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    FAQ/Walkthrough by the64dude

    Version: 0.45 | Updated: 10/20/13 | Search Guide | Bookmark Guide

    
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                UUUUUUU                        
                UUUUUUU           TERRARIA  (Walkthrough by: the64dude)
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        _________________________________________________________________________
       -Terraria~"                                                               -
      ||          Intro                                                          ||
      ||-------------------------------------------------------------------------||
       -_________________________________________________________________________-
    
       DISCLAIMER: 1.2 is freaking insane. I have to rework just about every part
        of the current guide to get everything in. This will take a long while.
        Sorry in advance.
    
        As of May 16, 2011, we have had a wonderful 2D Action RPG available to us
       for $9.99. The original version of this walkthrough was started on 9/4/11 on
       Terraria v. 1.0.6.1 The current version is 1.2.0.3. Every time Terraria is
       updated, I will start expanding the walkthrough, and fill it with the new
       information. If you have a question or suggestion send me an e-mail at -
       
       tehcoonman@yahoo.com
    
       Or PM me on GameFAQs.
    
       In the first section of the guide, I list the crafting recipes, but I didn't
       find it necessary for the later section where I am "guiding".
    
       Now, let's get started, shall we?
    
        _________________________________________________________________________
       -Terraria~"                                                               -
      ||          Version History                                                ||
      ||-------------------------------------------------------------------------||
       -_________________________________________________________________________-
    
       (1-11-12)V. 0.1 - First sections done. Many things left out on the table of
       contents.
    
       (1-13-12)v. 0.2 - Added things in Table of Contents, fixed some typos/
       unknown info, some more sections finished, and added Version History.
    
       (6-25-13)v. 0.3 - Man this is a lost project, but I've decided to continue
       it anyway. Added a few sections to the walkthrough and revised others I
       wasn't satisfied with.
    
       (6-29-13)v. 0.4 - Reworked layout of the guide, revised to table of contents
       because some sections felt unnecssary or bloated the table, added a few more
       sections, and revised other sections.
    
       (10-20-13)v. 0.45 - Added a disclaimer for 1.2. Attempted to rework ToC 
       around 1.2. Keyword attempted, because even I don't know everything about 
       1.2 yet. (Un)subtlely highlighted that I'm completely rewriting the getting
       started section. Any section that will be changed because of 1.2 has a note
       at the bottom of the section.
        _________________________________________________________________________
       -Terraria~"                                                               -
      ||          Table of Contents                                              ||
      ||-------------------------------------------------------------------------||
       -_________________________________________________________________________-
    
        (Use the convenient Ctrl+F option on Windows to skip to a specific spot in
       the guide.)
       
       Default Controls and Settings........................................- T:000
    
       HOW DO YOU PLAY THE GAME, CAUSE I DON'T KNOW HOW ANYMORE.............- T:???
    
       Terraria Biome Guide.................................................- T:007
    
       Ores and Other Nonsense..............................................- T:008
    
       Crafting Recipes.....................................................- T:009
    
       Armor Set Bonuses....................................................- T:010
    
       Buffs and Debuffs....................................................- T:011
    
       Item List............................................................- T:012
        -Tier 1 (White).....................................................- T:013
        -Tier 2 (Blue)......................................................- T:014
        -Tier 3 (Green).....................................................- T:015
        -Tier 4 (Orange)....................................................- T:016
        -Tier 5 (Red).......................................................- T:017
        -Tier 6 (Magenta)...................................................- T:018
        -Tier 7 (Yellow)....................................................- T:019
        -Item Prefixes/Reforging............................................- T:020
    
       Enemy Field Guide....................................................- T:021
    
       Dungeons.............................................................- T:022
    
       Boss Strategies......................................................- T;023
        -King Slime.........................................................- T:024
        -Eye of Cthulhu.....................................................- T:025
        -Eater of Worlds....................................................- T:026
        -Brain of Cthulhu...................................................- T:027
        -Goblin Army........................................................- T:028
        -Skeletron..........................................................- T:029
        -Queen Bee..........................................................- T:030
        -Wall of Flesh......................................................- T:031
        -Frost Legion.......................................................- T:032
        -Pirate Invasion....................................................- T:033
        -The Twins (Spazmatism and Retinazer)...............................- T:034
        -The Destroyer......................................................- T:035
        -Skeletron Prime....................................................- T:036
        -Golem..............................................................- T:037
        -Plantera...........................................................- T:038
    
       NPC List and Functions...............................................- T:039
       NPC Quotes and Names................................................._ T:040
    
       Multiplayer Effects on Gameplay......................................- T:041
    
       Console Version Exclusive Content....................................- T:042
    
       Soundtrack Listing...................................................- T:043
       
       Frequently Asked Questions...........................................- T:044
    
       Thank Yous and Legal Crap............................................- T:045
       
        _________________________________________________________________________
       -Terraria~"                                                               -
      ||          Default Controls and Settings                            T:000 ||
      ||-------------------------------------------------------------------------||
       -_________________________________________________________________________-
    
        If you visit the "Settings" section on the title screen, you can, obviously
       change the game's performance.
    
       -VIDEO
        -Go Fullscreen/Go Windowed = Changes the game from Fullscreen to Windowed 
        mode.
        -Resolution = Changes the resolution of the game at Fullscreen.
        -Parallax = Controls how much the background moves relative to the
        foreground. Default is 0.
        -Frame Skip On/Off = If off, it makes the game run at its intended 
        framerate; if on, it skips frames to reduce slowdown (On is recommended for
        computers that are equal or near to the recommended specifications for the 
        game (Can be found on the Steam store page)
    
       -CURSOR COLOR
        -Every color changing thing on the menu works exactly the same. There are
        three sliders that get more and more specific on colors on each bar. This
        was a change from before 1.2, where it was based on number values.
    
       -VOLUME
        -If you don't know what this does, then you shouldn't be reading this.
    
       -AUTOSAVE
        -If on, the world is automatically saved every 10 minutes.
    
       -AUTOPAUSE
        -If on, it will freeze the game when you enter the inventory screen.
    
       -PICKUP TEXT
        -If on, it will show what item you picked up and how much it picked up when
        you pick up an item.
    
       -DEFAULT CONTROLS
       
        W = Up (When using Gravitation Potion, this makes you go up)
        S = Down (For the opposite effect of up and to jump down Wooden Platforms)
        A = Left (Moves character to the left)
        D = Right (Moves character to the right)
        Space = Jump (Makes the character jump)
        Q = Throw (Throws the item in your hand out of the hotbar)
        Esc. = Inventory (Let's you view inventory)
        H = Quick Heal (Uses the first Health-healing item, starting from the far 
        right)
        M = Quick Mana (Uses the first Mana healing item, starting from the far 
        right)
        B = Quick Buff (Uses one of all Buffing items in your inventory at once)
        E = Quick Grapple (Uses your Grappling Hook or Ivy Whip in your inventory)
        LeftShift = Auto Select (See Game Interface in next section for details)
        Scroll Wheel = Cycle between items in hotbar
        1-0 = Same as Scroll Wheel
    
        _________________________________________________________________________
       -Terraria~"                                                               -
      ||          Terraria Night Survival Overview                         T:001 ||
      ||-------------------------------------------------------------------------||
       -_________________________________________________________________________-
    
        Before you start, you will notice that there are options for your character
       and world:
    
       -CHARACTER
        -Hair = As of now, there are 51 hair shape options; the hair color works
        the same as the Cursor Color option, and as such, I won't go into detail on
        how it works
    
        -Eyes = Color works the same as Cursor Color
    
        -Skin = Color works the same as Cursor Color
    
        -Clothes = Is broken into 4 sub-categories; all colors work the same as
        Cursor Color
         -Shirt
         -Undershirt
         -Pants
         -Shoes
     
        -Gender = Males and females get different outfits and sound effects
    
        -Difficulty = There are 3 options
         -Softcore = Characters drop half (rounded up) of their money upon death
         -Mediumcore = Characters drop half of their money and all items upon death
         -Hardcore = Characters stay dead for good upon death
    
       -WORLD
        -Small = 4300 Blocks wide and 1200 Blocks high
        -Medium = 6300 Blocks wide and 1800 Blocks high
        -Large = 8400 Blocks wide and 2400 Blocks high
    
       -GAME INTERFACE
        
       -Important things to note
        -Weapons have damage counters. Before 1.0.6, it used to be the exact damage
         calculated with the enemy's defense (NOT SHOWN). Now, the damage is in the
         same range as the listed damage.
    
        -Fall damage won't happen until you fall at least 25 blocks. There is a
         formula to calculate fall damage, which mainly involves your character's
         defense and the amount of blocks fallen. The formula is explained more
         thoroughly and better than I could ever explain it at this page in the
         Terraria Wiki. - http://terraria.wikia.com/wiki/Fall_Damage
    
        -Most items under Tier 2 (Blue) will disintegrate in lava.
    
        -During the holiday season, mobs will sometimes drop presents. These
         presents can contain candy canes or a boss summoning item.
    
        -When pressing Shift, the game will switch to an item in your inventory
         that corresponds to whatever you are highlighting over. (Ex. Highlighting
         over a dirt block pulls out your pick in your hand until you move the
         cursor to someplace else, then it will pull out whatever you need to
         interact with that object.)
    
        -When you die, you (since 1.1) drop a Tombstone that, when read, shows how
         you died and is displayed on the screen when you actually die.
    
        Now that that's over let's start with the guide, shall we?
    
       _________________________________________________________________________
      -Terraria~"                                                                -
     ||          Getting Wood                                              T:002 ||
     ||--------------------------------------------------------------------------||
      -__________________________________________________________________________-
    
       When you start the game, you are given a Copper Shortsword, a Copper 
      Pickaxe, and a Copper Axe. Before 1.0.5, they never gave you a Copper 
      Shortsword. It wouldn't matter anyway, since the easiest sword to make is
      better than the Copper Shortsword. It's also impossible to spawn in a desert
      ever since 1.0.2, so you should be able to find trees easily. To collect
      all of the wood from a tree, hold a left click at the bottom block of the 
      tree. Any block higher will only make it and the blocks higher than it drop,
      and since you can't mine blocks under a tree, it would be best to mine the
      bottom block.
      
       You start with one NPC known as the Guide. He will tell you what items you
      can make with an item if you present him an item (by inserting it into the
      empty block at the bottom left portion of the screen once you talk to him
      and select "Crafting"). He also gives useful tips (useful for beginners at
      least). He tells you how to attract an NPC to a house and the requirements
      to attract a specific NPC to a house. Many people hate him, and you can kill
      him (Not until ways into the game, though).
      
       After you have 100 or so wood, your next best interest would be to make a
      workbench. To make a workbench, you need 10 Wood.
    
      -----------------------------------------
      WORKBENCH
      Type: Utility
      Tier: White
      Items needed: 10 Wood
      Amount output: 1 Workbench
      Utility needed: None
      Use: Used for basic crafting recipes, but
      is mostly used for wood recipes.
      -----------------------------------------
    
       I should also mention that there are mushrooms to be found in the game.
     
      -----------------------------------------
      MUSHROOM
      Type: Food/Material
      Tier: White
      Found: Surface
      Heals: 15 HP
      Use: Early game healing and to make 
      Potions
      -----------------------------------------
    
       If you plan on making a house right now, skip to the next section. If not,
      keep reading.
      
       Now, place down the Workbench and open your menu next to it. If you have
      extra wood (like I told you to get) you should see a LOT of new crafting
      recipes:
      
      -----------------------------------------
      WOOD WALL
      Type: Wall
      Tier: White
      Items needed: 1 Wood
      Amount output: 4
      Utility needed: Workbench
      Use: Used to prevent mobs from spawning
      in your house.
      -----------------------------------------
     
      -----------------------------------------
      WOOD PLATFORM
      Type: Block (somewhat)
      Tier: White
      Items needed: 1 Wood
      Amount output: 1
      Utility needed: None
      Use: Can be jumped onto from underneath.
      Great for navigating out of mineshafts.
      -----------------------------------------
     
      -----------------------------------------
      WOODEN DOOR
      Type: Interactant
      Tier: White
      Items needed: 6 Wood
      Amount output: 1
      Utility needed: Workbench
      Use: To have a way outside of a house,
      while keeping (most) mobs out.
      -----------------------------------------
      
      -----------------------------------------
      WOODEN CHAIR
      Type: Comfort (Type 1)
      Tier: White
      Items needed: 4 Wood
      Amount output: 1
      Utility needed: Workbench
      Use: Used as an item to attract NPCs into
      a house.
      -----------------------------------------
    
      -----------------------------------------
      SIGN
      Type: Message Board
      Tier: White
      Items needed: 6 Wood 
      Amount output: 1
      Utility needed: Workbench
      Use: Type messages on them, and view them
      later.
      -----------------------------------------
      
      -----------------------------------------
      WOODEN TABLE
      Type: Comfort (Type 2)
      Tier: White
      Items needed: 8 Wood
      Amount output: 1
      Utility needed: Workbench
      Use: Used as an item to attract NPCs into
      a house.
      -----------------------------------------
     
      -----------------------------------------
      WOODEN SWORD
      Type: Melee Weapon
      Tier: White
      Items needed: 7 Wood
      Amount output: 1
      Utility needed: Workbench
      Use: Used to kill enemies.
      -----------------------------------------
    
      -----------------------------------------
      WOODEN HAMMER
      Type: Hammer
      Tier: White
      Items needed: 8 Wood
      Amount output: 1
      Utility needed: Workbench
      Use: Anything you can't break with a
      pickaxe or axe, most likely, you can
      break it with a hammer.
      -----------------------------------------
     
      -----------------------------------------
      WOODEN BOW
      Type: Ranged Weapon
      Tier: White
      Items needed: 10 Wood
      Amount output: 1
      Utility needed: Workbench
      Use: Used to kill enemies from range;
      uses arrows as ammo.
      -----------------------------------------
    
       With those items in hand, you should be ready to build a house now (Also,
      the Wooden Sword is an upgrade to the Copper Shortsword. Use it). Also, 
      if you venture out farther, you can find some stone blocks. These aren't
      too aesthetically appealing, in my opinion. However, you can turn them
      into something better in a little bit.
    
       _________________________________________________________________________
      -Terraria~"                                                                -
     ||          Shelter Building Overview                                  T:003||
     ||--------------------------------------------------------------------------||
      -__________________________________________________________________________-
    
       All items you need to build a house is listed above in the last section.
      
       To start off, there are 2 main categories of houses in this game. One is 
      where you build one house and stack the NPC's houses on top. The other is 
      where you build a tower and have the NPC's live in rooms connected to the
      tower. I personally prefer the second option because of practicality and
      because I like the way I build them. Also, for the second option, there is
      no definitive shape that it has to be, but I like building it as a tower.
    
       For the first option, the first thing you need to do is to build a base
      20-25 blocks long. You can use wood or stone, but I find it more efficient
      to use wood because stone has more uses outside of building than wood. You
      may be thinking "Hey, wait, can't I make stone tools like in Minecraft?" No,
      you can't. After all, this isn't a 2D Minecraft. After the base, make the 
      walls and build them up about 6 blocks high. If you haaven't already done 
      so, go ahead and move your workbench over into your future house. Now, 
      again, if you haven't already done so, go ahead and make 2 doors (look in
      last section for details). Now break the bottom 3 spaces of your wall and
      replace them with the doors. Afterwards, build the roof on the level of the
      6th block on the walls. Now, for the background walls. If you built a house
      at my recommended size, you should need 100-150 wood/stone walls. Fill the
      spaces in the house with the walls.
    
      -----------------------------------------
      DIRT WALL
      Type: Wall
      Tier: White
      Items needed: 1 Dirt
      Amount output: 4
      Utility needed: Workbench
      Use: Used to prevent mobs from spawning
      in your house.
      -----------------------------------------
      
       Just a note, if you destroy dirt walls that are naturally spawned, it won't 
      drop anything. Plus, the crafted dirt walls look slightly different from 
      natural ones, and the natural ones don't count toward a house's wall.
    
      -----------------------------------------
      STONE WALL
      Type: Wall
      Tier: White
      Items needed: 1 Stone
      Amount output: 4
      Utility needed: Workbench
      Use: Used to prevent mobs from spawning
      in your house.
      -----------------------------------------
    
       When that's done you'll need one more thing. Torches. Coal? No, gel. Go 
      outside and kill some Slimes to collect Gel. There are also friendly 
      creatures to be found.
      
      -----------------------------------------
      GREEN SLIME
      Species: Slime
      HP: 14
      Attack: 6
      Defense: 2
      Special Attributes: None
      Drops: Gel (1-2)
      -----------------------------------------
    
      -----------------------------------------
      BLUE SLIME
      Species: Slime
      HP: 25
      Attack: 7
      Defense: 2
      Special Attributes: None
      Drops: Gel (1-2)
      -----------------------------------------
     
      -----------------------------------------
      PURPLE SLIME
      Species: Slime
      HP: 40
      Attack: 12
      Defense: 6
      Special Attributes: None
      Drops: Gel (1-2)
      -----------------------------------------
    
      -----------------------------------------
      PINKY
      Species: Slime
      HP: 150
      Attack: 5
      Defense: 5
      Special Attributes: Very weak knockback
      resistance
      Drops: 1 Gold Coin/RARE: 1 Platinum Coin
      -----------------------------------------
     
      -----------------------------------------
      BUNNY
      Species: Friendly
      HP: 5
      Attack: 0
      Defense: 0
      Special Attributes: None
      Drops: None
      -----------------------------------------
    
      -----------------------------------------
      GOLDFISH
      Species: Friendly
      HP: 5
      Attack: 0
      Defense: 0
      Special Attributes: None
      Drops: Goldfish (1)
      -----------------------------------------
     
      -----------------------------------------
      BIRD
      Species: Freindly
      HP: 5
      Attack: 0
      Defense: 0
      Special Attributes: None
      Drops: None
      -----------------------------------------
    
      -----------------------------------------
      GEL
      Type: Material
      Tier: White
      Drop: Various Slimes, Gastropods
      Use: Torches and making things sticky
      -----------------------------------------
    
       After you've collected some gel, open up your inventory.
    
      -----------------------------------------
      TORCH
      Type: Light Source
      Tier: White
      Items needed: 1 Wood, 1 Gel
      Amount output: 3
      Utility needed: None
      Use: To light up the place.
      -----------------------------------------
     
       Right now, you can make another type of torch. It's purely for aesthetic 
      appeal and is more resource-draining than regular torches.
    
      -----------------------------------------
      TIKI TORCH
      Type: Light Source
      Tier: White
      Items needed: 1 Torch, 3 Wood
      Amount output: 1
      Utility needed: Workbench
      Use: To light up the place.
      -----------------------------------------
    
       And one last thing you should get is the Furnace.
    
      -----------------------------------------
      FURNACE
      Type: Utility
      Tier: White
      Items needed: 20 Stone, 4 Wood, 3 Torches
      Amount output: 1
      Utility Needed: Workbench
      Use: To mold things into bricks and forge
      ores into bars.
      -----------------------------------------
    
       Now, for the second option, I recommend doing the same as the first type, 
      but half as wide. You can build up floors later.
      
       If you want to put the Guide in your first house, do this in the original
      room/house. If not, then build another room or house and do this in the new
      room/house. Take a Chair and a Table (Listed in the last section) and place
      it on the floor. The requirements for something to qualify as an official 
      "house" in Terraria are:
    
      -Must be a minimum of 8x4 or 7x5 blocks. (Width x Height).
      -Have a Type 1 comfort item (Chair, Bench, Toilet, Bed, or Throne).
      -Have a Type 2 comfort item (Workbench, Table, Dresser, Bathtub, Piano, 
       or Bookcase).
      -Have a light source (Torch, Tiki Torch, Candle, Candelabra, Chandelier,
      Chain Lantern, Skull Lantern, Chinese Lantern, or Demon Torch).
      -Have all wall spaces filled.
      -Have a Wooden Door or Wooden Platforms on the floor or roof.
      -One solid block on the floor (Known as an NPC block) for the NPC to stand
       on.
      -Don't have any corruption near the house.
      
       Right now, you can't make a lot of the things that are options for making
      a house. Don't bother with them.
    
       _________________________________________________________________________
      -Terraria~"                                                                -
     ||          Things to Avoid Right Now and Night Overview               T:004||
     ||--------------------------------------------------------------------------||
      -__________________________________________________________________________-
    
       Right now, if you see the sky turn orange, TURN BACK NOW! You will most
      likely die due to insufficient gear levels to deal with the mobs in these
      biomes. Just in case you would like to know, these biomes you should avoid
      are the Jungle and the Corruption. The Jungle is made out of mud and has a
      lighter tint of green as grass. The Corruption is made of dirt and has purple
      grass. Also, if you see a Zelda II style dungeon entrance, don't go into the
      dungeon, or a giant, spinning skull will samsh into you and deal over 9000
      damage.
    
       ....I'm not joking. Also, if you're exploring at night, don't talk to the
      Old Man in front of the dungeon. He will give some warnings about you being
      underpowered, so you know to stay away.
    
       So when nighfall comes, the music will change, as it will when you enter the
      Corruption or Jungle. Two more enemies will now appear, and any Slimes left
      alive will become aggressive.
    
      -----------------------------------------
      ZOMBIE
      Species: Undead
      HP: 45
      Attack: 14
      Defense: 6
      Special Attributes: Has a chance of being
      scalped, which is only for appearance.
      Drops: Shackle (Uncommon)
      -----------------------------------------
    
      -----------------------------------------
      DEMON EYE
      Species: Eyeball
      HP: 60
      Attack: 18
      Defense: 2
      Special Attributes: Flies like all
      eyeballs.
      Drops: Lens (Common)
      -----------------------------------------
    
      -----------------------------------------
      SHACKLE
      Type: Accessory
      Tier: Blue
      Dropped: Zombie
      Use: +1 Defense
      -----------------------------------------
    
       Since not many accessories are available right now, this thing is a good
      thing to equip.
     
      -----------------------------------------
      LENS
      Type: Mateerial
      Tier: White
      Dropped: Demon Eye
      Use: Craft things with it
      -----------------------------------------
    
       If you get 2 lenses, put a chair next to a Workbench, and make some
      Goggles.
      
      -----------------------------------------
      GOGGLES
      Type: Headgear/Vanity
      Tier: Blue
      Items needed: 2 Lenses
      Amount output: 1 Goggles
      Utility needed: Workbecnh and Chair
      Use: +1 Defense
      -----------------------------------------
    
       They are useful for early game.
    
       Also, randomly during the night, stars will fall out of the sky. If they hit
      an enemy, it will do massive damage. It won't happen often, however.
    
      -----------------------------------------
      FALLEN STAR
      Type: Material
      Tier: Blue
      Found: Surface (Night)
      Use: To make many Mana related things
      -----------------------------------------
    
       If you get 10 of these things, you can combine them into an item that will
      increase your Mana cap by 20. Mana maxes out at 200, but can be increased
      further through equipment and a buff. I won't list the entry for the item
      because it's highly unlikely you will get one on the first night.
    
       So, the basics for actually surviving the night. If you feel ballsy, go
      and fight the Demon Eyes. The Zombies shouldn't be a problem because they
      only walk to your direction and occassionally jump. The only thing bad about
      them is their high (early game) Defense stat. Demon Eyes have awful Defense,
      but good HP and some nasty early game Attack. It would work out either way,
      but don't go headfirst into them. That would be a bad idea. If you don't want
      to fight, then just wait it out. It will eventually turn daytime again.
    
        _________________________________________________________________________
       -Terraria~"                                                               -
      ||          How to Get Started After the First Night                 T:005 ||
      ||-------------------------------------------------------------------------||
       -_________________________________________________________________________-
    
       When that relieving daytime music starts playing again, the Zombies and 
      Demon Eyes will run away. Your first priority shoud be to get a Furnace if
      you haven't already. Then, you should go find an entrance to a cave on the
      surface. Most of the time, there will be a chest near the entrance. Most
      times, it will contain one of two treasures.
     
      -----------------------------------------
      BLOWPIPE
      Type: Ranged Weapon
      Tier: White
      Found: Higher cave chests
      Ammo: Seeds
      Use: Allows seeds to be collected from
      grass
      -----------------------------------------
    
       This may be good, if you haven't made a Wooden Bow. The thing is way too
      slow and isn't powerful enough to be more useful for it.
    
      -----------------------------------------
      SPEAR
      Type: Melee Weapon
      Tier: White
      Found: Higher cave chests
      Use: Longer range than any sword at this
      point
      -----------------------------------------
    
       Whoa, does this Spear have great attack and range for a melee weapon. It
      also goes in any direction, unlike the Wooden Sword. It will last a while
      until you get better things than the Iron Broadsword.
    
       Deeper in the cave you may have found, you will probably find brown,
      gray-brownish, and possibly silver rocks. These are Copper, Iron, and Silver.
      These are the basic ores in the game. If you do find some, you can make them
      into bars for the respective ores.
    
      -----------------------------------------
      COPPER BAR
      Type: Material
      Tier: White
      Items needed: 3 Copper Ore
      Amount output: 1
      Utility needed: Furnace
      Use: Copper and other things
      -----------------------------------------
     
      -----------------------------------------
      IRON BAR
      Type: Material
      Tier: White
      Items needed: 3 Iron Ore
      Amount output: 1
      Utility needed: Furnace
      Use: Iron and other things
      -----------------------------------------
     
      -----------------------------------------
      SILVER BAR
      Type: Material
      Tier: White
      Items needed: 4 Silver Ore
      Amount output: 1
      Utility needed: Furnace
      Use: Silver and other things
      -----------------------------------------
    
       There IS gold in the game. However, it is usually in the Rock Layer of the 
      Underground. At the Rock Layer (Gray wall and rock background), many harder
      enemies will appear, which you are probably not ready for. You can also find
      items that increase your life underground.
    
      -----------------------------------------
      LIFE CRYSTAL
      Type: Consumable
      Tier: Green
      Found: Middle and lower Underground
      Use: Increases life by 20
      -----------------------------------------
    
       You will want to collect all of these you see until your HP caps at 400.
      
       
       And after that, you can pretty much decide how you want to do things.
      I still have a recommended way to go, which is explained thoroughly in the 
      next section
    
        _________________________________________________________________________
       -Terraria~"                                                               -
      ||          The Smart Way on How to Go About Things                  T:006 ||
      ||-------------------------------------------------------------------------||
       -_________________________________________________________________________-
       
       And we now begin the most conjecture filled section of all. In my personal
      experiences with the game I have found the most efficient way of getting to
      Hardmode. After then, you can pretty much do whatever and  fight the bosses
      at your own leisure.
    
       After you make a Furnace, you should explore your surface a bit until you
      find a natural cave entrance. Go down there and try to find chests and iron.
      You should grab any silver and gold too (copper is pretty much worthless),
      but iron is the top prioririty to get the basic stuff to craft with. Iron
      also makes for a pretty strong sword at that point in the game. If you are
      playing Ranger, you can pretty much replace any occurance of the word sword
      with the word bow until I say otherwise. Gathering stone is also more
      important for the Ranger to keep a supply of arrows.
    
       Casters are going to have a bit of difficulty kickstarting a playthrough,
      as the game does not intend for you to get any magic items until you start
      dungeon crawling. If you are lucky enough, you can get a Water Bolt to
      spawn among the books of the first floor of the dungeon, where you won't
      be slaughtered by spinning skulls. To get Fallen Stars for mana, gather up
      some wood and create wooden platform bridges across gaps and water sources.
      If you are lucky enough, you can get 15+ fallen stars in one night with
      one trek across your world. Water Bolt is the only magic weapon you have a
      chance of getting at this point, so I recommend having some swords or
      boomerangs for backup.
    
       After playing through a bit of the game and getting some more advanced
      gear, and some basic accessories, such as the Cloud in a Bottle or an
      Aglet, you might think to yourself: "I need some real action now!" Get
      your stockpile of Shurikens, Knives, and Lenses ready, because you just
      might be ready to have your first boss encounter with the Eye of Cthulhu.
      Spamming skurikens and flaming arrows (melee is not recommended) tend to
      work, but I'll go into more detail in the Boss Strategies section. After
      beating the Eye, you'll get a fair supply of Demonite Ore. Using this,
      I highly recommend making a Demon Bow for an upcoming boss, but not the
      next one.
    
       Shortly after beating the Eye of Cthulhu, you might already have the
      Demolitionist moved in, or some Bombs of your own. At this point you
      should go to the corruption and start bombing ebonstone to reach the
      elusive (not really) Shadow Orbs. You'll get some advanced stuff by
      breaking these, such as an Orb of Light, Musket (first gun to attract
      the Arms Dealer!), or Band of Regeneration. A while after breaking one,
      you'll see a message pop up that a meteorite has landed. Ignore this for
      now, but it will be important later. Once you're ready and have plenty of
      Jester Arrows/Gold Broadswords, break your 3rd Shadow Orb, and the 2nd
      boss, the Eater of worlds, will spawn. I can't really simplify a strategy
      here, so just spam your most powerful speedy things to take out its
      segments quickly. The Eater will drop a healthy supply of Demonite Ore,
      along with Shadow Scales. If you are a Warrior, you should make the Shadow
      Armor with these scales (after making the Nightmare Pickaxe obviously).
      If you are a Ranger, your higher tier armor will have to wait. However...
    
       If you are a Caster, you can fix yourself up some Meteor Armor! By
      scouring your world for the meteor crash site, and mining up all the ore,
      you can make not only Meteor armor, but the Meteor Hamaxe, and the Space
      Gun from the base Handgun. And if you are insane enough to have enough
      money to buy the Minishark, you can also make the Star Cannon with loads
      of Fallen stars. It's powerful, but extremely cost ineffective, and the 
      Minishark's other upgrade is more powerful and worth it. Have fun with
      your field day Rangers and Casters.
    
       Now at this point, you are probably ready for the next boss encounter to
      gain passage into the dreaded dungeon. Though, if you haven't already,
      start farming some skeletons for a Hook to use to make a Grappling Hook.
      I'd recommend making this as soon as you can, but if you haven't made one
      by the time you're ready for the dungeon, you really need to make one.
      Other than that, I'd say make a Cooking Pot and use it to make some Bowls
      of Soup. Also, having Ironskin, Swiftness, and whatever potions increase
      your combat capabilities. Once you're ready, talk to the old man outside
      of the dungeon, and buff up. Select Curse, and the 3rd boss, Skeletron
      will appear. Usually on my normal playthroughs, I use a Demon Bow with
      Flaming Arrows with a arena of wooden platforms built on the roof of the
      dungeon. If you are a caster, using the Water Bolt in a box of dirt. This
      will cause the Water Bolt to ricochet racking up tons of hits, but leaves
      your evasive capabilites rather limited.
    
       Dungeon crawling is one hell of a process, and requires lots of patience.
      There are 2 different obstacles that are unkillable, and only serve to be a
      nuisance. Nearly every chest in this place is locked, and can only be
      opened with a Golden Key. Golden Keys will rarely drop from the normal mobs
      and will always drop from a Dungeon Slime. You can also find them in the
      rare occasion of a Wooden Chest. Around this time is when Casters start
      finding much better gear to fight with, but the Water Bolt is still
      probably the best thing you can find in the dungeon. You will also find the
      Shadow Key, which you should keep for later. Once you're done with the
      dungeon crawl, you're going to want to have some leftover Golden Keys. As
      of 1.0.6, every Floating Island chest is locked. If you've found some
      Gravitation Potions, you can fly around your map searching for the Islands
      to find some more loot. Also, if you're playing Ranger, you can use the
      materials from the dungeon to make an improved armor set.
    
       Now at this point, if you haven't fought the Goblin Army, you're just going
      to want to wait it out (assuming you have the prereqs for them to spawn) to
      fight them. They are a nuisance to fight but the rewards are more than worth
      it. Once you defeat them, a new NPC will spawn in the underground. He will
      take some time to find, but you most likely will find him. The Goblin
      Tinkerer is probably the most important/useful NPC in the game. You can use
      him to alter your weapons' and accessories' prefixes, which in turn will
      make them better (or worse). This can be quite a wallet emptier, but it is
      more than worth it for fighting the Hardmode bosses. When doing this to your
      accessories, I usually only go for the 'Warding' prefix as it gives you +4
      Defense, which is huge in this game. He also sells a crafting utility named
      the Tinkerer's Workbench, which is used to combine accessories. This is very
      useful as it frees up more space for more accessories.
    
       Now, you could have done this before even the dungeon, but I like to save
      exploring the jungle for after because of the enemy known as the Man Eater.
      These assholes do the most damage of any generic mob in pre-hardmode, and
      have an erratic movement pattern that makes them harder to avoid than most
      other enemies at this point in the game. The Hornets don't help either,
      being able to hit from range, and poison you. The most important thing here
      is the Man Eater's uncommon drop, the Vine. Once you get 3 of these, (along
      with some Jungle Spores), you can upgrade your Grappling Hook to an Ivy
      Whip, which can have 3 hooks out at once, and has a longer range. Most of
      the other things here are just standard weapon upgrades. Though, if you are
      a Caster, you can get your best pre-hardmode armor set here.
    
       After you're done with the Jungle, Goblin Army, and Dungeon, your next
      step will also be the last one before getting to hardmode: The Underworld.
      To get to the Underworld, you're just going to have to dig deeper and
      deeper until you reach it. Before you do so however, you're going to want to
      set up an Obsidian farm. Find a decent sized pool of lava, and try to carry
      a pool of water from higher up underground to this pool of lava. If you can
      pull it off, you should get all the Obsidian you'll ever need from it. I
      highly recommend making an Obsidian skull so you won't get hurt by the ore
      in the Underworld. If you want to abuse a certain boss strategy, I'd say
      against combining the Skull with your Cobalt Shield (from the dungeon) and
      instead combine it with your Lucky Horseshoe. Be sure to have a large supply
      of Obsidian before you head to the Underworld. You'll need it to make
      Hellstone bars.
    
       Your first priority after entering the Underworld is to find a Hellforge,
      which can be found in the Obsidian Brick towers. Also found in the towers
      are Shadow Chests, which can only be unlocked with the Shadow Key found in
      the dungeon. Useful treasures found in these chests include the Dark Lance,
      the Sunfury, and the all-powerful, godly Whoopie Cushion. Once you've gotten
      the first slew of loot in the place you should be ready for mining the
      Hellstone. I would highly recommend getting a decent supply of Obsidian Skin
      Potions, as those make you immune to lava damage, but it's certainly not
      impossible to get the ore without them. You can also get rid of your Furnace
      once you get the Hellforge, since the Hellforge can do everything the
      Furnace can, and more. Also worth noting is that you can combine the 4
      swords: Lightbane, Blade of Grass, Muramasa, and Fiery Greatsword to make
      the most powerful weapon in pre-Hardmode, the Night's Edge. I highly suggest
      having this weapon for the next boss fight. Once you've gotten every piece
      of gear you care to make out of Hellstone, you're going to want to make a 
      gigantic stretch of flat land somewhere in the Underworld. Once you've done
      that you can start waiting patiently in the Underworld until you encounter
      a Voodoo Demon. These things will always drop a Guide Voodoo Doll. By
      throwing this into lava in the Underworld you can summon the final pre-
      Hardmode boss...
    
       The Wall of Flesh. I recommend starting this fight off by using the Water
      Bolt or Night's Edge to kill all the Hungries. After you've done that just
      start wailing on it with a Flamarang, Phoenix Blaster, or Demon Scythe.
      Eventually it will fall, and the spirits of light and dark will be released
      into the world! Congratulations you have activated hardmode. The Wall of
      Flesh is guaranteed to drop the best Hammer in the game, the Pwnhammer. It
      also has a chance of dropping one of 6 other items, which are very useful.
      These items are the Clockwork Assault Rifle, Laser Rifle, Warrior Emblem,
      Ranger Emblem, Sorceror Emblem, or the Breaker Blade. Now, the world really
      opens up, and you can pretty much do things in whatever order you want.
      However, the top priority is to destroy however many Demon Altars you can
      to spawn the higher level ores: Cobalt, Mythril, and Adamantite. Good luck
      in Hardmode!
    
       The remaining sections of the walkthrough will mostly be a gigantic info
      hoard. I hope you like massive data intakes...
    
        _________________________________________________________________________
       -Terraria~"                                                               -
      ||          Terraria Biome Guide                                     T:007 ||
      ||-------------------------------------------------------------------------||
       -_________________________________________________________________________-
    
       There are many different regoins to be explored in the world of Terraria.
      These are them and what's in them.
    
       *There are some minor area and enemy spoliers if you are new to the game*
    
    
    >-----------------------=
    Surface (Day)
    >-----------------------=
       Enemies: Green Slime, Blue Slime, Purple Slime, Pinky, King Slime, Goblin
       Scout
    
       Main resources: Dirt, Stone, Wood, Acorns
    
       Music Track: Overworld Day
    
       Description: The starting point of the game. Thanks to the structure of the
       game, you will most likely make this biome your base of operations because
       you will 100% of the time originally spawn in this biome. It has the basic
       resources to sustain life in this game, but won't last very long. You will
       find some useful weapons in the chests that spawn in this area, but again,
       they won't last that long. That is the case with most gear levels in this
       game, though.
    
    >------------------------=
    Surface (Night)
    >------------------------=
       Enemies: Zombie, Demon Eye, The Groom, Doctor Bones, Eye of Cthulhu
    
       Enemies (Hardmode): Possessed Armor, Wraith, Wandering Eye, Werewolf, Clown,
       The Twins, The Destroyer, Skeletron Prime
    
       Main resources: Fallen Star
    
       Music Track: Overworld Night
    
       Description: And you have made it through the day to face the dangers of
       the night. First time players might get slaughtered when they first reach
       the night, but that shoudn't be an excuse to not take use of this place.
       Most of the bosses in this game can only be fought at night, so you will
       have to be patient waiting for it. Once you hit hardmode, this place
       becomes a living nightmare. There's a 1/7 chance that the bloodmoon will
       rise, causing tougher enemies to spawn (damn those Clowns), and Zombies
       can open your doors. Be wary of this, as I recommend staying by your house
       when the blood moon hits.
    
    >------------------------=
    Desert (Normal/Light/Dark)
    >------------------------=
       Enemies: Vulture, Antlion, Cactus
    
       Enemies (Hardmode): Mummy (Normal), Light Mummy (Light), Dark Mummy (Dark)
    
       Main resources: Sand, Cactus
    
       Music Track: Overworld Day/Night
    
       Description: Dull. Boring. Bright brown. But any new players better be
       grateful that they didn't have to deal with the crap that 1.0.5 players had
       deal with. The crap? Cacti. Back in the day, cacti did damage and caused
       knockback. In 1.0.6, they were nerfed to no knockback, and in 1.1, they were
       nerfed to no damage or knockback. You lucky.... new.... players....
       *shakefist* Another note to mention is that in Hardmode, Corruption and 
       Hallow will spread to deserts and not just dirt. Hallow makes Light Deserts
       and Corruption makes Dark Deserts. Light Mummies spawn in Light Deserts and
       vice versa. Items to make the best flail will require uncommon drops from
       these mummies.
    
    >------------------------=
    Underground (Dirt Layer)
    >------------------------=
       Enemies: Red Slime, Yellow Slime, Blue Slime
    
       Enemies (Hardmode): Mimic
    
       Main resources: Clay, Mud, Copper, Iron
    
       Music Track: Underground
     
       Description: This is basic underground. Next.
    
    >------------------------=
    Underground (Rock Layer)
    >------------------------=
       Enemies: Red Slime, Yellow Slime, Black Slime, Mother Slime, Baby Slime,
       Cave Bat, Giant Worm, Blue Jellyfish, Piranha, Skeleton, Undead Miner, Tim
    
       Enemies (Hardmode): Giant Bat, Digger, Armored Skeleton, Heavy Skeleton,
       Skeleton Archer, Green Jellyfish, Angler Fish, Toxic Sludge, Mimic
    
       Main resources: Stone, Mud, Silt, Dart Traps, Copper, Iron, Silver, Gold,
       Demonite, Ruby, Diamond, Emerald, Sapphire, Topaz, Amethyst, Chests, Statues
    
       Music: Underground
     
       Description: You will be spending a LOT of time rummaging through these rock
       infested caves of many a death. Much of your gear-upgrading materials come
       from this place, so you'll be visiting your favorite cave you dug all by
       yourself an almost nauseating amount of times. Also worth noting that there
       are traps to be found under here, that come in 3 varieties: Dart, Boulder,
       and Explosives. The Dart trap doesn't do that much damage, but can be
       triggered infinitely and poisons you. Boulder traps do loads of damage but
       are generally easy to avoid. Explosives traps are silent and are guaranteed
       to OHKO you. I haven't personally encountered any Explosives traps, but they
       are deadly. You'll also find some wooden house-like structures which will
       99% of the time have a gold chest with something good stored within, and a
       statue. Better get used to that Underground music.
    
    >------------------------=
    Glowing Mushroom Forest
    >------------------------=
       Enemies: Same as Rock Layer
    
       Main Resources: Glowing Mushrooms, Mushroom Grass Seeds
    
       Music: Underground (Any type)
    
       Description: These come in small packs in the Rock Layer. The Glowing
       Mushrooms are the only way to craft Healing Potions. You can find them in
       really deep chests, but the best way is to do it here.
    
    >------------------------=
    Corruption
    >------------------------=
       Enemies: Eater of Souls, Little Eater, Big Eater, Devourer, Eater of Worlds
    
       Enemies (Hardmode): Wraith, World Feeder, Corruptor, Slimer, Corrupt Slime
    
       Main Resources: Vile Mushroom, Ebonstone, Demon Altar, Shadow Orb
    
       Music: Corruption
    
       Description: The most dreaded place in all of Terraria, the Corruption. This
       place is mostly made of different types of purple. Demon Altars are also
       most likely to spawn here. Demon Altars, of course, being pretty helpful for
       beating the game. The enemies here can also be more of a nuisance than the
       enemies in the Rock Layer. Especially some of the worm enemies. In the
       Corruption Chasms (As they are referred to) have Shadow Orbs in them. These
       can summon Meteors, the Eater of Worlds, some pretty good midgame items,
       and is probably where you'll get your first gun.
    
    >------------------------=
    Meteorite Zone
    >------------------------=
       Enemies: Meteor Head
    
       Main Resources: Meteorite Ore
     
       Music: Eerie
    
       Description: If you break a Shadow Orb in the Corruption, a message will
       appear some time afterward saying a meteorite landed. It's random where it
       will appear, so look around your entire world for it. When you find it, the
       music will change, and you will see a bunch of burning rocks. It is
       recommended you have an Obsidian Skull, Shield, or Horseshoe. Meteor Heads
       will repeatedly assault you until all of the Meteorite Ore is gone. Also
       worth noting is that if you move 50 Meteorite Ore somewhere else, it will
       create a Meteorite Zone biome. This is particularly useful when trying to
       farm Souls of Light and Night.
    
    >------------------------=
    Above-Ground Jungle
    >------------------------=
       Enemies: Jungle Slime, Jungle Bat, Snatcher, Piranha, Angler Fish (Hardmode)
    
       Main Resources: Mud, Jungle Grass Seeds, Moonglow, Moonglow Seeds
    
       Music: Jungle
    
       Description: This biome can possibly be worse than the Corruption early
       game. You have Jungle Slimes, which are pretty resilient for slimes this
       early and Snatchers, which take a random item if you get killed by one.
       Don't be too intimidated, though, as an Iron Broadsword will suffice for a
       good weapon for this place. However...
    
    >------------------------=
    Underground Jungle
    >------------------------=
       Enemies: Hornet, Big Stinger, Little Stinger, Man-Eater, Piranha, Angler
       Fish (Hardmode)
    
       Main Resources: Jungle Rose, Jungle Spore, Vine, Stinger
    
       Music: Jungle
    
       Description: This is quite possibly the most annoying area in the entire 
       game. The Hornet enemies can shoot stingers which poison you, and they're
       pretty fast and accurate. Especially in the dark because the stingers
       are dark brown. Man-Eaters are the most damaging enemy pre Wall of Flesh.
       They extend so far and move so fast. Luckily though, their range is very
       limited. Despite the annoying enemies, the loot here is awesome. You can
       make the Ivy Whip, the Thorn Chakrum, and the Blade of Grass. All of these
       are extremely useful tools, and help immensely in the upcoming...
    
    >------------------------=
    Dungeon
    >------------------------=
       Enemies: Cursed Skull, Dark Caster, Dungeon Slime, Angry Bones, Big Bones,
       Tiny Bones
    
       Main Resources: Dungeon Bricks, Spikes, Golden Keys
    
       Music: Eerie
    
       Description: This place was given a complete love-or-hate overhaul in 1.0.6.
       The overhaul included making all Golden Chests locked, requiring you to get
       a key from a Dungeon Slime or (rarely) other enemies, and putting two
       invincible enemies to hinder progress. However, the rewards of this place
       are some of the most useful in the game. The Cobalt Shield, which exists to
       prevent knockback, the Handgun, which can be turned into the best cost-
       effective gun pre-Hardmode, the Muramasa, which is an awesome weapon by
       itself, and can be turned into the Night's Edge, one of the most powerful
       swords in the game, and the Shadow Key, which grabs you loot in the next
       biome. If you try coming here before you beat Skeletron, a giant skull will
       fly into you and do over 9000 damage, as mentioned earlier in the guide.
    
    >------------------------=
    Underworld/Hell
    >------------------------=
       Enemies: Fire Imp, Lava Slime, Hellbat, Bone Serpent, Demon, Voodoo Demon,
       Wall of Flesh, Hungry, Leech
    
       Main Resources: Ash, Hellstone, Guide Voodoo Dolls
    
       Music: Eerie
    
       Description: If the BS of the Underground Jungle didn't get you, then the
       madness of the Underworld will. Go down low enough past the Rock Layer, and
       you'll end up here. If you were able to get a Shadow Key from the dungeon,
       then enjoy the Shadow Chest loot, which includes, the Sunfury, Flamelash,
       Flower of Fire, Dark Lance, and the almighty Whoopie Cushion. Unfortunately
       for the players though, mining Hellstone can become almost a chore. First,
       you need to find a Hellforge in one of the obsidian towers scattered
       throughout the place. Then you need loads of Obisidian, as that's part of
       the recipe for Hellstone Bars. And the worst part of it, when Hellstone is
       mined, it drops lava, which can be very annoying in some places. And for
       the finale in the underworld, one must find a Voodoo Demon, which drops
       the Guide Voodoo Doll. Once dropped in the lava, the Guide Voodoo Doll
       summons the terrifying Wall of Flesh. The boss section will cover that
       though.
    
    >------------------------=
    The Hallow (Hardmode)
    >------------------------=
       Enemies: Pixie, Unicorn, Gastropod (Night)
    
       Main Resources: Pixie Dust, Unicorn Horn, Pearlstone, Hallow Seeds
    
       Music: Hallow
    
       Description: As part of the 1.1 update, a new biome was added to add more
       challenge to Hardmode. Once one releases the spirits of Light and Dark,
       the Hallow is born, and people will either love it, or hate it because
       their friends spam Holy Waters right on spawn. The Hallow gives a new feel
       to Terraria, and I appreciate it, but the aforementioned situation has
       happened frequently, and the swarm of Gastropods outside our house is
       never fun.
    
    >------------------------=
    Underground Corruption
    >------------------------=
       Enemies: Clinger, World Feeder, Corruptor, Giant Bat, Cursed Hammer
    
       Main Resources: Cursed Flames, Ebonstone, Souls of Night
    
       Music: Underground corruption
    
       Description: This place probably has some of the most annoying enemies
       you can possibly face. Those enemies won't show up until after Hardmode
       is activated, but they still pack a punch and have some of more annoying
       AI patterns in the game. The only real use this biome has is to farm
       Souls of Night for some Hardmode gear. Other than that, this place only
       serves to spread and get annoying when trying to find Adamantite.
    
    >-----------------------=
    Underground Hallow
    >-----------------------=
       Enemies: Chaos Elemental, Illuminant Bat, Illuminant Slime, Enchanted
       Sword
    
       Main Resources: Crystal Shards, Pearlstone, Souls of Light
    
       Music: Underground Hallow
    
       Description: Magic user paradise! So many different materials that are
       needed for magic tomes and staves are only found here. Other than that,
       the only other need it can feed is Souls of Light for making Angel Wings,
       and is less frustrating to farm than Underground Corruption. You'll most
       likely see enemies spawning from the Underground hardmode in here (mainly
       the skeletons).
    
    *to be 1.2'd
    
        _________________________________________________________________________
       -Terraria~"                                                               -
      ||          Ores and Other Nonsense                                  T:008 ||
      ||-------------------------------------------------------------------------||
       -_________________________________________________________________________-
    
       Most of your gear upgrades will come from mining ore while exploring caves.
      This section explains how to obtain these useful materials.
    
      -Copper - More commonly found on the surface than other ores, and is still
       littered throughout the underground layers
    
       Can be used to make: Copper Helmet, Copper Chainmail, Copper Greaves, Copper
        Sword, Copper Hammer, Copper Bow, Copper Chandelier
    
      -Iron - Slightly less common than Copper, but still common enough and is
       required to make a lot of basic tools
    
       Can be used to make: Iron Helmet, Iron Chainmail, Iron Greaves, Iron Sword,
        Iron Pickaxe, Iron Axe, Iron Hammer, Iron Bow, Chain, Iron Anvil, Sawmill,
        Toilet, Bathtub, Iron Chandelier, Lamp Post
    
      -Silver - Generally found on the surface below Floating Islands, but is more
       common underground in the rock layer
    
       Can be used to make: Silver Helmet, Silver Chainmail, Silver Greaves, Silver
        Sword, Silver Pickaxe, Silver Axe, Silver Hammer, silver Bow, Silver
        Chandelier
    
      -Gold - Least common of the basic ores, but most common in the Underground
       Jungle
    
       Can be used to make: Gold Helmet, Gold Chainmail, Gold Greaves, Gold Sword,
        Gold Pickaxe, Gold Axe, Gold Hammer, Gold Bow Gold Chandelier, Candle,
        Candlabra, Crown
    
      -Demonite - Uncommon, but more common in the Corruption. Most easily obtained
       from the Eye of Cthulhu or Eater of Worlds
    
       Can be used to make: Shadow Helmet, Shadow Scalemail, Shadow Greaves,
        Nightmare Pickaxe, Lightbane, War Axe of the Night, The Breaker, Demon Bow
    
      -Meteorite - Only found in a meteor crash site
    
       Can be used to make: Meteor Helmet, Meteor Suit, Meteor Leggings, Meteor
        Hamaxe, Space Gun
    
      -Hellstone - Only found in the Underworld, drops lava upon destruction
    
       Can be used to make: Molten Helmet, Molten Breastplate, Molten Greaves,
        Molten Pickaxe, Molten Hamaxe, Fiery Greatsword, Flamarang, Phoenix
        Blaster, Molten Fury 
    
      -Cobalt - After destroying a Demon Altar with the Pwnhammer; becomes as
       common and disposable as Copper eventually
    
       Can be used to make: Cobalt Helmet, Cobalt Mask, Cobalt Hat, Cobalt
        Breastplate, Cobalt Greaves, Cobalt Sword, Cobalt Naginata, Cobalt
        Drill, Cobalt Chainsaw, Cobalt Repeater
    
      -Mythril - After destroying 2nd Demon Altar with the Pwnhammer; becomes as
       common as Iron/Silver eventually
    
       Can be used to make: Mythril Anvil, Mythril Helmet, Mythril Hat, Mythril
        Hood, Mythril Chainmail, Mythril Greaves, Mythril Sword, Mythril Halberd,
        Mythril Drill, Mythril Chainsaw, Mythril Repeater
    
      -Adamantite - After destroying 3rd Demon Altar with the Pwnhammer; as rare
       as Unobtanium
    
       Can be used to make: Adamantite Forge, Adamantite Helmet, Adamantite Mask,
        Adamantite Headgear, Adamantite Sword, Adamantite Spear, Adamantite Drill,
        Adamantite Chainsaw, Adamantite Repeater
    
      *After "blessing your world with Adamantite", the next Demon Altar destroyed
       will give you more Cobalt, and start the cycle again.
    
    *to be 1.2'd
    
        _________________________________________________________________________
       -Terraria~"                                                               -
      ||          Crafting Recipes                                         T:009 ||
      ||-------------------------------------------------------------------------||
       -_________________________________________________________________________-
    
       Get ready guys and gals because this is going to be the largest section yet.
      I will divide the Recipes by the utility required to make them.
    
      ----------------------------=
      Basic Crafting Recipes
      ----------------------------=
    
      Wood Platform
      -Type:             Block
      -Materials:        1 Wood
      -Amount Output:    1
      -Special Features: Semi-solid; can be jumped onto from below
      -Use:              Building; to escape mineshafts
    
      Torch
      -Type:             Light source
      -Materials:        1 Wood, 1 Gel
      -Amount Output:    3
      -Special Features: None
      -Use:              Light up dark areas
    
      Workbench
      -Type:             Utility
      -Materials:        10 Wood
      -Amount Output:    1
      -Special Features: None
      -Use:              Craft basic wood structures
    
      Flaming Arrow
      -Type:             Ammo
      -Materials:        3 Wooden Arrows, 1 Torch
      -Amount Output:    3
      -Special Features: Can cause 'On Fire' debuff
      -Use:              Ammo for a bow or repeater
    
      Sticky Glowstick
      -Type:             Light source
      -Materials:        1 Glowstick, 1 Gel
      -Amount Output:    1
      -Special Features: Stays lit underwater; can stick to walls
      -Use:              Light up dark areas
    
      Sticky Bomb
      -Type:             Explosive
      -Materials:        1 Bomb, 5 Gel
      -Amount Output:    1
      -Special Features: Sticks to walls
      -Use:              To blow up or cause harm to things
    
      Poisoned Knife
      -Type:             Throwing Weapon
      -Materials:        20 Throwing Knives, 1 Vile Powder
      -Amount Output:    20
      -Special Features: Can cause 'Poisoned' debuff
      -Use:              To cause harm to bad things
    
      Mana Crystal
      -Type:             Consumable
      -Materials:        10 Fallen Stars
      -Amount Output:    1
      -Special Features: None
      -Use:              Increase Mana by 20
    
      Silver Coin
      -Type:             Currency
      -Materials:        100 Copper Coins
      -Amount Output:    1
      -Special Features: None
      -Use:              To purchase items from shopkeeps
    
      Gold Coin
      -Type:             Currency
      -Materials:        100 Silver Coins
      -Amount Output:    1
      -Special Features: None
      -Use:              To purchase items from shopkeeps
    
      Platinum Coin
      -Type:             Currency
      -Materials:        100 Gold Coins
      -Amount Output:    1
      -Special Features: None
      -Use:              To purchase items from shopkeeps
    
      ----------------------------=
      Water Crafting Recipes
      ----------------------------=
    
      Bottled Water
      -Type:             HP Healing
      -Materials:        1 Bottle
      -Amount Output:    1
      -Special Features: Used with every buff potion recipe
      -Use:              Heals 20 HP
    
      Mud
      -Type:             Block
      -Materials:        1 Dirt
      -Amount Output:    1
      -Special Features: Mushroom Grass seeds can grow on these
      -Use:              Building and farming
    
      ----------------------------=
      Bookcase Crafting Recipes
      ----------------------------=
    
      Cursed Flames
      -Type:             Spell
      -Materials:        1 Spell Tome, 30 Cursed Flames, 20 Souls of Night
      -Amount Output:    1
      -Special Features: None
      -Use:              To cause harm to bad things
    
      Crystal Storm
      -Type:             Spell
      -Materials:        1 Spell Tome, 30 Crystal Shards, 20 Souls of Light
      -Amount Output:    1
      -Special Features: Ricochet off walls
      -Use:              To cause harm to bad things
    
      ----------------------------=
      Cooking Pot Crafting Recipe
      ----------------------------=
    
      Bowl of Soup
      -Type:             Buff Potion
      -Materials:        1 Bowl, 1 Mushroom, 1 Goldfish
      -Amount Output:    1
      -Special Features: None
      -Use:              Raises all stats slightly for 10 minutes
    
      ----------------------------=
      Keg Crafting Recipe
      ----------------------------=
      
      Ale
      -Type:             Buff Potion
      -Materials:        1 Mug
      -Amount Output:    1
      -Special Features: None
      -Use:              Raises attack, but decreases defense
    
      ----------------------------=
      Workbench Crafting Recipes
      ----------------------------=
    
      Wood Wall
      -Type:             Wall
      -Materials:        1 Wood
      -Amount Output:    4
      -Special Features: None
      -Use:              To keep mobs out of your house
    
      Stone Wall
      -Type:             Wall
      -Materials:        1 Stone
      -Amount Output:    4
      -Special Features: None
      -Use:              To keep mobs out of your house
    
      Dirt Wall
      -Type:             Wall
      -Materials:        1 Dirt
      -Amount Output:    4
      -Special Features: Is different from natural Dirt Walls you can break
      -Use:              To keep mobs out of your house
    
      Gray Brick Wall
      -Type:             Wall
      -Materials:        1 Gray Brick
      -Amount Output:    4
      -Special Features: None
      -Use:              To keep mobs out of your house
    
      Red Brick Wall
      -Type:             Wall
      -Materials:        1 Red Brick
      -Amount Output:    4
      -Special Features: None
      -Use:              To keep mobs out of your house
    
      Snow Brick Wall
      -Type:             Wall
      -Materials:        1 Snow Brick
      -Amount Output:    4
      -Special Features: None
      -Use:              To keep mobs out of your house
    
      Iridescent Brick Wall
      -Type:             Wall
      -Materials:        1 Iridescent Brick
      -Amount Output:    4
      -Special Features: None
      -Use:              To keep mobs out of your house
    
      Copper Brick Wall
      -Type:             Wall
      -Materials:        1 Copper Brick
      -Amount Output:    4
      -Special Features: None
      -Use:              To keep mobs out of your house
    
      Silver Brick Wall
      -Type:             Wall
      -Materials:        1 Silver Brick
      -Amount Output:    4
      -Special Features: None
      -Use:              To keep mobs out of your house
    
      Gold Brick Wall
      -Type:             Wall
      -Materials:        1 Gold Brick
      -Amount Output:    4
      -Special Features: None
      -Use:              To keep mobs out of your house
    
      Cobalt Brick Wall
      -Type:             Wall
      -Materials:        1 Cobalt Brick
      -Amount Output:    4
      -Special Features: None
      -Use:              To keep mobs out of your house
    
      Mythril Brick Wall
      -Type:             Wall
      -Materials:        1 Mythril Brick
      -Amount Output:    4
      -Special Features: None
      -Use:              To keep mobs out of your house
    
      Snow Brick
      -Type:             Block
      -Materials:        2 Snow Blocks
      -Amount Output:    1
      -Special Features: Causes snowfall
      -Use:              
    
      Wooden Door
      -Type:             Door
      -Materials:        6 Wood
      -Amount Output:    1
      -Special Features: Blocks mobs on normal nights
      -Use:              To build houses
    
      Wooden Chair
      -Type:             Comfort Item 1
      -Materials:        4 Wood
      -Amount Output:    1
      -Special Features: Can be a utility when combined with Workbench
      -Use:              To attract NPCs
    
      Wooden Table
      -Type:             Comfort Item 2
      -Materials:        8 Wood
      -Amount Output:    1
      -Special Features: None
      -Use:              To attract NPCs
    
      Sign
      -Type:             Message Board
      -Materials:        6 Wood
      -Amount Output:    1
      -Special Features: Can hang from the ceiling as well as on the floor
      -Use:              To tell your co-op friends to stop stealing the plants
    
      Chest
      -Type:             Storage
      -Materials:        8 Wood, 2 Iron Bars
      -Amount Output:    1
      -Special Features: None
      -Use:              To store items without losing them upon exiting world
    
      Sawmill
      -Type:             Utility
      -Materials:        10 Wood, 2 Iron Bars, 1 Iron Chain
      -Amount Output:    1
      -Special Features: None
      -Use:              Used to make advanced wood items
    
      Wooden Sword
      -Type:             Longsword
      -Materials:        7 Wood
      -Amount Output:    1
      -Special Features: None
      -Use:              To cut things down to size
    
      Wooden Hammer
      -Type:             Hammer
      -Materials:        8 Wood
      -Amount Output:    1
      -Special Features: None
      -Use:              To smash things with brute force
    
      Wooden Arrow
      -Type:             Ammo
      -Materials:        1 Wood, 1 Stone
      -Amount Output:    3
      -Special Features: None
      -Use:              To pierce through that one weak spot everything has
    
      Wooden Bow
      -Type:             Longbow
      -Materials:        10 Wood
      -Amount Output:    1
      -Special Features: None
      -Use:              To shoot arrows and cause demoralization
    
      Furnace
      -Type:             Utility
      -Materials:        20 Stone, 3 Wood, 4 Torches
      -Amount Output:    1
      -Special Features: Can be a light source
      -Use:              To smelt bars and bricks
    
      Iron Anvil
      -Type:             Utility
      -Materials:        5 Iron Bars
      -Amount Output:    1
      -Special Features: None
      -Use:              To create things from metal
    
      Armor Statue
      -Type:             Statue
      -Materials:        100 Stone
      -Amount Output:    1
      -Special Features: None
      -Use:              To boost ego points
    
      Candle
      -Type:             Light Source
      -Materials:        1 Torch, 1 Gold Bar
      -Amount Output:    1
      -Special Features: Can be set on tables
      -Use:              To light up the place
    
      Tiki Torch
      -Type:             Light Source
      -Materials:        1 Torch, 3 Wood
      -Amount Output:    1
      -Special Features: None
      -Use:              To light up the place
    
      Chinese Lantern
      -Type:             Light Source
      -Materials:        1 Torch, 5 Silk
      -Amount Output:    1
      -Special Features: Can hang on ceilings
      -Use:              To light up the place
    
      Goggles
      -Type:             Headgear
      -Materials:        2 Lenses
      -Amount Output:    1
      -Special Features: Chair needs to be next to Workbench to craft
      -Use:              To die less harder
    
      Copper Watch
      -Type:             Accessory
      -Materials:        10 Copper Bars, 1 Iron Chain
      -Amount Output:    1
      -Special Features: Chair needs to be next to Workbench to craft
      -Use:              Tell time by hour
    
      Silver Watch
      -Type:             Accessory
      -Materials:        10 Silver Bars, 1 Iron Chain
      -Amount Output:    1
      -Special Features: Chair needs to be next to Workbench to craft
      -Use:              Tells time by half-hour
    
      Gold Watch
      -Type:             Accessory
      -Materials:        10 Gold Bars, 1 Iron Chain
      -Amount Output:    1
      -Special Features: Chair needs to be next to Workbench to craft
      -Use:              Tells time by minute
    
      Depth Meter
      -Type:             Accessory
      -Materials:        10 Copper Bar, 8 Silver Bar, 6 Gold Bar
      -Amount Output:    1
      -Special Features: Chair needs to be next to Workbench to craft
      -Use:              Shows distance below/above sea level
    
      Mug
      -Type:             Material
      -Materials:        1 Glass
      -Amount Output:    1
      -Special Features: Can be crafted into Ale at a Keg
      -Use:              Decoration or buff crafting
    
      Pink Vase
      -Type:             Decor
      -Materials:        4 Clay
      -Amount Output:    1
      -Special Features: Flower can grow out of it after a while
      -Use:              To appease world building OCD people
    
      Bowl
      -Type:             Material
      -Materials:        2 Clay
      -Amount Output:    1
      -Special Features: Can be crafted into Bowl of Soup at Cooking Pot
      -Use:              Decoration or buff crafting
    
      Leather
      -Type:             Material
      -Materials:        5 Rotten Chunk
      -Amount Output:    1
      -Special Features: None
      -Use:              To make not-Indiana Jones outfit pieces
    
      Necro Helmet
      -Type:             Headgear
      -Materials:        25 Bones, 40 Cobwebs
      -Amount Output:    1
      -Special Features: Increases Ranged damage output
      -Use:              To die less harder
    
      Necro Breastplate
      -Type:             Armor
      -Materials:        35 Bones, 50 Cobwebs
      -Amount Output:    1
      -Special Features: Increases Ranged damage output
      -Use:              To not get mauled by Sharks
    
      Necro Greaves
      -Type:             Leggings
      -Materials:        30 Bones, 45 Cobwebs
      -Amount Output:    1
      -Special Features: Increases Ranged damage output
      -Use:              To have a chance against the Wall of Flesh
    
      ----------------------------=
      Sawmill Crafting Recipes
      ----------------------------=
    
      Bench
      -Type:             Comfort Item 1
      -Materials:        8 Wood
      -Amount Output:    1
      -Special Features: None
      -Use:              To attract NPCs
    
      Bed
      -Type:             Comfort Item 2
      -Materials:        5 Silk, 15 Wood
      -Amount Output:    1
      -Special Features: Can set spawn point
      -Use:              To attract NPCs
    
      Barrel
      -Type:             Storage
      -Materials:        9 Wood, 1 Iron Bar
      -Amount Output:    1
      -Special Features: None
      -Use:              To leave unorganized item stockpiles unorganized
    
      Bookcase
      -Type:             Utility
      -Materials:        20 Wood, 10 Books
      -Amount Output:    1
      -Special Features: Looks nice
      -Use:              Used to craft 2 spells
    
      Dresser
      -Type:             Comfort Item 1
      -Materials:        16 Wood
      -Amount Output:    1
      -Special Features: None worth noting
      -Use:              To attract NPCs
    
      Keg
      -Type:             Utility
      -Materials:        14 Wood
      -Amount Output:    1
      -Special Features: None that I care about
      -Use:              To make things that get you drunk
    
      Loom
      -Type:             Utility
      -Materials:        12 Wood
      -Amount Output:    1
      -Special Features: None to speak of
      -Use:              To make things from silk and to make silk
    
      Piano
      -Type:             Decor
      -Materials:        16 Wood, 4 Bones, 1 Book
      -Amount Output:    1
      -Special Features: Not being able to be played
      -Use:              To look pretty
    
      ----------------------------=
      Loom Crafting Recipes
      ----------------------------=
    
      Silk
      -Type:             Material
      -Materials:        10 Cobwebs
      -Amount Output:    1
      -Special Features: None
      -Use:              To make clothy things
    
      Red Banner
      -Type:             Decor
      -Materials:        3 Cobwebs
      -Amount Output:    1
      -Special Features: None
      -Use:              To claim property
    
      Blue Banner
      -Type:             Decor
      -Materials:        3 Cobwebs
      -Amount Output:    1
      -Special Features: None
      -Use:              To claim property
    
      Green Banner
      -Type:             Decor
      -Materials:        3 Cobwebs
      -Amount Output:    1
      -Special Features: None
      -Use:              To claim property
    
      Yellow Banner
      -Type:             Decor
      -Materials:        3 Cobwebs
      -Amount Output:    1
      -Special Features: Is Yellow
      -Use:              To claim property
    
      Goblin Battle Standard
      -Type:             Boss Summoner
      -Materials:        10 Tattered Cloth, 5 Wood
      -Amount Output:    1
      -Special Features: None
      -Use:              Summons the Goblin Army
    
      Tuxedo Shirt
      -Type:             Vanity Armor
      -Materials:        20 Silk, 3 Black Dye
      -Amount Output:    1
      -Special Features: Is a Tuxedo
      -Use:              Makes you look dashing
    
      Tuxedo Pants
      -Type:             Vanity Leggings
      -Materials:        20 Silk, 3 Black Dye
      -Amount Output:    1
      -Special Features: Is a Tuxedo
      -Use:              Makes your ugly legs look amazing
    
      Hero's Hat
      -Type:             Vanity Headgear
      -Materials:        20 Silk, 3 Green Dye
      -Amount Output:    1
      -Special Features: Everything
      -Use:              To look like Link
    
      Hero's Shirt
      -Type:             Vanity Armor
      -Materials:        20 Silk, 3 Green Dye
      -Amount Output:    1
      -Special Features: Most things
      -Use:              To look like the other Link
    
      Hero's Pants
      -Type:             Vanity Leggings
      -Materials:        20 Silk, 3 Green Dye
      -Amount Output:    1
      -Special Features: Anything
      -Use:              To look like the Hero of Time
    
      Archaeologist's Jacket
      -Type:             Vanity Armor
      -Materials:        15 Leather
      -Amount Output:    1
      -Special Features: Is not accompanied by a whip
      -Use:              To be a TRUE ARCHAEOLOGIST
    
      Archaeologist's Pants
      -Type:             Vanity Leggings
      -Materials:        15 Leather
      -Amount Output:    1
      -Special Features: Can be modded to be accompanied by a whip
      -Use:              To find a pile of stones
    
      Robe
      -Type:             Vanity Armor
      -Materials:        30 Silk, 3 Rubies
      -Amount Output:    1
      -Special Features: Tim would be proud
      -Use:              Just in case you didn't think you were mage enough
    
    
      ----------------------------=
      Alchemy Crafting Recipes
      ----------------------------=
    
      Lesser Healing Potion
      -Type:             HP Healing
      -Materials:        2 Bottles, 1 Mushroom, 2 Gel
      -Amount Output:    2
      -Special Features: None
      -Use:              To heal 50 HP
    
      Lesser Mana Potion
      -Type:             MP Healing
      -Materials:        2 Bottles, 1 Fallen Star, 2 Gel
      -Amount Output:    2
      -Special Features: None
      -Use:              To heal 50 HP
    
      Healing Potion
      -Type:             HP Healing
      -Materials:        2 Lesser Healing Potions, 1 Glowing Mushroom
      -Amount Output:    1
      -Special Features: None
      -Use:              To heal 100 HP
    
      Mana Potion
      -Type:             MP Healing
      -Materials:        2 Lesser Mana Potions, 1 Glowing Mushroom
      -Amount Output:    1
      -Special Features: None
      -Use:              To heal 100 MP
    
      Lesser Restoration Potion
      -Type:             HP/MP Healing
      -Materials:        1 Lesser Healing Potion, 1 Lesser Mana Potion
      -Amount Output:    1
      -Special Features: None
      -Use:              To heal 50 HP and MP
    
      Restoration Potion
      -Type:             HP/MP Healing
      -Materials:        1 Healing Potion, 1 Mana Potion
      -Amount Output:    1
      -Special Features: None
      -Use:              To heal 100 HP and MP
    
      Greater Healing Potion
      -Type:             HP Healing
      -Materials:        1 Bottled Water, 1 Crystal Shard, 1 Pixie Dust
      -Amount Output:    1
      -Special Features: None
      -Use:              To heal 200 HP
    
      Green Dye
      -Type:             Material
      -Materials:        1 Bottle, 3 Jungle Grass Seeds
      -Amount Output:    1
      -Special Features: None
      -Use:              Used to make the not-Link vanity set
    
      Obsidian Skin Potion
      -Type:             Buff Potion
      -Materials:        1 Bottled Water, 1 Fireblossom, 1 Waterleaf, 1 Obsidian
      -Amount Output:    1
      -Special Features: None
      -Use:              Makes you immune to lava damage for 4 minutes
    
      Regeneration Potion
      -Type:             Buff Potion
      -Materials:        1 Bottled Water, 1 Daybloom, 1 Mushroom
      -Amount Output:    1
      -Special Features: None
      -Use:              Regenerate HP faster for 5 minutes
    
      Swiftness Potion
      -Type:             Buff Potion
      -Materials:        1 Bottled Water, 1 Blinkroot, 1 Cactus
      -Amount Output:    1
      -Special Features: None
      -Use:              Increases speed by 25% for 4 minutes
    
      Gills Potion
      -Type:             Buff Potion
      -Materials:        1 Bottled Water, 1 Waterleaf, 1 Coral
      -Amount Output:    1
      -Special Features: None
      -Use:              Underwater breathing, but air drowning for 2 minutes
    
      Ironskin Potion
      -Type:             Buff Potion
      -Materials:        1 Bottled Water, 1 Daybloom, 1 Iron Ore
      -Amount Output:    1
      -Special Features: None
      -Use:              Increases defense by 8 for 5 minutes
    
      Mana Regeneration Potion
      -Type:             Buff Potion
      -Materials:        1 Bottled Water, 1 Daybloom, 1 Fallen Star
      -Amount Output:    1
      -Special Features: None
      -Use:              Increases Mana regeneration for 2 minutes
    
      Magic Power Potion
      -Type:             Buff Potion
      -Materials:        1 Bottled Water, 1 Moonglow, 1 Deathweed, 1 Fallen Star
      -Amount Output:    1
      -Special Features: None
      -Use:              Increases Magic damage by 20% for 2 minutes
    
      Featherfall Potion
      -Type:             Buff Potion
      -Materials:        1 Bottled Water, 1 Daybloom, 1 Blinkroot, 1 Feather
      -Amount Output:    1
      -Special Features: None
      -Use:              Decreases fall speed for 5 minutes
    
      Spelunker Potion
      -Type:             Buff Potion
      -Materials:        1 Bottled Water, 1 Blinkroot, 1 Gold Ore
      -Amount Output:    1
      -Special Features: None
      -Use:              Shows treasure and ore for 5 minutes
    
      Invisibility Potion
      -Type:             Buff Potion
      -Materials:        1 Bottled Wter, 1 Blinkroot, 1 Moonglow
      -Amount Output:    1
      -Special Features: None
      -Use:              Makes you invisible to other players for 2 minutes
    
      Shine Potion
      -Type:             Buff Potion
      -Materials:        1 Bottled Water, 1 Daybloom, 1 Glowing Mushroom
      -Amount Output:    1
      -Special Features: None
      -Use:              Surrounds you with light for 5 minutes
    
      Night Owl Potion
      -Type:             Buff Potion
      -Materials:        1 Bottled Water, 1 Daybloom, 1 Blinkroot
      -Amount Output:    1
      -Special Features: None
      -Use:              Increases night vision for 5 minutes
    
      Battle Potion
      -Type:             Buff Potion
      -Materials:        1 Bottled Water, 1 Deathweed, 1 Rotten Chunk
      -Amount Output:    1
      -Special Features: None
      -Use:              Increases enemy spawn rate for 7 minutes
    
      Thorns Potion
      -Type:             Buff Potion
      -Materials:        1 Bottled Water, 1 Deathweed, 1 Cactus
      -Amount Output:    1
      -Special Features: None
      -Use:              Makes touch damage also hurt the enemy for 2 minutes
    
      Water Walking Potion
      -Type:             Buff Potion
      -Materials:        1 Bottled Water, 1 Waterleaf, 1 Shark Fin
      -Amount Output:    1
      -Special Features: None
      -Use:              Lets you walk on water and lava for 5 minutes
    
      Archery Potion
      -Type:             Buff Potion
      -Materials:        1 Bottled Water, 1 Daybloom, 1 Lens
      -Amount Output:    1
      -Special Features: None
      -Use:              Increase arrow speed and damage by 15% for 4 minutes
    
      Hunter Potion
      -Type:             Buff Potion
      -Materials:        1 Bottled Water, 1 Daybloom, 1 Blinkroot, 1 Shark Fin
      -Amount Output:    1
      -Special Features: None
      -Use:              Shows enemy locations for 5 minutes
    
      Gravitation Potion
      -Type:             Buff Potion
      -Materials:        1 Bottled Water, 1 Fireblossom, 1 Deathweed, 1 Blinkroot,
                         1 Feather
      -Amount Output:    1
      -Special Features: None
      -Use:              Defies gravity for 3 minutes
    
      Vile Powder
      -Type:             Material
      -Materials:        1 Vile Mushroom
      -Amount Output:    5
      -Special Features: Can also be sprinkled to spread corruption
      -Use:              To make stuff that's actually useful for once
    
      ----------------------------=
      Furnace Crafting Recipes
      ----------------------------=
    
      Copper Bar
      -Type:             Material
      -Materials:        3 Copper Ore
      -Amount Output:    1
      -Special Features: None
      -Use:              To make copper stuff
    
      Iron Bar
      -Type:             Material
      -Materials:        3 Iron Ore
      -Amount Output:    1
      -Special Features: None
      -Use:              To make iron stuff
    
      Silver Bar
      -Type:             Material
      -Materials:        4 Silver Ore
      -Amount Output:    1
      -Special Features: None
      -Use:              To make silver stuff
    
      Gold Bar
      -Type:             Material
      -Materials:        4 Gold Ore
      -Amount Output:    1
      -Special Features: None
      -Use:              To make gold stuff
    
      Demonite Bar
      -Type:             Material
      -Materials:        4 Demonite Ore
      -Amount Output:    1
      -Special Features: None
      -Use:              To make demonite stuff
    
      Meteorite Bar
      -Type:             Material
      -Materials:        4 Meteorite Ore
      -Amount Output:    1
      -Special Features: None
      -Use:              To make meteorite stuff
    
      Gray Brick
      -Type:             Block
      -Materials:        2 Stone
      -Amount Output:    1
      -Special Features: None
      -Use:              To make your structures show effort
    
      Red Brick
      -Type:             Block
      -Materials:        2 Clay
      -Amount Output:    1
      -Special Features: None
      -Use:              To make your structures look nice
    
      Copper Brick
      -Type:             Block
      -Materials:        1 Stone, 1 Copper Ore
      -Amount Output:    1
      -Special Features: None
      -Use:              To give Floating Islands purpose
    
      Silver Brick
      -Type:             Block
      -Materials:        1 Stone, 1 Silver Ore
      -Amount Output:    1
      -Special Features: None
      -Use:              To make Floating Islands feel meaningful
    
      Gold Brick
      -Type:             Block
      -Materials:        1 Stone, 1 Gold Ore
      -Amount Output:    1
      -Special Features: None
      -Use:              To make you trample Floating Islands
    
      Demonite Brick
      -Type:             Block
      -Materials:        5 Ebonstone, 1 Demonite Ore
      -Amount Output:    1
      -Special Features: None
      -Use:              To guard your Fleshy spoils
    
      Mudstone Brick
      -Type:             Block
      -Materials:        1 Stone, 1 Mud
      -Amount Output:    1
      -Special Features: None
      -Use:              To make your neighbor's house look amazing
    
      Obsidian Brick
      -Type:             Block
      -Materials:        1 Stone, 1 Obsidian
      -Amount Output:    1
      -Special Features: None
      -Use:              To block off your path to hellstone
    
      Hellstone Brick
      -Type:             Block
      -Materials:        1 Stone, 1 Hellstone Ore
      -Amount Output:    1
      -Special Features: None
      -Use:              To burn you alive
    
      Iridescent Brick
      -Type:             Block
      -Materials:        1 Stone, 1 Ash
      -Amount Output:    1
      -Special Features: None
      -Use:              To give your house a next-gen graphics feeling
    
      Pearlstone Brick
      -Type:             Block
      -Materials:        1 Pearlstone, 1 Pearlsand
      -Amount Output:    1
      -Special Features: None
      -Use:              To make you feel pretty, oh so pretty
    
      Cobalt Brick
      -Type:             Block
      -Materials:        1 Stone, 1 Cobalt Ore
      -Amount Output:    1
      -Special Features: None
      -Use:              To act like this shade of blue is good
    
      Mythril Brick
      -Type:             Block
      -Materials:        1 Stone, 1 Mythril Ore 
      -Amount Output:    1
      -Special Features: None
      -Use:              To look awesome
    
      Glass
      -Type:             Block, Material
      -Materials:        1 Sand
      -Amount Output:    1
      -Special Features: None
      -Use:              To make myself uninspired to describe it
    
      Bottle
      -Type:             Material
      -Materials:        1 Glass
      -Amount Output:    2
      -Special Features: Can be placed on a workbench to make an Alchemy Table
      -Use:              To make potions
    
      Clay Pot
      -Type:             Decor
      -Materials:        6 Clay
      -Amount Output:    1
      -Special Features: Can plant seeds in it
      -Use:              To eat up space on the table
    
      Obsidian Skull
      -Type:             Accessory
      -Materials:        15 Obsidian
      -Amount Output:    1
      -Special Features: Can be combined with a Lucky Horseshoe or Cobalt Shield
      -Use:              To prevent meteorite and hellstone from burning you
    
      ----------------------------=
      Hellforge Crafting Recipe
      ----------------------------=
    
      Hellstone Bar
      -Type:             Material
      -Materials:        4 Hellstone Ore, 1 Obsidian
      -Amount Output:    1
      -Special Features: None
      -Use:              To make things that burn things
    
      *Note: Hellforge can also craft everything the Furnace can
    
      ----------------------------=
      Demon Altar Crafting Recipes
      ----------------------------=
    
      Suspicious Looking Eye
      -Type:             Boss Summoner
      -Materials:        6 Lenses
      -Amount Output:    1
      -Special Features: None
      -Use:              Summons the Eye of Cthulhu
    
      Worm Food
      -Type:             Boss Summoner
      -Materials:        30 Vile Powder, 15 Rotten Chunk
      -Amount Output:    1
      -Special Features: None
      -Use:              Summons the Eater of Worlds
    
      Slime Crown
      -Type:             Boss Summoner
      -Materials:        1 Gold Crown, 99 Gel
      -Amount Output:    1
      -Special Features: None
      -Use:              Summons King Slime
    
      Night's Edge
      -Type:             Longsword
      -Materials:        1 Light's Bane, 1 Blade of Grass, 1 Muramasa,
                         1 Fiery Greatsword
      -Amount Output:    1
      -Special Features: Glows when swung
      -Use:              To slice up Hungries
    
      ----------------------------=
      Iron Anvil Crafting Recipes
      ----------------------------=
    
      Copper Pickaxe
      -Type:             Pickaxe
      -Materials:        12 Copper Bars, 4 Wood
      -Amount Output:    1
      -Special Features: You start the game with one
      -Use:              To pick away at the earth
    
      Copper Axe
      -Type:             Axe
      -Materials:        9 Copper Bars, 3 Wood
      -Amount Output:    1
      -Special Features: You start the game with one
      -Use:              To chop up trees
    
      Copper Hammer
      -Type:             Hammer
      -Materials:        10 Copper Bars, 3 Wood
      -Amount Output:    1
      -Special Features: None
      -Use:              To replicate the actions of Lord Hammersmash
    
      Copper Broadsword
      -Type:             Longsword
      -Materials:        8 Copper Bars
      -Amount Output:    1
      -Special Features: None
      -Use:              To eat away at an enemy's life force
    
      Copper Shortsword
      -Type:             Shortsword
      -Materials:        7 Copper Bars
      -Amount Output:    1
      -Special Features: None
      -Use:              To poke things
    
      Copper Bow
      -Type:             Longbow
      -Materials:        7 Copper Bars
      -Amount Output:    1
      -Special Features: None
      -Use:              To allow the thrusting of arrows
    
      Copper Helmet
      -Type:             Headgear
      -Materials:        15 Copper Bars
      -Amount Output:    1
      -Special Features: None
      -Use:              To prevent brain damage
    
      Copper Chainmail
      -Type:             Armor
      -Materials:        25 Copper Bars
      -Amount Output:    1
      -Special Features: None
      -Use:              To prevent heartburn
    
      Copper Greaves
      -Type:             Leggings
      -Materials:        20 Copper Bars
      -Amount Output:    1
      -Special Features: None
      -Use:              To prevent athlete's foot
    
      Copper Chandelier
      -Type:             Light Source
      -Materials:        4 Copper Bars, 4 Torches, 1 Iron Chain
      -Amount Output:    1
      -Special Features: None
      -Use:              To add artificial fanciness to your house
    
      Iron Pickaxe
      -Type:             Pickaxe
      -Materials:        12 Iron Bars, 4 Wood
      -Amount Output:    1
      -Special Features: None
      -Use:              To destroy the crust layer
    
      Iron Axe
      -Type:             Axe
      -Materials:        9 Iron Bars, 3 Wood
      -Amount Output:    1
      -Special Features: None
      -Use:              To slice open logs and stuff
    
      Iron Hammer
      -Type:             Hammer
      -Materials:        10 Iron Bars, 3 Wood
      -Amount Output:    1
      -Special Features: None
      -Use:              To break your mom's glass windows
    
      Iron Broadsword
      -Type:             Longsword
      -Materials:        8 Iron Bars
      -Amount Output:    1
      -Special Features: None
      -Use:              To settle disputes
    
      Iron Shortsword
      -Type:             Shortsword
      -Materials:        7 Iron Bars
      -Amount Output:    1
      -Special Features: None
      -Use:              To lightly poke little children
    
      Iron Bow
      -Type:             Longbow
      -Materials:        7 Iron Bars
      -Amount Output:    1
      -Special Features: None
      -Use:              To pierce its weakpoint for massive damage
    
      Iron Helmet
      -Type:             Headgear
      -Materials:        20 Iron Bars
      -Amount Output:    1
      -Special Features: None
      -Use:              To protect yourself from harm
    
      Iron Chainmail
      -Type:             Armor
      -Materials:        30 Iron Bars
      -Amount Output:    1
      -Special Features: None
      -Use:              To absorb pesky touch damage
    
      Iron Greaves
      -Type:             Leggings
      -Materials:        25 Iron Bars
      -Amount Output:    1
      -Special Features: None
      -Use:              To kick things harder
    
      Bucket
      -Type:             Headgear
      -Materials:        3 Iron Bars
      -Amount Output:    1
      -Special Features: Can also be worn as a helmet
      -Use:              To carry water and lava
    
      Iron Chain
      -Type:             Material
      -Materials:        3 Iron Bars
      -Amount Output:    1
      -Special Features: None
      -Use:              To make things with chains
    
      Grappling Hook
      -Type:             Grappling Hook
      -Materials:        3 Iron Chains, 1 Hook
      -Amount Output:    1
      -Special Features: None
      -Use:              To grapple onto blocks
    
      Cooking Pot
      -Type:             Utility
      -Materials:        10 Iron Bars, 1 Wood
      -Amount Output:    1
      -Special Features: None
      -Use:              To make Bowls of Soup
    
      Toilet
      -Type:             Comfort Item 1
      -Materials:        6 Iron Bars
      -Amount Output:    1
      -Special Features: None
      -Use:              To attract NPCs
    
      Bathtub
      -Type:             Comfort Item 2
      -Materials:        14 Iron Bars
      -Amount Output:    1
      -Special Features: None
      -Use:              To attract NPCs
    
      Trash Can
      -Type:             Storage
      -Materials:        8 Iron Bars
      -Amount Output:    1
      -Special Features: None
      -Use:              To store your valuables
    
      Lamp Post
      -Type:             Light Source
      -Materials:        3 Iron Bars, 2 Glass, 1 Torch
      -Amount Output:    1
      -Special Features: None
      -Use:              To make dark areas not dark
    
      Silver Pickaxe
      -Type:             Pickaxe
      -Materials:        12 Silver Bars, 4 Wood
      -Amount Output:    1
      -Special Features: None
      -Use:              To assist your crazy ideas of world destruction
    
      Silver Axe
      -Type:             Axe
      -Materials:        9 Silver Bars, 3 Wood
      -Amount Output:    1
      -Special Features: None
      -Use:              To magically destroy trees
    
      Silver Hammer
      -Type:             Hammer
      -Materials:        10 Silver Bars, 1 Wood
      -Amount Output:    1
      -Special Features: None
      -Use:              To uselessly destroy torches
    
      Silver Broadsword
      -Type:             Longsword
      -Materials:        8 Silver Bars
      -Amount Output:    1
      -Special Features: None
      -Use:              To give those damn slimes what's coming
    
      Silver Shortsword
      -Type:             Shortsword
      -Materials:        7 Silver Bars
      -Amount Output:    1
      -Special Features: None
      -Use:              *poke*
    
      Silver BOw
      -Type:             Longbow
      -Materials:        7 Silver Bars
      -Amount Output:    1
      -Special Features: None
      -Use:              To shoot things
    
      Silver Helmet
      -Type:             Headgear
      -Materials:        20 Silver Bars
      -Amount Output:    1
      -Special Features: None
      -Use:              To safeguard your memories
    
      Silver Chainmail
      -Type:             Armor
      -Materials:        30 Silver Bars
      -Amount Output:    1
      -Special Features: None
      -Use:              To sit and rust in the corner
    
      Silver Greaves
      -Type:             Leggings
      -Materials:        25 Silver Bars
      -Amount Output:    1
      -Special Features: None
      -Use:              To fortify defenses in your upper leg nerves
    
      Silver Chandelier
      -Type:             Light Source
      -Materials:        4 Silver Bars, 4 Torches, 1 Iron Chain
      -Amount Output:    1
      -Special Features: None
      -Use:              To impress attractive female onlookers
    
      Gold Pickaxe
      -Type:             Pickaxe
      -Materials:        12 Gold Bars, 4 Wood
      -Amount Output:    1
      -Special Features: Can mine Meteorite and Demonite Ore
      -Use:              To reach the mantle
    
      Gold Axe
      -Type:             Axe
      -Materials:        9 Gold Bars, 3 Wood
      -Amount Output:    1
      -Special Features: None
      -Use:              To slaughter those filthy trees
    
      Gold Hammer
      -Type:             Hammer
      -Materials:        10 Gold Bars, 3 Wood
      -Amount Output:    1
      -Special Features: None
      -Use:              To imitate the actions of Capt. Hammersmash
    
      Gold Broadsword
      -Type:             Longsword
      -Materials:        8 Gold Bars
      -Amount Output:    1
      -Special Features: None
      -Use:              Slice open enemy organs
    
      Gold Shortsword
      -Type:             Shortsword
      -Materials:        7 Gold Bars
      -Amount Output:    1
      -Special Features: None
      -Use:              To start a /poke war
    
      Gold Bow
      -Type:             Longbow
      -Materials:        7 Gold Bars
      -Amount Output:    1
      -Special Features: None
      -Use:              Vulcan Cannon
    
      Gold Helmet
      -Type:             Headgear
      -Materials:        25 Gold Bars
      -Amount Output:    1
      -Special Features: None
      -Use:              Gives you freaking wings mounted on your head
    
      Gold Chainmail
      -Type:             Armor
      -Materials:        35 Gold Bars
      -Amount Output:    1
      -Special Features: None
      -Use:              Dat blingblingbling
    
      Gold Greaves
      -Type:             Leggings
      -Materials:        30 Gold Bars
      -Amount Output:    1
      -Special Features: None
      -Use:              Is gold
    
      Gold Chandelier
      -Type:             Light Source
      -Materials:        4 Gold Bars, 4 Torches, 1 Iron Chain
      -Amount Output:    1
      -Special Features: None
      -Use:              Lets you make a reception hall
    
      Candelabra
      -Type:             Light Source
      -Materials:        3 Gold Bars, 3 Torches
      -Amount Output:    1
      -Special Features: None
      -Use:              More reception hall stuff
    
      Gold Crown
      -Type:             Vanity Headgear
      -Materials:        30 Gold Bars, 1 Ruby
      -Amount Output:    1
      -Special Features: Can be used to make a Slime Crown
      -Use:              To make you regal and egotastic
    
      Throne
      -Type:             Decor
      -Materials:        30 Gold Bars, 20 Silk
      -Amount Output:    1
      -Special Features: None
      -Use:              Looks amazing
    
      Purple Phaseblade
      -Type:             Longsword
      -Materials:        20 Meteorite Bars, 10 Amethysts
      -Amount Output:    1
      -Special Features: Glows slightly when swung
      -Use:              To kill everything
    
      Yellow Phaseblade
      -Type:             Longsword
      -Materials:        20 Meteorite Bars, 10 Topazes
      -Amount Output:    1
      -Special Features: Glows slightly when swung
      -Use:              To kill anything
    
      Blue Phaseblade
      -Type:             Longsword
      -Materials:        20 Meteorite Bars, 10 Sapphires
      -Amount Output:    1
      -Special Features: Glows slightly when swung
      -Use:              To kill most things
    
      Green Phaseblade
      -Type:             Longsword
      -Materials:        20 Meteorite Bars, 10 Emeralds
      -Amount Output:    1
      -Special Features: Glows slightly when swung
      -Use:              To kill a lot of things
    
      Red Phaseblade
      -Type:             Longsword
      -Materials:        20 Meteorite Bars, 10 Rubies
      -Amount Output:    1
      -Special Features: Glows slightly when swung
      -Use:              To kill some things
    
      White Phaseblade
      -Type:             Longsword
      -Materials:        20 Meteorite Bars, 10 Diamonds
      -Amount Output:    1
      -Special Features: Glows slightly when swung
      -Use:              To kill one thing
    
      Star Cannon
      -Type:             Gun
      -Materials:        1 Minishark, 20 Meteorite Bars, 5 Fallen Stars
      -Amount Output:    1
      -Special Features: Uses Fallen Star as ammo
      -Use:              To slaughter things inefficiently
    
      Space Gun
      -Type:             Gun
      -Materials:        1 Flintlock Pistol, 30 Meteorite Bars, 10 Fallen Stars
      -Amount Output:    1
      -Special Features: Uses Mana instead of ammo
      -Use:              To give out 1st degree burns the size of dots
    
      Meteor Hamaxe
      -Type:             Hamaxe
      -Materials:        35 Meteorite Bars
      -Amount Output:    1
      -Special Features: None
      -Use:              To cut trees and smash stuff
    
      Meteor Helmet
      -Type:             Headgear
      -Materials:        25 Meteorite Bars
      -Amount Output:    1
      -Special Features: Increases Mana regen
      -Use:              To protect from alien brain waves
    
      Meteor Suit
      -Type:             Armor
      -Materials:        35 Meteorite Bars
      -Amount Output:    1
      -Special Features: Increases Mana regen
      -Use:              To protect from half-sized giant spiders
    
      Meteor Leggings
      -Type:             Leggings
      -Materials:        30 Meteorite Bars
      -Amount Output:    1
      -Special Features: Increases Mana regen
      -Use:              To teach those knee punters a lesson
    
      Meteor Shot
      -Type:             Ammo
      -Materials:        25 Musket Balls, 1 Meteorite Bar
      -Amount Output:    25
      -Special Features: Ricochet off surfaces
      -Use:              To be shot out of standard guns
    
      Nightmare Pickaxe
      -Type:             Pickaxe
      -Materials:        12 Demonite Bars, 6 Shadow Scales
      -Amount Output:    1
      -Special Features: Can break Hellstone and Ebonstone
      -Use:              To create large cracks in the crust
    
      War Axe of the Night
      -Type:             Axe
      -Materials:        10 Demonite Bars
      -Amount Output:    1
      -Special Features: Can be used as an effective weapon
      -Use:              To cut down tree-shaped enemies
    
      The Breaker
      -Type:             Hammer
      -Materials:        10 Demonite Bars, 5 Shadow Scales
      -Amount Output:    1
      -Special Features: Can be used as an effective weapon
      -Use:              To break things
    
      Light's Bane
      -Type:             Longsword
      -Materials:        10 Demonite Bars
      -Amount Output:    1
      -Special Features: None
      -Use:              To expel light from the world
    
      Demon Bow
      -Type:             Longbow
      -Materials:        8 Demonite Bars
      -Amount Output:    1
      -Special Features: None
      -Use:              To kill Skeletron like a man
    
      Shadow Helmet
      -Type:             Headgear
      -Materials:        15 Demonite Bars, 10 Shadow Scales
      -Amount Output:    1
      -Special Features: Gives an "after-blur" effect
      -Use:              To protect your poor innocent brain from corruption
    
      Shadow Scalemail
      -Type:             Armor
      -Materials:        25 Demonite Bars, 20 Shadow Scales
      -Amount Output:    1
      -Special Features: Gives an "after-blur" effect
      -Use:              To give you a reptilian feeling
    
      Shadow Greaves
      -Type:             Leggings
      -Materials:        20 Demonite Bars, 15 Shadow Scales
      -Amount Output:    1
      -Special Features: Gives an "after-blur" effect
      -Use:              To increase grieving thoughts
    
      Unholy Arrow
      -Type:             Ammo
      -Materials:        3 Wooden Arrows, 1 Worm Tooth
      -Amount Output:    3
      -Special Features: Pierce up to 3 enemies
      -Use:              To compel the power of christ?
    
      Ivy Whip
      -Type:             Grappling Hook
      -Materials:        1 Grappling Hook, 12 Jungle Spores, 3 Vines
      -Amount Output:    1
      -Special Features: Can fire 3 vines as opposed to 1 chain
      -Use:              To scale chasms of death
    
      Thorn Chakram
      -Type:             Boomerang
      -Materials:        6 Jungle Spores, 15 Stingers
      -Amount Output:    1
      -Special Features: Ricochets off walls, can inflict Poison
      -Use:              To poke things at a distance
    
      Blade of Grass
      -Type:             Longsword
      -Materials:        12 Jungle Spores, 15 Stingers
      -Amount Output:    1
      -Special Features: Can inflict Poison
      -Use:              To induce facepalming and/or laughter
    
      Jungle Hat
      -Type:             Headgear
      -Materials:        1 Emerald, 1 Sapphire, 8 Jungle Spores
      -Amount Output:    1
      -Special Features: Increases Mana by 20
      -Use:              To make you feel FABULOUS
    
      Jungle Shirt
      -Type:             Armor
      -Materials:        1 Diamond, 1 Ruby, 12 Stingers, 16 Jungle Spores
      -Amount Output:    1
      -Special Features: Increases Mana by 20
      -Use:              To not protect at you at all because grass
    
      Jungle Pants
      -Type:             Leggings
      -Materials:        1 Amethyst, 1 Topaz, 2 Vines, 12 Jungle Spores
      -Amount Output:    1
      -Special Features: Increases Mana by 20
      -Use:              To itch the hell out of your legs
    
      Molten Pickaxe
      -Type:             Pickaxe
      -Materials:        35 Hellstone Bars
      -Amount Output:    1
      -Special Features: Glows when swung, inflicts On Fire!
      -Use:              To mine Cobalt
    
      Molten Hamaxe
      -Type:             Hamaxe
      -Materials:        35 Hellstones Bars
      -Amount Output:    1
      -Special Features: Glows when swung
      -Use:              To burn trees
    
      Fiery Greatsword
      -Type:             Longsword
      -Materials:        35 Hellstone Bars
      -Amount Output:    1
      -Special Features: Glows when swung, inflicts On Fire!
      -Use:              To slaugter filthy sub-humans
    
      Molten Fury
      -Type:             Longbow
      -Materials:        25 Hellstone Bars
      -Amount Output:    1
      -Special Features: Turns Wooden arrows in to Fire Arrows when shot
      -Use:              To light distant foes on fire
    
      Flamarang
      -Type:             Boomerang
      -Materials:        15 Hellstone Bars, 1 Enchanated Boomerang
      -Amount Output:    1
      -Special Features: Glows when thrown, inflicts On Fire!
      -Use:              To whack fools
    
      Phoenix Blaster
      -Type:             Gun
      -Materials:        20 Hellstone Bars, 1 Handgun
      -Amount Output:    1
      -Special Features: Is pretty friggin fast for a manual shoot gun
      -Use:              To burn ammo on distant wimps
    
      Cobalt Drill
      -Type:             Dril
      -Materials:        15 Cobalt Bars
      -Amount Output:    1
      -Special Features: Can mine Mythril Ore
      -Use:              To destroy the crust faster
    
      Cobalt Chainsaw
      -Type:             Chainsaw
      -Materials:        10 Cobalt Bars
      -Amount Output:    1
      -Special Features: None
      -Use:              To cut down a forest at leisure
    
      Cobalt Sword
      -Type:             Longsword
      -Materials:        10 Cobalt Bars
      -Amount Output:    1
      -Special Features: Can hold click to keep swinging
      -Use:              To cut you all down!
    
      Cobalt Naginata
      -Type:             Spear
      -Materials:        10 Cobalt Bars
      -Amount Output:    1
      -Special Features: None
      -Use:              To puncture that bugger's stab wound
    
      Cobalt Repeater
      -Type:             Crossbow
      -Materials:        10 Cobalt Bars
      -Amount Output:    1
      -Special Features: None
      -Use:              To FIRE FIRE FIRE similarly to a gun
    
      Cobalt Helmet
      -Type:             Headgear
      -Materials:        10 Cobalt Bars
      -Amount Output:    1
      -Special Features: Gives Cobalt armor set a melee bonus
      -Use:              To look freakin sweet
    
      Cobalt Hat
      -Type:             Headgear
      -Materials:        10 Cobalt Bars
      -Amount Output:    1
      -Special Features: Gives Cobalt armor set a magic bonus
      -Use:              To look not that sweet
    
      Cobalt Mask
      -Type:             Headgear
      -Materials:        10 Cobalt Bars
      -Amount Output:    1
      -Special Features: Gives Cobalt armor set a ranged bonus
      -Use:              To look stupid
    
      Cobalt Breastplate
      -Type:             Armor
      -Materials:        20 Cobalt Bars
      -Amount Output:    1
      -Special Features: None
      -Use:              To live up to expectations
    
      Cobalt Greaves
      -Type:             Leggings
      -Materials:        15 Cobalt Bars
      -Amount Output:    1
      -Special Features: None
      -Use:              To disappoint horribly
    
      Mythril Anvil
      -Type:             Utility
      -Materials:        10 Mythril Bars
      -Amount Output:    1
      -Special Features: None
      -Use:              To craft Mythril, Adamantite, and Hallowed things
    
      ----------------------------=
      Adamantite Forge Crafting Recipe
      ----------------------------=
    
      Adamantite Bar
      -Type:             Material
      -Materials:        5 Adamantite Ore
      -Amount Output:    1
      -Special Features: None
      -Use:              To make Adamantite goodies
    
      ----------------------------=
      Mythril Anvil Crafting Recipes
      ----------------------------=
    
      Light Disc
      -Type:             Boomerang
      -Materials:        10 Cobalt Bars, 10 Mythril Bars, 5 Souls of Light,
                         5 Souls of Might
      -Amount Output:    1
      -Special Features: Can be stacked to 5, ricochets off walls
      -Use:              To whack sillier fools with justice!
    
      Mythril Drill
      -Type:             Drill
      -Materials:        15 Mythril Bars
      -Amount Output:    1
      -Special Features: Can mine Adamantite
      -Use:              To crack up the audience
    
      Mythril Chainsaw
      -Type:             Chainsaw
      -Materials:        15 Mythril Bars
      -Amount Output:    1
      -Special Features: None
      -Use:              Every living wood will die
    
      Mythril Sword
      -Type:             Longsword
      -Materials:        10 Mythril Bars
      -Amount Output:    1
      -Special Features: None
      -Use:              To cut him and his jerk friend
    
      Mythril Halberd
      -Type:             Spear
      -Materials:        10 Mythril Bars
      -Amount Output:    1
      -Special Features: None
      -Use:              To be piloted by something wearing a metal mask
    
      Mythril Repeater
      -Type:             Crossbow
      -Materials:        10 Mythril Bars
      -Amount Output:    1
      -Special Features: None
      -Use:              To shoot faster than the speed of shark balls
    
      Mythril Helmet
      -Type:             Headgear
      -Materials:        10 Mythril Bars
      -Amount Output:    1
      -Special Features: Gives Mythril armor set a melee bonus
      -Use:              To live like a true man
    
      Mythril Hood
      -Type:             Headgear
      -Materials:        10 Mythril Bars
      -Amount Output:    1
      -Special Features: Gives Mythril armor set a magic bonus
      -Use:              To be faceless forever
    
      Mythril Hat
      -Type:             Headgear
      -Materials:        10 Mythril Bars
      -Amount Output:    1
      -Special Features: Gives Mythril armor set a ranged bonus
      -Use:              To like a less true man
    
      Mythril Chainmail
      -Type:             Armor
      -Materials:        20 Mythril Bars
      -Amount Output:    1
      -Special Features: None
      -Use:              To be the amazing shade of green you need to be
    
      Mythril Greaves
      -Type:             Leggings
      -Materials:        15 Mythril Bars
      -Amount Output:    1
      -Special Features: None
      -Use:              To give purpose to grieving over lost ones
    
      Adamantite Forge
      -Type:             Utility
      -Materials:        30 Adamantite Ore, 1 Hellforge
      -Amount Output:    1
      -Special Features: None
      -Use:              To smelt Adamantite bars
    
      Adamantite Drill
      -Type:             Drill
      -Materials:        18 Adamantite Bars
      -Amount Output:    1
      -Special Features: None
      -Use:              Assist in plans for world destruction
    
      Adamantite Chainsaw
      -Type:             Chainsaw
      -Materials:        18 Adamantite Bars
      -Amount Output:    1
      -Special Features: None
      -Use:              Conquer the plant dominion
    
      Adamantite Sword
      -Type:             Longsword
      -Materials:        12 Adamantite Bars
      -Amount Output:    1
      -Special Features: None
      -Use:              To slice up that annoying griefer person
    
      Adamantite Glaive
      -Type:             Spear
      -Materials:        12 Adamantite Bars
      -Amount Output:    1
      -Special Features: None
      -Use:              To be supplied to Punk-Sure bike shop
    
      Adamantite Repeater
      -Type:             Crossbow
      -Materials:        12 Adamantite Bars
      -Amount Output:    1
      -Special Features: None
      -Use:              To repeatedly destroy the Destroyer
    
      Adamantite Helmet
      -Type:             Headgear
      -Materials:        12 Adamantite Bars
      -Amount Output:    1
      -Special Features: Gives Adamantite armor set a melee bonus
      -Use:              To be like a true dragoon
    
      Adamantite Headgear
      -Type:             Headgear
      -Materials:        12 Adamantite Bars
      -Amount Output:    1
      -Special Features: Gives Adamantite armor set a magic bonus
      -Use:              To be like a true centurion
    
      Adamantite Mask
      -Type:             Headgear
      -Materials:        12 Adamantite Bars
      -Amount Output:    1
      -Special Features: Gives Adamantite armor set a ranged bonus
      -Use:              To be like a true bow assassin
    
      Adamantite Breastplate
      -Type:             Armor
      -Materials:        24 Adamantite Bars
      -Amount Output:    1
      -Special Features: None
      -Use:              To be ready for any situation
    
      Adamantite Leggings
      -Type:             Leggings
      -Materials:        18 Adamantite Bars
      -Amount Output:    1
      -Special Features: None
      -Use:              To paint the surface red
    
      Hamdrax
      -Type:             Drill
      -Materials:        1 Cobalt, Mythril, and Adamantite Drill and Chainsaw,
                         5 Souls of Sight, Might, and Fright
      -Amount Output:    1
      -Special Features: A lot
      -Use:              Can mine ANY block almost instantly
    
      Excalibur
      -Type:             Longsword
      -Materials:        1 Cobalt, Mythril, and Adamantite Sword,
                         20 Souls of Might
      -Amount Output:    1
      -Special Features: Glows when swung
      -Use:              To slaughter everything you know
    
      Gungnir
      -Type:             Spear
      -Materials:        1 Cobalt Naginata, 1 Mytril Halberd, 1 Adamantite Glaive,
                         20 Souls of Fright
      -Amount Output:    1
      -Special Features: Glows when thrusted
      -Use:              To slaughter everything you know and more
    
      Hallowed Repeater
      -Type:             Crossbow
      -Materials:        1 Cobalt, Mythril, and Adamantite Repeater,
                         20 Souls of Sight
      -Amount Output:    1
      -Special Features: None
      -Use:              To slaughter everything outside a 20 foot radius
    
      Hallowed Mask
      -Type:             Headgear
      -Materials:        1 Cobalt, Mythril, and Adamantite Helmet,
                         20 Souls of Sight
      -Amount Output:    1
      -Special Features: Gives Hallowed armor set a melee bonus
      -Use:              To misdirect people worldwide
    
      Hallowed Headgear
      -Type:             Headgear
      -Materials:        1 Cobalt Hat, 1 Mythril Hood, 1 Adamantite Headgear,
                         20 Souls of Sight
      -Amount Output:    1
      -Special Features: Gives Hallowed armor set a magic bonus
      -Use:              To give cool looking spike things
    
      Hallowed Helmet
      -Type:             Headgear
      -Materials:        1 Cobalt Mask, 1 Mythril Hat, 1 Adamantite Mask,
                         20 Souls of Sight
      -Amount Output:    1
      -Special Features: Gives Hallowed armor set a ranged bonus
      -Use:              To assist in misdirecting people worldwide
    
      Hallowed Plate Mail
      -Type:             Armor
      -Materials:        1 Cobalt Breastplate, 1 Mythril Chainmail,
                         1 Adamantite Breastplate, 20 Souls of Might
      -Amount Output:    1
      -Special Features: None
      -Use:              To be plated with holy power
    
      Hallowed Greaves
      -Type:             Leggings
      -Materials:        1 Cobalt Leggings, 1 Mythril Greaves,
                         1 Adamantite Leggings, 20 Souls of Fright
      -Amount Output:    1
      -Special Features: None
      -Use:              To grieve over killing those innocent, colossal beasts
    
      ----------------------------=
      Tinkerer's Workshop Crafting Recipes
      ----------------------------=
    
      Boulder
      -Type:             Block
      -Materials:        6 Stone
      -Amount Output:    1
      -Special Features: Can be set to fall to do damage
      -Use:              To give those Zombies payback
    
      Cloud in a Balloon
      -Type:             Accessory
      -Materials:        1 Cloud in a Bottle, 1 Shiny Red Balloon
      -Amount Output:    1
      -Special Features: None
      -Use:              Increase jump height, and allows double jump
    
      Diving Gear
      -Type:             Accessory
      -Materials:        1 Diving Helmet, 1 Flipper
      -Amount Output:    1
      -Special Features: None
      -Use:              Extends breathing time, and can swim in water
    
      GPS
      -Type:             Accessory
      -Materials:        1 Compass, 1 Depth Meter, 1 Gold Watch
      -Amount Output:    1
      -Special Features: None
      -Use:              Shows time, position and depth
    
      Mana Flower
      -Type:             Accessory
      -Materials:        1 Nature's Gift, 1 Mana Potion
      -Amount Output:    1
      -Special Features: None
      -Use:              Automatically uses Mana potion when empty
    
      Obsidian Horseshoe
      -Type:             Accessory
      -Materials:        1 Lucky Horseshoe, 1 Obsidian Skull
      -Amount Output:    1
      -Special Features: None
      -Use:              Immunity to fire and fall damage
    
      Obsidian Shield
      -Type:             Accessory
      -Materials:        1 Cobalt Shield, 1 Obsidian Skull
      -Amount Output:    1
      -Special Features: None
      -Use:              Immunity to fire and knockback
    
      Spectre Boots
      -Type:             Accessory
      -Materials:        1 Hermes Boots, 1 Rocket Boots
      -Amount Output:    1
      -Special Features: None
      -Use:              Allows flight and can run fast with buildup
    
    *to be 1.2'd
    
        _________________________________________________________________________
       -Terraria~"                                                               -
      ||          Armor Set Bonuses                                        T:010 ||
      ||-------------------------------------------------------------------------||
       -_________________________________________________________________________-
    
       The first line lists the actual set bonus, and the second line shows any
      other stats the armor set has when all are being worn. The Cobalt, Mythril,
      Adamantite, and Hallowed sets are broken into 3 categories that are defined
      by the type of headpiece you are wearing.
    
      -Mining Armor
        - +20% mining speed
        - 3 Defense
    
      -Copper Armor
        - +2 Defense
        - Other stats: 4 Defense (total 6)
    
      -Iron Armor
        - +2 Defense
        - Other stats: 7 Defense (total 9)
    
      -Silver Armor
        - +3 Defense
        - Other stats: 10 Defense (total 13)
    
      -Gold Armor
        - +3 Defense
        - Other stats: 13 Defense (total 16)
    
      -Meteor Armor
        - +3 Defense, Space Gun mana cost to 0
        - 10 Defense (total 13), +15% magic damage
    
      -Jungle Armor
        - -16% mana usage
        - 13 Defense, +9% magic critical rate
    
      -Necro Armor
        - +20% chance to not use ammo
        - 16 Defense, +12% ranged damage
    
      -Shadow Armor
        - +15% movement speed
        - 19 Defense, +21% melee speed
    
      -Molten Armor
        - +17% melee damage
        - 25 Defense
    
      -Cobalt Armor
        - (Melee)  - +15% melee speed
                   - 26 Defense, +7% movement speed, +12% melee speed
    
        - (Ranged) - +20% chance to not use ammo
                   - 19 Defense, +10% ranged damage, +6% ranged critical rate
    
        - (Magic)  - -14% mana usage
                   - 17 Defense, +40 Mana, +9% magic critical hit rate
    
        - (All)    - +3% critical hit rate, +10% movement speed
    
      -Mythril Armor
        - (Melee)  - +5% melee critical hit rate
                   - 37 Defense, +5% melee critical hit rate, +10% melee damage
    
        - (Ranged) - +20% chance to not use ammo
                   - 27 Defense, +12% ranged damage, +7% ranged critical rate
    
        - (Magic)  - -17% mana usage
                   - 24 Defense, +60 Mana, +15% magic damage
    
        - (All)    - +5% damage, +3% critical hit rate
    
      -Adamantite Armor
        - (Melee)  - +18% melee speed, +18% movement speed
                   - 48 Defense, +7% melee critical hit chance, +14% melee damage
    
        - (Ranged) - +25% chance to not use ammo
                   - 32 Defense, +14% ranged damage, +8% ranged critical rate
    
        - (Magic)  - -19% mana usage
                   - 28 Defense, +80 Mana, +11% magic damage/magic critical rate
    
        - (All)    - +6% damage, +4% critical rate, +5% movement speed
    
      -Hallowed Armor
       - (Melee)  - +19% melee speed, +19% movement speed
                  - 52 Defense, +10% melee damage/critical rate/melee speed
    
       - (Ranged) - 25% chance to not use ammo
                  - 35 Defense, +15% ranged damage, +8% ranged critical rate
    
       - (Magic)  - -20% mana usage
                  - 31 Defense, +100 Mana, +12% magic damage/critical rate
    
       - (All)    - +7% damage/critical rate, +8% movement speed
    
    *to be 1.2'd
    
        _________________________________________________________________________
       -Terraria~"                                                               -
      ||          Buffs and Debuffs                                        T:011 ||
      ||-------------------------------------------------------------------------||
       -_________________________________________________________________________-
    
       You can craft many different kinds of potions in Terraria, and most of them
      give you temporary buffs. Enemies can also randomly inflict debuffs which
      generally last a lot shorter than the buffs. This section covers all of such
      buffs and debuffs. As a note, all active buffs and debuffs will show up as
      icons below the item hotbar. Also note is that every buff before Orb of Light
      is activated from a potion of the same name as the buff.
    
      -BUFFS
    
      -Archery
       -Effect:   +20% arrow speed and damage
       -Duration: 4 minutes
    
      -Battle
       -Effect:   +50% monster spawn rate, x2 monster spawn cap
       -Duration: 7 minutes
    
      -Featherfall
       -Effect:   Control over fall speed and immunity to fall damage
       -Duration: 5 minutes
    
      -Gills
       -Effect:   Can breathe in water and lava, but not air
       -Duration: 2 minutes
    
      -Gravitation
       -Effect:   Can change gravity to up or down at will
       -Duration: 3 minutes
    
      -Hunter
       -Effect:   Shows enemy locations by making them glow
       -Duration: 5 minutes
    
      -Invisibility
       -Effect:   Makes you invisible to other players on a server
       -Duration: 2 minutes
    
      -Ironskin
       -Effect:   +8 Defense
       -Duration: 5 minutes
    
      -Magic Power
       -Effect:   +20% magic damage
       -Duration: 2 minutes
    
      -Mana Regeneration
       -Effect:   Slightly increases mana regeneration rate
       -Duration: 2 minutes
    
      -Night Owl
       -Effect:   Visibility during night is greatly increased
       -Duration: 4 minutes
    
      -Obsidian Skin
       -Effect:   Immune to lava damage
       -Duration: 4 minutes
    
      -Regeneration
       -Effect:   Slight increases health regeneration rate
       -Duration: 5 minutes
    
      -Shine
       -Effect:   Light emanates from the player
       -Duration: 5 minutes
    
      -Spelunker
       -Effect:   Shows location of ores and chests by making them glow
       -Duration: 5 minutes
    
      -Swiftness
       -Effect:   +25% movement speed
       -Duration: 4 minutes
    
      -Thorns
       -Effect:   Returns 50% of damage taken to the attacker
       -Duration: 2 minutes
    
      -Water Walking
       -Effect:   Can walk on surface of water and lava
       -Duration: 5 minutes
    
      -Well Fed
       -Effect:   +1 Defense, +1% critical rate, +5% melee speed/damage, +10% magic
                  damage, +10% movement speed
       -Duration: 10 minutes
    
      -Orb of Light
       -Item:     Orb of Light
       -Effect:   Makes an orb that emanates light follow you around
       -Duration: 5 minutes
    
      -Fairy
       -Item:     Fairy Bell
       -Effect:   Makes a fairy that emanates light follow you around
       -Duration: 5 minutes
    
      -Clairvoyance
       -Item:     Crystal Ball
       -Effect:   +20 Mana, +5% magic damage, +2% magic critical rate, -2% mana
                  usage
       -Duration: 10 minutes
    
      -Merfolk
       -Item:     Neptune's Shell
       -Effect:   Can breathe and swim in water
       -Duration: As long as Neptune's Shell is equipped underwater
    
      -Werewolf
       -Item:     Moon Charm
       -Effect:   Increased melee potential
       -Duration: During a Full Moon and Moon Charm is equipped
    
      -DEBUFFS
    
      -Bleeding
       -Inflicted by: Angler Fish, Werewolf
       -Effect:       Cannot naturally regenerate health
       -Duration:     45 seconds
    
      -Broken Armor
       -Inflicted by: Armored Skeleton, Heavy Skeleton
       -Effect:       Defense is cut in half
       -Duration:     5 minutes
    
      -Confused
       -Inflicted by: Dao of Pow, Clown, Giant Bat, Light Mummy
       -Effect:       Reverses movement buttons
       -Duration:     7 seconds
    
      -Cursed
       -Inflicted by: Cursed Hammer, Cursed Skull, Enchanted Sword
       -Effect:       Can't use items
       -Duration:     4 seconds
    
      -Cursed Inferno
       -Inflicted by: Enemies that shoot green flames, Cursed Arrow/Bullet/Flames
       -Effect:       -4 health per second, works underwater
       -Duration:     7 second
    
      -Darkness
       -Inflicted by: Black Slime, Corrupt Slime, Dark Mummy, Slimer, Voodoo/Demon
       -Effect:       Decreases vision
       -Duration:     15 seconds
    
      -Horrified
       -Inflicted by: Wall of Flesh
       -Effect:       Prevents player from leaving underworld
       -Duration:     While fighting the Wall of Flesh
    
      -On Fire!
       -Inflicted by: Lava, monsters that shoot flames, weapons made of Hellstone
       -Effect:       -4 health per second, does not work underwater
       -Duration:     3-7 seconds
    
      -Poisoned
       -Inflicted by: Dart Trap, Hornet, Toxic Sludge, poisoned weapons
       -Effect:       -2 health per second
       -Duration:     7-10 seconds
    
      -Potion Sickness
       -Inflicted by: Any HP healing item
       -Effect:       Can't use HP healing items
       -Duration:     1 minute
    
      -Silenced
       -Inflicted by: Dark Mummy, Green Jellyfish, Pixie
       -Effect:       Prevents use of magic items
       -Duration:     7 seconds
    
      -Slow
       -Inflicted by: Mummy, Pixie, Wraith
       -Effect:       -50% horizontal movement speed
       -Duration:     15 seconds
    
      -The Tongue
       -Inflicted by: Wall of Flesh
       -Effect:       Unable to move or use items, is pulled toware Wall of Flesh
       -Duration:     When being pulled by Wall of Flesh
    
      -Tipsy
       -Inflicted by: Ale
       -Effect:       -2 Defense, +2% melee critical rate, +10% melee attack speed,
                      +10% melee damage
       -Duration:     2 minutes
    
      -Weak
       -Inflicted by: Corruptor (Vile Spit)
       -Effect:       -4 defense, -5% melee damage/melee speed, -10% movement speed
       -Duration:     5 minutes
    
    *might as well be 1.2'd for as much as I know
    
    ---
    Under (very heavy) Construction
    

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