FAQ/Walkthrough by LadyNorbert

Version: 2.0 | Updated: 07/01/12 | Printable Version

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           |_/ | | | \ | \   |   | | | \ | | |_) | , |   , )  o
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      |  |_| |_    |_  '\/  | |   |_  | \   |_) |_) | |\ | / ` |_ 
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      ~  ~ ~ ~~~   ~~~ ~  ~ ~ ~~~ ~~~ ~     ~   ~ ~ ~ ~  ~  ~  ~~~

         A PC hidden objects mystery game from Blue Tea Games
                   Walkthrough by LadyNorbert

Please note:  Like many games from Blue Tea Games, the Dark Parables are
available in a 'regular' edition and a 'collector's' edition.  Both versions
follow the same storylines and have the same endings, but the collector's
editions include bonus content.  This document previously only included
information about the regular edition of this game, but now contains all
game information and may be regarded as complete.

A free trial version of this game may be downloaded from BigFishGames.com,
which is how I found the series in the first place.  The free trial will allow 
you to play for sixty minutes or until you complete the first two chapters,
whichever comes first.

Fair warning:  I do include spoilery information about what happens in 


07-10-11: Version 1.0 submitted to GameFAQs
12-05-11: FAQ updated to include more information about the third game
06-28-12: FAQ updated to edit some information about Chapter Six and my intent
          to include the collector's edition info in a future edit 
07-01-12: Final update (I hope!) to include the bonus gameplay and edited
          questions regarding the collector's edition; also added the 
          subsections about Chapters and Bonus Material


Table of Contents

I.  Basic Information
  A.  Plot
  B.  Characters
  C.  General Hints

II.  Technical Information
  A.  Getting Started
  B.  Inventory
  C.  Map and Notebook
  D.  Cursed Objects
  E.  Chapters

III.  Prologue

IV.  Chapter One

V.  Chapter Two

VI.  Chapter Three

VII.  Chapter Four

VIII.  Chapter Five

IX.  Chapter Six

X.  Chapter Seven

XI.  Chapter Eight

XII.  Chapter Nine

XIII.  Chapter Ten

XIV.  Hard Mode

XV.  Bonus Material

XVI.  Questions and Answers

XVII.  Special Thanks


I. Basic Information

A.  Plot

Most people are familiar with the fable of the Frog Prince - a handsome prince 
who was cursed to live as a frog until he received a kiss from a beautiful
princess.  The legend says that once she kissed him, the prince regained his
true form and they married and lived happily ever after.

Well, not quite.

The game begins with a cinematic of a teenaged girl and a grown man, walking in
the Black Forest of Germany.  The girl carries a storybook and explains to the 
man, who is her bodyguard, about the legend of the Frog Prince and how he still
lives, allegedly kidnapping people who get lost in the very forest they now
wander.  The bodyguard wants to turn back, before the girl's father becomes
worried, but she realizes they're lost.  They spot someone on the path ahead
and decide to ask for directions.

The scene then cuts to you, the detective, receiving your instructions about 
the mystery that needs to be solved.  You need to find the girl and, if you 
can, figure out who it is that's been causing the disappearances in the Black
Forest. If it really is the Frog Prince, you must break his spell.

B.  Characters

You - If you've played "Dark Parables: The Curse of Briar Rose," it may come 
as no surprise to find that you are once again that same nameless detective.  
This game is the direct sequel (and the first game will be referenced later).
You work for an agency that specializes in solving the mysteries behind 
beloved classic fairy tales, and after your success in rescuing the ill-fated
beauty who slept in the Scottish castle, you are well qualified to try your 
hand in the German woods.

Marie - The daughter of the German chancellor.  She's the reason you're here;
she and her bodyguard disappeared without a trace while walking in the Black
Forest, and must be found.

The Frog Prince - A mysterious figure, rumored to be the cause of many
disappearances in the Black Forest.  He is believed to have kidnapped Marie.
Who is he?  What does he want?  Why does he apparently take fashion tips 
from Ezio of 'Assassin's Creed'?  (We never do get an answer to that last one.)

Princess Ivy - An equally mysterious figure, though she'll introduce herself
in due time.  A bright and benevolent spirit who haunts the prince's realm,
unbeknownst to him.  If you've already played the collector's edition of the 
first game in this series, then you may recognize the name.

C.  General Hints

~ There is no time limit on any portion of the game.

~ If you're not sure what to do, move your mouse around on the screen.  It will
turn into a hand icon if there's something for you to pick up, or a magnifying
glass if there's something to examine, or an arrow if you can leave the scene
in a particular direction.  Naturally, some directions will not be available
to you at first.  You can go backwards from any scene by moving the cursor
to the bottom of the screen so it becomes a downward-pointing arrow.

~ However, there are lots of red herrings.  So just because you see the 
magnifying glass doesn't mean something is important.

~ You can also get a clue by watching the scene itself.  Areas with puzzles
will (as is typical for games of this sort) sparkle with a sort of golden dust.
Other items and areas of import will glint subtly, to get your attention.

~ Anything the game puts into your inventory will be important eventually.
There are no pointless objects in this game.

~ Feel free to click on anything.  It's a great way to find cursed objects
(see below).  There is no penalty for clicking.  However, when solving a
hidden objects puzzle, clicking randomly too many times in a row will cause
your cursor to become temporarily disabled.

~ There is also no penalty for using hints during a hidden objects game.  Your
hint provider does require a recharge time, though, which you can shorten by
locating cursed objects (again, see below).  So you can only use one hint at a
time and you'll have to wait until you can use another one, but they can make
all the difference between solving a puzzle and ripping out your hair.  To use
a hint on the current hidden object puzzle, just click on the word "Hint" in
the lower left corner of your screen.

~ Your hint button has some other uses.  If you want to know what you're 
supposed to do with an item in your inventory, pick it up and click it on
the hint button to see an image of the place where it needs to go.  During
other kinds of puzzles, the hint button can show you a partial solution.

~ Best of all, there is ALSO no penalty for skipping a puzzle altogether.  You
can't skip every kind of puzzle, but the game includes several mini-games which
are required to advance the plot and/or unlock new areas, and if you find these
to be too frustrating, go ahead and click on the "Skip Puzzle" button.  Your
only punishment will be to lose the use of your hint button for five minutes.
(Finding cursed objects does not reduce this amount of time - it's always
five minutes.)

~ If you have purchased the collector's edition of the game, you will have
access to the in-game strategy guide.  This can be opened at any time by
clicking on the Strategy Guide button at the bottom of the screen, near your
inventory.  In its way, the strategy guide is even more helpful than I can
possibly make this walkthrough, because it will provide you with pictures of
the various puzzles and mini-games to help you find the solutions. 


II.  Technical Information

A.  Getting Started

On the main menu screen, click on the Players button to create a new profile
for yourself.  The Options button will allow you to control the volume
settings for both the background music and the sound effects, as well as give
you the choice to play the game windowed as opposed to fullscreen.  Not all
screen resolutions will permit windowed gaming, however, as I learned to my

Begin the game and watch the opening cinematics which establish the plot.  Once
game control is returned to you, you have the option of playing the game in a
tutorial mode, which will explain the significance of different things.  It's
entirely up to you whether to do this or not; if you decide to do it, you can
probably skip the rest of this section of the walkthrough, since the tutorial
will cover it fairly well.

B.  Inventory

The inventory takes the form of a scroll bar at the bottom of your screen,
between your hint button and map/journal.  It has an unlimited number of slots,
so if you don't see an item you want to use, click on the left or right arrows
to page through the whole thing until you find what you need.  It's mostly 
pretty basic.

There are four types of items that you will be assembling and/or finding and
collecting throughout the adventure.  These are ships in a bottle, bottles of
floral-based potions, decorative jars, and tiaras.  Once you've acquired the 
first one of any of these, the inventory will maintain a count of how many you
have in one slot, rather than occupy five or six slots.  Each of these four 
types of objects are essential to the solution of a mini-game.  When you find 
their respective mini-games, you will not need to extract the items; the game 
will do it.

During hidden object puzzles, your inventory will change.  See, in this game,
you're not randomly rooting through piles of junk to pick out stuff like 
musical instruments and eyeballs and animals and those other collections of
oddities that you tend to find in hidden object puzzles.  No, in Dark Parables
games, hidden object puzzles always lead to the assembly of an object you
actually need to solve the mystery, and what you're searching for in each scene
are the shattered fragments.  Your inventory during each of these puzzles will
be divided into three sections, each displaying the appearance of the pieces
you're seeking.  As you find them, the reference images will darken to show 
that you've acquired that particular piece.  When you find all the pieces in
one inventory section, they will merge to become one-third of the item you're
trying to get.  Once you've found all the pieces, the three sections will join
together to form the item; click on it and it will move itself into your
regular inventory.

C. Map and Notebook

In the opening cinematic, you'll see your detective character listening to
a tape recording of instructions while leafing through a notebook.  This
notebook will accompany you on the journey, and will contain all of your
notes and evidence.  (A piece of evidence is an object acquired through the
solution of a special puzzle, and when you get this item, it unlocks bonus
hidden object scenes that are crucial to the mystery.)  

The map is on the left side of the notebook.  There are four tabs - Forest,
Cave Area, Lake Garden, and Palace.  Click on any of the tabs to see your map 
of the area in question.  The area where you are currently located will be 
shaded in yellow.  Rotating red stars indicate the location of a hidden object
puzzle.  Question marks indicate a puzzle where you can get a piece of 
evidence.  The tabs will gradually become available as you enter the areas 
they display; you will not be able to access all parts of the map until certain
requirements are met (puzzles solved, keys acquired, etc.).

On the right side of the notebook is your current objective.  You will have
some written notes about your latest discoveries, a photograph of the area
where you need to go next, and a hint about what you need to do when you get
there.  If you're not sure what to do, click on the hint and you'll be given
a bit more information.  You can also page backwards through your previous
objectives to review what you've already accomplished.

D.  Cursed Objects

The Frog Prince isn't the only thing around here that's under an enchantment.
As you explore, you'll come across objects that may catch your eye by 
flickering briefly in their appearance.  If you click on such a cursed object,
you will restore it to its proper form.  You'll know this has happened because
a little box will appear on your screen to tell you so.  There are twenty such
objects scattered throughout the game, and each time you find one, it will
reduce your hint button's recharge time by a small percentage.  The more you
find, in other words, the faster your hint button will recharge and the more
often you can use it.

Do note that not all cursed objects flicker to catch your attention.  However,
there is never a penalty for clicking on items, so feel free to click on
anything and everything to see if it's cursed.  Also, note that some objects
will not be revealed as cursed until later in the game, so even if you were
in a room previously and didn't find a cursed object, try again on your next
visit to see if it's come available.  (Of course, not all rooms/scenes will
contain cursed objects.)

I will include the locations of the cursed objects throughout the FAQ, and
only mention them at points when they are available to click.

E. Chapters

The Dark Parables games are each divided into several chapters.  Each chapter
is begun by the chapter's number appearing on your screen, flanked by
decorative scrollwork and accompanied by the peal of a bell.  I have stated
throughout the walkthrough where the chapters ended on my playthrough of the
regular edition.  However, I did observe while playing the collector's edition
that some of the chapters ended in slightly different places.  So if you don't
see the chapter conclusion trigger at the place where I have it named, just
continue following the walkthrough in the next chapter's information; you will
almost certainly encounter the chapter conclusion in very short order.


III.  Prologue

Once the opening cutscenes have completed, you find yourself in a shadowy
portion of the Black Forest.  There is a random tombstone in your path, and
to your right is a glowing area with a hidden object puzzle.  Complete this
puzzle in order to assemble the Stone Emblem.  This is all you can do in this
first scene, so move your mouse until the upward-pointing arrow appears to let
you move forward.

The next scene features a fork in the road.  Pick up the Decorative Jar at the
base of the tree.  You can examine the dark patch on the tree to learn that
it's apparently rotting from the inside.  The chancellor's daughter dropped her
book of fairy tales; it's lying against the right side of the tree.  To the
left is the large statue of a frog that you saw if you watched the opening
cutscene; examine it to learn that you need a damp cloth with which to clean 
it.  You can't go left, because the gate there is covered with vines, so take
the right fork.

A lantern sways in the wind.  Examine the 'strange contraption' on the tree at
the right; it has two identical indentations.  Remember this, as it will be
important near the end of the game.  For now, click on the brightly colored
doodad on the left to open a mini-game.  It's a mechanical puzzle, and you
need to find matching pairs among the colored stars.  There is a gold ship on
the left side, a silver ship on the right, and four sections each containing
two differently-colored stars.  For ease of reference, we'll call these 
sections A, B, C, and D.  The puzzle basically will look like this:

               Section A                 Section B

       Gold Ship             Big Star             Silver Ship

               Section C                 Section D

Start by clicking on the large star in the center of the puzzle.  Next, click
on the compasses underneath the ships on either side of the puzzle until they
light up.  Your first matching pair are the stars that are half red, half
green; one is in section A, the other is in section D.  These will slide
out of sight and lock in position to show that they are correctly matched.
Next, click the half-blue, half-silver stars (section A and section C), then 
the gold and silver stars (section B and section C), and the blue and gold
stars (section B and section D).  The center of the puzzle will slide open,
revealing a Sharp Sickle; click on this to add it to your inventory.

You're all done in this scene for now, so click the down arrow to return to
the giant stone frog.  Get the Sharp Sickle from your inventory and click it
on the gate to the left to clear away the vines, then click on the gate.  There
is an opening that, coincidentally enough, is shaped exactly like the Stone
Emblem you assembled when you first arrived, so go ahead and put it into the
opening to unlock the gate and head on through.  Open your map to see the new
rotating red stars indicating the location of hidden object puzzles, review
your objective, and then close the map.

The words "Chapter 1" will rise up on your screen, indicating that you have
completed the story's prologue.


IV.  Chapter One

There are three hidden object puzzles available, including one back in that 
very first scene.  It makes the most sense to do that first, so click down
twice to return there and click on the sparkly log to assemble the Fishing Net.

Click forward and then left-forward to return to the scene where you started
the chapter.  You'll see an odd opening in the tree to your left; you can
click to examine it.  This is the Decorative Jar puzzle, and as you can see,
the jar you've found has already been inserted into the puzzle.  There are
four other jars to be found before this puzzle can be solved, however, so
click down to leave the puzzle and continue your adventure.  The next hidden
object puzzle is at the cottage you can see in the distance.

Go forward once and you'll see the Frog Prince himself, standing at a window
on the upper story.  Click on him for a closer look; click on him again in the
box that pops up and he'll disappear.  Click on the X in the upper right 
corner to dismiss the box, then go forward again to the cottage.  Examine the
shoe here; it belongs to Marie.  A red cloth is hanging from the left porch
column, and it's just what you need to clean off that dirty frog statue, so
click on it to add the Damp Cloth to your inventory.  Click on the broken 
window to solve the next hidden object puzzle and acquire the Gate Key.  

Click back to move away from the cottage.  There's a glowing grate to your
right; if you click on it, you'll observe a path below.  For now, though, our
next point of interest is the gate to the left of the cottage.  Click on it to
bring up a close view of the locked gate.  Take the Gate Key you just put
together and click it onto the keyhole to unlock the gate.

Go forward-left to a little waterway.  A sparkly something-or-other is in the
water; get the Fishing Net from your inventory and click on it.  Once the net
is lying on the shore, click on the Ladybug Gem to add it to your inventory,
then click on the glowy area on the far bank to activate the hidden object
puzzle that will give you the Dragonfly Gem.

Click down three times to travel back to the giant frog statue, and click on it
to get a close look.  Get the Damp Cloth from your inventory and click it on
the statue to clean off the layers of mud and dirt.  There are two round slots
here.  Place the Ladybug Gem in the left opening and the Dragonfly Gem in the
right, and the frog's mouth will open to reveal the Cottage Key.  Take it.
The fog thickens and the frogs' eyes start to glow.  Creeeeeepy.

Now we can go back and make our way into the cottage!  Click left and then
forward to return once again.  Click forward again to activate a cutscene in 
which you approach the cottage and spot Marie - she's trapped upstairs, rapping
on the window and begging for help.  Someone must have entered the room, 
though, because she turns suddenly and the lights go out.  Anxious, you start
running toward the porch, where you briefly glimpse the silhouette of the
Frog Prince, but...

Well, crap.

If you open your map, you will see that you are now in the Cave Area, and this
is now an available tab.  Sure, blame the fog for the fact that you just
crashed through a hole in the ground.  I won't tell you differently.  Looks
like you weren't the first person to come this way, either, judging by the
skeleton lying here.  There's a sparkling chest here; click on it to activate
the next mini-game.

This is a sudoku-like puzzle involving dice.  Click on each individual die to
change the visible number, and continue to change them until the totals shown
on the dice add up to the numbers between them.  The totals will light up
when they've been achieved.  The finished solution will look like this:

                         6       4      1
                       /       /   \     \
                      4       7     3     2
                        \      \   /     /
                         5       1     6

(Yes, one of the dice has a 7 on it.  They're not normal dice.)

Once all three of the skulls below the puzzle have opened their mouths, the
puzzle will slide apart to reveal the Rose Emblem for you.

Next to the chest is a newspaper; click on it to review an old article about
a magnificent palace rumored to be hidden under the Black Forest.  Click on 
the skeleton for a close-up of a tear in the sack he's holding, but you can't
do anything with it until you acquire a sharp object.

On the floor at the right is a sort of mechanical-looking half-circle thing.
I don't actually know what to call it, but click on it.  This is the first of
those cursed objects I mentioned earlier, and you've just reduced your hint
button's recharge time by a fraction.  Go forward through the opening to the
next room.

A brief glint may draw your attention to a "suspicious dirt pile" on the far
side of the room, to the left of a blocked-off potential exit.  Above and to
the left of the dirt pile is a shelf with a paper you can read; it's the mad 
ramblings of a thief who most likely turned into that skeleton in the other 
room.  On the ground to the right of the grating is a circlet bearing the image
of a swimming swan.  This is the Lakeside Disc, and it will be important soon,
so grab it.  Click on the table to open a hidden object puzzle, which will 
give you the Mechanical Handle.

Click down to return to the room with the skeleton.  On the wall to the left of
the barred-off door is a mechanism to open it.  Take the Mechanical Handle and
click it on this mechanism.  The gate across the door will lift, and you will
see a round opening on the door.  Place the Rose Emblem into this to unlock
the door, then head that way.  A cutscene will engage; the Frog Prince is 
waiting for you in there.  He doesn't know why you're there, but he's very
displeased and he's going to make sure that you never leave again.  He uses
mysterious powers to block off the two visible exits with vines, then mentions
something about bearing a curse before the fog swallows him again.

As control of the game returns to you, the words "Chapter 2" will rise on your 
screen to indicate the conclusion of the first chapter.


V.  Chapter Two

The first thing you should do once the Frog Prince leaves is to grab the Silver
Apple, which you will need later.  It's on the left side of the screen, near
the lower corner.  Look at your map and see that new puzzles have been added,
along with your first question mark for evidence.

As you can see, there are ostensibly three ways out of this brightly lit
chamber.  The center path actually leads up to that grate you observed next
to the cottage earlier, but both it and the right-hand exit are blocked by
the Frog Prince's vines.  There's also a door on the left, which you can click
to view an image of a crowned frog; the crown is missing.  You can't do
anything about this until after you have completed the game (see the section
below about Hard Mode), so just ignore it for now and click down to return to
the room with the skeleton, then go forward into the room where you found the
Lakeside Disc.

Some items are here that weren't here the last time.  In the lower left corner
is a red mushroom; click on that, because it's your second cursed object.  In
almost the exact center of the scene, a Small Knife is lying on the ground, so
grab that and go back to the skeleton.  Click on him to reopen that close-up
view of his sack, and then take out the Small Knife and click it on the tear
in the burlap.  Click on the map that appears, then your map opens so that it
gets entered into evidence.  This will trigger a new hidden object puzzle.
Go forward and click on the table to solve the puzzle and assemble the Shovel;
once you have the Shovel, click it on that "suspicious dirt pile" to dig a
tunnel, and head on in.

Welcome to the garden!  (The Cave Area is easily the single largest section of
this entire game.  Fair warning.)  There are quite a few interesting things in
this scene alone, including a sword in a stone and a padlocked birdcage
guarded by a creeptastic glowing skull.  

The first order of business here will be to click on the sparkling area to open
a mini-game.  You're confronted with a rather odd-looking tombstone, and you 
need to put the four digits of the death year into their proper places.  The 
number 2 is sitting in the lower right area of the screen, so grab that one 
first; it goes in the third slot.  To the immediate left of the tombstone is 
what appears to be a worn patch of wall; click on it three times to make it 
crumble and reveal the tile with the number 1, which goes in the first slot.  

Getting the other two numbers is a bit more tricky.  Above the dates are a gold
dragon and a knight on horseback.  Click on the dragon to make it move, and as
it charges forward, click on the knight to make him stab the dragon.  (You may
have to try this a couple of times to get the timing right.)  They will then
part to reveal the number 9 tile, which goes in the second slot.  Now, for the
fourth tile, you will see stained glass window-like fixtures on both sides of
the tombstone.  Click on each of the smaller ones at the top, which will glow,
and a panel in the upper left corner will open to reveal a mixed-up picture.
On either side of the scene are spade emblems, one pointing left and one
pointing right.  Click three times on each of these to change the two halves of
the image.  When the picture is correctly set, a panel will open to reveal the
number 7 tile to place in the last slot.  Whoever this stone belongs to, they
died in 1927.  The entire puzzle will then slide to the left, giving you the 
Square Mirror.

You have your choice of two paths.  Notice the knight perched above the gate
that leads to the left path; click on him to read his plaque.  "To honor my
beloved ones, for they show me the meaning of life."  So the garden was
apparently constructed to honor the Frog Prince's loved ones...but who?  Take
the right fork for now, and come to a fountain in front of an elaborate set
of rooms.  A lovely woman's portrait hangs over the door, which you can click
to identify as the Swan Lake Princess.  Hmm.  Also here are statues of a
knight and a queen, both of whom block your access to other parts of the
garden.  Clicking them suggests that they need to be given items.

A hidden object puzzle by the fountain will earn you the Leaf Heirloom.  Just
to the left of this puzzle is a bird; click on it to reveal it as the next
cursed object.  Go back to the previous room, and pass through the gate under
the figure of the knight.  You'll come to a walkway leading to the very same
palace that was pictured in that old newspaper article you saw earlier.
Standing on the walkway is a beautiful green ghost; click on her.  Who is this?
She disappears when you click.

To your left is a locked door; the ship in a bottle puzzle is here, so you
can't go down to the boat you see until you acquire all of those.  To your
right is a greenhouse with chained doors, so you can't get in there until you
find a way to break the chains.  Straight ahead is the Palace, but the door
requires three elements to unlock it.  So all you can do for now is solve the
hidden object puzzle to the left, which will get you the Royal Scepter.  Take
it back to the Swan Princess's fountain (back, then right) and click it on
the statue of the queen, who will promptly slide out of the way and open up a
new path to you.  You can enter this area to find Snow White's cottage.  The
door is locked and will not open; it's flanked by two pedestals, one silver
and one gold.  Take the Silver Apple from your inventory and click it onto
the silver pedestal.  A blueprint nailed to a tree will tell you that the 
Palace dates from 1580; the Frog Prince has indeed been at this for a while.

Go back to the fountain and play the hidden object game to receive another
Decorative Jar for your collection; you will now see on your inventory that
you have two of the five jars, as denoted by the 2/5.  Click down twice to
return to the cave, where you'll find another hidden object puzzle.  This one
gives you the Swan Princess Key, so return to the fountain area again and click
on the door of the building.  Click the Swan Princess Key on the keyhole, and
you may then enter her rooms.

Click on the ballet shoes on the floor by the white dancing dress, as they are
the next cursed object.  The sparkling object on the dressing table is another
mini-game.  You must press the buttons to flip through the images until it
creates a single large picture containing exactly twenty fish.  The first panel
should have the boot sitting on the ocean floor, plus three clown fish (Nemo 
from *Finding Nemo*), two grey and orange fish, and the front half a swordfish.
The second panel includes four clown fish, two black and white fish, and the 
back half of a swordfish.  The third panel contains only a crab, the front half
of a swordfish, and a black fish.  The fourth panel contains the back half of a
swordfish, three grey and orange fish, and three clown fish.  When you have
these panels in position, the puzzle will open to grant you the Moon Gem.

Back in the main room, look at the right side of the scene and click on the
Wooden Oar to add it to your inventory.  Examine the double doors in the center
of the scene and note the round slot; take the Lakeside Disc out of your
inventory and click it on the slot to unlock the doors leading to the Swan
Princess's grotto, and enter.  There is a candle to the right which morphs into
a lantern, so click on that because it is of course the next cursed object.  To
the right of that, and slightly above, you will see a Sledgehammer, which you
should certainly take because it will come in handy.  Click on the statue of
the Swan Princess herself to solve the hidden object puzzle and receive the
first Ship in a Bottle.  That's all you can do here; click down three times.
This will bring you back to the scene with the sword in the stone.  Take the
Sledgehammer from your inventory and click it on the stone.

Take the Royal Sword, then head right and click it onto the statue of the
knight.  He will slide out of the way, opening another path.  Enter that scene
and you will be greeted by the sight of the beautiful green ghost you 
encountered earlier.  

                             -=> IMPORTANT <=-
If you are playing the free trial version of this game that I mentioned at the
start of the walkthrough, this is where it will end.  If you do not want to be
spoiled for the remainder of the game, stop reading now!


The ghost greets you warmly, thanking you for aiding her beloved sister, Briar
Rose, whom you saved in the first Dark Parables title.  She introduces
herself as Princess Ivy, the first love of the Frog Prince.  Wait, the FIRST
love?!  First but not last, as she explains!  The curse of the Frog Prince is
immortality.  They married and lived happily, but she aged and died while he
remained young - and at her death, he reverted to his frog form.  He is doomed
to repeat the cycle, finding love with a princess only to lose her to death,
until the curse is broken.  It seems that the Frog Prince is actually the
prince in a number of fairy tales!  In the centuries that passed after
Princess Ivy's death, he married first the Little Mermaid, then Cinderella,
then the Swan Princess, and finally Snow White.  But Ivy was his first and 
truest love, and she watches over him now.  She gives you the Greenhouse Key 
to aid you in your quest, explaining that only by lifting the Frog Prince's 
curse can you save Marie, and wishes you luck.

(If you played the first game in the series, you may recall that the only two
of Briar Rose's godmothers who were identified by name were the Godmother of
the Rose and the Godmother of the Ivy.  Notice a theme?)

The words "Chapter 3" scroll up the screen, bringing the second chapter to 
a close.


VI.  Chapter Three

Let's have a look at the scene where Princess Ivy left you.  To your left is a
sword encased in glass; you can look at it, but you won't do anything with it
for quite some time.  The frog statue right in front of you is the location of
the Tiara puzzle, which you also can't solve for quite a while yet.  In the
background of the scene is a magnificent stone shrine honoring the memory of
all five of the Frog Prince's royal brides, with Princess Ivy in the center.
Cinderella is sparkling, so click on her to solve the hidden object puzzle that
will earn you the Shield Emblem.  This is one of the three items needed to
unlock the door to the Palace.

Checking the map shows that a new hidden object puzzle is available in the
Swan Princess's grotto, so head back there and click on her statue to put 
together the Swan Princess Tiara.  This will start your Tiara collection.  
Another hidden object puzzle can be found by exiting the house, clicking down, 
and then entering the knight's gate.  This will gain you the Skeleton Key.  
While you're here, you should also click on the sign above the greenhouse door,
which is your next cursed object.

Where do you use the Skeleton Key?  Why, with the skeleton, of course!  More 
accurately, with the skull.  Go back to the gate and use the Skeleton Key on 
the padlock securing that birdcage with the freaky glowing skull on top.  The 
cage will open to reveal the Bolt Cutter.  Take this and return through the 
gate to the greenhouse; click the Bolt Cutter on the chains on the greenhouse 
door, then click the Greenhouse Key from Princess Ivy on the door to unlock it 
and enter.

There are a number of things to do here.  To your immediate left is a glittery
area to indicate the presence of a hidden object puzzle, so go ahead and solve
that to start.  This will give you the Gardenias Potion; you have now begun to
collect the Plant Potions.  There is a door here in the left glass wall, which
has an empty slot, but you don't currently have the token which will unlock it.
However, just "below" the door (from your perspective) is a table on which 
rests a curious emblem, which you should click to grab.  This is the Lightning
Gem.  Across the path from that table is a cabinet of sorts, with a round 
opening in the top.  Take the Leaf Heirloom from your inventory and click it on
the opening; the cabinet will pop open to give you your second Ship in a
Bottle.  That's all you can do here at the moment.

Return to the Swan Princess's little house and go inside.  To the left of the 
doors that lead into her grotto are another pair of doors, and as you can see,
they have two slots - one shaped like a crescent moon, one shaped like a 
lightning bolt.  Take the Lightning Gem and the Moon Gem from your inventory 
and click them on their corresponding slots to unlock these doors and enter the
next room.

The main attraction here is the marionette theater, but as it's missing a crank
on one side, you can't really investigate it yet.  To the right of the theater,
there is a painting on the wall; click on that, because it's yet another cursed
object.  There's a sparkling area here, which is of course a hidden object
puzzle, so complete that to assemble the Plant Vase.  Click back three times
and then go through the knight's gate to return to the greenhouse.  You can
see a shelf at the far end of the greenhouse with two vases on it; take the 
Plant Vase from your inventory and click it onto that shelf.  The bookcase will
slide to one side, revealing the hidden greenhouse laboratory.  Go on in!

On the left side of the scene is a closed book.  Click to open it, and take the
Silver Coin you find there.  This is the second emblem needed to unlock the
Palace door.  There is a note pinned to the bookcase at the back wall; click on
it to read about a relic called the Ancient Wand.  The parchment in the center
of the room is currently unreadable.  Click on the sparkling area on the right
side to start the next mini-game, which will provide you with more evidence.

The idea with this puzzle is to turn the gears in such a way that the life 
cycle of a tree is accurately depicted in the images at the top.  If you click
on a gear, it will turn; you'll know if you're clicking in the right spot 
because the circle inside the teeth of the gear will be highlighted in purple.
If you click on the red button in the center of a gear, it will prevent that 
gear from turning.  This is an approximation of how the gears look:

                 Gear A

                 Gear B        Gear C          Gear D

First, click the button on Gear C, then click once on Gear B to rotate it.
Next, click the button on Gear B; this will make Gear C active again.  Click on
Gear C once, then on Gear A once.  Now click the button on Gear C again, and
then click to rotate Gear A twice.  Click on the Gear C button again, so that
you can click to rotate Gear C one time.  Finally, click on Gear D's button,
then click to rotate Gear C three times.  When correctly solved, the puzzle
will slide away to reveal Blueprint Evidence relating to the marionette theater
in the Swan Princess's house.  Your map will open to put the evidence away,
and you will see that a new hidden object puzzle has been unlocked; you will
also see that your map now has a third tab, which you can click to view the
area known as the Lake Garden.  As you can see, you can't get to the rest of 
it from your current location, but the time is drawing near when you'll be 
going there.

Head on back to the fountain in front of the Swan Princess's house and complete
the new hidden object puzzle, which will give you the Elegant Crank.  Go into
the house and into the room with the marionette theater.  Click the Elegant 
Crank onto the empty slot on the side of the theater.  The curtains will part,
and the words "Chapter 4" will scroll up your screen to conclude the third
chapter of this tale.


VII.  Chapter Four

Dolls representing the Swan Princess and her prince dance across the stage of
the marionette theater.  Of more interest to you, however, is the Ship in a
Bottle you can get there, so click on it to add it to your inventory.  Solve
the hidden object puzzle at the left to get another one - now you have four.
One more and you can access the boat dock!

There's another hidden object puzzle available now at the shrine (where you met
Princess Ivy's spirit), so go there and click on Cinderella's statue to solve
it.  This will assemble the Plant Emblem for you.  Go back to the greenhouse,
where completing another hidden object puzzle will add a third Decorated Jar
to your collection.  Click the Plant Emblem onto the empty slot in the glass
door to unlock it, and go into the greenhouse's courtyard.

Read the note on the ground.  There's apparently a potion that may prove to be
the Frog Prince's salvation.  Take the Rusty Cave Key which is sitting on the 
bench, and remember the cabinet at the left - it's where you'll solve the
puzzle surrounding your Plant Potions, once you have them all.  Click down
twice to exit the greenhouse, and solve the hidden object puzzle there which
will give you the fifth and final Ship in a Bottle.

Now, click on the left-hand door, the one with emblems of waves on either side
of it.  This will bring up the Ship in a Bottle puzzle.  Your five bottled
ships are already in the puzzle, but they're in the wrong places.  Hover your
mouse pointer over each ship to see a description - you have the Pirate Ship,
the Battleship, the Sailboat, the Expedition Ship, and the Steam Ship.  Click
on any two ships to switch their positions in order to get them each into their
correct scenes.  The emblems at the top of each scene will clue you in to which
ship goes where.  When a ship is in its correct position, it will lock into
place and the lantern beside it will light up.  The final positions are:

         Sailboat         Expedition Ship         Pirate Ship

         Battleship                               Steam Ship

When the puzzle is solved, the door will unlock.  You can now go through this
door and down to the dock of the Lake Garden, the portion of the Frog Prince's
garden dedicated to the memory of the Little Mermaid.

There's a sign swinging from a post to the right of the boat.  Click on this,
as it's another cursed object.  Take the Wooden Oar from your inventory and
click it on the little boat, then click on the boat to sail to the Little
Mermaid's pier.  Yes, that IS Felix, the mascot of Big Fish Games, there when
you arrive!  If you click on him, you'll be told, "Crown the Big Fish and the
Path will be shown."  Solve the hidden object puzzle on the right to get the 
Royal Crown, then take it from your inventory and click it onto the Big Fish.
This will open a secret door leading down below the pier.  Go down and click 
on the sparkly case to activate the next mini-game.

This is another game where you have to click on red buttons to shift the panels
of an image.  This time, you need to have all of the pieces showing that can
be assembled to form the jewel on the left.  The first panel should display two
pieces - a red gem and what resembles a tiara bearing a blue gem.  The second
panel also has two pieces; the third has four, and the fourth has just one.
(There is only one possibility for each panel that has this many pieces.)  A
lock will appear when the puzzle is solved, and an animation will show it
unlocking.  As you return to the main scene, you'll see that the giant glass
case behind the puzzle has opened, so click on the Large Seashell to add it to
your inventory.  Go back up the ladder.

The words "Chapter 5" will scroll up on your screen, bringing the fourth
chapter to an end.


VIII.  Chapter Five

Take the Large Seashell from your inventory and click it onto the similarly-
shaped opening in the floor of the pier.  This will open the glass box behind
it, so go on down into the glass room.  Here is the Little Mermaid herself -
well, a stone replica - in the water beyond the glass much as she must have
been in life, and the little room is like a museum of nautical items that
perhaps she once treasured.  Does the Frog Prince come down here to 'visit'
her?  That's so sad.

The one and only reason for you to be here is front and center in the scene.
It's the Gold Coin lying inside the center glass case.  This is the third and
final emblem needed to unlock the Palace, so click on it and then make your
way back up, back across the water, and back out to the walkway between the
greenhouse and the Lake Garden entrance.

Click on the door of the Palace to bring up the close-up box.  From your
inventory, take the Gold Coin, the Silver Coin, and the Shield Emblem and click
them onto their respective slots.  Enter the Palace, where a large statue of
Princess Ivy stands at left by a tiny waterfall.  Directly in front of you is
a large red bottle on a table; this is Chemical Ink, so click on it.  You have
the option of going forward or going left down the hall beyond Princess Ivy.
Go left, which leads into the Palace kitchen.

The left-most plate on the table here is a cursed object, so click on it.  Take
a look at the little frog sitting on a tray, then at the paper on the back wall
which has instructions for creating frog potion.  Leave the kitchen, then move 
forward to the staircase with many statues.  The upper right statue sparkles to 
give you a hidden object puzzle, which you should solve to acquire the Jade 

Time to get some more evidence.  Click back twice to leave the Palace and go
into the greenhouse, then into the laboratory.  Remember that blank parchment
that you couldn't read?  Get the Chemical Ink from your inventory and click
it on the page to reveal its secrets, then click on it.  It's a map of the
Lake Garden, with a large red X marking the pier.  According to the document
when you click on it, there is an antidote to the frog condition hidden at the
pier - but it only works on small creatures, so it's not going to save the 
poor cursed Frog Prince.  Still, you should go get it.  After you close your 
map, leave the greenhouse and go back to the boat and sail over.  Solve the new
hidden object puzzle and receive the Frog Antidote.  Before you leave, look to
the left of the Big Fish for a seashell, which you should click because, yep, 
it's a cursed object.  You've now found half of them.

Leave the Lake Garden and go back to the Palace, to the kitchen.  Okay, little
frog, let's try this antidote!  Get the Frog Antidote from your inventory and
click it on the little guy, who...turns into a pig?!  Admit it, none of us saw
that coming!  Let's get out of here before anybody notices... 

Head back out of the Palace and down to the boat, to sail to the pier one more
time.  Solve the hidden object puzzle and receive the Princess Little Mermaid's
Tiara.  Next, the map recommends returning to the Cave Area and the Swan 
Princess's house, where a new hidden object puzzle has opened up in the room
with the marionette theater; solve it to assemble the Ivy Potion for your Plant
Potion collection.

It's been a while since we were in the cave where we started all this, but 
head back there now.  (Click back three times from the Swan Princess's bedroom,
in case you've forgotten.)  Yet another hidden object puzzle!  This one will
allow you to put together the Golden Apple.  Return to the garden area and go
past the queen's statue to Snow White's cottage, where earlier you placed the
Silver Apple on the silver pedestal.  Now take the Golden Apple from your
inventory and click it onto the gold pedestal to unlock the cottage.  

Enter the cottage, where the spirit of Princess Ivy will meet you once again.
There's a little more to the Frog Prince's story.  Snow White was the last
princess he married, and some time after they wed, his curse changed.  Now he
remains permanently human... but any mortal being he touches is turned into a
frog.  This is the truth behind all the disappearances in the forest - the
people who have vanished have been turned into frogs.  Despondent, the prince
exiled himself to the underground kingdom he created as a shrine to the memory
of his five lost princesses.  Time is of the essence to save not only Marie,
but all of those who have been affected by the prince's curse.

The words "Chapter 6" will scroll up your screen, concluding the fifth chapter.


IX.  Chapter Six

This chapter starts off with a hidden object puzzle that, when I first saw it,
gave me the serious creeps.  The scene of the puzzle is the glass coffin from
Snow White's fairy tale...and Snow White is still INSIDE it.  For extra 
disturbing points, her eyes are wide open.  But look closely at the joints of
her elbows - it's clear that this is some kind of mannequin.  It's still
creepy as heck, though.  Well, the puzzle must be solved, so go ahead and 
collect the elements needed to assemble your fourth Decorative Jar.

Go back to the Swan Princess's house and go to her grotto, where the hidden 
object puzzle will give you the Dancing Figure.  Return to the cottage. There
is a shelf behind the table set for the seven dwarfs; on the top shelf is a
Mysterious Bracelet which you should take.  Above and to the right of the 
bracelet is a painting of Snow White.  Click on it; there is a little red
button in the lower left corner.  Click on this to open a secret passage in
the wall, which will take you into a room full of mirrors.  Help yourself to
the Round Mirror located at the right.  (There are two round mirrors on the 
right; you want the one that is hanging on a long rectangular mirror.)  Then, 
click on the music box on the dresser below the mirror with the face.  It's
missing a dancing figure, which conveniently, you have. Get the Dancing Figure
from your inventory and click it on this box to open it, then click again to
start the mini-game.

In this, you have to click the buttons to arrange the panels so that the blocks
form a path leading from the blue box to the green box.  The correct path takes
a vaguely S-shaped route.  I apologize; I *tried* to do an ASCII replication of
the finished image, but it just didn't come out right.  Starting from the blue
box on the left, the correct path will connect along the bottom of the four
panels almost all the way to the right, then rise and move to the left to the
second panel, then rise again and connect along the top to the fourth panel,
then dip down to meet the green box on the right.  That is honestly the best
way I can describe it to you.

The completed puzzle will net you a new piece of evidence, a document showing
that you can find a Stone Book which will open the library in the Palace.  This
Stone Book can be acquired by returning to the Palace and going back to the
kitchen, where a new hidden object puzzle awaits.  Take the Stone Book and exit
the kitchen, then move forward to the room with the five statues.  Click the
Stone Book onto the statue of the scholar, which stands to the right of the
central statue of the Frog Prince.  He will shift out of the way and allow you
to enter the library constructed in memory of Cinderella.  (I guess she was
a reader?)

There is a globe here, which you should click because it's another cursed 
object.  Next, click on the statue that stands against the back wall, and note
that she wears a gold bracelet on one wrist.  Get the Mysterious Bracelet from
your inventory and click it onto the statue's bare wrist to make her move and
open a secret passage.  Move forward into the new room and click on the giant
statue of the crowned frog to solve the hidden object puzzle and get the Steel
Dagger.  Click on the portrait of a woman which is lying on the floor to the 
left of the glass inlaid star pattern; this is the Princess Portrait and will 
come in handy later.  Also, take note of a piece of paper which is pinned to
a column in the room with a dagger.  It states that combining the Ancient Wand
with the uncursed potion will imbue the wand with mortal power.  This is surely
important, although exactly why is yet unclear.

Leave Cinderella's library.  Back in the room with the five statues, a new
hidden object puzzle is available; solve it and you will receive the Agate
Goblet.  It goes nicely with your Jade Goblet from earlier, doesn't it?  Leave
the Palace and go back to Snow White's cottage, where the hidden object puzzle
lets you assemble Princess Snow White's Tiara.  That makes three in your

From the cottage, go to the shrine of the five princesses, where the sword is
encased in glass.  Take the Agate Goblet and the Jade Goblet from your 
inventory and click them on the round openings in the pedestal in front of the
sword.  This will cause the glass to shatter.

The words "Chapter 7" scroll up your screen, signaling the end of the sixth


X.  Chapter Seven

With the glass shattered, you are free to take the Prince's Display Sword.  A
new hidden object puzzle is now also available on the Cinderella statue, so go
ahead and solve it.  This one gives you the Knight's Shield.

Go to the greenhouse and solve the hidden object puzzle to receive the Orchids
Potion, the third addition to your Plant Potion collection.  Now, return to
the Palace and go to the room with the five statues.  The central statue is, of
course, our poor Frog Prince.  Click on the base of this statue for your 
twelfth cursed object, then take the Prince's Display Sword from your inventory
and click it onto the statue.  This will unlock the door at the top of the
stairs, so go on up and see what's there.

This appears to be at least part of the Frog Prince's private quarters; you can
see the sparkling cave extend beyond your view.  Click on the miniature castle
to solve the hidden object puzzle and get the Book On Mortality.  There is a
cabinet of sorts to the right, which you can't utilize yet, and to the right of
that is a note hanging on the wall.  Read the note, which talks about a 
Transmutation Circle at the Princess Temple that can power any object, then go
downstairs to Cinderella's library.

Look at the left-side bookcase, where a book is visibly missing from its spot.
Click on the spot (your pointer will become the magnifying glass when you have
the right place) to bring up the close-view box.  Get the Book On Mortality 
from your inventory and click it into the vacant slot.  This will cause a small
stand to appear below the bookcase, on which you can see the Prince's Diary.
Take it and go back up to the room at the top of the stairs, where you should 
click the diary onto that cabinet at the right.  The door with the odd green 
buttons will shift, and an opening will appear.  Examine the door, then take 
the Steel Dagger from your inventory and click it onto the opening to unlock 
the door.

Enter this new room and take a look around.  There are vines everywhere, 
obscuring two other exits and most of the portraits that hang around the upper
walls - portraits of the five princesses, by the look of it.  There are also
two statues, each of whom are missing something from their hands, and a
circular indentation in the floor in front of a third door, which is locked.

Go back to the previous room, and complete the hidden object puzzle on the
castle to get the Shoe Closet Key.  Go downstairs to the library, enter the
room that was hidden behind the statue with the bracelets, and complete another
hidden object puzzle to get the Glass Slipper.  Also, look for the lamp on the
left side of the room; click on this, it's another cursed object.  Back in the
library, the door above which Cinderella's portrait hangs is flanked by two 
pillows on pedestals, one of which has a glass slipper already on it.  Click 
the Glass Slipper from your inventory onto the empty pillow to open the door 
and enter her room.

On the wall at the left hangs a beautiful portrait of Cinderella.  There is a
table directly below it, on which sits a green vessel.  Click on this - it's
the fourth of your six Plant Potions.  The carriage is sparkling to show it
has a hidden object puzzle inside, so complete that to get the Marble Balls;
these will be useful toward the end of the game.  Click on the other set of
doors to bring up the close-up box, then click the Shoe Closet Key onto the
keyhole to unlock Cindy's fabulous footwear collection, and go inside.

As you enter, the words "Chapter 8" scroll up your screen.


XI.  Chapter Eight

I wish I had a closet like this.  The fabled glass slipper is in the back of
the space; click on it and you'll learn that you need to locate the other one.
Don't worry, it's here - it's on the right side of the room, third shelf down.
Click on it to examine, and you'll find that there's a something-or-other
underneath.  Click that to put it in your inventory; it's the Golden Switch
Handle, and you're going to need it.  Below the other glass slipper is a
padlocked cabinet, and interestingly, clicking on the padlock lets you know
that if you can't open it with a key, you can break it with a sharp object.
Go back to Cinderella's main room to solve another hidden object puzzle on the
carriage, which will put Princess Cinderella's Tiara into your collection.

Click back twice to return to the room with the five statues, then enter the
room at the top of the stairs.  The hidden object puzzle on the little castle
will reward you with the Stone Halberd.  Go back to the five statues and click
the Stone Halberd and the Knight Shield onto the statue of the knight, which
will shift out of the way and grant you access to the armory.  Enter this room
and take the Sturdy Axe propped against the wall at the extreme left.  This is
your prime interest here now, but you can look around if you wish; otherwise,
head back to Cinderella's shoe closet and click the Sturdy Axe onto the padlock
to break open the cabinet and reveal a mini-game.

Once again, you must click on red buttons to shuffle through panels to make a
scene look right.  The first panel should be the one containing the front half
of a dog; the second panel, obviously, contains the back half.  The third panel
should be the one with no creatures in it at all, and the fourth panel is the
one with a large crowd of animals.  The correct solution will reveal to you
another piece of evidence, a document showing that a secret staircase can be
accessed through the acquisition of two portraits.  You already have one in
your inventory - the Princess Portrait - so you just need to get the other.
Return to the armory and complete the hidden object puzzle there in order to
receive the Prince Portrait.

Go back to the room with the five statues, then into the room at the top of the
stairs.  Take the Golden Switch Handle from your inventor and click it onto the
device to the left of the door with the green buttons.  Surprise - the ivy on
the door has disappeared!  Go into the room that was covered in vines and
discover that they have also disappeared; the door that was locked earlier is
now covered in a waterfall, and the two that were covered in vines are cleared.
The one on the left is locked and requires a leaf-shaped emblem to unlock.
(The five portraits around the room are also visible; apparently, the Prince
has a preference for brunettes, since all five of the princesses have brown or
black hair.  Notably, Princess Ivy's is the central portrait.)  Take the Prince
Portrait from your inventory and click it on the left statue, and take the 
Princess Portrait and click it on the right statue.  Before heading through the
door, click on the wall decoration in the lower right corner; it's a cursed 

Going through the newly open door brings you to a stone staircase, about 
halfway up.  Pause here to click on the cursed object amid the ferns on the 
left side of the stairs (it's a small fern, and the largest fern on the left is
almost pointing at it), and then head on up.  Hey!  This is the cave where the
Prince covered the doors with vines!  Get the Rusty Gate Key from your 
inventory and click it on the grate in the middle to unlock it, then click 
through to find yourself standing outside the cottage.  You're back in the 

Vines are covering the door of the cottage, so you're not getting in there yet,
but approach the building anyway and solve the hidden object puzzle in the 
broken window to get the Small Hammer.  Next, back up and go left of the
cottage (your Fishing Net from earlier is still here) and solve this hidden
object puzzle to get the Sharp Machete.  Now, click back four times to return
to the very first scene.  There's a bright green leaf at the base of the tree
on the left; click on that, it's a cursed object.  Solve the hidden object
puzzle on the right to get the last Decorative Jar for your collection.

Move forward and then left to the tree with the Decorative Jar puzzle set into
it.  Click on the puzzle to activate it; if you've been following the
walkthrough, you'll have all five Decorative Jars and can solve this.  Much
like the earlier Ship in a Bottle puzzle, you must swap pairs of jars until
they're in their proper slots, and whenever one is placed correctly, the
lanterns in the background will light up more and more.  The appearance of the 
slots will give you clues as to where they belong, and hovering your pointer
over each jar will tell you their names - Wind Element, Fire Element, Earth 
Element, Water Element, and Frozen Element.  The final lineup:

                  Frozen     Earth     Fire     Wind     Water

Take the Metal Frog Plating that appears when the puzzle is solved.  Head
forward to return to the cottage.  Click the Sharp Machete from your inventory
on the vines blocking the door, then use the Cottage Key to unlock the door.
Enter the cottage to find Marie.

The words "Chapter 9" will scroll up on your screen, ending this chapter.


XII.  Chapter Nine

What a dump!  There's stuff strewn everywhere!  In front of you is an odd
recess in the wall; if you click on the little podium set into it, it will ask
for the "Conjuring Frog" and the "Trickster Frog."  We'll come back to that.
To the right of this recess are a pair of bottles on a shelf; click on these
for your seventeenth cursed object.  On the table at the right of the scene
is a fireplace Tong, so grab that while you're here, then exit the cottage.  
Head left to the water area and solve the hidden object puzzle to receive the 
Joker Frog Statuette.

Now, head back to the big stone frog, then take the right fork.  Remember that
peculiar emblem in the tree?  Click on it now to take a closer look.  Get the
Marble Balls from your inventory and click them on the emblem.  It will open
a hollow in the tree with a paper deep inside, but you can't reach it with
your bare hands; get the Tong from your inventory and click it on the paper.
It's another piece of evidence, another blueprint, which shows that there's a
staircase hidden behind the cottage wall.  Return to the cottage, where a new
hidden object puzzle has come available; solve it to receive the Magician Frog
Statuette.  I bet you can guess what's coming next.

Click the Magician Frog Statuette onto the left side of the podium in the
recess, and the Joker Frog Statuette onto the right side.  This will reveal the
hidden staircase.  Run upstairs and stare in horror at the weird contraption
containing two frogs swimming in liquid.  Can this possibly be the chancellor's
daughter and her bodyguard?  There's nothing you can do right now, though,
except to note that the machine requires some sort of oddly-shaped emblem in
order to unlock it.  

Head back downstairs and solve the hidden object puzzle on the sofa to receive
the Ivy-Shaped Key, then go outside and solve the one in the broken window to
get the Rose Potion.  Only one more Plant Potion left to find.  Click down and
enter the hatch to return to the Cave Area; from the hatch, go right, then
click on the door at the bottom of the stairs.  You're back in the room with
the two statues.  Take the Ivy-Shaped Key from your inventory and click it on
the similiarly-shaped opening on the door in the left wall to unlock it.

Enter this new room, which is apparently a bedroom designed with Princess Ivy
in mind.  The dressing table here has a slot shaped like the Metal Frog 
Plating you received for completing the Decorative Jar puzzle, so get it from
the inventory and click it into place.  A key will appear in the mirror; this
is the Armory Key, so click on it to take it.  That's all that needs to be done
here, so click down twice to return to the room with the little castle.

Click on the handle you inserted into the wall earlier; this will bring back
all the ivy that previously disappeared.  Click down to go to the room with 
the five statues, and solve the hidden object puzzle to receive the Silver
Fountain Emblem.  Go forward twice, to again be in the room with the two
statues, and click the Silver Fountain Emblem onto that hole in the floor.
There's a mini-game on the door, so click it to get going.

This is possibly the weirdest of all the mini-games in the Frog Prince's realm,
and let's face it, that's saying something.  Click on the little silver handle
to the left of the red buttons to start the show.  You will be shown an
image of a large star with a number of smaller stars around it, and your task
is to line up the pointer under the matching star.  The top two buttons will
move the pointer one notch to the left or right; the middle buttons will move
it five notches to the left or right; and the bottom buttons will move it...
well, a lot of notches.  Above each pair of buttons there is a gauge with
numbers on it.  To match the first star (in the upper left corner), click on
the top right button until its gauge is on the number 4, then do the same with 
the middle right button.  Click the bottom right button once, then click the 
top right button three times.  A Gear Handle Piece will appear at the bottom of
the machine; click on it and move it into one of the empty slots on the left 
side of the gizmo.

You will then be shown the second star, in the upper right corner.  Click on
the top left button until its gauge is again on the number 4.  Click the
bottom right button five times, then click the middle left button once and
the top left button twice.  One more Gear Handle Piece will be presented; move
this one to the left and click it on the remaining empty slot.  The door will
then open, so go into the room.

That's a big tree.  Around the roots you will find a decorative panel.  Get the
Small Hammer from your inventory and click it on the panel to break it open,
then take the Glass Orb that appears.  There is a set of doors here; click on
them and read, "Rise to the challenge - only the worthy shall venture beyond
this door."  To the left of these is a podium with an empty oval slot.  If you
are playing the Basic Mode game, this is all you can do here.

-=> If you are playing Hard Mode (see below), this is the room in which you
make use of the Secret Tree Disc that you got from the room with the crowned
frog door.  Get the Secret Tree Disc from your inventory and click it on that
empty oval slot to open the doors, and enter the concealed chamber. <=-

Once you have finished whatever you can do here, click back to the room with
five statues and go left to enter the armory.  You can see a beam of red light
shining down on a silver stand, and you note that it seems like something is
missing here.  Take the Glass Orb you just acquired and click it onto the 
stand; this will make the red beam shine on one of the shields on the suits of
armor.  Get the Square Mirror from your inventory and click it onto the slot
on the shield to make the beam bounce up to a round frame, then take out the
Round Mirror and click it into that frame.  This will cause a keyhole to
appear on the opposite wall.  Take the Armory Key you received in Princess 
Ivy's bedroom and click it onto this keyhole to reveal the Ancient Wand.  Take
it!  Your quest is nearing its end!  Leave the armory.

The words "Chapter 10" scroll up on your screen, ending the ninth chapter.


XIII.  Chapter Ten

Go right back into the armory; you had to leave it in order to trigger the
hidden object puzzle which is now there, so solve it to receive the Freesia
Potion, which is the last one you need for your Plant Potion collection.  Also
be sure to click on the helmet of one of the suits of armor on the left side
of the room, which is a cursed object.  It's the suit standing to the right of
the one whose shield now bears the Square Mirror.

Leave the armory and go into the library, then move forward into that room
beyond the statue.  Solve the hidden object puzzle to receive Princess Ivy's
Tiara, which is the final addition to your Tiara collection.  Click back three
times to return to the hallway, where there's another cursed object; it's the
lamp hanging in the upper left.  (Princess Ivy's statue almost looks like it's
pointing to the lamp.)  Only one more of these left to find, and boy have they
been helpful, haven't they?  Leave the Palace and go into the greenhouse,
then go left to enter that little courtyard area where you earlier found the
Rusty Gate Key.  Click on the cabinet to activate the Plant Potion puzzle.

You have all six Plant Potions - Rose, Orchid, Freesia, Gorse, Gardenias, and
Ivy.  As with the previous puzzles of this sort, you need to switch pairs to
get them into their correct slots.  (There is a note pinned to the cabinet
which explains this.  It contains a small grammatical error.  This bothers me.)
You can switch them as often as you want, then click the handle at the left to 
see if you're right.  A potion which is in its correct position will have its 
corresponding number light up.  The final configuration looks like this:

               Gardenias         Orchid         Freesia

                 Rose             Ivy            Gorse

Pulling the handle when all six potions are in the right place will earn you
the Uncursed Potion.  You're almost done!  You just need one more thing.  Go
into the garden and make your way to Snow White's cottage, where the hidden
object puzzle will allow you to assemble the Transmutation Key.

Now for the Tiara puzzle, return to the Princess Temple.  Click on the temple's
bell, which is your final cursed object, and then click on the frog statue.  
You must put the five tiaras onto their proper cushions.  It's fairly easy to
guess, since the cushions have clues on them - an apple for Snow White, a
seashell for the Little Mermaid, and so on.  The buttons will light up when
the tiaras are placed correctly.  Switch them in pairs, like the other puzzles.
The solution looks like this:

         Princess Snow White                    Swan Lake Princess


        Princess Little Mermaid               Princess Cinderella

                                Princess Ivy

Correctly solving this puzzle will cause the transmutation circle to rise up
in front of the frog statue.  Take the Transmutation Key from your inventory
and click it onto this device.  Next, take the Ancient Wand and click that
into the center, then click the Uncursed Potion onto the wand.  You have now
created the Immortal Wand.

The Frog Prince will appear, threatening you.  Princess Ivy then joins him,
calling him by his true name - James - and saying that she has been with him
all along.  He immediately changes his aspect, explaining to both her and you
that all he wants is to be reunited with her.  You are his only hope for this.

When the cutscene ends, you will have the Immortal Wand in your inventory.
Take it out and click it onto Prince James to end his suffering.  If you find
this to be incredibly sad, you're not alone.

Prince James is now a ghost, like Princess Ivy.  They give you the Prince's 
Locket and tell you that all the frogs have been returned to human form, but
you must hurry back to the cottage to save Marie and her bodyguard - who, you
may recall, are floating in vats of liquid and likely to drown if you don't
get there quickly!  While the reunited couple drift off to spend eternity 
together, you need to hightail it back to the cottage.  You can go through the
caves or through the ivy room in the Palace, whichever you prefer; they both
take about the same amount of time.

Sure enough, Marie and the bodyguard are human again, and need to be let out
of their glass prisons.  Take the Prince's Locket from your inventory and
click it onto the oddly shaped slot on the mechanism to trigger the final
puzzle.  You need to click on the four red buttons to make the pieces rotate.
Three pieces are yellow, three are red, three are blue.  Three are circles,
three are squares, three are kind of snowflake-shaped.  The idea is to put
each piece at the intersection of its color and its design.  The buttons are
between them, and the final arrangement should be like this:

                          Yellow Circle

              Blue Circle | Button A | Yellow Square

    Red Circle | Button B | Blue Square | Button C | Yellow Snowflake

               Red Square | Button D | Blue Snowflake

                          Red Snowflake

To achieve this from the original settings, don't click Button A at all.
Click this exact sequence:  B, B, C, B, D, B, B, C, D, D, B, B, D, D, D.

Marie and her bodyguard are free!  She has some information for you, though,
which will give you an idea about the fairy tale detective's next case.  It
seems that Princess Snow White will be returning in the third Dark Parable.  
In any case, the game is over!  Well done!  

Watch the credits if you'd like to see a montage of images of Prince James 
and his five royal brides.


XIV.  Hard Mode


Completing Basic Mode of the game will unlock "Hard Mode."  Remember the
door in the Cave Area which had the frog emblem that was missing a crown?  You
will receive that missing crown when you complete the regular mode, which will
allow you to then unlock that door.

The Hard Mode game follows the exact same storyline as the Basic Mode game.
However, you will no longer have the option of using hints; where your hint 
button was located in the first game, there is now a padlock with the words 
"Hard Mode" written on it.  You also no longer have the option of skipping 
puzzles.  Hard Mode also has no cursed objects to find, which makes sense 
since they serve no purpose without the hint button.  (This is a change from 
the first game, when cursed objects could still be found on hard mode.)

As the game opens, the crown piece will appear in your inventory.  Proceed
through the game as you did before, and when you are in the Cave Area and are
able to access the place where the frog door is, go to it and click on the
door.  Take the crown piece from your inventory and place it into the empty
spot.  Have a look around the room you have just unlocked, and be sure to take
the Secret Tree Disc you'll see in the lower right corner of your screen.
This room is the final resting place of Prince James's beloved Princess Ivy.
Note the plaque on her tomb - it mentions the sisterly connection between
Ivy and Briar Rose (from the first game).  "Release the spirit of one and you
shall free the other."  

Beyond the tomb you will notice a wall of ice.  If you are playing only the
regular edition of the game, you can do nothing with it.  However, if you
are playing the collector's edition, the wall of ice is connected to the
bonus material which you can unlock.  See the section on Bonus Material, 
below, for more details about that.

Return to the main Cave Area and continue as outlined in this walkthrough.

The Secret Tree Disc won't be useful until much later in the game, when you
enter the room in the Palace with the giant tree.  (I've made a notation in 
that section of the walkthrough.)  There's a door beyond the tree that you 
should recall you weren't able to open in the regular game.  Put the Secret 
Tree Disc into the similarly-shaped opening to the left of the door to unlock
it, and enter the hidden portrait hall.  Click on the ghost you find standing
there, who will promptly disappear; hmm.  Click on each of the portraits to 
see them up close, and on the plaques beneath them to read Prince James's 
thoughts on each of his brides.  The guy clearly loved each one of them, 
although as we've already had occasion to note, Princess Ivy was his first 
and greatest love.

That's it; you can leave the room when you're ready, there are no objects or 
puzzles to be found here.

A profile which has completed Basic Mode will automatically start on Hard 
Mode when a new game is begun by clicking Play.  If you want to start a new
game on Basic Mode, just create a new profile by clicking the Players


XV.  Bonus Material

Like with the Hard Mode game, you must first complete the game on Basic Mode in
order to unlock the bonus material.  Remember, this is only available in the
collector's edition of the game.  On the main menu, select the "Bonus" option
to bring up the Frozen Lair bonus game.  Observe that above this new game is
an image of Snow White, with a snowflake underneath her.  Below the game are
padlocked icons that prevent you from accessing wallpaper, music, bonus
puzzles, and more.

Please note that the Frozen Lair bonus game is a preview for the third game in
the series, and thus is a bit on the spoilery side.  You've been warned!

Click on the Play button to begin.  You will find yourself in the room which,
in Hard Mode, can be found behind the door in the caverns with the emblem of
the crowned frog.  (See the Hard Mode section if you don't know what I mean.)
This is the tomb of Princess Ivy, which you're welcome to examine as in Hard 
Mode.  Behind her silvery resting place is a door covered by a wall of ice.
Click on this ice wall, and the spirit of Prince James will come to you.  He 
will use his power to shatter the ice, adding that beyond the door you will 
find clues pertaining to your next investigation (in other words, the third
Dark Parables game).  Once the ice is removed, the door will open, so go on in.

You find yourself in a room with two doors.  The door at your right is heavy
and wooden and locked; the door on the far side of the room has a lock encased
in yet more ice.  At the center of the scene is a statue of Prince James and
Princess Snow White.  There is a chain at the base of this statue, so click to 
take that.  Note that above the statue is a key dangling from the chandelier, 
but it's too high for you to reach.

There are two sparkling puzzle areas here.  The flowers to the right of the
locked wooden door has a hidden object puzzle, which will give you the
Sewing Kit.  Click on the statue of the young royals to open a puzzle in which
you must select the correct animal based on the central image.  Correct guesses
cause blue lights to appear on the puzzle, but one wrong selection and the 
lights will all turn red, forcing you to start from the beginning.  A few of 
the images can actually work for more than one animal; for instance, the 
rolling waves will allow you to select either the fish or the crab.  However,
since each animal can only be used once, selecting the wrong one will lead to 
an error down the line.  Here are the correct choices:

        Crescent moon - select the owl
        Desert - select the prairie dog
        Clouds - select the flying bird
        Cave - select the bat
        Rolling waves - select the fish
        Seashell - select the crab
        Spider web - select the spider
        Tree - select the monkey

Once all the blue lights are lit up, a drawer will open and you can take the
Brass Key.  This will unlock the locked wooden door, so take the key from your
inventory and click it on the door, then move forward.

You find yourself in a hallway filled with statuary and other oddities.  On
the left is a beautiful painting of Prince James and Princess Snow White, 
which you note is very well preserved.  There is another painting on the right,
but it's covered in ice at present.  Click on the Metallic Statue Arm lying
on the floor to add it to your inventory, and note when clicking on the clock
that the room is so cold, it's like time itself is frozen.  Now, click on the
sparkling painting to activate a puzzle.  You need to position four images
in the correct spots in order to open the box panel.  There is a clue in the
picture of a knight, which is in the lower left corner of the scene, 
indicating that the knight belongs with the Roman numeral I.  Click on the
circles to cycle through the images; the final configuration should look
like this:

                   Soldier        Queen

                   Princess       Bearded Guy

Once the pictures are in the correct places, this portion of the puzzle will
slide upward out of sight, revealing the second half.  You have a complex
pattern of symbols and colors; what to do?  On the right side of the puzzle
is a red book labeled "Manual"; click on this to reveal a schematic of what
the final image should be.  However, the image is rotated, making it that
much trickier.  Click on the various circles to cycle through the different
symbols and colors until they're laid out according to the schematic.  For
all this trouble, all you get is to reveal a mechanism which is missing
some components; we'll come back to that later.

Click back to return to the room with the prince and princess statue, where
the vase of flowers is sparkling.  Solve the hidden object puzzle in order
to receive the Chisel and Hammer.  Click on the door on the far side.  Take 
the Chisel and Hammer from your inventory and click it onto the ice to shatter
it, then go through the door.

You are now in what appears to be a small cemetery; curious, considering this
is all part of the Frog Prince's underground lair.  The tombstone just in
front of you bears the simple inscription 'Queen,' prompting you to muse that
perhaps it belongs to Snow White's mother.  A 'fragile urn' sits beside it.
Get the Metallic Statue Arm from your inventory and click it onto this urn
to smash it, and take the Painted Fabric which is revealed.

There is what may be a mausoleum at the end of the path, but its door is
missing a square emblem.  For now, turn your attention to the sparkling area
on the little body of water at the left.  Solve the hidden object puzzle to
receive the Portrait Nameplate.  Also, click on the obelisk in the center
of the scene, near the mausoleum, to wonder about how you might activate the
portal.  Click back to go back inside, and then go forward through the door
that leads to the hallway.

Take the Portrait Nameplate from the inventory and click it into the opening
underneath the painting which is obscured by ice.  The ice instantly vanishes,
and the image left behind is very strange.  Click on it to realize that a
piece is missing; take the Painted Fabric from your inventory and click it
onto the painting.  Still no good, though, so now take the Sewing Kit out and
click that onto the painting to repair it.  Now you can see that it's an older
woman, holding an apple and attended by a skeleton.  Perhaps this is a picture
of Snow White's evil stepmother, but why would Prince James have a painting of
HER in these rooms?

More important for the moment, the nameplate below the painting has moved to
open a hidden cubicle.  There's a gear with a handle attached, which you should
take, and a document you can examine.  You will observe that you can only read
the title of the document - "Details pertinent to the death of the Godmother."
What godmother?  Also, look at the signature; it looks like it says "Snow
Queen."  Make no mistake, this mystery could be your strangest yet.

On the other side of the hall is that mechanism that was revealed when you 
solved the puzzle with the pictures, so click on that now.  It's missing a
chain and a gear; you have both such things in your inventory, so get them out
and click them onto the mechanism.  Click on the handle, and although you don't
see it move, you'll hear the sound of something happening.

Click back to return to the previous room.  The chandelier has fallen and
crashed to the floor! Well, at least now you can get that key we saw earlier,
so go ahead and take it from the wreckage.  It's a Bedroom Key.  Solve the
hidden object puzzle on the flower vase to also receive the Diary Key.  Once
you have both keys, move forward into the hallway again, and click the Bedroom
Key onto the locked doors at the far end.  Go forward.

The first thing that catches your eye is a beautiful portrait of Snow White;
click on it for a close-up view.  Note the strange jewel at her throat.  Click
on this to add it to your inventory, where it's identified as a Right Gemmed
Snowflake.  On the left side of the room is a dressing table with a box, and
you'll see that the box is missing a heart-shaped gem.  Next, solve the hidden
object puzzle on the bed to receive the Left Gemmed Snowflake.

Once the view returns to the main room, look at the floor, where the moonlight
is casting a snowflake-shaped shadow.  Something belongs there, but you don't
have that something just yet.  Click on the canopy of the bed for another
observation regarding the cold.  For now, click back twice to return to the
first room, then click the left doors to go outside.

Solve the hidden object puzzle to receive the Square Emblem, which you'll 
recall is needed on the door of the building at the end of the path.  Click on 
that door and then click the Square Emblem into place, but it still has a 
snowflake cutout in its center, so add your Left Gemmed Snowflake and Right 
Gemmed Snowflake to finish the picture.  The door will open to reveal the Metal
Stand with Snowflake Symbol; take it.  This triggers another hidden object
puzzle on the water, so go ahead and click on that to put together the Heart
Locket.  I bet you can figure out where this goes.

Click back to go inside, then forward to the hallway and forward again to the
bedroom.  Turn your attention to the hidden object scene on the bed, and 
assemble the Crucible Tongs.  You'll need these in a minute.

Click on the dressing table to bring up a close-up of the box, and
click the Heart Locket onto the heart-shaped opening.  The box will open to
reveal Snow White's diary, so get the Diary Key out of your inventory and
click it onto the lock.  The diary opens and you find what seems to be a shard
of glass, which freezes your glove at the merest touch, and a letter from
Snow White to Prince James.  It seems that James didn't bury his fifth 
wife - she actually lived here with him, in this underground kingdom he
built, but eventually left him.  But the letter doesn't say why.

You need that shard of glass, so get the Crucible Tongs from the inventory
and click them onto the shard to take it.  You now have the Cursed Mirror
Shard.  Next, take the Metal Stand with Snowflake Symbol and click it into
place on the snowflake shadow cast by the moon, and add to it the Cursed
Mirror Shard.  Light will now be reflected onto Snow White's portrait.

Oh.  Oh, my.

Click on Snow White's altered appearance, and a panel at the lower left
corner of her portrait will open to reveal a scroll.  Take that; it's a
Snowfall Kingdom Map.  Instantly, ice will frame out the portrait, and you'll
just manage to avoid being hit by fragments of ice.  There's a new hidden
object puzzle on the bed now, so solve that to receive the Golden Compass.
(Notice that there's now ice on the bed.  Maybe it's me, but I thought that
made the puzzle more difficult to solve!)  You're done in this room now, so
click back to return to the hallway.

Strange - the ice has returned to that painting of the old woman and the
skeleton.  Stranger still, there's a large quantity of ice underneath the
painting, and if you click on it, you'll note that there's something stuck
inside.  Click down again to return to the first room, and solve the hidden
object puzzle to get the Sharp Pickaxe.  From there, go outside, and you'll
find another hidden object scene which will give you a Burning Torch.

Return to the hallway and click the Burning Torch on the ice underneath the
painting.  Take the Magic Wand which is revealed.  Go outside again, and
observe the portal; click the Magic Wand onto this odd vortex.  To the
immediate left of the portal, you will notice a pedestal encased in ice.
Click the Sharp Pickaxe onto this to break the ice, then click the Golden
Compass onto the top of the pedestal.  A castle appears inside the portal.

Hover your mouse over the portal, and it becomes a forward arrow.  Click to
find that you have been transported to the Snowfall Kingdom...there to 
learn the truth about what became of Snow White, and why this realm of
endless winter is threatening to overtake the world!

Congratulations!  You've now unlocked all the bonus content, so from the
main menu you can click the "Bonus" tab to see all those fun things that
were padlocked at the start of the bonus game.


XV.  Questions and Answers

Q:  I can't find all of the pieces in this hidden objects puzzle.

A:  Unfortunately, it's really difficult to provide clues for those puzzles in
text format.  What I can tell you is that the location of each fragment in
each specific puzzle is the same every time you play.  So if you play through
on regular mode, use hints as needed to find the really tricky pieces, then
try to remember their locations when you play hard mode.  Some of the pieces
are very obvious, while others are better blended into the scenery.  Many of
them, though, stand out just slightly, almost as if they have a colored border
or something.  I also found that moving the angle of my laptop monitor helped
me to spot a couple of them, so if you can slightly change the angle at which
you're viewing the scene, that might help you too.  If you're playing the
collector's edition, don't be afraid to make use of the in-game strategy guide,
which will show you exactly where everything is hidden.

Q:  So why was the prince turning all those people into frogs?

A:  As near as I can understand from the context, he was trying to prevent
thieves from breaking into his underground kingdom.  The frog thing was a by-
product of his curse; remember, Princess Ivy said that any living thing he
touched turned into a frog.  

Q:  Do I have to do all these things in this order?

A:  This game is fairly linear.  It gives you some leeway about a few details,
but many of the events have to happen in this order because they trigger the
next sequence.  The way I've described them in this walkthrough is the way I
have found involves the least amount of backtracking.

Q:  What's with the ghostly figure in the mirror at Snow White's cottage, the
one who "seems to be trying to tell me something"?

A:  Let's just say... there's another mirror in the world, one which is
 trying to give you a warning. 

Q:  Who is the ghost in the secret room you can unlock on Hard Mode?  And why
are the portrait and plaque of Snow White frozen?  And how come the detective 
notes that there's "a sadness" present in her cottage that isn't found in the 
other princesses' special areas?

A:  This gets explained by the third game.  I could tell you, but...wouldn't
you rather find out for yourself?

Q: What do I do about the wall of ice in Princess Ivy's tomb on Hard Mode?

A: In the regular version of the game, you can't do anything.  If you get the
collector's edition of this game, that ice wall is related to the unlockable
bonus content, so you'll find the answer in the section above this one.


XVI.  Special Thanks

~ To everyone at Blue Tea Games who made this awesome game series (and this
one in particular - it's my all-time undisputed favorite hidden object game)

~ To the always-excellent GameFAQs crew

~ To the folks at Big Fish Games, who made my discovery of the Dark Parables 

~ To the good people at http://www.network-science.de/ascii, who provided the 
code that allowed me to do that fancy header up top (the font is called 
Tombstone, if you want to know)

~ To the staff at TV Tropes (http://tvtropes.org), where I've posted a page
full of information about the Dark Parables

~ To Kevin, my own "frog prince"

~ And to you, for reading this!

If you can provide better answers to any of the questions listed above, if
you have questions of your own, or if you want to correct an error I've made,
please contact me at laurakay76@gmail.com.  (Please do NOT contact me to
inquire if you may host my walkthrough on your site.  Permission to host this
walkthrough is granted exclusively to GameFAQs.)

I hope this walkthrough has been helpful to you!

Not your usual fairy tale princess,