MEGA MAN X4 FINAL STAGE WALKTHROUGH FOR X AND ZERO
      BY ZERO IX (busylife5@PeoplePC)

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      X, Zero, and all others are exclusive property of Capcom Ltd.; the 
Playstation (PSX) is the property of Sony.
      This document is copyright (c) 2001-2003.
      Questions and comments can be sent to busylife5@PeoplePC.com.

WALKTHROUGH FOR X:
	Here is a walkthrough for the Space Port and Final Weapon stages 
for X. I will cover strategies for all situations, however, this 
walkthrough is meant specifically for X with his standard blue armor, 
and no Heart, Sub, Weapon, or EX Tanks. Ready?

Space Port:
      The beggining of this stage is not hard. Those playing as X with 
no armor or tanks will face a few minor difficulties, but nothing hard. 
This stage is short, anyway. When you see the door that will take you to 
the boss, stop and climb the left wall. There is an energy capsule in a 
hidden location up there, just to let you know. Then, face the Colonel!

      The Colonel is easy. As soon as the battle begins, release a 
charged shot, then climb the left wall to avoid his next attack, in 
which he will "throw" three slashes from his beam sabre, which won't 
even touch you if you are on the wall.
      After he attacks with those slashes, he will warp out. He will 
warp in front of you, or behind you. Either way, just stay on the wall 
to avoid him. Stay, on the wall, for he may repeat this manuever, or he 
may warp to the center of the room, shout "Energy Breaker!" (this is 
your cue to hit him with a charged X Buster shot then quickly scramble 
up the nearest wall), and slam his beam sabre into the ground, shooting 
multiple rays of energy through the ground, which will rise and hit you 
on the wall, if you don't jump between the two rays closest to you (this 
is your cue to jump between the two rays closest to you). Either way 
dodge his attack, then he will dash to a corner of the room (for some 
reason he cannot harm you by dashing). Hit him with a charged X Buster 
shot, then climb the wall. Colonel will "throw" another three slashes, 
then warp out, then warp in and attack with his beam sabre. He will then 
continue with his pattern. Hit him with a charged X Buster shot whenever 
you get the chance. When he loses half his energy, he will now attack 
with a new move before he he "throws" three slashes. He will jump in the 
air while shouting "Ground Surge!" (hit him with a charged X Buster shot 
as he lands then quickly climb the nearest wall). He will create a small 
purple surge which grows as it moves towards you. If you're on the wall, 
it will miss you comepletely. Defeat the Colonel.

Final Weapon: Stage 1
      I highly recommend you have the Plasma Arm Upgrade and fill any 
Sub or Weapon Tanks in your possesion before coming here. If you are 
using X in his standard blue armor, well, good luck to ye . . .
      The opening of this stage is easy. If you have the Ultimate Armor, 
Nova Strike through the missile launching mechs to easily destroy them. 
Otherwise, jump over their missiles and hit them with charged X Buster 
shots to dispatch of them. You will soon reach Double, who will reveal 
his true self as the Jello Man (don't ask me why his name is "Jello 
Man;" Capcom named him, not I. :p).

      If you have the Ultimate Armor, you can easily destroy the Jello 
Man. If he attacks, attacking with Nova Strike will allow you blast 
through his attacks unharmed. Hit him with Nova Strike whenever you get 
the chance and you will easily dispose of him. Otherwise . . .

      As soon as the battle begins, hit him with a fully charged X 
Buster shot. The X Buster is by far the best weapon with which to fight 
him with. The Double Cyclone will damage him more than any other weapon 
except the Nova Strike, but hitting him with it will cause him to 
release small robotic units which hover above you and repeatedly fire 
lasers at you; it will also cause him to throw a shuriken at you, which 
bounces about the room. If you do this, use the Rising Fire to destroy 
the robotic units, and simply hit the shuriken with the X Buster. 
However, this strategy is not effective, as you will have to dodge the 
Jello Man as you clear out the units and shurikens. If you do use Double 
Cyclone, be sure to charge it up.
      Using your X Buster works much better. The Jello Man does not have 
an exact set of attacks, but he has a random pattern. When the battle 
begins, after you hit him with a fully charged X Buster shot, wait a 
second. Remember, throughout this battle, after you fire your charged X 
Buster shot, begin charging another. Also, you must hit him with charged 
X Buster shots to damage him. Anyway, if he shouts "Destroy!", he will 
throw a large orb of energy at you. It homes in on where you were 
standing when he throws it. You should be standing right in front of 
him. Quickly dash as close to the left wall as possible. If the Jello 
Man throws another orb, simply climb the wall to avoid it. However, if 
he shouts "Shiva Flash!", he'll dash up, down, and the direction he was 
originally facing with his sabre extended. To dodge, climb the wall as 
fast as you can. He may attack with Shiva Flash without throwing any 
orbs, or he may attack without throwing a second orb. You should be at 
the highest point of the wall when he executes Shiva Flash- when he does 
forward, he'll hit the wall underneath you, then drop to the ground. As 
he does, Air Dash off the wall if you have the Fourth Armor. If you have 
only the standard blue armor, dash jump off the wall, then hit him with 
the charged shot.
      If you have the Fourth Armor, you should be using the Plasma Arm 
Upgrade. If you are using the Stock Arm Upgrade, you will have to fire, 
wait until the Jello Man's momentary invulnerability ends, then fire 
again; however, the aftermath of a plasma shot will last long enough to 
deal more damage, even after the Jello Man's invulnerability ends.
      In any case, after you hit him with your charged shot (if you have 
the Plasma Arm Upgrade, hit him when he touches the ground, so he will 
have more of a chance of being damaged by the resultant plasma). He will 
then throw an orb of energy, followed by either another orb or a Shiva 
Flash attack, or he will simply attack with the Shiva Flash. Always 
stand in front of the Jello Man, if he begins to Shiva Flash, dash over 
to the opposite wall and climb it to the top. If he throws an orb, dash 
in the opposite direction. If he throws another orb, climb the wall to 
avoid, then hit him when he finishes Shiva Flash, hit him with a charged 
shot, and repeat the pattern. When you take half his energy, after 
attacking with Shiva Flash, IF he begins to rise into the air shouting 
"Rhazuken!", dash over to the wall opposite the Jello Man. The Jello Man 
will then fire a huge slash-shaped ray. Dash under it (it is to high to 
avoid it by climbing the wall), then quickly climb the wall, because he 
will always fire another ray. However, the second ray will always be too 
low to dash under, so climb the wall to avoid it. The Jello Man will 
then proceed with his random pattern. If you are fast, you will be able 
to easily defeat him.
      If you and the Jello Man are both dangerously low on energy, 
finish him with the Nova Strike, if you have the Fourth Armor.

      Now continue with the stage. As X, always go down when you see the 
drop-off leading to the lower part of the stage. If you are using the 
Ultimate or Fourth Armor, this area is not hard at all. However, 
figuring out how to get through this area without any special armor was 
challenging. However, as always, good triumphed over evil, and I found a 
succsessful way to pass through this area as X with only the standard 
blue armor. First, dash jump from platform to platform, destroying the 
small flying mechs that attack. If you are good with the Aiming Laser, 
use it to lock on to all the attacking mechs (they attack in sets of two 
or three) simultaneously, and quickly fire. Otherwise, the X Buster will 
work (if you have the Ultimate Armor, Nova Strike to get past the 
mechs). You will shortly reach a larger missile launching mech. Run into 
him, then dash through him as X's shields give you a moment of 
invulnerability. Otherwise, you will take more damage trying to destroy 
him. Now, this is the hard part. You are on a ledge above the platform 
we want to get to. However, the ledge you are on is far longer than the 
platform underneath it. If you have the Ultimate Armor, you can easily 
Nova Strike onto the platform. If you have the Fourth Armor, you must 
get on the thin edge of the ledge you are on, and slide down. When you 
fall off, hold to the right, then quickly Air Dash or hover to the 
platform.
      If you have neither armors, change weapons so the Rising Fire is 
active, then slide down the thin edge of the ledge, hold to the right 
for an instant, then repeatedly attack with the Rising Fire while 
holding to the right. Because X pauses while attacking with the Rising 
Fire, even in mid-air, you should be able to reach the platform we want 
to get to. Remember, this must all be timed perfectly.
      But we're not through yet! Now, you have to get from the platform 
you are on to another platform to the right- however, the ledge you were 
just on is larger than your platform, making the jump slightly 
challenging. If you have the Ultimate Armor, Nova Strike across to the 
other platform. If you have the Fourth Armor, slide almost to the bottom 
of the thin right-facing edge of the platform you are on, jump then Air 
Dash over to the platform to the right.
      Get ready for some more fun if you do not have any armor. Make 
sure the Rising Fire is active, then slide almost to the bottom of the 
thin right-facing edge of the platform you are on, then dash jump off, 
and attack with the Rising Fire and you should make it to the other 
side.
      Sound hard? It is. This is a very tricky section, so be careful. 
Don't be suprised if you lose quite a bit of lives trying these little 
stunts.
      Once you reach the platform, you will find an Eagle riding armor. 
Or in this case, flying armor. Dash jump with the armor and hover in 
mid-air while charging your cannon. You can hover for as long as you 
want; the armor will never stop. Use your charged shots to blast the 
enemies, then bail out, dash jump across a few more platforms and face 
the General.

      As soon as this battle begins, climb the left wall so that you are 
level with the General's head. Hit it with a charged X Buster shot and 
begin charging another. If General floats across the room towards you, 
hit his head with a charged X Buster shot, then he will begin rising. If 
you have the Ultimate Armor, slide down the wall until you are next to 
his head, then Nova Strike to hit his head. Dash across the room, and 
climb the right wall. Hit his head with a charged shot as he comes 
towards you, then Nova Strike his head as he rises and climb the left 
wall again. If you have the Fourth Armor, Air Dash off the wall, dash 
across the room, climb the right wall, and hit his head with a charged 
shot as he floats toward you. Then Air Dash over him, dash across the 
room, and climb the left wall once again. If you have no armor, simply 
slide down until you are level with his head, and hit it with a charged 
X Buster shot. Then hit his head with another charged X Buster shot as 
he floats back to the right side of the room. If he fires off his arms 
and begins to attack with laser shots fired from his wrists, drop to the 
ground and dash back and forth to dodge them, then climb back up the 
left wall when he's through. If you follow this strategy, when he floats 
underneath you, he will sometimes mindlessly fire lasers from his chest. 
Slide down until you are level with his head, hit it with a charged 
shot, then climb up the wall, and repeat. He will soon be defeated.

      On to . . .

Final Weapon: Stage 2
      Make sure you have 9 lives, 2 full sub tanks, and a full weapon 
tank before proceeding. Unless you are X with no armors or tanks.

      To start, dash jump over the spike beds, and drop down the hole to 
face the 8 bosses again.
      On the left side of the room, from the top down, the teleportation 
pads lead to Web Spider, Cyber Peacock, Jet Stingray, and Split 
Mushroom. On the right side, again from the top down, the pads lead to 
Magma Dragoon, Storm Owl, Frost Walrus, and Slash Beast.
      I prefer this order- Slash Beast, Frost Walrus, Web Spider, Cyber 
Peacock, Split Mushroom, Jet Stingray, Storm Owl, and Magma Dragoon, 
Following my order . . .

      Go to Slash Beast. To defeat Slash Beast, hit him with the Ground 
Hunter. He will pause for a second, then dash across the battle arena. 
Dash jump or hover over him (if you are on the wall when he hits it, his 
impact will jar you lose and cause you to fall onto him; so do not climb 
the walls), then hit him with the Ground Hunter. He will dash across the 
room again. If you are too slow to hit him, he may fire the Twin Slasher 
at you. One slash will move diagonally upwards, while the other moves 
straight. Dash underneath the lower one. If he jumps instead of 
attacking, he will either jump to the other side of the arena, or he 
will jump over you, then stop in mid-air and try to drop on you. Dash 
underneath him to avoid both of these attacks. As he lands, turn and 
fire the Ground Hunter. Repeat until he is defeated.

      Go to Frost Walrus. Frost Walrus is huge, but his intelligence 
leaves something to be desired. Hit him with Rising Fire (you'll have to 
get right under his chin to hit him). Then, he'll _slowly_ slide toward 
you. Dash to the other side of the room, climb up the wall, then dash 
jump off the wall and over Frost Walrus. Hit Frost Walrus again with 
Rising Fire. After he loses half his energy, instead of sliding, he will 
now summon a large icicle, which spreads out into six smaller icicles 
when it hits the ground. Stand close to the wall opposite Frost Walrus, 
and this attack won't even touch you. Dash over to Frost Walrus and hit 
him with Rising Fire or Ryuenjin. Repeat until he is defeated.

      Go to Web Spider. If you have the Ultimate Armor, Nova Strike 
continually to pass through his attacks and damage him. If not . . .
      Web Spider has only one attack right now. He'll lower himself down 
from the treetops on a strand of web. He'll hang in midair at varying 
heights- either close to the treetops, close to the ground, or half way 
down. His position in the room, as well as his height, are random. Then, 
he'll launch a small blue homing electric web at you, then quickly 
scamper back into the treetops. The web may seem difficult to dodge, but 
it is actually easy. However, you can avoid having to dodge the web at 
all if you hit the strand of web he is hanging from with the Twin 
Slasher- if you do, Web Spider will drop to the ground, causing heavy 
damage to himself. Continue this so he has no chance of attacking, at 
least for now.
      However, if Web Spider does manage to fire an electric web, you 
can easily dodge.
      If Web Spider is near the treetops, stand to below him to slightly 
to the left or right. When he fires the web, wait a until the web is 
close to you, then dash in the OPPOSITE direction you are standing 
underneath him. By this, I mean if you were standing to his left, you 
dash to the right before the web hits you, and vice versa. And remember, 
you don't have to wait until the web is just about to hit you. Wait 
until its close, but not that close. Anyway, when you dash, the web will 
curve toward you. Depending on your timing it will either come toward 
you low to the ground, at the same height as X's chest, or it will come 
at roughly the same height as X's head. If it is one of the former two, 
jump or dash jump over it. If it is coming toward X's head, dash over to 
the wall nearest you and dash jump off the wall over the web. Dodge all 
webs this way, but when Web Spider is near the middle of the room, when 
the web curves toward you when you dash, if you dash at the right time, 
the web's curve will take it off the bottom of the screen. When he's low 
to the ground, hit the strand of web holding him up before he has a 
chance to attack.
      If you are playing as X with no armor or tanks, try your very 
hardest not to mess up avoiding the web; it only takes a few hits from 
the webs to kill you.
      After you've taken half his energy, he'll change tactics. Now, 
he'll quickly spin an electrical web in the middle of the battle arena 
(it will not damage you, however). He is invulnerable as he spins the 
web. When he's through, he'll begin to scuttle about on the web in 
random directions. Now you can hit him.
      He has two attacks. Sometimes, he'll stop and fire more webs at 
you, or he'll stop and release multiple small, mechanical spiders from a 
hatch in his back.
      If he fires a web from a height point, dash under it, then jump or 
dash jump over it. If he fires it from a low point, jump or dash jump 
over it. To avoid the mechanical spiders, jump over them.
      Stay as far from Web Spider as possible. Charge the Twin Slasher. 
If he releases the small mechanical spiders, then fire as the spiders 
hit the ground. You will destroy the spiders and deal damage to Web 
Spider. If he fires more webs, hit him with a charged shot from the Twin 
Slasher as you dodge his attack. Finish him off.

      Go to Cyber Peacock. Cyber Peacock has a few attacks. He will warp 
out, then warp in right where you are standing, damaging you. Then, 
he'll either warp away to repeat the attack, or he'll spread out his 
tail feathers for a short ranged attack. Randomly, he'll warp in,  
floating near the middle of the room, then a cross hair will appear on 
you. Cyber Peacock will then proceed to fire feather-like homing 
missiles that are very difficult to avoid.
      To avoid Cyber Peacock's warps, simply walk back and forth after 
he warps out, and he'll warp in close behind you. Quickly attack with 
Soul Body- make sure you are close enough for the Soul Body to hit him. 
Cyber Peacock will fade away. Be sure hit Cyber Peacock when he is about 
to attack with homing missiles- these are difficult to avoid, and can 
inflict a great amount of damage.
       However, you only get 8 uses of the Soul Body, so you will most 
likely run out of energy for the weapon before Cyber Peacock is 
defeated. However, if, after you hit Cyber Peacock, when he begins to 
warp in, keep walking in the direction you were going, then, turn and 
hit Cyber Peacock with previously fired Soul Body (you have to move 
fast, because the Soul Body will dissipating). If you run out of weapon 
energy, Cyber Peacock should be close to defeat. Switch to the X Buster 
and make do with fully charged shots.

       Go to Split Mushroom. At first, Split Mushroom will jump on a 
wall, and begin using spawning flashing images of himself which drop to 
the ground, and remain there until six clones are spawned. Split 
Mushroom will then drop to the ground, then all the clones will rush 
you.
       Split Mushroom will jump onto the left wall. Before he can do 
anything, jump and fire the Lighting Web. Split Mushroom will drop to 
the ground, shocked, then he will jump to the opposite wall. Hit him 
again with the Lightning Web, and he will repeat the pattern. Continue 
with this until he is defeated.

       Go to Jet Stingray. As the battle begins, quickly dash underneath 
him. If he pauses, jump and attack with Frost Tower. He'll freeze, then 
dash straight up, off-screen. He'll return on-screen hovering above you. 
Jump and attack with Frost Tower. He will dash straight up off-screen, 
again. He will return on-screen hovering above you. Repeat the pattern 
until he is defeated. However, if he dashes across the room, after you 
dash underneath him, he will miss you completely. Get to the opposite 
side, as he'll return from his dash there. As he is returning, jump and 
attack with Frost Tower. Repeat the pattern above.

      Go to Storm Owl. Storm Owl will begin by flying off-screen. To 
defeat Storm Owl, simply target him with the Aiming Laser when he comes 
on-screen and fire. He'll fly off-screen. Hit him with again with the 
Aiming Laser when he comes on-screen and repeat until he dies. Give him 
no chance to attack.

      Go to Magma Dragoon. This battle is very easy. Hit Magma Dragoon 
with Double Tornado. Magma Dragoon will jump to the other side of the 
battle arena. Dash over there and hit him with Double Tornado again. 
He'll jump to the other side. Hit him with Double Tornado, and repeat 
the pattern until he dies.

      Now, teleport to Sigma . . .

      Sigma attacks by warping out, then warping in right above you. 
Before he can attack, attack with the Rising Fire. Again, he will warp 
out, then warp in right above you. Hit him with Ryuenjin again. Now, 
quickly climb to the top of the nearest wall. Sigma will appear on the 
opposite side off the arena, then dash across, swinging his scythe. Drop 
from the wall when he warps out, and repeat the pattern. When he reveals 
his true form, make sure you are to his right.
      Sigma will jump up to the center of the arena, float there, and 
throw his scythe in a circular fashion across the room. Dash under him 
when he jumps to avoid. Jump and hit him with a charged X Buster shot as 
he throws his scythe. Then, he'll drop from the air as he catches his 
scythe. Hit him with a X Buster shot as he lands. Now, get as close as 
possible to the left wall. Sigma will jump, hang in mid-air, and throw 
his scythe, this time he throws it at you. If you are as close to the 
left wall as possible when he throws it, it will cut into the wall just 
above your head (you won't even have to dodge it), and energy will emit 
from it, making it impossible to climb the left wall without taking 
damage. Sigma will then drop (hit him as he lands with another charged X 
Buster shot). Then Sigma will jump into the right side of the arena 
(carefully Air Dash, hover, or dash jump over him and climb the wall!). 
Sigma will fire lasers from his eyes across the entire arena, but will 
not hit you if you are on the right wall. When he finishes he'll jump up 
into the air. Jump of the wall and hit him with a charged X Buster shot 
as he falls, then charge and hit him with another as he jumps. He will 
jump into the air and throw his scythe. Repeat the pattern. If by some 
strange twist of fate, the scythe, when he throws it at you, cuts into 
the ground instead of the wall, electric beams will shoot across the 
ground, so climb the walls. Sigma will then fire 4, very difficult to 
dodge boomerangs. Do your best, but you will most likely take major 
damage. After you defeat him, the ground will explode, and you will fall 
to a larger arena. Go forward, and get the energy item. You should have 
full health.
      There are 5 parts to the final boss. Red, blue, and yellow 
floating heads, Sigma's large head, and Sigma holding with a gun. Unlike 
Sigma's head or Sigma with a gun, the colored heads won't hurt you if 
you touch them.
      The parts follow this pattern of attack- the red, blue, or yellow 
head attacks (which one attacks is random), Sigma's head attacks, the 
red, blue, or yellow head attacks, then Sigma with a gun attacks. They 
repeat this pattern throughout battle.
      If the red head attacks at any time during battle, the blue and 
yellow heads will appear near the right wall. The red head will spit 
fireballs at you in a wave-like formation. Wait until the first wave of 
flames is dangerously close, then climb the heads. The first and second 
wave will miss, wait until the third wave is near, then drop from the 
heads to avoid the third and fourth wave.
      If the blue head attacks at any time during battle, it will blow a 
steady stream of freezing vapor from its mouth as it slowly moves left. 
Climb up the red and yellow head that appear along the left wall. 
Easiest to dodge.
      If the yellow head attacks at any time during battle, the red and 
blue heads will appear in the left and right lower corners of the arena. 
The yellow head will fire electric beams at you, which split when they 
hit the ground or wall. Start on one side of the arena, and make your 
way to the other side. Very difficult to avoid. To dodge, start on one 
side of the arena. Dash across so you are nearly to the other side to 
dodge the first two beams (if you dash shortly after the yellow head 
fires the first beam). Now, stand a short distance away from the head 
opposite to the one you dashed away from. Uou'll have to move fast, 
because split from the electric beams will be coming close, as well as 
the third beam. Jump atop the head, then quickly Air Dash or dash jump 
over the third beam, then dash across the the other side of the room to 
dodge the remaining beams. With a little practice, you can easily get 
this right.
      To start the battle, avoid the red, blue, or yellow head's attack. 
Then, Sigma's head will appear in the lower left corner of the arena. 
Whenever it appears, always stand near the right wall, but not too 
close. Sigma's head has 2 attacks, each it does randomly. If spikes 
appear along the right wall, quickly begin dashing to the left, as 
Sigma's head will begin to exhale, pushing you towards the spikes. As 
you dash, let loose as many charged X Buster shots as possible. As soon 
as Sigma's head stops blowing, dash close and hit it at least twice with 
the Ground Hunter before it disappears (the spikes on the right wall 
disappear with it). However, if Sigma's head begins sucking in debris, 
rapidly fire the X Buster in between the blue and red head to protect 
yourself from the debris, then, when Sigma's head stops sucking in 
debris, jump on the red head and climb the right wall to the top to 
avoid the debris (don't try to hit Sigma's head if he does this attack).
       Regardless of which attack Sigma's head does, avoid the red, 
blue, or yellow head's attack. Then, Sigma with a gun will appear on the 
right wall. As soon as it appears, charge you X-Buster. Then it will 
attack with one of two attacks. If Sigma calls out "The end!" then 
quickly climb the heads that appear to your left, as he fires a ray from 
his gun that shoots across the gound, hit his head with the charged X 
Buster shot. If he does not, stand under his gun and hit the spiked red 
head with the charged X Buster shot and as many rapid fire shots until 
it is destroyed, then climb onto the lower head to the left and Air Dash 
or dash jump off while attacking with the Soul Body and hit the head as 
many times as possible before he disappears. If you run out of energy 
for the Soul Body, do not bother to destroy the red head; stand on the 
lower head to the left and attack with charged X Buster shots while 
avoiding his laser.
      Repeat this pattern, and dodge the colored heads attacks as 
outlined above.
      Sigma's head may take a while to destroy. However, don't hit it 
with any other weapon but the X Buster and Ground Hunter; as other 
weapons don't damage it.
      You will probably have to use your sub tanks during this battle. 
After you beat this guy, you beat the game. Only the most determined 
will be able to defeat him as X with no armor or tanks . . . If it seems 
hard, practice. Practice battling Sigma an hour or two day for a couple 
weeks and you'll OWN him. :)

WALKTHROUGH FOR ZERO:
     Okay, now Zero. I'm assuming you know, and remember, each of Zero's 
techniques and their names. I wrote this specifically for Zero with no 
Heart, Sub, Weapon, or EX Tanks, but I did cover everything else.

Space Port:
	The beginning of this stage is not hard. This stage is short too. 
When you see the door that will take you to the boss, stop and climb the 
left wall. There is an energy capsule in a hidden location up there, 
just to let you know. Then, face the Colonel!

	The Colonel is easy. As soon as the battle begins, release a 
charged shot, then climb the left wall to avoid his next attack, in 
which he will "throw" three slashes from his beam sabre, which won't 
even touch you if you are on the wall.
	After he attacks with those slashes, he will warp out. He will 
warp in front of you, or behind you. Either way, jump and Kuuenbu, then 
execute Hyoretsuuzan. You will hit him as he warps in underneath you. He 
may repeat this manuever, or he may warp to the center of the room, 
shout "Energy Breaker!", and slam his beam sabre into the ground, 
shooting multiple rays of energy through the ground, which will rise and 
hit you on the wall, if you don't jump between the two rays closest to 
you. Either way dodge his attack, then he will dash to a corner of the 
room (he cannot harm you while dashing). Hit him with a few Z Sabre 
slashes, then climb the wall. Colonel will "throw" another three 
slashes, then warp out, then warp in and attack with his beam sabre. He 
will then continue with his pattern. Hit him with your Z Sabre whenever 
you get the chance. When he loses half his energy, he will now attack 
with a new move before he he "throws" three slashes. He will jump in the 
air while shouting "Ground Surge!" (yoou should now quickly climb the 
nearest wall). He will create a small purple surge which grows as it 
moves towards you. If you are on either wall, it will miss you 
comepletely. Defeat the Colonel.

Final Weapon: Stage 1
      If you do not want to take a hit from the missile launching mechs, 
Kuuenbu over the missiles the fire, and Kuuenzan to destroy them. Soon 
you come to Iris.

      During the first part of the battle, Iris (in her armor, or 
course) will slowly hover towards you (don't climb up a wall or she'll 
corner you, as she can hover across the entire arena). Meet her in the 
middle of the battle arena and use Ryuenjin. Here's where a little 
complication is. Every time you hit her, two small bombs will be 
released from her Armor (don't hit here with attacks that hit multiple 
times such as Kuuenzan or Raijingeki, or you'll generate more bombs than 
you can avoid). Dash to the left, away from Iris, to your corner of the 
room. Iris will fly right, back to her corner, and prepare to fire a 
laser. As soon as see starts flying back, Kuuenzan the bombs as they 
home in on you. Then jump and Hienkyaku over to the left wall before 
Iris fires the laser! When Iris stops firing the laser, she'll hover 
towards you again . . . Repeat the pattern. You'll notice that Iris does 
not take any damage whatsoever when you hit her. That will soon change.
      After you repeat the above pattern a few times, a large purple gem 
will appear above Iris. Now, DO NOT HIT IRIS. It will cause more bombs 
to appear, and she won't take damage. Instead, your target is the purple 
gem.
      Again, Iris will slowly hover towards you. However, this time, she 
won't follow you all the way to the end of the arena. Stand as close to 
the left wall as possible, and Iris will retreat to the right side of 
the room to fire that laser. This time, the purple gem will get directly 
below you and fire a laser, so you can no longer climb the walls to 
avoid this attack. Or can you? stand near the middle of the room as Iris 
prepares to fire the laser, then jump and Hienkyaku over to the left 
wall just as she fires the laser. The laser from the purple gem will 
also miss. As soon as Iris stops firing her laser, drop to the ground 
and hit the purple gem with a triple slash combo and again with Ryuenjin 
(if you are quick enough) as it returns to its position above Iris. Iris 
will then slowly float toward you. Repeat the pattern until Iris is 
defeated.

      Continue through the stage. When the path branches out, continue 
going right (do not go down). Kuuenbu over the spiked walls, and you'll 
soon reach the General.

      The battle with the General is long but easy. Stay on the wall 
left wall. If he fires off his fists, drop to the ground and avoid the 
laser shots he fires from his wrists (dash back and forth- easy enough), 
then climb back onto the wall. Wait until he floats across the room 
towards you. Climb to the top the left wall, then slide down until you 
are just above the General's head, and attack him with the sabre. 
Quickly Hienkyaku over the General, dash across the room, and climb the 
right wall. As he comes towards you, slide down and hit him again with 
your sabre, then Hienkyaku over General and dash acroos the room and 
climb up the left wall. When he begins to fire rays from his chest, 
climb the wall opposite to him to avoid, or, if he is under, you slide 
down and hit him with the sabre, climb up, slide down, hit him again, 
and repeat until he floats over to the other side of the room. This can 
take a while, but be patient, and you will easily defeat him.

Final Weapon: Stage 2
      Make sure you have 9 lives, 2 full sub tanks, and a full weapon 
tank before proceeding. Unless you are using Zero with no tanks.

      To start, Kuuenbu over the spike beds, and drop down the hole to 
face the 8 bosses again.
      On the left side of the room, from the top down, the teleportation 
pads lead to Web Spider, Cyber Peacock, Jet Stingray, and Split 
Mushroom. On the right side, again from the top down, the pads lead to 
Magma Dragoon, Storm Owl, Frost Walrus, and Slash Beast.
      I prefer this order- Magma Dragoon, Frost Walrus, Web Spider, 
Split Mushroom, Jet Stingray, Cyber Peacock, Slash Beast, and Storm Owl.

      There are two strategies for Magma Dragoon. For the first, follow 
Magma Dragoon around the arena and . . .
      When he is in the corner or near the middle of the room, he'll 
either jump to the center or corner of the room, attack with Hadouken, 
rain down fireballs, (if you are close to him) attack with Shoryuken, 
summon a large fireball and throw it at you, or breathe a huge stream of 
fire which covers the entire arena. If he jumps to the center of the 
room, be sure to hit him with a triple slash combo when as he lands 
(quickly dash away before he can attack).
      If he shouts "Hadoo-ken!!" he'll fire a short, fast-moving stream 
of fire towards you. It can go low or high, and is always followed by 
another stream going high if the first went low, or low if the first 
went high. Jump over the low stream and dash under the high stream (very 
difficult. To this gives you problems, see the below strategy). Right 
after the attack finishes, dash close to  Magma Dragoon, jump, and 
Kuuenzan (Z-Sabre button in mid-air) to damage him, then quickly dash 
away. If he spews fireballs into the air, they will soon rain down 
across the arena. Quickly attack him with Raijingeki as many times as 
possible before this attack ends. You will probably take a hit from a 
fireball, though). If you are close to him as you slash at any time (or 
if you are on a wall and he is close), he'll execute Shoryuken, the 
flaming Dragon Punch, so dash away if he begins to shout "Shoryuu-
ken!!", and hit him with Raijingeki when he lands. When a large ball of 
fire appears above him and he points skyward, ignore it and hit him with 
Raijingeki. This fireball will only be a problem if you are on a wall 
(it will cause the magma below the wall to spurt up). If he sucks in his 
breath, he's about to breath fire. Dash jump or Kuuenbu behind him 
(don't fall into the magma). You can stand there without taking damage, 
even though it appears there is no room. As you drop behind him, execute 
Kuuenzan to damage him, then attack with Raijingeki. As his attack ends, 
hit him with a triple slash combo if you can. If you are too far way to 
get behind him before he does this attack, jump over the magma and wall 
jump up the wall to avoid the huge stream of fire he breathes, which 
goes across the entire arena. Always dash under him when he is in mid-
jump, as he will execute a fast, downward kick when you are underneath 
him (he will yell "Danchien!"). Hit him with Raijingeki whenever he 
rains down fireballs (you should hit him more than once), summons the 
large fireball, and when he is breathing fire (be sure to hit him from 
behind). Hit him with Kuuenzan as he finishes Hadouken or Shoryuken.
      When you hit him with Raijingeki, be careful, as once you execute 
Raijingeki you will not be able to stop the attack, leaving yourself 
vulnerable. Magma Dragoon has a high tendency to attack with Hadouken 
right after you attack with Raijingeki. Try to stay near the edge of the 
arena. That way you can avoid most of his attacks.
      That is basically what I said before. Another strategy, also by 
me, is to, when the battle begins, dash away and climb the left wall 
(unless Magma Dragoon summons a fireball, breathes fire, or rains down 
fireballs; in any of those cases, go ahead and hit him with Raijingeki). 
Seconds after you climb the wall, he will execute Danchien and appear 
on-screen. He will then proceed to attack with Hadoken, then Shoryuken. 
If you are on the highest point of the wall, he will miss with both 
attacks. Now, Kuuenbu over him as he executes Shoryuken Make sure you do 
not land too close to him). You should be facing left and he is facing 
right. Hit him with Raijingeki . Now, he should begin to attack as 
Raijingeku finishes. Now, he can either attack, or jump away. If he 
crouches down to execute Hadouken, Kuuenbu over him and back onto the 
wall. If he executes Shoryuken, dash under him and onto the wall. If he 
jumps dash underneath him. If he does anything else, you know what to 
do. Continue this ntil he dies. Unfortunately, he doesn't always follow 
this pattern (though he usually does). When he is off-screen, he will 
sometimes breathe fire, execute a string of Hadoukens, rain down 
fireballs, or summon a fireball. However, if you are on a wall, none of 
these moves will hit you, except his fireball (it will fall into the 
magma and cause it to rise up; hitting you if you are on the wall). 
You'll have to jump off the wall. He will execute Shoryuken and appear 
on-screen. Kuuenzan him, then dash back up the wall before he can 
execute Hadouken.

      Now go to Frost Walrus. Hit him with Ryuenjin. He will be pushed 
against the right wall. Then, he will  _slowly_ slide toward you. 
Quickly climb the opposite wall, then Hienkyaku off the wall and over 
Frost Walrus. Hit Frost Walrus again with Ryuenjin, and repeat. After he 
loses half his energy, instead of sliding, he will now summon a large 
icicle, which spreads out into six smaller icicles when it hits the 
ground. Stand close to the wall opposite Frost Walrus, and this attack 
won't even touch you. Dash over to Frost Walrus and hit him with Rising 
Fire or Ryuenjin. Repeat until he is defeated.

      Go to Web Spider. Web Spider has only one attack right now. He'll 
lower himself down from the treetops on a strand of web. He'll hang in 
midair at varying heights- either close to the treetops, close to the 
ground, or half way down. His position in the room, as well as his 
height, are random. Then, he'll launch a small blue homing electric web 
at you, then quickly scamper back into the treetops. The web may seem 
difficult to dodge, but it is possible. Here's how.
      If Web Spider is near the treetops, Kuuenbu up to him and with 
Kuuenzan. Then, stand to below him to slightly to the left or right. 
When he fires the web, wait a until the web is close to you, then dash 
in the OPPOSITE direction you are standing underneath him. By this, I 
mean if you were standing to his left, you dash to the right before the 
web hits you, and vice versa. And remember, you don't have to wait until 
the web is just about to hit you. Wait until its close, but not that 
close. Anyway, when you dash, the web will curve toward you. Depending 
on your timing it will either come toward you low to the ground, at the 
same height as Zero's chest, or it will come at roughly the same height 
as Zero's head. If it is on of the former two, Kuuenbu over it. If it is 
coming toward Zero's head, dash over to the wall nearest you and dash 
jump off the wall over the web. Dodge all webs this way, but when Web 
Spider is near the middle of the room, when the web curves toward you 
when you dash, if you dash at the right time, the web's curve will take 
it off the bottom of the screen (you can get in two hits this way. Hit 
Web Spider before he fires the web, then, after it goes off-screen, dash 
jump to hit him again as he scurries back up his web). When he's low to 
the ground, when you dash  underneath him, the web will, again, go off-
screen (you can hit him again with Kuuenzan). Try your hardest not to 
mess up avoiding the web; it only takes a few hits from the webs to take 
alot of your life.
      After you've taken half his energy, he'll change tactics. Now, 
he'll quickly spin an electrical web in the middle of the battle arena 
(it will not damage you, however). He is invulnerable as he spins the 
web. When he's through, he'll begin to scuttle about on the web in 
random directions. Now you can hit him.
      He has two attacks. Sometimes, he'll stop and fire more webs at 
you, or he'll stop and release multiple small, mechanical spiders from a 
hatch in his back.
      If he fires a web from a height point, dash under it, then Kuuenbu 
over it as it curves toward you. If he fires it from a low point, jump 
or dash jump over it. To avoid the mechanical spiders, execute Shippuuga 
to destroy them all. You'll have to move in close to Web Spider to hit 
him. Kuuenzan him when he is at a high point on his web, and hit him 
with Shippuga when he is at a lower point. When he pauses, if the hatch 
on his back opens, hit him with Kuuenzan if he is high (I always knew he 
was doping something O_o), or, if he is low enough, hit him with 
Shippuuga, then Kuuenbu over the small mechanical spiders. However, if 
he is about to fire a web when he pauses, Kuuenbu over the web.
      When executing Kuuenzan, pressing the directional button opposite 
to the way you were facing when you executed Kuuenzan will cause Zero to 
spin in the opposite direction, which will allow you to hit Web Spider 
an extra time.

      Now onto Split Mushroom. To start, Split Mushroom will jump on a 
wall, and begin creating flashing images of himself which drop to the 
ground, and remain there until six clones are created. Split Mushroom 
will then drop to the ground, then all the clones will rush you. To 
defeat him, stand in front of the clones as Split Mushroom creates them. 
Once he creates the third clone, execute Raijingeki. It will vaporize 
the three clones. Wait until Split Mushroom creates the sixth clone, 
then execute Raijingeki before it touches the ground. If timed 
correctly, Split Mushroom (as well as the sixth clone) will drop onto 
the Raijingeki. Split Mushroom will then jump onto the other wall, and 
begin making more clones. Repeat the pattern until Split Mushroom is 
dead. If you miss Split Mushroom, he'll jump into the center of the room 
and make a copy of himself. Now, you'll have to hit Split Mushroom 
(while avoiding the copy) three times with Raijingeki to get him to 
return to creating clones. Simple.

      Go to Jet Stingray. This is easy or impossibly hard. First, to 
avoid his most annoying attack, dash underneath him. If he dahses across 
the arena, he'll miss you. Quickly dash to the other side of the so 
you're underneath him. He'll miss you again if he dashes. Repeat.
      To damage him, when he pauses before he fires small strinrays, 
Kuuenbu up so that you are just underneath him, and execute Hyoretsuuzan 
to freeze him (how does he float in mid-air???). Reamain underneath him, 
as he will dash across arena as the ice breaks. Dash underneath him as 
he comes down on the opposite side. When he begins to fire Stingrays, 
repeat. After he has lost half his energy, he will also dash vertically 
up and down to hit you. Dash back and forth to avoid him. He will also 
lower himself into the water and begin to pull you towards him. Come 
down on him with Hyoretsuuzan.

      Now go to Cyber Peacock (known as Cyber Peac0ck on GameFAQs). 
Cyber Peacock has a few attacks. He will warp out, then warp in right 
where you are standing, damaging you. Then, he'll either warp away to 
repeat the attack, or he'll spread out his tail feathers for a short 
ranged attack. Randomly, he'll warp in,  floating near the middle of the 
room, then a cross hair will appear on you. Cyber Peacock will then 
proceed to fire feather-like homing missiles that are very difficult to 
avoid. To avoid Cyber Peacock when he warps, walk back and forth after 
he warps out, and he'll warp in close behind you. Turn and attack with 
Ryuenjin. Cyber Peacock will fade away. Also, be sure hit Cyber Peacock 
when he is about to attack with homing missiles. Easy.

      Go to Slash Beast. Slash Beast really isn't hard. When he jumps he 
will either jump across the entire arena, or he'll stop above you and 
try to stomp on you. Either way, dash under him. When he pauses, he will 
either dash across the room and back, or attack with Twin Slasher. 
Either way, jump. You'll jump between the slashes if he executes Twin 
Slasher, and you'll jump over him if he dashes (if he dashed, Kuuenbu so 
you will avoid him when he dashes back). Hit him with Kuuenzan as jumps, 
and slash him with a triple slash combo as he lands. Whenever he 
finishes attacking with Twin Slasher of dashing, attack him with a 
triple slash combo. You should be able to finsish Slash Beast off fairly 
quickly.

      Go to Storm Owl. Storm Owl will start by flying off-screen. To 
defeat Storm Owl as Zero, when Storm Owl comes on-screen, dash over 
there so that you are right in front of him. Immediately execute 
Rakuuhouha. If Storm Owl is close to you when you do this, he'll take 
more damage than if you hit him while he was farther away. Repeat this 
until your weapons energy for Rakuuhouha runs out (you only can only 
Giga Attack 4 times. However, if you take damage,  the weapon energy for 
your Giga Attack will slightly increase, so if you have energy to spare, 
run into Storm Owl a few times to recharge Rakuuhouha). By now, Storm 
Owl will have very little energy left. Attack Storm Owl with Kuuenzan 
and Ryuenjin until he dies. Or use your weapons tank to refill 
Rakuuhouha. 


      Now, teleport to Sigma. Watch the anime cutscene, then get ready 
to face Sigma.

      Sigma attacks by warping out, then warping in right above you. 
Before he can attack, execute Ryuenjin. Again, he will warp out, then 
warp in right above you. Hit him with Ryuenjin again. Now, quickly climb 
to the top of the nearest wall. Sigma will appear on the opposite side 
off the arena, then dash across, swinging his scythe. Drop from the wall 
when he warps out, and repeat the pattern. When he reveals his true 
form, make sure you are to his right.
      Sigma will jump up to the center of the arena, float there, and 
throw his scythe in a circular fashion across the room. Dash uner him 
before he throws it to avoid. Then, he'll drop from the air as he 
catches his scythe. Meet him in mid-air with Kuuenzan, then hit him with 
a triple slash combo. Now, get as close as possible to the left wall. 
Sigma will jump hang in mid-air, and throw his scythe, this time he 
throws it at you. If you are as close to the left wall as possible when 
he throws it, it will cut into the wall just above your head (you won't 
even have to dodge it), and energy will emit from it, making it 
impossible to climb the left wall without taking damage. Sigma will then 
drop (meet him as he falls and hit him with Kuuenzan). Then Sigma will 
jump into the right side of the arena (Kuuenbu over him and climb the 
wall!). Sigma will fire lasers from his eyes across the entire arena, 
but will not hit you if you are on the right wall. When he finishes 
he'll jump up into the air. Jump of the wall and hit him with Kuuenzan 
as he falls, then hit him with a triple slash combo. He will jump into 
the air and throw his scythe. Repeat the pattern. If by some strange 
twist of fate the scythe, when he throws it at you, cuts into the ground 
instead of the wall, electric beams will shoot across the ground, so 
climb the walls. Sigma will then fire 4, very difficult to dodge 
boomerangs. Do your best, but you will most likely take major damage. 
After you defeat him, the ground will explode, and you will fall to a 
larger arena. Go forward, and get the energy item. You should have full 
health.
      There is 5 parts to this boss. Red, blue, and yellow floating 
heads, Sigma's large head, and Sigma holding with a gun. Unlike Sigma's 
head or Sigma with a gun, the colored heads won't hurt you if you touch 
them.
      The parts follow this pattern of attack- red, blue, or yellow head 
attacks (which one attacks is random), Sigma's head attacks, red, blue, 
or yellow head attacks, then Sigma with a gun attacks. They repeat this 
pattern throughout battle.
      If the red head attacks at any time during battle, the blue and 
yellow heads will appear near the right wall. The red head will spit 
fireballs at you in a wave-like formation. Climb the heads and the first 
wave will miss, then drop from the heads to avoid the second, dash under 
the third, and finally, dash jump off the heads to avoid the fourth.
      If the blue head attacks at any time during battle, it will blow a 
steady stream of freezing vapor from its mouth as it slowly moves left. 
Climb up the red and yellow head that appear along the left wall. 
Easiest to dodge.
      If the yellow head attacks at any time during battle, the red and 
blue heads will appear in the left and right lower corners of the arena. 
The yellow head will fire electric beams at you, which split when they 
hit the ground or wall. Start on one side of the arena, and make your 
way to the other side. Very difficult to avoid. To dodge, start on one 
side of the arena. Dash across so you are nearly to the other side to 
dodge the first two beams (if you dash shortly after the yellow head 
fires the first beam). Now, stand a short distance away from the head 
opposite to the one you dashed away from. Uou'll have to move fast, 
because split from the electric beams will be coming close, as well as 
the third beam. Jump atop the head, then quickly Heinkyaku over the 
third beam, then dash across the the other side of the room to dodge the 
remaining beams.
      To start the battle, avoid the red, blue, or yellow head's attack. 
Then, Sigma's head will appear in the lower left corner of the arena. 
Whenever it appears, always stand near the right wall, but not too 
close. Sigma's head has 2 attacks, each it does randomly. If spikes 
appear along the right wall, quickly begin dashing to the left, as 
Sigma's head will begin to exhale, pushing you towards the spikes. As 
soon as Sigma's head stops blowing, dash and hit it with Shippuuga, then 
hit it as many times as possible with Kuuenzan before it disappears (the 
spikes on the right wall disappear with it). However, if Sigma's head 
begins sucking in debris, Shippuuga in between the blue and red head 
(don't dash to far, as the blue and red heads will have spikes on their 
left side) to protect yourself from the debris, then, when Sigma's head 
stops sucking in debris, Kuuenbu over the red head and climb the right 
wall to the top to avoid the debris (don't try to hit Sigma's head if he 
does this attack).
      Regardless of which attack Sigma's head does, avoid the red, blue, 
or yellow head's attack. Then, Sigma with a gun will appear on the right 
wall. As soon as it appears, hit its head with Ryuenjin (if you are to 
close, you'll hit his body and take damage). Then it will attack with 
one of two attacks. If Sigma calls out "The end!" then quickly climb the 
heads that appear to your left, as he fires a ray from his gun that 
shoots across the gound. If he doesn't, stand under his gun and destroy 
the spiked red head with Raijingeki, then hit his head with Ryuenjin as 
many times as possible before he disappears.
      Repeat this pattern, and dodge the colored heads attacks as 
outlined above. Sigma and his gun will be destroyed first. Then the 
attack pattern is red, blue, or yellow head attacks, Sigma's head 
attacks, and repeat.
      Sigma's head may take a while to destroy. However, don't hit it 
with Raijingeki, Ryuenjin, or Hyoretsuuzan, as those attacks don't 
damage it as much as Kuuenzan or Z-Sabre slashes.
      You will probably have to use your sub tanks (I only had to use 
one sub tank the first time I beat him) during this battle. After you 
beat this guy, you beat the game. Yee and ha.
      Beating this as Zero without any tanks is difficult (although not 
as hard as accomplishing the same with X), but possible. You'll get it 
eventually . . .

DISCLAIMER:
      This is an unofficial FAQ; I am in no way affiliated with Sony or 
Capcom; therefore this document is not to be sold or purchased for 
profits of any kind. You may freely distribute this complete document by 
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with this notice included; however, you may omit this disclaimer if you 
are quoting a particular part of this FAQ. This includes, but is not 
limited to, brief quotations or excepts, or large portions or text.
      In other words, you may not sell, barter, or trade this FAQ or 
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quote this FAQ as long as you credit the quotation to me. That also 
means you can quote a portion- even if it is large-of this FAQ, without 
having to include this disclaimer, as long as the portion is only about 
a single topic (and I am credited). Thanks.
      X, Zero, and all others are exclusive property of Capcom Ltd.; the 
Playstation (PSX) is the property of Sony.
      This document is copyright (c) 2001-2003.
      Questions and comments can be sent to busylife5@PeoplePC.com.