DREAMFALL : The Longest Journey For Xbox and PC Spoiler-Free/Speed Walkthrough By Nez77 Contact: email@example.com Version : 1.03 Created April 14, 2006 (Last Updated April 27, 2006) This FAQ is © 2006 Nelly Cung (nez77) ==============================TABLE OF CONTENTS================================ 1. VERSION HISTORY 2. COPRYRIGHT 3. ABOUT THIS FAQ 4 ABOUT THE GAME 5. WALKTHROUGH CHAPTER 01 - CH01 CHAPTER 02 - CH02 CHAPTER 03 - CH03 CHAPTER 04 - CH04 CHAPTER 05 - CH05 CHAPTER 06 - CH06 CHAPTER 07 - CH07 CHAPTER 08 - CH08 CHAPTER 09 - CH09 CHAPTER 10 - CH10 CHAPTER 11 - CH11 CHAPTER 12 - CH12 CHAPTER 13 - CH13 6. CREDITS/THANKS ==============================VERSION HISTORY================================== Version 1.03 : 04-27-06 Thanks to Cťsar Bittar, I have the title of Chapter 9. Version 1.02 : 04-27-06 Thanks to Kevin Archer, I know where Chapter 9 begins. Now, I just have to figure out the name. Version 1.01 : 04-24-06 Expanded the table of contents to have chapter listings, hopefully that will make browsing much easier. Changed a few other cosmetic changes. Version 1.00 : 04-23-06 Ready to be released, spell-checked and ready to go. I can definately reorganize it, but that's what tomorrow is for. I'm a bit confused on where Chapter 9 Begins though... Version 0.99 : 04-22-06 Typed in all the steps for the whole game in about nine hours. Very rough draft, I'm sure there are tons of errors/typos. Version 0.03 : 04-21-06 Just beat the game today, plowed through the whole game again to while making notes and finding more efficient routes. Version 0.02 : 04-16-06 Added Copyright and "About this Game" Version 0.01 : 04-14-06 Started FAQ, just the basics, the game isn't even out yet! ==============================COPYRIGHT======================================== This FAQ is © 2006 Nelly Cung (nez77). This FAQ cannot be used nor distributed for commercial use. It cannot be distributed in any fashion without the written permission of the writer. Permission may be obtained by e-mailing me at: firstname.lastname@example.org. This guide must be displayed in its entirety. Currently, the only site(s) allowed to post this FAQ is/are: GameFAQs (www.gamefaqs.com) Adventure Classic Gaming (www.adventureclassicgaming.com) Nez77's Laboratory (my personal website at www.geocities.com/nez777) If you have any questions, comments or contributions to this FAQ, then please e-mail me at email@example.com. I hope you find this FAQ to be helpful. All logos, characters and plot ideas are properties of Ragnar TÝrnquist and Aspyr Media, Inc. I do not claim any rights to the game (Dreamfall: The Longest Journey) in any shape, make or form. ==============================ABOUT THIS FAQ=================================== This is a Spoiler-free/Speed FAQ. This FAQ should be used if you are stuck and not sure what to do next. It will be of absolutely no help in terms of plot and character analysis. I might do that for another FAQ in the future, but not for this FAQ. In fact, if you need to find a map for a clue, I will actually have you skip it and go straight to the next step if the game allows it. This FAQ will be straight forward about the steps to take to progress in the game. It will give the answers to all the solutions, but will not show how the thinking process was or how to even derive it, it just gives the answers. I recommend using this FAQ only if you are in a rush to beat it or stuck in the game. This FAQ is barebones and will not mention backgrounds of the characters and the controls. It will simply CAPITALIZE ITEMS. Each step is numbered in the order that I feel is the most efficient way of going through the game. I have played each mission at least four times to figure these steps out. Enjoy the FAQ! NOTE: To best use this FAQ when you are in the middle of it is to just SEARCH for an item that you have recently acquired. ==============================ABOUT THE GAME=================================== This game is the sequel to "The Longest Journey" also by Ragnar TÝrnquist. The first installment was a 2D traditional "point-and-click" adventure game, released in the USA in November 2000. This game is free-roam 3D game is much larger, in not just the worlds, but also that the player controls three characters, each with their own unique storyline. Official website: http://www.dreamfall.com ==============================WALKTHROUGH====================================== CHAPTER 0 - TAINTED (CH00) --------------------------- SETTING: MONASTERY (as Brian Westhouse) 01) Walk out of the room and follow the monk 02) Follow the left wall and bother the whispering monks 03) The head monk will say that the ritual preparations are complete 04) Walk onto the dais CHAPTER 1 - ONE (CH01) --------------------------- SETTING: CASABLANCA (as ZoŽ) 01) Answer the MOBILE, it's on the chair next to Wonkers (the purple gorilla) 02) Open the closet 03) Use the clothes to change 04) Go downstairs 05) Speak to your father 06) Exit the house 07) Walk down the linear path until you reach a new area. 08) After the cutscene, follow Aralyn 09) Proceed to the end of the path 10) Open the door to get to the gym 11) Talk to Jama, the woman in green 12) Spar with Jama, say "no" when you're done practicing between rounds 13) Exit the gym 14) Go to the shop, "Alien the Cat." To get there, backtrack home 15) Walk to the back of the shop 16) After speaking to Olivia, exit the store 17) Meet Reza at Moca Loco, it's in the marketplace 18) Reza is sitting on bench just left of the storefront 19) Doesn't matter what choices you make in this conversation 20) Go to the taxi stand, it's near where the gym is 21) Get into the taxi SETTING: JIVA CORPORATION 22) Press the button to call an elevator pod 21) Walk up and speak to the receptionist 22) Choose: Appointment, Distract, Plead 23) Use the panel near the storage room to lock the receptionist in 24) Use Console on Receptionist Desk to open the hallway door 25) Enter the hallway until a cutscene 26) Climb on top of the box to the left of the elevator 27) Climb on top of the elevator 28) Open the cover on top of the elevator 29) Use the pressure release handle 30) Get down from the elevator 31) Get down from the box 32) Open the elevator doors 33) Follow the woman to the elevator pod 34) Wait for her to do the manual over ride 35) Use the elevator call button 36) Enter the Elevator Pod 37) Helena will give you a PACKAGE 38) Use the call station to hail a taxi SETTING: CASABLANCA 39) Head to Reza's apartment, use the alley to the left of the Sushi-ya 40) Enter the building with the red doors 41) Head upstairs, Reza lives in Apartment #8 42) Enter Reza's apartment CHAPTER 2 - LOST (CH02) --------------------------- SETTING: CASABLANCA 01) Get the message from Wonkers 02) Head to Olivia's store, Alien the Cat 03) Speak to Olivia, she will give you new software 04) Head to Reza's apartment 05) Use the MOBILE on the clamp installed on Reza's apartment door 06) Unlock the clamp by matching symbols 07) Enter the apartment 08) After the cutscene, sneak into the bathroom by staying against the right wall, be sure to avoid any glass 09) Open the shower door 10) Use the panel installed on the shower 11) Close the shower door 12) Use Lucia (the red gorilla) to obtain the WATILLA PARTS 13) Head back and enter Olivia's shop 14) GIVE Olivia the WATILLA PARTS 15) Olivia will give you the WATILLA POWER SOURCE 16) Go back home 17) USE Wonkers to get the WATILLA BRAIN 18) Head back to Reza's apartment 19) USE WATILLA BRAIN on Lucia 20) USE WATILLA POWER SOURCE on Lucia 21) Speak to Lucia 22) Follow Lucia and take the NOTEPAD 23) Pick up the NOTEPAD again 24) Head back and enter Olivia's store 25) GIVE Olivia the NOTEPAD 26) TAKE the backpack from the closet SETTING: NORTHLANDS (As April) 27) Take out the Soldiers CHAPTER 3 - 201 (CH03) --------------------------- SETTING: NEWPORT, VENICE (as ZoŽ) 01) Follow the right path, until you come to a white building 02) Use the Buzzer on the door 03) Speak to Charlie, learn about the Border House 04) This time, follow the left wall until you get to the Crossroads 05) At the Crossroads, you will see the "Chinatownman"'s store 06) Take the bridge to the right of his storefront 07) Once the area loads, hug the right path until you come across a bench 08) The bench is in front of the Victory Hotel 09) Face the door and take a left 10) Climb down onto the scaffolding until you reach the water 11) Follow this very linear path until you see a ladder 12) Climb the ladder 13) Observe the digital padlock 14) Use the MOBILE 15) Backtrack to the crossroads (up the scaffolding, and hug the left path) 16) Speak to the "Chinatownman," and inquire about the "LOCKPICK" 17) After the conversation, use the mobile 18) Speak to "Chinatownman" again to get the LOCKPICK 19) Go back to the gate with the digital lock 20) USE the LOCKPICK on the digital lock 21) The puzzle is different everytime, but the goal is to make 8 pairs, 4 on top, 5 on bottom by rotating pieces. You have infinite time, so no rush! 22) Enter the yard 23) Sneak to the toolshed, but only while a train is making noise. If the dog wakes up, just climb down the ladder, the dog will be back asleep 24) Open the toolshed door when a train is making noise 25) Enter the toolshed 26) Take the AXE hanging on the wall 27) Run across the yard and climb down the ladder 28) In this canal, find a dumpster 29) Release the metal bar on the wheel of the dumpster 30) Push the dumpster as far as you can (push it four times) 31) Climb on top of the dumpster 32) Use the AXE on the boarded up window SETTING: INSIDE THE VICTORY HOTEL 33) Enter the hotel basement through the window 34) Pick up the AXE HANDLE 35) Pick up a RAG 36) Combine the AXE HANDLE and the RAG to make a TORCH 37) Smell the red can 38) Use the TORCH on the red can 39) Hit the red button on the water heater 40) Use the TORCH on the red button/water heater lighter 41) You now have the BURNING TORCH 42) Go into the dark nook and open the door 43) Follow the linear pathway until you trigger a cutscene 44) Enter the door in front of you, to the right 45) Pick up REZA'S LIGHTER 46) Use the security system and exit 47) Use the MOBLILE on the security system 48) Exit the security room, and up the stairs 49) Observe the rehydrator/reheater (the pizza) 50) Reprogram the clock on the "microwave." 51) Quickly hide at the door where you entered this kitchen 52) While the man, Vinnie, is eating the pizza, sneak behind him, pass the screen, and up the stairs 53) Cutscene: Woman on a device 54) Cutscene: Room 201, you can't enter it right now 55) Go into the bathroom and try to open the window, you will get the WINDOW HANDLE 56) Go into the room without a door, behind the staircase 57) You should trigger a scene: Vinnie is going to check on the "guests" 58) Use the WINDDOW HANDLE on the window 59) Now open the window 60) Climb through the window onto the fire escape 61) Climb up the ladder 62) Exit the room, you will trigger a cutscene of a guest exiting the bathroom 63) Enter the bathroom and take FILTHY TOWEL 64) Exit the bathroom 65) Run to the end of the hallway until you see a window 66) Open the window 67) Stand in front of room 305 68) Position the camera and you should see the same guest exiting his room 69) Quickly run into his room and take the DIRTY SHEET 70) Run back to the window 71) Combine FITHY TOWEL and DIRTY SHEET to create the MAKESHIFT ROPE 72) USE the MAKESHIFT ROPE on the radiator in front of the window 73) Climb out the window 74) Go along the path and open the window 75) Enter through the window 76) Open the closet 77) Pick up the VIDEOGRAPH 78) Doesn't matter what you say to Marcus 79) Follow Marcus to the front door LOCATION: NEWPORT, VENICE (outdoors) 80) Make your way back to The Fringe 81) Use the buzzer to enter The Fringe 81) Give VIDEOGRAPH to Charlie 82) Go upstairs 83) Enter the last (and only open) private booth 84) Use the MOBILE CHAPTER 4 - WINTER(CH04) --------------------------- LOCATION: WINTER 01) Head towards the black house LOCATION: SUBTERRANEAN CITY 02) There are pebbles here, but the easiest way around the guards is just to defeat them. The guards block a lot, just run up to them and keep using your fierce attacks 03) Go forward and climb on top of stone block. 04) Climb down the stairs 05) You will see a something like a torch from the ground 06) Pick up the GLOWING EGG 07) Move onward and climb down the staircase 08) When you reach the large waterwheel, climb up narrow staircase 09) Just on the right, you will see a contraption 10) The contraption is in two parts, the wheel and the top 11) Use the GLOWING EGG on the top part 12) Now turn the wheel part of the contraption 13) Take back the GLOWING EGG 14) Climb down the narrow staircase 15) From there, Use the waterwheel to get to the upper platform 16) Jump across the gap 17) Climb up the very long ladder 18) Walk upstream until the very end of the cave 19) You will see three glowing runes, they play a musical note when touched 20) The correct pattern is: LEFT, MIDDLE, LEFT, RIGHT 21) Enter the tunnel LOCATION: MARCURIA 22) Observe the door on the opposite side of where the tunnel was 23) Kick the door twice to open it 24) Speak with Benrime 25) Exit the Journeyman Inn, and speak to Blindman Bob, who's right at the bottom of the stairs 26) Ask for "Help" and then say "Yes" 27) Go back into the Inn 28) Talk to Benrime and ask about the "Wine" 29) Exit the Inn, go down the stairs, past Blindman Bob and keep going straight 30) In the courtyard in front of the tower, go straight and take the first right 31) Go straight and talk to the man at the first stall on the left 32) Pick "spices," "delayed?" then finally "Accept" 33) Backtrack to the Journeyman Inn, but stay on the road and continue past it 34) Continue until you get to the end of the road 35) Speak to the bearded man and get the SPICES 36) Go back into the Inn 37) Use the SPICES into the cauldron 38) Pick up the EMPTY BOTTLE on the counter opposite of the cauldron 39) Use the EMPTY BOTTLE on the cauldron 40) Exit the Inn and talk to Blindman Bob 41) Go back to the market, where the Spice Stall is 42) Enter the path behind the Spice Stall/Soup Woman 43) Follow the road until you see Crazy Clara 44) Speak to Clara 45) Head back to the South Gate Market (where the spice stall is) 46) Next to the well (where the animal is walking in circles), there is an alleyway that a guard won't let you in. 47) Walk right behind the circling animal and then just walk right into the alleyway 48) Open up the cage to let the pet free 49) Go back to Crazy Clara and speak to her 50) Return to the South Gate Market 51) Speak to the Soup Lady 52) Pick "Magda?" 53) Once you can, pick "Help" "April" "Goodbye" 54) Follow Worm SETTING: SADIR (as Kian) 55) Spar with 3 other soldiers, this should be a pushover fight 56) Speak with Garmon, the man with red hair and white clothes 57) Follow Child Ena 58) Open the door 59) Go back to the Sparring Circle CHAPTER 5 - ALCHERA (CH05) --------------------------- SETTING: NEWPORT, VENICE (as ZoŽ) 01) Exit the Fringe 02) Have ZoŽ just walk straight SETTING: MARCURIA (as April) 03) Exit the room, Brynn will talk to you 04) Exit the Inn, head towards the tower 05) Keep walking straight, you will see scaffolding work you way towards the right side of it 06) Sneak behind the scaffolding 07) Sneak behind the guard, get close enough and you should be able to have an action to take care of him 08) Climb up the scaffolding and you'll be on a balcony 09) There is a door that is slightly ajar, stand in front of the crack 10) Enter Focus Field Mode, target the two people inside 11) Listen into their conversation 12) Head back and enter the Journeyman Inn 13) Go to the Inn's cellar, and open the door SETTING: WATI CITY (as ZoŽ) 14) On the left side, there is a vending machine 15) Use the MOBILE on the vending machine to get the GUM 16) Use the GUM to get a STICKER 17) Get up the stairs and should see a cutscene of a man 18) Speak to the man 19) Go to the trash, and pick up a TICKET PIECE 20) Pick up the TICKET PIECE again to create a TORN TICKET 21) Now, combine the TORN TICKET with the STICKER to have the MUSEUM TICKET 22) Go to the cable car and you should see the Ticket Reader 23) Use the MUSEUM TICKET on the Ticket Reader 24) Enter the Cable Car 25) Open the doors and enter the museum SETTING: WATICORP MUSEUM 26) Go to the back of the room, and touch the red panel to trigger an alarm 27) Observe and Touch the exhibit of the First BunnyBot to trigger another alarm 28) GIVE GUM to the Hiro, the boy 29) Talk to Hiro 30) Use the Mobile on red panel next to the "staff only" door SETTING: INSIDE WATICORP 31) Walk straight 32) Open an unlocked locker 33) Use the clothes to change 34) Back into the hallway, wait for the cleaning robot to open the grate, and enter 35) Walk towards the elevator and get on it when available 36) Move forward, and you will learn of the Waticorp guest rules 37) You need to take a right, the path will turn left, then take left. Enter the room at the end 38) There is only one person working today, speak to Damien 39) Walk down the stairs until you reach the lowest floor, sub-level 58 40) Once the light turns green, open the door 41) After the cutscene, just stand still and let the spider cross 42) Go counter-clockwise to better avoid the spider's detection 43) Find a panel on the right wall, it is near the door with the datacube scanner 44) Open the panel to access the circuits 45) Use the mobile on the panel 46) Enter the door with the blue signs with the atom symbol 47) Take the CAPSULE 48) Combine CAPSULE with WORM to have the ENCAPSULATED WORM 49) Make your way to the Medlab, it has green stickers on the door 50) On the right, there is a large tube, walk inside to get scanned 51) On the other side of the console is a small biometric scanner 52) USE the ENCAPSULATED WORM on the small biometric scanner 53) Open the doors to the Security Room, it has orange shield markings on the doors 54) Go to the Cybernetics office, it has red stickers on its doors 55) Use the MOBILE on the spider on the left side of the office 56) Have your spider fight the other spider 57) On the destroyed spider, upload its data 58) Enter the Security room 59) There is a panel on the right side of the room, stand on it and deactivate the grid 60) Go into the Security room, search the jacket, obtain the DATAKEY 61) There is only one door unopened, the core room 62) Use the DATAKEY to open this door 63) Use the control panel on the right to open the decontamination chamber 64) Enter the decontamination chamber 65) Walk forward until a cutscene is triggered 66) The easiest way past this is to walk back towards the decontamination chamber and position the camera so you can still see the core 67) Wait until she is in front of you, left side of the screen, but has her back towards you. Once you have that, sneak to the right and work your way down the stairs and keep going straight. 68) You will see "something in that wall" 69) Use the ENCAPSULATED WORM with the device in the wall SETTING: SUBTERRANEAN CITY (as April) 70) Climb down the narrow staircase 71) Keep following the path, you will see a cutscene of one of the creatures opening the door 72) Run in after it before the door closes (you will have several chances) 73) Observe the altar... you can't miss it 74) Walk behind the altar and hide there 75) Use the Focus Field and observe the door when a creature is opening it 76) Approach the door and open it 77) Climb down the stairs, you will see a statue with a rotating disk 78) Rotate the disk so that the triangular #8 is on top 79) Continue down and trigger a cutscene. It shows a guard, if you are ever discovered, you might as well just load the game. The guard summons a big beast that is invincible and the only way to get rid of it is by hiding really well (easiest way is to just go back to the entrance and lay low for a while). Save often here! 80) Once you get to the room and pillar with runes, take a left and there is another statue 81) Rotate that disk so that the rune that resembles an envelope is on top 82) Now turn around and go straight until you see another statue 83) Rotate the disk so that the top rune is one that looks like crosshairs/sun/two circles 84) Take a left and at the end there is a loose wall 85) Hit the loose wall three times 86) Go straight through the intersection, follow the path and take the first right. 87) Here is the last statue, rotate the disk so that the one resembling the letter "V" is on top 88) Now, turn around and hug the right wall, this will lead you to the sarcophagus 89) Open the sarcophagus, then observe its contents, and Take the GLOWING EGG 90) Turn around and take a left at the "scary statue," continue straight and take a left at the intersection 91) Place the GLOWING EGG on the gate 92) Run through this long linear path, go through the door that will automatically open at the end 93) Exit the room and you watch the cutscene 94) Here's the trick to get past the first guard. Stand on the left staircase and wait until it starts running after you. Run up the stairs and down the stairs on the other side, keep running straight and climb up the stairs until it crumbles. If you ever engage the monster in battle, just reload the game, you can't outrun it at this point. 95) Continue up the staircases, jump down the two ledges, sneak to the back and exit SETTING: INSIDE WATICORP (as ZoŽ) 96) RUN! Up the stairs, through the decontamination unit, and to the elevators: Use the ventilation ducts to hide from the soldiers if needed 97) Walk to the back and have a conversation with the green guy 98) Run straight, where the camera guides you, enter the small building then open the doors to the outside 99) Run to the right, climb on top of the silver box, then jump and grab onto the hovering robot CHAPTER 6 - MORPHEUS (CH06) --------------------------- SETTING: MARCURIA (as April) 01) After talking to Na'ane, go downstairs and talk to Benrime 02) Ask Brian about "Travels" 03) Exit the Inn, and go to the Ghetto, it was previously blocked with traffic (where you got the spices) 04) Enter the Ghetto and take the right path, this leads to the harbor 05) Go onto the docks and speak to the Shadowguide, pick "Pay" 06) Go back to the Ghetto, talk to merchant in red robes 07) Keep talking to him, until he gives you his autobiography, 'MY WIZARDIN' DAYS ARE OVER' 08) Return to the harbor 09) Speak to the Shadowguide 10) GIVE 'MY WIZARDIN' DAYS ARE OVER' to the Shadowguide (as Kian) 11) Walk straight, up the stairs and enter the tower CHAPTER 7 - DESTINY (CH07) --------------------------- SETTING: DARK PEOPLE'S CITY (as April) 01) Follow the Dark Person until he stops 02) Speak to the Dark Person 03) An old friend will meet you... SETTING: GUARDIAN'S REALM 04) Walk across the make-shift bridge 05) Climb up the spiral staircase 06) After the cutscene, head back to the Shift LOCATION: WINTER (as ZoŽ) 07) Head towards the black house CHAPTER 8 - CONVERGENCE (CH08) ------------------------------ SETTING: MARCUIA (as Kian) 01) Defeat the two rebels 02) Ask the Magical about the Scorpion 03) Exit the harbor to the Ghetto 04) Exit the ghetto in either direction 05) Exit Friar's keep 06) Walk straight down the path (as April) 07) Walk up to Friar's Keep 08) Follow the right wall, there is a path to a small field (as ZoŽ) 09) Knock on the cell door 10) Look at the door 11) Talk to Crow (as April) 12) Make your way to the Ghetto 13) Talk to Roper Klacks, inquire about potions 14) Head back to Friar's Keep 15) Give SMOKE BOMB to Crow 16) Give ACID to Crow (as ZoŽ) 17) Use ACID on the door 18) Exit your cell, you'll see a cutscene that the guard is distracted 19) Sneak throwing distance to the Guard 20) In Focus Field mode, use the SMOKE BOMB on the Guard 21) Take the PRISON KEY from the Guard 22) Use PRISON KEY on the door (right behind the Guard) 23) Walk down the stairs until you trigger a cutscene 24) Walk back up the stairs and talk to Crow (as April) 25) Head to the Journeyman Inn 26) Speak to Benrime, she will give you a SANDWICH 27) Go back to Friar's Keep 28) On the right side of the door, there is a speaking tube, use it 29) The guard will open the door for you 30) Climb up the stairs, you will see the spiral stairs right on front of you. On the other side is a gate, go open it 31) Walk straight into the small alcove where the boiler is 32) On the right side of the boiler is a dumb waiter 33) Pull the lever to open the dumb waiter 34) Place the SANDWICH into the dumb waiter 35) Use the lever again to send the sandwich up (as ZoŽ) 36) From the cell, go through the gate and make your way down the stairs 37) Now you'll the guard go through severe food coma 38) Use the PRISON KEY on the gate 39) Sneak past the guard and continue down the stairs 40) Use the PRISON KEY on the gate 41) Go down another set of stairs 42) Reunite with April (as April) 43) Right next to the main entrance, there is a door leading to the kitchen, enter it 44) From the kitchen, go through another door to the storage 45) Push the large crate to the wall (as ZoŽ) 46) On top of one of the boxes in the room, there is a ROPE, take it. 47) Climb the large crate 48) Use ROPE on the metal hook 49) Use ROPE to climb out 50) Follow April out 51) After talking to Crow, head towards the Journeyman Inn (as Kian) 52) Defeat two rebels 53) Go upstairs and meet with Na'ane (as ZoŽ) 54) While talking to Crow, choose: "Suggestions?" "Westhouse" then "Go" 55) Make your way to the South Gate Market 56) Walk around and Brian will call out for you 57) Approach Brian to start a conversation 58) After the conversation with Brian, open the door behind you CHAPTER 9 - ALL THAT WE SEE OR SEEM... (CH09) --------------------------------------------- SETTING: DARK PEOPLE'S CITY 59) Follow the Dark Person to the Library 60) Walk towards the desk to talk to the White Dragon CHAPTER 10 - CROSSROADS (CH09) ------------------------------ SETTING: SWAMPLANDS (as ZoŽ) 01) Walk the very long but very linear path. (as April) 02) Walk straight and climb up the ladder 03) Keep going forward and cross the bridge 04) Behind the first house, go down the staircase 05) Walk into the open area start a conversation with Kara 06) Walk up the incline behind Kara, only to go down an incline to the left 07) Now take a right to talk to Na'ane 08) Walk past Na'ane and just keep going as far as you can until you trigger a cutscene (as Kian) 09) Hug the right railing and go forward 10) Descend the staircase 11) Walk into the open area 12) Continue and walk up the incline and then go down an incline to the left 13) Now take a right to talk to Na'ane 14) Walk past where Na'ane was and just keep going as far as you can until you trigger a cutscene CHAPTER 11 - FAITH (CH10) --------------------------- SETTING: WATICITY (as ZoŽ) 01) Use the console 02) Go into the bathroom 03) Exit the apartment SETTING: RUSSIA 04) Go right and turn left through the opening in the fence 05) You will see a silver shiny vehicle on the left side of the road 06) On the passenger front side, near the side-view mirror, there is an access panel 07) Use the LOCKPICK on the access panel 08) After opening the access panel, use your mobile on it 09) Climb on top of the tires and boxes behind the vehicle 10) Climb on top of the vehicle 11) Stand near the front of the vehicle 12) You should be able to jump onto a fire-escape connected to the building 13) Climb up the ladder 14) Once up, you should get a cutscene showing a security robot 15) Follow the security robot, at the corner where it turns left, there is a ladder there 16) Take the ladder to the roof 17) On this walkway is an old sign, knock down the letter "K" 18) Work your way to the broken skylight, while still being careful of the robot 19) Now on a catwalk, have ZoŽ walk right until going down a set a stairs 20) Now climb the ladder down 21) At the production, floor, go around the assembly line. 22) There are two green lights on this side, under one of them is the power switch 23) Open the power switch panel, and then press it 24) Go back to the other side of the assembly line, and enter the control room, its the room that's mostly glass 25) Use the right control panel first 26) Have the winch go as high up as possible, then as far left as possible 27) Now, use the left control panel 28) Exit the control room, and go back to the other side of the assembly line 29) Go past the power switch and toward the other green light 30) On the ground is a ventilation shaft, USE the hook to clamp onto the grate 31) Go back to the control panel room and use the left control panel 32) Now that the grate is removed, go back and enter the ventilation shaft 33) Open the desk drawer and take the SMALL KEY inside 34) Use the SMALL key on the left locker 35) Inside is an ACCESS CARD, take it 36) On the right of the "bedroom" there is a card reader 37) Use the ACCESS CARD on the card reader 38) Enter and use the second card reader 39) Observe the Doll house and take the DATACUBE 40) Exit the bedroom 41) Use the card reader on the left side of the door to unlock it 42) Use the DATACUBE on the console of where the yellow chair is 43) Use the ACCESS CARD on the card reader on the glass door in the corner 44) Climb up the stairs and find the solid metal doors 45) Use the ACCESS CARD on the card reader to the left of the metal doors 46) Back in the production room, go to the exact opposite corner of the room 47) Under this green light is another door with a card reader 48) Use the ACCESS CARD on the card reader to the left of the Loading Bay Doors 49) Open the next door 50) Once outside, climb down the stairs on the right 51) On the left of the large gate, there is another card reader 52) USE the ACCESS CARD on the card reader to the large front gates 53) Open the door to the taxi CHAPTER 12 - REVERSAL (CH12) --------------------------- SETTING: CASABLANCA 01) Go back home CHAPTER 13 - THE LONGEST JOURNEY (CH02) --------------------------------------- SETTING: WINTER 01) Walk towards the black house 02) Take the stairs to go up ==============================CREDITS/THANKS=================================== First and foremost: me, for actually doing it. I've been wanting to do another FAQ for a while, and since I have been anticipating this game forever a year, and after the experience for writing the FAQ on Syberia II, I figure this is the most logical one to do! It's certainly the first time I actually started a FAQ before it's release! Ragnar TÝrnquist for creating a wonderful game. I loved the first one too! Kevin Archer: For telling me where Chapter 9 begins. Cťsar Bittar: For telling me the name of Chapter 9. Maybe you: Find anything wrong with this FAQ? Any additional advice? I'll add you here if you fid anything! Just e-mail me at: firstname.lastname@example.org GameFAQs and CJayC for helping me so much with other games when I got stuck. I hope this FAQ helps people as well.