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    Magic FAQ by AUNAO

    Version: 1.00 | Updated: 08/05/06 | Printable Version | Search Guide | Bookmark Guide

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                                (_/         : Plague of the Darkfall
    
    Magic FAQ
    Version 1.00
    
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    Written by: AUNAO
    
    
    
    
    Table of Contents
    --------------------------------
    I. Version History
    II. Introduction
    III. Copyright Info
    IV. Spell Info 
                   a) Offensive Spells
                   b) Defensive/Recovery Spells
                   c) "Other" Spells
    V. Recognition
    VI. Contact Information
    
    
    
    
    I. Version History
    
    v. 1.00 - 08/05/2006 - Initial Information
    
    
    
    
    II. Introduction
    
    This is intended to cover the locations and effects of all the
    spells in Entomorph. Since there isn't a lot of information on 
    the game, it's my hope that someone who discovers this great
    game will get some use out of this.
    
    Entomorph's magic system, while not exactly a breakthrough by 
    any means, is still pretty entertaining considering the age of
    the game. Spells pretty much fall into three categories:
    Offensive magic, obviously dealing damage to enemies, Defensive
    and Recovery, dealing in barriers and restoration of health, and
    Other, with effects such as walking over webs.
    
    Spells are generally acquired through scrolls which can be picked
    up as you go through the game. Others are taught to you by
    characters at certain points.
    
    Note that spells in Entomorph don't exactly have a set mana cost.
    Each spell will have a base cost, which can be set higher at the
    magic menu. Raising the cost of the spell will typically increase
    the effectiveness, such as raising the amount of damage done,
    or health increased, etc.
    
    
    III. Copyright Info
    This guide is copyright (c) 2005 for AUNAO. 
    
    Just drop me a line beforehand if you want to use it.
     
    Entomorph: Plague of the Darkfall is copyright
    (c) Strategic Simulations, Inc. 
    
    
    
    
    IV. Spell Info
    
    Here you'll find all the spells in the game, a description of
    their effect and their location in game. Sorted by Offensive,
    Defensive/Recovery and Other.
    
    
    
    
    **********************************************************
    
    a) O F F E N S I V E   M A G I C
    
    **********************************************************
    
    ---------------------------------------------------
    Mana Bolt
    ---------------------------------------------------
    
    Location: Addegun Village.
    
    You'll be confronted by two zombies almost 
    immediately after starting the game. One of them
    will drop the Mana Bolt scroll upon death.
    
    Note that as I've always killed the zombie right
    away, it might be possible to miss the spell if
    decide to run. Best to pick it up right away.
    
    Mana Cost: Base cost is 1. Maximum is 10.
    
    Effect:
    
    Fires a small blue sphere of energy. Like most
    offensive spells in the game, it can fire in
    eight directions. The blast radius is pretty tiny,
    so don't expect to hit more than one enemy at a time.
    
    While this spell is more of a "starter" than anything,
    it's noteworthy that when the mana cost is set at
    its highest, you can kill a Mutalid even at the
    earliest parts of the game, provided you have a mana
    potion at hand.
    
    ---------------------------------------------------
    Poison Dart
    ---------------------------------------------------
    
    Location: Saltmoon Village
    
    This spell is found in a chest on an island just
    north of the carpenter's house. You can get there
    by hitting the dead tree nearby until it falls and 
    use it as a bridge.
    
    Mana Cost:  Base cost is 2. Maximum is 20.
    
    Effect:
    
    A pretty neat spell.
    
    The initial damage is always going to be pretty
    negligible, but the poison duration can last quite
    a long time. Even though the constant damage done
    by the poison isn't much either, it has the effect
    of stunning an enemy and pushing them north for
    about one second, giving you time to heal or
    prepare another attack.
    
    ---------------------------------------------------
    Whirlwind
    ---------------------------------------------------
    Location: Hills southwest of Panorpid Hive
    
    You'll find the spell next to the body of a
    dead Noble the Queen sends you to find. 
    
    It'll be hard to miss.
    
    Mana Cost: Base cost is 4. Maximum is 13.
    
    Effect:
    
    Whirlwind is a cool spell.
    
    While the damage isn't too great, the mana cost
    is low, and it's the first spell you get that has
    a larger area of effect. It can take out a few
    enemies in one casting if they are clustered
    together. Ideal for those annoying groups
    of Munchers that will keep popping up.
    
    ---------------------------------------------------
    Acid Bolt
    ---------------------------------------------------
    
    Location: Panorpid Hive
    
    After killing the Queen, a door that was previously
    locked can now be entered. The spell of Acid Bolt
    is in a chest within the room.
    
    Mana Cost: Base cost is 6. Maximum is 15.
    
    Effect:
    
    Fires a splash of acid at an enemy.
    
    Acid Bolt is essentially your first "hard-hitting"
    spell. It can only hit a single enemy, but the
    damage is much more reliable than Mana Bolt. While
    it's a good spell, it will become obsolete as
    more advanced magic comes along.
    
    ---------------------------------------------------
    Lightning Bolt
    ---------------------------------------------------
    
    Location: Clearing east of Jagtern
    
    There's a bit of work for this spell. You'll find
    a Talking Skull in the T'Urthrax Ravine. It'll
    ask you to help find its body, which is down a 
    well in Jagtern. Throw the skull down the well
    and the spirit of the skull will appear. 
    
    It will lead you to a clearing (ignoring the fact
    that while it can walk through walls, YOU cannot)
    and drop the scroll there.
    
    Mana Cost: Base cost is 1. Maximum is 10.
    
    Effect:
    
    A bit of a curiousity.
    
    Lightning Bolt forms a ball of electricity that
    will charge in front of you for about a second,
    and fire in whatever direction you want. It does
    very low damage, but will bounce off of walls.
    
    Unfortunately, by the time you get this spell,
    it's already fairly useless. Use it on Munchers
    for kicks, if you want.
    
    ---------------------------------------------------
    Fire Ball
    ---------------------------------------------------
    
    Location: Keechadachup
    
    Mana Cost: Base cost is 7. Maximum is 25.
    
    Effect:
    
    One of the more reliable spells in the game.
    
    Fire Ball is self explanatory, sending a large
    ball of flame that explodes on contact. The damage
    is quite high, and the area of effect is about 
    three times larger than Whirlwind's. 
    
    If you're looking for a spell that will suffice
    both in boss battles and taking out groups of
    minor enemies, this is it.
    
    ---------------------------------------------------
    Maelstrom
    ---------------------------------------------------
    
    Location: T'Urthrax Ravine
    
    After the T'Urthrax Mata sends her army to destroy
    the Thelyd, you can find this spell in the bottom
    left part of the ravine near the cocoons.
    
    You need to spare the life of the Urthrax traitor
    when the Mata asks for his eyes, however. If you
    decide to kill him, the scroll won't be around.
    
    Mana Cost: Base cost is 6. Maximum is 15.
    
    Effect:
    
    Maelstrom is one of the more unique offensive 
    spells, generating a radial wave of wind out from
    your body. It reminds me a lot of the "Nova" 
    spells from Diablo II. 
    
    If you're being swarmed by many enemies from all
    sides, Maelstrom is a great way to thin out the
    crowd. It has a fairly cheap casting cost, and
    the damage inflicted is solid.
    
    ---------------------------------------------------
    Disintegrate
    ---------------------------------------------------
    
    Location: South of Jagtern
    
    Once your final transformation is complete, the
    underbrush around Jagtern will be vastly depleted.
    The path south will be opened, and the scroll
    will be near the water.
    
    Mana Cost: Base cost is 12. Maximum is 30.
    
    Effect:
    
    The mechanics of Entomorph are unclear, so I'm
    not completely positive whether or not Disintegrate
    is meant only as a damage dealer or has some kind
    of instant death capability. Regardless, it's a 
    fairly powerful (though expensive) spell.
    
    Disintegrate is single hitting, so it isn't much
    use in a hectic battle. Although it has some 
    potential use, by the time you can get it, the
    best spell in the game is very close to being
    obtained. 
    
    ---------------------------------------------------
    Death
    ---------------------------------------------------
    
    Location: The Distillery
    
    It's in a chest in the room you're ambushed by
    Cirrae and his pals. Hard to miss.
    
    Mana Cost: Base cost is 10. Maximum is 28.
    
    Effect:
    
    Launches a flaming skull that explodes on impact,
    resulting in a very large explosion.
    
    Even though Disintegrate has more raw power,
    Death is easily the best spell in the game. The
    final battles involve many one on many battles,
    and the area of effect death offers is HUGE.
    
    Two fully charged shots of Death will annihilate
    groups of Mutalids effortlessly. You'll make
    great use of this spell late game.
    
    **********************************************************
    
    a) D E F E N S I V E / R E C O V E R Y   M A G I C
    
    **********************************************************
    
    ---------------------------------------------------
    Armor
    ---------------------------------------------------
    
    Location: Damos Village
    
    You'll be given this spell by the Storyteller
    early on. You can't miss it.
    
    Mana Cost: Base cost is 3. Maximum is 12.
    
    Effect:
    
    Armor pretty much says it all; casting this spell
    coats your body in a gray protective skin. The
    duration isn't long at its base cost, and even
    at the maxium the protection isn't so great. 
    
    There are a lot of better choices for combat,
    but some areas of the game have some pretty heavy
    hitting traps, and Armor can make walking through
    such dangerous zones a lot safer.
    
    Warrick looks pretty bad ass in grayscale, too.
    
    ---------------------------------------------------
    Aid
    ---------------------------------------------------
    
    Location: Saltmoon Village
    
    The scroll is in a house in the town square.
    It's the same house the rebel woman takes you 
    aside to talk about their base. 
    
    It'll always be there, so you can't miss it.
    
    Mana Cost: Base cost is 2. Maximum is 20.
    
    Effect:
    
    Pretty much the best healing spell in the game
    when it comes to combat situations. Whereas the
    Heal spell restores a chunk of health at a time,
    Aid regenerates health slowly over a period of 
    time. At its base cost, it'll last about ten
    seconds. At its highest, it'll last much longer.
    
    Aid is ideal when you're in a frenzied situation
    with multiple enemies with no time to spare.
    
    ---------------------------------------------------
    Magic Barrier
    ---------------------------------------------------
    
    Location: Theyld Hive
    
    It's found in a "hidden" room in the same area
    as you enter the hive. In the same room that
    you find the Orb of Disclosure, hit the upper left
    corner wall and it will crumble. The Magic Barrier
    spell is found in the largest urn.
    
    Mana Cost: Base cost is 6. Maximum is 12.
    
    Effect:
    
    Basically has the same effect as Armor, only it
    helps defend against magic attacks. It's worthless
    early on, but late game when you start fighting
    tougher Nobles and Queens, it can be handy.
    
    It's much more helpful on higher difficulties,
    when certain spells can annihilate you in
    a single hit.
    
    ---------------------------------------------------
    Heal
    ---------------------------------------------------
    
    Location: Second Rebel Base
    
    The healer will give you the spell. As I've always
    talked to him, it may be possible to miss this spell.
    Best to pick it up from him to be safe.
    
    Mana Cost: Base cost is 6. Maximum is 15.
    
    Effect:
    
    Heal restores a large chunk of your health at the
    cost of a large portion of mana. While it's not
    as well suited for combat as Aid due to its bigger
    mana cost and instant effect, it's well suited to
    healing after a battle that took a significant 
    toll on your health.
    
    ---------------------------------------------------
    Cure Poison
    ---------------------------------------------------
    
    Location: Panorpid Hive
    
    After you defeat the Panorpid Queen, the scroll
    for Cure Poison will be next to her corpse.
    
    Mana Cost: Base cost is 3. Maximum cost is 12.
    
    Effect:
    
    Well, it cures poison. Since only a handful of
    enemies use poison, it isn't a particularly
    useful spell. As far as I can tell, there's no
    reason to raise the base mana cost. It seems to
    have the same success rate either way.
    
    **********************************************************
    
    a) " O T H E R "   M A G I C
    
    **********************************************************
    
    ---------------------------------------------------
    Haste
    ---------------------------------------------------
    
    Location: Mutrizzba Temple
    
    You'll find it in a chest in a hidden room to
    the left of the Mutrizzba Queen's chambers.
    
    Mana Cost: Base cost is 3. Maximum is 12.
    
    Effect:
    
    Haste greatly speeds up your movement rate. 
    Raising the cost of the spell increases the 
    duration, but not the magnitude of the increased
    speed. Regardless, Haste is a fantastic spell
    that you'll find yourself using constantly.
    
    The world of Entomorph is interesting, but once
    you become familiar with it, you won't want to
    waste too much time walking along. Make the most
    out of this spell, it's definitely worth it.
    
    ---------------------------------------------------
    Web Walk
    ---------------------------------------------------
    
    Location: Island east of Jagtern 
    (web-covered village)
    
    The island is right next to the "Black Cross"
    sign. You need to pick up the Elaborate Scroll from
    the Mutrizzba Temple and use it next to the sign.
    
    A path to the island will appear right after, and
    the scroll of Web Walk will be waiting for you.
    
    Mana Cost: Base cost is 1. Maximum is 10.
    
    Effect:
    
    This spell allows you to walk over Urthrax webs,
    allowing you to gain access to areas previously
    unreachable. Increasing the base cost increases
    the duration of the spell.
    
    Note that Web Walk is essential to completing
    the game. Be sure to pick it up.
    
    ---------------------------------------------------
    Slow
    ---------------------------------------------------
    
    Location: Jagtern (Web-covered Village)
    
    It's a bit of a task to get this spell. In the 
    northern most house, you'll find a family of ghosts
    wandering around. If you wait, you'll overhear 
    their story. Eventually, the spirit of the father
    will leave. Follow him, and he'll open a chest in
    one of the southern houses for a short period.
    The spell is inside.
    
    As the spirit disappears afterwards, and their is
    no way to open the chest without him, be sure to
    pick it up before it closes forever.
    
    Mana Cost: Base cost is 3. Maximum is 12.
    
    Effect:
    
    Works like an offensive spell.
    
    Slow fires a glob of goo at an enemy, and will
    decrease their movement rate. Raising the base
    cost increases the duration enemies will be
    slowed. 
    
    Not very useful for all the trouble you go through.
    
    
    
    
    V. Recognition
    
    - El Sabotender, my greatest companion
    
    - The moonlight knight...
    
    - Whoever the composers of this game's soundtrack were,
    because it's absolutely mindblowing!
    
    - Certain moderators...
    
    
    
    
    VI. Contact Information
    
    If you find any errors, or have something to say, let me know at:
       AUNAOyo@gmail.com