LOST EDEN
                  by Cryo

  solution (C) Copyright 1995 Veikko Danilas


          PART   I    -   The Secret

     Greetings,   noble Adam, prince of Mo. I am your humble
servant,  trying  to advise you on your difficult  quest  to
regain lost glory of Mashaar.
      First  you  should  talk to Thugg to  find  out  about
messenger Eloi. Go to king Gregor's throne room and  have  a
pleasant  conversation with your father and  the  messenger.
Alas,  Chamaar  has fallen into the hands of bloody  tyrans.
Examine  frescos,  all three of them, and learn  about  your
great  and notorious ancestors. Now, m'lord, Eloi wanted  to
speak  with you in your room so head there. He gives  you  a
way  stone. You also learn about female Dina who is  waiting
for you just outside the citadel. It would not do to keep  a
lady waiting so meet her at the side entrance. Her father is
dying  and you should pay him a visit, before it's too late.
Don't steal old man's knife. Listen what wise Tau has to say
and get a shell from him. If you should have a problems from
now  on, you can always communicate with him thru the shell.
After  he  passes away get a knife of Graa from the  bedside
table.  Now  you can return to the Mo. Monk  used  to  be  a
friend  of  Tau  so you should tell grave news  about  Tau's
death to him.
Talk  with Monk until you get a talisman from him.  Look  at
the  tablet on the table. Now it's about time to visit royal
executioner.  Unfortunately you can't  make  out  what  poor
fellow  tries  to  communicate. Back out to  Dina  and  give
talisman  to  her so she can enter dreaded room.  Talk  with
Jabber  the executioner and get a gift from him. This  gift,
m'lord, is actually a key that could unlock mysteries of the
citadels. Go to the Monk's chamber and take a closer look at
your  ancestors.  One  teeth seems to be  missing  and  your
highness has a teeth from Jabber. Try to put that teeth into
mummy's mouth. So the secret passage is revealed. Muster all
your courage and dive to the subterran tunnels. Wait ! Isn't
it  the dreaded Moorkong bellowing in the darkness beyond  ?
It might be dangerous but I advice you to go ahead. There is
a  skeleton guarding your path. Use the teeth on him and  he
grumbles  to  the  dust. Open door and boldly  step  inside.
Well,  some things seem bigger than they really is.  Take  a
prism from ol' Moorkong or rather from his remains. There is
another  set of frescoes here. Studying them can reveal  the
secret  of  the architect and Graa. Accept a gift  of  flute
from  Dina,  o  New Architect. Monk would be  interested  in
prism so go back to his room and present what you have found
to  him.  You  can  see beyond the surface  of  the  tablet,
m'lord,  if  you  use  prism on it. Now  you  have  personal
communication  channel with your greatest enemy.  With  this
evil fiend threatening to storm the final haven you have  no
real  choice  but you must try to ride your world  from  his
dreaded presence. Only problem is, you have to convince king
Gregor  that  such is a case. Monk can help with  convincing
your  father. With all those people at your side  you  shall
finally win over your father's trust and are ready to travel
beyond  the sheltering walls of Mo. It's very dangerous  and
not  befitting to the member of the royal family  to  travel
around  in  hostile environment. So you should stop  at  the
gate  and  take Thugg with you as a personal guard.  Finally
you are ready to meet you destiny.

          PART  ][  -  Building the Citadels

      People at Chamaar need your immediate attention so you
should  guide  your little party to the recent  battlefield.
There  you  are  introduced to the  charming  Mungo.  Wander
around  aimlessly  and Thugg will find an apple.  You  shall
discover  that Thugg has quite a remarkable nose for  apples
and  alike.  Find the chorrians and win Chong to your  side.
Now  you have to find a shaded forest and get some mushrooms
from  there.  Beware of the poisoned ones,  m'lord.  If  you
should  accidentally  get a poisoned  mushroom  feed  it  to
Thugg, he's got quite a remarkable food digesting system. If
you  have a good mushroom in your possession try to  find  a
herd  of  brontosaurus.  They  are  good  builders  so  your
highness  should befriend them with offering some mushrooms.
Now you are all set to begin the actual building process  so
play  that  magical flute and so man and dinosaur will  work
together once more. It would be good to have some help while
moving  from  valley to valley so find a herd of apatosaurus
and  play  the flute for them. Music can be powerful  allay.
It's  time to move on to the north to Uluru, and who  knows,
maybe chorrians will express they're gratitude by giving you
a gift of moon stone.
      In Uluru try to find the cave of ulele people. It lies
in  the  north-eastern side of the valley.  Go  through  the
usual  process of mushrooms, brontosaurus and flute.  Accept
the  gift  of  the tablet. It won't do to hurt  your  host's
feelings by refusing his gift.
      Travel  back  to  Chamaar and find a lake.  Mosasaurus
lives  in  lake  but before wasting an apple make  sure  (by
peeking  below  the surface) that you are  standing  in  the
right  spot.  If you are satisfied that this  is  the  right
place  throw  an apple to the lake. If denizen of  the  lake
does  not appear, leave valley for a moment and talk to  the
Thugg  and  he shall find another apple for you.  Mosasaurus
says  that  tyrans here are afraid of the Eye in the  Storm.
Eloi  brings  a  news  of velociraptors  in  Uluru  so  your
highness should pay then a visit.
      Uluru: Talk to volociraptors and try to befriend them.
Alas,  those brave warriors are reluctant to stand  at  your
side.  Wonder how are things going in Chamaar ?  You  should
lead your subjects back to Chamaar.
      Seems that everything is not going well here, however.
Tyrans   are   trying   to  storm  construction   site   and
brontosaurus  are  too  frightened to build  anymore.  Well,
seems  that you are lost that battle but war is on.  So  you
need  to  find another herd of brontosaurus and make another
fortress  to  defy the enemy. As you can't do anything  more
here, go to Uluru.
      Find  the  local Mosasaurus and learn  about  the  Sky
Hammer.  Ulan should talk about the valley to  the  east  so
lead your party to Koto.
      Find  a cave in the north-west part of the valley  and
get  the  sun  stone. There are also some rather interesting
paintings  on  the wall. Wander around until  you  find  the
local  humans - Kobu tribe. Kommala thinks that ulele people
might know more about velociraptors. Your highness could use
that  knowledge  so you should head for the Uluru,  checking
only  with local mosasaurus and learning about Fire  in  the
Clouds. I would advice against building citadel here as  yet
as Kommala seems to be a little reluctant.
      In  Uluru  talk to Keeper and ask about velociraptors.
Keeper  gives an object of power to your valiant  party  and
gives you a quest of finding three masks. So you need a gold
to  win velociraptors to your side. Gold can often be  found
in  wet  places  so check around the lakes  and  seas.  It's
really  about time to do something in Chamaar or your  other
fortress shall fall also.
      Give  some gold to velociraptors in Chamaar  and  they
also require an object of power. Eye in the storm should  be
quite   sufficient.  Now  that  you   know   how   to   ally
velociraptors you can convince Kommala in Koto.
     Make a fortress for Kobu people and Kommala will reward
you with the Mask of Bonding. You should return that mask to
it's rightful owners in Uluru.
      Keepers gives you a choice between two items of power.
I  strongly advice to take hand-shaped object (Sky  Hammer).
Now give some gold and the Sky Hammer to local velociraptors
and  return  to  keeper for another object  of  power.  This
object is useful in Koto so travel there.
      Pay to velociraptor mercenaries and give them the Fire
in the Clouds. Upon leaving the valley you shall be informed
about difficult to reach valley of Despair. Narrim, lord  of
the  aquasaurus could be of some help so you should  take  a
journey to his cave.
     Narrim does not have faith in you m'lord until you show
him  Graa's knife. And so the time for fighting has arrived.
Lead  your  valiant party thru the hidden pass and  mount  a
giant  battle against the tyrans. Alas, Mongo shall go  down
in  the battle. Speak with tamnians and Tahloomi and let him
rename that vally to valley of Tamara. Local Mosasaurus  can
inform  you  about  Within and Without and brontosaurus  can
help  you to build a citadel in this godforsaken place. Fugg
shall give you a Bag of Earth as a gift.
You  might  hear about Cantura and dangerous Sea  of  Peril,
however  Way  Stone is missing so you can't cross  the  sea.
Wait  a minute, you have a Way Stone, give it to Tahloomi  !
And  so the journey begins over the shallow waves of the Sea
of Peril.
      In  cantura  you  shall discover startling  secret  of
Kahloomi/Eve. Go to the Castra cave in north-western side of
the  valley  and talk with charming Cabuka. You  just  can't
argue  with  this man and there seems to be but one  way  to
release Eve - to give Dina to this monster. Use Eloi to  get
back to Tamara.
     Dina stands at the lake and dreams about her lost mate.
Go to her and look thru the
tablet (use tablet on yourself) so she can also learn  about
cruel  fate  that has befallen on Mungo. Now she  will  come
with you to Cantura.
      Give  Dina  to the denizens of the cave  and  build  a
fortress into this valley with the help of the brontosaurus.
Inquire  mosasaurus about the power objects and learn  about
the  Eye  of the Cyclone. Pay a visit to Dina and receive  a
Mask of Birth. Now Magus will ask some questions:
   Life giving master :  give Sun Stone
   Shadow mistress   :  give Sun Stone
   Infant-bearing mother of all :  Bag of Earth
In  return for your wisdom you shall receive another  tablet
from Magus. Talking with Eve shall reveal her new skills  at
rallying triceratops to your cause. Go to Chamaar m'lord.
      It  has  come  to our attention that triceratops  like
empty  nests. Find a nest from the forest. If it's not empty
give it to your royal bodyguard Thugg and he will reduce the
net  according to your needs. Offer your gift of  friendship
(nest)  to trisceratops and Eve will sing to them.  Now  you
have wise allays. Head for Uluru m'lord.
      Here  you have honor of returning jet another mask  to
it's rightful inheritance. I'd advice to select a skull from
the objects of power. Track down trisceratops in this valley
also and give net to them. Fly to Tamara.
      You  can  ally Tamara's volociraptors and go  back  to
Ulura and take the final object of power. This object can be
used  in  Canture  to send local volociraptors  against  the
tyrant army. Visit Dina to spend some time and you can begin
your routine with Trisceratops.
      There are also trisceratops in Tamara that need to  be
rallied and don't forget trisceratops in Koto. Now Eloi will
bring you grave news about your father, king Gregor.
I  can  see  that your sorrow is overwhelming but still  I'd
suggest  you  take a sight-seeing tour thru all the  valleys
and  look  at all the citadels before you return within  the
walls  of Mo. Because it's your final chance to see how  the
great  citadels are built. After your uneventful  trip  head
for the citadel of Mo.
     Alas, the messenger was not mistaken. The King is gone.
You  as  his rightful heir should inherit his hunting  horn.
Get  it  from  the  throne  room.  Ask  Monk  about  funeral
arrangements  and  set for a sad journey  to  the  embalmers
cave.
     Marinda explains that you need a volunteer to wield the
Blade of the Transcendence and that you are not befitting. I
would suggest myself to do that task but I'm pretty tired of
typing  this  walkthru and I might do a fatal  mistake.  You
have  to  find  another person to help your  father's  heart
escape  it's mortal cage. Maybe you could find someone  from
Mo, m'lord ?
      Executioner  seems befitting for this  task  and  your
highness should pay him a visit. Poor fellow wants  to  have
your  hunting horn. I hope you do realize that hunting is  a
barbaric lifestyle and have no difficulty in giving  up  the
horn  for this upstanding subject of yours. Jabber  is  soon
set up, with some help from the Monk of course.
       Travel  back  to  the  embalmers  and  present   your
"volunteer" to Marinda. After the ceremony you shall acquire
yet  another  of those masks. She has very powerful  weapons
but she is willing to share them only with the rightful heir
to  throne. Don't misunderstand me, my king, I have no doubt
in your heritage but we need to convince Marinda.
      You  shall  now fulfill the holy task of  taking  your
fathers  mummy  to  it's final resting  place  amongst  your
honored  dead ancestors. You shall hear about lone queen  at
north who is defying the tyrans.
      Journey to Uluru and give final mask to Keeper and you
shall  receive  the ultimate object of power -  necklace  of
Olas Acha.
      Your highness should pay a visit to the northern queen
who  lives  in  the  north-east corner of Shandoyra.  Shazia
turns  out  to  be quite a close relative of yours  and  you
really need that sword of hers. To impress your royal sister
you  need  to find a herd of brontosaurus and start  another
fortress  and so she gives up the Golden Sword  of  Machaar.
You are finally officially king.
      Fly  back to the embalmers and show your sign of power
(sword).  She finally gives up her deadly weapons. You  need
to distribute weapons between your party. I'd suggest giving
Rolling  Thunder  to Thugg, he can beat it  with  sufficient
force. Chant of Bells seems to befitting your wise counselor
Monk and that leaves you with the Angry Gods.
      So  armored lead your party back to sister's new  home
lands  and seek out all the tyrants (there is three or  more
groups of them) and use the Angry Gods near the evil fiends.
Get a tablet from your sister.

          PART  ]I[   -   Banishing of Evil

      Now  it's time for you to learn the path of the golden
sword. Return to the citadel of Mo and talk with Shazia  the
proud  about the path. She leads you to throne room  frescos
and  here  you  can ask her to reveal another dark  passage.
Wander  around for a while and if you seem to  be  lost  ask
directions  from your sister. You could also ask from  Monk,
but  he does not know this maze and will surely mislead.  If
all goes well then you shall find the Egg of Destiny and  by
giving  it to Eloi clean his name for generations  to  come.
Walk  back  to throne room and keep asking your  sister  for
directions. Next point of interest is the White Arch.
      Pterodactyls  offer a tablet for services  granted  to
them.  Your highness might also heard about the deadly  root
with quite an interesting properties. It seems that you have
to go to Cantura to fetch the root. Dina is only too glad to
supply you with one. Return to the Great White Arc for  only
there can you eat that root.
      I would recommend against eating poisoned things but I
know  that you would not listen to reasonable counsel. Alas,
you  are dead. Find the Father of All Dinosaurs and show the
tablet  to him and he shall tell you what you need  to  know
and restore your fading life-force. So, my king, you are all
set  to fight the final fiend. Moorkus Rex himself must fall
before the day is over.
     Fly to Moorkus Rex's cave and leave companions waiting.
Do  not  confront Moorkus at once or you will surely perish.
Walk to the right and get the final side of the Cube. Go  to
Moorkus Rex and shatter his illusion forever.
      Victory  at  last. Now the final matter that  requires
your attention before we part. Break the Egg of Destiny.  It
reveals sad truth, but truth nonetheless.
      And  now, my valiant liege, I shall depart and  go  to
a much needed sleep. Farewell my king. Maybe we'll  meet  in
the sequel (if any).



30. july.1995    03:46


(C) Copyright 1995 Veikko Danilas

I hereby grant permission to copy this walkthru for
NONCOMMERCIAL use.

This  walkthru  is dedicated to the Spoiler's Centre  gaming
site on the internet
http://www.et.ee/spoiler/

and
to the fantastic graphics-sound wizards at Cryo



my e-mail: Veikko.Danilas@et.ee