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    FAQ/Walkthrough by CJayC

    Version: 1.0 | Updated: 03/12/96 | Printable Version | Search This Guide

    			Cyberia FAQ for the Sony Playstation
    			    Version 1.0  March 12, 1996
    			  Written by CJayC (cjayc@flex.net)
    	                      http://www.gamefaqs.com
    
    
    Contents:
    I.   Introduction
    II.  General Information
    III. Walkthrough (with Passwords)
    IV.  Codes and Cheats
    V.   Credits
    
    
    I.   Introduction
    
    "What is Cyberia?"
    
    Cyberia, released by Interplay, is a PC game that has been ported to the 
    Playstation.  It is a combination of genres:  it's half standard adventure 
    with amazing graphics and play, and half same-old FMV shooter.  The FMV 
    shooting scenes aren't that bad, it's just that it's been done before, and 
    again, and again.
    
    It's not entirely linear- there are two "decision" points where you can take
    two entirely different paths through the game.  That's not something you 
    usually see in games of this type, but there's not enough of it to give it a
    lot of replay value.
    
    Good storyline, great graphics, good interface, but it is kind of short in the
    long run without a lot of replayability.  It's a renter in my book (this FAQ
    has been written from a rental weekend, in fact).  
    
    "What's the plot?"
    
    Well, there's a lot of plot for this game.  The manual does a good job of 
    introducing it, and the game does kind of suck you in over time.  In summary, 
    you're ZAK, a 21st century hacker on a mission to infiltrate a secret base in
    Siberia, in search of some very ominous goings-on there.
    
    "Hey!  Is this game censored?"
    
    Yup.  Actually, I'm only aware of one scene that is cut out (death by
    Slice-O-Matic).  However, there is a cheat code (see below) that allows you
    to see the censored scene(s).
    
    
    II.  General Information
    
    "What's with the difficulty levels?"
    Arcade difficulty changes how large the targets are for you to shoot at (the
    harder you select, the smaller the targets), and it seems to drain your energy 
    and shields faster at the harder levels, although this may just be my
    imagination.
    
    Puzzle difficulty changes the puzzle difficulty.  Only two puzzles actually
    change dramatically, so it's not that big of a deal.
    
    If you are playing with a digital control (standard Sony pad, digital 
    joystick), I suggest Arcade level 1 just because it's so difficult to get
    that cursor where you want it with just eight directions.  Puzzle level, well,
    it's up to you, but levels 2 or 3 don't make that big of a difference.
    
    "Nice game, but why is everything so dark?"
    
    It's mood lighting.  I don't think it's in the manual, but the SELECT button
    changes the game's brightness (gamma adjust).  It's very helpful in some of 
    the dark rooms and arcade sequences.
    
    "Any other hints?"
    
    Well, it's easy to miss in the manual, but for the arcade sequences, don't 
    forget about these buttons:
    	L1:  Changes to arcade cursor mode (up=up, down=down)
    	L2:  Changes to flightsim cursor mode (up=down, down=up)
    	R1:  Increases cursor speed
    	R2:  Decreases cursor speed
    R1 and R2 are great for fine-tuning your cursor speed in the action 
    sequences if you're using a standard game pad.
    
    III. Walkthrough (with Passwords)
    
    >>The Rig<<
    
    "RIG DOCK"
    Once you have arrived at The Rig, walk forward.  Santos will tell you to go 
    through the door on your right (R, F, F, F).  Walk down the hall to your right
    (F).
    
    "MEET GIA"
    The lovely Gia will tell you to turn around nice and slowly (L) and you will
    disarm your weapon.  The Rig will then come under attack, so follow Gia (F, F)
    to the guns.
    
    "SKEET SHOOT"
    From the turret, you will be attacked from the air by helicopters, hovercraft, 
    and fighters (black dots on your radar), and from the sea by magnetic mines
    (green dots).  Your gun ammo is the horizontal red bar, shields are shown
    by the green vertical bar, and hull by the blue diagonal lines.  If the gun
    is damaged, it will start to shake and be very hard to control.
    
    "BIG KISS"
    Okay, a real decision here.  If you want to kiss Gia, move forward.  Otherwise,
    press fire or another direction.  
    
    <If you don't kiss Gia:>
    
    Walk back out to the hallway (F,F,F,F,F), back to the dock (R,F), and to the
    left-hand door (R,R,F,R,F)
    
    "GOING UP"
    To activate the elevator, go to the panel (R,R,F), and press the "Hanger" 
    button. (Yes, the button says "Hanger", not "Hangar".  Beautiful looking game, 
    but you think they would have invested a few dollars in a dictionary.) Enter
    the elevator (R,F,F), and approach the plane (F,F,F,F,F).  
    
    "EASY RIDE"
    Before taking off, check out the plane (L,F).  Funny looking device, isn't it?
    Prehaps you'd better check it out (L,F).
    
    (See Bomb Puzzle)
    
    <If you kiss Gia:>
    
    "ZAPPED"
    Well, maybe kissing Gia wasn't such a good idea after all.  Once you wake up,
    you'll wish you hadn't.  Don't struggle (don't move!), and Gia will come to
    your rescue.  Well, sort of.  
    
    "BIG SHOCK"
    Walk over to Santos's body, re-arm your weapon, and walk into the warehouse
    (F,L,F).  Decision time, although it's kind of minor.  
    
    Going left at the junction (L,F) takes you further into the warehouse.  
    Wandering around the maze of boxes (F,L,F), you find a particularly interesting
    box.  Scanning it with the MRI and Bio-Scan shows something interesting, but
    using the IR scan triggers an explosive.  If you use the IR twice, the 
    detonators will explode in six seconds.  If you walk away (B,F), it won't hurt 
    you.  This doesn't seem to accomplish much of anything that I can tell, so it's
    probably best just to skip it.  Walk back to the junction (from the box: 
    B,F,F,F).  
    
    Going right at the junction (R,F,F) gets you to a ladder and a locked door.  
    Climb the ladder (F,F) to get on the Catwalk.
    
    "CATWALK"
    Santos's guards will be after you now, so walk to the door, go through it (F,F),
    turn around and lock it behind you (L,L,L,F, press "Lock").  A guard is around
    that crate, so get up close to it to look around (L,F).  The guard will then
    come walking towards you.  Wait until he's practically standing in front of
    you, then fire (X).  Run to the plane (F,F,F).
    
    "STEAL PLANE"
    The guard you locked behind the door has come looking for you, but he can't
    see you through the crate.  Wait until he is on the other side, then move 
    around it (F).  He isn't a great shot, so wait until he fires a stray shot and
    blast him (R to move out, L to move back, X to shoot).  Once you've toasted the
    guard, walk over to the plane (F).
    
    "ROUGH RIDE"
    ...and it gets rougher.  Don't forget to check it for any stray explosive 
    devices that might have been planted on the plane (F,L,F).
    
    <<Bomb Puzzle>>
    Scan the bomb with your MRI, and you will see the inside of it.  Toggle the
    vibration sensor (second from the right), and then move to the switches on the 
    left.  By flipping the switches, you want to cut the connection to the 
    detonator (far right, the lower one) without triggering it (the upper one).  
    
    Solution:
    PUZZLE LEVEL 1: There's only one active switch, so hit it!
    PUZZLE LEVEL 2: Okay, three active switches, not too hard.  Hit the first and 
    		third switches.
    PUZZLE LEVEL 3: Wow.  Seven active switches.  Okay, hit the second, fourth,
     		fifth, and sixth switches.
    
    Okay, the bomb's disarmed, time to go.  Board the plane (F,R,F,F,F), and head
    to Cyberia.
    
    >>Transfighter Missions<<
    Time for some action missions.  Seven of them, so be ready.  Simple actions:
    point the crosshairs at the targeted box and fire.  If you take shots at a 
    enemy that hasn't been targeted yet, there will be no damage.  Conserve your
    shots, as once you've drained them, you're a sitting duck until they recharge
    again.
    
    "OPEN OCEAN" - Open Ocean
    You will make five passes at the hovercarrier, all the while being attacked 
    by hoverfighters, helicopters, boats, and turrets.  On the fifth pass, you
    will see a blue target on the carrier, which is the fuel truck.  You must
    destroy it to complete the mission.
    
    "ISLAND RUN" - Military Islands
    Blow up the munitions dumps, boats, and aircraft that happen to be in your 
    vicinity.  The large carriers are never targets, so don't waste time on them.
    At the end of the stage, a series of cruise missiles will be fired at you from
    the middle of the screen.  After taking these out, hit the submarine with
    everything you've got left.  Like the boat, if you fail to destroy it, you'll
    instantly die and have to restart.
    
    "VALLEY RUN" - Norway
    Ahh... the lovely green valleys of Norway.  Lots of air and ground targets,
    no boss. 
    
    "PORT FLYBY" - Archangel Military Port
    Tons of air and ground targets, and a shield generator to destroy.  Your 
    flight computer will let you know when it's coming (look for the green glow),
    so be sure and take it out to continue.
    
    "UNDERGROUND" - Freight Tunnel
    This one is rough.  Tons of targets, and tons of fuel trucks.  Watch the color
    of the target- fuel trucks have blue targets, and hitting one sends the entire
    tunnel up in flames.  The only goal here is to survive.  Watch out for the 
    hoverfighters waiting for you at the end of the tunnel.
    
    "PIT STOP" - Zubrovska
    Blue targets are friendly, so try not to hit too many of them.  Towards the
    end of the mission, several fighters will be coming at you that can destroy
    you in a heartbeat, so be sure and save some ammo for them.  As you're setting
    down, don't shoot the helicopter overhead- it's friendly.
    
    "ICE SCREAM" - Ice Canyons
    The last mission on the way to the Cyberia Complex.  Watch your shields, 
    conserve your shots, and be prepared for the final boss.  It's easy to take out,
    but only if you've got a lot of remaining ammo to hit it with.
    
    So, you've battled through the action sequences, and you're ready to get back
    to the "adventure" part of the game.  Or, you hated the action seqences, and
    you're using passwords.  Either way, welcome to the...
    
    >>Cyberia Complex Level 1<<
    
    "COLD FEET"
    Once you're out of the plane, begin walking (F).  You'll reach a junction, and
    it's decision time again.  
    
    <Back Door>
    To go in through the back door, take the right path (R,F,F).  You'll come to a 
    back door, so go on in (F,F).
    
    "SLICEOMATIC"
    It slices, it dices...you.  To get through the whirling blades, you'll need 
    to move (F) at just the right time.  I found that if you go when the blade
    in front of you is directly horizontal, you can almost always make it through.
    Once you're through the blades, walk into the next room (F).  
    
    It's kind of loud in here, and the noise will kill you if you take too much
    time.  Get through this section as quickly as possible (F,F,F,F,R,F,L,F) for
    a little piece and quiet.  If you make a mistake, you'll die, so be very
    fast and precise.
    
    In the dark room, head towards the door (B,B,F,F,L,F,F).  You'll be standing
    in front of a security door (R,F).  There is another way out of the dark room, 
    but you can't get past it yet.
    
    (See Security Door Puzzle)
    
    <Front Door>
    To go in through the front door, take the left path (F,F,F).  
    
    "DOOR MAN"
    Keep walking towards the complex (F), and meet the security guard.  Not a very 
    friendly guard, is he?  Hit him in-between shots (R to move out, L to move 
    back, X to shoot), and enter the complex (F,F,F).
    
    "LOCKED OUT"
    Walk through the doorway, and approach the perimiter lock (F,F,F).
    
    <<Perimeter Lock Puzzle>>
    Use your MRI to scan the lock, and examine the diagram.  It's a basic logic
    diagram, using AND, OR, and NOT gates.  Orange is on, yellow is off.  The
    goal here is to turn on the top right circuit without setting off the trap.
    In case you've never had to deal with this kind of logic:
      
    AND: In1  In2 | Out  OR:  In1  In2 | Out  NOT:  In  | Out
         ----------------     --------------        ---------       
         Off  Off | Off       Off  Off | Off        Off | On
         Off  On  | Off       Off  On  | On         On  | Off
         On   Off | Off       On   Off | On
         On   On  | On        On   On  | On
    
    PUZZLE LEVEL 1: Hit the following switches: first and third.
    PUZZLE LEVEL 2: Hit the following switches: third, fourth, eighth, seventh,
                    and first.
    PUZZLE LEVEL 3: Hit the following switches: third, fourth, eighth, seventh,
                    and first.
    
    You're in.  Run down the hall (L,F) to the next big door.  The entry pad is
    to your left (F).
    
    <<Security Door Puzzle>>
    Somebody else has probably used this pad recently, so perform an IR scan on it.
    Sure enough, there are still heat traces left on the pad.  Enter the code in
    ascending order of the IR scan.  
    
    PUZZLE LEVELS 1,2,3:  The code is 2,5,7,1,Enter.
    
    Run through the door (L,F), and down the hall.
    
    "NOT FRIENDS"
    No, they're not.  If you continue running down the hall, you'll be shot.  Enter
    the first door on your right (R,F), and get ready.  Oops.  Get ready, THEN 
    enter the first door on your right.  You'll be in a room with four guards, who
    aren't happy to see you.  Immediately shoot the two standing ones (R,X,R,X),
    and duck for cover (R after "Yikes").  Timing is crucial here, so wait to make 
    your move (L,F to stand up, D to duck, ducking R to cover, standing L and R 
    to aim, X to fire).  Taking out the guard on the right first may make it 
    easier to survive this one.
    
    Once you've taken out the guards, you can return to the hall (B,F).  Enter the
    room again for a quick laugh (B,F,F, then B,F,F to leave).  Continue down 
    the hall (R,F) and enter the next room (R,F).  
    
    You know, you'd think a multi-million dollar research lab would have better
    lighting (the SELECT button helps here).  Go over to the first terminal and sit
    down (F,L,F,F,F).  You can browse through Alexei's V-mail (the four icons on the
    right).  You'll learn that the janitor has been fired, the master password has
    been changed (to Alexei's hero, who is hanging in one of the rooms), and some
    armed strangers (besides you) are running around the complex.  When you're 
    through, you can enter the next room (which only contains a broken terminal, 
    not worth the bother), and then exit (L,F,F,F from the terminal).  Back out
    in the hallway, continue running (R,F) and enter the next room (R,F).
    
    Not much of interest here, except for a poster on the wall (Alexei's hero, no
    doubt), and a sock.  Check out the poster (L,F,F,F) and leave (B,F,R,F,F).  
    Continue down the hall (F,F) and take the first door (F).  Check out the 
    hologram on the desk (F,F,F,F,F), step away, and head towards the next
    room (F,R,F,L,L,F,F,F).
    
    "LISTEN IN"
    Quietly listen to the conversation (don't move).  Once the first man has left,
    move behind the column (L,F).  Fire a shot at the sitting man to get his 
    attention (R,X,L), and then wait until after he shoots to pick him off 
    (R to move out, L to move back, X to fire).  Walk around to the far side of the
    conference table and check out the boring reading material (R,F,L,F,F,F).  Go
    over to the other door and walk though it (L,F,R,F,F,L,F,F,R,F).
    
    Back in another hallway, continue down until you find the next room (F,F,F).
    Walk over to the first computer terminal (F,R,F,L,F,F,F).
    
    "GENIUS"
    
    <<Password Puzzle>>
    Uh oh.  A password.  If you've been paying attention so far, this shouldn't be
    too difficult.  Alexei's hero?
    
    PUZZLE LEVELS 1,2,3: Type "Einstein" and press Enter.
    
    You now have access to the base's personnel files.  Browse through them, and
    note the new janitor's key code.  Don't forget to browse through the V-mail for
    clues (an extra set of keys is lying around somewhere...).  Exit the room back 
    to the main hallway (R,F,F,L,F,F).  
    
    Run down the hall (L,F) and, hello, what's this?  A guy with a grenade!  
    Quickly shoot him before he throws it (R,X) and run to the elevator control 
    (F).  
    
    <<Grenade Puzzle>>
    Quickly enter the code to seal the elevator.  QUICKLY!
    
    PUZZLE LEVELS 1,2,3:  Press the buttons to match your code.  The buttons cycle
    			through these symbols:
    			0:  Blue Arrow
    			1:  Red Circle (Broken Bottom)
    			2:  Blue Circle
    			3:  Red Square
    			4:  Blue Triangle
    			5:  Red Filled Circle
    			6:  Blue Half-Circles
    My code (do they change?) was Top: 2, Middle: 3, Bottom: 4
    
    Whew!  Made it!  Continue down the hall (F).
    
    Now it's time to do some SERIOUS back-tracking.  You'll want to go all the 
    way back to the second door you went through in the base (Security Door 
    Puzzle).  If you came in through the back door, you want to return to the 
    dark room just past the loud room.  
    
    Well, here we go (from the end of the hall):
    	F into Conference Room
    	F,F,R,F,F,L,F,F,F,F into Hallway
    	F,F,F,F through Security Door
    
    Turn left, and enter the dark room (L,F).  Go over to the large crate blocking
    a door (F,L,F,F), and push the crate out of the way (R,F,F).  Go through the
    door (R,R,R,F).  
    
    Step on the elevator (F,R,F), and go down.  Walk over to the door (R,F), and 
    look through it.  
    
    >>Cyberia Complex Level 2<<
    
    "RED LIGHT"
    Red light, green light.  There's a guard on the other side of a window to sneak
    past here.  Go through the door and along the wall next to the window 
    (F,F,F,F,F).  Time your next move (F) as the guard is looking away from the
    window.  Leave the room and enter yet another hallway (R,F,L,F).
    
    Go find the guard in the windowed room (L,F,L,F).  Hide as soon as you
    enter (L,F), and wait for the guard to notice.  Standard killing here (L to 
    move out, R to move in, X to fire).  You can go gloat over the body, but it's 
    not necessary.  Exit the room (L,F)
    
    Head back down the hall (L,F) until you get to a door.  Once you're ready to
    do some killin', enter the door (F), and hit the deck (L)!  Take out the two
    guards (U to stand, D to duck, L and R to aim, X to fire).  If you don't aim
    while standing, you should be okay.  You'll automatically run forward--turn
    around and head back (B,F,F,F,F)
    
    Head to the door at the end and check out the sign (F).  Enter the room (F), 
    and look through the window (F,F,F).  There's that key.  Walk over to the 
    terminal, (L,F,R,F,L,F) and check out the V-Mail.  Examine the patient status, 
    and open the vents.  Exit the room (L,F,L,F,F,R,F) and head back to the window
    room (F,L,F).  Enter the elevator room (F,F,F), and turn left.  Remove the 
    grating (F), and enter the vents (F).  Walk through the vent (F,F,F,F), reach
    through the open vent for the key (L,F,F), and head back (L,F,F,F,F,F,F).
    
    Go back to the doorway where you killed the two guards (F,F,L,F,F,L,F,F), and
    enter the door on your left with the card key (L,F).  If you're in a silver 
    room, you've gone too far- go back to the door near the doorway you were 
    fighting at.  Walk into the room (F)
    
    "DRUG STORE"
    Have a seat (L,F), and check out the terminal.  Nasty virus, and it's spreading
    through the complex.  Select one of the three antidotes, and get ready to kill
    some germs.  Another crosshair-type arcade sequence, but this one is kind of 
    neat looking.
    
    ARCADE LEVEL 1: Destroy 50% of the virus.
    ARCADE LEVEL 2: Destroy 72% of the virus.
    ARCADE LEVEL 3: Destroy 80% of the virus.
    
    Once you have a good antidote, remember its number, and head down the hall to
    the silver room (F,F,F,L,F,F).  Enter the contaminated zone (F,F,F,F,F), and
    walk to the next room (F,R,F,F,R,F,F), and quickly get to the computer 
    (R,F,R,F,F).  Enter in the antidote, and then step on the innoculator 
    (F,L,L,F,F).  Now that you're virus-free, you can breathe a little easier.
    Enter the next room (F,F,F,F), and step forward (F,F).
    
    "UNSAFE DOOR"
    Yes, it is.  Altough there is a neat death sequence on the other side of the
    door, I suggest you go sit at the computer terminal (R,F,R,F).  After using the
    top and bottom icons for more informaiton, activate the middle one to start
    Charlie up to decontaminate the sealed area.  
    
    Another crosshair arcade sequence-just kill ALL the creatures.  If any get
    past you, you have a second to hit the Circle button on your controller to
    kill all creatures on the screen at once.  This does take a hunk out of
    your energy, so watch out.  
    
    You can now enter the "Unsafe Door" (F,R,F), and into the sealed area of 
    Level 2.  Go down the hall (F).
    
    "GRAFFITI"
    Enter the elevator and walk to the panel (F,F).
    
    <<Elevator Puzzle>>
    This one's tricky- first, perform an MRI scan to view the elevator pumps.  You
    must line up all four valves with the pump to open the door.  All four pumps
    fall at different rates, so a lot of patience and fast reflexes are the only
    way to get through this one.
    
    >>Cyberia Complex Level 3<<
    You made it.  Walk towards the Cyberia weapon (F,F), and listen to the 
    conversation.  Bad news.  You've got a bomb in your brain. (Wait 30 seconds
    and you'll see that it's in your brain.  Gross.)  After the conversation, 
    walk towards the weapon.
    
    "YOU WITH ME"
    Move forward to join with the Cyberia weapon (F).  It's time for revenge--
    you're going after Devlin.  
    
    One final arcade sequence--this time it's in space.  Merged with the Cyberia
    weapon, you don't have to worry about energy, but you don't have a shield 
    readout either.  Blast everything in sight.  Towards the end, you'll reach
    the launch bay for the swarm-- just keep firing at the center of it to take
    out any fighers launched.  Then, stand back and enjoy the ending (all 20 seconds
    of it).
    
    IV.  Codes and Cheats
    
    "Is there a cheat code for this game???"
    
    Yes, Virginia, there is a cheat code.  Enter NEMROSIM as your name at the 
    beginning of the game.  This allows you three things:
    	You can select difficulty level 1 for both Arcade and Puzzle modes.
    	You can "load" any game save point, as all the passwords are in place
    		for you.
    	Blood.  Not a lot, but it's uncensored.  (The only place I really 
    		noticed is at the Slice-O-Matic death scene.  Cool.)
    
    "Anything else?"
    
    Well, it's not much, but at the terminal password screen ("GENIUS"), you
    can enter two different passwords to get the Sony developer's credits:
    	TNRUB_SDC_NOILLIB_A  ("_" = space bar)
    	_REEB_OROPPAS_KNIRD  (that's a space at the front)
    Well, it's not a billion-seller, and Sapporo's not my fave, but there they
    are.
    
    V.   Credits
    
    This FAQ was written by CJayC, with help from the original PC Cyberia 
    walkthrough (author unknown).  I found it lacking in a lot of areas, so I 
    wrote my own for the Playstation.  If you find any incorrect or missing 
    information from this FAQ, please write me at "cjayc@flex.net".
    
    This file was originally posted to the newsgroups:
    	rec.games.video.sony
    	alt.games.video.sony-playstation
    
    This file may also be found in the Video Game FAQ Archive WWW Site:
    	http://www.gamefaqs.com
    
    "Cyberia" is a trademark of Xatrix Ineractive Design, Inc, distributed
    by Interplay Productions.
    
    This file is Copyright 1996 by CJayC, and may be freely distributed in whole
    or part as long as proper credit is given to the author.