THE MAGIC CANDLE I
Miscellaneous Facts and Spoilers v1.1

by Stephen S. Lee (ssjlee@rawbw.com)
You may distribute this freely, so long as you give proper credit to me.
This was derived from the PC version; I make no guarantees about
  applicability to other platforms.
Please feel free to e-mail me with corrections or suggestions (this is
  one of my favorite games!)

There are several walkthroughs out there that cover this game; I won't try
to repeat all that they cover, nor am I interested in plagiarizing them.
However, I do have some new information, and I would like to point out a
couple of mistakes:

(1) One walkthrough claims that you need three wizards to complete the
    game.  This isn't true; you do need three magic-users, but that just
    means anyone who can cast spells, not just wizards.

(2) Another walkthrough claims that each god only functions once.  This is
    not quite true; each god functions once per character, so you don't
    need to worry about wasting enhancement potential on early-game
    characters.  You do have to hike back to the god and repeat the
    awakening ritual, though.

Much of the below information is already contained in other walkthroughs or
strategy guides, but much of it is not; I figured it was still useful
enough to release to the public.


PARTY SELECTION
---------------

* I would recommend not using halflings, as they're poor at fighting and can't
  use magic.  Knights have good enough charisma to replace them early on, and
  it does not take long to be able to train it higher if you prioritize raising
  it.  Halflings are better at picking locks, but that's not hard to work
  around.  Their ability to earn gold as wages also is insignificant compared
  to the haul from bridge guardians and (re)selling gemstones.

  You can still train one or two up for use in Magic Candle II if you'd like.

* If you don't mind going through some difficulty at game start, avoid hiring
  Ziyx and rely on Eflun as your sole magic user early in the game.  Ziyx has
  terrible physical stats, and does not transfer to the sequel.  You will want
  to purchase a Sabano spellbook as soon as you can manage it if you choose to
  do this.

* Sakar is the one character who is hirable in all three Magic Candle games,
  so you may want to train him up as much as you can.

* In the later phases of the game, only one wizard in the party does just fine;
  rangers and elves can get up to 80 magic, which for most purposes is good
  enough.  A wizard is only really useful later in the game for getting
  someone's shield up to maximum in one cast, and for teleporting farther
  than a non-wizard (you need 90 magic skill to get the most out of Teleport).
  It is possible to visit all locations in the game without ever hiring a ship;
  all land masses (except for Heavenly) can be reached by one or both types of
  magical transport, but you must have a well-developed wizard in your party to
  reach some of them.

* There are enough monsters in the game, even without respawning, that you will
  be able to train everyone in the game to maximum weapon skill, and probably
  also magic skill, if you are so inclined.


TRAINING
--------
Any character may train in learning or charisma as many times as desired.
The amount a character benefits from learning training is fixed (see table
elsewhere in this guide).  Charisma learned depends on learning skill, among
other factors.

However, the number of times you may train in sword, bow, or magic is
limited, so strong consideration should be given to delaying such training
until you get learning skill up to 99, which will enable such lessons to
grant +16 in that skill.  Also, the number of times this can be done is
buggy, to say the least.  The character's number appears to be a factor in
this; if you can no longer train your wizard in magic, try going to a
castle and rearranging your characters so that the wizard is in a
dwarf's former spot.  You'll probably be able to train your wizard further
now.

The number of training sessions allowed per skill per slot is typically
three, but it can sometimes be two or four.


THE GAMBLING BUG
----------------
Gambling halls normally allow you to win a maximum of 1000 gold per month
per gambling hall.  You may, however, bypass this limit by inputting a
large bet.  For best results, bet 511 gold; this will result in 255 gold
being won or lost per roll of the dice, and there's no limit to how much
you can win as far as I could tell.  (Bit of careless programming there.)


ANOTHER WAY TO MAKE MONEY
-------------------------
Other than gambling and shameless abuse of save/reload, the best early-game
method of earning cash is to loot corpses on bridges.  Monsters on bridges
will have extra money even if they don't specifically guard the bridge,
so you can earn more cash just by luring all mobile patrols to a
convenient bridge.


I'M GOING FOR A SPEED RECORD!  HOW DO I GET AROUND FAST?
--------------------------------------------------------
Assuming that you're already spoiled about all the teleportal combinations,
it helps a lot to know that you can reach the teleportal rooms in both
Khazan and Crezimas without any combat.  You need a copy of Ishban to
reach Khazan in the first place, but it makes trips to and from Fubernel
much, much shorter; and you can safely make early-game trips to the Crystal
Castle if you know where you're going.

Abuse the "Flee" command; it uses extra energy, but sermins are dirt cheap
anyway.  Drelins are also very reasonably priced.


THE SPEED BUG
-------------
If you drop someone off at a castle, their maximum speed is converted to their
current speed.  This may be abused to increase a hirable character's speed to
the maximum by using a Drelin, then dropping him off in a castle, repeating
until the maximum is reached.  You can't increase Lukas's speed this way, so
the speed boosts are still useful.


A NOTE ON SANCTUARIES
---------------------
A monks' sanctuary can become abandoned if you don't donate to them.  This
will happen even if you immediately leave after entering, and thus don't
take advantage of their services.  Always donate; it's not much money anyway!


COORDINATES
-----------
X   Y   Province        Special Occurrence
14  27  Pheron          King Rebnard's Castle
133 96  Yberton         The Crystal Castle
11  52  Marmaris        Village of Soldain
45  70  Fubernel        Village of Bondell
66  28  Kendar          Village of Lymeric
106 63  Trilliad        Village of Theldair
130 109 Udar            Village of Kharin
102 18  Darvale         Village of Shiran
12  19  Pheron          Town of Port Avur
10  72  Shendy          Town of Keof
62  80  Fubernel        Town of Delkona
103 45  Trilliad        Town of Merg
82  96  Kherbel         Town of Sumruna
136 18  Fiztraz         Town of Knessos
35  20  Shertuz         The Phaleng Road Guesthouse
74  32  Kendar          The Kendar Road Guesthouse
85  57  Trilliad        The West Trilliad Road Guesthouse
13  41  Uberion         The Uberion Sanctuary
50  30  Shertuz         The Shertuz Sanctuary
113 106 Piyan           The Piyan Sanctuary
116 18  Darvale         The Darvale Sanctuary
6   5   Pheron          The Pheron Teleportal House
19  78  Shendy          The Shendy Teleportal House
136 33  Khiriss         The Khiriss Teleportal House
108 85  Kherbel         The Kherbel Teleportal House
74  8   Phaleng         The Phaleng Lever
92  113 Piyan           The Piyan Lever
90  26  Darvale         The Darvale Lever
46  58  Meram           Enemy Headquarters of Northwest Deruvia
84  9   Dakland         Home of Kalb
105 112 Piyan           Home of Pax
33  36  Uberion         Temple of Valon
25  73  Kuskunn         Temple of Sur
46  35  Shertuz         Temple of Nexis
62  94  Fubernel        Temple of Heru
97  98  Kherbel         Temple of Hissen
123 97  Kherbel         Temple of Paladin
78  117 Dakland         Temple of Kalb
87  31  Rosus           Temple of Pax
26  14  Pheron          Gonshi patch
135 101 Yberton         Gonshi patch
124 25  Selderad        Gonshi patch
18  41  Uberion         Sermin patch
115 60  Trilliad        Sermin patch
144 84  Fisestar        Sermin patch
108 26  Darvale         Sermin patch
36  61  Meram           Mirget patch
59  117 Isle of Giants  Mirget patch
145 37  Khiriss         Mirget patch
99  110 Piyan           Mirget patch
46  7   Phaleng         Nift patch
7   81  Shendy          Nift patch
116 67  Trilliad        Nift patch
131 9   Fiztraz         Nift patch
58  36  Shertuz         Luffin patch
32  77  Kuskunn         Luffin patch
44  81  Fubernel        Luffin patch
93  82  Kherbel         Luffin patch
111 91  Kherbel         Luffin patch
74  12  Phaleng         Loka patch
132 116 Udar            Loka patch
111 9   Dakland         Loka patch
21  104 Isles of Ice    Loka patch
39  31  Shertuz         Drelin patch
58  92  Fubernel        Drelin patch
145 57  Bihun           Drelin patch
142 79  Fisestar        Drelin patch
97  19  Darvale         Drelin patch
7   44  Uberion         Downed Bridge #1
51  12  Phaleng         Downed Bridge #2
99  93  Kherbel         Downed Bridge #3
115 36  Rosus           Downed Bridge #4
106 36  Rosus           Downed Bridge #5
96  74  Trilliad        Downed Bridge #6
122 83  Kherbel         Downed Bridge #7
125  8  Fiztraz         Downed Bridge #8
59  10  Phaleng         White Wolf Rock
20  87  Shendy          Aellin, an elf maiden
98  66  Trilliad        Suerfin, an elf maiden
132 35  Selderad        Ellidrin, an elf maiden
34  86  Heavenly        The Last Unicorn
143 5   Fiztraz         Obelisk #2
78  117 Isle of Vo      Obelisk #3
58  57  Meram           Tower of Ruhan
19  31  Uberion         Dermagud, West Entrance
24  32  Uberion         Dermagud, East Entrance
31  117 Isles of Ice    Vocha Orc-Home
148 66  Bihun           Bedangidar Mines (Level 3 Entrance)
145 12  Fiztraz         Thakass Keep
51  93  Fubernel        Khazan, North Entrance
37  93  Heavenly        Khazan, South Entrance
52  110 Isle of Giants  Tower of Shadrum
112 98  Kherbel         The Fortress of Berbezza


STARTING STATISTICS
-------------------
Asterisks indicate that the character will transfer to The Magic Candle II.
Statistics (all except Speed will transfer) and items (most non-quest items
other than spellbooks and drelins will transfer, including weapons and
armor) will transfer.  They do so only if they are better than what the
character in Magic Candle II normally starts with.  Unlike other games, you
do not have to worry about your transferred characters being worse!

Name   Race      Class      Str Sta Swd Bow Agi Mag Cha Hun Lrn Dex Spd
Lukas  Man       Ranger      16  35  35  35   6  20  20  50  30  35   9 *
Ziyx   Wizard    Mage         4  30  20   0   3  50   7   0  25  30   7
Nazim  Man       Ranger      15  35  35  30   5  20  15  70  20  25  10 *
Jimbo  Halfling  Carpenter   10  25  30  30   8   0  30  50  20  20  10 *
Nehor  Elf       Ranger      14  30  20  50   8  15  10  60  30  40  11 *
Sakar  Dwarf     Fighter     25  50  45  15  10   0   5  10  15  35   9 *
Dalin  Dwarf     Metalsmith  22  45  40  15   9   0  10  20  15  30   9
Min    Halfling  Tailor       9  25  30  20   8   0  33  50  30  20  10
Eflun  Wizard    Mage        10  30  30   0   5  35   4   0  20  20   8 *
Alhan  Elf       Gemcutter   10  30  20  42   7  20  10  25  15  30  11
Amad   Man       Mercenary   20  40  35  35   6   0   4   0  10  35   9
Rexor  Man       Knight      18  35  35  25   6   0  25  10  15  30   9 *
Miko   Halfling  Metalsmith  14  30  25  25   9   0  30  40  25  20  10
Kruga  Dwarf     Fighter     42  60  55  30  12   0   5  10  20  45  11 *
Ben    Man       Mercenary   30  50  45  40  10   0   5   5   5  35  10 *
Rasul  Man       Tailor      14  40  35  25   7   0  30  10  35  30   9
Madir  Wizard    Mage        15  40  35   0   7  35  10   0  25  35   8 *
Lupi   Elf       Ranger      22  45  35  55  10  25  15  70  25  45  12 *
Nimmo  Halfling  Gemcutter   18  40  30  40   9   0  40  15  30  30  11 *
Yulig  Dwarf     Gemcutter   36  55  55  30  10   0  10  20  25  40   9
Eldai  Elf       Carpenter   18  45  30  45   9  25  15  15  20  35  11 *
Tamas  Wizard    Mage        12  45  35   0   8  45   5   0  35  35   8 *
Nagi   Man       Knight      30  50  45  20   8   0  35  25  25  30   9
Dokar  Wizard    Mage        12  45  30   0   9  40  10   0  70  40   8
Rogga  Dwarf     Metalsmith  38  55  55  30   9   0   5  25  20  60  10 *


MAXIMUM STATISTICS
------------------
Race      Str Sta Swd Bow Agi Mag Cha Hun Lrn Dex Spd
Human      78  99  80  80  20  80  99  99  99  75  14
Dwarf      99  99  99  80  18   0  50  99  99  80  14
Elf        54  99  75  99  25  80  60  99  99  99  15
Halfling   46  88  60  75  30   0  99  99  99  99  14
Wizard     20  99  45   0  16  99  30  99  99  60  11


STATISTIC GAINING (per awakened god, or per learning-to-learn session)
----------------------------------------------------------------------
Character                    Str Sta Agi Dex Lrn
Lukas/Nazim                   +5  +9  +2  +6  +7
Rexor/Nagi                    +6  +8  +1  +5  +7
Amad/Ben                      +4  +8  +2  +7  +1
Rasul                         +2  +6  +2  +6  +5
Sakar/Kruga                   +9  +9  +2  +8  +4
Dalin/Rogga                   +8  +9  +1  +7  +4
Yulig                         +7  +8  +1  +7  +5
Nehor/Lupi                    +4  +8  +3 +10  +7
Alhan/Eldai                   +3  +7  +3  +7  +6
Jimbo                         +3  +7  +3 +11  +6
Miko                          +4  +6  +3 +10  +6
Min                           +2  +7  +3 +11  +6
Nimmo                         +3  +6  +3 +10  +6
Ziyx/Eflun/Madir/Tamas/Dokar  +2  +8  +1  +5 +10


MONSTER DIFFICULTY
------------------
             Mobile
Province     Squads      Difficulty
Pheron         4             0
Uberion        4             1
Phaleng        6             1
Shertuz        8             1
Kendar         4             1
Marmaris       5             2
Meram          6             2
N. Trilliad    4             3
S. Trilliad    9             3
N. Bihun       2             3
S. Bihun       5             3
Fisestar       5             5
Kherbel       12             6
Yberton        3             4
Udar           7             6
Piyan          7             7
Shendy         6             1
Fubernel       8             2
Kuskunn        3             5
Heavenly       4             5
Isle of Giants 9             7
Isles of Ice   4             2
Isle of Vo     4             7
Dakland        5             3
Fiztraz        7             4
Darvale        6             4
Rosus          8             3
Selderad       5             3
Khiriss        8             4


FACILITIES BY TOWN
------------------
Delkona   : Enemy HQ (defeat for 18 rubies and +15 local Charisma)
            Library (research: The Sunken Isle, Khazan, Obelisks)
            Guest house (costs 8 coins/day)
            Carpenter (pays 7 coins/hour)
            Metalsmith (pays 7 coins/hour)
            Archery school (costs 200 coins per session)
            Magic school (costs 220 coins per session)

Keof      : Library (research: Teleportals, Sherro's Legend)
            Guest house (costs 5 coins/day)
            Carpenter (pays 7 coins/hour)
            Gemcutter (pays 9 coins/hour)
            Archery school (costs 135 coins per session)
            Combat school (costs 150 coins per session)

Knessos   : Enemy HQ (defeat for 16 rubies and +15 local Charisma)
            Guest house (costs 3 coins/day)
            Carpenter (pays 9 coins/hour)
            Metalsmith (pays 7 coins/hour)
            Tailor (pays 8 coins/hour)
            Archery school (costs 110 coins per session)
            Combat school (costs 125 coins per session)

Merg      : Museum (has Elden artifacts on display)
            Guest house (costs 6 coins/day)
            Carpenter (pays 6 coins/hour)
            Gemcutter (pays 6 coins/hour)
            Metalsmith (pays 8 coins/hour)
            Magic school (costs 350 coins per session)

Port Avur : Library (research: Hoyam Essence, Meardom)
            Jail (get a pass from an officer in town for 100 coins)
            Guest house (costs 4 coins/day)
            Gemcutter (pays 5 coins/hour)
            Metalsmith (pays 6 coins/hour)
            Tailor (pays 7 coins/hour)
            Archery school (costs 180 coins per session)
            Combat school (costs 200 coins per session)
            Magic school (costs 300 coins per session)

Sumruna   : Enemy HQ (defeat for 17 rubies and +15 local Charisma)
            Guest house (costs 7 coins/day)
            Gemcutter (pays 8 coins/hour)
            Metalsmith (pays 8 coins/hour)
            Combat school (costs 240 coins per session)
            Magic school (costs 375 coins per session)


INCOME FROM SELLING GEMS
------------------------
A gemcutter will add one-third to the selling prices below.  The gemcutter
doesn't have to do the actual selling; he only needs to be present in the
store.

          Pearl    Topaz    Ruby     Emerald  Diamond
Delkona   30       90       115      250      575
Keof      25       75       100      175      420
Knessos   35       65       95       200      475
Merg      20       75       110      210      390
Port Avur 20       60       125      190      400
Sumruna   30       80       135      210      500


KNOCKING ON DOORS
-----------------
Location          Names of people
Rebnard's Castle  Mikemira, Belazar, Banas
Soldain           Yodan, Azidamus, Rabbonkar, Denkar, Makaso, Hokando
Lymeric           Remulda, Zeke, Aksimento, Gate Keeper
Bondell           Tonton, Tuten, Nimmet, Hubbo, Fozimar, Meliso
Theldair          Baelin, Hextaris, Gilondo, Jagamer
Crystal Castle    Pindalf, Argelb, Dessen, Glenli, Remon, Truk
Kharin            Koldan, Kurek, Pugar, Kabuck, Valoda, Shagar, Viadras
Shiran            Fizkreto, Seksanta, Yetmishi, Petkenpif, Kemkezar


GODS, TEMPLES, AND CHANTS
-------------------------
God     Location     Temple          Chant
Valon   Dermagud     W of Donduk     Shaerad, Ude, Shaerad, Faey
Sur     Vocha        Kuskunn         Eftah, Eftah, Yolimdar, Pehriz
Nexis   Sudogur      Shertuz         Yenna, Benivo, Heb, Benna
Heru    Khazan       S Fubernel      Vreamen, Eftah, Yolimdar, Tiz
Hissen  Crezimas     SW Kherbel      Tuem, Obotem, Kefluem, Maeslem
Kalb    Dakland      Dakland         Idelioz, Fydelia, Heb, Tharimo
Pax     Piyan        Rosus           Ishthyam, Sermian, Idelioz, Obotem
Paladin Bedangidar   SE Kherbel      Eftah, Yenna, Olm, Tiz

God                                 Symbol
Valon, the harvest god              Resembles a fancy compass
Nexis, the sun god                  A brilliantly shining sun
Sur, the sky god                    An eagle with wings spread wide
Heru, the god of war                A long sword pointing upwards
Kalb, the god of secrecy            A long white mask
Pax, the god of sacrifice           A squinting eye with a black pupil
Hissen, the god of mystery          A squiggly snake pointing downwards
Paladin, the god of the moon        A backwards-C crescent moon


WHERE THE CAPTAINS GO
---------------------
Each town has one captain that sails from it.  The captain always hangs out
in the tavern, appearing at the indicated time.  Ask the captain about
"passage" to schedule a trip.  The ship will sail at 07:00 the next day;
you can be up to an hour late for the appointment, but no more.

Delkona (Murdar, 09:00)
  Isle of Giants (200), Shendy (150), Blue Crab Beach (250), Sumruna (150)

Keof (Kunder, 19:00)
  Isles of Ice (200), Port Avur (120), Kuskunn (50), Fubernel (100),
  Point Hena (210)

Knessos (Barbos, 19:00)
  Bihun (200), Wizard's Isle (150), Pheron (400), Kuzu Bay (350)

Merg (Tomola, 12:00)
  Udar (350), Kraken Bay (200), Bay of Meric (225)

Port Avur (Garlin, 20:00)
  Shendy (100), Fubernel (150), Point Hena (200)

Sumruna (Patras, 20:00)
  Fubernel (150), Isle of Vo (100), Shendy (250), Blue Crab Beach (250)


WHERE TO BUY THE SPELLBOOKS
---------------------------
Book    Who         Where     How Much
Sabano  Azidamus    Soldain   1500 coins  Spells A-F
Ishban  Remulda     Lymeric   1750 coins  Spells G-L
Demaro  Hextaris    Theldair  1500 coins  Spells M-R
Zoxinn  Fizkreto    Shiran    2000 coins  Spells S-X


DUNGEONS AND TOWERS
-------------------
Name       Location           Words
Dermagud   Uberion            Achunne, Reshiptar, Ebitonagzi
Vocha      Isles of Ice       Hokde, Kaflth, Pokandajo
Sudogur    Kendar             (none -- talk to the Gate Keeper)
Meardom    Pheron             (none -- talk to Beratt in King's Castle)
Crezimas   Yberton            (none -- north side of Crystal Castle)
Bedangidar Bihun              Samandax, Tifgaramo, Kemt
Thakass    Wizard's Isle      Kuramdafur, Tevalato, Rekmetrek
Khazan     Fubernel           Eksam, Rattabl, Gangamurt
Shadrum    Isle of Giants     Damlaz, Firtarafa, Yaklamatofar
Sargoz     (none)             (none -- teleport from Shendy, Thakass, or
                                Khazan)

OTHER CHANTS
------------
Name                       Words
Sherro's High Call         Sherro, Hoy, Dumanfir
Bubble of Captivity        Tefk, Akamur, Darda-Iym
Ritual of Awareness        Rehtem Verek, Eklem Kenek, Elatir Gnassar
Three Words of Power       Sastamounu, Ezberekene, Vrakkalamhir
Zirvanad First Chant       Ude, Samaid, Dehuble
Zirvanad Second Chant      Exiteralmisto, Haxobez, Behsaim
Zirvanad Third Chant       Ekburamitral, Hox, Begone


TELEPORTAL COMBINATIONS
-----------------------
If a town is given as a destination, you're teleported directly into the
town, not right outside it; this happens at night too, which is one way to
get into a town at night.

One of the combinations causes the game to crash.

Origin     Destination              Combination
Pheron     Kendar (74,35)           Cube, Sphere, Cube
Pheron     Meram (44,51)            Sphere, Pyramid, Sphere
Pheron     Kherbel (109,94)         Cube, Cube, Cube
Pheron     Rosus (105,36)           Pyramid, Sphere, Sphere
Shendy     Uberion (15,44)          Pyramid, Pyramid, Cube
Shendy     Dakland (86,5)           Sphere, Cube, Sphere
Shendy     Piyan (98,114)           Cube, Sphere, Cube
Shendy     Sargoz                   Sphere, Pyramid, Cube
Kherbel    Pheron (7,23)            Sphere, Sphere, Cube
Kherbel    Fubernel (58,71)         Pyramid, Sphere, Pyramid
Kherbel    Trilliad (104,45)        Cube, Cube, Cube
Kherbel    Kherbel (109,94)         Cube, Pyramid, Pyramid
Khiriss    Shertuz (55,35)          Pyramid, Cube, Pyramid
Khiriss    Shendy (12,75)           Pyramid, Pyramid, Pyramid
Khiriss    Fubernel (66,75)         Sphere, Cube, Cube
Khiriss    Bihun (127,63)           Sphere, Cube, Pyramid
Dermagud   Pheron (23,9)            Sphere, Pyramid, Cube
Dermagud   Yberton (129,90)         Cube, Cube, Cube
Dermagud   Isles of Ice (9,98)      Pyramid, Cube, Sphere
Dermagud   Selderad (129,34)        Cube, Pyramid, Cube
Vocha      Phaleng (73,13)          Pyramid, Sphere, Sphere
Vocha      Meram (43,49)            Cube, Cube, Cube
Vocha      Shendy (8,78)            Sphere, Sphere, Sphere
Sudogur    Pheron (7,11)            Cube, Sphere, Cube
Sudogur    CRASH!                   Sphere, Sphere, Pyramid
Sudogur    Darvale (85,21)          Cube, Pyramid, Cube
Sudogur    Sumruna (81,94)          Pyramid, Pyramid, Pyramid
Meardom    Kendar                   Pyramid, Sphere, Cube
Meardom    Fubernel                 Cube, Pyramid, Sphere
Meardom    Udar                     Cube, Cube, Sphere
Meardom    Knessos                  Pyramid, Sphere, Pyramid
Crezimas   Pheron (21,24)           Pyramid, Cube, Sphere
Crezimas   Fubernel (67,86)         Cube, Pyramid, Sphere
Crezimas   Trilliad (93,69)         Pyramid, Sphere, Cube
Crezimas   Selderad (124,30)        Sphere, Pyramid, Pyramid
Bedangidar Pheron (7,25)            Sphere, Sphere, Pyramid
Bedangidar Shendy (19,88)           Sphere, Sphere, Sphere
Bedangidar Rosus (93,34)            Cube, Pyramid, Cube
Bedangidar Udar (128,107)           Sphere, Pyramid, Pyramid
Thakass    Pheron (25,21)           Sphere, Cube, Sphere
Thakass    Bihun (134,53)           Cube, Pyramid, Pyramid
Thakass    Khiriss (140,26)         Pyramid, Sphere, Pyramid
Thakass    Sargoz                   Sphere, Pyramid, Cube
Khazan     Port Avur                Sphere, Sphere, Sphere
Khazan     Shendy (8,87)            Pyramid, Cube, Pyramid
Khazan     Yberton (138,96)         Sphere, Sphere, Cube
Khazan     Sargoz                   Sphere, Pyramid, Cube
Shadrum    Marmaris (7,56)          Sphere, Pyramid, Cube
Shadrum    Darvale (103,18)         Pyramid, Cube, Pyramid
Shadrum    Fisestar (140,82)        Cube, Cube, Pyramid
Shadrum    Isle of Giants (41,116)  Sphere, Sphere, Sphere
Sargoz     Port Avur                Cube, Pyramid, Pyramid
Sargoz     Fubernel (59.71)         Pyramid, Pyramid, Cube
Sargoz     Kherbel (109,94)         Sphere, Sphere, Sphere


RANDOM INFORMATION AND WHO TO TALK TO
-------------------------------------
  1. Ask Trikerviz (on the road) about pearls.
  2. Ask Lufer (in Port Avur) about mushrooms.
  3. Ask Bordal (in the Port Avur tavern) about Dermagud.
  4. Dermagud is an abandoned dwarf mine in Uberion.
  5. Ask Tonton (in Bondell) to increase your charisma.
  6. Knock on Banas' door (in the King's Castle) in the evening.
  7. Read of "hoyam essence" in the Port Avur library.
  8. Nuri (in the King's Castle) gives you free food.
  9. Talk to Everos (in Port Avur).
 10. Mikemira (in the King's Castle) can extend your time limit.
 11. Ask Forkos (in the King's Castle) about his travels.
 12. Ask Rimfiztrik (in the King's Castle) about teleportals.
 13. Rabbonkar the Scholar (in Soldain) teaches Ancient Dwarvish.
 14. Inspect the altars in temples and remember the symbols
 15. The dungeon Meardom is beneath the King's Castle.
 16. The dungeon Crezimas is beneath the Crystal castle.
 17. Captain Kunder (in Keof) sails to the Isles of Ice.
 18. Visit Belazar again after reading the Zirvanad.
 19. Ask the guard officer (in Port Avur) about a pass.
 20. Denkar (in Soldain) knows about the bowls in dungeons.
 21. Offer the Port Avur bard a drink.
 22. The vault holding the Zirvanad is in Sudogur.
 23. To unlock the Zirvanad's vault, the Star Key is needed.
 24. A dwarvish tale tells of a white wolf with a star about its neck.
 25. The dungeon Sudogur is beneath Lymeric.
 26. Ask Hosan (in Keof) about the vault.
 27. Ask Numbar the Wise (in Keof) about Vocha.
 28. Ask Hokando (in Soldain) about Valon.
 29. The white wolf is at the wolf rock, which is in Phaleng.
 30. Read about Sherro's Legend at the Keof library.
 31. Ask Bestul about Ongar's wizard.
 32. The mad wizard in Thakass has the blue ring.
 33. Ask Pindalf (at the Crystal Castle) about the magic rituals.
 34. A learning lesson from Seksanta (in Shiran) costs 120 coins.
 35. A learning lesson from Aksimento (in Lymeric) costs 140 coins.
 36. The King of Ogres wears a stolen circlet.
 37. The King of Ogres lives in the Tower of Shadrum.
 38. Ask Tuten and Dinera about Shadrum and the King of Ogres.
 39. Ask the wizards' conclave at Shiran about shir-aka ash.
 40. Ask all farmers you meet about food.
 41. The elvish Queen Fay rules in Theldair.
 42. Baelin (in Theldair) knowns about elven maids.
 43. The Crown of Kumakdgan used to belong to the Gnoll King.
 44. Bedangidar is an abandoned dwarf mine.
 45. Somona, Queen Fay's sorceress, can give you magic dusts.
 46. Reach Heavenly by means the fifth level exit in Khazan.
 47. Read about obelisks in the Delkona library.
 48. The words on the obelisks are supposedly the 3 Words of Will.
 49. In the Hall of Lost Souls on Khazan Level 4, the portal to
     Level 5 is in the northwest corner.
 50. Gourney (in Sumruna) knows about a dust.
 51. Pupin (in Delkona) knows how to enter Khazan.
 52. There are two temples in Kherbel.
 53. Ask the orcs in the Port Avur jail about Thorin's Hammer.
 54. Ask the Queen of the Crystal Castle about her ability to
     sense monsters from afar.
 55. The Hammer was buried with Chambur deep inside Vocha.
 56. Vocha is located on the Isles of Ice.
 57. The Furnace of Hades burns in Sargoz.
 58. To enter the Furnace of Hades, find the portal in Lake Kumalis
 59. Lake Kumalis is at the bottom of Sargoz.
 60. Farhad (in Sumruna) has an amulet.
 61. Leksra (in Delkona) knows a lot about teleportals.
 62. Argelb (in the Crystal Castle) knows how to enter Sargoz.
 63. Four teleportal houses are on the surface: in Pheron, Khiriss,
     Kherbel, and Shendy.
 64. One obelisk is located on the Isle of Vo.
 65. There are three halls at the top level of the Tower of Shadrum.
     One is the Hall of No Return.
 66. To cross the Hall of No Return, reach the east wall and move
     south.
 67. Ask Glenli (in the Crystal Castle) about elven maids
 68. Once you give the dwarf elders in Soldain Thorin's Hammer, ask
     them for the hoyam essence.
 69. Use the hoyam essence to attract the white wolf at Wolf Rock.
 70. Repeatedly ask the mad wizard about the Blue Ring.
 71. Ignore the mad wizard's meaningless grumblings.
 72. Beratt (in the King's Castle) will let you enter Meardom.
 73. You need a lot of Walkwater spells in Sudogur.
 74. You need a lot of Pierce spells in Thakass.
 75. Ask innkeepers about the captain.
 76. One obelisk is located in Meardom, below the King's Castle.
 77. Ask Kemkezar (in Shiran) about the Bubble of Captivity.
 78. One obelisk is located north of Knessos.
 79. Ask Yetmishi (in Shiran) for the words to enter Thakass.
 80. Ask Petkenpif (in Shiran) about the White Amulet.
 81. Tombul (in Delkona) bought the White Amulet from an elf.
 82. The legendary sword Brennix is in Bedangidar.
 83. Ask Ruhbear (in Merg) about Debaramos.
 84. Debaramos knows how to enter Meardom.
 85. Kurek (in Kharin) has been to Bedangidar.
 86. Debaramos renamed himself Rufus and now wanders Trilliad.
 87. Ask Ellidrin to play you the swan song.
 88. Ask Gilondo (in Theldair) about Sherro's High Call.
 89. Use Sherro's High Call to summon the Last Unicorn.
 90. The Last Unicorn has the green ring.
 91. Ask Suerfin to sing you the sparrow song.
 92. The Elven Cloak will protect its wearer from all flames.
 93. The Delkona supply shop merchant offers the best gem prices.
 94. Crystal Dust is present in Crezimas.
 95. The White Amulet is probably in the Furnace of Hades.
 96. Truk knows the origin for teleporting into Sargoz.
 97. The combination to Sargoz is written on four signs in Khazan.
 98. The Delkona magic school is the best.
 99. The Sumruna combat school is the best.
100. Ask Aellin to sing you the river song.
101. The Queen will get you the crystal dust if you clear Crezimas
     of 100% of its monsters.
102. Dig eleven steps west of Trebor's tomb and find a fine treasure.
103. The portal on level 2 of Crezimas goes to Rakhan's treasure.
104. To raise the Sunken Isle, pull all three levers at the same time.
105. The Ritual of Awareness is locked in a glass sphere in a tower
     on the Sunken Isle.
106. If you dig in the southwest corner of the Hall of Ancient Dreams,
     said to be in the Caves of Crezimas, you may find the Elven Cloak.
107. Four posts in the dungeon of Khazan are rumored to give the
     teleportal combination to enter Sargoz.
108. They say you must enter Sargoz via Thakass.
109. One may only get the Shir-Aka ash wearing the Circlet of Aka.
110. The Tower of Ruhan is on the Sunken Isle.
111. The Tower of Ruhan contains much lost Elden knowledge.
112. To conjure a Bubble of Captivity, chant the three words that are
     found within the Zukkamear.
113. The Zukkamear is rumored to be in the Tower of Shadrum.
114. Dalameir buried his treasure before his final battle.
115. Sargoz is by far the most difficult dungeon.