We left the Starship Races feeling pretty arrogant. Jurgen's flying (he's a legend in the Scouts) earned a ton of Imperial credits. Now we're pinned down - laser fire everywhere - by someone, or something, here on Cheika, a floating hunk of rock in the Yres system.
Effane's Marine background is coming in handy. She just used her plasma rifle to draw the enemy's fire. I managed to hustle behind a rock formation. We've got to get a med kit to Dennar; his leg looks pretty bad from here. And he's the only one who can program the ship's computers. The closest to him is Verti - but what does a con man and smuggler know about medicine?
All I know is we can't waste time. An army of hit-men is hot on our trail. Their boss wants to start an interstellar war between the Imperium and the Zhodani Consulate, and we're the only ones with a chance to stop him.

User Ratings


Your Rating:

  1. Never Owned
  2. Played It
  3. Used to Own
  4. Digital
  5. Own
Never Owned
Which Retail Release(s)?

Hold the CTRL or Command key to select multiple releases


4 total votes

Your Rating:

  1. ½ out of 5
  2. 1 out of 5
  3. 1½ out of 5
  4. 2 out of 5
  5. 2½ out of 5
  6. 3 out of 5
  7. 3½ out of 5
  8. 4 out of 5
  9. 4½ out of 5
  10. 5 out of 5
Not Rated

100% of 1 total votes

Your Rating:

Not Rated
Not Yet Rated

Your Rating:

Not Rated

40% of 5 total votes

Your Rating:

Not Rated

Registration Required to Vote

In order to save your ratings you must have a GameFAQs account. Please log in or register to continue.

Ask a Question

If you're stuck in Megatraveller, ask your fellow GameFAQs members for help.

To ask or answer questions, please log in or register for free.