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| Shira Oka: Second Chances FAQ/Walkthrough |
| by Lord_God_Jinnai                        |
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 This is a walkthrough for Shira Oka: Second Chanes. You can always find the
latest version of this document at www.gamefaqs.com.
 
I will NOT answer any questions pertaining to questions on the game. If you
have corrections or additions though, feel free to submit them. If you do, use
proper gammar or I may decide not to read your post. You can contact me at:
http://www.shira-oka.com/forum/index.php?topic=3301 or make a post in the
GameFAQs subforum.
==============================================================================
THIS DOCUMENT CONTAINS SPOILERS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
If you do not want to have the game spoiled, do not read any further. You have
been warned!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
==============================================================================
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| Table of Contents |
 -------------------
  I. License
 II. Introduction
III. Hints & Tips
     i. Endless Eight Cycle
     ii. Grading Scale
 IV. Activities
  V. Characters
     i. Satsuko
    ii. Alice
   iii. Aya
    iv. Hiroshi
     v. Kasumi
    vi. Kazuki
   vii. Kiku
    ix. Naoko
     x. Rena
    xi. Suzu
   xii. Yui
 VI. Miscelanious Information
VII. Version History
 IX. Credits
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| License |
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Shira Oka: Second Chances FAQ/Walkthrough by Lord_God_Jinnai is licensed under a
Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. Based
on a work at www.gamefaqs.com.

License details:
http://creativecommons.org/licenses/by-nc-nd/3.0/
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| Introduction |
 --------------
"Shira Oka: Second Chances" is a English dating sim game styled in the vein of
Japanese games like "Tokimemi Memorial". For those who aren'f familiar with
those games, the player takes (almost always a male) the role of, usually of a
student and tries to build a romantic relationship with a girl through various
choices they make. Games like Tokimeki Memorial also use stats that reflect
the character's abilities as well as often some kind of time management.
  
Shira Oka is much like this with a few twists. First, even though the game is
set in a version of Japanbeing that this game was created by native English-
speakers for and English-speaking audiance there are a few different cultural
references. Second, there are to male characters the player may chose to
pursue, Hiroshi and Kazuki. While there are sometimes male character romances
in Japanese dating sims as a possible ending, they are usually bad or gag
endings or the game is specifically designed around male romance. There are
very few games where the character can pursue either sex.

This is not a manual. I will not explain here how to play the game. I will
give tips and strategies, but I will assume everyone can learn to play the
game on their own. It's not that difficult to master. 

Finally, this guide is still a work-in-progress. I have yet to beat the game
and having had my data lost somehow and starting over. I will upgrade this
guide with info as I find it or it is sent to me.
 --------------
| Hints & Tips |
 --------------
This section is meant to be a general hint section. For those seeking hints on
getting a specific ending, read the appropriate section on the character or
characters.

* Your character is going to suck in the beginning.
  That is the basic premise why behind the backstory. Deal with it.

* If you get sent back, its not the end of the game.
  There is no way to "lose the game". There is always a way to get through
  something.

* Watch your energy level.
  Energy levels can affect whether you successfully complete tasks regularly
  or not. Extremely low energy levels can cause you to become sick or
  depressed. If that happens, you can't do anything except manditory events
  and your stats will decrease. A good method that tends to work well is:
  WKD: Mental activity
  WKE: Any activity
  WKD: Physical Acitivy
  WKE: Rest
  Events can interrupt this flow, but in general this will keep your character
  with enough energy to generally do well in activities.

* No matter what, you will always have bad days.
  Even with quirks and stats maxed and fully rested, you can still fail.

* Don't be afraid to say no.
  Certain events will have a chain of multiple day events. If you always say
  yes, you may end up being sent back because of poor grades.

* Events trump activities.
  If you have an event, it will replace the action for that activity during
  the day. The only activities which do not have random events occur are:
  sleeping, being sick or being depressed. Those still have manditory events
  though.

* Heed Satsuko's advice.
  She wants to help you! Really! She has no life! All she is there to do is be
  at your beck and call for any advice you may have (once each activity
  cycle).

* Focus on academics.
  If your character is having trouble keeping afloat in school, don't worry
  about fashion and popularity. Satsuko won't send your character back because
  he makes Al Gore seem enjoyable or can't tell the difference between pajama
  pants and jeans.

* Don't be in a rush to get endings.
  Satsuko will raise the bar on what grades you need to keep and you could
  find your character can't meet her expectations.

* Changing the cycle's seed pattern.
  Each week is pre-defined what will occur based on the activity you chose.
  However, this can be altered by talking to Satsuko or calling a friend and
  setting up a date. In the former case, one only needs to talk to her, not
  set up an outing. However, the cycle will change depending on what day you
  have an outing, if any (yes it will change if you don't have any outing).
  However, it doesn't reset the seed. If you chose for a date on the same day
  5 times in a row, the cycle will repeat the same with the same activity 5
  times in a row.
 =====================
| Endless Eight Cycle |
 =====================
Satsuko will send you back in time throughout the game for a number of
reasons. Get used to it. Here is a list of the major reasons why your
character will have to repeat high school once again:
 
* The first cycle will always have the character die trying to save Yui.

* Future cycles in which you try to save Yui by pushing her out without any
  backup.

* Poor grades, specially the number of Fs.
  Satsuko will send you back only if you get 8 Fs throughout the course of the
  school year at first. As the game progresses, she will start doing so for
  higher grades as complete different endings. Yes, she likes moving the goal
  poasts. She is a girl after all.

* Having no friends.
  If, near the end of the cycle you have no friends whose ending you haven't
  seen, Satsuko will send you back in time.

* Failing a character's ending route.
  There are a number of ways to fail these. Each route has different criteria.
  Some have more fail points than others.

* Completing a character's ending route.
  Yea, you'd think that'd be game over, rescued the pricess and all that. No,
  you have to back until you get everyone's ending. Good thing though is it
  should be easier.
 ===============
| Grading Scale |
 ===============
These are the scores nessdary to pass the exams. These are rough estimates
though and exact numbers are probably a little above or below these. More
testing needs to be done to find exact numbers. If your character is
physically tied, their Sports score will drop a letter grade. Being mentally
exhausted will lower your character's Science/Math, Literature and Art/Music
scores by one letter grade. If your character is both, everything is lowered a
letter grade. However, any value marked by ** means you cannot get that grade
EXCEPT if you are exhausted, sick or ill. If you are, no matter what exam it
is, your character will fail everything (all Fs).

    A  / B  / C  / D  / F
Freshman
1.  20 / 10 / 00 / ** / **
2.  30 / 20 / 10 / 00 / **
3.  40 / 30 / 20 / 10 / 00
Junior
1.  50 / 40 / 30 / 20 / 10
2.  60 / 50 / 40 / 30 / 20
3.  70 / 60 / 50 / 40 / 30
Senior
1.  80 / 70 / 60 / 50 / 40
2.  90 / 80 / 70 / 60 / 50
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| Activities |
 ------------
Each activity has a better version of it with the exception of sports training
which has both a better and worse version. There are also special event-
specific activities that will occur throughout the year. Those activities will
have a progress bar and depending on how high it is by the end will change the
result.

* Literacy

* Science/Math

* Music/Art

* Stength training -> Swimming or Towel Manager
  Each term one of the swimming club members will ask you to join. If you have
  a high enough Sports, you can join the swimming club as a full member; if
  not, you can join as a towel manager. These don't replace normal Sports
  training and will end at certain point. The former is better than normal
  strength training while the latter is worse. You do get a boost in relations
  if join regardless. I do not know what, if any, benifit doing the towel
  manger has other than using less energy.

* Chatting -> More suave Chatting
  Have a low popularity and do not have a girlfriend on the first Valentine's
  Day. Hiroshi will have an event activity (doable only on weekdays) that must
  be completed first.

* Grooming -> More stylish Grooming
  Have low fashion and attend Kiku's Christmas party during the first cycle.
  To attend the party your character needs to be only friendly terms with
  Kiku. She will have an event activity that must be completed first.

* Sleeping
 ------------
| Characters |
 ------------
 =========
| Satsuko |
 =========
Every non-player character in the game has an ending, including Satsuko.
Her's is a special event after the last chacter's ending. Therefore I won't
go into any more detail on how to get her ending.
 =======
| Alice |
 =======
 =====
| Aya |
 =====
 =========
| Satsuko |
 =========
 =========
| Hiroshi |
 =========
 ========
| Kasumi |
 ========
Special note: You cannot get Kasumi's end until you've seen everyone's end.
 ========
| Kazuki |
 ========
 ======
| Kiku |
 ======
 =======
| Naoko |
 =======
 ======
| Rena |
 ======
 =====
| Yui |
 =====
 -----------------
| Version History |
 -----------------
0.1  - Initial Release
0.11 - Added info on Satsuko thanks to Shirafuzzi
       Corrected grade info.
       Corrected Satusko and Kasumi's ending info.
       Fixed formating issues.
       License details
       Updated Contact info.
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| Credits |
 ---------
Parts of this document were taken from members at www.shira-oka.com/forum/.
Specific credits go to the following:
* TanukiSunshine's guides
* D_Malachi's grade cheat-sheet