Review by bionicman_3090
"A good game that isn't all that's hyped up to be."
With all the hype that surrounded this game, one would've wondered if this game was that ONE game which would break all the barriers between streamlined, closed-loop, an infinitesimally significant idea that'd deliver the best possible experience for a gamer. Sadly, Dishonored isn't that game. What Dishonored does is outright steal the ideas from games like Deus Ex, Thief and System Shock (those games which in turn gave rise to countless spin-offs) and try to pass off as an intelligent and compelling form of entertainment.
Presentation :- Graphically, this game isn't impressive. It uses a dated graphics engine and it shows clearly. The levels are designed well, which is a plus and 'cause of it, the old graphics don't stare straight in your eyes. Sound effects are reasonable, I couldn't care less about the soundtrack but the voice acting is top notch. This is 'cause of the cast consisting of John Slattery, Chloe Moretz, Brad Douriff and Lena Headey, to name a few.
Game play :-This is where the game falls flat in my opinion. Having numerous powers and abilities, all of which are done to the death in previous games, doesn't instantly make an A+ game. Take for e.g., Slow Time. How many games haven't done this before? Possession. Again, done so many times that this power doesn't matter anymore. Dark View or what it's called in the game is like Eagle Vision in Assassin's Creed or the gadget that you used in Batman games. These powers/abilities were once a new feature but now in Dishonored, they're just a passable novelty.
The game revolves around Corvo, a personal bodyguard to the Empress who's framed for her murder and the kidnapping of her daughter. He's helped by Empress's true loyal officers and set upon a path of retribution. The story plays out by having you complete several missions by either force as in, straight up lethal approach or guile, i.e., stealthy, non-lethal method. There are consequences of choosing either and the end game plays out a bit differently but the story doesn't hold your attention as it's one of those plot-twisty plots that you can see coming.
You can climb buildings (most of them anyway), find alternate routes, explore the vast levels and so on. The side-quests try to tie in with the main objective by giving you certain rewards such as, info or favor from the quest giver to help you complete your mission easily. The exploration is rewarded with finding trinkets that grant you new abilities and powers. Ultimately, you won't need them as sneaking up behind a guard and knocking him out is much more effective and faster.
Combat involves sword fighting with your right hand and using a power or projectile weapon like a pistol or a cross-bow with your left hand. The fight, at times, can be visceral and satisfying but doesn't quite have a lasting effect that makes you want to fight more and more. You can upgrade your equipment but it doesn't matter if you don't. There's nothing too special that'd leave you helpless in a mission if you didn't have it. The versatility is there but it has already been done in many, many games before.
Final Thoughts :- I expected this game to be fresh and rewarding. But since Dishonored steals so many ideas and doesn't even try to modernize it, the experience is quite stale. This is sad really as the game has so much potential, so much going for it to make it an unforgettable one. This Victorain Era steampunk thriller doesn't thrill. It doesn't do anything that wasn't done before and it definitely doesn't live up to the hype. The saving grace is the voice acting and the missions which aren't many, thankfully.
Reviewer's Score: 6/10 | Originally Posted: 11/20/12
Game Release: Dishonored (US, 10/09/12)
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