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    FAQ/Walkthrough by aetherspoon

    Version: 0.15 | Updated: 09/01/01 | Search Guide | Bookmark Guide

    COMMANDER KEEN!!!
    Commander Keen 4 Walkthrough Guide Version 0.15 - 9-01-2001
    Under Construction.
    Created by Ęther SPOON!, aetherspoon@hotmail.com
    ______________________________________________________________________________
    |                               Table of Contents                            |
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Section 1..(Not in final form)...............................Table of Contents
    Section 2..(Complete)..........................................Version History
    Section 3..(Not complete)..........Introduction to Myself and Commander Keen 4
    Section 4..(Not in final form)........................................Bestiary
    Section 5..(Complete)....................................................Candy
    Section 6..(Complete)..............................................Other Items
    Section 7..(Not complete).................................Complete Walkthrough
    Section 8..(Complete)...................................................Cheats
    Section 9..(Not started)...............................General Tips and Tricks
    Section 10.(Not complete)................................................Other
    ______________________________________________________________________________
    |                                   Bestiary                                 |
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    BOUNDER
     According to Commander Keen 4, Bounders are red, friendly, bouncing guys that
     are annoying, but can be helpful too.  It is a non-combatant enemy (you can
     shoot it, but it will not kill you), although it CAN kill you (of course, you
     would need to be immensely stupid to be killed by it) by being on the bounder
     as it falls into a pit.  It is mainly there to help you.  Since you do not
     get points for shootings things in this game, it is useless to kill it unless
     you are in a rather sadistic mood :)  There are a couple of exceptions though
     ...  you can be pushed by them into a pit.
      Locations:  Mainly outdoors levels.
    POISON SLUG
     According to Commander Keen 4, Poison Slugs are the most common creature in
     the Shadowlands, and can kill you two ways, either by its "remains", or by
     it's touch.  Poison slugs are probably the slowest creatures that you will
     ever find, and they are pushovers.  They tend to...  um..  excete some form
     of green poison...  excrement that goes away after around 5 seconds.  They
     are also deadly to the touch, so be careful.  Since they are so slow (and
     stop when they fart to...  um...  excrete), it is easy to jump over them.
     If you are an experienced CK player, there is no need most times to even
     shoot them.
      Locations:  Damn close to every level in the game.
    LICK
     According to Commander Keen 4, Licks are blue beanbag-like monsters that
     breathe fire, and that is just what they are.  Not too hard to kill, but
     they are fast.  Touching them will NOT kill you, but their fire will.
      Locations:  Hardly anywhere in easy, everywhere in hard.
    SKYPEST
     YE GODS these things are annoying...  According to our intrepid hero, these
     are virtually immune to all attacks...  the secret is when they are on the
     ground- your pogo stick can kill them believe it or not...  They kill by
     touch, unless they are on the ground and you pogo them.
      Locations:  Mainly outdoors levels.
    MAD MUSHROOM
     The second type of non-combatant creature, these things kill you with there 
     touch, but you can't kill them....  your only chance is timing.  They will 
     bounce three times, then do a high bounce (sometimes landing on a different
     platform in some cases!), then repeat.  Just time it right.
      Locations:  Almost everywhere, with the first level being one of the few
       exceptions.
    WORMOUTH
     Only a tad annoying, you should be able to dodge these green thingies.  In
     their "seeker" state, they look like a green pellet.  When they come after 
     you, they look like a green hungry hand puppet (well, that's what it looks
     like....  don't ask how I came up with that).  You can only shoot them in
     their "hungry" state, and they only come up for that when you are on top
     of them.  Occasionally they do come up.  My suggestion is (most times)
     just to jump over them.
      Locations:  Unknown.
    INCHWORM
     These are non-combatants.  They do absolutly NOTHING other then follow you.
     They are only found in the Pyramid levels.  Well, they DO do something, but...
      Locations:  Temple of the Moon and Hillsville.
    PRINCESS LINDSEY
     Yet another non-combatant friend, she will give you a little help on how to 
     do things....  I'm much better help in this FAQ though :)
      Locations:  Hillsville and Chasm of Chills.
    FALSE ROCK
     For some odd reason, the Commander Keen 4 help files never mention this 
     fiend, but he exists all right...  killable, but also easily avoided.
     He can only hit you while launching himself in the air (his method of attack)
     and you can shoot him there.  I just walk past them most times.  He reacts to 
     you like the ghosts in Mario do- if you look at him, he won't move.
      Locations:  You hardly ever see him in easy (Hillsville being the first), but
      he is almost EVERYWHERE in hard other then the first two levels.  Pretty
      much, he can be in every level with a rock in it.
    
    ARACHNUT
     "Insane, green, crab-walking creatures with two dangerous mouths."  Okay,
     these monsters are hard to deal with.  They CANNOT DIE.  They can, however, 
     be stunned.  When you shoot them twice (yes, twice), they fall to the
     ground. After about 4 seconds, they will start to get back up, then come
     back up to fight again.  Kills by the touch only, so you can pogo above it
     (sorta- it's tall).
    
    BERKELOID
     Immortal creature, throws fireballs, kills with touch.  'nuf said.  Avoid.
      Locations:  Isle of Fire.
    COUNCIL MEMBER
     Non-combatant friend (yes, friend).  These guys are immortal, and are
     almost literally walking exit points.  You need to rescue all 8 of these 
     members to beat Commander Keen 4.
      Locations:  Perilous Pit, Cave of the Descendents, Isle of Fire, Crystalus,
       Well of Wishes, Lifewater Oasis, Pyramid of the Shadows, and Pyramid of the
       Gnosticene Ancients.
    COUNCIL JANITOR
     Tee hee hee :)
      Location:  Pyramid of the Forbidden
    DOPEFISH (May the Dopefish be with you!)
     These creatures are legends in their own right.  Although they only appear
     in Commander Keen 4 (and one level at that), these are the only creatures
     that are actually worshipped outside the keen universe.  These are the
     second-dumbest creatures in the universe, and the thought patterns are
     "swim swim hungry, swim swim hungry" (kinda like me :)).  They are
     immortal since they are fish....  and you can't shoot anything in that
     level that they are on.
     They also have the COOLEST theme song in Commander Keen- "Eat your veggies."
     The only way around them is to make "sacrifices".  They are also rather funny.
     They can only kill you by eating you.  On easy, you will only ever find TWO
     Dopefish.  On hard, there are 7 Dopefish.
      Location:  Well of Wishes, and the fan pages of hundreds of thousands of
       people everywhere :)
    EAGLE EGG
     A simple egg...  until you step on it.  See EAGLE SPAWN for more details.
      Locations:  Crystalus, Chasm of Chills.
    EAGLE SPAWN
     Yipes!  One shot takes down these FLYING AND WALKING creatures, but they come
     back up in 4 seconds.  They most times come from eggs, but some levels on hard
     have the eagles pre-hatched.
      Locations:  Crystalus, any level with Eagle Eggs that have been hatched.
    MAGES
     I have no idea what to call these things, but they steal items!
      Location:  Pyramid of the Gnosticene Ancients
    MONTY PYTHON FOOT
     What, you didn't think Apogee had a sence of humor? 
      Locations:  Pyramid of the Moon and Pyramid of the Forbidden.
    SCHOOLFISH
     Non-combatant, but useful "Follow the leader"s.  These are the things you use
     as sacrifices to the Dopefish.
      Location:  Well of Wishes.
    SPRITE
     No, this is not the drink made by Coca-Cola :)  These are devils underwater.
     They can actually shoot you (unfair...  a monster can shoot but you can't:( )
     ....  Death by shooting or touch.
      Location:  Well of Wishes.
    THUNDERSTORMS
     Yet another creature they left out of the help...  they shoot lightning bolts
     and follow you.  Unkillable, can only kill you with a lightning bolt.
      Locations:  Anywhere where there are clouds.
    
    ______________________________________________________________________________
    |                               Version History                              |
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    9-02-2001
    Version 0.15- Outlined my route for beating the game and ALL enemy statistics!
      Everyone should cheer now or something :)  Also worked on Beastiary.
    9-01-2001
    Version 0.11- Finished Level 3 Easy.  Yeah, I'm working on easy for now, I'll
      get back to Normal soon enough, then hard.  Submitted to GameFAQs, but may
      not be posted because 0.15 was so close to it.
    7-07-2001
    Version 0.10- Found an error inside the FAQ (why doesn't anyone tell me these
      things?!), and finished Level 2...  easy.
    6-16-2001
    Version 0.09- Corrected two cheats, fixed one spelling error and one VERY
      large formatting error (seems I was doing 80 characters per line instead of
      79...  odd.), added Version History and intro.  Posting on GameFAQs and 
      RPGInsider.com.  Plugged my HTML version of this FAQ (finally remembered...)
    
      FAQ Denials-
       Cheating.de has been denied access to my FAQ.  I don't like spammers.
    4-20-2001
    Version 0.08- Started second level walkthrough, posted on GameFAQs
    (unknown dates)
    Version 0.07- Finished most other sections.
    Version 0.06- Added other sections
    Version 0.05- Finished first level walkthrough, posted on GameFAQs
    Version 0.04- Started first walkthrough
    Version 0.03- Continued organization
    Version 0.02- Organization of FAQ
    Version 0.01- Start of FAQ
    ______________________________________________________________________________
    |                 Introduction to Myself and Commander Keen 4                |
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Hello.  I'm the almighty Ęther SPOON!, sometimes known as aetherspoon (on the 
    GameFAQs boards), Ęther SPOON! (on the RPGInsider.com boards), and on the rare
    occasion, Spoon (on the RPGInsider.com website).  I'm a rather well known...
    -being I guess you could say- on the GameFAQs boards, former IRCop there back
    when the chat existed.  I'm also Co-Webmaster for RPGInsider.com (that's why 
    I allowed my FAQ to go there :P), so I'm kinda well known/notorious there too.
    I have a web version of this FAQ stored on my personal website
    (www.aetherspoon.cjb.net it SHOULD be assuming cjb ever works...), and that is
    also incomplete, but has some nice introductory work including things that
    this FAQ will never cover, and has screenshots too!
    I use two computers for this game- my 80386 PS/2 machine and my P3-850 machine
    ...  running the preview version of Connectix Virtual PC (no, that's not a
    plug, I just like the program...) so I can actually take screenshots!
    More on the game itself later, but my HTML FAQ has the basics of the game down
    pat...  and it looks soooo pretty! :)
    
    This game has the time honored tradition of being the game that peaked my 
    interest in Commander Keens, and the cause of me purchasing Commander Keen 6
    (my favorite Keen).
    ______________________________________________________________________________
    |                             Candy (aka Points)                             |
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       Shikadi Soda (100 Points)
       Three-Tooth Gum (200 Points)
       Shikkers Candy Bar (500 Points)
       Jawbreaker (1000 Points)
       Doughnut (2000 Points)
       Ice Cream Cone (5000 Points)
    ______________________________________________________________________________
    |                                 Other Items                                |
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       Raindrops:  (NOTE:  I refuse to call them raindrops, they are tear drops
          darn it!)  "Floating in the sky are raindrops.  Since the water of
          Gnosticus IV has a life-sustaining energy, if Keen collects a hundred
          raindrops, he gets an extra life!" - Okay, get 100 and it does the same
          thing as having a lifewater flask.
       Neural Stunner:  This is ammo for your weapon.  'nuf said.
       Gems:  These things open doors....  at least this isn't Keen 6 where you
          have to kill Blooglets to get them...
       Lifewater flask:  1-up.
    ______________________________________________________________________________
    |                            Complete Walkthrough                            |
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    _______________________________________________
                    |                 Shadowlands                 |
                    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    If you really want to, you can visit the Bean-with-Bacon MegaRocket, but where
    you need to go is Border Village, which is above the MegaRocket.
                    _______________________________________________
                    |         Bean-with-Bacon MegaRocket          |
                    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Difficulty of level:  -1/10?  :)
    ******
    *Easy* 
    ******
         No enemies, no way of dying, no items.
    ********
    *Normal*
    ********
         Nadda.
    ******
    *Hard*
    ******
         You get the idea.
                    _______________________________________________
                    |                 Shadowlands                 |
                    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Now goto Border Village (above the Bean-with-Bacon Megarocket
                    _______________________________________________
                    |               Border Village                |
                    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      ************
      *Statistics*
      ************
    Okay, here is your first real level.  The whole object of this level (as well
    as many levels in CK4) is to reach for the exit, which is placed on the left
    side of the level (unlike almost every other platform game in existence, you
    can start off on the right side of the level).
    Walkthroughs:  1 combined one (not much difference between the levels).
    Number of Exits:  2
    Difficulty of level:  1/10
      ************
      ****Easy****
      ************
    Combatant Creatures: 
      2 Poison Slugs
    Non-combatant enemies:
      2 Bounders
    24 Ammo Found Total
    Lives- 7 Bonus Lives can be found.
      ************
      ***Normal***
      ************
    Combatant Creatures: 
      3 Poison Slugs
    Non-combatant enemies:
      2 Bounders
    15 Ammo Found Total
    Lives- 7 Bonus Lives can be found.
      ************
      ****Hard****
      ************
    Combatant Creatures: 
      3 Poison Slugs
      2 Licks
    Non-combatant enemies:
      2 Bounders
    15 Ammo Found Total
    Lives- 7 Bonus Lives can be found.
     ************************
     **Combined Walkthrough**
     ************************
     When you enter, above you are 2 arcs (small formations of items that can be
     grabbed with one stroke) of teardrop crystals.  These can be obtained with or
     without the help of the bounder, but if you do not use the bounder, make sure
     you at least use the pogo stick...  This is also a great location to get used
     to grabbing these arcs since there are no enemies in the intro area other
     then the bounder.
     The first enemy you run across is a bounder.  
    ***BOUNDER BIO***
      According to Commander Keen 4, Bounders are red, friendly, bouncing guys
      that are annoying, but can be helpful too.  It is a non-combatant enemy (you
      can shoot it, but it will not kill you), although it CAN kill you (of course
      , you would need to be immensely stupid to be killed by it) by being on the
      bounder as it falls into a pit.  It is mainly there to help you.  Since you
      do not get points for shootings things in this game, it is useless to kill
      it unless you are in a rather sadistic mood :)  There are a couple of
      exceptions though...
    ---END BOUNDER BIO---
     Anyways, immediately after the hill (around the starting location of the
     bounder) is a small arc of Three-Tooth Gum (200 points each, 800 points 
     total).  If you continue down the path, you will see a little hut (well, it's
     just past the candy arc...  hard to miss).  If you press up, you will enter
     the hut.  The first hut has 4 Shikadi Sodas in it (100 points each, 400
     points total), and NOTHING else...  very small room if you ask me.  Be
     careful though...  when you leave the hut, you may have a poison slug right
     next to you.
     Speaking of the slug, this is the first thing that can kill you here.
    ***POISON SLUG BIO***
      According to Commander Keen 4, Poison Slugs are the most common creature in
      the Shadowlands, and can kill you two ways, either by its "remains", or by
      it's touch.  Poison slugs are probably the slowest creatures that you will
      ever find, and they are pushovers.  They tend to...  um..  excete some form
      of green poison...  excrement that goes away after around 5 seconds.  They
      are also deadly to the touch, so be careful.  Since they are so slow (and
      stop when they fart to...  um...  excrete), it is easy to jump over them.
      If you are an experienced CK player, there is no need most times to even
      shoot them.
    ---END POISON SLUG BIO---
     Anyways, since you are playing this game on easy, I would suggest you shoot
     the poor little thing.  When you reach the next house, this is where the path
     splits.  You can either 1) go into the house, or 2) stay on top.  I suggest
     doing both for the points, although it doesn't really matter too much if you
     are on easy anyways....
    *****PATH DIVERSION 1: inside the house.****
      On Easy, this is the harder of the two routes, on Normal they are about the
      same difficulty, but on Hard, it is the easier of the two.  When you enter
      the house, you'll see two blasters to your left (bringing your blaster count
      to 20 on Easy), and two sticks of gum (200 points each, 400 points total) to
      your right.  Below the sticks of gum is the fire poll down to the level
      below.  The easiest way to go down polls most times is to go down partially,
      then quickly jump and fall the rest of the way down, but in this case, that
      is not necessary.  On your right are two Shikkers Candy Bars (400 points
      each, 800 points total).  Continue to the left until you reach a green pool
      of acid (deadly).  You'll see a rather odd looking arc of points:  two rows
      of soda, and one row of jawbreakers (100 points each for the two rows of
      soda, 1000 points each for the row of jawbreakers, 2400 points total).  This
      arc is possible on one pogo-assisted jump (and if you are good, one normal
      jump), but I would advise against it unless you are very good at this game
      since you CAN do two jumps....
      Right after the statue of the slug is the exact opposite pattern (100 points
      each for the two rows of soda, 1000 points each for the row of jawbreakers,
      2400 points total).  At this point, you can continue on to the left until
      you reach another fire poll, and go back up to the end of the diversion,
      which has 4 sodas in the room (100 points each, 400 points total).
    *POINT SUMMARY FOR THE END OF DIVERSION 1*
         Points:  7800
         Teardrops:  8
         Blasters:  15 for Easy, 9 for Normal and Hard
         Keens:  0
    *****PATH DIVERSION 2: outside the house.*****
      You should notice that there are some pits here with spikes on the bottom:
      remember what I said about bounders falling into these things?  Well, many
      times they will fall in this first one, other times they will go over it.
      The spikes are just long enough to hit you with a bounder in there....  and
      spikes will kill you of course.  Anyways, there is another small teardrop
      arc here, and you can get the entire arc by jumping over the spikes.  The
      next 2 sets of spikes have 3 tear drops in a row above them- if you aim for
      the middle one, you will get all three.  On hard, you get to meet your next
      enemy:  Lick
    ***LICK BIO***
      According to Commander Keen 4, Licks are blue beanbag-like monsters that
      breathe fire, and that is just what they are.  Not too hard to kill, but
      they are fast.  Touching them will NOT kill you, but their fire will.
    ---END LICK BIO---
      To be honest, I never even shoot the lick.  I get out of its way, and it
      ends up falling into the spikes.  Immediately after the spikes is another
      poison slug.  This one I do suggest killing, as it is in a rather 
      inconvenient spot.  There is a house here with a blaster inside.  If you
      have used two shots (one for each slug), you should have 8 or 11 after
      getting the blaster (each blaster gives 8 shots on easy, 5 on normal and
      hard).  Now, notice another bounder here....  when you are on the hill,
      look up.  You'll see an arc of gum high up (200 points each, 800 points
      total), and 2 teardrop arcs (bringing your total teardrops to  26).  The
      teardrop arcs do not need the bounder, nor does the gum arc, just use
      your pogo stick.  On hard, you will find another lick here, and I always
      use the bounder to go past him- I never touch him.  Sometimes the slug is
      here in Normal and Hard (see below after the diversion), which I do
      shoot.  You should reach the house and exit sign now.
    *POINT SUMMARY FOR THE END OF DIVERSION 2*
         Points:  2000
         Teardrops:  26
         Blasters:  6 for Easy, 3 for Normal and Hard
         Keens:  0
    --END DIVERSION--
     Right at the last house there is a slug in Normal- kill it.  Grab the
     teardrop arc now.  After you grab the arc, you should decide on going back
     to do the other path (I will assume you do).
     At this point, after you go back and do the other path, you should have:
         Points:  8600
         Teardrops:  30
         Blasters:  22 for Easy, 12 for Normal and Hard
         Keens:  0
     If you want, you can go to the exit now, however, there is a secret (and
     somewhat hard to reach) exit as well.
    *****PATH DIVERSION 1: Normal Exit.*****
    Left of the "above world" section.  Just keep going left and you'll reach it.
    *****PATH DIVERSION 2: Secret Exit.*****
     Go underground (I suggest going through the exit from the underworld since it
     is most likely closer to where you are), and go to the slug statue area.  If
     you stand right at the left-most torch (the big one) and look up, you will
     see a section of the ceiling longer then the rest...  Pogo to it, and release
     the pogo when you reach it.  There is a itty-bitty ledge there for you to
     climb on.  NOTE:  For Normal and Hard (since the pogo doesn't go as high),
     you will have to pogo off of the lip of the green acid lake to this.  
     It's just a tad harder :)
     Now, you will see a elevated platform (that falls when you touch it).  I
     suggest starting up your pogo stick on the ledge, and make sure it reaches
     the maximum height (about 3 pogos) before you move and pogo onto the elevator.
     Keep the pogo stick on and go up and left, and you will see SEVEN life flasks,
     bringing your keens up to 10.  When you get all 7 flasks, go to the door up
     towards the top on the right (directly above the slug statue) to exit.
    EXIT-
    ****SUMMARY: This level's stats****
         Points:  8600
         Teardrops:  30
         Blasters:  +22 for Easy, +12 for Normal and Hard (15 if you wanted to
           shoot the licks, but that is not necessary in my opinion)
         Keens:  7
                    _______________________________________________
                    |                 Shadowlands                 |
                    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Current Status:
       Points:  8600
       Teardrops:  30
       Blasters:  27 for Easy, 17 for Normal and Hard
       Keens:  10
    Now, you will have a choice.  You can either:
    1) Goto The Perilous Pit (and rescue a council member)
    2) Goto Slug Village
    3) Goto the Water.
    If you go to the water, young Billy Blaze will say he can't swim- we'll get to
    that later.
    I'm not going to The Perilous Pit because I'm going to do all the council
    members LAST.
    Guess what that leaves?  Slug Village....
    Slug Village looks identical to Border Village, and is just a tad north of Slug
    Village (if you miss it, you are blind :)).
                    _______________________________________________
                    |                 Slug Village                |
                    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      ************
      *Statistics*
      ************
    Now we are getting somewhere, your first somewhat-difficult level...  Only two
    major paths, and no secret exits....  Kinda straight forward, don'ts think? :)
    Number of Exits:  1
    Difficulty of level:  1/10 for easy, 2/10 for hard.
      ************
      ****Easy****
      ************
    Combatant Creatures:  
      4 Poison Slugs
      1 Skypest
    Non-Combatant Creatures:
      4 Bounders
      1 Mad Mushroom
     **********************
     **Walkthrough - Easy**
     **********************
     Start off with grabbing the 5-tear arc at the beginning.  If you mess this up
     , go back to playing Mario Brothers :P  Anyways, it's time for another
     patented CK4 path diversion!  
    *****PATH DIVERSION 1:  Top of the world*****
      Note:  I do not suggest taking this path at all, I NEVER do.  EVER.  My 
      suggestion is go diversion 2, 3, 4, then 1 backwards.
      Jump over the first pit- that's the path of diversion two....   anyways, the
      tiny arc of 3 tears does require a pogo boost.  The next set is 4 teardrops
      in a row, which also requires a pogo boost:  watch out for the bounder and
      slug (which should be shot) though...  You should see the path start to go
      down hill and a small teardrop arc, but be careful- there is another slug
      there.  I suggest luring it to the top of the hill, then shooting it.  After
      it's "stunned", take a normal leap to get the drops.  You'll see a path
      above.  Go there, but watch out for this new and unique creature- the
      Skypest.  Although this is the end of the diversion, sometimes the Skypest
      interferes with this path.
    ***Skypest Bio***
      YE GODS these things are annoying...  According to our intrepid hero, these
      are virtually immune to all attacks...  the secret is when they are on the
      ground- your pogo stick can kill them believe it or not...  They kill by
      touch, unless they are on the ground and you pogo them.
    ---End Skypest Bio---
    *POINT SUMMARY FOR THE END OF DIVERSION 1*
         Points:  0
         Teardrops:  11
         Blasters:  0
         Keens:  0
    *****PATH DIVERSION 2:  Underground*****
    
      You now are going to get a glance at what most of CK looks like- underground
      .  When you reach the first pit, go down and immediately to the RIGHT.
      You'll enter a secret passage (there are two of them on this side, one
      further up then the other).  Inside the top secret passage is two candy bars
      (500 points each, 1000 points total), then go down to the left to get the
      Jawbeaker (1000 points each, 1000 points total), then right again to the
      other secret passage.  Keep going right, and you'll fall down a firepoll.
      Down below is an icecream cone (5000 points each, 5000 points total) and and
      a blaster.  Go all the way up the poll for six teardrops and two Jawbreakers
      (1000 points each, 2000 points total).  Anyways, go back down the poll part
      way and do a short jump, holding down left at the same time (trust me, it's
      easier then that).  For now on, I'll refer to that move as a polejump.
      Anyways, go left (out of the secret path) until you reach a pit and go down.
      Down here is your first encounter with the ever-so-famous "Mad Mushroom."
    ***Mad Muchroom Bio***
      The second type of non-combatant creature, these things kill you with there 
      touch, but you can't kill them....  your only chance is timing.  They will 
      bounce three times, then do a high bounce (sometimes landing on a different
      platform in some cases!), then repeat.  Just time it right.
    ---End Mad Mushroom Bio---
      To get everything (you may want to save here...  kinda tricky), you need to
      go under the mushroom, get all the stuff, then jump OVER the mushroom and
      get the rest.  Do NOT use a pogo stick here, just a normal jump.  All in all
      , there are eight teardrops and 3 Jawbreakers (1000 points each, 3000 points
      total).  Go back left again (using the pogo stick to get back up to the main
      level area again) and go up to get the two sticks of gum (200 points each,
      400 points total).  Fall down the next pit and get the two candybars (500
      points each, 1000 points total).  Jump towards the right to go into yet
      another secret passage.  Go right until you fall down.  Then go left....
      WAAAAY left.  You'll go to a small room with three blasters, two
      Jawbreakers (1000 points each, 2000 points total) and an Ice Cream cone
      (5000 points each, 5000 points total).  Go back right until you reach that
      hidden pit again, then pogo back up to the other pit (too many pits :) ),
      then pogo back up to the path again.  Grab the small arc of gum (200 points
      each, 600 points total), then go down to get the other two sticks of gum
      (200 points each, 400 points total).  Continue left, being grateful along
      the way for the fact that you chose easy instead of hard, and you'll see a
      firepole.  Go up it.  Now, you have ANOTHER diversion.  Path three will
      bring you to the rest of the points, path four brings you to the end of
      the diversion.  If you go to path three, you have to come back and do path
      four to finish the level.
    *-*-*PATH DIVERSION 3: Lower Slug Village part two*-*-*
       Grab the arc of teardrops (4), and kill the slug.  Then grab the huge
       amount (9) of teardrops above the bounder, and enter the little area.  
       Here is your first look at a switch.  Hit up to switch it, which activates
       the extended area of the platform.  See what's below the platform?  Fire.
       Guess what happens when you fall in it?  :)  Anyways, there are three
       sticks of gum (200 points each, 600 points total) above the platform, but
       make sure you are confident in your jumping and pogoing, since the last
       piece needs a pogo boost.  My hint on that is to wait until the platform is
       moving RIGHT, then pogo, hit the candy, and move a bit right.  The platform
       will be right below you when you land (most times).  Keep following the
       path, picking up three more sticks of gum (200 points each, 600 points
       total).  At the end of the path is your reward:  2 Doughnuts (2000 points
       each, 4000 points total) and a blaster.  Return to the location of the pole
       again and start diversion 4.  Curiously enough, if you have gotten every-
       thing at this point, you will have 35000 points even....  odd :)
    -POINT SUMMARY FOR END OF DIVERSION 3-
         Points:  5200
         Teardrops:  11
         Blasters:  8
         Keens:  0
    *-*-*PATH DIVERSION 4:  Returning to the Skies*-*-*
       Oh gee, this is real hard.  If you can't figure out where to go when you go
       right, you need more then this FAQ :P  Grab the arc of teardrops (3) to the
       right, and you've finished the diversion.  Yep, that's it.  Although this
       is the end of the diversion, sometimes the Skypest interferes with this 
       path.
    -POINT SUMMARY FOR END OF DIVERSION 3-
         Points:  0
         Teardrops:  3
         Blasters:  0
         Keens:  0
    *POINT SUMMARY FOR END OF DIVERSION 2*
         Points:  26400
         Teardrops:  30
         Blasters:  40
         Keens:  0 (I am not counting keens from points and teardrops)
    *****DIVERSION REUNION*****
     This Skypest, however, tends to fly off into the air and leaves the level
     (oddly enough).  Anyways, right after the pest is yet another slug.  See the
     bounder?  DO NOT SHOOT IT!  Right above the bounder (you can't see it unless
     you look up) is a rather large area of tear drops and an ice cream cone (5000
     points each, 5000 points total).  Get the last 5-tear arc, and you are done!
     Well...  assuming you went backwards along the first diversion. :)
    ****SUMMARY: This level's stats - Easy****
         Points:  31400
         Teardrops:  70
         Blasters:  +41
         Keens:  0
      ************
      ***Normal***
      ************
    Combatant Creatures:  
      6 Poison Slugs
      1 Skypest
      2 Licks
    Non-Combatant Creatures:
      4 Bounders
      1 Mad Mushroom
     ************************
     **Walkthrough - Normal**
     ************************
     For now on, the Walkthroughs for Normal will be slightly condense compared
     to the walkthrough for Easy.  If you need more details, just read both. :)
    
     Anyways, jump over the first slug.  Not hard.
    *****PATH DIVERSION 1:  Top of the world*****
      Right across the gap is another slug.  I would shoot this one mainly 
      because he (she?  it?!?) tends to be in the way.  Further down the path, 
      you'll see TWO more slugs (got the reason why it is called slug village
      yet?).  You should be able to avoid both of them.  That's it.  Short, eh? :P
    *****DIVERSION REUNION*****
      Your standard Skypest (just one), then another slug and a lick.  I HATE
      LICKS!!!  This one I killed since the lick is right by the bounder for the 
      hard-to-reach drops/candy.
      ************
      ****Hard****
      ************
    Combatant Creatures:  
      10 Poison Slugs
      2 Skypests
      6 Licks
      5 Wormouths
    Non-Combatant Creatures:
      3 Bounders
      1 Mad Mushroom
     **********************
     **Walkthrough - Hard**
     **********************
    To be completed....
                    _______________________________________________
                    |                 Shadowlands                 |
                    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Current Status:
       Points:  40000 (HERE 1ups are counted in tallys from score bonuses)
       Teardrops:  0 (1 keen gained from drops included in tally)
       Blasters:  63 for Easy, ?? for Normal and Hard.
       Keens:  13
    All right....  you can go almost anywhere now...  anywhere but the water.
    So, I'll bring you to the next easiest (and not required whatsoever) level- 
      Hillsville
                    _______________________________________________
                    |                 Hillsville                  |
                    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      ************
      *Statistics*
      ************
    Now, this is most likely the first somewhat hard area of the game (using the 
    term "hard" loosely).  This isn't exactly a Crystalus or a Well of Souls, but 
    it is STILL hard compared with the two "sluggy" towns.  Or is it?  Heck, you 
    shouldn't even need to use your BLASTER the entire level...
    Number of Exits:  1
    Difficulty of level:  0/10 if just trying to beat it, 3/10 to get items, 4/10
     for hard.
      ************
      ****Easy****
      ************
    Combatant Creatures:  
      3 Rocks (yep.  That's it.)
    Non-Combatant Creatures:
      1 Bounder
      2 Mad Mushrooms
      2 Inchworms
      1 Princess Lindsey
     **********************
     **Walkthrough - Easy**
     **********************
    
      First thing you see is your new favorite friend, the Inchworm.
    ***INCHWORM BIO***
      These are non-combatants.  They do absolutly NOTHING other then follow you.
      They are only found in the Pyramid levels.  Well, they DO do something, but..
    ---END INCHWORM BIO---
      Grab first teardrop arc (4 drops), then proceed to the right.
      There is a Shikkers Candybar arc above the first pit area (500 points each,
      2000 points total) and hidden platform to the left of the first pit.
      You'll see a shiny reflection if you look long enough.  To reach it, jump to
      the highest hill, pogo to it and stop.  WAY up and to the left is another
      platform (this is the short way to reach it, you are actually skipping one).
      Now you'll see floating platforms above you- DO NOT HIT THE FIRE!.  Heck, 
      you can't even walk off the platform as the fire has a radius around it that
      you can't hit...  Immediately to the right of you is another hidden platform,
      Do a short jump to that, then pogo up to the jet platform.  Going left on the
      jet platforms are a jawbreaker (1000 points each, 1000 points total) and
      an arc of blasters (4).  At the end of the left side is a drop down to the
      beginning of the level with two doughnuts (2000 points each, 4000 points
      total).  Go back to the jet platforms. Going right from that last hidden 
      platform is another jawbreaker (1000 points each, 1000 points total), 2 
      doughnuts (2000 points each, 4000 points total), and you'll reach the end of
      the platform...  Or did you?  In reality, there is YET ANOTHER hidden
      platform to your right, and a lifewater flask above and to the right of it.
      Fall straight down from that flask, landing by ANOTHER inchworm (they are
      VERY helpful if you couldn't tell..  one where the secret started at, the
      other where it ended at).  Now, backtrack to the left until you reach the
      point at which you were before (the point where you jumped on the first 
      hidden platform.  On your way, you'll see one hill with a teardrop arc (4
      drops), and a 'shroom right after.  Platform to the left of the shroom has
      2 Shikkers Candybars (500 points each, 1000 points total) and another
      teardrop arc (4 drops).  Now you have returned from where you started from,
      so go back to the right (getting tired of backtracking yet?  :P) until you 
      reach a very steep hill.  Look up at the top of the hill and go meet her
      (while getting the 5 teardrops) royal highness, Princess Lindsey.
    ***PRINCESS LINDSEY BIO***
       Yet another non-combatant friend, she will give you a little help on how to 
       do things....  I'm much better help in this FAQ though :)
    ---END PRINCESS LINDSEY BIO---
      Guess what?  You get your first in-game conversation now!  Yay or something!
    *****CONVERSATION: Lindsey vs. Keen*****
        Princess Lindsey:  There's gear to help you swim in Three-Tooth Lake.
           It is hidden in Miragia.
        Commander Keen: Thanks, your Highness!
    -----END CONVERSATION-----
      Go down and flip the switch, grabing both Shikadi Sodas (100 points each,
      200 points total) and return to the hill.  I'm taking the bottom route first. 
    *****PATH DIVERSION 1:  Fury hath no Doughnut*****
        Ignore the platform and grab the two sticks of gum (200 points each, 400
        points total)  Now, this is the tricky part- playing with fire.  Jump right
        BEFORE you reach the fire- it is kinda tricky to do.  Now, I suggest you
        save. :)  You should see 2 doughnuts there.   DO NOT TRY TO GET BOTH AT
        ONCE!!!  You are going to do something else- one at a time.  Pogo over the
        fire while facing the OPPOSITE direction, and try to pogo over the fire
        completely.  Now you should have grabbed one doughnut (2000 points each, 
        2000 points total) and be facing right.  Pogo over the fire AGAIN to grab
        the other doughnut (2000 points each, 2000 points total) and return to the
        moving platform and diversion 2.  Chances of success of getting it the 
        first time without dying is around 1%.  Yes, it is actually possible, I've
        done it before.  This is the only hard part about this level.
    *POINT SUMMARY FOR THE END OF DIVERSION 1*
         Points:  4400
         Teardrops:  0
         Blasters:  0
         Keens:  0
    *****PATH DIVERSION 2:  Elevator Wars*****
        Jump on to the moving platform.  At the apex of the moving platform, you'll
        see 4 jawbreakers (1000 points each, 4000 points total) and a blaster.  Get
        them (duh), it isn't hard to do.  Now, move along the horizontal moving 
        platforms.  You'll notice some jets above you- ignore them for now.  Get
        the teardrop arc (4 drops) and move on down.  Grab the 2 Shikkers Candybars
        (500 points each, 1000 points total), going underneath the 'shroom.  Now, 
        I kinda lied....  there are THREE diversions.
    *POINT SUMMARY FOR THE END OF DIVERSION 2*
         Points:  5000
         Teardrops:  4
         Blasters:  8
         Keens:  0
    *****PATH DIVERSION REUNION/DIVERSION 3:  Jet Set Platforms Mark II*****
        Keep going until you reach three rocks and a teardrop- DON'T GET THE ARC
        YET.  First, we'll deal with these "false" rocks.
    ***FALSE ROCK BIO***
     For some odd reason, the Commander Keen 4 help files never mention this 
     fiend, but he exists all right...  killable, but also easily avoided.
     He can only hit you while launching himself in the air (his method of attack)
     and you can shoot him there.  I just walk past them most times.  He reacts to 
     you like the ghosts in Mario do- if you look at him, he won't move.
    ---END FALSE ROCK BIO---
        Anyways, I lure them in to that spike pit.  If they go in there, they can't
        jump out, and you won't need to shoot. :)  Anyways, to the left of the tear
        drop arc and WAAAAY up, you'll see a glimmer.  Yep, yet ANOTHER hidden
        platform.  How to reach it that high up?  Easy- the bounder there.  Aren't
        you glad you didn't shoot this level?  :)  After you get up there, another
        hidden platform is above and to the right of it, but we are going to ignore
        that one to get the next one- WAAAY up and slightly to the left.  Two more 
        hidden platforms exist to the left until you reach the jet platforms
        (again).  Go left first and grab the arc of jawbreakers (1000 points each,
        4000 points total) and the blaster on the end.  Now go to the right and
        grab that icecream cone (5000 points each, 5000 points total)!  Fall back
        down from the cone.
    *POINT SUMMARY FOR THE END OF DIVERSION 3*
         Points:  9000
         Teardrops:  0
         Blasters:  8
         Keens:  0
    *****PATH REUNION*****
      Grab the teardrop arc (4 drops) and Shikkers candybars (500 points each, 1000
      points total) and leave the level.  That's it!
    ****SUMMARY: This level's stats - Easy****
         Points:  33100
         Teardrops:  25
         Blasters:  +38
         Keens:  1
      ************
      ***Normal***
      ************
    Combatant Creatures:  
      3 Rocks 
      2 Poison Slugs
    Non-Combatant Creatures:
      1 Bounder
      2 Mad Mushrooms
      2 Inchworms
      1 Princess Lindsey
     ************************
     **Walkthrough - Normal**
     ************************
    Not complete!
      ************
      ****Hard****
      ************
    Combatant Creatures:  
      3 Rocks
      10(!) Poison Slugs
      6 Skypests (still counting though, could be more since they fly off...)
    Non-Combatant Creatures:
      1 Bounder
      2 Mad Mushrooms
      2 Inchworms
      1 Princess Lindsey
     **********************
     **Walkthrough - Hard**
     **********************
    Not complete!
                    _______________________________________________
                    |                 Shadowlands                 |
                    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Current Status:
       Points:  73100 
       Teardrops:  25 
       Blasters:  111 for Easy, ?? for Normal and Hard. (Your scorebox will only
           say 99, but if you hit enter you see the true total)
       Keens:  14
    
    Now, I haven't finished this part of the walkthrough yet, but I'm going to list
    the enemy statistics for EVERY level (Easy only), and in order too!  :)
    
                    _______________________________________________
                    |                   Miragia                   |
                    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Difficulty of level:  0/10, 2/10 to get everything, 3/10 for hard.
    
      ************
      ****Easy****
      ************
    Combatant Creatures:  
      7 Poison Slugs
    Non-Combatant Creatures:
      4 Mad Mushrooms
    
                    _______________________________________________
                    |                  Sand Yego                  |
                    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Difficulty of level:  2/10
      ************
      ****Easy****
      ************
    Combatant Creatures:  
      7 False Rocks
      4 Poison Slugs
      2 Aracnuts
    Non-Combatant Creatures:
      1 Mad Mushroom
    
                    _______________________________________________
                    |               Chasm of Chills               |
                    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Difficulty of level:  5/10
      ************
      ****Easy****
      ************
    Combatant Creatures:  
      3 False Rocks
      2 Licks
      2 Poison Slugs
    Non-Combatant Creatures:
      6 Thunderclouds
      2 Mad Mushrooms
      2 Eagle Eggs
      1 Princess Lindsey
      
                    _______________________________________________
                    |             Pyramid of the Moon             |
                    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Difficulty of level:  4/10, 8/10 to get everything and the foot.
      ************
      ****Easy****
      ************
    Combatant Creatures:  
      1 Poison Slugs
      1 Lick
      1 Aracnut
    Non-Combatant Creatures:
      12 Inchworms
      1 Monty Python Foot
    
                    _______________________________________________
                    |           Pyramid of the Forbidden          |
                    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Difficulty of level:  7/10
      ************
      ****Easy****
      ************
    Combatant Creatures:  
      7 Poison Slugs
      5 Licks
    Non-Combatant Creatures:
      1 Mad Mushroom
      1 Council Janitor
      1 Monty Python Foot
    
                    _______________________________________________
                    |                 Isle of Tar                 |
                    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Difficulty of level:  6/10
      ************
      ****Easy****
      ************
    Combatant Creatures:  
      7 Poison Slugs
      5 Wormouths
      1 Skypest
    Non-Combatant Creatures:
      1 Mad Mushroom
    
                    _______________________________________________
                    |              The Perilous Pit               |
                    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Difficulty of level:  0/10
      ************
      ****Easy****
      ************
    Combatant Creatures:  
      None!
    Non-Combatant Creatures:
      3 Mad Mushrooms
      1 Bounder
      1 Council Member
    
                    _______________________________________________
                    |               Lifewater Oasis               |
                    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Difficulty of level:  2/10
      ************
      ****Easy****
      ************
    Combatant Creatures:  
      2 Poison Slugs
      1 False Rock
    Non-Combatant Creatures:
      1 Thundercloud
      1 Council Member
    
                    _______________________________________________
                    |           Cave of the Descendents           |
                    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Difficulty of level:  3/10
      ************
      ****Easy****
      ************
    Combatant Creatures:  
      3 False Rocks
      1 Poison Slugs
      1 Skypest
    Non-Combatant Creatures:
      7 Mad Mushrooms
      1 Council Member
    
                    _______________________________________________
                    |            Pyramid of the Shadows           |
                    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Difficulty of level:  6/10
      ************
      ****Easy****
      ************
    Combatant Creatures:  
      7 Poison Slugs
    Non-Combatant Creatures:
      1 Council Member
    
                    _______________________________________________
                    |      Pyramid of the Gnosticene Ancients     |
                    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Difficulty of level:  10/10 to get everything, 6/10 normally.
      ************
      ****Easy****
      ************
    Combatant Creatures:  
      7 Poison Slugs
      2 Mages
    Non-Combatant Creatures:
      1 Council Member
    
                    _______________________________________________
                    |                 Isle of Fire                |
                    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Difficulty of level:  4/10
      ************
      ****Easy****
      ************
    Combatant Creatures:  
      6 Poison Slugs
      5 False Rocks
    Non-Combatant Creatures:
      1 Berkloid
      1 Council Member
    
                    _______________________________________________
                    |                Well of Souls                |
                    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Difficulty of level:  9/10 for easy, 10/10 for hard.
    No pogo, no blaster.  Oh crap. :)
      ************
      ****Easy****
      ************
    Combatant Creatures:
      You can't even shoot, how are you going to combat these things?  :P
    Non-Combatant Creatures:
      24 Schoolfish
      1 Sprite (not a six-pack)
      2 Dopefish (Dopefish Lives!  Worship the Dopefish!)
      1 Council Member
    
                    _______________________________________________
                    |                  Crystalus                  |
                    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Difficulty of level:  10/10 for easy, 9/10 for hard.
    NOTE:  IMPOSSIBLE POGO TRICK REQUIRED FOR GETTING EVERYTHING
      ************
      ****Easy****
      ************
    Combatant Creatures:  
      3 Poison Slugs
    Non-Combatant Creatures:
      5 Mad Mushrooms
      1 Eagle Egg
      1 Council Member
    
    ______________________________________________________________________________
    |                                   Cheats                                   |
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Come ON People!  You don't need to cheat for THIS....
    
    In case you do though.....  
    (Cheats originally located in the program "Cheat v.26.0" and also at 
    Gamesages)
    These are not from me, but I do know them by heart, so I could say that they
    are mine, but I'm honest :)  Also, you can get the cheats at 
    http://www.3drealms.com/cheat/keen4.html, that's the official page for them.
    
    To enter Debug Mode, hit A+2+Enter.  This will activate the Debug Keys. Once 
    you do this, do any of the following codes:
    NOTE:  Cheat keys are not officially supported by Apogee. If you use the debug
     keys, Apogee cannot provide any support, since this alters game performance
     to a state where our standard support comments and issues might not apply.
     In short, using cheat keys can cause the game to malfunction or crash. Use
     at your own risk!  (Excerpt, Apogee/3DRealm's official website)
    
    F10 + B = Border color (anywhere from 1-15).
      Border Colors (only works in the EGA/VGA version, CGA colors vary):
        0 = Black (Valid color in CGA version)
        1 = Blue
        2 = Green
        3 = Cyan (default color in the VGA version, valid color in CGA version)
        4 = Red
        5 = Magenta/Purple (Valid color in CGA version)
        6 = Brown
        7 = Greyish White (Valid color in CGA version)
       After 7, they repeat again.  These are colors for BASIC if you didn't know.
    F10 + C = Object count.  You get to see the # of Active/Inactive objects in
      the map.
    F10 + D = Record a demo.  WARNING:  This tends to crash.
    F10 + E = Beat current level.  If used in the world map, you beat the game.
    F10 + G = God Mode.  You can't be hit, but you can still die by reaching the
      bottom of a level...  sometimes covered in water or oil.
    F10 + I = Free Items (3000 points and 99 blasters)
    F10 + J = Jump Mode.  This is a rather useful cheat- you can jump as high as 
      you wish.  No pogo needed (CK 1-3 used to need the pogo to do this). There
      is one side effect though- you need to turn the jump mode off if you wish
      to jump down from any ledge.
    F10 + M = Current Memory usage.  After you hit enter from the screen, the 
      screen will look messed up- hit enter again to return to the game.
    F10 + N = No clipping.
        On the World Map:  You can walk ANYWHERE.  Well...  almost.  You cannot 
          walk on any beach (sandy area) w/o the diver suit, and you cannot walk 
          off the edge of the map- it is the only way to actually die on the world 
          map :)  If you turn it back on, either you will stay in that terrain, 
          or you will be bumped to a movable path.
        In a level:  You better use Jump Cheat with this....  otherwise you WILL
          die.  If you fall off the bottom of a level, you will die.  If you turn
          this on in a wall, unexpected things may happen.  Note that even with
          God Mode on, you will still die.
    F10 + S = Slow Motion.  Eeep.  Slow motion is annoying and useless.
    F10 + T = Sprite Test.  No, this isn't a soda tasting contest :)  Hit ESC
       to leave the test.
    F10 + V = Add VBLs.  I have absolutely no freaking clue what this is. (0-8)
       Note:  According to the 3DRealms/Apogee website, VBL stands for Vertical
       Blinking Signal, and said that it will do nothign for most users.
    F10 + W = Level Warp.  Here is the list of levels:
         Level Warp levels. (Possibly the order in which you are to beat them?)
             Level 01- Border Run
             Level 02- Slug Village
             Level 03- Perilous Pit
             Level 04- Cave of the Descendents
             Level 05- Chasm of Chills
             Level 06- Crystalus
             Level 07- Hillville
             Level 08- Sand Yego
             Level 09- Miragia
             Level 10- Lifewater Oasis
             Level 11- Pyramid of the Moons
             Level 12- Pyramid of the Shadows
             Level 13- Pyramid of the Gnosticene Ancients
             Level 14- Pyramid of the Forbidden
             Level 15- Isle of Tar
             Level 16- Isle of Fire
             Level 17- Well of Wishes
             Level 18- Bean with Bacon Megarocket (also the easiest spot to leave)
    F10 + Y = View Clipping.  You get to see where you can walk....  it makes it 
      easier for you to view where secret areas are.  Note that this is turned off
      after you leave the game- you can't turn it off.  (Thanks to Global Enemy
      for the reminder about that!)
    Non-Debug Mode Cheat:
    T+A+B (does not require debug mode) = 99 blasters, 4 shells, and a
      keen.  It is also the only way to get shells in the Shadowlands :)
    F9 = Boss Mode.  It will drop you down to what looks like a DOS Prompt
      Oddly enough, this cheat is NOT mentioned on the Apogee website....  well, I 
      can sort of understand since it isn't really a cheat...
    Those are the cheats for Commander Keen 4.
    ______________________________________________________________________________
    |                                    Other                                   |
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    http://www.3drealms.com/downloads.html is the URL where you can download 
    Commander Keen 1 and/or 4 (Shareware)
    http://personal.mia.bellsouth.net/~spoon42/ <- that is my website, which
    currently has a version of this FAQ, as well as one in HTML with additional 
    features.
    
    FAQ in Progress.  Version 0.15
    No website other then GameFAQs (www.gamefaqs.com), RPGInsider 
    (www.rpginsider.com) and my personal website may use this FAQ under any
    circumstances.  If you want to use my FAQ, ask, and I MIGHT give you
    permission.  
    All trademarks/copyrights are owned by their respective
    companies, this is not a official walkthrough from Apogee/Id Software.
    2001© Ęther SPOON! - aetherspoon@hotmail.com

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