FAQ by Brianleb

Updated: 04/30/03 | Printable Version

Panyon - Return to My Kingdom

This file by Brianleb. Feel free to use without my permission, just don't
change my name or anything. If you have something to add, mail
brianleb321@yahoo.com about it.

See the updates for easily referenced new information.

This file started 6/6/02
This file last updated: 4/26/03
I'll add what I can when I can. Since I can't read Japanese, its hard for me to
provide useful information. But I can still update the item guide and such.

Big help from Remiq. I still haven't played the game in a while, but hey,
atleast I'm updating ;) Anyway, updated items, magic chart, item list, misc
section, and just random stuff. Oh, BTW, I now know that the dog's name is

I wanted to play KP a little while ago, but it doesn't work with Windows XP. So
I'm playing it on a different computer. Slight changes. Unfortuantely the comp
I want to can play it on isn't fast enough. But I did notice this: You have GP.
Once I can play the game, I can add more about this. BTW, the game probably
needs a good 400 Mhz to run properly.

Been busy playin Warcraft 3 (lots of fun). This file probably won't be updated
anymore (except reader submissions), cuz I'm a bum and I have a short attention
span. More info from Victor Tran (items, collector's house, battle items

More info from Victor Tran. Fixed heal chart numbers. I don't know what I was
on when I wrote those. If you have any info on what the place I labeled
"Collector's Shop" is I'd be very appreciative.

Got info from Victor Tran. Added credit section and did misc. work in the
in-battle menu section (lots of new in battle CG pic info). Added several Menu
sections, main and right-click menus. Went forward a level. Updated item list.

Update 6/10/02
Went forward a level. Updated item list. Added demi-human list. Figured out
what to do with the in-battle items. Added list for those. Changed up the whole
in battle menu section. Other miscellaneous updates.

Update 6/9/02
I was wrong. At level 7, the dog heals 40 HP. I suppose that it heals 6HP *
(levels 1-5) + 5HP * (levels 6 and up). That's what I've gotten so far. Added
chart for this. Also slight changes and updated item list.

Update: 6/8/02
For the dog's heal spell: he heals 6 HP per 1 HP per level. So if the dog is at
level 5, he will heal 30 HP for 1 HP. Made slight changes around dog heal spell
section of file.

I'll go in order of when things come to you:

Main Menu:

New Game
Load Game
Replay (takes you to where you last were when you quit a battle)

The omake section is weird. There are several pics in there that are sort of H,
and some of them are pretty funny. I think that the farther in the game the
more there is open in there, but maybe its all open from the beginning. Its
worth a look, but there doesn't seem to be any point to it.


Keep fighting, try to keep everyone alive, but its not necessary, you can bring
them back to life in town. The dog must stay in front of the moving screen each
turn or you lose, and it must move each turn or die, no matter where it is.
After attacking or being attacked, a screen with that character's stats may
come up (see diagram below). You may distribute the points given to you however
you please. When you're done with a battle and in town, you can choose where to
go next. I think that the higher up the levels are, the easier they are.
Therefore, in the last row, from P - U, P would be the easiest and U would be
the hardest. This is just my speculation though, and I haven't beaten the game

|char|HP  | Pts |
|pic |    |     |
|____|Str |DEF  |
|name|    |     |
|____|Mag |MDEF |

Reset - resets the points you just distributed (you can also right click to do
OK - goes with the points you distributed
Pts - number of points you have
Str - strength, or maybe power; affects how much damage you do; costs 5
HP - points for higher max HP; costs 1
Magic Power - costs 5; affects how much damage you do with a magic weapon
DEF - costs 6; affects how much damage you take
MDEF - costs 6; affects how much damage you take when attacked with magic

Character status at bottom of screen:

|          | Level   |Movement|Strength/Power |    Defense?|
|char pic  |                  |               |            |
|          |  EXP/Next Level  |Magic Power    |Mag.Defense?|
|name      |                  |               |            |
|__________|Remaining HP/ MAX_|_____?_*_______|____?_*_____|

* Can't add to these at level up
Max for all 6 stats on the right is 65535.
I think the max HP is 500, but I haven't gotten there yet.

At the top left, it is as follows: Turn # - Fireball (damages all enemies on
screen) - Extra Movement (dog gets to move one more space) - Star Movement
(select a person who has already moved so that they may move again) - Heal
(select a person to heal. If you choose the dog it will heal everyone until
they have full hits)

Heal and Fireball effect are equal to the dog's magic level.

When the dog gets a level up, put it all into HP so he may heal more until he
has about 200 HP. Then put it into defense and mag. defense (see my chart
There are 30 moving turns in a stage, plus however many it takes you to kill
off the last monsters. Keep this in mind when you're using spells. You may need
them later, so try to use fireballs on atleast 13 monsters or if you need it to
live. Also, be sure to use all of your fireballs if you can, but don't waste
it. You get a new set of 3 for each level you go, but they don't add up to what
you had leftover.

Choose the top option whenever you kill a demi-human to take it with you. I
think (THINK) that you can only hold a certain number of demi-humans at a
certain time.

Menu that comes up when you right click:
(Updated thanks to Remiq)

Next Turn
In-Battle Menu
View Items
Back to Main Menu
Option (it's time before computer movement)(4 is good)
Speed of Movement animation (0 = no animation)(default = 5)
Option (default = 60)(Too big, and Computer movement stuck)

The last 3 options have something to do with the speed\delay of certain in
battle things. You're probably better off not fooling with them.


To get to the menu, right click and choose the second option (the first goes to
next turn).

The Left: Characters. Select them for equipping items.
The Middle: Item Grid.

Across Top: A, B, C
Down Side: 1, 2, 3, 4, 5, 6, 7

A1: Sword
A6: Shield
B4: Book
C2: Glove

All of the characters do different things with the same item, but it all adds
up to:

The sword makes the character do more damage.
The book makes the character do less damage (unless you've been pumping up
magic power). It usually does quite a bit less damage, but it can attack two
spaces. When you decide who you want to use this, start pumping their magic
instead of strength.
The glove makes the character do more damage.
The shield causes less damage (?) to come to the character when attacked. The
character will counterattack occasionally.

With weapons equipped, the character may do critical hits (maybe only the
gloves?). They say a line of text before they attack and generally kill a
monster in one hit.

(BIG thanks to Remiq right here, all I had were the level 1 items)

Athletic girl + Rabbit girl = Sword 1
Rabbit, athletic, frog = Sword 2
Nipp, Snake, Green, Gray = Sword 3
Athl, Frog, Pixie, Knight = Sword 4
Rabbit, Nipp, Athl, Green = Sword 5

Mushroom Girl + Scorpion Girl = Shield 1
Scorp, Mush, Pixie = Shield 2
Scorp, Pix, Gray, Knight  = Shield 3
Mush, Frog, Nipp, Snake = Shield 4
Rabbit, Athl, Gray, Pix = Shield 5

Rabbit Girl + Scorpion Girl = Book 1
Nipp, Frog, Pix = Book 2
Mush, Blue, Green, Frog = Book 4
Scorp, Mash, Snake, Blue = Book 4
Mush, Blue, Gray, Snake = Book 5

Athlete Girl + Mushroom Girl = Glove 1
Rabbit, scorpion, Pixie = Glove 2
Rabbit, Athl, Blue, Knight = Glove 3
Scorp, Green, Gray, Knight = Glove 4

There are NO other combinations.

I'm not sure what Nipp, Gray, and Knight are (although knight shouldn't be that
hard to figure out), and I assume Green = Big Gloves Girl.

You can have multiple of the same item.

Of the three buttons on the menu screen, the top (black) one goes back to
battle. The lower left uses an item on a character, and the lower right
combines the demi-humans for items and sacrifices single ones to the satan
character for a CG pic.

The Far Right:

List of demi-humans (in order I got them. I don't know if the order you get
them has to do with the order they appear):

Rabbit Girl
Scorpion Girl
Mushroom Girl
Athletic Girl
Frog Girl
Red-Robed Magician Girl
Snake Girl
Blue-Robed Magician Girl
Big Gloves Girl (wearing green)

Each demi-human has a new CG pic. Click on one (only one) then click the bottom
right button and something might happen and the satan character will say
something. Then when you go back to the menu the pic appears. Apparently each
demi-human has one pic with the satan character.

I have no idea what any of the options do when you right click in the In-Battle

After battle, you get a CG picture (as long as you win), then you'll be in


Next Stage
Collector's (?) Shop
House with Conversation (Seer?)
Quit (1st option in this menu brings you to title screen; 2nd option closes
program; 3rd option goes back)

Remiq said that at the Seer's house, you can buy 5 things. Each one has three
values, but for only one you can buy. Apparently, it has some connection with
swords, books, gloves and shields..


Sleep (brings dead characters back to life, heals everyone)
Use\Equip Items
View CG
Go Back

Item Grid:
Across Top: A, B, C, D, E, F, G
Down Side: 1, 2, 3, 4, 5, 6

A1: Rope - Remiq informed me that you use the rope to catch girls.
A2: Earrings - HP +10
A3: Earrings - equipable but does?
B1: Potion - can't use (Remiq says it adds to strength)
B3: Potion - can't use
B5: Potion - can't use (Remiq says it adds to defense)
C1: Candle - Add to HP
C2: Potato Chips - +2 to strength
C3: Apple - raises character's Magic by 1
C4: Brocolli - Defense +2
C5: Shirt - raises M. Defense by 1
D1: Lighter - plus 10 to HP (1st stat)
D2: ??? - +4 to strength
*D3: Golden Leaf (next to apple) - raises character's Magic by 2
D5: Brown Crystal - +2 to 5th stat
E1: Ring - equipable; +3 to strength
E2: Ring - equipable; +5 to Strength
E3: Ring - equipable; +10 to strength
E5: Ring - equipable; +1 to Speed
F1: Ring - equipable; +2 to Magic
F4: Ring - equipable; +5 to Defense
F5: Ring - equipable; +10 to Defense
G1: Ring - equipable; +3 to M. Defense
G4: Ring - equipable; plus 10 to HP (1st stat)

*For D3 Victor Tran got a normal green leaf and it increased the 4th stat by 2.

Characters can equip multiple rings (around 6 or 8, I never actually counted).

Collector Shop:
(thanks to Remiq for all this)

1. Buy
    c)? (he says something about 2 pieces of gold, but he didn't take it)
2. Nothing special?
3. Inventory
4. Quit

When you go into the collectors shop, click on the first option + the 2nd
option then you get a bunch of monsters that you can buy, but only those that
you already have. If you get it you should hear a noise indicating success.


If you take T, R then the Devil says that this is wrong way. He also tells the
right way (A-C-D-J-N), but only if you've already gone this way.

If you take U, P then at end of road, the dog says something, and you acquire
new CG and you get a "BAD ENDING" sign.

The good way is A-C-D-J-N-Q

You see something like this:

After U there is bonus stage?

After W, X, Y there is menu:
1 Map
2 Sleep
3 Inventory
5 save
6 load
7 quit?

Fight with boss.

1. Inn
2. Colector's shop
3. Seer house
4. Bonus levels 15
5. Quit

The path I took for my first game is:
A - C - F - G (badend)
          - I - O -

Remiq visited all the letters, but he  didn't get all the CG. But he says he
hasn't complete the bonus levels yet, so that may be it.

Check out
for more info (story, etc.)

If you have anything to add to this faq, or if you know where I can get
information on this game (english or japanese, I just run the japanese through
a shoddy translator to get the gist of it), send it to brianleb321@yahoo.com.
I'll credit you down here too.


Victor Tran and Remiq sent lots of useful info, so thanks for that.
Thanks to GameFAQS for hosting this.

This document copyright Brian LeBaron 2002. Kaenryu Panyon is copyright