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    FAQ/Strategy Guide by Karpah

    Version: 1.1 | Updated: 06/12/06 | Search Guide | Bookmark Guide

    
    
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              WHERE IN SPACE IS CARMEN SANDIEGO?
              FAQ/Strategy Guide by Rebecca Skinner AKA Karpah 
              Version 1.1, 12th June 2006
    
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              "I'd be careful if I were you."
    
    
    
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              TABLE OF CONTENTS
    
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              1.0     Introduction
                  1.1   Author Information
              2.0     Game Basics
                  2.1   Aim Of The Game
                  2.2   Menus and Screen Layout
                  2.3   Our Solar System
              3.0     General Hints and Tips
                  3.1   Stolen Items
                  3.2   Acme Rankings
              4.0     VAL 9000
                  4.1   Database
                  4.2   Dossiers
                  4.3   Game Options
              5.0     Closing
    
    
    
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              1.0  INTRODUCTION
    
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    Hi there :) Welcome to my latest FAQ, this one for Where in Space is Carmen 
    Sandiego? I'm sure we've all heard of the Carmen Sandiego series of games, 
    designed for children to be not just educational, but fun. And that, they 
    are. I used to love playing all the incarnation of these wonderful games, 
    learning a lot as I did so. 
    
    Seeing as I got into a nostalgic mood today, I decided to download and play 
    this one, which was my favorite in the series, as I was always interested in 
    astronomy :) If you're interested in getting this game for yourself, you can 
    download it from:
    
    --- http://www.the-underdogs.org/ ---
    
    (or http://www.the-underdogs.info/ while the original site is down)
    
    Where in Space is Carmen Sandiego? is (c) Br┐derbund, 1993. 
    
    
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              1.1  Author Information
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    Well, hopefully at time of publishing, this will be my twelfth guide. I've 
    also written guides for games like Final Fantasy VI, Donkey Kong Country 3, 
    and ClockWerx. But if you want to know about me, well....
    
    *waves hello*
    
    As the header would indicate, my name is Rebecca Skinner. I'm a 19 year old 
    Piscean from Melbourne, Australia, and my hobbies include listening to music, 
    playing my PS2, and going out with friends... oh wait, this isn't supposed to 
    be a personals ad ;)
    
    I love getting e-mail from people who want to discuss the game, my guide, my 
    other guides, or other random stuff. I know my descriptions arent the 
    best sometimes, so if there's something you're stuck on, gimme a holler and 
    I'll try to help. My e-mail address isssssssss...
    
    --- faqs@karpie.net ---
    
    This guide is (c) to meeeee, Rebecca Skinner AKA Karpah, 2004-2006. You can 
    read it, download it, print it off, e-mail it around unaltered, whatever. But 
    you wanna post it on your own site? That's a no-no, sorry.
    
    This guide can ONLY be found on the following sites:
    
    --- http://www.gamefaqs.com     ---
    --- http://www.neoseeker.com    ---
    --- http://www.ign.com          ---
    --- http://www.honestgamers.com ---
    
    Any other sites you find it on, lemme know so I can send some nasty e-mails to 
    webhosts. I like doing that.
    
    --------- Go download Army, by Ben Folds Five, as you read this. -------------
    
    
    
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              2.0  GAME BASICS
    
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    Kinda important, right? You'd like to know what this game is about?
    
    
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              2.1  Aim of the Game
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    Where in Space is Carmen Sandiego follows a similar vein to each of the 
    previous games, except set over the solar system instead of say, the world, 
    Europe, time, or America (all different games in the series). In this game, 
    you are working for the local crime authroity known as Acme. You're on the 
    hunt, hunting down a notorious criminal who has committed a heinous crime 
    such as stealing all the potatoes from Phobos. *gasp!*
    
    All of the criminals are part of the organization known as VILE, the leader 
    of whom is the famous (infamous) Carmen Sandiego. Only one is reponsible for 
    the crime in question, so you must use all your resources to determine the 
    identity of the criminal, while following them around the solar system to 
    their ultimate hide-out.
    
    Seeing as we're in space, we're mainly dealing with groovy little aliens 
    here. Once you've discovered the criminal's identity, by getting clues to 
    their identity such as their gender, the number of eyes they have, or their
    method of movement, Acme will give you a warrant for their arrest. Once 
    you've found them, launch a probe for their arrest, and presto, you've
    completed a mission :)
    
    
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              2.2  Menus and Screen Layout
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    In the main console window, below your area graphics:
    
    On the left, your "Star Map" button. Loads up the star map (wow), and the 
    longitude and latitude bottons below it are used to locate various 
    constellations. Rotate rotates the map clockwise and anti-clockwise, not 
    really useful. I haven't worked out a use for the polar bearings graph.
    
    On the right, VAL 9000 both in graphic and button form. VAL 9000 can be a bit 
    of a smarty pants, as I type this with the game open in the background, she 
    says 'Warning, warning, there has been a leak in our nuclear reactor... just 
    kidding.' The dials below her serve no use whatsoever.
    
    The main window houses the "Orbital View" and "Travel Map" buttons. If you've 
    entered VAL 9000 for any reason, press Obital View to get out and back to 
    where you were, be it questioning witnesses, or viewing your current location. 
    Travel Map opens up a map of the solar system, where you can choose your next 
    destination if ready to depart.
    
    "Launch Probe" will launch a probe onto your location. If you have a warrant, 
    it will attempt to send a Capture Probe, to arrest the criminal, if not it 
    will simply launch a Suspect Probe, to look for information.
    
    Star Date and Fuel Gauge are also found at the bottom of screen. Star Date 
    keeps track of the current year, so you know how much time you have left to 
    complete your mission. The Fuel Gauge depletes when you travel from place to 
    place - if it empties before you arrest your criminal, you fail your mission 
    and they escape.
    
    Details on each of these buttons are located below in the General Procedure 
    section.
    
    
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              2.3  Our Solar System
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    Where in Space is Carmen Sandiego? covers most of our own solar system. All 
    nine planets are visitable (and inhabited by some rather strange folk), as 
    well as the Sun, the Asteroid Belt, Halley's Comet, and many moons.
    
    The full list is as follows:
    
    - The Sun
    - Mercury
    - Venus
    - Earth
        - Moon
    - Mars
        - Phobos, Deimos
    - Asteroid Belt
    - Jupiter
        - Io, Europa, Ganymede, Callisto
    - Saturn
        - Mimas, Enceladus, Tethys, Dione, Rhea, Titan, Iapetus
    - Uranus
        - Miranda, Arial, Umbriel, Titania, Oberon
    - Halley's Comet
    - Neptune
        - Triton
    - Pluto-Charon
    
    Each of these planets, moons, and other bodies has their full details in the 
    Database FAQ.
    
    
    
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              3.0  GENERAL HINTS AND TIPS
    
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    When you load up Where in Space is Carmen Sandiego?, you'll be prompted to 
    enter your name. All of your mission outcomes are saved under your name, and 
    as many different names can be saved as you wish. 
    
    Once you've been identified by Acme, you'll be taken to the chief's office for 
    a meeting. He will have a mission for you involving a certain crime, at one of 
    any of the locations in the system. Once you've recieved your mission, you'll 
    be told how long you have to complete it, in terms of Star Years.
    
    => Hint: You have 6-7 star years on average, to complete each mission.
    
    After your briefing, you'll go straight to the scene of the crime, in Orbital 
    View. Now, on the Activity List, you have four options:
    
         Question Witness:  Talk to a local, usually non-human, in your current 
         location. This will usually net you information about where the criminal 
         has gone, by naming some fact about their destination. This may be the 
         name of a major crater, a neighbouring moon or planet, or related info. 
         Occasionally this will give you hints about the criminal themselves.
    
         => Hint: If the witness doesn't know what you're talking about, you're 
            off on a red herring and not in the right location.
    
         => Hint: If the witness says "I'd be careful if I were you", or 
            talks about a thieve's reunion in town, you're right in their hideout 
            and can send out a Capture Probe for their arrest. 
    
         Tap VILE Encrypted Frequencies:  Hack into the secure transmissions 
         between VILE members. This usually also nets you information about where 
         the criminal has gone, by naming some small fact about their destination.
    
         Star Search:  Get some information from the stars. You'll be given the 
         co-ordinates (longitude and/or latitude) of a distant constellation, so 
         bring up your star map and find it. The transmission will usually be a 
         more blatant clue about the next destination, in case you couldn't pick 
         it up from tapping the frequencies or the witness.
    
         => Hint: Star searches take up a long time, and should only be used if 
            you're really stumped as to what to do.
    
         Contact Informant:  In each place, Acme has an informant who will meet 
         you in a seedy bar. (As informants do.) The informant will usually give 
         you an encrypted clue as to the identity of the henchman, by referencing 
         one of the dossier listings, ie. "She told me she needed a new monocle".
    
    => Hint: If you're given the name of a crater for the location, or something 
       similar, look it up in VAL 9000 for your next destination.
    
    Once you've determined the next stop on the criminal's path, load up your 
    travel map for a list of 'ion paths', ie. places there have been departures 
    for recently.
    
    => Hint: While you can travel to any place in the solar system by clicking on 
       the name, your next destination will always be one of the ion paths.
    
    => Hint: There will usually be 2-3 stops in between the crime scene and the 
       apprehension point, ie. 3-4 movements from your original destination.
    
    Select your destination from the ion listing, and then you're back to the 
    Activity List for more information-gathering.
    
    => Hint: If you've moved to the right location, you'll see a VILE henchman 
       (with cute animation) when you select something from the Activity List.
    
    Determining the identity is important, because if you don't have a warrant 
    when you arrive in their hide-out, you're sunk. Sometimes the Capture Probe 
    will launch automatically, so you need to be prepared. Here are some tips for 
    determining identity:
    
    => The first witness will be able to tell you the gender, by the use of
       he/she/it. Each narrows the field to one-third of the fifteen suspects.
    
    => Some witnesses will make references to purchases the criminal has made, and 
       if you can work out which category on the dossier refers to, you can 
       usually make a match. For example, buying a wood stove would infer that the 
       criminal eats Earth cuisine. Buying a monocle would infer that the criminal 
       has one eye.
    
    => Informants are the best sources for information relating directly to the 
       criminal.
    
    => Any four of the categories filled in on the dossier will give you an ID on 
       the criminal. Sometimes less may be required.
    
    Once you've determined the identity of the criminal, it's time to zero in on 
    their hide-outs. You can safely ignore the informants from then on, and simply 
    tap the frequencies and question witnesses to hurry from place to place.
    
    => Hint: Keep your probes handy until you get to the hide-out.
    
    As soon as you've determined the location of the hide-out, either by hearing 
    of a thieves' re-union, being advised to be careful, or hearing the thief 
    planning a quick getaway (which kinda contradicts the first point but oh 
    well), you can send out a probe. Sometimes probes will get launched 
    automatically, other times they won't.
    
    => Hint: The first probe sent out will usually be a Suspect Probe. If you're 
       positive you're in the hide-out, as the results of the first probe will 
       usually indicate, send out another one straight-away for the arrest. Make 
       sure you have a warrant!
    
    If you've identified the criminal correctly and obtained a warrant, the 
    suspect will be apprehended immediately and hauled off to Jailhouse Rock. 
    Watch as they get put behind bars by a big Frankenstein-wannabe guard. 
    Wouldn't want to get on the wrong side of that guy!
    
    The cheif will congratulate you on your arrest, promote you if you're ready, 
    then immediately assign you to another mission. Rinse, lather, repeat process 
    to your heart's content :)
    
    The rest are some nice little lists of information I've collated from the 
    game:
    
    
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              3.1  Stolen Items
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    Some of these are just plain silly, and too funny not to share :) Since I've 
    started playing the game again, these are the thefts that have been committed 
    in our solar system:
    
    (extra items contributed by SakanaUshi)
    
    - Neil Armstrong's footprint from Earth's Moon
    - The spokes from Saturn
    - The moon buggy from Earth's Moon
    - Macbeth Crater from Uranus' Moon Oberon
    - Vesta from the Asteroid Belt
    - The pock-marks from Saturn's Moon Rhea
    - The nitrogen geysers from Neptune's Moon Triton
    - The ghosts from Saturn's Moon Dione
    - The tempest from Uranus' Moon Miranda
    - Yuty Crater from Mars
    - The ears from Saturn (o.O)
    - The lava from Jupiter's Moon Io
    - The potatoes from Mars' Moon Phobos
    - The nucleus from Halley's Comet
    - The electric blankets from Pluto
    - The crown from Saturn's Moon Titan
    - The Sphinx from Earth
    - The Eiffel Tower from Earth
    - All the thermometers from Mercury
    - Trident from Neptune
    - Ionosphere from Triton
    
    Some of them... so very odd....
    
    
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              3.2  Acme Rankings
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    Yes, you can get promotions within the Acme organization, after completing a 
    certain number of missions successfully. The rankings go as follows:
    
    (extra rankings also contributed by SakanaUshi) 
    
    Missions  |  Rank
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      0-4     |  Star Tracker
      5-9     |  Warp Rider
     10-14    |  Galaxy Maverick
     15-24    |  Satellite Deputy
      25+     |  Cosmic Sheriff
    
    
    
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              4.0  VAL 9000
    
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    If you've played this game at ALL, you know that VAL 9000 is your computer, 
    which stores all your information on the suspect you're apprehending and is 
    also a great source of information. VAL 9000 contains an extensive database 
    of information on basically everything in the game, and is your first resource
    when you receive mysterious clues. A lot of the information is technical 
    information about planets and moons, and will be submitted by yours truly as a 
    'Database FAQ' (as it is very lengthy, and mostly non-game-related but good 
    solid fact.)
    
    VAL 9000 also contains suspect information, included under the 'Dossier' 
    heading. Once you learn things about the criminal, you can select them to 
    narrow down the pool of suspects. Each suspect has their own personal profile,
    which also goes here, as some of the stuff is quite original and quirky :)
    
    Also in the system are the options for the game, which are important so also 
    get a mention. This will undoubtedly be the largest section of the guide, so 
    I hope it provides useful information for you!
    
    
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              4.1  Database
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    Wherever you found this file, go back and look for a separate Database FAQ.
    
    
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              4.2  Dossiers
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    There are fifteen suspects in the game, to decide between on each mission. 
    (Even if you arrest one, they're right back out and ready to re-offend.) Each 
    has their own little dossier and profile, which I have coped down here nicely 
    :) The dossiers are funny, and the profiles are useful. There we go.
    
    (listed in the order they appear in the game)
    
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              Hanover Fist
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    Gender:               Male
    Number of Eyes:       Many
    Feature:              Hair
    Locomotion:           Fly
    Favorite Writer:      H.G. Wells
             Astronomer:  Galileo Galilei
             Food:        Toxic Waste
    Occupation:           Spaceship poacher and crackerjack mechanic
    
    Hanover was born with a socket wrench in one hand and a screwdriver in the 
    other. And a soldering iron in the other and wirecutters in the other. A child 
    prodigy, Hanover could take apart and put together a Ford V8 engine when he 
    was ten. He was hotwiring DC-10s at 13, and joy-riding Supersonic Transports 
    before graduating high school. Hanover now steals shuttles and spaceships from 
    interplanetary parking lots, strips them for parts, and builds customized 
    getaway rockets for Carmen and the gang. When not working, Hanover relaxes by 
    reading the novels of H.G. Wells.
    
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              Avery Littlebit Phelps
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    Gender:               Male
    Number of Eyes:       Many
    Feature:              Scales
    Locomotion:           Fly
    Favorite Writer:      Arthur C. Clarke
             Astronomer:  Maria Mitchell
             Food:        Toxic Waste
    Occupation:           Mascot and apprentice pickpocket
    
    Just now learning the tricks of the trade, Avery is the 'go-fer' for Carmen 
    and the gang. He runs errands (or flies them), and takes everything Carmen 
    says literally. When Carmen asks for the time, Avery steals half-a-dozen 
    wristwatches. When she asks him to call her a taxi, he shouts out "Hey boss, 
    you're a taxi!" His innocent looks allow him to sneak into places he really 
    shouldn't be. Like the luggage compartment of the Inter-Galactic Tour Bus 
    ("Leave the Launching To Us") where he regularly makes off with cameras, 
    jewelry and laser guns by the daypack-full. Like many youngsters, Avery has a 
    sweet tooth. He is especially fond of ice cream bathed in a toxic mercury 
    syrup and dusted lightly with pesticide. 
    
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              Nebulus Doolittle
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    Gender:               Male
    Number of Eyes:       One
    Feature:              Gills
    Locomotion:           Slither
    Favorite Writer:      H.G. Wells
             Astronomer:  Maria Mitchell
             Food:        Toxic Waste
    Occupation:           Professional obstacle
    
    He has been described as woefully inert, pathetically sluglike, the 
    next-thing-to-comatose, and just plain lazy. Indeed, Nebulus's inactivity 
    makes your average couch potato seem like a hyperactive whirling dervish. 
    Hired by Carmen to be a lookout, Nebulus is good at keeping his one eye peeled 
    for 'the fuzz'. Unfortunately, he rarely summons up enough energy to warn the 
    gang. Used more and more frequently as just a roadblock, Mr. Doolittle is the 
    very definition of 'immovable object'. Vain as a movie star, Nebulus is 
    constantly struggling to 'keep his figure'. Determined to maintain his weight 
    under a ton, he is on a strict daily diet of three dozen fried toxic waste 
    pancakes, which he washes down with five gallons of Orange frappes.
    
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              Enzo di Galaxy
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    Gender:               Male
    Number of Eyes:       One
    Feature:              Gills
    Locomotion:           Swim
    Favorite Writer:      Arthur C. Clarke
             Astronomer:  Galileo Galilei
             Food:        Earth Cuisine
    Occupation:           Aquatic show-off
    
    A native of Red Spot Hollow, Jupiter, Enzo once signed up for a summer job as 
    lifequard at the Sea of Tranquility, where he hoped to impress the babes on 
    Earth's Moon. Since the Sea of Tranquility is nothing but rocks and craters, 
    Enzo was like a fish out of water. In fact, he WAS a fish out of water. (Duh!) 
    So he headed for Earth, where Carmen almost speared him one day while scuba 
    diving in the Caribbean. Enzo now mostly hangs out in shallow coastal waters 
    where he terrorizes windsurfers, hijacks catamarans, and hustles unsuspecting 
    college students into water polo. Enzo is also an amateur astronomer, and 
    claims to be a descendant of star-gazing superstar Galileo Galilei.
    
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              Morton U. Bargandfore
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    Gender:               Male
    Number of Eyes:       One
    Feature:              Hair
    Locomotion:           Slither
    Favorite Writer:      H.G. Wells
             Astronomer:  Galileo Galilei
             Food:        Earth Cuisine
    Occupation:           Silver-tongued salesman
    
    Wanted posters throughout the solar system display Mort's likeness - handsome 
    as the day is long with a personal magnetism to match. Formerly a 
    televangelist and then an ad executive, Mort has fraudently sweet-talked 
    beings from numerous heavenly bodies to give up hard earned money in exchange 
    for dreck-like moon rocks, out of orbit satellites and first generation 
    computers. He once even sold a used lunar landing module to a Venetian - and 
    Venus has no moons! A strict vegetationist, Mort is especially fond of trees. 
    He enjoys munching on a nice, four-foot-thick Douglas Fir for dinner, then 
    scarfing up a baby Spruce sapling for dessert.
    
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              Bea Miupscotti
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    Gender:               Female
    Number of Eyes:       None
    Feature:              Scales
    Locomotion:           Slither
    Favorite Writer:      Ursula le Guin
             Astronomer:  Edwin Hubble
             Food:        Earth Cuisine
    Occupation:           Nightclub entertainer
    
    Even criminals need relaxation, so Carmen hired this so-called 'lounge lizard' 
    who puts on song-and-dance shows like nobody's business. Influenced by such 
    groups as the Moonglows, the Starlighters and Bill Haley and the Comets, Bea's 
    repertoire now includes songs in twenty-one languages from seven planets, 
    sixteen moons and two asteroids. Unfortunately, when it was discovered during 
    a recent concert on Venus that Bea wasn't realy singing - only lip-synching to 
    an off-stage cassette tape - Bea barely escaped with her life. She rode a beam 
    of light back to her space-trailer, while irate Venutians pelted her with 
    pomegranates, nipped at her tail, and screamed for her scalp (not to mention 
    refunds).
    
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              Verna-Lee Kwinox
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    Gender:               Female
    Number of Eyes:       Zero
    Feature:              Hair
    Locomotion:           Slither
    Favorite Writer:      H.G. Wells
             Astronomer:  Nicolas Copernicus
             Food:        Earth Cuisine
    Occupation:           Macrobiotic microbiologist
    
    Verna-Lee's credo: "Life is more endearing through genetic engineering." 
    Hoping to create a brand new universe by cross-breeding microbes 
    inter-galactically, Verna-Lee recently developed a virus that infects only 
    galaxy cops, security guards and junior high school hall monitors. Verna-Lee 
    can be seen slithering hither and yon in her laboratory, trying to concoct a 
    vaccine against bad karma, of which she has practically cornered the market. A 
    strict vegetarian with bland taste, Verna-Lee's favorite dishes are "prairie 
    grass and weeds", poison ivy with shredded maple leaves", and "mesquite-boiled 
    wheat straw".
    
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              Marcy Bo Koo
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    Gender:               Female
    Number of Eyes:       Two
    Feature:              Tail
    Locomotion:           Walk
    Favorite Writer:      Jules Verne
             Astronomer:  Percival Lowell
             Food:        Space cadets
    Occupation:           Spaceship flight attendant extroadinare
    
    Ever since Marcy saw a video of Man landing on Earth's Moon, she dreamt of a 
    life in service of the space program. Recruited by Carmen from one of Saturn's 
    moons, Marcy comes from a civilization centered around the cirtues of 
    hospitality - where 'having people over for dinner' is considered a highest 
    form of social engagement. A dedicated worker, Marcy spends her every spare 
    moment with her nose in the book "Serving Mankind". An amateur chef, Marcy has 
    a particular fondness for Southwestern cuisine. She can often be seen lurking 
    in and around NASA Headquarters in Houston, searching for ingredients. Oh yes 
    - it should be mentioned that the aforementioned book, 'Serving Mankind', is a 
    cookbook (subtitled: "In 101 Tasty Dishes") Marcy's Earthlings in Black Bean 
    Sauce is a four star treat. Try it, you'll like it!
    
    ------------------------------------------------------------------------------
              Rita Laboudit
    ------------------------------------------------------------------------------
    
    Gender:               Female
    Number of Eyes:       Two
    Feature:              Hair
    Locomotion:           Walk
    Favorite Writer:      H.G. Wells
             Astronomer:  Edwin Hubble
             Food:        Space cadets
    Occupation:           Ace investigative reporter for the Mercury Mercury
    
    Rita is relentless in her crusade to debunk popular myths. Famous for her 
    scoop that the moon was not, in fact, made of green cheese ("mozzarella is 
    more likely", she wrote) Rita has since discovered that Mars' 'canals' do not
    have locks (nor bagels) and Saturn's rings did not come about as a result of 
    a wedding proposal ("perhaps a Superbowl victory", Rita theorized). Rita 
    moonlights for Carmen as a private investigator, investigating Acme private 
    investigators, and hounding them to the outer reaches of the solar system. 
    Owner of a voracious appetite, Rita eats space cadets for breakfast, usually 
    accompanied by a glass of powdered OJ and a side order of freeze-dried 
    scrambled eggs.
    
    ------------------------------------------------------------------------------
              Carmen Sandiego
    ------------------------------------------------------------------------------
    
    Gender:               Female
    Number of Eyes:       Two
    Feature:              Hair
    Locomotion:           Walk
    Favorite Writer:      Ursula Le Guin
             Astronomer:  Nicolas Copernicus
             Food:        Earth cuisine
    Occupation:           Inter-galactic crime overlord
    
    No longer satisfied with the riches on Earth, Carmen has fashioned her empire 
    into a network of criminal franchises on nine planets, twenty moons, and the 
    outer ring of Saturn. With underlings doing all the dirty work, Carmen mostly
    kicks back and lives the good life. She flies mach-10 spaceships for sport, 
    indulges in mud baths at health spas throughout the galaxy, and eats chocolate
    -covered cherries while personal valets give her foot massages every afternoon
    at three. Inspired by the writings of Ursula le Guin, Carmen recently 
    recruited an outlandish collection of crooks. Her gang members now come from 
    four corners of the universe, but unfortunately, no two of them speak the same
    language, so heist co-ordination has become a real pain in the neck lately.
    
    ------------------------------------------------------------------------------
              Liebsen Bounz
    ------------------------------------------------------------------------------
    
    Gender:               Androgynous
    Number of Eyes:       Many
    Feature:              Antennae
    Locomotion:           Bounce
    Favorite Writer:      Jules Verne
             Astronomer:  Percival Lowell
             Food:        Radiation
    Occupation:           Ex-basketball star, current kangaroo burglar
    
    Kicked out of basketball for shattering too many backboards, the embittered 
    former "Doctor Dunk" turned to a life of crime. Used by Carmen as a getaway 
    vehicle, Liebsen not only leaps tall buildings, but also cities, forests, and 
    even mountain ranges in a single bound. Departing from Mt. Kilimanjaro, 
    Liebsen recently escaped Earth's orbit with one jump and spent it's vacation 
    in orbit, taking in the constellations and reading Around The World In 80 Days
    by its main man, Jules Verne. Liebsen does have a bit of a problem in small 
    spaces, like any building with a low clearance. The sight of Liebsen bouncing 
    back and forth endlessly between floor and ceiling causes its crime partners 
    to laugh uncontrollably, making them all sitting ducks for security guards, 
    galaxy cops, and opportunistic tabloid photographers.
    
    ------------------------------------------------------------------------------
              Infinity McMath
    ------------------------------------------------------------------------------
    
    Gender:               Androgynous
    Number of Eyes:       One
    Feature:              Antennae
    Locomotion:           Bounce
    Favorite Writer:      H.G. Wells
             Astronomer:  Maria Mitchell
             Food:        Toxic waste
    Occupation:           Certified cosmic accountant
    
    At the speed of light, Infinity calculates the risk factor, projected profits
    and likely-goof-ups-due-to-the-stupidity-of-gang-members of Carmen's inter-
    stellar capers. It also divvies up the take afterwards, making sure Carmen 
    gets at least twice her fair share. McMath was created by a crazed hacker out 
    of a prototype Macintosh computer, four 'plumber's helpers' and an abandoned 
    '57 Chevy convertible. Although clearly the 'brains' of Carmen's outfit, 
    Infinity has led a sheltered life. Physically uncoordinated, it is left behind
    on all heist jobs. In fact, Infinity rarely leaves Earth, even on vacation. 
    It fantasizes a lot, though, and has read the First Man On The Moon (by its 
    fave, H.G. Wells) several dozen times.
    
    ------------------------------------------------------------------------------
              G. Whiz Bang
    ------------------------------------------------------------------------------
    
    Gender:               Androgynous
    Number of Eyes:       Zero
    Feature:              Tail
    Locomotion:           Fly
    Favorite Writer:      Jules Verne
             Astronomer:  Percival Lowell
             Food:        Radiation
    Occupation:           Electronic messenger and part-time computer virus
    
    Invisible to all but the highest powered microscopes, Whiz is the speediest 
    transporter of communications known to humankind. Whiz attaches itself to 
    radio waves, quantum particles, and other real or theoretical bundles of 
    energy, then uses its tail to inch forward, thereby actually travelling faster
    than the speed of light. Carmen uses Whiz's unique talents for intergalactic 
    communication, always keeping one step ahead of the space police. Whiz 
    moonlights as a computer virus, gumming up the works of bank security systems,
    stock brokerage houses and junior high school teachers' grading systems. 
    Living on a strict diet of radiation, Whiz often gets ill because it is always
    eating on the fly.
    
    ------------------------------------------------------------------------------
              Kit Incaboodle
    ------------------------------------------------------------------------------
    
    Gender:               Androgynous
    Number of Eyes:       Zero
    Feature:              Tail
    Locomotion:           Swim
    Favorite Writer:      H.G. Wells
             Astronomer:  Maria Mitchell
             Food:        Liquid Hydrogen
    Occupation:           Hospitality waystation and loot sanctum
    
    Possessed of an inviting mound-shaped head, lethargic disposition and complete
    lack of brains or talent, Kit serves as a safe and comfortable rest stop for 
    travel-weary inter-planetary crooks. Once described as 'half life raft, half 
    whoopie cushion, half mushroom and half witted', Kit feels quite at home in 
    and around the nothingness of space. The only member of Carmen's gang to rival
    Nebulus Doolittle in inactivity, Kit has nonetheless served as a successful 
    (and totally unsuspected) vessel for storing stolen goods from over 500 
    Sandiego space heists. Not one for the spotlight, Kit is often seen reading 
    H.G. Wells' The Invisible Man.
    
    ------------------------------------------------------------------------------
              Astro Fizzix
    ------------------------------------------------------------------------------
    
    Gender:               Androgynous
    Number of Eyes:       Zero
    Feature:              Antennae
    Locomotion:           Walk
    Favorite Writer:      Arthur C. Clarke
             Astronomer:  Maria Mitchell
             Food:        Liquid hydrogen
    Occupation:           Mad scientist robot
    
    Possessed of the most devious mind of the 21st (or any other) century, Astro 
    is a brilliant, conscience-less, criminal-minded robot who invented itself. 
    Designed (per Carmen's specifications) to be a smarter, cheaper thief, willing
    to work endless overtime for minimum wage, Astro still has a few bugs in its 
    system. Like its all-too-human heart. On a recent caper Astro fell head-over-
    heels in love with and ran off with an automatic teller machine. In fact, 
    Astro has ended up costing Carmen a pretty penny, doe not only to its soft 
    heart, but also its unusual diet, which calls for a daily tureen of lobster 
    bisque made from a soup stock of liquid hydrogen.
    
    
    ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=--
              4.3  Game Options
    ---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=--
    
    Selecting the Game Options option of VAL 9000 will let you tweak the settings 
    of the game. You can also save and quit, and abort your mission at will.
    
    Detective Roster: Lets you see every player that has registered with the game, 
                      and their number of complete missions and commendations.
    
    Hall of Fame:     Lists all the officers of Acme who have reached the highest 
                      rank in the organization. As of now, I'm not sure how many 
                      missions complete that is but believe me, I'LL FIND OUT.
    
    Abort Mission:    Lets you select a new mission, or switch players without 
                      exiting the game.
    
    Quit Game:        Dumps you back to DOS, or your DOS shell if the case may be. 
                      You can choose whether or not you save before you quit.
    
    Sound:            On/off. This is for sound effects such as flying between 
                      planets, aliens' voices, and probes.
    
    Ambient Music:    On/off. Let's face it, the music of the game is not the 
                      best, so turn it on or off at will.
    
    Star Map Options: You can choose to display the constallation names, 
                      constellation lines (joining the stars), and the star map 
                      equator (0 latitude). Or you can turn any or all three off.
    
    
    
    =-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-
    
              5.0  CLOSING
    
    =-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-
    
    
    Oh, I love my trips through nostalgia, playing and writing for games like 
    this. I'm trying to uncover hidden gems for the world to see, you see, lemme 
    know if I succeed ;)
    
    Thanks go out to the following people/objects/places:
    
    => Patrick Heddles
       For being my support over the last few weeks. I know I was a pretty shitty
       best friend for a while in there, but you stood by and helped me through 
       my crap. You make me laugh, you make me smile and you make me wanna slap 
       you silly most of the time too :-P
    
    => www.the-underdogs.org
       I love you guys. All these old long-forgotten games that you guys host, 
       bringing back wave after wave of childhood memories, and endless enjoyment 
       :)
    
    => SakanaUshi
       For the great e-mail contributing some more kooky stuff to this kooky guide 
       for this kooky game :P Make me want to play it again, you do!
    
    => CJayC and GameFAQs
       You guys > all except for the aforementioned people/sites.
    
    'Kay, I'm outta here, other hidden treasures to find, play, and write for :)
    
    Feel free to check out some of my other guides:
    http://www.gamefaqs.com/features/recognition/22431.html
    
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    ---  Rebecca Skinner AKA Karpah  ---
    ---  faqs@karpie.net             ---

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