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    FAQ/Strategy Guide by KChang

    Updated: 01/29/04 | Printable Version | Search Guide | Bookmark Guide

                         I Was an Atomic Mutant!
                    Unofficial Strategy Guide and FAQ
                             by Kasey Chang
                        released January 29, 2004
    0    Introduction
    0.1   A word from the author
    A quick browse through the gamefaq.com shows that there is no FAQ
    available for this cute little budget title, so here's my
    This is a FAQ, NOT a manual. You won't learn how to play the game
    with this document, and I'm NOT about to add it to ease the life
    of software pirates.
    This USG only covers the PC version since that's the only version
    that I have.
    Some of you may recognize my name as the editor for the XCOM and
    XCOM2: TFTD FAQ's, among others.
    0.2   Terms of Distribution
    This document is copyrighted by Kuo-Sheng "Kasey" Chang (c) 2004,
    all rights reserved excepted as noted above in the disclaimer
    This document is available FREE of charge subjected to the
    following conditions:
    1) This notice and author's name must accompany all copies of
    this document: "I was an atomic mutant! Unofficial Strategy
    Guide" is copyrighted (c) 2004 by Kasey K.S. Chang, all rights
    reserved except as noted in the disclaimer."
    2) This document must NOT be modified in any form or manner
    without prior permission of the author with the following
    exception: if you wish to convert this document to a different
    file format or archive format, with no change to the content,
    then no permission is needed.
    2a) In case you can't read, that means TXT only. No banners, no
    HTML borders, no cutting up into multiple pages to get you more
    banner hits, and esp. no adding your site name to the site list.
    3) No charge other than "reasonable" compensation should charged
    for its distribution. Free is preferred, of course. Sale of this
    information is expressly prohibited. If you see any one selling
    this guide, drop me a line at ksc1@aol.com.
    4) If you used material from this, PLEASE ACKNOWLEDGE the source,
    else it is plagiarism.
    5) The author hereby grants all games-related web sites the right
    to archive and link to this document to share among the game
    fandom, provided that all above restrictions are followed.
    Sidenote: The above conditions are known as a statutory contract.
    If you meet them, then you are entitled to the rights I give you
    in 5), i.e. archive and display this document on your website. If
    you don't follow them, then you did not meet the statutory
    contract conditions, and therefore you have no right to display
    this document. If you still do so, then you are infringing upon
    my copyright. This section was added for any websites that don't
    seem to understand this.
    For the gamers: You are under NO obligation to send me ANY
    compensation.  However, I do ask for a VOLUNTARY contribution of
    one (1) US Dollar if you live in the United States, and if you
    believe this guide helped your game. If you choose to do so,
    please make your US$1.00 check or $1.00 worth of US stamps to
    "Kuo-Sheng Chang", and send it to "2220 Turk Blvd. #6, San
    Francisco, CA 94118 USA". If you don't live in the US, please
    send me some local stamps. I collect stamps too.
    0.3  Voluntary Contribution
    Gamers who read this guide are under NO obligation to send me ANY
    However, a VOLUNTARY contribution of one (1) US Dollar would be
    very appreciated.
    If you choose to do so, please make your US$1.00 check or $1.00
    worth of stamps to "Kuo-Sheng Chang", and send it to "2220 Turk
    Blvd. #6, San Francisco, CA 94118 USA".
    If you don't live in the US, please send me some local stamps. I
    collect stamps too.
    For the record, out of ALL the FAQs I wrote (48 at least count),
    I've received exactly 54 dollars, and 5 sets of stamps, as of
    latest release of this guide. So I'm NOT exactly making any money
    off these guides, folks.
    0.4   How and when to contact me
    PLEASE let me know if there's a confusing or missing remark,
    mistakes, and thereof... If you find a question about this game
    that is not covered in the USG, e-mail it to me at the address
    specified below.  I'll try to answer it and include it in the
    next update.
    Please do NOT write me for technical support. I do NOT work for a
    game company and thus I do NOT provide support.
    Please do NOT ask me to send you a list of controls, the manual,
    etc. If you borrowed the game without borrowing the manual, curse
    at your own stupidity. If you bought the game without a manual,
    please blame your own stupidity as well. If you copied the game
    without copying the manual, you're scum in my book.
    Please do NOT ask me to answer questions that had already been
    answered in this guide. It makes you look REALLY idiotic.
    I will NOT answer stupid questions like the ones above unless I'm
    in a really good mood. If you send questions like that, do NOT
    expect a reply.
    The address below is spelled out phonetically so spammers can't
    use spambots on it:
    Kilo-Sierra-Charlie-Hotel-Alpha-November-Golf-Seven-Seven AT
    Yankee-Alpha-Hotel-Oscar-Oscar DOT Charlie-Oscar-Mike
    To decipher this, simply read the first letter off each word
    except for the numbers and the punctuation. This is "military
    phonetics" or "aeronautical phonetics" in case you're wondering.
    This document was produced on Microsoft Word 97. Some editing was
    done with Editpad (editpadclassic.com).
    0.5    The Author
    I am just a game player who decided to write my own FAQs when the
    ones I find don't cover what I want to see.  Lots of people like
    what I did, so I kept doing it.
    Previously, I've written Unofficial Strategy Guides (USGs) for
    XCOM, XCOM2:TFTD, Wing Commander, Wing Commander 2, Wing
    Commander 3, Wing Commander 4, Privateer, Spycraft, 688(I)
    Hunter/Killer. Mechwarrior 3, MW3 Expansion Pack, Mechwarrior 4,
    Mechwarrior 4: Black Knight, Need for Speed: Porsche Unleashed,
    The Sting!, Terranova, Fallout Tactics, Starfleet Command Volume
    II, DS9: The Fallen, Dominion War, Driver, and a few more.
    To contact me, see 0.4 above.
    0.6   Disclaimer/ Copyright Information
    I was an Atomic Mutant! is a trademark of Canopy Games, published
    by ValuSoft.
    This USG is not endorsed or authorized by either entities.
    The information compiled in this USG has been gathered
    independently through the author's efforts.
    0.7   Release log
    29-JAN-2004    First release
    0.8   The Most Frequently Asked Questions
    Q: Can you send me I was an atomic mutant?
    A: No. I bought it for $10, so can you.
    Q: Can you send me the manual (or portions thereof)?
    A: No.
    Q: Can you tell me how to play the game?
    A: Read the manual.
    Q: What's the latest version?
    A: There is a V1.10 patch available on the official website
    Q: What exactly is "awesome might"?
    A: That's IWAAM-speak for "life points". When you run out, you
    use up a life. When you use up all your lives, you go down for
    Q: What exactly is "atomic power"?
    A: It's a measure of your attack power. Each of your attacks
    depletes a different amount of power. Some attacks take a LOT of
    power, while others take very little. If you're out of power, you
    can't attack. Rest of a bit and it will regenerate, or you can
    find a powerup.
    Q: What is CanopyVision 3D?
    A: It's the "cinematic viewpoint" where you view yourself (the
    mutant) from ground level.
    Q: So the difference between Cinema and Drive-in is...
    A: Slightly different background and frame.
    1    Game Information
    This section contains the general game information.
    1.1   Game Information
    I was an atomic mutant! (IWAAM for short) is a "monster rampage"
    game where you play as one of the four monsters rampaging through
    the old US in the 1950's. In your way are police, army, air
    force, and special forces determined to stop you. You rampage
    from one town to another. When you destroy a town, your "life" is
    replenished and you move on to the next tougher town. How far can
    you go?
    Each "monster" has a tongue-in-cheek description that uses a LOT
    of hyperbole and sensationalism about the misuse of atomic
    energy. Each has at least five different attacks, ranging from
    long-range energy shots to short-range stomp. Some can even pick
    up humans and vehicles and throw them as weapons.
    Beyond that, there really isn't much else to the game. It's a
    little bit of mindless fun, like the old Atari "Rampage" game
    where you play as a monster and knock down as many buildings as
    1.2   Hardware requirements
    Operating System: Windowsr 98/Me/2000/XP
    DirectXr: 8.1 minimum
    Processor: Pentiumr II 400 MHz or higher (Recommended: Pentiumr
    III 500 Mhz or higher)
    RAM: 128 MB
    Hard Drive Space: 200 MB Free
    Drives: 8x CD-ROM
    Cards: 8 MB 3D Accelerator with DirectX 8.1 compliant video
    drivers, DirectX 8.1 compatible sound card (Recommended: 16 MB 3D
    Accelerator with DirectX 8.1 compliant video drivers.)
    1.3   Author's review of the title
    IWAAM is a campy little "shooter" that lets you play as a monster
    rampaging through a town or city, grabbing cars and toss them
    like toys, vaporize buildings, and cause general havoc. In your
    way are various opposition, from police to army to air force and
    special forces (special weapons).
    The game is in full 3D, with very 50's style interface that puts
    you in the right mood. Blow apart buildings, see people run away,
    grab cars and throw them as weapons, fighters strafing you... It
    is a lot of campy fun.
    You basically go from town to town, leveling each one. You get
    regenerated in between. You can even locate powerups that can
    supercharge you to double damage, temporary invulnerability, and
    so on.
    The game really isn't that deep, nor was it meant to be (being a
    $20 budget title), thus some design flaws can almost be
    overlooked. The interface could use a bit of help. It's not that
    easy to find that "last building" you need to blow up to finish
    the level. The enemies never stop coming thus you're under severe
    time limit (of sorts). There's no way to save a particularly good
    rampage to share with others (no record or replay). And the four
    monsters aren't that different.
    2    The Monsters
    2.1   She-Beast
    EYE-BLAST: long-range beam power
    STOMP: point-blank area attack
    THROW: pick up an item, then point it at a target and let go!
    SONIC SCREAM: short-range area attack
    PUNCH: point-blank frontal attack
    2.2   Invader from Dimension X
    Invader from dimension X (just "invader" from now on) is a huge
    space ship with 2 legs and 3 tentacles. It has decent speed and a
    lot of long-range attacks.
    X-CANNON: long-range bolts of xplasma, low energy drain, your
    best weapon. Shoot every thing from long range, then close for
    precision work.
    X-BASH: point-blank area attack, good for leveling close-by
    buildings and enemies that's too close for X-Cannon.
    THROW: pick up an item, then point it at a target and let go!
    Fun to try with cars, tanks, and so on. Try to hit a bunker with
    your target!
    DEATH RAY: heavier (but uses more energy) version of X-cannon
    WHIPLASH: short-range version of X-cannon, uses even LESS energy,
    not that useful as X-Cannon is pretty low-drain already.
    2.3   Brain from Beyond Infinity
    PSI-BLAST: long-range attack power
    PSI-FLING: just like throw
    MIND-WHOMP: point-blank area attack
    INSANITY RAY: turns enemy harmless, useful as defense, then use
    psi-fling to turn them into weapons!
    PSI-PUNCH: short-range frontal attack
    2.4   Reptomicus
    Reptomicus (or "Repto" for short) is a decent monster that has
    the ability to self-regenerate by eating humans it grabs. Atomic
    bite and fireball shold be enough for 90% of the time.
    Fireball: long-range fire bolts, pretty useful as it's low-drain.
    Use it to shoot everything before continuing.
    Tail-Whack: point-blank area attack, good for group of buildings
    or amongst enemies too close for fireball.
    Inferno: continuous stream of fire, very low-range, uses a LOT of
    Throw or Eat: Rep can pick up objects like throw, but if it picks
    up a human, it can eat the human instead! It'll even gain a
    little health from it. Just don't throw (i.e. release the button)
    and Rep will eat instead.
    Atomic Bite: frontal point-blank attack. Charge in there and do
    building after building. Uses practically NO power at all so you
    can keep using it again and again.
    3    The Opponents
    The following descriptions are taken from the manual.
    Data: This is the basic army unit equipped with a standard bolt
    action rifle. This unit gains strength in numbers and its small
    size makes it hard to see. Shoot them from a distance with your
    long-range weapon.
    Class: Infantry
    Speed: Low
    Damage: Low
    Health: Low
    Threat Level: Very Low
    Data: Similar to the Rifle Trooper, this unit has a faster rate
    of fire with his gun. Again, shoot them from long distance is
    Class: Infantry
    Speed: Low
    Threat Level: Low
    Data: The strongest of the Infantry; the Hazmat Trooper uses the
    power of modern science to enhance his weapon with a toxic gas
    attack that really drains Health. Fires green-ish gas but has to
    be pretty close. Don't let him get that close! Shoot him with
    long-range firepower, or if he got that close, use the close-in
    area attack.
    Class: Infantry
    Speed: Low
    Damage: Medium
    Health: Low
    Threat Level: Medium
    3.4   M-8 ARMORED CAR
    Data: Fast and hard to hit, this light armored vehicle has a
    mounted 20mm Cannon and is skilled at run and gun fighting. They
    can do a fair amount of damage, and they keep moving. Keep
    shooting at it and follow it with your stream of fire.
    Class: Wheeled Armor
    Speed: High
    Damage: Low
    Health: Low
    Threat Level: Medium
    Data: More skilled drivers and gunners command the elite versions
    of the M8, making it an opponent that you don't want to ignore.
    They are a slightly different color than the regular one (black
    instead of brown), and a little tougher to kill.
    Class: Wheeled Armor
    Speed: High
    Damage: Medium
    Health: Low
    Threat Level: Medium-High
    3.6   M-24 CHAFFEE TANK
    Data: This light- tank has a heavy cannon mounted on its turret.
    The shots are small orange dots, hard to see unless you really
    look carefully. Shoot them from a distance.
    Class: Armor
    Speed: Low
    Damage: Medium
    Health: Medium
    Threat Level: Medium-High
    3.7   M-4A3 SHERMAN TANK
    Data: The Sherman medium tank is a more formidable opponent than
    the Chaffee and packs a heavier punch. Shots are small red/orange
    dots. Avoid getting hit as they can take a bite out of you. Shoot
    them from LONG distance, as far away as possible.
    Class: Armor
    Speed: Low
    Damage: High
    Health: High
    Threat Level: High
    3.8   LRM-4 MISSILE TANK
    Data: Slow to fire and slow to reload are the only negative
    aspects of this extremely high powered weapon. One of these
    missiles can stun you for several seconds so other attackers can
    pick you apart. Shoot them from as far away as possible. If you
    see a missile heading your way, back up!
    Class: Armor
    Speed: Low
    Damage: Extremely High
    Health: High
    Threat Level: Very High  <<====
    3.9   P-51 MUSTANG
    Data: Highly maneuverable; this WWII left-over packs twin wing
    mounted machine guns. Fortunately, it doesn't do that much
    damage. A couple shots should bring it down.
    Class: Aerial Fighter
    Speed: High
    Damage: Low
    Health: Low
    Threat Level: Very Low
    3.10  F-86 SABER
    Data: As first dependable jet fighter, the Saber is very fast and
    is armed with two wing mounted rocket pods. They do a little more
    damage, but still easily killed... If you can hit it.
    Class: Aerial Fighter
    Speed: Extremely High
    Damage: Low
    Health: Low
    Threat Level: Low
    3.11  ELITE F-86 SABER
    Data: Skilled pilots fly this version of the Saber. They also
    have upgraded weapons mounted on the aircraft.(i.e. better
    rockets). Still easily killed, but fast-moving.
    Class: Aerial Fighter
    Speed: Extremely High
    Damage: Medium
    Health: Low
    Threat Level: Medium-Low
    3.12  XB FLYING WING
    Data: Shrouded in mystery, this secret Air Force prototype is
    ready to prove its skills on whatever threat may present itself.
    Drops stream of big bombs in its wake, not that hard to kill if
    you can see it.
    Class: Aerial Bomber
    Speed: Low
    Damage: High
    Health: Medium
    Threat Level: Medium
    3.13  B-52 BOMBER
    Data: This new bomber specialized in dropping huge bomb-loads
    with somewhat good accuracy. However, it's slow and not that hard
    to kill with a long-range weapon.
    Class: Aerial Bomber
    Speed: Low
    Damage: Extremely High
    Health: Medium
    Threat Level: Medium High
    Data: This fortification is centered around a .50 Cal Machine Gun
    with a very high rate of fire. It can sting you. Look for them
    near "entrances" to a town as well as the edges. Sometimes they
    are located close enough to the entrance and off to the side that
    you can't see them until you're almost in point-blank range.
    Class: Bunker
    Speed: None
    Damage: Medium
    Health: High
    Threat Level: Medium
    Data: A high rate of fire and devastating Flak shells combine to
    make this a target to watch out for. You often find these ringing
    the edge of a town or important facility. They can do a fair bit
    of damage, so hit them fast.
    Class: Bunker
    Speed: None
    Damage: Medium
    Health: High
    Threat Level: Medium-High
    3.16  Blue Missile Tower?
    Data: similar to missile tank but fixed, the blue missile is
    launched by a building. Usually found near nuclear plants?
    Class: Bunker (?)
    Speed: None
    Damage: Extremely High
    Health: High
    Threat Level: Extremely High <<====
    4    Power-ups
    Note: you'll get different power-ups depending on whether you're
    in arcade or monster mode.
    Red       HEALTH UP
    Green     ATOMIC POWER UP
    Yellow    COMBO UP (health and atomic power)
    Purple    DOUBLE DAMAGE (limited time)
    Blue      INVULNERABLE (limited time)
    Cyan       EXTRA LIFE
    4.1   Monster Mode
    In Monster Mode, you only have ONE life, but INFINITE atomic
    power. Thus you won't get any green powerups, and yellow powerup
    only gives extra health.
    4.2   Arcade Mode
    Arcade mode gives you three lives, but you can run out of energy
    if you attack too frequently. You can get all powerups in this
    5    Some strategies
    Here's some strategies you may wish to employ while in search of
    the perfect rampage...
    There is no point is listing the levels since each level is
    randomly created based on some basic layout of town.
    5.1   Go first-person
    You will need to install the V1.10 patch to get this viewpoint.
    Hit F1 to switch until you get the first-person (first-mutant?)
    view. Then use that to aim your shots, threats first. This makes
    aiming much easier and more accurate.
    However, first-person viewpoint is bad for movement, as there's
    no way to know your actual HEADING (movement) vs. facing. (No HUD
    in a mutant!)  Thus, you may need to switch back into third-
    person or the new third-person-far viewpoint for navigation (and
    powerup gathering).
    5.2   "Honor the threat"
    When you see something that shoots at you, shoot it first. Look
    for shots that fly in your direction and fire back. That is
    called "honoring the threat". The only exception is aircraft, as
    they usually don't hit very hard, so you can afford to ignore
    them for a little while.
    Ground-based threats can be extremely serious. The atomic ray
    guns (fires blue bolts) can do a LOT of hurt, but fortunately are
    fixed. The missile tanks are very dangerous as it can stun you
    for a few seconds. The tanks can do significant damage to you as
    well, and bunkers with machine guns can really chip into you.
    Remember, even small wounds will kill if you get a lot of them,
    so take care of threats first, THEN target practice.
    5.3   Ground attacks are far more serious
    Ground attacks from bunkers, blue towers, missile tank, etc. do a
    lot of damage.  The aerial attacks don't do that much damage
    If you see a shot coming your way, stop and fire back as you
    reverse course and back up.
    5.4   Know your attacks
    Remember when you should use your short-range punches vs. long-
    range shots. Save the energy and it can save you in a big battle.
    5.5   Use long range attack first
    In first-person view, you can hit things that are VERY far away,
    esp. with the monsters that have the attack powers. Keep firing
    and you'll blow things up left and right. Don't even move, but
    just shoot from where you start. Some planes may attack, but you
    can shoot those down when you can, and they don't do much damage.
    Shoot EVERYTHING that can be shot from your present location,
    then move forward a little and shoot the exposed area. Keep doing
    this until you clear the map.
    If you don't approach the town, often the enemy (except fighters
    and bombers) will not attack you.
    Another advantage to this method is it reveals all the power-ups
    so you can grab them first, THEN finish off the last buildings.
    5.6   Clear out one section at a time
    That way, you don't need to "backtrack" to locate that ONE
    building you did NOT blow up the first time, with a ton of
    enemies shooting at you in the meanwhile.
    5.7   Watch out for extra low buildings and domes
    It's very easy to miss those extra-log buildings and domes, so
    clear ONE section at a time and look at the other stuff later.
    5.8   Watch out for inifnite respawn enemies
    Some enemies respaw automatically and comes in via tunnels. So
    stay AWAY from the tunnels if you don't want to get pummuled.
    6    Other Stuff
    6.1   Cheat Codes
    When creating a player profile, enter "Goober" (without the
    quotes) and start arcade mode game. You'll get TEN lives, instead
    of the normal three.
    Enter "Shift+2" during gameplay for infinite Awesome Might
    (infinite life)
    Enter "Shift+N" during gameplay for infinite Atomic Power (attack
    -- end faq --