Natural Selection
Codes
Debug Cheats
NOTE: sv_cheats must be set to 1 in order for these cheats to work.
Effect Code Adds a random upgrade category (1 is defense, 2 used to be offense, 3 is movement, 4 is sensory) addcat x (where x is 1-4) Adds a tooltip named ''lala''. It will translate this tooltip if found in titles.txt, if possible. tooltip lala All buildings are built instantly, doesn't require manual building bigdig All research happens nearly instantly hightech As an alien, creates a random new hive for your team spawnhive As an alien, destroys a random hive addcat x - X where is 1-4. Adds a random upgrade killhive Causes NS to assert assert Causes NS to crash. crash CO maps only, gives you lvl 50 givexp 99999 Does a little damage to one command station attackcs Draws boxes around all buildables (not sure if this still works). Effect goes away after a short time. boxes Drops you out of command mode, useful when your mouse or the logout button stops working stopcommandermode Ends the current game (as a victory for team one). You can also type ''endgame 1'' for the same effect. If you type ''endgame 2'', it will be a victory for team 2. endgame Generates a new minimap. Very CPU intensive. Saved in the ns/sprites/minimaps directory. buildminimap Generates a random alert. alert Gives an upgrade. 20-22 are the marine armor upgrades, 23-25 are the marine damage upgrades, 28 is jetpacks, 29 is power armor, 31 is faster reinforcements, 33 is motion-tracking, 26 is siege, 27 is stimpack, 30 is distress beacon giveupgrade x Gives you a jetpack ('rines only of course) give item_jetpack Gives you some points givepoints (bound to F11 by default) Gives you the effects of having just touched one web. Use multiple times to simulate touching multiple webs. web Kills all command stations. killcs Kills all players in the game with your current weapon (won't kill teammates unless FF is on via tournament mode) killall Like giveupgrade but removes one. removeupgrade x Lists all particle systems in NS and in the map listps Makes it easier to test redemption redeem Paralyzes self (like level 5 ability) paralyze Parasites self (no damage) parasite Plays a ''you just got points for killing the enemy event'', for testing where the commander can see events (he can't sometimes, when hovering over the void, or inside geometry) testevent Removes a random upgrade category removecat x Reports the current number of human players getnumplayers Runs a client-side script. clientrun <name> Runs a server-side script. Ignore this until scripting is more in place. run <name> Sends test death message to all. Example: ''deathmessage machinegun'', ''deathmessage bitegun'' deathmessage <weaponname> Sets the current env_gamma level, where x is a number from 1.0 to 2.0. This affects all players. setgamma x Sets the players skin (0 for white marine, 1 for black marine) setskin x Spawns a structure, though I don't know how to make them build (Maybe with bigdig active) (Examples: hive, armory, turretfactory) give team_x Spawns a weapon or ability (depending on your team) (Examples: grenadegun, heavymachinegun, devour, blink) give weapon_x Starts game immediately startgame Teleports you near the first command station it finds and starts commander mode. This will sometimes teleport you inside geometry. startcommandermode Toggles invulnerability for yourself. invul Tries to overflow player. overflow Used by mappers to find the minimum culling distance needed for commander mode on their maps. setculldistance x Used to edit a particle system editps <name> When commanding and giving orders, this will give the orders to yourself, so you can logout and see how they look on the HUD. (cannot be turned off) orderself Contributed By: pikachu1221 and Mrperson13989.
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