Version 1.4 5/7/11 WILLY WILLY WILLY WILLY BEAMISH! The Adventures of Willy Beamish Walkthrough by The Lost Gamer (firstname.lastname@example.org) Copyright 2011 For a list of all my various guides, check http://the_lost_gamer.tripod.com/guides.html Table of Contents: 001. General information 002. Characters 003. Controls 004. Walkthrough 004a. Day One 004b. Day Two 004c. Day Three 004d. Day Four 005. Credits 001-General Information ----------------------------------------------------------- This is a walkthrough for the PC game called "The Adventures of Willy Beamish". It's a rocking game, and feel free to email at email@example.com (and send me some money to that address via Paypal, if you're super grateful I wrote this guide), but make the subject blank or something like "Willy Beamish" so I know it's not junk mail. In addition to this written guide, I also have made a video walkthrough for Willy Beamish, with my friend, Paul Franzen. The video walkthrough can be found here: http://www.youtube.com/view_play_list?p=35EB6D9F8A0AA099 002-Characters ----------------------------------------------------------- Willy Beamish: Our hero! A kid who loves playing video games! Hey, _I_ love playing video games! I like this kid already! Horny: Willy's oddly-named pet frog. Duffy the Dog: Willy's dog. You have to keep him fed and walked during this game, or you'll get in trouble. Brianna Beamish: Willy's little sister, who is a kind of cute little girl. She's a genius. Tiffany Beamish: Willy's other system. She is most definitely NOT a genius. Instead, she's a lazy teenager with a stupid boyfriend. Gordon Beamish: Willy's dad, who Willy ends up saving at the end of the game. Sheila Beamish: Willy's mom. She spends most of the game getting mad at her children. Grandpa Beamish: Willy's dead grandfather, who shows up a few times as a ghost. Leona Humpford: A villain with an evil plot to take over the city. Boo! Louis Stoole: Leona's henchman who helps her with her evil plot. Boo! Gus: An old man who runs a ferry in the town. Dana: Willy's best friend. She's supposedly the cutest girl in school. Gigi: Dana's pet frog. Horny is horny for her. Perry: Willy's other best friend. He and Willy sometimes compete for Dana's affections. This doesn't happen in the game itself, however. Turbofrog: Horny and Gigi's main competitor in the big town Frog Jumping competition. Ms. Glass: A shining example of why there should be mandatory retirement. She's a really old, grumpy teacher. Principal Frick: The principal of the school, who wears a REALLY BAD toupee. Coach Beltz: The discipline-loving, but not-too-bright gym coach at Willy's school. Stan Lather: Local news anchorman. Ray: A bouncer at a bar called the Golden Bowl. He believes in astrology, and won't let underage kids like Willy in the bar. Alicia: The babysitter from hell, who tries to kill Willy at the end of day two. The Cripes: A street gang who tries to beat up Willy at the end of day three. What kind of a gang picks on little kids? Japanese Tourists: Willy's friends who help save Willy from the Cripes. Spider: The school bully, who smokes even though it's bad for him. Smoking ends up killing him...literally. Nurse: The nurse in this game, who does not appear to know a lot about nursing. Cliff: Tiffany's boyfriend. Leon: AKA Fat Kid or Chubby. Reigning school spitball champion. Carmine: A juvenile delinquent, voted most likely to end up working in a license plate factory by his classmates. 003-Controls ----------------------------------------------------------- Make sure you know the control system, because it takes a little while to figure out! The mouse/pointer in this game has two modes. Mode one is look mode, in which the pointer resembles a magnifying glass. When you're in this mode, you can look at things by clicking on them (you can only look at something if the magnifying glass lens is clear). Mode two is action mode, in which you can do things by clicking on things. The main use for this is talking to people, picking up items (to put them in Willy's backpack, first click on the item to pick it up, and while holding the item, click on Willy), and clicking on doors to get Willy to exit through those doors. You can right-click to switch between modes. At certain points in the game, Willy needs to throw an item or something like that, in which case, a third mode shows up, one in which the pointer turns into a target. I'll let you know whenever this happens. You can always press tab to shuffle between the various things that Willy can interact with in action mode. You can always click on Willy to see everything he has. You can look at these things in look mode, and use the things on each other by clicking on an item and dragging it onto another item. To use the items on something outside of Willy's backpack, click on the item, then click drop. Then click exit, and drag the item onto whatever you want to use the item on. Also while in Willy's inventory, you can see the time, along with two buttons. Click on the smaller button to move forward in time by one minute. Click on the larger button to move forward in time one hour, or to the nearest in-game event. You can click the mouse to skip dialogue/cutscenes. Press Escape to bring up the game's main menu, which comes with a bunch of buttons. The one with an arrow pointing towards a CD lets you save your game, and the one with an arrow pointing from a CD lets you restore a saved game. The stop sign lets you quit the game, whereas the question mark lets you know what the various items on this menu are. The button with a bar and two triangles lets you restart the game. The button with a musical note turns the music on and off, and the button with the "Bam!" effect lets you turn the sound effects on and off. The button with two question marks lets you access the online Willy Beamish help system, which I know absolutely nothing about, so skip it. The button with the streak on it rolls the game credits, and the button with the "play" arrow (that is, a long triangle on it) lets you resume the game. 004-Walkthrough ----------------------------------------------------------- 004a-Day One ----------------------------------------------------------- The game starts with Willy in detention, just because his frog Horny stole the principal's horrible-looking toupee. How lame! Now your summer vacation is delayed so you can listen to the old bag Ms. Glass talk, and remind Willy that--oh no!--he has an unacceptable report card. Once Ms. Glass stops talking, Horny croaks. You get to choose three options: Show Horny to Ms. Glass, fake being sick, and pretend it was nothing. If you show Horny to Ms. Glass, she sends you to the principal's office. Mr. Frick demands that you give him back his toupee. One again, you get three options. Choose one of the first two to give Mr. Frick his toupee back, and Willy heads off for detention again. Why would you want to give Mr. Frick his toupee and go to detention? Because if you choose the third option, Willy is sent to military school and the game ends. If you fake being sick, Ms. Glass suggests you go to the nurse's office. Pretend to be sick some more to get to see the nurse. Once you're in the nurse's office, you should stop pretending to be sick, because otherwise, Willy ends up in the hospital. Whenever Willy stops playing sick (even if you do this before going to the nurse's office), he ends up back in detention. And, of course, if you lie to Ms. Glass and pretend that Horny didn't croak, you end up back in detention. So, conveniently, all three options that Ms. Glass gives you ends up with Willy in detention. Ms. Glass tells everyone to write an essay. At this point in the game, you can either sit in class and wait for the detention to be over, wasting time by examining the various humorous things you can look at in this room. You can also sneak out of school, but to do so, you need a hall pass. Go inside Willy's desk, and pick up the wooden block and the white crayon. Then use the crayon on the block to write "HALL PASS" on the block. That'll work, right? Now wait for Ms. Glass to fall asleep, then go to the door. While you're in the hallway, you might as well look at the poster of the school's great football hero...now serving time in jail. Isn't that spookily accurate? Crap, Coach Beltz is on guard here! You can try to go outside, but he catches you. He demands a hall pass, so show him your fake hall pass. Unfortunately for you, Willy can't sneak out of the school with Coach watching, so he goes to the bathroom instead. In the bathroom, Willy meets up with Spider, the school bully. Wow, either Willy is incredibly small, or Spider was held back a few grades... You can give Spider a lecture on smoking, which makes Spider hurt Willy. Willy gets healed at the nurse's office, and then it's back to the detention. If you choose not to give Spider a lecture on smoking (don't worry--Spider learns his lesson about smoking before the game is over), Spider holds Willy hostage. Give him your Game Buddy, and he starts playing it, and Willy sneaks out of school and back to his home. Willy will end up at home, if he waits out his detention or if he sneaks out of school early. Save your game here, because you can do that now. If Willy snuck out of school, he has the opportunity to steal his bad report card. If not, he gets worried about the report card. It doesn't matter if Willy gets the report card or not--Willy's parents find out about his bad grades in the end. Go inside the house, and Willy meets up with Grandpa Beamish, who is dead and now a ghost. Kind of creepy, but he's a nice guy, and he doesn't show up that often, so there's no need to worry about him. Once inside, Willy meets his dog, Duffy. In this game, whenever your dog is hungry or anxious for a walk, make sure to feed him and take him out, or else Willy gets in trouble for being negligent. You can wander around the four rooms in the bottom floor of the house, which are the kitchen, dining room, living room, and entranceway. Go to the kitchen and talk to Mom. Mom forces you to take care of your sister and cut some food. Aw, man...take Brianna outside and swing her on the swings. When she tells you to swing higher, don't do it, because if you do, Willy swings her WAAAY too hard, and she ends up in the hospital, and it's game over for you. Then, when cutting the vegetables, Willy cuts himself. OW! Time for some iodine! Go to the entranceway and go up the stairs. From here, you can go to Willy's room, Briana's room, Tiffany's room, the attic, back downstairs, or to the bathroom (you can use tab plus the magnifying glass to see what door leads where). Go to the bathroom. Open the cabinet under the sink, using the handy tab button to know what cabinet to open. Use the Germ-Away on the cut, then put a band-aid on. If you don't, Willy's band-aid bursts later on in the game. Now you have free time until dinner, which you can spend exploring the house. The only things you can do are steal Tiffany's diary (cool!), change her scale (also cool!), and play Nintari (just as cool!). So explore and do those things if you want to. Actually, make sure to steal Tiffany's diary now--it becomes important later on in the game. Once it's dinnertime (you can always use the "skip time" button in Willy's inventory to skip to dinnertime), head to the dining room. Cutscene time! It's a really fun cutscene, too. Sadly, it seems Dad has been fired, meaning Willy can't go to the Nintari championships! Oh no! Dad looks at Willy's report card (he makes you give it to him if you took it earlier), and locks up your Nintari as punishment for poor grades. Now Tiffany has the key. Dang. Dad watches the TV in the dining room, and learns that there's a big plumbers' strike. When the dog asks for food, give him some, or else Mom gets mad. She gets mad anyway, but this way you don't get in trouble on the game's "Trouble Meter". Once the dog is fed, leave the dining room, and you see a cutscene in which Louis Stoole, the man in charge of the plumber's union, makes some sort of evil plan with Leona Humpford, President of Tootsweet Industries. All they need is a sucker to take the fall for them... Go to the living room, where you can mow the lawn for Dad to get some money. Cool! Then, after you head through a few different screens, Tiffany yells that she's out of conditioner. Head to the bathroom, where Tiffany is naked in the tub, washing herself. Woah. Her conditioner is on the counter. Wait, what? She was too lazy to get up and take the conditioner off the counter? What a bum! Give Tiffany the conditioner. Now all you have to do is take the Nintari key. If you try to do that, Tiffany gets up and throws you out of the room. The way to get the key is to either use Tiffany's diary on her (which is not recommended), or to use Horny on her. I'm not sure why a frog named Horny is the proper tool to use in a scenario with an attractive naked teenage girl, but it is. Horny steals Tiffany's robe, and keeps a guard over her while she stands up in the tub. Grab the key when she does this, then leave. You can go into Brianna's room at this point, and you find she's fallen and she can't get up! Help her back up to lower your trouble meter. That's all for today! You can play more Nintari and explore some more, but when it's bedtime, go to bed. As Willy falls asleep, he wonders about Grandpa Beamish' warning that something is afoul in the city of Frumpton. Could it have something to do with Louis Stoole and Leona Humpford's evil plot? 004b-Day Two ----------------------------------------------------------- The first day of summer! Head downstairs to eat breakfast, where Dad and Brianna are also eating. Briana asks you to get her some food, so be nice and get her some food (Willy gets in trouble if he doesn't do this). Duffy the Dog also asks for food, so be a good master and give him some. Then you're treated to a little cutscene that lets you know what to do. Okay, so Dad is on his way to getting hired by Leona as her new PR VP. Gee, I sure hope he isn't the "sucker" she was looking for as part of her evil plot... But more importantly, Tootsweet is holding a Frog Jump Contest, with a big grand prize. Hey, if Willy enters and wins, he'll have enough money to get to the Nintari Championships! So this is Willy's new mission: Find a way to win the frog jump. That'll be tough, because the German Superstar, the Amazing Turbofrog, with the 25 foot world record jump, will be in attendance, but I'm sure we can win! Dad asks Willy to wash his car. Do it so you can get some money. Willy figures he'll head out to the treehouse. Leave the house through the front door near the stairs, then exit the front porch to see a map. Use tab to locate the places you can go, which are the treehouse, Willy's house, the park, and downtown. Go to the treehouse. Willy's friends, Dana and Perry are here. Cool. Grab your comic book that Perry left for you, then talk to them. Perry finds a cool baseball card, and if you have Tiffany's diary, you can trade it for the card. It turns out that Dana has a frog of her own, and Horny gets extremely, well, horny and tries to chase her. Aha! That's it! If Gigi is at the frog jump, Horny will jump extra far! Dana thinks Willy cares only about winning the competition, which is true, so she says she won't bring Gigi to the competition. Dang... Dana offers to take you out for pizza, because she has a coupon. Score! Leave the treehouse to end up at Slice of Life pizza. At the pizzeria, a photographer offers to take your photo. Pay him for the photo. Willy starts farting badly. Oh, so THAT'S why the pizza was so cheap. Spider, who's at the pizza place with his parole officer, gets mad and threatens to hit you. You get a choice. Pick the first choice, "Lemme go...I'm warnin' ya." and Spider lets you go to the bathroom. In the bathroom, a painter tells you that there's a gas leak, so don't smoke in here. Hmmmm...grab the "No Smoking" sign and throw it in the garbage. Spider comes in, and threatens to smash your face in. Give him Willy's comic book, and then Willy and the gang leaves, shortly before Spider decides to smoke in the bathroom. That's a bad idea, because of the gas leak, and Spider dies in a big explosion. Back at the tree house, Perry tells you that you can get an entry form for the Frog Jump contest in West Frumpton (you can't get there until tomorrow, though). Talk to your friends again, and they suggest going to the park to train Horny. Here, you get to learn about Horny's jumping skills. He jumps super-far when he drinks Buzz Cola, and he falls asleep when eating flies (from Willy's room). Once you leave, you see Tiffany crash her car. Wow, what a horrible driver. Whose decision was it to have her boyfriend teach her how to drive, anyway? Head downtown (Olde Town), where the pizza store is still standing even though it exploded. Take a token from the fountain, but not two tokens, or you're thrown in jail. Go to the T-Shirt Kiosk, and give the woman the photo of Willy, Dana and Perry. It takes all of Willy's money, but he ends up with a shirt with the picture on it. Sweet! Before you leave, go to the lottery machine. Press the blue button so see if it has tickets, and, YES! It does! Pick it up, then leave and go back to the treehouse. Give Dana the shirt. She ends up so happy that she agrees to bring Gigi to the frog jump contest. Yes! With that and some Buzz Cola, Horny will win for sure! By now, it should be time to go home, and if it's not, skip ahead in time until it is. Go home, and you meet your weird babysitter: Alicia. Alicia serves Willy and Brianna...worms??? Oh no! She's the babysitter from hell! Time is running out! Head upstairs to the bathroom, and grab the hairspray. Right click to get a new cursor icon: a target. Target Alicia and spray her with hair. Run to Brianna's room and get the dead mouse. Ew. Why does she have a dead mouse in her room? Oh, right, the cat left it there. Run downstairs to the living room, where there's a vacuum cleaner designed to get rid of hairy beasts. Click on the vacuum cleaner to hid behind the couch. Put the mouse on the coffee table to lure the bat/babysitter close, then suck it up with the vacuum (aim it with your new targeting system)! If you are playing this game on an emulator like DOSBox, you will have to slow down the game in order to solve this, and the other timed challenges in this game, because modern computers make the game run too quickly. Control + F11 is the shortcut for slowing down DOSBox. It turns out the whole babysitter thing was a dream. Aw, how lame! Anyway, end of day two! 004c-Day Three ----------------------------------------------------------- Go down to get breakfast. Mom and Tiffany are in a fight about the driver's lesson, and Mom wants Tiffany to stop dating her stupid boyfriend. Drama...oh, and Dad's gotten the job with Leona Humpford. Chores to do, chores to do. Feed Duffy and take him out for a walk, then take Brianna out on the swings (don't swing her too hard). Now it's time to get a contest entry for the frog jump. Head to Olde Town, where, woah!!! Is that Tiffany??? She got a mohawk??? Ignore Tiffany for now, and head to the ferry. Give the man your token (which you got from the fountain here in olde town) or the baseball card (which you got from Perry), and he takes you across the river to West Frumpton. On the trip, Willy makes friends with a Japanese family, who want him to take their picture. In thanks, they give you some presents. Cool! You can explore this part of town, where there's a bar to the top, Tootsweet Headquarters to the left, the Tootsweet Factory (unaccessible at this point in the game) to the right, and the Plumbers' Union to the right, as well. What you want to do is go to Tootsweet Headquarters and get an entry form. You can explore here, but there's hardly anything to do. You can go to the Plumbers' Union and hear Louis give a speech, urging everyone to not give up the strike. I bet he wouldn't be so eager to strike if he wasn't making an underhanded deal with Leona... Once you're through exploring, go to the bar, the Golden Bowl. Try to get in, but Ray, the security guard who is obsessed with astrology, won't let you in. Eventually, a street gang, the Cripes, show up. Ray can't leave his post, but he does throw you a wrench to help you out. Don't throw it at the gang because Willy's aim is bad, and hits Ray in the crotch, rather than hitting the gang. Instead, use the smoke bomb the Japanese family gave you. It will temporarily stop the gang from seeing you, which gives you time to use the wrench on the top of the fire hydrant to douse the gang. Now the gang is REALLY mad at you. Use your head start to run to the Tootsweet Headquarters, where Willy sees his Japanese friends. Tell them the guys are going to clobber you (instead of insulting them), and the Japanese friends turn into, woah, ninjas! They save Willy, and treat him to a really nice rest of the day, including a limo ride back home. Cool! What a great day! 004d-Day Four ----------------------------------------------------------- The last day! Yay! Don't forget to get the jar of flies from Willy's room if you haven't already. Head downstairs to see that Mom is freaking out about Tiffany's new hairdo and the lack of plumbing. Dad doesn't care. Wow, way to go, Dad. Leave for the kitchen to see a cutscene which reminds you that Leona Humpford is, in fact, evil. Good to know in case you haven't figured that out yet. Feed the dog, and go outside. The news media is there, trying to talk to Dad, because he's Tootsweet's PR VP. Apparently, the strike is harmful to Tootsweet. Then, again, we learn that Leona is evil. Good to know in case you haven't figured that out yet. Head to the treehouse to find Dana. Remind her about the big frog jump, and she says she'll go there with you. So head to Olde Town, and ride the ferry with Dana. Turbofrog is on the ferry, acting like a huge jerk. Boy, he's going to get his comeuppance soon. Head to Tootsweet (where you got the contest form) to reach the contest. Give your entry to the judge, and the contest starts soon. To win the contest, you need to be tricky. You got Dana to bring Gigi, which helps Horny out a lot. But he needs just a little bit more help. Feed Horny the flies to have Turbofrog, the jerk, steal the flies and eat them. Remember how flies make Horny sleepy? Well, the flies make Turbofrog sleepy. That should cement a victory for Horny, because you can't use Slam Dunk Cola to help Horny win the contest--that counts as illegal performance-enhancing drug usage. During the jump itself, there's a strange jump meter. Click on the red button to jump, and how far Horny jumps depends on the moving jump meter (up = long jump, down = short jump). Win either first or second place. Once the contest is over, there's a minor security crisis because there's a bunch of frogs jumping all over the place. You'd think that if they've been doing this frog jump for 25 years, they'd have some sort of idea of how to deal with collecting all the frogs once the jump is over. Anyway, Horny jumps inside the Tootsweet building, so follow after him. Willy almost runs into his dad and Leona, who are arguing what to do. Dad knows that Tootsweet is in trouble because of the strike, and wants to end it as soon as possible. Leona, for some reason, doesn't want to end the strike. Not surprising, because she and Louis Stoole helped start the strike, but why the heck did they do that? Why does she want to bankrupt her business? What a mystery... Willy is captured by a guard, who takes you to the security office. Leona tells the guard to get all of the frogs and take them to her mansion so she can make some tasty frog legs for dinner. Oh, so THAT'S why there was no system set in place to stop a frog rampage--she wanted to use the rampage as an excuse to eat all the frogs. Wait a minute, EAT ALL THE FROGS??? Horny's one of those frogs! You have to save Horny! But how can you escape the security office to save Horny? There's only one possible solution: hypnosis. Mix Willy's Nintari key with his keychain, then use it on the guard and use the hypnotic phrase "Hoopa, Coiler, Agamemnon", and the guard falls asleep. Go outside, where you get a check and a jet ski. That's convenient, because you can only reach Humpford Mansion by jet ski. So go to the dock, jump on the jet ski, then leave towards the Humpfor Mansion, outside of Olde Town. Lucky for you, the guard is asleep. Go in the front door, where you meet Arthur, the parrot. Talk to it, otherwise he'll yell and you get caught by Leona, and killed. Say these things to Arthur: 1. Sure. Hi. What's your name? 2. Who's Harry? 3. Go on tell me more. I'm all ears. 4. They can't do that, can they? Arthur tells you all about Leona's evil plot. She wants the strike to continue until the Sludgeworks gets backed up, and, according to Harry's will, she gains ownership of the sludgeworks. The fiend! The tab key tells you that you can do something with the suit of armor, but what? If you touch it, it falls apart and Willy is caught. Instead, head to the dining room. Hey, that table cloth should muffle the sound of the suit of armor falling apart, shouldn't it? If you grab the tablecloth, you are caught by the nearby Leona and Louis because a cup falls. Take the cup off of the table, then take the tablecloth, and the cup. Go back to the entrance hall, and put the tablecloth under the suit of armor. Now use the suit of armor, and it falls apart. The sound is muffled, luckily. Take the blueprint and look at it. The blueprint will come in handy later. Grab the helmet that's here, then head to the dining room, and then to the kitchen. If you didn't listen in on Leona and Louis earlier, you get a cutscene of what they're doing. Leona is riding Louis like a horse. What the heck? They're watching the news, where Dad is about to spill the beans about Leona and Louis' evil plans. They decide to continue with the evil plan, with a slight modification: KILL GORDON BEAMISH. Ugh, it looks like you'll have to save Horny AND your dad. Save Horny first, though, because he's here in the kitchen. You have to pull off a series of moves in order to save Horny and the frogs: 1. Throw the cup at the cook. 2. Sneak up behind the cook. 3. Grab the sauce pan, and pour it between the pot and the cook. 4. Push the put close to the cook. 5. Leave the area where the cook is, back to where you were earlier. 6. Jump onto the carousel. 7. Cook falls into the pot. 8. Throw the knight helmet on cook to stop her from screaming for security. 9. Press the right button to free the frogs. If you are playing this game on an emulator like DOSBox, you will have to slow down the game in order to solve this, and the other timed challenges in this game, because modern computers make the game run too quickly. Control + F11 is the shortcut for slowing down DOSBox. Time to leave. Willy gets caught and Leona and Louis kill Willy, then leave to go kill Gordon. As soon as they're gone, the frogs come and save Willy from dying. Great! Now Willy can save his dad! Time to wrap up this game. Willy's dad is being held hostage at the Tootsweet Factory, on the right side of the screen in West Frumpton (you haven't been there yet). To get in, you need a security pass, and a way to distract the striking plumbers. Ride the jet ski to West Frumpton, then zoom in on the jet ski. Okay, why is there a tape recorder attached to the jet ski? I mean, seriously, why the heck would anyone attach a tape recorder to a jet ski? Anyway, grab the tape recorder and go the Plumbers' Union. Sneak in the window, and Willy sees a security pass on the desk. Awesome! Grab it, and Louis Stoole shows up. Wondering how Louis got here faster than Willy? Because you were supposed to do this earlier in the game, before entering the frog jump competition. Whoops. Anyway, grab the plunger and use it on Louis' ugly face, grab the security pass, and leave through the door. Go to the pay phone, and put the tape recorder onto the small counter there. Hit the record button (which is the button with a circle on it), and dial the astrology hotline, whose number is written on the wall, 432-SIGN (432-7446). Put the phone on the recorder to tape the astrological signs of the day. Once you hear the astrological predictions for the day, press stop to stop recording, and put the phone back on the hook. Then put it on the recorder again, and call the Golden Bowl bar, whose number is also written on the wall. 342-3403. Talk to Ray and play him the message. Ray runs off, and now it's time to sneak into the bar. Leave and head for the bar (at the north part of town). Go in, and give the lottery ticket to the bartender before he throws you out. The lottery numbers are announced, and your ticket is a winner! Aw, you just gave up your ticket to forty million dollars! Grandpa Beamish (remember him?) shows up and tells you to do something, quick. So while everyone is celebrating, quickly take the nude calendar and leave. Use tab to figure out where the calendar is, because it is NOT the calendar on the wall. (I got stuck on this puzzle for several minutes before I figured that out). If you are playing this game on an emulator like DOSBox, you will have to slow down the game in order to solve this, and the other timed challenges in this game, because modern computers make the game run too quickly. Control + F11 is the shortcut for slowing down DOSBox. Go to the Tootsweet factory, on the right part of the screen. Give the nude calendar to the strikers, who are quite interested in it...pervs. Head past them, and you find a security guard. Show him your pass, and go in the factory. As soon as you're out of sight, the guard calls Leona, learns that you're an intruder, and sounds the alarm. Not a lot of time here. Run to the control panel, and look at it. Open the cover, and turn the switch on. Press the buttons in the order the blueprints tell you: brown, purple, green, purple (green, purple, red, purple if you're not playing the PC version). If you are playing this game on an emulator like DOSBox, you will have to slow down the game in order to solve this, and the other timed challenges in this game, because modern computers make the game run too quickly. Control + F11 is the shortcut for slowing down DOSBox. The guards are quick on your tail, so hopefully you got the colors right, because that gives power to the controls here. Move the stick to the left, and the guards get sludged. Run to the next room, where there's another console. Turn it on, and press AIR to get rid of the guards (if you're not fast enough, the guards grab you, and press AIR to get rid of you--that's how I knew what to press). So type in AIR, and hit enter. The blueprint tells you all the various possible things you can enter. The one you want to enter is TRAM, which, oddly enough, takes you to the tram. Willy meets up with a jerk who's working for Leona. You can click to drop down and duck here. When he throws his hat, duck, or else it hits Willy and knocks him into the machine. Pick up the hat, and throw it at the goon, and let HIM fall into the machine. This raises a metallic platform. Jump to the platform while it's raised, and when it lowers, jump to the tram. You need the blueprint to figure out where to go: to the giant toilet. Get there by going straight, right, left, straight, and left. Oh no, Dad is being held hostage above the toilet, while Louis and Leona look on. Do what Grandpa Beamish says and act fast! Louis and Leona run towards Willy. Grab Willy's yo-yo, and use it on Willy, which activates the target system again. Right-click for the target, hit Leona with the yo-yo, and, like an idiot, she grabs Louis and they fall into the toilet. Flush this giant toilet and Willy's dad is saved, the backed-up sludge is set loose, and Leona and Louis get punished for their crimes. Also, Willy wins the Nintari Championships, in a cutscene that looks EXACTLY like the opening cutscene. Congratulations! You just beat the game! Say, what happened to Tiffany and her boyfriend? You don't find out. Dang! 005-Credits ----------------------------------------------------------- This FAQ is copyright of The Lost Gamer, 2011. If you want to put this FAQ on your website, please ask me first (instructions on how to contact me are under general information).
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