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                         Genghis Khan Walkthrough

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                 Genghis Khan Walkthrough for the NES

                 By Pinquotriot(Sean McCoy)

                   Started Jan 15, 2003.

                       Version :0.5

                 For Errors, Corrections, or strategies,
                     E-mail me at :  Jaxim@hotmail.com
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Public Disclaimer:
Copyright 2003 by Sean McCoy

This may be not be reproduced under any circumstances except for personal,
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violation of copyright.

If the user wishes to copy the FAQ and place it on any site OTHER than
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And as always:
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All trademarks and copyrights contained in this document are owned by their
 respective trademark and copyright holders.

This IS my first FAQ, so please bear with me on it.  I am doing one on what I
consider the greatest open-ended strategy game out there.  It is part of
Koei's Historical simulation series for the NES and SNES.
Ok, On with the FAQ.


Versions:
0.5 4a done, and parts of 8 done.  Thanks to Waffen8888 for NUMEROUS
contributions.  He and the rest of the genghis khan message board has been
a great help to me.

0.1  1,2,3,5,6,7,9 done, or partially done.  Will complete rest later
       Did some spellchecking

Contents:
-----------------------------
1. History of Genghis Khan
2. Game Layout
3. Mongol Conquest strategies
4. World Conquest strategies
    a. Richard
    b. Alexius
    c. Genghis
    d. yoritomo
5. On Training and War
6. On Battle
7. Other people's strategies.
8. Misc.
9. FAQ, Credits, and Thanks

1.History of Genghis Khan

Genghis Khan was born Temujin(hence, his name in Mongolian
conquest) in 1167.  After a rocky start,  he gained control of a tribe, and
started to conquor all the tribes in the Mongolian Region.  Upon doing so,
the chieftains renamed him 'Genghis Khan' in 1206.

At this time, he started to think of world conquest.  He first struck china,
decimating them, and then proceeded to go after the other side of Asia,
for Russia, India, and almost, Europe. This gave him the largest controlled
land mass ever.

Genghis Khan died in 1227, and was buried in a secret location somewhere in the
Mongolian Steppes.

2. Game Layout
A quick overview on what is actually in the game when you start it
   Tax -
       Change Rate - To change the tax rate.  A Misconception, really.  The
        Tax rate will increase by, what I assume a larger percentage, but not
        amount that you have requested.  Not even a percent of the current tax
        rate.  Lowers Morale INCREDIBLY.  Does heighten when you lower, but not
        quite as much as it lowers.

       Extra Tax - A one time tax.  Only use it if you're desperate.  Once
        again, lowers morale.

   Assign - To truly understand what you are assigning, look to the right
            edge of the screen, in the purplish color, are town, mason, etc.
            Add all those numbers up, Plus the troops you have, and now you
            have the amount of people you can assign for items.

            Labor - assigns people for labor.  A large food is good, as you can
            sell off the excess.  Towns are for economy, and Masons are for
            Defense.  Unless you have a highly prized item, don't worry too
            much about artisans.  Silk, carpet, Jewelry, and Spice(I assume it
            is spice) are the ones to pound out.


   Give -  All this does is help raise morale.  Morale can be lowered by
           virtually anything, and this, and tax are the very few ways to raise
           it.  Gold, food, or items.  Gold raises it the most, and items the
           least.  Food is the best choice, as if you're going by my standard
           you should always have plenty.

   Train - Increases the stats on either you, a prince, your troops, or raises
           the amount of peasants ready for war(I.E. Being able to draft them)
           The first princes you get are pretty much worthless, so don't waste
           valuable orders on something like that.  The peasants won't go past
           50%.  Everyone's abilities gradually decline.  More on this later.

   Trade - Trade with either China, Islam, or Uighur.  Watch the rate at the
           bottom of the screen.  That rate affects the trade tremendously.
           Always buy low, sell high.  Sound easy, eh?

           Sell -  self-explainatory, but just items(high).

           Buy - Buy items(low), or weapons.  Increases arms for troops.
           Very important.  You can have the best martial artists in the world
           but if they're trying to share a spear and shield amongst the 50 of
           them when going against 50 men with swords, it's not going to be
           pretty.

           Hire - Hire troops.  Unless necessary, do not do it when rates are
           high.  But, you'll be suprised how often it is necessary if you
           don't stock up early.  Lowers morale.

   People -  Mostly involves princes

             Switch - Look at your other proviences.

             Select - Find a man from the country side, an "outstanding man"
             Normally, stats are low enough for this to be worthless.

             Demote - Phew, I use this one very often.  Demotes prince.
             Remember How I said the beginning princes, despite them being
             family, are worthless?  This is how you clear some leeway.
             With the exception of maybe one starting prince, toss the rest.
             The only place to keep them is in Mongolian conquest.  Only
             because you will not be able to marry your daughters at the
             moment.

             After conquering a territory, you will meet a man on the country
             side, always pick him up as a prince.  Usually the officer in
             charge of the territory, if it's not the leader,(you can't make   
             other leaders princes) is too pathetic to pick up.  Now, since
             you can't tell the stats of the man you picked up, you have to
             view it afterwords.  If he's terrible, demote him.

             Toss all those who you can't afford to marry, as they are much
             more likely to start revolt, unless their stats are exceptional,
             and you need a few good generals.

             Promote - Raises children to be princes.

             Marry - Marries non-family princes with your daughters, provided
             you have some.  VERY important.  Marry the men from the conquered
             territories, at least the ones with high stats(250+), to keep them
             loyal.

             Draft - Takes men from the countryside.  Usually not a whole lot,
             also lowers morale.

   View - Exactly what it says.  You are able to view State, Ruler, Allies,
          Your Princes, Your Children, or your Stock.

   Move - Move Gold, Troops, or home base from one provience to another

   Policy - Deals with Vassal states.  Whether to have a Prince or yourself to
            rule them.  Usually better for a prince, as they have more turns.
            The only problem with a prince, if they're either not trained
            enough, or are not loyal.

   Treaty - Make a treaty with another country

            Become vassal - Try to make another country pay you 1/10 every
            season.  Won't work unless you can very easily take them.

            Pay Us - Demand 1/4 of their gold&Food&items.  Once again, won't
            work unless you can give them five across the eyes.

            Ally - You and the other country agree not to attack each other for
            5 years.  Useful early on, and in mid-campaign.  Can not break
            treaty as far as I know.

   Spy -
          View & Report - Lets you check on another country and leader

          Wreak Havoc - Tears down their Defense and hurts morale

          Kill - ATTEMPTS assasination.  I have never seen it work,
          but feel free to throw away money.

          Search State - searches for other spies who may be viewing
          your country.  Not terribly useful, unfortunatly.

   War -  Self Explainatory

   Pass - Never do this.  It forgoes your turn, or what's rest of it.

   Other - Save, miscellaneous animation, and music options.




3.  Mongolian Conquest
Always start in this mode if you're a beginner.  World Conquest will either
come AFTER you win Mongolian, or for seasoned players, or finally for multi
player.  Since this is an Open game, I have decided to list ideas and
strategies on how one can go about winning.  There are several ways, but these
are a few basic ideas.

After picking difficulty, you get the chance to either have the computer select
your stats, or you can pick them yourself, and then allocate 100 points any
way you see fit.  Always create stats yourself(it's a random number generator)
and you get the option of continually selecting it.  If you're playing this
game, then you're not in any hurry.

Once the stats have been allocated, you will be in the right hand side,
underneath the 5 state

There are 4 countries surrounding you.  Now, here is where the difficulty
factors in.  The countries begin an assault sooner.  Trust me when I say
difficulty 5 is not exactly paradise.  Normally the assault starts after 4
or 5 years, if you're on difficulty 1 or 2.  This is a guide for those two.
Advanced tactics will be explained later.

Immediately, Temujin will have a daughter born.  This is a good thing.  It
doesn't happen every time, but you certainly hope it will happen.  Happens
about 50% of the time.

One strategy, at least the one I use, is to immediatly try to ally myself with
each country surrounding me.  This guarentees no attacks while the next phase
of the idea is implemented.

Now, here is where you assign all those soldiers(60 or so) into other commerce.
Such as assigning more for towns, masons, food, and artisans.  Don't waste too
many(or any) on artisans, as sheep never go very high in price.  Waste more on
food, which is sellable, and can be used to buy other items, including weapons.
something like:
15 town,
15 mason,
The rest in food.
Artisans, as a rule are worthless unless you have a high priced item.  Food
will generally always be bought.

After 3 or so years have passed, assuming you've been training and trading
correctly, you should have amassed quite a fortune.  Use these to buy troops,
and start drafting.  Do this to fill your roster again, and re-assign food back
to the army, as war is pretty much upon you.  This will drop the skill of the
army, but nothing like a bit of training to make you happy.

Immediatly after the 5 year period is up, and war is progressing nicely, the
first country to take the blade should be the country right above you, 5.
Wait until the next season to do quick repairs, or if you feel ready, hit 8.
Once 8 is taken, immediatly reassign workers, and take all extra forces out,
as 5 is now blockaded in between 1 and 8.  Turn this over to a prince, and
he will build up the troop supply for you to plunder later.

Use 1 to take 2, and 8 to take 6, and now empty 1 of everything but the bare
bones.  Turn this country over to another prince, who may need a bit of
training.  At this point, if you're doing this in a rapid succession, you will
probably be a bit weak, and certainly untrained.  Take 2 years to recooperate
and gain more troops.  Remember to work the market those years for better
gold advantage. At this point, you should be 7-8 years in, and have 1,2,5,8,6.
You should be the one in control of 8,6,2.  Princes have a nasty habit of
attacking, and, if not trained well enough, losing.  The thought is that, you
should have enough at your main base, which should be 2, to attack, and 8 and
6 with enough for solid defense.

Now, If you've been training yourself and the people, you can go draft instead
of buying.  Be sure to take the troops from the prince controlled countries.
Attack 3 with country 2, and quickly hit 7.  Do the same deal with 2 as you did
with 1 and 5.  Take 2 seasons off to quickly regain composure, and hit 4.
Doing this has just built a wall around the back countries, and with as few
countries as possible on the front.  Leaving all 5 princes at the back
countries will guarentee a constant supply of troops.  One of the princes is
unmarried, if you still have the family instead of booting, so be wary of him
betraying you.  If you wish, you can just rule that country also, but this
limits you to one turn, and more time consumation.

The next country is 9, opening the west.  After nine, if you're doing this
as quickly as I have written, you will not encounter any great difficulties
until the last 2 or so provinces, especially if they are owned by one king. 
Now, if you are being more patient, the longer you wait, the greater the last
country's defense will be.  Once 9 is in your hand, 10-14 will slow GREATLY
in their attacks on each other, and wait for you.  I went 11,10,13,12,14.
Do whichever you want.  Just know the longer you wait, the larger the force
they will build, and you must build in return.  The best part is, this is
a bit past mid game, and now the market takes a back burner unless it's
arms being bought.

The other problem with taking 9 is that it leaves absolutely no possibility of
family being a prince.  Either you control the country, or you will set someone
who is unreliable in the area.  Having someone unreliable does still keep the
very much needed troops flowing, but the problem of them stabbing you with the
knife you gave them is problematic.(I.E.  They will build up troops, just to
use them to rebel).  If you go through the Mongol level at a relatively quick
pace, you will definetly need a supply of troops.  You can choose to set some
countries that you rule to just food producers, sell the food, and buy troops
with it.  This would be great, but it takes 3 seasons to do this, and the
computer is doing it in 1.

Well, the end game of the final couple of provinces are usually owned by one
country, making the attack a bit more tedious.  You will never capture the
final king with a 2 pronged attack, and more than 3 will thin out your troops
a bit too much.  The king will usually escape, and you must throw together
all armies for an all out assault.  If you're taking from the princes and
slowly building the army in other provinces, you should be able to bring
together 500-700 men, if not more.  This is more than enough on difficulty 1.
The first time through might take a bit longer than what is normal, and this
is fine.  If you can do it in under 35 years, everything will be fine.
Any longer, and it won't be worth taking Genghis to world conquest.

The best part, is that you start off in World conquest with beefed stats, and
more men with higher trainings.

Which brings us to World Conquest




4. World Conquest
    A few quick things about World Conquest mode.

    *The Market is much more important, as is trusting unmarried generals,
    some of whom WILL turn on you.

    *Your starting character will probably end up dying of old age, so have
    a spare son(Don't promote to prince).

    *Attack the country of choice whenever they have just finished an assault,
    or if they have just been taken over.

    *While the strategy I used for Mongolian conquest can easily be followed to
    the very letter, in World Conquest, this is different.  You can follow
    any and all moves I use, but the difference is that countries change hands
    a lot more rapidly in this portion, therefore making a late game
    walkthrough all but worthless.  There can be general ideas, but nothing
    is set in stone.  There are too many variables in this one, therefore
    I will do a walkthrough on the BEGINNING of each campaign.  Experience
    from the mongolian conquest will carry you to the intermediate stages,
    and I will provide a section for advanced.

    *After saying all that gobbldygook, the best decision maker is knowledge.
    USE SPIES.

a. Richard
   With Richard, you can conquor the world relatively easily.  The other
countries simply have more country to peace up with before they can build.
Once again, keep in mind that this is easy level ideas.  Yet, on hard, you
only have to steel against 2 countries, so Richard can do both easily.

Right off the bat, make peace treaties with Both 8 and 9.  We will refer
to country 8's ruler as the pope simply because of my best friend's reference
of him.

After making the treaties, go ahead and re-assign your troops into the labor
class.  I did 20,20,85,45.  The rugs do decently in the marketplace, so
it's alright to stock up on those(unlike the worthless sheep from Khan's
place).  Now start training yourself, as you probably had great decreases
in just about every stat.  Don't worry about doing it EVERY turn, as you
still want to check the marketplace and pick up silk or spices up on the
cheap.  3.5 or less is good.

People may disagree, but market savvy early will net large troops come war
time.  Since this is my Walkthrough, go ahead and pick up some items on the
down rate.  After the first year, And come 1207, during the Fall, sell
excess food(bringing it down to 200-300 is fine), and try to buy troops.
After this, wait for the rate to go down to pick up more, and sell those
rugs and food items.  Buy arms also, and remember to train your troops.
Go ahead, and train your people a bit to draft them into the army also.
I bought the Fall and got 20, sold my food, the next season, the rate
went to 58, and I got another 50 troops.  This is how fast you can build
your army.  Drafting a 50% mobilization will bring in at least 40 people.

Now, of course, the Morale will go down, but with the abundance of rugs and
food, you can easily fix that.  On top of it, you will lose skill and arms
for each troop you draft.  But no worry, you have time to fix this.  These
reasons are also why you should not be overzealous in the amount of troops.
Time for that will be later.

After 4 years or so, fighting will start picking up, and this is when you
want to pull all those people you placed into the labor force back into the
army.  Doing things right, you will probably end up with 200 or so troops.
Go ahead and set your sights on the pope's land.  His land is only able to
be taken by 7(you), 9, and 20.  So, this is a great spot for first expansion.
Never attack in the summer either.  During the summer, you will get hit by
lower troop skills.  The best time is either during the fall or spring.
In the spring you gain people and money, and in the fall you gain food.

Something to keep an eye out for is war hitting 8 or 9 before the 5 year
alliance is up.  If this happens, your plans will have to accelerate a bit.
Cut the training time for people out, and short the trade business into
selling food and buying troops.  Remember how I said not to be overzealous,
like ghostbusters, you have to break my rule.  But, once again, after a
season or two of quick fixing, the enemy will not attack.

During the 4th year, go ahead and send spies to countries 8,9, and 20.  These
are the countries that are going to be the biggest blips on your attack
radar.  If you want to send more spies, go ahead, they cost 10 gold a piece
and are worth it.

Here are what I was at during the spring of the 4th year:
   Gold: 195
   Food: 339
   Troops: 141

   Town: 26
   Masons: 26
   Food: 89
   Artisans: 50

   Morale: 139
   Economy: 384
   Defense 364
   Arms: 184
   Skill: 173

   Items: 334
   My Personal stats averaged 165.  As you can see, even if I didn't feel
   like taking the labor away(which I will), I am extremely capable of strong
   defense against early attacks.  Of course this won't cut the mustard in     
   advanced stages, but we are not there yet.  During this particular game
   I have not been pushing troops as much as I usually do because I am also
   taking the time to train princes to see if they are worth it.

   Instead of using this army to attack, you will use the labor force to
   attack.  After the fall, go ahead and reassign the labor again to
   distribute the men back into the army.  Also,make sure that you have also
   reassigned the army before battle.

   Come year 5, you will be ready for some action.  If you build like I have,
   there's a great chance that the pope will ask to sign a peace treaty.
   Here is where I have no control over your ideas, but do as you will.  I
   would recommend against it, as you will take him and hope to drink in
   the weakness of other countries.  If you do ally with him, you can
   take country 9 instead, and there will indeed be more countries to exploit
   but he will be at your back, building.

   When you decide to attack, make sure you view the country you are attacking
   (You DID send the spies, right?), and normally they will not have troops
   past 100.  They might have large skill/arms, but no worry, you should be
   at least close.  By the time I entered the fray against the Pope,
   I sent 150 men, and was at 243 arms, 261 skill.

   For those who want the extra insurance, feel free to make another alliance
   with country 9.  This lets you send in the full force.  This treaty
   probably won't make the 5 year mark, but it will let you attack at this
   moment with complete impunity.  Either way.

   After wasting country 8, you either get the chance to keep the pope, or he
   runs away to a country he's conquered(usually 20).  The truth is, you don't
   need him, but if you do, marry him off immediatly.

   Spend a few years getting back into fighting shape, and by this time, either
   our good buddy heinrich has bit the bucket, expanded, or is standing strong.
   If the last one is true, feel free to mass assault 20.  If the first two
   are true, attack now, or wait for his inevitable demise.

   After securing area 8(or 20), send a prince to rule country 7.
   This ends the beginning of the game.




b. Alexius


c. Genghis
d. Yoritomo



5.On Training and War
    This is just a bit more depth into training, and battle.  The preparation
    and nuances of it.

    In Training, you can train yourself and the Princes, as I've already
    mentioned.  When you do start a game, it's nice that you can redo your
    beginning stats multiple times, and you should.  Each stat(no exceptions)
    should be around the 110-140+ level.  Keep trying until you do(before
    point allocation).  Then allocate it to a nice balanced level.  Worry
    about the first prince and leveling his stats, then just rush the rest.

    There are several different areas a person can train,

    Leadership - If this is low, chances of revolt increase.

    Judgement - This is necessary to trade with dealers.  If it gets too low,
    you will not be able to trade.  Also, It does seem to have a small effect
    on prices.

    Planning - Not Too sure how this one works...Probably more useful in
    computer hands.

    Charm - Needed for negotiations.  The higher, the better.

    Body - This is for life, and a part of battle.  More useful if you're just
    going to let the computer take the battle from your hands

    Battle - Important if you plan on leading a battle.  This is a stat used in
    duels.  A high stat 200+ is important, unless you have overwhelming troops.
    This stat becomes more important the higher the difficulty level is set,
    as you are challenged more.

    It's important to keep these stats up at least 100.  It's very easy to let
    these stats slip, but trust me, it's important in the long run.  One thing
    you CAN NOT do is never train.  Your abilites will sink to a point where
    you can't go to the market, and are imcompetent to personally go to war,
    making the game murderously hard.

    As mentioned earlier, both troops and people need to be trained.  One,
    because you don't want soldiers who thumb themselves in the eye when
    saluting you, and two, you don't want them to get rolled over like hot tar.
    The People keep a free constant supply of troops in, as long as you don't  
    milk the draft too much.  Which, as you recall, lowers morale.

    As for the Preparation for war, it's very important to realize that it
    takes money and food for war.  If you don't have any when other attack,
    you automatically lose.  Spies, to check on the enemy, are important.
    A good time to attack is either in the fall or spring.  You will need
    food and gold for the transition between winter and spring, otherwise
    morale, defense, economy, among others lowers.  If you don't have gold,
    troops will leave.  Gold, a few troops will come.  The summer is also bad,
    as food, morale, skill, etc, etc, all lower.

    The best time for war is after the country you want to attack has either
    just gone to war, or has been hit by a disaster.

6. On Battle

   The joy of crushing enemies, taking their stuff, and hearing the lamentation
   of the womenfolk is battle.

   Now, to win, you MUST customize your troops.  I personally like to use the
   command unit for cavalry, and a side unit for archery, to help dig out
   entrenched troops.  60/40 does it for me.  A LOT of people don't like using
   the command unit for attack, which is really a decent idea, but I prefer
   to let my leader get a dual in.  If you've trained well enough and win, two
   scenarios occur.  A: You get a few troops from defectors, or B: You win.
   Winning is the better of the two scenarios, obviously.

   Now, aside from duels, normally the troops the enemy has are dispersed into
   more than 2 large units, usually like 4-6 units.  This makes for easy
   clean up assuming that you've trained your troops.  Even 2-1 odds aren't
   terrible, once again, if you've kept up.  because being able to rain arrows 
   on attackers bent on taking on your cavalry will dampen the spirit.  More   
   than 2-1 odds aren't good, even with a great army which is fully equipped.
   The chances of victory are extremely slim.  Numbers will just do you in.
   If you MUST fight, keep in the towns and castles.

   Your first couple of fights will rely on a bit of chasing, and perhaps a
   bit of baiting, since usually you'll be a bit outnumbered.

   Try staying away from water and mountains, as they will just slow you down.

   The defending noble will run 90-95% of the time after you've weakened him
   down enough.  This is why I enjoy 2 different people.  There's a good chance
   you can trap him for the last bit of damage.

   Later in the game, it will be a bit easier to amass larger armies, and you
   will need them, as the computer will ALSO amass larger armies.  In higher
   difficulties, the computer will tend to match your army in size.  Such as
   this case in Mongol conquest:  I amassed an army of 567 for a 2 country
   sweep, but the first country already had 500.  Not only that, but the
   army was well trained, resulting in a close, and difficult battle.  I
   will admit that this happened near the end game, and the last country
   did not have nearly that size, instead were at 323.

   Infantry:  Normally, this is the B&B of a real army.  This is not the case
              in this game.  They are worthless.  THey have a specialty of
              being able to ambush, which is good defensively, but can only
              be really effective once.  To defeat an ambush, always remember  
              that the ambush can only take part in a square adjacent to       
              theirs.  Simply avoid those 8 squares, and the infantry will     
              be forced out of the ambush. They also get hacked apart by       
              cavalry. Don't pick any of these.

   Archers:   The amount of arrows depends on how many archers you have.(I have
              also heard it depends on how much weapons you have, I will
              check on this and make altercations, if needed, in the next
              update)
              These are good for damaging the defending noble w/out having
              to sacrifice men to do it.  ALso good to weaken any would be
              attackers to the crown.  Gets butchered by infantry, and
              doesn't exactly stand up against horses either.

   Cavalry:   Great attack, and speed.  These should be the shock troops.
              Always set the commander in this.

   (Actual Numbers will come later)
   Plains - No hinder to movement.
   Forest - Slight Hinder, but can hunt for food.
   hills - Slight Hinder,
   Mountains/Rivers -  HUGE hinder, try your best not to enter these.
                       Sometimes crossing a mountain is the only way to get
                       to the enemy quickly.
   City -  Good for raids, and decent defense. Raises by 25%
   Castle - Great defense.  I believe it raises defense by 50%  Great place
            for last stand.




7. Other Ideas for conquering

   For the first timers, the best way to go about beating world is to team
   up with a friend(or 3) and each conquer his own part.

   This one is submitted by Waffen8888 - Actually the easiest way to play from
what I've found is just raid. Empty out your entire population in to the army
and continue advancing for a set number of provinces. Alwasy try and avoid
duels unless you feel your'e built up and can win >very rarely it seems< after
you do this about 10 times. Every place will have like no people, the comut
will invade and redistribute into it. Draft wherever you go to, computer never
does that. You'll have a massive army. Than just set up a base from which to
conquer the world. Save often and set up what I call factories. Just build men
and ship them to the front lines and your generals in the provinces will do the
rest.

  This strategy is a very solid one, one I whole heartedly recommend for people
wanting to go a bit faster than I do.  My only problem with it is that
I constantly am forced to duel due to my way of setting my army.  Arranging the
army to fit this style and you should be on your way.  If you are pretty well
versed in this game, go ahead and try this one out.   In harder difficulties,
this is also a decent strategy, but there's more attacks on your personal
state, making duels *much* harder to avoid.  Try to build yourself up for it. 
I also had a small problem with rebellions coming behind me.  Nothing much,
as I usually mopped up whatever pitiful force they mustered, but it was
an annoyance because of the large amount of back tracking I had to do.


8. Misc
     -Marketing
        Here is where we discuss marketing.  This is negligable in Mongolian
        conquest, but in World, with a bit of effort, can pay of handsomely.

        Here is a quick breakdown of what's there, should you ever buy it, and
        what price for buying is decent

        Sheep: No                       Pottery: No
        Silk: Yes, 4.0 and under        Glass: No
        Jewelry: Yes, 3.5 and under     Rugs: Yes, 1.5 and under
        Gold: Yes, 3.0 and under        Silk: Yes, 4.0 and under
        Medicine: No                    Food: no
        Furniture: No

       The simple problem with marketing, and the reason most probably don't do
       it, is that you can't automatically take what you have with you when
       moving countries.  If you choose to send princes to do your dirty work,
       or prefer building a massive army in the beginning, marketing is a must.
       Because of the way I play the game, Marketing is a must for me in world
       conquest.  Since I tend to go more cautiously into the game, I have much
       better chances of buying and selling.

       Another stategy with buying and selling is to buy and sell in the same
       turn, this usually nets oodles of cash, done right.  This rips apart    
       your judgement ratings, though.


9. FAQ, Credits, and Thanks

No FAQ's yet

Credits - Myself
	  Waffen8888 - for numereous Grammatical and gaming mistakes,
          and for giving me permission to use his method in my other methods
          of attack.
          I have decided to place here where else this FAQ can be found:
          www.neshq.com - Up and coming authorative NES web site.
Thanks -
     Koei, for making the game
     Gamefaqs and CJAYC for posting
     The Message board for Genghis Khan for at least tipping me some ideas
     Genghis Khan, for being the baddest mother ever.  ever.
     Everyone who e-mails me to thank me for the guide
     The Message Board also for pointing out my many errors and omissions,
     specifically ScottyBeamus(who started a Board Topic, pushing me back into
     the game) Waffen8888(who keeps popping up everywhere in this guide)
     greendrakkon and others.