Egyptian Faction Giude by 3abdulra7man

Updated: 02/02/07 | Printable Version

Rome: Total War Egyptian Faction Guide

By: A.AL-Ibrahim (3abdulra7man)

1.0 Authorís note
I have written this guide to help the beginners who are 
playing Rome: Total War, and are using the Egyptian Faction.
This guide explains all basic stuff and has a basic 
walkthrough of the game.

2.0 Walkthrough

[2.1 The Beginning]
The Egyptians are among the strongest factions in the game,
their units are strong and feared and their chariots are
unique. The Egyptians start with 6 cities, Alexandria (which
earns 1351 denarii each turn), Memphis (which earns 414
denarii each turn), Thebes (which earns 274 denarii each
turn), Jerusalem (which earns 867 denarii each turn), Sidon
(which earns 276 denarii each turn) and Salamis (which earns
644 denarii each turn). Alexandria, Memphis and Thebes are
close to each other, and Jerusalem, Sidon and Salamis are to
the north east. The first city you should conquer at the
start would be Petra and Bostra, because they are weak and
they hold a strategic position because you donít want the
Parthians and Seleucids to attack your capital. You start
with only weak units; you start with a couple of Nubian
spearman, Skirmishes, bowmen and 2 chariot archers. The most
important thing to do is to create a lot of diplomats so
that you can send them all around the map and get trade
rights and map information. Try to make alliances with the
Numidians, Thracians and Seleucids because they will try and
attack you, especially the Seleucids.

[2.2 Constructing your Empire]
You need to improve your cities so that you can get more
money and make better units, but first you have only 5000
denarii and thatís not enough. So you should start off by
building roads, you built roads so that you can move your
armies around faster and improve trade in your cities. What
are roads for if you donít have a place to trade? After you
finish the roads you should built markets and improve your
farming, also built ports so that you can earn more money by
trading over seas. After building markets, farms, ports, and
roads your income should increase allowing you to train 
units and conquering provinces. You should not worry about
attacks from the west if you allied your self with the
Numidians, you should train troops in Sidon and Damascus
since they will be attacked by the Seleucids. Try to take out
the Seleucids early on in the game because you do not want to
fight any elephants without chariots. The city of Dumatha
which is located east of Bostra would be likely taken by the
Parthians or Seleucids, so you should conquer it before they
do but if you didnít it will be easy to take it. After taking
the south east of the map, concentrate on improving your
cities further more. Build barracks, walls, smiths, traders,
stables, farms, temples and sewers to train more effective
units, make a sense of security, and improve happiness and
population growth rates and income. You can chose if you want
your cites to be economic cities or military cites. For
military cities, the cities should be located at the border
of your empire or have high population. For economic cities
you should built traders, ports, farms and mines (if
available). But Iíll make my cities both if I had the money. 

[2.3 Expanding Your Empire]                                 
The most effective way to take out your opponents is to only
fight one opponent at a time. Try to get alliances with
everybody else. If youíre fighting two or more factions at
once they will destroy you. Now itís time to kill all those
Seleucids and drive them to extinction. Take an army and
Seleucia, and make sure you have mercenaries so that they can
garrison the city, now head west from Seleucia and take
Hatra. Hatra has good resources for trade so youíll get a lot
of money from it. Now advance an army to attack Damascus and
another to take Antioch. After you conquer these to major
cities, the Seleucids will be weak and you can then train
elephants! Now there should be only few cities left, so go
take Tarsus, Halicarnassus, and Sardis, and any other cities
that the Seleucids have conquered. Now after your northern
campaign of eliminating the Seleucids, you should concentrate
on the Numidians. The Numidians have the House of Scipii to
worry about, and you should have an easy time to attack their
rear. But before you attack you better upgrade your cities
and train an army. Upgrade the former Seleucid lands and then
concentrate on taking down the Numidians and the whole of
North Africa. You might have encountered the roman families
so it would be wise to form alliances and get trade rights
and map information from them. Now you have the south of he
map in your control and now all you have to do is to conquer
the whole map, itís up too you in which order you should
defeat the rest of the factions.

 3.0 Troops

[3.1 Infantry] 
The Infantry are the core of any army; they can be used in
most circumstance, and come in a wide variety. 

[3.1.1 Peasants]
Peasants are the worst unit you can train; they are weak
and have no armor. Peasants are very cheap and are armed
with a trident. They can be trained in one turn, cost 120
denarii and are only useful in patrolling cities and reducing
squalor because each unit has 60 soldiers. They have poor
morale and will flee easily. They will fight to protect their
lands but will fight poorly if dragged to attack other
factions. They will also be slaughtered by enemy cavalry. 

[3.1.2 Nubian Spearmen]
Nubian Spearmen are the weakest spearmen you can train; they
only carry an oval shield and a spear, and have poor morale.
The good thing is that they can form phalanx and can take
down enemy cavalry. The problem is that they are vulnerable
at the flanks and slow. They are best used to defend cities
and replace peasants. Combine them with missile troops and
you have a good defense against invaders. They can be trained
in 1 turn and cost 230 denarii. 

[3.1.3 Nile Spearmen]
They are a step up from the Nubian Spearmen; they have longer
spears and have light padded armor. They have better defense
and can take out cavalry. They are more qualified to attack
and are vulnerable at the flanks. They can form phalanx and
have better morale. They are recruited in only 1 turn and
cost 360 denarii.
[3.1.4 Desert Axemen]
These desert axemen are best suited to fight in deserts, they
are very powerful and have good defense points, and they can
stand up to most infantry and will slaughter weaker troops.
They have great morale and will not back down from a fight.
They have good stamina and faster than spearmen, but will be
beaten by cavalry. Desert Axemen are best used to attack
other infantry and missile troops. Desert Axemen take 1 turn
to train and cost 370 denarii.

[3.1.5 Pharaohís Guards]
Pharaohís Guards are your elite infantry, they are powerful
spearmen and loyal to end, they have excellent stamina and
morale, they can also form phalanx and they have no shield
but have superb armor and can fight in any circumstance.
They are both excellent defenders and attackers. They can
take down any cavalry and because of their power, they take
two turns to train and cost 600 denarii.

[3.2 Missile Troops]
Missile troops are essential in any army; they are very
effective against infantry and light cavalry. Missile troops
are excellent with destroying the enemyís morale before they
even get close to fight with melee. The only weakness is in
close combat, and so they have to be placed away from cavalry
and infantry units. 

[3.2.1 Slingers]
Slingers are the first missile troops you can train, they are
perfect to harass enemy units, but will be slaughtered by
cavalry and close combat units. They are very weak and with
little armor. They can pick up stone on the way to the
battlefield but are not useful against elite units. Slingers
are trained in 1 turn and cost 150 denarii.

[3.2.2 Skirmishers]
Skirmishers are better at harassing the enemy than slingers
because they inflict more casualties. They can hide in long
grass and have bonus against chariots and elephants. They are
fast but are vulnerable to cavalry and close combat. Overall,
they are good to have in any army but must be supported. They
only take 1 turn to train and cost 180 denarii. 

[3.2.3 Bowmen]
Bowmen have longer range and are more effective at scaring the
enemy because of the high casualty rate. They can use fire
arrows which inflict greater damage but are less accurate than
normal arrows. They are a spearmen feared enemy because spears
cannot keep up with the speed of these bowmen. They have
little armor but are equipped with swords. They are trained in
1 turn and cost 190 denarii.

[3.2.4 Camel Archers]
Camel archers are very good units and a wise generalís friend.
They are fast and have great stamina. They can form Cantabrian
circle to effectively harass enemy troops. They are good to
hunt down fleeing enemies and have advantage against cavalry.
The horses fear camels because of their scent and so they are
effective archers. They camel archers are trained in 1 turn
and cost 420 denarii.

[3.2.5 Egyptian Chariot Archers]  
Egyptian chariot archers are the elite of the elite. These
units inflict devastating damage to all kinds of troops. The
archers are very talented and well armored; they can fire
arrows while the chariot is moving at full speeds. They are a
must-have in any army. The chariot is pulled by 2 powerful
horses and is equipped with scythes to cut down enemy infantry.
They are effective in any circumstance. They can be trained in
1 turn and cost 650 denarii.

[3.2.6 Pharaohís Bowmen]
They are the second best missile unit after the chariot
archers. They are elite archers and have very long range. They
can use fire arrows and wear armor unlike most archers. They
have good stamina and morale. They are very effective against
most units other than heavy cavalry.

[3.3 Cavalry]
Cavalry are the best support troops. They are fast and can
pursue and eliminate enemies. They are deadly if flanking and
can perform powerful charges that inflict great damage. They
can wipe out archers and skirmishers with ease. They are
perfect for supporting flanks and used as relief units.

[3.3.1 Nubian Cavalry]
Nubian cavalry are the first cavalry unit you can train. They
are good for flanking the enemy and attacking isolated units.
They are good for supporting archers and skirmishers. They
will suffer casualties if charging spearmen and can form wedge.
Nubian cavalry will kill enemy archers and skirmishers. They
are armed with spears and a shield, but wear no armor, and
carry a sword for close combat. They take 1 turn to train and
cost 420 denarii. 

[3.3.2 Desert Cavalry]
Desert Cavalry have better armored than Nubian cavalry, but
have weaker charge and attack. They are extremely fast and are
good for killing fleeing enemies. They are good for taking out
archers and skirmishers but will be slaughtered by spearmen or
heavier cavalry. They are effective against armored troops
because their axes. They can form wedge and they take 1 turn to
train, and they cost 420 denarii.

[3.3.3 Nile Cavalry]
Nile Cavalry are among the elites; they wear mail armor and
have powerful charges. They are more effective than Nubian
cavalry and can form wedge. They do not carry shields, but can
take out archers and skirmishers and kill light cavalry. They
are useful on the battle field, take 2 turn to train and cost
570 denarii. 

[3.3.4 Egyptian Chariots]
These chariots are blood-thirsty killing machines. They are as
fast as normal cavalry, can slaughter most infantry units and
even scary them away. Each chariot has a driver and 2
swordsmen. All of them wear heavy armor and the chariot has
scythes to kill and foolish enemies. They are disciplined and
have good morale. Combine these with chariot archers and a
couple of infantry and youíll have the perfect army, just be
sure to have camel archers with you.   

4.0 Strategies
Everybody has a different strategy, and you should determine
what is best for you. My strategy is to have a balanced army
with the combination of all kinds of troops, but I tend to have
a lot of chariots and camels. 

5.0 Legal Stuff
I hope you that you had some help from this guide; this guide
may not be reproduced, only used for private use only. It may
not be used on any website that is not authorized to use it.

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Guide by: A.AL-Ibrahim (3abdulra7man)