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BIOSHOCK INFINITE – Kinetoscopes and Telescopes Locations Guide
By: Chalze71

Voxophone Locations:


Chapter 2: Welcome Center

1.	Love the Sinner: Before the baptism, once you first reach Columbia, go 
to the left (the confession area), and then right.  At the base of the candles 
is the voxophone.
2.	Undeserving: In Hudson’s, to the right of Comstock’s massive statue.  
Behind the desk, next to the safe on the floor.
3.	Everyman All at Once:  After the parade and the bridge is lowered, head 
up the small stair case and take a left.  Continue up some more stairs to a 
garden area.  In the back of the area, on a table is the voxophone.
4.	For I Am Lonely Too: After the getting Possession Vigor and the coin 
toss, continue past the policeman talking to a weird statue on the right (it 
changes as you approach).  At the base of the statue is the voxophone.

Chapter 3: Raffle Square

5.	Solution to Your Problems: After the raffle, you’ll fight past several 
policemen.  When you get to the _ machine, there will be two cages to the left.
  In between them you’ll find the voxophone.

Chapter 4: Comstock Center Rooftops 

6.	Half a Jew: After you get the Shield, it will be in the kitchen, on the
 counter, to the left.
7.	 Otis’ Nimble Fingers: After you get the Machine Gun, there a building 
with skylights.  You can either break one of the sky lights and drop in, you 
use the skyhook, turn around, and dismount onto a balcony and go through a 
door.  Go down the stair case to the second floor and there will be a room at 
the end of the hall on the right.  On a book shelf to the left will be the 
voxophone.
8.	A New Hunt: After exiting the house with all the printing presses, 
continue straight ahead to the stage.  Sitting on the stage in the chair is 
the voxophone.
9.	The Gift of the Emancipator: Enter the Raven Building.  You’ll see a 
statue of John Wilkes Booth in the center of the lobby.  Go to the left and 
the voxophone will be sitting on the bar.
10.	The Lie of the Emancipator: After you clear out all the Raven 
followers from the main chapel.  Face the pews and it will be a row back on the
 left.
11.	Symbols of Our Lady: After riding the elevator, you’ll come to a 
projection room.  There is a room to the left.  At the back of the room on 
last desk is the voxophone.

Chapter 5: Monument Island Getaway

12.	Another Ark for Another Time: While riding the skyrail, you’ll come 
to a point where you have to get off to move some boxcars out of the way.  To 
the right, there is a desk in the back that has the voxophone sitting on it.

Chapter 6: Monument Tower

13.	Tiger by the Tail: Once you enter the main facility (after you hook 
yourself over the gate), immediately look left.  There will be a line of 
lockers.  Inside the open one is the voxophone.
14.	To: R. Thompson RE: Fuses : After going past the room with Siphon 
Machine (the device with three glass cases and three levers), there will be a 
room to the left that looks kind of like a doctor’s office.  The voxophone will
 be on the table directly in front of you to the right.
15.	A Reward Deferred: In the room with the machine that looks like it is 
surrounded by speakers, on the desk below the chalkboard when you first enter 
the room.
16.	The Source of Her Power: In the last observation room, the library, 
sitting on the chair on the right.

Chapter 7: Battleship Bay

17.	Born in the River: In the first area, head to the back.  It is under 
the red and white cart.
18.	Heaven: When you get to the first vending machine in the area and 
Elizabeth gives you your first coin, go straight ahead through some double 
doors that do not have writing on them.  In the laundry basket will be the 
voxophone.
19.	A Doc’s Loyalty: In the White, Men’s restroom at the back of the 
amusement center, to the left of the sinks.
20.	Take Her Alive: After the battle at the ticketing office, go through 
the now open gates the cops came through.  Take a right and it will be on the 
desk directly in front of you.
21.	The Golden Path to Heaven: There will be a ticket office to your left,
 the gondola with Elizabeth to your right.  Go through the double doors 
directly in front of you and then down the stairs to the basement.  Around, 
under the stairs is the voxophone.

Chapter 8: Soldier’s Field

22.	A Place in the World: In the first area, to the left, there is a door 
that requires a lock pick to enter.   Thankfully, there is a lock pick right 
there.  Have Elizabeth pick the lock and then head to the back room.  It is in
 the safe to your right.
23.	I am His Mirror: Inside the ice cream shop.
24.	Viewing the Infinite: Inside the Founder’s Bookstore, up the stairs in
 the back.

Chapter 9: Hall of Heroes (Going there)

25.	Never Seen the Face: Once you enter the Hall of Heroes, stay to the 
left.  There is a door that requires locking picking.  On the other side is a 
turret.  The voxophone is sitting on one of the desks to the right.
26.	A True Soldier: After exiting the first building, go into the building
 on the right (the one with a cannon in the lobby).  Go up to the top of the 
stairs and follow the railing.  You will see it next to a carbine gun.
27.	Vox Contraband Inventory: In the Fellow Traveler Restaurant, in the 
back kitchen, hanging off the cabinet.
28.	Their Sun is Setting: Find the Vox code book from the building with 
the cannon (in the cannon mouth) and then head to the Fellow Traveler 
Restaurant.  In back right, first look at the code written on the wall to 
decipher it, then go next bathroom and tip the hat on the stand.  A door will 
open, go through and down the stairs and the voxophone will be on the table.
29.	A Final Stand: After taking the sky line up to the entrance to the Hall
 of Heroes, check out the trolley down in the station.  In the back, it is 
sitting on a chair.

Chapter 10: Hall of Heroes (Inside)

30.	Comrades of Necessity: Near the very beginning, at the cross roads, go
 to the left. On the right side, there will be a coat check like room.  Go 
through the door at the end of the hall and look left.  It will be sitting on 
the desk in front of you.
31.	Unconditional: In the First Lady exhibit, the murder of lady Comstock 
(statue of Daisy Fitzroy holding red rope to the left part of the screen as you
 enter).  Go to the right. On the chair is the voxophone.

Chapter 11: Hall of Heroes  (Gift Shop)

32.	A Soldier’s Death: When you get back to the main courtyard, there will
 be a battle and the wall will read “We Deserve a  Soldier’s Death”.  After the
 battle, go through the door to the left to a workshop area.  It will be on the
 workbench.

Chapter 12: Hall of Heroes  (The Return)

33.	Calling You Out: Upon return to Soldiers Field, use the sky rails above
 you (which for some reason you couldn’t use before) and use them to get to the
 second story balcony of the hotel.  Use shock jokey to open the gate enter the
 door.  In the back room, there will be two bodies and the voxophone is on the
 bed.

Chapter 13: Finkton Docks

34.	God’s Blueprint: When you first get to the area, go into the building 
to the left (Delivery Office).  It will be on the left side between two desks.

Chapter 14: Beggar’s Wharf

35.	Shame of my Service: After Elizabeth travels through a tear, turn 
around.  On what is your now right hand side, there will be an alcove beside 
the main door you came in.  The voxophone will be sitting on the desk.

Chapter 15: Worker Induction Center

36.	A Product Like Any Other: In the main room, on the desk in the center 
office.
37.	Seed of Life: In the basement, near the service elevator, there is an 
open locker to the right of the elevator.  The voxophone is in there.

Chapter 16: Plaza of Zeal

38.	The Invisible Color: At the back left of the area, by some train cars 
carrying logs.  It will be leaning up against a chair on the far wall.
39.	We’ve Need of a Shepherd: In the entrance to Chen-Lin’s  gunsmith shop.
  It is on the table directly in front of you as you enter to room.

Chapter 17: Good Time Club

40.	Changing my Tune: In the dressing room after your “audition” for Fink.
  On one of the dressing tables.
41.	His Design for Cruelty: Directly after the projection room, when you 
first enter the cell block.  Look to the right, it will be sitting on a stool.

Chapter 18: Plaza of Zeal (Other Reality)

42.	A Truer Alliance: Using the code book found in Good Times Club, go to 
the code in the outside dock area through the lock pick door (back left corner 
from the Good Time Club).  Decipher and open a secret compartment.  The 
voxophone is inside.
Chapter 19: Shanty Town
43.	Fanning a Flame: In the basement of the Graveyard Shift bar (back left
 and down the stairs) on a workbench.
44.	Trapped: Facing the impound, it will be on highest, furthest right 
platform.  You’ll have to ride the sky rail to get there.

Chapter 20: Bull House Impound

45.	That Goddamn Key: On the second floor of the main room where a battle 
takes place, there is a back office directly opposite the entrance you came in.
  Go into that room and there is an office in the back left with the voxophone 
sitting on the desk.  
46.	Terminated: In the same room as 44, first floor.  It is in the 
interrogation room, underneath a desk.  The interrogation room is to the left 
of the entrance you came in (left, left around the room).
47.	Kindling: After going through the tear, there is a desk you will pass 
on the way out with the “Columbia Authority” emblem behind it.  The voxophone 
is on the desk.

Chapter 21: Shanty Town (Other Reality)

48.	That Eternal Shore: Outside the Graveyard Shift Bar, there is a downed
 handyman with a couple of vox posing for a photo.  It will be leaning against
 the handyman.
49.	Drawing Dead: Inside the Graveyard Shift Bar, on the main counter.

Chapter 22: Finkton Proper

50.	All Debts Paid: In the entrance to Chen-Lin’s gunsmith shop, to the 
left of the now blocked gunsmith shop

Chapter 23: Factory

51.	A Child Needs a Protector: After riding up the elevator and having the
 Vox turn on you, there will be a voxophone in that room in the far right on a
 table.
52.	Apology: After Elizabeth kills Fitzroy, go into the room and take a 
right.  Here you will find Fink’s body with a voxophone next to it.

Chapter 24: Port Prosperity

53.	Coming for Comstock: After the gondola ride, you will walk down a 
narrow hallway after a couple of vending machines (just before the Salty 
Oyster).  To the left will a corpse and some writing saying “The Founder’s 
Will Bleed”.  The voxophone is just below it.
54.	Whispers Through the Wall: In the “Grand Central Depot”, turn left 
from where you came in.  There will be office area.  In back closest is the 
voxophone (across from the safe).
55.	A Window: Inside the Founder’s bookstore on the first floor.  From the
 entrance, look right and it will be on the shelf.
56.	Sally: In the basement of the Founder’s bookstore, on the table in the
 center.
57.	One and the Same: After getting voxophone 55, head back to the Salty 
Oyster.  Under the cash register is a button (inactive before).  Press it, and
 the double doors in front of you will open.  On the counter in the back is 
the voxophone.

Chapter 25: Downtown Emporia

58.	A City Suspended: In the very first area, after the battle, take the 
sky rail to the far ledge from where you came in.  There will be a door 
requiring lock picking.  On the other side, on the floor between two crates is
 the voxophone.
59.	Out of the Thin Air: Near the Memorial Gardens, there is a house that 
is rising and falling along the broken path.  On one side, the wall has a hole
 you can jump through to get in.  Inside, next to the piano is the voxophone.
60.	Penpal: At Comstock’s gate, there is a statue of Lady Comstock.  
Around the base of the statue is the voxophone.
61.	The True Color of my Skin: Inside the Café New Eden, near the 
pedestrian bridge, requires lock picking.
62.	Beyond Redemption: In the area with the snipers, there is an open 
lounge.  In the basement are a couple of Vox tormenting a bartender.  After 
you take care of them, the voxophone will be wedged up between a crate and the
 wall.
63.	Child of Science: Inside Lutece Lab, first floor.  Will appear on the 
floor after opening the tear.
64.	On the Entropy of Genes: Inside Lutece Lab, first floor.  Past the 
contraption the tear was near, there is a kitchen.  The voxophone is on the 
table within.
65.	A Theory on our “Death”: Inside Luctece Lab, second floor.  Inside the
 bedroom on the far side of the bed.  Between the bed and the bedside table.

Chapter 26: Bank of the Prophet

66.	The Imagination of God: After the first room, down to the back and then
 left.  Follow the corridor all the way to the end, and there will be a vox 
code.  Assuming you got the code book from the basement of Hudson’s shop in 
Downtown Emporia, it will open a secret panel with the voxophone inside.
67.	No Longer: In the deposit room, on the left, behind the pickable safe.
68.	A Broken Circle: On the statue base after the tear dissipates.

Chapter 27: Downtown Emporia (Returning)

69.	The Customer is Late: After opening the last tear in the photo shop.  
It will appear on the table beside you.

Chapter 28: Comstock House Atrium

70.	A Leash: In elevator after the first boy of silence (the guy with the 
horns on his head that shrieks and sends the president drones after you).
71.	The Value of Choice: In the crematorium (“Where We Weep”) past the 
second boy of silence near the torture chair where the tear is.
72.	Debts: In the same room as the fourth boy of silence.  Go to the far 
wall from where you came in, there will be a table against a pillar with the 
voxophone on it.

Chapter 29: Warden’s Office

73.	A Last Chance: Far end of the Warden’s office on the first floor next 
to a projector projecting nothing.
74.	Smothered in the Crib: In the chair, next to the main switch in the 
warden’s office.
75.	Ending It: After flipping the switch in the warden’s office, it will 
be in the elevator you have to take down.

Chapter 30: The Operating Theater

76.	Pavlov’s Bell: After freeing Elizabeth, go lock pick door opposite the
 turrets (opposite of where you are meant to go).  It will be sitting on the 
desk at the top of the stairs.

Chapter 31: Hand of the Prophet (docks)

77.	An Ultimatum: On the far side of the courtyard where you have your 
battle before boarding the Hand of the Prophet airship, there is a door that 
requires lock picking.  Go in and to the left and there will be the voxophone 
in that room on a desk.

Chapter 32: Hanger Deck

78.	What’s Done is Done: On the second level of the airship, go to where 
the button to clear the sky rail to the third level is.  Turn around and 
proceed down the stairs to a room that requires a lock pick.  Go through and 
proceed straight through until you get to a table with a chalkboard and a flag 
draping off of it.  The voxophone is on the table.

Chapter 33: Engineering Deck

79.	The Mirror of Sin: After the scene with Comstock, proceed up the 
catwalk.  When you get to the middle, there will be two doors on either side 
of a center bubble.  Go through the one to your left, and look right.  There 
will be a desk with the voxophone on it.
80.	The Prophet is Dying: Same as 78, only go through the right door and 
it will be sitting on the bed.




Kinetoscopes and Telescopes Locations:


Chapter 2: Welcome Center

1.	Father Comstock’s Gift of Prophesy: After the baptism In Hudson’s, to 
the right of Comstock’s massive statue.  To the right of the man getting his 
shoe shined.
2.	Beware the False Shepard: After the parade and the bridge is lowered, 
head up the small staircase.  In front of you is a Grocery Store.  To the left 
of the entrance, against the wall is the kinetoscope.
3.	Telescope 1: After you get your telegram, go the left past the benches
 to find the telescope.
4.	The Envy of All his Peers: Across from the man talking about vigors as
 you first enter the fair grounds.

Chapter 4: Comstock Center Roof Tops

5.	The Prophet Stands Up to Foes – Within and Without!: After entering the
 Blue Ribbon Restaurant at the beginning of the chapter, it will be directly in
 front of you.
6.	We Secede from the So-Called ‘Union’: To the right of the last one.
7.	A Look Back at Opening Day: To the left of number 5.
8.	Danger on All Sides: After exiting the house with printing presses, 
turn right and walk past the vending machine.  To the left will be a white 
stand.  Behind it is the kinetoscope.
9.	Telescope 2: At the end of the chapter, when you see the entrance to 
Monument Island Getaway, there will be a telescope on the back of the hoverboat
 to your left.

Chapter 5: Monument Island Getaway

10.	Uncanny Mystery in Columbia: As soon as you enter the area, turn right
 and it will be against the wall in the center.
11.	Telescope 3: You will come across the first skyrail.  As you are going,
 you will reach the lowest point and be attacked by two enemies.  Dismount and 
take care of them.  On the balcony, facing the way you came will be the 
telescope.

Chapter 7: Battleship Bay

12.	Battleship Bay: In the first hallway where you see the poster for the 
airship, go around the corner and it will be against the wall to your right 
before re-entering the beach.
13.	Heaven: Past the first vending machine you see in this area, where 
Elizabeth gives you a coin.  Proceed straight ahead through the double doors 
without writing on them.  It will be in the laundry basket on the floor.
14.	DUPLICATE: A Look Back at Opening Day: After entering the amusement 
center, go the left.  Against the center block, it will be on the far end.
15.	DUPLICATE: The Prophet Stands Up to Foes - Within and Without: To the 
right of the previous one.
16.	DUPLICATE: We Secede from the So-Called ‘Union’ : To the right of the 
previous one.
17.	Solving the Irish Problem: At the back of the amusement center past the
 white restrooms.
18.	Telescope 4: Directly across from the entrance to Soldier’s Field at 
the top of the stairs.

Chapter 8: Soldier’s Field

19.	A City in the Sky?  Impossible!” : In the first area, head down the 
stairs to the right, past the vending machine.  It will be on the far wall.
20.	The Mighty Songbird Patrols the Skies!: Next the ice cream shop.

Chapter 9: Hall of Heroes (Going There)

21.	Who are the Vox People: After exiting the first building, go into the 
building on the right.  To the left of the cannon, after the last set of seats 
before the gift shop.
22.	Who Needs the Power Company?: Just before going inside the Hall of 
Heroes, look to the right, against that far wall is the kinetoscope.

Chapter 11: Hall of Heroes (Gift Shop)

23.	The Lamb is the Future of the City: After entering the gift shop, look
 to the left side of the entrance arch.  
24.	Behold a Miracle Child – A Prophecy is Fulfilled: Same as above, only 
on the right.
25.	A City Mourns…: In the center of the gift shop along the central circle
 wall.

Chapter 12: Hall of Heroes (The Return)

26.	DUPLICATE: A City Mourns…: At the entrance to the Lady’s aerodome after
 a short skirmish, find this kinetoscope under the staircase.

Chapter 15: Worker Induction Center

27.	Telescope 4: After Elizabeth pulls you up, go to left side of the area 
(near the hoverboat).  It will give you a view of the factory.
28.	The Path of the Vox Populi…” After entering through the main doors, go
 to the left.  It will be between to couches on the left wall.

Chapter 17: Good Time Club

29.	Crime Comes to Shanty-Town…: At the top of the stairs, next to the 
vending machine.
30.	The First Lady: On the main floor, across from the stage, next to the 
bathrooms and a vending machine.
31.	Gun-Smith Set Free: It is the same one as 29 only on the opposite side 
of the vending machine, but since you’re in a different universe, it’s 
different kinetoscope message.

Chapter 19: Shanty Town

32.	Telescope 5: This one is tricky.  It is right above where you come into
 the front of the impound.  You have to ride the sky rail taking you up toward
 the left.  Looking back to where you came into the area (away from the impound
 entrance) you’ll see a sky hook that you can latch onto.  After that, there is
 another one above a balcony that above where you came it.  Drop down, and it 
will be in the center facing the impound.

Chapter 20: Bull House Impound

33.	Fitzroy Spotted!: In the first hall you enter, go to just before the 
door that says “Colubmia Authority” above it (first set of double doors).  
There will be an open alcove to your right.  The kinetoscope is in there 
between a couple of desks. 

Chapter 22: Finkton Proper

34.	Telescope 6: After destroying the zeppelin, head up the main double 
staircase to the entrance to The Factory chapter.  It will be in the middle of
 the two stairs at the top.

Chapter 23: Factory

35.	Telescope 7: At the back of the Factory where you face the handyman, 
near where the tesela coil is.

Chapter 24: Port Prosperity

36.	Telescope 8: There is a telescope on the right side of the platform 
right before the gondola you take.  You will see the “Welcome to Emporia” sign
 in the distance.
37.	Lutece’s Brother Arrives in Columbia: Located in the back of the Salty
 Oyster next to the restrooms.

Chapter 25: Downtown Emporia

38.	DUPLICATE: Solving the Irish Problem: Directly across from Memorial 
Gardens
39.	DUPLICATE: Telescope: To the left of 38.

Chapter 26: Bank of the Prophet

40.	DUPLICATE: A Look Back at Opening Day: Near the entrance, under the 
banner reading “The Rise of Columbia”
41.	DUPLICATE: The Prophet Stands Up to Foes – Within and Without!”: To the
 right of 40.
42.	DUPLICATE: We Secede from the So-Called ‘Union’: To the right of 41.

Chapter 28: Comstock House Atrium

43.	Sunrise: After the second boy of silence, go in the opposite direction
 that the guide arrow tells you to go (left out the elevator) and it will be 
against the last pillar.
44.	Hummingbirds: Just past the two turrets against the back wall.  Just 
before the room with all the dissembled patriot robots.
45.	Battleship Falls: In the hall right after the projection room (“Where 
We Learn”) and just before the Warden’s Office