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FAQ/Walkthrough
PC 1992

Version:        1.1     released on the 14th of July 2008
Author:         odino   http://www.gamefaqs.com/features/recognition/47976.html
This guide is EXCLUSIVELY available to GameFAQs.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                             TABLE OF CONTENTS
===============================================================================

01.) Introduction                                                 |  G0100  | 
02.) Basics                                                       |  G0200  |
-------------------------------------------------------------------------------
03.) Walkthrough                                                  |  G0300  |
-------------------------------------------------------------------------------
04.) Items                                                        |  G0400  |
05.) Locations                                                    |  G0500  |
-------------------------------------------------------------------------------
YY.) Version History                                              |  GYY00  |
ZZ.) Credits & Thanks                                             |  GZZ00  |

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

===============================================================================
01.)                     INTRODUCTION                                G0100
===============================================================================

Welcome to The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel
for the PC, an adventure game by Electronic Arts. It was also released on the
3DO.

There were two games in the 'Lost Files' series, although later Sherlock Holmes
games may still be considered part of it. The only games released by EA were
the 'Serrated Scalpel' and later on the 'Rose Tattoo'.

The walkthrough for this game is complete although some work may still be done
from time to time. If you spot any errors or have suggestions please feel free
to e-mail me about it. Enjoy!


===============================================================================
02.)                    BASICS                                       G0200
===============================================================================

You control Sherlock Holmes with the mouse and use the commands at the bottom
screen to interact with people and objects.  Right click to use the interacting
object's default action, which would be 'Talk' for characters for example.

You cannot die in the game which is very good and you cannot get stuck like in
many Sierra adventure games from the past. Quite often it is advised to talk
to Watson for help or check your journal. Each area is very detailed and many
items to find and interact with. When a new location opens up, go there to
check it out in the hope of advancing your story. There are many ways to find
information that will progress the stories, so if you do not follow the guide
below you do not have to take the same path to find locations and important
information. In other words, there are several ways to advance the game for
several puzzles, but once so often there is just one unique action that will
uncover a new lead.

When it says TALK to somebody then usually you should talk about everything
possible. If you talk to the person again and all the answers are grayed out
then the person's knowledge has probably been exhausted for now. Keep in mind
that sometimes there are multiple choices after a grayed out option.

If you can't get this game to run on a new computer then I advise playing
without the sound as it might work. Otherwise use an emulator such as DosBox
to emulate an older PC but you might still have sound problems. Newer and
future versions will most likely improve on running the game.

There are a few ways to solve some puzzles and find out information. They will
all end up at the same location in the end. The differences are very minor. All
this means is that you do not need to follow the walkthrough 100% to finish the
game, and I highly recommend trying to play this game without looking at it too
much. Or replay the game to find those other ways to get Holmes closer to
cracking the case.


PC vs 3DO:
``````````
The game was released on both DOS and 3DO platforms. The DOS version exists in
two varieties. The more common Disk version only has speech in some movie
sequences, whereas the quite rare CD version contains speech through the entire
game. The 3DO on the other hand was well enhanced to include video captures of
every character who talks. You can turn this option off in the setting if you
prefer to skip through the conversations. There are also obvious control
differences on the console. Usually I would never play an adventure game
without a mouse, but in case it is actually all right. The only nuisance I have
found was trying to exit a location without bumping into the "Look at Exit"
default action.


===============================================================================
03.)                    WALKTHROUGH                                  G0300
===============================================================================

___221B Baker Street___
   -----------------

You start here. OPEN the door and exit the screen. Go to the Alley.


___Alley___
   -----

LOOK at the corpse, then LOOK specifically at the knife wounds, LOOK at the
abrasions, LOOK at the knife wounds, LOOK at the white powdery residue and
finally PICK UP the white powdery residue. PICK UP the battered paper and the
iron bar and TALK to Inspector Lestrade until you get Sarah Carroway's flat
address off him. Enter the backstage entrance of the theatre.

Inside, PICK UP one of the flowers in the bouquet, the handwritten card that
came with it, the shiny spring underneat the wardrobe and the perfume bottle on
the desk. LOOK at the stain in the corner of the door frame. TALK to Sheila and
then to Wastson about a sedative for her. Holmes will automatically give Sheila
said sedative and to her again several times to find out more information. TALK
to Henry Carruthers and GIVE him the spring to repair the door. LOOK at the
perfume bottle to make the Belle's Parfumerie appear on the map (we do not need
to go there for now). Leave and go to Sarah Carroway's Flat.


___Sarah Carroway's Flat___
   ---------------------
 
LOOK at the laundry basket and PICK UP the sweater, you do not actually take
the sweater along. LOOK at the rugby sweater to find out about the Kensington
Rugby Club. PICK UP the umbrella near the fire escape and PICK UP the brass key
that fell out. For fun you can open the tea pot and the bed ends but apart from
that you are done here already.


___221B Baker Street___
   -----------------

Inside, USE the flower on the lab table. In the close-up view, USE the flower
on the microscope, then USE the matches to light a flame and USE the flower
with the flask (test tube). Exit and USE the powdery specimen on the lab table.

USE the powdery specimen with the test tube, USE the matches to light a flame
and finally USE the powdery specimen on the test tube again to get the results.

Open the door to leave the home and TALK to Wiggins outside. Ask for assistance
and GIVE him the flower, then leave the area. Come back, leave and come back
once again for Wiggins to have returned. TALK to him about the flower for the
required information. Ride1 to the Covent Garden.


___Covent Garden___
   -------------
   
PICK UP the wire basket with flowers on the nearby barrel and USE it with the
barrel itself to get the cuff links. TALK to the girl Lesley about a
description, say you are looking for a more detailed description yourself, then
GIVE her the handwritten card. Enter the pub on the right.

You have two choices of getting information from the publican. PICK UP the
feather, a feathered dart and LOOK at the picture on the bar and the one over
the bar as well. Also LOOK at the trophies around such as the snake skin near
the dart baord and the tiger's head above the entrance. You can blackmail him
into releasing information or you can ask him to play a game of dart. Before he
will play darts with you, you need to challenge all the drunks in the pub
first. The game itself is easy and unlikely a regular dart game you just need
to hit 0 without needing a double or triple. When you have beaten the publican
he will also tell you everything you want to know, for instance the chemist on
Hattington Street. Ask about the cuff links to find about Bradley's Tobacco
Shop.


___Hattington Street Chemist___
   -------------------------

TALK to the chemist and ask about the stock boy. TALK to him again and buy
something, then ask if you could speak to the boy. TALK to Richard several
times and find that he's not guilty.


___Bradley's Tobacco Shop___
   ----------------------

Attempt to MOVE the cigar crate only to get stopped by the Alfred the shop's
assistant. TALK to him and mention it is of vital importance to continue the
investigation without any hindrance. MOVE the crates several times until they
are stacked near the moose head and then LOOK at it. PICK UP the moose head to
find out the origin of it.


___Oxford Taxidermy___
   ----------------

PICK UP the knife and the smock hanging near the fireplace. LOOK at the knife.
TALK to Lars until you get serious and he reveals the information. Watson
recommends using a canine for a better search of the docks.


___Old Sherman's___
   -------------
   
TALK to Old Sherman and USE the leash on your canine friend, Toby. You will
automatically end up at the docks.


___Docks___
   -----

OPEN the shed door behind Holmes and PICK UP the hammer. MOVE the barrel, LOOK
at the pail and PICK UP the pail. MOVE the barrel again to PICK UP the rag. USE
the pail in the Thames and USE the rag on the pail. Then USE the wet rag on the
window and LOOK inside. Talk to Watson about it if you like and USE the hammer
on the door. After a few scenes you'll end up back at 221B Baker Street.

Briefly go to the Alley to make the Morgue appear on the city map.


___Southwark Morgue___
   ----------------
   
Talk to the coroner and ask about the items. Look at all of them but you are
not authorized to take them with you. You can also get some of the powder you
took earlier, in case you have not. Talk to inspector Gregson and he will refer
you to Inspector Lestrade at Scotland Yard. By the way you can look at two more
corpses if you feel like it.


___Scotland Yard___
   -------------
   
Attempt to enter the main doors but you can not get past the guard here, TALK
to him and then quickly head back to the Southwark Morgue. Ask Inspector
Gregson about helping you out on this one.

Back at Scotland Yard and finally inside, TALK to the Duty Officer. Ask about
being allowed to talk to a prisoner go get a note, then ask if Lestrade is
available but unfortunately he is not. Go outside and TALK with the apparently
blind vendor. Threaten to expose her and go back to TALK with the Duty
Officer. Be nice to him and he'll send for Inspector Lestrade. Talk with him
about the morgue items and TALK to the Duty Officer for a pass.


___Southwark Morgue___
   ----------------

TALK to the coroner again to show him the pass and see the items. PICK UP the
large key and leave.


___Alley___
   -----
   
USE the large key on the backstage door. USE the brass key you found at the
flat earlier on the drawers. LOOK inside the top drawer and PICK UP the
contents. Tell Watson you must have them. Carruthers will tell you the location
of the Chancery Opera House.


___Chancery Opera House___
   --------------------
   
GIVE the tickets to the first usher and TALK to the manager, Mr. Epstein. He
won't let you see the dressing room so GIVE the tickets to the second usher and
go upstairs. GIVE your tickets to the elderly woman and TALK to her about
everything. When the show starts, go downstairs and GIVE the note from Mrs.
Worthington to Mr. Epstein.

You will get access to the dressing room but can not actually investigate here
properly yet. Attempt to OPEN the drawers and then OPEN the door. Watson will
mention a distraction so TALK to the manager again to see the room. TALK to
Watson and let him go through the wardrobes. OPEN the drawers and LOOK through
the middle one. PICK UP the contents of the middle one, a ring, and OPEN the
door to leave.


___Belle's Parfumerie___
   ------------------
   
TALK with the Belle and ask about a customer. His description is that he uses
macassar oil, is very tall, unsure of built and he has black hair. She will
mention a rugby player. TALK to her again and order the La Cote D'Azur perfume.
When she disappears, talk to the cleaning lady and ask about the customer. She
will reveal he smokes Senior Service cigarettes. We now have enough information
to find him on the rugby team.


___South Kensington Field___
   ----------------------
   
TALK to the coach several times about the player you are looking for who smokes
Senior Service cigarettes. He will call over Sanders (if he still wants a name
you forgot to talk to the elderly lady at the opera house about it). Talk to
him and he want you to prove he is involved with any woman. GIVE him the
perfume you picked up at the Alley dressing room and he will admit in buying it
and that he lives at the Eaton Dormitory.


___Eaton Dormitory___
   ---------------
   
TALK to James Sanders until he wants proof of the death and kicks you out. Go
to the Morgue and ask the coroner. You can not have the only document available
so head home to 221B Baker Street to ask the newspaper man Jonas. No luck, all
sold out. TALK to Wiggins and he will hand one over. Return to the Dormitory
and GIVE the newspaper to James. TALK to him about everything to get two more
locations.


___St. Bernard's Publick House___
   ---------------------------

TALK to the spectator and pay him for information. He will tell you to ask the
guy opposite the pool table. TALK to that guy (Nobby) when he is not busy
playing and pay him for information. It will take several attempts until you
finally get the option. Still not good enough. Try to talk to Jack Mahoney but
no luck. TALK to the bartender about Jack's marital status and TALK with
Mahoney again until he finally gives you the information. Leave.


___Antonio Caruso's Flat___
   ---------------------
   
TALK to Antonio Caruso about the boy and the death. He will give you the
information where Anna lives and that the little boy wants a gyroscope.


___221B Baker Street___
   -----------------

TALK to Wiggins about his gyroscope to get it - for a price of course.


___Picnic Site and Playground___
   --------------------------

USE the gyroscope on the soletary boy. GIVE it to him and you'll get some
information. When the boy leaves, PICK UP his hat and LOOK at it. It comes
from the Eddington's Equestrian Shop.


___Eddington's Equestrian Shop___
   ---------------------------

TALK to the shop keeper but he will not reveal any information. LOOK at the
coat of arms at the west side of the shop and to get the information.


___Anna Carroway's Flat___
   --------------------

USE the bell pull and then USE the door knocker. Finally USE the ring of keys
from your inventory to open the door. Inside, PICK UP the two calling cards and
MOVE the left plant. Go upstairs and TALK to the housekeeper about the plant
you spilled. MOVE the statue behind the door and PICK UP the book. LOOK at the
diary (was the book) in your inventory. Also LOOK at the two calling cards you
picked up a second ago. OPEN the door, and OPEN the main door to leave the flat
entirely.


___Bow Street Police Court___
   -----------------------
   
GIVE the permission to the guard and TALK to Blackwood several times, he
reveals all he knows. OPEN the gate to leave.


___Law Office of Mr. Jacob Farthington___
   -----------------------------------
   
TALK to Mr. Farthingon a few times about Anna Carroway. OPEN the door to leave
his office.


___Jaimeson's Buying and Selling___
   -----------------------------
   
TALK to Nigel Jaimeson and make sure he tells you who he sold the pendant to.
Also ask about other information so he mentions a guy called Hunt.


___Moorehead and Gardner Detective Agency___
   --------------------------------------

TALK to the busy receptionist to find that Gardner had a strange meeting at
the Zoo. GIVE her your business card. Then OPEN the door to leave.


___The London Zoological Gardens___
   -----------------------------
   
TALK to Constable Dugan about what happened. OPEN the gate and go left. LOOK at
the shiny object. Go right twice and LOOK at the corpse and it's slash wounds
and broken leg. TALK to Inspector Gregson about the moved body. OPEN the door
to the office and TALK to Hollingston about everything. He will reveal a staff
member's address where we will go next.


___Simon Kingsley's Flat___
   ---------------------
   
LOOK at the picture of Felix next to the entrance and the boots near the
fireplace. TALK to Kingsley about everything and he will admit the body was in
the lion's cage and help you retrieve the shiny object. OPEN the door to leave.


___The London Zoological Gardens___
   -----------------------------

OPEN the main gate and go to where the lion cage is and PICK UP the shiny
object. LOOK at the closed pocket watch in your inventory and then LOOK at the
paper you found.


___Moorehead and Gardner Detective Agency___
   --------------------------------------

LOOK at the framed photograph on the right and TALK to the secretary. USE the
typwriter to smash the door and watch the scenes.

Return to the agency and OPEN the broken door to the inner office. MOVE the
comfy chair and MOVE the shelf of books that was hidden behind it. Optionally
you may want to pick up the I.O.U. paper that was underneahth the chair. USE
the piece of paper with the combination you got from the shiny object at the
Zoo on the safe and PICK UP the contents inside. LOOK at the pendant and the
letter you find inside. Finally we'll go talk to Lord Brumwell. MOVE the comfy
chair back, OPEN the main door to leave.


___Lord Brumwell's Mansion___
   -----------------------
   
USE the bell pull and speak with the butler to get inside. Wait for Mrs.
Brumwell to call for you and go see her. Speak to her about the letter and she
will allow you to OPEN the door to the right. Inside, talking to Lord Brumwell
will result him leaving and you locked inside. MOVE the left sword on the wall
and OPEN the large painting. OPEN the safe behind and TAKE the contents inside.
USE the small brass key you have just found to OPEN the door. OPEN the main
doors and follow Lord Brumwell outside for a cutscene.

Leave 221B Baker Street.


___Robert Hunt's Flat___
   ------------------

OPEN the small book on the nightstand and PICK UP the bookmark. LOOK at it to
find that it is a pawn ticket at Jaimeson's Buying and Selling. OPEN the wooden
door to leave.


___Jaimeson's Buying and Selling___
   -----------------------------

GIVE the pawn ticket to the owner Nigel and LOOK at the tarot box you have
received to find yet another key.


___Covent Garden___
   -------------

Enter the passage leading to the palmist. Inside, MOVE the left candle. USE the
ornate key you have just found on the desk drawer to find a silver key. PICK UP
the silver key and USE it on the strong box. OPEN the strong box and LOOK
inside. PICK UP the folded piece of parchment. Then LOOK at it. The final
destination is the pier.


___Savoy Street Pier___
   -----------------
   
USE the iron bar you picked up way at the beginning of the game (Alley) on the
door and watch the final scenes.


===============================================================================
04.)                    ITEMS                                        G0400
===============================================================================

A Calling Card:
```````````````
This card bears the name of Antonio Caruso, printed in an almost illegible
Florentine script. Found in the home of Anna Carroway.


A Closed Pocket Watch:
``````````````````````
A gold-plated watch attached to a fine gold chain. The latch is encrusted with
mud and there is a small dent in the bottom edge. Otherwise it is in good
condition. Opening the watch reveals an inscription. A piece of paper is
attached to the inside of the lid below the inscription. You remove the piece
of paper for closer examination. Found in the lion's cage at the zoo, becomes
an open pocket watch once it is examined. Belongs to F. Gardner who was
murdered here.


A Flower:
`````````
A pink carnation with dark veins in the petals. Sent to Sarah Carroway at the
theatre along with a handwritten card. After testing the flower at the 221B
Baker St. lab table this will be known to be a flower with iodine dyed petals.


A Handwritten Card:
```````````````````
The card reads: "Dear Sarah, What's in a name? A rose by any other name would
smell as sweet - A secret Admirer". Surprisingly, this is the product of a
feminine right hand with the habit of dotting the i's with tiny hearts. Sent
to Sarah Carroway at the theatre along with a a bouquet of carnations.


A Large Key:
````````````
A large iron key of the type usually associated with the locks of iron gates
or sturdy external doors. Found with the belongings of Sarah Carroway, turns
out to be the key to unlock the backstage door of the Regency Theatre leading
to the dressing rooms. We had access to this earlier but apparently no-one will
let you in once the police moves away from the alley.


A message requesting help:
``````````````````````````
A note from Lestrade asking Mr. Holmes to investigate the murder outside the
Regency Theatre.


A number of business cards (Holmes Card):
`````````````````````````````````````````
Several business cards. They read: "Sherlock Holmes, Consulting Detective, 221B
Baker St., London." You start out with these and may need to hand them over to
identify yourself, or to keep in touch with people.


A pawn ticket:
``````````````
The bookmark found inside Robert Hunt's flat is actually this pawn ticket at
closer inspection.


A piece of paper with numbers on it:
````````````````````````````````````
A piece of paper with the numbers 11-17-86 neatly printed in a bold masculine
hand. Found inside the pocket watch that was in the lion's cage at the zoo.


A silver key:
`````````````
Found inside the desk drawer at the palmist, it opens the strongbox you have
uncovered nearby.


A small brass key:
``````````````````
A small brass key. It looks new and unused. It is probably a duplicate key, to
be used in case the original is ever lost. Found inside the dining room of
Brumwell's mansion, it unlocks the doors.


A theatre playbill (Paper):
````````````````````````````
The playbill is dated two nights ago. On the back is a message which appears to
have hastily scrawled, "S. Meet me outside the stage door after the show, I
have important news, B". Found in the alley outside the Regency Theatre.


An Open Pocket Watch:
`````````````````````
The watch is still maintained and is keeping perfect time. The inner lid bears
the inscription, "F. Gardner, 25 years of loyal service." Found inside the
lion's cage at the zoo, first closed but you can examine it to find a paper
inside. Belongs to F. Gardner who was murdered here.


An ornate key:
``````````````
This is a small ornate iron key. It has no significant markings. Found inside
the tarot box.


Analysis Results:
`````````````````
In addition to common soap, salt of tartar, and camphor, analysis reveals trace
amounts of powdered, highly toxic, arsenic. The combination suggests Becoeur's
arsenical soap, a common preservative compound. This analysis is a result of
examining the powdery substance found on Sarah Carroway, by using it on the
lab table. at 221B Baker St.


Beecham's Tablets:
``````````````````
This glass bottle holds twenty-five unadorned, white pills. Bought at the
chemist so he would let Holmes talk to the stock boy.


Bookmark:
`````````
The bookmark is actually a claim ticket. Numbered 4450, it is made out to
Robert Hunt by Jaimeson's New and Used Goods, Newington. Found inside Robert
Hunt's flat inside a book. Becomes a pawn ticket when looked at once.


Brass Key:
``````````
A tiny brass key. It is too small for most door locks. It most likely opens
something smaller, like a drawer or a jewelry box. Found hidden in the umbrella
at Sarah Carroway's flat. This key opens up the drawers in the Regency Theatre
dressing room belonging to Sarah Carroway.


Calling Card:
`````````````
This card presents the name and office address of a certain Jacob Farthington,
Barrister of Grey's Inn, London. Found in Anna Carroway's home.


Cigarette Butts:
````````````````
Several crushed cigarette butts. They are common variety available anywhere in
London. Found in the alley outside the Regency Theatre. You can see the killer
smoke this in the introduction sequence.


Cuff Link:
``````````
A shiny brass cuff link with the initials G.B. inscribed upon it. Fished out of
the barrel outside of the Moongate Pub. These belong to a chap named Blackwood.


Diary:
``````
It appears to be Anna Carroway's diary. Her private thoughts, feelings, and
movements are recorded in a neat regular hand. The most recent entry is
lengthy. In brief it reveals that on learning her sister's death, she hired
some detectives - experts in the recovery of stolen property. She believed her
sister's jewelry would be pawned by the killer. The jewelry itself was not
particularly valuable, but a letter "whose value is beyond description" was
concealed in the pendant. The entry ends with the chilling sentence, "If they
are not successful in recovering the pendant, I will be alone in the world...
my poor sister dead and my child lost to me forever. This diary is found in
Anna Carroway's bedroom underneath a statue.


Eau de Seine:
`````````````
A brilliant blue bottle of perfume labeled, "Eau de Seine". For sale at Belle's
Parfumerie but does not have anything to do with the actual case.


Feather:
````````
The distinctive curved head feather of a white cockatoo. Found on the floor of
the Moongate pub. Not used for anything as far I a know.


Feathered Dart:
```````````````
A well balanced, feathered dart. The tip is slightly dulled with use. It is,
however, still sharp enough to play with. Red herring as far as I know.


Fleur de L'est:
```````````````
A pink bottle of perfume labeled, "Fleurs de L'est". For sale at Belle's
Parfumerie but does not have anything to do with the actual case.


Gyroscope:
``````````
A very nice gyroscope, all young boys love one of these.


Hammer:
```````
A heavy bung hammer, used by dock workers to hammer the plugs into the oak
barrels. The man who wields this sixteen-pound tool must be strong and
accurate. If he misses the mark, he'll shatter the barrel. Found at the docks
itself.


I.O.U.:
```````
Found inside the detective agency, the writing on the paper reads only, "I.O.U.
12, 4s, 2d, HM."


Iron Bar:
`````````
This is a two-foot section of iron pipe. Both ends are corroded by rust. There
is a trace of rd pain on one end. This item appears to be a red herring at
first, finding it at the scene of the crime and all, but it will come in use
near the end of the game.


Knife:
``````
This knife found at the taxidermy could easily be mistaken for a surgeon's
scalpel were it not for the fact that the blade is slightly longer, and its
cutting edge is serrated, presumably to saw through an animal's hide.


L'Amore:
````````
A bottle of perfume labeled, "L'Amore". For sale at Belle's Parfumerie but does
not have anything to do with the actual case.


La Cote D'Azur:
```````````````
A bottle of the elusive fragrance called, "La Cote D'Azur". For sale at Belle's
Parfumerie but only bought as the store window does not have any and Belle must
go into the back to retrieve some, giving you plenty of time to talk to the
nearby cleaning lady.


Landsdown's Famous Liver Elixir:
````````````````````````````````
A large bottle of dark, foul smelling liquid. Bought at the chemist so he would
let Holmes talk to the stock boy.


Leash:
``````
Toby's leash is a four foot length of heavy cowhide. It is looped at one end
and a metal clasp is attached to the other.


A Letter folded many times:
```````````````````````````
Letter address to Anna about the truth of the Brumwell family.


Newspaper:
``````````
A copy of the Times. It recounts the death of Sarah Carroway. Requires to proof
to her boyfriend James that she is really dead.


Note:
`````
A note from Mrs. Worthington to Fred Epstien: "Please allow Mr. Holmes and Dr.
Watson access to Anna's dressing room." She gives you this note when the
manager denies you access to the dressing room at first.


Opera Tickets:
``````````````
These two tickets are for season seats at the Chancery Opera House. They can be
found in the drawers of Sarah Carroway's dressing room at the Regency Theatre.
Ornate Key


Pail:
`````
A standard tin water bucket, of the type used for swabbing decks. There is a
thin rope attached to the handle. Lying around on the docks, also had a rag at
some point. Its standard use is still to hold water.


Parchment:
``````````
Found inside the strongbox at the palmist, it is the final clue of where to
find the killer.


Pass:
`````
This authorizes the bearer, one Sherlock Holmes, to utilize the personal
effects of a Miss Sarah Carroway. Signed Sergeant Jeremy Duncan, Officer of the
Day, Scotland Yard. Retrieved from Scotland Yard and used to obtain items from
the Southwark Morgue.


Paul's Cap:
```````````
The inside of the hat is as abused as the outside. The hatter's label requires
patience and a good eye to discern, it reads, "Eddington Equestrian, 4
Eddington Street". Found at the Picnic and Playground Area. Paul himself leaves
this behind.


Pendant:
````````
An ivory oval, approximately 3 inches in the long dimension, attached to a
heavy gold chain. The clasp is broken. A bird of some sort has been etched into
the ivory. The pendant is unexpectedly light in weight. A piece of solid ivory
this size should be almost twice as heavy. Close inspection reveals sliding
panels on the sides. When moved, they cause the pendant to open. Inside, is a
piece of high quality stationary folded several times.


Perfume Bottle:
```````````````
The perfume is called Eau de Seine. The label lists the address of the
parfumerie as Belle's Parfumerie, in Westminster. There is a ribbon around the
bottle as if it were a gift. Found in the dressing room at the Regency
Theatre.


Permission:
```````````
Allow the bearer of this pass access and freedom to question any and all
prisoners being held at the Bow Street Police Court. Signed, Sergeant Jeremy
Duncan, Officer of the Day. Retrieved from Scotland Yard and used at Bow Street
Court to interrogate prisoners.


Poie De Vie:
````````````
A nasty green bottle of perfume labeled, "Poie de Vie". For sale at Belle's
Parfumerie but does not have anything to do with the actual case.


Powdery Specimen (Residue Powder):
``````````````````````````````````
The specimen was extracted from the wool of Sarah Carroway's dress. The sample
was located at the point where the murder first inserted the fatal blade. There
is enough of the substance to identify the fatal blade. There is not enough of
the substance to identify it unequivocally by eye, but it smells distinctly of
camphor. An envelope is sufficient to hold a small amount. Examining this on
the lab table at 221B Baker St. will result in analysis results.


Professor Whitcomb's Catarrh Preparation:
`````````````````````````````````````````
A bottle of the Professor's best. Bought at the chemist so he would let Holmes
talk to the stock boy.


Rag:
````
A small piece of calice cloth. It is dry and dirty. When wet, very useful to
clean windows.


Ring Of Keys:
`````````````
Several keys, or various sizes, adorn this ring. Opens Anna Carroway's flat.


Smock:
``````
A heavily soiled and smelly smock, found at the taxidermy.


Spring:
```````
This is a steel spring attached to a small square mass of solid brass. Found
underneath the wardrobe in the Regency Theatre dressing room and need by Henry
Carruthers to fix the door lock.


Tarot Box:
``````````
At the bottom of the box, underneath the Tarot cards, sits a small ornate key.


Vernet's Best Paregoric Mixture:
````````````````````````````````
This medicine is recommended for occasional use only, and then only is small
doses. Bought at the chemist so he would let Holmes talk to the stock boy.


Wet Rag:
````````
After dipping the dry rag into the pail containing water, it gets soaking wet.


Wire Basket:
````````````
A simple basket formed of bailing wire. Found in Convent Garden along with a
bunch of flowers, although Holmes discarded those flowers immediately. The wire
of the basket is used to find an item in the barrel the basket was found on
and turned into a Wire Hook.


Wire Hook:
``````````
The wire basket has been mangled into a crude hook after used on the barrel to
receive the cuff link.


===============================================================================
05.)                    LOCATIONS                                    G0500
===============================================================================

221B Baker Street:
``````````````````
Sherlock Holmes and Watson's home. From here they will start investigations,
research evidence and of course also live with their trusty housekeeper Mrs.
Hudson (who does not appear in the game). Outside of the home is Jonas'
newsstand which provides the latest gossip from the papers. Usually Wiggins can
also be found here, a direct link to the lads around town, also referred to as
the 'Irregulars'.


Alley:
``````
The alley behind the Regency Theatre. This is where the murder takes place at
the beginning of the game, it also leads to the dressing room of the theatre
actresses.


Anna Carroway's Flat:
`````````````````````
Anna Carroway's home on the east side of town. The only person at home is the
housekeeper.


Antonio Caruso's Flat:
``````````````````````
Antonio Caruso's home, naturally. He is Anna Carroway's boyfriend.


Belle's Parfumerie:
```````````````````
Many fine perfumes are sold here, although the stock is often not kept too
well. Belle herself works the counter but is not very good with information,
perhaps her cleaning lady is.


Bow Street Police:
``````````````````
This jail houses the prisoners caught by the police. With proper permission you
may interrogate them before they are either freed or hanged.


Bradley's Tobacco Shop:
```````````````````````
The only reason for this place to be part of the investigation is because it
hangs local taxidermy which in turn provide clues to investigate further.


Chancery Opera House:
`````````````````````
Sarah Carroway has expensive tickets for a box seat at the theatre. Her sister
Anna performs there as well.


Covent Garden:
``````````````
Several locations are found within the Covent Garden, including the Moongate
Pub and Psychic Readings by Madame Rosa. The girl Lesley sells flowers here and
is also important for your investigation.


Eaton Dormitory:
````````````````
Dorm room of James Sanders, boyfriend of Sarah Carroway. He is usually kept
busy playing rugby.


Eddington's Equestrian Shop:
````````````````````````````
A store for all things fine regarding horse riding.


Hattington Street Chemist:
``````````````````````````
The stock boy working at the chemist seems to know Sarah Carroway quite well,
having also been near the Covent Garden's Moongate Pub frequently.


Jaimeson's Buying And Selling:
``````````````````````````````
Basically a pawn shop that sells second hand items. They look in rather good
condition. Stolen items may often come through here.


Law Office Of Mr. Jacob Farthington:
````````````````````````````````````
Hired by Anna Carroway to retrieve the stolen items of her sister, Mr. Jacob
Farthingon himself sits in rather large office.


Lord Brumwell's Mansion:
````````````````````````
Lord Brumwell's estate near the Thames. He lives there with his wife and their
servants.


Moongate Pub:
`````````````
The pub can be found in Covent Garden and it houses several drunkards and dart
players. The owner himself knows a lot about his clientele but he does not want
to squeal unless the heat gets too much. He is also an avid player of darts
himself so beating him may result in getting information the sportsman way.


Moorehead And Gardner Detective Agency:
```````````````````````````````````````
Both Moorehead and Gardner work here but never seem to be around. Gardner may
have a good excuse but there is still another way to get inside the office
without a key.


Old Sherman's:
``````````````
Old Sherman takes care of your canine friend for when it is time to sniff out
some crimes.


Oxford Taxidermy:
`````````````````
Maker of many taxidermy around London, including the ones hanging at the
tobacco shop. Homes a sharp serrated knife, possibly the killer weapon?!


Palmist Shop:
`````````````
The fortune-telling tarot reader can be found here for most of the game. There
is not much use for it but when the lady finally leaves you can investigate
further.


Picnic Site And Playground:
```````````````````````````
The priory school has a large green area around for the boys to play. Nearby is
a picnic area where Anna Carroway generally likes to visit. 


Regency Theatre:
````````````````
The dressing off can be entered from the alley where the murder took place. It
is where Sarah Carroway and her understudy Sheila Parker worked.


Robert Hunt's Flat:
```````````````````
The home of Robert Hunt, suspect in the case.


Sarah Carroway's Flat:
``````````````````````
The victim's apartment does not have much to offer but a few vital clues of who
she was seeing.


Savoy Street Pier:
``````````````````
The finale takes place here.


Scotland Yard:
``````````````
The police headquarters in London. Lestrade tends to hang out here when not out
in the field, but several other people may hear information not released to the
general public.


Simon Kingsley's Flat:
``````````````````````
The zookeeper Simon Kingsley lives here, nearby the zoo itself.


South Kensington Field:
```````````````````````
The rugby club trains and plays here. Sarah Carroway's boyfriend is apparently
a player here but the coach is very protective unless you know exactly who it
is.


Southwark Morgue:
`````````````````
As you might expect from a morgue, it contains dead bodies. They are being
examined here and often the victim's evidence is still available before going
to the archives. You can actually see dead bodies here if you want to have a
peek.


St. Bernard's Publick House:
````````````````````````````
Many snookers player like to gather here, they all know a lot but are only
willing to part with this information for money. Antonio Caruso himself likes
to visit this place.


The London Zoological Gardens:
``````````````````````````````
The London Zoo. Famous for and its location, animals, staff and murder
victims...


===============================================================================
YY.)                    VERSION HISTORY                              GYY00
===============================================================================

v1.0     First release, complete (28th of April 2005)

v1.1     Added info on most items, locations and revamped the guide a bit
         (14th of July 2008)


===============================================================================
ZZ.)                    CREDITS & THANKS                             GZZ00
===============================================================================

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EA for this great game.

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