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    FAQ by AlaskaFox

    Version: 1.0 | Updated: 03/01/05 | Search Guide | Bookmark Guide

    ==============================================================================
    
    
                               JezzBall for PC/Windows
                                  FAQ/Strategy Guide
    
                             By: AlaskaFox(Ronan Murphy)
                                     Version 1.0
                                    01 March 2005
                             
    
    ==============================================================================
    
                           This guide can be accessed on:
                                   www.gamefaqs.com
                                      www.ign.com
    
    
    Contents
    ========
    1. Disclaimer/Legal
    2. Contact Information
    3. Version History
    4. About JezzBall
    5. Strategies & Walkthrough
    6. Cheats
    7. Frequently Aksed Questions
    8. Outro/Credits
    
    
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                                 1. Disclaimer/Legal
    ------------------------------------------------------------------------------
    
    This Game Guide/FAQ is created for personal use only. You must not use it 
    for anything that gains profit. Specifically Magazines, Game Guides, 
    Commercial Web Sites, unless you have my written permission. 
    
    Youíre also not allowed to rip off part/s of this Game Guide/FAQ and put
    it on your own Game Guide/FAQ. Anyone doing this is guilty of plagiarism",
    the act of stealing and passing off of ideas and words of another as oneís 
    own without crediting the source.
    
    You also cannot use this Game Guide/FAQ as a guide for you to make your own
    Game Guide/FAQ, you must do everything there is to do in the game yourself
    or have others give info about your game and give them proper credit. You 
    can copy the layout though. 
    
    You can put this Game Guide/FAQ on your non-commercial or non-profit web 
    site provided that not a single character has been edited or removed and you 
    MUST have permission from me in order to do so. You can also, print a copy of
    the entire FAQ/Guide or a part of it, provided you only use it for personal
    purposes.
     
    Remember "You donít have to steal, just ask." - B.O.F.III
    
    
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                               2. Contact Information
    ------------------------------------------------------------------------------
    
    If you wish to ask me a question or make a suggestion, email me at
    frozenfox[at]hotmail.com - and include "Jezzball" in the topic title.
    Do note that I can not respond to every email I get, but I will try my
    best to.
    
    
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                                 3. Version History
    ------------------------------------------------------------------------------
    
    Version 1.0
    ===========
    -About JezzBall Completed
    -Strategies & Walkthrough Completed
    -Submitted: 1 March 2005
    -Created: 1 March 2005
    -File Size: 15kb
    
    
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                                  4. About JezzBall
    ------------------------------------------------------------------------------
    
    About
    =====
    JezzBall was created by Dima Pavlovsky of Marjacq Micro Ltd (now known simply
    as Marjacq). Windows bought the JezzBall trademark in 1992, and packaged the
    game as part of the Microsoft Entertainment Pack. The Microsoft Entertainment
    Park (or Windows Entertainment Pack, as it is often known) is a compilation of
    some very basic games, which are usually very simple to get into. The WEP
    often came with Windows 95 when buying a new computer. It was also possible
    to buy the Microsoft Entertainment Pack seperately.
    
    Back Story
    ==========
    Every good game should have a back story, and JezzBall is no different!
    This is the story which accompanies the game:
     
    "On a far-off world, a new kind of atom has been discovered. It's called a
    Jezz, and you get paid galactic credits each time you trap one for shipment
    back to Earth. The Jezz atoms preserve their energy best when tightly
    confined, so the smaller the chamber you trap them in, the more galactic
    credits you acquire. 
    
    The game begins in a large capture chamber with two Jezz atoms bouncing around.
    With a click of the mouse, you can build a new chamber wall and trap the Jezz
    atoms in a smaller space. But be careful, if you don't build your wall
    completely across the chamber before it's hit by a Jezz atom, it won't
    withstand the impact. 
    
    Be forewarned, JezzBall is not just challenging and great fun, but also
    strangely soothing and satisfying. Once you start trapping atoms, you
    won't want to stop!"
    
    Playing The Game
    ================
    The object of JezzBall is to trap Jezz atoms in the smallest possible
    chambers. You make the chambers smaller with the wallbuilder. The wallbuilder
    is the name given to the cursor, with which you can divide the arena. By
    pressing the left mouse button, you can create walls. Pressing the right
    mouse button switches between horizontal and vertical wall building.
    Watch the Jezz atoms closely. The challenge is to gauge enough time to
    anchor your wall on both sides of the chamber before it is struck by an
    atom. If only one side of your wall anchors before being hit by an atom,
    a partial wall is left behind but the cost is one chamber life. You
    advance to the next level when the walls you build reduce the chamber
    by at least 75 percent. If you reduce the chamber more than 75 percent,
    you are awarded extra points. Each time you advance a level, an additional
    Jezz atom is placed in the chamber. The more atoms you work with, the
    higher your points. If the atoms are moving too fast, you can slow them
    down, but you'll only earn half as many points.
    
    There is a time limit for each game level in JezzBall. The more atoms
    at play in the capture chamber, the more time you are allotted for
    trapping them. The countdown clock is shown in the upper-right corner
    of the screen.
    
    Rules of the Game
    =================
    -Trap the Jezz atoms into smaller spaces in order to make at least 75 percent
     of the chamber disappear. You can check on your progress by looking at the
     area cleared at the bottom of the screen.
    -The wallbuilder can sustain only a limited number of atomic hits. Each time
     it is hit, it loses one chamber life. The number of lives left is displayed
     in the upper-left corner of the screen.
    -If two atoms are free in the chamber, a wall in progress can be hit once.
     On level one, a second hit by a Jezz atom ends the game. You are allowed an
     additional hit for each atom in the chamber. For example, at level 7, the
     wallbuilder can sustain six hits, with the game ending on the seventh.
     A game ends when the wallbuilder is destroyed by atoms or when you run out
     of time.
    -The time left in the game is shown in the upper-right corner of the screen.
     Playing time is increased for each level of complexity. The more atoms in
     play, the more time you have to trap them.
    -Each time you succeed in eliminating at least 75 percent of the chamber,
     you advance to the next level and an additional Jezz atom pops into play.
    
    Scoring
    =======
    JezzBall computes your score based upon how much of the capture chamber you
    can eliminate. The chamber is divided into squares. You get points for each
    square that you eliminate, including those squares knocked out by the
    wallbuilder and empty areas that are cut off from the chamber. At the
    beginning level, with two atoms, and at slow speed, you receive 3.5 points
    for each square eliminated, 70 points for each vertical column, and 98 points
    for each horizontal column. At fast speed the points are doubled. The 
    greater the number of atoms in the chamber, the more points you are awarded
    for each square that you eliminate.
    Bonus points are awarded at the completion of each level based upon how
    completely you eliminated the squares of the capture chamber. The first level
    of bonus points is given for each percent of space eliminated above 80
    percent. The second level of bonus points kicks in for each percentage
    eliminated above 90 percent. These bonus points increase according to how
    many atoms are in play.
    To see the highest scores: access the Game menu, and select High Scores.
    
    Options
    =======
    New Game:    Press F2 to start a new game, on level 1 with 0 points.
    Pause:       F3 pauses and unpauses the game, in case you need a toilet
                 break or something.
    Speed Level: You can select Slow or Fast. This makes the atoms move slowly
                 or quickly, it also applies to the wallbuilder, and also
                 the countdown timer. Beware however, you will only earn half
                 as many points on Slow as you would on Fast.
    Sound:       On or Off - This is self-explanatory
    
    
    
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                             5. Strategies & Walkthrough
    ------------------------------------------------------------------------------
    
    
    Level | JezzBalls | Lives | Time
    ---------------------------------
    01    |     2     |   2   | 1500
    02    |     3     |   3   | 1800
    03    |     4     |   4   | 2000
    04    |     5     |   5   | 2300 
    05    |     6     |   6   | 2500
    ---------------------------------
    06    |     7     |   7   | 2800
    07    |     8     |   8   | 3000
    08    |     9     |   9   | 3300
    09    |    10     |  10   | 3500
    10    |    11     |  11   | 3800
    ---------------------------------
    11    |    12     |  12   | 4000
    12    |    13     |  13   | 4300
    13    |    14     |  14   | 4500
    14    |    15     |  15   | 4800
    15    |    16     |  16   | 5000
    ---------------------------------
    16    |    17     |  17   | 5300
    17    |    18     |  18   | 5500
    18    |    19     |  19   | 5800
    19    |    20     |  20   | 6000
    20    |    21     |  21   | 6300
    ---------------------------------
    21    |    22     |  22   | 6500
    22    |    23     |  23   | 6800
    23    |    24     |  24   | 7000
    24    |    25     |  25   | 7300
    25    |    26     |  26   | 7500
    ---------------------------------
    26    |    27     |  27   | 7800
    27    |    28     |  28   | 8000
    28    |    29     |  29   | 8300
    29    |    30     |  30   | 8500
    30    |    31     |  31   | 8800
    ---------------------------------
    31    |    32     |  22   | 9000
    32    |    33     |  23   | 9300
    33    |    34     |  24   | 9500
    34    |    35     |  25   | 9800
    35    |    36     |  26   | 10000
    ---------------------------------
    36    |    37     |  37   | 10300
    37    |    38     |  38   | 10500
    38    |    39     |  39   | 10800
    39    |    40     |  40   | 11000
    40    |    41     |  41   | 11300
    ---------------------------------
    41    |    42     |  42   | 11500
    42    |    43     |  43   | 11800
    43    |    44     |  44   | 12000
    44    |    45     |  45   | 12300
    45    |    46     |  46   | 12500
    ---------------------------------
    46    |    47     |  47   | 12800
    47    |    48     |  48   | 13000
    48    |    49     |  49   | 13300
    49    |    50     |  40   | 13500
    ---------------------------------
    
    If you complete Level 49, you will not get any Game Complete screen or
    ending movie, but you will just get another level - Level 49 again, and
    again and again.
    
    Strategies
    ==========
    -When starting out, play the game on Slow speed just to get used to it
    -On the earlier levels, the best strategy is to split the area in two,
     sepearting half the balls into each side. And then keep repeating
     this strategy in each smaller area. When you're left with one ball in
     a single area, it is very easy to reduce the size of that area.
    -Trapping balls in funnels or chimneys is a strategy used by many
     JezzBall players, as you can get many balls stuck in these, thus freeing
     up lots of space
    -Another tactic is to create rooms or boxes to trap the balls in. This is
     done by sacrficing one or two lives to create the rooms.
    -These tactics can be seen by watching the Demo part of the game
    -Build vertical walls first. Because the screen is rectangular, vertical
     walls aren't as long as horizontal walls, and you get a little more bounce
     time to complete the span.
    -The game help gives this strategy "Keep the wallbuilder away from the sides
     of the chamber. Since walls grow in two directions at once, take full
     advantage of this by centering the wallbuilder." - Note that this is only
     applicable for early levels, as you have to lose lives to progress in the
     later levels
    -Try to divide the group of balls with each wall you build. This is especially
     important when playing at levels with multiple balls. If you don't divide
     the balls into smaller groups, each wall becomes more difficult to 
     build because the same number of balls are bouncing through an ever
     smaller space.
    -For higher scores, take your time on the lower levels. Remember that you
     get bonus points for eliminating more than 80 percent of the chamber, and
     additional bonus points for eliminating more than 90 percent. So on the
     early levels, see how precisely you can isolate the balls. It is much harder
     to gain points in the later levels.
    
    
    
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                                      6. Cheats
    ------------------------------------------------------------------------------
    
    Skip Level
    ==========
    Press Ctrl, Shift, and F12 on any level to finish the level, and jump to
    the next level. This is especially useful when you have only one life
    remaining.
    
    Infinite Lives
    ==============
    (This is unconfirmed)
    Type in "Lives" while playing the game
    
    
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                            7. Frequently Asked Questions
    ------------------------------------------------------------------------------
    
    There are none currently, so ask them!
    
    
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                                   8. Outro/Credits
    ------------------------------------------------------------------------------
    
    Next Version:
    -Some Frequently Asked Questions
    -Whatever you request
    
    Credits:
    -"A" Tadeo for the Disclaimer
    -CJayC for putting this FAQ on his site, www.gamefaqs.com
    -SNg and Hil for putting it on www.IGN.com
    -Someone or other for this Game
    -Microsoft for Windows and Notepad
    -You for reading it
    -And not reading the credits, personally I don't blame you
    -They are rather boring
    
    
      ___  _     ___  ______ _____ ____ ____ _  _
     / _ \| |   / _ \/ __/ |/ / _ \| __|    | \/ /
    | ___ | |__| ___ |__ \   | ___ | __| || ||  |
    |_| |_|____|_| |_|___/_|\_\| |_|_| |____|_/\_\TM
    
                          ©Ronan Murphy - AlaskaFox 2003

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