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    FAQ by DMitton

    Version: 1 | Updated: 02/09/94 | Search Guide | Bookmark Guide

    Railroad Tycoon (RRT) Frequently Asked Questions (FAQ)
    
    Compiled and Edited by David Mitton
    Rev 1 Draft      9-Feb-1994
    
        Scope & Disclaimer:
        Not a complete treatis on RRT or RTD.  Just an overview and
    pointers.
        Also not a subsitute for purchased docs for pirates.  Keystrokes
    are
        documented in the Technical Supplement.  Strategy discussions can
    be
        endless.  Included are basics and net contributions.  Buy one of
    the
        books.
        
    Contents:
    - Top 10 Questions
    - What is RRT and RRT Deluxe?
    - Microprose information
    - Game Limitations (README.DOC)
    - Known Bugs
    - Version info
    - Hints and Strategy books
    - "The Computer Cheats!"
    - Mastering the Modes and Levels
    - Strategies
            - Basic
            - Grand
            - Robber Baron
            - Rate Wars
    - Little known details
    - Getting the most out of the displays
     (How to I find that?)
    - Map Differences
    - Deluxe Differences
    - Acknowledgements
    
    Top 10 Questions
    
    - How do I double track?
            Read the Tech Supplement
    - Why only 32 stations?
            Design limit
    - How can I build track/stations like the computer?
            You cannot
    - What is the cheat?
            Read the x? (F1,$)
    - What about the GP-30?
            Didn't make the cut
    - How come my city/industry are now working?
            a) Basic Economy, b)not guaranteed
    - What are slums?
            Undocumented "feature"
    - Why do things go wrong over $32M?
            16bit signed int bug, no fix        
    
    
    
    1) What is RRT and RRT Deluxe?
            
            Railroad Tycoon (RRT) and Railroad Tycoon Deluxe (RTD) are
    exciting
        strategy games of empire building, operation, and market
    manipulation. It
        is a commercial product of MicroProse Software and is availible
    for
        MS-DOS on an IBM PC or Apple Macintosh.  
        
        The game is authored primarily by Sid Meier, who went on to write
        Civilization.  Bruce Shelly also helped and is known for his
    previous
        contribution to Avalon Hill's 1830 railroad board game.  The game
    borrows
        elements of 1830 and combines them with elements of the PC Empire
    wargame
        to provide a strategy game that can consume hours of play.
        
        RRT pits a single player against 3 simulated players.  You are
    given some
        initial money and must build a successful railroad corporation.
    You
        spend your money building the track and stations.  Then you buy
    and
        schedule trains that earn money by collecting cargos at resource
    centers
        and delivering them to stations with matching demands. A changing
        economic cycle and a growing population over time, keep things
    from
        becoming static.  The financial side of RRT, allows you to raise
    money by
        selling bonds and investing in the stock of your company and your
        competitors.  If you can manage to gain greater than 50% of your
        competitor's stock you can also operate their railroad and take
    their
        profits.  You can also manipulate your competitor's stock values
    to their
        detriment.  At the end of 100 years you are rated on your
    financial
        accomplishments.
        
        RRT was released in 1990.  RTD was released in 1993.  Railroad
    Tycoon
        Deluxe plays basically the same as RRT, but has greatly enhanced
    graphics
        and additional scenarios.  Most discussions are geared to the
    original
        game and applies to both.  The differences are discussed at the
    end.
        
        Game Materials:
            Manual, Technical Supplement, Distribution diskettes, Economic
        charts
        
        The game is copy protected by a challenge to identify a locomotive
    by
        sight.  The locomotives are pictured and described in the Manual.
    A
        frequent player or railfan can memorize this.  The less initated
    can make
        a cheatsheet by noting the wheel arrangements also given and
    explained in
        the manual.  Failure to pass the challenge results in only being
    able to
        play with 2 trains.
        
    2) Microprose information 
        
        MicroProse Software, 180 Lakefront Drive, Hunt Valley, MD 21030
        
        Customer Service: 410-771-1151  
        MPS*BBS: 410-785-1841 (8,N,1) 8 lines, upto 14400 baud
        CompuServe: Forum GamePublishersB, ID: 76004,2223
        Internet: "76004,2223@Compuserve.com"
        AOL,Delphi,Fidonet,GEnie,MCI Mail,
    PC-Link,Prodigy,Promenade,Q-Link
        
        
    
    3) Game Limitations  
        
        README.DOC - On the distribution diskette is a file with some last
    minute
        changes and details on the limitations of the game as implemented.
    
        Investment:  Can own only ONE extra RR if Investor or Financier,
            TWO if Mogul, All THREE if Tycoon.
        
        Trains: 32 total, GP30 is not availible
        Stations: 32 stations(depots,stations,terminals), 64 signal towers
        
        Industry building: no forts or textile mills (or power plants in
    England)
            
        (different in RDX)
        
    4) Known Bugs 
        - $32,000 limit
        - hangs
        - hyperspace transfer
        - Slums
        - RDX initial bugs
         
    5) Version info
        RRT -
        - RRT V03
        - SLUMFI 
        RDX - shipped
        - fixed
        
    6) Hints and Strategy books 
        
        There are two published books on RRT:
        
        "The Official Guide to Railroad Tycoon" by Russell Sipe
        (C) 1991, Compute Books, Greensboro NC.
        ISBN 0-87455-244-3          $12.95
    
        "Railroad Tycoon, Master Strategies for Empire Builders"
        Shay Addams, (C) 1991, Osborne McGraw-Hill, Berkley CA.
        ISBN 0-07-881728-5          $14.95
        
        <reviews here>
        
    7) "The Computer Cheats!"
        
        A frequent whine from beginners is "how can I do x like the
    computer
        players do?"  And the answer is you cannot.  The computer is
    playing a
        different game than you.  It has some advantages, but it also has
    many
        limitiations.
        
        + multiple entrances to cities, amazing terrain conquring
        - no switches or stubs, only builds to named cities, cannot round
        corners, does not not build ferries
        - number of cities
         
        
    8) Mastering the Modes and Levels 
        Difficulty:
            Investor
            Financier
            Mogul
            Tycoon
        Reality Levels:
            Basic vs Complex Economies
                    In Basic mode, all stations pay for all cargos.  
                    In Complex, stations pay only for industry and local
    demands.
    
            No Collisions vs Dispatcher Operations
                    NC mode does not use the block signal system.
                    Dispatcher mode provides block signals which are
    automatic,
                    but can be overriden by the player.  NC mode has no
    controls
                    and is totally automatic.  Dispatcher is more
    interesting
                    and can provide more optimal control.
    
            Friendly vs Cut-Throat Competition
                    In Friendly mode, your competitors will not attempt to
    take
                    over your RR, or start a Rate war with you.        
        
            Beginners should start with Investor level.  I recommend that
    you
        immediately start playing with Complex Economy and Dispatcher
    mode.  The
        lower modes are not interesting.
    
        Starting out:
            - Initial state, turn on Resource Display
            - Learn how to use each display and report
                    Pointers: 
                   F6 Train Income; watch maintenance cost, get to routing
                   Balance - Econ cycle
            - Freeze the game when laying track or researching decisions
            
    9) Strategies 
    
        - Beginning
        Learning to play: use low dif, complex, Dispatcher, Friendly
        use $ cheat if need be
        
        - Basic
        Start small, go for best revenue route, keep competitors honest
        Buy stock early, aim to own 50% of self soon
        Roll over Bonds on first Boom
    
        - Grand
        Mail & Pass vs full service
        Priority load service
         
        - Robber Baron
        Bankrupting and stealling from competitors
         
        - Rate Wars 
        How to wage successful rate wars
            - timing
            - Depot staging
            - analyze the demand
        
    10) Little known details
        - Revenue calculations
        - Tunnel exit critera
        - Econ cycle table
        
    11) Getting the most out of the displays (How to I find that?) 
        - Station displays (colored bars)
        - Train display (F6)
        
    12) Map Differences 
        - Eastern US
        - Western US
            E/W vs N/S differential & Transcontental Bonus
        - England
        - Europe
        
        RDX
        - North America
        - South America
        - Africa
        
    13) RRT Deluxe Differences
         
        VGA support
        Graphic renderings, but not animated
        Slow response in F4
        New maps
        New time ranges and locomotives
        Bandits and Sheriffs
        New initial bugs
            
    14) Acknowledgements
    

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