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    FAQ by Craig88

    Updated: 03/10/06 | Search Guide | Bookmark Guide

                   MEDIEVAL: TOTAL WAR-VIKING INVASION
    
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    Game:Medieval Total War-Viking Invasion Exp.
    For: PC/Windows
    Copyright:2006 Craig88
    Begun:9th March 2006
    Finished:10th March 2006
    Author:Craig88
    Email: craig_is_eya(at)hotmail.co.uk
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    1.Author's Quick Word
    =====================
    Hi and welcome to my FAQ/walkthrough of the factions on Medieval Total War
    (MTW) Viking Invasion. Please note that this is only for the factions of the
    Viking campaign,not the other factions eg.English,French etc...
    I've designed this so that people who are unsure as to what faction to 
    begin with can get a good idea as to the different units of the different
    factions. Lets get going shall we!
    
    2.The Factions
    ==============
    
    factions                        difficulty
    --------                        ----------
    The Irish                       Hard
    The Mercians                    Easy
    The Northumbrians               Fairly Hard
    The Picts                       Moderate
    The Saxons                      Fairly Easy
    The Scots                       Fairly Hard
    The Vikings                     Fairly Easy
    The Welsh                       Hard
     
    3.Faction Information/starting position
    =======================================
    
    The Irish
    ---------
    The Irish begin of course in Ireland (duh!).To start they have 2 provincesboth
    already built with abbeys which will generate an income of 208 florins.To the
    west are two rebel provinces and to the north of Ireland are the Scots.
    Sooner or later the Irish will come into conflict with the Scots as they may 
    find the Picts too hard to dislodge back in Scotland.The Irish also face the 
    daunting prospect of the Vikings also,so beware that Viking longship along
    that coast.
    RECOMMENDATION:Dispose of the Scots in Ulster first as they have no means of 
    recieving reinforcements from west Scotland for quite some time,Ireland is now
    yours to build up your armies and economy.
    
    The Mercians
    ------------
    The Mercians actually have a fairly strong starting location even if it looks
    as though they may face attack from all sides. Their 6 provinces,2 with 
    resource deposits,are fairly wealthy.The Northumbrians to the north are pretty
    weak as are the Welsh to begin.There are 4 rebel provinces to the east and 
    the rebel armies are anything but strong.The only worry is the threat from 
    Saxon expansion from the south which will eventually lead to the inevitable
    Saxon-Mercian war.The Mercians do have one of the better armies in the game 
    however and should fair well.
    RECOMMENDATION:You would be better off to take the rebel provinces to your 
    east.The Northumbrians are unlikely to attack as are the Welsh,the Saxons will
    attack eventually but until then take the rebel provinces as this means extra
    income,then build up your armies.
    
    The Northumbrians
    -----------------
    Possibly the weakest faction in the game.Their lands are largely undeveloped
    and their army very weak.The Northumbrians are hemmed in with only north or 
    south to go. The rebel province of Reget is an option but the area is hard to
    hold as the number of rebellions is high as will be the cost of sending armies
    there.The Vikings are more than likely to attack as will probably the Picts
    or Scots from Scotland.I highly recommend to be the Northumbrians if you are 
    very good at this game and want a challenge.  
    RECOMMENDATION:At first I would make alliances with mainly the factions around
    you,but the alliance you should really get is that of the Vikings.Allying with
    them and those around you should give you time to build up your defences.
    Defence is the key here.
    
    The Picts
    ---------
    One of the best factions of the game for units,2nd only to the Vikings in my 
    view.The Picts start off with 7 provinces,most of which are very poor.The 
    Scots are to the west and will attack eventually if their war in Ireland 
    fails.The Northumbrians to the south are unlikely to attack but the Vikings
    do tend to invade along the eastern border of Scotland so beware.
    RECOMMENDATION:As your lands are poor it would be best to build up your 
    economy first.If you feel vulnerable army wise then build 3-4 units of Celtic
    Warriors in each province.These warriors are cheap,very good and if you get
    attacked most of your provinces are fairly mountainuos and a couple hundred
    Celtic Warriors charging down a mountainside are very effective even against
    most Viking units.The Picts have a lot of potential.
    
    The Saxons
    ----------
    Have some of the richest lands in England.The Sxaons only start with 4 
    provinces but they are wealthy.To begin they have the Welsh somewhat stranded
    in Cerniu(cornwall),have the Mercians to the north and rebel provinces to 
    the east.The Vikings are not that problamatic towards the Saxons to begin so 
    the Saxons do have quite some time to build.
    RECOMMENDATION:Take the rebel provinces.If you leave them for too long the 
    Mercians will take them which means you will be completely hemmed in in the 
    south and the only way to expand would have to be a direct war with the 
    Mercians.If you take them it will mean you will have control of south and east
    England and it will be the Mercians who will be surrounded instead of the
    other way round.Do this and it is advantage Saxons.
    
    The Scots
    ---------
    Poor-financially and military.The Scots have a difficult starting position.
    Along the west coast of Scotland and Ulster in N.Ireland,the Scots have a 
    huge disadvantage of all their provinces having a coast and therefor an easy
    target for the Vikings.The Scots land is poor,but the most important part is
    Ulster for 2 reasons.(1)Ulster is the wealthiest Scot province by far and
    (2)is the only outlet for a Scot expansion into Ireland.The Picts also are a 
    problem as they are pretty hard to dislodge from Scotland.
    RECOMMENDATION:Hold tight and do not lose Ulster.Use alliances well and also 
    marry your daughters into other factions as this strengthens alliances.The 
    main faction you have to eliminate are the Picts.If given too much time
    they will build strong armies and crush you first.
    
    The Vikings
    -----------
    Have the best attacking units in the game although not is all as easy as itmay
    seem.The 2 Viking provinces are poor to begin but they do have several deep-
    sea ships that can strike almost anywhere and the Vikings do not need ports to
    launch invasions either.Timing is the key as if too long is taken and not
    enough lands are under control,the Vikings will lose money.On the other hand
    the units at the Vikings disposal are excellent and far better than any of 
    the other armies at the enemies disposal.
    RECOMMENDATION:You have to invade to be successful,the east coast of England
    is a good target because of the weak rebel factions there.If you can set up
    a forward line in England,this will give you time to then build your economy
    and then your armies.You could if you wanted to,wait,build up your economy
    and then launch an offensive but by then the other factions would of built up
    their armies too so it would just make life more difficult for you.
    
    The Welsh
    ---------
    Not the easiest faction to play but do have some potential.To start the Welsh
    have 4 provinces,3 of which go straight down the middle of Wales.The other 
    province is rather isolated in Cerniu(cornwall) but are all wealthy lands as 
    all have resource deposits.To the east of Wales are the Mercians and to the
    N.W and S.W of Wales are rebel provinces.
    RECOMMENDATION:The Welsh are not as hard as it may seem.The lands have wealthy
    potential and the Welsh have an ok army.You don't usually get a lot of
    attention aswell as the Mercians and Saxons usually tend to be more 
    concerned with each other rather than the Welsh,this could work to your
    advantage.Take the rebel provinces in Wales as the Vikings may take a liking
    to them if left too long.When done build the usual(economy+armies) and keep
    an eye on the Mercians and Saxons and if one or the other is getting
    battered and if your strong enough,go attack the weaker one!
    
    4.Army strength
    ===============
    Order of army strength 1 being excellent and 8 the weakest(duh!)I just want to
    tell you of the categories that I class the units.Defensive=units with good
    defense stats,archers=archers(duh!),attack=units with good attack stats and
    cavalry=good cavalry.
    
    rank      faction         defensive   archers    attack     cavalry
    ----      -------         ---------   -------    ------     -------
    (1)       Vikings           good      average   excellent    poor
    (2)       Picts             good       poor      v.good      good
    (3)       Mercians          good      average     good       good
    (4)       Saxons            good      average     good       good
    (5)       Welsh             good       good      average    average
    (6)       Irish             good       poor      average     good
    (7)       Scots             good      average    average     good
    (8)       Northumbrians     good      average     poor       good
     
    note:all factions have good defensive stats as all have Armoured Spearmen
    which are the best defensive unit available.
    
    5.Battle Tactics
    ================
    I'd just like to tell you of a tactic that I usually deploy on the battlefield
    and is fairly effective.This is how it basically looks:
             
    
                    --------------------------------------
                    :           DEFENSIVE UNITS          :
                    --------------------------------------
       -------------                                       -------------
       :   ATTACK  :    -------------------------------    :   ATTACK  :
       :   UNITS   :    :          ARCHERS            :    :   UNITS   :
       -------------    -------------------------------    -------------
    
     -----------                                               -----------
     : CAVALRY :                                               : CAVALRY :         
     -----------                                               -----------   
    
    Turn the archers command to hold ground as if not they will run in all 
    directions if the enemy gets close and it is truly annoying.This formation
    is ideal for defences as the enemy will attack your defensive units while 
    your archers pepper them with arrows safely behind your defence.The attack
    units can be used to attack the enemy flanks as can the cavalry if things 
    aren't going well.When the enemy routs I would suggest sending your cavalry
    to cut them down as they run,as the enemy usually regroups to attack again.
    Don't get too over zealous as you don't want your cavalry to go too far and
    get ambushed.
    One thing I will say is that while defending be careful not to have too big
    a gap in-between your defensive units.The AI is quick to notice these things
    and enemy cavalry charging at these gaps can cause major problems.
    
    6.Factions Units
    ================
    note:I will categorise them in the usual attack,archers,cavalry etc.
    note:most factions have Dismounted Nobles and Royal Bodyguards(both foot-
         units).I am not including them in this unit walkthrough as although they
         have good attack and defense stats,they are very few in number(40 and 20 
         respectively) and quite expensive for their small size.I don't recommend 
         these 2 units at all.
    note:COST-low(below 200)average(between 200-350)high(350-450)expensive(450+)
    
    
    
    DEFENSE
    -------
    Spearmen:COST-low
             QUANTITY-100 men
             STATS-best in deep formation,weak attack
             NOTE-ok but have no chance against upgraded units
             AVAILABILITY-all factions.
             RATING- 1.5/5
    ---------------------------------------------------------------
    Viking  :COST-low
    Thralls  QUANTITY-100 men
             STATS-weak defence,very weak attack,poor morale
             NOTE-useless
             AVAILABILITY-Vikings only
             RATING- 0/5
    ---------------------------------------------------------------
    Fyrdmen :COST-low
             QUANTITY-100 men
             STATS-defend well vs cavalry,best in deep formation
             NOTE-slightly better than Spearmen but still just as poor against
                  advanced units
             AVAILABILITY-Saxons,Northumbrians,Mercians
             RATING- 1.5/5
    ---------------------------------------------------------------
    Militia  :COST-low
    Sergeants QUANTITY-60 men
              STATS-good defence,bonus vs armoured troops,poor morale
              NOTE-quite good,better than spearmen and fyrdmen but not as good as
                   armoured spearmen
              AVAILABILITY-Mercians only
              RATING- 2.5/5
    ---------------------------------------------------------------
    Armoured: COST-average
    Spearmen  QUANTITY-100 men
              STATS-good defence,defend well vs cavalry,poor morale
              NOTE-the best defensive unit in the game,that said they are known to
                   rout,but the best you got
              AVAILABILITY-all factions
              RATING- 3.5/5
    ---------------------------------------------------------------
    DEFENSE NOTE:The best available are the armoured spearmen,they should play 
                 some part in your army though hopefully you shouldn't have to
                 call on them much if you're doing the attacking.
    
    
    ARCHERS
    -------
    Archers:COST-average
            QUANTITY-60 men
            STATS-weak defence,poor morale,shoot poorly in bad weather
            NOTE-In my view the 2nd best archers available,behind Welsh Bandits,
                 who of course are only available to the Welsh
            AVAILABILITY-all except Picts and Irish
            RATING- 3.5/5
    ---------------------------------------------------------------
    Pictish    :COST-average
    Crossbowmen QUANTITY-60 men
                STATS-slow rate of fire,missiles good vs armour
                NOTE-I'm not one for crossbowmen,I think they are slow and not 
                     nearly as effective as normal archers
                AVAILABILITY-Picts only
                RATING- 2/5
    --------------------------------------------------------------
    Welsh  :COST-expensive
    Bandits QUANTITY-60 men
            STATS-long range,fast,can hide in open,excellent morale
            NOTE-excellent archers,the longer the range the better,very expensive
                 however
            AVAILABILITY-Welsh only
            RATING- 5/5
    --------------------------------------------------------------
    Bonnachts:COST-average
              QUANTITY-100 men
              STATS-excellent attack,short range,armed with spears
              NOTE-as the Irish have no archers this is probably the best type
                   they will get in this category,can be quite effective
              AVAILABILITY-Irish only
              RATING- 3/5
    --------------------------------------------------------------
    Irish  :COST-low
    Dartmen QUANTITY-60 men
            STATS-fast,armed with darts,poor morale,weak attack
            NOTE-average/poor
            AVAILABILITY-Irish only
            RATING- 1.5/5
    --------------------------------------------------------------
    Kerns:COST-low
          QUANTITY-60 men
          STATS-fast,short range,good vs armour,armed with javelins
          NOTE-average/poor
          AVAILABILITY-Irish only
          RATING- 1.5/5
    --------------------------------------------------------------
    ARCHERS NOTE:The best are of course the Welsh Bandits but these are of course
                 Welsh only and very expensive.It would be best to make do with
                 normal archers which I feel are under-rated but are very 
                 effective.
    
    
    ATTACK
    ------   
    Beserkers:COST-high
              QUANTITY-12 men
              STATS-excellent attack,fast,irresistable charge,excellent morale
              NOTE-brilliant,can wipe out hundreds of men at a time and break any
                   formation,their numbers (only 12) counts against them however
              AVAILABILITY-Vikings and Picts
              RATING- 4.5/5
    --------------------------------------------------------------
    Celtic  :COST-low
    Warriors QUANTITY-100 men
             STATS-excellent attack,strong charge,poor morale,very weak defence
             NOTE-very good attacking unit although as time passes not as 
                  effective against upgraded troops,still good though
             AVAILABILITY-Picts and Welsh
             RATING- 3.5/5
    --------------------------------------------------------------
    Gallowglasses:COST-average
                  QUANTITY-60 men
                  STATS-excellent attack,irresistable charge,poor morale
                  NOTE-probably the best Irish unit available and controlled
                       well can cause considerable damage
                  AVAILABILITY-Irish only
                  RATING-3.5/5
    --------------------------------------------------------------
    Highland:COST-low
    Clansmen QUANTITY-60 men
             STATS-excellent attack,v.strong charge,fast,poor morale
             NOTE-the Scots' equivilent to the Picts' Celtic Warriors,not as good
                  though but the best the Scots have got.Very cheap units.
             AVAILABILITY-Scots only
             RATING- 3/5
    --------------------------------------------------------------
    Joms   :COST-expensive
    Vikings QUANTITY-60 men
            STATS-excellent attack,v.good defence,v.good charge,excellent morale
            NOTE-the best attacking (and defensive!)unit in the game.Nuff sed! 
            AVAILABILITY-Vikings only
            RATING- 5/5
    --------------------------------------------------------------
    Saxon    :COST-expensive
    Huscarles QUANTITY- 60 men
              STATS-v.good attack,strong charge,excellent morale,good vs armour
              NOTE- the best unit the English factions have at their disposal
              AVAILABILITY-Saxons,Mercians,Northumbrians
              RATING- 4/5
    --------------------------------------------------------------
    Viking:COST-low
    Carls  QUANTITY-60 men
           STATS-good attack,armoured
           NOTE-very cheap Viking unit,effective against most unit types
           AVAILABILITY-Vikings only
           RATING- 3/5
    --------------------------------------------------------------        
    Viking   :COST-expensive
    Huscarles QUANTITY-60 men
              STATS-v.good attack,strong charge,excellent morale,good vs armour
              NOTE-exactly the same as Saxon Huscarles
              AVAILABILITY-Vikings only
              RATING- 4/5
    --------------------------------------------------------------
    Viking   :COST-average
    Landsmenn QUANTITY-60 men
              STATS-good attack,good morale,good vs armoured troops
              NOTE-the upgraded equivilent to the Viking Carls basically
              RATING- 3.5/5
    --------------------------------------------------------------
    Urban  :COST-low
    Militia QUANTITY-60 men
            STATS-strong charge,poor morale,bonus vs armoured troops
            NOTE-effective against peasents and Viking Thralls,thats about all
                 they're good for
            AVAILABILITY-Mercians only
            RATING- 1/5   
    --------------------------------------------------------------
    Woodsmen:COST-low
             QUANTITY-60 men
             STATS-irresistable charge,bonus vs armour,weak defence,poor morale
             NOTE-on the same par as Urban Militia
             AVAILABILITY-Northumbrians only
             RATING- 1/5
    --------------------------------------------------------------
    
    
    CAVALRY
    -------
    Horsemen:COST-low
             QUANTITY-40 men
             STATS-v.strong charge,good attack,good morale,undisciplined
             NOTE-very useful unit as they are cheap and effective at
                  attacking from rear/flanks,wouldn't recommend using head on 
                  against upgraded units(eg.Huscarles)
             AVAILABILITY-all except Picts and Vikings
             RATING- 3/5
    --------------------------------------------------------------
    Mounted:COST-high
    Nobles  QUANTITY-40 men
            STATS-v.strong charge,v.good attack,undisciplined
            NOTE-the best cavalry available
            AVAILABILITY-all except Vikings and Welsh
            RATING- 4/5
    --------------------------------------------------------------
    Mounted  :COST-low
    Sergeants QUANTITY-40 men
              STATS-irresistable charge
              NOTE-quite average,best at hitting troops from rear and attacking
                   routing units
              AVAILABILITY-Mercians only
              RATING- 2/5
    --------------------------------------------------------------
    Pictish:COST-low
    Cavalry QUANTITY-40 men
            STATS-strong charge,fast,weak defence
            NOTE-similar to Mounted Sergeants,but faster
            AVAILABILITY:Picts only
            RATING- 2/5
    --------------------------------------------------------------
    Pictish    :COST-average
    Mounted     QUANTITY-40 men
    Crossbowmen STATS-fast,slow rate of fire,weak attack,shoot poorly-bad weather
                NOTE-the only horse archer unit available,don't think yourself
                     privaledged
                AVAILABILITY-Picts only
                RATING- 2/5
    --------------------------------------------------------------
    Royal     :COST-average   
    Bodyguards QUANTITY-20 men
               STATS-v.strong charge,v.good attack,excellent morale,undisciplined
               NOTE-good and you should usually get these for free as Kings and
                    Princes have their own unit,their small size is one downside
                    however
               AVAILABILITY-all except the Vikings
               RATING- 3.5/5
    --------------------------------------------------------------
    Viking :COST-low
    Raider  QUANTITY-40 men
    Cavalry STATS-strong charge,v.weak attack,poor morale
            NOTE-the weakest cavalry in the game,best at cutting down routing 
                 units and attacking from rear,but even thats a bit risky with
                 this cavalry
            AVAILABILITY-Vikings only
            RATING- 1/5
    --------------------------------------------------------------
    CAVALRY NOTE:I prefer using cavalry high in number,either Mounted Nobles
                 or Horsemen,I'd suggest the same to you too.
    
    
    7.Finished
    ==========
    Hopefully this FAQ/walkthrough is helpful to you in deciding which faction is
    best suited to you.I wish you all the luck in playing this awesome game and 
    if you have any queries or recommendations don't hesitate to contact me,also 
    if you liked it it'd be nice if you rated it.Thanks.
    
    8.Copyright
    ===========
    This may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed 
    publicly without advance written permission. Use of this guide on any other 
    web site or as a part of any public display is strictly prohibited, and a 
    violation of copyright.
    
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