Another George's Fallout 2 Faq
	
	
VERY EARLY ROUGH VERSION (12/01/98)

Contents

Character Creation
Arroyo
Klamath
Den 
Modoc
Redding
Vault City
Gecko
Broken Hills
New California Republic (NCR)
Vault 15
Vault 13
New Reno
Military Base
Sierra Army Base
San Fransisco
Navarro
Oil Rig
Contact/Misc
 


Character Creation:

	First decide the role of your character. Is he a charismatic tech? 
(Tag: Repair/Science/Speech. A very hard but fun char to play) Maybe 
Kane from Kung-Fu? (Tag: Wilderness, Unarmed, yourchoice) Or perhaps the 
basic fallout character, the small arms diplomat. (Tag: Small Arms, 
Speech, and yourchoice. Though its usually sneak) 

	After deciding that move onto the stats. Increase the stats your 
tagged skills depend on. (Science=Int, Speec/Barter=Char, and so on) 
Here are some general hints. Most chars need high Agility, I recomend 9 
or 10. If you're using guns you'll need a str of 5 or 6. (for 
small/energy weapons. Big guns need 7 or 8) If you're using unarmed or 
melee I'd go with a str of 10.  Perception is also very good for gun 
using chars, I usually go with 7-9. Charisma and Endurance is usually 
the low point for my combat characters. If you increase speech you can 
get by with 4 char and 4 Endurance is fine. Having a high endurance is 
good for the extra HP but it isn't *that* much more HP and a few lucky 
criticals kills you anyway. (unarmored that is, get armor fast!) Next 
comes Int, a combat char can have 4 or 5 but since I usually go with 
gifted I take 7 or 8. Luck is something you should either take a lot or 
not bother with, I usually concentrate on criticals (take all the 
critical perks like more/better) so I start with 9 or 10. If you're not 
concentrating on criticals you can have 4 or 5.  

	Be very careful with traits, a bad one can hurt your char for the 
entire game. (there is the mutate perk but that makes you waste a perk)  
The two best are Small Frame and Gifted. Both have very low 
disadvantages. Small Frame just lowers your carry weight, you don't need 
to carry much (quest items,stims and ammo) and if you need more just use 
your npcs as mules. Gifted gives +1 to all stats and -5 to skills at 
each level. You can add +3 to int and it negates the -5 to skills at lvl 
(sp formula, 2xInt +5 at lvl. 3 more int is +6 then)  and you get the 
other +1's free. One hander is propably safe for small arms since 3/4 
are one handed weapons but I've never seen much advantage when using it. 


Arroyo:

  Quest: Pass trial
	You can kill everything if you wish but you don't get much 
experience so you might as well just get through as quickly as you can. 
Run (or sneak) by the various monsters till you get to the first door, 
lockpick it. Run through the traps till you get to some bugs and a pot, 
inside is an explosive. Arm the explosive then drop it by the door. 
(running away is a good idea) The door explodes then go to the next area 
and pass through a door to the N/W to get to your final test. You may 
pummel him in HtH combat (even if you didn't tag unarmed it isn't too 
hard) or convince him you don't have to fight. (I was able to even with 
4 ch)

  Quest: Rescue the dog, Smoke. 
	Go to the N/W exit grid and then head to the N/W corner of this 
area. Cross the toxic waste via the bridge and the walk by the dog. 
He'll follow you back to the guy who gave you the quest.

  Quest: Kill the plants
	Just go behind Hakunin's house and kill the plants there.

  Item: Sharpened Spear
	Don't bother unless you tagged melee, if you did steal or buy the 
flint from the woman south of the old woman. (your aunt)

  Skills/Stats: 
	You can increase your unarmed from the guy near the south exit 
grid, in a nearby tent another guy will increase your melee.  I heard 
someone will increase your Perception if it's really low but I always 
start with a high PER. 


Klamath:

   Quest: Find Vic
	If you ask around you'll see he's not in town. You can raid his 
house for some free items and make sure you take his radio.

   Quest: Help Torr
	Kill all the scorpions. The two brothers are nearby and you find 
some fake scorpion arms but I'm not sure how to finger them.

   Quest: Find Smiley
	After getting this quest a new map spot will apear NW of town. 
(Toxic Caves) Head there and go through the caverns till you reach 
Smiley then talk to him and bring him back to the town. You might want 
to do the quest below this so you have the boots and don't take any 
radiation damage. 

   Quest: Clean out the Rats/Item: First engine part
	Get the key to the rat area from a nearby trapper then kill rats 
till you reach (after a few sewer levels) the Rat God, kill him. A 
ladder in one of the sewer levels will get you to the other side of the 
buildings near the abandoned car, you can get a car part that helps your 
gas mileage. Also, you can get some rubber boots in the sewer. (since 
rad-x is so expensive it might be a good idea to get the boots before 
doing the smiley quest) 

   Skills/Stats:
	One of the people at the bar will increase your unarmed skill. 
Smiley will also increase your wilderness skill and give you the ability 
to skin geckos. 

    Npc: Sulik 
	Pay the $300 or ask for his release after rescuing Smiley.  He's 
good as he can't accidently hit you with a melee weapon. He doesn't do 
much damage (even with a super sledge) but give him good armor and let 
him draw fire. 

  
 A choice! You can either go find Vic and that leads you to Vault City 
and eventually Vault 15. (your lead to Vault 13) Your other option is 
the much shorter route to Redding, then a caravan to NRC, then the 
president's quest to Vault 15.  However, the quest here is combat 
intensive so if you go the shorter route do some random encounters and 
get up to lvl 9 or 10. 

 Den:
    
   Quest: Free Vic/ Npc: Vic
	Talk to the head slaver and get permission to see Vic. (ask the 
guard to open the door) Then give Vic the radio and pay the head slaver 
$1000. Or you could just kill all the slavers and lockpick the door. 
(propably not an option now but I didn't bother with Vic till lvl 17 in 
my latest game) Vic is a pretty crappy npc, he's a bad shot so he tends 
to hit you a lot. He's also very weak so he dies quickly unless you 
babysit him. I just took him for the Ranger quest in NRC then dumped 
him.

   Quest: Take meal to Smitty
	Take a meal to Smitty for "Mom". You get a stimpack, yippe. 

   Quest: Get money from Fred
	Don't bother doing these missions. Bad pay for lots of work. If 
you *really* want to here's the solutions..
	I'm not sure if his location varies but in my game he was in the 
southern house with the father of the young thieves. 

   Quest: Find Becky's book
	Just wannder around the city till you find it, location seems to 
vary. 

   Quest: Have Stacey tell you about her cat
	Get Stacey (near the center table at Mom's) to tell you about her 
cat and you get an easy 200 xp. 
	
   Quest: Help Laura's gang
	First head to the church, get the guards to let you in, and look 
at the crates. Head back and she'll ask you to get permission to attack 
the guys guarding the church from the head slaver. Then she'll send you 
to find a weakness in the guards, just talk to one of them outside. 
(he'll tell you about the party) Then she'll ask you to help them take 
out the guards.  (if you're weak her gang can handle them on their own, 
just hang back) 

   Warning: Watch out for the thieves! They'll take any item so they 
might nab a quest one. Not sure if you can get them back. The thieves' 
father has the items they stole from you for sale, I think. 

   Item: Car
	You can buy the car here for $2000 plus a part you get in Gecko

Modoc:
    
   Quest: Guard Brahim
	You can make $1000 by guarding some brahim from wild dogs. Get the 
quest from Grisham

   Quest: Find Jonny/ Quest: Ghost Farm
	You can find Jonny's BB gun at the bottom of the well, but wait! 
He's not dead!

	Go to Jo (the guy in the General Store) and talk to him about the 
Geck. Eventually you'll get asked to do a quest for him which is to 
investigate a Ghost Farm. Head there and surrender to the guards. Accept 
the Slag leader's quest to take a letter to Jo. After talking to Jo 
*run* to Den and talk to Karl there. ("hear his story") Then run back to 
Modoc. (remember you have a time limit) Tell him about Karl then go back 
to the Slag Leader and talk to him. Then go through the caves and find 
Jonny. Ask the Slag Leader for permission to take him back. (they'll 
escort you) 
	
   Quest: Help Farrel with his Garden
	Just tell him you will help him and he'll take you to the garden. 
Kill all the vermin and that's it.

   Quest: Help Farrel find the Gold Watch
	Climb inside the outhouse (the one in the north section of the 
city, the clean one) and once down there use dynamite (just set the 
timer and drop it by them) on the rocks forming a wall then climb up the 
ladder. Climb back down and go to the new section of the cave and kill 
the pigrat and take the watch.
	

Redding:

   Quest: Caravan runs
	Easy way to reach a town and get some EXP and Gold. Especially 
good if you still have weak weapons because if you're attacked by 
bandits you can loot them of their good weaponry and get help killing 
them. 
BUG: Haven't seen this in the newest beta patch but in the original 
version sometimes if you didn't take the first caravan offered (like you 
come in while the vault city one is there and you wait for the NRC 
caravan) , no more will appear. 

    Quest: Help the sheriff
	You can't get these till you're lvl  9 or 12 I think. Not sure, I 
did em at lvl 20. Anyway, tell the Sheriff you'll help him and he'll 
send you on a series of missions. First one head a little ways from his 
office and talk to the old woman. You can either be nice (and give her 
the money) or boot her out. (I guess, didn't do this) Second mission is 
to stop a bar brawl. If you tell them to "not do it for now for the 
sheriff's sake" you won't get the gold. The way I completed it was I 
threatened to kill the first person who threw a punch and didn't back 
down. They eventually wilted and I put em in jail. Might wanna save in 
case they take you up on your threat. Next mission is to find who cut up 
a whore (Unforgiven), talk to the people in the bar then talk to one of 
the guys at the lower mine. Listen to his excuse then throw him in jail. 
Last mission is to take out some bandit at the <big sp> Wannamingo 
mines. Instead of heading towards the front door I went around to the 
side and killed the few guards and came at them from behind. That way I 
was able to take the first shot and it was an easy battle. There are 
traps around there if you try to out flank them so be careful. 

   Quest: Get the chip for the machine
	There are two chips in the Wannamingo <sp!> mines, one inside a 
large machine and another near by. 

   Quest: Clear the Wannamingo mines (buy the deed from the mayor)
	This is very tough, the mine is filled with Aliens. The first 
alien you find is a 'boss' alien which is much tougher then the rest. If 
you don't kill him quickly you'll be swamped by the smaller ones. Best 
to leave this quest till lvl 15-20. 

Vault City:

   Quest: Getting inside
	Take off your armor and talk to the guy in the building outside 
the gate or just steal the pass off him.  (Note: They won't let you in 
with a Ghoul or Mutant in your party) 

   Quest: Rescue Joshua
	Go talk to the head guy in the "servant allocation" building. You 
can convince him to let Joshua go, maybe if you're a citizen you can 
have him assigned to you and then let him go but I'm not sure. 

   Quest: Give Tools and a Wrench to Valerie (Vic's daughter)
	Just give them to her and after a few days you'll get a super 
tool. You need this for a later quest. (you can get a wrench from the 
kid in the couryard but you have to do a pixel hunt quest first. I hate 
those so just wait and you'll run across a few wrenchs later on , like 
in New Reno. Come back and finish the quest then) 

    Quest: Fix the Autodoc/Skills/Stats: Upgrade
	You can fix the autodoc for the docter in the repair yard.  You 
can also get some combat implants. If you have a high docter skill look 
at the medical computer on the first level of the vault. After that talk 
to the docter in the courtyard. The operation requires a suit of combat 
armor and a lot of money.

   Quest: Solve the Gecko matter.
	Wipe em out (and shut the power down) per the First Citizen or the 
much better option (from the head councilman, McClure) of cleaning up 
the reactor. Talk to the people at Gecko and find out what they need 
(Harold will tell you) then talk to the head councilman, he'll get you 
the part. (the head councilman is in the building with the first 
citizen) Then you can either install it yourself or convince one of the 
techs to do it.

   Quest: Cure for Jet addiction?
	You can get a quest from the Docter inside the Vault to smuggle in 
some Jet. I heard if you have a Jet addiction this is one of the ways to 
get it cured. I've never been addicted so I dunno. (the easiest way to 
"smuggle" it is to just give it to an npc) 

   Quest: Defeat the raiders
	Travel south and look for their base. With a bit of looking you 
should find it. Once there, kill em all. (take evidence from the vault) 
Make sure you work your way through the gates and traps through several 
exit grids till you get back outside. You'll get an exp bonus for 
"breaking the raider's strength".  You can also find a map and some more 
info in Bishop's safe at New Reno. 

   Npc: The Bartender, Cassidy
	Just talk to him and ask him to join.   (you have to talk to him 
for a while to get the option) He's fairly good, kinda low HP though.

   Item: Free books
	Get them by talking to the old Librarian (west of Servant 
Allocation Center)

   Item: Micro Fusion Cells
	By repairing a vent in the 2nd level of the Vault you can find 
some cells.

Gecko:

   Item: Required engine part
	To get the engine part you need to get the car running (forget the 
name) give the super toolkit to Skeeter. (he can also upgrade your 
weapons but he charges a lot) 

   Quest: Optimize the reactor
	Take the disk and use it in the main computer in the Vault at 
Vault City then bring it back and use it on the robot control terminal.

   Quest: Gecko-Vault City Alliance
	Get the disk from Gorden (he's near Skeeter) then give it to Head 
Councilman McClure. (I think you have to do this before you optimize the 
reactor) 

Broken Hills:

   Quest: Fix the mine purifier
	Talk to the Head Miner he'll give you a password to give to the 
doc in the western part of New Reno so you can get the part from him. 
(Roscoe? name's something like that, near the gun shop) Then just run 
through the mine and install the part. Make sure you bring plenty of 
stims. You'll get a combat shotgun for your trouble.

   Quest: Find the missing people
	You can find their bodies in the sewers beneath the northern part 
of town. Do what the msg from yourself says and talk to the Head Miner 
and Francis instead of Marcus. If you talk to Francis correctly he'll 
leave town and you'll get the exp.

   Quest: Help the ghoul with fly trouble
	After talking to him go to the power plant operator and ask him to 
give the ghoul more power to his house. I couldn't convince him but you 
can just use your science skill on the computer. 

   Npc: Marcus
	After doing the above quests Marcus will join you. He can't wear 
armor but he's pretty useful. He didn't hit me too often but he sucks up 
ammo very quickly. Make sure you keep a surplus. 

New California Republic: (NCR) 

   Quest: Free the slaves
	You can join the Rangers by completing this quest. I just killed 
all the slavers then had vic open the cell doors. If you have an 
insanely high science/repair skill you can open them yourself. 

   Quest: Resolve the crisis at the power station/Item: Free Gun
	Walking by the power station you'll be asked to come inside and 
help deal with someone threatening to blow up the station. Something 
triggers this quest but I'm not sure, I didn't get asked till the 2nd or 
3rd I was in NRC. You can try to reason with him but its never worked 
for me. If you can't kill him before he blows himself up you'll have to 
repair the station. The quest giver will give you some science and 
repair manuals. If you go to the bar outside the city you can also get a 
free gun. 

   Item: Upgrade for car
	Just talk to the guy west of the slavers
 
  Quest: Get the Parts
	You'll get a quest from President Tandi to get some parts from 
Vault 15. Solution in the Vault 15 section.

Vault 15:

   Quest: Rescue daughter
	A woman will ask to speak privatly, after you agree she will ask 
you to rescue her daughter. Someone will be listening outside then run 
off, chase after and it'll lead you to a sentry to the north. Tell the 
sentry someone's life is at stake and she'll let you through. At the 
building you can convince the guard to let you in or just kill him. Use 
the key and take the daughter back to her mother. The mother will thank 
you and tell you to talk to the mayor who will give you a key to the 
vault. (the entrance is on the side of the mountain) Convince him to 
sign a deal with NRC which he will do if you kill the bandits.

  Quest: Kill bandit leader
	Use the key on the doors before oppening to deactivate the trap 
then head down. Either convince the sentry you're a bandit or kill em 
all. Take the elevator down to the 3rd floor then kill the head bandit. 
(watch out, the two guards in combat armor can be tough. If you're 
having probs just come back to this quest later) One computer on this 
level will give you the location to Vault 13. Another will tell you 
about a spy in NRC. (the info goes on a holodisk) Head back to NRC and 
start a deal between NRC and Vault 15 and give the holodisk to President 
Tandi's aide. (note: you can just take the parts but I think you get 
more exp for signing the deal, plus its a good thing to do) 

Vault 13:

   Quest: Repair the computer.
	The head deathclaw will give you a quest to repair the main 
computer. The parts can be bought from the gun shop owner in New Reno 
for a few thousand dollars. After this he'll give you the GECK. Note: If 
you're an evil char you can just lockpick the lockers in the 3rd lvl and 
take the geck. There is also some combat armor down there. (as well as a 
quest item for later)

   Npc: Goris
	He's pretty good at HtH combat and I think will use his science 
skill like Vic's repair. (never tried though)


New Reno:

    The Mob Familys:
	You can end up a made man in one but after that you can't get 
quests from the others. You get the same things from all of them so its 
just your choice. You might wanna get the 2nd quest from the Wright 
Family before becoming a made man to get the location of the Sierra Army 
Depot.  This section is incomplete for reasons stated above.

   Quest: Wright Family, First mission
	You can find the poisened jet container (in his room I think) or 
just finger anyone you want. 

   Quest: Wright Family, Second mission
	Head to the Sierra Army Depot. I don't remember what they want 
because I've never completed the quest for them. Sierra Army Depot will 
be covered in its own section.

   Quest: Mordino Family, First mission
	Pretty simple, just deliver the stuff. To get the mission talk to 
Little Jesus first.

   Quest: Bishop Family, First mission
	To talk to Bishop get the suitcase from the nutty guy in Vault 
City. (the guy who's preaching, Thomas Moore. Have to talk to him many 
times) The quest is to kill the rancher, Westin, in a non-obvious way. 
To get inside his ranch tell the guard you're looking for a job. (get 
the option from a nearby cop I believe) You can use a super stimpack on 
him or some of the drugs/poisen from the docter in town.
  
   Quest: Bishop Family, Second mission
	Steal the presidential pass from Tandi's aide then just walk in 
and kill him. I had sneak on when I did it and the guards didn't react. 

   Stat/Skills: Become a Boxing Champ/Porn Star
	Go to either of these places and talk to one of the people there. 
Becoming a Porn Star requires certain stats (end/agi?) and boxing 
requires a good unarmed skill.

   Npc: Myron
	He's on the bottom floor of the Mordino drug factory. I'm not sure 
if you can get to him without killing all the guards. He's annoying and 
pretty weak. 

   Item: Free upgrades!
	Break into the shop behind the arms dealer during the day (he'll 
ignore the dogs barking) and go down the stairs behind the shelves. The 
gimp down there will upgrade weapons for free. I think he's also the 
only one who'll make a turbo plasma rifle. (didn't work right in the 
original un-patched version though) 

Military Base:

   Quest: Get inside/Clear Base
	Use the pole (its nearby, go pixel hunting) on the cart then the 
dynamite on the cart. Push the cart then *boom*. Head inside and kill 
everything till you get to a nutty mutant. Kill him and you get a gauss 
pistol. 

   Items: Repair Manuals/Loc of San Fran/ Rockets
	Lots of these outside the base, search the tents.

Sierra Army Base:

   Quest: Get inside
	Kill the turrets, then put a shell into the howitzer and blow open 
the door. Then go to the power generators to the north and go down the 
ladder and throw the switch. Head inside. From here its pretty easy, get 
the pamphlet and the password. Just run through the red fields. (keep 
picking up the eye balls for the scanners) Turn the computer off (run 
diagnostics), collect junk and try not to piss off the really big 
robots. (they're *very* tough) 

   Npc: Skynet
	To get him talk to the big computer on the last floor (5?) then 
get some of that gel from the first floor and use it on the robot. Then 
get one of the brains from storage. (higher science skill= better brain) 
After that kill one of the robots for its motivater. (recomend you do 
this on the first floor, much easier robots. Use the eye scanner w/o the 
eyeball) He's okay, he'll use small guns decently. 


San Fransisco:

    Quest: Get the Vertibird Plans
	Finally, the Brotherhood of Steel give you answers! Solution in 
Navaro section. After completeting the quest you'll find the best energy 
weapons and some powered armor (yawn, now that you've got mark 2) 
inside. You'll also find a computer that'll increase your stats. You 
have to find a chip first for each stat. One is in the Sierra Army 
Depot, one's in Navaro, one's in the Military Base.  (Note: You get the 
same quest from the Shie) 
 
   Quest: Get the tanker moving
	Rescue the hacker's girlfriend from the below decks (she can be 
killed so don't spend too much time fighting the monsters around her) 
then have him hack the the fuel from the Shie. Then get the nav part 
from Vault 13. (its in the lockers with the geck and combat armor) You 
will need the FOB to get to the room where you install the nav parts. 
Then go up to the Captain's room and start the computer.

   Item: Hardened Power Armor
	You can buy this from one of the Hubologists. Its for the original 
armor so its not worth it. 

Navarro:

   Quest: Get inside
	Make sure you've left your npcs behind before entering. You can 
either convince the guard you're a recruit (follow the path to the N/W 
and tell the next guard the password) or just kill him before he is able 
to radio anyone and take the secret entrance behind him. 

   Quest: Free the Deathclaw/NPC:Cyberdog
	Kill the docter (soundproofed room) then take the keycard and let 
the deathclaw free. (not sure if you have to ask permission to kill the 
deathclaw before killing the docter to get inside the cell) Next head up 
to the ground floor and tell the tech (Raul) in the hanger the doc wants 
the part to repair his dog. Take it and go use it on the dog.  The dog's 
pretty good, his hth dmg is decent and he's got a lot of hps so he isn't 
easily killed. 
   
   Quest: Get the Vertibird plans
	Talk to Raul then talk to the tech in the northern hanger/garage. 
Tell him Raul wants the plans. He'll then let you get them. 

   Quest: Get the FOB
	Talk to the guard outside the commander's room and tell him you've 
come to secure the key. The commander will then let you take the FOB. 
NOTE: one char didn't get this option, not sure why. If you don't try 
talking to the guard a few times and try all options. That char ended up 
just killing everyone on that level and taking the key. When I tried the 
house keeper option the commander would attack me when I tryed to touch 
the locker with the key. 

   Item: Advanced Powered Armor 
	Goto the supply officer on the bottom floor of the base and he'll 
give you access. In the locker behind him is the armor plus lots of 
cells and energy weapons. 

Oil Rig:

   Bug: Computer at Entry
	As of Beta Patch #2 I could get various info from the computer but 
if I tried to fool the computer into thinking I had the presidential 
pass key I would get stuck at that screen. (there was only one option 
"Fool the computer... etc" and when I clicked that nothing happened, so 
I couldn't exit the computer or anything. Had to alt-tab out and close)
 
   Quest: Pass idiotic door puzzle
	No real easy answer, just keep trying till the ones you want are 
open. Its time consuming but you'll get through it eventually. You open 
the last door manually. (meaning not with a computer)
	Note: What the hell was with this puzzle? Coming to this Myst like 
puzzle was very jarring. They might as well had Ultima 8- style 
platforms to jump to. 

   Quest: Kill the president!
	I've been told you can use many super stim packs on him which will 
kill him eventually. I wasn't able to get this to work but I didn't have 
many super stimpacks left. If you close all the doors and shoot him 
while sneak is on it doesn't alert the guards. (you may have to kill him 
on your first round though) 

   Quest: Release the virus into the station
	Convince the docter on the level with the president what he did 
was wrong and he'll release the virus into the Oil Rig. 

   Quest: Shut down the power
	Destroy the main computer or convince the head scientist to shut 
it down for you. The scientist and the main computer are both on the 4th 
floor, reached by the stairs near the President's Office. I'm not sure 
how to destroy the main computer (I couldn't reach it) but if you talk 
to the head scientist  (the guy behind a desk with someone in powered 
armor in front of him) and threaten him he'll turn it off for you. Then 
the reactor starts to blow and you have a limited time to get out. This 
seems to be an alternative to releasing the virus except I'm not sure 
how to turn off the power when you do that option. (as the head 
scientist won't talk to you if you release the virus) 

   Quest: How do I defeat Frank Horrigan?!
	Kill the president (see above) and take his passkey. After doing 
one of the two above options of destroying the station (explosion or 
virus) head back to the dock entrance, once there sneak at the bottom of 
the screen and get to the computer. Activate the counter insurgency 
option in the presidential passkey listing. 

   Misc: How do I improve my ending?
	Doing quests in a town, especially the ones aimed at helping the 
town. (Examples, establishing relations between Slags and humans in 
Modoc, getting Vault 15 and NRC working together, etc) 
	
Contacts:

	I can be reached at gbryant@sonetcom.com or at gbryant@sunnet.net
	If neither of those work (and the web page doesn't work) then you 
can try rollo__@hotmail.com . Really slow response from  here though
	
	The newest version of this faq can be found at: 
	www.sunnet.net/gbryant/faqs.htm

	Please check the above site before sending me a question. An 
answer might be in a newer version of the faq. (this happened often with 
my MM6 faq)

	Please also tell me before you post this on your site. This way I 
can mail you newer versions of the faq.  Hopefully I can avoid 15 
different versions of this faq from floating around the net. (which also 
happened with the MM6 faq) 

	If anyone has suggestions on what else to add or has something I 
missed, please email me.

	
Copyright 1998 (C) George Bryant