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    FAQ/Walkthrough by THayes

    Version: 1.1 | Updated: 06/19/08 | Search Guide | Bookmark Guide

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                                  FAQ/Walkthrough for
                                       TEENAGENT
    
    ===============================================================================
    
    
    GUIDE INFORMATION
    -----------------
    
    Author:   Tom Hayes
    E-mail:   thayesguides(at)gmail(dot)com
    System:   PC
    Updated:  19th June, 2008
    Version:  1.1
    
    
    CONTENTS
    --------
    
    1. Introduction
    2. Walkthrough
         2.1. Camp
         2.2. Village
         2.3. Mansion
    3. Item List
    4. Copyright Information
    
    
    VERSION HISTORY
    ---------------
    
    1.1:  19th June, 2008       (Format update)
    1.0:  12th September, 2004  (First version)
    
    
    ===============================================================================
    
    1.                                Introduction
    
    ===============================================================================
    
    
    Teenagent is a graphic adventure game that was made by Metropolis Software in
    1994. Gold is mysteriously vanishing from banks around the country. Cameras
    recording the incident show nobody present in the room as the gold disappears,
    and so it's up to a secret agency to hire a professional to solve this mystery.
    In a somewhat strange way of picking the right person for the case, the agency
    hires a fortune teller to choose a random person from a phone book. A teenager
    named Mark Hopper is chosen to solve the case of the vanishing gold, and is
    promised that if he solves the case, he will be made a real secret agent.
    
    It's not often that an adventure game appears that is truly funny, especially
    one that is not made by Lucasarts (makers of Day of the Tentacle, Monkey Island
    and Sam & Max). But Teenagent is one of those games that doesn't take itself
    seriously, and uses humour instead of an interesting plot. While the game never
    fails to be funny, the first section at the camp is by far the best, as the
    puzzles and humour seem to be set at the right difficulty. Other sections seem
    to lack the comedy of the first, and the puzzles are extremely difficult. That
    said, this is a good adventure with a great blend of humour and puzzles.
    
    
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    2.                                Walkthrough
    
    ===============================================================================
    
    
    -------------------------------------------------------------------------------
    2.1.                                  Camp
    -------------------------------------------------------------------------------
    
    
    The game starts outside the camp. Open the inventory by moving the pointer to
    the top-left corner of the screen. Right-click the pass and give it to the
    guard in the hut, who says to report to the captain. Walk right along the path
    to enter the camp and use the trash can to find a rope. Open the right door to
    enter the room with the captain, who says that three tasks must be completed.
    In the first task, he puts Mark in the jail and tells him to find a way out.
    
    
    THE FIRST TASK
    --------------
    
    Get the spring from the bed. Get the bulb to make the live cable fall onto the
    floor. Use the crates on the door four times and the captain will put some food
    through the hole. Use the live cable on the floor and Mark will put it in the
    bowl of food. Use the crates and as the captain picks up the bowl from outside,
    Mark uses the switch to electrocute him. Use the body to get the jail key, and
    then use the jail key on the door to complete the first task.
    
    
    THE SECOND TASK
    ---------------
    
    In the second task, the captain will tie himself to a chair in his office and
    explains that Mark must try to get him to say a password. Open the door to exit
    the office and walk west along the path to arrive in an area with a brick wall.
    Get the plant at the right side of the brick wall. Use the spring on the solid
    ground in front of the wall. Use the spring to bounce over to the other side of
    the wall, where Mark finds a shovel. Walk east and open the door to enter the
    captain's office. Use the plant on the captain, and he will drop a knife. Get
    the swiss army knife and exit the captain's office.
    
    Walk east to arrive in an area with a green tent. Use the knife to cut a hole
    in the fence, then use the shovel with the mysterious object in the sand to get
    a kaleidoscope. Walk south twice to return to the guard's hut at the entrance
    to the camp. Give the kaleidoscope to the guard, and he will give the soldier
    news magazine to Mark. While the guard is looking through the kaleidoscope, get
    the grenade from his belt. Walk east along the path and open the door to return
    to the captain's office. Show the soldier news magazine to the captain, and
    Mark will enter the canteen. Talk to the barman to complete the second task.
    
    
    THE THIRD TASK
    --------------
    
    In the third task, the captain has hidden somewhere in the camp, and Mark has
    been challenged to find him. Get the crumbs from the right table and exit the
    canteen. Open the right door to return to the captain's office. Combine the
    grenade and the rope in the inventory, then use the rope tied to grenade with
    the drawer of the desk. Get the medicine from the drawer and exit the captain's
    office. Walk west, and follow the path around to arrive in an area with a mud
    pool and a bird. Combine the crumbs and the medicine in the inventory, then use
    the drugged food with the pole to make the bird fall down to the grass.
    
    Get the bird. Climb the pole to fall into the mud, and then use the mug with
    the mud pool to fill it with mud. Walk south and east, and open the door to the
    canteen. Use the bird with the radio to distract the barman. While he is busy
    trying to get the bird, use the mug full of mud with the mug on the bar. Talk
    to the barman, and he will walk over to drink the mug filled with mud. After he
    falls over, open the door at the left side of the bar to arrive in a room with
    some barrels. The hole in the top-right barrel will be blinking. Use the
    blinking hole to find the captain and complete the third task.
    
    
    -------------------------------------------------------------------------------
    2.2.                                 Village
    -------------------------------------------------------------------------------
    
    
    Use the boat to get a broken oar. Walk west to the forest, and open the door to
    enter the house. Get the chainsaw on the floor and the rotten cheese from the
    shelf. Exit the house and walk south to return to the lake shore. Walk south to
    the village and open the door of the blue car. Use the lever to open the trunk
    of the car, then use the car to get a toolbox. Use the toolbox in the inventory
    to get a car jack, then look at the toolbox in the inventory to find a spanner.
    Use the spanner with the basket and Mark will lower it.
    
    After the boy leaves, open the door to enter the house. Open the drawers to get
    a handkerchief. Get the fan on the desk and the shotgun on the wall. Open the
    door to exit the house and walk north up the path to the field. Use the hen and
    get the feather. Get the needle form the bottom-right haystack. Get the rake
    and the sickle. Use the shotgun on the crow and they will fly away. Get the
    mask and the fins from the scarecrow. Use the handkerchief with the mouse hole
    in the top-right haystack, and then use the somewhat rotted cheese on the mouse
    to catch the mouse. Get the mouse and exit the field.
    
    Walk west to the lake. Combine the fins and the mask in the inventory, and then
    use the diving equipment to dive into the lake. After Mark dives underwater,
    quickly select the anchor at the bottom-left corner of the lake to get it. Walk
    east to the mansion and talk to the guard twice to get a chocolate candy. Get
    the wrapper on the floor in front of the guard, and walk east along the path at
    the side of the mansion. Walk back to the west and talk to the guard as he is
    drinking out of the bottle to make him drop it. Get the bottle of whisky and
    walk back to the east to return to the side of the mansion.
    
    Get the rock on the grass, and continue east. Get the wild plant to find a wild
    potatoe. Combine the chainsaw with the whisky in the inventory, then use the
    drunken chainsaw on the branch of the tree. Get the branch and continue east to
    return to the front of the mansion. Walk west to the shore, and use the sickle
    on the well to sharpen it. Use the branch with the broken paddle, then use the
    paddle with the boat to row over to the island. Get both flowers and use the
    boat to return to the lake shore. Walk south to the village.
    
    Walk east along the path, and continue south down the path to arrive in an area
    with a cave which has a big bush outside the entrance. Use the car jack with
    the rock, then get the bone under the rock. Use the sharpened sickle with the
    bush to and continue west to enter the cave. Use the mouse with the hole in the
    wall. Use the rock on the hole, then use the super glue on the hole. The mouse
    will come out of an exit at the right side of the cave, pushing a golden nugget
    out of the way as he moves. Get the nugget and walk east to exit the cave.
    
    Walk east along the path and give the dino bone to the dog outside the house.
    Use the valve on the right to open the hatch leading to the cellar. Close the
    valve to shake the wall of the cellar, which reveals a light switch. Open the
    valve and climb down the hole to the cellar. Use the switch at the right side
    of the ladder to turn on the lights, and then get the shovel at the left side
    of the cellar. Climb back up the ladder to exit the cellar. Open the door to
    enter the house. Give the flower to the old lady and get the feather duster
    from the small table. Walk south to exit the house.
    
    Walk west three times to return to the forest. Open the door to the house and
    use the feather duster with the fireplace to get the dirty feather duster. Use
    the chocolate candy with the heart-shaped hole and then exit the house. Walk
    south twice to return to the village. Walk east to the house with the dog
    outside. Use the fan on the laundry to dry it. Open the door to the house and
    talk to the lady. Combine the heart-shaped candy with the wrapper in the
    inventory, and give the wrapped candy to the girl to get a ribbon. Exit the
    house and get the rope. Walk west three times to return to the forest.
    
    Talk to the squirrel four times and he will throw a nut down onto the grass.
    Combine the rake with the ribbon in the inventory, then use the rake with the
    grass to find the nut. Get the nut and walk south to the lake shore. Walk south
    to the village. Walk east and open the door of the house. Use the nut with the
    bowl of imitation fruits on the table to get the plastic apple. Exit the house
    and walk west twice to return to the lake shore. Walk east twice to return to
    the area at the side of the mansion where the hedgehog appears. Give the
    plastic apple to the hedgehog to get a cone.
    
    Walk east along the path to enter the area with the tree. Open the inventory
    and use the dirty feather duster with the wild potatoe. Use the painted potatoe
    with the hollow in the tree to make the owl fly away. Climb the tree make the
    first attempt to enter the mansion. Combine the anchor with the rope in the
    inventory, and use the grappling hook with the wall to make the second attempt
    to enter the mansion. Walk west along the path and use the shovel to make the
    third attempt to enter the mansion. Walk west and give the nugget to the guard
    to make the fourth attempt to enter the mansion.
    
    Walk west up the path to the meadow and open the inventory. Combine the cone
    with the needle, then use the cone & needle with the feather to make a dart.
    Use the dart with the bees nest. After the bees chase after the bear, use the
    valve to make the fifth attempt to enter the mansion. After John Noty appears,
    talk to him and get the banknote that he drops. Walk west to the lake shore,
    south to the village and east to the house with the dog outside. Open the door
    of the house and open the inventory. Look at the banknote to see that it is for
    Anne. Give the banknote to the girl to arrive at the entrance to the mansion.
    
    
    -------------------------------------------------------------------------------
    2.3.                                 Mansion
    -------------------------------------------------------------------------------
    
    
    Open the door to enter the corridor in the mansion. Open the door on the left
    to enter the kitchen. Get the chilli and the pastry roller on the counter. Walk
    east to the corridor and go upstairs to arrive in a room with shelves of books.
    Look at the book on the shelf that is three across from the left and four down
    from the top. The title of the book will have a colour in it. Open the drawer
    of the desk in the middle of the room, and look inside the drawer until you
    find that the colour in the drawer is the same as the colour in the title of
    the book. Use the book on the shelf to open a secret compartment.
    
    Get the video tape from the compartment. Open the drawers and look in them
    until you find the dictaphone and the polaroid. Use the trash can to get a
    sheet of paper. Walk downstairs and open the first door on the right to arrive
    in a room with a TV. Get the cognac and the pincers from the bucket. Get the
    newspaper near the TV and a remote control will drop out. Get the remote
    control. Use the couch to find a cork. Exit the room and walk east to the other
    side of the corridor. Open the right door to arrive in the bathroom.
    
    Open the inventory and combine the cork with the sheet of paper. Use the
    wrapped cork with the sink, and then use the tap to fill the sink with hot
    water. Use the chilli on the sink to remove the label from the bottle. Open the
    door to exit the bathroom. Walk west and go upstairs. Get another sheet of
    paper from the trash can, then walk back downstairs. Open the left door to
    enter the kitchen. Open the inventory and combine the cognac with the label to
    make the fake chilli. Use the fake chilli on the counter in the kitchen.
    
    After the cook leaves, use the pastry roller on the radio. Use the radio to get
    the batteries. Use the sheet of paper with the hot plate to get the burning
    paper. Open the fridge twice and use the burning paper on the meat. Get the
    meat and use it in the stew to get the plastic bag. Walk east and open the
    first door on the right to return to the TV room. Use the video tape with the
    video player. Use the TV to turn it on. Use the remote control with the video
    player to start the tape of John Noty singing.
    
    Open the inventory and combine the batteries with the dictaphone. Use the
    dictaphone with the TV to record the singing. Use the polaroid to take a
    picture of the TV. Exit the TV room. Walk east and open the door to enter the
    bathroom. Use the ice tongs to get the sock from the red trash can at the left
    side of the bathroom. Open the door to exit the bathroom, and then open the
    first door on the left to arrive in a room with a robot.
    
    Talk to the robot and he will say that he is a safe, who can only be opened if
    he is given the view, scent and voice of the owner. Show the polaroid, socks
    and dictaphone to Mike the robot. Get the book and the jar from the safe. After
    Mark reads the book, someone will try to enter the room. Hide at the bottom-
    left corner of the room and John Noty will enter. After he leaves, get the door
    handle below the picture and exit the room.
    
    Use the handle with the hole in the door at the right side of the corridor. Use
    the door to enter a room with a big fan. Use the pills to stop the fan. After
    Mark steps through to the other side, use the switch to stop the fan and open
    the right door to enter the room with John Noty. After he runs away, Mark will
    return to the corridor. Walk west and open the first door on the left to return
    to the TV room. Use the open wardrobe to enter a secret room filled with gold.
    Use the chilli on John Noty to complete the game.
    
    
    ===============================================================================
    
    3.                                 Item List
    
    ===============================================================================
    
    
    ANCHOR
      After using the diving equipment, the anchor is found at the bottom-left
      corner under the lake. It is combined with the rope in the inventory to make
      the grappling hook.
    
    
    BANKNOTE
      Found on the floor in front of the mansion after all five attempts have been
      made to get into the mansion. It is given to the girl in the house at the
      village with the dog outside.
    
    
    BATTERIES
      Found by using the pastry roller on the radio in the kitchen in the mansion.
      They are combined with the dictaphone in the inventory.
    
    
    BIRD
      Found at the camp after the drugged food has been used on the post near the
      mud pool. It is used with the radio in the canteen at the camp.
    
    
    BRANCH
      Found by using the drunken chainsaw on the branch of the tree around the left
      side of the mansion. It is combined with the broken paddle in the inventory
      to make the paddle.
    
    
    BROKEN PADDLE
      Found in the boat in the lake at the lake shore. It is combined with the
      paddle in the inventory to make the paddle.
    
    
    BULB
      Found in the jail at the camp. It is picked up to make the live cable fall
      down onto the floor.
    
    
    BURNING PAPER
      Found by using the sheet of paper with hot plate in the kitchen in the
      mansion. It is used with the meat in the fridge in the kitchen.
    
    
    CAR JACK
      Found by using the toolbox in the inventory. It is used with the rock outside
      the cave so that the dino bone can be found.
    
    
    CHAINSAW
      Found on the floor in the house near the forest. It is combined with the
      whisky to make the drunken chainsaw.
    
    
    CHILLI
      Found on the counter in the kitchen in the mansion. After the wrapped cork
      has been put in the sink in the bathroom in the mansion, the tap is used to
      fill it with hot water and the chilli is then used on the sink. It is used
      with John Noty in the room with the gold.
    
    
    CHOCOLATE CANDY
      Found by talking to the guard twice outside the mansion. It is used with the
      heart shaped hole in the house in the forest.
    
    
    COGNAC
      Found in the bucket in the room with the TV in the mansion. It is combined
      with the label in the inventory to make the fake chilli.
    
    
    COMB
      Found in the blue car in the village. It is not used.
    
    
    CONE
      Found by using the plastic apple with the hedgehog at the right side of the
      mansion. It is combined with the needle in the inventory to make the cone &
      needle.
    
    
    CONE & NEEDLE
      Made by combining the cone and the needle in the inventory. It is combined
      with the feather in the inventory to make the dart.
    
    
    CORK
      Found under the couch in the room with the TV in the mansion. It is combined
      with the sheet of paper to make the wrapped cork.
    
    
    CRUMBS
      Found on the right table in the canteen at the camp. They are combined with
      the medicine in the inventory to make the drugged food.
    
    
    DART
      Made by combining the cone & needle with the feather in the inventory. It is
      used with the bees nest at the meadow near the mansion.
    
    
    DELICATE PLANT
      Found at the right side of the brick wall at the camp. It is used with the
      captain in the second test.
    
    
    DICTAPHONE
      Found in the bottom-right drawer in the room at the top of the steps in the
      mansion. After the video has been put in the video player in the room with
      the TV at the mansion, and the remote controller has been used on the video
      player, the dictaphone is used with the TV. It is then used with the robot in
      the mansion.
    
    
    DINO BONE
      Found under the rock outside the cave, which is lifted by using the car jack
      on it. It is given to the dog outside the house in the village.
    
    
    DIRTY FEATHER DUSTER
      Found by using the feather duster with the fireplace at the house in the
      forest. It is combined with the wild potatoe in the inventory to make the
      painted potatoe.
    
    
    DRUGGED FOOD
      Made by combining the crumbs and the medicine in the inventory. It is used
      with the post near the mud pool at the camp.
    
    
    DRUNKEN CHAINSAW
      Made by combining the chainsaw with the whisky in the inventory. It is used
      with the branch of the tree around the left side of the mansion.
    
    
    FAKE CHILLI
      Made by combining the cognac with the label in the inventory. It is used with
      the counter in the kitchen in the mansion.
    
    
    FAN
      Found on the desk in the house in the village. It is used with the laundry
      outside the house at the village with the dog outside.
    
    
    FEATHER
      Found by kicking the hen in the field near the village. It is combined with
      the cone & needle in the inventory to make the dart.
    
    
    FEATHER DUSTER
      Found on the table in the house at the village with the dog outside. It can
      only be taken after the old lady has been given a flower.
    
    
    FINS
      Found on the scarecrow in the field after the shotgun has been used on the
      crows. They are combined with the mask in the inventory to make the diving
      equipment.
    
    
    FLOWER
      Found on the island in the lake. It is given to the old lady in the house at
      the village with the dog outside.
    
    
    FLOWER
      Found on the island in the lake. It is given to the girl in the house at the
      village with the dog outside.
    
    
    GRAPPLING HOOK
      Made by combining the anchor and the rope in the inventory. It is used with
      the wall of the mansion.
    
    
    GRENADE
      Found on the solider at the entrance to the camp after he has been given the
      kaleidoscope. It is combined with the rope in the inventory to make the rope
      tied to grenade.
    
    
    HANDLE
      Found below the picture in the room with the robot at the mansion. It is used
      with the hole on the door at the right side of the corridor in the mansion.
    
    
    HANDKERCHIEF
      Found in the drawer in the house in the village. It is used with the mouse
      hole in the haystack near the scarecrow in the field.
    
    
    HEART-SHAPED CANDY
      Found by using the chocolate candy with the heart shaped hole in the house in
      the forest. It is combined with the wrapper in the inventory to make the
      wrapped chocolate.
    
    
    ICE TONGS
      Found in the bucket in the room with the TV in the mansion. Used to get the
      sock from the trash can at the left side of the bathroom in the mansion.
    
    
    JAIL KEY
      Found by searching the captain after he has been shocked at the jail in the
      first test at the camp. It is used with the door of the jail.
    
    
    KALEIDOSCOPE
      Found by using the shovel on the mysterious object behind the fence at the
      camp. It is given to the guard at the entrance to the camp.
    
    
    LABEL
      Found by using the chilli with the hot water in the plugged sink in the
      bathroom in the mansion. It is combined with the cognac in the inventory to
      make the fake chilli.
    
    
    MASK
      Found on the scarecrow in the field after the shotgun has been used on the
      crows. It is combined with the fins in the inventory to make the diving
      equipment.
    
    
    MEAT
      Found by using the burning paper with the fridge in the kitchen in the
      mansion. It is used with the stew in the kitchen.
    
    
    MEDICINE
      Found in the captain's office at the camp after the rope tied to grenade has
      been used on the drawer. It is combined with the crumbs in the inventory to
      make the drugged food.
    
    
    MOUSE
      After using the handkerchief on the mouse hole in the haystack in the field,
      the mouse is found by giving it the cheese and then getting the handkerchief.
      It is used on the hole in the cave.
    
    
    MUG
      Found in the canteen after showing the soldier news magazine to the captain
      at the camp. After climbing the post, it is used with the mud pool.
    
    
    MUG FULL OF MUD
      Found by using the mug with the mud pool at the camp after trying to climb
      the post. It is used with the mug at the canteen.
    
    
    NEEDLE
      Found by looking at the bottom-right haystack in the field near the village.
      It is combined with the cone in the inventory to make the cone & needle.
    
    
    NUGGET
      After the rock, mouse and super glue has been used on the hole in the cave,
      the nugget is found on the floor in the cave. It is given to the guard
      outside the front of the mansion.
    
    
    NUT
      After the squirrel has thrown the nut down from the tree in the forest, the
      nut is found by using the rake on the grass. It is used with the imitation
      fruits in the house at the village with the dog outside.
    
    
    PADDLE
      Made by combining the branch and the broken paddle in the inventory. It is
      used with the boat at the lake shore.
    
    
    PAINTED POTATOE
      Made by combining the dirty feather duster and the wild potatoe in the
      inventory. It is used with the hollow in the tree at the right side of the
      mansion to make the owl fly away.
    
    
    PASS
      Available at the start of the game. It is given to the guard at the hut.
    
    
    PASTRY ROLLER
      Found on the counter in the kitchen in the mansion. It is used with the radio
      in the kitchen.
    
    
    PHOTO
      Found by using the polaroid on the TV in the mansion while John Noty is
      singing. It is given to the robot in the mansion.
    
    
    PILLS
      Found in the safe after showing the dictaphone, polaroid and socks to the
      robot in the mansion. They are used in the room with the fan in the mansion.
    
    
    PLASTIC BAG
      Found by using the meat with the stew in the kitchen. The ice tongs and the
      plastic bag are used to get the socks from the red trash can in the mansion.
    
    
    PLASTIC FRUIT
      Found by using the nut with the imitation fruit in the house at the village
      with the dog outside. It is used with the hedgehog at the right side of the
      mansion to get the cone.
    
    
    POLAROID
      Found in the left drawer in the room at the top of the steps in the mansion.
      After the video has been put in the video player in the room with the TV at
      the mansion, and the remote controller has been used on the video player, the
      polaroid is used with the TV.
    
    
    RAKE
      Found in the field near the village. It is combined with the ribbon in the
      inventory. After the squirrel has thrown the nut down from the tree at the
      forest, the rake is then used on the grass to find the nut.
    
    
    REMOTE CONTROLLER
      Found by looking at the newspaper in the room with the TV in the mansion.
      After the video has been put in the video player, the remote controller is
      used on the video player.
    
    
    RIBBON
      Found by giving the wrapped candy to the girl in the house at the village
      with the dog outside.
    
    
    ROCK
      Found on the path at the right side of the mansion. After the mouse has put
      in the hole in the cave, the rock is put in the hole.
    
    
    ROPE
      Found in the trash can outside of the canteen at the camp. It is combined
      with the grenade in the inventory to make the rope tied to grenade.
    
    
    ROPE
      Found outside the house at the village with the dog outside. The old lady
      must remove the laundry from the rope first before it can be taken. It is
      combined with the anchor in the inventory to make the grappling hook.
    
    
    ROPE TIED TO GRENADE
      Made by combining the grenade and the rope in the inventory. It is used with
      the drawer of the desk in the captain's office at the camp.
    
    
    SHARPENED SICKLE
      Made by using the sickle with the well at the lake shore. It is used on the
      bush in front of the cave entrance.
    
    
    SHEET OF PAPER
      Found in the trash can at the right side of the desk in the room at the top
      of the steps in the mansion. It is combined with the cork to make the wrapped
      cork.
    
    
    SHEET OF PAPER
      Found in the trash can at the right side of the desk in the room at the top
      of the steps in the mansion after the first sheet of paper has been used. It
      is used with the hot plate in the kitchen in the mansion.
    
    
    SHOTGUN
      Found on the wall in the house in the village. It is used with the crows on
      the scarecrow in the field.
    
    
    SHOVEL
      Found on the other side of the brick wall at the camp. It is used with the
      mysterious object on the other side of the fence at the camp.
    
    
    SHOVEL
      Found in the cellar of the house in the village with the dog outside. It is
      used at the right side of the mansion.
    
    
    SICKLE
      Found in the field near the village. It is used with the well at the lake
      shore to make the sharpened sickle.
    
    
    SOCKS
      Found by using the ice tongs on the trash can at the left side of the
      bathroom in the mansion. They are used with the robot in the mansion.
    
    
    "SOLDIER NEWS"
      Found by giving the kaleidoscope to the guard at the entrance to the camp. It
      is given to the captain in the second test at the camp.
    
    
    SOMEWHAT ROTTEN CHEESE
      Found on the shelf in the house near the forest. It is used with the mouse
      near in the field after the handkerchief has been used on the mouse hole.
    
    
    SPANNER
      Found by looking at the toolbox in the inventory. It is used with the basket
      in the village.
    
    
    SPRING
      Found on the bed in the jail at the camp. It is used on the solid ground in
      front of the brick wall at the camp.
    
    
    SWISS ARMY KNIFE
      Found by using the delicate plant on the captain in the second test at the
      camp. It is used on the fence near the green tent at the camp.
    
    
    SUPER GLUE
      Available after arriving in the village. It is automatically used to make the
      paddle, the cone & needle, the dart and the fake chilli. After the mouse and
      the rock have been put in the hole in the cave, the super glue is used on the
      rock to make the mouse push out the nugget.
    
    
    TOOLBOX
      Found in the trunk of the blue car in the village. It is looked at in the
      inventory to find a car jack and a spanner.
    
    
    VIDEO TAPE
      Found in the secret compartment in the room at the top of the steps in the
      mansion, which is revealed by opening the correct drawer and pulling the book
      on the shelf that is three across from the left and four down from the top.
      It is used with the video player in the room at the mansion with the TV.
    
    
    WHISKY
      Found by talking to the guard in front of the mansion when he drinks the
      bottle of whisky. It is combined with the chainsaw in the inventory to make
      the drunken chainsaw.
    
    
    WILD POTATOE
      Found on the wild plant around the left side of the mansion. It is combined
      with the dirty feather duster in the inventory to make the painted potatoe.
    
    
    WRAPPED CANDY
      Made by combining the heart-shaped candy with the wrapper in the inventory.
      It is given to the girl in the house at the village with the dog outside.
    
    
    WRAPPED CORK
      Made by combining the cork with the sheet of paper. It is used with the sink
      in the mansion.
    
    
    WRAPPER
      Found on the floor in front of the guard at the mansion. It is combined with
      the heart-shaped candy in the inventory to make the wrapped candy.
    
    
    ===============================================================================
    
    4.                           Copyright Information
    
    ===============================================================================
    
    
    This file is Copyright 2004-2008 Tom Hayes. As it can be difficult to keep
    track of websites that haven't posted the latest version of this file, please
    do not distribute it without my permission. Send an e-mail to me if you would
    like to post this file on your website and you will likely receive a positive
    response. If you do post the file, please keep it in its original form with all
    of the sections intact and credit the author (Tom Hayes) as the writer of the
    file. The latest version of this file can be found at www.gamefaqs.com.

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