Complete guide

(document revision 6, 27 OCTOBER 1995)

Updated and maintained by Erwin Vervaet (ERWIN.VERVAET@student.kuleuven.ac.be)
Original version by Paul Hurley (rat@rat.org)
_____________________________________________________________________________

WHAT'S NEW?

I've updated most email addresses and ftp sites, corrected some spelling
errors, some other mistakes in the FAQ (finally got the correct Kung Lao
Hat Decapitation Fatality!) and I changed the sections layout a bit.
Important: my email address has changed! It's now:
                ERWIN.VERVAET@student.kuleuven.ac.be
           so send all your comments and questions to that address!
_____________________________________________________________________________

NOTE:

 In this text file, the following conventions are used:
  U=Up; D=Down; F=Forward; B=Back; HP=High Punch; LP=Low Punch;
  HK=High Kick; LK=Low Kick;
  (close): stand as close as possible to your opponent
  (medium): stand about a body length away from your opponent
  (far): stand at least half a screen length away from your opponent

INDEX:

 1: INTRODUCTION
 2: GAME FUNCTIONS
 3: SPECIAL MOVES
 4: SECRETS
 5: TIPS AND TRICKS
 6: NEAT TRICKS
 7: ABOUT THE DEMO VERSION
 8: QUESTIONS AND ANSWERS
 9: CREDITS
_____________________________________________________________________________

1: INTRODUCTION

 This text file is a (I hope) complete FAQ for the PC version of MK II.
 It contains all things that can be done in the game, along with some
 fighting tips and other information.
 I've written this text for information purposes only, so that everyone
 can get the most out of this incredible game!

 This FAQ still contains some specific information about the DEMO that
 everyone can download for free (where? see info below).

 All of the moves, tricks, ... listed are confirmed. I've done them all
 using the keyboard. It might be more difficult (or even impossible) to
 do some of the moves or tricks when you are using a joystick. If you
 just can't make one, try it with the keyboard and try to change the
 distance between your character and the opponent a bit. Some of the
 fatalities require a very specific distance from your opponent.
 I haven't listed any 'normal' moves, you'll just have to figure them
 out by yourself :-) !

 If you have additional information that is not yet included in the
 latest version of the FAQ (Especially about playing the game with
 a gamepad or joystick), you can let me know by mailing me. My email
 address is: ERWIN.VERVAET@student.kuleuven.ac.be

 You can always get the latest revision of this file by sending me a
 request for it in an email.
 It is also available on the following FTP sites:

  site: rat.org
  directory: /pub/mk/faqs

  site: ftp.netcom.com
  directory: /pub/vi/vidgames/faqs

 And you can find it on the following WWW pages:

  http://www.cs.ucl.ac.uk/students/A.Espindola/mk/
_____________________________________________________________________________

2: GAME FUNCTIONS:

 The following functions are available:

  ALT+P: Pause the game
  ALT+Q: Quit the game
  F1: Player 1 start
  F2: Player 2 start
  F10: Show game options menu (only during attract mode)

 When you are facing the player selection screen, a random select
 for your player can be done by:
  * Pressing U+F1 when you're player 1 (your own U!)
    (leave the selection box on the default position)
  * Pressing U+F2 when you're player 2
    (leave the selection box on the default position)

 You can turn off throwing in two player mode by:
  Holding D+HP for both players after you have selected your players
  until the play screen shows up. A message "THROWING DISABLED" will
  appear.

 When the demo is running, you can bring up the top 15 players by:
  pushing D for any player.
_____________________________________________________________________________

3: SPECIAL MOVES:
    (Move section by Erwin Vervaet)

 Note:

  Babalities and Friendships can only be done when you finish
  the winning round of the fight without using LP and HP!

  To keep from moving when performing a certain Fatality, Babality
  or Friendship, you can always hold Block while you do the move.
  It's not mandatory to hold block, but it is allowed!

  The Deadmove Special is a 'stage fatality'. It can only be done on
  the Kombat Tomb (Spikes) stage and the Pit II stages.

 Deadpool Fatality:
 ------------------

  This fatality is the same for every player.
  You can knock your opponent into the pool on the Deadpool
  stage by pressing:
    (close) F,F,F,uppercut (when playing with the keyboard)
    (close) F,F,F,Block (when playing with a gamepad)

 Liu Kang:
 ---------

  Fireball: F,F,HP (Can be done in the air also)
  Low Fireball: F,F,LP
  Flying Kick: F,F,HK
  Bicycle Kick: Hold LK for 3 seconds
   (Note: you can do other moves while holding LK!)

  Deathmove Special (Pit/Spikes): (close) B,F,F,LK
  Babality: D,D,F,B,LK
  Friendship: F,B,B,B,LK

  Fatality 1 (Dragon): (close) D,F,B,B,HK
  Fatality 2 (Cartwheel): (medium) Block + B,D,F,U,B,D,F,U,.. (quickly!)

 Reptile:
 --------

  Acid Spit: F,F,HP
  Slide: LP + LK
  Force Ball: B,B,HP + LP
  Invisibility: BLOCK + U,U,D,HP

  Deathmove Special (Pit/Spikes): (close) D,F,F,Block
  Babality: D,B,B,LK
  Friendship: B,B,D,LK

  Fatality 1 (Tongue Head Rip): (medium) B,B,D,LP
  Fatality 2 (Mistery Death): (close and you have to be invisible) F,F,D,HK

 Sub Zero:
 ---------

  Ice Ball: D,F,LP
  Ice Puddle: D,B,LK
  Slide: LP + LK

  Deathmove Special (Pit/Spikes): (close) D,F,F,Block
  Babality: D,B,B,HK
  Friendship: B,B,D,HK

  Fatality 1 (Perma Freeze): (medium) F,F,D,HK (then close) F,D,F,F,HP
  Fatality 2 (Tiny Ice ball): (very far) LP + B,B,D,F (now release LP)

 Scorpion:
 ---------

  Spear: B,B,LP
  Teleport Punch: D,B,HP (Can be done in the air also)
  Leg grab: F,D,B,LK
  Air Throw: Block (in the air)

  Deathmove Special (Pit/Spikes): (close) D,F,F,Block
  Babality: D,B,B,HK
  Friendship: B,B,D,HK

  Fatality 1 (Burning Bones): (medium) Block + U,U,HP
  Fatality 2 (Toasty!): Block + D,D,U,U,HP
  Fatality 3 (Head Slice): (close) HP + D,F,F,F
   (to do this move: press HP when you are out of hit range, keep
    holding HP and walk close, then press D,F,F,F and release HP)

 Johnny Cage:
 ------------

  Axe Kick: (closest) HK or LK
  Low Green Bolt: B,D,F,LP
  High Green Bolt: F,D,B,HP
  Shadow Uppercut: B,D,B,HP
  Shadow Kick: B,F,LK
  Ball Breaker: LP + BLOCK

  Deathmove Special (Pit/Spikes): (close) D,D,D,HK
  Babality: B,B,B,HK
  Friendship: D,D,D,D,HK

  Fatality 1 (Torso Rip): (close) D,D,F,F,LP
  Fatality 2 (Head Shot): (close) F,F,D,U
   (to knock of 3 heads keep holding D+LK+LP+Block right after you have
    completed the move)

 Kung Lao:
 ---------

  Ground Teleport: D,U
  Aerial Kick: D + HK (In the air)
  Hat Throw: B,F,LP (You can control the hat with U and D)
  Whirlwind Spin: Block + U,U,LK

  Deathmove Special (Pit/Spikes): (close) F,F,F,HP
  Babality: B,B,F,F,HK
  Friendship: B,B,B,D,HK

  Fataltiy 1 (Hat slicer): (sweeping range) F,F,F,LK
  Fatality 2 (Hat Decapitation):(far) hold LP (for 1 second) then B,F
                                      and release LP

 Kitana:
 -------

  Fan Swipe: B,HP
  Fan Throw: F,F,HP + LP (can be done in the air also)
  Fan Lift: B,B,B,HP
  Aerial Punch: F,D,B,HP

  Deathmove Special (Pit/Spikes): (close) F,D,F,HK
  Babality: D,D,D,LK
  Friendship: Block + D,D,D,U,LK

  Fatality 1 (Kiss): LK + F,F,D,F
   (to do this move: press LK when you are out of hit range, keep
    holding LK and walk close, then press F,F,D,F and release LK)
  Fatality 2 (Fan Decapitation): Block,Block,Block,HK

 Mileena:
 --------

  Teleport Kick: F,F,LK
  Ground Roll: B,B,D,HK
  Sai Throw: Hold HP for 2 seconds (you may release HP in the air)

  Deathmove Special (Pit/Spikes): (close) F,D,F,LK
  Babality: D,D,D,HK
  Friendship: D,D,D,U,HK or Block + D,D,D,U,HK

  Fatality 1 (Stabbing): (close) F,B,F,LP
  Fatality 2 (Bone Spew): (close) Hold HK for 2 seconds
   (to do this move: press HK when you are out of hit range, keep
    holding HK and walk close then release HK)
                          or (close) hold Block and tap HK

 Maj. Jackson Briggs  (Jax):
 ---------------------------

  Ground Smash: Hold LK for 3 seconds
  Gotcha Grab: F,F,LP,LP,LP,...
  Quadruple Slam: throw (LP closest to opponent), then tap HP
  Energy Wave: F,D,B,HK
  Back Breaker: BLOCK (In the air)

  Deathmove Special (Pit/Spikes): (close) U,U,D,LK
  Babality: Block + D,U,D,U,LK
  Friendship: Block + D,D,U,U,LK

  Fatality 1 (Head Smash): (close) LP + F,F,F
   (to do this move: press LP when you are out of hit range, keep
    holding LP and walk close, then press F,F,F and release LP)
  Fatality 2 (Arm Rip): (a step away) Block,Block,Block,Block,LP

 Shang Tsung:
 ------------

  Skulls: B,B,HP (1 skull)
          B,B,F,HP (2 skulls)
          B,B,F,F,HP (3 skulls)
  Morphs: Liu Kang: B,F,F,BLOCK
          Kung Lao: B,D,B,HK
          Cage: B,B,D,LP
          Reptile: Block + U,D,(release Block) HP
          Sub Zero: F,D,F,HP
          Kitana: Block,Block,Block
          Jax: D,F,B,HK
          Mileena: Hold HP for 2 seconds
          Baraka: D,D,LK
          Scorpion: Block + U,(release Block) U
          Raiden: D,B,F,LK

  Deathmove Special (Pit): (close) Block + D,D,U (release Block) D
  Babality: B,F,D,HK
  Friendship: B,B,D,F,HK

  Fatality 1 (Body Explosion): (sweep range) Hold HK for 2 seconds
  Fatality 2 (Soul Drain): (close) Block + U,D,U,LK
  Fatality 3 (Kintaro Fatality): (sweep range) Hold LP for 30 seconds
   (If you start holding LP before the winning round starts, you don't
    have to hold it for 30 seconds)

 Baraka:
 -------

  Double Kick: (Closest) HK,HK
  Blade Swipe: B + HP
  Blade Fury: B,B,B - LP
  Blue Bolt: D,B,HP

  Deathmove Special (Pit/Spikes): (close) F,F,D,HK
  Babality: F,F,F,HK
  Friendship: Block + U,F,F,HK

  Fatality 1 (Blade Decapitation): (close) B,B,B,B,HP
  Fatality 2 (Double Stab): (close) B,F,D,F,LP

 Raiden:
 -------

  Body Launch: B,B,F
  Lightning: D,F,LP
  Teleport: D,U
  Electrocution: Hold HP for 2 seconds

  Deathmove Special (Pit/Spikes): (close) Block + U,U,U,HP
  Babality: Block + D,D,U,HK
  Friendship: D,B,F,HK

  Fatality 1 (Electrocution): (close) Hold LK for 5 seconds
                                      then tap Block + LK
  Fatality 2 (Super Uppercut): Hold HP for 10 seconds
_____________________________________________________________________________

4: SECRETS:
    (Secrets section by Erwin Vervaet)

 *) A cheat menu can be displayed as follows:
    Type AICULEDSSUL on the B&W Copyright screen you see on startup.
    You will hear a sound if you did it correctly.
    Now you can press F9 when the demo is running to display the following
    cheat menu:

     CHEAT MODE on/off      ->Turn cheat mode on or off
     FREEPLAY on/off        ->Unlimited credits
     NO DAMAGE TO P1 on/off
     NO DAMAGE TO P2 on/off
     1 HIT KILLS P1 on/off
     1 HIT KILLS P2 on/off
     SOAK TEST on/off       ->No story during demo mode, only fighting
                              You can select the fighters with the
                              SET DRONES option. If SET DRONES is off,
                              The computer will display a random fighter
                              fighting all the other characters.
     BACKGROUND ...         ->Always play in selected background
                              (This does not work when playing against
                               Kintaro or Shao Khan)
     BATTLE PLAN 1,..,11,MISTERY,SHANG TSUNG,KINTARO,SHAO KHAN
                            ->Start against selected opponent in the
                              tournament (MISTERY=? fight against SMOKE)
     DRONE ENDING ...       ->Select the finishing move the computer
                              should always do when he wins
     STOP CLOCK on/off
     SET DRONES ...         ->Always play against selected opponent or
                              select fighter for SOAK TEST.

 *) A dip switch menu can be displayed by typing DIP (in capitals) when
    you are facing the game options screen (F10) or the cheat menu (F9)
    (Note that the 2 lists of DIP's don't seem to be related, so there
    are 2 different dip menus). I haven't figured out the functions of
    any of the switches yet, so if you find something, let me know!
    (they probably don't do anything at all!)

 *) You can play against the secret opponent JADE by winning a round
    in the tournament fight before the ? only using LK (So no blocking!).
    However, you can do any finishing move that only uses LK as the
    attack button (ex: Liu's babality or Kung's hat slicer).

 *) You can play against the secret opponent SMOKE by quickly pressing
    your start button (F1 or F2) when the face pops up in the lower
    right corner of the screen ('Toasty!')(mostly after an uppercut).
    This only works on the Portal stage.

 *) You can play against the secret opponent NOOB SAIBOT by winning
    25 fights and one round in a row against a human opponent. If
    you lose EACH round of your fight against Noob Saibot, you can
    fight him again after winning a round against the next normal
    opponent. As soon as you win at least one round against Noob,
    you will continue as normal.

 *) You can play a game of PONG by winning 250 fights in a row against
    human opponents.
    (I haven't checked this yet, but it probably doesn't work!)
_____________________________________________________________________________

5: FIGHTING TIPS:
    (Fighting Tips section by Erwin Vervaet)

 Note: If anybody needs some good tips for playing with or against
       a certain character, simply post a mail with your question
       to Michael Haberl (e9425537@stud2.tuwien.ac.at), and he'll
       help you out!

 *) General fighting tips:

    When you are playing against the computer, the jump-kick-jump-
     back-jump-kick... pattern is very effective on the easy levels.
    Another useful technique is doing a couple of leg sweeps and
     then jump over the opponent and do a turnaround kick. Then
     start over from the other side. This only works on very easy and
     easy levels.

    For a lot more useful fighting tips you can check out the faq
    for the arcade version of MK II.
    It was made by ineluki@u.washington.edu and you can download it
    from Andy Eddy's FTP site: ftp.netcom.com in the directory:
     /pub/vi/vidgames/faqs
    and the filename is: mk2guide.txt
    or you could use Rat's ftp site: rat.org in the directory:
     /pub/mk/faqs

 *) Fighting against Kintaro:

    Kintaro is a real pain in the ass. He's big, tough and quick. This
    makes beating him quite difficult. If you've got a good stategy for
    a certain player, please let me know, a lot of people would appre-
    ciate the information!

    Kitana: Once you have learned Kintaro his movements, you can
            beat him using a lot of jump-back-throw fan in the air-
            combos. Most of the time your fan will hit him in the
            face. Just remember to jump back a lot, this way you're
            always on a distance, and when he hops or jumps into
            the air, he'll land next to you and get hit by your fan!
            Occasionally do a jump-kick or when you are walking backwards,
            and he's following you on foot, use a fan lift-combo.

    Scorpion: Throw a spear at Kintaro. If it hits him, and you pull him
              closer, don't do an uppercut, but throw another spear! You have
              to wait a second or so before you can throw a spear again.
              Once you've got the timing wired (difficult!), you can kill
              Kintaro just by throwing a lot of spears.
              (If you're the one who send me this tip, let me know, I lost
               your email address somewhere!)

    Sub Zero: Ice him. Leap around, kicking him in the head, if you can,
              but avoid landing too close. Whenever he jumps, or stomps,
              side step, and freeze him, then head in and uppercut him.
              Also, freeze him when ever he spreads his arms.. as he does
              after a decent hit, or a successful stomp. Duck, and freeze
              him when he fires. Also, if you time it right, freeze him
              when he gets up from a hit...but not too early, or you'll
              only be able to sweep him. He's almost as easy to cheap-freeze
              as Goro was in MK1. And don't even *think* about trying the
              ground freeze... it doesn't work on Kintaro and Shao Khan,
              you'll just end up a sorry battered heap.

 *) Fighting against Shao Khan:

    General tips:
     Just kneel and block in the corner, wait until he does the shadow attack,
     then uppercut him, his power will be gone before yours (Difficult and
     dangerous!).

    Baraka: just keep doing the Blade Fury, he'll just walk into it
            (on very easy and easy level).
    Mileena: keep doing the Teleport Kick the entire round, and you'll
             always win.
    Kitana: do the Fan lift when Shao Khan comes within range, then do
            a combo move.
    Raiden: do the Body Launch the entire round, you'll always win!
    Shang Tsung: start of by making sure Shao Khan is far away from you,
                 morph into Kitana and do a fan lift-combo twice on Khan,
                 now you are about to morph back into Shang Tsung, make it
                 so that you are far away from Khan and do a triple flaming
                 skull to keep him at a distance, then morph back into
                 Kitana and start over.
    Kung Lao: Just keep doing Kung's whirlwind spin.. Shao Kahn walks into it
              every time, even on the hardest difficulty level. It's as simple
              as that, if a bit cheap...

 *) Liu Kang fighting tips:
     When you are holding LK to do a bicycle kick, make sure you
     are standing upright when you release LK, otherwise the
     bicycle kick will not work.

    Following combinations are very powerful:

    Do a flying kick emmediately after a jump-kick. You can hit
     your opponent twice without him being able to block.
    Do a flying kick emmediately after a bicycle kick.

 *) Sub Zero fighting tips:
     A powerful combo for Sub Zero:  first you do a regular jump kick
     on your opponent.  Then you do a ground freeze, while he is down,
     so that when he gets up he starts slipping and you can do an uppercut.
     This is kind of like the slide combo, but it takes away tons more
     energy.

 *) Scorpion fighting tips:
     When you are playing against the computer, knock him down and
     then jump away. When he jumps at the same time as you do, teleport
     at the top of your jump. You'll land on the other side of him, now
     throw your spear!
     (This strategy works well when fighting Smoke)
_____________________________________________________________________________

6: NEAT TRICKS:
    (Tricks section by Erwin Vervaet)

 *) When you are playing with Liu Kang, make sure you are ready
    to do a bicycle kick when Finish him pops up. Now do the
    bicycle kick, and you can still to the dragon fatality.

 *) Most characters can perform 'Late fatalities'. To do this
    time it so that your fatality starts just when your opponent
    is about to drop to the ground. They will fall, get back up
    again, and suffer your punishment. Note that the timing to do
    this is very difficult!

 *) When you have hit your opponent into the Spikes on the Kombat
    Tomb stage, you can let them slip off by quickly pressing D
    for both players (hold until the body slips of).
    The timing for this trick is difficult, so it might not work
    all the time!

 *) Sub-Zero can do the first part of the 'Perma freeze fatality'
    and then another finishing move ('Tiny Iceball',Babality,...).
    This is also true when you are Shang Tsung. When Finish him
    pops up, morph into Sub-Zero, keep doing the first part of the
    'Perma freeze fatality' until you morph back into Shang Tsung,
    now morph into someone else and do their fatality on a frozen
    victim! Note that sometimes the color map gets screwed up when you
    do this (Ex: Do Jax his head smash fatality on a frozen victem),
    or your victim will 'melt' back to normal (Ex: Cage's tripple
    head-shot on a frozen victim).

 *) On the Deadpool stage, when playing with Sub-Zero or Shang Tsung
    morphed into Sub-Zero, you can do the first part of the 'Perma
    freeze fatality' and then knock to victim into the pool. This
    way a frozen body will go flying into the pool!
    (Note: You can do a variation of this by setting 1 HIT KILLS <other
     player> on in the cheat menu. Now kill your opponent by just
     freezing him and then knock him into the deadpool)

 *) When playing with Scorpion, get your opponent in the corner of the
    screen before you kill him. He must be totally in the corner! Now kill
    him and jump into to corner. While in the air, quickly press D,D,U,U
    and hit HP as soon as you land. Scorpion will do the 'Toasty!' fatality
    to close to the opponent, and his head will appear on his shoulder!

 *) When playing with Cage, kill your opponent in the corner of the stage.
    Then jump into the corner and press D,D,F,F while you are in the air.
    As soon as you land press LP. Cage will do the torso rip fatality, but
    he will grab behind the opponent, so he grabs thin air, but still rips
    of the torso!

 *) When you are fighting on the Deadpool stage, kill your opponent near
    a corner. Now jump over him (so that you are the one closest to the
    wall) and knock him into the deadpool. The victim will fly the wrong
    way and smash into the wall. Then the floating skull will appear in
    the wall and float into the pool!
_____________________________________________________________________________

7: ABOUT THE DEMO VERSION
    (Demo Version section by Paul Hurley)

 This section of the faq has information for the demo version of
 MK II that everyone can download from:
  rat.org
 in the directory
  /pub/mk/msdos

 Q: Where can I get the Mortal Kombat demo for the IBM-PC?

  site:      rat.org
  directory: /pub/mk/msdos
  filename:  mk2demo.zip

 Q: What cool bugs are there?

  I'm glad you asked!

  - Get the computer in the corner (a good setup is reptile's slide), and
    you can High Punch them really fast, and they can't do a damn thing!
  - If the computer is touching the corner, and they throw you, you will
    end up in the other corner. Reptile's slide is another good setup for
    this.
  - There are a million other bugs that just crash the game. They aren't
    really that fun.. :-(

 Q: When is the real version coming out?

  It should be in your local software store by now, go and ask for more
  information.

 Q: Why is the zip file on rat.org smaller than before?

  I removed many of the sounds that can't be used in the game anyway.
  If you want the sounds, I converted them all to .WAV and they are in
    /pub/mk/sounds/mk2
  I also removed install.exe because people were having problems with it,
  and it wasn't necessary anyway.

 Q: How do I install it?

  pkunzip -d mk2demo.zip    (this unzips it, and makes all directories)
  cd mkii
  mkii

 Q: It keeps crashing! What am I doing wrong?

  Nothing. I don't know how to fix any of these. Anyone else know? I just
  reboot, and play again. It doesn't mess up anything permanently when it
  crashes as far as I know.

  There are so many bugs, I won't go into them all, but here are the common
  ones.

  - divide overflow. crashes the game. When does it happen? Depends on
    who you ask. Some people say it's when you uppercut, other say it's
    when you are in the air.
    Turn off the sound, this seems to fix the problem...
  - can't find XXXXXXXX.GRA (where XXXXXXXX is the name of a graphic)
    This only occurs if it tries to do something that's not in the demo.
  - Sounds play too fast sometimes. Sounds like chipmunks.

 Q: What can I do with the DEMO version?

  - You can't pick your character at the select screen, so you can only
    really play as Liu Kang or Reptile.
  - You can random select and play as Sub-Zero or Scorpion, but if you do
    their fatalities, it will crash. Note that you can do Scorpion's neck
    slasher fatality no problem.
  - Fatalities for Liu Kang, Reptile, and Scorpion's neck slash only.
  - Friendships for player 1 only (crashes after friendship)
  - Babalities for player 1 only (crashes before babality)
  - Only stage is the Wasteland.
  - Sound sounds like it was just copied right from the game.

 Q: Does the demo contain sounds that are only actually used in the demo?

  Nope, all the sounds are there. Even the ones that can't possibly be used
  in the demo, like announcer saying "Friendship". ALL OF THEM.

 Q: Is there a place I can download all the sounds from the MK2 demo?

  Yes! At my ftp site: (I bet you felt that one coming)

  site:      rat.org
  directory: /pub/mk/sounds/mk2

 Q: What does "detail" affect?

  Speed!

  Actually, Frames per second. It will not look different at all, except the
  animation will simply skip frames if you have it set to a lower detail.
_____________________________________________________________________________

8: QUESTIONS AND ANSWERS
    (Q&A section by Paul Hurley)

 Q: What does "detail" affect?

  Speed!

  Less layers of parallax scrolling in the backgrounds and less frames
  per second!

 Q: What kind of hardware do I need?

  The minimum is:
  - 4MB of memory and 512KB of conventional memory free
  - 80386
  - DOS 5.0
  - VGA (won't use more than mode 320 X 200 X 256 anyway..)
  - A sound card if you want sound (duh!)

  We would recommend:
  - 8MB of memory
  - a 80486 DX 40 or faster with VL video card

 Q: I saw "goro.gra"! Is Goro really in this game??

  Of course not you gullible twit!
  Look in the \FX directory. See all the sound files? Listen to these ones:

  gorattk.u8
  gorgwl1.u8
  gorgwl2.u8
  gorofoot.u8
  gororoar.u8
  goroung1.u8
  goroung2.u8

  They all sound like Kintaro, eh? That's because it IS Kintaro!
  But common sense should tell you that Goro is not in MKII.

 Q: I noticed that the sounds all have a .u8 extension, what's that?

  I don't know!
  If you want to convert them, here's what you will need to know:

  - 8 bit
  - 22kHz or 11kHz (it varies from sound to sound)
  - signed values

 Q: Some moves don't work with my Gravis PC gamepad.

  I noticed that if you are using the gravis PC gamepad, and you want to
  do moves that require 2 buttons to be pressed at a time (ex: Reptiles
  force ball, Kitana's fan) you can't do those moves the normal way.
  For the fan you press forward, forward then the punch button.
  Reptile is back, back and the punch button.

 Q: Are there any bugs in the full version?

  Nothing mayor, but a few annoying things:
     * When you quit the game, your keyboard repeat rate will be
       very slow!
     * Some nice arcade features aren't in the PC version, like the
       'And now the Kombat Kontinues' bit in the intro, the laughter
       when you are in 'danger' and the 'Oh Maw' sound on the Dead Pool
       stage.
_____________________________________________________________________________

9: CREDITS:

 The following people have made this faq possible:

  everyone at PROBE/ACCLAIM/MIDWAY for creating and converting the game!

  ineluki@u.washington.edu
   For writing the best MK II arcade guide ever!

  rat@rat.org
   For the original version and some good info!

  skutt@cyberspace.org
   For info on playing MK2 with the Gravis PC gamepad and some good
   fighting tips!

  A.Espindola@cs.ucl.ac.uk
   For setting up the famous MK WWWeb pages and putting this file
   in there!

  Jo Lehaen
   For some useful tips!

  sccmcmul@ucsalf.ac.uk
   For the Kung-Lao-Hat-Decapitation and some other suggestions!

  e9425537@stud2.tuwien.ac.at
   For fighting tips with all the characters and other useful infor-
   mation!

  stoddar9@student.msu.edu
  sextonjo@mind.net
  and4876@waldo.cup.edu
  mjkam@onr.com
   For some corrections and good info!

  everyone we might have forgotten!
_____________________________________________________________________________

The End.......

GO PLAY THE GAME YOU ....