NOTE: sv_cheats must be set to 1 in order for these cheats to work.
Code Effect addcat x (where x is 1-4) Adds a random upgrade category (1 is defense, 2 used to be offense, 3 is movement, 4 is sensory) tooltip lala Adds a tooltip named ''lala''. It will translate this tooltip if found in titles.txt, if possible. bigdig All buildings are built instantly, doesn't require manual building hightech All research happens nearly instantly spawnhive As an alien, creates a random new hive for your team killhive As an alien, destroys a random hive addcat x - X where is 1-4. Adds a random upgrade assert Causes NS to assert crash Causes NS to crash. givexp 99999 CO maps only, gives you lvl 50 attackcs Does a little damage to one command station boxes Draws boxes around all buildables (not sure if this still works). Effect goes away after a short time. stopcommandermode Drops you out of command mode, useful when your mouse or the logout button stops working endgame Ends the current game (as a victory for team one). You can also type ''endgame 1'' for the same effect. If you type ''endgame 2'', it will be a victory for team 2. buildminimap Generates a new minimap. Very CPU intensive. Saved in the ns/sprites/minimaps directory. alert Generates a random alert. giveupgrade x Gives an upgrade. 20-22 are the marine armor upgrades, 23-25 are the marine damage upgrades, 28 is jetpacks, 29 is power armor, 31 is faster reinforcements, 33 is motion-tracking, 26 is siege, 27 is stimpack, 30 is distress beacon give item_jetpack Gives you a jetpack ('rines only of course) givepoints (bound to F11 by default) Gives you some points web Gives you the effects of having just touched one web. Use multiple times to simulate touching multiple webs. killcs Kills all command stations. killall Kills all players in the game with your current weapon (won't kill teammates unless FF is on via tournament mode) removeupgrade x Like giveupgrade but removes one. listps Lists all particle systems in NS and in the map redeem Makes it easier to test redemption paralyze Paralyzes self (like level 5 ability) parasite Parasites self (no damage) testevent Plays a ''you just got points for killing the enemy event'', for testing where the commander can see events (he can't sometimes, when hovering over the void, or inside geometry) removecat x Removes a random upgrade category getnumplayers Reports the current number of human players clientrun <name> Runs a client-side script. run <name> Runs a server-side script. Ignore this until scripting is more in place. deathmessage <weaponname> Sends test death message to all. Example: ''deathmessage machinegun'', ''deathmessage bitegun'' setgamma x Sets the current env_gamma level, where x is a number from 1.0 to 2.0. This affects all players. setskin x Sets the players skin (0 for white marine, 1 for black marine) give team_x Spawns a structure, though I don't know how to make them build (Maybe with bigdig active) (Examples: hive, armory, turretfactory) give weapon_x Spawns a weapon or ability (depending on your team) (Examples: grenadegun, heavymachinegun, devour, blink) startgame Starts game immediately startcommandermode Teleports you near the first command station it finds and starts commander mode. This will sometimes teleport you inside geometry. invul Toggles invulnerability for yourself. overflow Tries to overflow player. setculldistance x Used by mappers to find the minimum culling distance needed for commander mode on their maps. editps <name> Used to edit a particle system orderself When commanding and giving orders, this will give the orders to yourself, so you can logout and see how they look on the HUD. (cannot be turned off)
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