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    FAQ/Walkthrough by KeeperBvK

    Version: 1.03 | Updated: 03/17/07 | Search Guide | Bookmark Guide

    Discworld (PC) guide
    by KeeperBvK aka Burkhart von Klitzing
    Contact: KeeperBvK@web.de
    
    Dedication: I dedicate this work to my beloved dad who passed away on the  
                07/13/2005.
                I always loved you and I always will. Thank you so much for the  
                time we had.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                   0.1 Legal Stuff
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    This Guide may not be posted on any other website other than 
    www.gamefaqs.com
    www.honestgamers.com
    www.supercheats.com
    without my permission and it may not be used commercially in any possible way.
    If you want to post it on another site please contact me via E-Mail or via 
    the Message Board.
    Do not claim this guide or any part of it to be your creation.
    If you find any mistakes (even regarding the language as I'm German) please 
    let me know.
    Copyright 2007 Burkhart von Klitzing
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                 0.2 Version History
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
    
    Started working on this on June 18 2006.
    
    1.0 : Finished on 06/23/2006, 27 KB large
    
    1.01: Finished on 07/10/2006, 27 KB large
    - Added a question to the FAQ.
    
    1.02: Finished on 03/12/2007, 27 KB large
    - Added www.honestgamers.com.
    
    1.03: Finished on 03/17/2007, 27 KB large
    - Added www.supercheats.com.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                    0.3 Contents
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
                                                   | Latest Update | Search Key |
    -----------------------------------------------|---------------|------------|
    0.1 Legal Stuff                                |      1.03     |            |
    0.2 Version History                            |      1.03     |            |
    0.3 Contents                                   |      1.03     |            |
    -----------------------------------------------|---------------|------------|
    1. What is Discworld?                          |      1.0      |     AAA    |
    2. Controls                                    |      1.0      |     BBB    |
    3. Walkthrough                                 |      1.0      |     CCC    |
       3.1 Act I                                   |      1.0      |     CC1    |
       3.2 Act I                                   |      1.0      |     CC2    |
       3.3 Act I                                   |      1.0      |     CC3    |
       3.4 Act I                                   |      1.0      |     CC4    |
    4. FAQ                                         |      1.01     |     DDD    |
    -----------------------------------------------|---------------|------------|
    5. Closing Comments                            |      1.0      |     EEE    |
    6. Experimental                                |      1.0      |     FFF    |
    -----------------------------------------------|---------------|------------|
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                1. What is Discworld?                         AAA
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Discworld is a game based on the Discworld novels by Terry Pratchett. These 
    novels all take place in a fantasy setting, which probably doesn't sound all 
    that interesting to many people, as there are craploads of fantasy novels on 
    the market. What Discworld completely sets above all those other books is 
    that it doesn't tell stories of great heroes rescuing some damsel in distress, 
    but that Pratchett's novels are crammed with irony and humor in general, even 
    with clever allusions to the real world.
    Ok, so now you generally know about the books, but what about the game? There 
    isn't all that much to say about the game, except for it being a point and 
    click adventure like Monkey Island, Simon the Sorcerer and such.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                     2. Controls                              BBB
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Press the left mouse button once to go to where the cursor points.
    
    Press the left mouse button twice to manipulate an object, e.g. picking it up 
    or to quickly reach some point on the map.
    
    Press the right mouse button to investigate an object.
    
    Press F1 to open the menu.
    
    Press Escape to close a window in the menu.
    
    Press Escape to completely skip cutscenes and dialogues.
    
    Press the left mouse button to skip a sentence in a dialogue.
    
    Press the left mouse button on the luggage or on Rincewind to open the 
    inventories.
    
    You can (and should) enlarge the luggage's inventory by moving the cursor to 
    the right-low corner of the inventory, clicking and holding the left mouse 
    button and moving it to the right and/or down, just like you would when 
    enlarging a window on a Windows PC.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                    3. Walkthrough                            CCC
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=3.1 Act I=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=CC1
    
    -----------------------------
    Inside the unseen university:
    -----------------------------
    Open the wardrobe and pick up the pouch before opening the door and leaving 
    the room.
    
    Head down the stairs to the arch chancellor's room. Leave after the 
    conversation.
    
    Further go down the stairs to the closet where you pick up the broom.
    
    Use it in your room to wake up the luggage.
    
    Give the banana inside the luggage to the librarian.
    
    Return to the arch chancellor to show him the book and to be informed about 
    what you need to find to build a dragon lair detector.
    
    Enter the dining room to the right of the arch chancellor's room and use the 
    broom on Windle Poons's magic stick in order to obtain it.
    
    Hand over the stick to the arch chancellor. One down, four more to go.
    
    
    ---------------------------
    In the university's garden:
    ---------------------------
    Leave the university and ask the apprentice a question to make a frog appear. 
    Pick it up.
    
    Take the path to the backside of the building where you nab a bag of 
    fertilizer.
    
    
    --------------------------
    In the Patrician's palace:
    --------------------------
    The palace is close by on the right.
    
    Talk to either guard, asking him a question. If you have to enter the palace 
    again, later on, ask the other guard a question.
    
    Open the door in front of the throne and take the small mirror with you.
    
    
    ---------------
    In the streets:
    ---------------
    Look for the streets to the right of the palace and enter the toy store.
    
    Grab a pink donkey toy and the string on the counter.
    
    Go along the street and take the painting at the fish merchant with you.
    
    Enter the barber shop and right-click on the hair roller in the lady's hair.
    
    After that, talk to her.
    
    Talk to the barber to make him daydream. Then use pickpocket on his pocket to 
    obtain the hair roller.
    
    
    --------------
    At the square:
    --------------
    Head for the square just south of the palace.
    
    Pick up a tomato at the tomato booth.
    
    Talk to the boy to steal the pants of one of the old men.
    
    Throw the tomato at the tax collector and try to pick up a new tomato. This 
    triggers a worm to crawl on the ground in front of the booth. Put it into the 
    luggage.
    
    Enter the psychiatrickerist's house, talk to the troll and leave already. 
    
    Enter the building again and nab the butterfly net.
    
    ---------------
    At the stables:
    ---------------
    The stables are at the south end of the city.
    
    Open the sack and get some corn out of it.
    
    
    -------------
    In the alley:
    -------------
    Go to the small alley south of the square and put the mirror into Rincewind's 
    inventory.
    
    Step onto the strange panel at the bottom until you are tossed up onto the 
    roofs.
    
    Go to the tower in the background where you need to put the mirror at the tip 
    of the flagpole.
    
    Manipulate the mirror to attract the dragon, giving you the dragon's breath.
    
    Return to the roofs and pick up the ladder on the left.
    
    Get back down by clicking on the window near the long ladder.
    
    Use the corn on the heater in the alchemist's house.
    
    Combine the worm with the string (pick up one of them and double-click when 
    the cursor is on the other one). Now use the worm on the mouse hole at the 
    right end of the alley to obtain the imp.
    
    
    -----------------------
    Back at the university:
    -----------------------
    Go to the backside of the building and give the net to Rincewind.
    
    Use the ladder on the window to get up where you can catch the pancake in 
    midair with the net.
    
    Get back down, enter the university and grab the frying pan in the kitchen.
    
    Bring all required objects to the archancellor.
    
    
    -------------------
    Searching the lair:
    -------------------
    The lair is at the south eastern end of the city in a barn. You cannot see it 
    by pointing the cursor at it. Instead you have to walk there to discover it.
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=3.2 Act II=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-CC2
    
    -----------------
    Back in the barn:
    -----------------
    Enter the barn again, which is now clearly visible on the map, and pick up 
    the screwdriver near the dragon.
    
    
    -----------------
    At the city gate:
    -----------------
    The city gate is in the north east.
    
    Open the crates and pick up the explosives.
    
    
    ------------------
    At the university:
    ------------------
    Grab the trash can at the backside of the university.
    
    Pick up the sack of flour in the kitchen.
    
    Talk to the strange guy in the library about the banana at his ear. Give him 
    all of the dragon's treasure to receive the golden banana.
    
    Take the golden banana to the librarian to access L space.
    
    
    ----------------
    L space library:
    ----------------
    Go over to the librarian and wait a few moments until a thief steals the book 
    about the dragon detector.
    
    Activate the book in the bookshelf to open an exit into L space Ankh-Morpork.
    
    
    ----------------
    L space hideout:
    ----------------
    See the thief wearing blue? Wait for him to reach his hideout in the west and 
    then follow him there.
    
    Manipulate the pipe on the left.
    
    
    -------------
    L space park:
    -------------
    The park is at the south eastern side of the city.
    
    Use the frog on Rincewind; err, on the drunken Rincewind lying on the bench, 
    that is.
    
    Now you can catch the butterfly with the net.
    
    
    ---------------
    L space street:
    ---------------
    Pick up the pot at the troll's store.
    
    Release the butterfly at the lantern at the corner near the troll's store.
    
    Read the graffiti on the inside of the toilet.
    
    
    -------------
    L space drum:
    -------------
    The drum is a tavern located just south of the palace.
    
    Talk to the troll and enter the tavern.
    
    Investigate the painting behind the short barbarian. Try to grab the glass 
    while he looks at the painting.
    
    After you are thrown out, use the ladder on the drum sign to get a drum stick.
    
    
    --------------------
    Back in the present:
    --------------------
    Use the gong in the university's dining room to make the apprentice who used 
    to sit in the garden enter the hall.
    
    Use the matches on the left object in the closet. It shows to be a lamp, 
    allowing you to pick up the bag of starch on the shelf.
    
    Grab a banana in the kitchen.
    
    Pick up the prunes in the garden.
    
    
    -------------------
    At the broken drum:
    -------------------
    Now it's the broken drum...thx to you. ^^
    
    Talk to the scared guy.
    
    Look at the green bottle behind the bartender and talk to him to get a glass 
    of that, which explains why you are drunk in L space.
    
    Pick up the empty glass and some matches.
    
    Manipulate the explosives in your luggage to get a single stick of dynamite.
    
    Combine the matches with the single stick of dynamite.
    
    
    -----------
    At the Inn:
    -----------
    The Inn is in the north, just left of the river.
    
    Enter the door and take the sheet with you.
    
    Also nab the bubble bath in the bathroom.
    
    
    --------------
    In the street:
    --------------
    There is a new toy in the toy store: Pick up a hogfather doll.
    
    
    ------------
    L space Inn:
    ------------
    Use the sheet on Rincewind to dress up like a ghost. Grab the jewelry box.
    
    
    -------------------
    At the broken drum:
    -------------------
    As you cannot get the gate pass, yet, you will have to return to the scared 
    guy in the present. Talk to him again.
    
    Also talk to the bartender to receive a tankard.
    
    
    --------------
    In the street:
    --------------
    Pick up the robe hanging on a line near the toilet.
    
    
    ----------------
    L space library:
    ----------------
    Close the hidden entrance, position yourself at the left bookshelf under the 
    librarian and wait for the thief to steal the book again.
    
    
    ----------------
    L space hideout:
    ----------------
    This time, get to the hideout before the thief does and sue the robe on 
    Rincewind.
    
    Afterwards, when the thief appears at the door, use the glass on the right 
    pipe to get to know the password.
    
    Use the robe again.
    
    
    ------------
    L space Inn:
    ------------
    Grab the jewelry box one more time to obtain the gate pass.
    
    
    --------------
    At the square:
    --------------
    Enter the psychiatrickerist's house. After talking to the troll you are taken 
    to the doctor, who will give you two inkblots.
    
    Leave the house and re-enter it. Talk to the maid for a note.
    
    Talk to Cut-Me-Own-Throat Dibbler and choose the mouth-option to receive a 
    donut.
    
    Hand over the donut to the dunny man at the dunnyking machine.
    
    Talk to the boy on the square.
    
    
    --------------
    On the street:
    --------------
    Give the note to the barber.
    
    Then use the machine to rip out the gold tooth out of the dunny man's mouth.
    
    Use the string on the octopus at the fish booth.
    
    
    -----------------
    Outside the city:
    -----------------
    Show the gate pass to the city gate guards.
    
    Enter the mountains to get a feather and an egg.
    
    Go to the dark woods, enter the house on the right and fill some custard from 
    the cauldron into your pot.
    
    Head for the edge of the world which is just above the small islands in the 
    centre of the map.
    
    Pick up the lamp.
    
    Shake the palm tree.
    
    Use the butterfly net on the coconut.
    
    Open the coconut with the screwdriver.
    
    
    --------------
    On the street:
    --------------
    Put the custard and the octopus into the toilet.
    
    Place a prune on top of the caviar to make the fish merchant haste to the 
    toilet.
    
    Grab his belt.
    
    
    --------------
    At the palace:
    --------------
    Show either one of the inkblots to the guards to gain entrance.
    
    Talk to the peasant.
    
    Use the trash can on the fool to make him take a bath.
    
    Enter the bathroom, put the bubble bath into the bath tub and grab the fool's 
    cap.
    
    
    ---------------
    L space shades:
    ---------------
    The shadows are in the south of the city, but note that you have to get there 
    during the night for now.
    
    Head for the house on the far left of the shadows.
    
    Talk to the right-most lady.
    
    Give her (Sally) the egg, the flour and the coconut to get her underpants.
    
    
    --------------
    On the square:
    --------------
    Give these pants to the boy to both get a bra and to learn the special hand 
    greeting.
    
    
    -------
    Shades:
    -------
    Use the hand shake on the mason to obtain his golden mason.
    
    Combine the ladder and the bra.
    
    This allows you to place the ladder on the far right of the shades to build a 
    silent bridge over to a small room. Enter it.
    
    Trying to nab the golden key will make the thief turn over. Afterwards use 
    the feather on him to make him roll back again. Now steal the key.
    
    
    -------------
    In the alley:
    -------------
    Put the hogfather doll into Rincewind's inventory.
    
    Get up onto the roofs and put the doll into the chimney on the right.
    
    Return to solid ground and enter the alchemist's house.
    
    Place the keg in the fireplace.
    
    Use the string on the keg.
    
    Leave the house and light the fuse hanging out of the pipe with a match to 
    get the golden brush.
    
    
    ------------
    In the barn:
    ------------
    Give all six golden objects to the dragon.
    
    
    --------------
    At the square:
    --------------
    Talk to Nanny Ogg and ask her a question to get the flying carpet.
    
    Then talk to her again and choose the sarcastic sentence. This causes here to 
    expect a kiss from you, giving you the time needed to nab the custard book 
    from the booth.
    
    
    ----------------
    L space library:
    ----------------
    Pick up the dragon detector book and combine both books in your inventory to 
    switch covers.
    
    Put the book with the red cover back into the bookshelf.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-3.3 Act III-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=CC3
    
    -------------------
    At the broken drum:
    -------------------
    Look at the green bottle behind the bar, containing Klatchian Cactus Juice, 
    and talk to the bartender twice to receive a drunken worm.
    
    Use the string on the worm.
    
    
    ---------------
    At the hideout:
    ---------------
    Knock on the door for a custard tart.
    
    
    --------------
    In the street:
    --------------
    Enter the barber's store and pick up the appointment book and the scissors.
    
    
    ------------------
    At the university:
    ------------------
    Pick up the hat in the arch chancellor's room.
    
    Investigating the hat reveals an infinite supply of rabbits and handkerchiefs 
    inside the hat.
    
    Also grab the spatula in the kitchen.
    
    
    --------------
    In the shades:
    --------------
    Talk to Sally.
    
    Use the ladder again on the right house and go there to find a pouch. Open it 
    and pick up the knife.
    
    Use the spatula on the mural and manipulate the soot in your inventory to get 
    a simple pile of soot.
    
    
    --------------
    On the square:
    --------------
    Talk to Dibbler to get a bag of leeches.
    
    Take the leeches out of the bag.
    
    Pick up an egg at the booth to make a snake appear. Put the snake into the 
    luggage.
    
    This time, really pick up an egg.
    
    Use both the starch and the fertilizer on the snake.
    
    Enter the psychiatrickerist's house which has been turned into an actor 
    agency. Talk to the troll.
    
    Leave the building and enter it again. Talk to the maid.
    
    Give her the appointment book, so she can write her autograph in it.
    
    Go to what used to be a dunny machine and use the knife on the rubber belt to 
    get it into your luggage.
    
    
    -------------
    In the woods:
    -------------
    To reach the woods, leave the city and look south east of it.
    
    Use the crank to lift up the bucket.
    
    Fill water from the bucket into your pot.
    
    Unscrew the wooden crank with the screwdriver.
    
    
    --------------
    At the palace:
    --------------
    Either use the leeches or an inkblot to get in.
    
    Pick up the brush in the bath tub.
    
    Enter the dungeon on the right of the throne.
    
    Use the worm on the mouse hole to obtain a mouse.
    
    Manipulate the rat to discover it really is an imp.
    
    Pick up a bone at the skeleton.
    
    Use the crank on the right-most torture rack and grab the sword.
    
    
    ---------------
    In the streets:
    ---------------
    Pick up a dino doll in the toy store.
    
    Also use the bone on the glue pot.
    
    
    -------------
    In the alley:
    -------------
    Talk to the alchemist, choosing the sarcastic option.
    
    When he has run out, nab the box.
    
    Put the imp into the camera.
    
    
    ------------------
    In the university:
    ------------------
    Switch Windle's broom stick with the snake.
    
    Combine the stick and the butterfly net.
    
    
    -----------
    At the Inn:
    -----------
    Use the bone on the dog.
    
    Look at the sailor's tattoo, talk to the sailor and order a glass of milk at 
    the Innkeeper to be given a whistle.
    
    Use the pot filled with water on the soap in the bathroom.
    
    Combine the brush and the pot.
    
    
    -------------------------
    At the edge of the world:
    -------------------------
    Use the whistle on Rincewind to call Polly.
    
    Toss an explosive at Polly.
    
    Use the net on the bird.
    
    
    -----------
    At the Inn:
    -----------
    Give Polly to the sailor.
    
    
    -------------------------
    At the edge of the world:
    -------------------------
    Use the hat on the fork to get down to A'Tuins's back.
    
    Pick up the whistle on the right.
    
    
    -----------
    At the Inn:
    -----------
    Give the whistle to the sailor.
    
    
    ---------------
    At the stables:
    ---------------
    Use the brush on the bumper.
    
    Investigate the bumper to get a close-up.
    
    Read both plates.
    
    
    -------------
    In the woods:
    -------------
    Talk to the barber and give him the appointment book.
    
    
    ---------------
    In the streets:
    ---------------
    Again, talk to the barber.
    
    
    -------------
    In the alley:
    -------------
    Put the knife into Rincewind's inventory.
    
    Get up the roof.
    
    Use the knife on the ladder to receive a second ladder.
    
    Go down and talk to the assassin.
    
    
    --------------
    On the square:
    --------------
    Cut off some hair off the donkey's tail to get a moustache.
    
    Talk to the lad.
    
    
    -----------------------
    At lady Ramkin's house:
    -----------------------
    Open the gate and proceed to the house.
    
    Knock on the door; then take the path to the back of the house.
    
    Pick up the leash and the nail.
    
    Return to the front, knock again and quickly go to the back of the house 
    again.
    
    Nab the rosette.
    
    
    -----------------
    At the city gate:
    -----------------
    Talk to the dwarf guard about swords.
    
    
    ---------------------
    In the dwarves' mine:
    ---------------------
    These are now available at the south end of the mountains.
    
    Show the sword to the left dwarf.
    
    
    ------------------
    In the dark woods:
    ------------------
    Use the wool in Nanny Ogg's house to enter a new area.
    
    Pick up the mallet.
    
    Give the rosette to the sheep.
    
    Take a photo of the sheep.
    
    Combine the octopus painting and the sheep photo.
    
    Return to Nanny Ogg, look at the pink flask and talk to the witch about it.
    
    While she expects a kiss from you, use the custard tart on Rincewind.
    
    Afterwards pick up the truth potion.
    
    
    -------------
    In the alley:
    -------------
    Equip the rubber belt on Rincewind and get up to the roofs.
    
    Head for the tower and use the rubber belt on the tip of the flagpole to get 
    the transfer.
    
    
    -------------------
    At the broken drum:
    -------------------
    Talk to the bartender to get informed about a mice plague in the wine cellar.
    
    Use the nail on the beam. You will hammer it in automatically with the mallet.
    
    Hang the picture of the sheep on the nail.
    
    Talk to the Braggart until you order some beer.
    
    Put the truth potion into the beer and give it to the Braggart.
    
    
    -----------
    At the Inn:
    -----------
    Investigate the door in the bedroom.
    
    Talk to the door, or rather to the bogeyman.
    
    Use the screwdriver on the door.
    
    Talk to the bogeyman again and choose the anger option.
    
    
    -------------------
    In the broken drum:
    -------------------
    Head down the trapdoor on the far left.
    
    Fill in the elderberry whine into the tankard.
    
    Make sure to put the tankard into Rincewind's inventory. Otherwise the 
    luggage drinks the whine before you reach the dwarves.
    
    
    ------------
    In the mine:
    ------------
    Give the left dwarf the whine.
    
    Hand him over the sword to get it perfected.
    
    
    -------------
    At the gorge:
    -------------
    Remember how the Braggar told you the location of Offler's temple? This is 
    where you are heading now. It is located in the centre of the mountains.
    
    Use the carpet on the monk to get rid of him.
    
    Enter the temple.
    
    Take the bandana, which is further on referred to as a blindfold.
    
    Use the leash on the luggage and the blindfold on yourself.
    
    Fill Rincewind's pouch with the sand on the right side of the pedestal.
    
    Use the pouch on the jewel to obtain it.
    
    
    ------------------
    At the university:
    ------------------
    Search for a magical book in the library, near where the sleazy guy stood.
    
    Leave the building
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=3.4 Act IV=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-CC4
    
    --------------
    On the square:
    --------------
    Pick up the key that belongs to Lady Ramkin.
    
    
    -----------------------
    At Lady Ramkin's house:
    -----------------------
    Use the key on the door of the dragon barn.
    
    Pick up Mambo.
    
    Feed a lit explosive to Mambo.
    
    
    --------------
    At the palace:
    --------------
    Use Mambo on the coals in the dungeon.
    
    
    ------------
    In the mine:
    ------------
    Again, use Mambo on some coals to finally have him all loaded up and to be 
    taken straight back to the square.
    
    
    --------------
    At the square:
    --------------
    After the automatic battle, toss the custard tart at the dragon.
    
    Congratulations: That's been Discworld.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                        4. FAQ                                DDD
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Q: Argh, if I have to walk down the whole street again to reach the toy store 
    / the barber shop, I'm gonna have enough.
    
    A: Ok, not really a question and actually nobody sent this in (How could 
    anybody? This FAQ hasn't even been posted so far.), but still I thought this 
    was nice to know: On the map of Ankh-Morpork, the street consists of two 
    separate parts. If you click on the left part you are heading to the toy 
    store and if you click on the right part you end up at the barber shop. Saves 
    quite a bit of time.
    
    
    
    Q: Does every object you can pick up serve a purpose?
    
    A: No, some are totally useless, like the pink cow toy and the green dino 
    puppet.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                 5. Closing Comments                          EEE
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Oh well, I really love the Discworld novels, for they are funny and cleverly 
    written. There's always a lot more to them than meets the eye at first. 
    Unfortunately the game is badly designed, illogical and never near as funny 
    as a Terry Pratchett novel. Usually you would expect a point and click 
    adventure to give you something of a hint as what to do next, but here you 
    only know where you have to end after the next few dozen actions, meaning you 
    have check out everything and combine just about every object with every 
    other object. Many puzzles also are downright stupid, so you cannot possibly 
    think of the solution. In addition sometimes new objects just pop out of 
    nowhere at places you have already visited. If it wasn't for the sometimes 
    great humour and for the Discworld setting, I probably couldn't have stood 
    this game for more than an hour.
    
    I'd appreciate any comments, questions, high scores, critics or whatsoever, 
    so please mail me at KeeperBvK@web.de if you have anything to tell me (even 
    misspellings and stuff).
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                   6. Experimental                            FFF
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    In some other guides I've seen the author implement the following and I 
    thought "Why not give it a try for your own guides?":
    
    If you really like this guide and you think it helped you or entertained you 
    a bit or whatsoever and you feel like rewarding me not only by writing a nice 
    e-mail, feel free to send some money to my paypal account at:
    
    LH_Zerberus@web.de
    
    Of course I don't want to make somebody send me money who doesn't really want 
    to (even if I could, I wouldn't ;) ), but (also of course) I'd appreciate any 
    contribution.
    
    Thank you very much for reading this guide and hopefully some more of my 
    stuff on gamefaqs.
    

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