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    FAQ by Gallavant

    Version: 1.6 | Updated: 04/06/05 | Search Guide | Bookmark Guide

                            Atomica Deluxe for PC FAQ version 1.6
                                               by Gallavant (Vlada Peric)
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    1. Copyright
    2. Contact
    3. Version History And Date
    4. Introduction
    5. The Game
       5.1  Goal
       5.2  Game Types
       5.3  Controls
       5.4  Gameplay
       5.5  Combos
       5.6  Atomic Bomb
       5.7  Bonus Molecules
       5.8  Chromium Atoms
       5.9  Bio Hazards
       5.10 Special Rounds
       5.11 Scoring charts
    6. Tactics And Tips
    7. Ranks and Easter Eggs
    8. Credits
    1. Copyright:
     This FAQ is copyright (c) 2003-05 Vlada Peric (Gallavant). It's for personal 
    and private use only. It may not be reprinted in part or in whole,
    or reproduced in any way or in any form (written or otherwise).
    This document is free, and thus cannot be used in any commercial transaction.
    You must get my express written consent to reference, alter or post FAQ.
    This FAQ can be found at:
    If you find it anywhere else please tell me.
    2. Contact:
     If you have any contributions, questions or suggestions for this FAQ you may 
    contact me at vlada.peric@gmail.com. Make sure to put "Atomica" or
    something similar in the subject or the e-mail might be ignored. 
    3. Version History and Date
    1.0    03.01.2003.
        - First release
    1.1    03.06.2003.
        - Added some new ranks
    1.2    07.07.2003.
        - Added scoring charts
        - Added the fifth bonus molecule
    1.3    24.11.2003.
        - Minor format changes
        - Allowed neoseeker.com to host the FAQ
    1.4    03.12.2003.
        - Added ASCII art
    1.5    22.06.2004.
        - Changed my e-mail
    1.6    06.04.2004
        - Added some new tips
        - Minor reformating
    4. Introduction
     This is a great game that is neglected. It is easy to learn and tough to 
    master. With this FAQ I will try to change that to simple to master. 
    UPDATE: I will probablly make some charts for points as suggested by some
    FAQ writers a long time ago. The update will be done prolly when i finish
    school (17th) or maybe several days before. UPDATE 1.2: I was on holiday
    right after school so I couldn't finish the FAQ then. I'm now adding the
    charts as I promised and Shawn Macleod told me about the fifth bonus
    molecule, the LIGHTING molecule. Thanks Shawn, that helped a lot.
    5. The Game
    5.1 Goal
    (Taken from the game readme)
    The goal of Atomica is to create MOLECULES by moving ATOMS around
    the Game Grid. New atoms will continue to appear, and when you
    can no longer make any moves, the game will end.
    5.2 Game Types
    You can play strategic mode or action mode.
     - In strategic mode when you move an atom more spawn (usually three) and
       the board clears when you level up.
     - In action mode atoms allways spawn. And the level is always the same.
     On the right of each bar is a small button reading "Click Here for Expert
    Mode." This will let you play Strategy or Action in an advanced mode,
    suitable for experienced players. The game is much more difficult, but
    you will also score many more points.
    5.3 Controls
    (Taken from the game readme)
    Atomica is controlled entirely with the mouse. To move an atom, simply
    click on it, then click on the square you want to move it to.
    An arrow will appear connecting the two squares if it is a valid move.
    You can move atoms anywhere on the board, but they cannot pass through
    other atoms... so some areas of the board will be blocked off as the
    game progresses and more atoms appear.
    If you decide you want to move a different atom than the one you've
    selected, just click on the other atom and it will be selected.
    Bonus Molecules can be moved like other atoms, but they must be
    DOUBLE-CLICKED to activate their special powers. Doing so will destroy
    the Bonus Molecule, however.
    5.4 Gameplay
    To build molecules you must place atoms in a group of four (must be 2x2). You
    can also create double molecules with a group of 3x2 atoms. When you form a 
    molecule it will disappear from the board.
    You receive 80 (160 pts in Expert) pts for each Molecule you create. 
    In strategic mode new atoms will appear on the board every time you move and
    DO NOT complete a molecule. 
    You can tell where these new atoms are going to appear by looking
    for the symbols on the board. These glowing shapes indicate
    where new atoms are about to form, and what color they will be.
    A molecule meter is located at the top of the screen. Whenever you complete
    a molecule, it will fill up a bit. To progress to the next level, you
    must fill it all the way up. 
    In Action mode the meter fills up on its own, and when it is completely
    filled, a new color of atom is added to the grid, making the game more
    5.5 Combos
    A combo is created when you finish two or more molecules in a row.
    That is, you complete a molecule and then with your very next move,
    complete another. At the top, a geiger counter will show you your combo
    level. The levels are: 
    1x chained: Combo
    2x chained: Super Combo
    3x chained: Mega Combo
    4x chained: Ultra Combo
    5x chained: Hyper Combo
    6x chained: Giga Combo
    7x chained: MAX Combo
    8x, 9x, 10x...: MAX Combo 
    NOTE: When you have a 7x, 8x... combo the voice will say MAX Combo, but the
    geiger counter will stay at Giga Combo.
    Combos will increase this by the level of the combo. A basic combo is
    worth 80 additional points. The next combo in the sequence is worth an
    additional 160 points, the next 240 and so on (everything is double in
    Combos will charge up your Atomic Bomb.
    5.6 Atomic Bomb
    (taken from the game readme)
    At the bottom of the screen you will see the Atomic Bomb button and
    meter. When the Atomic Bomb is charged, the glass cover on the button
    will slide up, allowing you to press the button and detonate the bomb.
    Detonating the Atomic Bomb will destroy a number of random atoms on 
    the grid. The higher the Bomb's charge is, the more atoms will be
    The Bomb gets charged by completing Combos!
    5.7 Bonus Molecules
    After you have created a number of atoms, you will see the Bonus Molecule
    window swing out on the left sidebar. This will display a special molecular
    configuration you can complete to get a Bonus Molecule.
    You must arrange atoms on the board so that they match the configuration
    shown in the Bonus Window. If you do so, they will merge into a brand new
    Bonus Molecule. Bonus Molecules do not combine with other atoms, but they
    can be moved around the board like a regular atom.
    To trigger a Bonus Molecule's powers, DOUBLE-CLICK on it. This will destroy
    the Bonus Molecule in the process.
    There are 5 different types of Bonus Molecule. Each has a different effect.
    In addition, if you keep the Bonus Molecule on screen for a while, you'll
    get the chance to combine it with other atoms into a Level 2 Bonus Molecule.
    For creating Bonus Molecules, you receive 100pts multiplied by the level
    of the bonus molecule (double in expert).
    Molecules effects:
    FIRE     Molecule: Creates and explosion that destroys nearby atoms
    WIND     Molecule: Creates a tornado that swirls and destroys nearby atoms
    ICE      Molecule: Stops new atoms from appearing for several turns
    ETHER    Molecule: Lets you move atoms through other atoms
    LIGHTING Molecule: Creates a bolt of lighting that destroys nearby and far atoms
    5.8 Chromium Atoms
    Sometimes a colorless atom will appear. That is a chromium atom. They act as
    jokers and can be used to create any molecule. 
    You cannot create a molecule containing only chromium atoms.
    Chromium atoms cannot be used to create Bonus Molecules.
    5.9 Bio Hazards
    (Taken from the game readme)
    Occasionally you will see Biohazard atoms appear on the grid... these
    pulsating atoms will have a countdown printed on their side. 
    Biohazards are very dangerous, because they replicate. With each move,
    the countdown will tick down, and when it reaches zero, the Biohazard
    will duplicate itself, spawning a new Biohazard atom in an adjacent
    square. This new Biohazard will also begin counting down... if you're
    not careful, they can quickly choke off the board!
    Biohazards can be eliminated by making them into a molecule, as with
    any normal colored atom.
    5.10 Special Rounds
     - Radiation Round (a bonus round where you are challenged to remove all
       the atoms from the screen. If you can do so, you'll receive a bonus.)
       For completing the first Radiation Round, you receive 500 points. You
       get 1000 points for the second, 1500 for the third, and so on.
       (everything is worth double in expert).
     - Magnet Round (These are special levels that occasionally occur, in which
       the atoms will all "fall" to one side or another of the grid, drawn by a
       powerful magnet. This artificial "gravity" makes your job much trickier.
    5.11 Scoring Charts
    The chart says how much bonus points do you get from every combo.
    Number of chained molecules| Normal Mode | Expert Mode |
    0x chained: Normal Molecule|      80     |     160     |
    1x chained: Combo          |    +160     |    +320     |
    2x chained: Super Combo    |    +240     |    +480     |
    3x chained: Mega Combo     |    +320     |    +640     |
    4x chained: Ultra Combo    |    +400     |    +800     |
    5x chained: Hyper Combo    |    +480     |    +960     |
    6x chained: Giga Combo     |    +540     |   +1080     |
    7x chained: MAX Combo      |    +620     |   +1240     |
    6. Tactics And Tips
     - Radiation rounds. When a radiation round starts count the number of atoms 
       of each color, then divide them into groups of four and six. If you cannot
       make a group you will have to use chromium atoms (there ain't many of those)
       For better score you can arrange all the atoms and then make a giant combo.
       Allways remember that you can move the atoms as much as you want. 
    Following are some tips by Erika. Thanks a lot!
     - If an atom is incoming that will complete a molecule, no matter what
       you move (as long as it's not one of the atoms in the to-be-completed
       molecule) you will make a new molecule on that move.  This makes it
       possible to have a combo while still getting new atoms onto the board.
     - The most dangerous atom in my opinion  is the Biohazard Black.  You
       can't see it counting down, and it's very easy to overlook that it exists.
     - I never make bonus molecules unless it happens almost by accident.
       I'm lazy and it seems to me like it's far better points & clearing
       wise to get as many molecules as you can utilizing the fewest moves
       rather than waste moves on a bonus molecule which takes a lot of atoms
       and artful manipulation of the atoms to power up and be truly
     - Sometimes I like to play with the colorblind fix on because it's easy
       to confuse the incoming light green/green/green&lightgreen mix, not to
       mention the many many MANY times I've confused an incoming light blue
       for an incoming blue.  Generally I leave it off, but if confusion is a
       problem for you, you may want to experiment with the option to see if
       you like it better.
     - Radiation rounds. The only way I ever play these is to arrange all the
       colors into their own little groups against the walls of the board, being
       very careful not to get four of a kind together.  Then I figure out which of
       the groups can make their own four or six molecules, and which cannot
       without a chromium atom.  Then I make a giant combo (I also think
       you get more points if you save all the six-atom molecules to the end
       so that you get 800 instead of 620 on your max combos, but I'm not
       sure of this mathematically, and, again, am too lazy to do the
     - I personally believe that the colors you start out with:  purple, red,
       blue, green, and yellow are more prevalent than the later colors, such
       as white, that green-greygreen mix one, the bright greenish blue one,
       and even orange.
     - Hot-spot rounds = lots of points.  Unless you're a tentative player or
       fear losing overly much or if you just happen to be getting too full
       of a screen, ignore the hot spots entirely.  Just make molecule after
       molecule.  On a HS round I usually rack up anywhere from 5000 to 20000
       points, mostly because there are NO BIOHAZARDS on this round.
    7. Ranks and Easter Eggs
    The game will give you a rank. I will try to list them. If you notice incorrect
    information or have new info mail me and I will credit you.
    The ranks are:
    000,000 pts - 001,000 pts = Test Tube Baby
    001,000 pts - 002,000 pts = Atomic Mutant
    002,000 pts - 003,000 pts = Lab Accident
    003,000 pts - 004,000 pts = Guinea Pig
    004,000 pts - 005,000 pts = Experimenter
    005,000 pts - 006,000 pts = Drop-out
    006,000 pts - 007,000 pts = Undergrad
    007,000 pts - 008,000 pts = Grad Student
    008,000 pts - 010,000 pts = Research Assistant
    010,000 pts - 012,000 pts = Associate Professor
    012,000 pts - 015,000 pts = Professor
    015,000 pts - 020,000 pts = Professor Emeritus
    020,000 pts - 030,000 pts = Rocket Scientist
    030,000 pts - 040,000 pts = Nuclear Physicist
    040,000 pts - 060,000 pts = Particle Man
    060,000 pts - 080,000 pts = Quantum Mechanic
    080,000 pts - 100,000 pts = Molecule Master
    100,000 pts - 125,000 pts = Mad Scientist
    125,000 pts - 300,000 pts = Genius 
    There is an Easter Egg in the game (I have found only one). When you click on
    the picture of the proffesor you will be able to see his biography.
    8. Credits
    Thanks to Erika for even more ranks and some great tactics!
    Thanks to J for contributing some more ranks.
    Thanks to Robin Chesterfield for contributing some ranks and reminding me about
    this FAQ.
    Thanks to Shawn Macleod for telling me about the fifth bonus molecule. 
    Thanks to CWall for critiquing the format of this FAQ.

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