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    Final Stage Walkthrough by Zero IX

    Updated: 08/13/02 | Printable Version | Search This Guide

    MEGA MAN X4 FINAL STAGE WALKTHROUGH FOR X AND ZERO
          BY ZERO IX (busylife5@PeoplePC)
    
    DISCLAIMER:
          This is an unofficial FAQ; I am in no way affiliated with Sony or 
    Capcom; therefore this document is not to be sold or purchased for 
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    with this notice included; however, you may omit this disclaimer if you 
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          In other words, you may not sell, barter, or trade this FAQ or 
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    means you can quote a portion- even if it is large-of this FAQ, without 
    having to include this disclaimer, as long as the portion is only about 
    a single topic (and I am credited). Thanks.
          X, Zero, and all others are exclusive property of Capcom Ltd.; the 
    Playstation (PSX) is the property of Sony.
          This document is copyright (c) 2001-2003.
          Questions and comments can be sent to busylife5@PeoplePC.com.
    
    WALKTHROUGH FOR X:
    	Here is a walkthrough for the Space Port and Final Weapon stages 
    for X. I will cover strategies for all situations, however, this 
    walkthrough is meant specifically for X with his standard blue armor, 
    and no Heart, Sub, Weapon, or EX Tanks. Ready?
    
    Space Port:
          The beggining of this stage is not hard. Those playing as X with 
    no armor or tanks will face a few minor difficulties, but nothing hard. 
    This stage is short, anyway. When you see the door that will take you to 
    the boss, stop and climb the left wall. There is an energy capsule in a 
    hidden location up there, just to let you know. Then, face the Colonel!
    
          The Colonel is easy. As soon as the battle begins, release a 
    charged shot, then climb the left wall to avoid his next attack, in 
    which he will "throw" three slashes from his beam sabre, which won't 
    even touch you if you are on the wall.
          After he attacks with those slashes, he will warp out. He will 
    warp in front of you, or behind you. Either way, just stay on the wall 
    to avoid him. Stay, on the wall, for he may repeat this manuever, or he 
    may warp to the center of the room, shout "Energy Breaker!" (this is 
    your cue to hit him with a charged X Buster shot then quickly scramble 
    up the nearest wall), and slam his beam sabre into the ground, shooting 
    multiple rays of energy through the ground, which will rise and hit you 
    on the wall, if you don't jump between the two rays closest to you (this 
    is your cue to jump between the two rays closest to you). Either way 
    dodge his attack, then he will dash to a corner of the room (for some 
    reason he cannot harm you by dashing). Hit him with a charged X Buster 
    shot, then climb the wall. Colonel will "throw" another three slashes, 
    then warp out, then warp in and attack with his beam sabre. He will then 
    continue with his pattern. Hit him with a charged X Buster shot whenever 
    you get the chance. When he loses half his energy, he will now attack 
    with a new move before he he "throws" three slashes. He will jump in the 
    air while shouting "Ground Surge!" (hit him with a charged X Buster shot 
    as he lands then quickly climb the nearest wall). He will create a small 
    purple surge which grows as it moves towards you. If you're on the wall, 
    it will miss you comepletely. Defeat the Colonel.
    
    Final Weapon: Stage 1
          I highly recommend you have the Plasma Arm Upgrade and fill any 
    Sub or Weapon Tanks in your possesion before coming here. If you are 
    using X in his standard blue armor, well, good luck to ye . . .
          The opening of this stage is easy. If you have the Ultimate Armor, 
    Nova Strike through the missile launching mechs to easily destroy them. 
    Otherwise, jump over their missiles and hit them with charged X Buster 
    shots to dispatch of them. You will soon reach Double, who will reveal 
    his true self as the Jello Man (don't ask me why his name is "Jello 
    Man;" Capcom named him, not I. :p).
    
          If you have the Ultimate Armor, you can easily destroy the Jello 
    Man. If he attacks, attacking with Nova Strike will allow you blast 
    through his attacks unharmed. Hit him with Nova Strike whenever you get 
    the chance and you will easily dispose of him. Otherwise . . .
    
          As soon as the battle begins, hit him with a fully charged X 
    Buster shot. The X Buster is by far the best weapon with which to fight 
    him with. The Double Cyclone will damage him more than any other weapon 
    except the Nova Strike, but hitting him with it will cause him to 
    release small robotic units which hover above you and repeatedly fire 
    lasers at you; it will also cause him to throw a shuriken at you, which 
    bounces about the room. If you do this, use the Rising Fire to destroy 
    the robotic units, and simply hit the shuriken with the X Buster. 
    However, this strategy is not effective, as you will have to dodge the 
    Jello Man as you clear out the units and shurikens. If you do use Double 
    Cyclone, be sure to charge it up.
          Using your X Buster works much better. The Jello Man does not have 
    an exact set of attacks, but he has a random pattern. When the battle 
    begins, after you hit him with a fully charged X Buster shot, wait a 
    second. Remember, throughout this battle, after you fire your charged X 
    Buster shot, begin charging another. Also, you must hit him with charged 
    X Buster shots to damage him. Anyway, if he shouts "Destroy!", he will 
    throw a large orb of energy at you. It homes in on where you were 
    standing when he throws it. You should be standing right in front of 
    him. Quickly dash as close to the left wall as possible. If the Jello 
    Man throws another orb, simply climb the wall to avoid it. However, if 
    he shouts "Shiva Flash!", he'll dash up, down, and the direction he was 
    originally facing with his sabre extended. To dodge, climb the wall as 
    fast as you can. He may attack with Shiva Flash without throwing any 
    orbs, or he may attack without throwing a second orb. You should be at 
    the highest point of the wall when he executes Shiva Flash- when he does 
    forward, he'll hit the wall underneath you, then drop to the ground. As 
    he does, Air Dash off the wall if you have the Fourth Armor. If you have 
    only the standard blue armor, dash jump off the wall, then hit him with 
    the charged shot.
          If you have the Fourth Armor, you should be using the Plasma Arm 
    Upgrade. If you are using the Stock Arm Upgrade, you will have to fire, 
    wait until the Jello Man's momentary invulnerability ends, then fire 
    again; however, the aftermath of a plasma shot will last long enough to 
    deal more damage, even after the Jello Man's invulnerability ends.
          In any case, after you hit him with your charged shot (if you have 
    the Plasma Arm Upgrade, hit him when he touches the ground, so he will 
    have more of a chance of being damaged by the resultant plasma). He will 
    then throw an orb of energy, followed by either another orb or a Shiva 
    Flash attack, or he will simply attack with the Shiva Flash. Always 
    stand in front of the Jello Man, if he begins to Shiva Flash, dash over 
    to the opposite wall and climb it to the top. If he throws an orb, dash 
    in the opposite direction. If he throws another orb, climb the wall to 
    avoid, then hit him when he finishes Shiva Flash, hit him with a charged 
    shot, and repeat the pattern. When you take half his energy, after 
    attacking with Shiva Flash, IF he begins to rise into the air shouting 
    "Rhazuken!", dash over to the wall opposite the Jello Man. The Jello Man 
    will then fire a huge slash-shaped ray. Dash under it (it is to high to 
    avoid it by climbing the wall), then quickly climb the wall, because he 
    will always fire another ray. However, the second ray will always be too 
    low to dash under, so climb the wall to avoid it. The Jello Man will 
    then proceed with his random pattern. If you are fast, you will be able 
    to easily defeat him.
          If you and the Jello Man are both dangerously low on energy, 
    finish him with the Nova Strike, if you have the Fourth Armor.
    
          Now continue with the stage. As X, always go down when you see the 
    drop-off leading to the lower part of the stage. If you are using the 
    Ultimate or Fourth Armor, this area is not hard at all. However, 
    figuring out how to get through this area without any special armor was 
    challenging. However, as always, good triumphed over evil, and I found a 
    succsessful way to pass through this area as X with only the standard 
    blue armor. First, dash jump from platform to platform, destroying the 
    small flying mechs that attack. If you are good with the Aiming Laser, 
    use it to lock on to all the attacking mechs (they attack in sets of two 
    or three) simultaneously, and quickly fire. Otherwise, the X Buster will 
    work (if you have the Ultimate Armor, Nova Strike to get past the 
    mechs). You will shortly reach a larger missile launching mech. Run into 
    him, then dash through him as X's shields give you a moment of 
    invulnerability. Otherwise, you will take more damage trying to destroy 
    him. Now, this is the hard part. You are on a ledge above the platform 
    we want to get to. However, the ledge you are on is far longer than the 
    platform underneath it. If you have the Ultimate Armor, you can easily 
    Nova Strike onto the platform. If you have the Fourth Armor, you must 
    get on the thin edge of the ledge you are on, and slide down. When you 
    fall off, hold to the right, then quickly Air Dash or hover to the 
    platform.
          If you have neither armors, change weapons so the Rising Fire is 
    active, then slide down the thin edge of the ledge, hold to the right 
    for an instant, then repeatedly attack with the Rising Fire while 
    holding to the right. Because X pauses while attacking with the Rising 
    Fire, even in mid-air, you should be able to reach the platform we want 
    to get to. Remember, this must all be timed perfectly.
          But we're not through yet! Now, you have to get from the platform 
    you are on to another platform to the right- however, the ledge you were 
    just on is larger than your platform, making the jump slightly 
    challenging. If you have the Ultimate Armor, Nova Strike across to the 
    other platform. If you have the Fourth Armor, slide almost to the bottom 
    of the thin right-facing edge of the platform you are on, jump then Air 
    Dash over to the platform to the right.
          Get ready for some more fun if you do not have any armor. Make 
    sure the Rising Fire is active, then slide almost to the bottom of the 
    thin right-facing edge of the platform you are on, then dash jump off, 
    and attack with the Rising Fire and you should make it to the other 
    side.
          Sound hard? It is. This is a very tricky section, so be careful. 
    Don't be suprised if you lose quite a bit of lives trying these little 
    stunts.
          Once you reach the platform, you will find an Eagle riding armor. 
    Or in this case, flying armor. Dash jump with the armor and hover in 
    mid-air while charging your cannon. You can hover for as long as you 
    want; the armor will never stop. Use your charged shots to blast the 
    enemies, then bail out, dash jump across a few more platforms and face 
    the General.
    
          As soon as this battle begins, climb the left wall so that you are 
    level with the General's head. Hit it with a charged X Buster shot and 
    begin charging another. If General floats across the room towards you, 
    hit his head with a charged X Buster shot, then he will begin rising. If 
    you have the Ultimate Armor, slide down the wall until you are next to 
    his head, then Nova Strike to hit his head. Dash across the room, and 
    climb the right wall. Hit his head with a charged shot as he comes 
    towards you, then Nova Strike his head as he rises and climb the left 
    wall again. If you have the Fourth Armor, Air Dash off the wall, dash 
    across the room, climb the right wall, and hit his head with a charged 
    shot as he floats toward you. Then Air Dash over him, dash across the 
    room, and climb the left wall once again. If you have no armor, simply 
    slide down until you are level with his head, and hit it with a charged 
    X Buster shot. Then hit his head with another charged X Buster shot as 
    he floats back to the right side of the room. If he fires off his arms 
    and begins to attack with laser shots fired from his wrists, drop to the 
    ground and dash back and forth to dodge them, then climb back up the 
    left wall when he's through. If you follow this strategy, when he floats 
    underneath you, he will sometimes mindlessly fire lasers from his chest. 
    Slide down until you are level with his head, hit it with a charged 
    shot, then climb up the wall, and repeat. He will soon be defeated.
    
          On to . . .
    
    Final Weapon: Stage 2
          Make sure you have 9 lives, 2 full sub tanks, and a full weapon 
    tank before proceeding. Unless you are X with no armors or tanks.
    
          To start, dash jump over the spike beds, and drop down the hole to 
    face the 8 bosses again.
          On the left side of the room, from the top down, the teleportation 
    pads lead to Web Spider, Cyber Peacock, Jet Stingray, and Split 
    Mushroom. On the right side, again from the top down, the pads lead to 
    Magma Dragoon, Storm Owl, Frost Walrus, and Slash Beast.
          I prefer this order- Slash Beast, Frost Walrus, Web Spider, Cyber 
    Peacock, Split Mushroom, Jet Stingray, Storm Owl, and Magma Dragoon, 
    Following my order . . .
    
          Go to Slash Beast. To defeat Slash Beast, hit him with the Ground 
    Hunter. He will pause for a second, then dash across the battle arena. 
    Dash jump or hover over him (if you are on the wall when he hits it, his 
    impact will jar you lose and cause you to fall onto him; so do not climb 
    the walls), then hit him with the Ground Hunter. He will dash across the 
    room again. If you are too slow to hit him, he may fire the Twin Slasher 
    at you. One slash will move diagonally upwards, while the other moves 
    straight. Dash underneath the lower one. If he jumps instead of 
    attacking, he will either jump to the other side of the arena, or he 
    will jump over you, then stop in mid-air and try to drop on you. Dash 
    underneath him to avoid both of these attacks. As he lands, turn and 
    fire the Ground Hunter. Repeat until he is defeated.
    
          Go to Frost Walrus. Frost Walrus is huge, but his intelligence 
    leaves something to be desired. Hit him with Rising Fire (you'll have to 
    get right under his chin to hit him). Then, he'll _slowly_ slide toward 
    you. Dash to the other side of the room, climb up the wall, then dash 
    jump off the wall and over Frost Walrus. Hit Frost Walrus again with 
    Rising Fire. After he loses half his energy, instead of sliding, he will 
    now summon a large icicle, which spreads out into six smaller icicles 
    when it hits the ground. Stand close to the wall opposite Frost Walrus, 
    and this attack won't even touch you. Dash over to Frost Walrus and hit 
    him with Rising Fire or Ryuenjin. Repeat until he is defeated.
    
          Go to Web Spider. If you have the Ultimate Armor, Nova Strike 
    continually to pass through his attacks and damage him. If not . . .
          Web Spider has only one attack right now. He'll lower himself down 
    from the treetops on a strand of web. He'll hang in midair at varying 
    heights- either close to the treetops, close to the ground, or half way 
    down. His position in the room, as well as his height, are random. Then, 
    he'll launch a small blue homing electric web at you, then quickly 
    scamper back into the treetops. The web may seem difficult to dodge, but 
    it is actually easy. However, you can avoid having to dodge the web at 
    all if you hit the strand of web he is hanging from with the Twin 
    Slasher- if you do, Web Spider will drop to the ground, causing heavy 
    damage to himself. Continue this so he has no chance of attacking, at 
    least for now.
          However, if Web Spider does manage to fire an electric web, you 
    can easily dodge.
          If Web Spider is near the treetops, stand to below him to slightly 
    to the left or right. When he fires the web, wait a until the web is 
    close to you, then dash in the OPPOSITE direction you are standing 
    underneath him. By this, I mean if you were standing to his left, you 
    dash to the right before the web hits you, and vice versa. And remember, 
    you don't have to wait until the web is just about to hit you. Wait 
    until its close, but not that close. Anyway, when you dash, the web will 
    curve toward you. Depending on your timing it will either come toward 
    you low to the ground, at the same height as X's chest, or it will come 
    at roughly the same height as X's head. If it is one of the former two, 
    jump or dash jump over it. If it is coming toward X's head, dash over to 
    the wall nearest you and dash jump off the wall over the web. Dodge all 
    webs this way, but when Web Spider is near the middle of the room, when 
    the web curves toward you when you dash, if you dash at the right time, 
    the web's curve will take it off the bottom of the screen. When he's low 
    to the ground, hit the strand of web holding him up before he has a 
    chance to attack.
          If you are playing as X with no armor or tanks, try your very 
    hardest not to mess up avoiding the web; it only takes a few hits from 
    the webs to kill you.
          After you've taken half his energy, he'll change tactics. Now, 
    he'll quickly spin an electrical web in the middle of the battle arena 
    (it will not damage you, however). He is invulnerable as he spins the 
    web. When he's through, he'll begin to scuttle about on the web in 
    random directions. Now you can hit him.
          He has two attacks. Sometimes, he'll stop and fire more webs at 
    you, or he'll stop and release multiple small, mechanical spiders from a 
    hatch in his back.
          If he fires a web from a height point, dash under it, then jump or 
    dash jump over it. If he fires it from a low point, jump or dash jump 
    over it. To avoid the mechanical spiders, jump over them.
          Stay as far from Web Spider as possible. Charge the Twin Slasher. 
    If he releases the small mechanical spiders, then fire as the spiders 
    hit the ground. You will destroy the spiders and deal damage to Web 
    Spider. If he fires more webs, hit him with a charged shot from the Twin 
    Slasher as you dodge his attack. Finish him off.
    
          Go to Cyber Peacock. Cyber Peacock has a few attacks. He will warp 
    out, then warp in right where you are standing, damaging you. Then, 
    he'll either warp away to repeat the attack, or he'll spread out his 
    tail feathers for a short ranged attack. Randomly, he'll warp in,  
    floating near the middle of the room, then a cross hair will appear on 
    you. Cyber Peacock will then proceed to fire feather-like homing 
    missiles that are very difficult to avoid.
          To avoid Cyber Peacock's warps, simply walk back and forth after 
    he warps out, and he'll warp in close behind you. Quickly attack with 
    Soul Body- make sure you are close enough for the Soul Body to hit him. 
    Cyber Peacock will fade away. Be sure hit Cyber Peacock when he is about 
    to attack with homing missiles- these are difficult to avoid, and can 
    inflict a great amount of damage.
           However, you only get 8 uses of the Soul Body, so you will most 
    likely run out of energy for the weapon before Cyber Peacock is 
    defeated. However, if, after you hit Cyber Peacock, when he begins to 
    warp in, keep walking in the direction you were going, then, turn and 
    hit Cyber Peacock with previously fired Soul Body (you have to move 
    fast, because the Soul Body will dissipating). If you run out of weapon 
    energy, Cyber Peacock should be close to defeat. Switch to the X Buster 
    and make do with fully charged shots.
    
           Go to Split Mushroom. At first, Split Mushroom will jump on a 
    wall, and begin using spawning flashing images of himself which drop to 
    the ground, and remain there until six clones are spawned. Split 
    Mushroom will then drop to the ground, then all the clones will rush 
    you.
           Split Mushroom will jump onto the left wall. Before he can do 
    anything, jump and fire the Lighting Web. Split Mushroom will drop to 
    the ground, shocked, then he will jump to the opposite wall. Hit him 
    again with the Lightning Web, and he will repeat the pattern. Continue 
    with this until he is defeated.
    
           Go to Jet Stingray. As the battle begins, quickly dash underneath 
    him. If he pauses, jump and attack with Frost Tower. He'll freeze, then 
    dash straight up, off-screen. He'll return on-screen hovering above you. 
    Jump and attack with Frost Tower. He will dash straight up off-screen, 
    again. He will return on-screen hovering above you. Repeat the pattern 
    until he is defeated. However, if he dashes across the room, after you 
    dash underneath him, he will miss you completely. Get to the opposite 
    side, as he'll return from his dash there. As he is returning, jump and 
    attack with Frost Tower. Repeat the pattern above.
    
          Go to Storm Owl. Storm Owl will begin by flying off-screen. To 
    defeat Storm Owl, simply target him with the Aiming Laser when he comes 
    on-screen and fire. He'll fly off-screen. Hit him with again with the 
    Aiming Laser when he comes on-screen and repeat until he dies. Give him 
    no chance to attack.
    
          Go to Magma Dragoon. This battle is very easy. Hit Magma Dragoon 
    with Double Tornado. Magma Dragoon will jump to the other side of the 
    battle arena. Dash over there and hit him with Double Tornado again. 
    He'll jump to the other side. Hit him with Double Tornado, and repeat 
    the pattern until he dies.
    
          Now, teleport to Sigma . . .
    
          Sigma attacks by warping out, then warping in right above you. 
    Before he can attack, attack with the Rising Fire. Again, he will warp 
    out, then warp in right above you. Hit him with Ryuenjin again. Now, 
    quickly climb to the top of the nearest wall. Sigma will appear on the 
    opposite side off the arena, then dash across, swinging his scythe. Drop 
    from the wall when he warps out, and repeat the pattern. When he reveals 
    his true form, make sure you are to his right.
          Sigma will jump up to the center of the arena, float there, and 
    throw his scythe in a circular fashion across the room. Dash under him 
    when he jumps to avoid. Jump and hit him with a charged X Buster shot as 
    he throws his scythe. Then, he'll drop from the air as he catches his 
    scythe. Hit him with a X Buster shot as he lands. Now, get as close as 
    possible to the left wall. Sigma will jump, hang in mid-air, and throw 
    his scythe, this time he throws it at you. If you are as close to the 
    left wall as possible when he throws it, it will cut into the wall just 
    above your head (you won't even have to dodge it), and energy will emit 
    from it, making it impossible to climb the left wall without taking 
    damage. Sigma will then drop (hit him as he lands with another charged X 
    Buster shot). Then Sigma will jump into the right side of the arena 
    (carefully Air Dash, hover, or dash jump over him and climb the wall!). 
    Sigma will fire lasers from his eyes across the entire arena, but will 
    not hit you if you are on the right wall. When he finishes he'll jump up 
    into the air. Jump of the wall and hit him with a charged X Buster shot 
    as he falls, then charge and hit him with another as he jumps. He will 
    jump into the air and throw his scythe. Repeat the pattern. If by some 
    strange twist of fate, the scythe, when he throws it at you, cuts into 
    the ground instead of the wall, electric beams will shoot across the 
    ground, so climb the walls. Sigma will then fire 4, very difficult to 
    dodge boomerangs. Do your best, but you will most likely take major 
    damage. After you defeat him, the ground will explode, and you will fall 
    to a larger arena. Go forward, and get the energy item. You should have 
    full health.
          There are 5 parts to the final boss. Red, blue, and yellow 
    floating heads, Sigma's large head, and Sigma holding with a gun. Unlike 
    Sigma's head or Sigma with a gun, the colored heads won't hurt you if 
    you touch them.
          The parts follow this pattern of attack- the red, blue, or yellow 
    head attacks (which one attacks is random), Sigma's head attacks, the 
    red, blue, or yellow head attacks, then Sigma with a gun attacks. They 
    repeat this pattern throughout battle.
          If the red head attacks at any time during battle, the blue and 
    yellow heads will appear near the right wall. The red head will spit 
    fireballs at you in a wave-like formation. Wait until the first wave of 
    flames is dangerously close, then climb the heads. The first and second 
    wave will miss, wait until the third wave is near, then drop from the 
    heads to avoid the third and fourth wave.
          If the blue head attacks at any time during battle, it will blow a 
    steady stream of freezing vapor from its mouth as it slowly moves left. 
    Climb up the red and yellow head that appear along the left wall. 
    Easiest to dodge.
          If the yellow head attacks at any time during battle, the red and 
    blue heads will appear in the left and right lower corners of the arena. 
    The yellow head will fire electric beams at you, which split when they 
    hit the ground or wall. Start on one side of the arena, and make your 
    way to the other side. Very difficult to avoid. To dodge, start on one 
    side of the arena. Dash across so you are nearly to the other side to 
    dodge the first two beams (if you dash shortly after the yellow head 
    fires the first beam). Now, stand a short distance away from the head 
    opposite to the one you dashed away from. Uou'll have to move fast, 
    because split from the electric beams will be coming close, as well as 
    the third beam. Jump atop the head, then quickly Air Dash or dash jump 
    over the third beam, then dash across the the other side of the room to 
    dodge the remaining beams. With a little practice, you can easily get 
    this right.
          To start the battle, avoid the red, blue, or yellow head's attack. 
    Then, Sigma's head will appear in the lower left corner of the arena. 
    Whenever it appears, always stand near the right wall, but not too 
    close. Sigma's head has 2 attacks, each it does randomly. If spikes 
    appear along the right wall, quickly begin dashing to the left, as 
    Sigma's head will begin to exhale, pushing you towards the spikes. As 
    you dash, let loose as many charged X Buster shots as possible. As soon 
    as Sigma's head stops blowing, dash close and hit it at least twice with 
    the Ground Hunter before it disappears (the spikes on the right wall 
    disappear with it). However, if Sigma's head begins sucking in debris, 
    rapidly fire the X Buster in between the blue and red head to protect 
    yourself from the debris, then, when Sigma's head stops sucking in 
    debris, jump on the red head and climb the right wall to the top to 
    avoid the debris (don't try to hit Sigma's head if he does this attack).
           Regardless of which attack Sigma's head does, avoid the red, 
    blue, or yellow head's attack. Then, Sigma with a gun will appear on the 
    right wall. As soon as it appears, charge you X-Buster. Then it will 
    attack with one of two attacks. If Sigma calls out "The end!" then 
    quickly climb the heads that appear to your left, as he fires a ray from 
    his gun that shoots across the gound, hit his head with the charged X 
    Buster shot. If he does not, stand under his gun and hit the spiked red 
    head with the charged X Buster shot and as many rapid fire shots until 
    it is destroyed, then climb onto the lower head to the left and Air Dash 
    or dash jump off while attacking with the Soul Body and hit the head as 
    many times as possible before he disappears. If you run out of energy 
    for the Soul Body, do not bother to destroy the red head; stand on the 
    lower head to the left and attack with charged X Buster shots while 
    avoiding his laser.
          Repeat this pattern, and dodge the colored heads attacks as 
    outlined above.
          Sigma's head may take a while to destroy. However, don't hit it 
    with any other weapon but the X Buster and Ground Hunter; as other 
    weapons don't damage it.
          You will probably have to use your sub tanks during this battle. 
    After you beat this guy, you beat the game. Only the most determined 
    will be able to defeat him as X with no armor or tanks . . . If it seems 
    hard, practice. Practice battling Sigma an hour or two day for a couple 
    weeks and you'll OWN him. :)
    
    WALKTHROUGH FOR ZERO:
         Okay, now Zero. I'm assuming you know, and remember, each of Zero's 
    techniques and their names. I wrote this specifically for Zero with no 
    Heart, Sub, Weapon, or EX Tanks, but I did cover everything else.
    
    Space Port:
    	The beginning of this stage is not hard. This stage is short too. 
    When you see the door that will take you to the boss, stop and climb the 
    left wall. There is an energy capsule in a hidden location up there, 
    just to let you know. Then, face the Colonel!
    
    	The Colonel is easy. As soon as the battle begins, release a 
    charged shot, then climb the left wall to avoid his next attack, in 
    which he will "throw" three slashes from his beam sabre, which won't 
    even touch you if you are on the wall.
    	After he attacks with those slashes, he will warp out. He will 
    warp in front of you, or behind you. Either way, jump and Kuuenbu, then 
    execute Hyoretsuuzan. You will hit him as he warps in underneath you. He 
    may repeat this manuever, or he may warp to the center of the room, 
    shout "Energy Breaker!", and slam his beam sabre into the ground, 
    shooting multiple rays of energy through the ground, which will rise and 
    hit you on the wall, if you don't jump between the two rays closest to 
    you. Either way dodge his attack, then he will dash to a corner of the 
    room (he cannot harm you while dashing). Hit him with a few Z Sabre 
    slashes, then climb the wall. Colonel will "throw" another three 
    slashes, then warp out, then warp in and attack with his beam sabre. He 
    will then continue with his pattern. Hit him with your Z Sabre whenever 
    you get the chance. When he loses half his energy, he will now attack 
    with a new move before he he "throws" three slashes. He will jump in the 
    air while shouting "Ground Surge!" (yoou should now quickly climb the 
    nearest wall). He will create a small purple surge which grows as it 
    moves towards you. If you are on either wall, it will miss you 
    comepletely. Defeat the Colonel.
    
    Final Weapon: Stage 1
          If you do not want to take a hit from the missile launching mechs, 
    Kuuenbu over the missiles the fire, and Kuuenzan to destroy them. Soon 
    you come to Iris.
    
          During the first part of the battle, Iris (in her armor, or 
    course) will slowly hover towards you (don't climb up a wall or she'll 
    corner you, as she can hover across the entire arena). Meet her in the 
    middle of the battle arena and use Ryuenjin. Here's where a little 
    complication is. Every time you hit her, two small bombs will be 
    released from her Armor (don't hit here with attacks that hit multiple 
    times such as Kuuenzan or Raijingeki, or you'll generate more bombs than 
    you can avoid). Dash to the left, away from Iris, to your corner of the 
    room. Iris will fly right, back to her corner, and prepare to fire a 
    laser. As soon as see starts flying back, Kuuenzan the bombs as they 
    home in on you. Then jump and Hienkyaku over to the left wall before 
    Iris fires the laser! When Iris stops firing the laser, she'll hover 
    towards you again . . . Repeat the pattern. You'll notice that Iris does 
    not take any damage whatsoever when you hit her. That will soon change.
          After you repeat the above pattern a few times, a large purple gem 
    will appear above Iris. Now, DO NOT HIT IRIS. It will cause more bombs 
    to appear, and she won't take damage. Instead, your target is the purple 
    gem.
          Again, Iris will slowly hover towards you. However, this time, she 
    won't follow you all the way to the end of the arena. Stand as close to 
    the left wall as possible, and Iris will retreat to the right side of 
    the room to fire that laser. This time, the purple gem will get directly 
    below you and fire a laser, so you can no longer climb the walls to 
    avoid this attack. Or can you? stand near the middle of the room as Iris 
    prepares to fire the laser, then jump and Hienkyaku over to the left 
    wall just as she fires the laser. The laser from the purple gem will 
    also miss. As soon as Iris stops firing her laser, drop to the ground 
    and hit the purple gem with a triple slash combo and again with Ryuenjin 
    (if you are quick enough) as it returns to its position above Iris. Iris 
    will then slowly float toward you. Repeat the pattern until Iris is 
    defeated.
    
          Continue through the stage. When the path branches out, continue 
    going right (do not go down). Kuuenbu over the spiked walls, and you'll 
    soon reach the General.
    
          The battle with the General is long but easy. Stay on the wall 
    left wall. If he fires off his fists, drop to the ground and avoid the 
    laser shots he fires from his wrists (dash back and forth- easy enough), 
    then climb back onto the wall. Wait until he floats across the room 
    towards you. Climb to the top the left wall, then slide down until you 
    are just above the General's head, and attack him with the sabre. 
    Quickly Hienkyaku over the General, dash across the room, and climb the 
    right wall. As he comes towards you, slide down and hit him again with 
    your sabre, then Hienkyaku over General and dash acroos the room and 
    climb up the left wall. When he begins to fire rays from his chest, 
    climb the wall opposite to him to avoid, or, if he is under, you slide 
    down and hit him with the sabre, climb up, slide down, hit him again, 
    and repeat until he floats over to the other side of the room. This can 
    take a while, but be patient, and you will easily defeat him.
    
    Final Weapon: Stage 2
          Make sure you have 9 lives, 2 full sub tanks, and a full weapon 
    tank before proceeding. Unless you are using Zero with no tanks.
    
          To start, Kuuenbu over the spike beds, and drop down the hole to 
    face the 8 bosses again.
          On the left side of the room, from the top down, the teleportation 
    pads lead to Web Spider, Cyber Peacock, Jet Stingray, and Split 
    Mushroom. On the right side, again from the top down, the pads lead to 
    Magma Dragoon, Storm Owl, Frost Walrus, and Slash Beast.
          I prefer this order- Magma Dragoon, Frost Walrus, Web Spider, 
    Split Mushroom, Jet Stingray, Cyber Peacock, Slash Beast, and Storm Owl.
    
          There are two strategies for Magma Dragoon. For the first, follow 
    Magma Dragoon around the arena and . . .
          When he is in the corner or near the middle of the room, he'll 
    either jump to the center or corner of the room, attack with Hadouken, 
    rain down fireballs, (if you are close to him) attack with Shoryuken, 
    summon a large fireball and throw it at you, or breathe a huge stream of 
    fire which covers the entire arena. If he jumps to the center of the 
    room, be sure to hit him with a triple slash combo when as he lands 
    (quickly dash away before he can attack).
          If he shouts "Hadoo-ken!!" he'll fire a short, fast-moving stream 
    of fire towards you. It can go low or high, and is always followed by 
    another stream going high if the first went low, or low if the first 
    went high. Jump over the low stream and dash under the high stream (very 
    difficult. To this gives you problems, see the below strategy). Right 
    after the attack finishes, dash close to  Magma Dragoon, jump, and 
    Kuuenzan (Z-Sabre button in mid-air) to damage him, then quickly dash 
    away. If he spews fireballs into the air, they will soon rain down 
    across the arena. Quickly attack him with Raijingeki as many times as 
    possible before this attack ends. You will probably take a hit from a 
    fireball, though). If you are close to him as you slash at any time (or 
    if you are on a wall and he is close), he'll execute Shoryuken, the 
    flaming Dragon Punch, so dash away if he begins to shout "Shoryuu-
    ken!!", and hit him with Raijingeki when he lands. When a large ball of 
    fire appears above him and he points skyward, ignore it and hit him with 
    Raijingeki. This fireball will only be a problem if you are on a wall 
    (it will cause the magma below the wall to spurt up). If he sucks in his 
    breath, he's about to breath fire. Dash jump or Kuuenbu behind him 
    (don't fall into the magma). You can stand there without taking damage, 
    even though it appears there is no room. As you drop behind him, execute 
    Kuuenzan to damage him, then attack with Raijingeki. As his attack ends, 
    hit him with a triple slash combo if you can. If you are too far way to 
    get behind him before he does this attack, jump over the magma and wall 
    jump up the wall to avoid the huge stream of fire he breathes, which 
    goes across the entire arena. Always dash under him when he is in mid-
    jump, as he will execute a fast, downward kick when you are underneath 
    him (he will yell "Danchien!"). Hit him with Raijingeki whenever he 
    rains down fireballs (you should hit him more than once), summons the 
    large fireball, and when he is breathing fire (be sure to hit him from 
    behind). Hit him with Kuuenzan as he finishes Hadouken or Shoryuken.
          When you hit him with Raijingeki, be careful, as once you execute 
    Raijingeki you will not be able to stop the attack, leaving yourself 
    vulnerable. Magma Dragoon has a high tendency to attack with Hadouken 
    right after you attack with Raijingeki. Try to stay near the edge of the 
    arena. That way you can avoid most of his attacks.
          That is basically what I said before. Another strategy, also by 
    me, is to, when the battle begins, dash away and climb the left wall 
    (unless Magma Dragoon summons a fireball, breathes fire, or rains down 
    fireballs; in any of those cases, go ahead and hit him with Raijingeki). 
    Seconds after you climb the wall, he will execute Danchien and appear 
    on-screen. He will then proceed to attack with Hadoken, then Shoryuken. 
    If you are on the highest point of the wall, he will miss with both 
    attacks. Now, Kuuenbu over him as he executes Shoryuken Make sure you do 
    not land too close to him). You should be facing left and he is facing 
    right. Hit him with Raijingeki . Now, he should begin to attack as 
    Raijingeku finishes. Now, he can either attack, or jump away. If he 
    crouches down to execute Hadouken, Kuuenbu over him and back onto the 
    wall. If he executes Shoryuken, dash under him and onto the wall. If he 
    jumps dash underneath him. If he does anything else, you know what to 
    do. Continue this ntil he dies. Unfortunately, he doesn't always follow 
    this pattern (though he usually does). When he is off-screen, he will 
    sometimes breathe fire, execute a string of Hadoukens, rain down 
    fireballs, or summon a fireball. However, if you are on a wall, none of 
    these moves will hit you, except his fireball (it will fall into the 
    magma and cause it to rise up; hitting you if you are on the wall). 
    You'll have to jump off the wall. He will execute Shoryuken and appear 
    on-screen. Kuuenzan him, then dash back up the wall before he can 
    execute Hadouken.
    
          Now go to Frost Walrus. Hit him with Ryuenjin. He will be pushed 
    against the right wall. Then, he will  _slowly_ slide toward you. 
    Quickly climb the opposite wall, then Hienkyaku off the wall and over 
    Frost Walrus. Hit Frost Walrus again with Ryuenjin, and repeat. After he 
    loses half his energy, instead of sliding, he will now summon a large 
    icicle, which spreads out into six smaller icicles when it hits the 
    ground. Stand close to the wall opposite Frost Walrus, and this attack 
    won't even touch you. Dash over to Frost Walrus and hit him with Rising 
    Fire or Ryuenjin. Repeat until he is defeated.
    
          Go to Web Spider. Web Spider has only one attack right now. He'll 
    lower himself down from the treetops on a strand of web. He'll hang in 
    midair at varying heights- either close to the treetops, close to the 
    ground, or half way down. His position in the room, as well as his 
    height, are random. Then, he'll launch a small blue homing electric web 
    at you, then quickly scamper back into the treetops. The web may seem 
    difficult to dodge, but it is possible. Here's how.
          If Web Spider is near the treetops, Kuuenbu up to him and with 
    Kuuenzan. Then, stand to below him to slightly to the left or right. 
    When he fires the web, wait a until the web is close to you, then dash 
    in the OPPOSITE direction you are standing underneath him. By this, I 
    mean if you were standing to his left, you dash to the right before the 
    web hits you, and vice versa. And remember, you don't have to wait until 
    the web is just about to hit you. Wait until its close, but not that 
    close. Anyway, when you dash, the web will curve toward you. Depending 
    on your timing it will either come toward you low to the ground, at the 
    same height as Zero's chest, or it will come at roughly the same height 
    as Zero's head. If it is on of the former two, Kuuenbu over it. If it is 
    coming toward Zero's head, dash over to the wall nearest you and dash 
    jump off the wall over the web. Dodge all webs this way, but when Web 
    Spider is near the middle of the room, when the web curves toward you 
    when you dash, if you dash at the right time, the web's curve will take 
    it off the bottom of the screen (you can get in two hits this way. Hit 
    Web Spider before he fires the web, then, after it goes off-screen, dash 
    jump to hit him again as he scurries back up his web). When he's low to 
    the ground, when you dash  underneath him, the web will, again, go off-
    screen (you can hit him again with Kuuenzan). Try your hardest not to 
    mess up avoiding the web; it only takes a few hits from the webs to take 
    alot of your life.
          After you've taken half his energy, he'll change tactics. Now, 
    he'll quickly spin an electrical web in the middle of the battle arena 
    (it will not damage you, however). He is invulnerable as he spins the 
    web. When he's through, he'll begin to scuttle about on the web in 
    random directions. Now you can hit him.
          He has two attacks. Sometimes, he'll stop and fire more webs at 
    you, or he'll stop and release multiple small, mechanical spiders from a 
    hatch in his back.
          If he fires a web from a height point, dash under it, then Kuuenbu 
    over it as it curves toward you. If he fires it from a low point, jump 
    or dash jump over it. To avoid the mechanical spiders, execute Shippuuga 
    to destroy them all. You'll have to move in close to Web Spider to hit 
    him. Kuuenzan him when he is at a high point on his web, and hit him 
    with Shippuga when he is at a lower point. When he pauses, if the hatch 
    on his back opens, hit him with Kuuenzan if he is high (I always knew he 
    was doping something O_o), or, if he is low enough, hit him with 
    Shippuuga, then Kuuenbu over the small mechanical spiders. However, if 
    he is about to fire a web when he pauses, Kuuenbu over the web.
          When executing Kuuenzan, pressing the directional button opposite 
    to the way you were facing when you executed Kuuenzan will cause Zero to 
    spin in the opposite direction, which will allow you to hit Web Spider 
    an extra time.
    
          Now onto Split Mushroom. To start, Split Mushroom will jump on a 
    wall, and begin creating flashing images of himself which drop to the 
    ground, and remain there until six clones are created. Split Mushroom 
    will then drop to the ground, then all the clones will rush you. To 
    defeat him, stand in front of the clones as Split Mushroom creates them. 
    Once he creates the third clone, execute Raijingeki. It will vaporize 
    the three clones. Wait until Split Mushroom creates the sixth clone, 
    then execute Raijingeki before it touches the ground. If timed 
    correctly, Split Mushroom (as well as the sixth clone) will drop onto 
    the Raijingeki. Split Mushroom will then jump onto the other wall, and 
    begin making more clones. Repeat the pattern until Split Mushroom is 
    dead. If you miss Split Mushroom, he'll jump into the center of the room 
    and make a copy of himself. Now, you'll have to hit Split Mushroom 
    (while avoiding the copy) three times with Raijingeki to get him to 
    return to creating clones. Simple.
    
          Go to Jet Stingray. This is easy or impossibly hard. First, to 
    avoid his most annoying attack, dash underneath him. If he dahses across 
    the arena, he'll miss you. Quickly dash to the other side of the so 
    you're underneath him. He'll miss you again if he dashes. Repeat.
          To damage him, when he pauses before he fires small strinrays, 
    Kuuenbu up so that you are just underneath him, and execute Hyoretsuuzan 
    to freeze him (how does he float in mid-air???). Reamain underneath him, 
    as he will dash across arena as the ice breaks. Dash underneath him as 
    he comes down on the opposite side. When he begins to fire Stingrays, 
    repeat. After he has lost half his energy, he will also dash vertically 
    up and down to hit you. Dash back and forth to avoid him. He will also 
    lower himself into the water and begin to pull you towards him. Come 
    down on him with Hyoretsuuzan.
    
          Now go to Cyber Peacock (known as Cyber Peac0ck on GameFAQs). 
    Cyber Peacock has a few attacks. He will warp out, then warp in right 
    where you are standing, damaging you. Then, he'll either warp away to 
    repeat the attack, or he'll spread out his tail feathers for a short 
    ranged attack. Randomly, he'll warp in,  floating near the middle of the 
    room, then a cross hair will appear on you. Cyber Peacock will then 
    proceed to fire feather-like homing missiles that are very difficult to 
    avoid. To avoid Cyber Peacock when he warps, walk back and forth after 
    he warps out, and he'll warp in close behind you. Turn and attack with 
    Ryuenjin. Cyber Peacock will fade away. Also, be sure hit Cyber Peacock 
    when he is about to attack with homing missiles. Easy.
    
          Go to Slash Beast. Slash Beast really isn't hard. When he jumps he 
    will either jump across the entire arena, or he'll stop above you and 
    try to stomp on you. Either way, dash under him. When he pauses, he will 
    either dash across the room and back, or attack with Twin Slasher. 
    Either way, jump. You'll jump between the slashes if he executes Twin 
    Slasher, and you'll jump over him if he dashes (if he dashed, Kuuenbu so 
    you will avoid him when he dashes back). Hit him with Kuuenzan as jumps, 
    and slash him with a triple slash combo as he lands. Whenever he 
    finishes attacking with Twin Slasher of dashing, attack him with a 
    triple slash combo. You should be able to finsish Slash Beast off fairly 
    quickly.
    
          Go to Storm Owl. Storm Owl will start by flying off-screen. To 
    defeat Storm Owl as Zero, when Storm Owl comes on-screen, dash over 
    there so that you are right in front of him. Immediately execute 
    Rakuuhouha. If Storm Owl is close to you when you do this, he'll take 
    more damage than if you hit him while he was farther away. Repeat this 
    until your weapons energy for Rakuuhouha runs out (you only can only 
    Giga Attack 4 times. However, if you take damage,  the weapon energy for 
    your Giga Attack will slightly increase, so if you have energy to spare, 
    run into Storm Owl a few times to recharge Rakuuhouha). By now, Storm 
    Owl will have very little energy left. Attack Storm Owl with Kuuenzan 
    and Ryuenjin until he dies. Or use your weapons tank to refill 
    Rakuuhouha. 
    
    
          Now, teleport to Sigma. Watch the anime cutscene, then get ready 
    to face Sigma.
    
          Sigma attacks by warping out, then warping in right above you. 
    Before he can attack, execute Ryuenjin. Again, he will warp out, then 
    warp in right above you. Hit him with Ryuenjin again. Now, quickly climb 
    to the top of the nearest wall. Sigma will appear on the opposite side 
    off the arena, then dash across, swinging his scythe. Drop from the wall 
    when he warps out, and repeat the pattern. When he reveals his true 
    form, make sure you are to his right.
          Sigma will jump up to the center of the arena, float there, and 
    throw his scythe in a circular fashion across the room. Dash uner him 
    before he throws it to avoid. Then, he'll drop from the air as he 
    catches his scythe. Meet him in mid-air with Kuuenzan, then hit him with 
    a triple slash combo. Now, get as close as possible to the left wall. 
    Sigma will jump hang in mid-air, and throw his scythe, this time he 
    throws it at you. If you are as close to the left wall as possible when 
    he throws it, it will cut into the wall just above your head (you won't 
    even have to dodge it), and energy will emit from it, making it 
    impossible to climb the left wall without taking damage. Sigma will then 
    drop (meet him as he falls and hit him with Kuuenzan). Then Sigma will 
    jump into the right side of the arena (Kuuenbu over him and climb the 
    wall!). Sigma will fire lasers from his eyes across the entire arena, 
    but will not hit you if you are on the right wall. When he finishes 
    he'll jump up into the air. Jump of the wall and hit him with Kuuenzan 
    as he falls, then hit him with a triple slash combo. He will jump into 
    the air and throw his scythe. Repeat the pattern. If by some strange 
    twist of fate the scythe, when he throws it at you, cuts into the ground 
    instead of the wall, electric beams will shoot across the ground, so 
    climb the walls. Sigma will then fire 4, very difficult to dodge 
    boomerangs. Do your best, but you will most likely take major damage. 
    After you defeat him, the ground will explode, and you will fall to a 
    larger arena. Go forward, and get the energy item. You should have full 
    health.
          There is 5 parts to this boss. Red, blue, and yellow floating 
    heads, Sigma's large head, and Sigma holding with a gun. Unlike Sigma's 
    head or Sigma with a gun, the colored heads won't hurt you if you touch 
    them.
          The parts follow this pattern of attack- red, blue, or yellow head 
    attacks (which one attacks is random), Sigma's head attacks, red, blue, 
    or yellow head attacks, then Sigma with a gun attacks. They repeat this 
    pattern throughout battle.
          If the red head attacks at any time during battle, the blue and 
    yellow heads will appear near the right wall. The red head will spit 
    fireballs at you in a wave-like formation. Climb the heads and the first 
    wave will miss, then drop from the heads to avoid the second, dash under 
    the third, and finally, dash jump off the heads to avoid the fourth.
          If the blue head attacks at any time during battle, it will blow a 
    steady stream of freezing vapor from its mouth as it slowly moves left. 
    Climb up the red and yellow head that appear along the left wall. 
    Easiest to dodge.
          If the yellow head attacks at any time during battle, the red and 
    blue heads will appear in the left and right lower corners of the arena. 
    The yellow head will fire electric beams at you, which split when they 
    hit the ground or wall. Start on one side of the arena, and make your 
    way to the other side. Very difficult to avoid. To dodge, start on one 
    side of the arena. Dash across so you are nearly to the other side to 
    dodge the first two beams (if you dash shortly after the yellow head 
    fires the first beam). Now, stand a short distance away from the head 
    opposite to the one you dashed away from. Uou'll have to move fast, 
    because split from the electric beams will be coming close, as well as 
    the third beam. Jump atop the head, then quickly Heinkyaku over the 
    third beam, then dash across the the other side of the room to dodge the 
    remaining beams.
          To start the battle, avoid the red, blue, or yellow head's attack. 
    Then, Sigma's head will appear in the lower left corner of the arena. 
    Whenever it appears, always stand near the right wall, but not too 
    close. Sigma's head has 2 attacks, each it does randomly. If spikes 
    appear along the right wall, quickly begin dashing to the left, as 
    Sigma's head will begin to exhale, pushing you towards the spikes. As 
    soon as Sigma's head stops blowing, dash and hit it with Shippuuga, then 
    hit it as many times as possible with Kuuenzan before it disappears (the 
    spikes on the right wall disappear with it). However, if Sigma's head 
    begins sucking in debris, Shippuuga in between the blue and red head 
    (don't dash to far, as the blue and red heads will have spikes on their 
    left side) to protect yourself from the debris, then, when Sigma's head 
    stops sucking in debris, Kuuenbu over the red head and climb the right 
    wall to the top to avoid the debris (don't try to hit Sigma's head if he 
    does this attack).
          Regardless of which attack Sigma's head does, avoid the red, blue, 
    or yellow head's attack. Then, Sigma with a gun will appear on the right 
    wall. As soon as it appears, hit its head with Ryuenjin (if you are to 
    close, you'll hit his body and take damage). Then it will attack with 
    one of two attacks. If Sigma calls out "The end!" then quickly climb the 
    heads that appear to your left, as he fires a ray from his gun that 
    shoots across the gound. If he doesn't, stand under his gun and destroy 
    the spiked red head with Raijingeki, then hit his head with Ryuenjin as 
    many times as possible before he disappears.
          Repeat this pattern, and dodge the colored heads attacks as 
    outlined above. Sigma and his gun will be destroyed first. Then the 
    attack pattern is red, blue, or yellow head attacks, Sigma's head 
    attacks, and repeat.
          Sigma's head may take a while to destroy. However, don't hit it 
    with Raijingeki, Ryuenjin, or Hyoretsuuzan, as those attacks don't 
    damage it as much as Kuuenzan or Z-Sabre slashes.
          You will probably have to use your sub tanks (I only had to use 
    one sub tank the first time I beat him) during this battle. After you 
    beat this guy, you beat the game. Yee and ha.
          Beating this as Zero without any tanks is difficult (although not 
    as hard as accomplishing the same with X), but possible. You'll get it 
    eventually . . .
    
    DISCLAIMER:
          This is an unofficial FAQ; I am in no way affiliated with Sony or 
    Capcom; therefore this document is not to be sold or purchased for 
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          In other words, you may not sell, barter, or trade this FAQ or 
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          X, Zero, and all others are exclusive property of Capcom Ltd.; the 
    Playstation (PSX) is the property of Sony.
          This document is copyright (c) 2001-2003.
          Questions and comments can be sent to busylife5@PeoplePC.com.