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|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Spoiler-free FAQ/Walkthrough by Shotgunnova (P Summers) | shotgunnova@gmail |
|_________________________________________________________|___________________|
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
I. WALKTHROUGH . . . . . . . . . . . . . . . . . . . . . . . . . . . WLKT
II. FREQUENTLY ASKED QUESTIONS . . . . . . . . . . . . . . . . . . . . FAQZ
III. UPDATES & CONTRIBUTIONS . . . . . . . . . . . . . . . . . . . . . UPDT
IV. LEGALITY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LGLT
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I. WALKTHROUGH [WLKT]
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Pre-game notes: watching the introduction video gives the backstory to the
game, and can be skipped with the Escape button. F5 opens the main menu; you
might have to use the FN key first if playing on a laptop. Speaking of which,
this game can be played entirely without a mouse, although there's one spot
in particular that can be pretty annoying without one. Other than that, save
often!
Controls are pretty simple: the mouse (or "laptop mouse") controls movement.
Left-clicking moves Robert around, and clicking on applicable objects gives a
short overview of them. Right-clicking interacts (or attempts to interact)
with objects. The inventory menu is at the top of the screen, auto-hidden
until the mouse moves over it.
As for the walkthrough, since it's spoiler-free, I'll just give the basic
rundown on how to get through the game. However, this can be a pretty dry
experience just following a guide. Walking around, talking to people, trying
different things...that's all part of the excitement! The game has a pretty
amazing wit, so don't forget to stop and check it out! [I'll give additional
exposition when it's necessary, too.]
Anyway, our protagonist, Robert Foster, starts in...
UPPER LEVEL: Recycling Plant
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Inspect the RUNG to obtain the METAL ROD
Use the METAL ROD on the right-side door, which prompts a scene
Return inside, and use the lower right-hand side exit
Robert will be in an area with an elevator, a weird robot, some junk and
buttons.
Use the CIRCUIT BOARD on the robot in the foreground junk pile
This will make Joey, Robert's mechanical buddy, functional again. He can
provide a wealth of information about things, and will be relied on quite
a bit. He's also got quite a mouth on him, heh...
Enter the next room to find a worker (Hobbins)
"Interrogate" Hobbins until all conversation options are exhausted
Hobbins notes the problem with the Transporter robot in the other room
during the course of this conversation. In this same room, take note of
the cupboard's location.
Enter elevator room
Ask Joey about starting the Transporter (leads to funny scene)
Stand on the elevator
Standing on the elevator will invoke Hobbins' ire, leading him to fiddle with
the buttons around the room before returning to his workspace. This is the
time to enter said workspace and open his cupboard. If he catches you, just
repeat it. [This part can be a teensy bit hard with a laptop mouse, but not
impossible.]
Take the WRENCH from the cupboard (the SANDWICH is optional)
Return to the elevator room now. Note that the transporter droid will put
barrels on the lift? This leads to the furnace room.
When a barrel is descending, click on the HOLE to descend as well
Inspect the door's LOCK
Ask Joey about opening the LOCK (cues a short scene)
Inspect the CORPSE to get the DARK GLASSES and I.D. CARD
Exit the recycling plant
At this time, Robert can explore the rest of the upper walkway's area. From
left to right: power plant, recycling plant, Securities HQ, pipe factory,
helicopter crash site. For now, we want to visit the pipe factory.
UPPER LEVEL: Pipe Factory
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Talk to the WOMAN (Anite) regarding all available options
Anita will then be relocated by Gilbert Lamb, the supervisor, for horsing off
with Robert.
Lie to Lamb about your profession (doesn't matter)
Go east. Use WRENCH on COGS in the central machine
Take WRENCH out from the BROKEN COGS (ensuing convo doesn't matter)
Go west. Use WRENCH on ROBOT welder
Talk to Joey about getting a new shell
Joey will now have welding capabilities.
Go east. Attempt to enter the storeroom (near the sensors)
Talk to Joey about entering the storeroom
Talk to Joey when he returns and tell him to disable the fusebox
Enter the Storeroom, lift up the gangplank, and get the PUTTY underneath
Don't bother taking anything else, though. The clipboard guy (Potts) will
confiscate the WD-40 and KEY if they were nicked, and they can't be obtained
afterward. They don't go to anything, though, of course, so who cares?
Get confiscated by Potts on way out (he takes DARK GLASSES and SANDWICH)
Exit Pipe Factory
Inspect the red cable on the factory exterior
Ask Joey to cut it with his welder
Okay, now it's time to visit the leftmost building, the power plant.
UPPER LEVEL: Power Plant
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Use the WRENCH on the two right-hand side BUTTONS
Ask Joey to press the right button
As Joey presses said button, press left button
This will burst a steam valve and make the old fogey leave.
Activate the control panel's switch (shuts off electricity)
Take the LIGHT BULB
Use the PUTTY on the bulb's LIGHT SOCKET
If you try opening the lower panel while the electricity's on, Robert gets
electrocuted to death. Fair warning!
Turn SWITCH back on
Reverse the two switches inside (left one up, right one down)
Return to elevator between Securities HQ and Pipe Factory -- it works now!
Random tidbit: if you didn't get the Sandwich before, it's now disappeared.
Anyway, with the elevator working, use the I.D. Card to descend to the middle
level. NOTE: Joey cannot access the elevator himself, so if he's not in the
screen, he gets left behind! Make sure he's nearby before entering or it'll
waste time.
MIDDLE LEVEL
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The middle level's not that hard, but it does have a few buildings to check
out. From leftmost to rightmost: Burke's Bio Surgery, Apartments, Elevator
(current location), and a plaza with an insurance and travel salesman. Also,
there's a walkway in the background that connects the leftmost and rightmost
sections, although it's not much of a shortcut (one still has to walk through
all the screens). Anyway...
Obtain the CABLE nearby (this is the one that Joey cut earlier)
Go west and enter the apartments area
Use the I.D. Card on the leftmost door (Reich's apartment)
Inspect the PILLOW and take the MAGAZINE
Head to the eastern plaza and take the north door (travel salesman)
Talk with Trevor until you can get booked on the Economy Tour
Give Trevor the MAGAZINE
Take the TICKET from the desk's slot
The next step is finding Gilbert Lamb. His movement pattern is going to his
upper-level factory, down to his mid-level apartment, so there's plenty of
opportunities to find him. (It doesn't matter where you find him.)
Give TICKET to Gilbert; he'll offer to give a free factory tour
UPPER LEVEL
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Talk to Gilbert about taking the tour (when you're both in the factory)
The tour itself is worthless, but since Robert's the guest of the supervisor,
he can continue to the eastern screen.
Speak with Anita until she mentions Jammers (exhaust all options)
Give ID Card to Anita (she fits it with retina scan bypass software)
Speak with Anita to learn about Schriebmann Ports
Said port is necessary to enter LINC-SPACE, a virtual representation of LINC.
Robert doesn't have one, so that's the next step. NOTE: The retina bypass
software doesn't allow one to get through Securities HQ, so don't try it!
Optional (for now): Use ID Card on any LINC Terminal
Optional (for now): Choose option 4 (Security Services)
Optional (for now): Choose Special Operations, then File Adjustment
Optional (for now): Choose to make Gilbert Lamb a D-LINC
If you make Lamb a D-LINC, when he tries to leave the upper level, he won't
have the security clearance to get back to his house. [Don't worry if you do
the revocation while he's at mid level; he can still get back to upper level
that way.]
Optional (for now): Ask about Gilbert's problem
MIDDLE LEVEL
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If you screwed up Gilbert's clearance and got his permission to feed his cat,
that can be done now, too.
Optional (for now): Enter Gilbert's apartment using the ID Card
Optional (for now): Take the VIDEO CASSETTE and inspect food dispenser
Now, back to the real matter at hand...
Visit Burke's Bio Surgery, the leftmost building
Talk with the projector assistant about Schriebmann Ports
Ask Joey to speak with the assistant (use "natural charm")
Enter Burke's office
Speak with Burke about selling your kidneys and lung
Speak with Burke again (to get the Schriebmann Port)
Talk with Burke about getting to Ground Level
Burke will then refer Robert to his friend "Willy," who one might know as
Billy Anchor, the owner of Anchor Insurance over in the eastern plaza.
Visit Anchor's building
Speak with Anchor about the "special policies", name-dropping Dr. Burke
Billy will then go into the back room to make a phone call. This can be
repeated by asking him to reach his source again, mind you.
Have Joey use his welder on the anchor
Take the ANCHOR
Combine the ANCHOR and CABLE to make the GRAPPLING HOOK
UPPER LEVEL
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Revisit the recycling plant
Use the first room's emergency exit
Use GRAPPLING HOOK on the right-hand SIGN
UPPER LEVEL: Securities HQ
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Optional: Use ID Card on 5th-from-left locker slot (nothing useful inside)
Go east to the elevator room
Use the ID Card on the weird machine's slot
Enter the Interface
LINC-SPACE
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This virtual reality zone can be accessed from any interface, and the powers
one has inside it depends on the ID Card used (yes, you'll get more). Should
Robert "die" inside, there's no game over -- he's just forcefully ejected from
the interface, and has to try again. Robert's inventory has been changed now,
and displays some default options (like Disconnect) and whatever ID Card
powers are available.
Pick up the BALL ("Compressed Data" in inventory)
Go east and open (with "Open" command) the Carpet Bag
Take the Magnifying Glass ("Decrypt") and birthday surprise ("Decompress")
Decrypt the two "?" Documents in the inventory
Decompress the "Compressed Data" -- it splits into two Passwords
Doing this has real-life repercussions: now those documents can be read from
the LINC terminals. If you tried previously, they'd only contain encrypted
gibberish.
Go east to a small puzzle
The goal here is to use the Compressed Data to make circuit paths to walk on.
It's really pretty simple, but for the sake of things, here's the solution:
|ŻŻŻŻŻŻŻŻŻŻŻŻŻ| Red Password on [3]
| [1] [4] [7] | Green Password on [6]
| | Retrieve Red from [3] and use it on [2]
| [2] [5] [8] | Retrieve Green from [6] and use it on [5]
| | Retrieve Red from [2] and use it on [9]
| [3] [6] [9] |
|_____________|
Go north and take the Bust ("Phoenix") and Book ("? Document")
Decrypt the third "?" Document
Disconnect from LINC-Space
UPPER LEVEL
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Use the nearby LINC terminal
View option 4 (Security Services)
View the decrypted Phoenix, Briefing and Report documents
Use "Special Status Request" option to get heightened LINC clearance
With the temporary augment to one's LINC level, it means Robert can safely
pass through the Security scanner (the one that could kill him before), not
to mention the real prize: getting to the bottom level. To reach it, take the
elevator by the mid-level apartment entrance.
BOTTOM LEVEL
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The bottom level is the snooty part of this area. From left to right, the
locations are: Courtroom, St. James club, Elevator/Cathedral area (current
location), old shack (opposite side from current location), and the apartment.
Get the CIRCUIT BOARD from Joey (done automatically)
Inspect southern door to reveal LOCK, then use ID CARD on the LOCK
Take the SECATEURS from the crate
Talk with the St. James Club doorman about getting in & finding a sponsor
Find Mrs. Piermont (lady in pink jumpsuit) walking around
Speak with her about connection to Overmann, then sponsoring Robert
Visit the apartment complex by ringing the BUTTON and saying your name
Talk with Mrs. Piermont until she calls the club owner
At this point, Robert is sponsored. Might as well visit the southern shack
en route, though. However, to continue, a player will have to get into Lamb's
apartment in that previously mentioned portion. If one's forgotten, it's:
Use ID Card on any LINC Terminal
Choose option 4 (Security Services)
Choose Special Operations, then File Adjustment
Choose to make Gilbert Lamb a D-LINC
Ask Gilbert about his problem
Enter Gilbert's apartment using the ID Card
Take the VIDEO CASSETTE and inspect food dispenser
If that's done, then the next part can be done at Piermont's apartment:
Use VIDEO CASSETTE on VCR, which distracts her dog
Inspect the dog's bowl, then take the DOG BISCUITS
Return to the ground-level elevator area
Put the DOG BISCUITS on the PLANK by the pond
Mrs. Piermont and her dog will start making their rounds shortly after doing
this.
Wait until Spunky (the dog) appears in that screen
Use the ROPE to lower the plank, drawing Spunky near
Using the brickwork as a fulcrum, the trap should be sprung, making Piermont
and Officer Blunt preoccupied with the dog situation.
Enter the cathedral (where Blunt was guarding)
Go downstairs
Check all lockers, especially the middle one
UPPER LEVEL
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Optional: Ask Lamb about Anita
Return to the pipe factory's right-hand area
Take the OVERALLS from the middle locker
Go east into the reactor
Use the computer's second option (opening reactor door)
Enter reactor and take the LINC CARD on the floor
Return to the lockers and take your COAT
With the new card, one can do new things in LINC-SPACE. Return to Securities
HQ and hop back in, this time using the new card in the slot.
LINC-SPACE
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This card comes with some new abilities: Blind and Playback. The former is an
ability to temporarily deactivate the eyeballs, which can otherwise eject Rob
from the program. Both eyeballs have different deactivation times, with the
first having a substantially longer one than the other (which is barely even
a second, really). The latter option is a movie playback option, which will
be seen momentarilly.
BLIND the first eyeball
Go west and BLIND that eyeball, too, quickly entering the door it guarded
Go north, ignoring the knight guarding a new door
Go east to exit
Quickly take the TUNING FORK before the 1st eyeball reactivates
NOTE: You cannot Blind the eyeball from where the Tuning Fork is, which is
why this part can be annoying. It's doable with a laptop "mouse," but should
it pose a continuous problem, I'd suggest hooking up an actual mouse/mousepad
to do it easier. Since the cursor disappears when commands are being carried
out, it can waste precious time.
Backtrack one screen and PLAYBACK on the central WELL
Disconnect
Anita's message suggests a rendevous at the ground-level park, and that there
is a defunct subway system beneath the city.
BOTTOM LEVEL
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Speak with the Gardener (exhaust all options)
Speak with the boy nearby (Vincent) until dandelions comes up
Speak with the Gardener until Anita and the gardener's name comes up
Crocodile Dundee--err, Eduardo reveals the virus is in LINC-Space.
Go west and enter the now-open courtroom
Complete the trial's proceedings (any chosen option will give same result)
Enter the St. James Club -- the band will have retired
Use the Jukebox and turn on the first song ("You search, but find nothing")
Wait for the owner to get up to change the song, then take his GLASS
You may have noticed the background door that needs a fingerprint ID to open?
And what does this glass contain? Hehe...
MIDDLE LEVEL
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Visit Burke's Bio Surgery
Give Burke the GLASS you stole (Robert's fingerprints changed to match)
BOTTOM LEVEL
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Go back to St. James Club
Use the METAL PLATE to enter the wine cellar
Stand on the BOX
Use the METAL BAR on the CRATE
Take the crate's WOODEN LID and put it on the broken box
Climb on box and use METAL BAR on wall GRILL
Use SECATEURS on GRILL
This is the point of no return, by the way.
Enter the narrow passage
SUBWAY SYSTEM/BASEMENT LEVEL
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Go east thrice
Use LIGHT BULB on the small socket
If you don't do this, when Robert tries to go east, he'll be eaten by a giant
scorpion/crab monster in that wall hole.
Go east twice
Quickly enter lower exit before the cave-in smushes Robert
Robert will now be in a weird place with a giant fleshy vein on the wall.
Use METAL BAR on the PLASTER, then the BRICKWORK behind it
Take the BRICK
Use METAL BAR on vein's SWELLING portion
Pound bar with the BRICK
Take METAL BAR
Exit east when the medical droid enters
Go down the first door's stairway
Our protagonist will be in a lava room.
Operate the CONTROL UNIT: choose to reduce the temperature
Quickly go on heat vent and pull the GRILL's handle
If you're not quick about doing this, the vent's cover retracts and Robert
gets a flame-broiled death...and not the KFC kind either!
Go back upstairs and look through the wall GRILL
Go east a second time
Use the CIRCUIT BOARD on the medical droid's SLOT
Ask Joey to check out the Tank Room
When he returns, talk to him until he mentions the Nutrient Tank
Have Joey untap the Nutrient Tank
Exit west into Tank Room
If you've done everything up 'til now, the android will be eliminated. Not
loosening the grill and/or spilling the nutrient tank's contents will result
in a neck-breakingly quick death.
Go east (through tank room's NE exit)
Go east and enter control room
Use ID Card on the left-hand terminal and open restricted area's door
Go west for a scene (obtain the CIRCUIT BOARD automatically)
Take android's orange LINC CARD
Go east into control room and operate terminal with new LINC Card
LINC-SPACE
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This new card has the "Divine Wrath" command...heh heh...
Go east, BLIND the eyeball and quickly go north
Use DIVINE WRATH on the Crusader
Disconnect
Re-enter LINC-Space using Anita's LINC CARD
Return to where the crusader was, and exit east
Use the OSCILLATOR (Tuning Fork) on the crystal
Pick up the HELIX
Now that that's done, the virus is downloaded onto that LINC Card
Go east into restricted area
Use Anita's LINC Card on the console (infects system with virus)
Take TONGS from right-side wall
Use TONGS on AQUARIUM to take flesh sample
Quickly use TONGS on nitrogen tank
If you're too slow about dipping the sample, it'll have rotted (turned black)
and it'll have to be done over.
Go east to android activation room
Open middle android's cabinet
Use CIRCUIT BOARD on cabinet's SLOT
Operate middle android's console; download Joey's character data (option 2)
Activate Android #2
Doing this will get Joey back. However, don't bother with any of the other
androids as, if they're successfully activated, they'll immediately begin
Robert's termination.
Go east with "Ken"
Command "Ken" to operate hand sensor
Activate the 2nd hand sensor in time with Ken's to open the door.
Go east twice
Use CABLE on the PIPE SUPPORT
Descend ladder
Use TONGS on the ORIFICE
The specimen should "poison the sludge" and cause a door to open. If it
doesn't, it's either two reasons: (1) you didn't get a specimen to drop (2)
you used a specimen that predates the virus; a specimen from after the virus
has been introduced is needed. Whatever the case, simply getting a new sample
will fix everything.
Use the CABLE to enter the final room
After the scene, quickly command Ken to sit in the chair
If you don't act quickly, it's a game over -- oops! If you're smart (unlike
me), you won't save after the chair becomes available. It can screw things up
royally.
THE END!
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
II. FREQUENTLY ASKED QUESTIONS [FAQZ]
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[Q] - I can't find the third document!
[A] - It's in your inventory, just all the way to the right. I wouldn't be
surprised if someone thought this, considering it's one of the few (if
only) times where the inventory's that full.
[Q] - How do I get the cable?
[A] - The cable on the middle level falls from the pipe factory's exterior,
after Joey's cut it with his welder.
[Q] - How do I poison the sludge at the end?
[A] - You need to drop a frozen specimen into the orifice. The specimen MUST
be after the virus has been introduced. A specimen from before then will
end up about as dangerous as double bacon cheeseburger...
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III. UPDATES & CONTRIBUTORS [UPDT]
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7-17-11 ---------------+ Started walkthrough
7-20-11 ---------------+ Finished walkthrough
THANKS TO...
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Sailor/Ceej, for hostin' my stuff
Joey, for having cajones the like we'll never see again
NOTE TO SELF
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After Lamb's tour: valid tipoff to Anchor's special policies?
_______________________________________________________________________________
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IV. LEGALITY [LGLT]
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Thanks for reading this, and thanks for respectin' FAQ authors.
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