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       | |_) |_ | \| |_ | |  |  | |  | |   _|  |  |_ |_ |_   _| | \  |  |
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|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Spoiler-free FAQ/Walkthrough by Shotgunnova (P Summers) | shotgunnova@gmail |
|_________________________________________________________|___________________|
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    I. WALKTHROUGH  . . . . . . . . . . . . . . . . . . . . . . . . . . . WLKT
   II. FREQUENTLY ASKED QUESTIONS . . . . . . . . . . . . . . . . . . . . FAQZ
  III. UPDATES & CONTRIBUTIONS  . . . . . . . . . . . . . . . . . . . . . UPDT
   IV. LEGALITY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LGLT

_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
I. WALKTHROUGH                                                           [WLKT]
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Pre-game notes: watching the introduction video gives the backstory to the
 game, and can be skipped with the Escape button. F5 opens the main menu; you
 might have to use the FN key first if playing on a laptop. Speaking of which,
 this game can be played entirely without a mouse, although there's one spot
 in particular that can be pretty annoying without one. Other than that, save
 often!

 Controls are pretty simple: the mouse (or "laptop mouse") controls movement.
 Left-clicking moves Robert around, and clicking on applicable objects gives a
 short overview of them. Right-clicking interacts (or attempts to interact)
 with objects. The inventory menu is at the top of the screen, auto-hidden
 until the mouse moves over it.

 As for the walkthrough, since it's spoiler-free, I'll just give the basic
 rundown on how to get through the game. However, this can be a pretty dry
 experience just following a guide. Walking around, talking to people, trying
 different things...that's all part of the excitement! The game has a pretty
 amazing wit, so don't forget to stop and check it out! [I'll give additional
 exposition when it's necessary, too.]

 Anyway, our protagonist, Robert Foster, starts in...

UPPER LEVEL: Recycling Plant
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 • Inspect the RUNG to obtain the METAL ROD
 • Use the METAL ROD on the right-side door, which prompts a scene
 • Return inside, and use the lower right-hand side exit

 Robert will be in an area with an elevator, a weird robot, some junk and
 buttons.

 • Use the CIRCUIT BOARD on the robot in the foreground junk pile

 This will make Joey, Robert's mechanical buddy, functional again. He can
 provide a wealth of information about things, and will be relied on quite
 a bit. He's also got quite a mouth on him, heh...

 • Enter the next room to find a worker (Hobbins)
 • "Interrogate" Hobbins until all conversation options are exhausted

 Hobbins notes the problem with the Transporter robot in the other room
 during the course of this conversation. In this same room, take note of
 the cupboard's location.

 • Enter elevator room
 • Ask Joey about starting the Transporter (leads to funny scene)
 • Stand on the elevator

 Standing on the elevator will invoke Hobbins' ire, leading him to fiddle with
 the buttons around the room before returning to his workspace. This is the
 time to enter said workspace and open his cupboard. If he catches you, just
 repeat it. [This part can be a teensy bit hard with a laptop mouse, but not
 impossible.]

 • Take the WRENCH from the cupboard (the SANDWICH is optional)

 Return to the elevator room now. Note that the transporter droid will put
 barrels on the lift? This leads to the furnace room.

 • When a barrel is descending, click on the HOLE to descend as well
 • Inspect the door's LOCK
 • Ask Joey about opening the LOCK (cues a short scene)
 • Inspect the CORPSE to get the DARK GLASSES and I.D. CARD
 • Exit the recycling plant

 At this time, Robert can explore the rest of the upper walkway's area. From
 left to right: power plant, recycling plant, Securities HQ, pipe factory,
 helicopter crash site. For now, we want to visit the pipe factory.

UPPER LEVEL: Pipe Factory
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 • Talk to the WOMAN (Anite) regarding all available options

 Anita will then be relocated by Gilbert Lamb, the supervisor, for horsing off
 with Robert.

 • Lie to Lamb about your profession (doesn't matter)
 • Go east. Use WRENCH on COGS in the central machine
 • Take WRENCH out from the BROKEN COGS (ensuing convo doesn't matter)
 • Go west. Use WRENCH on ROBOT welder
 • Talk to Joey about getting a new shell

 Joey will now have welding capabilities.

 • Go east. Attempt to enter the storeroom (near the sensors)
 • Talk to Joey about entering the storeroom
 • Talk to Joey when he returns and tell him to disable the fusebox
 • Enter the Storeroom, lift up the gangplank, and get the PUTTY underneath

 Don't bother taking anything else, though. The clipboard guy (Potts) will
 confiscate the WD-40 and KEY if they were nicked, and they can't be obtained
 afterward. They don't go to anything, though, of course, so who cares?

 • Get confiscated by Potts on way out (he takes DARK GLASSES and SANDWICH)
 • Exit Pipe Factory
 • Inspect the red cable on the factory exterior
 • Ask Joey to cut it with his welder

 Okay, now it's time to visit the leftmost building, the power plant.

UPPER LEVEL: Power Plant
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 • Use the WRENCH on the two right-hand side BUTTONS
 • Ask Joey to press the right button
 • As Joey presses said button, press left button

 This will burst a steam valve and make the old fogey leave.

 • Activate the control panel's switch (shuts off electricity)
 • Take the LIGHT BULB
 • Use the PUTTY on the bulb's LIGHT SOCKET

 If you try opening the lower panel while the electricity's on, Robert gets
 electrocuted to death. Fair warning!

 • Turn SWITCH back on
 • Reverse the two switches inside (left one up, right one down)
 • Return to elevator between Securities HQ and Pipe Factory -- it works now!

 Random tidbit: if you didn't get the Sandwich before, it's now disappeared.
 Anyway, with the elevator working, use the I.D. Card to descend to the middle
 level. NOTE: Joey cannot access the elevator himself, so if he's not in the
 screen, he gets left behind! Make sure he's nearby before entering or it'll
 waste time.

MIDDLE LEVEL
ŻŻŻŻŻŻŻŻŻŻŻŻ
 The middle level's not that hard, but it does have a few buildings to check
 out. From leftmost to rightmost: Burke's Bio Surgery, Apartments, Elevator
 (current location), and a plaza with an insurance and travel salesman. Also,
 there's a walkway in the background that connects the leftmost and rightmost
 sections, although it's not much of a shortcut (one still has to walk through
 all the screens). Anyway...

 • Obtain the CABLE nearby (this is the one that Joey cut earlier)
 • Go west and enter the apartments area
 • Use the I.D. Card on the leftmost door (Reich's apartment)
 • Inspect the PILLOW and take the MAGAZINE
 • Head to the eastern plaza and take the north door (travel salesman)
 • Talk with Trevor until you can get booked on the Economy Tour
 • Give Trevor the MAGAZINE
 • Take the TICKET from the desk's slot

 The next step is finding Gilbert Lamb. His movement pattern is going to his
 upper-level factory, down to his mid-level apartment, so there's plenty of
 opportunities to find him. (It doesn't matter where you find him.)

 • Give TICKET to Gilbert; he'll offer to give a free factory tour

UPPER LEVEL
ŻŻŻŻŻŻŻŻŻŻŻ
 • Talk to Gilbert about taking the tour (when you're both in the factory)

 The tour itself is worthless, but since Robert's the guest of the supervisor,
 he can continue to the eastern screen.

 • Speak with Anita until she mentions Jammers (exhaust all options)
 • Give ID Card to Anita (she fits it with retina scan bypass software)
 • Speak with Anita to learn about Schriebmann Ports

 Said port is necessary to enter LINC-SPACE, a virtual representation of LINC.
 Robert doesn't have one, so that's the next step. NOTE: The retina bypass
 software doesn't allow one to get through Securities HQ, so don't try it!

 • Optional (for now): Use ID Card on any LINC Terminal
 • Optional (for now): Choose option 4 (Security Services)
 • Optional (for now): Choose Special Operations, then File Adjustment
 • Optional (for now): Choose to make Gilbert Lamb a D-LINC

 If you make Lamb a D-LINC, when he tries to leave the upper level, he won't
 have the security clearance to get back to his house. [Don't worry if you do
 the revocation while he's at mid level; he can still get back to upper level
 that way.]

 • Optional (for now): Ask about Gilbert's problem

MIDDLE LEVEL
ŻŻŻŻŻŻŻŻŻŻŻŻ
 If you screwed up Gilbert's clearance and got his permission to feed his cat,
 that can be done now, too.

 • Optional (for now): Enter Gilbert's apartment using the ID Card
 • Optional (for now): Take the VIDEO CASSETTE and inspect food dispenser

 Now, back to the real matter at hand...

 • Visit Burke's Bio Surgery, the leftmost building
 • Talk with the projector assistant about Schriebmann Ports
 • Ask Joey to speak with the assistant (use "natural charm")
 • Enter Burke's office
 • Speak with Burke about selling your kidneys and lung
 • Speak with Burke again (to get the Schriebmann Port)
 • Talk with Burke about getting to Ground Level

 Burke will then refer Robert to his friend "Willy," who one might know as
 Billy Anchor, the owner of Anchor Insurance over in the eastern plaza.

 • Visit Anchor's building
 • Speak with Anchor about the "special policies", name-dropping Dr. Burke

 Billy will then go into the back room to make a phone call. This can be
 repeated by asking him to reach his source again, mind you.

 • Have Joey use his welder on the anchor
 • Take the ANCHOR
 • Combine the ANCHOR and CABLE to make the GRAPPLING HOOK

UPPER LEVEL
ŻŻŻŻŻŻŻŻŻŻŻ
 • Revisit the recycling plant
 • Use the first room's emergency exit
 • Use GRAPPLING HOOK on the right-hand SIGN

UPPER LEVEL: Securities HQ
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 • Optional: Use ID Card on 5th-from-left locker slot (nothing useful inside)
 • Go east to the elevator room
 • Use the ID Card on the weird machine's slot
 • Enter the Interface

LINC-SPACE
ŻŻŻŻŻŻŻŻŻŻ
 This virtual reality zone can be accessed from any interface, and the powers
 one has inside it depends on the ID Card used (yes, you'll get more). Should
 Robert "die" inside, there's no game over -- he's just forcefully ejected from
 the interface, and has to try again. Robert's inventory has been changed now,
 and displays some default options (like Disconnect) and whatever ID Card
 powers are available.

 • Pick up the BALL ("Compressed Data" in inventory)
 • Go east and open (with "Open" command) the Carpet Bag
 • Take the Magnifying Glass ("Decrypt") and birthday surprise ("Decompress")
 • Decrypt the two "?" Documents in the inventory
 • Decompress the "Compressed Data" -- it splits into two Passwords

 Doing this has real-life repercussions: now those documents can be read from
 the LINC terminals. If you tried previously, they'd only contain encrypted
 gibberish.

 • Go east to a small puzzle

 The goal here is to use the Compressed Data to make circuit paths to walk on.
 It's really pretty simple, but for the sake of things, here's the solution:

 |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| • Red Password on [3]
 | [1] [4] [7] | • Green Password on [6]
 |             | • Retrieve Red from [3] and use it on [2]
 | [2] [5] [8] | • Retrieve Green from [6] and use it on [5]
 |             | • Retrieve Red from [2] and use it on [9]
 | [3] [6] [9] | 
 |_____________| 

 • Go north and take the Bust ("Phoenix") and Book ("? Document")
 • Decrypt the third "?" Document
 • Disconnect from LINC-Space

UPPER LEVEL
ŻŻŻŻŻŻŻŻŻŻŻ
 • Use the nearby LINC terminal
 • View option 4 (Security Services)
 • View the decrypted Phoenix, Briefing and Report documents
 • Use "Special Status Request" option to get heightened LINC clearance

 With the temporary augment to one's LINC level, it means Robert can safely
 pass through the Security scanner (the one that could kill him before), not
 to mention the real prize: getting to the bottom level. To reach it, take the
 elevator by the mid-level apartment entrance.

BOTTOM LEVEL
ŻŻŻŻŻŻŻŻŻŻŻŻ
 The bottom level is the snooty part of this area. From left to right, the
 locations are: Courtroom, St. James club, Elevator/Cathedral area (current
 location), old shack (opposite side from current location), and the apartment.

 • Get the CIRCUIT BOARD from Joey (done automatically)
 • Inspect area's southern door to reveal LOCK, then use ID CARD on the LOCK
 • Take the SECATEURS from the crate
 • Talk with the St. James Club doorman about getting in & finding a sponsor
 • Find Mrs. Piermont (lady in pink jumpsuit) walking around
 • Speak with her about connection to Overmann, then sponsoring Robert
 • Visit the apartment complex by ringing the BUTTON and saying your name
 • Talk with Mrs. Piermont until she calls the club owner

 At this point, Robert is sponsored. However, to continue, a player will have
 to get into Lamb's apartment in that previously mentioned portion. If one's
 forgotten, it's:

 • Use ID Card on any LINC Terminal
 • Choose option 4 (Security Services)
 • Choose Special Operations, then File Adjustment
 • Choose to make Gilbert Lamb a D-LINC
 • Ask Gilbert about his problem
 • Enter Gilbert's apartment using the ID Card
 • Take the VIDEO CASSETTE and inspect food dispenser

 If that's done, then the next part can be done at Piermont's apartment:

 • Use VIDEO CASSETTE on VCR, which distracts her dog
 • Inspect the dog's bowl, then take the DOG BISCUITS
 • Return to the ground-level elevator area
 • Put the DOG BISCUITS on the PLANK by the pond

 Mrs. Piermont and her dog will start making their rounds shortly after doing
 this.

 • Wait until Spunky (the dog) appears in that screen
 • Use the ROPE to lower the plank, drawing Spunky near

 Using the brickwork as a fulcrum, the trap should be sprung, making Piermont
 and Officer Blunt preoccupied with the dog situation.

 • Enter the cathedral (where Blunt was guarding)
 • Go downstairs
 • Check all lockers, especially the middle one

UPPER LEVEL
ŻŻŻŻŻŻŻŻŻŻŻ
 • Optional: Ask Lamb about Anita
 • Return to the pipe factory's right-hand area
 • Take the OVERALLS from the middle locker
 • Go east into the reactor
 • Use the computer's second option (opening reactor door)
 • Enter reactor and take the LINC CARD on the floor
 • Return to the lockers and take your COAT

 With the new card, one can do new things in LINC-SPACE. Return to Securities
 HQ and hop back in, this time using the new card in the slot.

LINC-SPACE
ŻŻŻŻŻŻŻŻŻŻ
 This card comes with some new abilities: Blind and Playback. The former is an
 ability to temporarily deactivate the eyeballs, which can otherwise eject Rob
 from the program. Both eyeballs have different deactivation times, with the
 first having a substantially longer one than the other (which is barely even
 a second, really). The latter option is a movie playback option, which will
 be seen momentarilly.

 • BLIND the first eyeball
 • Go east and BLIND that eyeball, too, quickly entering the door it guarded
 • Go north, ignoring the knight guarding a new door
 • Go east to exit
 • Quickly take the TUNING FORK before the 1st eyeball reactivates

 NOTE: You cannot Blind the eyeball from where the Tuning Fork is, which is
 why this part can be annoying. It's doable with a laptop "mouse," but should
 it pose a continuous problem, I'd suggest hooking up an actual mouse/mousepad
 to do it easier. Since the cursor disappears when commands are being carried
 out, it can waste precious time.

 • Backtrack one screen and PLAYBACK on the central WELL
 • Disconnect

 Anita's message suggests a rendevous at the ground-level park, and that there
 is a defunct subway system beneath the city.

BOTTOM LEVEL
ŻŻŻŻŻŻŻŻŻŻŻŻ
 • Speak with the Gardener (exhaust all options)
 • Speak with the boy nearby (Vincent) until dandelions comes up
 • Speak with the Gardener until Anita and the gardener's name comes up

 Crocodile Dundee--err, Eduardo reveals the virus is in LINC-Space.

 • Go west and enter the now-open courtroom
 • Complete the trial's proceedings (any chosen option will give same result)
 • Enter the St. James Club -- the band will have retired
 • Use the Jukebox and turn on the first song ("You search, but find nothing")
 • Wait for the owner to get up to change the song, then take his GLASS

 You may have noticed the background door that needs a fingerprint ID to open?
 And what does this glass contain? Hehe...

MIDDLE LEVEL
ŻŻŻŻŻŻŻŻŻŻŻŻ
 • Visit Burke's Bio Surgery
 • Give Burke the GLASS you stole (Robert's fingerprints changed to match)

BOTTOM LEVEL
ŻŻŻŻŻŻŻŻŻŻŻŻ
 • Go back to St. James Club
 • Use the METAL PLATE to enter the wine cellar
 • Stand on the BOX
 • Use the METAL BAR on the CRATE
 • Take the crate's WOODEN LID and put it on the broken box
 • Climb on box and use METAL BAR on wall GRILL
 • Use SECATEURS on GRILL

 This is the point of no return, by the way.

 • Enter the narrow passage

SUBWAY SYSTEM/BASEMENT LEVEL
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 • Go east thrice
 • Use LIGHT BULB on the small socket

 If you don't do this, when Robert tries to go east, he'll be eaten by a giant
 scorpion/crab monster in that wall hole.

 • Go east twice
 • Quickly enter lower exit before the cave-in smushes Robert

 Robert will now be in a weird place with a giant fleshy vein on the wall.

 • Use METAL BAR on the PLASTER, then the BRICKWORK behind it
 • Take the BRICK
 • Use METAL BAR on vein's SWELLING portion
 • Pound bar with the BRICK
 • Take METAL BAR
 • Exit east when the medical droid enters
 • Go down the first door's stairway

 Our protagonist will be in a lava room.

 • Operate the CONTROL UNIT: choose to reduce the temperature
 • Quickly go on heat vent and pull the GRILL's handle

 If you're not quick about doing this, the vent's cover retracts and Robert
 gets a flame-broiled death...and not the KFC kind either!

 • Go back upstairs and look through the wall GRILL
 • Go east a second time
 • Use the CIRCUIT BOARD on the medical droid's SLOT
 • Ask Joey to check out the Tank Room
 • When he returns, talk to him until he mentions the Nutrient Tank
 • Have Joey untap the Nutrient Tank
 • Exit west into Tank Room

 If you've done everything up 'til now, the android will be eliminated. Not
 loosening the grill and/or spilling the nutrient tank's contents will result
 in a neck-breakingly quick death.

 • Go east (through tank room's NE exit)
 • Go east and enter control room
 • Use ID Card on the left-hand terminal and open restricted area's door
 • Go west for a scene (obtain the CIRCUIT BOARD automatically)
 • Take android's orange LINC CARD
 • Go east into control room and operate terminal with new LINC Card

LINC-SPACE
ŻŻŻŻŻŻŻŻŻŻ
 This new card has the "Divine Wrath" command...heh heh...

 • Go east, BLIND the eyeball and quickly go north
 • Use DIVINE WRATH on the Crusader
 • Disconnect
 • Re-enter LINC-Space using Anita's LINC CARD
 • Return to where the crusader was, and exit east
 • Use the OSCILLATOR (Tuning Fork) on the crystal
 • Pick up the HELIX

 Now that that's done, the virus is downloaded onto that LINC Card

 • Go east into restricted areaf
 • Use Anita's LINC Card on the console (infects system with virus)
 • Take TONGS from right-side wall
 • Use TONGS on AQUARIUM to take flesh sample
 • Quickly use TONGS on nitrogen tank

 If you're too slow about dipping the sample, it'll have rotted (turned black)
 and it'll have to be done over.

 • Go east to android activation room
 • Open middle android's cabinet
 • Use CIRCUIT BOARD on cabinet's SLOT
 • Operate middle android's console; download Joey's character data (option 2)
 • Activate Android #3

 Doing this will get Joey back. However, don't bother with any of the other
 androids as, if they're successfully activated, they'll immediately begin
 Robert's termination.

 • Go east with "Ken"
 • Command "Ken" to operate hand sensor

 Activate the 2nd hand sensor in time with Ken's to open the door.

 • Go east twice
 • Use CABLE on the PIPE SUPPORT
 • Descend ladder
 • Use TONGS on the ORIFICE

 The specimen should "poison the sludge" and cause a door to open. If it
 doesn't, it's either two reasons: (1) you didn't get a specimen to drop (2)
 you used a specimen that predates the virus; a specimen from after the virus
 has been introduced is needed. Whatever the case, simply getting a new sample
 will fix everything.

 • Use the CABLE to enter the final room
 • After the scene, quickly command Ken to sit in the chair

 If you don't act quickly, it's a game over -- oops! If you're smart (unlike
 me), you won't save after the chair becomes available. It can screw things up
 royally.
 
 THE END!

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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
II. FREQUENTLY ASKED QUESTIONS                                           [FAQZ]
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 [Q] - I can't find the third document!
 [A] - It's in your inventory, just all the way to the right. I wouldn't be
       surprised if someone thought this, considering it's one of the few (if
       only) times where the inventory's that full.

 [Q] - How do I get the cable?
 [A] - The cable on the middle level falls from the pipe factory's exterior,
       after Joey's cut it with his welder.

 [Q] - How do I poison the sludge at the end?
 [A] - You need to drop a frozen specimen into the orifice. The specimen MUST
       be after the virus has been introduced. A specimen from before then will
       end up about as dangerous as double bacon cheeseburger...

_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
III. UPDATES & CONTRIBUTORS                                              [UPDT]
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
 7-17-11 ---------------+ Started walkthrough
 7-20-11 ---------------+ Finished walkthrough

THANKS TO...
ŻŻŻŻŻŻŻŻŻŻŻŻ
 • Sailor/Ceej, for hostin' my stuff
 • Joey, for having cajones the like we'll never see again
 • Odino, for clerical corrections

NOTE TO SELF
ŻŻŻŻŻŻŻŻŻŻŻŻ
 • After Lamb's tour: valid tipoff to Anchor's special policies?

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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
IV. LEGALITY                                                            [LGLT]
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
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SEARING HEAT,                 Document İ Shotgunnova, 1997-2011 (and countin'!)
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