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    FAQ/Walkthrough by AMorozin

    Version: 1.0 | Updated: 07/16/00 | Search Guide | Bookmark Guide

                      Quest for Glory: So You Want to Be a Hero?
                              FAQ/Walkthrough version 1.0
                                      6/16/2000
    
                     Writer: Andrew R Morozin (LoudKing@aol.com)
    
    
                        (C)Copyright 1999. All rights reserved.
    
    
    
    
    Hello I am Andrew. I have been a fan ever since I got 
    Quest for Glory III: Waging War mailed to me for free by 
    MCI.  I have beaten every Quest for Glory with every possible 
    character even Quest for Glory V! I am sure you will find 
    everything you need in this Walkthrough/FAQ.
    
    
    
    ---------------------------------------------------------------------------
    Game Info
    Name: Quest for Glory: So You Want to Be a Hero?
    Type: Fantasy Adventure
    System: PC
    Company: Sierra
    Maker: Lori Ann Cole
    
    For more info check out my review at gamefaqs.com! 
    ----------------------------------------------------------------------------
    
    
    Index
     1.IMPORTANT INFORMATION!!!
     2.Story
     3.Tips, Tips, and Tips
     4.The FAQ
     5.Codes and Secrets
     6.Items and Spells
       a-Items
       b-Spells
     7.Characters
     8.Monsters
     9.Bugs
    10.Walkthrough 
       a-Starting Out
       b-The Healer's Ring
       c-Saving the Baronet
       d-Visiting Baba Yaga
       e-Obtaining the Dispel Potion
       f-Attacking the Brigands
       g-Payback for Baba Yaga
    11.Quests and Deeds
       a-Fighter
       b-Wizard
       c-Thief
       d-Any Old Deeds
    12.Credits
    
    
    _______________________________________________________________________
    
    {1} IMPORTANT INFORMATION!
    
    
    While I don't mind questions, what you should do first is READ THE FAQ 
    to see if the answer is in there.  If it absolutely, 100% isn't in there, 
    or if you can't understand what I'm saying, then you can email me about 
    the question you want answered.  If you ask me a question when the answer 
    is in the FAQ, I probably won't reply back.  
    Thank you for your cooperation.
    
    _______________________________________________________________________
    
    {2} Story
    
    A man that came straight from graduating from the Hero's School of
    Correspondance, heads to a town named Spielburg which seems to be
    in trouble for his first adventure. He wants to become.. a Hero!
    After he arrives there is an avalanche that traps him inside.
    
    He arrives at town and meets the sheriff. He hears about the
    Baron and his lost children, and about Baba Yaga and the
    Brigands and he has found himself his first adventure.
    
    He heads to the Adventurer's Guild, logs in and reads the
    bulletin board.
    
    Soon enough he hears the ancient prophecy.
    "'Comes a Hero from the East,
     Free the man from in the beast;
     Bring the child from out the band;
     Drive the curser from the land.'"
    
    If he fulfills these deeds he shall be known as Hero of Spielburg.
    
    _______________________________________________________________________
    
    {3} Tips, Tips, and Tips
    
    
    -SAVE OFTEN!!!
    
    -Don't save all on the same save. Example:
     Thief1, Thief2, Thief3... etc
     That way if you screw up you won't have to start the whole
     game over!!!!
    
    -Don't drink ANYTHING at the Aces and Eights Tavern! It's a waste 
    of money, the Troll's Sweat is a COMPLETE waste of money, and the 
    Dragon's Breath kills you.
    
    -When you're burglarizing a house, make sure you're in stealth mode.
    (bent over walking)
    
    -The only safe places to sleep is the Hero's Tale Inn, the horse
    stable inside the castle grounds, and 'Enry the 'Ermit's cave.
    If you sleep anywhere else... you'll die. Fair warning.
    
    -Pay attention to your stamina! If it runs out you can die, and
    you don't lose stamina in just battles!
    
    _______________________________________________________________________
    
    {4} The FAQ
    
    Q: I can't kill things!
    A: Get your timing right, when you see blood squirt from your enemy
       after you strike, you know you're doing something right.
    
    Q: Can you steal Otto's yo-yo?
    A: No. And wouldn't that be very inconsiderate of you if you did?
       Imagine how sad the little fella would be if you did that.
    
    Q: What is the meaning of life?
    A: 42
    
    _______________________________________________________________________
    
    {5} Codes and Secrets
    
    
    Ok you raskly Quest for Glory originals you finally get
    an advantage.
    
    All the codes here are for Quest for Glory Original.
    
    
    Type in "Razzle Dazzle Root Beer"
    
    ALT+B = Money editer. Up to 999
    
    ALT+K = stats editer
    0 = Strength 
    1 = Intelligence 
    2 = Agility 
    3 = Vitality 
    4 = Luck 
    5 = Weapon Use 
    6 = Parry 
    7 = Dodge 
    8 = Stealth 
    9 = Pick Locks 
    10 = Throwing 
    11 = Climbing 
    12 = Magic 
    13 = Experience 
    14 = Hit Points 
    15 = Stamina Points 
    16 = Magic Points 
    17 = Open 
    18 = Detect Magic 
    19 = Trigger 
    20 = Dazzle 
    21 = Zap 
    22 = Calm 
    23 = Flame Dart 
    24 = Fetch 
    
    ALT+I = Item editer (Get any item you want!)
    1 = Silver Coin 
    2 = Gold Coin 
    3 = Food 
    4 = Mandrake Root 
    5 = Brass Key 
    6 = Broadsword 
    7 = Dagger 
    8 = Leather Jerkin 
    9 = Shield 
    10 = Piece of paper 
    11 = Apple
    12 = Vegetable 
    13 = Glowing Red Gem 
    14 = Porcelain Vase 
    15 = Candelabra 
    16 = Music Box 
    17 = Candlestick 
    18 = String of Pearls 
    19 = Gold Ring 
    20 = Spirea Seed 
    21 = Rock 
    22 = Flower from Erana's Peace
    23 = Lockpick 
    24 = Thieves Toolkit 
    25 = Thieve's Licence 
    26 = Empty Flask 
    27 = Green Fur 
    28 = Fairy Dust 
    29 = Flask of Water 
    30 = Mushroom 
    31 = Cheetaur Claw 
    32 = Troll beard 
    33 = Chainmail Armor
    34 = Healing Potion 
    35 = Magic Potion 
    36 = Vigor Potion 
    37 = nothing 
    38 = Dispel Potion 
    39 = Undead Unguent 
    40 = Magic Mirror 
    41 = Magic Acorn 
    
    ALT+T = Teleport anywhere (you have to guess)
    
    ALT-S = list the sprites currently on screen
    
    ALT-E = ego status
    
    ALT-P = changes the objects on the screen to turn to only one color 
    depending on whether it it's in the foreground or background
    
    _______________________________________________________________________
    
    {6} Items and Spells
    
          A. Items
    
    Gold
    You can buy stuff with it.
    Gold is better than Silvers.
    
    Silvers
    You can buy stuff with it.
    
    Broadsword
    The Fighter starts out with it. The best weapon in the
    game, but limited to only the Fighter.
    
    Shield
    The Fighter starts out with it, great defense item.
    Limited to only the Fighter.
    
    Leather Jerkin
    The Characters start out with it. It's a good defense
    item.
    
    Flask
    You can put water and fairy dust in here. You also get them after you
    drink a potion. You can buy them at the Dry Goods store. If you don't
    want them the Healer will buy them from you.
    
    Food
    Great rations for a great hero. You'll need these so you don't die
    of hunger.
    COST = 5 silvers for 10 rations
    
    Dagger
    Basically they're throwing daggers. A Fighter will need one,
    and Thieves could always use a few.
    COST = 20 silvers
    
    Chainmail Armor
    Great form of defense but pretty heavy and expensive.
    COST = 500 silvers
    
    Healing Potion
    You can buy these from the Healer or Zara (Zara sells them more
    expensive), you can steal them from the Healer but if you do she
    will find out and never let you inside her store again and you'll
    lose the game. You get two as a gift for finding her ring also.
    What they do is restore HP, obviously.
    HEALER COST = 40 silvers
    ZARA COST = 50 silvers
    
    Vigor Potions
    You can buy these from the Healer or Zara (Zara sells them more
    expensive).
    They restore stamina.
    HEALER COST = 20 silvers
    ZARA COST = 25 silvers
    
    Power Potions
    You can buy these from the Healer or Zara (Zara sells them more
    expensive).
    They restore Magic Points.
    HEALER COST = 60 silvers
    ZARA COST = 75 silvers
    
    Undead Unguent
    This will allow you to not be killed by the ghosts at night time.
    You cna buy it from the Healer.
    COST = 100 silvers
    
    Dispel Potion
    This will change the form of someone who's form has been changed.
    You can get it from the Healer when you give her the ingredients.
    COST = Flowers from Erana's Peace, Magic Acorn, Flying Water,
           Green Fur, Faery Dust
    
    Open Spell Scroll
    This scroll will teach you the Open spell. You can buy it from
    Zara.
    COST = 30 silvers
    
    Fetch Spell Scroll
    This scroll will teach you the Fetch spell. You can buy it from
    Zara.
    COST = 40 silvers
    
    Flame Dart Spell Scroll
    This scroll will teach you the Flame Dart spell. You can buy it 
    from Zara.
    COST = 60 silvers
    
    Detect Magic Spell Scroll
    This scroll will teach you the Detect Magic spell. The Green
    Meep has custody of it.
    
    Calm Spell Scroll
    This scroll will teach you the Calm spell. It is hidden in
    Erana's Peace.
    
    Trigger Spell Scroll
    This scroll will teach you the Trigger spell. 'Enry the
    'Ermit has it.
    
    Erasmus's Razzle Dazzle Rootbeer Spell Scroll
    This scroll will teach you the Erasmus's Razze Dazzle
    Rootbeer spell. You have to beat Erasmus at a magic
    game to get it.
    
    Drink at Hero's Tale Inn
    This restores stamina. Sit down at the bench in the Hero's
    Tale Inn and order it.
    COST = 1 silver
    
    Meal at Hero's Tale Inn
    This restores stamina. Sit down at the bench in the Hero's
    Tale Inn and order it.
    COST = 3 silvers
    
    Buy Abdulla a Drink at Hero's Tale Inn
    Sit down at the bench in the Hero's Tale Inn and give money
    to Abdulla to order it.
    COST = 2 silvers
    
    Buy Abdulla a Meal at Hero's Tale Inn
    Sit down at the bench in the Hero's Tale Inn and give money
    to Abdulla to order it.
    COST = 4 silvers
    
    Sleep at Hero's Tale Inn
    This restores all stamina. Pay Shameen and rent the room for
    the night.
    COST = 5 silvers
    
    Apples
    They're fresh apples from the nearby farm. You can eat them,
    but they're best to give away.
    COST = 1 silver for 10 apples
    
    Vegetables
    Mixed vegetables. Best when eaten. You can complete your
    diet with these.
    COST = 1 silver for 10 vegetables
    
    Ale
    A waste of money. Wow. You drank ale. There goes that silver.
    It can be bought at Aces and Eights Tavern.
    COST = 1 silver
    
    Troll's Sweat
    A COMPLETE waste of money. Not only do you spend 5 silvers on
    it, but then you black out and Crusher steals all of your money.
    It can be bought at Aces and Eights Tavern.
    COST = 5 silvers and the rest of your money too
    
    Dragon's Breath
    This is also a complete waste of money. It's pretty expensive,
    and it kills you.
    It can be bought at Aces and Eights Tavern.
    COST = 25 silvers and your life
    
    Thieve's License
    A must-have for any Thief. If you're a thief, buy it.
    It can be bought from Boris the fencer in the Thieve's
    Guild.
    COST = 25 silvers
    
    Lockpick
    As a Thief you start out with one. You can pick locks
    and break into houses with it. You can also buy one
    from Boris but that's a waste of money.
    COST = 15 silvers
    
    Thieve's Toolkit
    You can't be a true thief without one. Sure it may be
    a waste of money but all the cool guys are doing it.
    It picks locks and allows you to break into people's 
    homes more efficiently. It can be bougt from Boris the 
    fencer at the Thieve's Guild. 
    COST = 100 silvers
    
    Cheetaur Claw
    You get it for killing a Cheetaur, but you have to search
    its dead body to get it. The Healer will buy it from you.
    
    Troll's Beard
    If you kill Fred the Troll, search his body for his beard.
    The Healer will buy it from you.
    
    Mushrooms
    They're mushrooms from the Faery circle. ONLY
    get them at daytime. The Healer will buy them
    from you.
    
    Spirea Seed
    You steal it from the Spore Spitting Spireas.
    The Dryad wants it.
    
    Flying Water
    Water from a waterfall. Where do you think you
    could get some of that?
    
    Magic Acorn
    It's a magical acorn. The Dryad gives it to you
    if you give her the Spirea Seed.
    
    Green Fur
    It's Green Meep fur. The Green Meep gives you
    some.
    
    Faery Dust
    Dust from a faery. Beats me. If you dance for them
    they'll give you some.
    
    Flowers from Erana's Peace
    In the garden named Erana's Peace there are flowers
    everywhere. This is a gold mine. The Healer buys
    them for 5 silvers a piece.
    
    Kobold's Key
    You need to sneak up and steal, or kill the Kobold
    for this key.
    
    Toadstools
    The Toadstools in the Kobold's cave will poison you
    to death, and the Healer doesn't want them. So just
    drop them all.
    
    Rocks
    Just pick them up off the ground in the forest.
    They can be thrown.
    
    Glowing Red Gem
    If you trade with Brauggi Barter, the Frost Giant, or 
    mercilessly destroy him you'll get a glowing red gem.
    
    Healer's Ring
    The Healer's Ring is lost. You must find it.
    She will reward you if you do.
    
    Mandrake Root
    Baba Yaga sends you out to get it, if you don't she'll
    kill you. It must be pulled out at exactly the middle
    of night.
    It's at the town graveyard.
    
    Magic Mirror
    The Magic Mirror reflects spells.
    Erasmus let 'Enry the 'Ermit borrow it, and 'Enry let
    the Brigand Warlock borrow it.. so yer gonna have to
    bust down a whole fortress just reflect one lousy
    spell.
    
    Porcelain Vase
    Thieve's can steal this from the Sheriff's house.
    SELLS FOR 40 SILVERS to Boris
    
    Candlesticks
    Thieve's can steal this from the Old Lady's house.
    SELLS FOR 100 SILVERS to Boris
    
    Candelabra
    Thieve's can steal this from the Sheriff's house.
    SELLS FOR 150 SILVERS to Boris
    
    Music Box
    Thieve's can steal this from the Sheriff's house.
    SELLS FOR 90 SILVERS to Boris
    
    Pearl Necklace
    Thieve's can steal this from the Old Lady's house.
    SELLS FOR 500 SILVERS to Boris
    
    Suspicious Notes
    The traitor Brigands plant their notes on the floor of
    the Aces and Eights Tavern. That's hwo they communicate
    without getting caught. They're not too smart.
    
    
    
          B. Spells
    
    Zap Spell
    You can charge your weapon for more damage it only works once per cast.
    You start out with this spell.
    
    Fetch Spell
    This spell will catch any item you want, that you can't reach.
    
    Flame Dart Spell
    This spell will attack someone or something with a darting ball
    of flame.
    
    Open Spell
    This spell will open something that you can't yourself, perhaps
    heavy or locked doors.
    
    Calm Spell
    This spell will calm your enemies, wild animals, fire, anything
    that has gone balistic.
    
    Detect Spell
    This spell will detect magical things or some kind of invisible
    magical effect.
    
    Trigger Spell
    This spell will trigger and disarm magical traps or effects.
    
    Erasmus's Razzle Dazzle Rootbeer Spell
    It has nothing to do with rootbeer, what it does is creates
    a dazzling flash of light that will blind your enemies for
    a certain amount of time.
    
    _______________________________________________________________________
    
    {7} Characters
    
    The Hero
    A man setting out for the reputation as a hero.
          Fighter
          His hobbies include killing every sort of monster there is. 
               Magic User
               An amatuer spellcaster with potential. He starts out with one
               spell, Zap.
                   Thief
                   If you are going to save others why not help yourself out also? 
                   That's what the thief thinks.
    
    Sheriff Schultz Meistersson
    He's the Sheriff. He used to go out monster hunting with the Baron and
    the Adventurer's Guildmaster, but now just spends time training Otto,
    his deputy.
    
    Otto
    A Goon, being trained as a deputy by the Sheriff of Spielberg. He likes
    his yo-yo.
    
    Baron Stefan Von Speilburg
    He is very upset, the Ogress, Baba Yaga is inhabiting his land, his
    children are lost, and the Brigands anually come to Spielberg and
    gang-rob anyone in sight. He needs a hero.
    
    Baronet Barnard Von Spielburg
    A cocky young man that has been lost for years, because of a curse
    caused by Baba Yaga. He is the Baron's son.
    
    Elsa Von Spielberg
    A young girl that was cursed by Baba Yaga many years ago and
    has been missing ever since. She is the Baron's daughter.
    
    Yorick
    Yorick was the Baron's jester and set off once Elsa dissapeared and
    promised never to return until she was safe.
    
    Wolfgang Abenteuer, the Adventurer's Guildmaster
    An old Guildmaster that used to hunt with the Sheriff and Baron. He
    will take record of your deeds.
    
    Erasmus
    A "silly" if you will, Wizard. He will train you over the years in your
    magic, if you are a magic user. He thinks he's funny and is very
    annoying to talk to. He is friends with Baba Yaga, the Brigand Warlock,
    and 'Enry the 'Ermit.
    
    Fenris
    Erasmus's familiar. Or is it the other way around? He's a rat.
    He likes to use lots of corny puns.
    
    Zara
    She is the Magic Store owner. She is also very mean. She knows
    Erasmus and has great respect for Erana. She is half human
    and half faeryfolk, just like Erana.
    
    Damiano
    Damiano is Zara's familiar, he's some kind of imp creature.
    
    Heinrich Pferdefedern
    He is the farmer, he's also a Centaur. Wouldn't it suck to be
    a Centaur? I mean he gets the worst half of a horse.
    He was robbed by the Brigands one day, but eventually recovered
    from it.
    
    Hilde Pferdefedern
    She is the farmer's daughter. She sells the goods he grows.
    
    Kaspar
    He owns the Dry Goods store, a great store for an adventurer to
    shop at! He wants to be an adventurer, but is a bit of a coward
    so he just helps adventurers.
    
    Shameen
    He owns the Hero's Tale Inn an inexpensive and comfortable Inn.
    He was trapped in Spielburg and can't get back to his desert
    homeland Shapier so just stays around with his Inn. He is of the 
    Katta species, a species of talking cat that walk upright like humans.
    
    Shema
    Shema is Shameen's wife and takes care of the kitchen at the Inn.
    
    Abdulla Doo
    Abdulla Doo is a merchant that flew to Spielburg on his flying
    carpet with Shameen and Shema, but also got stuck in Spielburg.
    He was eventually robbed by Brigands and Shameen and Shema 
    take care of him. He will give you a lift to Shapeir on his
    flying carpet if you find it that is, and the rest of his
    treasure.
    
    Sam the Beggar
    Sam has been poor all of his life, you can find him in the alleyway
    at daytime, he will be begging for money. If you give him some he'll
    talk to you. He promises to meet you at Silmaria one day.
    
    Sneak
    Sneak is a thief that is ready to kill you if you don't hand over
    your cash. Do whatever you possibly can to avoid him.
    
    Other Thief
    The other thief that does the talking remains nameless. If you
    are a thief you can show him something that can get you out of
    there with your money remaining and the password to the thieves
    guild.
    
    The Barkeeper
    He's a mean, dark, scary man. Stay away from him. Well talk to
    him first. Then stay away from him.
    
    Crusher
    He'll lead you into the thieves guild if you know the passwoid.
    He's a mean Goon, unlike Otto.
    
    The Barber
    He's always unconscious, don't bother.
    
    Beef Butchmeister
    He's the butcher. He's playing a hardcore game of... fish.
    He has shut down the Butcher's shop and too bad the programmers
    didn't allow the thief character to break into it.
    
    Silas Sourdough
    He's the baker. He's also playing a rough game of fish.
    He has also shut down the bakery.
    
    The Fox
    You'll meet a friendly talking Fox along your travels in the
    forest. You need to save it from a fox-trap.
    
    Amelia Appleberry
    Amelia Appleberry, is the Healer. She makes potions.
    Not much else about her.. besides the fact she looks very
    odd in the remake version.
    
    Pterry the Pterosaur
    Pterry is a Pterosaur, apparantly a flying dinosaur.
    He is the Healer's pet and lives in the Healer's house.
    
    Pteresa the Pterosaur
    Pteresa is Pterry's girlfriend. She lives in a nest in the oak
    tree outside the Healer's house.
    
    Karl
    Karl is the gatekeeper at the castle. He is friendly and talks a
    lot. He will fill you in on what's been going on. He'll let you
    into the castle grounds.
    
    Weapon Master
    The Weapon Master is a cocky swordsman that trains all the guards
    at the castle on weapons.
    
    Pierre
    He guards the castle door, if you talk to him about his bald
    spot he will never speak to you again.
    
    Frederick
    He also guards the castle door.
    
    The Stableman
    He tends to the horses which aren't used anymore. He has a
    sad life, and the onnly way you can help him is to sweep
    up the mess for him each day. He will return the favor
    by letting you sleep at the stable at night.
    
    Man at the Barracks
    He's a very mean guard. Stay away from him.
    
    'Enry the 'Ermit
    'Enry is a hermit that lives in a cave. He is also a spellcaster
    that is friends with Erasmus, Fenris, Baba Yaga, the Brigand Warlock.
    Pretty sociable for a hermit.. or is an 'Ermit different from a 
    hermit...?
    
    Brauggi Barter
    Brauggi Barter is a Frost Giant warrior. His people are starving
    and he needs your help. He will bargain with you a glowing red
    gem for food.
    
    Bruno
    Bruno is a dangerous looking man that will tell you secrets
    about Spielburg if you pay him. Stay away from him unless
    of course you're wealthy.
    
    The Chief
    The Chief Thief is.. the Chief Thief. He owns the Thieve's
    Guild. He'll play a game of throw daggers at a board with
    you. You'll have to bet some money to play.
    
    Boris
    Boris is the fencer. You steal stuff at people's houses,
    he'll buy them. It's not pawning! It's FENCING!
    
    Traitor Brigand
    A Brigand that is plotting against the Brigand Leader.
    
    The Dryad
    The Dryad is a talking tree that loves the forest. Don't harm
    anything in the forest, besides hostile monsters, or she won't
    help you. She teaches you about a special potion if you help
    her.
    
    Green Meep
    He's a green furred Meep and is the only one that will talk to
    you. He's also the most magical Meep since his green fur is
    well.. very magical. If you check back later on he'll show
    you his son who carries out his green fur.
    
    Baby Meep
    The baby Meep is the green Meep's son. Baby Meep also has
    green fur.
    
    Antwerp
    The Antwerp is a big oddly shaped.. clear jelly flesh thing
    monster. It will only try to harm you if you try to harm it.
    If you are fast you can stop it form harming you..
    
    Baby Antwerps
    If you're fast you'll create a bunch of baby Antwerps which
    you'll meet again later on in your adventures. A lot later on.
    
    Old Lady
    She lives in town and rocks in her chair at daytime. She has
    an interesting pet cat inside her house.
    
    Baba Yaga
    Baba Yaga is an Ogress that likes to eat humans, frogs, bugs,
    mandrake roots, lots of disgusting things. She is good at curses
    and sorcery. She put a curse on the Baron's children because of
    Baron's demand for her to leave. She is friends with Erasmus,
    Fenris, 'Enry the 'Ermit, and the Brigand Warlock.
    
    Baba Yaga's "Children"
    Baba Yaga's "Children" are two bats that she likes to talk to,
    and they give her advice sometimes.
    
    Brigand Warlock
    He is a Warlock for the Brigands apparantly, and uses his rather
    silly magic to guard the treasure hold. He is friends with Erasmus,
    Fenris, Baba Yaga, and 'Enry the 'Ermit.
    
    Brigand Leader
    The Brigand Leader is a great strategist and sword fighter, and has
    led the Brigands to great victories.
    
    The Three Stooges
    Yes they make a cameo appearance. You know who they are, this
    time around they're dressed as Brigands and want to kill you.
    
    Hans Halfwitten
    A young adventurer that was slain by a Troll.
    
    _______________________________________________________________________
    
    {8} Monsters
    
    Goblins
    These things are simple and great for boosting strength and weapon
    usage. There's a gang of them located in a screen in the forest.
    You get a prize of money for killing them, not all the time
    though.
    
    Saurus
    These things are easy... that's about it. The only prize for
    killing them is a small satisfaction.
    
    Brigand Warriors
    A little training in strength and wepaon use and you'll be able to
    take them out. You gte a money prize for killing them.
    
    Cheetuars
    They only come out at night and are very tough. It will take a
    while to be able to take them down. The prize for killing them
    are Cheetaur claws, which you can sell to the Healer.
    
    Mantrays
    The Mantrays are very weird, very magical, and very tough to kill.
    The only prize for killing them is satisfaction.
    
    Ogre
    The only Ogre is outside the Kobold's cave. He's pretty tough
    and takes a lot of stat building to be able to take him down.
    The prize for killing him is.. a chest. If you manage to open
    it there is a good sum of money in there.
    
    Kobold
    Although you do not go into standard combat with the Kobold, he
    is still a monster, and you do still fight him anyway.
    Fighters attack him with sword, and magic users use flame dart,
    thieves shouldn't attack him at all.
    The prize for killing him is of course the key he's wearing.
    
    Fred the Troll
    The only Troll is inside the hidden passageway. It takes a LOT
    of stat building to be able to take him down. He's TOUGH.
    The prize for killing him is Troll Beard which you can sell to
    the Healer.
    
    Toro the Minotaur
    Toro is a friendly Minotaur.. but not yet. Right now he hasn't
    been aquanted to you, and will attempt to slaughter you. He is
    also very tough but not much harder to kill then the Troll.
    Fortunately enough you do not kill him, just injure him.
    The prize for defeating him is money hidden inside his mace.
    
    Brauggi Banter
    The Frost Giant warrior, a.k.a Bruaggi Banter, can be killed if
    you are strong enough I believe but that's just plain mean. There
    is a way to help him so you both can benefit.
    
    Antwerp
    Just attack it, when it tries to fall on you, ready your weapon
    and it will land on your blade.
    
    
    Can someone please tell me if a Saurus Rex is in the game or not?
    Email me at LoudKing@aol.com
    _______________________________________________________________________
    
    {9} Bugs
    
    The Centaur Farmer Bug:
    The screen messes up when you enter this screen at daytime.
    Just talk to him or pass by the screen.
    
    The graphic Bug:
    If you play for a while the graphics mess up. Just save and turn
    off the game, and turn it back on.
    
    End Game Bug:
    Sometimes the end game screen shows forever and you are never
    asked to save your character to a disk for the next Quest for
    Glory game. You just gotta save ebfore the end of the game and
    keep trying.
    
    Calm Spell Bug:
    After calming Toro the Minotaur he often wakes back up and
    attacks you.
    
    
    
    If there are any more bugs I haven't listed, email me at
    LoudKing@aol.com
    _______________________________________________________________________
    
    {10} Walkthrough
    
    Welcome to the walkthrough! I am going to skip most of the minor stuff 
    and subquests in this and get right to the important stuff!
    
    
           A - Starting Out
    
    !Starting a Hero!
    
    Ok I'll tell you about all these raskly attributes.
    
    Strength - This is the amount of damage you deal when you hit your
               enemy.
    Weapon Use - This decreases chances of missing an enemy.
    Intelligence - This uhh.. determines how smart you are...?
    Parry - This is a fighter's ability. It's for like a strike-retreat,
            repeat kinda thing.
    Agility - This raises stamina.
    Dodge - This decreases enemy's chances of striking you.
    Vitality - This raises health and stamina. Very good.
    Stealth - This is a thieve's ability. This decreases chances of
              people hearing you.. basically a sneaking around skill.
    Luck - I have no idea. I guess it's a miracle skill or something.
    Pick Locks - Gee. What could this be. It increases chances of
                 picking a lock. A thieve's ability.
    Magic - This increases your ability to use spells. A Magic User's
            ability obviously. It also raises magic points.
    Throwing - Increases chances of hitting your targer while throwing
               a rock or dagger.
    Climbing - Increases your chance of climbing stuff.
    
    Health - If you take damage you lsoe health points, if you lose them
             all you die. Add points to vitality to get more HP.
    Stamina - If you climb, throw, or attack too much your stamina decreases
              and if you lsoe all stamina points you die. Add points to 
              agility or vitality to get more stamina points I recommend
              vitality though.
    Magic Points - When you cast a spell your magic points decrease if you
                   lose all magic points.. you die. Nah just kidding you
                   just can't cast spells until you sleep or drink power
                   potions to restore them. Add points to Magic to get more
                   magic points.
    
    
    To make a pure-bred Fighter:
    Have strength at 30, Weapon Use at 30, Parry at 20, and Vitality at 45. 
    Good combo. 
    
    To make a pure-bred Magic User:
    Have Strength at 20, Weapon Use at 20, Magic at 30, and Vitality at 40.
    Good combo. You can have Vitality at 35, and Magic at 35 if you wish.
    
    To make a pure-bred Thief:
    Have Strength at 20, Weapon Use at 20, and Vitality at 40.
    Good combo.
    
    Imbred Characters.. I mean Cross-bred!!:
    You can have a Fighter or Thief with Magic skill if you wish, but
    I recommend doing this after you use the pure-bred characters.
    
    ---------------------------------------------------------------------------
    
    !Talking!
    The first part is real simple. Talk to everyone in town, about everything. For
    you Quest for Glory originals, instead of the remake, talk to people about
    Erana, Baba Yaga, Baron, Elsa, Spielburg, Brigands, Erasmus, and anything you
    see around you or something they mention. I prefer the remake myself though.
    
    !Shopping!
    Ok time to shop! At the Dry Goods store make sure you buy two empty flasks.
    You'll need them later. If you're strong enough and have enough money, buy
    the chainmail armor. Food isn't very neccassary. Buy extra daggers if you
    really want to.
    
    Now go to the veggie and fruit seller, the Centaur woman, and buy fifty
    apples (five pairs, they come in ten) you'll need them later.
    
    Okie dokie head over to magic shop IF you're a spellcaster. Buy all
    the scrolls of course, you'll need extra dough of course so just sell
    a lot of flowers from Erana's Peace to the healer.
    
    The healer.. Well in order to boost strength you'll need some stamina
    potions but I'll teach you that later on. There's other stuff but that
    will also be later.
    
    ..are there any more stores? ..guess not.
    
    !Boosting stats!
    
    To boost your strength work at the horse stables daily.
    
    Another way to boost strength and weapon use is to go to the
    screen where the Goblins hide and then pop out to attack you.
    Just slay Goblins, save, take vigor potions if you need to,
    repeat. Being able to slay large amounts of these fruitcakes
    will have you ready to kill the Ogre outside the Kobold's cave.
    By doing this your vitality, luck, and agility will also increase.
    
    To boost your magic, just practice your spells. Practicing
    your spells will also increase your experience with the
    spell your casting also.
    
    To boost your climbing, just climb stuff.
    
    To boost your throwing, pick up lots of rocks and throw them
    all.
    
    
           B - The Healer's Ring
    
    This is really simple. You really positively want me to ruin it
    for you??? I'm warning you!!! Ok. If you really do need help
    read on.
    
    First pick up a rock and throw it at the pterosaur (It's Pteresa,
    Pterry's girlfriend!). It will fly away.
    
    Is that all you needed!? If not read on.
    
    !Thieves!:
    Now climb the tree, and pick up the ring in the nest.
    
    !Magic Users!:
    Magic Users must cast the fetch spell.
    
    !Fighters!:
    Fighters have to throw rocks at the nest, and it will fall down.
    
    
    !!!!!Back to normal programming!!!!!!
    
    Once you have the ring give it to the Healer for your rewards.
    
    
           C - Saving the Baronet
    
    Ok, defeat the Ogre outside the cave first. When you do,
    enter the cave.
    
    You'll see a big hungry bear. You can feed it food from the
    Dry Goods store, or you can cast the Calm spell. Once you
    have done so, go right.
    
    You will meet up with the Kobold.. ok fork in the road!
    
    !Fighters!:
    Go up to it.. say hi.. and engage hostile battle.
    Just have your sword up. Hit it. It will disapear, it will
    pop back up. Attack it again. Keep repeating this pattern
    until it dies. Take the key and the toadstools if you want.
    
    !Magic User!:
    This is fun. While it's sleeping throw a flame dart at it.
    It will disapear. Every time it pops back up have a flame
    dart flying at it. Keep repeating this until you've
    killed the freak. Take the key and toadstools if you want.
    
    !Thief!:
    This is unjustified. In this scenario, the Kobold gets to
    live. Go into stealth mode, walk up to the Kobold, grab
    the key, and the toadstools if you want, and leave.
    
    
    
    !!!!!Back to normal programming!!!!!!
    
    Now go back to the bear, and use the key on it.
    
           D - Visiting Baba Yaga
    
    Ok the talking skull won't let you in, eh? He wants eyes.
    
    Have you visited the Frost Giant warrior, Brauggi Barter?
    Well give the huge freak fifty apples so his people won't
    starve to death. He'll give you a glowing red gem.
    Can you guess what you do with that gem? No, don't fence
    it to Boris.
    
    Go back to the talking skull, who's name you'll learn a lot
    later, and give him the glowing red gem. He'll go underground
    and you may now call down the Hut of Brown. 
    
    Talk to the hut, make sure you're not near it or it will crush you.
    Talk to it while it's down, again making sure you're not near it,
    and tell it the rhyme. If the correct rhyme doens't show up, shame
    on you because that means you didn't talk to anybody about it
    and maybe not anything. If Hut of Brown isn't listed go ask
    people about Baba Yaga and her hut.
    If you do see Hut of brown as an option click it and you may
    enter.
    
    To your disfortune, as soon as you enter Baba Yaga freezes
    you and turns you into a toad.
    She gets the idea of eating mandrake instead of.. well you
    and sends you off to get the mandrake root. 
    
    The rules are.. get the mandrake at exactly midnight, and
    bring it back right away. If you fall asleep (sleep all night)
    you will die. If you pick up the mandrake root before midnight..
    you die. So stick to the rules. There's only two.
    
    Go to the healer and buy some undead unguent. It's a bit pricey
    but if you don't buy it you'll die, so it's a good bargain.
    
    Locate the graveyard, see that red root thing? That's the
    mandrake root. Go pick it up. No don't! You'll die.
    
    Once you know your way to the graveyward head to town.
    Wait until midnight. Check the clock thing, if it says
    it's the middle of the night it's time to head out.
    Ok, ready? Put on your undead unguent and go to the
    graveyard. Are you sure it's midnight? If so pick
    up the mandrake root and bring it back to Baba Yaga.
    
    Ahhh.. Fantastic. "Hey! What was my prize!" you say.
    Oh that's real simple. You weren't eaten. Plus you
    got a few experience and puzzle points.
    
           E - Obtaining the Dispel Potion
    
    Find a White Stag in the forest. Chase it, but don't hurt
    it. It will lead you to a tree. Walk up to the tree.
    
    Holy Sishkabob. Something came out of the tree and started
    talking. "Are you one with the forest?" she say. YES you
    answer. Now do it. Say yes. She will send you off to find
    a special seed.
    
    I'll make it real simple for you. If you find a bunch of 
    flowers spitting something you've found it. Now for the
    tough part. You have to GET it. This will of course ruin
    the flower's game of catch, but The Dryad really wants this
    seed.
    Fork in the road!
    
    !Fighter!:
    Thrfow rocks at the seed, NOT the flowers!!! After a while
    of practicing you'll knock the seed out of the air, and
    pick it up. It's kinda hard to learn but you need to
    throw the rock a little bit near the flower currently
    holding the seed. It takes practice, don't bother me
    about it.
    
    !Magic User!:
    This should be real simple for you to figure out. Just cast
    fetch spell. You won't get it first try. or second try. Or
    third try either.. You'll be practicing fetch spell for a 
    while. Eventually you'll catch that raskly seed.
    
    !Thief!:
    Just climb that rock thing, and catch the seed (put your hand
    on the flower currently holding the seed).
    
    
    !!!!!Back to normal programming!!!!!!
    
    
    Now bring the Spirea seed back to the Dryad. She'll tell 
    you about the Dispel Potion (which apparantly has different 
    ingredients in other Quest for Glory games).
    The ingredients for a Dispel Potion in Spielburg are:
    Green Fur
    Magic Acorn
    Flying Water
    Faery Dust
    Flowers from Erana's Peace
    
    Gee.. where could that Magic Acorn be..?
    Oh what's this thing that the Dryad carelessly dropped.
    Oh I found the Magic Acorn.
    
    To get the Green Fur just talk to the Green Meep. He'll
    give ya some.
    
    For Flying Water, just dip an empty Flask into the water
    outside of 'Enry's cave.
    
    For Faery Dust make sure you're carrying an empty flask,
    then seek the faeries and dance for them. They're at the
    mushroom circle where teh gravestone looking things are,
    but they're there only at night.  Afterwards hold out your 
    flask to them and they'll pee or whatever they do in it.
    
    And for Flowers from Erana's Peace I'm not even telling you
    and if you seriously need me to just run into a wall somewhere.
    
    
    Ok once you have all the ingredients give them all to
    the Healer.. WARNING!! Don't give her the last ingredient
    until you're absolutely ready to defeat the Brigands
    because the Dispel Potion disapears after a while!!!
    
           F - Attacking the Brigands
    
    One day in the second week I believe, the rolled up paper
    in the Aces and Eights Tavern will say "B- meet me at the
    target range at noon, urgent -B". Something like that.
    
    So what you have to do is go to one of the sides of the
    target range screen at noon. You will spy on the two
    traitor Brigands, and will hear about the key, and the
    secret word which is Hiden Goseke (Hide and go seek).
    Hiden Goseke will tell Fred the Troll to calm down as
    you enter. This is good for Magoc Users and Thieves,
    but personally the Fighter should kill him. Uh oh.
    Fork in the road.
    
    !Fighters!:
    Throw a dagger at the remaining traitor Brigand.
    Go down, over, and up to enter the middle section
    of this screen. Search the dead pansy twice and
    you'll find the key to get through the secret
    passageway.  :)
    Go to the area where the Antwerp is, if it's gone
    half the job is done, if it's there attack it, and
    it will flee, you can go over and finish it off if
    you like.  :)
    Once it's gone search for a keyhole. If you feel
    yourself getting scared of the troll inside, put
    your mouth on the fake rock. (Quest for Glory
    originals should type "hiden goseke".. or if the
    secret word is different in the original version
    say the right one, whatever). After your decision
    use your key on the fake rock.  :)
    Once the door is open, and you decided to fight
    Fred, then kill him, and take the path over, down,
    and right to a new screen.  :)
    You have run into Toro, the Minotaur. You have no
    choice but to beat him up. Afterwards slam 
    yourself into the gate and eventually it'll open.
    I hope you brought healing and vigor potions!
    
    
    !Magic Users!:
    After you learned the magic word, leave. Because you
    need no key you have a spell for that.  :)
    Go to the area where the Antwerp is, if it's gone
    half the job is done, if it's there attack it, and
    it will flee, you can go over and finish it off if
    you like.  :)
    Once it's gone, if you are afraid of fighting the
    Troll inside, put your mouth on the fake rock to
    make Fred go away (Quest for Glory originals should 
    type "hiden goseke".. or if the secret word is
    different in the original version say the right one, 
    whatever).   :)
    After your decision, cast the Open spell.  :)
    Once the door is open, and you decided to fight
    Fred, then kill him, and take the path over, down,
    and right to a new screen.  :)
    Ok, you've met up with Toro the Minotaur. Now yet
    for some reason this doesn't always work, cast the
    Calm spell. But prepare for a battle anyway. After
    Calming him, cast the Open spell and the gate will
    open.
    
    !Thieves!:
    After you learned the magic word, leave because a
    thief don't need no stinkin' key.  :)
    Go to the area where the Antwerp is, if it's gone
    half the job is done, if it's there attack it, and
    it will flee, you can go over and finish it off if
    you like.  :)
    Once it's gone, if you are afraid of fighting the
    Troll inside, put your mouth on the fake rock to
    make Fred go away (Quest for Glory originals should 
    type "hiden goseke".. or if the secret word is
    different in the original version say the right one, 
    whatever).  After your decision, search the fake
    rock for a keyhole, and pick the lock.  :)
    Once the door is open, and you decided to fight
    Fred, then kill him, and take the path over, down,
    and right to a new screen.  :)
    Ok, here you see Toro the Minotaur. This might not
    work but you can go for it. Go into stealth mode
    and start climbing the wall to the right of the
    gate. If he catches you, just build up your 
    confidence and attack the smelly beast.
    
    
    
    !!!!!Back to normal programming!!!!!!
    
    Ok, now you're ready to head inside the headquarters.
    Now for Magic Users this place !may! be cleared out
    meaning no archers are ready to kill you. But for the
    rest you have to watch out for arrows in your back.
    
    Now before you move! ..listen to me. Use the hand icon
    on all those wire, rope, string things whatever you
    want to call them, they're a brown color near the ground,
    use your hand icon on them. There's two of them.
    Now plan your walk route because you have to get to that
    door fast. Now see two very small bridges? One of them is
    fake, the real one is on the right. Get there, walk over
    quickly make sure you've already inspected the tripwires
    and head for the door. Also stay away from a rug in this
    screen!
    This is much easier to do without the archers, but it
    doesn't always work out that way.
    
    This part is a bit hard!! Once you enter this screen,
    close the door and walk over to the drunk Brigand.
    When the Brigands wlak to the door and look through,
    wait until they all leave and then move the chair so
    it is against the door. The chair and door I speak
    of is on the northeast section of the screen. Once
    teh door is blocked the three stooges will come after
    you. Once they're almost dangerously close to you,
    knock over the candelabra (big candlestick thing).
    They'll start wlaking the other way. Once they
    reach the end of the table, climb on top of the
    table and grab the rope on the celing. You will
    then trap them into the chandelier and stop the
    other Brigands from entering BUT ONLY for a small
    time so quickly enter the north door.
    
    There that wasn't so bad. But look you have to deal
    with this now. First talk to the Brigand Warlock about
    everything, ok? Once your done and you're a Magic User
    cast any spell and he'll flee so you can get him out of
    your way. Now walk over the ledge so you plunge to
    your death. But you don't. You start rolling on the
    floor, touch the floor to stop yourself from rolling.
    Open the box and crawl through. This is the hard part.
    Pull the chain right near you and QUICKLY reach the door
    you just opened. This will take a while to do.
    Once you finally got inside the door (I would save right
    about now if you ask me), attempt to open the door right 
    near you and move into the passageway but stay there don't
    go through the passageway. Once the fake door falls stand
    on top of it and open the real door.
    
    Ok the moment of truth!!! Here is the Brigand Leader!
    Throw your Dispel Potion at the Brigand Leader to see
    the true identity. If the Brigand Leader kills you before
    you can try you may have to attaempt an attack then throw
    the Dispel Potion real quick.
    There! Spielburg is so close to its freedom! Now grab the
    potions and the Magic Mirror on the table, if you're a Thief
    character feast your eyes on the statue of the Blackbird.
    You'll be chasing after that later on, but for now leave
    through the exit behind the mummy case looking thing on
    the northeast section of the screen.
    
    
           G - Payback for Baba Yaga
    
    Return to Baba Yaga's hut, doing the same thing as first time.
    Once you're inside, ready your Magic Mirror at her and you'll
    reflect her spell and she'll turn into a big purple toad.
    Her Chicken Hut will fly off and you won't see her for a
    while.
    
    
    The game is completed. Congratulations.
    
    
    _______________________________________________________________________
    
    {11} Quests and Deeds
    
             A-Fighter
    
    To kill or not to kill? To kill!
    Go on a hunting spree! Kill every kind of monster you can! To see how 
    many monsters and when they can be found go to the Monster section.
    
    Beat the Weapon Master
    Defeat the Weapon Master at the castle in sword fighting.
    To do it just practice a lot.
    
             A-Magic User
    
    Get every spell
    Well go! Get every spell there is! For information on all spells and how 
    to get them go to the Spells and Items section.
    
    Open, Flame Dart, and Fetch Spells
    Just buy them from Zara at the magic shop.
    
    The Calm Spell
    To get the Calm Spell, cast the Open Spell in Erana's Peace, and the
    rock that looks like a grave will open and reveal a scroll.
    
    The Detect Magic Spell
    Talk to the Green Meep about Magic to get it from him.
    
    The Trigger Spell
    Talk to 'Enry the 'Ermit to get the scroll.
    If you need help on getting inside 'Enry's cave go to
    Any Old Deeds.
    
    Erasmus's Razzle Dazzle Rootbeer Spell
    Ok to get this spell you have to beat Erasmus in his
    magic game. You have to get seven spells before you
    can be able to play this game. It may take a while
    to start the game even when you do have the seven 
    spells but eventually you'll play it.
    What you have to do is cast a spell then use it..
    Like cast fetch, then click and drag a ladder or bridge
    to the ledge you need to cross or climb down.
    You can also move boulders from caves you need to enter,
    or calm fires.
    You can also cast flame dart to try to stop Erasmus
    from getting further, so cast flame dart and aim it
    at the purple flame (you're te blue flame).
    It's a pretty fun game once you know how to play.
    When you reach the finish line you get the last
    spell in Spielburg.
    
             A-Thief
    
    Steal from everyone in Spielburg
    Even your friends! Steal, rob, steal, steal, steal! Break into the
    Sheriff's house (next to Dry Goods), and the old lady's house (next
    to magic shop).
    
    Sheriff's House
    The Sheriff's House is right next to the Dry Goods store.
    Pick the lock on the door at night time, go into stealth
    mode. Enter the house. Touch the music box twice.
    Pick up the candlabra on the drawer thing. Then open
    the drawers and snatch the money in there. Then move the
    painting on the wall, touch the safe underneath to pick
    the lock. Grab the stash inside, clos the safe and move
    the painting back to where it was.
    
    Old Lady's House
    At night time, go to the Old Lady's house (the one that
    rocks in the rocking chair at daytime), go into stealth
    mode, pick the lock on the door and enter. Grab the stuff
    inside the purse on the sofa. Look for money in the
    cracks in the sofa afterwards, then grab the stash inside
    the knitting basket near the sofa.
    Now open the drawers, and grab the candlesticks on top
    of it.
    Pet the kitty and leave.
    
    Beat the Chief Thief at Dagger Throwing
    Practice your throwing, save before you play, and wager big money.
    If you lose, load your game and try again. Keep trying until
    you finally beat him.
    
             A-Any Old Deeds
    
    Save the Fox
    On a screen near the snowed out area near the town path there is a
    Fox snapped in a trap. He needs a hero.. this is a really simple
    task if you ask me for help.. shame on you.
    
    Help Sam the Beggar
    Simple. Give him a bit of money and start talking to him. If
    he stops talking give him more money. Keep doing this until you
    talked to him about everything. For you Quest for Glory originals..
    just give him money and leave.
    
    Getting to 'Enry the 'Ermit's Cave
    Ok there's a fork in the road here.
    Fighters:
    Repeatedly throw rocks at the door, 'Enry will open
    the door and tell you to climb the ladder, and a 
    ladder will magically appear out of nowhere.
    Knock on the door, and move to the far right edge 
    ofthe ledge.
    
    Magic Users:
    Cast the Detect Magic spell, climb up the ladder,
    knock on the door and move to the far rigth edge of
    the ledge.
    
    Thieves:
    Just climb up, knock on the door, and move to the far
    rigth edge of the ledge.
    
    _______________________________________________________________________
    
    {12} Credits
    
    
    I thank Gamefaqs for taking all my wlakthroughs and reviews
    
    I thank Lori Ann Cole for making all these great games
    _______________________________________________________________________
    
    Well I hope you liked my FAQ/Walkthrough on "Quest for Glory: 
    So You Want to Be a Hero?"! I tried to make it perfect and I hope I
    succeeded! Please look for other FAQs/Walkthroughs at www.gamefaqs.com 
    and look for my reviews there too! Have a nice day!
                                            ~Andrew R Morozin
                                                LoudKing@aol.com
    
    Other FAQ/Walkthroughs by Andrew R Morozin:
    Super Smash Bros. (Nintendo 64) Already out!
    Mario Party (Nintendo 64) Already out!
    Pokemon Snap (Nintendo 64) Already out!
    Quest for Glory V: Dragon Fire (PC) Already out!
    Quest for Glory V: Dragon Fire (Macintosh) Already out!
    Harvest Moon (Super Nintendo) Already out!
    Harvest Moon GB (Gameboy) Already out!
    Harvest Moon GBC (Gameboy Color)
    Harvest Moon 64 (Nintendo 64) 
    Legend of the River King GB (Gameboy) Already out!
    Legend of the River King GBC (Gameboy Color)
    
    In-depth FAQs by Andrew R Morozin:
    Mother (EarthBound 0) - Soundtrack Song Lyrics  [Already out!]
    
    If the FAQs listed by me are not at gamefaqs.com yet, just wait!
                                                                   
    
    _______________________________________________________________________
    
    That's all! Please do not take ANYTHING from my guide without my 
    permission. For permission , or if you want to email me errors or some 
    things I missed in the game you can email me at LoudKing@aol.com .
    
    This document copyrighted 2000, all rights reserved. 
    _______________________________________________________________________
    
    
    
    

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