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    Broken Hills Walkthrough by GVass

    Updated: 12/14/98 | Search Guide | Bookmark Guide

    Subject: FO2: Broken Hills Walkthrough, Comments, and Notes
    From: "Garry J. Vass" <Garry@gvass.demon.co.uk>
    Date: Mon, 14 Dec 1998 00:34:44 +0000
    Newsgroups: comp.sys.ibm.pc.games.rpg
    Fallout 2
    Broken Hills Notes and Comments
    NOTE:  I played on the UK version, so some of this might not
    be applicable for other versions.
    1.  The arrival.  
    Get the local information from Steve, the guard.  If you have the 
    car, then handle the ghoul stuck under your car.
    Introduce yourself to Micky.  With a good steal, you can get 
    some equipment here.
    Stock up on supplies from Liz at the General
    Store.  Her back room has a manhole to her supply room with some 
    weapons, but don't try going down there just yet.
    Introduce yourself to Markus and get the full story.  He won't 
    join until after you fix the mine though.  Go into his room 
    and grab the rubber doll.
    From Markus, you get information about the mine and a quest to 
    find the missing people.  Offer to do it for free.
    Stop at the bar and introduce yourself to Phil, the bartender.  
    Give him a tip and learn about Francis, Bill the Outfitter, the 
    missing people, and the loonies who are spreading propaganda.  
    Don't forget to buy a bottle of Rotgut...
    Introduce yourself to Dr. Holliday and listen to his complete
    story to get free medical treatment.
    Look for the bickering mutant couple and take the Cat's Paw 
    mag from the trash outside the doorway.
    Introduce yourself to Bill the Outfitter and take the caravan 
    jobs if you want them.  You can also shovel for a day.
    2.  Francis
    Francis is the mutie in the bar offering an arm wrestling contest.
    If you win, he gives you a power fist, and if you lose, you 
    become a gimp.  I skipped this because Avatars don't engage in 
    bar contests...
    3.  Eric
    Eric is in the residential area.  He needs the power generators
    adjusted in order to get air conditioning.  Return to the power 
    generators in the downtown area and sneak past Brian.  Use 
    Science on the computer to route more power to Eric's house.  You 
    can also optimize the whole grid for more XP's.  Return to 
    Eric and refuse the reward.  He will tell you to go to NCR and 
    ask around about the GECK.
    4.  The Underground
    Behind Eric's house is the entrance to the Underground, remove the 
    manhole cover and go down.  Keeping your right shoulder to the cave 
    wall, ignore the next ladder you find, and continue through a large
    room and on to the room with dead bodies in it.  On one body will 
    be a letter, which explains the 'missing persons'.
    Proceed through the underground keeping your right shoulder to the
    wall.  The next ladder you find goes up into a cornfield.  Zaius is in 
    the shack.  Get the quest from him along the the advice to visit Renesco 
    in New Reno for the missing part.  Remember to offer to do the quest for 
    free.  Back to the Underground.  Keep your right shoulder to the wall 
    and return to the original ladder.
    5.  The missing persons
    Return to Markus and tell him that the missing people are dead.  Don't 
    mention the note.  If you offered the quest for free, he gives you a 
    scoped hunting rifle.  Cassidy will find this rifle useful.  Now go and 
    confront Francis about the note, and force him to leave town.
    6.  The Professor
    The Professor is in the residential area.  You can take tests against
    his scorpion for agility and perception.  The scorpion will cheat at the
    chess game.  If you are doubtful of the outcome, you can also steal the 
    scorpion's eye glasses and pliers...
    7.  The missing wife
    Dan wants you to find his wife.  Accept the quest, and then return later 
    to tell him about the 'missing persons'.  Bam.  500 XP's just like that.
    8.  Typhon
    Introduce yourself to Typhon at the Old Ghoul's home and listen to the 
    history of Set from Fallout. Eventually, he will ask you for a copy of 
    Cat's Paws mag.  Give it to him and then 'doctor' yourself to let an
    hour pass by.  He will then ask for the rubber doll.  Give this to him
    and wait for a while.  He will then ask for a bottle of Rotgut, give it
    to him.  After all of this, he will tell you that his treasure is hidden
    somewhere  downtown.  Buy the Cat's Paws back from him, you will need it
    9.  Micky
    After completing the Typhon quest, check out the well in the downtown
    area. Follow the dialog, and then engage Micky to get the treasure for
    you.  Follow the resulting dialog.  Micky is stuffed.  Such is life...
    Go back and confront Typhon and let him off as an honest mistake and get
    two Karma points.
    10.  Comment/bug?
    If you did these steps, now check your Pipboy status.  It will show 3
    completed quests and 1 incomplete quest.  Note, however, that you only
    completed 2 quests...
    11,  The mine
    Get the mine parts from Renesco in New Reno.  If you have already solved
    the Wright quest  this is a good time to pursue the 'Arroyo' thread with 
    Renesco.  And if you haven't visited Algernon in the basement of the
    weapons shop, now's a good time for that.  In all events get the parts,
    and return to Broken Hills.
    Get armored to the max, equip your expanded magazine pistol, leave your
    NPC's behind, and take mongol hordes of stimpacks with you...
    Keeping your right shoulder to the wall, first locate Chuck and 
    doctor him.  Once he disappears, click your weapon to put your 
    character in combat mode and proceed into the mine.
    Now to fix the air purifier.  My strategy was to note the 'benign 
    feature' in  Fallout 2 that will not give radiation damage when 
    you are in combat mode.  So you can either wear the oxygen 
    (which I couldn't figure out) or do the mine quest entirely in 
    combat mode!
    Keep just enough creatures in the combat radius to retain combat mode, 
    and wax the ones close enough to damage you.  The key here is to keep on 
    trucking.  For each turn, use a stimpack (if necessary); take a shot 
    (if necessary) and run.  You may have to skip a turn if the buggers 
    get too far behind you.
    The purifier is in the NE corner, put the parts in your slot and use it 
    on the purifier.  Keep the combat mode alive until you are back out 
    in the cornfield.
    Report back to Zaius, and because you offered to do the quest for 
    free, he will give you a combat shotgun.
    12.  Markus
    On your way out of town, ask Markus to join you.  When he does, tell him 
    to put his weapon away.  Then go to the exit grid and click on Steve so 
    he can say goodbye to Markus.  
    13.  Conclusion
    At the end of Broken Hills, you have acquired two power weapons for
    free, possibly a power fist; gained a huge leap in Karma; and picked up
    a hellacious NPC for your party.
    Garry J. Vass

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