Walkthrough by KGreenhill

Updated: 11/25/98 | Printable Version

From: GreenElf13@aol.com
Date: Wed, 25 Nov 1998 15:08:53 EST

King’s Quest VII-Complete Strategy and Walkthrough

	This strategy is complete on how to get through the adventure/RPG game
“King’s Quest VII: The
Princeless Bride”. You may use this strategy on other sites or for personal
enjoyment BUT NOT FOR
RETAIL VALUE! This strategy will tell you only how to get through the game-
nothing more nothing less.
Well that’s all I really needed to say so now here is the strategy....
	
	Chapter 1 -- “Where in the Blazes am I?”
	This chapter begins with Valanice in a morbid desert after she fell through
the pool. After you
have seen the mouse and the hare go by get the RIPPED PETTICOAT off of the
cactus. 

NOTE: Some items will be very important for you to inspect them after you get
them into your inventory.

 Go south two screens and you will see a sand storm as well and a HUNTING HORN
at the bottom of the
sand storm. You must manuveur yourself around the sand storm to get the
HUNTING HORN.
Sometimes this can take a while with Valanice always saying “Oh, my.” After
retrieving the HUNTING
HORN walk three screens north and enter the cave in the top right corner of
the screen. Grab the
BASKET in the corner and examine it.  Look inside the BASKET and you will get
a CORN KENNEL. Now
examine the 4 CLAY POT’s. The first 3 you try to get will break (no matter
which order you try to get
them in) ,but you can get the 4th one. Now leave the cave and use the CORN
KENNEL in the soil at the
base of the drippin water. Grab a EAR OF CORN off the corn stalk. Now examine
the gourd plant just
next to the corn stalk. Nothing special will happen at the moment, but go to
the hyroglypics to the right on
the other screen. After you have looked at them you will notice that the gourd
plant is now open. Grab
the GOURD SEED inside and then walk to the right until you notice a door with
the words “Rare
Curiosities” above it. Knock on the door and talk with the mouse. He informs
you that the hare has his
glasses and he won’t be able to trade with Valanice until he has them back.
Use the HUNTING HORN on
Valanice to blow out all the dust. Then use the HUNTING HORN on the rightmost
of the two holes at the
left of the screen (you will have to do this twice). The hare will then jump
out of the hole and leave a pair
of GLASSES and JACKALOPE FUR on the cactus--grab them both. Give the GLASSES
to the mouse at
“Rare Curiosities”--he will now be able to trade with you. Give the mouse your
GOURD SEED and in
return he will give you a TURQUOISE BEAD. Now walk two screens west and one
south.  Grab the
STICK to your right and the SALT CRYSTALS  at the bottom of the pool. Examine
the statues head
(twice) and a new head will form with spikes coming out of the edges. Examine
the statue’s collar and
move all the beads to the third column from the left.  Examine the statues
wrist on his right hand. This
will cause the pool to drain. Enter the pool and examine the tray that the
statue is holding. Examine the
top part of the tray until Valanice says “This looks like some sort of
offering bowl.” Put the TURQUOISE
BEAD on the tray. Examine the tray again and take the TURQUOISE PIECE on the
right that is formed
like an arrow. Exit the pool and walk to your right 2 screens and use your
RIPPED PETTICOAT on the
STICK to form the FLAG. Now enter the doorway. When you enter a giant scorpion
will attack you. Use
the FLAG on it to pin it to the wall. Examine the statue at the top right of
the screen. Examine the upside
down rain drop symbol at the base of the statue. Three new beads will appear.
Place the blue bead in the
right hand of the statue, place the yellow bead in the left hand of the
statue, and place the pink bead in
the hole at the top of the statue. Grab the other TURQUOISE PIECE and combine
it with the one you got
from the pool. Leave the building and walk 2 screens west and 1 north. Use the
STICK on the cactus to
get the PRICKLY PAIR. Examine the arrow symbol above the door on the giant
statue of a head to your
left (twice) and put the PUZZLE inside it. Enter the new doorway. You will
hear Valanice scream and this
will end Chapter 1.
	Valanice should now have the following itmes in her inventory:  GOLDEN COMB,
CLAY POT,
STICK, BASKET, HUNTING HORN, JACKALOPE FUR, EAR OF CORN, PRICKLY PEAR, and the
SALT CRYSTALS.
	

	Chapter 2 -- “A Troll is as a Troll Does”
	

	Rosella, the princess of Daventry, has been pulled through a mirror to the
kingdom of the trolls.
After she realizes she is a troll she trys to get all the ingredients to turn
her back human. She must also
escape the kingdom of the trolls for if not she will be wed to the troll king.
	After you are taken to your room just leave again and take the TOY RAT the
girl leaves behind.
Then grab the SHIELD just left to the throne. After getting the SHIELD examine
it and pull out the
SHIELD SPIKE. Enter the kitchen at the top right corner. You will be kicked
out and then follow The so
called “lady in pink” into the mud pits. Exit the mud pits and enter the
kitchen again. This time use the
TOY RAT to lure the chef out of the kitchen. When the chef is gone get the
BOWL from the shelf at the
top of the screen (NOTE: to be sure this is a gold bowl examine it and make
sure at the bottom it says
“16k Gold” if not then get the other bowl). Then, get the BAKED BEETLES from
the machine just right of
the shelf with the BOWL.  Leave the kitchen and enter the mudpits again. You
should hear two trolls
discussing sleeping aids. When they are through leave the mudpits and enter
the cave to the bottom left
of the screen. Enter the cave in the center of the screen. Fill your BOWL with
the GREEN WATER from
one of the stumps in the ground to get the BOWL WITH GREEN WATER. Then get the
LANTERN at the
top of the screen.  At the far left of the screen, walk over to the lower
ledge (twice) and then jump to the
center and then to the wall with the sulfer.  Grab the WET SULFER off the wall
and then descend back to
the area with the two trolls working. Stick your LANTERN over the fire to get
the LANTERN WITH
SPARK. Then, use the WET SULFER on the fire to put the troll to sleep. Grab
the tongs from the tool
rack, get the box on the table, and then dip it into the water pail to get the
SILVER SPOON.Put the tongs
back on the rack and then talk to the other troll with the hammer and chisel.
Leave the cave and enter
the cave to the bottom right. Try to exit the cave at the top right. A troll
will block your path. Examine the
cart at the top left of the screen. Place the SHIELD on the area where a wheel
is missing. Then place the
SHIELD SPIKE on the SHIELD. Then ride the cart. You will hit the troll
blocking the bridge, knocking him
into the lava. Precede through the doorway at the top right of the screen.
Keep going around the crystals
until you reach a white dragon. Talk to the dragon and then give him the
LANTERN WITH SPARK. He
will fly away and in return give you a BIG GEM.  Leave the dragon cave and
return back to the area
where the two trolls are working. Give the BIG GEM to Oppy and in return he
will give you the HAMMER
AND CHISEL. Go back to the dragon cave and this time use the HAMMER AND CHISEL
on his tail to
get the DRAGON SCALE. Return to the main hall and give the BOWL WITH GREEN
WATER to the
nurse maid troll. Then give her the SILVER SPOON, the DRAGON SCALE, and the
BAKED BEETLES.
YAY! You are now human again! The SILVER SPOON will melt and you will get the
SILVER PALLET.
Malicia finds you and locks you back in your room. Notice the picture of King
Oktar on the wall. Put the
table, the stool , and the pillow stacked on top of each other by the
painting. Rosella removes the
painting and clims through the hidden vent. After hearing the conversation
with Malicia and King Oktar,
crawl forward and you will land on the throne back in the main hall. Grab the
DRAGON TOAD that falls
to your feet and walk back to the bedroom and overhear the argument. Use the
DRAGON TOAD on the
nursemaid troll. In return she will give you a ENCHANTED ROPE. Leave through
the lower left. Malicia
will block your path. Use the TOY RAT on her and she will disappear. Leave
through the lower left and
use the ENCHANTED ROPE on the elevator. Rosella will leave up the elevator
thus ending chapter 2.

	Rosella should have the following items in her inventory: SILVER PELLET,
DRAGON TOAD,
HAMMER AND CHISEL, and the LANTERN.


	Chapter 3 -- “The Sky is Falling”

	This chapter begins with Valanice debating on what to do with the monster.
Give the monster the
PRICKLY PEAR and exit the cave. Walk one screen left and talk to the stag
until he mentions Feldspar
the ancient rock spirit. Walk one screen left and then one north. Jump from
the rock at the top left, to the
center, and to the other side. You will come across a bird trapped in a spider
web and the spider trying to
eat him. Use the BASKET on the spider and then grab the bird. Walk one screen
north and enter the
small door  into the city. The duke Yip Yap will try to block your path, but
use the GOLDEN COMB on
him and he will leave. Enter the China Shop and talk with Fernando about his
missing bird, Treasure.
Exit the China Shop and you will run into a small bird who thinks “the sky is
falling” . Walk one screen to
the right and uncover the bird cage. Open the door on the bird cage and grab
the CHINA BIRD. Return
back to the China Shop and give Fernando the CHINA BIRD. In exchange he will
give you the MASK.
Exit the China Shop and put on your MASK. Enter Town Hall. The Duke Yip Yap is
having a birthday
party but just ignore the party and enter through the door at the top of the
screen. Walk on the stairway to
the right , go down the next stairway, and go down the next. Enter through the
door (twice) . Examine the
third mirror from the door and you will enter another room. Open the drawer on
the desk and grab the
MAGIC STATUETTE. Leave the room and go back to the party area. Leave the Town
Hall and walk to
the pond to the right. The MOON will fall from the sky and land in the pool.
The soaked mockingbird will
flee his nest. Grab the WOODEN NICKEL out of the nest. Use the SALT CRYSTALS
on Valanice and
enter the Faux Shop. Give Erastz the turtle the WOODEN NICKEL in exchange for
the BOOK. Give
Erastz the CHINA MASK in exchange for the RUBBER CHICKEN. Walk back to the
desert (Chapter 1)
and go to “Rare Curiosities”. Knock on the door and give the mouse the BOOK
and he will give you the
CROOK. Go back throught the Giant Head Statue, through the monster cave, and
examine the flowers
at the top left of the screen. The bird will offer you some NECTAR so hold out
your CLAY POT and you
will recieve NECTAR IN POT. Go back to the Town Square and to the pool. Use
the CROOK on the
MOON in the pool. You will recieve the MOON but a few guards will stop you and
accuse you of being a
“moon thief”, ending Chapter 3.

	Valanice should now have the following items in her inventory: GOLDEN COMB,
STICK,
HUNTING HORN, JACKALOPE FUR, NECTAR IN POT, RUBBER CHICKEN, MAGIC STATUETTE,
and the MOON.


	Chapter 4 -- “Will the Real Troll King Please Stand Up . “ 

NOTE: This chapter has “The Boogeyman”, who roams Ooga Booga and if you stay
in one spot too long
he will rise from the ground and kill you.

	As Rosella is rolling up the hole to Ooga Booga in the not so sturdy
elevator, it collapses leaving
her hanging onto the ledge of the hole. A graveyard keeper will offer to help
you by sticking out his
shovel. Grab the shovel and talk to the graveyard keeper until he mentions
Iggy the rat. Walk right and
watch the kid playing on the jack-o-lantern. Walk one screen left and watch
the other kid -- he is spraying
paint on Dr. Cadaver’s house. Walk back to the jack-o-lantern and use the rope
to enter. Take the BACK
BONE by the coffin and then take the FOOT IN A BAG from inside the coffin.
Exit the jack-o-lantern by
using the rope and then walk left and this time enter Dr. Cadaver’s house.
Give Dr. Cadaver the BACK
BONE and in exchange he will give you the WEIRD PET. Walk back to the jack-o-
lantern and show the
kids the WEIRD PET. Put the WEIRD PET on the elevator and the kids will drop
the GRAVEDIGGER’S
RAT; grab it. Walk north back to the gravedigger. Give him the GRAVEDIGGER’S
RAT and in return he
will give you the GRAVEDIGGER’S HORN. 

NOTE: DO NOT go blowing this horn everywhere in Ooga Booga. This horn can
bring back the dead and
the Boogeyman and kill you

 Walk back to the jack-o-lantern area where the kids are. The kids are giving
a funeral to a very much
alive cat that they have locked in a casket. When the kids leave, use the
HAMMER AND CHISEL on the
casket to rescue the cat. The cat will give you an EXTRA LIFE. Walk north back
to where the
gravedigger is and take the SHOVEL. Walk left one screen, and south two
screens where you should
notice a peciluar area with a batch of bones. Walk to the extreme lower level
of the screen and use the
GRAVEDIGGER’S HORN. He will dig up the bones which will reveal a hole. Enter
the hole. You will fall
upon a heavily locked coffin. To open this lock you must push the following
symbols in this order: skull,
bat, spider. The lock will fall off and the real troll king will be revealed
inside the coffin. However, Malicia
will appear and lock Rosella and King Otar back in the coffin and seal the
hole back up. Show the king
the DRAGON TOAD. Use the HAMMER AND CHISEL on the king’s arm band to free the
jewel. The
magical DRAGON TOAD will dig a hole and allow Rosella and King Otar back to
the graveyard area that
is a screen right to where the secret hole was. The king will turn himself
into a TROLL KING AS
SCARAB with the MAGIC WAND, both of which you will get in your inventory. Grab
the BLACK CLOAK
and then use it on Rosella. This causes a disguise so everyone will think she
is the young woman who is
always weeping at the locked tomb. Walk on screen north and enter Dr.
Cadaver’s house. After Dr.
Cadaver has sat at his desk talk to him and he will give you the DEFOLIANT.
Leave the Dr’s house and
walk back to the jack-o-lantern area just to scare the kids (I loved that
part). Walk one screen south. You
will enter through a gate and then a weed monster will attack you. Use the
DEFOLIANT on him and walk
to your right until you come across Malicia’s house. Walk north to the back of
Malicia’s house and
examine the green vine that is covering the suspicous hole. Use the SHOVEL on
the hole and then enter
it. 

NOTE: When the game was made there was a bug in this area. After you come
across Malicia’s house
you are then required to go north to the back of the house. However, in some
games the dog will be
barking and if so, then you must go back to the front of the house and walk
right into the woods. Go left
and back to the back of Malicia’s house. The dog shouldn’t be barking now. It
is now safe to proceed to
the next step.

When you enter the room you will just be coming out of your secret hole and
you will here Malicia and
her stupid dog. Go back down the hole as soon as possible and the stupid dog
will come to investigate.
Use the DEFOLIANT on him. He and Malicia will then leave the house. It is now
safe to come out of the
hole. Examine the third drawer of Malicia’s dresser by the bed until you find
the MYSTERIOUS DEVICE.
Put all the pieces of clothing back into the drawer. As you do you will drop
something. Grab it. It is the
WOOLEN STOCKING which will be added to your inventory. Leave the house back
through the hole and
put on the BLACK CLOAK. Walk to the front of the house and then one screen
right. As you walk through
the woods a bear will confront you. Combine the SILVER PELLET and the WOOLEN
STOCKING to
make the SLING and throw it at the bear. Rosella will run through the rest of
the woods and make it
safely to the other side. Walk one screen north and cross the river bed and
then another screen north.
Enter the small door into the city. The duke Yip Yap will confront Rosella and
tell her of her mother.
When he has left, enter Town Hall. Go through the curtained doorway at the
back of the room and go to
the powder room where you first went with Valanice. Examine the plaque at the
bottom of the small white
statue on the desk. The words will be covered with dust. Use the WOOLEN
STOCKING and then read
the statue. The statue will ask of “fruit”. Examine the golden grapes on the
pillar at the far right of the
room. Rosella won’t be able to free a grape so use the HAMMER AND CHISEL and
you will get a
GOLDEN GRAPE. Give the statue the GOLDEN GRAPE. The statue will then reveal
that the entrance to
the volcanic’s underground is actually the golden fountain. However the GOLDEN
GRAPE was jammed
so use the MAGIC WAND on TROLL KING AS SCARAB. The troll king will allow the
entrance to open
fully so put the MAGIC WAND back into your inventory and enter the volcanic’s
underground. After
falling down the hole follow the king to the north. The troll king will enter
the volcanic’s underground only
to come across the imposter troll king which will end Chapter 4. 

Rosella should now have the following items in her inventory: LANTERN, HAMMER
AND CHISEL,
DEFOLIANT, MAGIC WAND, SHOVEL, EXTRA LIFE, WOOLEN STOCKING, FOOT IN A BAG, and
the
MYSTERIOUS DEVICE.

	Chapter 5 -- “Nightmare in Etheria”
	
	This capter begins with Duke Yip Yap and his henchman accusing Valanice of
many different
crimes, all of which she can get by if she puts the MOON back in the sky.
When you are thrown out of
Town Hall you will be by a tree. Move to your right one screen and put the
RUBBER CHICKEN on the
branch of the tree. Put the MOON on the RUBBER CHICKEN. This will slingshot
the MOON back into
the sky. You are now free to leave the Town but first get the FEATHER that the
RUBBER CHICKEN left
behind. Also give the snake merchant the MAGIC STATUETTE and he will give you
the WERE-BEAST
SALVE. Combine the JACKALOPE FUR with the WERE-BEAST SALVE to get the WERE-
BEAST
SALVE WITH FUR. Exit the town and walk 3 screen’s right. Use the FEATHER on
the sleeping rock.
This is Lord Feldspar; he however won’t be able to tell you much information,
for he will fall to sleep to
soon, but he tells you enough. Walk 2 screens left, across the river bed, one
screen south, and 2 screens
right. Fill the statue holding the jar with NECTAR IN POT. This will form the
river back into “The River of
Life” and Lord Adas drinks the water and turns human again.

NOTE: Now that you have formed “The River of Life” the river bed will no
longer be available for you to
cross. You can only cross the rainbow that formed across the broken bridge. 

Walk one screen left and use the WERE-BEAST SALVE WITH FUR on Valanice. This
will turn her into a
jack-rabbit and she will run SUPER fast through the woods. She will run into
the terrible Swam Monster
but, as promised, Lord Adas will save her. Walk left past the talking plants
and through the gate. Walk
one screen left and then back right and enter the jack-o-lantern by using the
rope. Get the FEMUR
BONE from the mummy in the top right corner (twice). Leave the jack-o-lantern
and walk 2 screens left
and one north. Give the dog the FEMUR BONE and then talk to him twice. He will
give you the
HORSEMANS MEDAL . Walk one screen south and use the HORSEMANS MEDAL on the
weeping
woman. Walk 2 screens right and take the LIT FIRECRACKER that the kids left
behind.

NOTE: Sometimes the LIT FIRECRACKER will explode while you are walking around,
but don’t worry,
after you have expired you can still come back.

Walk 2 screens left and use the LIT FIRECRACKER on the key hole of the locked
tomb. The door will
explode open. Enter the now unlocked tomb. Examine the cover of the coffin and
peer inside to get the
HORSEMANS HEAD. Exit the tomb and stand on the path. Use the HORSEMANS HEAD on
the
Headless Horseman AS SOON AS HE APPEARS. If you use it to late he will run
over you and kill you.
In return for breaking the curse on Count Sepish he will give you the
HORSEMANS FIFE. This will give
you control of the Count’s horse who can take you to Etheria. You will wind up
in Etheria after The Count,
his wife, and his dog have reunited. Walk two screens right.

NOTE: The screen right to all the rainbows has butterflies that will dance
around you everytime you
come to this area. Sometimes this can be pretty annoying so just skip through
it. 

Climb the mountain, but beware that their are two winds here that can blow you
off the mountain and
place you back at the beginning of Etheria. Once at the top of the mountain,
examine the purple branch
and climb out to the end of it and get the AMBROSIA. Climb off the branch and
walk one screen south,
down the mountain, and two screens left. Jump down the bottom right rainbow
and you will be by “The
River of Life”. Cross the rainbow bridge and put the AMBROSIA in the statue
holding the cornucopia.
Grab the POMENGRANATE from the cornucopia and walk across the rainbow bridge
and one screen left
and use the POMENGRANATE on the tree to turn Lady Ceres human again. Talk to
Lady Ceres after
she is human and she will begin to replenish the beauty of the area. Use the
HORSEMANS FIFE to
return back to Etheria. Walk one screen right and one north. Press the bars on
the harp in this order
(from left to right): 1, 5, 6, & 4. Now use the crystal ball on the harp to
warp to the Fates. Talk to the
Fates until they tell you of Lady Maab who can only be reached through dreams.
Walk one screen south
and one left and use the bottom left rainbow to warp to Ooga Booga. Walk
through the northern gate,
one screen left past the jack-o-lantern, and into Dr. Cadaver’s house. Talk to
the doctor 3 times and you
will tell him you have insomnia. Walk over to the coffin and sleep. Valanice
goes to the Isle of Dreams
only to find Maab a solid block of ice. She wakes up and leaves Dr. Cadaver’s
house. Use the
HORSEMANS FIFE to warp back to Etheria. Walk one screen right and one north
and use the harp to
warp back to the Fates. Talk to the Fates and tell them of Maab. The Fates
will tell you to talk to the
“Lady of Spring” . So go south and then left and jump down the bottom right
rainbow to warp back to
“The River Of Life”. Walk one screen left and talk to Lady Ceres. She will
tell you that you need a crystal
filled with the purest of sunlight to thaw Maab. Use the HORSEMANS FIFE to
warp back to Etheria and
use the bottom left rainbow. Walk right to Malicia’s house and go to the back
through the hole.

NOTE: This follows the same rule as earlier. If the dog is still barking
before you go through the hole go
back south in front of Malicia’s house and right to the woods. Walk back to
the back of Malicia’s house
and it should then be safe to enter. Once inside you will hear Malicia
entering the house with her stupid
dog. Go back down the floor and when Cuddles comes up give him the AMBROSIA.
Malicia and Cuddles
will leave so now enter the room. Once inside, examine the lamp at the bottom
right corner to get the
CRYSTAL SHAFT. Leave the room through the floor and walk back to the front of
the house and use the
HORSEMANS FIFE to warp back to Etheria. Jump down the top left rainbow to warp
back to the desert.
Walk 2 screens north and one right and enter the building. Use the CRYSTAL
SHAFT on the sunlight
coming from the eye of the statue to get the CRYSTAL SHAFT WITH SUNLIGHT.
Leave the building
and use the HORSEMANS FIFE to warp back to Etheria. Walk one screen right and
one north and use
the harp to warp back to the Fates. This time the Fates will give you a DREAM
CATCHER and they will
tell you of their nephew -- The Weaver of Dreams. Walk one screen south, one
right and climb the
mountain. Use the DREAM CATCHER on the cave entrance and when the nightmare
appears use it on
it. Enter the cave and talk to The Weaver of Dreams. Show him the DREAM
CATCHER and he will give
you the TAPESTRY OF DREAMS. Use the TAPESTRY OF DREAMS on Valanice to warp to
the Land of
Dreams. Use the DREAM CATCHER on the nightmare and they will kill each other.
Walk south and you
will swim to the Isle of Dreams. Enter the building and use the CRYSTAL SHAFT
WITH SUNLIGHT on
Maab to free her. Maab will give you the MAGIC BRIDLE and she tells you that
you must ride Sorroco
the Wind to the top of the Wind Mountain to seek the Lord Wind for help. Climb
the mountain and stand
behind the cave. Use the MAGIC BRIDLE on the wind. It will take you to the top
of the mountain. You will
discuss your problem with the King and Queen thus ending Chapter 5. 

You should now have the following items in Valanice’s inventory: GOLDEN COMB,
CLAY POT,
HORSEMANS FIFE, STICK, AMBROSIA.

	Chapter 6 -- “Ready, Set... BOOM!”

	This picks up right where Chapter 4 left off. Examine the MAGIC WAND and
twist it around until
you can click the button at the bottom of the wand. Click the button and when
the king throws the other
one to the back of the room use it on the one at the back of the room. Malicia
will appear and put the real
king to sleep and she will put Rosella into the Volcano. Use the SHOVEL on the
Volcano to dig a hole
back to the area outside of the control room. Walk one screen north and use
the SHOVEL on the
boulder. Climb on the boulder and get the FRAGRANT FLOWER. Use the following
functions in this
order to open the door: Use the left eye, the right eye, and then the nose.
Enter the doorway and use the
MYSTERIOUS DEVICE on the socket at the back of the room. When the MYSTERIOUS
DEVICE begins
flashing different colors take it and use the FRAGRANT FLOWER on the sleeping
king. He will awake
and deactivate the Volcano. Malicia will appear. Use the MYSTERIOUS DEVICE to
turn her into a baby.
Use the EXTRA LIFE on Edgar to save him. This ends Chapter 6 as well as the
game.



This strategy was written by Kellen Greenhill aka GreenElf13

HAVE FUN WITH THE GAME !