hide results

    Strategy Guide by SCristescu

    Updated: 01/01/70 | Printable Version | Search Guide | Bookmark Guide

                                  Caesar 2 [HINWEIS]
    Caesar2 Strategy Guide:
    2:A 'Perfect' City
    3:Building Your Industry
    4:Making A Profit
    5:Raising An Army
    6:How To Deal With Invaders, Raiders, Tribes, etc.
    7:List Of Units And Their Advantages And Disadvantages
    8:What To Do When You Receive A Promotion
    9:If You Want To Ask Me Something
            This is a strategy guide for Caesar 2.  It includes a comprehensive
    'map' of a 'perfect' city and tells you how to manage your first province.
    Also, it tells you which province to move to when you get a promotion.  The
    English in this guide might not be correct, but it is still a guide after
    all.  I hope you like it because I spent about 120 minutes typing out this
    guide.  This is a very comprehensive guide.  If you can, try to print this
    file out and read it on paper instead of scrolling through it on your com-
    Mr. Boboli
    2:A 'Perfect' City
    If you haven't downloaded my text file in the gamers' forum about how to
    start a city, I recommend now for you to download it now.  This is because
    the map below is related to that file.  The file name is 'caesar2.txt.'  The
    keyword is 'caesar2.'  The file is in the strategy section of the library.
    In order to earn a lot of money, you cannot randomly build your buildings
    everywhere.  The main thing here is to build a prosperous city.  Below is a
    map of a perfect city.  Since the game is displayed in a 27' angle, my map
    will not resemble the map in Caesar2.  Rotate my map clockwise so that it is
    slanted at a 27' angle.  The city below is the map of the 'starting' city I
    described in the file 'caesar2.txt.'
    Every text block or blank space is one unit of land in Caesar2.  For
    instance, a market is 4 units squared.  So, there will be four M's grouped
    together like this-MM
    F-Aventine Forum
    Blank spaces are just normal land or terrain
    Pause the game before you build anything.
                     RRRW S  S  S  S  WP
                RRRR   GGPHHPHHPHHPHHP  P    *1 (never mind about this number)
              R          PHSPHHPSHPSHPS P
             R           PHHPHSPHHPHHP  PPPP
             R           PFFPBBPTTPFFPGGP    *1 (never mind about this number)
             R           PFFPBBPTTPFFPGGP
             R           PPPPPPPPPPPPPPPPPPP
             RR           MM       MMP
              R           MM       MM
                R         Lots of room to do what you want here...
                R         Rhector, Arena, Circus... you name it!
    Notes about the above map:
    1-The *1's in the map will be described in the 'Industry section.'
    2-The markets are not near the houses because it is separated by forums and
    3-The praefactures are at least 3 squares away from houses.
    4-Most importantly, there are no roads in the city.  All the roads are
    replaced by plazas!  Plazas raise adjacent (one unit NW, N, NE, E, SE, S, SW,
    W from the plaza) land values by 2 points.
    5-Shrines are strategically placed to raise land values of units that are
    adjacent to the shrines.
    6-Any forum, bath, entertainment buildings, schools, libraries, hospitals and
    amenities raise land values.
    7-Barracks and praefactures limit buildings that are 2 (or 3... sorry...
    can you check?) units away from the praefactures (including NW, NE, SE, SW)
    and barracks.  They raise land values, but they only raise it to that limit.
    8-The same as number 7 except this refers to industries and I'm sure they
    limit buildings that are 3 or 4 squares away.  The closer the house is to the
    industry, the more it limits the house's growth.
    When a house is adjacent, it is limited to only an average house.
    9-The same as number 8 except to a higher limit.  For instance, I think it
    limits the houses to an average insula.
    10-There is plenty of water for everybody!
    11-The security is very tight.
    12-There is market access for everybody!
    13-Anyone has at least an entertainment level of 1.
    14-Anyone has grammaticus access.
    15-If you want to store your gold, build a temple for every 10,000 crowns
    (is that what money is called?) you have left so that thieves don't steal it.
    Also, make sure the temple has internal security!
    Set the game speed to 10 and watch your city grow to about 1000.  When the
    small domus wants external security, build walls to encircle (remember, river
    are considered as walls too) the city leaving lots (and I mean about 6-10
    squares away from the city) of space for the city to grow.
    IMPORTANT:The most valuable source of information comes from the buildings
    themselves.  Right click on them to see what they think!  Also, walkers
    are very valuable too.  See what they have to say.
    3:Building Your Industry
    The *1's on the map tells you to build two different types of industry to
    earn a profit when your city grows to about 800.  Remember to supply the
    industries with raw material.  Build the mines/farms on suitable land
    near the city on the province level!  Connect the mines/farms to a roman
    town and a border town.  Build a trading post and a warehouse so that it
    touches the border town.  The road can pass through trading posts,
    warehouses, mines, workcamps, shipyards, ports, etc.  It cannot pass through
    farms though (I think it can't anyway... try it...).  When your city grows
    large enough to support another industry (i.e. when you check the census
    and see that employment is down to about 60%), build another different type
    of industry.
    4:Making A Profit
    Remember, when you build anything, they don't cost you anything to maintain
    it.  The expenses are only the plebs (of course, they have to maintain the
    roads, plazas, water buildings... reservoirs, etc.), the tribute to the
    Emperor, your army (if you have one) and that is about it (I think).
    Your main source of income is from your industries.  Later on, when you city
    has a population of about 2,500, you will notice that population or land
    tax will be more profitable of the two taxes.  Large palaces gross out about
    150-200 denarii (yes, not crowns) each year!  Wow!
    Tip:When the houses grow to the largest vista, try to make space for a
    palace by destroying the surrounding buildings or plazas.  Make sure that it
    doesn't hurt the largest vista's land value!  Try setting the speed to 1
    before doing that.
    Of course, the largest expenditure is your army...  50 Auxilaries will cost
    you about 100 denarii each year.
    5:Raising An Army
    Only raise an army when the 2nd year pass on normal level or 3rd year on
    easy or novice level.  Only include heavy infantry.  Auxilaries are only
    needed when an 'invasion' occurs.  There are about three types of attacks-
    The biggest one is an invasion.  Then comes the uprisings or the raiders.
    Build one fort and raise only one cohort.  You don't need two.  Slowly raise
    your army to about 600-700 legionaires (heavy infantry...).  If the expenses
    is too high, raise about 300 legionaires only.  Recruit auxilaries when
    an invasion occurs.  Then, fire the auxilaries when the invasion is
    stopped.  When you have 700 legionaires, you could pratically destroy
    anything that moves!
    6:How To Deal With Invaders, Raiders, Tribes, etc.
    When you have about 250 legionaires, try capturing a local or a weak tribe.
    Try to capture all the tribes in your province.  Later, they will attack
    your city...   So... why not attack them now?  When you have 500 legionaires,
    try capturing a strong or powerful tribe.  In Macedonia or Greece, increase
    the above numbers to 350 and 650 respectively.  This is because the
    Macedonians and the Greeks are pikemen (mostly).  They are formidable foes!
    7:List Of Units And Their Advantages And Disadvantages
    Here is a list of some of the units you can hire and units (from best to
    worst)that are commanded by attakers or barbarians.
    Horsebowmen-They can move at least 3 times faster than light or heavy foot
    soldiers (or just foot soldiers or pikemen, etc.).  When supported by
    heavy infantry, they shoot raining hell... (get what I mean?).  These are
    auxilaries and are expensive!  You can hire this type of unit near present
    day France and present day Austria (somwhere near there anyway).
    Tip:When all your foot soldiers are dead, move the horsebowmen away from the
    enemies and when you're about 20 squares away from them, shoot at them!
    When they come close, move away!  It is this simple.  Don't try this unless
    there are very few enemies.  For instance, if you have 50 horsebowmen and
    the enemy has 100 foot soldiers, try the strategy.  If there are 3X more
    enemies than your horesbowmen, try it anyway.  However, you're going to die
    because they will surround you with their numbers and crush your horse-
    bowmen's puny backs.  Do not let these bowmen engage in a melee combat. They
    are very bad at it.
    Heavy Pikemen-These foot soldiers can really kick butt.  They wield dangerous
    pikes and can reduce heavy or light infantries to ashes.  If you have about
    300 heavy infantry and 230 pikemen, the pikemen will win.  You can hire these
    units, but the Greeks and the Macedonians attack in large numbers with these
    elite forces.  Fortunately, they are from Macedonia and Greek and they only
    attack adjacent provinces.  Hmm...  Is Illycrum near Macedonia and Greece?
    Oops, guess it is.  Well, it is a challenge after all and it is Caesar2!
    You can hire this type of unit near Illycrum.
    Heavy infantry-These are your grunts.  They are cheap.  They are fodder.
    They fight well.  They come in nice uniforms.  Enough said.  Only you can
    hire these henchmen.
    Light Pikemen-These foot soldiers are just like heavy pikemen except they
    are light because they wear very little armor.  Basically, arrows really
    can rip them apart (if you have archers...).  These pikemen move faster than
    the heavy pikemen.  Also, the heavy infantry is just a bit better than this
    type of unit because of the added armor.  You cannot hire this type of unit,
    though.  Shucks...  Anyway...
    Swordsmen-Well, these are just like the Heavy Infantry except that this type
    of unit are auxilaries and therefore, cost more to maintain them.  Your
    enemies have them too.  Mainly, they attack provinces near present day
    France and Austria.  They are not common near Illycrum or present day Serbia,
    etc.  You can hire them in present day France of present day Austria.
    Bowmen-They are just like the Horsebowmen except that they move as fast as
    light infantry only.  These also can rain hell into your enemies.  These
    bowmen are very very bad at melee combat.  You can hire these auxilaries, but
    the enemies has these dudes too!  You will meet this type of unit anywhere in
    the empire.
    Heavy Spearmen-They are just like the heavy infantries except that they suck
    a bit more than the infatntries.  Only your enemies have this type of unit.
    These barbarians appear in Illycrum, present day France, and present day
    Austria.  I think they live in Britain too.  Hmm..., just about anyway I
    think except Greece and the provinces nearby.
    Light Spearmen-They are just like the Heavy Spearmen except they move faster
    and they wear less armor.  You cannot hire this type of unit.  They live
    with the Heavy Spearmen.
    Light Infantry-These are conscription you get from your capital city.  Don't
    conscript your population.  They hate it.  Anyway, this type of unit WILL
    drop like flies.  This type of unit don't do anything.  They don't rout your
    enemies because the fighting terrain or land is too crowded anyway.  Only
    you can conscript this type of unit.
    Slingers-These just suck.  The projectiles they fire have a very limited
    range and they don't do real damage like the bowmen and the horesebowmen
    does.  They are expensive too.  They are more expensive than heavy infantry
    and less expensive than auxilaries.  Also, they are plebs.  How good can a
    pleb throw stones anyway?  How much denarii do you have to spend to support
    a pleb slinger army?  If you spend 3 denarii, you raise about 5 plebs.  That
    ratio is not very inviting.  Just don't train the plebs to be slingers.
    That is about it for the units.  If you encounter any new units like units
    from present day turkey, the northern provinces (i.e., the 8 hard ones on the
    hard level) and North Africa, please send me a message in the gamers' forum
    or via mail.  My Id# is indicated at the end of this guide.
    8:What To Do When You Receive A Promotion
    When you receive a promotion, don't take it unless you have about 10,000
    denarii stored up in your personal treasury.  If you don't have the funds,
    just review in another 10 years.  Start increasing your income so that the
    expenses and the revenue (or taxes) are equal to each other.  When you do
    have the funds, just move to the province east of Illycrum (in the file,
    casear2.txt, I recommended the province, Illycrum to start your city) and
    so on and so on until you win the game.
    9:If You Want To Ask Me Something
    If you have any suggestions, questions or comments, send me a message in the
    gamers' forum or send me a mail message.  I go to the gamers' forum daily.
    Usually, I go to the forum at about 9-10:00 p.m. Pacific time everyday.  My
    Id# is 75277,3173.  My name is Mr. Boboli (nickname, though).  If you have
    questions about any RPG game like Thunderscape, Star Trail, Blade Of Destiny,
    Star Trail, TES:Arena, Lands Of Lore, Darksun, Ultima VII part 1 and 2,
    Menzoberrazan, Dragonlore, Might And Magic:Darkside Of Xeen, Magic
    Candle III, Bloodstone, Ravenloft:Strahd's Possesion and Ultima VIII, just
    ask me.  I think I have played many other games, but I forgot their names.
    Just ask me and chances are, I have played the game.  Also, if you want, ask
    me about any 'money' simulation game or construction sim.  I love those
    games and chances are (again), I have played them.  Also, games that involve
    empire building like Civilization is known to me.  Again, don't hesitate to
    ask.  I'll answer your messages or mail promptly.  I'm Mr. Boboli in the
    gamers' forum and James Wang just about anywhere else outside that forum.
    I hope you have enjoyed reading this guide.  For one thing, I know I have
    enjoyed writing this guide.
    Comments on the Strategy Guide by Sorin Cristescu (cristesc@horus.ens.fr)
    I was very pleased to see someone posted a guide to Caesar 2 and enjoyed
    reading it. However, after conquering about 13 provinces (beginner : 4 and
    normal : 9) I found I disagree with you on many topics.
    >2:A 'Perfect' City
    First of all, I don't think there is a "perfect city". Anyway, I hope it isn't.
    I found there was a way to build a very thriving city and win easily within
    about 20 years most of the time on normal level. Then, as the difficulty
    increased, "culture" rating was getting more and more difficult to match and I
    was beginning to alter my first vue of an ideal city so as to reduce housing
    and fit more and more entertainment and religion. However, this is expensive
    and I can afford it only because I spared from previuos levels. So what I mean
    is noone should bother to build the "perfect city" on every level. If you build
    always the same city, the game gets REALLY boring. Actually I was happy to find
    there was more challenge as the throne came closer. I cannot succeed anymore
    with the old city schema.
    First of all, when playing, I also wnat to get a grip of the atmosphere, to
    feel like living in that epoch. What I mean is I won't build a city where all
    roads are replaced by plazzas. It's unrealistic, it's like playing the game in
    a contest and trying to get the most out of everything at any price. This
    "most" isn't needed at normal level. I feel doing this (replacing all roads by
    plazzas) is like using the settlers cheat in Civ. And yes, I got 64 land value
    when I wanted it, by building normally, with roads, no with plazzas (I put
    plazzas only at crossings). Then use to build a lot more temples and to put
    only as many fountains as are needed (a fountain has a 6 squares radius).
    Markets and praefectures limit land value only two squares away so on the third
    square I put housing since building them too far away has a major drawback :
    they aren't as effective, less people benefit from market access and security
    respectively. I agree a high security level is good (I build internal security
    only, I heven't needed more yet, I've only built walls once in order to see
    what palaces look like. But you can still earn lots of money without palaces.
    I agree industries are a problem since they limit land value 4 squares from
    them. On the other hand, workers (little walker factories produce) recruit
    other workers in the next land square and they have a limited life span. If you
    put housing too far away, your industry won't get enough workers to run at full
    capacity. So I accepted "low value" zones, popular zones near industries, where
    workers live. These zones are also near praefectures since rebellion level
    tends to be higher. I mention though that I never had a single rebellion while
    playing on normal level. I only had rebellions while playing on beginner,
    because of lack of skill (mine). The clue to not having rebellions : 0%
    conscription, 4%land tax and high security, generally good city services (even
    the poorest housing in my towns have water, baths, grammaticus and entert.
    level >=1).
    I never (almost) build barracks. If you have no walls (I don't build them
    either, they are useless; I only build them when I want everything to be nice,
    for my aesthetic need), barracks are as good as praefectures, only more
    expensive and more difficult to place since they require more place and badly
    affect more land.
    The largest expedinture ISN'T my army. I submit local tribes early on and
    afterwards I reduce military spending to about 10 (first provinces)- 25 Dn per
    month whilst I can spend up to 80-100 Dn per month in plebe and up to 250 Dn
    per month on myself ...:-). I use mostly heavy infantry, with a slinger
    centuria (60 people). This slingers aren't really indispensable but I think
    they add a little to my force : they lower a bit other's moral. And besides, as
    they can be trained really fast, I don't pay them full time : If I have say 90
    plebe working on the province level (say a farm, a mine, a career) one month
    before the combat i let 30 working and train 60 as slingers. They return to
    their work afterwards. As i always have large stocks of supplies from my
    province industries, this "intermezzo" doesn't affect me.
    What are your favourite combat tactics ? What are your proudest wins ?
    After trying a few tactics, I saw the defensive one worked best for me : I put
    my men on one side of the map (the furthest possible from jet-arms unit of
    enemy), organised as turtles, turtles forming a triangle (you need at least
    three turtles) and with a line or column of slingers inside the triangle,
    protected by the infantry. Then I wait. Every enemy I encountered ends up by
    attacking my turtles in melee combat (I feared that archers would stop at a
    distance and start "raining hell" on my footmen, but they stupidly charged !
    This was the first time. Since then, every jet-arm unit I encountered did the
    same !). Using this tactic I have nearly three times less casualties than my
    ennemy when starting with approximatively the same force. While not trying to
    establish a record, I was able to beat 600 greeks with only 500 men (you must
    know greeks aren't a weak ennemy) and I won a battle with 240 men against 420
    (these were from Galia- present day France, if I remember well) !
    >5:Raising An Army
    >Only raise an army when the 2nd year pass on normal level or 3rd year on
    >easy or novice level.
    I raise an army on the first year. I can testimony it does no harm (it isn't a
    big army, though) - normal level.
    >Build one fort and raise only one cohort.  You don't need two.
    I generally agree with this, but when you have enough money and you can afford
    it, in the last two or three missions before becoming an emperor and if the
    terrain is difficult (like Britannia - present day England+Wales) - you may
    build two forts to avoid pillage of your province when you cannot be in time
    where it is needed.
    >Slowly raise
    >your army to about 600-700 legionaires (heavy infantry...).
    One rarely needs that many soldiers (normal level, again). Most of the time
    210-240 heavy inf would do. Supplement with 60-120 slingers trained at the last
    moment and taken from the province level. With this army, if you start with
    weak tribes and build up your morale (most important !) you can pacify all your
    tribes (add some auxiliares for strong and prosperous tribes).
    >When you receive a promotion, don't take it unless you have about 10,000
    >denarii stored up in your personal treasury.
    I don't agree with this either. I want to get promoted as quickly as possible,
    in order to experience more provinces the same evening of play :-). You
    definitely that much money the first 6 or 7 promotions, 2000-4000 will do the
    job. Later on you can control your promotion time very accurately by looking at
    the oracle. I simply build up every rating and let culture as the last one, a
    few percents under the required threshold and when I consider I accumulated
    enough money I just pile up a few more temples or circuses, etc. Ten years is a
    lot of minutes even on speed 10
    >have the funds, just move to the province east of Illycrum (in the file,
    >casear2.txt, I recommended the province, Illycrum to start your city) and
    >so on and so on until you win the game.
    I think you meant Illyria. It's a good province to start, east to it is
    Macedonia, I think. Haven't tried it yet. I found Sardinia is an easy province,
    Do you think of assembling an FAQ for this game ?
    Sorin Cristescu (cristesc@horus.ens.fr)