KAERUNYO PANYON (KAERUNYO PANYORN) (KAERUNYO PANYOAN) Panyon - Return to My Kingdom This file by Brianleb. Feel free to use without my permission, just don't change my name or anything. If you have something to add, mail firstname.lastname@example.org about it. See the updates for easily referenced new information. This file started 6/6/02 This file last updated: 4/26/03 I'll add what I can when I can. Since I can't read Japanese, its hard for me to provide useful information. But I can still update the item guide and such. 4/26/03 Big help from Remiq. I still haven't played the game in a while, but hey, atleast I'm updating ;) Anyway, updated items, magic chart, item list, misc section, and just random stuff. Oh, BTW, I now know that the dog's name is Panyon. 12/12/02 I wanted to play KP a little while ago, but it doesn't work with Windows XP. So I'm playing it on a different computer. Slight changes. Unfortuantely the comp I want to can play it on isn't fast enough. But I did notice this: You have GP. Once I can play the game, I can add more about this. BTW, the game probably needs a good 400 Mhz to run properly. 6/22/02 Been busy playin Warcraft 3 (lots of fun). This file probably won't be updated anymore (except reader submissions), cuz I'm a bum and I have a short attention span. More info from Victor Tran (items, collector's house, battle items updated). 6/14/02 More info from Victor Tran. Fixed heal chart numbers. I don't know what I was on when I wrote those. If you have any info on what the place I labeled "Collector's Shop" is I'd be very appreciative. 6/11/02 Got info from Victor Tran. Added credit section and did misc. work in the in-battle menu section (lots of new in battle CG pic info). Added several Menu sections, main and right-click menus. Went forward a level. Updated item list. Update 6/10/02 Went forward a level. Updated item list. Added demi-human list. Figured out what to do with the in-battle items. Added list for those. Changed up the whole in battle menu section. Other miscellaneous updates. Update 6/9/02 I was wrong. At level 7, the dog heals 40 HP. I suppose that it heals 6HP * (levels 1-5) + 5HP * (levels 6 and up). That's what I've gotten so far. Added chart for this. Also slight changes and updated item list. Update: 6/8/02 For the dog's heal spell: he heals 6 HP per 1 HP per level. So if the dog is at level 5, he will heal 30 HP for 1 HP. Made slight changes around dog heal spell section of file. I'll go in order of when things come to you: --------------------- Main Menu: --------------------- New Game Load Game Replay (takes you to where you last were when you quit a battle) Omake The omake section is weird. There are several pics in there that are sort of H, and some of them are pretty funny. I think that the farther in the game the more there is open in there, but maybe its all open from the beginning. Its worth a look, but there doesn't seem to be any point to it. --------------------- Battles: --------------------- Keep fighting, try to keep everyone alive, but its not necessary, you can bring them back to life in town. The dog must stay in front of the moving screen each turn or you lose, and it must move each turn or die, no matter where it is. After attacking or being attacked, a screen with that character's stats may come up (see diagram below). You may distribute the points given to you however you please. When you're done with a battle and in town, you can choose where to go next. I think that the higher up the levels are, the easier they are. Therefore, in the last row, from P - U, P would be the easiest and U would be the hardest. This is just my speculation though, and I haven't beaten the game anyway. _______________ |char|HP | Pts | |pic | | | |____|Str |DEF | |name| | | |____|Mag |MDEF | |Reset__|OK_____| Reset - resets the points you just distributed (you can also right click to do this) OK - goes with the points you distributed Pts - number of points you have Str - strength, or maybe power; affects how much damage you do; costs 5 HP - points for higher max HP; costs 1 Magic Power - costs 5; affects how much damage you do with a magic weapon DEF - costs 6; affects how much damage you take MDEF - costs 6; affects how much damage you take when attacked with magic Character status at bottom of screen: __________________________________________________________ | | Level |Movement|Strength/Power | Defense?| |char pic | | | | | | EXP/Next Level |Magic Power |Mag.Defense?| |name | | | | |__________|Remaining HP/ MAX_|_____?_*_______|____?_*_____| * Can't add to these at level up Max for all 6 stats on the right is 65535. I think the max HP is 500, but I haven't gotten there yet. At the top left, it is as follows: Turn # - Fireball (damages all enemies on screen) - Extra Movement (dog gets to move one more space) - Star Movement (select a person who has already moved so that they may move again) - Heal (select a person to heal. If you choose the dog it will heal everyone until they have full hits) Heal and Fireball effect are equal to the dog's magic level. When the dog gets a level up, put it all into HP so he may heal more until he has about 200 HP. Then put it into defense and mag. defense (see my chart above). There are 30 moving turns in a stage, plus however many it takes you to kill off the last monsters. Keep this in mind when you're using spells. You may need them later, so try to use fireballs on atleast 13 monsters or if you need it to live. Also, be sure to use all of your fireballs if you can, but don't waste it. You get a new set of 3 for each level you go, but they don't add up to what you had leftover. Choose the top option whenever you kill a demi-human to take it with you. I think (THINK) that you can only hold a certain number of demi-humans at a certain time. Menu that comes up when you right click: (Updated thanks to Remiq) Next Turn In-Battle Menu View Items Back to Main Menu Option (it's time before computer movement)(4 is good) Speed of Movement animation (0 = no animation)(default = 5) Option (default = 60)(Too big, and Computer movement stuck) The last 3 options have something to do with the speed\delay of certain in battle things. You're probably better off not fooling with them. --------------------- IN BATTLE MENU: --------------------- To get to the menu, right click and choose the second option (the first goes to next turn). The Left: Characters. Select them for equipping items. The Middle: Item Grid. Across Top: A, B, C Down Side: 1, 2, 3, 4, 5, 6, 7 A1: Sword A6: Shield B4: Book C2: Glove All of the characters do different things with the same item, but it all adds up to: The sword makes the character do more damage. The book makes the character do less damage (unless you've been pumping up magic power). It usually does quite a bit less damage, but it can attack two spaces. When you decide who you want to use this, start pumping their magic instead of strength. The glove makes the character do more damage. The shield causes less damage (?) to come to the character when attacked. The character will counterattack occasionally. With weapons equipped, the character may do critical hits (maybe only the gloves?). They say a line of text before they attack and generally kill a monster in one hit. (BIG thanks to Remiq right here, all I had were the level 1 items) Athletic girl + Rabbit girl = Sword 1 Rabbit, athletic, frog = Sword 2 Nipp, Snake, Green, Gray = Sword 3 Athl, Frog, Pixie, Knight = Sword 4 Rabbit, Nipp, Athl, Green = Sword 5 Mushroom Girl + Scorpion Girl = Shield 1 Scorp, Mush, Pixie = Shield 2 Scorp, Pix, Gray, Knight = Shield 3 Mush, Frog, Nipp, Snake = Shield 4 Rabbit, Athl, Gray, Pix = Shield 5 Rabbit Girl + Scorpion Girl = Book 1 Nipp, Frog, Pix = Book 2 Mush, Blue, Green, Frog = Book 4 Scorp, Mash, Snake, Blue = Book 4 Mush, Blue, Gray, Snake = Book 5 Athlete Girl + Mushroom Girl = Glove 1 Rabbit, scorpion, Pixie = Glove 2 Rabbit, Athl, Blue, Knight = Glove 3 Scorp, Green, Gray, Knight = Glove 4 There are NO other combinations. I'm not sure what Nipp, Gray, and Knight are (although knight shouldn't be that hard to figure out), and I assume Green = Big Gloves Girl. You can have multiple of the same item. Of the three buttons on the menu screen, the top (black) one goes back to battle. The lower left uses an item on a character, and the lower right combines the demi-humans for items and sacrifices single ones to the satan character for a CG pic. The Far Right: List of demi-humans (in order I got them. I don't know if the order you get them has to do with the order they appear): Rabbit Girl Scorpion Girl Mushroom Girl Athletic Girl Frog Girl Pixie Red-Robed Magician Girl Snake Girl Blue-Robed Magician Girl Big Gloves Girl (wearing green) Each demi-human has a new CG pic. Click on one (only one) then click the bottom right button and something might happen and the satan character will say something. Then when you go back to the menu the pic appears. Apparently each demi-human has one pic with the satan character. I have no idea what any of the options do when you right click in the In-Battle Menu. After battle, you get a CG picture (as long as you win), then you'll be in town. --------------------- TOWN OPTIONS: --------------------- Next Stage Inn Collector's (?) Shop House with Conversation (Seer?) Quit (1st option in this menu brings you to title screen; 2nd option closes program; 3rd option goes back) Remiq said that at the Seer's house, you can buy 5 things. Each one has three values, but for only one you can buy. Apparently, it has some connection with swords, books, gloves and shields.. --------------------- INN OPTIONS: --------------------- Sleep (brings dead characters back to life, heals everyone) Use\Equip Items View CG Save Load Go Back Item Grid: Across Top: A, B, C, D, E, F, G Down Side: 1, 2, 3, 4, 5, 6 A1: Rope - Remiq informed me that you use the rope to catch girls. A2: Earrings - HP +10 A3: Earrings - equipable but does? B1: Potion - can't use (Remiq says it adds to strength) B3: Potion - can't use B5: Potion - can't use (Remiq says it adds to defense) C1: Candle - Add to HP C2: Potato Chips - +2 to strength C3: Apple - raises character's Magic by 1 C4: Brocolli - Defense +2 C5: Shirt - raises M. Defense by 1 D1: Lighter - plus 10 to HP (1st stat) D2: ??? - +4 to strength *D3: Golden Leaf (next to apple) - raises character's Magic by 2 D5: Brown Crystal - +2 to 5th stat E1: Ring - equipable; +3 to strength E2: Ring - equipable; +5 to Strength E3: Ring - equipable; +10 to strength E5: Ring - equipable; +1 to Speed F1: Ring - equipable; +2 to Magic F4: Ring - equipable; +5 to Defense F5: Ring - equipable; +10 to Defense G1: Ring - equipable; +3 to M. Defense G4: Ring - equipable; plus 10 to HP (1st stat) *For D3 Victor Tran got a normal green leaf and it increased the 4th stat by 2. Characters can equip multiple rings (around 6 or 8, I never actually counted). --------------------- Collector Shop: --------------------- (thanks to Remiq for all this) 1. Buy a)Rope b)Girls c)? (he says something about 2 pieces of gold, but he didn't take it) d)Back 2. Nothing special? 3. Inventory 4. Quit When you go into the collectors shop, click on the first option + the 2nd option then you get a bunch of monsters that you can buy, but only those that you already have. If you get it you should hear a noise indicating success. --------------------- Misc: --------------------- If you take T, R then the Devil says that this is wrong way. He also tells the right way (A-C-D-J-N), but only if you've already gone this way. If you take U, P then at end of road, the dog says something, and you acquire new CG and you get a "BAD ENDING" sign. The good way is A-C-D-J-N-Q AFTER Q PUZZLE: You see something like this: P QVWXYZ R S T U? After U there is bonus stage? After W, X, Y there is menu: 1 Map 2 Sleep 3 Inventory 4 CGI 5 save 6 load 7 quit? END OF GAME: Fight with boss. MENU AFTER GAME: 1. Inn 2. Colector's shop 3. Seer house 4. Bonus levels 15 5. Quit The path I took for my first game is: A - C - F - G (badend) \ - I - O - Remiq visited all the letters, but he didn't get all the CG. But he says he hasn't complete the bonus levels yet, so that may be it. Check out http://www.densetsu.com/display.php?id=470&style=alphabetical for more info (story, etc.) If you have anything to add to this faq, or if you know where I can get information on this game (english or japanese, I just run the japanese through a shoddy translator to get the gist of it), send it to email@example.com. I'll credit you down here too. --------------------- CREDITS: --------------------- Victor Tran and Remiq sent lots of useful info, so thanks for that. Thanks to GameFAQS for hosting this. This document copyright Brian LeBaron 2002. Kaenryu Panyon is copyright Alice-Soft.