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    Walkthrough by DeepNote

    Updated: 01/01/70 | Printable Version | Search Guide | Bookmark Guide

    Walkthru by Deep Note
    NOTE: This walkthru does not give all the possible points in the game. To
    do so, you must at least answer all the chapter quiz questions correctly
    and use the TRUTH cursor a lot. Those are the educational parts of the game
    - if I just told you those parts, how would you learn?  <g>
    Part 1: Pepper Travels through Time or Colonial Crash Landing
    As Pepper wanders around in her backyard, she picks up a pink wad of gum
    from the walkway then the water spigot to put water into Lockjaw's dog
    bowl. After picking up the nearby drainpipe that has fallen off the house,
    Pepper tries to put it back but it won't stick. Hmmm...maybe the gum will
    let it stick on. Nope, too hard.... and Pepper isn't about to put it in
    *her* mouth. Mischievously, she has Lockjaw chew the gum and, picking it up
    again, she places the now soft gum on the drainpipe (in her inventory).
    Holding the drainpipe (make the drainpipe the cursor), it easily attaches
    onto the house.
    After trying to climb up the drainpipe, Pepper learns her uncle is in the
    attic. But, try as she might, Pepper can't figure out a way to go up
    without leaving Lockjaw. But Lockjaw can help.
     Lockjaw, as is his usual, sniffs the neighbor's flowers. (After switching
    to the 'paw' icon) Lockjaw quickly digs up the harness, despite the
    neighbor's abuse. Pepper picks up the exposed harness and, after putting it
    on Lockjaw, they are both able to climb the drainpipe up to the roof.
    Getting to the top, Pepper grabs hold (use the hand icon) of the roof and
    hauls them both up. Looking through the window is impossible with all that
    dirt, so Pepper wipes off a pane. Things happen pretty fast, but when
    Lockjaw disappears into the rotating disk, Pepper jumps after him without
    hesitation (use the hand icon).
    It takes several conversations, but Pepper eventually drags out the
    stockaded man's story. She sees no harm in getting the ladle from the
    bucket to her right, dipping it into the bucket and then giving the full
    ladle to Richard. Being an ace reporter, Pepper feels she knows how to
    'read' people pretty good; although there's something funny about Poor
    Richard, she sees no harm in him and so grabs hold of the stock and
    releases Richard.
    With the guard marching back and forth, Pepper is careful to not try
    anything when he's in front of the window. Grabbing the hammer and the
    canvas (covering a box) Pepper uses the hammer to remove some nails in the
    lower right side of the window and then uses all of these things to cover
    the window.
    Now Pepper looks to escaping. Examining her surroundings, she notices some
    leaves by the door that are close enough for her to take. The only box that
    moves is the small one that the hammer had been found on - it reveals
    nothing but a dirt patch. Lockjaw comes to the rescue when he sniffs a bone
    there and digs a hole.
    Pepper still sees the guard out front, so a disguise is needed...like
    those clothes on the line. But she can't reach the trousers until she gets
    the bone from Lockjaw and knocks down the clothes with it. And now the baby
    clothes for Lockjaw. Before leaving, Pepper grabs up a few of the pebbles
    in the alley. After putting on the clothes, they stroll out of the alley
    without mishap....well, almost. The best thing Pepper can do is duck back
    into the alley, so Lockjaw doesn't give them both away when he wakes up.
    Act 2: Pepper Explores Philadelphia or Kookie Colonists and One Bogus Ben
    After talking to the hippie Marty Hardy, Pepper heads over to the right
    side of the hill and talks with his brother Throckmorton. As she does, she
    overhears a nearby couple having an argument.
    Wandering over to the tree, Pepper picks up a bag of marbles. Pepper hopes
    she doesn't need to pass any of the tax stiles the notice on the tree talks
    about - she doesn't even know what a shilling is! The man under the tree
    turns out to be the local vicar, while the woman is his girlfriend Quibble.
    Continuing on the down the path (to the right), Pepper enters the Sprouts
    shop  and talks to the baker inside. Imagine, someone burning a bonbon
    recipe! The jar in front of Mrs. Goody might be useful, but she wants a
    recipe for it. Ah, me....maybe later.
    Back outside, Pepper knocks on the millinery shop and talks to Tattle, the
    local gossip. Tossing some pebbles on the upper window of the sewing shop
    turns out to be an unpleasant experience, indeed!
    Finding no help here, Pepper goes back to the intersection and takes the
    upper left path to another part of town. General Lee answers the inn's
    door. He mentions that Ben Franklin never leaves his hot tub. The gentle-
    man flipping a coin is missing his marbles; giving Roland the bag Pepper
    found gets her a shiny shilling. Penny Pincher, at the carpentry shop, has
    little of interest to say, other than the watch and guards are all in the
    pay of General Pugh - Penny won't be trusting _them_ !
    The Idle brothers in the post office certainly fit their name and Penny
    quickly tries to converse with them. A square package on the counter by the
    left wall, addressed to Ben Franklin, catches her eye. Taking it gives
    Penny a legitimate reason to visit Ben. Penny goes back to the muddy
    pothole and then down the distant path.
    Overhearing the confusion of the guards, Pepper tries to confuse them by
    talking to them. Aha! A shilling she has, and she hands it over to the
    Well, Lockjaw isn't doing too well! After taking a drink of water, he
    grabs his dogbone. Sniffing around, he bites open the brown dresser,
    revealing a box of candy and a large key. He quickly snaps up the key, but
    holds off on the box of candy. Sniffing some feathers on the windowsill
    reminds Lockjaw of a pigeon. Just then, a man enters to wash Lockjaw.
    Lockjaw'll have none of this and tries to bite the man. Now, how did that
    secret passage open? Biting the clock's pinecone - of course! Inside,
    Lockjaw bites and pulls away the cloth to reveal the horrible collar
    memorial! Sniffing around, the purple rag leads to sniffing the mousehole,
    then biting it to widen it.
    Walking all the way back, Lockjaw heads into the passage on the right.
    Skittish about the fire, Lockjaw approaches and watches General Pugh.
    Deborah, Ben's wife, answers the door. Talking to her doesn't go too far,
    but giving her the package does...but not very. (Going into the inventory)
    Now that Pepper has permission, she opens the package, again knocks on the
    door and gives Deborah the book.
    Act 3:Pepper and the Kite/Key Experiment or Zap! Pow! Look at Ben Now!
    Well, talking to Ben gets Pepper nothing but a bit of string. Looking
    around, Pepper picks up a nice, ripe tomato, contemplates throwing it at
    Ben, but puts it away instead. Spotting a metal rod in the cabbage patch,
    she pockets that too. The pipe above the tub must be the water supply, she
    thinks. Shrugging, she walks back inside.
    Wandering around the printing press room, Pepper picks up the schematic on
    the press - examining it shows Pepper how to construct a Leyden jar (see
    game documentation). One of the needed items, a large black stopper, is
    found in the bin against the wall, and so is a magnet. Hoping this diagram
    will inspire Ben, she shows it to him. All Pepper gets is a promise for
    help if Ben gets some hot water. Now, to find that hot water.
    While talking to Ben's daughter Sally, Pepper notices the door to the (left
    side) cabinet ajar. One of the recipes inside is for bonbons - just what
    the baker wanted!
    Well, now. Maybe if Ben had his hot water, he'd listen to Pepper. But when
    Pepper tries to get the matches to light the stove, Sally prevents her, but
    gives Pepper an idea too. A quick splat on her clothes with the tomato
    leaves Pepper alone in the room and a quick flick of a match lights the
    fire. Now all Pepper needs is the Leyden jar and Ben's get out of the tub.
    She heads back outside to start looking for the Leyden jar pieces and is
    zapped to Ben's childhood.
    To help Ben, Pepper grabs the nearby cloth and plays ghost by putting it
    on herself. Grabbing the clothes, Ben takes them (click on Ben with them)
    and they head to Ben's home.
    When Ben is in need of wicks, Pepper gives him the string that 'hottub' Ben
    gave her. After receiving a kite and returning back to hottub Ben's
    doorway, Pepper continues back to the sentries and talks to them until
    they're totally confused and leave. Picking up the piece of tin they leave
    behind, Pepper continues on to the intersection. Here's Poor Richard in a
    wagon. Hey! A key! Just the thing for the kite experiment, but Richard
    won't give it to Pepper unless she delivers several packets of proverb,
    carved on wood. But first, the bonbons.
    Going back into the sprouts shop, Pepper trades the bonbon recipe for the
    jar. She then starts to hand out the proverbs. The 'quarreling' one
    obviously belongs to the couple under the tree, while the 'eating' proverb
    goes to General Lee at the inn. She delivers the proverb on laziness to the
    Idle brothers and heads back to get more proverbs from Richard. On her way,
    she sees a goat by the inn....hmmm, now here's a way to get those
    disgusting cabbages out of the jar she thinks, offering the jar to the
    Looking at another load of proverbs, the first reminds Pepper of how
    Throckmorton used to be - she hands the 'early to bed' one to him. The
    gossip proverb seems more a warning to gossips themselves, so Pepper gives
    it to Tattletale in the millinery. 'Wealth' is handed to Penny at the
    carpentry shop, 'Tart Words' to Nellie above the sewing shop, and
    'dishonest gain' to the gambler in front of the inn.
    Heading back to Poor Richard's, she finds only a blue carpetbag and the
    brass key, amongst the mess. Opening the carpet bag reveals a woman's
    Exploring to the left, Pepper passes by her old jail and comes to a bridge
    and some guards. Although obnoxious, the skinny guard helps her get the
    string out of the tree, when she reaches for it. Apparently he's grumpy
    because he's hungry, or so he says.
    Well, Richard can't be found, so Pepper heads back to Ben's with the
    completed Leyden jar she makes from the components - carefully following
    the schematic's instructions. She gives him the jar, the kite, the key and
    the string. Ben finally gets out when Pepper gives him the blueprint
    Act 4:Lockjaw and The Stamp Act or The Terrible Truth about Putrid Pugh
    Searching the hottub rubble, Pepper takes the bluish fan at the back, a
    backscratcher just to the right of the fan, a long thin lever floating in
    the water, some wooden paddles, and a (now-shrunken) step-stool. Entering
    the house and hearing the bird, Pepper uses the stepstool to climb the
    The poor bird obviously wants out, so Pepper opens the window and then the
    cage. The pigeon lands where it has landed before - on Ima's windowsill.
    Heading back to the fire, Lockjaw enters the study through the ashes.
    Alright - slippers! Lockjaw settles down to some serious chewing. That
    letter Pugh mentions sounds interesting, as does the news of Poor Richard's
    confinement. Lockjaw decides that something else in the room deserves
    chewing more than the slippers and Pugh runs out of the room. Grabbing the
    letter, Lockjaw dashes back to Ima's room and hands off the letter to the
    Pepper grabs the letter from the windowsill and runs back to the parlor to
    show it to Ben. But he's too worried about his wife - until she's returned
    he won't listen to Pepper.
    Pepper gives the fan to Goody the baker, who mentions that the guards like
    sweets. After giving Goody the fan, Pepper promises herself to find some
    chocolate for Goody to bake with.
    Walking past the vicar and Miss Quabble , Pepper notices the Stamp Tax
    notice on the tree has been loosened. Pulling it off exposes a lovers'
    heart, but the hidden compartment that opens when the center knob is pushed
    is even more surprising (click on the box in your inventory with the hand
    icon to operate the box).
    The guards in front of her old jail tell Pepper this is where Poor Richard
    must be. Well, they're not too talkative but using Pugh's letter on them
    gets Pepper in.
    Talking doesn't seem to help much here, either. Pepper shows Richard the
    woman's clothing and Poor Richard admits to being Mrs. Franklin. Too angry
    with him to escape, she changes her mind once Pepper gives her the love
    letters. Not to be put off, Pepper pushes the woman's clothing on her again
    and they make their escape.
    Act 5: Pepper visits the Constitutional Convention or The Key To An Old
    Ben's Heart
    When Pepper gives Ben the letter she obtained from the pigeon, he's galva-
    nized into action. Putting the lever back into the press gets the press
    working and, afterwards, Penny picks the leaflets up off the press and
    distributes them to everyone (give one to the General, Roland, Penny, Billy
    Idle, Morty or Throckmorton, Miss Quabble, Ms Nettlesome, Tattle, and
    After talking to Ben at the Constitutional Convention and giving his
    glasses back to him, Pepper learns Ben has gout. Pepper can finally use
    those leaves from the jail shack. Back at the house, after looking through
    the keyhole, Pepper picks up the long, thin stick on the porch. Pushing the
    key out of the keyhole with the stick, the magnet easily retrieves the key,
    Pepper unlocks the door for Ben - he gives her a bar of chocolates as a
    Act 6: Pepper and Lockjaw in Penn Mansion or Save That Dog or Dye Trying
    Talking to Ben again, Pepper gets a kite. At the bridge in front of Penn
    mansion, she offers the candy to the guards but the greedy guts don't want
    just chocolate. Remembering Goody, Pepper gives the chocolate to her. With
    the bonbons she receives, Pepper now has a bribe for the guards.
    Using the kite ( click on water with kite), Pepper quickly moves to the
    back of the house. Uh oh - guards! Waiting until she is past a column of
    short trees, she jumps out of the river and sneaks from one tree to another
    until she can open and enter the window.
    Once in the mansion study, Pepper tries an old TV detective trick -
    grabbing a pencil and the blank papers from the desk, she uses the pencil
    on the paper to see impressions made on the paper. After opening the safe
    behind the painting (use hand icon to click on each number, not the inner
    dial), Pepper grabs the money and covers up the safe. She then exits the
    room. Caught!
    Once Ima leaves, Pepper wonders how to get out of here. Looking at the mop
    gives her an idea. Grabbing the mop and the pink lace fan, she only needs
    an ironed dress so she can impersonate Ima. (Clicking on the iron's handle
    with the oven mitt found to the left of the fireplace) Pepper quickly irons
    the dress (left side of room), picks it up and puts the whole ensemble on.
    UPSTAIRS MAZE (see map)
    Lockjaw can't use the key (in inventory, or to left of door) himself, but
    he _can_ push it under the door to Pepper. Once again, the magnet helps to
    get a key. Using the key to open the door, Pepper releases Lockjaw.
    Approaching the top of the stairs, Lockjaw sniffs the air before walking
    out to it. Once at the top, they hear voices. Lockjaw puts his paws on the
    white closet - Pepper takes the hint and they hide inside.
    While Lockjaw keeps Ima occupied, Pepper grabs the bucket and douses her
    with dye. Lockjaw tries to take a bite out of crime when Percy approaches,
    while Pepper gives Pugh a real charge with the Leyden jar.
    Pepper runs to the door and lets the colonists in. She hands Ben the bag of
    gold, sealing the Pughs' fate.
    This review is Copyright (C) 1993 by Deep Note for Game Bytes Magazine. All
    rights reserved.