GP)
      Hide Armor +2                       Scale Mail +2
      Chain Shirt +2                      Breastplate +2
      Adamantine Chainmail                Splint Mail +2
      Banded Mail +2                      Whitebone Armor +2
      Half Plate +2                       Adamantine Full Plate
      Scales of Truth +1                  Boatswain's Uniform
      Shield of Dawn                      Large Shield +2
      Privateer Sagewell's Figurehead     Imaskari Shield
      Shield of the Watch                 Bracers of Armor +2
      Gloves of Animal Handling           Greater Gloves of Animal Handling
      Greater Gloves of the Minstrel      Greater Gloves of the Artificer
      Greater Gloves of Swordplay         Greater Gloves of Spellcraft
      Greater Gloves of Discipline        Greater Gloves of Concentration
      Greater Gloves of Appraisal         Lesser Gauntlets of Ogre Power
      Gloves of Lightning                 Gloves of the Long Death +2
      Gloves of the Hin Fist +2           Gloves of the Yellow Rose +3
      Wondrous Gloves                     Bracers of Dexterity +1
      Swordsman's Belt                    Brawler's Belt
      Archer's Belt                       Silken Sash
      Headband of the Binder              Eyes of Doom
      Adamantine Helm                     Mask of Persuasion
      Shukenja Helm                       Dread Pirate's Helm
      Cloak of Resistance +1              Cloak of Blackflame
      Cloak of Protection +2              Cloak of Fortification +1
      Boots of the Sahuagin               Boots of Striding +1
      Boots of Reflexes +2                Greater Boots of Tumbling
      Boots of the Sun Soul +2            Boots of Hardiness +1
      Boots of the Winterlands            Ring of Hiding
      Ring of Protection +1               Ring of Disease Immunity
      Bone Ring                           Ring of Resistance +1
      Ring of Animal Friendship           Ring of Force Shield
      Ring of Fortitude +3                Glittering Necklace
      Arvoreen's Amulet of Aid            Scarab of Protection +1
      Amulet of Natural Armor +1          Amulet of Natural Armor +2
      Dread Pirate's Medallion            Lesser Amulet of Health
      Sharpshadow Blade                   Sahuagin Spear
      Mace of Disruption +1               Golden Sickle +1
      Ironwood Club                       Ironwood Mace +1
      Ironwood Quarterstaff               Sword Saint Legacy +1
      Axe for the Tall Kin +1             Sword of Bao
      Kama +1                             Spear +1
      Shortsword +1                       Rapier +1
      Scimitar +1                         Morningstar +1
      Battleaxe +1                        Dwarven Waraxe +1
      Light Flail +1                      Longsword +1
      Bastard Sword +1                    Greataxe +1
      Greatsword +1                       Heavy Flail +1
      Quarterstaff +1                     Halberd +1
      Scythe +1                           Double Axe +1
      Dire Mace +1                        Whip +1
      Light Crossbow +3                   Heavy Crossbow +3
      Dart +1                             Ice Dart
      Acid Dart                           Dart of Stunning
      Asp's Nest                          Grains of Sand
      Many Talons                         Stars of Ojy-do
      Shining Light                       Dragon's Tail
      Fire Axe                            Black Raven Axe
      Piercing Arrow                      Mild Poison Arrow
      Fire Arrow                          Acid Arrow
      Paralytic Bolt                      Bolt of Piercing
      Bolt of Fire                        Aquatic Bolts
      Mild Poison Bolt                    Giant's Bane
      Bullets of Smiting                  Lightning Bullet
      Ice Bullet                          Fire Bullet
      Farel's Gold                        Bullet of Screaming
      Shortbow +2                         Oilskin Bag
      Brooch of Shielding
      Potions: Cure Light Wounds, Cure Serious Wounds, Barkskin, Eagle's Splendor,
        Fox's Cunning, Death Armor, Cat's Grace, Bull's Strength, Antidote, Speed,
        Elixir of Cure Moderate Seasickness, Cure Moderate Wounds, Heal, Ironguts,
        Lesser Restoration, Invisibility, Endurance, Cure Critical Wounds
      Other: Heart of the Beast, Lock of Hair, X-treme Bocce Ball
    
    Spindrift: Sandy Spit - Honeypea Blackriver (7,500GP) buys traps
      ALL ARMOR AND WEAPONS +1            ALL ARMOR AND WEAPONS +2
      Faded Glory                         Mages Battle Robe
      Robe of Acid Resistance             Robe of Cold Resistance
      Robe of Electrical Resistance       Robe of Fire Resistance
      Robes of the Shining Hand +1        Robes of the Shining Hand +2
      Small Shield +1                     Small Shield +2
      Large Shield +1                     Large Shield +2
      Tower Shield +1                     Tower Shield +2
      Gloves of the Artifier              Gloves of Swordplay
      Gloves of Spellcraft                Gloves of Discipline
      Gloves of Concentration             Gloves of Appraisal
      Gloves of Animal Handling           Gloves of Lightning
      Gloves of the Yellow Rose +1        Gloves of the Yellow Rose +2
      Gloves of the Long Death +1         Gloves of the Long Death +2
      Gloves of the Hin Fist +1           Gloves of the Hin Fist +2
      Gloves of the Calming Wave +2       Bracers of Dexterity +1
      Bracers of Armor +1                 Bracers of Armor +2
      Lesser Boots of Tumbling            Boots of Tumbling
      Boots of Striding +1                Boots of Striding +2
      Boots of the Sun Soul +1            Boots of the Sun Soul +2
      Boots of the Calming Wave +1        Boots of Hardiness +1
      Boots of the Winterlands            Swordsman's Belt
      Brawler's Belt                      Archer's Belt
      Eyes of Charming                    Eyes of the Eagle
      Shukenja Helm                       Adamantine Helm
      Cloak of Protection +1              Cloak of Protection +2
      Cloak of Resistance +1              Cloak of Fortification +1
      Nymph Cloak +1                      Sirine's Cloak +2
      Ring of Jade                        Ring of Cyan
      Ring of Crimson                     Lockpicker's Ring
      Ring of Fortitude +1                Ring of Fortitude +2
      Ring of Fortitude +3                Ring of Resistance +1
      Ring of Protection +1               Ring of Protection +2
      Ring of Clear Thought +1            Ring of Clear Thought +2
      Amulet of Will +1                   Amulet of Will +2
      Amulet of Will +3                   Amulet of Will +4
      Scarab of Protection +1             Scarab of Protection +2
      Amulet of Natural Armor +1          Amulet of Natural Armor +2
      Amulet of Natural Armor +3          Amulet of Vitality +2
      Periapt of Wisdom +1                Periapt of Wisdom +2
      Rod of Frost                        Rod of the Ghost
      Wand of Negative Energy             Wand of Lesser Summoning
      Wand of Missiles                    Wand of Sleep
      Sling +3                            Composite Longbow +1
      Composite Shortbow +1               Composite Shortbow +2
      Longbow +3                          Shortbow +3
      Light Crossbow +3                   Heavy Crossbow +3
      Arrow +3                            Arrow +4
      Bolt +3                             Bolt +4
      Bullet +3                           Bullet +4
      Dart +3                             Shuriken +3
      Throwing Axe +3                     Brooch of Shielding
      Mac-Fuirmidh Cithern                Horn of Blasting
      Chime of Opening                    Haunting Portrait
      Oilskin Bag                         Bag of Holding
      Potions: Cure Light Wounds, Cure Moderate Wounds, Eagle's Splendor, Clarity,
        Ironguts, Owl's Wisdom, Lore, Lesser Restoration, Invisibility, Endurance,
        Fox's Cunning, Death Armor, Cat's Grace, Bull's Strength, Speed, Antidote,
        Bless, Cure Serious Wounds, Barkskin, Aid, Cure Critical Wounds, Heal
      Scrolls: Inflict Moderate Wounds, Shelgarn's Persistent Blade, Owl's Wisdom,
        Gedlee's Electric Loop, Protection from Elements, Continual Flame, Shield,
        Cloud of Bewilderment, Greater Magic Weapon, Inflict Serious Wounds, Daze,
        Scintillating Sphere, Blindness/Deafness, Melf's Acid Arrow, Displacement,
        Neutralize Poison, Glyph of Warding, Horizaul's Boom, Death Armor, Grease,
        Entropic Shield, Charm Person, Electric Jolt, Magic Missile, Magic Weapon,
        Endure Elements, Endurance, Resistance, Shield of Faith, Ironguts, Prayer,
        Mage Armor, Sound Burst, Silence, Ghoul Touch, Stone Bones, Lesser Dispel,
        Hold Person, Remove Disease, Stinking Cloud, Gust of Wind, Lightning Bolt,
        Vampiric Touch, Searing Light, Haste, Bless, Fireball, Darkfire, Darkness,
        Color Spray, Knock, Scare, Doom, Web
      Other: Magical Potion Bottle, Bone Wand, Devil's Mask, Lucky Squid Tentacle,
        Dust of Appearance, Dust of Disappearance, Broken Glass, Fire Bomb,
        Acid Bomb, Thieves' Tools +3, Thieves' Tools +8, Thieves' Tools +12
    
    Spindrift Town - Magic Dealer (7,500GP) buys traps
      Potions: Barkskin, Invisibility, Fox's Cunning, Eagle's Splendor, Clarity,
        Lore
      Scrolls: Balagarn's Iron Horn, Summon Creature II, Tasha's Hideous Laughter,
        Resist Elements, See Invisibility, Combust, Summon Creature III,
      Other: Magical Potion Bottle
    
    Spindrift Town - Shady Vendor (7,500GP) buys traps
      Wand of Sleep
      Potions: Owl's Wisdom, Speed, Invisibility, Fox's Cunning, Eagle's Splendor,
        Cat's Grace, Lore
    
    Spindrift Town - Cartographer (7,500GP) buys traps
      Gloves of Appraisal                 Greater Gloves of Appraisal
      Wrist Splint                        Goggles of Minute Seeing
      Ring of Insight                     Ring of Scholars
      Ring of Clear Thought +1            Ring of Clear Thought +2
      Lockpicker's Ring                   Chime of Opening
      Lens of Detection                   Haunting Portrait
      Large Box                           Magic Pouch
      Lesser Magic Bag                    Magic Bag
      Greater Magic Bag                   Bag of Holding
      Potions: Owl's Wisdom, Lore, Clarity
      Other: Blank Scroll, Treasure Map - Blackeye's Silver (Part 1 of 4),
        Treasure Map - Caves of Umberlee, Treasure Map - Lighthouse Caverns,
        Treasure Map - Spindrift Town (1)
    
    Spindrift Town, World of Weapons - Prugdush Glurp (7,500GP) buys traps
      ALL ARMOR +1                        ALL ARMOR +2
      ALL ARMOR +3 except Full Plate +3
      Ring of Fortitude +1                Ring of Fortitude +2
      Ring of Fortitude +3                Ring of Resistance +1
      Ring of Protection +1               Ring of Protection +2
      Ring of Force Shield                Ring of Might
      Necklace of the Aquatic Elves +1    Oilskin Bag
      Potions: Elixir of Cure Moderate Seasickness, Bull's Strength, Invisibility,
        Elixir of Cure Critical Seasickness, Barkskin, Endurance, Cat's Grace
      Other: Moderate Prism of Negativity, Major Prism of Negativity
    
    Spindrift Town, Temple of Umberlee - Karys McPherson (7,500GP)
      Robe of Light                       Robe of the Calming Wave
      Robes of the Shining Hand +1        Robes of the Shining Hand +2
      Robes of the Shining Hand +3        Robes of the Old Order
      Endless Skies                       Scales of Truth +1
      Stormscale                          Swashbuckler's Frock
      Tasha's Hideous Getup               Headband of Intellect +2
      Cloak of Protection vs Evil         Greater Cloak of Protection vs Evil
      Cloak of Protection vs Chaos        Greater Cloak of Protection vs Chaos
      Cloak of Resistance +1              Cloak of Resistance +2
      Cloak of Protection +1              Cloak of Protection +2
      Cloak of Protection +3              Sirine's Cloak +2
      Gloves of Disipline                 Greater Gloves of Disipline
      Gloves of the Yellow Rose +1        Gloves of the Yellow Rose +2
      Gloves of the Yellow Rose +3        Gloves of the Yellow Rose +4
      Gloves of the Long Death +1         Gloves of the Long Death +2
      Gloves of the Long Death +3         Gloves of the Hin Fist +1
      Gloves of the Hin Fist +2           Gloves of the Hin Fist +3
      Gloves of the Calming Wave +1       Gloves of the Calming Wave +2
      Gloves of the Calming Wave +3       Wondrous Gloves
      Boots of the Calming Wave +1        Boots of the Calming Wave +2
      Boots of the Calming Wave +3        Boots of the Sun Soul +1
      Boots of the Sun Soul +2            Boots of the Sun Soul +3
      Boots of the Sahuagin               Ring of Disease Immunity
      Ring of Insight                     Ring of Scholars
      Ring of Fortitiude +1               Ring of Fortitiude +2
      Ring of Fortitiude +3               Ring of Protection +1
      Ring of Protection +2               Ring of Resistance +1
      Ring of Clear Thought +1            Ring of Clear Thought +2
      Bone Ring                           Ring of Animal Friendship
      Arvoreen's Amulet of Aid            Lesser Amulet of Health
      Scarab of Protection +1             Scarab of Protection +2
      Periapt of Wisdom +1                Periapt of Wisdom +2
      Amulet of Undead Turning            Amulet of Vitality +2
      Imaskari Kama                       Sharpshadow Blade
      One of Many                         Drone +1
      Golden Sickle +1                    Storm +1
      Writ of the Vizier                  Mace of Disruption +1
      Fist of the Legion                  Foundation +1
      Fey Spear +1                        Krotan's Skullcrusher
      Ironwood Quarterstaff               Ironwood Mace +1
      Staff of the Ill-Fated Mariner      Staff of the Holy
      Staff of Curing                     Blackforest Staff
      Kama +1                             Kama +2
      Kukri +1                            Kukri +2
      Sickle +1                           Sickle +2
      Mace +1                             Mace +2
      Morningstar +1                      Morningstar +2
      Light Flail +1                      Light Flail +2
      Heavy Flail +1                      Heavy Flail +2
      Quartstaff +1                       Quartstaff +2
      Scythe +1                           Scythe +2
      Dire Mace +1                        Dire Mace +2
      Shuriken +1                         Shuriken +2
      Shuriken +3                        Juggling Axes of the 12 Short Adventurers
      Stars of Ojy-do                     Shining Light
      Sail Burners                        Bolt +2
      Corel Bullets                       Sudden Squall
      Wand of Sleep                       Wand of the Winds
      Brooch of Shielding                 Scabbard of Blessing
      Horn of Goodness/Evil               Angus McAngry's Jig
      Large Box                           Magic Pouch
      Lesser Magic Bag                    Magic Bag
      Greater Magic Bag                   Bag of Holding
      Potions: Cure Light Wounds, Cure Moderate Wounds, Clarity, Eagle's Splendor,
        Elixir of Cure Critical Seasickness, Bless, Cure Serious Wounds, Barkskin,
        Elixir of Cure Serious Seasickness, Owl's Wisdom, Aid, Lesser Restoration,
        Elixir of Cure Moderate Seasickness, Fox's Cunning, Ironguts, Cat's Grace,
        Death Armor, Bull's Strength, Cure Critical Wounds, Endurance, Heal, Lore,
        Speed, Invisibility, Antidote
      Other: Major Prism of Negativity, Moderate Prism of Negativity, Bone Wand,
        Blank Scroll, Magical Potion Bottle, Lock of Hair
    
    Spindrift Town, The Monkey's Cutlass - Grogbeard McPherson (7,500GP)
      Adventurer's Robe                   Ensign's Tunic
      Nymph Cloak +1                      Nymph Cloak +2
      Sirine's Cloak +1                   Sirine's Cloak +2
      Gloves of the Minstrel              Greater Gloves of the Minstrel
      Boots of the Calming Wave +3        Ropecutter
      Ring of Scholars                    Ring of Disease Immunity
      Ring of Clear Thought +1            Ring of Clear Thought +2
      Horn of Goodness/Evil               Horn of Blasting
      Janthra's Harp                      Harp of the Beastmaster
      Chime of Opening                    Mac-Fuirmidh Cithern
      Magic Bag
      Potions: Elixir of Cure Serious Seasickness, Ironguts, Lore, Clarity,
        Elixir of Cure Moderate Seasickness, Elixir of Cure Critical Seasickness
      Other: Lucky Squid Tentacle, Small Firekeg, Dragonfruit, Breadfruit,
        Angus McAngry's Jig
    
    The Sea of Swords: Isle of the Dead - Old Tom (10,000GP) buys traps
      Lesser Ring of Power
      Other: Blank Scroll, Magical Potion Bottle, Bone Wand, Elixir of Horus-Re
    
    The Sea of Swords: Fiddler's Green - Yxondralu (10,000GP) buys traps
      Scrolls: Find Traps, Bestow Curse 
    
    ==============================================================================
    
    (E) Items
    
    Notes
    
     - xxxGP is the items selling price ($# for a neutral reaction)
     - Damage Reduction eg 5/+1 ignore first 5 points of damage unless the weapon
       has an enchantment bonus of +1 or above, eg 10/+5,100 ignore 10 points of
       damage until 100 points of damage have been done by weapons less than +5.
     - Damage Resistance eg Acid 15/- ignore first 15 points of acid damage.
     - AC Penalty applies to Hide, Move Silently, Set Trap, Pick Pocket and Parry
     - Any weapon that does +1d6 or +4 or more elemental damage will glow!
     - Universal+1 means a +1 bonus to all saving throws (Reflex, Fortitude, Will)
     - Mighty+3 means that your STR bonus (maximum of 3) is added to your damage
     - Keen doubles your critical hit range eg 19-20 becomes 17-20
     - Freedom gives immunity to Paralysis, Entangle and Slow
     - Haste gives an AC Dodge+4 bonus
    
    (E.01) Tiny Weapons
      Dagger (Simple, 1d4 19-20/x2)                                            1GP
    @   Chisel (Atk-3, Piercing-3)
    $   The Nightthief's Nimbleknife (Ambidexterity, Tumble+2, Dmg-1)
    @   Poison Blade "Ithari" (DC14 Poison CON-1d2, INT-1d2)
    #   Drow Dagger (+1d6 Acid dmg)
    @   Rusty Pirate's Dagger (+1 vs Death)
    @   Masterwork Dagger (Atk+1)
        Dagger +1                                                            567GP
    @   Slasher +1 (Keen)
        Tagget's Talon +1 (Keen)                                            2527GP
        Dagger +2                                                           2527GP
    #   Yawning Portal Dagger +2 (-1 dmg)
    @   Blackriver Dagger +2 (Vampiric+2)
        Ice Talon +2 (+1d6 Cold dmg)                                        7623GP
        Pixie Lance +2 (DC14 Sleep 50%/2 rounds)                           10648GP
        Courtesan Blade +2 (Keen, DC14 Stun 50%/2 rounds)                  10648GP
        Dagger +3                                                           5888GP
      $ Dagger +4
    #   Enserric the Dagger +4 (Vampiric+5, Talk to unlimited/day,
          Intelligent)
      $ Dagger +5
    #   Dagger +6
        Leech +5 (Vampiric+3)                                              28226GP
    #   Bloodsucker +6 (Vampiric+6, Keen)
    #   Leech +8 (Vampiric+5)
    #   Risktaker +8 (Asn: Haste, INT-4, WIS-4, Hide+10, Move Silently+10)
      Kukri (Exotic, 1d4 18-20/x2)                                             5GP
        Kukri +1                                                             571GP
        Kukri +2                                                            2531GP
        Kukri +3                                                            5892GP
      $ Kukri +5
    #   Kukri +6
        Sharpshadow Blade +1 (Hide+2, Move Silently+2)                      1338GP
        Neverwinter Kukri +2 (Fortitude+1)                                  4328GP
        Messenger Blade +2 (Keen)                                           5892GP
        Cutting Star +2 (+1d6 Fire dmg, DC14 Blindness 25%/3 rounds)       16133GP
    #   Cutting Star +8 (+1d6 Fire dmg, DC14 Blindness 25%/3 rounds)
    #   Hatred +4 (Keen, DC22 STR-1d2)
    #   Strife +4 (Keen, DC22 Doom 50%/2 rounds)
    
    (E.02) Small Weapons
      Handaxe (Martial, 1d6 20/x3)                                             4GP
    @   Masterwork Handaxe (Atk+1)
        Handaxe +1                                                           570GP
        Handaxe +2                                                          2530GP
        Handaxe +3                                                          5891GP
    $   Handaxe +5
    #   Handaxe +6
        Ice Reaver +1 (+1 Cold dmg, Cold 15/-)                              3164GP
        Ice Reaver +3 (+1 Cold dmg, Cold 15/-)                             11914GP
    #   Ice Reaver +8 (+1d6 Cold dmg, Cold 15/-)
        Woodcutter's Axe +2 (+3 vs Shapechanger)                            5952GP
        Ember's Axe +2 (+4 vs Outsider)
      Kama (Exotic, 1d6 20/x2)                                                 1GP
    @   Ropecutter (Pick Pocket+5)
        Kama +1                                                              567GP
        Kama +2                                                             2527GP
        Kama +3                                                             5888GP
    $   Kama +5
    #   Kama +6
    $   Desert's Fury +1 (+2 vs Undead, +1d8 Fire dmg vs Undead)
        Imaskari Kama +1 (+1d4 Acid dmg, Discipline+1)
    #   Imaskari Kama +8 (+1d6 Acid dmg, Discipline+5)
        Hideo's Kama +2 (Parry+2)                                           3206GP
        Peasant Dynasty +1 (Acid 5/-, Cold 5/-, Fire 5/-, Electrical 5/-)   3312GP
        Empty Fields +1 (DC14 Doom 50%/2 rounds)                            5888GP
        Thread of Life +1 (Regeneration+1, Cure Moderate Wounds,            9650GP
          Cure Minor Wounds, Cure Serious Wounds, Cure Critical Wounds)
      Light Hammer (Martial, 1d4 20/x2)                                        1GP
    @   Masterwork Light Hammer (Atk+1)
        Light Hammer +1                                                      567GP
        Light Hammer +2                                                     2527GP
        Light Hammer +3                                                     5887GP
    $   Light Hammer +5
    #   Light Hammer +6
        Daraz Hammer +1 (+1 Sonic dmg, +1d8 Sonic dmg vs Goblinoid)
        Storm +1 (+1d4 Electrical dmg)                                      2205GP
        Storm +2 (+1d6 Electrical dmg, Electrical 10/-)                    11060GP
    #   Storm +8 (+1d8 Electrical dmg, Electrical 10/-)
        Forge Fire +2 (+1d6 Fire dmg)
    #   Izu's Hammer of Fabrication +6 (Hrp: Craft Armor+15, Craft Weapon+15,
          Lore+15)
      Mace (Simple, 1d6 20/x2)                                                 3GP
    $   Lesser Mace of Disruption (Clr, Pal: DC14 Slay Undead, Light 20m)
    @   Masterwork Mace (Atk+1)
    @   Scepter of Storms (Atk+3 vs Evil, Divine+2d6)
        Mace +1                                                              569GP
        Kiss of Sune +1 (DC14 Stun 50%/2 rounds)                            5890GP
        Mace of Disruption +1 (+2 vs Undead)                                1717GP
        Mace of Disruption +1 (+5 vs Undead, +1d8 Fire dmg vs Undead)       6741GP
    @   Fist of the Legion +1 (DC14 Stun 50%/2 rounds)
        Mace +2                                                             2529GP
        Petty's Tempest +2 (+1d6 Electrical dmg, DC14 Slow 50%/2 rounds)   12946GP
        Planar Mace +2 (+4 vs Outsider)
    @   Blackriver Mace +2 (Atk+2 vs Chaotic Good)
    @   Bloodsailor Mace +2 (Bludgeoning+1d8 vs Human)
        Mace +3                                                             5890GP
        Mace of Disruption +3 (+8 vs Undead, +1d10 Fire dmg vs Undead,
          DC20 Slay Undead)
    #   Lavoera's Wrath +3 (Good, Outsider: +6 vs Undead, DC20 Slay Undead,
          AC Deflection+10 vs Undead)
    $   Mace +4
    $   Mace +5
    #   Mace +6
      Short Sword (Martial, 1d6 19-20/x2)                                      7GP
    $   Klonk's Ice Blade (+1d6 Cold dmg)                                   1378GP
    @   Boarding Knife (STR bonus does Slashing dmg)
    @   Masterwork Short Sword (Atk+1)
    @   Ripper (Atk+1, Critical+2d6)
    @   Dire Shark Blade (Atk+2, Keen, Critical+1d4)
        Short Sword +1                                                       573GP
        Breath of the Maiden +1 (DC14 Poison CON-1d2)
        Feyduster +1 (DC14 Daze 75%/1 round)                                1912GP
        Short Sword of Quickness +1 (+1d6 Electrical dmg, Haste)
        Short Sword +2                                                      2533GP
        Feyduster +2 (DC14 Sleep 50%/2 rounds)                             10654GP
        Ichthia's Neck-Knife +2 (Vampiric+3)                                7862GP
    $   Jergal's Claw +2 (Evil: DC16 Blindness 50%/2 rounds)
    $   The Nightthief's Claw +2 (+1d6 Electrical dmg, Light 10m,
          Two-Weapon Fighting)
    @   Dire Shark Blade +2 (Keen, Critical+1d4)
        Short Sword +3                                                      5894GP
    @   Bloodsailor Blade +3 (STR bonus does Slashing dmg, Critical+1d4)
    #   Enserric the Short Sword +4 (Vampiric+5, Talk to unlimited/day,
          Intelligent)
    $   Short Sword +5
    #   Unmaking +5 (+8 vs Construct, +1d8 Acid dmg vs Construct, DEX+3)
    #   Short Sword +6
    #   Feyduster +8 (DC16 Sleep 50%/2 rounds)
      Sickle (Simple, 1d6 20/x2)                                               4GP
    @   Ankle Cutter (Knockdown)
        Sickle +1                                                            570GP
        Sickle +2                                                           2530GP
        Sickle +3                                                           5891GP
    $   Sickle +4
    $   Sickle +5
    #   Sickle +6
        Blightbringer Lineage (+1 vs Good, DC14 Disease Demon Fever)
        Golden Sickle +1 (Animal Empathy+2, +1 L0 Druid Spell)              1124GP
        Golden Sickle +2 (Animal Empathy+3, +1 L0-L1 Druid Spell)           5433GP
    #   Golden Sickle +8 (Animal Empathy+5, +1 L0-L3 Druid Spell)
        Blacksoul Sickle +1 (Vampiric+2)                                    2399GP
        Teneraard's Sickle +1 (+2 vs Evil, STR+1, AC Dodge-1, AC Natural-1) 7352GP
    #   Renewal +3 (+2d6 Fire dmg, Fire 10/-)
    
    (E.03) Medium Weapons
      Bastard Sword (Exotic, 1d10 19-20/x2)                                   24GP
    @   Masterwork Bastard Sword (Atk+1)
        Bastard Sword +1                                                     590GP
        Lawgiver +1 (+3 vs Chaotic)                                         4902GP
        Dragonslayer +1 (+5 vs Dragon, +1d10 Sonic dmg vs Dragon)
        Bastard Sword +2                                                    2550GP
        Nameless Light +2 (+5 vs Evil, +1d6 Electrical dmg vs Evil)
    @   Blackriver Bastard Sword +2 (Acid+1d4)
        Bastard Sword +3                                                    5911GP
    $   Bastard Sword +4
        Bloodletter +4 (DC14 Wounding, Vampiric+2)
    #   Bloodletter +4 (DC24 Wounding, Vampiric+2)
    $   Bastard Sword +5
    #   Souldrinker +5 (DC16 Level Drain, Vampiric+1)
    #   Bastard Sword +6
    #   Brimstone +7 (+2d6 Fire dmg, DC26 Daze 75%/1 round)
    #   Bloodletter +8 (DC14 Wounding, Vampiric+2)
      Battleaxe (Martial, 1d8 20/x3)                                           7GP
    @   Witchbane
    @   Mastfeller (Fire+1d6, Critical+1d10)
    @   Masterwork Battleaxe (Atk+1)
        Battleaxe +1                                                         573GP
        Sentinel +1 (Listen, Spot+2, Light 10m)                             1982GP
        Silvermane's Axe +1 (Keen, Regeneration+1, Raise Dead)             12740GP
        Battleaxe +2                                                        2533GP
        Sentinel +2 (Listen, Spot+4, True Seeing 1/day, Light 10m)         26295GP
        Axe of Dead Illusk +2 (DC14 Fear 50%/2 rounds, Vampiric+3)         13252GP
        Deepstone Progeny +2 (Immunity Death Magic)
    @   Blackriver Axe +2 (Critical+1d10)
        Battleaxe +3                                                        5894GP
        Mordan's Withering Blade +3 (DC14 Wounding)                        16814GP
    $   Battleaxe +5
    #   Battleaxe +6
    #   Sentinel +8 (Listen, Spot+6, True Seeing 2/day, Light 10m)
      Club (Simple, 1d6 20/x2)                                                 1GP
    @   Sturdy Stick (Atk-1, Dmg-1)
    @   Makeshift Torch (Atk-1, Light 5m Yellow)
    @   Maul (Atk-1)
    @   Superior Maul
    @   Superior Maul (Bludgeoning+1)
    @   Weighted Club (Atk+1)
        Club +1                                                              567GP
    @   Ironwood Club +1 (Weight-60%)
        Club +2                                                             2527GP
        Club +3                                                             5887GP
    $   Club +4
    $   Club +5
    #   Club +6
    $   Baton of the Holy (Attack+1, +1 L1 Cleric Spell, Light 5m)           772GP
        Gladiator's Club +1 (DC14 Daze 75%/1 round)                         1906GP
        Gladiator's Club +4 (DC14 Daze 75%/1 round)                        15136GP
    #   Gladiator's Club +8 (DC22 Daze 50%/2 rounds)
        Will of the Lost +1 (Vampiric+3)                                    3866GP
        Watchman's Club +1 (Alertness, Listen+2, Spot+2, Light 10m)         4133GP
        Tethir-Wood Cudgel +2 (+1d6 Acid dmg)                               7623GP
        Club of Smiting +1 (DC14 Slay Construct)                           10647GP
        The Angry Soul +3 (+1d6 Electrical dmg, DC14 Fear 50%/2 rounds)    19663GP
    #   Stone Cold Club +3 (Giant: +1d6 Cold dmg, DC14 Fear 50%/2 rounds)
    # Dwarven Waraxe (Exotic, 1d10 20/x3)
    @   Dwarven Waraxe +1
    #   Dwarven Waraxe +2
    #   Dwarven Waraxe +3
    #   Dwarven Waraxe +4
    #   Dwarven Waraxe +5
    #   Dwarven Waraxe +6
    #   Spellsmasher +6 (Def: INT-4, DC26 Silence 5%/5 rounds)
    #   Axe of the Dwarf Lord +7 (+1d10 Sonic dmg, CHA+2, +5 vs Fear)
    #   Harvest Axe +8 (DC18 Vorpal)
      Katana (Exotic, 1d10 19-20/x2)                                          28GP
        Katana +1                                                            594GP
        Katana +2                                                           2554GP
        Katana +3                                                           5915GP
    $   Katana +4
    $   Katana +5
    #   Katana +6
    $   Katana of the North (Attack+1, 1d4 critical dmg, Animal Empathy+1,  1374GP
          Endure Elements 2/day)
        Sword Saint Legacy +1 (+1d6 Sonic dmg vs Evil)                      1603GP
        Sword Saint Legacy +4 (+1d6 Sonic dmg vs Evil)                     14203GP
    #   Sword Saint Legacy +8 (+2d6 Sonic dmg vs Evil)
        Kaga-To +1 (DC14 Daze 50%/2 rounds)                                 1933GP
        Master Li's Way +2 (+1d4 Acid, Keen)
        Divine Fury +3 (+1d6 Electrical dmg, DC14 Stun 50%/2 rounds)
    #   Radiant Death +12 (Wep: Keen, +5 critical dmg, AC Natural-5)
      Light Flail (Martial, 1d8 20/x2)                                         5GP
    @   Doombringer (DC14 Stun 50%/2 rounds)
    @   Masterwork Light Flail (Atk+1)
        Light Flail +1                                                       571GP
        Light Flail +2                                                      2531GP
        Light Flail +3                                                      5892GP
    $   Light Flail +5
    #   Light Flail +6
        Foundation +1 (DC14 Knock)                                          2531GP
        Foundation +4 (DC14 Knock)                                             0GP
    #   Foundation +8 (DC22 Knock)
        Writ of the Vizier +1 (DC14 Fear 50%/2 rounds)                      2531GP
        Heirs of Osiris +1 (+4 vs Undead)                                   3596GP
        Flail of Destruction +2 (+1d6 Fire dmg)                             7627GP
    #   Flail of Destruction +3 (+1d8 Fire dmg)
        Eberond's Flail +2 (SR 14)                                         10652GP
    #   Sabal's Flail +5 (+2d6 Fire dmg, Flame Lash 3/day)
      Longsword (Martial, 1d8 19-20/x2)                                       10GP
    @   Masterwork Longsword (Atk+1)
    @   Kelandra's Deep Sight (Rgr: Atk+1, Atk+1 vs Reptilian, Darkvision)
        Longsword +1                                                         576GP
    @   Enchanted Longsword +1 (Keen)
        Astral Blade +1 (+1d4 Sonic dmg)                                    2215GP
        Cold Iron Blade +1 (+1d6 Cold dmg, Fortitude+1)
    $   Crusader's Blade (Good: Attack+1, +1 Fire dmg)
        Longsword +2                                                        2536GP
    #   Drow Longsword +2
        Blade of the Gladiator +2 (+1d6 Acid dmg)                           7632GP
        Astral Blade +2 (+1d10 Sonic dmg)                                  14343GP
        Longsword +3                                                        5897GP
        Soulrazor Minion +3 (+1d6 Acid dmg vs Good, Vampiric+2)
    #   Enserric the Longsword +4 (Vampiric+5, Talk to unlimited/day,
          Intelligent)
    $   Longsword +5
    $   Holy Avenger +5 (Divine+1d6 vs Evil, Dispel Magic 1/day, SR 16,    12260GP
          Light 20m, only a Longsword +2 if not a Paladin)
    #   Longsword +6
    #   Aramil's Blade +6 (DC14 Vorpal, Keen, STR+8, DEX-4, Call Lightning 1/day)
    #   Astral Blade +8 (+2d6 Sonic dmg)
      Magic Staff (Simple, 1d6 20/x2)
        Penhold Staff (Hold Person, Remove Paralysis, Free Movement)        1243GP
        Staff of the Holy (Clr: Cure Light Wounds, Cure Moderate Wounds,    1909GP
          Aid)
        Staff of Meldanen (Melf's Acid Arrow, Spell Penetration,            1964GP
          Light 20m)
        Staff of Defense (Sor, Wiz: AC Deflection+2, Ghostly Visage,        3107GP
          Protection from Alignment, Mage Armor)
        Staff of Power (Sor, Wiz: Magic Missile, Ray of Enfeeblement,       3182GP
          Fireball)
    $   Spellstaff (Brd, Clr, Drd, Pal, Rgr, Sor, Wiz: Gust of Wind,        6300GP
          Flame Lash, Spellstaff 1/day)
    $   Desert's Fury +1 (Sor, Wiz: +2 vs Undead, Fire+1d8 vs Undead,
          Flame Arrow 3/day)
        Staff of Command (Immunity Mind Spells, Dominate Person,            7442GP
          Charm Person, Charm Monster)
        Staff of Valmaxian +3 (Sor, Wiz: AC Deflection+2, Chain Lightning, 20500GP
          Fireball, Ethereal Visage)
        Staff of the Magi +1 (DC14 Dispel Magic, Ice Storm, Mage Armor,    26758GP
          Dispel Magic, Invisibility, Light, Lightning Bolt, Fireball)
    #   Staff of Sodalis +5 (Sor, Wiz: Energy Drain, Energy Burst, Energy Ray)
    #   Staff of Balpheron +6 (Sor, Wiz: Haste effect, Scintillating Sphere,
          Ball Lightning, Energy Buffer, Premonition)
    #   Withering +6 (Pma: Animate Dead 3/day)
    @   Adept's Staff (Sor, Wiz: AC Deflection+1, Mage Armor 1/day, Light 3/day,
          Magic Missile 5/day, Frost unlimited uses)
    @   Staff of the Ill-Fated Mariner (On Hit Electric Jolt, Ball Lightning 1 use
          Call Lightning 1 use, Tunderstone unlimited/day)
      Morningstar (Simple, 1d8 20/x2)                                          5GP
    @   Masterwork Morningstar (Atk+1)
    @   King Utnal's Morningstar (Atk+2 vs Reptilian, DC14 Slow 5%/5 rounds)
        Morningstar +1                                                       571GP
        Drone +1 (DC14 Slow 50%/2 rounds)                                   2531GP
        One of Many +1 (+1 Electrical dmg, Discipline+3)                    2235GP
        Bone Phoenix +1 (+1d6 Fire dmg)                                     3707GP
    $   Desert's Fury +1 (+2 vs Undead, +1d8 Fire dmg vs Undead)            2954GP
        Morningstar +2                                                      2531GP
    @   Bloodsailor Morningstar +2 (Keen)
        Morningstar +3                                                      5892GP
    $   Morningstar +4
        Drone +4 (+1d6 Sonic dmg, DC14 Slow 50%/2 rounds)                  27788GP
    $   Morningstar +5
    #   Morningstar +6
    #   Nemesis +6 (+1d8 Divine dmg, DC26 Slow 50%/2 rounds)
    #   Drone +8 (+1d6 Sonic dmg, DC14 Slow 50%/2 rounds)
      Rapier (Martial, 1d6 18-20/x2)                                          14GP
    @   Rusted Gravesword (Dmg-1)
    @   Gravesword of the Gleerider (Summon Gleerider 1/day)
    @   Grogbeard's Grimace (SR 12)
    @   Masterwork Rapier (Atk+1)
    @   Horatio's Last and Most Loyal Friend (Atk+1, Keen)
    @   Fine Pirate Cutlass (Atk+2 vs Human)
        Rapier +1                                                            580GP
        Black Rider Quill +1 (Lore+4, Perform+4)                            2435GP
        Rapier of the High Road +1 (+1d6 Acid dmg, Keen)
        Namarra +1 "Neversleep" (DC14 Daze 75%/1 round)                     1919GP
        Rapier +2                                                           2540GP
        Namarra +2 "Neversleep" (DC14 Sleep 50%/2 rounds)                  10661GP
    @   Dela's Rapier +2 (Critical+1d6)
        Mercykiller Blade +2 (+1d6 Fire dmg vs Evil)                        4389GP
        Rapier +3                                                           5901GP
        Rapier of the High Road +3 (+1d6 Acid dmg, Keen)
    $   Rapier +5
    #   Deathslayer +5 (Rog: +8 vs Undead, Positive Energy+1d8 vs Undead, DEX+3)
    #   Rapier +6
    #   Devil's Sting +6 (+1d6 Acid dmg, DC26 Poison STR-1d2, CON-1d2)
    #   Namarra +8 "Neversleep" (DC16 Sleep 50%/2 rounds)
      Scimitar (Martial, 1d6 18-20/x2)                                        10GP
    @   Heavy Cutlass (Bludgeoning+1)
    @   Masterwork Scimitar (Atk+1)
        Scimitar +1                                                          576GP
        Scimitar of Speed +1 (+1d6 Sonic dmg, Haste)
        Desert Wind +1 (+1d6 Fire dmg)                                      3712GP
    $   Desert's Fury +1 (+2 vs Undead, +1d8 Fire dmg vs Undead)
    @   Pirate's Cutlass +1
    @   Prize of the Ocean Strider +1 (Drd: Slashing+1d6)
        Scimitar +2                                                         2536GP
        Desert Wind +2 (+1d10 Fire dmg)                                    14343GP
        Laughing Blade +2 (+1 Cold dmg, DC14 Confusion 50%/2 rounds)
        Ula's Heart +2 (DC14 Fear 50%/2 rounds, Keen)
        Scimitar +3                                                         5897GP
    $   Scimitar +5
    #   Scimitar +6
    #   Desert Wind +8 (+2d6 Fire dmg)
      Warhammer (Martial, 1d8 20/x3)                                           8GP
    @   Masterwork Warhammer (Atk+1)
    @   Duergar Hammer (Atk+1, +1 vs Fire)
        Warhammer +1                                                         574GP
        Warhammer +2                                                        2534GP
        Warhammer +3                                                        5895GP
    $   Warhammer +5
    #   Warhammer +6
    $   Ice Grinder (Attack+1, +1 Sonic dmg)
        Rune Hammer +1 (SR 10)                                              1799GP
        Rune Hammer +3 (SR 14)                                             16815GP
    #   Rune Hammer +8 (SR 16)
        Hammer of Justice +1 (+2 vs Chaotic)                                2921GP
    #   Merkil's Hammer +3 (+6 vs Construct, +2d6 Sonic dmg vs Construct,
          +1d8 critical dmg)
    #   Fiendfoe +5 (Chm: +10 vs Outsider, AC Deflection+5 vs Outsider)
    # Whip (Exotic, 1d2 20/x2, Disarm)                                         1GP
    #   Whip +1
    #   Whip +2
    #   Whip +3
    #   Whip +4
    #   Whip +5
    #   Whip +6
    #   Deathcoil +5 (Evil, Blk: Negative Energy+1d10,
          Negative Energy Burst 1/day)
    
    Note - Rapiers are the only medium weapon that use the DEX bonus of the
    Weapon Finesse feat.
    Note - Light Flail, Magic Staff, Morningstar and Whip cannot be used in the
    offhand and so you can only have one equipped at the same time.
    
    (E.04) Large Weapons
      Dire Mace (Exotic, 1d8/1d8 20/x2)                                       28GP
        Dire Mace +1                                                         594GP
        Dire Mace +2                                                        2554GP
        Dire Mace +3                                                        5915GP
    $   Dire Mace +4
    $   Dire Mace +5
    #   Dire Mace +6
        Ironwood Mace +1 (Weigth-40%)                                        875GP
        Ironwood Mace +3 (Weight-40%)                                       6755GP
    #   Ironwood Mace +8 (DC14 Wounding, Weight-40%)
        Krotan's Skullcrusher +1 (+1d6 Cold dmg vs Goblinoid, Half-Orc, Orc)
        Stoutcorps Key +1 (STR+2)                                           7651GP
        Ardulia's Fall +2 (DC14 Slow 25%/3 rounds)                          5915GP
      Double Axe (Exotic, 1d8/1d8 20/x3)                                      21GP
        Double Axe +1                                                        587GP
        Double Axe +2                                                       2547GP
        Double Axe +3                                                       5908GP
    $   Double Axe +5
    #   Double Axe +6
        Axe of the Tall Kin +1 (Light 10m)                                  1029GP
        Axe of the Tall Kin +3 (Light 10m)                                  7189GP
    #   Axe of the Tall Kin +8 (+1d6 Fire dmg, Keen, Light 15m)
        Ascorian Double Axe (+1 vs Evil, Vampiric+3)                        2793GP
        Death Shroud Axe +1 (DC14 Fear 25%/3 rounds, +1d8 critical dmg)     4011GP
        Bloodstone Double Axe +2 (Regeneration+1)                           9603GP
      Greataxe (Martial, 1d12 20/x3)                                          14GP
    @   Rusted Greataxe (Dmg-1)
    @   Greataxe of the Knight Avenger (Atk+1 vs Evil, -1 vs Mind Spells)
    @   Masterwork Greataxe (Atk+1)
        Greataxe +1                                                          580GP
    @   Enchanted Greataxe +1
        Greataxe +2                                                         2540GP
        Greataxe +3                                                         5901GP
    $   Greataxe +4
    $   Greataxe +5
    #   Greataxe +6
    $   Frost Bringer (+1 Cold dmg, +1 critical dmg)
        Stonefire Axe +1 (+2 Fire dmg)                                      2219GP
        Stonefire Axe +2 (+1d6 Fire dmg)                                    7636GP
    #   Stonefire Axe +8 (+2d6 Fire dmg)
    $   Netherese Axe +1 (Listen+3, Lore+3, SR 10)                          3781GP
        Gruumsh Hand +2 (+1d6 Acid dmg vs Human, Parry+3)                   4601GP
    $   The Sandstorm +2 (AC Dodge-1, DC16 Blindness 10%/4 rounds)         12069GP
    #   Slasher of Koth +5 (+1d10 Electrical, Keen)
      Greatsword (Martial, 2d6 19-20/x2)                                      35GP
    @   Masterwork Greatsword (Atk+1)
        Greatsword +1                                                        601GP
        Greatsword +2                                                       2561GP
        Greatsword +3                                                       5922GP
    $   Greatsword +4
    $   Greatsword +5
    #   Greatsword +6
    $   The Tinoman (Attack+1, +1 Slashing dmg, +1 critcal dmg)              862GP
        Harbinger Kin +1 (+2 Fire dmg)                                      2240GP
        Harbinger Kin +3 (+1d6 Fire dmg)                                   12978GP
    #   Harbinger Kin +8 (+2d6 Fire dmg)
    $   Blade of Chult +1 (DC14 Poison CON-1d2)
        Shining Light of Lathander +2 (Searing Light 1/day, Light 15m)      8462GP
        Blade of the Rashemi +2 (SR 10)                                     4766GP
        The Dagger of Chaos +2 (DC14 Confusion 50%/2 rounds, Vampiric+3)   13280GP
        Gemsword +3 (+1d6 Electrical dmg)
    #   Enserric the Greatsword +4 (Vampiric+5, Talk to unlimited/day,
          Intelligent)
      Halberd (Martial, 1d10 20/x3)                                            7GP
    @   Masterwork Halberd (Atk+1)
        Halberd +1                                                           573GP
        Halberd +2                                                          2533GP
        Halberd +3                                                          5894GP
    $   Halberd +4
    $   Halberd +5
    #   Halberd +6
        Ravager +1 (+1d6 Sonic dmg)                                         3709GP
        Ravager +4 (+1d6 Sonic dmg, DC14 Daze 50%/2 rounds)                25628GP
    #   Ravager +8 (+1d6 Sonic dmg, DC14 Daze 50%/2 rounds)
    $   Flesh Ripper (Attack+1, +1 Slashing dmg, +1 critical dmg)
    $   Talona's Strike +1 (+1d6 Acid dmg)                                  3709GP
      Heavy Flail (Martial, 1d10 19-20/x2)                                    10GP
    @   Masterwork Heavy Flail (Atk+1)
        Heavy Flail +1                                                       576GP
        Heavy Flail +2                                                      2536GP
        Heavy Flail +3                                                      5897GP
    $   Heavy Flail +5
    #   Heavy Flail +6
        Reaver +1 (+1d6 Cold dmg)                                           3712GP
        Reaver +2 (+1d10 Cold dmg)                                         14343GP
    #   Reaver +8 (+2d6 Cold dmg)
        Kintharsta +2 (DC14 Blindness 50%/2 rounds)                         8102GP
        Flail of Jergal +3 (+1d6 Cold dmg vs Good)
      Quarterstaff (Simple, 1d6 20/x2)                                         1GP
    @   Long Stick (Atk-1, Dmg-1)
    @   Double-Ended Torch (Atk-1, Dmg-1, Light 5m Yellow)
    @   Ironwood Quarterstaff (Atk+1, Weight-60%)
    @   Yardarm (Atk+3 vs Ooze, Bludgeoning+1)
        Quarterstaff +1                                                      567GP
        Quarterstaff +2                                                     2527GP
        Quarterstaff +3                                                     5887GP
    $   Quarterstaff +4
    $   Quarterstaff +5
    #   Quarterstaff +6
        Staff of Curing (Heal+5, Cure Serious Wounds 25 uses)               1564GP
        Blackforest Staff (+1 vs Good, Protection from Alignment 3/day,     1894GP
          Vampiric+1)
        Negastaff +1 (DC14 Blindness 25%/3 rounds)                          4032GP
        Aiedo Wither-Stick +1 (DC14 Ability Drain STR)                      8092GP
    #   Aiedo Wither-Stick +8 (DC14 Ability Drain STR)
        Staff of Ascension +2 (Drd: Entangle 3/day, +1 L2 Druid Spell,     19665GP
          Regeneration+1, AC Deflection+1)
    #   Staff of Ascension +4 (Drd: Electrical+1d6, Call Lightning 1/day,
          Entangle 3/day, +1 L1-L3 Druid Spell, Regeneration+1, AC Deflection+1)
    #   Fiery Power Quarterstaff +5 (Meteor Swarm, Wall of Fire,
          Summon Creature IX, Delayed Blast Fireball 1/day)
      Scythe (Exotic, 2d4 20/x4)                                              12GP
    @   Masterwork Scythe (Atk+1)
        Scythe +1                                                            578GP
        Scythe +2                                                           2538GP
        Scythe +3                                                           5899GP
    $   Scythe +5
    #   Scythe +6
        Sea Reaver +1 (Resist Elements)                                     2626GP
        Sea Reaver +2 (+1d6 Sonic dmg vs Elemental, Resist Elements)        6550GP
    #   Sea Reaver +8 (+2d6 Sonic dmg vs Elemental, Keen, Resist Elements 5/day)
        Nature's Scythe +1 (+4 vs Human)                                    3603GP
        Wicked Union +1 (DC14 Stun 75%/1 round, Vampiric+3)                 7868GP
        Death's Handmaiden +4 (Keen, Vampiric+3)
    #   Tebimar's Scythe +5 (Keen, +1d8 critical dmg)
      Spear (Simple, 1d8 20/x3)                                                1GP
    @   The Prince's Pike (Impale Yourself unlimited uses)
    @   Fire-Hardened Spear (Atk-1)
    @   Superior Fire-Hardened Spear
    @   Sahuagin Spear
    @   Masterwork Spear (Atk+1)
    @   The Dolphin Prince +1 (Piercing+1d6 vs Reptilian and Monstrous)
        Spear +1                                                             567GP
        Fey Spear +1 (DC14 Daze 75%/1 round)                                1906GP
        Spear of Withering +1 (DC14 Ability Drain CON)                      8092GP
        Spear +2                                                            2527GP
        Black Kumade +2 (SR 10)                                             4732GP
        Briarspike +2 (+1d6 Acid dmg)                                       7623GP
        Spear +3                                                            5887GP
        Fey Spear +3 (+1d6 Electrical dmg, DC14 Sleep 50%/2 rounds)        27783GP
        Uthgardt Ceremonial Spear +3 (+4 vs Giant, +2 critical dmg)        13877GP
    $   Spear +4
    $   Spear +5
    #   Spear +6
    #   Fey Spear +8 (+1d6 Electrical dmg, DC14 Sleep 50%/2 rounds)
      Two-Bladed Sword (Exotic, 1d8/1d8 19-20/x2)                             70GP
    @   Vak'ka (Critical+2, Slashing 5/-)
        Two-Bladed Sword +1                                                  636GP
        Two-Bladed Sword +2                                                 2596GP
        Two-Bladed Sword +3                                                 5957GP
    $   Two-Bladed Sword +5
    #   Two-Bladed Sword +6
        Sword of Bao (+1d6 Fire dmg)                                        1441GP
        Uthgardt Ceremonial Blade +1 (Keen)                                 2596GP
        Uthgardt Ceremonial Blade +2 (+1d6 Cold dmg, Keen, Discipline+2)   14497GP
    #   Uthgardt Ceremonial Blade +8 (+1d6 Cold dmg, Keen, Discipline+5)
    $   Shadow Sword +2 (+1d4 Acid dmg, Keen)
        Blade of the Red Masque +1 (DC14 Poison CON-1d2)                    5957GP
        Blade of Corellon +3 (Heal+2, Spot+2)                               8066GP
    #   Honor and Death +3 (Lawful: +5 vs Chaotic, Electrical+1d10 vs Chaotic)
    #   Blade of Shadows +4 (DC22 Ability Drain STR)
    #   Anduvir +5 (+1d8 Electrical dmg, Electrical 10/-, Chain Lightning 1/day)
    
    Note - Dire Mace, Double Axe and Two-Bladed Swords have the same penalties as
    using two weapons where the off-hand hand weapon is light.
    
    (E.05) Thrown Weapons
      Dart (Simple, 1d4 20/x2) x50                                             1GP
        Dart +1 x50                                                           35GP
    @   Acid Dart +1 (+1d4 Acid dmg)
    @   Asp's Nest +1 (DC14 Poison CON-1d2)
        Dart +2 x50                                                          630GP
        Dart +3 x50                                                         1470GP
    $   Dart +4
    $   Dart +5
    #   Dart +6
        Ice Dart +1 (+1d4 Cold dmg) x28                                      314GP
        Dart of Stunning +1 (DC14 Stun 50%/2 rounds) x30                     378GP
      Shuriken (Exotic, 1d3 20/x2) x50                                         1GP
        Shuriken +1 x50                                                      140GP
        Shuriken +2 x50                                                      630GP
        Shuriken +3 x50                                                     1470GP
    $   Shuriken +4
    $   Shuriken +5                                                   approx  80GP
    #   Shuriken +6
        Many Talons +1 (+1d4 Acid dmg vs Good, Vampiric+1) x23               233GP
        Stars of Ojy-do +1 (+1d4 Cold dmg) x26                               282GP
        Grains of Sand (DC14 Sleep 50%/2 rounds) x30                         420GP
        Shining Light +2 (DC14 Daze 50%/2 rounds) x11                        220GP
        Dragon's Tail +2 (+1d4 Fire dmg) x25                                 673GP
      Throwing Axe (Martial, 1d6 20/x2) x50                                    1GP
    @   Juggling Axes of the 12 Short Adventurers (Halfling: Atk+1, Magical+1d4)
        Throwing Axe +1 x50                                                  140GP
        Throwing Axe +2 x50                                                  630GP
        Throwing Axe +3 x50                                                 1470GP
    $   Throwing Axe +4
    $   Throwing Axe +5
    #   Throwing Axe +6                                               approx 250GP
        Black Raven Axe +1 (DC14 Fear 50%/2 rounds) x30                      378GP
        Fire Axe +1 (+1d4 Fire dmg, Mighty+2) x50                            875GP
        Rifthome Axe +3 (Mighty+3) x18                                       825GP
        Axe of the Coming Storm +3 (+1d4 Electrical dmg) x10                 497GP
        Thunderbeast Axe +3 (+1d4 Sonic dmg) x30                            1491GP
      Grenadelike
    $   Acid Flask (1d6 Acid dmg) x8                                          56GP
    $   Alchemist's Fire (1d6 Fire dmg) x7                                    49GP
    @   Burning Oil (Alchemist's Fire)
    $   Caltrops (1 dmg/round) x8                                             56GP
    $   Holy Water (2d4 dmg vs Undead) x7                                     73GP
    $   Choaking Powder (Daze) x7                                             98GP
    $   Thunderstone (Deafness/5 rounds) x8                                  112GP
    $   Tanglefoot Bag (Hold/2 rounds) x7                                    147GP
    #   Acid Bomb (Acidbomb 1 use)                                    approx 450GP
    #   Fire Bomb (Firebomb 1 use)                                    approx 450GP
    @   Small Firekeg (Firebomb 1 use)
    @   Aromatic Oil (Firebomb 1 use)
    @   Broken Glass (Caltrops 5 uses)
    
    (E.06) Ranged Weapons and Ammunition
      Light Crossbow (Simple, 1d8 19-20/x2, Small)                            24GP
    @   Enruned Crossbow (unlimited ammo)
    @   Bloodsailor Crossbow (Mighty+3)
    @   Blackriver Crossbow (Critical+1d12)
        Light Crossbow +1 (Attack+1)                                         165GP
    @   Swift and Silent (Atk+1, Critical+1d10)
        Light Crossbow +2 (Attack+2)                                         655GP
        Light Crossbow +3 (Attack+3)                                        1495GP
        Ruby Crossbow (Attack+3, Scare 1/day)                               2125GP
    @   The Fleet Admiral's Favorite (Atk+3, Mighty+2)
        Crossbow of Affliction (Attack+4, Mighty+3, +1d4 critical dmg)      5759GP
        Crossbow of the High Forest (Attack+4, Regeneration+1)              9867GP
    $   Light Crossbow +5 (Attack+5)
        Crossbow of Murder (Attack+5, +2d6 critical dmg)                    6696GP
        Crossbow of the Unicorn (Attack+5, Haste)                          24805GP
    #   Light Crossbow +6 (Attack+6)
    #   Crossbow of Lightning Strike (Attack+8, Haste, +1d6 Lightning dmg,
          unlimited ammo)
      Heavy Crossbow (Simple, 1d10 19-20/x2, Medium)                          35GP
        Heavy Crossbow +1 (Attack+1)                                         176GP
        Heavy Crossbow +2 (Attack+2)                                         666GP
        Feywarden Crossbow (Attack+2, +5 vs Orcs)                           2022GP
        Glorious Revolution (Attack+2, +5 vs Evil, SR 10)                   9157GP
        Heavy Crossbow +3 (Attack+3)                                        1506GP
        Crossbow of Enchantment (Attack+3, Dominate Person)                 8121GP
    $   Heavy Crossbow +5 (Attack+5)
        Crossbow of Accuracy (Attack+5)                                     4236GP
        Graceblood Bow (Attack+5, Haste)                                   24816GP
    #   Heavy Crossbow +6 (Attack+6)
      Shortbow (Martial, 1d6 20/x3, Medium)                                   21GP
    @   Crude Bow (Atk-1)
    @   Superior Crude Bow
        Shortbow +1 (Attack+1)                                               162GP
        Tansheron's Bow (Attack+1, +1d6 Lightning dmg, unlimited ammo)
        Shortbow +2 (Attack+2)                                               652GP
        Shortbow +3 (Attack+3)                                              1492GP
        Eaglebow (Attack+3, Search+2, Spot+2)                               2627GP
    $   Shortbow +5 (Attack+5)
    #   Shortbow +6 (Attack+6)
    #   Battle Legion Bow (Attack +8, Freedom, DR 10/+2, Point Blank Shot)
        Composite Shortbow +1 (Attack+1, Mighty+3)                           987GP
        Composite Shortbow +2 (Attack+2, Mighty+4)                          2614GP
        Composite Shortbow +3 (Attack+3, Mighty+5)                          5029GP
        Lesser Oathbow (Attack+3, Mighty+3, +1d4 critical dmg)              3927GP
        Lilting Note (Attack+3, Mighty+3, Perform+8)                        6900GP
    $   Composite Shortbow +5 (Attack+5, Mighty+5)
    #   Assanti (Attack+5, Mighty+5, +1d6 Lightning dmg, unlimited ammo,
          Lightning Bolt 3/day)
    #   Composite Shortbow +6 (Attack+6, Mighty+8)
      Longbow (Martial, 1d8 20/x3, Large)                                     52GP
        Longbow +1 (Atk+1)                                                   193GP
    @   Cold Tongue Bow (Atk+1, Mighty+1, Cold 5/-)
        Longbow +2 (Atk+2)                                                   683GP
        Longbow +3 (Atk+3)                                                  1523GP
    $   Longbow +5 (Atk+5)
    #   Longbow +6 (Atk+6)
        Composite Longbow +1 (Atk+1, Mighty+3)                              1018GP
        Composite Longbow +2 (Atk+2, Mighty+4)                              2646GP
        Composite Longbow +3 (Atk+3, Mighty+5)                              5061GP
    $   Composite Longbow +5 (Atk+5, Mighty+5)
    #   Composite Longbow +6 (Atk+6, Mighty+8)
    $   Valiantheart Longbow (Atk+1, Search+2)                               385GP
    $   Eliak's Vengeance (Rgr: Atk+1, +3 critical dmg)                      528GP
        Elven Court Bow (Atk+3, Mighty+3)                                   3363GP
        North Wind Bow (Atk+3, Mighty+3, 20/- Cold)
    #   North Wind Bow +8 (Atk+8, Mighty+8, 20/- Cold, +1d6 Cold dmg,
          unlimited ammo)
        Longarm (Atk+2, STR+2, Bludgeoning)                                10427GP
        Taralash (Atk+4, Mighty+4, Spot+4, Haste)                          33427GP
    #   Forever (Arc: Atk+6, Mighty+5, +1d6 Fire dmg, unlimited ammo)
      Sling (Simple, 1d4 20/x2, Small)                                         1GP
    @   Crude Sling (Atk-1)
    @   Superior Crude Sling
        Sling +1 (Attack+1)                                                  142GP
        Sling +2 (Attack+2)                                                  632GP
    @   Sunlight Sling (Attack+2, +3 vs Undead, Light 10m White)
        Sling +3 (Attack+3)                                                 1472GP
    #   Bane of the Undead +3 (+8 vs Undead, Hammer of the Gods 1/day,
          Immunity Fear, Paralysis, Level/Ability Drain)
    $   Sling +5 (Attack+5)
    #   Sling +6 (Attack+6)
      Arrow x99                                                                1GP
    @   Crude Arrow (Reflex-2)
    @   Superior Crude Arrow
    @   Superior Crude Arrow (Piercing+1)
    @   Boarding Arrows (Daze, Teleport Projectile)
        Arrow +1 (+1 Piercing dmg) x99                                        69GP
        Arrow +2 (+2 Piercing dmg) x99                                       242GP
    $   Arrow +3 (+3 Piercing dmg)
    #   Arrow +4 (+4 Piercing dmg)
    #   Arrow +5 (+5 Piercing dmg)
        Piercing Arrow (+1d6 Piercing dmg) x99                               658GP
        Arrow of the Vampire (Vampiric+2) x99                                311GP
        Acid Arrow (+1d6 Acid dmg) x99                                       658GP
        Ice Arrow (+1d6 Cold dmg) x99                                        658GP
        Lightning Arrow (+1d6 Electrical dmg) x99                            658GP
    @   Sail Burners (Fire+1d4)
        Fire Arrow (+1d6 Fire dmg) x99                                       658GP
        Mild Poison Arrow (DC14 Poison CON-1d2) x99                         1386GP
        Poison Arrow (DC14 Poison STR-1d2, CON-1d2) x99                     5544GP
    #   Poison Arrow (+2d6 Acid dmg, DC26 Poison STR-1d2, CON-1d2) x99 apx160000GP
    #   Arrow of Petrification (Flesh to Stone)
      Bolt x99                                                                 1GP
        Bolt +1 (+1 Piercing dmg) x99                                         69GP
        Bolt +2 (+2 Piercing dmg) x99                                        242GP
    $   Bolt +3 (+3 Piercing dmg)
    #   Bolt +4 (+4 Piercing dmg)
    #   Bolt +5 (+5 Piercing dmg)
        Bolt of Piercing (+1d6 Piercing dmg) x99                             658GP
    @   Aquatic Bolts (Piercing+1d6 vs Reptilian, Acid+1d6)
        Bolt of Frostbite (+1d4 Cold dmg) x99                                242GP
        Bolt of Lightning (+1d4 Electrical dmg) x99                          242GP
        Paralytic Bolt (DC14 Stun 50%/2 rounds) x99                          346GP
        Bolt of Fire (+1d6 Fire dmg) x99                                     658GP
        Mild Poison Bolt (DC14 Poison CON-1d2) x99                          1386GP
        Poison Bolt (DC14 Poison CON-1d2, STR-1d2) x99                      5544GP
    #   Poison Bolt (DC22 Poison STR-1d2, CON-1d2) x99              approx 45000GP
    #   Teleportation Bolt (Teleport Projectile)
    #   Bolt of Negative Energy (+3 Piercing dmg, Negative Energy Burst)
    #   Bolt of Dispelling (DC14 Greater Dispelling, +5 Piercing dmg,
          +1d6 Acid dmg)
      Bullet x99                                                               1GP
    @   Crushed Stone Bullet (Reflex-2)
    @   Superior Crushed Stone Bullet
    @   Superior Crushed Stone Bullet (Bludgeoning+1)
    @   Coral Bullets (DC14 Daze 5%/5 rounds)
        Bullet +1 (+1 Bludgeoning dmg) x99                                    69GP
        Bullet +2 (+2 Bludgeoning dmg)
    $   Bullet +3 (+3 Bludgeoning dmg)
    #   Bullet +4 (+4 Bludgeoning dmg)
    #   Bullet +5 (+5 Bludgeoning dmg)
        Bullet of Smiting (+1d6 Bludgeoning dmg) x99                         658GP
        Ice Bullet (+1d6 Cold dmg) x99                                       658GP
        Lightning Bullet (+1d6 Electrical dmg) x99                           658GP
        Fire Bullet (+1d6 Fire dmg) x99                                      658GP
        Giant's Bane (+1d6 Piercing dmg, +1d6 vs Giant) x99                  970GP
        Farel's Gold (+1d4 Acid dmg, DC14 Slow 50%/2 rounds) x99            1212GP
        Bullet of Screaming (+1d4 Sonic dmg, DC14 Silence 50%/2 rounds) x99 1212GP
    
    (E.07) Robes
    @ Tattered King's Armor
    @ Graveclothes
    @ Nightcrawler Uniform
    @ Ruined Uniform of the Midnight Rose
    @ Umberlant Robe
    @ Rags (Dwarf, Gnome, Goblinoid, Halfling, Reptilian: CHA-1)
      Robe of Light (Light 15m)                                               56GP
      Robe of Acid Resistance (Acid 15/-)                                    131GP
      Robe of Cold Resistance (Cold 15/-)                                    171GP
      Robe of Electrical Resistance (Electrical 15/-)                        217GP
      Robe of Fire Resistance (Fire 15/-)                                    268GP
    $ Robe of Elemental Resistance (Acid 5/-, Cold 5/-, Electrical 5/-,     1974GP
        Fire 5/-, SR 10, Light 15m)
    $ Shadow Robe (Camouflage 1/day, Displacement 1/day)                    2520GP
    @ One Armed Robes (Mage Armor 1 use)
    # Robe of Blending (Hide+15)
    @ Noble's Tunic (Persuade+5)
    @ Lesser Robe of the Eyes (Search+3, Spot+3)
    @ Swashbuckler's Secret (Ambidexterity, Two-Weapon Fighting)
    @ Dwarven Council Robes (AC Armor+1 vs Piercing)
    @ Uniform of the Midnight Rose (AC Armor+1)
    @ Earth Mage Robe (AC Armor+1, Cold 15/-)
    @ Swashbuckler's Frock (AC Armor+1, CHA+1, Immunity Fear)
    @ Enchanted Mage Robes (AC Armor+2, Piercing 10/-)
    @ Boatswain's Uniform (AC Armor+2, Cold 5/-, Darkvision)
    @ Rogue's Tunic (AC Armor+3)
      Armor of the Stars (AC Armor+3, 20/- Electrical, Light 10m)           5385GP
    # Sequencer Robe (AC Armor+3, Store 1 spell, 1/day)
    # Mantle of Epic Spell Resistance (AC Armor+3, SR 32)
    # Robes of the Dark Maiden (Elf: AC Armor+5, Immunity Fear, Darkvision)
    # Last Words (AC Armor+5, Hide+20, Move Silently+20, Fear 1/day)
    # Isaac's Sequencer Robe (AC Armor+7, Store 3 spells, 1/day)
    # The Robe of the Drow (AC Armor+7, DEX+5, CON+5, Store 3 spells)
      Robes of the Shining Hand +1 (Mnk: AC Armor+1, Listen-1)               229GP
      Robes of the Shining Hand +2 (Mnk: AC Armor+2, Listen-1)              1023GP
      Robes of the Shining Hand +3 (Mnk: AC Armor+3, Listen-1)              2384GP
      Robes of the Shining Hand +4 (Mnk: AC Armor+4, Listen-1)
      Robes of the Shining Hand +5 (Mnk: AC Armor+5, Listen-1)              6807GP
    # Robes of the Shining Hand +6 (Mnk: AC Armor+6, Listen-1)
    # Robes of the Shining Hand +7 (Mnk: AC Armor+7, Listen-1)
      Robes of the Old Order (Mnk: DR 5/+1)                                 2187GP
      Improved Robes of the Old Order (Mnk: AC Armor+2, DR 5/+1)            6203GP
    # Master Robes of the Old Order (Mnk: AC Armor+7, DR 10/+5)
    @ Robe of the Calming Wave (Mnk: AC Armor+1, Cold 5/-)
      Robes of the Dark Moon (Mnk: Haste, Concentration-1)                  4287GP
      Sorcerer and Wizard Robes
        Mage's Battle Robe (Concentration+2, Spellcraft+2, SR 10, Light 10m) 766GP
        Greater Battle Robe (AC Armor+2 vs Evil, SR 14, Concentration+3,    5516GP
          Spellcraft+3, Light 10m)
        Adventurer's Robe (DR 5/+1)                                         2187GP
    $   Greater Adventurer's Robe (DR 10/+2)
        Master Adventurer's Robe (DR 10/+3)                                10206GP
    $   Robe of Energy (Concentration+7, Immunity Magic Missile, Light 15m,
          Magic Missile 1/day)
        Crystal Robes (AC Armor+3, CON-1, Spell Focus Divination,          10055GP
          SR 14, also by Bard)
        Robe of Vecna (AC Armor+1, Spell Focus Abjuration, Conjuration,    12642GP
          Enchantment, Evocation, Illusion, Necromancy feats, SR 10)
        White Robe of the Archmagi (Good: AC Armor+5, Spell Penetration,   17076GP
          Universal+1, SR 10)
        Grey Robe of the Archmagi (Neutral: AC Armor+5, Spell Penetration, 17076GP
          Universal+1, SR 10)
        Black Robe of the Archmagi (Evil: AC Armor+5, Spell Penetration,   17076GP
          Universal+1, SR 10)
    #   Robe of Balpheron (Regeneration+5, 20/- Cold, 20/- Electrical,
          20/- Fire, on hit STR-1, 1d8+6 Negative Energy dmg)
    
    (E.08) Light Armor
      Padded Armor (AC 1, Max AC Dex Bonus 8, Penalty 0, Spell Failure 5%)     1GP
    @   Quilted King's Armor
        Padded Armor +1 (AC Armor+1)                                         231GP
        Benzo's Luck (AC Armor+1, +3 vs Evil, +3 vs Chaotic)                4819GP
    $   Skin of the Forest (Drd, Rgr: AC Armor+1, Animal Empathy+6,
          Camouflage 1/day, Light 15m)
    @   Ensign's Tunic (AC Armor+1, Reflex-1)
    @   Imperial Padded Armor (AC Armor+1, Weight-20%)
    @   Lesser Armor of the Wolf (AC Armor+1, +3 vs Shapechanger,
          Move Silently+2)
        Padded Armor +2 (AC Armor+2)                                        1025GP
        Padded Armor +3 (AC Armor+3)                                        2385GP
        Mirrored Armor (AC Armor+3, SR res 14)                              7439GP
        Armor of the Wolf (AC Armor+3, +5 vs Shapechanger, Move Silently+2) 9833GP
        Aslyferund Elven Chain (Elf, Half-Elf: AC Armor+3, DR 5/+1)
    $   Padded Armor +4 (AC Armor+4)
    $   Padded Armor +5 (AC Armor+5)
    #   Padded Armor +6 (AC Armor+6)
      Leather Armor (AC 2, Max AC Dex Bonus 6, Penalty 0, Spell Failure 10%)   3GP
    $   Tattered Leather (AC Armor-1)
    @   King's Leather
    @   Fancy Pirate Leathers
    @   Blacksmith's Leather (Fire 5/-)
    @   Admiral Olaf's Oilskin (Flare on hit, Cold 10/-, Immunity Knockdown,
          Endure Elements 1/day)
        Leather Armor +1 (AC Armor+1) red                                    233GP
    @   Drow Leather Armor +1 (AC Armor+1)
    @   Windbreaker (AC Armor+1, Immunity Cold 5%)
    @   Enchanted Studded Leather Armor (AC Armor+1, Slashing 5/-)
    @   Embezzler's Leathers (AC Armor+1, Bluff+1, Intimidate+1, Hide+1)
        Leather Armor +2 (AC Armor+2) black & white                         1026GP
    @   Midshipman's Garb (AC Armor+2, Fort+1)
        Aurumvorax Armor (AC Armor+2, Piercing 5/-, Slashing 5/-)           4501GP
        The Great Oak (AC Armor+2, +4 vs Giants)                            4691GP
        Squire's Defense (AC Armor+2, STR+3)                                9872GP
        Leather Armor +3 (AC Armor+3)                                       2387GP
        Shadow Legion Armor (AC Armor+4, Hide+5)                            5915GP
    $   Leather Armor +5 (AC Armor+5)
        Greenleaf (AC Armor+5, Hide+5)                                      8788GP
    #   Fletcher's Friend (Arc: AC Armor+5, Spell Failure 0%)
    #   Leather Armor +6 (AC Armor+6)
    #   Invisible Death (AC Armor+7, Improved Invisibility 1/day, Hide+10,
          Move Silently+10)
    #   Robe of Leathers (Brd, Rog, Asn, Shd: AC Armor+7, Use Caltrops 3/day,
          AC Armor+3 vs Bludgeoning, DEX+3, on hit Infestation of Maggots,
          Greater Cat's Grace 1/day, Use Poison Weapon unlimited/day)
      Studded Leather Armor (AC 3, Max AC Dex Bonus 4, Penalty 1, Spell 20%)   5GP
    @   Ragged Armor (AC Armor-1)
    @   Studded King's Armor
    @   Dead Man's Armor
    @   Herdkeeper's Garb (AC Armor+1 vs Animal)
        Studded Leather Armor +1 (AC Armor+1)                                234GP
    @   Drow Studded Leather Armor +1 (AC Armor+1)
        Armor of Loyalty (AC Armor+1, Immunity Charm and Dominate Person)
        Callurdan Smoothand's Armor (AC Armor+1, +2 vs Evil, SR 14)         4953GP
        Studded Leather Armor +2 (AC Armor+2) blue                          1028GP
        Armor of Thorns (AC Armor+2, Vampiric Touch 1/day)                  2603GP
        Studded Leather Armor +3 (AC Armor+3)                               2389GP
        Rogue Links (AC Armor+3, Hide+6, Move Silently+6)                   5745GP
        Storm Armor (AC Armor+3, Fire 10/-, Sonic 10/-, SR 10)              8102GP
    $   Studded Leather Armor +5 (AC Armor+5)
    #   Studded Leather Armor +6 (AC Armor+6)
    #   Dancer's Silhouette (Shd: AC Armor+6, Move Silently+30, Silence 1/day)
      Hide Armor (AC 3, Max AC Dex Bonus 4, Penalty 1, Spell Failure 20%)      5GP
        Hide Armor +1 (AC Armor+1)                                           234GP
        Hide Armor +2 (AC Armor+2) black                                    1028GP
        Hide Armor +3 (AC Armor+3)                                          2389GP
        Kumakawa (AC Armor+3, Improved Evasion)                            11020GP
    $   Hide Armor +4 (AC Armor+4)
    #   Hide Armor +6 (AC Armor+6)
    #   Hide Armor +7 (AC Armor+7)
    
    (E.09) Medium Armor
      Chain Shirt (AC 4, Max AC Dex Bonus 4, Penalty 2, Spell Failure 20%)    35GP
    #   Mithral Shirt (Weight-60%)
        Chain Shirt +1 (AC Armor+1)                                          264GP
        Chain Shirt +2 (AC Armor+2)                                         1058GP
    @   Shipwright's Tunic (AC Armor+2, INT+1)
        Chain Shirt +3 (AC Armor+3)                                         2419GP
    $   Chain Shirt +4 (AC Armor+4)
    $   Chain Shirt +5 (AC Armor+5)
    #   Chain Shirt +6 (AC Armor+6)
      Scale Mail (AC 4, Max AC Dex Bonus 4, Penalty 2, Spell Failure 20%)     35GP
    @   King's Scale
    @   Faded Glory (Clr, Pal, Chm: Concentration+10, Divine Favor 1/day)
        Scale Mail +1 (AC Armor+1)                                           264GP
    @   Drow Scale Mail +1 (AC Armor+1)
    $   Shadovar Armor (AC Armor+1, +2 vs Good)
        Broewende Family Armor (AC Armor+1, Acid 5/-, Fire 5/-,             6958GP
          Immunity Mind Spells)
        Scale Mail +2 (AC Armor+2)                                          1058GP
        Scale Mail +3 (AC Armor+3)                                          2419GP
        Armor of Horus-Re (AC Armor+3, Electrical 10/-, Sonic 10/-)         5733GP
        Armor of Command (AC Armor+3, CHA+2, Persuade+5)                   11050GP
    $   Scale Mail +5 (AC Armor+5)
        Dragon Armor (AC Armor+5, Universal+3)                             22631GP
    #   Scale Mail +6 (AC Armor+6)
      Brestplate (AC 5, Max AC Dex Bonus 2, Penalty 5, Spell Failure 30%)     52GP
    @   King's Cuirass
    @   Dwarven Scale
        Brestplate +1 (AC Armor+1)                                           282GP
        Chromatic Breastplate +1 (AC Armor+1, Cold, Fire, Electrical 10/-)  2865GP
        Brestplate +2 (AC Armor+2)                                          1075GP
        Adamantine Breastplate (AC Armor+2, 5/+1)                           6255GP
        Brestplate +3 (AC Armor+3)                                          2436GP
        Chromatic Breastplate +3 (AC Armor+3, +5 vs Dragon, Elemental)      7171GP
    $   Brestplate +4 (AC Armor+4)
    $   Brestplate +5 (AC Armor+5)
    #   Brestplate +6 (AC Armor+6)
    #   Warlord's Breastplate (AC Armor+6, CHA+6)
      Chainmail (AC 5, Max AC Dex Bonus 2, Penalty 5, Spell Failure 30%)      52GP
    $   Rusted Mail (AC Armor-1)
    $   Chain of Stealth (Hide+6, Move Silently+6)
    #   Mithral Chainmail (Weight-60%)
    @   Stormscale (Immunity Electrical 10%, Electric Jolt on hit)
        Chainmail +1 (AC Armor+1)                                            282GP
    @   Drow Chainmail +1 (AC Armor+1)
    @   Calishite Chain (AC Armor+1, Immunity Fire 5%)
        Chainmail +2 (AC Armor+2)                                           1075GP
        Chainmail of Speed (AC Armor+2, Haste)                              9552GP
        Doron's Mistake (AC Armor+2, Fortitude+3, Weight-20%)
    #   Adamantine Chainmail (AC Armor+2)
        Chainmail +3 (AC Armor+3)                                           2436GP
    #   Spellchain (AC Armor+4, Weight-60%, Spell Failure 10%)
    $   Chainmail +5 (AC Armor+5)
    #   Lesser Golem Armor (AC Armor+5, STR+5, Immunity Level/Ability Drain)
    #   Dragon Armor (AC Armor+5, Universal+3, Battletide 1/day)
    #   Chainmail +6 (AC Armor+6)
    
    (E.10) Heavy Armor
      Banded Mail (AC 6, Max AC Dex Bonus 1, Penalty 7, Spell Failure 40%)    70GP
        Banded Mail +1 (AC Armor+1)                                          299GP
        Banded Mail +2 (AC Armor+2)                                         1093GP
        Banded Mail +3 (AC Armor+3) blue                                    2454GP
    $   Banded Mail +5 (AC Armor+5)
    #   Banded Mail +6 (AC Armor+6)
      Splint Mail (AC 6, Max AC Dex Bonus 1, Penalty 7, Spell Failure 40%)    70GP
    @   King's Splint
    @   Tasha's Hideous Getup (Bluff+5, Tasha's Hideous Laughter on hit)
    @   Endless Skies (AC Armor+2 vs Giant, DEX+1)
        Splint Mail +1 (AC Armor+1)                                          299GP
        Splint Mail +2 (AC Armor+2)                                         1093GP
        Splint Mail +3 (AC Armor+3)                                         2454GP
    $   Splint Mail +5 (AC Armor+5)
    #   Splint Mail +6 (AC Armor+6)
        Armor of Comfort (AC Armor+2, Heal+2, Weight-80%)                   2170GP
        Rainbow Armor (AC Armor+1, Cold 10/-, Electrical 10/-, Fire 10/-)   2882GP
        White Dragon Armor (AC Armor+3, Weight-20%, Cold 20/-)              4631GP
        Mithral Splint Mail (AC Armor+4, Weight-60%)                        5150GP
        Scales of Truth +1 (AC Armor+1, See Invisibility 1/day,             1696GP
          Fortitude+1)
        Scales of Truth +3 (AC Armor+3, See Invisibility 2/day,             6661GP
          Fortitude+2)
    #   Armor of Faith (Pal, Chm: AC Armor+5, +8 vs Evil)
      Half Plate (AC 7, Max AC Dex Bonus 1, Penalty 7, Spell Failure 40%)    210GP
    @   King's Marching Plate
        Half Plate +1 (AC Armor+1)                                           439GP
    @   Drow Half Plate +1 (AC Armor+1)
        Half Plate +2 (AC Armor+2)                                          1233GP
    @   Dragon Turtle Armor (AC Armor+2, Fire 10/-, Hide +2)
    @   Bronze Dragon Armor (AC Armor+2, Electrical 10/-, Weight-60%)
        Half Plate +3 (AC Armor+3)                                          2594GP
    $   Half Plate +5 (AC Armor+5)
    #   Half Plate +6 (AC Armor+6)
    #   Half Plate +7 (AC Armor+7)
        Whitebone Armor +2 (AC Armor+2)                                     1233GP
    @   Whitebone Armor +2 (AC Armor+2, Fire 5/-)
        Silverbone Armor (AC Armor+2, 15/+1)                                9710GP
        Gnomish Magnetic Armor (AC Armor+1, SR 12)                          1768GP
        Elven Ceremonial Armor (AC Armor+1, Spell Focus Conjuration,        5290GP
          Divination, Enchantment, Evocation feats)
        Delver's Armor (AC Armor+2, Universal+2)                            6050GP
        Balduran's Armor (AC Armor+2, CHA+3, Regeneration+1)               17903GP
    #   Merkil's Plate (Gnome, Halfling, Dwarf: AC Armor+5, Bludgeoning 10/-,
          on hit 2d4 Sonic dmg, Deafen)
    #   The Guilded Defender (Dwarf: AC Armor+8, DEX-2)
      Full Plate (AC 8, Max AC Dex Bonus 1, Penalty 8, Spell Failure 45%)    525GP
    @   Strength of Will (STR+1, Will+1, Bludgeoning 5/-, Discipline+1)
        Full Plate +1 (AC Armor+1)                                           754GP
        Full Plate +2 (AC Armor+2)                                          1548GP
    @   Blackriver Plate (AC Armor+2, Immunity Acid 5%)
        Full Plate +3 (AC Armor+3)                                          2909GP
    $   Full Plate +4 (AC Armor+4)
    $   Full Plate +5 (AC Armor+5)
    #   Full Plate +6 (AC Armor+6)
    $   Rusted Plate (AC Armor-1)
    $   Valiant Plate (Pal: CHA+1, Persuade+1, +1 L1 Paladin Spell)
    $   Blackguard Armor (Non-good: AC Armor+1, Divine Favor 3/day)         1358GP
        Enkidu's Armor (AC Armor+1, Piercing 5/-, Slashing 5/-)             3048GP
    #   Adamantine Full Plate (AC Armor+2)
        Armor of Freedom (AC Armor+3, Freedom)                             15817GP
    #   Duergar Full Plate +5 (AC Armor+5)
        Red Dragon Armor (AC Armor+5, 20/- Fire, Weight-20%)               14240GP
    #   Searing Armor (Human, Half-Orc, Elf, Half-Elf: AC Armor+5,
          on hit 2d8 Divine dmg, 5d6 Divine dmg vs Constructs,
          5d8 Divine dmg vs Undead, Light 20m)
    #   The Iron Skeleton (AC Armor+6, DEX+3, Immunity Illusion, Darkvision)
    #   Casiel's Soul (Evil: AC Armor+6, Immunity Bludgeoning, Regeneration+1)
    #   Blood Plate (AC Armor+6, Regeneration+3, CON-2, Weight-40%)
    
    (E.11) Shields
      Small Shield (AC Shield 1, Penalty 1, Spell Failure 5%)                  3GP
    @   Bloodsailor Shield (Piercing 5/-)
    @   Blackriver Shield (SR 10)
    @   Deckhand's Defence (AC Shield+3 vs Piercing)
        Small Shield +1 (AC Shield+1)                                        232GP
    @   Enchanted Small Shield (AC Shield+1)
        Small Shield +2 (AC Shield+2)                                       1026GP
        Small Shield +3 (AC Shield+3)                                       2387GP
    $   Small Shield +4 (AC Shield+4)
    $   Small Shield +5 (AC Shield+5)
    #   Small Shield +6 (AC Shield+6)
        Shield of the Watch (AC Shield+2 vs Human)                           318GP
        Shield of Dawn (AC Shield+2 vs Undead, Light 10m)                    549GP
        Dwarven Mirth (AC Shield+1, CHA+2)                                  3609GP
        Shield of the Wisp Hunter (AC Shield+2, Electrical 10/-)
        Hearth Shield (AC Shield+3, Fire 15/-)                              4253GP
        Protector (AC Shield+2, 5/+1)                                       6206GP
        Mithral Shield (AC Shield+2, Freedom)                              11414GP
      Large Shield (AC Shield 2, Penalty 2, Spell Failure 15%)                17GP
    @   Ironwood Large Shield (Weight-60%, Spell Failure 10%)
        Large Shield +1 (AC Shield+1)                                        247GP
        Large Shield +2 (AC Shield+2)                                       1040GP
    @   Drow Large Shield +2 (AC Shield+2)
        Large Shield +3 (AC Shield+3)                                       2401GP
    $   Large Shield +4 (AC Shield+4)
    $   Large Shield +5 (AC Shield+5)
    #   Large Shield +6 (AC Shield+6)
        Dragon Shield (AC Shield+2, Acid, Cold, Electrical, Fire 10/-)
    #   Shield of Prator (AC Shield+5, WIS+3, SR 14, Acid 10/-, Cold 10/-,
          Fire 10/-, Electrical 10/-, Sonic 10/-)
    #   Demonflesh Shield (Clr, Drd, Ftr, Pal: AC Shield+6, SR 14,
          Acid 10/-, Cold 10/-, Electrical 10/-, Fire 10/-, Sonic 10/-)
        Mirror Shield (AC Shield+3, SR 12)                                  5368GP
        Shield of the Sun (AC Shield+3, Searing Light, Light 20m)           5961GP
        Uthgardt Holy Shield (AC Shield+2, STR+2, CHA-2, Taunt+2)           6640GP
        Shield of the Holy (AC Shield+4, Extra Turning)                     7947GP
    #   Chaos Shield (on hit 2% strike attacker)
      Tower Shield (AC Shield 3, Penalty 10, Spell Failure 50%, not by Small) 35GP
        Tower Shield +1 (AC Shield+1)                                        264GP
    @   Enchanted Tower Shield (AC Shield+1)
        Tower Shield +2 (AC Shield+2)                                       1058GP
    @   Privateer Sagewell's Figurehead (Good: AC Shield+2, Negative Energy 10/-)
        Tower Shield +3 (AC Shield+3)                                       2419GP
    $   Tower Shield +4 (AC Shield+4)
    $   Tower Shield +5 (AC Shield+5)
    #   Tower Shield +6 (AC Shield+6)
    $   Valiant Defender (AC Shield+1)
        Goblin Shield of Nulbish (AC Shield+1, +3 vs Goblinoid, Darkvision) 3754GP
        Imaskari Shield (AC Shield+2, SR 10)
        Darksteel Tower Shield (AC Shield+2, +4 vs Good)                    4723GP
        Shield of the Dragonslayer (AC Shield+3, +5 vs Dragon)              8996GP
    
    (E.12) Helmets
      Helmet (Concentration+1)                                                 5GP
    @ Drow Helm (Concentration+1)
    @ Duergar Helm (Concentration+1)
      Mask of Persuasion (CHA+1, Persude+3, Concentration+1, Light 10m)     1373GP
      Greater Mask of Persuasion (CHA+2, Persude+5, Concentration+1,        4094GP
        Light 10m)
      Thieves' Hood (Rog: Immunity Knockdown, Immunity Poison, Concentration+1,
        Open Lock+2, Search+2)
      Shukenja Helm (Sor: +1 L0-L2 Sorcerer Spell, Concentration+1)         1611GP
    $ The Mask (Immunity Fear, Invisibility 1/day, Ultravision 1/day)          0GP
    $ Hilltop Guard Helmet (Light 15m)
    $ Valiant Helm (Pal: AC Deflection+1, Ultravision 1/day)
    $ Shadow Helm (AC Deflection+1, Ghostly Visage 1/day)
    @ Polished Helm (AC Deflection+1 vs Outsider, Discipline+1)
    @ Dan's Helm (AC Deflection+2, Haste 1/day)
    @ Lord's Helm (AC Deflection+2, CHA+2, Persuade+5)
    # Adamantine Helm (AC Deflection+2, Concentration+1)
    $ Cowl of Warding (Freedom, Immunity Mind Spells)
      Thieves Hood (Rog: Immunity Poison & Knockdown, Concentration+1,      1933GP
        Open Lock+2, Search+2)
    $ Blackguard Helmet (+3 vs Mind Spells, +3 vs Sonic)                    3893GP
      Golden Circlet (Immunity Mind Spells, Will+1, Concentration+1, SR 10) 6792GP
    $ Eyes of Petrification (Flesh to Stone 1/day)
    $ Major Circlet of Blasting (Searing Light 3/day)
    # Copper Helmet (DEX+1, Fire 10/-, Haste 2/day)
    # Merkil's Helmet (Immunity Critical Hits, Mind Blank 1/day)
    # Searing Helmet (Concentration+6, Firebrand 1/day)
    @ Headband of Intellect +2 (INT+2)
    $ Headband of Intellect +6 (INT+6)
      Thayvian Circlet (INT+2, Universal+1, Concentration+1)                4651GP
    $ Helmet of Discharge (Electrical 25/-)                                 1772GP
    $ Helm of Brilliance (Fire 20/-, Flame Lash 3/day, Fireball, Wall of Fire,
        Prismatic Spray, Light 10m)
    # Platinum Helm (Haste, Electrical 35/-, Scintillating Sphere 1/day)
    # Crown of Thorns (DR 10/+5, Positive Energy 10/-, Negative Energy 10/-,
        Divine 10/-, Sonic 10/-, Regeneration+5, Wounding Whispers 1/day,
        Move Silently-6)
    # Helm of Righteousness (Good, Clr, Pal, Chm, Hrp: Whirlwind Attack,
        AC Deflection+5 vs Lawful Evil, +7 vs Neutral Evil, +9 vs Chaotic Evil,
        Regeneration+3, Craft Armor+5, Craft Weapon+5, Immunity Fear)
    @ Goggles of Night (Darkvision)
    @ Eyes of Doom (Doom 1/day)
    @ Dread Pirate's Helm (Evil: DR 5/+1)
    @ Eyes of Charming (Charm Person unlimited/day)
    @ Seahawk's Helm (Fortitude+2, Will+2)
    @ Rusted Helm (Discipline+1)
    $ Eyes of the Eagle (Spot+5)                                             126GP
    @ Headband of the Binder (Lore+4, Spellcraft+4)
    $ Goggles of Minute Seeing (Lore+5, Search+5)
      Moonstone Mask (Listen, Search, Spot+5, Concentration+1, Darkvision)  2985GP
      Watchman's Helm (Listen+8, Search+8, Spot+8, Light 10m)               3540GP
    # Lichskull (Sor, Wiz, Pma, Rdd: Concentration+12, Spellcraft+12, SR 18)
    @ Sea's Bounty (WIS+1, Appraise+5, Lore+5, Light 20m Blue)
    
    (E.13) Gauntlets, Gloves and Bracers
      Gloves of Animal Handling (Drd, Rgr: Animal Empathy+3)                  45GP
    $ Gloves of Appraisal (Appraise+3)                                        45GP
      Gloves of Concentration (Concentration+3)                               45GP
      Gloves of Discipline (Disipline+3)                                      45GP
      Gloves of Spellcraft (Clr, Drd, Sor, Wiz: Spellcraft+3)                 45GP
      Gloves of Swordplay (Parry+3)                                           45GP
      Gloves of the Minstrel (Brd: Perform+3)                                 45GP
    @ Gloves of the Artificer (Craft Trap+3)
      Greater Gloves of Animal Handling (Drd, Rgr: Animal Empathy+6)         181GP
    $ Greater Gloves of Appraisal (Appraise+6)                               181GP
      Greater Gloves of Concentration (Concentration+6)                      181GP
      Greater Gloves of Discipline (Discipline+6)                            181GP
      Greater Gloves of Spellcraft (Clr, Drd, Sor, Wiz: Spellcraft+6)        181GP
      Greater Gloves of Swordplay (Parry+6)                                  181GP
    $ Greater Gloves of the Artificer (Craft Trap+6)                         181GP
      Greater Gloves of the Minstrel (Brd: Perform+6)                        181GP
    # Epic Gloves of Concentration (Concentration+30)
    # Epic Glove of Discipline (Discipline+30)
    # Epic Gloves of Spellcraft (Clr, Drd, Sor, Wiz: Spellcraft+30)
      Gloves of the Rogue (Disable Trap Set Trap Open Lock Pick Pocket +2)   322GP
      Wondrous Gloves (Brd: WIS-1, +1 L0-L3 Bard Spell)                     1435GP
      Bracers of Locking Grip (Discipline+8, Ambidexterity)                 2118GP
    $ Gloves of the Balanced Hands (Ambidexterity, Two-Weapon Fighting)
    @ Bracers of Archery (DEX+1, Point Blank Shot)
    @ Gloves of Lightning (Electric Jolt unlimited/day)
    @ Bracers of the Dead (DR 5/+1, Death Armor 1/day)
    # Gru'ul's Bracer (Evil: AC Armor+7 vs Evil, STR+4, DEX+4, Immunity Fire 50%)
    @ Wrist Splint (Heal+5, Reflex-1)
    @ Shipwright's Gloves (DEX-1, AC Deflection+1 vs Bludgeoning, Craft Armor+1,
        Craft Weapon+1)
    @ Improved Shipwright's Gloves (AC Deflection+2 vs Bludgeoning, Craft Armor+2,
        Craft Weapon+2)
    @ Master Shipwright's Gloves (AC Deflection+3 vs Bludgeoning, Craft Armor+3,
        Craft Weapon+3)
      Lesser Gauntlets of Ogre Power (STR+1)                                 504GP
      Gauntlets of Ogre Power (STR+2)                                       2016GP
      Bracers of Dexterity +1 (DEX+1)                                        504GP
      Bracers of Dexterity +2 (DEX+2)                                       2016GP
      Bracers of Dexterity +3 (DEX+3)                                       4536GP
      Bracers of Dexterity +4 (DEX+4)                                       8064GP
      Bracers of Dexterity +5 (DEX+5)                                      12600GP
    # Bracers of Dexterity +6 (DEX+6)
    # Bracers of Dexterity +7 (DEX+7)
      Bracers of Armor +1 (AC Armor+1)                                       229GP
      Bracers of Armor +2 (AC Armor+2)                                      1023GP
      Bracers of Armor +3 (AC Armor+3)                                      2384GP
      Bracers of Armor +4 (AC Armor+4)
      Bracers of Armor +5 (AC Armor+5)                                      6807GP
    # Bracers of Armor +6 (AC Armor+6)
    # Bracers of Armor +7 (AC Armor+7)
    # Bracers of Armor +10 (AC Armor+10)
    @ Bracers of Limited Functionality (AC Armor+4, Vulnerability Acid 25%,
        Fire 25%, Sonic 25%, Magical 25%)
      Gloves of the Yellow Rose +1 (Mnk: Atk+1, +1 Electrical dmg)           332GP
      Gloves of the Yellow Rose +2 (Mnk: Atk+2, +1 Electrical dmg)           761GP
      Gloves of the Yellow Rose +3 (Mnk: Atk+3, +1 Electrical dmg)          1365GP
    @ Gloves of the Yellow Rose +4 (Mnk: Atk+4, +1 Electrical dmg)
      Gloves of the Yellow Rose +5 (Mnk: Atk+5, +1 Electrical dmg)          3097GP
    # Gloves of the Yellow Rose +7 (Mnk: Atk+7, +2 Electrical dmg)
    # Gloves of the Yellow Rose +10 (Mnk: Atk+10, +5 Electrical dmg)
    @ Gloves of the Calming Wave +2 (Mnk: Atk+2, +1d6 Electrical dmg)
      Gloves of the Long Death +1 (Mnk: Atk+1, +1 Cold dmg)
    @ Gloves of the Long Death +2 (Mnk: Atk+2, +2 Cold dmg)
      Gloves of the Long Death +3 (Mnk: Atk+3, +2 Cold dmg)              1892GP
      Gloves of the Long Death +5 (Mnk: Atk+5, +1d6 Cold dmg)
    # Gloves of the Long Death +6 (Mnk: Atk+6, +1d6 Cold dmg)
    # Gloves of the Long Death +8 (Mnk: Atk+8, +1d8 Cold dmg)
    # Gloves of the Long Death +10 (Mnk: Atk+10, +2d6 Cold dmg)
    @ Gloves of the Hin Fist +1 (Mnk: Atk+1, +1 Sonic dmg)
    # Gloves of the Hin Fist +2 (Mnk: Atk+2, +2 Sonic dmg)
      Gloves of the Hin Fist +3 (Mnk: Atk+3, +2 Sonic dmg)
      Gloves of the Hin Fist +5 (Mnk: Atk+5, +1d6 Sonic dmg)             5188GP
    # Gloves of the Hin Fist +6 (Mnk: Atk+6, +1d6 Sonic dmg)
    # Gloves of the Hin Fist +7 (Mnk: Atk+7, +1d8 Sonic dmg)
    # Gloves of the Hin Fist +10 (Mnk: Atk+10, +2d6 Sonic dmg)
    $ Flaming Gloves (Mnk: Atk+2, +2 Fire dmg, Flame Lash 1/day)
    $ Twin Fists of Fire (Mnk: Atk+4, +4 Fire dmg, Flame Twin 1/day)
    # Great Wyrm Gauntlets (Rdd: Atk+6, +2d6 Fire dmg, DEX-4)
    $ Fist of the North (+1 Cold dmg, Cold 5/-)
    
    (E.14) Belts and Girdles
      Archer's Belt (Piercing 5/-)                                           307GP
      Brawler's Belt (Bludgeoning 5/-)                                       307GP
      Swordsman's Belt (Slashing 5/-)                                        307GP
      Greater Archer's Belt (Piercing 20/-)                                 2768GP
      Greater Brawler's Belt (Bludgeoning 20/-)                             2768GP
      Greater Swordsman's Belt (Slashing 20/-)                              2768GP
      Sash of Shimmering (SR 12)                                             591GP
      Lesser Belt of Guiding Light (Immunity Fear, Lore+2, Light 15m)        941GP
      Belt of Guiding Light (Immunity Death Magic, Light 10m)               5054GP
      Greater Belt of Guiding Light (Immunity Fear, Immunity Death Magic,  16279GP
        Search+4, Listen+4, Spot+4, Lore+4, Light 15m)
      Belt of Inertial Barrier (AC Deflection+1, Bludgeoning 5/-,           2523GP
        Slashing 5/-, Vulnerability Piercing 25%)
      Encircling Scale (Darkvision, Poison, Immunity Poison)                3959GP
      Belt of Hill Giant Strength (STR+3)                                   4536GP
      Belt of Frost Giant Strength (STR+4)                                  8064GP
      Belt of Fire Giant Strength (STR+5)                                  12600GP
    # Belt of Cloud Giant Strength (STR+8)
    # Belt of Storm Giant Strength (STR+10)
    @ Belcher's Belt (STR+2, CON-1, AC Deflection+2)
      Belt of Agility +1 (DEX+1, Freedom)                                   9464GP
      Belt of Agility +2 (DEX+2, Freedom)                                  14336GP
      Belt of Agility +4 (DEX+4, Freedom)
    # Belt of Agility +10 (DEX+10, Freedom)
    $ Monk's Belt (Mnk: Haste 1/day, Weapon Specialization Unarmed,         6125GP
        Improved Critical Unarmed)
    $ Calian Belt (5/+1, Haste 1/day)
      Girdle of Holy Might (Clr: +1 L5-L7 Cleric Spell)                     9647GP
      Ceremonial Uthgardt Belt (Fortitude+5 Immunity Death Magic, Disease) 20671GP
    # Lathar's Last Belt (Immunity Finger of Death, Power Word Kill)
    $ Mystran Belt of Priestly Might and Warding (Good, STR+4, AC Deflection+2,
        Magic Circle against Alignment 1/day)
    $ Kossuth's Belt of Priestly Might (Neutral: STR+3, AC Deflection+2)
    # Sash of Searing (Chaotic: Immunity Fire 90%, Vulnerability Cold 90%,
        +7 vs Fire, Incendiary Cloud, Inferno, Sunburst 5/day, Flame Strike,
        Fire Storm 4/day, Dragon Breath Fire 3/day, Delayed Blast Fireball 2/day,
        Hellball 1/day)
    @ Miner's Belt (CON+1, Fortitude+1, Light 20m Orange)
    @ Silken Sash (Reflex+1, Appraise+2)
    @ Dread Pirate's Bandolier (Improved Evasion)
    
    (E.15) Boots
      Boots of Reflexes +1 (Reflex+1)                                        120GP
      Boots of Reflexes +2 (Reflex+2)                                        534GP
      Boots of Reflexes +3 (Reflex+3)                                       1243GP
      Boots of Reflexes +4 (Reflex+4)                                       2249GP
      Boots of Reflexes +5 (Reflex+5)                                       3550GP
    # Boots of Reflexes +6 (Reflex+6)
    # Boots of Reflexes +10 (Reflex+10)
    @ Dancing Boots +1 (Reflex+1)
    @ Dancing Boots +2 (Reflex+2)
    @ Boots of Sahuagin (Fortitude+1)
      Boots of the Sun Soul +1 (Mnk: AC Dodge+1)                             229GP
      Boots of the Sun Soul +2 (Mnk: AC Dodge+2)                            1023GP
      Boots of the Sun Soul +3 (Mnk: AC Dodge+3)                            2384GP
      Boots of the Sun Soul +4 (Mnk: AC Dodge+4, DEX+2)
      Boots of the Sun Soul +5 (Mnk: AC Dodge+5, DEX+3)                    22456GP
    @ Boots of the Calming Wave +1 (Mnk: AC Dodge+1)
    @ Boots of the Calming Wave +2 (Mnk: AC Dodge+2)
    @ Boots of the Calming Wave +3 (Mnk: AC Dodge+3)
      Boots of Striding +1 (CON+1)                                           504GP
      Boots of Striding +2 (CON+2)                                          2016GP
      Boots of Striding +3 (CON+3)                                          4536GP
      Boots of Striding +4 (CON+4)                                          8064GP
      Boots of Striding +5 (CON+5)                                         12600GP
    # Boots of Striding +6 (CON+6)
    # Boots of Striding +7 (CON+7)
    # Boots of Striding +10 (CON+10)
      Boots of Hardiness +1 (CON+1, AC Dodge+1)                             1414GP
      Boots of Hardiness +2 (CON+2, AC Dodge+2)                             5912GP
      Boots of Hardiness +3 (CON+3, AC Dodge+3)                            13497GP
    @ Lesser Tumblers (Tumble+4)
    @ Lesser Boots of Tumbling (Tumble+4)
    @ The Tumblers (Tumble +8)
    $ Boots of Tumbling (Tumble+8)                                           504GP
    $ Greater Boots of Tumbling (Tumble+12)
      Boots of Elvenkind (DEX+2, Move Silently+10)                          4536GP
    @ Yawning Boots (Hide+5, Move Silently+5, Sleep 1/day)
      Boots of Speed (Haste)                                                7000GP
    @ Swashbuckler's Boots (Dodge)
      Gargoyle Boots (AC Dodge+2, Fortitude+3, Stoneskin)                   7831GP
    @ Dread Pirate's Calfskin Boots (AC Dodge+2 vs Human, Weapon Finesse)
      Dragon Slippers (DEX+2, SR 10, Immunity Fear & Knockdown)             8233GP
    # Prismatic Dragon Boots (DEX+4, CHA-2, Persuade-10, Immunity Fear,
         Knockdown, SR 24)
    $ Boots of the Shifting Sands (DEX-1, Haste effect, Earthquake 1/day)  23187GP
    @ Boots of the Winterlands (Cold 5/-)
    
    (E.16) Cloaks
      Cloak of Protection vs Good (AC Deflection+2 vs Good)                  316GP
      Cloak of Protection vs Evil (AC Deflection+2 vs Evil)                  316GP
      Cloak of Protection vs Law (AC Deflection+2 vs Lawful)                 316GP
    @ Cloak of Protection vs Chaos (AC Deflection+2 vs Chaotic)
      Greater Cloak of Protection vs Good (AC Deflection+5 vs Good)         2101GP
      Greater Cloak of Protection vs Evil (AC Deflection+5 vs Evil)         2101GP
      Greater Cloak of Protection vs Law (AC Deflection+5 vs Lawful)        2101GP
      Greater Cloak of Protection vs Chaos (AC Deflection+5 vs Chaotic)     2101GP
      Cloak of Protection +1 (AC Deflection+1)                               229GP
      Cloak of Protection +2 (AC Deflection+2)                              1023GP
      Cloak of Protection +3 (AC Deflection+3)                              2384GP
      Cloak of Protection +4 (AC Deflection+4)                              4312GP
      Cloak of Protection +5 (AC Deflection+5)                              6807GP
      Cloak of Resistance +1 (Universal+1)
      Cloak of Resistance +2 (Universal+2)
      Cloak of Resistance +3 (Universal+3)
      Cloak of Resistance +4 (Universal+4)
      Cloak of Resistance +5 (Universal+5)
      Cloak of Fortification +1 (AC Deflection+1, Universal+1)              1310GP
      Cloak of Fortification +2 (AC Deflection+2, Universal+2)              5840GP
      Cloak of Fortification +3 (AC Deflection+3, Universal+3)             13606GP
    # Cloak of Fortification +4 (AC Deflection+4, Universal+4)
    # Cloak of Fortification +5 (AC Deflection+5, Universal+5)
    @ Swashbuckler's Cape (AC Deflection+1 vs Slashing, Immunity Slashing 10%)
    @ Hunter's Cloak (AC Deflection+2, Hide+5, Move Silently+5)
      Nymph Cloak +1 (CHA+1)                                                 504GP
      Nymph Cloak +2 (CHA+2)                                                2016GP
      Nymph Cloak +3 (CHA+3)                                                4536GP
      Nymph Cloak +4 (CHA+4)
      Nymph Cloak +5 (CHA+5)                                               12600GP
    # Nymph Cloak +6 (CHA+6)
    @ Sirine's Cloak +1 (CHA+1, Perform+1)
    @ Sirine's Cloak +2 (CHA+2, Perform+2)
    @ Cori's Cloak (CHA+3, Negative Energy 10/-)
    # Ragged Cloak of the Worg (AC Deflection+6 vs Slashing, CHA+7, Freedom)
      Cloak of Elvenkind (Hide+10)                                           504GP
    $ Cloak of the Bat (AC Deflection+5, Hide+15)
    # Mantle of Great Stealth (Hide+30, Move Silently+30)
      Many-Starred Cloak (Brd, Sor, Wiz: Fire 10/-, Electrical 10/-,      1351GP
        Concentration+2, Light 10m)
    $ Cloak of Ascalhorn (Bludgeoning 5/-)                                   307GP
    $ Szaren's Cloak (AC Deflection+1, Fire 5/-, Light 15m)                  879GP
    $ Cloak of Ao (CON+1, AC Deflection+2, +1 vs Mind Spells)
    $ Skin of the Manticore (Drd, Rgr: AC Deflection+1, Manticore Spikes 4/day,
        Fortitude+1)
      Cloak of the High Forest (Drd: AC Deflection+2, Fortitude+1)          1843GP
    $ Cloak of Arachnida (+2 vs Poison, Immunity Web, Web 1/day)            2017GP
      Cloak of Movement (Freedom)                                           5400GP
    $ Vestments of Faith (Good: DR 5/+5)                                   10587GP
    $ Cloak of Greater Sanctuary (Greater Sanctuary 1/day)
    $ Cape of Winter (Universal+2, Cold 10/-)
    $ Cape of the Fire Bath (Universal+2, Fire 10/-)
    # Cloak of Epic Spell Resistance (SR 32)
    # Shroud of Kings (STR+2, DEX+2, CON+2, INT+2, WIS+2, CHA-4,
        AC Deflection+5, Immunity Cold 100%)
    @ Salt-Crusted Sailor's Cloak (+2 vs Disease)
    @ Cloak of Spiders (Immunity Web, Poison+2, Web 1/day)
    @ Cloak of Blackflame (Immunity Level/Ability Drain)
    
    (E.17) Amulets, Necklaces, Pendants, Periapts, Scarabs and Talismans
      Copper Necklace                                                         35GP
      Silver Necklace                                                        175GP
      Gold Necklace                                                          980GP
      Glittering Necklace (Light 15m)                                         56GP
      Amulet of Acid Resistance (Acid 20/-)                                  525GP
      Amulet of Cold Resistance (Cold 20/-)                                  686GP
      Amulet of Electrical Resistance (Electrical 20/-)                      359GP
    @ Amulet of Fire Resistance (Fire 20/-)
      Amulet of Will +1 (Will+1)                                             120GP
      Amulet of Will +2 (Will+2)                                             534GP
      Amulet of Will +3 (Will+3)                                            1243GP
      Amulet of Will +4 (Will+4)                                            2249GP
      Amulet of Will +5 (Will+5)                                            3550GP
    # Amulet of Will +6 (Will+6)
    # Amulet of Will +8 (Will+8)
      Amulet of Natural Armor +1 (AC Natural+1)                              229GP
      Amulet of Natural Armor +2 (AC Natural+2)                             1023GP
      Amulet of Natural Armor +3 (AC Natural+3)                             2384GP
      Amulet of Natural Armor +4 (AC Natural+4)                             4312GP
      Amulet of Natural Armor +5 (AC Natural+5)                             6807GP
    # Amulet of Natural Armor +6 (AC Natural+6)
    # Amulet of Natural Armor +7 (AC Natural+7)
    @ Amulet of the Veil (AC Natural+1, SR10)
      Scarab of Protection +1 (Universal+1)                                  443GP
      Scarab of Protection +2 (Universal+2)                                 1974GP
      Scarab of Protection +3 (Universal+3)                                 4599GP
      Scarab of Protection +4 (Universal+4)                                 8318GP
      Scarab of Protection +5 (Universal+5)                                13130GP
    # Scarab of Protection +6 (Universal+6)
    # Scarab of Protection +8 (Universal+8)
    # Scarab of Protection +9 (Universal+9)
    # Scarab of Protection +10 (Universal+10)
      Periapt of Wisdom +1 (WIS+1)                                           504GP
      Periapt of Wisdom +2 (WIS+2)                                          2016GP
      Periapt of Wisdom +3 (WIS+3)                                          4536GP
      Periapt of Wisdom +4 (WIS+4)                                          8064GP
      Periapt of Wisdom +5 (WIS+5)                                         12600GP
      Talisman of Pure Good (Good: WIS+3, CHA+3, SR 12)                    25287GP
      Talisman of Pure Evil (Evil: WIS+3, CHA+3, SR 12)                    25287GP
    @ Soul Brooch (Magical Beast: CHA+1)
    # Amulet of Divine Radiance (Clr, Pal: CHA+6, Extra Turning, Light 20m)
    @ Necklace of the Aquatic Elves +1 (DEX+1)
    @ Necklace of the Aquatic Elves +2 (DEX+2)
    @ Amulet of Vitality +2 (CON+2)
    $ Ventrue's Lucky Charms (Universal+1, Lore+3)
    $ Necklace of Fireballs (Fireball)                                      2284GP
      Necklace of Prayer Beads (Clr, Drd, Pal, Rgr: Remove Disease, Bless,  4911GP
        Cure Serious Wounds, Remove Blindness/Deafness)
      Amulet of Power (Wiz: Spell Penetration, +1 L3-L5 Wizard Spell)       6699GP
      Lesser Amulet of Health (Immunity Disease, Poison)                    1400GP
      Amulet of Health (Immunity Disease, Poison, Level/Ability Drain)      4287GP
      Greater Amulet of Health (Immunity Disease, Level/Ability Drain,      9831GP
        Poison, Regeneration+1)
    # Epic Amulet of Health (Immunity Disease, Poison, Level/Ability Drain,
        Death Magic, Regeneration+3)
      Lesser Amulet of the Master (Disable Trap, Open Lock, Search, Lore,   2187GP
        Persuade+2, SR 12)
      Amulet of the Master (Disable Trap, Open Lock, Search, Persuade,     15246GP
        Lore+6, SR 16)
    $ Amulet of Undead Turning (Non-Evil, Clr, Pal: Extra Turning, Light 20m)
    # Controlling Amulet (AC Natural+4, Reflex+4, Summon Shield Guardian)
    # Crystal of Undeath (STR-4, DEX-4, CON-4, 20/- Negative Energy,
        Control Undead, Create Greater Undead, Energy Drain 1/day, Shadow
        Shield 2/day, Negative Energy Burst 3/day, Negative Energy Ray 5/day)
    # Sensei's Amulet (Shift into Pixie, Earth Elemental, Wolf, unlimited/day)
    @ Arvoreen's Amulet of Aid (Good, Neutral: Aid)
    @ Dread Pirate's Medallion (Chaotic: AC Natural+3 vs Lawful)
    
    (E.18) Rings
      Copper Ring                                                              8GP
      Silver Ring                                                             43GP
      Gold Ring                                                              174GP
      Ring of Jade (Light 15m Green)                                          70GP
      Ring of Cyan (Light 15m Blue)                                           70GP
      Ring of Crimson (Light 15m Red)                                         70GP
      Ring of Crimson (Light 20m)                                            109GP
      Ring of Insight (Lore+5)                                               157GP
      Ring of Scholars (Lore+5, Light 15m White)                             437GP
      Ring of Fortitude +1 (Fortitude+1)
      Ring of Fortitude +2 (Fortitude+2)                                     667GP
      Ring of Fortitude +4 (Fortitude+4)                                    2811GP
      Ring of Fortitude +5 (Fortitude+5)                                    4438GP
    # Ring of Fortitude +6 (Fortitude+6)
    # Ring of Fortitude +10 (Fortitude+10)
      Ring of Protection +1 (AC Deflection+1)                                287GP
      Ring of Protection +2 (AC Deflection+2)                               1279GP
      Ring of Protection +3 (AC Deflection+3)                               2980GP
      Ring of Protection +4 (AC Deflection+4)                               5390GP
      Ring of Protection +5 (AC Deflection+5)                               8508GP
    # Ring of Protection +6 (AC Deflection+6)
    # Ring of Protection +7 (AC Deflection+7)
    # Ring of Protection +8 (AC Deflection+8)
    # Ring of Protection +9 (AC Deflection+9)
    @ Ring of the Aquatic Elves +1 (AC Deflection+1)
    @ Ring of the Aquatic Elves +2 (AC Deflection+2)
    @ Ring of the Aquatic Elves +3 (AC Deflection+3)
    @ Golddigger's Ring (AC Deflection+1, Alertness)
      Ring of Resistance +1 (Universal+1, Light 15m)                        1017GP
      Ring of Resistance +2 (Universal+2, Light 15m)                        3369GP
      Ring of Resistance +3 (Universal+3, Light 15m)                        7087GP
    $ Commander's Ring (AC Deflection+2, Universal+2, Knock 1/day)
      Ring of Clear Thought +1 (INT+1)                                       630GP
      Ring of Clear Thought +2 (INT+2)                                      2520GP
      Ring of Clear Thought +3 (INT+3)                                      5670GP
      Ring of Clear Thought +4 (INT+4)
      Ring of Clear Thought +5 (INT+5)                                     15750GP
    # Ring of Clear Thought +6 (INT+6)
      Ring of Invisibility (Invisibility 3/day)                             2264GP
    $ Ring of the Wolf (Drd, Rgr: Summon Dire Wolf x5, Animal Empathy+2)       0GP
    $ Ring of Animal Friendship (Animal Empathy+12)                         1234GP
    $ Kilrav's Ring (Appraise+1, Craft Trap+1, Disable Trap+1, Set Trap+1,   762GP
        Hide+1, Move Silently+1, Open Lock+1, Use Magic Device+1, Lore+1,
        Pick Pocket+1, Search+1)
    $ The Nomad's Ring (+1 L1-L4 Sorcerer Spell, Light 20m)
    $ Ring of Force Shield (Bbn Brd Clr Drd Ftr Hrp Pal Rgr: AC Deflection+2)
      Lesser Ring of Power (Cold, Electrical, Fire 5/-, Regeneration+1)     3460GP
      Ring of Power (Cold, Electrical, Fire 15/-, Regeneration+1, Freedom) 29149GP
      Ring of Elemental Resistance (Acid, Cold, Electrical, Fire 15/-)      3872GP
    # Shiver-ring (Cold 40/-, DEX-1, CON-1)
    # Ring of Elemental Cold Immunity (Immunity Cold 100%)
    # Ring of Major Acid Resistance (Acid 30/-)
    # Ring of Major Electrical Resistance (Electrical 30/-)
    # Ring of Major Fire Resistance (Fire 30/-)
    # Ring of Major Sonic Resistance (Sonic 30/-)
    # Band of Fire and Frost (Immunity Cold 50%, Fire 50%, AC Deflection+4,
        Freedom, DR 5/+2)
      Ring of the Wood Elves (SR 16)                                        3937GP
      Aribeth's Ring (SR 18)
      Ring of Holiness (Clr: +1 L0-L4 Cleric Spell)                         4692GP
      Ring of Magic Defences (Spellcraft+2, Dispel Magic 1/day, SR 14)      5148GP
      Ring of Yusam (Bludgeoning 10/-, Improved Evasion, Light 15m)        12173GP
      Ring of Regeneration +2 (Regeneration+2)                              6317GP
      Ring of Regeneration +4 (Regeneration+4)                             30117GP
    $ Bone Ring (Immunity Level/Ability Drain)
    $ Purple Dragon Ring (Immunity Poison, Light unlimited/day)
    @ Ring of Disease Immunity (Immunity Disease)
    $ Ring of Nine Lives (Heal 9 uses)
    $ Ring of Spell Battle (Spellcraft+10, Dispel Magic 1/day)
    # Stoneeater's Ring (Stone to Flesh 1/day)
    # Ironskin Ring (DR 10/+5)
    @ Ring of Hiding (Hide+6)
    @ Rogue's Ring (Open Lock+5, Disable Trap+5)
    @ Lockpicker's Ring (Open Lock +5, Knock 1/day)
    
    (E.19) Wands and Rods
      Wand of Lesser Summoning (Summon Creature II)                          210GP
      Wand of the Heavens (Clr, Pal: Flame Strike)                          3307GP
      Wand of Negative Energy (Brd, Sor, Wiz: Negative Energy Ray)           197GP
      Wand of Missiles (Brd, Sor, Wiz: Magic Missile)                        350GP
      Wand of Sleep (Brd, Sor, Wiz: Sleep)                                   525GP
      Wand of Fire (Brd, Sor, Wiz: Fireball)                                1772GP
      Wand of Lightning (Brd, Sor, Wiz: Lightning Bolt)                     1772GP
      Wand of Fear (Brd, Sor, Wiz: Fear)                                    2559GP
      Wand of Stinking Cloud (Brd, Sor, Wiz: Stinking Cloud)                2559GP
      Wand of Arcane Disjunction (Brd, Sor, Wiz: Dispel Magic)              2953GP
      Wand of Paralyzation (Brd, Sor, Wiz: Hold Monster)                    3307GP
      Wand of Summoning (Brd, Sor, Wiz: Summon Creature IV)                 3307GP
    @ Wand of the Winds (Gust of Wind 10 uses)
      Rod of Frost (Brd, Sor, Wiz: Ray of Frost unlimited/day)               105GP
      Rod of the Ghost (Brd, Sor, Wiz: Ghostly Visage 1/day)                 945GP
      Rod of Terror (Brd, Sor, Wiz: Fear, Scare)                            2953GP
      Rod of Reversal (Brd, Sor, Wiz: Dispel Magic, Greater Dispelling)     5414GP
      Rod of Beguiling (Brd, Sor, Wiz: Charm Person, Dominate Person)       5600GP
      Rod of Resurrection (Brd, Sor, Wiz: Resurrection)                    10749GP
    $ Rod of Dawn (Good, Neutral, Clr: Cure Critical Wounds, Divine Power,
        Flame Strike)
    $ Ventrue's Rod of Majesty (Eagles Splendor)
    # Rod of Thunder and Lightning (Sor, Wiz: Sound Burst unlimited/day,
        Chain Lightning 1/day)
    # Rod of Fire (Brd, Sor, Wiz: Deleyed Blast Fireball, Incendiary Cloud
        Firebrand, Fireball, Elemental Shield, Flame Arrow)
    @ Lightning Rod (Lightning Bolt 15 uses)
    @ Rod of Wonder (2/day)
    
    (E.20) Scrolls Innate Level 0
        B Bard, C Cleric, D Druid, P Paladin, R Ranger, S Sorcerer, W Wizard
        1 to 9 is the level that class casts the spell as
                                                             B C D P R S W
    $ Acid Splash (Conjuration)                              - - - - - 0 0    11GP
      Cure Minor Wounds (Conjuration)                        0 0 0 - - - -
      Daze (Enchantment)                                     0 - - - - 0 0     3GP
    $ Electric Jolt (Evocation)                              - - - - - 0 0    11GP
    $ Flare (Evocation)                                      0 - 0 - - 0 0    11GP
    $ Inflict Minor Wounds (Necromancy)                      - 0 - - - - -    11GP
      Light (Evocation)                                      0 0 0 - - 0 0     3GP
      Ray of Frost (Conjuration)                             - - - - - 0 0     1GP
      Resistance (Abjuration)                                0 0 0 1 - 0 0    14GP
      Virtue (Transmutaion)                                  - 0 0 1 - - -
    
    (E.21) Scrolls Innate Level 1
    $ Amplify (Transmutation)                                1 - - - - - -    33GP
    $ Bane (Enchantment)                                     - 1 - - - - -    33GP
      Bless (Enchantment)                                    - 1 - 1 - - -
    # Bless Weapon (Transmutation)                           - - - 1 - - -
      Burning Hands (Transmutation)                          - - - - - 1 1    14GP
    $ Camouflage (Transmutaion)                              - - 1 - 1 - -    33GP
      Charm Person (Enchantment)                             1 - - - - 1 1     4GP
      Color Spray (Illusion)                                 - - - - - 1 1    14GP
      Cure Light Wounds (Conjuration)                        1 1 1 1 1 - -
    # Deafening Clang (Transmutation)                        - - - 1 - - -
    $ Divine Favor (Evocation)                               - 1 - 1 - - -    33GP
      Doom (Enchantment)                                     - 1 - - - - -
      Entangle (Transmutation)                               - - 1 - 1 - -
    $ Entropic Shield (Abjuration)                           - 1 - - - - -    33GP
    $ Expeditious Retreat (Transmutation)                    1 - - - - 1 1
      Grease (Conjuration)                                   1 - 1 - 1 1 1    14GP
    # Horizikaul's Boom (Evocation)                          - - - - - 1 1
    # Ice Dagger (Evocation)                                 - - - - - 1 1
      Identify (Divination)                                  1 - - - - 1 1    42GP
    $ Inflict Light Wounds (Necromancy)                      - 1 - - - - -    33GP
    # Iron Guts (Abjuration)                                 - - - - - 1 1
      Mage Armor (Conjuration)                               1 - - - - 1 1    14GP
        (AC Armor+1, AC Dodge+1, AC Natural+1, AC Deflection+1, 1 hour/level)
    $ Magic Fang (Transmutaion)                              - - 1 - 1 - -    33GP
      Magic Missile (Evocation)                              - - - - - 1 1     9GP
    # Magic Weapon (Transmutation)                           1 1 - 1 - 1 1
      Negative Energy Ray (Necromancy)                       - 2 - - - 1 1     7GP
      Protection from Alignment (Abjuration)                 1 1 - 1 - 1 1    14GP
      Ray of Enfeeblement (Necromancy)                       - - - - - 1 1    14GP
      Remove Fear (Abjuration)                               - 1 - - - - -
      Sanctuary (Abjuration)                                 - 1 - - - - -
      Scare (Necromancy)                                     1 1 - - - 1 1    14GP
    # Shelgarn's Persistant Blade (Evocation)                - - - - - 1 1
    $ Shield (Abjuration)                                    - - - - - 1 1    33GP
        (AC Deflection+4, Immunity Magic Missile, 1 turn/level)
    $ Shield of Faith (Abjuration)                           - 1 - - - - -    33GP
      Sleep (Enchantment)                                    1 - 1 - 2 1 1    14GP
      Summon Creature I (Conjuration)                        1 1 1 - 1 1 1    14GP
    $ True Strike (Divination)                               - - - - - 1 1    33GP
    
    (E.22) Scrolls Innate Level 2
      Aid (Enchantment)                                      - 2 - 2 3 - -
    $ Aura of Glory (Transmutation)                          - - - 2 - - -   101GP
    $ Balagarn's Iron Horn (Transmutation)                   1 - - - - 2 2   101GP
      Barkskin (Transmutaion)                                - - 2 - - - -
      Blindness/Deafness (Enchantment)                       2 3 - - - 2 2    42GP
    $ Blood Frenzy (Transmutaion)                            - - 2 - - - -   101GP
      Bull's Strength (Transmutation)                        2 2 2 2 - 2 2    42GP
      Cat's Grace (Transmutation)                            2 - - - 2 2 2    42GP
      Charm Person or Animal (Enchantment)                   - - 2 - - - -    14GP
      Clarity (Necromancy)                                   2 3 - - - 3 3    42GP
    # Cloud of Bewilderment (Evocation)                      2 - - - - 2 2
    # Combust (Evocation)                                    - - - - - 2 2
      Cure Moderate Wounds (Conjuration)                     2 2 3 3 3 - -
      Darkness (Evocation)                                   2 2 - - - 2 2    42GP
    # Death Armor (Necromancy)                               - - - - - 2 2
      Eagle's Splendor (Transmutation)                       2 2 - 2 - 2 2    42GP
      Endurance (Transmutation)                              - 2 - - - 2 2    42GP
      Endure Elements (Abjuration)                           - 1 1 1 - 1 1    14GP
    x Find Traps (Divination)                                3 2 - - - 3 3
      Flame Lash (Evocation)                                 - - 2 - - - -   101GP
    # Flame Weapon (Evocation)                               - - - - - 2 2
      Fox's Cunning (Transmutation)                          2 2 - - - 2 2    42GP
    # Gedlee's Electrical Loop (Evocation)                   - - - - - 2 2
      Ghostly Visage (Illusion)                              2 - - - - 2 2    42GP
      Ghoul Touch (Necromancy)                               - - - - - 2 2    42GP
      Hold Animal (Enchantment)                              - - 2 - 2 - -
      Hold Person (Enchantment)                              2 2 - - - 3 3    42GP
    $ Inflict Moderate Wounds (Necromancy)                   - 2 - - - - -   101GP
      Invisibility (Illusion)                                2 - - - - 2 2    42GP
      Knock (Transmutation)                                  - - - - - 2 2    42GP
      Lesser Dispel (Abjuration)                             1 2 2 - - 2 2    42GP
      Lesser Restoration (Conjuration)                       - 2 2 - - - -    42GP
      Melf's Acid Arrow (Conjuration)                        - - - - - 2 2    42GP
    $ One With The Land (Transmutaion)                       - - 2 - 2 - -   101GP
    $ Owl's Insight (Transmutation)                          - - 5 - - - -
      Owl's Wisdom (Transmutation)                           2 2 - - - 2 2    42GP
      Remove Paralysis (Conjuration)                         - 2 - 2 - - -
      Resist Elements (Abjuration)                           - 2 2 2 1 2 2    42GP
      See Invisibility (Divination)                          2 - - - - 2 2    42GP
      Silence (Illusion)                                     2 2 - - - - -    42GP
      Sound Burst (Evocation)                                2 2 - - - - -    42GP
    # Stone Bones (Transmutation)                            - 2 - - - 2 2
      Summon Creature II (Conjuration)                       2 2 2 - 2 2 2    42GP
    $ Tasha's Hideous Laughter (Enchantment)                 2 - - - - 2 2   101GP
      Ultravision (Transmutation)                            2 2 1 - 1 2 2    42GP
      Web (Conjuration)                                      - - - - - 2 2    42GP
    
    (E.23) Scrolls Innate Level 3
      Animate Dead (Necromancy)                              - 3 - - - 5 5   105GP
      Bestow Curse (Transmutation)                           3 3 - - - 4 4   105GP
    # Blade Thirst (Transmutation)                           - - - - 3 - -
      Call Lightning (Evocation)                             - - 3 - - - -
      Charm Monster (Enchantment)                            3 - - - - 4 4   105GP
      Clairaudience/Clairvoyance (Divination)                3 - - - - 3 3   105GP
      Confusion (Enchantment)                                3 - - - - 4 4   105GP
      Contagion (Necromancy)                                 - 3 3 - - 4 4   105GP
    $ Continual Flame (Illusion)                             - 3 - - - 2 2   101GP
      Cure Serious Wounds (Conjuration)                      3 3 4 4 4 - -
    # Darkfire (Evocation)                                   - 3 - - - - -
      Dispel Magic (Abjuration)                              3 3 4 3 - 3 3   105GP
    $ Displacement (50% Concealment) (Illusion)              3 - - - - 3 3
      Dominate Animal (Enchantment)                          - - 3 - - - -
      Fear (Necromancy)                                      3 - - - - 4 4   105GP
      Fireball (Evocation)                                   - - - - - 3 3   105GP
      Flame Arrow (Conjuration)                              - - - - - 3 3   105GP
    # Glyph of Warding (Abjuration)                          - 3 - - - - -
    $ Greater Magic Fang (Transmutaion)                      - - 3 - 3 - -   253GP
    # Greater Magic Weapon (Transmutation)                   3 4 - 3 - 3 3
    $ Gust of Wind (Evocation)                               3 - - - - 3 3   507GP
      Haste (Transmutation)                                  3 - - - - 3 3   105GP
    # Healing Sting (Necromancy)                             - - 3 - - - -
    # Infestation of Maggots (Necromancy)                    - - 3 - - - -
    $ Inflict Serious Wounds (Necromancy)                    - 3 - - - - -   253GP
      Invisibility Purge (Evocation)                         - 3 - - 3 - -
      Invisibility Sphere (Illusion)                         3 - - - - 3 3   105GP
    # Keen Edge (Transmutation)                              3 - - - - 3 3
      Lightning Bolt (Evocation)                             - - - - - 3 3   105GP
      Magic Circle Against Alignment (Abjuration)            3 3 - 3 - 3 3   105GP
    # Magic Vestment (Transmutation)                         - 3 - - - - -
    # Mestil's Acid Breath (Conjuration)                     - - - - - 3 3
      Negative Energy Burst (Necromancy)                     - - - - - 3 3   175GP
      Negative Energy Protection (Abjuration)                - 3 - - - - -
      Neutralize Poison (Conjuration)                        4 4 3 4 3 - -   105GP
      Poison (Necromancy)                                    - 4 3 - - - -
      Prayer (Conjuration)                                   - 3 - 3 - - -
      Protection from Elements (Abjuration)                  - 3 3 - 2 3 3    63GP
    $ Quillfire (Transmutaion)                               - - 3 - - - -   253GP
      Remove Blindness/Deafness (Divination)                 - 3 - 3 - 4 4   105GP
      Remove Curse (Abjuration)                              3 3 - - - 4 4   105GP
      Remove Disease (Conjuration)                           3 3 3 - 3 - -    70GP
    # Scintillating Sphere (Evocation)                       - - - - - 3 3
      Searing Light (Evocation)                              - 3 - - - - -
      Slow (Transmutation)                                   3 - - - - 3 3   105GP
    $ Spike Growth (Transmutaion)                            - - 3 - - - -   253GP
      Stinking Cloud (Conjuration)                           - - - - - 3 3   105GP
      Summon Creature III (Conjuration)                      3 3 3 - 3 3 3   105GP
    $ Wounding Whispers (Abjuration)                         3 - - - - - -   253GP
      Vampiric Touch (Necromancy)                            - - - - - 3 3    70GP
    
    (E.24) Scrolls Innate Level 4
      Cure Critical Wounds (Conjuration)                     4 4 5 - - - -
      Death Ward (Necromancy)                                - 4 5 4 - - -
      Dismissal (Abjuration)                                 4 4 - - - 5 5   196GP
      Divine Power (Evocation)                               - 4 - - - - -
      Dominate Person (Enchantment)                          4 - - - - 5 5   196GP
      Elemental Shield (Evocation)                           - - - - - 4 4   196GP
    * Enervation (Necromancy)                                - - - - - 4 4   196GP
      Evard's Black Tentacles (Conjuration)                  - - - - - 4 4
      Flame Strike (Evocation)                               - 5 4 - - - -
      Freedom of Movement (Abjuration)                       - 4 4 4 4 - -
      Hammer of the Gods (Evocation)                         - 4 - - - - -
      Hold Monster (Enchantment)                             4 - 4 - - 5 5   196GP
    # Holy Sword (Evocation)                                 - - - 4 - - -
    x Ice Storm (Evocation)                                  6 - 5 - - 4 4
      Improved Invisibility (Illusion)                       4 - - - - 4 4   196GP
    $ Inflict Critical Wounds (Necromancy)                   - 4 - - - - -
    $ Isaac's Lesser Missile Storm (Evocation)               - - - - - 4 4
      Lesser Spell Breach (Abjuration)                       - - - - - 4 4   196GP
    $ Mass Camouflage (Transmutation)                        - - 4 - 4 - -
      Minor Globe of Invulnerability (Abjuration)            - - - - - 4 4   196GP
      Phantasmal Killer (Illusion)                           - - - - - 4 4   196GP
      Polymorph Self (Transmutation)                         - - - - 4 4 4   196GP
      Restoration (Conjuration)                              - 4 - - - - -   196GP
      Shadow Conjuration (Illusion)                          - - - - - 4 4   196GP
      Stoneskin (Abjuration)                                 - - 4 - - 4 4   196GP
      Summon Creature IV (Conjuration)                       4 4 4 - 4 4 4   196GP
      Wall of Fire (Evocation)                               - - 5 - - 4 4   252GP
      War Cry (Enchantment)                                  4 - - - - - -
    
    (E.25) Scrolls Innate Level 5
      Awaken (Transmutation)                                 - - 5 - - - -
    # Ball Lightning (Evocation)                             - - - - - 5 5
    # Battletide (Transmutation)                             - 5 - - - - -
    $ Bigby's Interposing Hand (Evocation)                   - - - - - 5 5
    $ Circle of Doom (Necromancy)                            - 5 - - - - -
      Cloudkill (Conjuration)                                - - - - - 5 5   315GP
      Cone of Cold (Evocation)                               - - - - - 5 5   233GP
    x Energy Buffer (Abjuration)                             6 - 6 - - 5 5
      Ethereal Visage (Illusion)                             5 - - - - 6 6   315GP
      Feeblemind (Divination)                                - - - - - 5 5   315GP
    $ Firebrand (Evocation)                                  - - - - - 5 5
      Greater Shadow Conjunction (Illusion)                  - - - - - 5 5   315GP
      Healing Circle (Conjuration)                           5 5 6 - - - -
    $ Inferno (Transmutation)                                - - 5 - - - -
      Lesser Mind Blank (Abjuration)                         - - - - - 5 5   315GP
      Lesser Planar Binding (Conjuration)                    - - - - - 5 5   315GP
      Lesser Spell Mantle (Abjuration)                       - - - - - 5 5   315GP
    # Mestil's Acid Sheath (Conjuration)                     - - - - - 5 5
      Mind Fog (Enchantment)                                 5 - - - - 5 5   315GP
    # Monstrous Regeneration (Conjuration)                   - 5 5 - - - -
      Raise Dead (Conjuration)                               - 5 - - - - -   315GP
      Slay Living (Necromancy)                               - 5 5 - - - -
      Spell Resistance (Abjuration)                          - 5 5 - - - -
      Summon Creature V (Conjuration)                        5 5 5 - - 5 5   315GP
      True Seeing (Divination)                               - 5 7 - - 6 6   315GP
    # Vine Mine (Conjuration)                                - - 5 - - - -
    
    (E.26) Scrolls Innate Level 6
      Acid Fog (Conjuration)                                 - - - - - 6 6   462GP
    $*Banishment (Abjuration)                                - 6 - - - 7 7
    $ Bigby's Forceful Hand (Evocation)                      - - - - - 6 6
      Blade Barrier (Evocation)                              - 6 - - - - -
      Chain Lightning (Evocation)                            - - - - - 6 6   462GP
      Circle of Death (Necromancy)                           - - - - - 6 6   462GP
    x Create Undead (Necromancy)                             - 6 - - - 8 8
    # Crumble (Transmutation)                                - - 6 - - - -
    $ Dirge (Evocation)                                      6 - - - - - -
    $ Drown (Transmutation)                                  - - 6 - - - -
    $*Flesh to Stone (Transmutation)                         - - - - - 6 6
      Globe of Invulnerability (Abjuration)                  - - - - - 6 6   462GP
      Greater Dispelling (Abjuration)                        5 6 6 - - 6 6   245GP
      Greater Spell Breach (Abjuration)                      - - - - - 6 6   462GP
      Greater Stoneskin (Transmutation)                      - - 6 - - 6 6   462GP
      Harm (Necromancy)                                      - 6 7 - - - -
      Heal (Conjuration)                                     - 6 7 - - - -
    $*Isaac's Greater Missile Storm (Evocation)              - - - - - 6 6
    x Legend Lore (Divination)                               4 - - - - 6 6
      Mass Haste (Enchantment)                               6 - - - - 6 6   462GP
      Planar Binding (Conjuration)                           - - - - - 6 6   462GP
    $ Planar Ally (Conjuration)                              - 6 - - - - -
      Shades (Illusion)                                      - - - - - 6 6   462GP
    $ Stone to Flesh (Transmutation)                         - - - - - 6 6
    # Stonehold (Conjuration)                                - - 6 - - - -
      Summon Creature VI (Conjuration)                       6 6 6 - - 6 6   462GP
    * Tenser's Transformation (Transmutation)                - - - - - 6 6   462GP
    # Undeath to Death (Necromancy)                          - 6 - - - 6 6
    
    (E.27) Scrolls Innate Level 7
      Aura of Vitality (Transmutation)                       - - 7 - - - -
    $ Bigby's Grasping Hand (Evocation)                      - - - - - 7 7
    * Control Undead (Necromancy)                            - 6 - - - 7 7   637GP
      Creeping Doom (Conjuration)                            - - 7 - - - -
      Delayed Blast Fireball (Evocation)                     - - - - - 7 7   637GP
      Destruction (Necromancy)                               - 7 - - - - -
      Finger of Death (Necromancy)                           - - 8 - - 7 7   637GP
      Fire Storm (Evocation)                                 - 8 7 - - - -
      Greater Restoration (Necromancy)                       - 7 - - - - -   637GP
    $*Greater Sanctuary (Transmutation)                      - 6 - - - 8 8
    # Great Thunderclap (Evocation)                          - - - - - 7 7
      Mordenkainen's Sword (Transmutation)                   - - - - - 7 7   637GP
      Power Word Stun (Divination)                           - - - - - 7 7   637GP
      Prismatic Spray (Evocation)                            - - - - - 7 7   637GP
    * Protection from Spells (Enchantment)                   - - - - - 7 7   637GP
      Regenerate (Conjuration)                               - 7 6 - - - -
      Resurrection (Conjuration)                             - 7 - - - - -   637GP
    x Shadow Shield (Illusion)                               - - - - - 7 7
      Spell Mantle (Abjuration)                              - - - - - 7 7   637GP
    * Summon Creature VII (Conjuration)                      - 7 7 - - 7 7   637GP
      Word of Faith (Evocation)                              - 7 - - - - -
    
    (E.28) Scrolls Innate Level 8
      Aura Versus Alignment (Abjuration)                     - 8 - - - - -
    $*Bigby's Clenched Fist (Evocation)                      - - - - - 8 8
    # Blackstaff (Transmutation)                             - - - - - 8 8
    $ Bombardment (Conjuration)                              - - 8 - - - -
      Create Greater Undead (Necromancy)                     - 8 - - - - -
    $ Earthquake (Evocation)                                 - 8 9 - - - -
      Greater Planar Binding (Conjuration)                   - - - - - 8 8   840GP
      Horrid Wilting (Necromancy)                            - - - - - 8 8   840GP
      Incendiary Cloud (Evocation)                           - - - - - 8 8   840GP
    * Mass Blindness/Deafness (Illusion)                     - - - - - 8 8   840GP
    * Mass Charm (Enchantment)                               - - - - - 8 8   840GP
      Mass Heal (Conjuration)                                - 8 9 - - - -
      Mind Blank (Abjuration)                                - - - - - 8 8   840GP
      Nature's Balance (Transmutation)                       - - 8 - - - -
      Premonition (Divination)                               - - 8 - - 8 8   840GP
      Summon Creature VIII (Conjuration)                     - 8 8 - - 8 8   840GP
      Sunbeam (Evocation)                                    - 8 8 - - - -
    $*Sunburst (Evocation)                                   - - 8 - - 8 8
    
    (E.29) Scrolls Innate Level 9
    $*Bigby's Crushing Hand (Evocation)                      - - - - - 9 9
    # Black Blade of Disaster (Conjuration)                  - - - - - 9 9
      Dominate Monster (Enchantment)                         - - - - - 9 9  1071GP
      Elemental Swarm (Conjuration)                          - - 9 - - - -
      Energy Drain (Necromancy)                              - 9 - - - 9 9  1071GP
    * Gate (Conjuration)                                     - 9 - - - 9 9  1071GP
      Greater Spell Mantle (Abjuration)                      - - - - - 9 9  1071GP
      Implosion (Evocation)                                  - 9 - - - - -
    * Meteor Swarm (Evocation)                               - - - - - 9 9  1071GP
    * Mordenkainen's Disjunction (Abjuration)                - - - - - 9 9  1071GP
      Power Word Kill (Divination)                           - - - - - 9 9  1071GP
    * Shapechange (Transmutation)                            - - 9 - - 9 9  1071GP
      Storm of Vengeance (Conjuration)                       - 9 9 - - - -
      Summon Creature IX (Conjuration)                       - 9 9 - - 9 9  1071GP
      Time Stop (Transmutation)                              - - - - - 9 9  1071GP
    $ Undeath's Eternal Foe (Abjuration)                     - 9 - - - - -
    * Wail of the Banshee (Necromancy)                       - - - - - 9 9  1071GP
      Weird (Illusion)                                       - - - - - 9 9  1071GP
    
    * Wizard scrolls that cannot be be bought from a store (but you can find some)
    x Wizard spells that do not exist in scroll form
      Note: The only way to get them in your spellbook is when leveling up
    
    (E.30) Trap Kits
                                 Minor DC  Average DC   Strong DC   Deadly DC
      Spike                        2GP  5      7GP 20     11GP 25   1427GP 35
      Sonic                        9GP 15     27GP 20     45GP 25    109GP 30
      Frost                        9GP 15     27GP 20     45GP 25    109GP 30
      Acid Splash                  9GP 15     27GP 20     45GP 25    109GP 30
      Negative                    14GP 15     43GP 20     71GP 25    171GP 30
      Holy                        14GP 15     43GP 20     71GP 25    171GP 30
      Tangle                      27GP 15     84GP 20    138GP 25    336GP 30
      Blob of Acid                56GP 15    171GP 25    283GP 30    686GP 35
      Fire                       109GP 20    336GP 25    555GP 30   1344GP 35
      Electrical                 181GP 20    555GP 25    918GP 30   2222GP 35
      Gas                        350GP 30   1072GP 35   1772GP 45   4287GP 45
    
    (E.31) Potions
      Potion of Cure Light Wounds x10                                         70GP
      Potion of Cure Moderate Wounds x10                                     115GP
      Potion of Cure Serious Wounds x10                                      231GP
      Potion of Cure Critical Wounds x10                                     980GP
    @ Elixir of Cure Moderate Seasickness (Cure Moderate Wounds)
    @ Elixir of Cure Critical Seasickness (Cure Critical Wounds)
      Potion of Bless (Attack+1, Damage+1)                                    14GP
    @ Potion of Resistance (Fortitude+1)
    # Potion of Ironguts (+4 vs Poison)                                       14GP
      Potion of Barkskin (AC Natural+3)                                       28GP
      Potion of Aid (Attack+1, HP+1d8)                                        42GP
      Potion of Lore (Identify)                                               42GP
      Potion of Clarity (Immunity Mind Spells)                                42GP
      Potion of Bull's Strength (STR+1d4+1)                                   42GP
      Potion of Cat's Grace (DEX+1d4+1)                                       42GP
      Potion of Endurance (CON+1d4+1)                                         42GP
      Potion of Fox's Cunning (INT+1d4+1)                                     42GP
      Potion of Owl's Wisdom (WIS+1d4+1)                                      42GP
      Potion of Eagle's Splendor (CHA+1d4+1)                                  42GP
      Potion of Invisibility                                                  42GP
      Potion of Lessor Restoration                                            42GP
    # Potion of Death Armor (damage attacker 1d4+5)                           42GP
      Potion of Antidote                                                     105GP
      Potion of Speed                                                        105GP
      Potion of Heal                                                         462GP
    @ Potion of Inflict Minor Wounds
    @ Potion of Inflict Light Wounds
    @ Potion of Inflict Moderate Wounds
    @ Potion of Inflict Serious Wounds
    
    (E.32) Gems
      Greenstone x10                                                          24GP
      Malachite x8                                                            22GP
      Fire Agate x10                                                          35GP
      Phenalope x10                                                           70GP
      Aventurine x10                                                          70GP
      Amethyst x10                                                           140GP
      Fluorspar x10                                                          175GP
      Garnet x10                                                             420GP
      Alexandrite x10                                                        507GP
      Topaz x6                                                               525GP
      Sapphire                                                               350GP
      Fire Opal                                                              525GP
      Diamond                                                                700GP
      Ruby                                                                  1050GP
      Emerald                                                               1400GP
    # Rogue Stone (Used to power Relic of the Reaper)                       1750GP
    # Black Pearl                                                           3500GP
    
    (E.33) Magical Items
      Scabbard of Blessing (Aid 3/day, Bless 3/day)                         2263GP
      Instrument of the Winds (Elemental Swarm)                            18072GP
      Harp of Pandemonium (Confusion, Daze)                                 3248GP
      Harp of Haunting (Animate Dead, Fear, Scare)                          4626GP
      Harp of Charming (Charm Monster, Charm Person or Animal, Mass Charm) 15848GP
    $ Chime of Opening (Knock)
    $ Horn of Blasting (Sound Burst 1/day)                                   945GP
    @ Horn of Goodness/Evil (Magic Circle Against Alignment 1/day)
    @ Janthra's Harp (Brd: Invisibility Sphere 1/day)
    $ Fochluchan Bandore (Brd: Light 1/day)                                  394GP
    $ Dove's Harp (Brd: Cure Light Wounds, Greater Restoration 1/day,
        Cast Light unlimited/day)
    $ Cli Lyre (Brd: Haste, Remove Curse, Sound Burst 1/day)                6969GP
    $ Canaith Mandolin (Brd: Cure Serious Wounds, Summon Creature III,
        Dispel Magic 1/day)
    $ Mac-Fuirmidh Cithern (Brd: Cure Light Wounds 1/day, Mage Armor 1/day,
        Sleep 1/day)
    $ Doss Lute (Brd: Neutralize Poison, Hold Person, Ghostly Visage 1/day)
    $ Lich Lyrics (Brd: Horrid Wilting unlimited/day)
    @ Kazoo (Brd: Sound Burst 1 use)
    @ Harp of the Beastmaster (Brd, Hrp, Rgr: Charm Person or Animal 3/day,
        Dominate Animal 1/day)
    @ Angus McAngry's Jig (Brd, Hrp: Circle of Doom 1 use)
    @ Sailor's Harp (Brd: Deafening Clang 1 use)
    $ Brooch of Shielding (Shield 3/day)                                    1828GP
    $ Lens of Detection (Find Traps 3/day)                                  1811GP
    $ Prayer to the Overgod (Light unlimited/day, Prayer 3/day)             4725GP
    $ Lantern of Revealing (Invisibility Purge unlimited/day)              11812GP
    $ Golden Chalice of Lathander (Light unlimited/day Healing Circle)      2323GP
    $ Magic Electrifier (Sor, Wiz: Charge and Destroy magical items unlimited/day)
    $ Branch of Giving (Drd, Rgr: Flameberry, Iceberry 1/day on animal companion)
    $ Heart of the Neely (Cure Moderate Wounds)
    $ Gem of Seeing (True Seeing 1/day)
    $ Gem of Brightness (Sunbeam, Light, Blindness/Deafness)
    # Lesser Ioun Stone: Pale Blue (STR+2 1/day)
    # Lesser Ioun Stone: Deep Red (DEX+2 1/day)
    # Lesser Ioun Stone: Pink (CON+2 1/day)
    # Lesser Ioun Stone: Scarlet and Blue (INT+2 1/day)
    # Lesser Ioun Stone: Blue (WIS+2 1/day)
    # Lesser Ioun Stone: Pink and Green (CHA+2 1/day)
    # Lesser Ioun Stone: Dusty Rose (AC Deflection+1 1/day)
    # Stone of Controlling Earth Elementals (Summon Earth Elemental)
    @ Crest of the Enforcer (Flame Weapon 1/day)
    @ Crest of the Guardian (Shield 1/day, Globe of Invulnerability 1/day)
    @ Crest of the Redeemer (Cure Moderate Wounds, Monstrous Regeneration 1/day)
    @ Golden Chalice of Suhili (Healing Circle 3 uses, Light unlimited/day)
    @ Rafael's Coin (Time Stop 1 use)
    @ Minor Prism of Negativity (Negative Energy Ray L1 1 use)
    @ Lesser Prism of Negativity (Negative Energy Ray L3 1 use)
    @ Moderate Prism of Negativity (Negative Energy Ray L5 1 use)
    @ Greater Prism of Negativity (Negative Energy Ray L7 1 use)
    @ Major Prism of Negativity (Negative Energy Ray L9 1 use)
    @ Devil's Mask (Scare 1/day)
    @ Wooden Eye (Sleep 1/day)
    @ Old Tom's Trinket (Sanctuary 1/day)
    @ Electric Blanket (Electric Jolt 5/day)
    @ Haunting Portrait (Wounding Wispers 1/day)
    @ Sudden Squall (Ice Storm 1 use, Cloud of Bewilderment 1/day)
    @ Dragonfruit (Cure Light Wounds 1 use)
    @ Breadfruit (Cure Serious Wounds 1 use)
    @ Cooked Meat (Cure Wounds 1 use)
    @ Cured Sausage (Cure Wounds 1 use)
    @ Pixie In A Bottle (Aid 1 use)
    @ Heart of the Beast (Divine Power 1 use)
    @ Lucky Squid Tentacle (Entangle 1 use)
    @ Deadman's Boon (Negative Energy Burst 1 use)
    @ X-treme Bocce Ball (Gedlee's Electric Loop 1 use)
    @ Lock of Hair (Charm Person 5 uses)
    @ Driftglass (Color Spray 1 use)
    @ Stowaway (Ray of Enfeeblement 1 use)
    
    (E.34) Quest Items
      The Phylactery of Karlat Jhareg (Sanctuary 1/day)                      315GP
    $ Focus Crystal (Used to power Mystra's Hand)
    $ Idol of the Bear (Bbn: Taunt+1 1/day)
    $ Quality Lute (Brd: Perform+1 1/day)
    $ Holy Symbol (Clr: Heal+1 1/day)
    $ Scented Fetish (Drd :Animal Empathy+1 1/day)
    $ Scale of Discipline (Ftr: Discipline+1 1/day)
    $ Censer of Readiness (Mnk: Tumble+1 1/day)
    $ Instrument of the Inquisition (Pal: Persuade+1 1/day)
    $ Gift of the Dryad (Rgr: Spot+1 1/day)
    $ Horn of Listening (Rog: Listen+1 1/day)
    $ Rod of the Magi (Sor: Spellcraft+1 1/day)
    $ Crystal of Concentration (Wiz: Concentration+1 1/day)
    $ Shadow Gem
    $ Ointment of Stone to Flesh                                            4157GP
    $ Elixir of Horus-Re (Sunbeam 1 use)
    $ Potion of Protection from Elements                                     210GP
    $ The Wise Wind (Legend Lore 1/day, Owl's Wisdom 1/day)                    0GP
    $ The Dead Wind (Animate Dead 1/day)                                       0GP
    $ The Dark Wind (Darkness 1/day, Shadow Conjuration 1/day)                 0GP
    # Halaster's Magnifying Glass (Slay Formian unlimited/day)
    # Obelisk's Core (Create dead-magic zone)
    # Helm of Shielding (Protection from Illithid psionic powers)
    # Vix'thrite Tome (Bestow Curse)
    # Tome of the Vix'thrite Elders (Energy Drain)
    # Merchant's Compass (Find Traps 3/day)
    # Mirror of All-Seeing (True Seeing, Clairaudience/Clairvoyance,
        Ethereal Visage 1/day, Feeblemind 2/day, See Invisibility 5/day)
    # Golems' Power Source
    # Golem Binder (Use to slow Golem for 1d6+2 rounds)
    # Golem Crasher (Use to damage Golem 3d10+30 and knock it down for 1d4 rounds)
    @ Becket's Ring (Fortitude+1)
    @ Lady Rehan's Mirror (Resurrection 1/day)
    @ Poly's Precious Droppings (Infestation of Maggots 1/day, Contagion 1/day,
        Burning Hands 1/day, Acid Splash unlimited/day)
    @ Poly's Mangy Feathers (Charm Person or Animal unlimited/day,
        Cat's Grace 1/day)
    @ Poly's Crystal Egg (Aura of Glory 1/day, Scintillating Sphere 2/day)
    @ Poly's Parrot Tongue (Wounding Whispers 1/day, Sound Burst 2/day,
        Ironguts unlimited/day)
    @ Poly's Golden Egg (Confusion 1/day)
    
    (E.35) Miscellaneous Items
      Healer's Kit +1 x10                                                    178GP
      Healer's Kit +3                                                         21GP
      Healer's Kit +6                                                         32GP
      Healer's Kit +10                                                        60GP
      Thieves' Tools +1                                                        5GP
      Thieves' Tools +3                                                       49GP
      Thieves' Tools +6                                                      196GP
    @ Thieves' Tools +8
      Thieves' Tools +10                                                     546GP
    # Thieves' Tools +12                                             approx 1070GP
      Large Box                                                                5GP
    @ Oilskin Bag (Weight-0%)
      Magic Bag 20% (Weight-20%)                                              92GP
    $ Magic Pouch (Weight-20%)                                                92GP
      Magic Bag 40% (Weight-40%)                                             201GP
    $ Lesser Magic Bag (Weight-40%)                                          201GP
      Magic Bag (Weight-60%)                                                 355GP
    $ Greater Magic Bag (Weight-80%)                                         551GP
      Magic Bag 80% (Weight-80%)                                             551GP
      Bag of Holding (Weight-100%)                                           792GP
      Ale                                                                      1GP
      Wine                                                                     1GP
      Spirits                                                                  2GP
      Books                                                                    2GP
      Torch Low (Light 10m)                                                    1GP
      Torch Normal (Light 15m)                                                 1GP
      Torch Bright (Light 20m)                                                 2GP
    # Velox Berry x10                                                       1750GP
    # Velox Potion
    # Torch of the Velox Berry
      Belladonna (AC+5 vs Shapechanger)                                        7GP
    $ Garlic (+2 vs Undead, CHA-1)                                             1GP
    $ Dust of Appearance (Invisibility Purge)                                525GP
    $ Dust of Disappearance (Improved Invisibility)                          980GP
    # Bebilith Poison
    @ Deathly Poison (Poison Weapon 1 use)
    @ Stingray Poison (Poison Weapon 1 use)
    @ Blowfish Venom (Poison Weapon 1 use)
    @ Sea Urchin Poison (Poison Weapon 1 use)
    # Blank Scroll
    # Bone Wand
    # Magical Potion Bottle
    # Weak Spider Venom (STR-1d2)
    # Mild Spider Venom
    # Average Spider Venom
    @ Strong Spider Venom
    @ Very Strong Spider Venom
    # Deadly Spider Venom
    @ Weak Centipede Venom
    # Mild Centipede Venom (INT-1d2)
    @ Average Centipede Venom
    @ Strong Centipede Venom
    @ Very Strong Centipede Venom
    @ Deadly Centipede Venom
    @ Weak Giant Bee Venom (CON-1d2)
    @ Mild Giant Bee Venom
    @ Average Giant Bee Venom
    @ Strong Giant Bee Venom
    @ Very Strong Giant Bee Venom
    @ Deadly Giant Bee Venom
    
    (E.36) Undiscovered Weapons
    # Drow Dagger (+1d6 Acid dmg, DC14 Disease)
    # Tear Jerker +5 (Dagger, +5 Cold dmg)
    # Dagger +7
      Ladymist Talon +1 (Kukri, Immunity Cone of Cold, Stinking Cloud)
    # Stormwalker (Kukri, +2d6 Electrical dmg, Freedom)
    $ Kukri +4
    # Kukri +7
      Blood Rust Axe +2 (Handaxe, +1d6 Fire dmg vs Good, DC14 Slow 50%/2 rounds)
      Offhand Axe +3 (Handaxe, +1d6 Sonic dmg, Two-Weapon Fighting)
    $ Handaxe +4
    # Handaxe +7
    # Zombie Kama +1 (Attack+3 vs Good, Haste, DC20 Disease)
    $ Light Crossbow +4 (Attack+4)
    # Light Crossbow +7 (Attack+7)
      Hammer of the Beast +2 (Light Hammer, DC14 Slow 50%/2 rounds)
      Hammer of Blasting +3 (Light Hammer, +1d6 Electrical dmg, DC14 Knock)
    $ Light Hammer +4
    # Light Hammer +7
    # Kama +7
      Soldier's Might +2 (Mace, +1d4 Cold dmg, Immunity Mind Spells)
    # Mace +7
      The Lucky One +1 (Short Sword, Improved Evasion)
    # Drow Short Sword +1
    # Drow Short Sword +2
    # Fight +3 (Short Sword, +1d6 Cold dmg, DC14 Stun 5%/5 rounds)
    # Fright +3 (Short Sword, +1d6 Fire dmg, Keen)
    # Icy Blade +3 (Short Sword, +1d6 Cold dmg)
    # Shadowsilk +6 (Shd: Short Sword, +1d4 Slashing dmg, Keen, Hide+10)
    $ Short Sword +4
    # Short Sword +7
      Sickle of Holy Mourning +2 (+5 vs Undead, Extra Turning)
    # Blacksoul Sickle +6 (Vampiric+2)
    # Sickle +7
      Sling of Force (Attack+3, Mighty+3, STR+2)
      Sling of Arvoreen (Attack+4, Mighty+4, Freedom)
      Sling of Seeking (Attack+5)
      Tempertuppin's Ever-Thrower (Sling, Attack+1, +1d6 Fire dmg unlimited ammo)
      Charming Sling (Attack+3, CHR+2)
    $ Sling +4 (Attack+4)
    # Sling +7
    
      Discord +2 (Bastard Sword, +1d6 Sonic dmg, DC14 Confusion 50%/2 rounds)
    # Souldrinker's Sire +7 (Bastard Sword, DC16 Level Drain, Vampiric+1)
    # Bastard Sword +7
      Clangeddin's Wayward Axe +3 (Battleaxe, +4 Electrical dmg)
    # Delphus Axe +5 (Battleaxe, +1d10 Fire dmg, Keen)
    # Tickle (Battleaxe, +1d10 Acid dmg, AC Deflect+4, Bull's Strength 1/day)
    $ Battleaxe +4
    # Battleaxe +7
    # Club +7
    # Dwarven Waraxe +7
    # Crossbow of the Seer +8 (Heavy Crossbow, True Seeing effect,
        Premonition 2/day)
    $ Heavy Crossbow +4 (Attack+4)
    # Heavy Crossbow +7 (Attack+7)
      Blade of the Elements +3 (Katana, DC14 Slay Elemental)
    # Drow Katana +3 (+1d6 Cold dmg)
    # Katana of the Mummylord +5 (Undead: DC22 Poison DEX-1d2)
    # Radiant Death +6 (Wep: Katana, Keen, +5 critical dmg, AC Natural-5)
    # Katana +7
    $ Light Flail +4
    # Light Flail +7
    # Drow Longsword +1
    # Drow Longsword +3 (+1d6 Electrical dmg)
      Angurvadal +2 "Flame Tongue" (Longsword, +1d6 Fire dmg)
      Blessing of the Daystar +3 (Longsword, +5 vs Undead, +1d6 Fire dmg vs Evil)
    # The Singing Sword +5 (Longsword, +1 Sonic dmg, Light 15m, No Combat Damage)
    $ Longsword +4
    # Longsword +7
    # Duergar Battlestaff (Sor, Wiz: Magic Staff, Lesser Dispel 2/day, Slow,
        Negative Energy)
    # Cheating Stick +5 (Magic Staff, +2d6 Cold dmg, +2d6 Fire dmg, +2d6 critical
        dmg, 50/+20, Haste, DC26 Vorpal, Regeneration+10, Light 20m)
      Circling Star +2 (Morningstar, +1d6 Electrical dmg, Animal Empathy+4)
      Sleepwalker Kin +2 (Morningstar, DC14 Sleep 50%/2 rounds)
    # Star Frost +3 (Morningstar, +2d6 Cold dmg)
    # Morningstar +7
      Bleederkin +2 (Rapier, DC14 Wounding)
    $ Rapier +4
    # Rapier +7
      Shimmering Blade +2 (Scimitar, Parry+5)
    $ Scimitar +4
    # Scimitar +7
      Phantom Bow (Shortbow, Attack+3, Mighty+3, Haste effect, Phantasmal Killer)
    $ Shortbow +4 (Attack+4)
    # Shortbow +7 (Attack+7)
    $ Composite Shortbow +4 (Attack+4, Mighty+5)
    # Composite Shortbow +7 (Attack+7, Mighty+9)
      Hammer of the Wisp +2 (Warhammer, DC14 Fear 50%/2 rounds, Light 15m)
      Hammer of Thunderbolts +5 (Warhammer, +1d6 Electrical dmg,
        DC14 Stun 75%/1 round)
      Rift Hammer +1 (Warhammer, +1d6 Sonic dmg)
    # Rift Hammer +6 (Warhammer, +1d8 Sonic dmg)
    $ Warhammer +4
    # Warhammer +7
    # Hellish Whip +2 (on hit Flaming Weapon)
    # Shocking Whip +3 (+1d6 Electrical, DC22 Stun 10%/4 rounds)
    # Epic Shocking Whip +5 (+2d8 Electrical, DC26 Stun 10%/4 rounds)
    # Matron Whip +7
    # Whip +7
    
      Ebon Dire Mace +1 (DC14 Ability Drain STR)
    # Dire Mace +7
      Red Tiger Double Axe +2 (Dodge)
    $ Double Axe +4
    # Double Axe +7
      Re's Redemption +2 (Greataxe, +4 vs Orcs, +1d6 Electrical dmg vs Evil)
      Axe of the Culling +3 (Greataxe, +1d6 Fire dmg, DC14 Dispel Magic)
    # Epic Minotaur Axe +3 (Goblinoid: Greataxe, Weapon Proficiency Martial,
        Fire+1d6, Knockdown)
    # Greataxe +7
      Vermin's Bane +1 (Greatsword, +4 vs Vermin)
    # Black Blade of Disaster +5 (Greatsword, Attack+15, +1d12 Piercing dmg,
        +1d12 Critical dmg, on hit Planar Rift, Light 20m)
    # Greatsword +7
      Arc Asunder +1 (Halberd, +1d6 Electrical dmg, Parry+4, Light 10m)
      Will of Atar +1 (Halberd, +1d6 Fire dmg)
      Water's Edge +1 (Halberd, DC14 Slay Elemental)
      Dragon's Breath +4 (Halberd, +1d6 Fire dmg, DC14 Stun 75%/1 round)
    # Venom Halberd +2 (DC16 Poison CON-1d2)
    # Halberd +7
      Asp Flail +1 (Heavy Flail, +1d6 Acid dmg)
      Flail of Stars +2 (Heavy Flail, +1d6 Electrical dmg, DC14 Slow 75%/1 round)
    $ Heavy Flail +4
    # Heavy Flail +7
      Ripper (Longbow, Attack+3, Mighty+4, Immunity Mind Spells)
    $ Longbow +4 (Attack+4)
    # Longbow +7 (Attack+7)
    $ Composite Longbow +4 (Attack+4, Mighty+5)
    # Composite Longbow +7 (Attack+7, Mighty+9)
    # Thornshield +4 (Sft: Quarterstaff, AC Deflection+4, DR 5/+5)
    # Quarterstaff +7
      King's Scythe +2 (Keen, DC14 Slow 50%/2 rounds)
    $ Scythe +4
    # Scythe +7
      Heartwood Spear +4 (+1d6 Acid dmg, DC14 Daze 75%/1 round)
    # Spear +7
      Sword of Lyons +2 (Two-Bladed Sword, STR+2, CHA+2, Persuade+2)
    $ Two-Bladed Sword +4
    # Two-Bladed Sword +7
    
      Dart of Accuracy +5
    # Dart +7
    # Shuriken +7
    # Throwing Axe +7
    
    (E.37) Undiscovered Items
    $ Robe of Scintillating Colors (AC0, Light 10m, Displacement 1/day,
        Daze unlimited/day)
    $ Vest of Escape (AC0, Freedom, Open Lock+4)
    $ Lesser Robe of Eyes (AC0, True Seeing 1/day, Search+10, Spot+10,
        Darkvision)
    $ Greater Robe of Eyes (AC0, True Seeing effect, Search+10, Spot+10)
    $ Hair Shirt of Ilmater (AC0, AC Armor+3, Cure Serious Wounds 1/day, DEX-2)
    $ Kel-Garas' Robe (Sor, Wiz: AC0, AC Armor+1, SR 10, Spell Focus Abjuration,
        Spell Focus Conjuration, Spell Focus Enchantment, Spell Focus Evocation,
        Spell Focus Illusion, Spell Focus Necromancy)
    # Duergar Mage Robe (AC0, AC Armor+1, Cold 15/-)
    # Greater Sequencer Robe (AC0, AC Armor+5, Store 2 spells, 1/day)
    # Darklord's Robes (Sor, Wiz: AC0, Universal+1, SR 10)
    # Halaster's Robe (Evil, Sor, Wiz: AC0, AC Armor+5, SR 10, Spell Penetration,
        Universal+1)
    # Halaster's Black Cloak (Evil, Sor, Wiz: AC0, AC Armor+5, Universal+1, SR 10,
        Freedom, Regeneration+3, Spell Penetration, Immunity Electrical 5%,
        Magic Missile, Sneak Attack, Death Magic)
    # Shifter Tunic (AC0, Regeneration +2, Universal+6)
    # Cultist's Outfit (AC0, AC Armor+3, Discipline+8)
    # Shadow Cultist's Outfit (AC0, AC Armor+3, Discipline+8, Haste)
    # Bindings of Blood (AC0, AC Armor+3, Haste, Freedom, Universal+3)
    # Seer's Robe (AC0, AC Armor+5, SR 10, Universal+1, Spell Penetration)
      Armor of Fleetness (AC1, AC Armor+3, Haste)
    # Padded Armor +7 (AC Armor+7)
    $ Leather Armor +4 (AC Armor+4)
    # Leather Armor +7 (AC Armor+7)
    # Drow Leather Armor +7 (AC Armor+7)
    $ Studded Leather Armor +4 (AC Armor+4)
    # Studded Leather Armor +7 (AC Armor+7)
    # Drow Studded Leather Armor +7 (AC Armor+7)
    # Duergar Studded Leather Armor +5 (AC Armor+5)
    $ Hide Armor +5 (AC Armor+5)
      Black Flame Armor (AC3, AC Armor+5, 30/- Fire)
    # Chain Shirt +7 (AC Armor+7)
    # Duergar Chain (AC4, AC Armor+5, Weight-40%)
    $ Scale Mail +4 (AC Armor+4)
    # Scale Mail +7 (AC Armor+7)
    # Duergar Scale Mail +5 (AC Armor+5)
    # Drow Scale Mail +7 (AC Armor+7)
    # Brestplate +7 (AC Armor+7)
      Elven Chainmail (AC Armor+2, Hide+6, Move Silently+6, Weight-60%)
    # Red Assassin Chainmail (AC Armor+3)
    $ Chainmail +4 (AC Armor+4)
    # Chainmail +7 (AC Armor+7)
    # Drow Chainmail +7 (AC Armor+7)
    # Delphus Plate (AC6, AC Armor+6, Immunity Fire 50%)
    # Cult Knight Armor (AC6, Acid 5/-)
    # Matron Armor (AC6, AC Armor+6, Reflex+5, Discipline+10, Weight-60%,
        Death Armor 3/day)
    $ Banded Mail +4 (AC Armor+4)
    # Banded Mail +7 (AC Armor+7)
    # Splint Mail +7 (AC Armor+7)
    # Planetar Armor (AC7, AC Armor+5, Concentration+10)
    # Sodalis' Outfit (AC7, Spell Failure 0%)
    $ Half Plate +4 (AC Armor+4)
    # Drow Half Plate +7 (AC Armor+7)
      Copper Dragon Armor (AC8, AC Armor+3, 20/- Acid, Weight-40%)
      Blue Dragon Armor (AC8, AC Armor+4, 20/- Electrical, Weight-20%)
    # Blue Dragon Armor (AC8, AC Armor+6, 30/- Electrical, Weight-20%)
    $ Laeral's Storm Armor (AC8, AC Armor+2, Fire 10/-, Electrical 10/-)
    $ Storm Armor of the Earth's Children (Dwarf, Gnome, Halfling: AC8,
        AC Armor+1, Cold 10/-, Electrical 10/-, Fire 10/-)
    # Storm Armor of the Earth's Children (Dwarf, Gnome, Halfling: AC8,
        AC Armor+7, Electrical 15/-, Fire 15/-)
    # Bloody Plate (AC8, AC Armor+5, CON+5, CHA-5, Vulnerability Cold 25%)
    # Fiendforged Plate (AC8, Armor+6, Regeneration+1, Spell Failure 20%)
    # Sabal's Armor (AC8, AC Armor+7, Weight-60%, Immunity Critical Hits)
    # Full Plate +7 (AC Armor+7)
    # Drow Full Plate +7 (AC Armor+7)
    
    # Small Chaos Shield (on hit 2% strike attacker)
    # Ironwood Small Shield (Weight-60%, Spell Failure 0%)
    # Small Shield +7 (AC Shield+7)
    # Drow Large Shield +5 (AC Shield+5)
    $ Laeral's Spell Shield (Large Shield, AC Shield+1, SR 16)
    # Shield of Lies (Large Shield, AC Shield+5, Confusion 1/day)
    # Large Shield +7 (AC Shield+7)
    # Bulwark of the Great Dragon (Tower Shield, Dragon Breath Fire 3/day,
        AC Shield+6)
      Greater Shield of Dawn (Tower Shield, AC Shield+1, +5 vs Undead, Light 15m)
      Greater Shield of the Watch (Tower Shield, AC Shield+2, +5 vs Human)
    # Hastsezini's Shield (Lawful: Tower Shield, AC Shield+5)
    # Ironwood Tower Shield (Weight-60%, Spell Failure 45%)
    # Tower Shield +7 (AC Shield+7)
    $ Beholder Crown (Flesh to Stone, Finger of Death 1/day, Light 5m)
    $ Headband of Intellect +4 (INT+4)
    $ Helm of Darkness (20/- Cold, Darkvision, Immunity Darkness, Death Magic,
        Fear, Darkness)
    $ Minor Circlet of Blasting (Searing Light 1/day)
    $ Mask of the Skull (Finger of Death 1/day)
    # Mask of Death (Finger of Death, Vampiric Touch, Death Armor 1/day)
    # Helm of the Stranger (30/- Fire, Vulnerability Cold 50%, Cone of Cold,
        Ice Dagger, Ice Storm, Light 15m)
    # The Regal (DR 5/+6, Acid 10/-, Fire 10/-, Search-5, Spot-5)
    # Scale Cap (Reptilian: Bludgeoning 5/-, Piercing 5/-, Slashing 5/-,
        Fire 10/-, Regeneration+1, Immunity Critical Hits)
    # Infernal Ceremonial Helm (AC Deflection+2)
    
      Gloves of the Hin Fist +4 (Mnk: Attack+4, +1d4 Sonic dmg)
      Gloves of the Long Death +4 (Mnk: Attack+4, +1d4 Cold dmg)
    $ Bracers of the Blinding Strike (AC Armor+4, Haste)
    $ Gauntlet of Fury (AC Armor+2, Isaac's Greater Missile Storm,
        Magic Missile 1/day)
      Belt of Agility +3 (DEX+3, Freedom)
    $ Mystran Belt of Priestly Might (Good: STR+4, AC Deflection+2)
    $ Kossuth's Belt of Priestly Might and Warding (Neutral: AC Deflection+2,
        STR+4, Magic Circle against Alignment 1/day)
    $ Shar's Belt of Priestly Might (Evil: STR+3, AC Deflection+2)
    $ Shar's Belt of Priestly Might and Warding (Evil: STR+4, AC Deflection+2,
        Magic Circle against Alignment 1/day)
    $ Belt of Lions (Darkvision, Tumble, Move Silently +10, Animal Empathy+4)
    $ Cloak of Displacement (Displacement unlimited/day)
    # Cloak of the Sentry (AC Deflection+3, Will+3, Light 10m)
    # Cloak of Bedazzlement (AC Deflection+5, CHA-1, Prismatic Spray 1/day)
    $ Greater Mantle of Spell Resistance (Sor, Wiz: SR 20)
    $ Amulet of Ascalhorn (Piercing 5/-)
    $ Amulet of the Harpers (Electrical 5/-, Immunity Magic Missile,
        +5 vs Mind Spells, only Good, Neutral, Harper Scout)
    $ Lesser Ice Necklace of the Ulutiun (Ice Storm)
    # Craven Necklace (AC Natural+4, Hide+15, Improved Evasion)
    # Faerūn's Tears (Universal+3)
    $ Luckstone (Universal+1, Animal Empathy+1, Appraise+1, Concentration+1,
        Craft Trap+1, Disable Trap+1, Discipline+1, Heal+1, Hide+1, Listen+1,
        Lore+1, Move Silently+1, Open Lock+1, Parry+1, Perform+1, Persuade+1,
        Pick Pocket+1, Set Trap+1, Spellcraft+1, Spot+1, Taunt+1, Tumble+1,
        Use Magic Device+1)
      Ring of Fortitude +3 (Fortitude+3)
    $ Ring of Freedom of Movement (Freedom)
    $ Ring of Improved Evasion (Improved Evasion)
    $ Ring of Might (Weapon Specialization: Unarmed, Impoved Critical: Unarmed)
    $ The Wanderer's Ring (+1 L1-L4 Wizard Spell, Light 20m)
      Saintsblood Pearl (Restoration, Cure Light Wounds, Cure Moderate Wounds,
        Cure Serious Wounds, Cure Critical Wounds)
    $ Horn of Goodness and Evil (Magic Circle against Alignment 1/day)
    $ Austruth Harp (Brd, Hrp, Shd: Greater Dispelling, Healing Circle, Mind Fog)
    $ Instrument of the Winds (Brd: Summon Air Elemental 1/day)
    $ Ollamh Harp (Brd: Mass Charm, Mass Haste, Summon Creature VI 1/day)
    $ Deck of Hazards (Cast random spells)
    $ The Avatar (Transform into Negative Plane Avatar unlimited/day)
    # Confusion Toy (Confusion 3/day)
    
    ==============================================================================
    
    (F) Addendum (and other things)
    
    GAME EDITIONS
    
    Neverwinter Nights Pre-Order Modules
      The Dark Ranger's Treasure
      The Winds of Eromor
      To Heir is Human
    Neverwinter Nights
    Neverwinter Nights Collector's Edition (1.22.6729)
      Soundtrack Audio CD
      Art Book, Cloth Poster, T-Shirt, Mouse Pad Map
    Neverwinter Nights - Shadows of Undrentide (1.30.7041)
    Neverwinter Nights Gold
      Neverwinter Nights
      Neverwinter Nights - Shadows of Undrentide
    Neverwinter Nights - Hordes of the Underdark (1.59.8037)
    Totally Neverwinter Nights
      Neverwinter Nights
      Neverwinter Nights - Shadows of Undrentide
      Neverwinter Nights - Hordes of the Underdark
    Neverwinter Nights Platinum (1.63.8048)
      Neverwinter Nights
      Neverwinter Nights - Shadows of Undrentide
      Neverwinter Nights - Hordes of the Underdark
      The Dark Ranger's Treasure
      The Winds of Eromor
      To Heir is Human
      Bioware's Contest of Champions (0.492)
    Neverwinter Nights - Kingmaker (Premium Module Collection)
      Update 1.66.8074
      Kingmaker (1.1)
      ShadowGuard (1.1)
      Witch's Wake I: The Fields of Battle (1.1) Remastered
    Neverwinter Nights Diamond (Neverwinter Nights Deluxe Edition)
      Neverwinter Nights
      Neverwinter Nights - Shadows of Undrentide
      Neverwinter Nights - Hordes of the Underdark
      Neverwinter Nights - Kingmaker
    Premium Modules
      Witch's Wake I: The Fields of Battle (1.1) Remastered
      ShadowGuard (1.1)
      Kingmaker (1.1)
      Pirates of the Sword Coast (1.0)
      Infinite Duneons (1.0)
      Wyvern Crown of Cormyr (1.1)
      Darkness over Daggerford (1.2)
        FREE from http://nwvault.ign.com/View.php?view=Modules.Detail&id=5122
    
    ERRORS AND BUGS
    
    Neverwinter Nights Manual Errors
    
     - Barbarians first get Uncanny Dodge at level 2, not level 1
     - UK Manual is missing the Endure Elements and Ultravsion spells
     - Manual is missing Circle of Doom level 5 Cleric spell
     - Animate Dead is cast as level 5 for Sorcerer/Wizard, not level 3
     - Cure Moderate Wounds can be cast by Paladins as level 3
     - Elemental Shield is cast as level 4 for Sorcerer/Wizard, not level 5
     - Flame Strike is cast as level 5 for Cleric, not level 4
     - Hammer of the Gods is a level 4 spell for Cleric and not Druid
     - Greator Restoration is a level 7 spell for Cleric and not Druid
     - Control Undead can be cast by Clerics as level 6
     - Resist Elements is cast as level 1 for Rangers, not level 2
     - Bastard Sword is an Exotic weapon, not Martial
     - Improved Disarm feat used when unarmed does not take the opponents weapon
     - Improved Knockdown feat requires INT 13
     - Discipline is a Paladin class skill
    
    Shadows of Undrentide Manual Errors and Omissions
    
     - Shadow Evade adds a Base AC bonus, not a Natural AC bonus.
    
    Shadowdancer Abilities (complete list)
     - Hide in Plain Sight: The shadowdancer is able to use the Hide skill even
       while being observed.
     - Evasion: The shadowdancer is able to escape potential deadly situations. At
       2nd level, in situations where a successful Reflex saving throw would allow
       others to take only half damage, you escape unscathed.  At 10th level, the
       shadowdancer gains Improved Evasion where you take only half damage even if
       the saving throw fails.
     - Darkvision: At 2nd level, the shadowdancer is able to see in the dark.
     - Uncanny Dodge: The shadowdancer is able to avoid and deflect incoming
       attacks.  At 2nd level, the shadowdancer retains his or her dexterity bonus
       to armor class, even if flat-footed.  At 5th level, the shadowdancer gains
       a +1 to Reflex saving throws.  At 10th level, the shadowdancer gains a +2
       to Reflex saving throws.
     - Shadow Daze: At 3rd level, the shadowdancer may inflict an illusory daze
       upon a target once per day.  This daze lasts for five rounds.
     - Summon Shadow: At 3rd level, the shadowdancer can summon a shadow once per
       day.  This shadow is extremely difficult to turn and becomes more powerful
       as the shadowdancer gains levels.
     - Shadow Evade: At 4th level, the shadowdancer can call upon the shadows in
       the area to help conceal her three times a day.  The shadowdancer gains a
       concealment bonus, damage reduction and an AC bonus that improves with
       experience.
     - Defensive Roll: At 5th level, the shadowdancer can make a Reflex save
       against a lethal blow once per day.  If successful you take only half
       damage from the blow instead of being killed.  If you are caught flat-
       footed, you may not make a defensive roll.
     - Slippery Mind: At 7th level, if the shadowdancer fails her Will save
       against a mind-affecting spell, she makes an automatic reroll.
    
    Hordes of the Underdark Manual Errors and Omissions
    
    Extra Smiting
       Type of Feat: Class
       Prerequisite: Smite Evil or Smite Good.
       Specifics: This feat increases the smiting ability to 3 times per day.
       Use: Selected
    
    Great Smiting
       Type of Feat: Class
       Prerequisite: 21st level, Charisma 25+, Smite Evil or Smite Good.
       Specifics: Whenever the character makes a successful smite attack, it adds
       two times the character level to damage.  This feat may be taken multiple
       times, up to a maximum of 10 times - each time adding additional damage
       equal to the character's level to the smite attack.
       Use: Combat Mode
    
     - Monstrous Regeneration can be cast by Druids as level 5
     - Epic Red Dragon Disciple Hit Dice is 1d10 not 1d12
     - Epic Spells are feats and are not available to Bards
     - Evil Blight (Cleric 5, Sorcerer 6, Wizard 6) is not included in the game
     - Tide of Battle (Sorcerer 9, Wizard 9) is not included in the game
     - Epic Dodge does not require Tumble 30 or Dodge feat.
     - Armor Skin, Bone Skin, Draconic Armor feat add a Base AC bonus not a
       Natural AC bonus.
    
    Neverwinter Nights Game Errors
    
    After the three encounters with Solomon in "The Search for the Cult: Solomon"
    you meet up with Tarran or Jaheel which starts the "South Road: Poor Neva"
    quest.  The bug is that the plot continues whether you go south and complete
    this quest or not. Meetings with Benlaran, Lerner and Thurwin take place until
    finally you kill Vardoc in "The Search for the Cult: Vardoc's Hunt".  When you
    kill Vardoc you get a "Letter to Vardoc" which details the failed attempt and
    death of Neva that has not happened yet and can still be completed when you
    finally travel south.
    
    In the Creator Race Ruins you have to destroy three Old One Guardian Golems
    to get three Golem Keys.  However, once you get and use one key you can
    retrive it from the Divining Pool for 1GP
    
     - Spelling mistake in Circle of Death description "Caster Level(s): Wizard /
       Sorcery 6" should read "Caster Level(s): Wizard / Sorcerer 6"
     - Omission in Control Undead description "Caster Level(s): Wizard / Sorcerer
       7" should read "Caster Level(s): Cleric 6, Wizard / Sorcerer 7"
     - Omission in Create Undead description "Innate Level:" should read "Innate
       Level: ?" - you tell me ;)
     - The Great Oak armor incorrectly lists "Charges: 50"
     - Bone Phoenix morningstar incorrectly lists "Charges: 50"
     - Mirror Shield incorrectly lists "Charges: 50"
     - Foundation +4 Light Flail has a value of 0GP
     - Rolgan says "the Red Tiger tribe speaks your name with reverence" when it
       should be the Black Lion tribe (the text version is correct).
     - Aribeth says "through the door to the south" when it should be the east
       (the text version is correct).
     - Robe of Vecna should Robe of Shar (Vecna is not a Forgotten Realms Deity)
    
    Shadows of Undrentide Game Errors
    
     - Shadow Evade adds a Base AC bonus, not a Natural AC bonus.
    
    Hordes of the Underdark Game Errors
    
     - Pale Master does not get +3HP from Deathless Vigor once the character level
       goes over 21.
     - Epic Red Dragon Disciple does not get Hit Dice 1d12
     - Omission in Monstrous Regeneration description "Caster Level(s): Cleric 5"
       should read "Caster Level(s): Cleric 5, Druid 5"
     - The Cloud of Bewilderment scroll description is that of Cleric Level 4
       Restoration.  It should read
         Caster Level(s): Bard 2, Sorcerer 2, Wizard 2
         Innate Level: 2
         School: Evocation
         Enemies in the area of effect are stunned and blinded 1d6 rounds.
     - Epic Dodge does not require Tumble 30 or Dodge feat.
     - Armor Skin, Bone Skin, Draconic Armor feat add a Base AC bonus not a
       Natural AC bonus.
    
    Neverwinter Nights Bugs
    
     - You can get some rewards many times by pausing and talking
     - You do not need to have the henchman item for it to be upgraded
    
    Shadows of Undrentide Bugs
    
     - You can get some rewards many times by pausing and talking
     - You can sell The Mummified Hand for 1000GP and The Dragon's Tooth for 700GP
       and then buy them back at the Divining Pool for 3GP and 1GP
    
    Hordes of the Underdark Bugs
    
     - Argali's Arms Blacksmith, the Duergar Merchants and Rizolvir's Ghost all
       sell items for less than they buy them for.
    
    ==============================================================================
    
    (G) Unanswered Questions and Cheats
    
    UNANSWERED QUESTIONS
    
    Mystery Items - does anyone know what to do with the following?
      Top - This is a child's toy top. (spinning top)
      Rags - These rags are nothing more than dirty, moldly pieces of cloth
    You find them again in SoU and the Rags in HotU, is this just a coincidence?
    
    What does destroying the Illithid Mental Amplifier do?
    
    What is The Jester's Mask for in Kingmaker?
    
    
    INTERESTING INFORMATION
    
    I wonder if Winthorp (City Core) is related to Winthrop (BG1, Candlekeep) or
    if Neibor (Docks) is related to Noober (BG1 Nashkel) or Neeber (BG2 Trademeet)
    Is Wanev's familiar Pooky the one you meet in the Den of the Seven Vales (BG2)
    I expect Erb Jansen (Luskan) is related to Jan Jansen (BG2)
    @ Levio'Sa, known as the Floating Huntress, from Kingmaker gets her name from
    the levitation charm Wingardium Levio'Sa in Harry Potter.
    
    
    TIPS AND CHEATS
    
    To disable intro movies, edit nwn.ini
    
    [Display Options]
    Disable Intro Movies=1
    
    To enable extra gore, edit nwnplayer.ini
    
    [Game Options]
    Memory Level=2
    Memory Access=2
    
    To unlock all campaign modules, edit nwnplayer.ini
    
    [Game Options]
    CODEWORD=hacktastic
    CODEWORD XP1=ffrodriguez
    CODEWORD XP2=barkeater
    
    ==============================================================================
    
    (H) Credits and Revision History
    
    I would like to thank http://www.gamefaqs.com for hosting my FAQs.
    
    Special Thanks to Aristiana Lerionis for info from his Custom Portrait Guide
      http://www.gamefaqs.com/features/recognition/21322.html
    
    Thanks to Greg Day, Keith Steiger, Urban Fleischman, Wazootyman, Chris Pearce,
    Reed Brooks, Jon Pfeffer, Michael Kirkley, Marc-Andr? Benoit, Trebor, John Jr,
    Ross Glenn, David Latapie, arQon, Ashnara, A1GR, Blakwolf, SmkJaguar, Omlifak,
    Cakeslice, Bjorn
    
    0.02.08.01
      First Release
    0.02.08.03
      Added Scrolls list and notes on Damage Reduction and Resistance
    0.02.08.07
      Completed Beggar's Nest, started to add item values, added Henchman Quests
    0.02.08.10
      Completed Peninsula
    0.02.08.13
      Completed Blacklake
    0.02.08.19
      Completed Docks and City Core, many more items and values added
    1.02.08.24
      Completed Chapter 1
    1.02.08.25
      Expanded Henchman section and began work on Chapter 2 and store details
    1.02.08.27
      More work on Chapter 2, in particular Port Llast and North Road
    1.02.08.31
      Chapter 2 the South Road, moved a couple of things around
    1.02.09.04
      Sorted the spell list including several corrections, rewrote a couple of
      sections, added maps
    1.02.09.10
      Completed Port Llast and the surrounding areas including the East Raod
    1.02.09.20
      Completed Luskan as far as Host Tower, added several new items to Appendix E
    2.02.09.22
      Completed Chapter 2 :)
    2.02.09.26
      Started Chapter 3, added some great items in Appendix C.6.
    2.02.09.29
      Chapter 3 Coldwood and Fort Ilkard, reorganised store inventories.
    3.02.10.02
      Completed Chapter 3 and Appendix B
    4.02.10.05
      Completed Chapter 4, the game and most of this FAQ
    4.02.10.18
      Added many outstanding items into Appendix F, expanded Appendix A.  This is
      the final release with the exception of any corrections.
    4.02.12.21
      Corrections
    4.03.05.29 (Unreleased)
      Lots of minor updates and corrections.
      Added Feats section and several tables to Appendix A
    5.03.07.28
      Started including expansion pack 1 - Shadows of Undrentide (SoU)
    5.03.08.03
      SoU Drogan's Home completed, minor corrections.
    5.03.08.10
      SoU Chapter 1 completed.
    6.03.08.30
      SoU Interlude completed.
    7.03.09.15
      SoU completed :D
    7.03.09.22
      Added class quests to Prelude.  Additions and corrections.
    7.03.10.02
      Massive SoU item update, two new quests and as always corrections.
    7.03.10.19
      Additions and corrections to SoU Chapter 1
    8.03.12.22
      Added much Hordes of the Underdark (HotU) info to the Appendix
    8.03.12.27
      HotU Chapter 1 completed
    9.04.01.04
      Sarted HotU Chapter 2, additions to HotU Chapter 1
    9.04.01.18
      Most of HotU Chapter 2 completed.
    10.4.01.26
      HotU completed and so is this FAQ with the exception of any corrections.
    10.4.04.01
      Appendix A updated including (A.03) Portrait and (A.10) Deity
    11.00 (05-03-09)
      Added Pre-Order/Platinum Modules
      Added information on Game Editions to Appendix E
      Several minor updates
    12.00 (16-03-09)
      Added Kingmaker/Diamond Modules
      Some minor updates
    13.00 (26-03-09)
      Added Pirates of the Sword Coast premium module
      Expanded appendix (C) Custom Items
    
    ==============================================================================
    
    (I) Contact Information
    
    If you see any mistakes or know of something I have missed or can help me with
    my unanswered questions you can email me at
    
      duncanclay@msn.com
    
    Please mention the revision number in your message.
    
    I have also written guides for Neverwinter Nights 2 and Baldur's Gate
    available from http://www.gamefaqs.com/features/recognition/6889.html
    
    Please don't copy my work,
    
      Duncan aka Naranek Angmar
    
    Quote from a commoner in Beorunna's Well
      "You can't run around the camp with nothing on, even if you are a big hero!"
    
    Quote from a chicken in Hilltop West
      "The chicken clucks in outrage, explaining to you it's belief that humans
      have been systematically stealing her unborn children"
    
                                        ^^\o/^^