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    Combo FAQ by SF2Freak

    Version: 1.0 | Updated: 01/01/70 | Printable Version | Search This Guide

    Welcome to SF2Freak's
    TZWjr's (Omar Deloney) Combos
    Version 1.0
    
    Omar Delony (Hypr or Hyprfytr on EFNet's #capcom channel on irc) has been
    dubbed by his friend as TZWjr, able to pull of some of his own truly nasty
    combos.  He made a tape of some of his best in Alpha2, and I have (with his
    permission of course :) transcribed them for all to see.
    
    There is a lot of terminology here that might be unfamiliar to new SFers
    and possibly some for SF2 freaks like myself :)  To clarify:
    
    I use Jab, Strong, Fierce, Short, Forward, Roundhouse for the light punch,
    medium punch, hard punch, light kick, medium kick, and hard kick respectively.
    
    I use the terms duck for ducking attacks, standing for normal attacks, and
    close for normal attacks that have a different animation when you are close
    to your opponent.
    
    Crossup - Jumping over your opponent and hitting them with an air attack from
    behind.
    
    
    STREET FIGHTER ALPHA 2 PSX PRACTICE MODE
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Rose Vs. Ryu
      -Jump Fierce, Duck Strong x 2, Drill
      -Jump Roundhouse, Duck Short, Duck Fierce, Drill
      -Jump Forward, Duck Jab, Duck Short, Duck Strong, Soul Spark
      -Duck Jab, Up Reflect, Level 2 Soul Grab
    Rose Vs. Zangief
      -Crossup Forward, Duck Jab x 3, Duck Strong, Drill
      -Crossup Forward, Duck Jab x 2, Duck Fierce, Drill
      -Crossup Forward, Duck Strong, Level 1 Soul Illusion, Level 2 Soul Grab
      -Crossup Forward, Duck Strong, Duck Fierce, Level 3 Soul Grab
      -Crossup Forward, Duck Strong, Level 1 Soul Illusion, Slide, Duck Jab,
       Level 2 Soul Spark
      -Level 1 Soul Illusion, Crossup Drill, Duck Fierce, Drill
      -Level 1 Soul Illusion, Crossup Drill, Duck Fierce, Level 2 Soul Catch
      -Level 1 Soul Illusion, Crossup Drill, Duck Jab, Duck Forward, Level 2
       Soul Spark
      -Level 1 Soul Illusion, Early Drill, Duck Forward, Level 2 Soul Spark
      -Level 1 Soul Illusion, Drill(hits out of air), Duck Fierce(hits out of
       air), Level 1 Soul Catch
      -Jump Roundhouse, Duck Fierce, Level 1 Soul Illusion, Slide, Duck Fierce,
       Drill
      -Crossup Forward, Duck Strong, Level 1 Soul Illusion, Duck Short, Standing
       Fierce, Level 2 Soul Spark
      -Level 1 Soul Illusion, Straight Reflect, Duck Fierce(hits out of air), Jump
       Strong, CC, Soul Grab, CC ends
      -Crossup Forward, Duck Jab, Duck Short, Duck Strong, Level 1 Soul Illusion,
       CC, Duck Roundhouse, Soul Spark x 5, CC ends
      -Jump Roundhouse, Duck Fierce, Level 1 Soul Illusion, CC, Drill x 2, Straight
       Reflect, Soul Catch, CC ends
      -Level 1 Soul Illusion, Taunt, Crossup Forward, Duck Jab x 2, Duck Strong,
       Level 1 Soul Illusion, Slide, Level 2 Soul Spark
      -Level 1 Soul Illusion, Taunt, Crossup Forward, Duck Jab, Duck Short, Duck
       Strong, Level 1 Soul Illusion, CC, Duck Roundhouse, Drill x 2, (Miss)Slide,
       Duck Fierce, Soul Grab, end CC
    Rose Vs. Rolento
      -Level 1 Soul Illusion, Duck Jab x 5, Duck Short, Level 2 Soul Spark
      -Level 1 Soul Illusion, Duck Jab x 5, Duck Strong, Level 1 Soul Illusion,
       Slide, Duck Strong, Level 2 Soul Spark
    Ryu Vs. Zangief
      -Crossup Forward, Duck Strong, Duck Fierce, Level 3 Shinkuu Hadouken
      -Crossup Forward, Standing Jab, Duck Strong, Duck Forward, Level 3 Shinkuu
       Hadouken
      -Crossup Forward, Duck Short, Duck Jab, Standing Jab, Standing Short, Level
       3 Shinkuu Hadouken
      -Early Standing Forward, Duck Forward, Level 3 Shinkuu Hadouken
      -Early Duck Fierce, Duck Forward, Level 3 Shinkuu Hadouken
      -Early Level 1 Shinkuu Hadouken, Duck Forward, Level 2 Shinkuu Hadouken
      -Early Hadouken, Duck Forward, Level 3 Hurricane Kick, Jump Strong
      -Air Hurricane Kick, CC, Jump Strong, Jab Dragon Punch x 2, Fierce Dragon
       Punch, CC ends
      -CC, Fireball x 6, CC ends, Duck Jab x 2, Duck Strong, Level 1 Shinkuu
       Hadouken
    Shin Gouki Vs. Zangief
      -Air Fireball, Roll, Standing Roundhouse, Duck Forward, Hurricane Kick,
       Level 3 GouShoryuken
      -Air Fireball, Duck Jab, Duck Fierce, Hooligan Grab, Level 3 GouHadouken
      -Air Fireball, Jump Up Air Fireball, Air Fireball, Standing Jab x 3,
       Standing Short, Hurricane Kick, Level 3 Air GouHadouken
      -Jump Up Air Fireball, Air Fireball, Duck Forward, Level 3 GouHadouken,
       Hurricane Kick, CC, Fierce Dragon Punch x 2, CC ends
    Rose Vs. M. Bison
      -Early Level 1 Soul Spark, Level 1 Soul Spark
      -Early Level 1 Soul Spark, Level 2 Soul Catch
      -Level 1 Soul Spark(hits out of air), CC, Soul Catch, CC ends
      -Duck Fierce(hits out of air), Level 1 Soul Illusion, CC, Soul Catch, CC
       ends
    Rose Vs. Sagat
      -Jump Forward, Duck Jab, Duck Short, Duck Strong, Soul Spark
      -Jump Roundhouse, Duck Fierce, Level 1 Soul Illusion, CC, Duck Roundhouse,
       Soul Spark x 5
    Sakura Vs. Zangief
      -Early Level 3 Shinkuu Hadouken(knocks down), Dragon Punch
      -Early Level 3 Shinkuu Hadouken(doesn't knock down), Standing Fierce,
       Dragon Punch
      -Early Level 2 Shinkuu Hadouken, Standing Fierce, Level 1 Shinkuu Hadouken
      -Early Level 1 Shinkuu Hadouken, CC, Jab Dragon Punch, Hurricane Kick,
       Taunt, CC ends
    Chun Li Vs. Zangief
      -Early Lightning Kick, Standing Short, Level 3 Thousand Burst Kick,
       Headstomp
      -Early Taunt, Standing Short, Level 1 Thousand Burst Kick, CC, Rising Kick,
       Taunt, CC ends
    Rose Vs. Ken
      -Punch AC, Duck Fierce, Level 2 Soul Spark
      -Punch AC, Duck Strong, Level 1 Illusion, CC, Duck Roundhouse, Drill, Soul
       Catch, CC ends
    Ken Vs. Sagat
      -CC, Fireball x 6, Roll, CC ends, Air Hurricane Kick, CC, Duck Forward,
       Hurricane Kick x 3, CC ends, Standing Forward, Level 1 Shinryuken
    Rose Vs. Autoblocking Dan (autoblocking is important because he should be
    blocking but can't because of a bug/feature of Rose's Soul Illusion :)
      -Level 1 Soul Illusion, Early Duck Jab, Standing Fierce, Drill
      -Level 1 Soul Illusion, Early Duck Jab, Duck Jab, Level 2 Soul Spark
    Rose Vs. Dan
      -Reflect Dan's Level 3 Shinkuu Gadouken, (Miss) Slide, Level 2 Soul Catch
    Rose Vs. Zangief
      -CC, Soul Spark x 7, Slide, CC ends, Jump Roundhouse, Duck Fierce, Level
       1 Soul Illusion, CC, Drill x 2, Standing Roundhouse, CC ends, Level 1
       Soul Catch
    
    MARVEL SUPER HEROES
    ~~~~~~~~~~~~~~~~~~~
    
    Psylocke Vs. Magneto
    (I'm just putting this in here because Omar came up with it and it is a
    kickass infinite.  The -> indicate normal move chains)
    
      -Jump Jab->Short->Strong->Forward, Jump Jab->Fierce->Roundhouse, Standing
       Short->Forward->Duck Fierce, Short PsiBlade->Forward PsiBlade->Roundhouse
       PsiBlade, OTG Duck Forward->Duck Fierce, Super Jump Jab->Short->Strong->
       Forward->Up+Roundhouse, Double Jump Jab->Short->Forward->Up+Roundhouse,
       Triple Jump Short->Fierce->Up+Roundhouse, Jump Straight Up Up+Roundhouse,
       Double Jump Short->Forward->Up+Roundhouse, Triple Jump Straight Up Air
       Throw, Duck Jab->Duck STrong->Duck Fierce, repeat from the first Duck
       Fierce.
    
    THE END!
    ~~~~~~~~
    
    Hey Omar, if you have any new combos that are particularly noteworthy please
    let me know so I can include it in this combo list!!
    
    David Wright aka SF2Freak
    sf2freak@erols.com
    http://www.erols.com/sf2freak