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    Item/Spell Lists by Anonymous

    Updated: 01/01/70 | Printable Version | Search This Guide

    
    http://www.rhrz.uni-bonn.de/~uzs3f8/darklist.txt
    
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    WEAPONS (ALPHABETICAL) [weapons marked with * are unique and possess
            qualities beyond usual manufacturing, 55-65Q; they are useable
            by DARKLANDS characters as weapons]
    
    Arbalest
    Arrow
    Axe, Battle
    Axe, Battle (S.Olaf's) *
    Axe, Field
    Axe, Hand
    Axe, Throwing
    Ball
    Bow (S.Hubert's) *
    Bow, Composite
    Bow, Cross
    Bow, Long
    Bow, Short
    Club
    Cudgel, Giant
    Dagger
    Dart
    Falchion
    Flail, Military
    Flail, Two-hand
    Halberd
    Hammer (S.Dunstan's) *
    Hammer, Great
    Hammer, Military
    Handgun, Brass
    Handgun, Iron
    Javelin
    Knife, Throwing
    Mace
    Maul
    Pike
    Poniard
    Quarrel
    Quarterstaff
    Spar (of S.Erasmus) *
    Spear (of Longinius) *
    Spear, Long
    Spear, Short
    Staff (of S.Patrick) *
    Sword, Great (S.Arnulf's) *
    Sword, Great (S.George's) *
    Sword, Long
    Sword, Short
    Sword, Two-hand
    
    
    WEAPONS (BY CATEGORY)
    
    Blades
    
        Axe, Battle
        Axe, Battle (S.Olaf's) *
        Axe, Field
        Axe, Hand
        Dagger
        Falchion
        Poniard
        Sword, Great (S.Arnulf's) *
        Sword, Great (S.George's) *
        Sword, Long
        Sword, Short
        Sword, Two-hand
    
    Impact
    
        Club
        Cudgel, Giant
        Hammer (S.Dunstan's) *
        Hammer, Great
        Hammer, Military
        Mace
        Maul
        Spar (of S.Erasmus) *
    
    Flail
    
        Flail, Military
        Flail, Two-hand
    
    Polearm
    
        Halberd
        Pike
        Quarterstaff
        Spear (of Longinius) *
        Spear, Long
        Spear, Short
        Staff (of S.Patrick) *
    
    Bow
    
        Arbalest
        Bow (S.Hubert's) *
        Bow, Composite
        Bow, Cross
        Bow, Long
        Bow, Short
        Arrow
        Quarrel
    
    Thrown
    
        Axe, Throwing
        Dart
        Javelin
        Knife, Throwing
    
    Missile
    
        Handgun, Brass
        Handgun, Iron
        Ball
    
    
    ARMOUR (ALPHABETICAL)
    
    V & L: Brigandine
    V & L: Chainmail
    V & L: Cuirbouilli
    V & L: Leather
    V & L: Padded
    V & L: Plate Armor
    V & L: Scale
    V & L: Studded Lthr
    
    Large Shield
    Medium Shield
    Small Shield
    
    
    ARMOUR (BY INCREASING EFFICIENCY)
    
    V & L: Padded
    V & L: Leather
    V & L: Studded Lthr
    V & L: Cuirbouilli
    V & L: Scale
    V & L: Chainmail
    V & L: Brigandine
    V & L: Plate Armor
    
    Small Shield
    Medium Shield
    Large Shield
    
    ==============================================================================
    
    COMMON OBJECTS
    
    Clock
    Candle
    Flute: To be used in combination with prayers to St.Cecilia, Patron
        Saint of music, who, among other thing "enhances local reputation
        greatly if the person has a musical instrument".
    
    Grappling Hook (see Rope)
    
    Harp (see Flute)
    
    Horse (Superb, Fast, Average, Pack):
        With horses, you have the option to make an attempt to outrun boars,
        wolves and the Wild Hunt.  Yet, I haven't figured out (or just can't
        remember) if this works if only one of your party members owns a
        horse. Nor did I find out if a fast or a superb horse increases your
        chance of success proportionally. But I guess your riding skill will
        affect this as well.  Also, when meeting pilgrims, sick people or
        displaced villagers, you can offer your mules to them for easing their
        travellings, which increases your virtue.  What I can say, is
        that horses and so on are significant only if your purse grows
        too heavy }-)  I haven't noticed a better traveling speed or
        something like that. (AL)
    
        Furthermore, horses appear in towns.  They don't seem to affect the
        price of your lodgings, but they are mentioned if you go to the port
        at night, as part of an attempt to escape from a city. (CMB)
    
    Iron Spike
    Lantern
    
    Lockpick: Used with Artifice to pick locks on doors and chests.  The
        character with the best Artifice should use lockpick.  It does not
        nedd to be attributed, only to be in the character's possession.
        Picking locks is impossible without a lockpick, and this means
        that the party has to resort to the use of Eater-Water.
    
    Mule (see Horse)
    
    Rope: A rope is of use for leaving a town by the city wall, entering a
        cave on top of a mountain, getting yourself out of the pit in the
        mines and dragging a companion out of the quicksand when travelling
        through a bog. I believe a grappling hook supports most of these
        purposes either.  However, all occasions of using a rope are including
        different options which will serve the special purpose more accurately.
        Leaving the pit with the help of a Stone-Tar potion is granted success
        better than anything else, leaving the town by a sewer rather than
        climbing up the wall using a rope, and getting your comrade out of the
        mud is properly done with a Transformation potion. (AL)
    
    Torch
    
    ==============================================================================
    
    ALCHEMICAL MATERIALS (with formulae in which they are used, quality and
            quantity, followed by comments on where they can be obtained)
    
    Alum               BDeath   35 (1)
                       Ironarm  25 (1) & 35 (1) & 45 (1)
                       Stonetr  35 (1)
                       TruFlt   25 (1) & 35 (1) & 45 (1)
                       TruSgt   35 (1)
    
    Antimoni           EatWat   35 (2)
                       Eyebrn   45 (1)
                       Fleadst  25 (1) & 35 (2)
                       Firewal  45 (2)
                       Transf   35 (1)
                       TruFlt   25 (1) & 35 (1) & 45 (1)
    
    Aqua Regia         BDeath   25 (1)
                       DeadBld  25 (1) & 35 (1)
                       EatWat   25 (3) & 35 (5) & 45 (3)
                       Eyebrn   25 (1)
                       HrdArm   25 (1) & 35 (1) & 45 (1)
                       Stonetr  25 (1)
                       StrgEdg  25 (1) & 35 (1) & 45 (1)
                       Sunbst   25 (1) & 35 (1) & 45 (1)
                       Thundr   25 (1) & 35 (2) & 45 (2)
                       Transf   25 (1) & 35 (1) & 45 (1)
    
    Brimstone          BlkCld   25 (1)
                       EatWat   45 (2)
                       Eyebrn   25 (2) & 35 (2) & 45 (2)
                       Firewal  35 (3)
                       NoxAro   25 (3) & 35 (4) & 45 (3)
                       Stonetr  25 (1) & 35 (1) & 45 (2)
                       Sunbst   35 (2) & 45 (2)
                       Thundr   35 (1)
                       Transf   25 (3) & 35 (2) & 45 (1)
                       TruFlt   25 (2)
    
    Camomile           BDeath   45 (1)
                       EssGrac  35 (2) & 45 (1)
                       NewWnd   35 (1) & 45 (1)
                       QuckMov  25 (1) & 45 (1)
                       TruSgt   35 (1) & 45 (1)
    
    East. Black Bean   Ironarm  25 (2) & 35 (2) & 45 (2)
                       NewWnd   25 (2) & 45 (2)
                       QuckMov  25 (1) & 35 (1) & 45 (1)
    
    Gum                AFire    25 (1) & 35 (1) & 45 (1)
                       EssGrac  25 (2) & 45 (1)
                       GrtPow   25 (1) & 45 (1)
                       Stonetr  25 (1) & 35 (1) & 45 (1)
                       StrgEdg  25 (1) & 35 (1) & 45 (1)
    
    Manganes           AFire    25 (1)
                       Firewal  25 (1)
                       HardArm  25 (1)
                       Ironarm  25 (1)
                       Sunbst   25 (1) & 35 (1) & 45 (1)
                       Thundr   25 (2) & 35 (2) & 45 (2)
                       Transf   25 (1)
    
    Marsh Vapor        BDeath   25 (1) & 35 (1) & 45 (1)
    
    Mondragora         DeadBld  25 (2) & 35 (2) & 45 (2)
                       NewWnd   25 (1) & 35 (1)
                       QuckMov  35 (1) & 45 (1)
                       TruSgt   25 (3) & 35 (2) & 45 (1)
    
    Naptha             AFire    25 (2) & 35 (2) & 45 (2)
                       BlkCld   45 (1)
                       Firewal  25 (1) & 35 (1) & 45 (1)
    
    Nikel              Fleadst  25 (1) & 35 (1) & 45 (1)
                       Firewal  25 (3)
                       GrtPow   45 (2)
                       HardArm  25 (3) & 35 (3) & 45 (3)
                       Ironarm  45 (1)
                       StrgEdg  35 (1) & 45 (2)
    
    Orpiment           EatWat   25 (2) & 45 (2)
                       Fleadst  25 (1) & 45 (1)
                       Firewal  35 (1) & 45 (1)
                       Thundr   25 (1)
                       Transf   25 (3) & 35 (3) & 45 (3)
    
    Pitchblende        AFire    45 (1)
                       BlkCld   25 (2) & 35 (2) & 45 (1)
                       DeadBld  45 (1)
                       GrtPwr   25 (1) & 35 (1) & 45 (1)
    
    Pure Gold          Transf   25 (3) & 35 (2) & 45 (1)
    
    Solanaceae         EatWat   25 (1)
                       Eyebrn   35 (1)
                       GrtPwr   35 (1)
                       HardArm  45 (1)
                       NewWnd   35 (2) & 45 (1)
                       QuckMov  25 (1)
                       TruFlt   25 (2) & 35 (2) & 45 (2)
                       TruSgt   25 (1) & 45 (1)
    
    White Cinnabar     BDeath   25 (2) & 35 (2) & 45 (2)
                       DeadBld  25 (1) & 35 (2) & 45 (1)
                       Fleadst  35 (1) & 45 (1)
                       Sunbst   35 (1)
    
    Zincblende         AFire    35 (1)
                       BlkCld   25 (1) & 35 (2)
                       EatWat   25 (1)
                       EssGrac  25 (1) & 35 (1) & 45 (1)
                       HardArm  35 (1)
                       Sunbst   25 (1)
                       Transf   45 (1)
    
    Zinken             EatWat   35 (1)
                       GrtPwr   25 (3) & 35 (2)
                       HardArm  25 (3) & 35 (2) & 45 (2)
                       Ironarm  35 (1)
                       StrgEdg  25 (4) & 35 (2)
                       Sunbst   25 (1) & 35 (1) & 45 (1)
    
    Base, Choleric     AFire    25 (4) & 35 (3) & 45 (3)
                       BlkCld   25 (1) & 35 (2) & 45 (1)
                       BDeath   25 (4) & 35 (3) & 45 (2)
                       Eyebrn   25 (2) & 35 (3) & 45 (2)
                       Fleadst  25 (1) & 35 (1) & 45 (1)
                       GrtPwr   25 (1) & 35 (1) & 45 (1)
                       Ironarm  35 (1)
                       NewWnd   25 (1) & 35 (1) & 45 (1)
                       NoxAro   25 (2) & 35 (1) & 45 (3)
                       Sunbst   25 (2)
                       Thundr   25 (4) & 35 (4) & 45 (4)
                       TruFlt   25 (2) & 35 (3) & 45 (1)
    
    Base, Melancolic   BlkCld   25 (1) & 35 (1)
                       BDeath   25 (4) & 35 (3) & 45 (2)
                       DeadBld  25 (2) & 35 (1) & 45 (2)
                       Eyebrn   45 (1)
                       NoxAro   25 (1) & 35 (1)
                       Stonetr  25 (1) & 35 (1) & 45 (2)
    
    Base, Phlegmatic   EatWat   25 (2) & 35 (3) & 45 (1)
                       EssGrac  25 (3) & 35 (2) & 45 (1)
                       Firewal  25 (3) & 35 (2) & 45 (1)
                       QuckMov  25 (1) & 35 (1) & 45 (1)
                       Stonetr  25 (3) & 35 (3) & 45 (3)
                       TruSgt   25 (1) & 35 (1) & 45 (1)
    
    Base, Sanguine     AFire    25 (1) & 35 (1) & 45 (1)
                       DeadBld  25 (3) & 35 (1) & 45 (1)
                       EssGrac  25 (3) & 35 (3) & 45 (1)
                       Fleadst  25 (2) & 35 (2) & 45 (1)
                       Firewal  25 (3) & 35 (2) & 45 (1)
                       GrtPwr   25 (3) & 35 (4) & 45 (2)
                       HardArm  25 (4) & 35 (3) & 45 (1)
                       Ironarm  25 (3) & 35 (2) & 45 (1)
                       NewWnd   25 (1) & 35 (2)
                       NoxAro   25 (1) & 35 (1) & 45 (1)
                       QuckMov  25 (1) & 35 (2)
                       StrgEdg  25 (2) & 35 (3) & 45 (4)
                       TruSgt   25 (1) & 35 (2)
    
    ---------------------
    
    ALCHEMICAL FORMULAE - by difficulty number
    
        (LRM - Low Risk Magic; MRM - Medium Risk Magic; HRM - High Risk Magic)
    
    al-Razi's Noxious Aroma         (aR NoxAro      - 25Q; LRM 080)
        A large cloud whose smell makes people sick; agility and fighting
        skill decline - 3 Brimstone, 2 Choleric Base, 1 Sanguine Base,
        1 Melancholic Base
    
    Galen's Essence o'Grace         (Ga EssGrc      - 25Q; LRM 081)
        A healing potion that restores endurance and strength - 1 Zincblende,
        2 Gum, 3 Phlegmatic Base, 3 Sanguine Base
    
    Solomon's Eyeburn               (Sol Eyebrn     - 25Q; MRM 084)
        A vial of blinding powder; skills of the person hit are greatly
        reduced - 1 Aqua Regia, 2 Brimstone, 2 Choleric Base
    
    Michael S' Essence o'Grace      (MS EssGrc      - 35Q; LRM 090)
        A healing potion that restores endurance and strength - 1 Zincblende,
        2 Camomile, 2 Phlegmatic Base, 3 Sanguine Base
    
    Sina's New-wind                 (Si NewWnd      - 25Q; LRM 090)
        A healing potion that restores lost endurance - 2 East Black Bean,
        1 Mondragora, 1 Choleric Base, 1 Sanguine Base
    
    Gerard C's Noxious Aroma        (GC NoxAro      - 35Q; LRM 091)
        A large cloud whose smell makes people sick; agility and fighting
        skill decline - 4 Brimstone, 1 Choleric Base, 1 Sanguine Base,
        1 Melancholic Base
    
    African Sunburst                (Af Sunbst      - 25Q; HRM 091)
        A blinding explosion of light; it stuns anyone standing near -
        1 Manganes, 1 Zincblende, 1 Aqua Regia, 1 Zinken, 2 Choleric Base
    
    Galen's Eyeburn                 (Ga Eyebrn      - 35Q; MRM 094)
        A vial of blinding powder; skills of the person hit are greatly
        reduced - 1 Solanaceae, 2 Brimstone, 3 Choleric Base
    
    Petrus Bs' Noxious Aroma        (PB NoxAro      - 45Q; LRM 096)
        A large cloud whose smell makes people sick; agility and fighting
        skill decline - 5 Brimstone, 3 Choleric Base, 1 Sanguine Base
    
    Oriental Black Cloud            (Or BlkCld      - 25Q; LRM 098)
        A dense cloud of black smoke; conceals, upping stealth and lowering
        perception - 1 Zincblende, 2 Pitchblende, 1 Brimstone, 1 Choleric
        Base, 1 Melancolic Base
    
    Avicenna's Essence o'Grace      (AV EssGrc      - 45Q; LRM 098)
        A healing potion that restores endurance and strength - 1 Zincblende,
        1 Gum, 1 Camomile, 1 Phlegmatic Base, 1 Sanguine Base
    
    Michael Scot's New-wind         (MS NewWnd      - 35Q; LRM 099)
        A healing potion that restores lost endurance - 2 Solanaceae, 1
        Mondragora, 1 Camomile, 1 Choleric Base, 2 Sanguine Base
    
    Raimundus Ls' Sunburst          (RL Sunbst      - 35Q; HRM 099)
        A blinding explosion of light; it stuns anyone standing near -
        1 Manganes, 1 White Cinnabar, 1 Aqua Regia, 1 Zinken, 2 Brimstone
    
    Hayyan's Quickmove              (Ha Quckmov     - 25Q; LRM 101)
        A draught that can increase agility above the normal maximum -
        1 East Black Bean, 1 Solanaceae, 1 Camomile, 1 Phlegmatic Base,
        1 Sanguine Base
    
    Nicolas Flammel's Eyeburn       (NF Eyebrn      - 45Q; MRM 103)
        A vial of blinding powder; skills of the person hit are greatly
        reduced - 1 Antimoni, 2 Brimstone, 2 Choleric Base, 1 Melancholic Base
    
    Rufinus of G's Black Cloud      (RG BlkCld      - 35Q; LRM 105)
        A dense cloud of black smoke; conceals, upping stealth and lowering
        perception - 2 Zincblende, 2 Pitchblende, 2 Choleric Base, 1 Melancolic
        Base
    
    Arfa Ras' Truesight             (AR TruSgt      - 25Q; LRM 105)
        A potion to be drunk; it increases the user's perception - 1
        Solanaceae, 3 Mondragora, 1 Phlegmatic Base, 1 Sanguine Base
    
    John Rupesc.'s New-wind         (JR NewWnd      - 45Q; LRM 107)
        A healing potion that restores lost endurance - 2 East Black Bean,
        1 Solanaceae, 1 Camomile, 1 Choleric Base
    
    John Dausten's Quickmove        (JD Quckmov     - 35Q; LRM 108)
        A draught that can increase agility above the normal maximum -
        1 East Black Bean, 1 Mondragora, 1 Phlegmatic Base, 2 Sanguine Base
    
    Sina's Stone-tar                (Si Stonetr     - 25Q; MRM 109)
        A pool of sticky sludge; it slows anyone who crosses it - 1 Aqua
        Regia, 1 Gum, 1 Brimstone, 3 Phlegmatic Base, 1 Melancolic Base
    
    Jabir's Ironarm                 (Ja Ironarm     - 25Q; LRM 110)
        A potion that can increase strength above the normal maximum -
        2 East Black Bean, 1 Manganes, 1 Alum, 3 Sanguine Base
    
    Brother Elias' Sunburst         (BE Sunbst      - 45Q; HRM 110)
        A blinding explosion of light; it stuns anyone standing near -
        1 Manganes, 1 Aqua Regia, 1 Zinken, 2 Brimstone
    
    Michael Scot's Black Cloud      (MS BlkCld      - 45Q; LRM 112)
        A dense cloud of black smoke; conceals, upping stealth and lowering
        perception - 1 Pitchblende, 1 Naptha, 1 Choleric Base
    
    Rufinus of G's Truesight        (RG TruSgt      - 35Q; LRM 113)
        A potion to be drunk; it increases the user's perception - 1 Alum,
        2 Mondragora, 1 Camomile, 1 Phlegmatic Base, 2 Sanguine Base
    
    al-Razi's Fleadust              (aR Fleadst     - 25Q; LRM 114)
        A cloud of itching powder; reduces skills in proportion to the
        targets armor - 1 Antimoni, 1 Orpiment, 1 Nikel, 1 Choleric Base,
        2 Sanguine Base
    
    Rob de Ketene's Ironarm         (RK Ironarm     - 35Q; LRM 115)
        A potion that can increase strength above the normal maximum -
        2 East Black Bean, 1 Zinken, 1 Alum, 2 Sanguine Base, 1 Choleric
        Base
    
    Richard A's Quickmove           (RA Quckmov     - 45Q; LRM 116)
        A draught that can increase agility above the normal maximum -
        1 East Black Bean, 1 Mondragora, 1 Camomile, 1 Phlegmatic Base
    
    Jabir's Firewall                (Ja Firewal     - 25Q; MRM 117)
        A draught that greatly increases the user's resistance to fire magic -
        1 Manganes, 1 Naptha, 3 Nikel, 3 Phlegmatic Base, 3 Sanguine Base
    
    Nicolas F's Fleadust            (NF Fleadst     - 35Q; LRM 120)
        A cloud of itching powder; reduces skills in proportion to the
        targets armor - 2 Antimoni, 1 White Cinnabar, 1 Nikel, 1 Choleric
        Base, 2 Sanguine Base
    
    Hugh's Ironarm                  (Hu Ironarm     - 45Q; LRM 120)
        A potion that can increase strength above the normal maximum -
        2 East Black Bean, 1 Nikel, 1 Alum, 1 Sanguine Base
    
    Leonard of M's Truesight        (LM TruSgt      - 45Q; LRM 120)
        A potion to be drunk; it increases the user's perception -
        1 Solanaceae, 1 Mondragora, 2 Camomile, 1 Phlegmatic Base
    
    Albertus Ms' Stone-tar          (AM Stonetr     - 35Q; MRM 121)
        A pool of sticky sludge; it slows anyone who crosses it - 1 Gum,
        1 Alum, 1 Brimstone, 3 Phlegmatic Base, 1 Melancolic Base
    
    Maimonides' Firewall            (Mam Firewal    - 35Q; MRM 122)
        A draught that greatly increases the user's resistance to fire
        magic - 1 Orpiment, 1 Naptha, 3 Brimstone, 2 Phlegmatic Base, 2
        Sanguine Base
    
    Hayyan's Deadly Blade           (Ha DeadBld     - 25Q; MRM 124)
        An oil applied to non-impact weapons that increases the damage done -
        1 White Cinnabar, 1 Aqua Regia, 2 Mondragora, 3 Sanguine Base,
        2 Melancolic Base
    
    Richard As' Fleadust            (RA Fleadst     - 45Q; LRM 127)
        A cloud of itching powder; reduces skills in proportion to the targets
        armor - 1 Orpiment, 1 White Cinnabar, 1 Nikel, 1 Choleric Base, 1
        Sanguine Base
    
    Raimundus L's Firewall          (RL Firewal     - 45Q; MRM 127)
        A draught that greatly increases the user's resistance to fire magic -
        1 Orpiment, 1 Naptha, 2 Antimoni, 1 Phlegmatic Base, 1 Sanguine Base
    
    ibn Umail's Trueflight          (iU TruFlt      - 25Q; MRM 127)
        An oil applied to missile weapons that increases accuracy -
        1 Antimoni, 2 Solanaceae, 1 Alum, 2 Brimstone, 2 Choleric Base
    
    al-Tamimi's Thunderbolt         (aT Thundr      - 25Q; HRM 130)
        A sealed vial that, upon impact, explodes with great force -
        2 Manganes, 1 Orpiment, 1 Aqua Regia, 4 Choleric Base
    
    ibn Rushd's Greatpower          (iR Grtpwr      - 25Q; HRM 131)
        An oil applied to weapons that improves their quality - 1 Gum,
        3 Zinken, 1 Pitchblende, 1 Choleric Base, 3 Sanguine Base
    
    Vincent Bs' Deadly Blade        (VB DeadBld     - 35Q; MRM 133)
        An oil applied to non-impact weapons that increases the damage
        done - 2 White Cinnabar, 1 Antimoni, 2 Mondragora, 1 Sanguine
        Base, 1 Melancolic Base
    
    Rob. de K's Stone-tar           (RK Stonetr     - 45Q; MRM 133)
        A pool of sticky sludge; it slows anyone who crosses it -
        1 Gum, 2 Brimstone, 3 Phlegmatic Base, 2 Melancolic Base
    
    al-Bitruji's Trueflight         (aB TruFlt      - 35Q; MRM 135)
        An oil applied to missile weapons that increases accuracy -
        1 Antimoni, 2 Solanaceae, 1 Alum, 3 Choleric Base
    
    Jildaki's Greatpower            (Ji Grtpwr      - 35Q; HRM 136)
        An oil applied to weapons that improves their quality - 1
        Solanaceae, 2 Zinken, 1 Pitchblende, 1 Choleric Base, 4 Sanguine
        Base
    
    Solomon's Eater Water           (Sol EatWat     - 25Q; MRM 137)
        Oily, acidic liquid that can eat through metal -- even armor;
        dangerous to make - 1 Zincblende, 2 Orpiment, 1 Solanacaea,
        3 Aqua Regia, 2 Phlegmatic Base
    
    Maimonides' Thunderbolt         (Mam Thundr     - 35Q; HRM 139)
        A sealed vial that, upon impact, explodes with great force -
        2 Manganes, 1 Brimstone, 2 Aqua Regia, 4 Choleric Base
    
    al-Majriti's Strongedge         (a-M StrgEdg    - 25Q; LRM 140)
        An oil applied to blades and poles that enhances combat
        effectiveness - 1 Aqua Regia, 1 Gum, 4 Zinken, 2 Sanguine Base
    
    John Dausten's Trueflight       (JD TruFlt      - 45Q; LRM 141)
        An oil applied to missile weapons that increases accuracy -
        1 Antimoni, 2 Solanaceae, 1 Alum, 1 Choleric Base
    
    Roger of H's Deadly Blade       (RH DeadBld     - 45Q; MRM 142)
        An oil applied to non-impact weapons that increases the damage
        done - 1 White Cinnabar, 1 Pitchblende, 2 Mondragora, 1 Sanguine
        Base, 2 Melancolic Base
    
    Albertus M's Greatpower         (AM Grtpwr      - 45Q; HRM 142)
        An oil applied to weapons that improves their quality - 1 Gum,
        2 Nikel, 1 Pitchblende, 1 Choleric Base, 2 Sanguine Base
    
    Alfred of S's Eater Water       (AS EatWat      - 35Q; MRM 146)
        Oily, acidic liquid that can eat through metal -- even armor;
        dangerous to make - 2 Antimoni, 5 Aqua Regia, 2 Zinken, 3
        Phlegmatic Base
    
    John of R's Strongedge          (JR StrgEdg     - 35Q; MRM 148)
        An oil applied to blades and poles that enhances combat
        effectiveness - 1 Aqua Regia, 1 Gum, 1 Nikel, 2 Zinken, 3
        Sanguine Base
    
    ibn Yazid's Hardarmor           (iY HrdArm      - 25Q; HRM 151)
        An oil applied to armor that increases its thickness and quality -
        1 Manganes, 1 Aqua Regia, 2 Nikel, 3 Zinken, 4 Sanguine Base
    
    Arnald of V's Thunderbolt       (AV Thundr      - 45Q; HRM 152)
        A sealed vial that, upon impact, explodes with great force -
        2 Manganes, 2 Aqua Regia, 4 Choleric Base
    
    Gerard of C's Eater Water       (GC EatWat      - 45Q; MRM 155)
        Oily, acidic liquid that can eat through metal -- even armor;
        dangerous to make - 2 Orpiment, 3 Aqua Regia, 2 Brimstone, 1
        Phlegmatic Base
    
    Petrus Bonus' Strongedge        (PB StrgEdg     - 45Q; HRM 156)
        An oil applied to blades and poles that enhances combat
        effectiveness - 1 Aqua Regia, 1 Gum, 2 Nikel, 4 Sanguine Base
    
    Geber's Arabian Fire            (Gb AFire       - 25Q; HRM 160)
        A sticky, burning substance that clings to flesh and flows through
        armor - 1 Manganes, 2 Naptha, 1 Gum, 4 Choleric Base, 1 Sanguine
        Base
    
    Brother Elias' Hardarmor        (BE HrdArm      - 35Q; HRM 160)
        An oil applied to armor that increases its thickness and quality -
        1 Zincblende, 1 Aqua Regia, 3 Nikel, 2 Zinken, 3 Sanguine Base
    
    Zadith's Arabian Fire           (Za AFire       - 35Q; HRM 165)
        A sticky, burning substance that clings to flesh and flows through
        armor - 2 Naptha, 1 Zincblende, 1 Gum, 3 Choleric Base, 1 Sanguine
        Base
    
    Leonard of M's Hardarmor        (LM HrdArm      - 45Q; HRM 167)
        An oil applied to armor that increases its thickness and quality -
        1 Solanaceae, 1 Aqua Regia, 3 Nikel, 2 Zinken, 1 Sanguine Base
    
    Hugh's Arabian Fire             (Hu AFire       - 45Q; HRM 170)
        A sticky, burning substance that clings to flesh and flows through
        armor - 2 Naptha, 1 Gum, 1 Pitchblende, 3 Choleric Base, 1 Sanguine
        Base
    
    Smargdn. Breath of Death        (Sm BDeath      - 25Q; HRM 189)
        A poisonous cloud of deadly vapors which are unaffected by armor -
        1 Marsh Vapour, 2 White Cinnabar, 1 Aqua Regia, 4 Choleric Base,
        4 Melancolic Base
    
    al-Kindi Breath of Death        (aK BDeath      - 35Q; HRM 194)
        A poisonous cloud of deadly vapors which are unaffected by armor -
        1 Marsh Vapour, 2 White Cinnabar, 1 Alum, 3 Choleric Base,
        3 Melancolic Base
    
    Morienus' Transformation        (Mo Transf      - 25Q; LRM 195)
        A solution that purifies, and sometimes appears to make more gold -
        1 Manganes, 1 Orpiment, 1 Aqua Regia, 3 Brimstone, 3 Pure Gold
    
    Simon C's Breath of Death       (SC BDeath      - 45Q; HRM 199)
        A poisonous cloud of deadly vapors which are unaffected by armor -
        1 Marsh Vapour, 2 White Cinnabar, 1 Camomile, 2 Choleric Base,
        2 Melancolic Base
    
    Avicenna's Transformation       (Av Transf      - 35Q; LRM 200)
        A solution that purifies, and sometimes appears to make more gold -
        1 Antimoni, 1 Orpiment, 1 Aqua Regia, 2 Brimstone, 2 Pure Gold
    
    Nicolaus of A's Transformation  (NA Transf      - 45Q; MRM 210)
        A solution that purifies, and sometimes appears to make more gold -
        1 Zincblende, 1 Orpiment, 1 Aqua Regia, 1 Brimstone, 1 Pure Gold
    
    ---------------------
    
    TABLE OF ALCHEMICAL CORRELATIONS
    
           IMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM;
         S : a  a  a  b  c  e  g  m  m  m  n  n  o  p  p  s  w  z  z  c  m  p  s :
         u : l  n  q  r  a  .  u  a  a  o  a  i  r  i  u  o  .  i  i  h  e  h  a :
         b : u  t  .  i  m  b  m  n  r  n  p  k  p  t  r  l  c  n  n  o  l  l  n :
         s : m  i  r  m  o  l     g  v  d  t  e  i  c  e  a  i  c  k  l  a  e  g :
         t :    m  e  s  m  b     a  a  r  h  l  m  h  g  n  n  b  e  b  b  b  b :
         . :    o  g  t  i  e     n  p  a  a     e  b  o  a  n  l  n  a  a  a  a :
           :    n  i  o  l  a     e  o  g        n  l  l  c  a  e     s  s  s  s :
     Form. :    i  a  n  e  n     s  r           t  e  d  e  b  n     e  e  e  e :
    MMMMMMMNMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM9
    AFire25: -  -  -  -  -  -  1  1  -  -  2  -  -  -  -  -  -  -  -  4  -  -  1 :
    AFire35: -  -  -  -  -  -  1  -  -  -  2  -  -  -  -  -  -  1  -  3  -  -  1 :
    AFire45: -  -  -  -  -  -  1  -  -  -  2  -  -  1  -  -  -  -  -  3  -  -  1 :
    DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6
    BlkCl25: -  -  -  1  -  -  -  -  -  -  -  -  -  2  -  -  -  1  -  1  1  -  - :
    BlkCl35: -  -  -  -  -  -  -  -  -  -  -  -  -  2  -  -  -  2  -  2  1  -  - :
    BlkCl45: -  -  -  -  -  -  -  -  -  -  1  -  -  1  -  -  -  -  -  1  -  -  - :
    DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6
    BDeat25: -  -  1  -  -  -  -  -  1  -  -  -  -  -  -  -  2  -  -  4  4  -  - :
    BDeat35: 1  -  -  -  -  -  -  -  1  -  -  -  -  -  -  -  2  -  -  3  3  -  - :
    BDeat45: -  -  -  -  1  -  -  -  1  -  -  -  -  -  -  -  2  -  -  2  2  -  - :
    DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6
    DedBl25: -  -  1  -  -  -  -  -  -  2  -  -  -  -  -  -  1  -  -  -  2  -  3 :
    DedBl35: -  -  1  -  -  -  -  -  -  2  -  -  -  -  -  -  2  -  -  -  1  -  1 :
    DedBl45: -  -  -  -  -  -  -  -  -  2  -  -  -  1  -  -  1  -  -  -  2  -  1 :
    DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6
    EatWa25: -  -  3  -  -  -  -  -  -  -  -  -  2  -  -  1  -  1  -  -  -  2  - :
    EatWa35: -  2  5  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  2  -  -  3  - :
    EatWa45: -  -  3  2  -  -  -  -  -  -  -  -  2  -  -  -  -  -  -  -  -  1  - :
    DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6
    EoGra25: -  -  -  -  -  -  2  -  -  -  -  -  -  -  -  -  -  1  -  -  -  3  3 :
    EoGra35: -  -  -  -  2  -  -  -  -  -  -  -  -  -  -  -  -  1  -  -  -  2  3 :
    EoGra45: -  -  -  -  1  -  1  -  -  -  -  -  -  -  -  -  -  1  -  -  -  1  1 :
    DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6
    Eybrn25: -  -  1  2  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  2  -  -  - :
    Eybrn35: -  -  -  2  -  -  -  -  -  -  -  -  -  -  -  1  -  -  -  3  -  -  - :
    Eybrn45: -  1  -  2  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  2  1  -  - :
    DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6
    Flead25: -  1  -  -  -  -  -  -  -  -  -  1  1  -  -  -  -  -  -  1  -  -  2 :
    Flead35: -  2  -  -  -  -  -  -  -  -  -  1  -  -  -  -  1  -  -  1  -  -  2 :
    Flead45: -  -  -  -  -  -  -  -  -  -  -  1  1  -  -  -  1  -  -  1  -  -  1 :
    DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6
    Firew25: -  -  -  -  -  -  -  1  -  -  1  3  -  -  -  -  -  -  -  -  -  3  3 :
    Firew35: -  -  -  3  -  -  -  -  -  -  1  -  1  -  -  -  -  -  -  -  -  2  2 :
    Firew45: -  2  -  -  -  -  -  -  -  -  1  -  1  -  -  -  -  -  -  -  -  1  1 :
    DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6
    GPowr25: -  -  -  -  -  -  1  -  -  -  -  -  -  1  -  -  -  -  3  1  -  -  3 :
    GPowr35: -  -  -  -  -  -  -  -  -  -  -  -  -  1  -  1  -  -  2  1  -  -  4 :
    GPowr45: -  -  -  -  -  -  1  -  -  -  -  2  -  1  -  -  -  -  -  1  -  -  2 :
    DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6
    Harmr25: -  -  1  -  -  -  -  1  -  -  -  2  -  -  -  -  -  -  3  -  -  -  4 :
    Harmr35: -  -  1  -  -  -  -  -  -  -  -  3  -  -  -  -  -  1  2  -  -  -  3 :
    Harmr45: -  -  1  -  -  -  -  -  -  -  -  3  -  -  -  1  -  -  2  -  -  -  1 :
    DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6
    Irnrm25: 1  -  -  -  -  2  -  1  -  -  -  -  -  -  -  -  -  -  -  -  -  -  3 :
    Irnrm35: 1  -  -  -  -  2  -  -  -  -  -  -  -  -  -  -  -  -  1  1  -  -  2 :
    Irnrm45: 1  -  -  -  -  2  -  -  -  -  -  1  -  -  -  -  -  -  -  -  -  -  1 :
    DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6
    Nwwnd25: -  -  -  -  -  2  -  -  -  1  -  -  -  -  -  -  -  -  -  1  -  -  1 :
    Nwwnd35: -  -  -  -  1  -  -  -  -  1  -  -  -  -  -  2  -  -  -  1  -  -  2 :
    Nwwnd45: -  -  -  -  1  2  -  -  -  -  -  -  -  -  -  1  -  -  -  1  -  -  - :
    DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6
    NoxAr25: -  -  -  3  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  2  1  -  1 :
    NoxAr35: -  -  -  4  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  1  1  -  1 :
    NoxAr45: -  -  -  5  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  3  -  -  1 :
    DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6
    Qmove25: -  -  -  -  1  1  -  -  -  -  -  -  -  -  -  1  -  -  -  -  -  1  1 :
    Qmove35: -  -  -  -  -  1  -  -  -  1  -  -  -  -  -  -  -  -  -  -  -  1  2 :
    Qmove45: -  -  -  -  1  1  -  -  -  1  -  -  -  -  -  -  -  -  -  -  -  1  - :
    DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6
    Stntr25: -  -  1  1  -  -  1  -  -  -  -  -  -  -  -  -  -  -  -  -  1  3  - :
    Stntr35: 1  -  -  1  -  -  1  -  -  -  -  -  -  -  -  -  -  -  -  -  1  3  - :
    Stntr45: -  -  -  2  -  -  1  -  -  -  -  -  -  -  -  -  -  -  -  -  2  3  - :
    DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6
    StgEd25: -  -  1  -  -  -  1  -  -  -  -  -  -  -  -  -  -  -  4  -  -  -  2 :
    StgEd35: -  -  1  -  -  -  1  -  -  -  -  1  -  -  -  -  -  -  2  -  -  -  3 :
    StgEd45: -  -  1  -  -  -  1  -  -  -  -  2  -  -  -  -  -  -  -  -  -  -  4 :
    DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6
    Sunbs25: -  -  1  -  -  -  -  1  -  -  -  -  -  -  -  -  -  1  1  2  -  -  - :
    Sunbs35: -  -  1  2  -  -  -  1  -  -  -  -  -  -  -  -  1  -  1  -  -  -  - :
    Sunbs45: -  -  1  2  -  -  -  1  -  -  -  -  -  -  -  -  -  -  1  -  -  -  - :
    DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6
    TBolt25: -  -  1  -  -  -  -  2  -  -  -  -  1  -  -  -  -  -  -  4  -  -  - :
    TBolt35: -  -  2  1  -  -  -  2  -  -  -  -  -  -  -  -  -  -  -  4  -  -  - :
    TBolt45: -  -  2  -  -  -  -  2  -  -  -  -  -  -  -  -  -  -  -  4  -  -  - :
    DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6
    Trnsf25: -  -  1  3  -  -  -  1  -  -  -  -  1  -  3  -  -  -  -  -  -  -  - :
    Trnsf35: -  1  1  2  -  -  -  -  -  -  -  -  1  -  2  -  -  -  -  -  -  -  - :
    Trnsf45: -  -  1  1  -  -  -  -  -  -  -  -  1  -  1  -  -  1  -  -  -  -  - :
    DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6
    Trflt25: 1  1  -  2  -  -  -  -  -  -  -  -  -  -  -  2  -  -  -  2  -  -  - :
    Trflt35: 1  1  -  -  -  -  -  -  -  -  -  -  -  -  -  2  -  -  -  3  -  -  - :
    Trflt45: 1  1  -  -  -  -  -  -  -  -  -  -  -  -  -  2  -  -  -  1  -  -  - :
    DDDDDDDWDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD6
    Trsgt25: -  -  -  -  -  -  -  -  -  3  -  -  -  -  -  1  -  -  -  -  -  1  1 :
    Trsgt35: 1  -  -  -  1  -  -  -  -  2  -  -  -  -  -  -  -  -  -  -  -  1  2 :
    Trsgt45: -  -  -  -  2  -  -  -  -  1  -  -  -  -  -  1  -  -  -  -  -  1  - :
    MMMMMMMJMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM<
    
    ==============================================================================
    
    UNCOMMON OR UNIQUE OBJECTS (USUALLY QUEST ITEMS)
    
    Ancient Crown: Historical relic of a particular hero which is located
        in a spring, cave, lake or tomb.  The location of the nearest
        city and the direction to follow is given by the merchant.  No
        combat is necessary to obtain the relic, although it might have
        disappeared.  Once you have the relic, use Transformation to
        avoid combat with the undead that guard the tomb.
    
    Birth Confess.
    
    Birth Record: Proof of the noble connection of a merchant's family,
        obtained by a merchant in another city and being held to prevent
        the first merchant from proving his claim.  This record must be
        retrieved from the merchant in the other town.  Requires travel to
        the town and stealth after darkness to gain access to the business
        area.  Then, Artifice is required to open the door and get the
        letters.  Thunderbolt will only destroy the door and make the
        office a mess, not to mention possibly alerting the night watch.
    
    Bone: Needed to get a clue from the big Skeleton in the underground of
        the Great Monastery.  You get the bone from the first or second
        door as you enter the graveyard, before or after resolving the
        problem of opening the door to the Monastery.  After getting the
        clue, you can attack the skeleton and defeat it in combat.
    
    Cheap Copy
    Confession
    Counterfeits
    Debt Note
    Evil Medallion
    
    Hermit's Habit: Holy relic of a particular saint (changes) which is
        located in a spring, cave, lake or shrine.  The location of the
        nearest city and the direction to follow is given by the merchant.
        No combat is necessary to obtain the relic, although it might have
        disappeared.
    
    History Scroll: Relic of a particular saint (changes) which is located
        in a spring, cave, lake or shrine.  The location of the nearest
        city and the direction to follow is given by the merchant.  No
        combat is necessary to obtain the relic, although it might have
        disappeared.
    
    Hyoscyamus
    
    Illum. Gospel: Holy relic of a particular saint (changes) which is
        located in a spring, cave, lake or shrine.  The location of the
        nearest city and the direction to follow is given by the merchant.
        No combat is necessary to obtain the relic, although it might have
        disappeared.
    
    Key
    Letter of Credit
    
    Love Letters: The love letters of a merchant's daughter, obtained by
        another merchant in another city and being used to embarrass the
        family.  These must be retrieved from the merchant in the other
        town.  Requires travel to the town and stealth after darkness
        to gain access to the business area.  Then, Artifice is required
        to open the door and get the letters.  Thunderbolt will only
        destroy the door and make the office a mess, not to mention
        possibly alerting the night watch.
    
    Prayerbook: Holy relic of a particular saint (changes) which is located
        in a spring, cave, lake or shrine.  The location of the nearest
        city and the direction to follow is given by the merchant.  No
        combat is necessary to obtain the relic, although it might have
        disappeared.
    
    Quest Item
    Residency Permit
    Secret Ledger
    
    Silver Mace: Historical relic of a particular hero which is located
        in a spring, cave, lake or tomb.  The location of the nearest
        city and the direction to follow is given by the merchant.  No
        combat is necessary to obtain the relic, although it might have
        disappeared.  If in a tomb, once you have the relic, use
        Transformation to avoid combat with the undead that guard the tomb.
    
    Sworn Statement
    
    Tarnhelm: Historical relic of a particular hero which is located
        in a spring, cave, lake or tomb.  The location of the nearest
        city and the direction to follow is given by the merchant.  No
        combat is necessary to obtain the relic, although it might have
        disappeared.  If in a tomb, once you have the relic, use
        Transformation to avoid combat with the undead that guard the tomb.
    
    Treason Plan: The treason plan of a rival merchant, to be obtained in
        another city to serve as proof of the merchant's treachery.  The
        document must be retrieved from the merchant in the other town.
        Requires travel to the town and stealth after darkness to gain
        access to the business area.  Then, Artifice is required to open
        the door and get the letters.  Thunderbolt will only destroy the
        door and make the office a mess, not to mention possibly alerting
        the night watch.
    
    ---------------------
    
    SIX KEYS OF THE APOCALYPSE: Globe with Fish, Lantern of Light, Magic
        Balance, Magic Honey, Seed of Life, Sword of War
    
        These six items are needed to finish the Citadel of the Apocalypse.
        They are gained by finishing sections one through six (from left to
        right) and defeating the Hell Dragon in section seven.  Each item
        is needed, plus a correct answer, to defeat Baphomet.
    
    ---------------------
    
    UNEXPLAINED OBJECTS
    
    Tusk of a Boar
    Wolfskin
    Gold Cup
    
    ---------------------
    
    HOLY USELESS RELICS, BATMAN! (all noted 99Q, value 0)
    
        These relics are found in the three last chambers of the Great
        Monastery before facing the Demon Lord.  It is best to save
        before entering these rooms as there is a bug that delivers
        many objects in the first chest and then hangs up the game.
        Also, if there are three per Monastery, and 22 in all, which
        ones repeat if you defeat eight monasteries?  Briefly put,
        these relics must be delivered to a cathedral.  They will
        improve the characters' LOCAL reputation by approximately 30
        points.  Giving two objects in quick succession will not
        increase your reputation by any more.  It is best to keep
        these objects as donations to calm cities that have become
        agitated towards the characters.  It is best not to give
        these items to a transient PC [Hanse, Schulz] as they will
        disappear with him when he leaves.
    
    S.Catherine's Pain
    S.Edward's Ring
    S.Emygdius Finger
    S.Gabriel's Horn
    S.Ita's Needle
    S.Kessog's Medallion
    S.Mary's Tears
    S.Odilia's Oil
    S.Odo's Testament
    S.Raphael's Water
    S.Swithbert's Foot
    S.Thealeaus' Spoon
    S.Willehad's Shoe
    Thorn of the Crown
    
    ---------------------
    
    HOLY USEABLE RELICS, BATMAN!
    
        (see HOLY USELESS RELICS, BATMAN! above.  On top of the points
        noted above, the useable relics can serve as regular but enchanted
        weapons for the characters.  It is best not to equip a transient
        PC [Hanse, Schulz] with such items as they will disappear with
        him when he leaves)
    
    S.Arnulf's GreatSword
    S.Dunstan's Hammer
    S.George's GreatSword
    S.Hubert's Bow
    S.Olaf's Battleaxe
    Spar of S.Erasmus
    Spear of Longinius
    Staff of S.Patrick
    
    ==============================================================================
    
    SAINTS
    
    St.Adrian: Patron Saint of soldiers and butchers, he was a pagan
    officer who converted to Christianity and suffered horrible tortures
    before his death. He increases Charisma and Endurance (healing only)
    by a modest amount, and greatly increases all weapon skills.
    
    St.Agatha: Patron Saint of bells and nurses, she was subjected to many
    tortures during the Roman persecutions. Depictions in art works led to
    the practice of blessing bread on her holy day. She increases Charisma
    and Endurance (healing only) by a modest amount; females gain a large
    amount of Endurance.
    
    St.Agnes: A great Christian symbol of virginity and innocence, Agnes
    grants no benefits unless the party contains at least one female. She
    increases local reputation and Charisma by a good amount.
    
    St.Aidan: An Irish saint (also known as Maedoc) known for his
    miraculous fasts and prayers, Aidan is also known for his kindness
    and love of animals. He increases Woodwise by a very great amount,
    and may allow the party to communicate with or control wild animals.
    
    St.Albert the Great: Patron Saint of learning, he increases Alchemy by
    a very great amount, greatly increases Speak Latin and Read/Write, and
    provides a modest increase to Intelligence and Perception.
    
    St.Alcuin: A passionate devotee of both elementary and higher
    education, Alcuin was made advisor to Charlemagne in 781. He provides
    a very great increase to Latin and Read/Write, and a modest increase to
    Intelligence. He also makes nobility more favorable toward the party.
    
    St.Alexis: Patron Saint of beggars, Alexis was famous for his vows of
    extreme poverty, living anonymously for seventeen years as a beggar in
    his own home. He increases local reputation by a good amount, and
    Charisma by a modest amount. He also grants the party money if they
    become impoverished.
    
    St.Andrew: Patron Saint of Scotland, Russia and fishermen, Andrew was
    one of the twelve apostles. He improves Endurance and Charisma by a
    modest amount. He gives a good increase to location reputation in
    Scotland or Russia.
    
    St.Andrew the Tribune: A tribune in the Roman army, Andrew called upon
    Christ and was granted a victory. He and his men converted, and were
    arrested and slain. He greatly increases skill with Edged, Impact,
    Pole, Thrown and Bow weapons.
    
    St.Anthony: Patron Saint of skin disease, domestic animals and
    basket makers, Anthony was renowned for his acetism and devotion to
    God. He grants a small increase to Strength and Endurance (healing
    only) and to Charisma. He increases Speak Common and Latin by a good
    amount, and Read/Write by a very great amount. He can also be called
    upon to banish demons.
    
    St.Anthony of Padua: Patron Saint of the poor, Portugal, lost articles
    and harvest, Anthony of Padua was known for his fiery sermons and
    ability to make converts. He provides a small increase to Strength, a
    modest increase to Perception, a good increase to Impact Weapons and
    Latin, and a large increase to Charisma and Speak Common.
    
    St.Arnulf: Of noble birth, Arnulf was a warrior and was very
    influential in affairs of state in the early 600's. He provides a
    small increase to Strength and Intelligence, a modest increase to
    Read/Write, Latin, Streetwise, Riding and Perception, and a good
    increase to all weapon skills.
    
    St.Apollinarius: Famous for his teachings and writings; called "The
    Apologist" for the Apologia of Christianity he wrote to a Roman
    emperor. Invoked in combat, he can cause enemies to desist or run away.
    He can also heal a small amount of lost Strength and a fair amount of
    lost Endurance.
    
    St.Barbara: Patron Saint of gunners, miners, builders and artillery.
    Betrayed by her own father, she became a virgin martyr for her faith.
    She greatly increases Artifice, and provides a very great increase to
    Mechanical Missile skill. She also prevents death from wounds for a
    period (strength never goes below 1).
    
    St.Bathildis: Also known as Bathild; she was a slave girl given to the
    mayor of the imperial palace under King Clovis of France. In 649 he
    married her; after his death she ruled as regent, enacting many great
    works. She increases Intelligence and Perception by a small amount,
    and can be invoked to free the party from imprisonment.
    
    St.Boniface: A successful teacher and preacher known for the
    destruction of the Oak of Thor, an object of pagan worship. He provides
    a modest increase to Charisma, all Weapon skills, and Speak Common. He
    can be invoked to destroy pagan sites and to purify defiled areas, and
    to protect the party against pagan and satanic beings.
    
    St.Catherine: Patron of philosophers, preachers, students, librarians,
    and maidens, Catherine is one of the Fourteen Holy Helpers and is known
    for her faith and conversions. She provides a small increase to
    Intelligence, a good increase to Charisma, and a tremendous increase to
    Speak Common.
    
    St.Catherine of Siena: Patron Saint of Italy and one of the most
    powerful Christian mystics of her time, Catherine is noted for her
    devotion to healing the sick. She provides a good but variable increase
    to Perception and Charisma, and a large increase to Speak Common; she
    can also help the invoker sense evil or have prophetic dreams.
    
    St.Cecilia: Patron Saint of music, she was forced into marriage but
    converted her husband. Condemned for her faith, she was miraculously
    saved from her sentence of death-by-suffocation. She increases
    Charisma by a small amount, and enhances local reputation greatly
    if the person has a musical instrument. She can also save the party
    from suffocation.
    
    St.Ceolwulf: Former king of Northumbria, Ceolwulf was not a great
    leader, though he was praised for his piety. His tomb was the site of
    many miracles. He provides a small increase to Intelligence and
    Perception, and a modest increase to Strength, Latin, and all weapon
    skills.
    
    St.Charity: One of the ten daughters of Wisdom, when the ancient
    Romans put her in a furnace, she emerged unscathed. She can improve
    everyone's resistance to flame as well as greatly improving the
    resistance of one chosen person; she also heals a small amount of
    Endurance.
    
    St.Christina, Astonish.: At the age of 21, Christina apparently died
    of an epileptic fit. During her mass, she suddenly awoke and flew to
    the roof of the church. Many levitations (translations) were attributed
    to her. She provides a small but variable increase to Charisma and a
    modest increase to Agility; she may sometimes translate the party away
    from difficulties.
    
    St.Christopher: Patron Saint of travellers and pilgrims, who carried
    travellers across rivers. He survived many tortures and attacks for
    the sake of Christ. He improves travel speeds, restores a small amount
    of strength and a modest amount of Endurance, and improves bow weapons
    and Streetwise by a good amount, and Woodwise and Riding by a very
    great amount.
    
    St. Clare: Known for extreme piety and vows of severe poverty, Clare
    was instrumental in the spread of Fransicanism and the defense of
    Assisi. She can restore strength and endurance losses, and cause
    satanic foes to rout from battle.
    
    St.Clotilda: Married Clovis, King of the Franks, in 492, and was
    credited with saving one of his armies in battle. After his death,
    she devoted her life to helping the sick. She increases Charisma by a
    modest amount and Healing by a good amount. She also heals a small
    amount of Strength and a good amount of Endurance.
    
    St.Colman of Cloyne: Patron of Cloyne, Ireland, Colman was a poet and
    later the royal bard of Cashel. He provides a modest increase to
    Charisma and Latin, a good increase to Read/Write, and a very great
    increase to Speak Common.
    
    St.Columba: A powerful figure in Ireland, Columba did evangelical work
    among the picts of Scotland as penance for causing a battle between
    two monasteries. He provides a small increase to Charisma, a modest
    increase to Endurance and Strength, and a good increase to all melee
    weapon skills.  He causes a small temporary loss to Perception.
    
    St.Cosmas: Patron Saint of barbers and physicians, Cosmas was twin
    brother to Damian; the two performed many miracles both before and
    after their deaths. Cosmas enhances Perception by a small amount, and
    healing by a tremendous amount; he also heals a small amount of
    Strength and Endurance, and gives knowledge of St. Damian.
    
    St.Crispin: Patron Saint (along with his brother Crispinian) of
    cobblers, leatherworkers, and shoemakers. Crispin was a shoemaker by
    trade who made many converts. The quality of all non-metal armor in
    may be enhanced.
    
    St.Cyprian: A sorceror and black magician who attempted to win the
    love of a Christian girl through magical means. Her faith was stronger
    than his magic; he renounced his evil ways and converted. He enhances
    Intelligence and Alchemy by a small amount, and causes satanic magic
    to fail 50% of the time.
    
    St.Damian: Patron Saint of barbers and physicians, Damian was twin
    brother to Cosmas; the two performed many miracles both before and
    after their deaths.  Damian restores all lost Endurance and a good
    amount of lost Strength; he also brings automatic knowledge of St.
    Cosmas.
    
    St.David: Patron of Wales and an English baron who became King of
    Scotland; he warred unsuccessfully for the English throne. Known for
    his charities, pieties, and justice. Grants a small increase to
    Charisma and Intelligence, and a modest increase to Perception, weapons
    skills and Riding.
    
    St.Denis: Patron of Paris and France, beheaded because of his success
    in making converts. His followers rescued his body from the Seine.
    Restores a great amount of lost Strength and a small amount of
    Endurance; greatly enhances Charisma and Speak Common and can enhance
    local reputation in Paris and France.
    
    St.Derfel Gadarn: In early life a soldier who may have fought by the
    side of King Arthur; later, miracles were attributed to his wooden
    statue. Provides a small increase to Strength, heals a modest amount
    of Endurance, and provides a very great increase to all weapons skills.
    
    St.Devota: Patron of Monaco and Corsica, Devota was a young Christian
    girl who was racked to death for her faith. She can restore all lost
    Endurance and some Strength, and aid the party in withstanding or
    escaping torture. Greatly enhances Charisma and may enhance local
    reputation in Corsica and Monaco.
    
    St.Dismas: Patron of thieves and condemned criminals, Dismas is
    thought to  be the thief crucified with Christ. He increases Agility,
    Woodwise and Stealth (for the entire party) by a good amount, and
    Streetwise and Artifice by a very great amount. He increases Charisma
    and Speak Common, and may allow escape attempts from prison.
    
    St.Dominic: Patron Saint of astronomers and founder of the Dominican
    order, Dominic also travelled widely in Spain. He enhances
    Intelligence, Speak Common, Latin, and Read/Write by a good amount.
    He may also cause members of the inquisition to treat the party with
    respect and deference.
    
    St.Dorothy of Montau: Patron Saint of Prussia, a gentle and humble
    pilgrim who tamed a violent father, the swordsmith Albrecht of Danzig.
    She can sense evil, especially in Germans, and improves Charisma and
    Healing by a good amount, and Perception by a modest amount. She may
    even provide a wondrous longsword to the needy.
    
    St.Drogo: Patron Saint of shepherds, he was a pilgrim, shepherd and
    hermit himself. He increases Perception by a modest amount, Healing
    by a good amount, and Woodwise by a very great amount. He also
    increases the party speed, but not the frequency of encounters.
    
    St.Dunstan: Patron Saint of blacksmiths, armorers, goldsmiths,
    locksmiths, and jewelers, Dunstan enhances Perception, weapons skill,
    Alchemy and Streetwise by a modest amount, and Artifice by a very
    great amount. In addition, the quality of all metal armor in the party
    may be enhanced.
    
    St.Dymphna: Patron Saint of epileptics, the mentally ill, and those
    possessed by devils, Dymphna was killed by her father when she refused
    his incestuous advances. She heals a good amount of Endurance, and
    provides an increase to Agility and Healing, and a large increase to
    Stealth; invoking her can cure various ills and may cause satanic
    beings to flee.
    
    St.Edward, Confessor: A King of England before William, he founded
    Westminster Abbey. When invoked he insures that all party members have
    a virtue of at least 20, but at great cost in wealth. He may aid in
    seeing evil in nobility, improve Intelligence, Perception, all weapons
    skills and Riding by a modest amount, and heals a small amount of
    Endurance.
    
    St.Eligius: Patron Saint of metalworkers and goldsmiths, Eligius was
    known for his beautiful craftwork and charitable donations. He enhances
    Artifice by a very great amount, Alchemy by a modest amount, and may
    improve edged weapons, hammers, maces, halberds, crossbows and
    handguns.
    
    St.Emydius: Patron against earthquakes, Emydius was a pagan knight who
    converted to Christianity and then successfully converted others. He
    provides a very great increase to Charisma and Speak Common, and can
    allow the party to protect an area against earthquake, or to call an
    earthquake to destroy a pagan or satanic site.
    
    St.Engelbert: A traveller, crusader, and politician, Engelbert once
    took up arms against Otto IV and was excommunicated; this was lifted
    after he joined the Albigensian Crusade. He increases Charisma and
    Speak Common by a modest amount, and Woodwise and Riding by a good
    amount. He also allows the party to travel on rivers as if they were
    land.
    
    St.Erasmus: Patron Saint of sailors, and one of the Fourteen Holy
    Helpers, he is also known as St. Elmo, and was saved by an angel from
    being burned alive. He enhances Agility and Perception by a modest
    amount, and makes sailors and seamen friendly. He also increases the
    party's defense against lightning and fire.
    
    St.Eric: Patron Saint of Sweden, and king of Sweden until rebelling
    nobles had him beheaded. He provides a small increase to Charisma, a
    modest increase to Strength, Riding and Speak Common, and a large
    increase to weapon skills. He also causes nobility (especially evil
    nobility) to reveal information, and can increase local reputation in
    Sweden.
    
    St.Eustace: Patron Saint of hunters and escapes, and one of the
    Fourteen Holy Helpers, Eustace converted after seeing a stag with the
    sign of Christ between its horns. He provides a good increase to
    Riding, a large increase to all weapon skills except impact and flail,
    and a tremendous increase to Woodwise. He may speed travel through
    woods.
    
    St.Felix of Nola: Assistant to a bishop and arrested in his stead
    after the bishop fled during a persecution, Felix was delivered from
    his prison by an angel. He provides a modest increase to Agility, a
    good increase to Woodwise and a tremendous increase to Stealth. If
    imprisoned, a character may make a miraculous escape once in a
    lifetime.
    
    St.Finbar: Preacher, hermit and founder of monasteries, the sun did
    not set for two weeks after Finbar's death. He provides a modest
    increase to Charisma and Perception, and a good increase to Latin; upon
    his invocation, the party is provided with light for one full day.
    
    St.Finnian: Known for his feud with St. Columba, and for extravagant
    miracles (including moving a river). He provides a small increase to
    Streetwise, and a modest increase to Charisma, Agility, Speak Common
    and Read/Write. While he is invoked, the party may travel on water as
    though it were land for a period of one day.
    
    St.Florian: Patron of Poland, Austria, and of those in danger from
    water, Florian was killed by being thrown in a river with a rock around
    his neck. He enhances all weapon skills and Riding by a modest amount,
    and may add to local reputation in Poland and Austria. He also allows
    the party to travel on water as if it were land.
    
    St.Francis: A wealthy noble who experienced visions, renounced his
    wealth, and became the most influential Christian teacher of his time.
    Provides a modest increase to Endurance and Perception, a good increase
    to Charisma and Speak Common, and a very great increase to Virtue. The
    party may lose 10% of its cash when he is invoked.
    
    St.Gabriel: God's angel, who brought the message of the birth of
    Christ to Mary. He provides a good increase to Intelligence and
    Perception, and can give divine messages to the party as well as help
    them discern true motives and gain extra information. In combat, he
    sounds a horn that may cause enemies to flee in terror.
    
    St.Genevieve: Patron Saint of disaster, drought, rain, and fever, she
    is known to have saved Paris from many disasters. She heals a small
    amount of Strength and a modest amount of Endurance, and prevents
    enemies from initiating combat until the party attacks; if she is
    invoked in combat, enemies might flee.
    
    St.George: Patron Saint of Knighthood and Crusaders. Famous for saving
    a maiden while killing a dragon with his lance. He may improve the
    quality of weapons and armor, provide a small increase to Agility, a
    good increase to Strength, and a very great increase to all weapon
    skills and Riding.
    
    St.Gerlac: A former soldier who nursed the sick and spent seven years
    doing penance for the sins of his youth. He provides a modest increase
    to Charisma, a good increase to all weapons skills, and a very great
    increase to Healing. He also heals a good amount of Strength and
    Endurance.
    
    St.Gertrude o'Nivelles: Patron Saint of travellers and gardeners, she
    is known for her hospitality and visions. She improves Riding by a
    small amount, Woodwise and Latin by a large amount, and Read/Write by
    a very great amount. She allows instant travel to the nearest town or
    city, and can bring prophetic visions of the future.
    
    St.Giles: Patron Saint of cripples and beggars, and a friend to
    animals. He provides a small increase to Streetwise, a very great
    increase to Stealth, and a tremendous increase to Woodwise; he also
    provides money if needed, and can heal a small amount of Strength and a
    large amount of Endurance. He causes a loss to agility and weapon
    skills.
    
    St.Giles of Portugal: A former black magician who renounced his black
    arts and suffered diabolical attacks until he was saved by a vision of
    our Lady. He provides a small increase to Intelligence, a good increase
    to Artifice, a large increase to Perception, and a very great increase
    to Alchemy. Invoking Giles causes a wound, and a loss of virtue.
    
    St.Godehard: A strict disciplinarian who travelled extensively to
    reform several monasteries. He rose steadily through the church ranks
    due to his discipline and drive. He increases Read/Write and Latin by
    a very great amount, heals a good amount of Endurance, and can prevent
    travel disasters such as avalanches and blizzards.
    
    St.Godfrey: Raised in an Abbey, his strict discipline and insistence
    on clerical celibacy was very controversial. He provides a good
    increase to Artifice, a large increase to Speak Common, heals a modest
    amount of Endurance, and may sense evil in monks and clerics. If
    invoked before combat he prevents the enemy from attacking.
    
    St.Gottschalk: Prince of the Wends, active in war and conversion, he
    greatly increases all weapon skills, and local reputation in Wendish
    Germany (includes Bremen, Hamburg, Luneberg, Lubeck, Wismar, Rostock
    and Schleswig).
    
    St.Gregory Thaumaturg.: Patron Saint of desperate situations,
    earthquakes and floods. He provides a modest increase to Charisma, a
    good increase to Alchemy and Speak Common, and a very great increase
    to Artifice. His miracles may help in uncommon situations, and may
    temporarily improve your luck.
    
    St.Hedwig: Patron of Silesia, she married the Duke of Silesia and was
    active in war, politics, and tending the poor. She provides a large
    increase to Healing and local reputation in Silesia. She also heals a
    modest amount of Strength and Endurance. When confronting nobles, they
    will tend to reveal information.
    
    St.Henry: A former Holy Roman Emperor, known for his abilities and
    piety. He provides a modest increase to Intelligence and a good
    increase to all weapon skills, and will improve local reputation when
    dealing with any high noble.
    
    St.Heribert: An active peacemaker devoted to the poor, he is known for
    ending a severe drought by praying for rain. He increases Strength by
    a small amount, and increases Charisma by a good amount, or a large
    amount when dealing with farmers. He can also sense evil in farmers
    and peasants.
    
    St.Herve: Born blind, he nevertheless founded a monastery and remained
    until his death, where he was venerated for his miracles and holiness.
    He provides a large increase to Perception and can sense evil in
    people.
    
    St.Hildegard: A great nun who founded convents and was famous for her
    visions, earning her the nickname "Sibyl of the Rhine." St.Hildegard
    may provide useful visions, especially if near the Rhine River. She
    also improves Perception by a very great amount, and sometimes your
    local reputation.
    
    St.Hubert: Patron Saint of hunters for his vision of a crucifix
    between the horns of a stag. He provides a large increase to pole,
    thrown and bow weapons skills, a good increase to mechanical missile
    weapons, a very good increase to Stealth, and a tremendous increase
    to woodwise. He can aid the party in woodland encounters.
    
    St.Illtyd: A warrior and later monk who was charged for a time with
    guarding the Holy Grail. Some say Sir Galahad is modelled upon him. He
    provides a small increase to Riding, a good increase to weapon skills
    and Speak Common, and a large increase to Charisma.
    
    St.Isidore: Patron Saint of farmers and of Madrid, he was a hired hand
    to a Spanish noble, where he lived a life of great devotion and
    poverty. He provides a small increase to Speak Common, a modest
    increase to Charisma, and a good increase to Streetwise. He may
    enhance local reputation in Madrid and Spain, and increase Charisma.
    
    St.Ita: Also known as Deirdre and Mida, she performed many miracles of
    healing, including reuniting a severed head with its body. She adds a
    modest amount of Charisma and a very good amount of Healing; she can
    restore all of a character's lost Strength and a large amount of lost
    Endurance.
    
    St.James: Patron of Spain, and the first apostle to be martyred, by
    Herod Agrippa. Provides a small increase to Strength, Endurance, and
    Charisma, and a good increase to Virtue. Causes a temporary loss of a
    small amount of Intelligence, and can enhance local reputation in
    Spain.
    
    St.Januarius: A bishop thrown to the wild beasts by Diocletian; the
    beasts refused to attack. Januarius's blood is contained in a vial
    that is said to liquefy on his feast days. Invoking Januarius can
    cause wild beasts to cease attacking; in combination with his relic,
    no foe can withstand Januarius.
    
    St.John of Bridlington: Patron Saint of women in difficult labor, he
    was also known as John Thwing and was famous for his piety and
    honesty. He enhances Strength and Endurance by a small amount, for
    women only, and can heal both attributes, more so for women than for
    men.
    
    St.John Chrysostom: Patron Saint of preachers, he was famed for his
    homilies, which earned him the name Chrysostom, meaning "Golden
    Mouthed." He provides a modest increase to Charisma, and a very great
    increase to Speak Common and Latin, but causes a small loss to
    Perception. He may ignore prayers on festival days, due to his
    distaste for extravagance.
    
    St.John Climacus: Also known as John Scholasticus, famous as the
    author of "Scala Paradisi," which described the 30 steps necessary to
    attain religious perfection. Enhances ALL skills by a small amount plus
    one for every five points of virtue the invoker possesses.
    
    St.John Nepolmuchen: Nemesis of King Wenceslaus IV, finally tortured
    and killed by him. Increases Streetwise by a small amount, Charisma
    and Intelligence by a modest amount, and Speak Common by a very great
    amount. Can enhance local reputation in Prag and Bohemia.
    
    St.Joseph: The husband of Mary and 'father' of Jesus, Joseph is also
    the Patron Saint of carpenters, woodworkers, travellers, and house
    hunting. He provides a good increase to Streetwise, a very good
    increase to Artifice and, inside a city, a modest increase to
    Charisma.
    
    St.Jude: Patron Saint of hopeless situations, and one of the twelve
    apostles. He improves every attribute by a small amount, and every
    skill by a modest amount. He may also provide special aid in hopeless
    or extremely desperate situations.
    
    St.Julian, Hospitaler: Patron Saint of travellers, hotel keepers, and
    boatmen, he was punished for his sins but forgiven when he offered his
    bed to a leper. He increases Riding by a modest amount, and Woodwise
    by a very great amount; he can also allow free passage across bridges,
    fords, and ferries.
    
    St.Kessog: Son of a king of Ireland, he was known for his ability to
    gain converts and his miraculous powers. He provides a small increase
    to Riding, a modest increase to Charisma, a good increase to Healing,
    and a large increase to Speak Common. He can also heal a small amount
    of Strength and a good amount of Endurance.
    
    St.Lasdislaus: A King of Hungary, known for his zealous defense of
    that country, and for his piety and prowess. He provides a small
    increase to Strength and Agility, a modest increase to Speak Common,
    and a good increase to Riding and all weapon skills.
    
    St.Lawrence: Martyred in Rome, he bore his torture with such
    equanimity that he is credited with ending paganism in that city. He
    provides a good increase to Charisma, Streetwise, and Speak Common;
    he can restore all lost endurance to a character, and help the party
    withstand or escape torture.
    
    St.Lazarus: A friend of Jesus, raised from the dead after four days in
    the tomb. Invoking Lazarus can restore a good amount of lost Endurance,
    and all of a character's lost Strength, unless the character is already
    dead.
    
    St.Longinius: The Roman Centurion at the crucifixion who acknowledged
    Christ as the son of God. He was converted, and later martyred,
    whereupon the governor who had ordered his death was converted. He
    enhances all weapon skills by a modest amount and may increase the
    quality of one character's weapons.
    
    St.Lucy: "Santa Lucia," famous for having her eyes torn out and then
    miraculously restoring them; her name means "light." She enhances
    Perception by a modest amount, can restore one character's Strength and
    Endurance to maximum, and provides light for one day.
    
    St.Luke: Patron Saint of physicians and painters, author of the third
    gospel and the Acts of the Apostles. He was himself a physician and
    enhances Healing by a very great amount, and heals a good amount of
    Strength and a large amount of Endurance.
    
    St.Lutgardis: Lead by a vision to be a Benedictine Nun in 1202, she
    lived many miraculous ecstasies and ultimately became a Cistercian.
    She improves Perception and Virtue by a modest amount, and Charisma by
    a good amount. She can sometimes levitate people over obstacles.
    Sharing her ecstasies in prayer costs Endurance.
    
    St.Margaret: Patron Saint of childbirth and death, she was swallowed
    by a dragon (actually the devil) and emerged unscathed. She restores
    Endurance and Strength (more for females than males). She also improves
    female attributes and skills by a small amount, and the flame
    resistance of one person's armor.
    
    St.Margaret of Cortona: A former noblewoman who renounced her worldly
    goods when her husband was killed, and devoted herself to helping the
    sick and needy. She provides a good increase to Speak Common and a very
    great increase to Healing. She also restores a large amount of Strength
    and all Endurance.
    
    St.Mark: Patron Saint of notaries, writers, Egypt, and Venice, and one
    of the apostles, he once was threatened with capture but wriggled out
    of his cloak and fled naked down the street. He enhances Agility by a
    good amount, and Read/Write by a large amount.
    
    St.Martin of Tours: Patron Saint of soldiers, horsemen, and geese. He
    can sense evil in some people, helps heal injuries provided the
    character is wearing some armor, and improves Charisma by a modest
    amount, Perception by a good amount, and Speak Common and Riding by a
    very great amount.
    
    St.Matthew: Patron Saint of bankers and bookkeepers, one of the
    apostles and author of the first gospel. He provides a modest increase
    to Intelligence, a large increase to Latin, and a very great increase
    to Read/Write. He can also enhance local reputation with Fuggers and
    Medici.
    
    St.Maurice: Patron Saint of swordsmiths, soldiers, armies, Piedmont,
    Savoy, and Sardinia, Maurice was a Christian legionnaire who refused
    to sacrifice to the gods and was killed along with his legion. He
    provides a good increase to Alchemy and a very great increase to Edged
    weapons. He may improve the quality of any edged weapons carried.
    
    St.Michael: Patron Saint of battle, Brussels, and Germany, and one of
    the three captains of the heavenly host. Provides a small increase to
    all weapon skills, a good increase to Charisma, and a very great
    increase to Healing; in combat, he may improve the party's weapons and
    armor. He also improves local reputation in Germany and Brussels.
    
    St.Milburga: A famous nun and founder of convents, she is venerated
    for her visionary and levitational powers. She improves Charisma by a
    good amount, and Healing by a very good amount. St. Milburga may
    sometimes be willing to levitate everyone to or around obstacles.
    
    St.Moses the Black: A former slave, released due to his vicious
    nature, who became an outlaw. He was converted by unknown means and
    was famous for the extreme penances he performed. He increases Woodwise
    and Streetwise by a good amount, all weapons skills by a large amount,
    and Stealth by a very great amount.
    
    St.Nicholas: Patron Saint of storm-beset sailors, Russia, Lorraine,
    Greece, Sicily and Apulia; his generosity led to the Santa Claus myth.
    He provides a modest increase to Agility, a good increase to Charisma,
    and a tremendous increase to Riding. He affects local reputation in
    areas of his patronage, and saves ships and boats from storms.
    
    St.Odilia: Patron Saint of the blind and of Alsace, she was the blind
    child of an Alsatian lord. Her vision was restored at the age of twelve
    when she was first baptized. She provides a modest increase to
    Perception, and to local reputation in Alsace. She can also provide
    light.
    
    St.Odo: Active in secular as well as ecclesiastical affairs, he was
    with King Athelstan at the battle of Brunanburh. He increases Charisma
    by a small amount, all weapon skills and Speak Common by a modest
    amount, and Perception by a good amount.
    
    St.Olaf: Patron of Norway, Olaf was a pirate in his youth who rose to
    become king of Norway. His efforts to unify and Christianize Norway
    made him one of her great heroes. Enhances all weapon skills by a good
    amount, and heals a good amount of Endurance.
    
    St.Pantaleon: Patron Saint of the medical profession and one of the
    Fourteen Holy Helpers, he was a doctor who survived tortures before
    his death. He enhances Alchemy by a good amount, and Healing by a
    large amount. He allows armored characters to regain lost Strength and
    Endurance; in combat, animals and fire have less effect on the party.
    
    St.Patrick: Patron of Ireland, he converted most of the Irish
    chieftains and Druids by miraculous means. He increases Strength by a
    good amount, greatly increases Charisma, Edged, Pole and Impact
    weapons, Speak Common, and Read/Write, and increases Latin by a very
    great amount. In combat, he may enhance armor against missile weapons.
    
    St.Paul: Patron of Malta and Greece, he was an apostle who performed
    many miracles. Provides a small increase to Endurance, a modest
    increase to Charisma, a good increase to Latin, and a very good
    increase to Speak Common and Read/Write. He also heals a point of
    Strength. Can provide escapes, and enhances local reputation in Greece
    and Malta.
    
    St.Paul the Simple: Childlike and naive, Paul became a disciple at age
    sixty, where he exhibited powers of mind-reading and healing. Restores
    lost Strength and Endurance, and can allow the party to discern the
    motives of others; when invoked, he causes a temporary loss of half the
    character's Intelligence.
    
    St.Perpetua: Of noble birth, Perpetua was arrested for her faith;
    sentenced to die in the public games, she was put to the sword after
    the wild beasts refused to attack her. Enhances Charisma by a good
    amount and can cause wild animals to cease attack and flee.
    
    St.Peter: Patron Saint of fishermen, and an apostle; known for
    ignoring danger, he was saved from prison by an angel. Increases
    Strength, Speak Common, Latin, and Healing by a good amount, Charisma
    by a moderate amount, and Edged weapons by a large amount. Can aid in
    prison escapes; causes temporary loss of half the character's
    perception.
    
    St.Peter of Atroa: An Armenian monk persecuted during periods of
    iconoclasm; he was also accused of witchcraft because of his miracles.
    He increases Intelligence and Perception by a modest amount, Riding
    and Alchemy by a good amount, and Stealth by a tremendous amount.
    However, the party loses a small amount of local reputation.
    
    
    St.Polycarp: A devout man, at age eighty he was ordered burned to
    death, but the flames failed to hurt him; he was put to the spear
    instead. When he is invoked, regardless of whom you pray for, the
    entire party's resistance to flames improves.
    
    St.Raphael: Patron Saint of the blind, of travellers and safe
    journeys, and of eye disease; Raphael is one of the three archangels.
    Enhances Agility and Perception by a modest amount, and Healing by a
    tremendous amount. He restores all lost Strength and Endurance and can
    destroy and purify pagan/satanic worship places.
    
    St.Raymond Penafort: Patron Saint of lawyers, known for his
    conversions and preaching. He provides a good increase to Intelligence,
    and a very good increase to Read/Write. Allows the party to travel on
    water as though it were land for one day, and improves local reputation
    with Dominicans.
    
    St.Raymond Lull: An avid missionary to Moorish lands, and a brilliant
    scholar and poet; he suffered many indignities and dangers while trying
    to convert the Moors. Provides a good increase to Intelligence, and a
    very great increase to Alchemy and Read/Write. If the invoker's
    Strength and Endurance are very low, they are raised to "9."
    
    St.Reinold: Patron of stonemasons, he was murdered by stonemasons
    jealous of his work. Prayer may allow one to see hidden doors, and to
    climb straight up stone. He improves Alchemy by a modest amount,
    Artifice by a tremendous amount, and heals a good amount of Endurance,
    but reduces Charisma by a modest amount.
    
    St.Roch: Patron Saint against plague, and of prisoners, he worked to
    help plague victims and himself recovered from the disease. He was
    imprisoned as a spy and died in prison. Enhances Artifice by a modest
    amount, and Healing by a good amount. He can end plague in an area,
    and heals a modest amount of Strength and Endurance.
    
    St.Sabas the Goth: A Goth converted to Christianity, he proclaimed his
    faith during a persecution but was left unharmed. He survived many
    tortures and was drowned after refusing an offer to go free. Enhances
    Charisma by a good amount, and restores all lost Strength and Endurance.
    
    St.Sebastian: Patron Saint of archers, athletes and soldiers, he was
    shot with arrows as execution, but survived. Provides a good increase
    to Riding and Agility, a very good increase to Bow weapons, and a
    modest increase to all other weapon skills. He can heal a small amount
    of Strength and Endurance, and end plague in an area.
    
    St.Stanislaus: Patron of Cracow and Poland, a sought-after advisor who
    was killed by King Boleslaus. Provides a modest increase to Charisma,
    and a very great increase to Speak Common and Latin. Heals a small
    amount of Strength and a modest amount of Endurance, and can increase
    local reputation in Poland and Cracow.
    
    St.Stephen: Patron of Hungary, ruler of the Magyars and then King of
    Hungary. He increases Intelligence, Charisma, and Speak Common by a
    modest amount, and Riding and all weapon skills by a good amount. He
    can enhance local reputation in Hungary.
    
    St.Swithbert: A missionary to Germany who converted many with his
    eloquence and zeal. He enhances Charisma by a good amount, and Speak
    Common by a very great amount. He also heals a small amount of Strength
    and a modest amount of Endurance.
    
    St.Tarachus: A former Roman soldier who survived many tortures during
    his persecution. He was thrown into the arena, but the beasts would not
    attack him. He enhances Charisma by a modest amount, and heals a modest
    amount of Strength and a good amount of Endurance. He can also cause
    wild animals to flee from combat.
    
    St.Thaelaeus, Merciful: Called the merciful because of his work with
    the sick and poor, his executioners were killed with him because of
    their compassion for him. Enhances healing by a very great amount, and
    heals a small amount of Strength and a modest amount of Endurance.
    
    St.Theodore Tiro: A recruit in the Roman army, he refused to
    participate in their pagan rites and was burned to death in a furnace.
    Increases Charisma by a modest amount, all weapon skills by a large
    amount, and Riding by a very great amount.
    
    St.Thomas the Apostle: He was the apostle who did not believe in the
    resurrection of Christ until he had seen it with his own eyes, from
    which we get the phrase "doubting Thomas." He increases Speak Common,
    Strength, Endurance and Woodwise by a small amount, and Healing and
    Artifice by a modest amount.
    
    St.Thomas Aquinas: Patron Saint of universities and scholars, his
    writings now form the basis for all of Christian theology. Provides a
    good increase to Intelligence and Latin, a large increase to Read/Write
    and a very great increase to Religion. Enhances local reputation at
    monasteries and universities.  NB: St. Thomas Aquinas is very helpful
    when encountering the demon at the devil's bridge. Known as a fundamental
    scholastic, Aquinas will convince the demon that a treaty with the devil
    is irrelevant to living beings, therefore the demon will leave the
    villagers alone.  Engaging the demon in battle, however, may be a more
    "definite" solution. (AL)
    
    St.Valentine: Patron Saint of lovers, he was a clergyman in Rome,
    noted for his piety and healing skills. He provides a modest increase
    to Stealth and Speak Common, and a good increase to Charisma and
    Healing. He also heals a small amount of Strength and Endurance.
    Finally, invocation may provoke good fellowship with others.
    
    St.Victor o'Marseilles: Roman soldier condemned to death; he converted
    his guards, who were then sentenced to die with him. Enhances Charisma
    and all weapon skills by a modest amount, and Speak Common by a good
    amount. Can also restore all lost Endurance and a small amount of lost
    Strength.
    
    St.Vitus: Patron Saint of dancers, actors, comics, and epileptics, and
    one of the Fourteen Holy Helpers. He provides a good increase to
    Charisma and Agility, and can cure epileptic seizures, dispell demons
    and transport the party to the nearest town/city. There is risk that
    the invoker will lose some Endurance.
    
    St.Wenceslaus: Patron of Bohemia; his Christian teachings and stern
    rule earned him many enemies. He was killed by a rebel faction led by
    his brother. Provides a modest increase to Strength, Perception,
    Intelligence, all weapon skills, and Riding. He increases local
    reputation with nobles, and in Bohemia.
    
    St.Wilfrid: Wilfrid travelled far and wide to establish Roman order
    over Celtic. He was involved in power struggles within the church, and
    in the building of many monasteries. Enhances Charisma and Artifice by
    a modest amount, and Speak Common by a very great amount. He also heals
    a small amount of Endurance, and may double party travel speed.
    
    St.Willehad: An active proselytizer in western Europe, he had many
    run-ins with pagans bent on his death, but survived them all. Provides
    a modest increase to Agility, and a good increase to Woodwise and
    Riding. If invoked before or during battle, opponents may be surprised
    enough to avoid attacking you for a short period.
    
    St.Willebald: A great wanderer and pilgrim, he wrote the first English
    travel book. Provides a modest increase to Woodwise, a good increase to
    Charisma, and a very great increase to Speak Common.
    
    St.Willibord: A missionary, he was so successful at converting
    Frieslanders that he became known as "the apostle of the Frisians."
    He provides a modest increase to Woodwise, a good increase to Charisma,
    and a very good increase to Speak Common. He can enhance local
    reputation in northern Germany.
    
    St.Wolfgang: A director of monastery schools, known for his work with
    the poor and also with nobility (including the Emperor). Increases
    Intelligence, Charisma, Woodwise, and Riding by a modest amount, and
    Speak Common by a very great amount. He also enhances local reputation
    in villages and with nobility.
    
    St.Zita: Patron Saint of servants, she was known for her patience,
    zeal, and holiness. She was a servant in the same household for 46
    years. Enhances Perception and Streetwise by a modest amount, and heals
    one point of Strength and a small amount of Endurance. She can also
    gain information from servants.
    
    ==============================================================================
    
    ENEMIES
    
    Acolyte
    Alchemist
    Archer
    Bad Friar
    Bandit Sgt
    Bandit1
    Bandit2
    Bandit3
    Baphomet
    Bear
    Big Gnome
    BigSpider
    BlondExPC
    Boar
    Brigand
    Brigand Sgt
    BrunExPC1
    BrunExPC2
    Captain
    Castle Guard
    Castle Lord
    Cave Drag
    City Lord
    Cultist
    Dark Knight
    Demon
    Demon Knight
    Demon Lord
    DemonKtA1
    DemonKtA2
    DemonLcst
    DemonPrn1
    DemonPrn2
    DemonThA1
    DemonThA2
    Dragon
    Dwarf
    Dwarf1
    Dwarf2
    Dwrf Over
    Enforcer
    Evil Knight
    Evil Monk
    EvilAlch1
    EvilAlch2
    Executioner
    Follower
    Friar
    Gallant
    Gargoyle
    GiantGnom
    Gnome
    GrayExPC1
    GrayExPC2
    GrayExPC3
    Guard
    Guard1
    Guard2
    Guard3
    Guard4
    Guard5
    Hd Drag
    Hell Dragon
    Hell Locust
    Hellhound
    Henchman
    High Knight
    High Witch
    High Witch1
    High Witch2
    Huntsman
    Hussite
    Knight
    Knight1
    Knight2
    Knight3
    Kobold
    Kobold King
    Lackey
    Lady
    Leader
    Lieutenant
    Madman
    Master
    Mercenary
    Mercenary1
    Mercenary2
    Mercenary3
    Mercenary4
    Mercenary5
    Monk
    Monk1
    Monk2
    Monk3
    Overseer
    Pirate
    Preceptor
    Raubritter
    Rebel
    Rebel Sgt
    Robber Capt
    Schrat
    Schulz
    Sergeant
    Sergeant1
    Sergeant2
    Sergeant3
    Sergeant4
    Sergeant5
    Skeleton
    Skeleton1
    Skeleton2
    Soldier
    Spider
    Tatzelwurm
    Templar
    Templar1
    Templar2
    Templar3
    Thug
    TinKnight1
    TinKnight2
    Trooper
    Undead
    Villager
    Vulcan
    WCultist1
    WCultist2
    WCultist3
    Wild Hunter
    Witch
    Wolf
    Zealot
    
    ==============================================================================
    
    LOCATIONS
    
    01 Alpine Cave
    06 Pagan Altars
    07 Lakes
    07 Tombs
    08 Lairs
    09 Springs
    14 Shrines
    20 Caves
    
    Aachen
    Achlum
    Ahaus
    Alstern
    Altenberg (2)
    Amoneberg
    Anjum
    Annaberg
    Aschaffen
    Augsburg
    Aussee
    Bad Schuss
    Bamberg
    Bartenheim
    Barth
    Barthe
    Bartschsumpf
    Basel
    Bayreuth
    Bechin
    Belzig
    Berleburg
    Berlin
    Beuthen
    Bielefeld
    Brandenburg
    Braunschweig
    Bremen
    Breslau
    Brieg
    Briey
    Brilon
    Brocken
    Bromberg
    Bruschal
    Brunn
    Buckhorn
    Budweis
    Burghausen
    Buckeburg
    Burglitz
    Camburg
    Chrudim
    Cleve
    Colmar
    Dahldorf
    Danzig
    Dessau
    Deutsch-Brod
    Deventer
    Diktheuren
    Dirschau
    Donauworth
    Dortmund
    Dresden
    Duisberg
    Dofering
    Domitz
    Ebeleben
    Eberswalde
    Efferding
    Einbeck
    Eisenerz
    Elbe
    Elberg
    Eller
    Ellwangen
    Epinal
    Erfurt
    Essen
    Eutin
    Falkenberg
    Feldberg
    Flensburg
    Frankfurt M
    Frankfurt O
    Freiberg
    Freiburg B
    Friedeberg
    Friedland
    Fritzlar
    Fulda
    Furstenberg
    Furth
    Gaildorf
    Geissen
    Geldern (2)
    Gelnhausen
    Gemert
    Gemmersheim
    Germersheim
    Giengen
    Gifhorn
    Gitschin
    Glogau
    Gmund
    Goch
    Goslar
    Grafenau
    Graz
    Gresse
    Groningen
    Grotsch
    Guben
    Guntersblum
    Gollheim
    Gorlitz
    Hagenau
    Halberstadt
    Hall
    Halle
    Hamburg
    Hannover
    Havelberg
    Heidelberg
    Heidenheim
    Hekeren
    Helfenstein
    Helmond
    Helmstedt
    Herford
    Hexentanzplatz
    Hirschberg
    Hochkonig
    Hofheim
    Hoya
    Hradisch
    Hude
    Hundeluft
    Hurup
    Hoxter
    Iglau
    Ihlo (2)
    Impflan
    Isenburg
    Julich
    Juterbog
    Jagerndorf
    Kamenz
    Karlsbad
    Karlstein
    Kassel
    Kaufbeuren
    Kempen
    Kempten
    
    Koblenz
    Kolberg
    Konstanz
    Kreuzburg
    Kufstein
    Kulmbach
    Kuttenberg
    Koben
    Koln
    Konigsberg
    Landshut
    Langenau
    Lauenberg
    Lauf
    Leer
    Leeuwarden
    Leipzig
    Leitmeritz
    Lichtenwalde
    Liegnitz
    Limberg
    Linz
    Lobenstein
    Lothringen
    Lugum
    Luxemburg
    Lubeck
    Luneberg
    Lobau
    Magdeburg
    Mainz
    Malchin
    Marienburg
    Marienwerd
    Meiningen
    Meissen
    Meldorf
    Memmingen
    Meppen
    Mittelbach
    Moresnet
    Mosbach
    Muhldorf
    Mulhausen
    Munchen
    Munster
    Mompelgard
    Morchingen
    Nachod
    Nancy
    Nangard
    Naskskov
    Naumberg
    Naumburg
    Nesse (2)
    Neuss
    Neustadt
    Norden
    Nordstedt
    Nornisgrinde
    North Nurn
    Nymwegen
    Nurnberg
    Nordlingen
    Oberkatz
    Oberplatz
    Offenburg
    Oldenburg
    Olmutz
    Oppeln
    Ortenberg
    Osnabruck
    Paderborn
    Passau
    Perleberg
    Petershagen
    Pisek
    Posen
    Prachim
    Prag
    Prenzlau
    Pressburg
    Pribislau
    Putten (2)
    Raab
    Racza
    Rammelsburg (2)
    Recklinghausen
    Regensburg
    Rostock
    Rotenburg
    Rottweil
    Rudolstadt
    Saarbrucken
    Saaz
    Sagan
    Salzburg
    Salzwedel
    Sangerhausen
    Schaffhausen
    Schalchen
    Scharnikau
    Schillings
    Schleswig
    Schluchtern
    Schneeberg
    Schussenried
    Schwaz
    Schwerin
    Schonsee
    Schontal
    SeeWinkel
    Selz
    Sibculo
    Sigmaringen
    Simmern
    Soest
    Sollenau
    South Nurn
    Spa
    Speyer
    St.Avold
    St.Goar
    St.Joachimstahl
    St.Wen
    Steigra
    Steinbach
    Steinheim
    Sternberg
    Stettin
    Steyr
    Stolberg
    Stralsund
    Strassburg
    Straubring
    Stuttgart
    Sulzbach
    Tachau
    Tafelfichte
    Teschen
    Teufelstein
    Thorn
    Tongeren
    Totengrund
    Traffur
    Trentschin
    Trier
    Trochtel
    Tyrnau
    Ulrichsberg
    Ulm
    Valkenberg
    Vechta (3)
    Veldenz
    Verden (2)
    Vianden
    Virneburg
    Vogelsberg
    Voigtdorf
    Vordingbord
    Waidhofen
    Waldsassen
    Walkenried
    Wanzenau
    Warnemunde
    Watzmann
    Weiller
    Weilstadt
    Wertheim
    Wesel
    Wien
    Wildenburg
    Wismar
    Wittelte (2)
    Wittenberg
    Wolgast
    Wollenberg
    Worms
    Wurzen
    Wurzburg
    Xanten
    Zbraslavice
    Zerbst
    Zossen
    Zwolle