Combo FAQ by SF2Freak

Version: 1.0 | Updated: 01/01/70 | Printable Version

Welcome to SF2Freak's
TZWjr's (Omar Deloney) Combos
Version 1.0

Omar Delony (Hypr or Hyprfytr on EFNet's #capcom channel on irc) has been
dubbed by his friend as TZWjr, able to pull of some of his own truly nasty
combos.  He made a tape of some of his best in Alpha2, and I have (with his
permission of course :) transcribed them for all to see.

There is a lot of terminology here that might be unfamiliar to new SFers
and possibly some for SF2 freaks like myself :)  To clarify:

I use Jab, Strong, Fierce, Short, Forward, Roundhouse for the light punch,
medium punch, hard punch, light kick, medium kick, and hard kick respectively.

I use the terms duck for ducking attacks, standing for normal attacks, and
close for normal attacks that have a different animation when you are close
to your opponent.

Crossup - Jumping over your opponent and hitting them with an air attack from
behind.


STREET FIGHTER ALPHA 2 PSX PRACTICE MODE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Rose Vs. Ryu
  -Jump Fierce, Duck Strong x 2, Drill
  -Jump Roundhouse, Duck Short, Duck Fierce, Drill
  -Jump Forward, Duck Jab, Duck Short, Duck Strong, Soul Spark
  -Duck Jab, Up Reflect, Level 2 Soul Grab
Rose Vs. Zangief
  -Crossup Forward, Duck Jab x 3, Duck Strong, Drill
  -Crossup Forward, Duck Jab x 2, Duck Fierce, Drill
  -Crossup Forward, Duck Strong, Level 1 Soul Illusion, Level 2 Soul Grab
  -Crossup Forward, Duck Strong, Duck Fierce, Level 3 Soul Grab
  -Crossup Forward, Duck Strong, Level 1 Soul Illusion, Slide, Duck Jab,
   Level 2 Soul Spark
  -Level 1 Soul Illusion, Crossup Drill, Duck Fierce, Drill
  -Level 1 Soul Illusion, Crossup Drill, Duck Fierce, Level 2 Soul Catch
  -Level 1 Soul Illusion, Crossup Drill, Duck Jab, Duck Forward, Level 2
   Soul Spark
  -Level 1 Soul Illusion, Early Drill, Duck Forward, Level 2 Soul Spark
  -Level 1 Soul Illusion, Drill(hits out of air), Duck Fierce(hits out of
   air), Level 1 Soul Catch
  -Jump Roundhouse, Duck Fierce, Level 1 Soul Illusion, Slide, Duck Fierce,
   Drill
  -Crossup Forward, Duck Strong, Level 1 Soul Illusion, Duck Short, Standing
   Fierce, Level 2 Soul Spark
  -Level 1 Soul Illusion, Straight Reflect, Duck Fierce(hits out of air), Jump
   Strong, CC, Soul Grab, CC ends
  -Crossup Forward, Duck Jab, Duck Short, Duck Strong, Level 1 Soul Illusion,
   CC, Duck Roundhouse, Soul Spark x 5, CC ends
  -Jump Roundhouse, Duck Fierce, Level 1 Soul Illusion, CC, Drill x 2, Straight
   Reflect, Soul Catch, CC ends
  -Level 1 Soul Illusion, Taunt, Crossup Forward, Duck Jab x 2, Duck Strong,
   Level 1 Soul Illusion, Slide, Level 2 Soul Spark
  -Level 1 Soul Illusion, Taunt, Crossup Forward, Duck Jab, Duck Short, Duck
   Strong, Level 1 Soul Illusion, CC, Duck Roundhouse, Drill x 2, (Miss)Slide,
   Duck Fierce, Soul Grab, end CC
Rose Vs. Rolento
  -Level 1 Soul Illusion, Duck Jab x 5, Duck Short, Level 2 Soul Spark
  -Level 1 Soul Illusion, Duck Jab x 5, Duck Strong, Level 1 Soul Illusion,
   Slide, Duck Strong, Level 2 Soul Spark
Ryu Vs. Zangief
  -Crossup Forward, Duck Strong, Duck Fierce, Level 3 Shinkuu Hadouken
  -Crossup Forward, Standing Jab, Duck Strong, Duck Forward, Level 3 Shinkuu
   Hadouken
  -Crossup Forward, Duck Short, Duck Jab, Standing Jab, Standing Short, Level
   3 Shinkuu Hadouken
  -Early Standing Forward, Duck Forward, Level 3 Shinkuu Hadouken
  -Early Duck Fierce, Duck Forward, Level 3 Shinkuu Hadouken
  -Early Level 1 Shinkuu Hadouken, Duck Forward, Level 2 Shinkuu Hadouken
  -Early Hadouken, Duck Forward, Level 3 Hurricane Kick, Jump Strong
  -Air Hurricane Kick, CC, Jump Strong, Jab Dragon Punch x 2, Fierce Dragon
   Punch, CC ends
  -CC, Fireball x 6, CC ends, Duck Jab x 2, Duck Strong, Level 1 Shinkuu
   Hadouken
Shin Gouki Vs. Zangief
  -Air Fireball, Roll, Standing Roundhouse, Duck Forward, Hurricane Kick,
   Level 3 GouShoryuken
  -Air Fireball, Duck Jab, Duck Fierce, Hooligan Grab, Level 3 GouHadouken
  -Air Fireball, Jump Up Air Fireball, Air Fireball, Standing Jab x 3,
   Standing Short, Hurricane Kick, Level 3 Air GouHadouken
  -Jump Up Air Fireball, Air Fireball, Duck Forward, Level 3 GouHadouken,
   Hurricane Kick, CC, Fierce Dragon Punch x 2, CC ends
Rose Vs. M. Bison
  -Early Level 1 Soul Spark, Level 1 Soul Spark
  -Early Level 1 Soul Spark, Level 2 Soul Catch
  -Level 1 Soul Spark(hits out of air), CC, Soul Catch, CC ends
  -Duck Fierce(hits out of air), Level 1 Soul Illusion, CC, Soul Catch, CC
   ends
Rose Vs. Sagat
  -Jump Forward, Duck Jab, Duck Short, Duck Strong, Soul Spark
  -Jump Roundhouse, Duck Fierce, Level 1 Soul Illusion, CC, Duck Roundhouse,
   Soul Spark x 5
Sakura Vs. Zangief
  -Early Level 3 Shinkuu Hadouken(knocks down), Dragon Punch
  -Early Level 3 Shinkuu Hadouken(doesn't knock down), Standing Fierce,
   Dragon Punch
  -Early Level 2 Shinkuu Hadouken, Standing Fierce, Level 1 Shinkuu Hadouken
  -Early Level 1 Shinkuu Hadouken, CC, Jab Dragon Punch, Hurricane Kick,
   Taunt, CC ends
Chun Li Vs. Zangief
  -Early Lightning Kick, Standing Short, Level 3 Thousand Burst Kick,
   Headstomp
  -Early Taunt, Standing Short, Level 1 Thousand Burst Kick, CC, Rising Kick,
   Taunt, CC ends
Rose Vs. Ken
  -Punch AC, Duck Fierce, Level 2 Soul Spark
  -Punch AC, Duck Strong, Level 1 Illusion, CC, Duck Roundhouse, Drill, Soul
   Catch, CC ends
Ken Vs. Sagat
  -CC, Fireball x 6, Roll, CC ends, Air Hurricane Kick, CC, Duck Forward,
   Hurricane Kick x 3, CC ends, Standing Forward, Level 1 Shinryuken
Rose Vs. Autoblocking Dan (autoblocking is important because he should be
blocking but can't because of a bug/feature of Rose's Soul Illusion :)
  -Level 1 Soul Illusion, Early Duck Jab, Standing Fierce, Drill
  -Level 1 Soul Illusion, Early Duck Jab, Duck Jab, Level 2 Soul Spark
Rose Vs. Dan
  -Reflect Dan's Level 3 Shinkuu Gadouken, (Miss) Slide, Level 2 Soul Catch
Rose Vs. Zangief
  -CC, Soul Spark x 7, Slide, CC ends, Jump Roundhouse, Duck Fierce, Level
   1 Soul Illusion, CC, Drill x 2, Standing Roundhouse, CC ends, Level 1
   Soul Catch

MARVEL SUPER HEROES
~~~~~~~~~~~~~~~~~~~

Psylocke Vs. Magneto
(I'm just putting this in here because Omar came up with it and it is a
kickass infinite.  The -> indicate normal move chains)

  -Jump Jab->Short->Strong->Forward, Jump Jab->Fierce->Roundhouse, Standing
   Short->Forward->Duck Fierce, Short PsiBlade->Forward PsiBlade->Roundhouse
   PsiBlade, OTG Duck Forward->Duck Fierce, Super Jump Jab->Short->Strong->
   Forward->Up+Roundhouse, Double Jump Jab->Short->Forward->Up+Roundhouse,
   Triple Jump Short->Fierce->Up+Roundhouse, Jump Straight Up Up+Roundhouse,
   Double Jump Short->Forward->Up+Roundhouse, Triple Jump Straight Up Air
   Throw, Duck Jab->Duck STrong->Duck Fierce, repeat from the first Duck
   Fierce.

THE END!
~~~~~~~~

Hey Omar, if you have any new combos that are particularly noteworthy please
let me know so I can include it in this combo list!!

David Wright aka SF2Freak
sf2freak@erols.com
http://www.erols.com/sf2freak