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|                                                                             |
|     Maabus Guide                                                            |
|     Written by SKARDAVNELNATE                                               |
|     Version 1.00                                                            |
|     Copyright 2008 Glen Traskos                                             |
|                                                                             |
| This may be not be reproduced under any circumstances except for personal,  |
| private use. It may not be placed on any web site or otherwise distributed  |
| publicly without advance written permission. Use of this guide on any other |
| web site or as a part of any public display is strictly prohibited, and a   |
| violation of copyright.                                                     |
|                                                                             |
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Your goal in this game is to deactivate a device responsible for the radiation.
In the process you need to collect three keys required to get past a barrier. 
As well as two codes needed to disarm the device. The keys can be found in 
various locations that change with each game. To get the codes you need a 
translator which is given to you by a Yellow Alien. During your mission avoid 
triggering a Blue Alien which takes the translator away. Also beware of 
lifeforms.

---------
- Keys: -
---------

Left - found at either the volcano, an area south east of the Alien Spacecraft,
       or an area southwest of the Alien Spacecraft

Right - found at either the sand trap, the WWII Destroyer, or an area east of 
        the disc 3-1 swap

Bottom - found in front of the mansion

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- Translations: -
-----------------

Code 1 - translated from a secret room in the Temple

Code 2 - translated from the Alien Spacecraft

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- Hints and Tips: -
-------------------

Using arrow keys may be faster than clicking on the screen edges.

The passages turn so sometimes going in one direction results in facing another
which can be disorienting.

Lifeform attacks can be avoided if you enter that square from a different side.

The yellow and Blue Aliens are triggered in certain squares when facing a 
specific direction, use this to force or avoid an encounter with them.

You don't have to enter a square for an encounter, turning to face a direction 
at a specific side of the square will trigger it.

You can't save while on the 3rd disc.

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- Effects of strong Magnetic Fields: -
--------------------------------------

There are several areas around the island that are just cliffs. The Magnetic 
Field here can cause the Krawler to malfunction and drive itself off the ledge.

In the swamp there's an area with sand. The Magnetic Field here can pull the 
Krawler into the ground.

In the temple a Magnetic Field indicates a mechanism that causes the floor to 
give away.

----------------
- Walkthrough: -
----------------

Before you start set Game Duration to 120 min. Click Robot Preview if you want.
Then click New Game. You can click Manual then point to different features of 
the screen for a description. Be aware that the clock is still counting down 
while you do this.

Select Toxin for your weapon and move forward to the next square. A lifeform 
will come at you from behind a tree. You have only a second to click on it 
which will change Target Lock to green. When it gets close it dies.

Move forward to the next square. Notice a path starting to form on the map. 
Turn right and advance a square to an airstrip with planes. You just went north
but are now facing west. Continue moving forward two squares until you reach 
swamp water. You may see a bird here. Switch to Missile. If you continue 
forward again you'll encounter a lifeform. Instead turn left and advance. In 
this square you may encounter a Yellow Alien that gives you a translator. You 
can turn back and try to trigger it again if nothing happens. You don't have to
leave the square, spinning in place will eventually work. When ready to proceed
turn right and advance.

You just went west but are now facing north. This is the square where the 
lifeform encounter takes place if going east to west. Turn left and advance. 
Here Admiral Jefferson warns you to not follow that path. Indeed if you go 
straight across this square the Krawler will sink into the water. You may also 
see something swimming in it. Instead turn left and advance into another 
hazardous area. Enter then immediately turn back and leave. If you stay still 
for longer than 3 seconds you sink into the sand. However this is also one of 
the possible locations of a key(Right). Even if it is here don't pick it up. 
With the first key you acquire is a transition from Admiral Jefferson during 
which you can't issue commands and will sink into the sand. You're just popping
in to see if it's here or not.

Note: If this is the first key you pick up Admiral Jefferson will get as far as
"We don't know...", then you sink. You can finish his sentence with "... When 
to shut up." Thanks Admiral, due to your poor timing everyone dies. While 
spending time with your family be sure to mention how it was you that killed 
them. 2,000 hours of testing didn't indicate a problem here?

Back at the square with the the water hazard turn left and advance to a bridge.
Admiral Jefferson warns that it may not support the weight of the robot. It 
will hold so cross it anyway.

Advance to the next square and turn left. Advance toward the building. This is 
another spot where the Yellow Alien might give you the translator. Turn back 
and go left. Advance 2 squares toward a mansion. Turn left, then turn back to 
face the mansion, a key(Bottom) is here. Go all the way back to the water 
hazard. If a key(Right) was in the sand trap get it now.

Note: Inside the mansion is a painting of all three keys. You can use the 
Analyzer on it for an other comment.

You should have the translator by now. Return to the airstrip and advance back 
to the jungle. Turn left and advance to the square where you killed the 
lifeform. Switch to laser. Turn right and advance two squares. Here you'll 
encounter another lifeform. Advance to the next square which requires disc 2. 
Advance into the Temple.

If you turn back the path is blocked. Instead advance two squares. This room 
has an archway with clouds that transports you back outside the Temple. For now
turn right to face a wall. Use the Analyzer on the wall to reveal that you can 
move forward. Use the Analyzer on the symbol in front of you for a comment from
Admiral Jefferson about Egyptian Hieroglyphics. Use the Analyzer on the smaller
square symbol for an alien code(Code 1) added to Specimen Storage. Turn back to
the room with the cloud archway. Turn left and advance back to the first room 
of the Temple. Turn left and advance to the next room.

Turn left and advance. Use the Analyzer on the sarcophagus. Turn right and 
advance. This room has a sun symbol on the wall and floor. Turn right and 
advance. This room has stone statues. Do not turn back, your translator can be 
taken in this room. Turn left and advance. This room has a puzzle. You have to 
select the symbol from the secret room. It's always bottom middle. The barrier 
will lower and you can exit the Temple.

If you turn back the path is blocked again. Save your game here. Another 
key(Left) may be nearby but the path is tricky and not worth while if the 
key(Left) isn't there. Turn left and advance. Admiral Jefferson warns that 
something is moving. Advance to the next square. Here you may see a lifeform 
fly overhead. Ready your Missiles. Turn left and advance. Kill the lifeform and
go forward. Admiral Jefferson warns that the volcano is about to erupt. There 
may be a key(Left) on this screen. 

Note: Oddly, if you try to go into the lava the Krawler is repositioned away 
from the volcano.

Return to the Temple exit. Go north to the next square. Admiral Jefferson warns
about a lifeform and you may see it run across the screen. You're going left 
but there are several things forward worth mentioning.

Note: The north leads back to the swamp on disc 1, where the alien may have 
given you the translator. Before that are 2 more squares on disc 2. In the 
first one the Blue Alien appears when going south to north. In the square 
you're in now the Yellow Alien may appear when going north to south.

As stated, you're going left so turn left and follow after the lifeform. It 
doesn't attack when entering from this side, if you come from the Temple exit 
or just face west from the east side it will. You are now facing south. Go 
forward and advance to the next square.

Here are some wooden crates. Turn right and save again. The next square 
requires disc 3 and you're unable to save while on this disc. Advance to a WWII
Destroyer and a comment from Admiral Jefferson. There may be a key(Right) on 
this screen.

Turn right and advance. You just went north but are now facing west. Turn right
and advance. Again you are now facing west. Go forward and advance. Here is an 
Alien Spacecraft. Turn left and enter. Turn right. Use the Analyzer on the 
symbol for the second alien code(Code 2). Turn back and exit the Alien 
Spacecraft. You now have both codes so it doesn't matter if the translator is 
taken. You also have some choices from here depending which keys you have.

A) Right Key
You should be facing north from exiting the Alien Spacecraft. If you have the 
Right Key from either the Sand Trap or WWII Destroyer skip to B).

Otherwise turn left and advance back to the previous square. Turn right and 
advance three squares. You'll be warned about a lifeform. There's one if you 
turn left too early and a few on the path you're on but only when going north 
to south so don't turn around till you reach the end. When you can't go forward
any further turn left. You'll hear a warning. Turn back, the key(Right) is 
behind you. Pick it up and turn back again. Advance to the next square. Here 
you may see a lifeform run across.

Note: Beware of going north, it requires disc 1 and leads to the mansion. 
There's also a lifeform when going south to north in the next square but after 
the attack you can save again. Instead go east and advance.

Turn left and advance three squares. If you go too far you'll encounter a 
lifeform, instead turn left and advance. You're back at the Alien Spacecraft. 
You just went east but are now facing south.

B) Left Key
You should be at the Alien Spacecraft facing either north or south. If you have
the Left Key from the volcano skip to C).

Otherwise go West and advance. You are now facing south. Turn right and 
advance. In this square you would encounter a lifeform if going north to south.
Turn left and advance. There may be a key(Left) here. Turn left and advance. 
Admiral Jefferson will tell you about an unusual amount of radiation.

If you now have all three keys skip to D)

If you still don't have the key(Left) go forward and advance. You just went 
east but are now facing north. Turn right and advance. Turn left and you'll 
hear a warning. Turn back and the Blue Alien will take your translator but the 
key(Left) is also here. Pick it up and turn back again. Advance to the next 
square. Turn left and advance.

C) All Three Keys
You should be at the Alien Spacecraft facing north, south, or west. Go west and
advance. You are now facing south. Go forward and advance.

D) This is where Admiral Jefferson will tell you about an unusual amount of 
radiation. You should be facing either south or east. Go south and advance.

Go forward to reach the place where the keys go. Admiral Jefferson says you 
must be close to the source of radiation. 

Note: If you try to proceed without the keys the Krawler is transported to a 
random location on disc 3.

Click on the plate and the arm will place the keys there. Advance through the 
doorway. Here you encounter another lifeform. Go forward to the sphere. Click 
and the arm will poke it. The sphere opens displaying a list of codes. In 
Specimen Storage you have two codes. One from the Temple and one from the Alien
Spacecraft. Click on the code that matches the translation from the temple. You
can usually tell just from the last symbol. 

Note: It's possible to have skipped the temple and get the code through trial 
and error but the count will speed up with each wrong guess.

The display will change. Click on the code that matches the translation from 
the Alien Spacecraft. Watch the ending cinematic then scratch your head and ask
yourself "Was there a plot to this game that someone neglected to reveal?" Be 
sure to fill out the "winner form" and print it, you may be one of the first 
100 who have bothered to do so.

Completion time: 15-30 minutes
Minimum lifeforms encountered: 3 or 4