DREAMFALL : The Longest Journey

For Xbox and PC

Spoiler-Free/Speed Walkthrough
By Nez77
Contact: nez777@yahoo.com

Version : 1.03
Created April 14, 2006  (Last Updated April 27, 2006)

This FAQ is © 2006 Nelly Cung (nez77)


==============================TABLE OF CONTENTS================================

1. VERSION HISTORY
2. COPRYRIGHT
3. ABOUT THIS FAQ
4  ABOUT THE GAME
5. WALKTHROUGH
	CHAPTER 01 - CH01
	CHAPTER 02 - CH02
	CHAPTER 03 - CH03
	CHAPTER 04 - CH04
	CHAPTER 05 - CH05
	CHAPTER 06 - CH06
	CHAPTER 07 - CH07
	CHAPTER 08 - CH08
	CHAPTER 09 - CH09
	CHAPTER 10 - CH10
	CHAPTER 11 - CH11
	CHAPTER 12 - CH12
	CHAPTER 13 - CH13
6. CREDITS/THANKS


==============================VERSION HISTORY==================================
Version 1.03 : 04-27-06  Thanks to Cťsar Bittar, I have the title of Chapter 9.


Version 1.02 : 04-27-06  Thanks to Kevin Archer, I know where Chapter 9 begins.
			 Now, I just have to figure out the name.  

Version 1.01 : 04-24-06  Expanded the table of contents to have chapter
			 listings, hopefully that will make browsing much
			 easier.  Changed a few other cosmetic changes.

Version 1.00 : 04-23-06  Ready to be released, spell-checked and ready to go.
			 I can definately reorganize it, but that's what
			 tomorrow is for.  I'm a bit confused on where Chapter
			 9 Begins though...

Version 0.99 : 04-22-06  Typed in all the steps for the whole game in about 
                         nine hours.  Very rough draft, I'm sure there are tons
                         of errors/typos.  

Version 0.03 : 04-21-06  Just beat the game today, plowed through the whole
                         game again to while making notes and finding more 
                         efficient routes.

Version 0.02 : 04-16-06  Added Copyright and "About this Game"

Version 0.01 : 04-14-06  Started FAQ, just the basics, the game isn't even out
                         yet!


==============================COPYRIGHT========================================
This FAQ is © 2006 Nelly Cung (nez77).  This FAQ cannot be used nor distributed
for commercial use.  It cannot be distributed in any fashion without the 
written permission of the writer.  Permission may be obtained by e-mailing me
at:  nez777@yahoo.com.

This guide must be displayed in its entirety.  Currently, the only site(s)
allowed to post this FAQ is/are:

GameFAQs (www.gamefaqs.com)
Adventure Classic Gaming (www.adventureclassicgaming.com)
Nez77's Laboratory (my personal website at www.geocities.com/nez777)

If you have any questions, comments or contributions to this FAQ, then please
e-mail me at nez777@yahoo.com.  I hope you find this FAQ to be helpful.

All logos, characters and plot ideas are properties of Ragnar TÝrnquist and 
Aspyr Media, Inc.  I do not claim any rights to the game (Dreamfall: The 
Longest Journey) in any shape, make or form.


==============================ABOUT THIS FAQ===================================
This is a Spoiler-free/Speed FAQ.  This FAQ should be used if you are stuck and
not sure what to do next.  It will be of absolutely no help in terms of plot 
and character analysis.  I might do that for another FAQ in the future, but
not for this FAQ.  In fact, if you need to find a map for a clue, I will 
actually have you skip it and go straight to the next step if the game allows 
it.  This FAQ will be straight forward about the steps to take to progress in 
the game.  It will give the answers to all the solutions, but will not show how
the thinking process was or how to even derive it, it just gives the answers.  
I recommend using this FAQ only if you are in a rush to beat it or stuck in
the game.

This FAQ is barebones and will not mention backgrounds of the characters and 
the controls.  It will simply CAPITALIZE ITEMS.  Each step is numbered in the 
order that I feel is the most efficient way of going through the game.  I have 
played each mission at least four times to figure these steps out.  
Enjoy the FAQ!

NOTE: To best use this FAQ when you are in the middle of it is to
just SEARCH for an item that you have recently acquired.


==============================ABOUT THE GAME===================================
This game is the sequel to "The Longest Journey" also by Ragnar TÝrnquist.
The first installment was a 2D traditional "point-and-click" adventure game, 
released in the USA in November 2000.
This game is free-roam 3D game is much larger, in not just the worlds, but also
that the player controls three characters, each with their own unique
storyline.

Official website: http://www.dreamfall.com


==============================WALKTHROUGH======================================

CHAPTER 0 - TAINTED  (CH00)
---------------------------

SETTING: MONASTERY
(as Brian Westhouse)
01) Walk out of the room and follow the monk
02) Follow the left wall and bother the whispering monks 
03) The head monk will say that the ritual preparations are complete
04) Walk onto the dais




CHAPTER 1 - ONE       (CH01)
---------------------------

SETTING: CASABLANCA
(as ZoŽ)
01) Answer the MOBILE, it's on the chair next to Wonkers (the purple gorilla)
02) Open the closet
03) Use the clothes to change
04) Go downstairs
05) Speak to your father
06) Exit the house
07) Walk down the linear path until you reach a new area.
08) After the cutscene, follow Aralyn
09) Proceed to the end of the path
10) Open the door to get to the gym
11) Talk to Jama, the woman in green
12) Spar with Jama, say "no" when you're done practicing between rounds
13) Exit the gym
14) Go to the shop, "Alien the Cat."  To get there, backtrack home
15) Walk to the back of the shop
16) After speaking to Olivia, exit the store
17) Meet Reza at Moca Loco, it's in the marketplace
18) Reza is sitting on bench just left of the storefront
19) Doesn't matter what choices you make in this conversation
20) Go to the taxi stand, it's near where the gym is
21) Get into the taxi

SETTING: JIVA CORPORATION
22) Press the button to call an elevator pod
21) Walk up and speak to the receptionist
22) Choose: Appointment, Distract, Plead
23) Use the panel near the storage room to lock the receptionist in
24) Use Console on Receptionist Desk to open the hallway door
25) Enter the hallway until a cutscene
26) Climb on top of the box to the left of the elevator
27) Climb on top of the elevator
28) Open the cover on top of the elevator
29) Use the pressure release handle
30) Get down from the elevator
31) Get down from the box
32) Open the elevator doors
33) Follow the woman to the elevator pod
34) Wait for her to do the manual over ride
35) Use the elevator call button
36) Enter the Elevator Pod
37) Helena will give you a PACKAGE
38) Use the call station to hail a taxi

SETTING: CASABLANCA
39) Head to Reza's apartment, use the alley to the left of the Sushi-ya
40) Enter the building with the red doors
41) Head upstairs, Reza lives in Apartment #8
42) Enter Reza's apartment




CHAPTER 2 - LOST     (CH02)
---------------------------

SETTING: CASABLANCA
01) Get the message from Wonkers
02) Head to Olivia's store, Alien the Cat
03) Speak to Olivia, she will give you new software
04) Head to Reza's apartment
05) Use the MOBILE on the clamp installed on Reza's apartment door
06) Unlock the clamp by matching symbols
07) Enter the apartment
08) After the cutscene, sneak into the bathroom by staying against
    the right wall, be sure to avoid any glass
09) Open the shower door
10) Use the panel installed on the shower
11) Close the shower door
12) Use Lucia (the red gorilla) to obtain the WATILLA PARTS
13) Head back and enter Olivia's shop
14) GIVE Olivia the WATILLA PARTS
15) Olivia will give you the WATILLA POWER SOURCE
16) Go back home
17) USE Wonkers to get the WATILLA BRAIN
18) Head back to Reza's apartment
19) USE WATILLA BRAIN on Lucia
20) USE WATILLA POWER SOURCE on Lucia 
21) Speak to Lucia
22) Follow Lucia and take the NOTEPAD
23) Pick up the NOTEPAD again
24) Head back and enter Olivia's store
25) GIVE Olivia the NOTEPAD
26) TAKE the backpack from the closet

SETTING: NORTHLANDS
(As April)
27) Take out the Soldiers




CHAPTER 3 - 201      (CH03)
---------------------------

SETTING: NEWPORT, VENICE
(as ZoŽ)
01) Follow the right path, until you come to a white building
02) Use the Buzzer on the door
03) Speak to Charlie, learn about the Border House
04) This time, follow the left wall until you get to the Crossroads
05) At the Crossroads, you will see the "Chinatownman"'s store
06) Take the bridge to the right of his storefront
07) Once the area loads, hug the right path until you come across a bench
08) The bench is in front of the Victory Hotel
09) Face the door and take a left
10) Climb down onto the scaffolding until you reach the water
11) Follow this very linear path until you see a ladder
12) Climb the ladder
13) Observe the digital padlock
14) Use the MOBILE
15) Backtrack to the crossroads (up the scaffolding, and hug the left path)
16) Speak to the "Chinatownman," and inquire about the "LOCKPICK"
17) After the conversation, use the mobile
18) Speak to "Chinatownman" again to get the LOCKPICK
19) Go back to the gate with the digital lock
20) USE the LOCKPICK on the digital lock
21) The puzzle is different everytime, but the goal is to make 8 pairs, 4 on
    top, 5 on bottom by rotating pieces.  You have infinite time, so no rush!
22) Enter the yard
23) Sneak to the toolshed, but only while a train is making noise. 
    If the dog wakes up, just climb down the ladder, the dog will be back
    asleep
24) Open the toolshed door when a train is making noise
25) Enter the toolshed
26) Take the AXE hanging on the wall
27) Run across the yard and climb down the ladder
28) In this canal, find a dumpster 
29) Release the metal bar on the wheel of the dumpster
30) Push the dumpster as far as you can (push it four times)
31) Climb on top of the dumpster
32) Use the AXE on the boarded up window

SETTING: INSIDE THE VICTORY HOTEL
33) Enter the hotel basement through the window
34) Pick up the AXE HANDLE
35) Pick up a RAG
36) Combine the AXE HANDLE and the RAG to make a TORCH
37) Smell the red can
38) Use the TORCH on the red can
39) Hit the red button on the water heater 
40) Use the TORCH on the red button/water heater lighter
41) You now have the BURNING TORCH
42) Go into the dark nook and open the door
43) Follow the linear pathway until you trigger a cutscene
44) Enter the door in front of you, to the right
45) Pick up REZA'S LIGHTER
46) Use the security system and exit
47) Use the MOBLILE on the security system
48) Exit the security room, and up the stairs
49) Observe the rehydrator/reheater (the pizza)
50) Reprogram the clock on the "microwave."
51) Quickly hide at the door where you entered this kitchen
52) While the man, Vinnie, is eating the pizza, sneak behind him, pass the
    screen, and up the stairs
53) Cutscene: Woman on a device
54) Cutscene: Room 201, you can't enter it right now
55) Go into the bathroom and try to open the window, you will get
    the WINDOW HANDLE
56) Go into the room without a door, behind the staircase
57) You should trigger a scene: Vinnie is going to check on the "guests"
58) Use the WINDDOW HANDLE on the window
59) Now open the window
60) Climb through the window onto the fire escape
61) Climb up the ladder
62) Exit the room, you will trigger a cutscene of a guest exiting the bathroom 
63) Enter the bathroom and take FILTHY TOWEL
64) Exit the bathroom
65) Run to the end of the hallway until you see a window
66) Open the window
67) Stand in front of room 305
68) Position the camera and you should see the same guest exiting his room
69) Quickly run into his room and take the DIRTY SHEET
70) Run back to the window
71) Combine FITHY TOWEL and DIRTY SHEET to create the MAKESHIFT ROPE
72) USE the MAKESHIFT ROPE on the radiator in front of the window
73) Climb out the window
74) Go along the path and open the window
75) Enter through the window
76) Open the closet
77) Pick up the VIDEOGRAPH
78) Doesn't matter what you say to Marcus
79) Follow Marcus to the front door

LOCATION: NEWPORT, VENICE (outdoors)
80) Make your way back to The Fringe
81) Use the buzzer to enter The Fringe
81) Give VIDEOGRAPH to Charlie
82) Go upstairs
83) Enter the last (and only open) private booth
84) Use the MOBILE



CHAPTER 4 - WINTER(CH04)
---------------------------

LOCATION: WINTER
01) Head towards the black house

LOCATION: SUBTERRANEAN CITY
02) There are pebbles here, but the easiest way around the guards is just to
    defeat them.  The guards block a lot, just run up to them and keep 
    using your fierce attacks
03) Go forward and climb on top of stone block.
04) Climb down the stairs
05) You will see a something like a torch from the ground
06) Pick up the GLOWING EGG
07) Move onward and climb down the staircase
08) When you reach the large waterwheel, climb up narrow staircase
09) Just on the right, you will see a contraption
10) The contraption is in two parts, the wheel and the top
11) Use the GLOWING EGG on the top part
12) Now turn the wheel part of the contraption
13) Take back the GLOWING EGG
14) Climb down the narrow staircase
15) From there, Use the waterwheel to get to the upper platform
16) Jump across the gap
17) Climb up the very long ladder
18) Walk upstream until the very end of the cave
19) You will see three glowing runes, they play a musical note when touched
20) The correct pattern is: LEFT, MIDDLE, LEFT, RIGHT
21) Enter the tunnel

LOCATION: MARCURIA
22) Observe the door on the opposite side of where the tunnel was
23) Kick the door twice to open it
24) Speak with Benrime
25) Exit the Journeyman Inn, and speak to Blindman Bob, who's right at the
    bottom of the stairs
26) Ask for "Help" and then say "Yes"
27) Go back into the Inn 
28) Talk to Benrime and ask about the "Wine"
29) Exit the Inn, go down the stairs, past Blindman Bob and keep going straight
30) In the courtyard in front of the tower, go straight and take the first
    right
31) Go straight and talk to the man at the first stall on the left
32) Pick "spices," "delayed?" then finally "Accept"
33) Backtrack to the Journeyman Inn, but stay on the road and continue past it
34) Continue until you get to the end of the road
35) Speak to the bearded man and get the SPICES
36) Go back into the Inn
37) Use the SPICES into the cauldron
38) Pick up the EMPTY BOTTLE on the counter opposite of the cauldron
39) Use the EMPTY BOTTLE on the cauldron
40) Exit the Inn and talk to Blindman Bob
41) Go back to the market, where the Spice Stall is
42) Enter the path behind the Spice Stall/Soup Woman
43) Follow the road until you see Crazy Clara
44) Speak to Clara
45) Head back to the South Gate Market (where the spice stall is)
46) Next to the well (where the animal is walking in circles), there is an
    alleyway that a guard won't let you in.
47) Walk right behind the circling animal and then just walk right into the
    alleyway
48) Open up the cage to let the pet free
49) Go back to Crazy Clara and speak to her
50) Return to the South Gate Market
51) Speak to the Soup Lady
52) Pick "Magda?"
53) Once you can, pick "Help" "April" "Goodbye"
54) Follow Worm

SETTING: SADIR
(as Kian)
55) Spar with 3 other soldiers, this should be a pushover fight
56) Speak with Garmon, the man with red hair and white clothes
57) Follow Child Ena
58) Open the door
59) Go back to the Sparring Circle



CHAPTER 5 - ALCHERA  (CH05)
---------------------------

SETTING: NEWPORT, VENICE
(as ZoŽ)
01) Exit the Fringe 
02) Have ZoŽ just walk straight

SETTING: MARCURIA
(as April)
03) Exit the room, Brynn will talk to you
04) Exit the Inn, head towards the tower
05) Keep walking straight, you will see scaffolding work you way
    towards the right side of it
06) Sneak behind the scaffolding 
07) Sneak behind the guard, get close enough and you should be able
    to have an action to take care of him
08) Climb up the scaffolding and you'll be on a balcony
09) There is a door that is slightly ajar, stand in front of the crack
10) Enter Focus Field Mode, target the two people inside
11) Listen into their conversation
12) Head back and enter the Journeyman Inn 
13) Go to the Inn's cellar, and open the door

SETTING: WATI CITY
(as ZoŽ)
14) On the left side, there is a vending machine
15) Use the MOBILE on the vending machine to get the GUM
16) Use the GUM to get a STICKER
17) Get up the stairs and should see a cutscene of a man
18) Speak to the man
19) Go to the trash, and pick up a TICKET PIECE
20) Pick up the TICKET PIECE again to create a TORN TICKET
21) Now, combine the TORN TICKET with the STICKER to have the MUSEUM TICKET
22) Go to the cable car and you should see the Ticket Reader
23) Use the MUSEUM TICKET on the Ticket Reader
24) Enter the Cable Car
25) Open the doors and enter the museum

SETTING: WATICORP MUSEUM
26) Go to the back of the room, and touch the red panel to trigger an alarm
27) Observe and Touch the exhibit of the First BunnyBot to trigger another
    alarm
28) GIVE GUM to the Hiro, the boy
29) Talk to Hiro
30) Use the Mobile on red panel next to the "staff only" door

SETTING: INSIDE WATICORP
31) Walk straight
32) Open an unlocked locker
33) Use the clothes to change
34) Back into the hallway, wait for the cleaning robot to open the grate, and
    enter
35) Walk towards the elevator and get on it when available
36) Move forward, and you will learn of the Waticorp guest rules
37) You need to take a right, the path will turn left, then take left.  Enter
    the room at the end  
38) There is only one person working today, speak to Damien
39) Walk down the stairs until you reach the lowest floor, sub-level 58
40) Once the light turns green, open the door
41) After the cutscene, just stand still and let the spider cross
42) Go counter-clockwise to better avoid the spider's detection
43) Find a panel on the right wall, it is near the door with the datacube
    scanner
44) Open the panel to access the circuits
45) Use the mobile on the panel
46) Enter the door with the blue signs with the atom symbol
47) Take the CAPSULE
48) Combine CAPSULE with WORM to have the ENCAPSULATED WORM
49) Make your way to the Medlab, it has green stickers on the door
50) On the right, there is a large tube, walk inside to get scanned
51) On the other side of the console is a small biometric scanner
52) USE the ENCAPSULATED WORM on the small biometric scanner
53) Open the doors to the Security Room, it has orange shield markings on the
    doors
54) Go to the Cybernetics office, it has red stickers on its doors
55) Use the MOBILE on the spider on the left side of the office
56) Have your spider fight the other spider
57) On the destroyed spider, upload its data
58) Enter the Security room
59) There is a panel on the right side of the room, stand on it and
    deactivate the grid
60) Go into the Security room, search the jacket, obtain the DATAKEY
61) There is only one door unopened, the core room
62) Use the DATAKEY to open this door
63) Use the control panel on the right to open the decontamination chamber
64) Enter the decontamination chamber
65) Walk forward until a cutscene is triggered
66) The easiest way past this is to walk back towards the decontamination
    chamber and position the camera so you can still see the core
67) Wait until she is in front of you, left side of the screen, but has her
    back towards you.  Once you have that, sneak to the right and work your 
    way down the stairs and keep going straight.
68) You will see "something in that wall"
69) Use the ENCAPSULATED WORM with the device in the wall

SETTING: SUBTERRANEAN CITY
(as April)
70) Climb down the narrow staircase
71) Keep following the path, you will see a cutscene of one of the creatures
    opening the door
72) Run in after it before the door closes  (you will have several chances)
73) Observe the altar... you can't miss it
74) Walk behind the altar and hide there
75) Use the Focus Field and observe the door when a creature is opening it
76) Approach the door and open it
77) Climb down the stairs, you will see a statue with a rotating disk
78) Rotate the disk so that the triangular #8 is on top
79) Continue down and trigger a cutscene.  It shows a guard, if you are ever
    discovered, you might as well just load the game.  The guard summons a 
    big beast that is invincible and the only way to get rid of it is by 
    hiding really well (easiest way is to just go back to the entrance
    and lay low for a while).  Save often here!
80) Once you get to the room and pillar with runes, take a left and there is
    another statue
81) Rotate that disk so that the rune that resembles an envelope is on top
82) Now turn around and go straight until you see another statue
83) Rotate the disk so that the top rune is one that looks like
    crosshairs/sun/two circles
84) Take a left and at the end there is a loose wall
85) Hit the loose wall three times
86) Go straight through the intersection, follow the path and take the first
    right.
87) Here is the last statue, rotate the disk so that the one resembling the
    letter "V" is on top
88) Now, turn around and hug the right wall, this will lead you to the
    sarcophagus
89) Open the sarcophagus, then observe its contents, and Take the GLOWING EGG
90) Turn around and take a left at the "scary statue," continue straight and
    take a left at the intersection
91) Place the GLOWING EGG on the gate
92) Run through this long linear path, go through the door that will
    automatically open at the end
93) Exit the room and you watch the cutscene
94) Here's the trick to get past the first guard.  Stand on the left
    staircase and wait until it starts running after you.  Run up the stairs 
    and down the stairs on the other side, keep running straight and climb
    up the stairs until it crumbles.  If you ever engage the monster in 
    battle, just reload the game, you can't outrun it at this point.
95) Continue up the staircases, jump down the two ledges, sneak to the back
    and exit
 
SETTING: INSIDE WATICORP
(as ZoŽ)
96) RUN!  Up the stairs, through the decontamination unit, and to the
    elevators: Use the ventilation ducts to hide from the soldiers if
    needed
97) Walk to the back and have a conversation with the green guy 
98) Run straight, where the camera guides you, enter the small building then
    open the doors to the outside
99) Run to the right, climb on top of the silver box, then jump and grab onto
    the hovering robot



CHAPTER 6 - MORPHEUS (CH06)
---------------------------


SETTING: MARCURIA
(as April)
01) After talking to Na'ane, go downstairs and talk to Benrime
02) Ask Brian about "Travels"
03) Exit the Inn, and go to the Ghetto, it was previously blocked with
    traffic (where you got the spices)
04) Enter the Ghetto and take the right path, this leads to the harbor
05) Go onto the docks and speak to the Shadowguide, pick "Pay"
06) Go back to the Ghetto, talk to merchant in red robes
07) Keep talking to him, until he gives you his autobiography, 'MY WIZARDIN'
    DAYS ARE OVER'
08) Return to the harbor
09) Speak to the Shadowguide
10) GIVE 'MY WIZARDIN' DAYS ARE OVER' to the Shadowguide

(as Kian)
11) Walk straight, up the stairs and enter the tower



CHAPTER 7 - DESTINY  (CH07)
---------------------------

SETTING: DARK PEOPLE'S CITY
(as April)
01) Follow the Dark Person until he stops
02) Speak to the Dark Person
03) An old friend will meet you...

SETTING: GUARDIAN'S REALM
04) Walk across the make-shift bridge
05) Climb up the spiral staircase
06) After the cutscene, head back to the Shift

LOCATION: WINTER
(as ZoŽ) 
07) Head towards the black house



CHAPTER 8 - CONVERGENCE (CH08)
------------------------------

SETTING: MARCUIA
(as Kian)
01) Defeat the two rebels
02) Ask the Magical about the Scorpion
03) Exit the harbor to the Ghetto
04) Exit the ghetto in either direction
05) Exit Friar's keep
06) Walk straight down the path

(as April)
07) Walk up to Friar's Keep
08) Follow the right wall, there is a path to a small field

(as ZoŽ) 
09) Knock on the cell door
10) Look at the door
11) Talk to Crow

(as April)
12) Make your way to the Ghetto
13) Talk to Roper Klacks, inquire about potions
14) Head back to Friar's Keep
15) Give SMOKE BOMB to Crow
16) Give ACID to Crow

(as ZoŽ)
17) Use ACID on the door
18) Exit your cell, you'll see a cutscene that the guard is distracted
19) Sneak throwing distance to the Guard
20) In Focus Field mode, use the SMOKE BOMB on the Guard
21) Take the PRISON KEY from the Guard
22) Use PRISON KEY on the door (right behind the Guard)
23) Walk down the stairs until you trigger a cutscene
24) Walk back up the stairs and talk to Crow

(as April)
25) Head to the Journeyman Inn
26) Speak to Benrime, she will give you a SANDWICH
27) Go back to Friar's Keep
28) On the right side of the door, there is a speaking tube, use it
29) The guard will open the door for you
30) Climb up the stairs, you will see the spiral stairs right on front of
    you.  On the other side is a gate, go open it
31) Walk straight into the small alcove where the boiler is
32) On the right side of the boiler is a dumb waiter
33) Pull the lever to open the dumb waiter
34) Place the SANDWICH into the dumb waiter
35) Use the lever again to send the sandwich up

(as ZoŽ)
36) From the cell, go through the gate and make your way down the stairs
37) Now you'll the guard go through severe food coma
38) Use the PRISON KEY on the gate
39) Sneak past the guard and continue down the stairs
40) Use the PRISON KEY on the gate
41) Go down another set of stairs
42) Reunite with April

(as April)
43) Right next to the main entrance, there is a door leading to the kitchen,
    enter it
44) From the kitchen, go through another door to the storage
45) Push the large crate to the wall

(as ZoŽ)
46) On top of one of the boxes in the room, there is a ROPE, take it.
47) Climb the large crate
48) Use ROPE on the metal hook
49) Use ROPE to climb out
50) Follow April out 
51) After talking to Crow, head towards the Journeyman Inn

(as Kian)
52) Defeat two rebels
53) Go upstairs and meet with Na'ane

(as ZoŽ)
54) While talking to Crow, choose: "Suggestions?" "Westhouse" then "Go"
55) Make your way to the South Gate Market
56) Walk around and Brian will call out for you
57) Approach Brian to start a conversation
58) After the conversation with Brian, open the door behind you



CHAPTER 9 - ALL THAT WE SEE OR SEEM... (CH09)
---------------------------------------------

SETTING: DARK PEOPLE'S CITY
59) Follow the Dark Person to the Library
60) Walk towards the desk to talk to the White Dragon



CHAPTER 10 - CROSSROADS (CH09)
------------------------------

SETTING: SWAMPLANDS
(as ZoŽ)
01) Walk the very long but very linear path.

(as April)
02) Walk straight and climb up the ladder
03) Keep going forward and cross the bridge
04) Behind the first house, go down the staircase
05) Walk into the open area start a conversation with Kara
06) Walk up the incline behind Kara, only to go down an incline to the left
07) Now take a right to talk to Na'ane
08) Walk past Na'ane and just keep going as far as you can until you trigger
    a cutscene

(as Kian)
09) Hug the right railing and go forward
10) Descend the staircase
11) Walk into the open area 
12) Continue and walk up the incline and then go down an incline to the left
13) Now take a right to talk to Na'ane
14) Walk past where Na'ane was and just keep going as far as you can until
    you trigger a cutscene



CHAPTER 11 - FAITH   (CH10)
---------------------------

SETTING: WATICITY
(as ZoŽ)
01) Use the console
02) Go into the bathroom
03) Exit the apartment

SETTING: RUSSIA
04) Go right and turn left through the opening in the fence
05) You will see a silver shiny vehicle on the left side of the road
06) On the passenger front side, near the side-view mirror, there is an
    access panel
07) Use the LOCKPICK on the access panel
08) After opening the access panel, use your mobile on it
09) Climb on top of the tires and boxes behind the vehicle
10) Climb on top of the vehicle
11) Stand near the front of the vehicle
12) You should be able to jump onto a fire-escape connected to the building
13) Climb up the ladder
14) Once up, you should get a cutscene showing a security robot
15) Follow the security robot, at the corner where it turns left, there is a
    ladder there
16) Take the ladder to the roof
17) On this walkway is an old sign, knock down the letter "K"
18) Work your way to the broken skylight, while still being careful of the
    robot
19) Now on a catwalk, have ZoŽ walk right until going down a set a stairs
20) Now climb the ladder down
21) At the production, floor, go around the assembly line.
22) There are two green lights on this side, under one of them is the power
    switch
23) Open the power switch panel, and then press it
24) Go back to the other side of the assembly line, and enter the control
    room, its the room that's mostly glass
25) Use the right control panel first
26) Have the winch go as high up as possible, then as far left as possible
27) Now, use the left control panel
28) Exit the control room, and go back to the other side of the assembly line
29) Go past the power switch and toward the other green light
30) On the ground is a ventilation shaft, USE the hook to clamp onto the grate
31) Go back to the control panel room and use the left control panel
32) Now that the grate is removed, go back and enter the ventilation shaft
33) Open the desk drawer and take the SMALL KEY inside
34) Use the SMALL key on the left locker
35) Inside is an ACCESS CARD, take it
36) On the right of the "bedroom" there is a card reader
37) Use the ACCESS CARD on the card reader
38) Enter and use the second card reader
39) Observe the Doll house and take the DATACUBE
40) Exit the bedroom
41) Use the card reader on the left side of the door to unlock it
42) Use the DATACUBE on the console of where the yellow chair is 
43) Use the ACCESS CARD on the card reader on the glass door in the corner
44) Climb up the stairs and find the solid metal doors
45) Use the ACCESS CARD on the card reader to the left of the metal doors
46) Back in the production room, go to the exact opposite corner of the room
47) Under this green light is another door with a card reader
48) Use the ACCESS CARD on the card reader to the left of the Loading Bay Doors
49) Open the next door
50) Once outside, climb down the stairs on the right
51) On the left of the large gate, there is another card reader 
52) USE the ACCESS CARD on the card reader to the large front gates
53) Open the door to the taxi



CHAPTER 12 - REVERSAL (CH12)
---------------------------

SETTING: CASABLANCA
01) Go back home



CHAPTER 13 - THE LONGEST JOURNEY (CH02)
---------------------------------------

SETTING: WINTER 
01) Walk towards the black house
02) Take the stairs to go up
 




==============================CREDITS/THANKS===================================
First and foremost: me, for actually doing it.  I've been wanting to do another
FAQ for a while, and since I have been anticipating this game forever a year, 
and after the experience for writing the FAQ on Syberia II, I figure this is
the most logical one to do!  It's certainly the first time I actually started
a FAQ before it's release!

Ragnar TÝrnquist for creating a wonderful game.  I loved the first one too!

Kevin Archer: For telling me where Chapter 9 begins.

Cťsar Bittar: For telling me the name of Chapter 9.

Maybe you: Find anything wrong with this FAQ?  Any additional
advice?  I'll add you here if you fid anything!  
Just e-mail me at:  nez777@yahoo.com

GameFAQs and CJayC for helping me so much with other games when I
got stuck.  I hope this FAQ helps people as well.