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                            (_/         : Plague of the Darkfall

Magic FAQ
Version 1.00

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Written by: AUNAO




Table of Contents
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I. Version History
II. Introduction
III. Copyright Info
IV. Spell Info 
               a) Offensive Spells
               b) Defensive/Recovery Spells
               c) "Other" Spells
V. Recognition
VI. Contact Information




I. Version History

v. 1.00 - 08/05/2006 - Initial Information




II. Introduction

This is intended to cover the locations and effects of all the
spells in Entomorph. Since there isn't a lot of information on 
the game, it's my hope that someone who discovers this great
game will get some use out of this.

Entomorph's magic system, while not exactly a breakthrough by 
any means, is still pretty entertaining considering the age of
the game. Spells pretty much fall into three categories:
Offensive magic, obviously dealing damage to enemies, Defensive
and Recovery, dealing in barriers and restoration of health, and
Other, with effects such as walking over webs.

Spells are generally acquired through scrolls which can be picked
up as you go through the game. Others are taught to you by
characters at certain points.

Note that spells in Entomorph don't exactly have a set mana cost.
Each spell will have a base cost, which can be set higher at the
magic menu. Raising the cost of the spell will typically increase
the effectiveness, such as raising the amount of damage done,
or health increased, etc.


III. Copyright Info
This guide is copyright (c) 2005 for AUNAO. 

Just drop me a line beforehand if you want to use it.
 
Entomorph: Plague of the Darkfall is copyright
(c) Strategic Simulations, Inc. 




IV. Spell Info

Here you'll find all the spells in the game, a description of
their effect and their location in game. Sorted by Offensive,
Defensive/Recovery and Other.




**********************************************************

a) O F F E N S I V E   M A G I C

**********************************************************

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Mana Bolt
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Location: Addegun Village.

You'll be confronted by two zombies almost 
immediately after starting the game. One of them
will drop the Mana Bolt scroll upon death.

Note that as I've always killed the zombie right
away, it might be possible to miss the spell if
decide to run. Best to pick it up right away.

Mana Cost: Base cost is 1. Maximum is 10.

Effect:

Fires a small blue sphere of energy. Like most
offensive spells in the game, it can fire in
eight directions. The blast radius is pretty tiny,
so don't expect to hit more than one enemy at a time.

While this spell is more of a "starter" than anything,
it's noteworthy that when the mana cost is set at
its highest, you can kill a Mutalid even at the
earliest parts of the game, provided you have a mana
potion at hand.

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Poison Dart
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Location: Saltmoon Village

This spell is found in a chest on an island just
north of the carpenter's house. You can get there
by hitting the dead tree nearby until it falls and 
use it as a bridge.

Mana Cost:  Base cost is 2. Maximum is 20.

Effect:

A pretty neat spell.

The initial damage is always going to be pretty
negligible, but the poison duration can last quite
a long time. Even though the constant damage done
by the poison isn't much either, it has the effect
of stunning an enemy and pushing them north for
about one second, giving you time to heal or
prepare another attack.

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Whirlwind
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Location: Hills southwest of Panorpid Hive

You'll find the spell next to the body of a
dead Noble the Queen sends you to find. 

It'll be hard to miss.

Mana Cost: Base cost is 4. Maximum is 13.

Effect:

Whirlwind is a cool spell.

While the damage isn't too great, the mana cost
is low, and it's the first spell you get that has
a larger area of effect. It can take out a few
enemies in one casting if they are clustered
together. Ideal for those annoying groups
of Munchers that will keep popping up.

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Acid Bolt
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Location: Panorpid Hive

After killing the Queen, a door that was previously
locked can now be entered. The spell of Acid Bolt
is in a chest within the room.

Mana Cost: Base cost is 6. Maximum is 15.

Effect:

Fires a splash of acid at an enemy.

Acid Bolt is essentially your first "hard-hitting"
spell. It can only hit a single enemy, but the
damage is much more reliable than Mana Bolt. While
it's a good spell, it will become obsolete as
more advanced magic comes along.

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Lightning Bolt
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Location: Clearing east of Jagtern

There's a bit of work for this spell. You'll find
a Talking Skull in the T'Urthrax Ravine. It'll
ask you to help find its body, which is down a 
well in Jagtern. Throw the skull down the well
and the spirit of the skull will appear. 

It will lead you to a clearing (ignoring the fact
that while it can walk through walls, YOU cannot)
and drop the scroll there.

Mana Cost: Base cost is 1. Maximum is 10.

Effect:

A bit of a curiousity.

Lightning Bolt forms a ball of electricity that
will charge in front of you for about a second,
and fire in whatever direction you want. It does
very low damage, but will bounce off of walls.

Unfortunately, by the time you get this spell,
it's already fairly useless. Use it on Munchers
for kicks, if you want.

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Fire Ball
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Location: Keechadachup

Mana Cost: Base cost is 7. Maximum is 25.

Effect:

One of the more reliable spells in the game.

Fire Ball is self explanatory, sending a large
ball of flame that explodes on contact. The damage
is quite high, and the area of effect is about 
three times larger than Whirlwind's. 

If you're looking for a spell that will suffice
both in boss battles and taking out groups of
minor enemies, this is it.

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Maelstrom
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Location: T'Urthrax Ravine

After the T'Urthrax Mata sends her army to destroy
the Thelyd, you can find this spell in the bottom
left part of the ravine near the cocoons.

You need to spare the life of the Urthrax traitor
when the Mata asks for his eyes, however. If you
decide to kill him, the scroll won't be around.

Mana Cost: Base cost is 6. Maximum is 15.

Effect:

Maelstrom is one of the more unique offensive 
spells, generating a radial wave of wind out from
your body. It reminds me a lot of the "Nova" 
spells from Diablo II. 

If you're being swarmed by many enemies from all
sides, Maelstrom is a great way to thin out the
crowd. It has a fairly cheap casting cost, and
the damage inflicted is solid.

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Disintegrate
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Location: South of Jagtern

Once your final transformation is complete, the
underbrush around Jagtern will be vastly depleted.
The path south will be opened, and the scroll
will be near the water.

Mana Cost: Base cost is 12. Maximum is 30.

Effect:

The mechanics of Entomorph are unclear, so I'm
not completely positive whether or not Disintegrate
is meant only as a damage dealer or has some kind
of instant death capability. Regardless, it's a 
fairly powerful (though expensive) spell.

Disintegrate is single hitting, so it isn't much
use in a hectic battle. Although it has some 
potential use, by the time you can get it, the
best spell in the game is very close to being
obtained. 

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Death
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Location: The Distillery

It's in a chest in the room you're ambushed by
Cirrae and his pals. Hard to miss.

Mana Cost: Base cost is 10. Maximum is 28.

Effect:

Launches a flaming skull that explodes on impact,
resulting in a very large explosion.

Even though Disintegrate has more raw power,
Death is easily the best spell in the game. The
final battles involve many one on many battles,
and the area of effect death offers is HUGE.

Two fully charged shots of Death will annihilate
groups of Mutalids effortlessly. You'll make
great use of this spell late game.

**********************************************************

a) D E F E N S I V E / R E C O V E R Y   M A G I C

**********************************************************

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Armor
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Location: Damos Village

You'll be given this spell by the Storyteller
early on. You can't miss it.

Mana Cost: Base cost is 3. Maximum is 12.

Effect:

Armor pretty much says it all; casting this spell
coats your body in a gray protective skin. The
duration isn't long at its base cost, and even
at the maxium the protection isn't so great. 

There are a lot of better choices for combat,
but some areas of the game have some pretty heavy
hitting traps, and Armor can make walking through
such dangerous zones a lot safer.

Warrick looks pretty bad ass in grayscale, too.

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Aid
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Location: Saltmoon Village

The scroll is in a house in the town square.
It's the same house the rebel woman takes you 
aside to talk about their base. 

It'll always be there, so you can't miss it.

Mana Cost: Base cost is 2. Maximum is 20.

Effect:

Pretty much the best healing spell in the game
when it comes to combat situations. Whereas the
Heal spell restores a chunk of health at a time,
Aid regenerates health slowly over a period of 
time. At its base cost, it'll last about ten
seconds. At its highest, it'll last much longer.

Aid is ideal when you're in a frenzied situation
with multiple enemies with no time to spare.

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Magic Barrier
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Location: Theyld Hive

It's found in a "hidden" room in the same area
as you enter the hive. In the same room that
you find the Orb of Disclosure, hit the upper left
corner wall and it will crumble. The Magic Barrier
spell is found in the largest urn.

Mana Cost: Base cost is 6. Maximum is 12.

Effect:

Basically has the same effect as Armor, only it
helps defend against magic attacks. It's worthless
early on, but late game when you start fighting
tougher Nobles and Queens, it can be handy.

It's much more helpful on higher difficulties,
when certain spells can annihilate you in
a single hit.

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Heal
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Location: Second Rebel Base

The healer will give you the spell. As I've always
talked to him, it may be possible to miss this spell.
Best to pick it up from him to be safe.

Mana Cost: Base cost is 6. Maximum is 15.

Effect:

Heal restores a large chunk of your health at the
cost of a large portion of mana. While it's not
as well suited for combat as Aid due to its bigger
mana cost and instant effect, it's well suited to
healing after a battle that took a significant 
toll on your health.

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Cure Poison
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Location: Panorpid Hive

After you defeat the Panorpid Queen, the scroll
for Cure Poison will be next to her corpse.

Mana Cost: Base cost is 3. Maximum cost is 12.

Effect:

Well, it cures poison. Since only a handful of
enemies use poison, it isn't a particularly
useful spell. As far as I can tell, there's no
reason to raise the base mana cost. It seems to
have the same success rate either way.

**********************************************************

a) " O T H E R "   M A G I C

**********************************************************

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Haste
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Location: Mutrizzba Temple

You'll find it in a chest in a hidden room to
the left of the Mutrizzba Queen's chambers.

Mana Cost: Base cost is 3. Maximum is 12.

Effect:

Haste greatly speeds up your movement rate. 
Raising the cost of the spell increases the 
duration, but not the magnitude of the increased
speed. Regardless, Haste is a fantastic spell
that you'll find yourself using constantly.

The world of Entomorph is interesting, but once
you become familiar with it, you won't want to
waste too much time walking along. Make the most
out of this spell, it's definitely worth it.

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Web Walk
---------------------------------------------------

Location: Island east of Jagtern 
(web-covered village)

The island is right next to the "Black Cross"
sign. You need to pick up the Elaborate Scroll from
the Mutrizzba Temple and use it next to the sign.

A path to the island will appear right after, and
the scroll of Web Walk will be waiting for you.

Mana Cost: Base cost is 1. Maximum is 10.

Effect:

This spell allows you to walk over Urthrax webs,
allowing you to gain access to areas previously
unreachable. Increasing the base cost increases
the duration of the spell.

Note that Web Walk is essential to completing
the game. Be sure to pick it up.

---------------------------------------------------
Slow
---------------------------------------------------

Location: Jagtern (Web-covered Village)

It's a bit of a task to get this spell. In the 
northern most house, you'll find a family of ghosts
wandering around. If you wait, you'll overhear 
their story. Eventually, the spirit of the father
will leave. Follow him, and he'll open a chest in
one of the southern houses for a short period.
The spell is inside.

As the spirit disappears afterwards, and their is
no way to open the chest without him, be sure to
pick it up before it closes forever.

Mana Cost: Base cost is 3. Maximum is 12.

Effect:

Works like an offensive spell.

Slow fires a glob of goo at an enemy, and will
decrease their movement rate. Raising the base
cost increases the duration enemies will be
slowed. 

Not very useful for all the trouble you go through.




V. Recognition

- El Sabotender, my greatest companion

- The moonlight knight...

- Whoever the composers of this game's soundtrack were,
because it's absolutely mindblowing!

- Certain moderators...




VI. Contact Information

If you find any errors, or have something to say, let me know at:
   AUNAOyo@gmail.com