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    FAQ/Strategy Guide by SamuraiZombie

    Version: 1.0 | Updated: 12/22/04 | Printable Version | Search Guide | Bookmark Guide

    v. 1.0
    collected by SamuraiZombie (email: dsy201@nyu.edu)
    Table of Contents
    I. Introduction
    II. Factions
    a. Julii
    b. Brutii
    c. Scipii
    d. Carthage
    e. Greece
    f. Seleucids
    g. Egypt
    h. Parthia
    i. Britannia
    j. Gaul
    k. Germania
    l. Dacia
    m. Scythia
    n. Macedonia
    o. Spain
    p. Pontus
    q. Armenia
    r. Thrace
    III. Credits and Final Notes
    This strategy guide is the collected work of many individuals on the
    gamefaqs/gamespot Rome: Total War forums. Though I have contributed a couple
    strategies myself, all that I have done is collect them and compile them
    into a single FAQ. I also did a little editing for clarity.
    The strategies presented herein focus mainly on campaign map strategy and
    very little on battle map tactics. 
    This guide is a work in constant progress.
    Version History:
    1.0 - the first iteration.
    a. JULII=========================
    Blamat says: Destroy all barbarians!
    This is the easiest Roman Faction. You face mainly barbarians: Gaul, Germania
    and Britannia to the north, and the Spainards to the west. Once you've defeated 
    Gaul, I usually send one army to the east and conquer the other barbarians, and 
    one down south to take Spain. I think after that, I'd send that army over to 
    Greece or something, don't feel like trudging through desert... but yeah just 
    put all the Barbarian towns into enslavement, destroy any of their temples and 
    build a Jupiter one... I find those ones to work good, they give a pretty nice 
    bonus in happiness and stuff. Even though you won't need it for barbarians, 
    still make some ships. They are imperative in transporting troops over to 
    lower France to make your conquest quicker. Remember to bribe other family 
    b. BRUTII========================
    GeorgeWang says: Steal Sicily from the Scipii
    Grab Appolonia and the two rebel provinces above it. Then strike at Greece at 
    Syracuse. Hopefully the Scipii will have attacked it already, leaving it ripe 
    for you to pluck. If you're going to wait for the Scipii to take Syracuse, you 
    might be waiting 20 years, and Greece is your objective after all. Keep an eye 
    on Carthage's town in Sicily as well, you might be able to steal it now or 
    later depending on when you want to fight Carthage. At this point you'll want 
    to take Thermon, then Athens. Then, you might as well declare war on Macedonia, 
    or they'll do it for you.
    sevenwarlocks says: It's All About Greece
    The Bruti are more complex to play that the Scipii and will probably take the 
    greatest amount of micro-management early on, but you if launch yourself 
    correctly, will be able to win with them much more quickly than with either 
    the Scipii or the Julii. 
    Your base of operations will be Greece, of course, but you also want to 
    position yourself in Africa, the Mediterranean, Gaul, and Asia. You will want 
    to build as many money-generating structures as you can, (before ALL other 
    priorities except quelling civil disorder.) This includes docks, of course, 
    which you will need to generate seriously big navies. Iíve seen the Pontics 
    come at me 800 or 900 very early on. Because you will own the huge cities of 
    Greece, you will be very rich if you keep doing this throughout the early part 
    of the game. 
    Phase I: 
    Capture cities in every direction and block the likely expansion routes of the 
    Scipii and the Julii. At the start, divide your forces between A (Greece) and 
    B (Mediterranean/Africa). You will want to add the C group (Gaul) as soon as 
    you have some free troops in Italy to do so with. With the A group, start into 
    Greece, attacking what you need to attack to keep the Senate happy, but trying 
    to work your way down to Athens, Corinth, and Sparta as quickly as possible. 
    These are your core three cities. Delay war with Macedon as long as you can 
    (see if you can get the Greek Cities to surrender to you early, giving you a 
    city in Asia Minor. Then you can attack them again. There is very little 
    penalty for being ruthless in R:TW). I, for one, laugh when the Macedonians 
    come at me with huge hoplite armies. With a little practice you will find 
    these to be some of the most easily defeated units in the game. Just find a 
    unit of your own to distract them with, then flatten them from behind with 
    cavalry. Once you have the core three, you will be able to raise taxes 
    everywhere because of the Temple at Corinth. Upgrade Sparta to produce the 
    best infantry possible, and Athens to produce the best missile units. The 
    temples in these cities give great bonuses in these areas, so once you have 
    upgraded, try to produce a constant stream of units from each, setting your 
    rally point further and further north as needed. As the game goes on, these 
    armies, along with the abundant mercenaries in Greece, should keep you rolling.
    At some point, grab a city in Asia minor. If you can bribe a city or get one 
    through negotiation, so much the better. You will want Sardis fairly early. 
    Meanwhile, with the B group, try to grab Sicily and Sardinia before the Scipii 
    and Julii grab them. You also want Carthage. Well do I know that Carthage may 
    be the hardest city in the game to take, but it is worth it to totally box in 
    the Scipii. Once you have Carthage, the Scipii are essentially dead. If you 
    time it right, you can even attack Carthage while the Scipii are laying siege 
    to it, forcing them to help you steal it from them, which is a thing of beauty. 
    Then you can basically forget about Africa. Add your C group and attack Gaul. 
    You want to grab Masilia and Lugdunum relatively early so that you can box in 
    the Julii. I often find the Julii are a bit more tenacious than the Scipii, 
    and they will sometimes go around me and taken Spain, well, let them. 
    Phase 2: Roll your mighty armies to victory, taking all of Greece, the Greek 
    islands, Macedon, Thrace, Dacia and Pontus, and on deeper into Gaul or into 
    Armenia if necessary. The main thing is that you donít want your armies 
    pinned down on ďguardĒ duty, so, repeat after me: Donít Hesitate - EXTERMINATE!
    Remember that you are a tough guy now. Donít wait for wars to start themselves,
    start them when you are ready. Create agent strike forces to patrol your 
    borders in Gaul, Greece, Asia Minor, and Africa. Have a spy to see what is 
    going on, and plenty of diplomats to bribe every army you can. With this 
    strategy, you will have such a superior position that the civil wars should 
    be like swatting flies. You should easily be able to win before 200 BC. 
    c. SCIPII========================
    sevenwarlocks says: North Africa & Mediterranean Islands
    Your first priority is to capture Sicily, then take the rest of the 
    Mediterranean islands as quickly as you can, because the Julii will have them 
    soon if you don't. In my current game, I have turned Sicily into my main unit 
    production center, with each of the three cities specializing in a unit type: 
    infanty, cavalry, archery. Then take on Carthage, and destroy them as quickly 
    as you can. Though I didn't do this in my current game, I believe it is next 
    wise to take the rest of West Africa, stopping at Egypt, as the Egyptians 
    can generally be reasoned with. This is important because the Numidians 
    aren't that tough, but they are likely to back-stab you at the most 
    inopportune moment if you leave them alive. If you are totally focused deep 
    in Europe or Asia, it could cost you decades to re-organize your military to 
    fight a campaign in Africa. During the grab for the Mediteranean and Africa, 
    I would avoid getting entangled in wars with the Gauls or Greeks. Just 
    ignore the Senate if they ask you to attack. Your troops are needed to 
    finish solidifying your base. 
    After you have Africa and the Mediteranean in your pocket, you should choose 
    your next target carefully. You could take Egypt, but I wouldn't do so unless 
    they are actually threatening to win the game. Your real choice is between 
    Gaul and Greece. Think carefully, because this will determine how your 
    provinces are situated during the endgame. Europe can be played more 
    defensively, but if you have Greece, you are going to be right in the middle 
    of things, so be prepared to go maximum-hostile at a moment's notice. 
    Which of these you choose to do should be based on the relative strength of 
    your REAL rivals, the Brutii and Julii. Here you want to attack in the 
    direction of the stronger family, so that you will hold key provinces in it's 
    area of the board during the civil wars. By this time, you should be well 
    prepared for the final show-down. Just remember: be prepared to conquer a lot 
    of stuff. 50 is a big number. 
    d. CARTHAGE======================
    Boris Wizen says: Western Strategy
    In your first couple turns, you will be forced into several wars. Your 
    priority is to consolidate Africa up to Siwa, who you can leave to the 
    Numidians as a buffer against Egypt. Abandon Caralis, as you must defend 
    Sicily, or abandon it. With your elephants, even the much larger Roman 
    force is at a disadvantage. The Greeks will probably attack you, but try to 
    make peace with them ASAP. If you don't feel you can hold Sicily, its better 
    to spare your general and elephants. It is also feasible to move your 
    elephants to Spain and concentrate there. 
    Your first objective is to take Cirta, which is quite simple. Make it your 
    capital once you start moving into Spain. Have Carthage and Corduba make 
    only military buildings, nothing else (except Sewer and Public Baths). All 
    other cities should focus on trade. Also try to build Stables and then 
    Cavalry Stables in Corduba, Spain. Once you've taken Cirta, Lepcis Magna, 
    and the two Saharan provinces, move your troops into Spain and land at 
    Carthago Nova. Pray Corduba has held, as the Gauls and Spanish will attack 
    it nearly every turn. It is best to defend the bridge. Also, be careful not 
    to let diplomats near the town (use a militia to not let them past the 
    bridge) or they may bribe the city.
    Once Africa is consolidated, you should have a sizeable cavalry force, 
    along with some elephants, in Spain. Bribe whatever armies you can (Spanish 
    Skirmishers, Iberian Infantry, and Round Shields will join you), and take 
    all of Spain. It shouldn't be too hard as long as Corduba can make Long 
    Shield Cavalry every turn. And remember to recruit Spanish Mercs when 
    Now you have a variety of options. If you are playing a short campaign, 
    retake Sicily, land on the Italy, and destroy the Scipii (who are so weak, 
    as they don't expand other than to Carthage). You can then withdraw or 
    harrass them (be careful, as the other Romans are quite strong). Try to 
    ally with Germania, and take out the Gauls, same strategy as against the 
    Spanish (cavalry and elephant charges). Move over the Alps and down into 
    Italy. At this point, consider taking Siwa, but be wary of the Egyptians 
    if you are not already allied. Egypt, the Brutii, and possibly Selucia 
    are your only comparable enemies.
    And a few general notes:
    Exterminate every city over 2000. It takes too long to garrison them, and you 
    NEED the extra money for Mercs and Carthage (Carthage will be a Huge City by 
    about 248 BC, meaning their buildings and units will cost a ton of dough). 
    Especially if you are using a force of about 1/2 cavalry, it is impossible to 
    garrison and continue conquering without losing most of your infantry. Also, 
    having elephants mean you don't have to wait to build battering rams when 
    attacking wooden walls. Carthage and Corduba should be your only provinces 
    producing anything other than Iberian Infantry and Skirmishers. Every other 
    town should focus on trading and income. Carthage will grow so quickly, it 
    will only have sanitation, temples, and stables by the time it matures.
    Control the sea. Keep a small fleet at the Herculean Straight (between Spain 
    and Africa). Thapsus should produce the bulk of your fleet (make sure to 
    upgrade their ports and produce the best ships). Keep them all in a group, as 
    you will have to fight a ton of navies. Attack any Scipii navy near Sicily 
    EVERY TURN, so they cannot build up a fleet. This is key. Once you're ready 
    to attack Rome, their fleet will be unstoppable, but don't worry about it, as 
    they will soon be pirates.
    After Rome is gone, the game is as good as won. If you feel threatened by 
    Egypt, attack, and exterminate their three big cities (which hopefully are 
    nearly ungarrisoned).
    DirtyLarry says: Build an African Empire
    I'll do Carthage even though I failed in the end as them. Get your King back 
    to to Carthage. Build up the defenses on all of your islands because the 
    Romans are going to attack pretty soon. Now I always tell the game to auto 
    manage taxes and so I usually get very rich doing this. BUt after you have 
    repelled the Roman assualts you have to start planning for taking North 
    Africa. Now get that game map out that came in the box because Africa has 
    a lot of empty land between the settlements and it helps to know where they 
    are (ED'S NOTE: You can also follow roads, if they have been built, or look 
    on the campaign map for lone green squares in the middle of a desert; these 
    usually indicate a city). Now raise armies of calvary and your light 
    infantry plus send your diplomats out into some more remote areas. Use the 
    armies, in which you should also include elephants, to take out the large 
    Numidian towns and armies. Use your diplomats to buy up the smaller cities 
    and also keep diplomats near your armies so they can buy off any force 
    trying to lift seiges. Now once you have conquered up to the Egyptian border 
    build up at the border. I found out the hard way that the Egyptians will 
    attack you. I was lucky enough to have a large mercenary force and could 
    repel the attacks. I also used my diplomats to pay off some of their men 
    and upped the diplomats skill so I could have them buy up Egyptian towns in 
    the interior and cause chaos. Now make sure your forces in Spain are reasonably
    strong so you can defend that front the Gauls and the Spanish. So it is now the
    time to build your main attack army. Hopefully you have been improving your 
    cities and have access to armoured elephants or war elephants. This is the 
    point at were I messed up at because I hadn't realised how large Egypt was and 
    so I hadn't built up a large attack force and so I found myself lacking the 
    forces to finish Egypt off. BUt anyways build up a large, diverse army. I 
    usually do two of every advanced unit. Then depending on the state of your 
    navy, march or sail this army over to Egypt. Use it to smash through Egypts 
    towns and enslave the people. In every town install a skeleton force to 
    maintain order. Once you have finished them off, conquer every thing up to 
    Byzantium. THen build up another two armies. One in Spain and one in Carthage. 
    Use the one in Spain to conquer all of the barbarian tribes. Send the once 
    from Carthage straight for Rome. Once you have Rome hold it until you have 
    taken care of the Gauls and maybe the British. Then have the two armies meet 
    up to destroy the Julii. Now have them both sweep throught the rest of Italy. 
    Now use you mass army to conquer every thing else which shouldn't be to hard 
    since the Greeks and Macedonians might be the only troublesome factions left. 
    I warn you everything past the part where I told you I messed up is based 
    purely off of speculation and hasn't been tested.
    SageZhuge234 says: Screw Africa, Get Rome
    About the Carthaginian strategy that has been posted (ED'S NOTE: DirtyLarry's),
    I don't advise that to be a good way to deal with things. You should try to 
    ally with the Greeks and take out the Romans from Sicily, they are your 
    greatest threat. If your lucky enough like I was, the Romans will attack 
    Syracuse from Capua and not Messana, because it is a better city. Then you 
    just take it from the Romans, and now you control all of Sicily and are very 
    powerful. I don't know whether it would be advisable to attack the Italian 
    Peninsula at this point, because the armies of Rome itself are strong. Once 
    you start creating Peoni Infantry in Carthage and War Elephants, you can think 
    about taking out the Italian Peninsula before Rome becomes too powerful and 
    before the Marian reforms. 
    You should focus on taking out the Numidians because they will just be thorns 
    in your side and conquer Spain. It should be easy then to pummel through the 
    weak Gallic warbands and at that point, your empire is large enough to take 
    on anyone.
    e. GREECE========================
    Heero04 says: Early Game Strategy
    On your first turn immediately move all your troops except for one unit out of 
    Syracuse, hire as many mercenaries as possible and take Messana from the 
    Romans. Do the same thing at Sparta: immediately take all troops, hire 
    mercenaries, and take Corinth. 
    on your second turn (or possibly third) counter the Carthaginian army in 
    Sicily with your army that just took Messana. In Greece, move your troops from 
    Corinth and take Athens.
    f. SELEUCIDS=====================
    Mastersword7 says: Seleucia Needs Allies
    Succeeding as the Seleucids requires some slick diplomacy and a good deal of 
    luck. Remember, you have a lot of neighbors, and every neighbor is a 
    potential enemy. Get trade agreements with everyone you can, and if you and 
    another faction are at war with the same people, make an alliance immediately.
    Now, in the first few turns, your economy and military are nothing to brag 
    about, and you have a lot of territory to manage. Build traders and roads in 
    all of your settlements right off the bat, and when that's taken care of start 
    building up your military. Eventually you'll have to face Egypt, and Militia 
    Hoplites aren't going to cut it against Desert Axemen (which you will come to 
    hate with a passion). Quickly take Palmyra, Salamis, and Sidon. Also turn an 
    eye toward Halicarnassus; it's a good naval base with a wonder as well. Make 
    sure you have a big army, though: the garrison of this rebel city is small, but
    the army just outside it is not. Depending on your situation, take out your 
    weaker enemies while trying to keep Egypt off your back. When the time comes 
    for war with your southern neighbor, it is likely that they will heavily 
    fortify their frontline cities. You can shorten the length of the war by 
    building a big army and invading Egypt itself by sea. The three cities you 
    should assault are Alexandria, Memphis, and Thebes. You'll get two wonders and 
    take a major chunk out of your enemy's income. After that, the Egyptians will 
    not be able to last long against you. When they are gone to their ancestors, 
    solidify your control over the east. 
    Now it's time to take care of the Romans. It's unlikely you'll start your 
    fight with them before the Marius reforms gives them the baddest-ass army in 
    the world, but by now you should have Elephants. Th pachyderms can make a lot 
    of Roman soldiers very miserable, so feel free to make full use of them. The 
    Brutii should have take control of Greece by now. If you have Cyrene, it will 
    serve as a useful base for launching attacks on Greece. 
    Take Corinth as soon as you can, it has the last wonder (you should already 
    have Rhodes). You can probably figure out the rest: bring Greece under your 
    control, expand northwards if you like, then prepare to assault the Italian 
    Peninsula. Do not expect this to be easy, since you'll have to deal with all 
    of the Roman factions at once. A strong navy is vital in this struggle. When 
    Southern Italy is yours, conquer Sicily, then go north again, use Cyrene to 
    launch armies at what's left of the Scipii, and then you'll be pretty much 
    unstoppable. Have fun conquering the rest of the world.
    g. EGYPT=======================
    the silent assasin says: Conquer the Desert
    Of course build your economy up and make sure Thebes, Alexandria and Memphis 
    are making the big bucks since they are right by the Nile. Ally with the 
    Seluecids first. They are your first target but if you ally with them they 
    shouldnt be concerned with you. Most likely Parthia, Pontus or Armenia will 
    swoop down from the north/east. After you've built up your army, cancel the 
    alliance and take these 3 cities first: Damascus, Sidon and Antioch. Those 
    three are the money makers for the Seleucids. Now just spread and conquer 
    what's left of the greek wanabes. Ally with Pontus/Armenia if you feel 
    the need to.
    After you can see that Seleucia will be yours, spread to the west. Carthage 
    always loses to the Scipii so think of it as an arms race so to speak. Forget 
    Lepcis Magna. Go straight for Carthage and Thaspus. These two cities usually 
    make a ton of money.
    Once your done with Africa you have 2 choices. Cross into Spain/Sicily or even 
    Italy if you want to try it. Or you can conquer back in the Middle East. It's 
    your decision but I say conquer in the Middle east because there are 3 wonders 
    that can be captured very easily. If the Greeks took the Sardis then you'll 
    have to go to war with them. Take that city and Halicarnassus, which should be 
    held by Rebels. Easy wins to get the two wonders. After that, build up a small 
    force (or a large one if needed) and invade Rhodes. After that you will have 
    6 wonders under your control.
    After you get the wonders can invade the Western part of the world or continue 
    your conquest in the Middle East. I once again would take the middle east. You 
    can usually easily get Athens, Sparta and Corinth since the Greeks are probably
    fighting Macedon and the Roman families. Possibly Thrace as well. Take the 
    cities and you'll have ANOTHER wonder under your power. Once you get parts of 
    Greece I would stop your conquests in the Middle east. Take Spain and Gaul if 
    you want. You now have the Roman empire surrounded. Barbarians are probably not
    going to ally with the Romans (the Britons possibly) so the Romans won't have 
    an escape path. Forget the other cities, as you should have 50 or close to 50 
    provinces under your control. Go straight for Rome. Bribe the Senate army and 
    sack Rome.
    After getting Rome, conquering the remaining provinces you need and voila. 
    The world is yours.
    h. PARTHIA========================
    SamuraiZombie says: Conquer the Desert
    Take Seleucia immediately. You need the extra money and population growth the 
    Hanging Gardens gives you. If you can make alliances with Armenia, Pontus and 
    Scythia, do so right away. Even if Scythia declares war on you, try to ignore 
    them, they're not a big threat, and their territories are poor and not worth 
    conquering. Armenia is usually worth taking, for the extra income, and to 
    secure the northern border.
    Aim directly at the Seleucid Empire right away, and take (besides Seleucia) 
    Damascus, Antioch, and Tarsus. Try to keep the Egyptians off you in the 
    meantime. If the Egyptians look scarier than the Seleucids (and they usually 
    are), you have to make a judgement call about when to make peace with the 
    Seleucids and turn your attention to Egypt. Egypt is scary. The last Parthian 
    game I played, I had to leave the Seleucids with Antioch and Tarsus so I could 
    pay attention to the Egyptians.
    Sweep up Sidon, Jerusalem and Salamis. These three cities will most likely 
    double your income and should cripple Egypt's economy. Drive down into Egypt 
    proper and finish them off. Don't try to expand much past Libya at this point. 
    The desert is a nice natural buffer between whoever has West Africa, either 
    the Carthaginians or the Scipii (probably the Scipii). A single stack of horse 
    archers should be good enough to guard Libya.
    During this process, keep moving your capital westwards. The original capital, 
    Arsakia, is not close to anything and you want to hold onto the rich cities of 
    the Eastern Mediterranean and Egypt, AND keep them large (i.e. not 
    exterminating every city you conquer) so you can build troops for your next 
    move. My capitals have been at Seleucia (while conquering the desert), 
    Damascus (going after Egypt), Sidon (conquering Asia Minor and Greece) and 
    Halicarnassus (moving in on Rome).
    Now turn your attention back to Asia Minor, and the Selucids and Pontus. 
    Conquer all the way to the end of Asia. Take Rhodes and Cyprus. Now you're in 
    an excellent position to begin an invasion of Greece. Whether you're fighting 
    Greece, Macedon or the Brutii at this point is up in the air, but odds are the 
    Brutii have all of Greece by this point.
    From here, it's just a long slugfest as you conquer Greece, and push the Brutii
    back. This should be relatively easy, since the Romans don't have the ability 
    to effectively counter horse archers and cataphracts. If you have the troops, 
    move against the Scipii in Africa too, taking Lepcis Magna, Thapsus and 
    Carthage. But Greece should be your primary target, because you want to deny 
    the Romans the scads of money that these cities make. Once you've wrapped up 
    Greece, move your capital even further west and get ready to take Rome.
    i. BRITANNIA======================
    Thrakoth says: Gaul, Spain, Then Germania
    First as always set up as much trade as you can. Get trading rights with 
    Germania and Gaul asap. Reinforce your city on the European mainland because it
    is going to get hit hard either by Germania or Gaul...for me it was both. Don't
    bother having your generals and such hang out in towns seeing as how they can't
    really manage things at all. Since your culture is pretty much the same as the 
    other barbarians you shouldnt need to exterminate the cities that you take but 
    rather enslave them so you can get to your next city level as fast as you can. 
    Do not just get shrines that allow you to make woad warriors because you need 
    the trade increase to help your economy. Get some Andrasta shrines because 
    while the woad warriors might totally suck the head hurlers and druids are the 
    exact opposite. Get to light chariots quickly for they one of the best units 
    available to the brits and gain experience really fast. As for expansion, work 
    on Gaul down into Spain first. Once you finish with them you should have what 
    you need to deal with those pesky Germania spearmen. Spain and Gaul should fall
    pretty easily. The Romans tend to rather be your ally then be your enemy so 
    don't worry about them too much till later.
    sevenwarlocks says: ďKing of the Who?Ē Gaul, Spain and Rome
    Money is going to be a problem for a while, so avoid the temptation to build 
    a large standing army early in the game. Do a bit of development of your center
    island and capture Ireland before you launch your invasion of the mainland. 
    Also, be sure to possess undisputed control of the English channel. You wonít 
    get far without the ability to transport troops across without fear of enemy 
    harassment. Carefully consider the placement of your shrines. You will need 
    shrines to Britannia in Londonium and other wealthy cities to ease the 
    financial burden, shrines to Andrasta in cities where you have some excess 
    population, since these will be able to produce a constant stream of woad 
    warriors and head hurlers, which will be very important units for you, early 
    on. Finally, put a shrine to Brigantia on the mainland in the first 6000 + 
    city you can grab, and upgrade until you can build druids. A mix of light and 
    heavy chariots can act as a good screen against cavalry, but I find they donít 
    form a good military backbone. Instead, focus on your infantry, swordsmen and 
    chosen swordsmen, which can hold their own against any infantry in the game. 
    Gaul is a fairly easy target, since they will almost always be at war with 
    Spain, Germania, and Rome. Unfortunately, if you conquer Gaul, you may find 
    yourself at war with all of these yourself, and that can be uncomfortable. 
    So, when you attack Gaul, try to keep to the west coast, leaving a sliver of 
    Gaul around to act as a buffer between you and Germania. You should fight 
    your way down to Spain and conquer the entire region, so you will at least 
    have one safe flank. 
    By the time you have finished with Spain, you will almost assuredly be 
    fighting the Romans. Try to hit their flanks with rour woad warriors and head 
    hurlers (think of hurlers more like grenadiers than archers). Use your 
    swordsmen and chosen swordsmen, backed by Druids as front line troops. Use 
    your war cries and chanting abilities, they provide your main battle edge. You 
    may be surprised by how easy it is to get large armies of supposedly 
    disciplined Roman legions to run away. When they do, run them down with 
    chariots. Since Rome isnít going to stop fighting you until you wipe them out, 
    you might as well do it sooner rather than later. Try to take Italy after you 
    are done with Gaul and Spain. 
    After that, Germany, Dacia, Thrace, Macedon, Greece, etc... should basically 
    fall like dominos. 
    j. GAUL==========================
    no strategies yet!
    k. GERMANIA======================
    NameUsedBefore says: Economy and Defense
    When I'm the Germans, or any faction for that matter, I always build a trader 
    and roads for all or most of my settlements. Then, as the Germans, I take the 
    Denmark area as early as possible. After this I can do two things to confront 
    the inevitable, the invasions from the Britons and Gauls (this is on hard/hard,
    btw). I can set up fast-striking units all over the forests in and around 
    Germania and ambush all incoming armies. Or, this is what I do most, I build a
    good set of German spear warband units (usually three) for each settlement in 
    danger. When armies attack my towns I set up my phalanxes in the cities in a 
    way that buildings cover their flanks and all the enemy has is a row of spears
    to go through. VERY effective, even against Briton-chariots.
    As I hold down the fort on the west I usually send a good general and an army 
    to go conquering the east and any gimme-rebel-settlements. It's a good thing 
    to bolster your defense while you can build up your empire in the east/south 
    enough to where you can finally throw your own invasions into Gallic/Brit land.
    plantman30 says: Clever Diplomacy and General Recruitment
    Playing as germany on hard/hard I made peace and aliances to my east since I 
    needed to concentrate my forces on the overzealous Gauls and Britons. Keep the 
    peace with Rome but you will eventually have to deal with them too. I found the
    Germans where very good at having the opportunity to adopt generals so I often 
    left most of my generals in the cities and would limit their battles to those 
    close enough to get back to the city on the same turn while one general did 
    most of the damage to Gaul and another to Brittania. If you do go without a 
    general, the screaming woman unit is very good to have behind the lines. I 
    never had a unit break in front of the women. A few times they did without. 
    Money seemed always short despite having markets so I had to exterminate most 
    of the cities I took in order to keep afloat, although enslaving would have 
    probably been better.
    l. DACIA=========================
    no strategies yet!
    m. SCYTHIA=======================
    TheSmartJoker says: Attack Dacia
    I am not far in this campaign, but I'll do my best :). First off, build wooden 
    pallasides around your towns, next build up your economy with farms, markets 
    etc. because you really need it. Scythia has weak units so you need the extra 
    money. Get allied with Thrace, (they are next to your most important city), 
    getting allied with them is to stay safe from attacks. Offer alliance, and 
    trade rights, you can demand their map information then. Do the same with 
    Now, build up a small army to get the Rebel province Bosphorus (south of you), 
    this will give you an easy province. Try to build up an army to attack Dacia; 
    you are near their capital. Scythia has mainly Archer units, so try to get as 
    many non-archer units as much as you can, because those archer units are not so
    You may take your time with building up your army, because the alliances with 
    Thrace and Parthia will keep you safe for many turns. The Scythians have many 
    disadvantages: low money amount, weak units, low unit variety (mainly archers), 
    big territories that makes traveling hard etc. 
    But they also have some advantages. You get your time and will be left alone 
    in the beginning, so that you have enough time to build up your economy, army, 
    population etc. You can get a province that is easely conquered, you won't 
    start any wars because it is only a rebel city. Your main enemy will be Dacia,
    who is also weak, and your main military production city is placed near the 
    Dacian capital.
    SamuraiZombie says: Ride South
    First things first: move south. Scythia's towns are nothing to be impressed
    about, with generally poor economies and fertility. In order to build a really
    impressive army, better cities are required.
    Despite what TheSmartJoker has said, it's my opinion that Scythian units are
    actually pretty strong. Their basic cavalry unit is horse archers, which are
    quite capable of destroying any infantry formation with practically no effort.
    Later Scythian units are almost exclusively cavalry. Their only weakness is 
    that substandard infantry units and lack of artillery make capturing cities 
    very difficult. Rather than go against other Eastern factions with comparable 
    units (Parthia, Pontus, Armenia), begin by invading and conquering Thrace. 
    Sweep up any rebel town that can be had with minimal effort in the north. 
    Try to take Campus Sakae from the Parthians, and close off the Northern front.
    Once all of Thrace is yours, your money should start to come in quite 
    nicely. You can either go after Dacia or Macedonia next. You COULD go after 
    Germania, but the distances your armies must travel to get there, and the poor
    economies of the German towns make this a dubious option. Dacia should be 
    relatively easy to conquer, as they do not have anything comparable to horse 
    archers and their lightly armored units are particularly vulnerable to arrows.
    Macedonia is much harder, with a strong cavalry contingent and spear-armed 
    infantry. I recommend trying to keep an alliance with Macedon while you 
    eliminate Dacia, then turning your full attention on Macedon. Conquer all 
    the way down to the tip of the Grecian penninsula, and Sparta. Now you should
    have all the money to you need to finance armies big enough to invade Italia 
    and Rome.
    n. MACEDONIA=====================
    mcahill91219 says: Do As Alexander Did
    Lots of pikemen (best you can build at any time) and lots of horsemen. I 
    generally have a general, 9 or 10 phalanx units, the the rest of an army is 
    cavalry. For cavalry, split it between light and heavy. When fighting, 
    engage with the phalanxes (if under fire by arrowsm attack with light cavalry 
    supported by heavy). When you engage the enemy with phalanxes, send heavy 
    cavalry around the flanks. If they have light or heavy cavalry, send heavy 
    cavalry after them and flank with light. For territories, kill the Greeks and 
    keep the Brutii out of Thermon and the other western territories. After 
    conquering the Greeks in Greece, take Byzantium and take out the Thracians. 
    All the while keeping Romans out of your land. 
    o. SPAIN=========================
    no strategies yet!
    p. PONTUS========================
    no strategies yet!
    q. ARMENIA=======================
    no strategies yet!
    r. THRACE========================
    no strategies yet!
    Contributing authors: Blamat, GeorgeWang, sevenwarlocks, Boris Wizen, 
    DirtyLarry,SageZhuge234, Heero04, Mastersword7, the silent assasin, 
    SamuraiZombie, Thrakoth, NameUsedBefore, plantman30, TheSmartJoker, 
    Also, big props to Pusiu for starting the forum thread that spawned all 
    these strategy posts in the first place.