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    Walkthrough by Anonymous

    Updated: 01/29/07 | Search Guide | Bookmark Guide

    Prince or Persia II walk thru...
    Erratum in the manual:
    The way to fire a fireball is to fire!
    i.e., press 0, NOT 2!!!
    General hints:
    1. You can drop loose tiles by jumping up 
    and down near them. If you must be under 
    them when then fall, you can avoid losing 
    strength by crouching so that it breaks on 
    your back.
    2. Killing heads: They pause (usually) 
    directly in front of you for just about half 
    a second. Hit them during this pause - and 
    repeat. Several times. It gets easy with 
    3. Killing snakes: strike before you would 
    think. You have quite a reach...
    4. Killing shadows...to fight a shadow, you 
    need to be a shadow.
    5. Killing fighters of any sort: The best 
    strategy seems to be to get to a point where 
    your swords are just touching, then do 
    'block-strike' without pause. It protects 
    you from his blow and seems to make you do 
    an overhand swipe that's virtually 
    impossible for him to deflect.
    6. And don't forget...if the odds are 
    impossible...you can always put your sword 
    away and run!
    7. POTIONS:
    There are several types of potions.
    There are Major health potions (blue; 
    restore all of your strength bottles and 
    give you another); Minor health potions 
    (also blue; just fill one of your bottles, 
    or do nothing if you're at full strength 
    already); poisons (magenta; empty one of 
    your strength bottles) and weird potions 
    (green; will do very unexpected things...)
    Level 1: No major potions
    Kill the two men, go left to the next 
    screen, kill 2 more guards, go to the next 
    screen (left) and take a running jump to the 
    next building, keep running and jump again 
    to the next builing. Turn quickly, draw your 
    sword, and dispatch the next three men that 
    come from the right. Turn, and, keeping your 
    sword drawn, advance left to the next 
    screen. Kill two more men, put your sword 
    away, climb a level, and go left. Take a 
    running jump to the next building and climb 
    down (hanging drop) the left side.
    Jump off the ledge (1 level) and run to your 
    left - down the pier. Just as you get to the 
    end, jump/press shift. You'll just make the 
    departing ship...
    Level 2: No major potions
    Go left -- just to the edge of the 
    quicksand.Floating bits will appear, then 
    sink when you step on them. One has a 
    pattern that matches the pattern on the 
    wall. Step on EVERY TILE BUT THAT ONE.The 
    wall on the far side will open...
    Level 3: 2 major potions
    There are a couple ways to go through this.
    The way to get the potions is as follows:
    Go right, drop three levels. To get first 
    potion, go left, jump across the pit with 
    the spikes, go through the door and get the 
    potion. Trip the switch on the far side 
    again to get back out the way you came, jump 
    back over the spike pit. Now go right again 
    (jump over the two arrow traps), trip the 
    floor switch, drop down 1 level and 
    immediately jump left when the door opens. 
    Go right again, hitting another floor switch 
    and dropping down another level. At this 
    point, you can go two ways.
    A. To get the second potion, go left to the 
    edge. Hanging-drop down (keep shift down as 
    you fall). Get the Major potion on the 
    ledge. Drop down again. Fight the skeleton 
    till he lies down, then trip the floor 
    switch and run left through the door. Keep 
    going up and to the left. Eventually you'll 
    come to another stone door. Go to the ledge 
    across the gap from it, jump so that you 
    land on the switch, and move as close as you 
    can to the door. When it's up at about neck 
    level, jump through and run run run to the 
    next gap. Jump the gap with shift held down, 
    pull yourself up and jump to get through the 
    door before it closes... Then go through the 
    main door out.
    B. To avoid the second potion: Go right till 
    you get to the edge. You'll trip two floor 
    tiles in the process, and one wil fall on a 
    switch, keeping a door open that you want 
    open permanently. Hanging drop down, go 
    right to the end, up a level, left till you 
    trip the main door switch, then back the way 
    you came. Go through the door.
    Level 4:
    There's a very easy way to do this, but you 
    get no potions. Run right to the edge. 
    Hanging drop of of it; drink the green 
    potion and immediately jump off the ledge -- 
    the green potion will make you float down to 
    the bottom. Run all the way to the right, go 
    up a level and trip the main door switch (on 
    the right side, hard to see) then RUN RUN 
    RUN to the left -- the skeletons will wake 
    but don't stay to fight them. Run to the 
    main door and go out.
    To get the potion, however...
    From the beginning, go right and take a 
    running jump off the edge. Hold shift down, 
    but DON'T pull yourself up -- drop down 
    three levels to the next ledge. You'll lose 
    strength, but that's ok. Go right, up 1 
    level, and right again. Jump right at the 
    edge to avoid the spikes. Drink the minor 
    potion, then hanging drop off the edge 2 
    levels. Go right again, jump right and down 
    to avoid the spikes. To get the potion: from 
    here, go right. Trip the floor switch and 
    get as close as you can to the door. When 
    it's at neck level, jump forward, take one 
    running step, drink the potion and hit turn 
    as your drinking, then jump left immediately 
    before the door shuts. If you get stuck, 
    you're done for! Go left and hanging drop 2 
    levels, then walk left off the edge while 
    holding shift -- thus you'll trip the arrow 
    trap without getting hit. Pull yourself up, 
    got left to the edge, and hanging drop two 
    levels. You can fight the skeleton, or you 
    can just drop another 3 levels to the main 
    door. Run right to the end, up one level to 
    trip the main door switch (hidden, on the 
    right side), jump down and RUNRUNRUN left. 
    The skeletons will wake, but just keep 
    running. Go through the main door.
    Level 5: Several save areas. 
    Go right, up and over the hump (avoid the 
    spikes) and fight the skeleton until you 
    either push him into the lava or else he 
    goes back to sleep.Jump right over the lava, 
    go up one level when you can, and run right. 
    You'll hit an arrow trap, but oh well. Some 
    things can't be helped. Actually, I haven't 
    tried this, but you may be able to avoid 
    getting hit by crouching and jumping forward 
    (hit 2 and 6) -- the arrow will probably 
    whizz over your head. Jump over the gap and 
    through the two doors. Run right -- don't 
    stop, or if you must, stop on the loose 
    tiles so that you drop and the arrows fly 
    over your head. Drop one level to the magic 
    carpet. Do NOT sit on it yet. The grating 
    above must be opened first! Instead, go 
    right, up one level, and right again to the 
    edge. Drop down one level, go to the edge 
    and jump right with shift on, get the minor 
    potion. Go to the left edge and jump left 
    and down (two levels); Go to the right edge 
    and jump right and down 1 level (get another 
    minor potion); go to the left edge and jump 
    left and down 1 level.Hanging drop 2 levels, 
    jump right. Go right (tripping floor switch) 
    and through the door, jump over the ditch 
    running as you land to avoid the arrow (if 
    you need the minor potion, jump down into 
    the ditch, get it, and walk CAREFULLY up to 
    the spikes. Climb up the left side and jump 
    right over the ditch) up and over the lava 
    bed (still going right) to the end.
    5.2  (save here)
    Go up four levels, jump to the right side of 
    the crevice and knock down the loose tile. 
    It will land on a switch that opens the door 
    on the left side. From here, you can just go 
    up four levels (6 levels, if you need more 
    minor potions -- there are two up there, 
    once you knock down a loose tile) then go 
    left to get to the skeleton on the bridge. 
    See 5.3, below...You won't get the major 
    potion this way, though. To get the major 
    potion, jump to the left side of the 
    crevice, walk left to a bit before the edge 
    of the screen, and jump. There are three 
    floor switches. The two on your level are 
    irrelevant; but the one under the loose 
    floor tile must not be tripped, so DON'T 
    KNOCK DOWN THAT TILE! Go to the left edge, 
    jump left with shift held down, and pull 
    yourself up the other side. 
    5.3 The skeleton...save here!
    If you need strength, release the loose 
    ceiling tile above by jumping up and down a 
    few times and go up. There are two potions 
    up there. Now, go left, tripping the floor 
    switch. You'll end up on a shaky bridge with 
    a nasty skeleton. There's know way to kill 
    him, and he won't go to sleep, so you have 
    to keep him occupied until the bridge 
    collapses. This is tricky. The way to do it 
    is fight your way past him, then turn around 
    and keep him occupied - don't just run away, 
    or he'll run back to the floor switch and 
    close the door in front of you! So, with 
    your foot just at the edge of the second 
    bridge panel (looks like the 4th piece of 
    wood), just do the block/slash move 
    described above in the general hints. The 
    big advantage to doing block-slashes (no 
    delay) instead of block...slash....(delay 
    between) is that ...your feet don't move. 
    The bridge seems to fall sooner, however, if 
    you move just slightly back and forth over 
    the crack between the 2nd and 3rd 
    tile...When it does finally go, as SOON AS 
    the rightmost tiles start to fall, press 
    shift and turn left - don't bother to put 
    your swrod away. You WILL drop it. Them's 
    the breaks. Pull yourself up, go left, and 
    get the minor potion. Jump over arrow trap, 
    jump over gap, and go up one level. Now. 
    You've lost your sword, so you don't want to 
    mess with the skeleton on the next screen, 
    so as SOON as you've pulled youself up, 
    start running left. Jump over the gap -- 
    you'll get hit by an arrow, but so what. 
    Once you're on the other side, STOP RUNNING. 
    advance SLOWLY to the next screen...trip the 
    switch (leaving the ceiling screen OPEN), 
    hanging drop down two level, and go sit on 
    the carpet.
    Level 6: One major potion
    Go left, avoiding the switch. Go to the 
    second tile from the edge, and jump over the 
    last tile. You need that loose tile 
    later...Crawl left through the tunnel, and 
    pick up the sword on the far side. Go left 
    to the wall, up one level, knock down the 
    ceiling tiles and go up one more level. Kill 
    the flying head, knock down two more ceiling 
    tiles, and climb up 4 levels. Jump right 
    over the gap, and carefully go right to the 
    next screen. Now that you know where the 
    edge is, get a running start and jump the 
    gap. Drink the major potion, then hanging 
    drop down...if you've left the first loose 
    tile in place, this fall won't kill you. 
    You're now back at the tunnel again, Crawl 
    through it (left), go up about ten stories. 
    At the top, go left to the edge, drop down 
    till you can jump to the left side, then go 
    left. Hanging drop down, go right (avoid the 
    slicer), go right and kill the flying head, 
    then go through one of the two doors. The 
    next level will look a little different 
    depending on which door you go through...
    Level 7: one major potion for each path.
    Right door path: Go left until you get to 
    the tunnel. To get the major potion, go 
    through the tunnel. Jump up and down to 
    knock the floor tiles loose, then drop down 
    one level. Kill the flying head, and proceed 
    left until you get the potion. Then come 
    back the way you came, up to the tunnel 
    again, and back through it. Now, go up a 
    level and through the gate (going left). Go 
    under slicer, down 1 level and kill the 
    head. **** Go left, up 1 level, drink minor 
    potion, up two more levels. Run right and 
    jump just at the edge (push shift!). Pull 
    yourself up, get minor potion, loosen tiles 
    and go up one more level. Go right, killing 
    2 snakes and going under slicer. Go down two 
    levels, kill 2 snakes, and get minor potion 
    if you need to; otherwise just go up one 
    level, kill head (another minor potion 
    there), and go up four more levels. Go left, 
    kill the head, left again, and up and over 
    the gate you can't open. Kill snake and take 
    a running jump left over the gap. (It's 
    actually easier two floors up...). Run left, 
    go through the tunnel and back if you need a 
    minor potion, go down two levels; take a 
    running jump right; go right until you get 
    to the slicer, and CRAWL UNDER IT (don't 
    even try to go over...). Hit switch, then 
    head left and blow this joint...
    Left door path:
    Drop down through loose panel; Go right, 
    down, kill snake, left, and down, kill head, 
    down two levels, R, up one level and drink 
    minor potion. Loosen ceiling tile and go up 
    one more level. Kill flying head, drink 
    major potion, then go back down two levels. 
    Go right, and from here the level is like 
    the right door path as of ****.
    Level 8: one major potion
    8.1  Kill snake. Go left, down two levels, 
    and carefully drop down one more (hanging 
    drop) and jump left over the loose tile -- 
    DO NOT drop the loose floor tile on the 3rd 
    ledge down! Hanging drop down two levels, 
    missing floor switch, and jump left and 
    down. Go left through gate, drop down one 
    level and kill the head. Go left, up one 
    level, and jump once up and down to dislodge 
    two loose floor tiles. Now, to get the major 
    potion: Go down 3 levels. Head right, till 
    you get to the closed gate. Go up 1 level 
    and knock the panel down onto the gate 
    switch. Do NOT go hold onto the second ledge 
    up -- it's another switch that will close 
    the gate again! Now, go down and right 
    through the gate; under the slicer, crawl 
    through the tunnel, kill the head, jump over 
    the switch, and get the major potion. Go 
    back the way you came, until you get through 
    the gate. NOW go up two levels. Go to column 
    next to the switch, and get to the right 
    edge of it. Jump LEFT holding shift, and 
    pull yourself up ont the second column. 
    Climb back up to where you were...and jump 
    to left side of gap.
    8.2 (SAVE)
    Go left, drop one level, kill two snakes and 
    get minor potion. Go left, kill head BEFORE 
    going under slicer, go up one level, kill 
    another head, then go left to the end and up 
    into the ruins. Get sword (your father's 
    8.3 (SAVE)
    Jump left over puddle; Go left through three 
    screens of three flying heads and head out 
    the main door!
    Level 9: No major potions
    Go left, kill head, jump left and go 1 level 
    down. Kill snake, go left through two 
    screens (1 head each); Go under slicer, go 
    to next screen, kill two heads. Now, go one 
    screen left. Note the horse statue. You need 
    to land on it. So, go all the way back to 
    the right to where you killed the snake. Go 
    up two levels and run left over the loose 
    tiles. When you get to the next screen, stop 
    and collect yourself! Now, run and jump, run 
    and shift-jump over the next two sections. 
    Pull yourself up. Shift-jump left again. 
    Pull yourself up. Get to the left edge, and 
    jump. STOP. Now, running jump left one last 
    time to land on the horse's back!
    Level 10: 1 major potion
    Run right; kill two birdmen, go up one 
    level, and get minor potion. Jump across gap 
    to statues and  dislodge the loose tile to 
    kill the guard below. Drop down to his level 
    and go left. Now, to get the major potion 
    (if you want to avoid this, just hanging 
    drop 3 levels and go to the section marked 
    ****) Take a running shift-jump left and 
    pull yourself up. Walk two steps left, jump 
    over spikes, and kill the two birdmen. Run 
    left. A birdman will appear from the right 
    (behind you), but will stop and stay put if 
    you just turn to face him and draw your 
    sword. With your sword drawn, advance left 
    to the next screen. Kill the birdman there, 
    then crawl under the slicer and drop down 
    one level, and jump right over the spikes. 
    Now. To the left, up one level (behind the 
    statues) note that there is a closed gate. 
    The switch is on the next screen to the 
    right. So, kill TWO of the birdmen, but get 
    to the right side of the third and quickly 
    backpedal until you're backed up against the 
    wall on the next screen. NOW kill the 
    birdman, so that he dies on the switch. Go 
    left, step CAREFULLY up to the spikes and go 
    up one level, then go left to claim the 
    major potion. Go right, back to where you 
    killed the last birdman. Go up, right, and 
    hanging drop down 2 levels. Kill the 
    birdman, go right, crawl under the slicer, 
    and go up 1 level.Jump through the gate and 
    over the spikes. **** Kill the birdman, go 
    right 1 screen, get potion, go right again 
    and under slicer. Don't worry about the 
    birdman who comes running up behind you -- 
    he'll stop before the slicer! Go right to 
    the end, kill the birdman, and drink the 
    minor potion. Go up two levels, and head 
    left. The first gap is tricky because 
    there's a slicer on the far side. So, 
    standing shift-jump from a little ways 
    BEFORE the edge; pull yourself up, take one 
    small step forward and crawl under the 
    slicer. Keep heading left until you get to 
    the gate. Go under it, crawl under the 
    slicer, and up one level. You will trip the 
    switch for the main door. Walk carefully 
    left up to the spikes. Climb up one floor, 
    and now you're back to where you dropped the 
    tile on the guard. So, go left, drop 3 
    levels, and go right, killing the birdman 
    and heading under the slicer. Now, when you 
    get to the end, go up four levels, draw your 
    sword and advance left. Dispatch the three 
    birdmen and run/jump left over 2 gaps until 
    you get to the main door.
    Level 11 One major potion
    11.1 Go left, then up three levels. Left 
    again, up one level, TWO STEPS left (to 
    avoid the spikes), up one level. Dislodge 
    ceiling tile by jumping 3 times, and go up 
    one more time. Jump to the left side, then 
    trip the switch and jump right. Go right 
    through the gate before it close. Take a 
    running shift-jump to the right, and climb 
    to the higest accesible level. Go right. 
    Now...to get major potion. Dislodge ceiling 
    tile, quickly climb up 1 level to the gate. 
    Jump TWICE to dislodge the ceiling tile and 
    will land on a switch that will close the 
    gate you're standing under!) Take ONE step 
    right, jump right, and get major potion. Go 
    up to the left one level, jump left, and go 
    up and back through the gate. Jump to the 
    left side of the crevice and go up three 
    levels. The timing on this next part is 
    tricky. See the switch just before the 
    slicer? Trip it and run-jump-run-run-shift-
    jump left over the next gap and yourself up 
    before the gate closes! (whew!)
    11.2 (SAVE)
    Go up 4 levels, (dislodge the floor tile 3 
    floors up) and go right to 1 tile before the 
    edge. Now. Timing is agin critical. Without 
    any delays between, take 2 steps forward, 
    turn and hanging drop to the statues below. 
    Jump left, take 1 step forward, jump again, 
    and either jump or press left repeatedly to 
    get out from under the gate as it closes. 
    There's a minor potion here, but if you have 
    all of your strength, save it...
    Run left to the next screen, kill four 
    birdmen (you can actually avoid killing two 
    of the by luring the first birdman that 
    appears into the screen to the right. Kill 
    him and his buddy, who will soon follow, and 
    then go left and up before the other two 
    arrive) and go up 3 levels. Get minor 
    potion. Go right to the end, up one level, 
    dislodge the ceiling tile, and go up one 
    more level. Now, run right, trip the floor 
    switch, run left and jump the gap. Pull 
    yourself up one level, draw your sword, and 
    advance to the next screen and under the 
    gate before it closes. Kill the birdman. 
    Avoid the trap door (locate by jumping up 
    and down) and jump to the other side. Go up 
    one level and dislodge ONLY THE LEFTMOST 
    ceiling tile. (If you drop the right one, 
    it'll land on the switch for the gate and 
    you won't be able to trip it again...) Go up 
    one level, jump left over the loose tile and 
    crawl under the slicer. Go right, then up 
    three levels (dislodge ceiling tile to get 
    through ceiling), go right and jump first 
    gap, then go down second. Jump up and down 
    to dislodge the tile on the other side of 
    the screen, then go up two floors, right, 
    and hanging drop. IMMEDIATELY run right and 
    fall through the gap in the floor before the 
    big squisher gets you!
    Run left, jump the gap, go under the slicer, 
    take one step forward and jump to the gap -- 
    missing the loose tile. Then go down two 
    levels, jump right, and run through the gate 
    (jump over the switch in front of it). Go 
    out the door!
    Level 12: 1 major potion
    There are a myriad of ways to do this level. 
    It's one of the best levels of the game. 
    First, go right to trip the switch, jump 
    left and go under the first gate. From here, 
    the paths diverge...
    12.1A If you wish to get the major potion, 
    go up 2 levels and head the the left. When 
    you get to the gap across from the birdman, 
    go up one level and jump down to him. Knock 
    him off the ledge. He'll die on an important 
    switch down there. Jump to the right side, 
    and jump up and down three times to knock 
    down some tiles on the other side (where the 
    birdman was). Those will trip another 
    important switch. Go up a level. Jump up and 
    down three times to shake loose another 
    tile. Another tile, another switch. Notice 
    that to your upper left, there are four 
    gates in a row. Three should now be open. To 
    trip the fourth, go up two levels and shake 
    one last tile loose. Now, go down one level 
    and take a running jump left across to the 
    other side. Go under the four gates.
    12.2 (SAVE)
    Take a running jump left. Jump left again -- 
    don't trip the loose tile because you'll 
    need that in a second. Drink the major 
    potion. Take a running jump-shift right, 
    then drop down two levels and head right. Go 
    up two levels where you killed the birdman, 
    and head right till you get to the gap. 
    Knock down the loose ceiling tile, then go 
    up. Run right and, when you get to the end 
    turn IMMEDIATELY while pressing shift and 
    pull yourself up. Or, just jump up and down 
    to shake the floor tile down. Go back left 
    and down. Head left to the edge, climb up 2 
    levels, and go right...carefully. Jump the 
    trap door, got under the gates, and head 
    right. The next bit's a little tricky. You 
    have to jump exactly right. Do NOT jump to 
    soon. Running jump across the gap but DO NOT 
    hold shift; if you jump from the edge, you 
    should land right under the gate on the far 
    side. Immediately run once forward before 
    the gate comes crashing down...
    Get all the way to the left, then running 
    jump left. When the disembodied flaming 
    sword attacks, get to the right side of him, 
    put away your sword and run like hell right. 
    Jump the gap. Again, the path diverges.
    Immediately take a running jump-shift left 
    from about 1 tile BEFORE the edge. Pull 
    yourself up and under the gate before it 
    closes. Go forward and down, tripping the 
    main door switch, and hanging drop two 
    levels. **** Now head right, going through 
    several screens of birdmen and slicers until 
    you reach the end. Go up three levels, knock 
    the ceiling tile loose, go up one level, 
    head right to where you killed the first 
    birdman, up two levels, right again, down 
    two levels at the first gap and right 
    through the gate. Run one more screen right 
    and go out the main door.
    Go right. Jump the gap and knock the birdman 
    off the right edge. He'll fall on a door 
    switch and fix it open. Drop down two levels 
    and jump right, through the gate and over 
    spikes you can't see from this screen. Now. 
    The third tile from the left shuts that 
    gate. Don't step on it. The fourth tile 
    opens the main door gate. Step on it. Now, 
    go to the crack between the fourth and fifth 
    tiles and jump left. Carefully walk up to 
    the spikes, go up  1 level and through the 
    gate. Go up another level, left, drop down 2 
    levels, head left and follow 12.3.1 from 
    Follow 12.3.2, but if you don't manage to 
    knock the birdman off the ledge, all is not 
    lost. Go down to the switch he would have 
    tripped. Trip it, jump right through the 
    gate, and note the floor switches. Trip the 
    second one (4th tile from the left; opens 
    the main door). Now, go one screen right. 
    Drink the green potion. A little man will 
    appear and run through the locked gate to 
    the right, tripping a switch on the far side 
    which will...temporarily...open the gate 
    behind you. So, run run run to the left, 
    stopping JUST SHY of the fourth tile. jump 
    over it, take two steps up to the spikes, 
    and climb up and past the gate before it 
    Now, go left, up, left down 2 levels, left 
    again and follow 12.3.1 from ****.
    Plan 12.B
    If you don't care about the potion, After 
    you go through the first gate, jump left and 
    go down one level. Take a running shift-jump 
    right, catch the far panel and drop down. 
    Head through the gate, and go right until 
    the end. Now you can either go up three 
    levels and follow plan 12.3.2, or go up two 
    levels, right, and down two, trip the 
    switch, go up one level and jump right, and 
    follow plan 12.3.3!
    Level 13 One major potions 
    The studly way: Go left, under the slicer, 
    left and jump across the gap. Kill birdmen, 
    keep going left, keep killing birdmen until 
    you get to the next gap. *** Jump the gap, 
    then run left to the next screen. A birdman 
    will appear from the right. If you can, lure 
    him to the right and kill him right on the 
    egde of the gap, so that he dies on the 
    switch. If you can't do this, itÕs not 
    hopeless, just difficult. Trip the switch 
    and run run run left, go up, run left and 
    leap across the gap (holding shift) and pull 
    yourslef up and through the gate before it 
    closes...hint: jumping forward is faster 
    than running forward...
    13.1 the wimpy way
    Go left, down under the slicer, left again, 
    and hanging drop down the gap. Jump right, 
    dropping through the gap 2 floors, then head 
    left until you can go up. Go up to rejoin 
    the studly way at **** (There are several 
    minor potions down here that you can get...)
    13.2 (SAVE)
    Go left, kill kill kill, go left again, kill 
    kill kill (you can also put your sword away 
    and run once you've only got guys to the 
    right of you), run left, jump the gap, and 
    drink the major potion. Now...go left to the 
    flame. LET THE BIRDMAN KILL YOU. Then, when 
    the screen says 'push space bar to 
    continue'....don't. Wait and watch...
    Level 14: no potions, short and quick...
    Go to the right side of the tower, hanging 
    drop (hold shift as you fall), grab the 
    ledge and pull yourself up.
    Level 15: As many potions as you like...
    YouÕre on a chess board. If you need potions 
    (you must have 11 to complete this level!) 
    Go left and hanging drop down one left, then 
    go right and down 2 levels. Kill the men. 
    When they die, they often turn into 
    potions..sometimes minor, sometimes major. 
    Drink until you have 11!
    From the chessboard, go right, jumping the 2 
    gaps. You should be in the crystal room with 
    4 shadows...turn yourself into a shadow to 
    kill them (turn left then right then left 
    then right....over and over till your shadow 
    separates. This will kill off strength 
    potions, so you SHOULD have 3 left over. If 
    you had enough potions, you should be 
    glowing with blue flame now.) Kill three of 
    the shadows. The fourth will disappear. Go 
    to the top platform and pull yourself up to 
    the next level ****, a weird level full 
    optical illusions. Take a little time to 
    aquaint yourself with this level....The 
    perspective is all wrong. Now, go kill 
    Jaffar...from where you started, go right a 
    step, pull yourself up, go right one running 
    step, pull yourself up, then run right, 
    jumping the gap and jumping down one level 
    at the end, Run left, down one level, left 
    again (you should be chasing Jaffar by now), 
    jump the gap. Take a walking step left. You 
    should be where you started. Repeat the 
    process once more. Now, you should be RIGHT 
    BEHIND Jaffar. When he pulls himself up 
    (where you were at point ****, above) pull 
    yourself up right with him and press 0. This 
    fires the fireball and torches him.

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