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    FAQ/Walkthrough by Ayatollah

    Version: 3.5 | Updated: 10/30/00 | Printable Version | Search This Guide

    Fallout 2 Walkthru & FAQ 3.5 [10/30/00]
      - by the Ayatollah Sheik Rattle Enroll of MRA
    
    It's 106 miles to Arroyo, we got a full fusion cell, half a pack of Radaway,
    it's midnight, and I'm wearing a 50-year old Vault 13 jumpsuit. Let's hit it.
    
    %%%%%% Index %%%%%%
    
    History
    Contributions
    Frequently Asked Questions
    Character Creation
    Arroyo
    - 1.1   Quest: Rescue Nagor's dog, Smoke, from the wilds.
    - 1.2   Quest: Find Vic the Trader.
    - 1.3   Quest: Obtain Flint to have Mynoc sharpen your spear.
    - 1.4   Quest: Kill the evil plants that infest Hakunin's garden.
    - 1.5   Quest: Retrieve the GECK for Arroyo.
    - 1.6   Impenetrable door in the Temple of Trials
    - 1.7   The town well
    - 1.8   Skill increases
    Klamath
    - 2.1   Quest: Refuel the still.
    - 2.2   Quest: Rescue Smiley the Trapper.
    - 2.3   Quest: Guard the brahmin.
    - 2.4   Quest: Rustle the brahmin.
    - 2.5   Quest: Rescue Torr.
    - 2.6   Quest: Kill the rat god.
    - 2.7   John Sullivan
    - 2.8   NPC: Sulik
    Den
    - 3.1   Quest: Collect money from Fred.
    - 3.2   Quest: Get book from Derek.
    - 3.3   Quest: Deliver a meal to Smitty for Mom.
    - 3.4   Quest: Lara wants to know what is being guarded in the church.
    - 3.5   Quest: Get permission from Metzger for gang war.
    - 3.6   Quest: Find weakness in Tyler's gang guarding the church.
    - 3.7   Quest: Help Lara fight Tyler's gang.
    - 3.8   Quest: Free Vic from his debt by getting his Radio from his house
            in Klamath and paying Metzger.
    - 3.9   Quest: Return Anna's Locket.
    - 3.10  Cuddles
    - 3.11  NPC: Vic
    Modoc
    - 4.1   Quest: Farrel has a rodent problem in his garden. Remove the
            infestation.
    - 4.2   Quest: Farrel wants you to find Cornelius' gold pocket watch. Find
            it and return it to Farrel.
    - 4.3   Quest: Johnny is missing. Find him and bring him home to Balthas.
    - 4.4   Quest: Jonny's in the Slag caves. Find a way to get Johnny back home to
            Balthas.
    - 4.5   Quest: Something strange is happening at the farm northeast of Modoc.
    - 4.6   Quest: Deliver Slag message to Jo in Modoc.
    - 4.7   Quest: Jo is suspecious *sic* of the Slags. Find out about the dead
            bodies at the Ghost Farm and find out what happened to Karl.
    - 4.8   Guard the brahmin
    - 4.9   Bessie the cow
    - 4.10  NPC: Miria/Davin
    Vault City
    - 5.1   Quest: Deliver Moore's briefcase to Mr. Bishop in New Reno.
    - 5.2   Quest: Get a plow for Mr. Smith.
    - 5.3   Quest: Deliver a sample of jet to Dr. Troy.
    - 5.4   Quest: Rescue Amanda's husband, Joshua.
    - 5.5   Quest: Solve the Gecko powerplant problem.
    - 5.6   Quest: Deliver pliers (tools) and a wrench to Valerie.
    - 5.7   Quest: Scout the eight sectors around Gecko and return to Stark.
    - 5.8   Quest: Enter NCR and return to Stark.
    - 5.9   Mr. Nixon and the wrench
    - 5.10  Energy cells
    - 5.11  Sick Charlie
    - 5.12  Dermal Armor
    - 5.13  Information Center
    - 5.14  Phyllis
    - 5.15  NPC: Cassidy
    Gecko
    - 6.1   Quest: Solve the Gecko powerplant problem
    - 6.2   Quest: Optimize the powerplant.
    - 6.3   Quest: Get super repair kit for Skeeter.
    - 6.4   Quest: Get 3 step plasma transformer for Skeeter.
    - 6.5   Quest: Find Woody the ghoul for Percy. Try the Den.
    - 6.6   NPC: Lenny
    Redding
    - 7.1   Evict Widow Rooney.
    - 7.2   Quest: Break up the bar brawl.
    - 7.3   Quest: Find out who cut the whore.
    - 7.4   Quest: Kill Frog Morton.
    - 7.5   Wanamingo mine
    - 7.6   Jet antitode
    New Reno
    - 8.1   Quest: Find out who was responsible for Richard Wright's overdose.
    - 8.2   Quest: Find a way into the Sierra Army Base.
    - 8.3   Quest: Recover your stolen car.
    - 8.4   Quest: Track down Pretty Boy Lloyd, recover the stolen money, and
            make an... example of him.
    - 8.5   Quest: Go visit Ranesco the Rocketman and collect Mr. Salvatore's
            tribute of $1000.
    - 8.6   Quest: Help guard a secret transaction taking place in the desert.
    - 8.7   Quest: Find some endorphin blockers to make a cure for Jet.
    - 8.8   Quest: Assassinate Westin in NCR without making it look like a
            murder.
    - 8.9   Quest: Murder Carlson in NCR.
    - 8.10  Quest: Deliver ten Cat's Paw magazines to Miss Kitty.
    - 8.11  Quest: Deliver a laser pistol to Eldridge.
    - 8.12  Quest: Deliver Big Jesus's package to Ramirez at the Stables.
    - 8.13  Quest: Collect tribute from the Corsican Brothers.
    - 8.14  Quest: Assassinate Boss Salvatore for Big Jesus Mordino.
    - 8.15  Neo Reno Arms weapon upgrades
    - 8.16  Algernon
    - 8.17  NPC: Myron
    Sierra Army Depot
    - 9.1   Getting in
    - 9.2   NPC: Brain Bot
    Broken Hills
    - 10.1  Quest: Fix the mine's air purifier.
    - 10.2  Quest: Find the missing people for Marcus.
    - 10.3  Quest: Beat Francis at armwrestling.
    - 10.4  Quest: Break Manson and Franc out of prison.
    - 10.5  Quest: Blow up the mine's air purifier.
    - 10.6  Quest: Divert more electrical power to Eric's home.
    - 10.7  NPC: Marcus
    New California Republic
    - 11.1  Quest: Test mutagenic serum on a super-mutant. Try Broken Hills.
    - 11.2  Quest: Free the slaves in the slave pen, for the Rangers.
    - 11.3  Quest: Stop brahmin raids
    - 11.4  Quest: Retrieve Parts/Gain Access to Vault 15.
    - 11.5  Quest: Complete brahmin drive.
    - 11.6  Blower
    - 11.7  NPC: Cyberdog
    Vault 15
    - 12.1  Quest: Give Spy Holodisk to authority in NCR.
    - 12.2  Quest: Kill Darion
    - 12.3  Quest: Rescue Chrissy
    - 12.4  Quest: Complete deal with NCR.
    - 12.5  Location of Vault 13
    Vault 13
    - 13.1  Quest: Fix the Vault 13 computer.
    - 13.2  Quest: Talk to Goris.
    - 13.3  NPC: Goris
    Military Base
    - 14.1  Getting in
    - 14.2  Broken generator
    San Francisco
    - 15.1  Quest: The navigation computer needs the NavComp part to work.
    - 15.2  Quest: You need to use a FOB to access the navigation computer.
    - 15.3  Quest: The tanker needs fuel.
    - 15.4  Quest: Kill Badger so the tanker vagrants will embrace the Hub.
    - 15.5  Quest: Kill the Shi Emperor.
    - 15.6  Quest: The Hubologists need plans for a vertibird from Navarro.
    - 15.7  Quest: Steal the vertibird plans from the Shi.
    - 15.8  Quest: The Hubologists need fuel for their spaceship.
    - 15.9  Quest: The Shi need plans for a vertibird from Navarro.
    - 15.10 Quest: Steal the vertibird plans from the Hubologists.
    - 15.11 Quest: Kill the AHS-9.
    - 15.12 Quest: The Dragon wants you to take out Lo Pan hand to hand.
    - 15.13 Quest: Get Chip's spleen.
    - 15.14 Quest: Rescue Badger's girlfriend in the hold below the ship.
    - 15.15 Quest: Get some hardened power armor from Crockett.
    - 15.16 Quest: Find the vertibird plans for the Brotherhood of Steel.
    Navarro
    - 16.1  Quest: Get the FOB from the commander's office.
    - 16.2  Gaining entry
    - 16.3  Vertibird plans
    Oil Rig
    - 17.1  Stealth assassination
    Special Perks
    Special Karma
    Special Encounters
    Weapon/Armor/Drug/Item stats
    Rare Gear
    Cheats
    Bugs & Oddities
    
    
    %%%%%% History %%%%%%
    
    3.5 - Added the Drugs section. Added more quests. Fixed a few mistakes.
          Added good steals for some towns. Added loot section to some towns.
          Added the Character Creation section. Updated ammo and drug lists.
          A bunch more shit. (10/30/00)
    3.0 - Added many many more quests. Corrected some typos and spelling
          errors. Updated the cheats section. Redid the Special Karma
          section. Redid the Special Perks section. Added more Special Perks.
          Added more Items, and fixed the stats for Little Jesus. Added more
          ammo types. Added burst length for more guns. Started the Bugs &
          Oddities section. (10/15/00)
    2.6 - Woohoo, first update in almost a year! Added a few more weapons,
          and made some minor corrections. Cleaned things up a bit. (?/?/99)
    2.5 - Added more weapons. Added more quests, karmic traits, and special
          perks. Cleaned up some shit left from 1.0. (?/?/99)
    2.0 - Totally redesigned the damn thing. Added an index. Added a hell
          of alot more quests. Just about finished the weapons section.
          Added more karmic traits. Updated the ammo section. Info updated
          for patch. Weapon section now has 80 weapons. Now 50% more
          marshmellows@!# (11/24/98)
    1.0 - Added the usage and legal shit section. Updated the weapons and items
          sections. Added an ammunition section. Added more quest/misc info.
          Added the Useage & Legal Shit section. Now up to 14 types of armor
          and 73 types of weapons. Guess .8 wasn't the last pre-patch update,
          since it's been delayed, and I wanna churn this shit out :D (?/?/98)
    
    
    %%%%%% Contributions %%%%%%
    
    Captain Ahab - Some weapon stats.
    
    Sweet Bob - General insanity and contributions.
    
    Jef Waite <jlwaite@dc.jones.com> - Some quest info and misc. tidbits.
    
    <tigersmiles@earthlink.net> - Info on sleeping with Metzger.
    
    Game Master <Gmaster12@hotmail.com> - Alot of quest info.
    
    Andrei Moutchkine <muchandr@CSUA.Berkeley.EDU - Correcting me on the price
    of the voice module.
    
    
    %%%%%% Frequently Asked Questions %%%%%%
    
    Q: How many NPC's can I have?
    A: Charisma / 2. One more if you have the magnetic personality perk.
    
    Q: I'm stuck! How can I move someone out of my way?
    A: In the popup menu there's a push command. Next time, read the manual
       asshole!
    
    Q: How can I skin Geckos?
    A: You have to rescue Smiley. Look in the Klamath section.
    
    Q: Where can I get Jet antidote?
    A: The simplest way is to buy it. Various shops have it, just not often. 
       Try the weapon shop on the San Fransisco boat. Alternatively, read
       5.3
    
    Q: How do I refuel the car?
    A: Use Micro Fusion Cells on it genius!@
    
    Q: How do I play the game?
    A: You want me to do it for you!#@?!@# Bastard!@@#!
    
    Q: I can't get (quest), why is that?
    A: Some quests have certain prerequisites, so if your character lacks the
       natural abilities, tough luck!
    
    
    %%%%%% Character Creation %%%%%%
    
    The key to character creation is mainly to have a theme and stick to it.
    A doctor/small guns character doesn't need 10 strength and 10 endurance.
    Any combat character can benefit heavily from 10 agility however.
    
    Also, certain skills are mainly beneficial in even increments.
    3 Charisma isn't all that useful because the number of NPCs you can have
    is Charisma/2 rounded down, so you'd only be able to take one. Stick to
    2 or 4 instead. Of course, with 3 Charisma, you'd still get the other
    benefits over 2, but number of NPCs is a major sub-stat of Charisma.
    
    Excellent skills:
    
    Small Guns     - You'll be using small guns very early on, and with excellent
                   guns using this skill later on, it can easily see you through
                   the game. Almost any character will want this tagged.
    
    Varyingly Useful Skills:
    
    Unarmed        - For serious combat, you're probobly better off with a gun.
                   However, characters proficient in Unarmed can participate in
                   a few extra quests.
    Big Guns       - Big Guns is great when you need to rack up that damage fast,
                   however guns that use this skill tend to churn through huge
                   amounts of ammo, or use very heavy ammo like rockets. A
                   hardcore combat character will probobly want this tagged.
    Energy Weapons - There are some very good guns that use this skill, however,
                   there's usually better small or big guns to choose from.
                   Don't let damage values fool you, when you factor in the
                   +50% damage bonus that 2mm EC ammo does, the Gauss Rifle
                   does just about as much damage as the Plasma Rifle, and
                   has better armor penetration as well as a bonus to hit.
    Doctor         - Doctor can be pretty handy. It heals more than First Aid,
                   can repair broken limbs, and is used for a bunch of quests.
    
    Nearly useless skills:
    
    First Aid     - Why bother with first aid when doctor can heal broken limbs,
                  heal more hit points, and is used in various dialogs.
    Gambling      - Money is better earned/saved by stealing or bartering.
    
    
    %%%%%% Perks %%%%%%
    
    Excellent perks:
    
    Living Anatomy - This perk is damn good. +5 damage with ANY attack to living
                     creatures. Note that 98% of the enemies you encounter are
                     living. Also note that this is like getting 2 1/2 levels of
                     bonus ranged damage, and 5 levels of bonus melee damage,
                     since bonus melee damage only effects your MAXIMUM damage,
                     so in effect only does +1 average damage, whereas this does
                     +5 period. Also gives a small bonus to doctor.
    Sniper         - Basically makes your critical hit chance (luck * 10)%
    Bonus ROF      - Quite tasty.
    Bonus Move     - +2 ap for movement is a good thing. Shoot that deathclaw,
                     then back the fuck up.
    
    Nearly useless perks:
    
    Adren. Rush    - Is the +1 to strength in combat only with 50% or lower HP
                     really worth it? Note that the +1 may not even affect your
                     melee damage.
    Here and Now   - You gain a level. I'm sure you can find something better to
                     take.
    Demol. Expert  - With the 75% traps needed to get this perk, your explosives
                     are almost guaranteed to go off on time at any rate.
    Pathfinder     - There is only one time based quest, related to the Ghost
                     Farm arc in Modoc. This can easily be solved in time, and so
                     this perk is useless.  
    Snakeater      - Are you seriously taking damage from poison enough that this
                     small reduction in damage will help? If you somehow answered
                     yes, try taking Lifegiver instead.
    
    %%%%%% Arroyo %%%%%%
    
    Lootiecakes:
    
    - There's $100 inside a pot in your Aunt's tent.
    
    [1.1] Quest: Recue Nagor's dog, Smoke, from the wilds.
    
    Your brother will ask you to find his dog. Go to the area filled with
    geckos, kill them, get the dog, and return it for 100 exp.
    
    [1.2] Quest: Find Vic the Trader.
    
    He's being held by Metzger in the Den.
    
    [1.3] Quest: Obtain Flint to have Mynoc sharpen your spear.
    
    If you have a perception of 6 you can notice the bridge guard's sharpened
    spear and he will tell you to bring him a piece of flint from your aunt so
    he may sharpen yours. You can either steal the flint from your aunt, give
    her three healing powders, or talk her out of it.
    
    [1.4] Quest: Kill the evil plants that infest Hakunin's garden.
    
    Hakunin will ask you to cleanse his garden. Simply kill the evil looking
    plants in the garden outside his tent.
    
    [1.5] Quest: Retrieve the GECK for Arroyo.
    
    There's 2 GECKs in the game, one on the Oil Rig, and one in Vault 13.
    4000 exp.
    
    [1.6] Impenetrable door in the Temple of Trials
    
    Blow up the impenetrable door in the Temple with plastic explosives.
    Some can be found in a pot/jar in the same section of the temple as
    the door.
    
    [1.7] The town well
    
    If you have a high enough repair skill, you can repair the town well and
    gain 100 exp.
    
    [1.8] Skill increases
    
    There's 2 people in the village who can increase your skills. One can give
    you a bonus to unarmed and one to melee.
    
    
    %%%%%% Klamath %%%%%%
    
    Lootiecakes:
    
    - There is a fuel injection system for the car at the other end of the rat
    caves in Trapper Town. It will double the car's mileage.
    
    Good Steals:
    
    - You can steal a leather jacket and a sledgehammer off of Sulik.
    
    [2.1] Quest: Refuel the still.
    
    Whiskey Bob in the Buckner House will give you this quest. Simply head
    to the southern exit off screen and make your way down to the cabin,
    killing or avoiding the geckos along the way. Pick up the wood, use it on
    the still, and return and collect your payment.
    
    [2.2] Quest: Rescue Smiley the Trapper.
    
    If you talk to one of the women she'll tell you her husband Smiley is
    missing. If you rescue him from the toxic caves, he will teach you how to
    skin geckos.
    
    [2.3] Quest: Guard the brahmin.
    
    Talk to Torr and tell him you'll help him guard the brahmin. Kill all the
    scorpions. Get 250 exp.
    
    [2.4] Quest: Rustle the brahmin.
    
    [2.5] Quest: Rescue Torr.
    
    If you complete the above quest, Torr will run away. Talk to Mrs. Buckner
    and you find out that he's missing. You can find him in the canyon which
    is the exit above the one that goes to trapper town. Rescue him and get
    200 exp. 
    
    [2.6] Quest: Kill the rat god.
    
    Slim the trapper in Trapper Town has a key to an area filled with rats. A
    huge rat resides underground. Kill it.
    
    [2.7] John Sullivan
    
    John Sullivan in the Golden Gecko can teach you how to fight and give you
    a +10% bonus to your unarmed and melee skills.
    
    [2.8] NPC: Sulik
    
    You can get Sulik to join your party for free after you rescue Smiley, or
    if you pay off his debt, or if you complete the "Rescue Torr" quest. I 
    reccommend giving him a submachine gun or 14mm pistol to start and a .223
    pistol later. Melee and unarmed are nearly useless once you start fighting
    enemies with burst weapons.
    
    
    %%%%%% Den %%%%%%
    
    Notes:
    
    - If you kill Metzger, Becky will give you $1000.
    
    [3.1] Quest: Collect money from Fred.
    
    Becky will ask you to find Fred and get the money he owes her. Yay! It's
    Where's Waldo time... If you offer to loan him money to pay off the
    debt, when you return much later he'll have made it big and give
    you $2000, 5 fusion cells, 5 small energy cells, and a plasma grenade.
    
    [3.2] Quest: Get book from Derek.
    
    Becky will ask you to find a book she lent Derek. Even more fun for
    masochists! Derek isn't helpful, even if you locate him. You have to
    scour the city, pixel by pixel, for the book. It can be in one of four
    random locations.
    
    [3.3] Quest: Deliver a meal to Smitty for Mom.
    
    Mama will ask you to give Smitty a meal. Do it for 250 exp. and a stimpack.
    
    [3.4] Quest: Lara wants to know what is being guarded in the church.
    
    Go to the church and convince Tyler to let you in. Then, use the hand
    cursor on a crate, and go back to Lara and tell her what you found.
    
    [3.5] Quest: Get permission from Metzger for gang war.
    
    Just go ask Metzger, and return back to Lara.
    
    [3.6] Quest: Find weakness in Tyler's gang guarding the church.
    
    Go talk to Tyler. He'll say they're throwing a party. Go back and tell
    Lara.
    
    [3.7] Quest: Help Lara fight Tyler's gang.
    
    You do just that.
    
    [3.8] Quest: Free Vic from his debt by getting his Radio from his house
          in Klamath and paying Metzger.
    
    You can complete this quest by doing just what it says, in which case
    female characters can lower the price for Vic from $1000 to $500 by
    sleeping with Metzger. Another way to solve it is by killing Metzger.
    
    [3.9] Quest: Return Anna's Locket.
    
    [3.10] Cuddles
    
    If you talk to Stacy in Mom's, and get her to tell you a story about
    her cat cuddles, you'll gain 250 exp.
    
    [3.11] NPC: Vic
    
    After you save Vic from the slavers, you can have him join your party.
    It seems like he'll join you no matter how low your reputation, etc.
    
    
    %%%%%% Modoc %%%%%%
    
    Lootiecakes:
    
    - A crate in Jo's shop has some goodies and a frag grenade.
    
    Good Steals:
    
    - Jo has a shotgun and 20 rounds of ammo.
    - Jo's entire inventory is kept in the first set of shelves. He watches it
    carefully, but it's a jackpot of goodies.
    
    [4.1] Quest: Farrel has a rodent problem in his garden. Remove the
          infestation.
    
    Just talk to Farrel, and he'll mention problems with his garden. Say you'll
    help, and he'll take you out to shoot a few rats.
    
    [4.2] Quest: Farrel wants you to find Cornelius' gold pocket watch. Find
          it and return it to Farrel.
    
    Ask Farrel about the watch to get this quest. 1500 exp.
    
    [4.3] Quest: Johnny is missing. Find him and bring him home to Balthas.
    
    [4.4] Quest: Jonny's in the Slag caves. Find a way to get Johnny back home to
          Balthas.
    
    return johhny for combat leather jacket
    
    [4.5] Quest: Something strange is happening at the farm northeast of Modoc.
          Investigate and report back to Jo.
    
    [4.6] Quest: Deliver Slag message to Jo in Modoc.
    
    Slags give assault rifle
    
    [4.7] Quest: Jo is suspecious *sic* of the Slags. Find out about the dead
          bodies at the Ghost Farm and find out what happened to Karl.
    
    3500 exp get peeps talkin with the slags
    
    [4.8] Guard the brahmin
    
    Grisham wants you to guard his herd from a wolf pack. Fight off the 9 or so
    wolves and return for your $1000 reward, minus $100 for every brahmin that
    died.
    
    [4.9] Bessie the cow
    
    There's a brahmin named Bessie lying on the ground with a broken leg. Fix
    it with your doctor skill for 200 exp. and Bessie will now follow you around
    Modoc.
    
    [4.10] NPC: Miria/Davin
    
    Neither is terribly useful. Miria can use SMGs and knives, and Davin can
    use pistols and knives.
    
    
    %%%%%% Vault City %%%%%%
    
    Notes:
    
    - false citizen papers $150-$200 man in customs office Wallace's assistant 
    (Skeev)
    
    Good Steals:
    
    - After delivering the pliers and wrench to Valerie, return a day later
    and you can steal *4* Super Toolkits from her. Note that they're worth
    $1000 each.
    - You can steal a good portion of Happy Harry the shopkeeper's inventory
    from him!
    
    [5.1] Quest: Deliver Moore's briefcase to Mr. Bishop in New Reno.
    
    You get this quest from the man who's preaching inside the city. Simply
    deliver the briefcase to Mr. Bishop (top floor of the Shark Club) and 
    collect some money and 500 exp. This also opens the way for you to get
    more jobs from Mr. Bishop.
    
    [5.2] Quest: Get a plow for Mr. Smith.
    
    A farmer in the courtyard wants a plow. One can be bought from Harry for
    $1800, or less, if you talk him down. Have it delivered, and *poof*, done.
    Talk to Mr. Smith again, and you'll get some exp. and a desert eagle.
    
    [5.3] Quest: Deliver a sample of jet to Dr. Troy.
    
    You get this quest from Dr. Troy himself. Bring him a sample of jet and
    you're all done. Also, if you return awhile later, he'll give you two
    doses of jet antidote.
    
    [5.4] Quest: Rescue Amanda's husband, Joshua.
    
    A resident, Amanda, will ask you to rescue her husband Joshua from the
    Servant assignment building. You can talk him out.
    
    [5.5] Quest: Solve the Gecko powerplant problem.
    
    There are several ways to solve this quest. One is to go to Geck and talk
    to Harold. You'll learn that the plant needs a Hydroelectric Magnetosphere
    Regulator.
    
    [5.6] Quest: Deliver pliers (tools) and a wrench to Valerie.
    
    Valerie in the repair facility needs pliers and a wrench. Pliers can be
    bought from various stores, and see below for one way to obtain a wrench.
    She'll give you some token reward, and tell you to return the next day.
    Do so, and she'll now upgrade your weapons for a fee. She can add an extended
    magazine to your Desert Eagle, put a low-light scope on your FAL, add a speed
    loader to your magnum, or put an extended magazine on your assault rifle.
    Also, you can get a free Super Toolkit from her.
    
    [5.7] Quest: Scout the eight sectors around Gecko and return to Stark.
    
    You get this quest from Stark in the Corrections Center. After returning
    to him, you'll be paid $300 and get 350 exp.
    
    [5.8] Quest: Enter NCR and return to Stark.
    
    After completing the above quest, you can get this one from Stark. Do
    as he says and return for $500, 750 exp, and a motion sensor.
    
    [5.9] Mr. Nixon and the wrench
    
    Curtis in the courtyard will tell you he's lost his Mr. Nixon doll. You can
    find it behind the bar which is just a few feet away. If you return it to
    him, he'll have a dialog with it, in which he'll mention the location
    of a buried wrench.
    
    [5.10] Energy cells
    
    Inside the vault, on the second floor is a broken vent. Repair it to get
    50 small energy cells.
    
    [5.11] Sick Charlie
    
    Charlie, in the courtyard, has radiation sickness. Use a dose of Rad-Away
    on him for some exp.
    
    [5.12] Dermal Armor
    
    In the medical unit of the vault, there's a computer which contains
    information on dermal armor. Fix the Autodoc in the courtyard, and talk
    to the doctor there, and you can have dermal armor fitted, if you have the
    cash and some combat armor.
    
    [5.13] Information Center
    
    Inside the city there is a building labeled "Information Center". If you
    talk to the man there and lament about how books are no longer on paper
    with him, he'll give you a one of each type of skill increasing manual.
    
    [5.14] Phyllis
    
    If you can convince Phyllis in conversation to see the outside world,
    you'll gain 300 exp. If you're charisa/speech is high enough, you
    can also convince her to go on a date with you for 100 exp. Also, 
    you can ask her to let you donate sperm, and gain 500 exp in the process.
    Convinving her to check out the possibility that radiation is sterilizing
    Vault City citizens results in 300 exp.
    
    [5.15] NPC: Cassidy
    
    You can get the bartender of the courtyard bar to join you. He's skilled
    in small guns. He will not join you if you have a low reputation.
    
    
    %%%%%% Gecko %%%%%%
    
    Good Steals:
    
    - You can steal a Part Requisition Form from Festus in the power plant.
    You can use this to get the 3 step plasma transformer for Skeeter.
    
    [6.1] Quest: Solve the Gecko powerplant problem.
    
    I'll add this in the next update, it's more than I feel like typing right
    now.
    
    [6.2] Quest: Optimize the powerplant.
    
    To optimize the reactor, bring the holodisk back to Vault City, use it in
    the main computer, then bring it back to Gecko and use it on the robot pit
    computer.
    
    [6.3] Quest: Get super repair kit for Skeeter.
    
    [6.4] Quest: Get 3 step plasma transformer for Skeeter.
    
    Talk to Skeeter to get this quest. You can steal the forms you need off of
    the head ghoul in the powerplant, then give them to the ghoul who dispenses
    equipment. Also, it's possible to just steal the part. You will gain 350
    exp. and he'll fix your equipment up for free.
    
    [6.5] Quest: Find Woody the ghoul for Percy. Try the Den.
    
    You get this quest (obviously) from Percy. Go to the Den, and ask the Great
    Ananias to see the mummy. Lo and behold, it's Woody the ghoul. Collect
    1000 exp. then return to Gecko to tell Percy the news.
    
    [6.6] NPC: Lenny
    
    Lenny is very eager to join your crew, and is a skilled doctor. Note that
    he is also a horrible shot.
    
    
    %%%%%% Redding %%%%%%
    
    [7.1] Evict Widow Rooney.
    
    A bug in the game causes this quest to not show up in your PIP Boy.
    Follow the directions to her house and talk to her. If you agree to pay
    the $120 she owes, you'll get 1500 exp.
    
    [7.2] Quest: Break up the bar brawl.
    
    After completing the previous quest, the sherrif gives you this one.
    One way to solve the problem is to put one or both of the miners in jail,
    you'll then get 1500 exp.
    
    [7.3] Quest: Find out who cut the whore.
    
    First talk to the proprietor of the Malamute to get more information.
    Then head to the Morningstar mine. The guilty party is just sitting
    around and will make a confession to you. Take him to jail for
    1250 exp. Then talk to the sheriff for your $500 reward.
    
    [7.4] Quest: Kill Frog Morton.
    
    This is pretty simple. Follow the directions to his base and kill him.
    Return for your $1000 reward.
    
    [7.5] Wanamingo mine
    
    You can buy the deed to this creature infested mine from Mayor Ascorti
    for $1000. Kill all the Wanamingos inside, and you'll get 3500 exp.
    plus whatever you get for killing them, and you can then sell the deed
    back to the good Mayor for $2500.
    
    [7.6] Jet antitode
    
    If you bring Doc Johnson a sample of the Jet antidote, you'll gain 2500
    exp. Also, if you return to Vault City and tell McClure that you delivered
    the antitode you'll get another 2500 exp.
    
    
    %%%%%% New Reno %%%%%%
    
    Tips & Tricks:
    
    - Try using plated boxing gloves for an advantage when boxing. A pair
    can be found in the basement of the Shark Club.
    
    Lootiecakes:
    
    - Electronic lockpick in the fridge in the basement of New Reno arms.
    
    [8.1] Quest: Find out who was responsible for Richard Wright's overdose.
    
    To get in to see Orville Wright, you need to first talk to Chris Wright
    who is located north of the mansion on the west side of town. Ask him
    for work then head south and talk to Keith Wright and mention Chris.
    He'll let you in and Orville Wright will give you the job. In order to
    properly solve this, talk to Keith Wright again, and convince him to
    let you check out Richard's room. An empty jet cannister under one of
    the dressers provides a clue. Bring it to Jagged Jimmy J and ask him
    about it. You'll find out it's laced with poison and gain 500 exp.
    Now bring it to Ranesco and you'll find out that poisoned it for the
    Salvatores but didn't know it would be used on Richard. You'll gain
    1000 exp. Return and tell Orville and you'll get some cash and 2000 exp.
    
    [8.2] Quest: Find a way into the Sierra Army Base.
    
    Completing the previous quest leads directly into this one. For further
    information, see the Sierra Army Depot section. After getting in, return
    to Orville, and you'll get 1000 exp. and be a Made Man. As with being a
    made man for the other families, you get to see the special stock at New
    Reno arms, and you get some services at the Cat's Paw for free. Also, he
    tell you that hooch is free at the train station.
    
    [8.3] Quest: Recover your stolen car.
    
    If you drive your car into New Reno, then leave the screen and return,
    you'll see that your car has been stolen.
    
    [8.4] Quest: Track down Pretty Boy Lloyd, recover the stolen money, and
          make an... example of him.
    
    This quest is given to you by Mr. Salvator. Lloyd is hiding out in the
    basement of the Desperado. I'd reccomend forcing him to take you to
    where he hid the money, making him dig (it's trapped), then throwing
    the landmine in after him. Disposing of him this way will net you
    500 exp. Return to Mr. Salvator and give him the money. He'll pay you 
    $500 and you'll gain 500 exp for completing the quest.
    
    [8.5] Quest: Go visit Ranesco the Rocketman and collect Mr. Salvatore's
          tribute of $1000.
    
    To get this quest you have to have completed the previous one.
    First obviously go to Ranesco's Pharmacy. However, he doesn't have the
    money, and Salvatore will be extremely upset with you if
    you return without it. You can either convince Ranesco to give
    you his inventory in return for you paying it for him, or
    shoot him, take his inventory, and pay it for him anyway. Return
    to Salvatore, give him the $1000, and you'll gain 750 exp and
    be paid $250.
    
    [8.6] Quest: Help guard a secret transaction taking place in the desert.
    
    In order to get this quest, you must have satisfactorily completed
    the previous two Salvatore quests. Before you talk to Salvatore,
    make sure you've asked Jules (located at the main enterance to town)
    about the Salvatores and learned about their laser weapons. Now
    you can ask Salvatore for a laser pistol when he offers you the
    quest. Also, you can ask Mason to teach you how to use it and gain
    +5% to your energy weapons skill. When you return, talk to Salvatore
    and he'll make you a Made Man and you'll gain 1000 exp. If you decline,
    you'll be attacked by his guards. Either way, you also gain 1000 exp.
    for completing the mission. As a Made Man, you can buy items you would
    not normally be able to at Eldridge's. Also you get a "discount" at
    Ranesco's and the Cat's Paw.
    
    [8.7] Quest: Find some endorphin blockers to make a cure for Jet.
    
    You need fairly high science skill and intelligence in order to get
    this quest. Talk to Myron at the stables and convince him there's
    possibly a cure for Jet. You'll get 2000 exp, and this quest will
    show up in your Pip Boy.
    
    [8.8] Quest: Assassinate Westin in NCR without making it look like a
          murder.
    
    Best way to kill him is to use the poison you can find in the hospital
    on him. Return to Bishop for your payment of $500-1000 depending on what
    you negotiated, and 2000 exp.
    
    [8.9] Quest: Murder Carlson in NCR.
    
    To get this quest, you must have completed the previous quest for
    Bishop. Carlson's residence is the one across from the Council.
    To gain entry you'll need a presidential pass, one of which
    may be stolen off of Gunther.
    
    [8.10] Quest: Deliver ten Cat's Paw magazines to Miss Kitty.
    
    $500-$1000 and 1000 exp.
    
    [8.11] Quest: Deliver a laser pistol to Eldridge.
    
    If you've learned about the Salvatore's weapons from Jules, you can
    get this quest from Eldridge. Simply bring him any laser pistol for
    $1500 and 500 exp. Steal it back from him after, if you want.
    
    [8.12] Quest: Deliver Big Jesus's package to Ramirez at the Stables.
    
    In order to get this quest, you need to get Little Jesus (in the
    Desperado) to agree to put in good word for you with his father.
    Then go upstairs, talk to Big Jesus, and this is the quest you'll
    receive. Opening the box isn't worth it, since 5 doses of Jet is all
    that's inside. When you deliver it, you get 500 exp. and $100.
    
    [8.13] Quest: Collect tribute from the Corsican Brothers.
    
    You must have completed the previous quest to get this one. Big
    Jesus wants you to collect $250 tribute from the Corsican Brothers.
    Go talk to them, then come back for 500 exp. and half of the tribute.
    
    [8.14] Quest: Assassinate Boss Salvatore for Big Jesus Mordino.
    
    After completing the first two Mordino quests, Big Jesus will give you
    this one. After getting in to see him, you can kill him by stealing his
    oxygen tank, but the guards will attack you anyway. You'll get 500 exp.
    for killing him, no matter how you do it. Return and talk to Big Jesus
    for 750 exp. and $500. At this point he'll want you to become a Made Man.
    If you agree, he'll also give you a set of Leather Armor mkII and a Grease Gun.
    Disagree, and he'll try to have you killed. Being a Made Man for the Mordinos
    gets you access to Eldridge's special inventory, and you can use most of the 
    services of the Cat's Paw for free.
    
    [8.15] Neo Reno Arms weapon upgrades
    
    The weapon shop owner can expand the magazine on an assault rifle to 100
    rounds, add a speed loader to a magnum, put a low light scope on your FAL,
    or add a 20x scope to a hunting rifle.
    
    [8.16] Algernon
    
    Hidden in the basement of the weapon shop is a man who can do modifications
    as well. He can do every single modification in the game, and for free no
    less!
    
    [8.17] NPC: Myron
    
    You can recruit Myron at the Stables. He's extremely useless in combat.
    He does have high science however, and will join even if you're evil.
    
    
    %%%%%% Sierra Army Depot %%%%%%
    
    [9.1] Getting in
    
    There's a howitzer shell in one of the bunkers. Load it into the howitzer
    in the other bunker. Use the howitzer to then fire the shell at the door.
    
    [9.2] NPC: Brain Bot
    
    There is a broken robot on the 3rd floor, which you can place a brain from
    bio-storage in.
    
    
    %%%%%% Broken Hills %%%%%%
    
    Lootiecakes:
    
    - If you can sneak into the basement of the general store, there's
    an FN FAL, a combat shotgun, a 10mm smg, a desert eagle, and a .44
    magnum.
    
    Good Steals:
    
    - You can steal spectacles and a tool from the intelligent radscorpion.
    - You can steal 5 mentats and a bunch of other stuff from the doctor
    who created the intelligent radscorpion.
    - The general store's entire inventory is kept on one of the tables.
    The girl watches it carefully, so you'll need to sneak.
    - You can steal the cell door key from one of the guards in the jail.
    
    [10.1] Quest: Fix the mine's air purifier.
    
    You get this quest from the head miner. He'll send you to the Den to get a
    part, then return. Enter the mines and use stimpacks often to heal the
    damage from the fumes, then use the part on the purifier.
    
    [10.2] Quest: Find the missing people for Marcus.
    
    You get this quest from... Marcus! Their bodies are in the caves beneath the
    residential section. One of the entrances to the caves is near the talking
    plant.
    
    [10.3] Quest: Beat Francis at armwrestling.
    
    If you beat Francis the mutant (located in the tavern) at arm wrestling,
    he'll give you a power fist.
    
    [10.4] Quest: Break Manson and Franc out of prison.
    
    [10.5] Quest: Blow up the mine's air purifier.
    
    [10.6] Quest: Divert more electrical power to Eric's home.
    
    Eric the ghoul (in the house covered with flies) wants more power for his
    home. Ask the power plant operator to give him more power.
    
    [10.7] NPC: Marcus
    
    After you solve all the quests for Marcus, you can have him join your party.
    He cannot wear armor, but he can use big guns and large energy weapons.
    
    
    %%%%%% New California Republic %%%%%%
    
    Good Steals:
    
    - Four of the patrons in the Rawhide Saloon have 200 (!) rounds of
    shotgun ammo EACH for a grand total of 800 rounds.
    - Lenny in the Rawhide Saloon has a power fist and 80 small energy cells
    as well as some stimpacks.
    - The guards outside the weapon tent when you first enter the city all
    have Bozars you can steal.
    - You can get 50 rounds of 2mm EC off of the Sherrif, and another 50
    off the deputy.
    
    [11.1] Quest: Test mutagenic serum on a super-mutant. Try Broken Hills.
    
    The scientist directly south of Duppo's weapons shop will give you this
    quest, if you have sufficient speech and science skills. Any super-mutant
    will do for this quest. Return, and he'll give you the cyberdog.
    
    [11.2] Quest: Free the slaves in the slave pen, for the Rangers.
    
    The Rangers give you this simple quest. Just go to the slave pens and use
    the computers near them to open them. The slavers will obviously attack you.
    Return and you'll become an official Ranger. Hurray!
    
    [11.3] Quest: Stop brahmin raids
    
    Westin will give you this quest. Talk to his foreman, and he'll send
    you out to guard the brahmin. Easy, and totally straightforward.
    
    [11.4] Quest: Retrieve Parts/Gain Access to Vault 15.
    
    You get this quest from President Tandi. You have to go to Vault 15,
    save Chrissy, and talk to the Vault 15 leader guy to get the key to the
    Vault, get the parts in the locker and kill Darion, then return to NCR.
    
    [11.5] Quest: Complete brahmin drive.
    
    Duppo gives you this quest if you ask for work. Simply show up at the
    gate to Westin's ranch the next morning, and talk to the man who shows
    up there. Then guard the brahmin against any possible dangers. When you
    arrive in Redding you'll get your pay, which can be up to $2000 plus a 
    $1000 bonus.
    
    [11.6] Blower
    
    A Junk dealer west of the slave pens will offer to install a "blower"
    in your car to increase power for $1000.
    
    [11.7] NPC: Cyberdog
    
    Complete the "Test mutagenic serum" quest for the scientist and you'll
    get the cyberdog. Obviously it cannot equip weapons or armor.
    
    
    %%%%%% Vault 15 %%%%%%
    
    [12.1] Quest: Give Spy Holodisk to authority in NCR.
    
    If you use Darion's computer, you get this quest. Talk to president Tandi
    about it, then give the disk to her assistant for some cash and exp.
    
    [12.2] Quest: Kill Darion
    
    You can get this quest from the head guy after you rescue Chrissy. Darion
    is down in the vault.
    
    [12.3] Quest: Rescue Chrissy
    
    One of the citizens will ask to talk to you privately, and give you the
    quest to rescue her daughter Chrissy. While talking, she'll notice someone
    eavesdropping. The guard in front of the path will now let you go by, and
    you can rescue Chrissy.
    
    [12.4] Quest: Complete deal with NCR.
    
    I'm not sure where you get this quest from, maybe after talking to
    the head guy about Tandi wanting to deal? It was solved by giving the
    computer parts found in a locker in the Vault to Tandy in NCR.
    
    [12.5] Location of Vault 13
    
    One of the other computers on the 3rd floor (not Darion's) has the location
    of Vault 13. This is where one of the learning computers would normally
    be.
    
    
    %%%%%% Vault 13 %%%%%%
    
    Lootiecakes:
    
    - All kinds of shit, including a suit of Combat Armor.
    
    [13.1] Quest: Fix the Vault 13 computer.
    
    The head deathclaw will give you the quest to repair the computer. The
    missing part can be bought from New Reno arms for $3000, or less if you
    talk the owner down. I found another somewhere else, but neglected to
    jot it down.
    
    [13.1] Quest: Talk to Goris.
    
    By talking to the head deathclaw you can get the quest to talk to Goris.
    Not much of a quest, considering you can just take the lift to the 3rd floor
    and bloody talk to him.
    
    [13.3] NPC: Goris
    
    You can get Goris to join you here. He seems really good at hand-to-hand...
    
    
    %%% Military Base %%%
    
    Lootiecakes:
    
    - A map to San Fransisco is in one of the tents outside.
    
    [14.1] Getting in
    
    Open the base up by using the metal pipe lying on the ground on the mining
    cart, and dynamite on the cart.
    
    [14.2] Broken generator
    
    You can repair the generator for some experience.
    
    
    %%%%%% San Francisco %%%%%%
    
    Good Steals:
    
    - You can steal a Gauss Rifle and 100 rounds of 2mm EC ammo from one
    of the punks in the bar on the tanker.
    - You can steal 100 rounds of 2mm EC ammo from each of the two guards
    in the palace throne room. Several of the guards in the complex also
    have 50 rounds of 4.7mm ammo in their inventories.
    - A female punk near the entrance on the inside of the tanker has a 
    H&K G11 and 50 rounds of 4.7mm ammo that you can steal. 4 other punks
    have H&K G11s, but not the spare ammo.
    - There are two men wearing combat armor near the Hubologist ship.
    You can steal a Pancor Jackhammer as well as some ammo from each of
    them.
    - You can steal a H&K G11 from each of the four guards inside Red
    888 Guns, as well as one from one of the guards directly outside.
    
    [15.1] Quest: The navigation computer needs the NavComp part to work.
    
    You can acquire the NavCom parts from a locker in Vault 13. Using them
    on the computer nets you 2000 exp.
    
    [15.2] Quest: You need to use a FOB to access the navigation computer.
    
    Retrieving it nets you 3500 exp. It's located in the Base Commander's
    room in Navarro. When you use it on the door to the navigation computer
    you gain 2000 exp.
    
    [15.3] Quest: The tanker needs fuel.
    
    You can obtain fuel from the Shi by talking to one of the scientists inside
    the palace who will offer to give you fuel in exchange for a set of Crocket's
    hardened power armor. 
    
    Another way to complete the quest is to access the Emperor computer, either
    by hacking in, or by completing the "Kill the AHS-9" quest. From there,
    access the chemistry station and redirect the fuel to the tanker.
    
    After completing the quest, you'll get 5000 exp.
    
    [15.4] Quest: Kill Badger so the tanker vagrants will embrace the Hub.
    
    If you choose to join the Hubologists, they'll give you this quest.
    
    [15.5] Quest: Kill the Shi Emperor.
    
    If you go to see AHS-9 with the quest to kill him active, he'll sense
    your intentions and offer to pay you off with more money than you
    ever dreamed of if you kill the Emperor instead.
    
    [15.6] Quest: The Hubologists need plans for a vertibird from Navarro.
    
    If you've already joined the Hubologists, Harry (the man near the 
    rocketship) will give you this quest. If you've already given the plans
    to the Shi, you'll get the quest below instead. Return the plans to
    him for 5000 exp.
    
    [15.7] Quest: Steal the vertibird plans from the Shi.
    
    [15.8] Quest: The Hubologists need fuel for their spaceship.
    
    After completing one of the above two quests, Harry will give you this one.
    You can obtain fuel from the Shi by talking to one of the scientists inside
    the palace who will offer to give you fuel in exchange for a set of Crocket's
    hardened power armor. After completing that quest, and taking the fuel in
    reward, you'll get 6000 exp.
    
    [15.9] Quest: The Shi need plans for a vertibird from Navarro.
    
    You're given this quest if you ask to see the Emperor. I recomend showing
    the plans to the Brotherhood first, since they make copies and give you back
    the originals while the Shi do not. Take them to Dr. Wong and snag 5000 exp.
    If you've already given the plans to the Hubologists, you'll get the below
    quest instead.
    
    [15.10] Quest: Steal the vertibird plans from the Hubologists.
    
    [15.11] Quest: Kill the AHS-9.
    
    After completing the above quest, if you ask to see the Emperor, you are told
    you have to complete one more quest. Namely killing the leader of the
    hubologists, AHS-9.
    
    [15.12] Quest: The Dragon wants you to take out Lo Pan hand to hand.
    
    You need to first beat the Dragon's students to get this quest, and
    before challenging them, you need at least 125% unarmed skill. After
    beating them, you'll gain 8000 exp. And the Dragon will ask you to
    challenge Lo Pan. Do so, and near the end of the fight he'll pull a gun.
    After you beat him, you'll gain 2000 exp. and after talking to the Dragon
    again, you'll get another 3000 exp.
    
    [15.13] Quest: Get Chip's spleen.
    
    Chip, located near the room where Badger is, got drunk one night and sold
    his spleen to a merchant. He wants you to recover it for him. Talk to the
    merchant on the left side of the entrance into town, and he'll tell you
    he sold it to Dr. Wong. Go see Dr. Wong in the palace, and you'll find
    out he's planning to eat it. Tell him it's a human spleen and he'll
    say that he'll return it. You get 2000 exp. Now return to Chip and
    he'll ask you to see Dr. Fong about getting it replaced. Dr. Fong
    will want you to pay him $1000 up front. Do it, then return to Chip.
    He'll thank you and leave and say to come back in a day. Wait a day
    and you get 3000 exp. and he'll now answer your questions. Also,
    if the captain wouldn't talk to you before, now he will.
    
    [15.14] Quest: Rescue Badger's girlfriend in the hold below the ship.
    
    Talk to Badger on the ship to get this quest. Then, simply go below, do
    a shitlot of killing, and bring him back his girlfriend. It's good for
    5000 exp.
    
    [15.15] Quest: Get some hardened power armor from Crockett.
    
    Crocket, a scientist in the Hubologist base, will harden power armor
    for $10,000. If you have the "The Hubologists need fuel for their
    spaceship." quest active, you can tell him you'll trade fuel for it
    and get it for free. Return the armor to the Shi scientist and get
    5000 exp.
    
    [15.16] Quest: Find the vertibird plans for the Brotherhood of Steel.
    
    You get this quest from the man outside the BoS building. Give him
    the plans, and he'll copy them and give you 20000 exp.
    
    
    %%%%%% Navarro %%%%%%
    
    Lootiecakes:
    
    - You can get a free suit of Advanced Power Armor in the armory.
    
    [16.1] Quest: Get the FOB from the commander's office.
    
    I'm not quite sure where you get the quest to retrieve the FOB, but it
    showed up after I completed it. You can get the FOB by telling the guard
    outside the commander's office that you need to secure the key, then talk
    to the commander and open the locker.
    
    [16.2] Gaining entry
    
    You can get in by telling Chris at the gas station that you're a new
    recruit to get the password. Then walk out back and through the path
    and tell the guard at the gate the password. Alternatively, you can
    kill Chris and take the ladder concealed in a building behind him.
    You'll need the blue keycard from Gecko to open the inside door,
    however.
    
    [16.3] Vertibird plans
    
    To get the Vertibird plans, talk to Raul, then talk to the mechanic
    two doors down and tell him Raul sent you.
    
    
    %%%%%% Oil Rig %%%%%%
    
    [17.1] Stealth assassination
    
    You can kill the president covertly with super stimpacks.
    
    
    %%%%%% Special Perks %%%%%%
    
    Gecko Skinning - Learned from Smiley after you rescue him. It allows
    you to get the valuable skins off Geckos after you kill them.
    
    Vault City Training - Acquired after you get medical training from the doctor
    inside the vault in Vault City. Gives +5% to your doctor skill.
    
    Vault City Innoculations - If you see the doctor inside the vault in Vault
    City while irradiated or poisoned, you can get this perk which grants +10%
    to both poison and radiation resistance.
    
    Expert Excrement Expediator - Shovel Brahmin shit in Broken Hills five
    times for this perk which gives +5% speech.
    
    Dermal Impact Armor - +5% normal and explosion damage resistance.
    
    Phoenix Armor Implants - +5% fire, laser, and plasma damage resistance.
    
    
    %%%%%% Special Karma %%%%%%
    
    Champion     - Do alot of good deeds@!
    
    Prizefighter - Become boxing champion of New Reno. Grants +5% to your
    unarmed skill. Occasionally bugs occur with this karma, giving you things
    like +12% normal damage resistance and -1 plasma damage threshold, etc.
    
    Gravedigger  - Dig up graves. There's some near the church in the Den and
                   Golgotha outside of New Reno is one massive graveyard.
    
    Gigolo       - Sleep around.
    
    Porn Star    - Make a movie for the Corsican brothers in New Reno.
    
    Child Killer - Kill children. Note that this will also make you
    a wanted man, and bounty hunters will start coming after you.
    
    Berserker    - Wipe out a large number of innocents.
    
    Made Man     - Join one of the New Reno crime families.
    
    
    %%%%%% Special Encounters %%%%%%
    
    You can encounter a bunch of Unwashed Villagers hunting a spammer. I see
    no real use to this one besides a few stimpacks in a locker in an
    abandoned building.
    
    There is a bridgekeeper who may be encountered. If you correctly answer his
    questions, he'll die, and you can get his robes, which have the same stats
    as combat armor.
    
    It's possible to come across a cafe full of characters from Fallout 1. You
    can get dogmeat to join your party by giving him meat.
    
    There is also a crashed whale, from the site of which you can acquire
    a pot of daisies.
    
    You can encounter a Tin Woodsman, who wants you to use oil on him. There's
    a can nearby, and after using it on him, you'll receive 150 micro fusion
    cells.
    
    I also bumped into a giant stone head, which, after much debate, gave me
    a piece of itself. Use this to temporarily increase your stats.
    
    A crashed shuttlecraft from Star Trek can be found. Searching the bodies,
    I found 3 hypos.
    
    You can encounter the Knights of the Round Table who are looking for the
    holy hand grenade.
    
    There is also a Guardian Portal, which will take you back to Vault 13 pre
    Fallout 1. You can get a solar scorcher on the floor in the armory.
    
    
    %%%%%% Armor (16) %%%%%%
    
    Name                  AC   Normal  Laser   Fire    Plasma  Explode
    -----------------------------------------------------------------------------
    Robes                  5   0/20%   0/15%   0/10%   0/10%   0/20%
    Leather Jacket         8   0/20%   0/25%   0/10%   0/10%   0/20%
    Leather Armor         15   2/25%   0/20%   0/20%   0/10%   0/20%
    Combat Leather Jacket 18   2/30%   0/20%   2/25%   0/10%   0/20%
    Leather Armor mkII    20   3/25%   1/20%   1/25%   1/10%   1/25%   
    Metal Armor           10   4/30%   6/75%   4/10%   4/20%   4/25%
    Metal Armor mkII      15   4/35%   7/80%   4/15%   4/25%   4/30%
    Tesla Armor           15   4/20%   19/90%  4/10%   10/80%  4/20%
    Bridgekeeper's Robes  20   5/40%   8/60%   4/30%   4/50%   6/40%
    Combat Armor          20   5/40%   8/60%   4/30%   4/50%   6/40%
    Combat Armor mkII     25   6/40%   9/65%   5/35%   5/50%   9/45%
    Brotherhood Armor     20   8/40%   8/70%   7/50%   7/60%   8/40%
    Power Armor           25   12/40%  18/80%  12/60%  10/40%  20/50%
    Hardened Power Armor  25   13/50%  19/90%  14/70%  13/50%  20/60%
    Advanced Power Armor  30   15/55%  19/90%  16/70%  15/60%  20/65%
    Advanced Power mkII   35   18/60%  19/90%  16/70%  18/60%  20/70%
    -----------------------------------------------------------------------------
    
    
    %%%%%% Melee Weapons (15) %%%%%%
    
    m = You character's melee damage
    
    p = punch     t = thrust
    s = swing     a = aimed
    
    Name              Rng  Damage    Ammo     Cap  Str  AP
    -----------------------------------------------------------------------------
    Sharpened Pole    2    2-(4+m)                 4    4t 5at 6throw 7athrow
    Spear             2    3-(10+m)                4    4t 5at 6throw 7athrow
    Sharpened Spear   2    4-(12+m)                4    4t 5at 6throw 7athrow
    Knife             1    1-(6+m)                 3    3s 4as 3t 4at
    Combat Knife      1    3-(10+m)                2    3s 4as 3t 4at
    Little Jesus      1    5-(14+m)                1    3s 4as 3t 4at
    Club              1    1-(6+m)                 3    3s 4as
    Switchblade       1    2-(5+m)                 1    3s 3as 4t 4at
    Crowbar           1    3-(10+m)                5    4s 5as
    Wakazashi         1    4-(12+m)                1    3s 4as 3t 3at
    Sledgehammer      2    4-(9+m)                 6    4s 5as 5t 6at
    Super Sledge      2    18-(36+m)               5    3s 4as 4t 5at
    Cattle Prod       1    12-(20+m) Small E  20   4    4s 5as 4t 5at
    Super Cattle Prod 1    20-(42+m) Small E  20   4    4s 5as 4t 4at
    Ripper            1    15-(22+m) Small E  30   4    4s 5as 4t 5at
    -----------------------------------------------------------------------------
    
    
    %%%%%% Thrown Weapons (8) %%%%%%
    
    Name              Rng  Damage  Str  AP
    
    -----------------------------------------------------------------------------
    Plant Spike        8   1-2     1    4throw 5athrow
    Flare             15   1-1     1    1throw 1athrow
    Rock              15   1-4     1    4throw 5throw 3p 4ap
    Throwing Knife    16   3-6     3    5throw 6athrow 4s 5as
    Molotov Cocktail  12   8-20    3    5throw
    Frag Gernade      15   20-35   3    5throw
    Plasma Grenade    15   40-90   4    5throw
    Pulse Grenade     15   100-150 3    5throw
    -----------------------------------------------------------------------------
    
    
    %%%%%% Unarmed Weapons (6) %%%%%%
    
    Name              Damage    Ammo     Cap
    -----------------------------------------------------------------------------
    Boxing Gloves     1-(1+m)
    Plated Gloves     2-(3+m)
    Brass Knuckles    2-(5+m)
    Spiked Knuckles   4-(10+m)                
    Power Fist        12-(24+m) Small E  25
    Mega Power Fist   20-(41+m) Small E  25
    -----------------------------------------------------------------------------
    
    
    %%%%%% Small Guns (35) %%%%%%
    
    Name                Rng Damage Ammo    Cap Str AP           Notes
    -----------------------------------------------------------------------------
    Pipe Rifle          20  5-12   10mm    1    5  5s 6a
    10mm Pistol         25  5-12   10mm    12   3  5s 6a
    10mm SMG            25  5-12   10mm    30   5  5s 6a 6b(10)
    Desert Eagle        25  10-16  .44     8    4  5s 6a
    Desert Eagle Expand 25  10-16  .44     20   4  5s 6a
    Hunting Rifle       40  8-20   .223    10   5  5s 6a
    Scoped Hunting Rifl 40  8-20   .223    10   5  5s 6a Better acc. at long rng.
    .44 Magnum          15  12-18  .44     6    5  4s 5a
    .44 Magnum Speed Lo 20  12-18  .44     6    5  4s 5a -1 AP to reload
    14mm Pistol         24  12-22  14mm    6    4  5s 6a
    .223 Pistol         30  20-30  .223    5    5  5s 6a
    Sniper Rifle        50  14-34  .223    6    5  6s 7a
    Red Ryder BB Gun    22  1-3    BBs     100  3  5s 6a
    Johnny's BB Gun     22  1-3    BBs     100  3  5s 6a
    Red Ryder LE BB Gun 32  25-25  BBs     100  3  4s 5a
    9mm Mauser          22  5-10   9mm     7    3  4s 5a
    Needler Pistol      24  12-24  Needle  10   3  5s 6a
    PPK12 Gauss Pistol  50  22-32  2mm     12   4  4s 5a
    M72 Gauss Rifle     50  32-43  2mm     20   6  5s 6a
    Tommy Gun           32  3-20   .45     50   6  5s 6a 6b(10)
    HK P90c             30  12-16  10mm    24   4  4s 5a 5b(12)
    M3A1 Grease Gun     20  10-20  .45     30   4  4s 5a 5b(8)
    H&K G11             35  10-20  4.7mm   50   5  5s 6a 6b(5)
    H&K G11E            40  13-23  4.7mm   50   6  5s 6a 6b(7)
    Assault Rifle       45  8-16   5mm     24   5  5s 6a 6b(8)
    Assault Rifle Extd  45  8-16   5mm     100  5  5s 6a 6b(8)
    FN FAL              35  9-18   7.62mm  20   5  5s 6a 6b(10)
    FN FAL Night Sight  35  9-18   7.62mm  20   5  5s 6a 6b(10) Night sight
    FN FAL HPFA         35  11-22  7.62mm  20   5  5s 6a 6b(20) Has no desc. (!)
    XL70E3              35  12-19  5mm     20   5  5s 6a 6b(8)
    Shotgun             14  12-22  12 ga.  2    4  5s 6a
    Sawed Off Shotgun    7  12-24  12 ga.  2    4  5s 6a
    Combat Shotgun      22  15-25  12 ga.  12   5  5s 6a 6b(3)
    H&K CAWS            30  15-25  12 ga.  10   6  5s 6a 6b(5)
    Pancor Jackhammer   35  18-29  12 ga.  10   5  5s 6a 6b(5)
    -----------------------------------------------------------------------------
    
    
    %%%%%% Big Guns (9) %%%%%%
    
    Name                Rng Damage Ammo    Cap Str AP           Notes
    -----------------------------------------------------------------------------
    Flamer              5   45-90  Flamer  5    6  6b(1)
    Improved Flamer     5   45-90  Flamer  5    6  6b(1) ???? Better penetration?
    Minigun             35  7-11   5mm     120  7  6b(30)
    Avenger Minigun     40  10-14  5mm     120  7  6b(30)
    Vindicator Minigun  30  14-19  4.7mm   100  7  6b(25)
    Light Support Weap  40  20-30  .223    30   6  6b(10)
    M60                 35  18-26  7.62mm  50   7  6b(10)
    Bozar               35  25-35  .223    30   6  6b(15)
    Rocket Launcher     40  35-100 Rocket  1    6  6s
    -----------------------------------------------------------------------------
    
    
    %%%%%% Energy Weapons (13) %%%%%%
    
    Name                 Rng  Damage Ammo     Cap Str AP
    -----------------------------------------------------------------------------
    Alien Blaster        10   30-90  Small E  30   2  4s 5a
    Laser Pistol         35   10-22  Small E  12   3  5s 6a
    Magneto-Laser Pistol 35   10-22  Small E  12   3  5s 6a Better penetration?
    Plasma Pistol        20   15-35  Small E  16   4  5s 6a
    Plasma Pistol Extd   20   15-35  Small E  32   4  5s 6a
    YK32 Pulse Pistol    15   32-46  Small E  5    3  4s 5a
    Solar Scorcher       20   20-60  None     6    3  4s 5a Only reload dur. day
    Laser Rifle          45   25-50  Micro F  12   6  5s 6a
    Laser Rifle Extd     45   25-50  Micro F  24   6  5s 6a
    Plasma Rifle         25   30-65  Micro F  10   6  5s 6a
    Turbo Plasma Rifle   35   35-70  Micro F  10   6  5s 6a
    YK42b Pulse Rifle    30   54-78  Micro F  10   3  5s 6a
    Gatling Laser        40   20-40  Micro F  30   6  6b(10)
    -----------------------------------------------------------------------------
    
    
    %%%%%% Ammunition (24) 	%%%%%%
    
    Name     AC Mod  DR Mod  Dmg Mod  Lbs     Notes
    -----------------------------------------------------------------------------
    10mm JHP   0       25     2/1
    10mm AP    0      -25     1/2
    .44 JHP    0       20     2/1             DR Mod 50 before patch
    .44 FMJ    0      -20     1/1
    5mm JHP    0       35     2/1
    5mm AP     0      -35     1/2
    .223 FMJ   -20    -20     1/1
    12 ga.     -10     0      1/1
    14mm AP    0      -50     1/2
    .45        0       0      1/1
    7.62mm     -5     -10     1/1
    BB's       0       0      1/1
    4.7mm      -5     -10     3/2
    9mm        0       10     1/2
    9mm ball   0       0      1/1
    Flame      -20     25     1/1
    Flame mk2  -20     0      1/1
    Rocket     0       0      1/1    3
    Rocket AP  -15    -50     1/1    3
    2mm EC     -30    -20     3/2
    Small En   0       0      1/1
    Micro Fus  0       0      1/1
    Needler AP -10     0      2/1    1
    HN Needler -10     0      1/1    1
    -----------------------------------------------------------------------------
    
    
    %%%%%% Drugs (14) %%%%%%
    
    Note that all stat/resistance effects are temporary
    
    Name                   Effect
    -----------------------------------------------------------------------------
    Healing powder         Heals some HP and gives -1 perception
    Stimpak                Heals some HP
    Super Stimpack         Heals a bunch of HP
    Hypo                   Heals you to full HP
    Jet                    +2 AP
    Mentats                Bonus to intelligence
    Buffout                Bonus to strength
    Psycho                 Increase damage resistance
    Rad-X                  Increases radiation resistance
    Rad-Away               Cleans radiation from your system
    Antidote               Cleans poison from your system
    Jet Antitode           Cures Jet addiction
    Cookie                 Temporarily gives +1 AP
    Monument Chunk
    -----------------------------------------------------------------------------
    
    
    %%%%%% Items %%%%%%
    
    Name                   Effect
    -----------------------------------------------------------------------------
    Lockpicks              Pick locks better
    Extended Lockpick Set  Pick locks even better
    Electronic Lockpick    For picking electronic locks
    Elec. Lockpick mk2     Same as above, but better
    Tool                   Gives a bonus to repairing items when in inventory
    Super Tool Kit         Same as above, bigger bonus
    Rope                   For all your needs that require such a thing
    Shovel                 Dig shit up
    Dynamite               Blow shit up
    Plastic Explosives     Blow shit up
    Fuzzy Painting         Elvis represent!#@#@!
    Mirrored Shades        If in an active item slot gives +1 charisma
    Spectacles             If in an active item slot gives +1 perception
    Condom (green)         i think this is a water balloon?
    Condom (blue)          ""
    Condom (red)           ""
    -----------------------------------------------------------------------------
    
    
    %%%%%% Special Items %%%%%%
    
    Name                   Useage
    -----------------------------------------------------------------------------
    Mr. Nixon Doll         Give to kid to get him to mention where wrench is hid
    Vic's Radio            Use to help get Vic freed from slavers
    Vault 15 Comp. Parts   President Tandy wants these
    Vertibird Plans        A few people want these
    G.E.C.K.               You need to return this to your village
    Presidential Pass      Needed to visit Vice President Carlson
    Stables ID Badge       Needed to get in to see Myron
    Jet Antidote
    -----------------------------------------------------------------------------
    
    
    %%%%%% Rare Gear %%%%%%
    
    Robes - on the floor of the Corsican Brothers' studio in New Reno
    Hardened Power Armor - get from Corckett in San Fransisco
    Advanced Power Armor - locker in Navarro
    Advanced Power Armor Mk II - oil rig
    Little Jesus - Kill Little Jesus Mordino for this knife
    Wakazashi - Yakuza around New Reno are armed with this
    Johnny's BB Gun - in the well in Modoc
    9mm Mauser -
    XL70E3 - randomly from a merchant north of San Fransisco
    Solar Scorcher - found in a special encounter
    Spectacles - steal from intelligent radscorpion in Broken Hills
    Mirrored Shades - Mason, Slavatore's bodyguard has these ; also in a grave in golgotha
    the grave which says "Here lays Butch we planted him raw..."
    
    
    %%%%%% Cheats %%%%%%
    
    After you give President Tandi's assistant the Vault 15 spy holodisk, you
    can steal it back and give it to him, again and again. Gaining 4000 exp.
    and the reward money each time! 1.0 only.
    
    In NCR, if you let Jack blow himself up and damage the computer, fix it
    like normal for your 3000exp. and books reward. Fix it again, get rewarded
    again... and again...
    
    After you rescue Smiley, you can ask him to tell you stories about Geckos
    over and over... Each time getting a bonus to your outdoorsman skill. 1.0
    only.
    
    Oddly enough, it's possible to barter with Darian before the fight begins.
    Obviously trading him something useless for his stimpacks and ammo is a
    good idea. 1.0 & 1.02
    
    
    %%%%%% Bugs & Oddities %%%%%%
    
    In the Hubologist base there's two LIT flares in one of the lockers.
    
    If you ask Valerie to upgrade your cattle prod to a super cattle prod
    she says she will but just gives you back your cattle prod without an
    upgrade.
    
    
    This faq is copyright (c) 1998, 1999, 2000 Sheik Rattle Enroll
    All rights reserved