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    Boss FAQ by Sashanan

    Version: 1.3 | Updated: 09/22/05 | Search Guide | Bookmark Guide

    =                                  ZELIARD                                    =
    *                                                                             *
    =                                 BOSS GUIDE                                  =
    Author: Sashanan
    Date: 22 September 2005
    Version: 1.3
    This document is a copyright of Peter "Sashanan" Butter, 2000-2005. All
    rights reserved.
    You are granted permission to make copies of this FAQ (electronical or
    physical) for your own, personal use. Furthermore, non-commercial, freely
    accessible websites are allowed to upload a copy of this FAQ as long as it is
    posted in its full, original form (including this disclaimer) and credited
    to Sashanan.
    You are not authorized to upload this FAQ on a commercial website and/or
    charge for its viewing, or make money off it in any other imaginable way,
    without my explicit written permission. Furthermore, you are not allowed to
    edit this guide in any way, use it as a basis for your own guide, or post it
    without giving proper credit. This is considered plagiarism.
    This FAQ is protected by international copyright laws and failure to
    comply with the terms in this disclaimer will result in legal prosecution.
    [1] About this FAQ
    [2] Generic advice
      [2.1] Weapons and shields
      [2.2] Items
      [2.3] Resting
    [3] Boss-specific advice
      [3.1 ] Cangrejo
      [3.2 ] Pulpo
      [3.3 ] Pollo
      [3.4 ] Agar
      [3.5 ] Vista
      [3.6 ] Tarso
      [3.7 ] Paguro
      [3.8 ] Dragon
      [3.9 ] Alguien
      [3.10] Jashiin
    [4] Revision history
    [5] Final words
    This guide came about during a particularly slow day at work. I chose to 
    write a guide about Zeliard because very few (if any) seem to be in 
    existence. The choice to write a boss guide rather than a full walkthrough 
    was made because itís been a while since I played, and I cannot write a 
    full FAQ off the top of my head. This boss guide may grown into a full 
    walkthrough eventually, but right now, this will have to do.
    I start this boss guide with some generic advice on how to prepare for a 
    boss fight. Then, I give specific instructions on how to beat each of the 
    ten bosses in this game.
    This was my first FAQ, released in October 2000. Nearly four years and a lot of
    experience later, after having played through Zeliard again, I have updated
    my strategies where appropriate.
    It goes without saying that you should prepare for a boss fight as well as 
    you can. Going into one of these fights without full health is foolish. 
    Going in without the best possible equipment and training can be dangerous 
    as well. Actually, training becomes less important later on in the game, 
    when a little more or less life (or a few extra spells) wonít matter much. 
    Equipment is important throughout the game. In general, try to get your 
    hands on the most powerful sword and shield you can get before challenging 
    an areaís boss. There are a few exceptions: you don't really need to get the
    Illumination Sword in Dorado already (it is *very* expensive there), and you
    can probably get away with getting the Wise Man's Sword, the Stone Shield and
    the Titanium Shield late.
    For each boss, try to get your hands on the following equipment before 
    challenging him:
    BOSS            WEAPON                          SHIELD
    Cangrejo        Wise Manís Sword                Wise Manís Shield
    Pulpo           Wise Manís Sword                Stone Shield
    Pollo           Spirit Sword                    Stone Shield
    Agar            Spirit Sword		        Honor Shield
    Vista           Knightís Sword (*)              Honor Shield
    Tarso           Knightís Sword                  Light Shield
    Paguro          Knightís Sword                  Light Shield
    Dragon          Illumination Sword              Titanium Shield
    Alguien         Enchantment Sword               Titanium Shield
    Jashiin         Enchantment Sword               Titanium Shield
    * Vista can only be harmed with the Knightís Sword. Earlier weapons, any 
    magic or the Magia Stone have no effect. In other words, you donít have a 
    choice in this case; you must have the Knightís Sword to win!
    NOTE: AFranciskovic reports in his Zeliard FAQ (find it on www.gamefaqs.com)
    that Vista actually *can* be harmed by other means. Please refer to my Vista
    strategies in paragraph 3.5 for more info.
    [2.2] ITEMS
    You should carry a few useful items to make your life easier. The most 
    obvious is some kind of healing item. Early on in the game, the Keníko 
    Potion can serve this role, but it becomes too weak to be useful fairly 
    soon. From the third town on, you should rely on Juuíen Fruit instead, 
    which will completely heal you. It pays to have two or three healing items 
    with you, more if youíre in doubt (but remember you can only carry 5 items 
    at a time).
    If you are going to rely on spellcasting during a battle, two other items 
    are of interest. The Elixir of Kashi restores all spells of a single type. 
    Select the type you wish to refill as your active spell, then drink the 
    Elixir. The more powerful Chiriga Powder restores all your spells. It also
    costs a bit more, though not prohibitively so. The only reason not to carry
    plenty of Chiriga Powders is your limited inventory space.
    A Sabre Oil will temporarily increase the damage done with your sword 
    (specifically, until the next time you visit a town). They are expensive, 
    but putting one on your weapon can help a lot in taking down a big boss 
    quickly. Sabre Oils are also cumulative, so putting two or three on your 
    sword helps even more; but make sure you leave enough space for healing 
    Finally, the Magia Stone can help a lot against three of the bosses 
    (Cangrejo, Pulpo and Agar). It is moderately useful against Pollo and 
    almost useless against the others, though you may still find them useful just
    to *get* to a boss in one piece.
    The Holy Water of Acero (repairs 100 shield hit points) and the Kyoku Feather
    (meant to return you to the last sage visited, but is bugged to always bring
    you to Muralla) aren't particularly useful for any boss encounter. Don't bother
    with them.
    Choose the items you are going to take with you wisely, you can only carry 
    five at a time. I recommend at least three of those to be Juu'en Fruits at
    all times.
    [2.3] RESTING
    You should always rest up your character before facing a boss. You can tell 
    youíre in front of the bossí lair if you are at a red door and you hear a 
    rumbling noise. (You may have to turn the music off with F2 for a moment in 
    order to hear it, itís not as loud as it should be.) Usually, youíll be 
    able to find a safe spot nearby where no monsters will bother you, and you 
    can rest there. In some cases, there is a full healing potion hidden in a 
    wall nearby, so try to strike some walls near the door and see if you get 
    There is one case in which you cannot safely rest in front of the door and 
    there are no healing potions nearby: in the Cavern of Peligro, before 
    fighting Pulpo. However, as you will see, you can actually rest DURING that 
    This section describes each boss and my recommendations for defeating them.
    [3.1] CANGREJO
    Type: Giant Crab
    Location: Malicia
    Cangrejo moves slowly, but when he feels like covering a lot of distance, 
    he will jump. His aim is to land on top of you, which is indeed quite 
    The best way to handle him is to go on the offensive immediately. Run up to 
    him, stop next to him and start hacking (make sure you *stop* in front of 
    him, continually running into him is bad for your health). When you see 
    Cangrejo tensing his legs to prepare for a jump, run away. Youíre quick 
    enough to get out of his landing zone. When he lands again, run up to him 
    again and start hacking away.
    Eventually, Cangrejo will drive you into the left corner, so you canít run 
    any further. At this point, when he jumps, run to the right and pass under 
    him while heís in the air. Heíll spit at you and he may hit, but thatís not 
    too painful. Just make sure that creep doesnít land on you!
    With a Wise Manís Sword, you can take Cangrejo down before you know it. 
    Alternatively, with a Magia Stone, just standing right next to him and 
    watching as your aura does the hard work is enough. Cangrejo becomes a 
    pushover that way.
    NOTE: A GameFAQs board member whose name I have unfortunately forgotten reports
    that it is possible to bypass Cangrejo entirely. To do so, you'd collect the
    key normally used to open his room, then get to the slope leading upwards to
    the back of his room and the entrance to Satono. You would normally not be
    able to get up here until much later, but supposedly you can lure a monster
    over and have it knock you up the slope if you time it right. I haven't yet
    been able to confirm this, but it sounds as though it might work. You could
    then use the key to Cangrejo's room to open up Satono instead.
    [3.2] PULPO
    Type: Giant Octopus
    Location: Peligro
    Pulpo is stuck in the right part of the cavern. He cannot move, and better 
    yet, he will not attack until you do! This means that you can rest up in 
    his cave before attacking him (which is safer than resting in front of the 
    door to his lair, where you will constantly be bothered by spitting frogs.)
    When you are ready to engage, walk up to him and start slashing at his 
    tentacles. Youíll be able to do significant damage before he withdraws 
    them. At this point, he starts spitting at you, it is vital you jump over 
    his spittle. It will keep damaging you (and knocking you back, away from
    Pulpo) until you do.
    The best way to take Pulpo down is to jump up and down in front of him.
    Straight up, that is; don't jump *against* him. Whle jumping, mash that space
    bar and get in as many hits as you can. When he spits and you are driven back,
    jump up and right to clear the spittle, run back up to Pulpo and repeat. Your
    Stone Shield will last a lot longer than Pulpo.
    Magic is worthless against this guy, all you have is Espada, and that 
    barely harms him at all. Just trust your sword for this one.
    The cheap way to win this battle is to hit Pulpoís tentacles with the aura 
    of a Magia Stone. Heíll be dead before he has a chance to withdraw his 
    tentacles and start fighting back.
    [3.3] POLLO
    Type: Giant Chicken
    Location: Madera/Riza
    Madre de Dios! Es el Pollo Diablo! The trick here is to hit his head, it is far
    more vulnerable than his body. Approach him carefully and watch him. If he
    flaps his wings once, a projectile is coming your way. Kneel to avoid it, then
    continue your advance and hack away when youíre in range. Jumping up and down
    while slashing is the best way to hit his head. Again, as with Pulpo, do not
    jump against him. If he advances, retreat a few steps before you get into
    actual physical contact, as that does a lot of damage to you and your shield.
    Youíre in trouble when Pollo starts beating his wings furiously. Immediately
    withdraw to the left, because a swooping attack is coming up. Go back as far as
    you can, and with luck, he wonít be able to fly the whole distance (chickens
    can only remain airborne for a very short time). If he can reach you, press
    your back against the left wall, then just before he pecks, jump up and stab 
    your sword straight down at his head. Thatíll teach him! (This is a maneuver
    you should practice, incidentally. It comes in handy against many foes. Jump
    up, then immediately hit down and the attack button simultaneously.)
    Magia Stone gets in a little damage against Pollo, but nothing spectacular. 
    Save your money for a Spirit Sword instead, itíll help more. Also, neither 
    Espada nor Saeta is particularly useful against Pollo, so you will need to 
    rely on your weapon for the most part.
    [3.4] AGAR
    Type: Giant Ice Cube
    Location: Glacial/Escarcha
    Agar behaves similarly to Cangrejo, moving back and forth slowly, and 
    trying to crush you by jumping on you. The thing is that his jumps are 
    quicker and itís harder to see them coming. Oh, and those ice balls he 
    occasionally sends your way do not help. If you do not have the Honor Shield,
    you must kneel to dodge them, and Agar just loves to jump on you while you do.
    That alone is plenty of reason to make sure you get that shield. When saving up
    for it, remember to exchange your hard won almas in Bosque, not in Helada, for
    the better exchange rate.
    There are basically two things that hurt Agar. One is hitting him with your 
    sword, obviously. The other is a well-timed Fuego spell. If you can get 
    Agar to land on a burning Fuego rather than you, the impact on his health 
    is significant. Even better, if with spells (Saeta comes to mind) or sword
    slashes you manage to drive Agar into the right corner, a Fuego will *really*
    hurt him. The best way to go about killing Agar is to do just that; attack
    aggressively, force him to retreat, then when he's pinned unload on him with
    one Fuego after another. Just four of them should kill him at this point. Just
    watch closely; if he manages to escape and jump, get out of there before he
    lands on top of you, or it's you who gets really hurt. Instant death is likely.
    Agar's all about preparation, really. Without both the Ruzeria Shoes and the
    Honor Shield, you'll have a very hard time. With a Magia Stone, however, you
    can get a cheap and easy kill on him. The Magia Stone's aura will drive him
    back into the corner easily and kill him there, without giving him any chance
    to jump out of his predicament.
    One last thing: it is possible to get to Agar without the Ruzeria Shoes 
    found in the ice caverns, and it is possible to fight him without them. I 
    just donít recommend it. The last thing you need is not being able to move 
    out of the way because of the slippery floor. Get those shoes before you 
    seek him out!
    [3.5] VISTA
    Type: Giant Fish
    Location: Corroer/Cementar
    Vista is an interesting boss, in the sense that only the Knightís Sword can 
    harm him. Should you seek him out before you have it, you are officially 
    doomed. Only a Kioku Feather, which allows you to flee, can save you from 
    certain death. In my experience, none of the spells you have has any effect
    on Vista, and neither does the Magia Stone.
    The way to defeat Vista is to keep moving. Run in the same direction he is 
    moving to stay ahead of him, then suddenly turn around and run under him. 
    Immediately turn around when youíre out of his reach, jump up and slash. Do 
    a second slash if youíre very quick and confident, then start running away 
    again. If you keep moving, Vista wonít be able to hit you, and you can get 
    in at least one good hit every time he comes down to attempt to bite you.
    Vista will always stop moving sideways and swoop down when you are under him.
    If you don't like running around a lot, you can also run under him, immediately
    run back, and slash at him once before he can move away again. Whatever method
    you use, though, you want to be sure you are *not* under him when he swoops in.
    Your shield will not adequately protect against an attack from above, and
    damage will be massive. Furthermore, things get nasty once Vista drives you
    into a corner, so don't let that happen. Try to stick to the middle of the
    screen as much as you can.
    Youíll never get to Vista alive without the Pirika Shoes, so look for those
    first before you seek to challenge him. But you'll also need the Knight's
    Sword, and you won't get your hands on that without the Pirika Shoes either,
    so you'll probably have them by now.
    NOTE: AFranciskovic reports in his Zeliard FAQ (find it on www.gamefaqs.com)
    that Vista actually *can* be harmed by other means. According to his info, some
    of the spells do a very minor amount of damage, and the Spirit Sword can in
    fact harm Vista; *if* you've used one or more Saber Oils. I have not yet
    verified this (and I seem to recall spells do nothing to Vista at all, but it's
    been many years since I tried any), but this is an interesting challenge to try
    out. You'll likely find the shorter reach of the Spirit Sword very limiting,
    [3.6] TARSO
    Type: Titan
    Location: Tesoro/Plata
    Defeating Tarso is a long process, because he can take a lot of damage. 
    Spells or the Magia Stone will barely help you at all. Only Rascar does 
    reasonable damage, but your chances of hitting him with that are slim.
    Just run up to Tarso and strike, and be ready to run to the left when 
    necessary. He will frequently attempt to step on you, and although a well-
    timed sword hit will cause him to abort that move, you must always be ready 
    to avoid.
    Occasionally, Tarso will toss a big gemstone at you. Heíll stomp his foot on
    the ground, and the gem will come flying at you. Immediately run away and wait
    until it has stopped bouncing (and begun rolling). Then turn around and jump
    over it. Itís similar to Pulpoís spittle at this point, just more painful.
    Whatever you do, donít attempt to kneel and dodge the gem while it is still
    bouncing. Thatís asking for it!
    Although it is possible to get to Tarso without the Silkarn shoes, you cannot
    leave the gold caverns without them, even after defeating Tarso. Thereís no
    reason to bother with Tarso until you have those shoes unless you need the
    quick experience and almas boost now.
    [3.7] PAGURO
    Type: Giant Fire Cube
    Location: Llama Town
    Paguro is hiding out in one of the larger houses in Llama. The inhabitant 
    will stand outside and ask for your help. The best way to beat Paguro is by 
    using the Agua spell, which the local sage will teach you. Allow Paguro to 
    get close, then throw an Agua at him for massive damage. Allow him to close 
    the distance again, and repeat. The 4 Aguas you get will be enough to kill 
    Paguro is basically an Agar clone, only tougher. If you decide to go without 
    Agua, a few good hits from the Knightís Sword will do the trick as well, but
    be careful.
    [3.8] DRAGON
    Type: Dragon (duh)
    Location: Caliente/Reaccion/Correr
    This is probably the hardest boss fight in the game. Dragon is very powerful, 
    and there is no cheap trick to defeat him. Even Agua will do little damage. 
    Nevertheless, using all your Aguas and Rascars on Dragon at the start of 
    the battle is a good way to soften him up, if only a little. The same goes
    for a Magia Stone; it doesn't help much, but it helps.
    Basically, Dragon has three ways to breathe fire at you. One is a diagonal
    blast of fire far away from him, which heíll use when he is far away from you.
    Another is a vertical blast of fire directly in front of him, his favorite
    when you are close in. The last one is a horizontal blast of fire which can be 
    avoided by kneeling. He will use this at moderate distance, or if you jump.
    First rule with Dragon is: never jump. Heíll bring his head down if you 
    do, and touching Dragon is very, very painful. Second rule is not to get 
    hit by his fire, and if you must suffer a hit, catch it on your shield. 
    Fire on your unprotected back is very deadly, and that's one thing the Asbestos
    Cape doesn't help with.
    The only way to get Dragon is to maintain a moderate distance, prompting 
    him to use his "long range" fire. When he gets ready to breathe it on you, 
    dash forward. This requires good positioning, because if you were too close 
    already, heíll use a "short range" fire blast instead, and you have to back 
    off in order not to get hit. If you can get him to use his long range blast 
    and you can position yourself between his fire blast and his body, youíve 
    done it correctly. Use the time you get to hit him with your sword a few times. 
    Illumination Sword is a must, and a Sabre Oil on it wonít hurt! When Dragon 
    finishes his fire attack, retreat before he breathes right on your head. 
    And remember, donít jump!
    The biggest difficulty is finding the exact spot where Dragon will still 
    use his "long range" fire, but you can close on him when he does, without 
    getting fried. You must wait until he starts breathing fire (or heíll 
    switch to a different attack when you come closer), but if you are too far 
    away, youíll never get out of the blast range in time when he starts his 
    attack. Worse still, if you do make a mistake and either get caught between
    close range fire and Dragon's body, or get hit in the back as you're running
    away, you will likely be dead before you can even use a Juu'en Fruit.
    Youíll need to develop some feeling for the strategy outlined above. Donít
    worry, this is the toughest boss of the bunch, and you can be proud of yourself
    after  beating him. For this battle in particular, remember than you can bring
    the Game Speed down by pressing F9. At speed 0, the proper pattern is a lot
    easier to pull off.
    [3.9] ALGUIEN
    Type: Gargoyle
    Location: Absor/Milagro/Desleal/Falter
    Alguien uses a non-avoidable breath attack on you which doesnít do too much 
    damage. The trick is to jump right through it and slash his tail with the 
    Enchantment Sword. Try not to touch Alguien himself, that *does* hurt! 
    (Make sure you wear the Feruza shoes for this battle.)
    If you can spare an Elixir of Kashi or Chiriga Powder, use the Guerra spell 
    instead. A mere three or four castings is enough to kill him, because this 
    spell does massive damage. Just use the appropriate item to restore your 
    Guerras afterwards, youíll probably want them in the last battle.
    One approach that worked for me recently was to hug the left wall and wait for
    Alguien to come. As soon as he comes on screen, cast Guerra. Immediately after,
    cast another, and then a third. By that time he's on top of you, so jump
    straight up and slash at his tail once with the Enchantment Sword. That should
    be enough to kll him, and all you took was one hit!
    [2.3] JASHIIN
    Type: Demon Lord
    Location: Final
    At the start of the battle, Jashiin is invisible. Just wander around a bit 
    and wait for him to appear. When he does, he will either be standing and 
    fire a Fuego, or he will be kneeling and fire a Lanzar-like spell. In either
    case, jump at him quickly (heíll only be visible and vulnerable for a second
    or  so), jumping over the spell and delivering a blow with the Enchantment 
    Sword. You need to wear the Feruza Shoes for this, or youíll never get high 
    Alternatively, you can cast a Guerra to harm Jashiin while heís temporarily 
    visible. This takes off only a little health, but with enough Guerras in 
    reserve and Elixirs of Kashi / Chiriga Powders to restore them when you run 
    out, you can beat Jashiin with Guerras alone. (It takes about 15 in total, 
    assuming you donít miss. You must cast before Jashiin phases out again.)
    When Jashiin is almost out of health, he loses the ability to phase out, 
    although he can still cast his spells. Mainly, however, he will be running 
    backwards, away from you, and he will jump over you when you corner him. 
    Also, heíll be regenerating health at an alarming pace. If he manages to 
    recover it all, heíll regain his phasing ability and you can basically 
    start the battle over again. The trick is to get him down to zero health 
    before he does. Your best bet is hitting Jashiin while he is in the air to 
    jump over you. And try not to touch him; Jashiin can kill you at full
    health if he comes into contact with your unprotected back.
    The easiest way to finish Jashiin off is to keep two Guerras handy. When he 
    stops using his phasing ability, cast them immediately before he can start 
    to regenerate. That will do him in, and save you the trouble (and danger) of
    chasing after him.
    Note: if Jashiin defeats you (or you bug out with a Kioku Feather), Alguien 
    is also revived. In fact, even if you kill Jashiin, then use a Kioku 
    Feather, both Alguien and Jashiin will be revived. You *must* collect the 
    last Tear of Esmesanti to end the game.
    v1.0: (20 Oct '00) First version of the FAQ.
    v1.1: (23 Oct '00) A few small corrections.
    v1.2: (29 Sep '04) Significant updates in both content and layout, as well as
    an updated disclaimer and contact address.
    v1.3: (22 Sep '05) Updated contact info, and added a comment to Cangrejo's
    I have no specific future plans with this FAQ or other guides for Zeliard at
    this time.
    My first tentative experiments at FAQ writing date back as many as ten years
    ago, long before I ever had an internet connection. Printed out FAQs coming
    from various BBS sources inspired me. It wasn't until I became a GameFAQs
    member, however, that I got into FAQ writing myself.
    The Zeliard boss guide you are reading now was my very first published FAQ,
    written in late 2000. Now, four years later, I've given it an overhaul,
    correcting a few bits of inaccurate or incomplete information, clearing up
    awkward wording (it's amazing what four years of net presence cab do for a
    foreigner's grasp of English), and adapting the layout to a more readable
    For questions, comments, suggestions, praise and criticism, please contact
    the author, Sashanan, at sashanan.faqs@gmail.com. This e-mail address is for
    FAQ feedback only. Whatever you wish to share about this document or zeliard,
    chances are I'll want to hear it. Any serious mail will be answered.
    If you wish to do anything with this FAQ except for just reading it, check
    the Disclaimer section at the top of the FAQ to find out what you can and
    can't do. When in doubt, you can always mail me.
    Sashanan was born in 1980 in the Netherlands and works as a freelance database
    software designer and programmer. He prides himself on his unrelenting
    eagerness to start on new things, though actually seeing them through is less
    common. As a gamer, he's mostly interested in classic Commodore and PC titles,
    but also has a major interest in RPGs of any kind and age.
    This document is a copyright of Peter "Sashanan" Butter, 2005. All
    rights reserved. Disclaimer at top of document.

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