_____ __ __ ___ |_ _| | | | | | _| | | | |_| | | |_ | | | _ | | _| | | | | | | | |_ |_| |__| |__| |___| ____ _____ ___ _ ___ _____ ___ _ ____ | \ |_ _| | \ | | | _ \ |_ _| | \ | | / ___\ |  / | | | |\ \ | | | |\ \ | | | |\ \ | | | / ___ | | | | | | \ \ | | | | | | | | | | \ \ | | | | |_ _| |  \ _| |_ | | \ \| | | |/ / _| |_ | | \ \| | | \_/ / |____/ |_____| |_| \___| |___/ |_____| |_| \___| \____/ OF _ _ _ _ | / / \ / \ / | \ |_| |_| | |_/ | | | | \_ ___ /O O\ \|_|/ Copywright: Edmund McMillen, 2011 Walkthrough/FAQ Written By: Alex Forman Email: firstname.lastname@example.org version 1.0 __<3__TABLE OF CONTENTS__<3__ 1) Intro 2) Controls 3) Basic Walkthrough --3a) The Basement --3b) The Caves --3c) The Depths --3d) Chapter 4 --3e) Chapter 5 4) Character List 5) Enemy List 6) Boss List 7) Room List 8) Dungeon Features 9) Items List 10) Achievements and Unlockables 11) Sample playthrough _______________________________ INTRODUCTION | ------------------------------- The Binding of Isaac is action/shooter dungeon crawler heavily influenced by Legend of Zelda with roughe elements and pretty much everything you've ever wanted in this style of game. Since The Binding of Isaac is heavily randomized, it will be impossible to predict what you'll see or receive at any time in the game, but I'll be doing my best to make navigating the unknown as easy as possible. A HUGE thanks to all the people at the Binding of Isaac wiki for providing access to information that would have taken so much more to find. The story of the Binding of Isaac is simple yet devious. Isaac lives at home with his mother in a small house atop a small hill. Isaac's mother spends her time obsessing in religious broadcast television paying little or no mind to Isaac. One day, Isaac's mother hears the voice of God. God informs her that Isaac has become corrupted by sin and must be cleansed. Isaac's mother takes from him all of his personal possessions; his toys, his drawings, his clothes; and locks Isaac in his room. But the voice of God is not satisfied, he requires a sacrifice of Isaac for his mother to prove her devotion. Determined not to fail God, Isaac's mother grabs a butchers knife and prepares to kill her son. Seeing his immenant doom approaching, Isaac searches desperately for a means of escape. Finding a trapdoor leading into the basement beneath the rug, Isaac plunges into the depths just before his mother bursts through the door. Cold and alone, Isaac's only choice is to delve deeper into the darkness, facing his fears and insecurities and, ultimately, his mother. _______________________________ CONTROLS | ------------------------------- The Binding of Isaac utilizes the keyboard (or dual stick analog controllers if you have one) in order to play. Alternate mouse/keyboard controls are also available. _ _|W|_ |A|S|D|\ \_\_\_\| Basic Movement - Up, Down, Left and Right. Navigate the rooms to your heart's content _ _|^|_ |<|v|>|\ \_\_\_\| Attack - Sends a single tear flying in the chosen cardinal direction. Hold for rapid fire (see "Tears" section of stats). The trajectory of your tears adhere to Newton's laws, so tears will retain any velocity you had at the time of firing; that is to say moving to the west while firing north will cause the tear to move on a north-west trajectory; moving and firing in opposite directions will slow tears and reduce range; moving and firing in the same direction will speed up tears and increase range. _____ |SPACE|\ \______\| Use Item - If you possess an activatable item, pressing space will activate it. See activated items. _ _____ |E|\ |SHIFT|\ \_\| OR \______\| Drops a bomb at the player's feet if you have one. See items for more info on bombs. _ |Q|\ \_\| Use Card/Pill - If you are currently carrying a Tarot Card or a Pill of any kind, this will consume that item and produce an effect. See items for more information on Tarot Cards and Pills. SAVING - The Binding of Isaac DOES NOT have normal saving like some games. If you die, it's game over and you'll have to try again, however the game DOES have an autosave feature that tracks stats (such as items found/discovered and achievements unlocked). Never quit the Binding of Isaac through any method other than the "Exit Game" option on the main menu or you may lose some progress. _______________________________ BASIC WALKTHROUGH | ------------------------------- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Quick tip - If you see this, there is some general strategy or helpful info provided. Even if you aren't planning on reading its particular section of the walkthrough, take the time to read these as they often apply to later floors as well! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! PART ONE - THE BASEMENT Welcome to the basement, you've officially descended into what will either be your salvation or your death depending on how your luck and skills pan out. You will automatically start in an empty room with the game's controls conveniently scrawled on the floor before you. Assuming this is your first playthrough you should take note of you current HP and any bombs or cash you may be starting with (depends on character). Working under the assumption that you're playing with Isaac, you should have a bomb to start with. DONT WASTE IT NOW. !!!!!!!!!!!!!!!!!!!!!!!! Bombs and keys can be dropped, bought and found in chests. You occasionally start with one if your character includes it. In early levels you can go whole floors without finding ANY of either so use them wisely. !!!!!!!!!!!!!!!!!!!!!!!! A word from the wise - This game is randomized quite a bit, the room layouts and types will vary and the enemies and bosses spawning will as well. Nothing I can do will tell you what will be in your dungeon besides what is not randomized so from here on out it's strategy and assumption. From this room there may be doors extending out into one to four other directions. Take a quick note of your HUD and menu options, get a handle on the shooting controls and limber up. The more ready you are for the next room, the less likely you'll get hurt. Don't get hurt. On this floor, enemies will be relatively easy, ranging from flies that follow you (red), flies that just buzz around (black), hopping corpses (minus a head O_O), floating heads (minus a body o_o), zombies (sometimes without eyes x_x) and all manner of horrible things which you can read about in the bestiary later... or now if you want to skip ahead. Rooms on this floor are typically the most basic types. From this point on until any level past the depths 2, every floor will ALWAYS have the following (including floor 1) -A Treasure room (always locked except for basement 1) -A Shop (always locked) -A boss room (never locked) -A "Secret" room (not on the map, blocked by a breakable wall that can be opened with a bomb) !!!!!!!!!!!!!!!!!!!!!!!!! Floor 1 treasure rooms are never locked !!!!!!!!!!!!!!!!!!!!!!!!! Familiarize yourself with pills and Tarot cards if you'd like, otherwise use this guide as a reference. Rooms on the Basement 1 will typically contain either enemies, items, chests or a combination thereof. Any room with enemies will lock upon entry, after clearing, the room will unlock and an item or chest MAY spawn in the center of the room. Enemies on this floor will typically be pushovers with minimal AI. Some enemies will not deal touch damage, though most of these enemies will spawn flies on being killed, so expect the unexpected. Explore the level as you can, leaving behind any items or chests that cannot be reached without a key or bomb. Make your way to the treasure room, which will have a golden crown on the map and a golden door on the screen. This room will almost ALWAYS be your first destination on EVERY floor from here on out and you should ALWAYS keep a key on hand for future treasure rooms. This floor will typically have about 10 rooms to explore. A quick monster guide to the basement: -Flies (in all varieties) -Gaper -Horf -Gusher -Hopper -Mulligan -Mulligoon -Clotty -Moter -Clot (not to be confused with Clotty) AKA Mini-Gish -Embryo !!!!!!!!!!!!!!!!!!!! A Treasure room ALWAYS contains a free treasure which is either a Passive, Activated, or Familiar/Orbital (See items) !!!!!!!!!!!!!!!!!!!! Speaking of keys... If you find a key it has 3 primary uses: Open Shops Open golden chests Open keystones On floor one only the first is a guarantee and with little or no cash it's not recommended. !!!!!!!!!!!!!!!!!!!!! Shops contain anything from hearts to treasures. Every item has a default price and a sale price (which is approximately 50% off). As to which price an item takes is random, but the base price for item types is static. If keys are scarce, keep this in mind: A treasure in a shop will cost 15 coins, 7 if it's on sale, so unless you are crossing your fingers for something else, entering a shop with any less is usually a waste unless you are looking for Greed (see Bosses) !!!!!!!!!!!!!!!!!!!!! This floor may also contain a mini-boss which will be announced by a fanfare and sudden change in music. Mini-bosses are usually one of the Seven Deadly Sins (see below) and should not be taken lightly early in the game. If you encounter one, feel free to pause, run to this guide and be prepared to fight. It helps to know a boss' moves and attacks. Explore your current floor to its fullest, keeping in mind that somewhere a secret room is hidden, though the likelihood of finding it is generally rather slim at this point and may not always be worth the effort. When you're ready, head on over to the boss room and see who the game sends your way. Your first fight will most likely be with Monstro who can take a beating but is easy to dodge. Other possible bosses include Gemini, Larry Jr. and the Duke of Flies. On a very rare occasion you might face the Fallen instead... if this happens you should cross your fingers and steel yourself as he is of a much higher difficulty level. On the bright side, if you do manage to defeat him the reward is often well worth it! After finishing off a boss you will always be rewarded with a treasure and a trapdoor will appear in the room. At random, a second door will appear with a gargoyle over it, this is the Devil's room. Consider entering if it appears, but be sure to read the rooms section first! Your second treasure (from the boss) will more than likely be a health or stat boosting item. Claim your reward and delve deeper into the basement. Before you leave, should you have any bombs or keys left, consider visiting the shop, shearching for the secret room or obtaining any locked chests/blocked items. Your minimap will conveniently list any left-behind items and chests, so feel free to manage your inventory at this point. !!!!!!!!!!!!!!!!!! Dark-tinted rocks (blue-ish in shade) are not there for looks, they are guaranteed to contain a random item (often soul hearts) when blown away by a bomb !!!!!!!!!!!!!!!!!! From here things only get harder! !!!!!!!!!!!!!!!!!! After floor 1, all treasure rooms will be LOCKED, so keep a key handy to open it !!!!!!!!!!!!!!!!!! Floor 2 will typically offer more of the same as floor 1 with some added difficulty, size, and slightly more to see than before. Just take this floor one room at a time keeping on the defensive, no use wasting HP. !!!!!!!!!!!!!!!!!! In the event of you receiving 2 activated items (one from the first floor, another on the second), now would be a good time to fully understand what each one does. Prepare to leave one behind but feel free to use up the second one before you part with it for good. !!!!!!!!!!!!!!!!!! This floor will typically have about 13 rooms to explore. At this point you may encounter a room with bars. This is the arena. See the rooms section! As was the case in the previous floor, explore and grab your treasure if you can. Keep safe and take on the boss at your leisure. Get a hold of the flow of the game and work on hit and run tactics with any enemies that can spit blood at you. Your second boss fight will likely be either Monstro (if you did not kill him previously), Gemini, the Duke of Flies or Larry Jr. Claim the second boss' treasure and dive into the next section, the caves! PART TWO - THE CAVES !!!!!!!!!!!!!!!!!! From here on in you may encounter Pits, Spikes and Explosive Barrels. See dungeon features for more information. !!!!!!!!!!!!!!!!!! The caves are larger and more dangerous than the Basement, introducing more enemies, bigger floors (resulting in a greater variety of rooms), stronger bosses and harder to reach items. In addition to the previous enemies you may also now encounter: -Boom Fly -Charger -Host -Hive -Maw -Maggot -Spity -Knight (rare) -Leaper (also rare) -Mr. Maw (also rare) As with the Basement, prepare to play defensively and conserve your hearts. The list of possible bosses for the Caves typically includes Peep, Chub, Fistula or Gurdy. For the most part, none of them are that difficult if handled properly. Keep hunting down those treasures and start considering store purchases as you will likely have plenty of money to spend at this point. !!!!!!!!!!!!!!!!!! Need more HP? If you encounter a blood bank/blood donation machine (see rooms/dungeon features) consider donating some HP for cash. If you're lucky you can score a Blood Bag which will boost your max HP. !!!!!!!!!!!!!!!!!! You may from this point forward encounter weakened bosses randomly instead of normal enemies! Keep safe, fight well and the basements should breeze by. PART THREE - THE DEPTHS If you've made it this far, you've either gotten lucky with the right treasure combinations or have gotten the hang of the game. The Depths will offer more of what the caves gave you plus more enemies than before including: -"Baby" -Boil -Brain -Guts -Globin -Knight -Mr. Maw -Leaper -Vis -Leech (rare) Additionally, previous bosses may appear normally instead of enemies, including: -Fistula (multiple parts but never the whole) -Blastocyst (occasionally the smallest parts) -Chub -Larry Jr. In addition to all the dangers of the previous floors, the Depths may also include Statues which will spit blood at the player until the room is completed. These CANNOT be moved or destroyed AT ALL. Door blocks will now occasionally appear, blocking access to chests or features. Your first floor boss here will either be Loki, Monstro II or a previous boss at a higher difficulty level. !!!!!!!!!!!!!!!!! As you progress, hearts and healing items will become rarer, treasure chest contents will be less useful, enemies will be stronger and often the random elements of the game will flat out start trying to kill you. Be conservative at this point, it doesn't hurt to be overprepared. !!!!!!!!!!!!!!!!!! The final level of the Depths will mark the closure of your first adventure. This floor will contain your last shop and treasure room, so be sure to visit both. If you have money to spend, buy what treasures you can. Prepare for the boss and ensure you've done everything you need BEFORE entering the boss room (especially if this is NOT your first play through) as after finishing this boss you will NOT be allowed to re-enter the depths. *********POSSIBLE SPOILERS BELOW***************** The boss here is Mom, check her up in the boss section and be ready for one crazy fight. After finishing Mom, you will have beaten the Binding of Isaac if an ONLY if this is your first time playing it, otherwise you will be given another trapdoor and be sent on your way to... *********POSSIBLE SPOILERS BELOW***************** PART FOUR: THE WOMB If you thought the previous floors were hard and or creepy, then you're in for one crazy surprise because the womb is harder and creepier than before. Bosses are more common in random rooms, all damage is increased to one heart damage. Additionally, there are no treasure rooms (save for the possibility of a treasure in the secret room), no shops and definitely nothing "easy". !!!!!!!!!!!!!! NOTE: From here on in, Blood Donation Machines will consume ONE FULL HEART instead of half a heart. Be extremely cautious if seeking a blood bag. !!!!!!!!!!!!!! The monster list now includes: -Fred -Leech -Lump -Pokies -Para-Bites -Membrain -Dople -Eye as well as most of the previous bosses fought including: -Larry Jr. (in various quantity/length) -Monstro (in various size/quantity) -Gemini (sometimes 2) -The Duke of Flies (rare, sometimes 2) -Blastocyst (all but the largest, sometimes up to 5) -Chub (sometimes with other bosses) -Fistula (including the full boss) -Loki -Peep There usually isn't much of a reason to stick around and explore unless you need to charge up your activated items or are hoping for a random treasure out of a chest or mini-boss should you find one. The boss on the first floor here will either be Blastocyst (in his full form) or Scolex. Neither is too difficult and you can always go back after beating it. By this time you should be making your final preparations for the final floor of the womb. These rooms will only get harder, the fights more intense and naturally this is all leading up to an epic battle against... *********POSSIBLE SPOILERS BELOW***************** Mom's Heart! As with the fight with Mom, you will not be able to leave afterwards, especially if this is your first time fighting it. Assuming you beat Mom's Heart (easier than it sounds) you will be offered a giant golden chest. Open it to claim your reward, but be aware that if you finished with enough HP or have properly unlocked Sheol, you may receive a Devil's Room in addition to the Chest. In the Devil's Room you will find a trapdoor leading deeper still... this time to Sheol. Passing up the chest for a shot at Sheol will NOT cause you to lose your reward OR the resulting ending clip, both will be unlocked automatically if you choose to go deeper and will be waiting for you upon your resulting success or failure. NOTE: if you manage to complete Sheol BEFORE properly unlocking it, it will count DOUBLE towards your completion count (meaning you will get an extra unlock!) *********POSSIBLE SPOILERS BELOW***************** PART FIVE: SHEOL This area was added with an update to the Binding of Isaac and features your greatest test of courage and strength. Here you will find NO help save for a possible single arena and a definite secret room. Bosses and mini-bosses in duplicate forms, with additional enemies and in all varieties can be found here instead of normal enemies and rewards are virtually nonexistant. Avoid getting hurt at all costs and be prepared to keep a full healing item on hand if you're lucky enough to find one. Hearts are scarce and damage is high, nearly all normal enemies will be improved "champion" varieties (see monsters section). Additionally the following enemies will also appear: -Dark Dople -Evil Eye -Exploding Leeches The boss here will ALWAYS be Satan. Defeat him and obtain your ultimate reward and the final mysterious ending. _______________________________ CHARACTERS | ------------------------------- The Binding of Isaac offers 6 playable characters, each with different starting items and stats, as well as a slightly different appearance. Isaac - Starting character HP - 3 Speed - 2 Tears - 2 Attack - 2 Range - 2 Starts with 1 bomb *Starts with the D6 once unlocked Cain - Unlocked by obtaining $0.15 in any one playthrough HP - 2 Speed - 3 Tears - 2 Attack - 3 Range - 1 Starts with 1 key Starts with the "Luck Foot" Madgelene - Unlocked by having 7 or more HP at any time in one playthrough HP - 4 Speed - 2 Tears - 2 Attack - 2 Range - 2 Starts with the "Yum Heart" Eve - unlocked by making 2 deals with devil in any one play through HP - 2 Speed - 3 Tears - 2 Attack - 1 Range - 2 Starts with the "Dead Bird" Starts with the "Whore of Babylon" Judas - unlocked by beating the Womb 2's boss HP - 1 Speed - 2 Tears - 2 Attack - 4 Range - 2 Starts with 3 Pennies Starts with the "Book of Belial" ??? - unlocked by beating the Womb II 10 times HP - "-1" Speed - 2 Tears - 2 Attack - 2 Range - 2 Starts with 3 Soul Hearts Starts with "The Poop" Does not Gain HP, all HP+ treasures add soul hearts instead. Cannot heal naturally with hearts. _______________________________ ENEMY LIST | ------------------------------- Throughout all of the Binding of Isaac you may encounter many types of enemies, use this guide to be prepared for what the darkness might throw your way! Flies - Black dot with wings Have a small amount of HP, normally can be killed in one shot, rarely two. Deal 1/2 Heart damage on touch Fly around the room randomly, no set path. Can turn into pooters in the presence of poo if left alone long enough. Attack Flies (red) - Flashing red dot with wings Slightly stronger than normal black flies Follows the player around the room instead of buzzing about randomly. Pooters - Black fly with eyes and a large white thorax. Tends to follow or avoid the player Will occasionally shoot blood at the player, deals 1/2 heart damage. Suckers - Black fly with a large stinger and red sac. Behave like normal attack flies. On being killed, these flies fire a + shaped pattern of blood shots. Each deals 1/2 heart damage. Moters - Double sided fly Behave like normal attack flies. Splits into two attack flies on death. Will not spawn attack flies if killed in one hit. Gaper - Identical to Isaac with bloody tears (smiling), occasionally have their eyes closed (frowning) Moderate HP Will follow the player on a direct route if possible. Deals 1/2 heart touch damage. Frowning Gapers will follow the player at greater speeds. Has a chance to spawn a Pacer or Gusher when killed (greater odds from frowning type) Pacer - Headless corpse Shambles around the room randomly Deals 1/2 Heart touch damage Gusher - Blood-spurting Corpse Shambles around the room randomly spewing blood Deals 1/2 Heart touch damage Regularly sends out a single blood shot in a random direction. (1/2 Heart Damage) Hopper - Hopping Corpse Jumps around the room randomly, will follow the player if they get too close. Deals 1/2 Heart touch damage. Can jump over obstacles in the room. Becomes a Flaming Hopper if it touches fire. Flaming Hopper - Burning, Hopping Corpse Has double the normal HP Always follows the player Jumps farther and faster Horf - Floating, Eyeless Head - Stationary Does not move normally When the player is within range and clear sight, will fire blood balls at the player at regular intervals. Deals 1/2 heart touch and projectile damage. Can be moved with the normal knockback effedt of tears. Mulligan - Badly Stung Creature, covered in boils and stings Flees from the player normally Does not deal touch damage On death, spawns 2-4 random flies Occasionally explodes randomly, launching a + pattern of small projectiles. Mulligoon - Mulligan with its eyes sewn shut Behave identically to Mulligans On death, fires an X pattern of small projectiles and spawns a troll bomb Occasionally explodes randomly, launching a 6-way pattern of small projectiles. Clotty - Pile of meat with bone and eyes Fairly random movement pattern Regularly fires a + pattern of small projectiles. Clot (AKA Mini Gish) - Black blob with yellow eyes Behaves identically to Clotties. Fires a regular X pattern of small projectiles. Embryo - Small hopping fetus-like creature Very low HP 1/2 heart touch damage Does not follow the player Usually spawns with other embryos and a mini-boss health gauge between them. Boom Fly - A bloated Black fly Bounces off walls in a linear path (diagonal) 1/2 heart touch damage Explodes when killed, deals 1 heart damage Bloat Fly - A bloated red-ish fly, similar to Boom Flies Behaves identically to Boom Flies Fires a 6-way pattern of projectiles when killed. Maggot - A white maggot Blind - it will never follow the player, moves randomly around the room Deals 1/2 heart touch damage. Charger - A white maggot with a small face Behaves identically to maggots. When in direct line of sight, they will open their mouths and charge at the player quickly. Deals 1/2 heart touch damage. Spity - Bloated Maggot with face and eyes Behaves identically to maggots. Randomly fires blood in whatever direction it is facing. Host - A stationary skull filled with intestines. When in range of the player, the host will raise up and fire a triangle of 3 projectiles at the player. Invulnerable to damage while the skull is down. Do not deal touch damage. If dealt enough damage while protected, the Host will grin at the player. Red Hosts - A host with a fleshy skull (DO NOT confuse this with the occasional red champion hosts) Always vulnerable to damage Fires more frequently Fires a spread of 5 shots instead of 3. Hive - A Mulligan full of flies Behaves identically to Mulligans - Flees from the player. Occasionally coughs up flies, up to about 3 per hive. On death, spawns up to 5 flies. Never explodes randomly. Maws - Similar to Horf, but with a gaping mouth and slack jaw. In addition to regularly spitting blood, Maws will attempt to float towards the player to deal touch damage. Closed Maws - Red-tinted Maws with the mouth sewn shut. Cannot fire blood balls at the player. Increased movement speed. Fires a + pattern of blood shots when killed. Leaper- A Hopper with darker skin and a bloody neck. Has a stronger AI than Hoppers. Occasionally jumps off-screen and lands near you (shown by a shadow). Fires a + pattern of blood shots upon landing. Baby (AKA Sirens) - Floating ghost-like creatures with bloody mouths. Float around wailing and shrieking, each time firing a blood ball towards you. Occasionally teleports away and reappears elsewhere in the room, sometimes near you. Boil - A small blob of flesh that quickly grows in size. Does not have normal HP, regenerates in size constantly. Must be reduced to be defeated. When at its full size, it will spew a random wave of blood balls (some small, some large) towards the player. Guts - A ball of intestines Rolls around the room clinging to nearby surfaces. Has a fixed route. Brain - A brain-like slug that slides across the floor Randomly travels across the room. Leaves a trail of blood across the floor - hurts when touched. Vis - A fat, headless corpse with an opening in its chest. Randomly moves around the room. When in line with the player it will shake and charge to fire a blood beam from its chest. This beam will travel across the entire room, pass over obstacles and will last a few seconds before disappearing. Globin - A skinless corpse made from muscles Follows the player if able. When destroyed, is reduced to a pile of meat which will regenerate if not destroyed. Hemo-Globin - A Globin with a single eye in its head Behaves identically to the globin Slightly more HP Can flee from the player while reduced to a meat-pile. Mr. Maw - A maw with a body When in range, he will send his head flying at you for touch damage. May randomly split into a Pacer and Maw. Releases a Maw on death. Knight - Stone-like corpse with an exposed brain in the back of its head. Behaves almost identically to classic Darknuts from the Legend of Zelda - Randomly moves in straight lines, occasionally turning towards the player. Will speed up slightly when approaching the player. Can only be injured from the back. Knight-mare - A Knight with a horrified expression and Isaac's face on the back of its head. Identical to Knights with extra HP. Has a greater chance of turning towards the player. Will speed up MUCH more when approaching the player. Membrain - A massive brain Slides around slowly Occasionally jumps and fires an 8-way attack On death, splits into two brains Leech - A flying parasite Flies around the room - dashes at you when in clear line of sight Exploding Leech - A black leech with an eye in its mouth Has additional HP Explodes on death Fred - A strange fetus like creature Occasionally spews a green glob into the air, explodes on impact with the ground. Will sometimes jump into the air and dive into the ground, releasing an X pattern attack. Will resurface elsewhere Para-Bite - A small worm with a large mouth. Will slide around the room and follow you for touch damage. Can dig into the ground and emerge elsewhere in the room. Lump - A fleshy lump with a face When in range, will spew a triangular attack at you and dive underground, resurfacing elsewhere in the room. Pokies - Spike covered blocks Slides across the floor, smashing all enemies and its. Cannot be killed, dies automatically when every enemy in the room is dead. Eye - A large nerve-covered eye in the room. Does not move, will spin around until lined up with the player, then will charge and fire a small laser. Evil Eye - A clean white eye in the room. Has additional HP Tracks player faster. Charges faster. Fires a wider blood beam. Dople - A doppelganger of Isaac made from muscles Will mirror the players movements and attacks. Attacks will only be directed to the player if they direct the attack at Dople. Will scale over terrain and enemies, ignoring anything in its path. Dark-Dople - A black, flying demon with three red eyes. Has additional HP Attacks with a triangular pattern of large blood balls _______________________________ BOSS LIST | ------------------------------- In the Binding of Isaac, bosses fall into a few basic categories: Normal Boss - Occurs in a boss room at the end of every floor Mini-Boss - Appears in a mini-boss room, randomly found in floors, shops or secret rooms. Champion/Enhanced/Alternate Boss - Replaces a normal boss randomly Random Encounter - A boss may appear with or in lieu of enemies in a room in any floor in the Caves or Deeper. Includes most normal, mini and champion bosses. ************ The Basement: ************ #Monstro# - A large head with a cleft pallet. Attacks: Spews a wave of blood, easy to dodge, often miss. Large shots deal 1 heart damage, small shots deal 1/2. Jumps around attempting to hit the player for 1/2 heart damage. Jumps into the air off screen, crashing down and sending blood flying out in all directions. 1/2 Heart damage, 1 if hit by large shots. Alterate forms: Dark/Grey - Increased size and HP, cannot leap off screen Red - Smaller size, reduced HP, appears in pairs. Strategy: Monstro, in terms of bosses in the Basement is difficult for a first boss, especially if this is your first time playing, though overall he's a pushover if you know what you're doing. Monstro's attacks are all weak and rarely hit you, but he's a tank, so you'll have to weigh either a very long or slightly dangerous fight. Your best bet is to circle him and attack constantly, backing off only when he pauses for an attack that he will telegraph with plenty of time to avoid. Just play it safe and he will die, eventually. #Larry Jr.# - A long, segmented work Attacks: Randomly moves around the room, rarely directly attacks the player, occasionally drops piles of poop blocking your movement. Alternate Forms: Green - Reduced HP, can randomly fire blood shots in whatever direction it is facing for 1/2 heart of damage, easy to dodge. Blue - Increased HP, larger in size. Will not leave behind poop. He will not split until he is at low HP. Drops a soul heart when killed. Strategy: Larry is one of the most common bosses in the game, and is one of the easiest too. Just keep a distance and take them out one at a time. Larry will typically spawn with 2 or 3 bodies, each one at a random length. As Larry weakens, segments will be destroyed and he will be "cut" shorter. A push-over and easy to avoid and defeat. #The Duke of Flies# - A large floating head stuffed with flies. Attacks: Coughs up flies and attack flies, as well as special Large Attack flies that deal 1 heart of damage. Can deal contact damage while floating around. When the number of flies around the Duke reaches its max, he will send the flies flying towards you with a big push. Alternate Forms: Blue - Faster movement Orange - Faster, spawns attack flies and suckers instead of normal flies and attack flies. Green - Spawns Moters instead of normal flies, coughs up a ring of blood every so often. Strategy - The Duke is pretty easy as a whole, but can get out of control if managed wrong. Keep his flies in check, taking out only the ones that attack you directly. Timing your shots can bypass his fly defenses. Overall he has incredibly low HP and can sometimes be instantly killed with a bomb if used properly (practice required). Just play it safe and he'll be easy, if you see an opening in his defenses, circle around it and focus there. #Gemini# - A pair of conjoined twins, connected by an umbilical Gemini is actually 2 seperate bosses, always found together in one battle. Sometimes one or both can be champion/alt colored. Gemini Sr. - Will follow you around the room, occasionally charges at you at high speed after which point he will stop to catch his breath. Gemini Jr. - Attached to Gemini Sr., will regularly spit blood at Isaac until he is disconnected or his brother is killed, at which point he will turn red and fly towards the player to hit them (and will stop spitting) Alternate Forms: Blue - unknown effects, +Max HP? Green - May start the battle detached, Jr. will only become enraged when Sr. is killed #Famine# - See the Riders Section #Steven# - A black Gemini Unlocked by completing the Basement (chapter 1) 25 times Very similar to Gemini, though the tether between the two is tiny, so the two appear to be stuck to each other (a reference to a game by Edmund McMillan, "Time Fcuk") Little Steven attacks more frequently. Boss AI is much more aggressive. When the boss is reduced to 2/3 of its max HP, Little Steven will seperate and attack directly instead of spitting blood. When either Steven is killed, he will explode into a spray of blood in all directions at high speed. Steven, despite seeming easy, is far more difficult in that he can be hard to predict at times. If possible, focus on one Steven at a time, though their close proximity makes this very difficult. You will more than likely be faced with both Stevens attacking you, which always results in getting hurt one way or another. Expect the blood spray when one dies and be ready to get hit or dodge. Keep your distance and always leave an avenue of escape should Steven get too close. Always drops either "Little Steve" or "Steven" items. Unlocks "Little Steve" when killed. ********* The Caves: ********* #Chub# An enlarged charger, he looks like a massive segmented worm. Chub, out of all of the bosses in the caves, is probably the easiest. Though he has a decent amount of HP, Chub is easy to dodge and eady to manage as he's fairly predictable. Chub has two basic attacks: Charge; he will open wide and come dashing towards you. While Chub can slightly adjust his path on the way, as long as you keep a fair distance from him this shouldn't be a problem. Furthermore, you can use this to your advantage in two ways. One, his charge will also hurt enemies in the room, so allow him to gobble up anything you don't feel like killing yourself. Second, his charge will also consume any lit bombs in his path. Doing so will stop him and after a brief pause the bomb will detonate in his stomach dealing normal bomb damage (also to you if you're too close). As a last resort this not only stops his charge, but hurts him AND makes him vulnerable to any other bombs you may decide to lay next to him. Spawn: Chub can stop and spawn enemies from his backside (yuck). Depending on Chub's color/variation he can spawn smaller chargers usually to a maximum of about 3 total in the room. Feel free to let him spawn to the max as this will cause any future spawning attempts to simply do nothing, leaving Chub vulnerable. So as for strategy, just lead him around the room, taunt him into attacking and just play things safe. He should be pretty easy to take care of. Alternates: Blue: Chub is slower but bulkier. Additionally he will spawn special Boils instead of chargers. Deal with the boils first as they can become very dangerous and difficult to dodge! Green: Chub will spawn Spitties instead of chargers and will always spawn 2 at once. There will be a max of 3 Spitties at any one time. Orange: Chub gets smaller, maybe a bit weaker, but gets a noteable speed boost and a more erratic AI so he's a lot more difficult to dodge or deal with otherwise. "Fixed": This will never appear as a normal boss, though in certain situations Chub will spawn without his final segment. In these situations he will never spawn any enemies at all. #Fistula# A giant ball of flesh and tumor and who knows what else. This monstrosity floats around the room much like Envy, bouncing off walls and pits for some reason. This thing has no real attack and will never attack you directly, though he can become dangerous if you let him get out of hand. Hurt Fistula enough and he will split into 4 medium parts, each of which will also split into 2 small parts when hurt enough. As a result Fistula gets faster and can have up to 8 parts at once. Individual parts can be found in rooms as early as the Caves. After killing a small Fistula, the part destroyed will immediately spawn a Charger which can attack you. Chargers can sometimes take more punishment than Fistula itself so be careful! Alternate form: Dark-Fistula: Darker colored and usually a bit bigger in size. This version will initially split into 3 instead of 4 making a maximum of 6 total parts at the end. Each destroyed part will release a Boom Fly or Bloat Fly instead. #Peep# Everyone's favorite piss-spraying blob of... disgust. Peep is one of the more difficult bosses in the caves and can often cause a bit of pain if not taken seriously or carefully! Peep slides around and attacks occasionally; His normal attacks include releasing a puddle of urine which hurts you if you walk over it for a full heart of damage. Peep is also able to hop up slightly and, upon landing, will spray out a dense circle of piss balls, each of which does 1/2 heart of damage. Finally, Peep can jump off screen Monstro-style and will land wherever the player was when the attack starts tracking you, so he shouldn't land on you if you move. Landing will cause him to release another circle spray of urine at you. When Peep reaches 66% and 33% HP he will lose one of his eyes which will go floating out and will now bounce off walls in a bishop-pattern. These will do touch damage. Dealing with Peep isn't too hard, but avoiding getting hurt is. His circle spray is fairly common and will require the player to back off to dodge, so keeping a constant distance from Peep always helps. Use the room's natural cover (if there is any) to help avoid attacks and remember that touching his piss puddle hurts you more than anything else. Once he loses an eye or two keep in mind that they will block your shots AND hurt you if they get in your way, so make dodging them your first priority and take your time while playing things safe. Alternate forms: Green: Peep will lose both eyes right off the bat! Now you get to fight this guy while dodging 24/7. Yellow: Peep will constantly leave behind a trail of piss that will hurt you, even while he is jumping around though he is physically smaller in size. #Gurdy# By far one of the harder bosses in the game, and definitely one of my least favorite. Gurdy is a massive pile of flesh and fat and who knows what else... with a face. Gurdy stays stationary in the center of the room and typically starts the battle with a pair of Boils and some flies in the room. Being immobile, Gurdy makes use of a larger variety of attacks and abilities: Blood wave: Gurdy will crawl into her body mass and pop out on either the front or side (depending on where the player is), then immediately spew out a 5-part spray of blood balls which become rather difficult to dodge. Spawn flies: Gurdy will spew out attack flies behind her. After some time they will move towards you. Spawn Pooters: Gurdy will raise her arm and release a pooter from her armpit! Spawn boils: Gurdy raises both arms and spawns a pair of boils in front of her. Gurdy has a ton of HP and takes the longest to kill. All you need to know to kill her is that you must remain diligent at all times! Kill the boils first and make them your priotity if they appear. Ignore her other summons if necessary and never stop shooting. When in danger, laying bombs in front of her will speed the battle along. Alternate: Dark-Gurdy - Bigger, stronger, more HP... she can't spew blood anymore but spawns far more frequently. Perhaps this version of Gurdy is slightly easier than normal. Why? Well in this form she still has her spawn limits and the player can camp the far side of the room and go largely unharmed through the whole fight. Just don't fall asleep. #Pestilence# See Riders section #C.H.A.D.# C.H.A.D. is a living blob of blood and clots, and an unusually happy one to boot. C.H.A.D. behaves identically to Chub with a few primary differences: C.H.A.D. spawns suckers instead of chargers. He will shrink in size as you hurt him and increase in speed. C.H.A.D. always drops Little C.H.A.D. when defeated. For an easy fight you get an ok reward, though he becomes largely useless when you get enough soul hearts. ********** The Depths: ********** #Loki# Another rare boss, you'll typically see Monstro II more often than Loki until you reach chapter 5 where he *might* appear in doubles. Normally, Loki is a little red imp who floats about and attacks randomly. Loki mirrors chaos perfectly in that, at any time there is a lot going on with him. Loki's room will hav a single floating poky in the room which will be cause for some wariness on your part. Keep an eye on it. Loki himself can either: Teleport elsewhere in the room. Send an 8 way attack of blood balls at you. Launch a 4 way + pattern, then a 4 way X pattern then another 4 way + pattern Or summon a Boom or Bloat fly, which, if a Boom fly, can be used to hurt him back. Knowing what Loki will do in advance is impossible, but knowing what he can do helps. Simply deal with each individual attack one step at a time and you can finish this battle unscathed. #Monstro II# Monstro's back with some improvements this time! Probably one of the easiest bosses in the game if handled correctly. Monstro II has a few simple upgrades from Monstro: His bloody spray us now a blood beam that triggers if the player is in a horizontal line from Monstro II Monstro II will always super jump twice consecutively, each time either firing an 8 way pattern of large blood balls or spawning 4 suckers. Killing Monstro II the easy way! Simply stand directly across from the beast and let him prepare his blood beam which he will telegraph with a smile. When he does, strafe in a semicricle around him attacking on the way and stopping directly in range of his blood beam, BEHIND him. If done properly, Monstro will turn around and prepare to roast you with another blood beam. Lather, rinse and repeat and you can come through without even a scratch. Should he instead decide to super jump, just dodge, kill any enemies spawned and get back to provoking him again. Overall Monstro II is rather rare since there is only one boss in the Depths besides the guaranteed one (see below) and his alternates are even rarer. For the most part, one form will cause him to spawn less but move more, another will make him more buff overall, though the same strategy applies either way. #War# See the riders section #Mom# It's time to face your fears and confront MOM!!! Now is your first real milestone, and completing this boss will unlock the rest of the game. Mom's room is special, it has randomly scattered rocks and 4 boss room doors in each of the cardinal directions. The fight begins with Mom's Foot crashing down in an attempt to crush you, dodge this. From here on out, Mom has 4 parts/forms that will appear randomly all at once. Mom's Foot: Will occasionally track you (a shadow will appear) and stomp down on the ground, creating a bomb explosion, destroying rocks, enemies and anything else in its wake. Mom's Eye: Pops out of a door, it is defenseless so attack it to hurt Mom more! Mom's Flesh: Pops out of a random door, spawns an enemy to defend itself and eventually disappears. Hurt it like Mom's eye, but keep a tab on the enemies it spawns, you'll need to take them out to keep alive. Mom's Hand: If you stand too close to a door, open or closed, Mom's hand may quickly pop out to smack you. Keep a distance from the doors to avoid this! To make this battle predictable would be impossible, but to make it easier is. For starters, Mom will telegraph her foot stomp with a grunt, so let the foot land where it will do some good, such as on rocks or enemies. As for whatever the flesh spawns, know that there is a total spawn limit, but you'll want to control anything that will shoot at or chase after you, ESPECIALLY Globins. When an eye appears, attack it. When the leg appears, attack it. When a peice of flesh is exposed, attack it. Don't miss any easy opportunities and be careful if you can. If this is your first time, be more concerned with making sure Mom dies before you do, if you have unlocked the ability to go deeper, try and preserve your hearts if possible. #Gish# Gish is a replacement for Monstro II once unlocked. He resembles a massive black glob of tar and fights accordingly. Gish behaves identically to Monstro/Monstro II. He spews out a black tar bomb that explodes on impact. This leaves behind a trail of tar that slows you if you walk through it (thats all the tar does, it's safe to touch) Gish's super leap is identical to Monstro II, being two leaps successively. The first one does nothing, the second will spawn two Mini-Gish enemies. Otherwise, Gish is probably almost as easy as Monstro II save for the fact that the Mini Gish enemies spawned can occasionally be a hassle and his AI is not as easy to manipulate, but he's rather harmless for the most part. Killing him nets you the Little Gish familiar. ******************** Chapter 4 - The Womb: ******************** #Scolex# Scolex is the weakest boss in the Binding of Isaac. He has the least HP of any boss and can sometimes be instakilled if hit with a bomb or a powerful attack. Scolex is a large tapeworm and has a weakspot on his tail. Hitting him elsewhere will do nothing. Scolex will leap in and out of the room a few times, after which point he will either stick out his head or tail (ATTACK!) and then dive back in again. His head will spew out three blood bombs that will explode on contact with the ground, his tail will spew a random cloud of blood balls. Just hit his tail with good timing and you'll be done in no time at all! #Blastocyst# Blastocyst, unlick Scolex, can actually be hard at times. This fellow is a single "Embryo" enemy (you'll have seen a few of them by now at this point) within a blob of jelly. He will bounce around a lot, spraying random bits of blood around and occasionally will fire out an 8 way pattern of blood. Killing him will cause him to split into 2 medium parts which will no longer spray blood but can still fire 4 way X or + patterns of blood. Each of these will split into 2 small parts when hurt, which can now only spray + patterns of blood. Finally, killing the smallest part yields a single embryo which can do... nothing. Just kill it. To deal with this uncommon fellow, just break him down to his second form as quick as possible, then again into his third form. Doing so eliminates his ability to attack diagonally which makes dodging all the easier. If you only manage one at a time, the remaining half can still attack on diagonals so your ability to work out a safe spot in the room is hampered a bit. If there are 4 small versions, however, you typically can work out an area in which you can predict who will attack where and dodge accordingly, leaving that nice little safe haven, often in the middle of the room, where you can catch your breath and pick them off one by one. #Death# See the riders section #Mom's Heart# This is it! Another major milestone for you and Isaac! Mom's Heart, unlike Mom herself, is a stationary boss. Killing it is likely EASIER than killing Mom at times. At the start of the battle, Mom's Heart will be flanked by two eyes. Take these out first. No exceptions. Mom's Heart has a predictable behavior: If there are enemies with it, the Heart will rise offscreen and hide. If there are no more enemies with the Heart, the Heart will descend and summon more. After a few seconds, the heart will rise away again. Once all of the enemies spawned are killed, the Heart will return and summon more. This can continue forever if you don't focus on the Heart while it is vulnerable. When the Heart is down, concentrate on it! Hurt it as much as you can, THEN kill its minions. Once the Heart is down to about 33% of it's HP, Mom will scream out Isaac's name erratically (you'll know it when you hear it) and from this point forward the battle gets a bit more intense. Instead of hiding, the Heart will now stay down and summon enemies, all the while sending blood bombs flying in random directions, exploding and leaving blood pools. These can hurt enemies too, but don't count on it. Just kill the Heart as quickly as possible to avoid getting too hurt. At this point, you shouldn't need too much more advice, just kill the heart and if you have all your heart containers full, be ready to have the chance to go deeper! #It Lives!# Once unlocked (after beating the Heart/Satan a cumulative total of 9 times) you will unlock It Lives! It Lives will now ALWAYS replace Mom's Heart and simply ups the difficulty by spawning bosses instead of normal enemies. The only difference between Mom's Heart and It Lives is the difficulty of the enemies (bosses and knights and such) which get spawned. Otherwise, the only difference is aesthetic and that much I won't spoil for you. ***************** Chapter 5 - Sheol: ***************** #Satan# This is it! The final battle! Satan is ready to punish Isaac for his sins and boy is he going to put up a fight. This battle consists of 3 phases and I highly recommend you stock up on HP before you fight him if possible. Lastly, if by some rare chance you're carrying the Bible item, use it BEFORE even entering the room as using it in front of Satan at ANY time will instantly kill you. Part 1: Satan will summon the Fallen flanked by two exploding leeches. Focus on the leeches first as they can hurt the Fallen if detonated properly. A well timed bomb before these minions appear can wipe out both leeches and put a dent in the Fallen though this is difficult to pull off. See the Fallen's section for more info on him, there's no other twist here besides the 2 leeches and the natural Full Heart damage pentalty in the level. Part 2: Clearing out Satan's minions will cause the fallen angel himself to face Isaac. Satan will rise from his pedastal and transform into a massive demon. Satan's first form will hug the back wall and will travel back and forth with no real pattern. He will frequently cough up two consecutive fans of large blood balls, which obviously do 1 damage each. The fans will always be pointed directly at you and are densest when first fired. Strafing is always an option but Satan has a problem with that too. Passing in front of Satan may trigger a very quick attack in which he will either spew a blood beam from his mouth or fire two beams from his hands (leaving room in the middle). Thr reaction time required to dodge either attack is VERY quick so avoid passing in front of Satan and additionally try not to stop there when doing so! This battle doesn't change at all for the entire duration, so play things safe and chip his HP to 0. Part 3: When Satan his 0 HP he will fall to the ground, but the get back up and leap offscreen, laughing. Now comes the most chaotic part. Play this by ear and avoid getting hurt too much, but balance this with the fact that you want to get done ASAP! This is the VERY end so be prepared to come within an inch of your life. In this new form Satan, from his invisible perch above, will send his massive feet crushing down on you in an attempt to crush you just like in your battle with Mom. The feet will display a shadow before falling, will land and release an explosion (splash damage will happen!). The legs will come crashing down one after the other, raising up to come crashing down again. All the while, Satan will constantly summon Exploding Leeches (up to 2 at a time) which can cause plenty of trouble if you aren't careful since you usually don't see them spawn. I cannot tell you what weapons you'll have, nor how you should approach this battle (offensive or defensive) but at this point use your best judgement and remember, at this point you either win or lose. *************************** The Riders and other Bosses: *************************** @Famine@ Famine is the starved out horseman of the Basement. He can replace any boss in the basement once unlocked. Like all riders, he has 2 phases and in each phase has different attacks. In his normal form, Famine will either spawn pooters (up to 2 at a time) or, if the player is within his direct horizontal line of sight, he will telegraph a charge attack where he will charge at you, head offscreen and return on the opposite side. His second form will cause Famine to but cut down to only his head, at which point he will float lazily around and cough up fans of 3 blood balls periodically, aimed at the player. General strategy: In his first form, Famine is easiest in that you can provoke him to attack by charging, which will destroy any pooters he hits and will also prevent him from spawning more pooters in the meanwhile. Keep him charging and you can chip him down to his second form without a scratch! In his second form, do whatever you want, just avoid getting hit when he does attack (which gives you reasonable time to dodge). Your reward is your first Cube of Meat. #Pestilence# Pestilence is the rider of the caves. He will float around on his horse and summon chargers and spitties below him. Pestilence leaves a trail of sickly slime which will hurt you if touched. His final attack is a ball of goo which he lobs at you and which explodes on contact with the ground, leaving more slime and hurting anything in its blast radius (enemies included, though not the rider himself). When he is hurt enough, he will lose his head, at which point his horse will cough up flies and he will continue firing goo balls at you. Not too difficult really, a relaxing break in comparison to, say, Gurdy. Pestilence can be dealt with by simply ignoring the enemies he spawns and instead paying more attention to his goo trails and lobbed goo grenades. Allow Pestilence to take care of his own minions! When his head comes off, he's nearly dead, though the flies that get coughed up can annoyingly block your shots. At this point you shouldn't have any difficulty claiming your next cube of meat. $War$ War is the rider of the Depths While War is rather hard to encounter, he is not too hard to fight, though most certainly isn't as easy as Monstro II. War's normal attacks are generally harder to dodge, though taking him to his second form will eliminate all of that danger. On his horse, War can: Fire a circular spray of fast moving blood balls (hard to dodge!) Fly into the air offscreen and release 6 troll bombs throughout the room When provoked into a charge, War will attack horizontally once, then again about 1/2 a room lower and again 1/2 a room lower until he finally returns to his original starting position (the result is 3 consecutive nonstop charges from the top to the middle to the bottom, or the middle to the bottom to the top or the bottom to the top to the middle depending on where he starts). When War takes enough damage, he will lose his horse and chase you Lust style, in which form he is a pushover. Hurting him enough will trip him briefly. Not too hard, just watch out for his charges and definitely be prepared for an unexpected attack. Killing him nets another Cube of Meat %Death% The final rider! Death appears in Chaper 4: the Womb! Death can summon scythes to attack you from across the room, either in a pair, which will track you, or a quartet which will travel across the room. These can be shot down if needed. Additionally, Death may unleash his Hourglass which will slow you and your attacks down, making dodging tougher. Once wounded to about 50% HP, Death will dismount his horse which will enter a charging pattern like War, but will continue nonstop until destroyed (necessary to finish the battle!) Death will now summon knights in pairs (and occasionally knightmares in the place of a knight) which will behave normally once summoned. Taking out Death or his horse will still leave the other to deal with. To fight off Death, try to simply avoid his scythes, attacking only those that will hurt you and focusing more on Death himself. Chopping him down to his final form will force you to take out both him and his horse individually, so I recommend you focus on Death first. His charing horse can and will hurt knights spawned in the meantime, so just pay attention to where enemies are moving. Killing Death and his knights only leaves the horse which will continue charging until you kill it. It has a bit of HP so don't underestimate it. Death will present you with your final cube of meat. *The Headless Horseman* The Headless Horseman is a special boss, like the Fallen and can replace ANY rider when one is encountered (the Rider will be rolled for first when you enter the boss room, and if a rider is to be fought then the game will roll again to see if the rider is replaced). This means the HH can appear in the Basement 1! Unlike the riders, HH has both forms at once and is actually a fight against two bosses at once (both parts can be found in Sheol when you get there, sometimes in multiples!) The body behaves a lot like the second form of Pestilence, coughing up blood balls that leave behind damaging pools of blood. The head behaves like a cross between War and Famine and will float around, coughing up a fan of 3 blood balls, as well as occasionally performing War's 3-run charge. I recommend taking out the body first if you can, especially if the head is busy charging. Killing the body prevents the room from getting bogged down with blood. Once he's out, kill the head, watching out for the blood he spews at you. Killing the HH will either yield "a Pony" or sometimes a normal Cube of Meat. The Pony is well worth the dangers if you get it early! /The Fallen\ This dark angel can appear in any boss room on ANY floor and in the basement, like the Headless Horseman, can be a game ender easily! The Fallen flies around the room and will spit two successive fans of blood balls (first 3 then 4). The Fallen will also occasionally stop firing and charge at you like Gemini, after which point, instead of taking a breather, he will stop and release a + pattern of blood beams. At 50% HP the Fallen gets tougher as he splits into 2 smaller versions of himself who behave identically. Take them out one at a time if possible. Circle strafing is recommended for this guy, but his blood beam attack will force the player to take cover in a safe place. This tough fellow will always reward an item from the Devil's Room list, for FREE! Rerolling this item will always yield another Devils room item as well. Worth the trouble if you can survive. +Krampus+ Krampus randomly appears in the Devil's Room upon entering INSTEAD of Satan with two special sales. At first glance, Krampus behaves identically to the Fallen with a few minor changes: Krampus fires an extra blood ball per fan attack. Krampus will never chase you, nor will he split when hurt. Standing in a straight line with Krampus may prompt him to fire off a + pattern of blood beams. Dealing with Krampus is a bit more difficult than the Fallen in some ways in that his particular form of attacks is designed to prevent you from circle strafing. That being the case, you can still circle him, but doing so will require more care, as damage from the blood beams can take you down if you are too careless. Killing Krampus yields the Lump of Coal! This item will make fighting quite a bit easier for the battles to come. ********************************** Mini Bosses, the Seven Deadly Sins: ********************************** These appear in mini-boss rooms which are normally unmarked on the map until entered. Having the compass or spelunker helm will identify them. !Envy! Probably the most annoying of the sins, especially if encountered in pairs in later areas. His rewards are scant and his risk of hurting you is high. Envy floats around the room like a Blast fly/Fistula. Dealing enough damage will cause him to split into 2 copies of his head. Killing those will spawn 2 medium heads each. Each of those will spawn 2 miniature heads each when killed. Each successive head size moves faster and is harder to hit making the room rather chaotic if you don't focus well enough. Killing Envy will reward a Troll Bomb, or if you're lucky, Shoop-da-Whoop. @Pride@ One of the easier sins, he will walk around randomly and either attack by raging and shooting strange lasers in each of the 4 diagonals. At other times, he will jump up, put on his Troll Face, and drop 6 troll bombs in random locations in the room. Pay close attention to the bombs and keep out of his range/attack spread and he will die pretty fast. Rewards a Troll Bomb, Tarot Card or the Anarchist's Cookbook #Wrath# Pretty easy, though he can be painful, Wrath is a carbon copy of Bomberman in many ways. He will send bombs sliding at you which will eventually explode and hurt whatever is in his path. Wrath's room is always a specially designed room with a Bomberman grid and randomly placed rocks. Wrath can only do blast and touch damage, plus his own bombs can hurt him. Since touching his bombs doesn't use you, you can push or launch them back. Killing him will reward bombs, troll bombs, Mr. Boom, or Mr. Mega. NOTE: Having Bobby-Bomb will make Wrath's bombs turn back towards him. $Greed$ Definitely one of the more annoying sins, though your trouble is often worth it. Greed can either be found in shops or secret rooms instead of what you want (treasure) and appears more frequently if you are carrying more cash with you. Greed rarely gives any warning to when or how he will attack so either take him out fast or be VERY careful. Greed can either fire a quick attack of 3 blood balls in a triangle pattern (hard to dodge!) or summon a pair of hoppers to assist him. Getting hit by Greed's attack will cause you to drop coins and lose a coin off of whatever you had total, so a net loss always occurs if he hurts you. Defeating Greed grants you a pile of coins or the coveted Steam Sale. %Lust% Lust will come out sprinting. She can only chase you down like Gemini but she won't stop for anything but the knockback of your tears. Slower moving characters will get beaten down fast if they aren't careful as Lust always deals a full heart of damage at all times. KEEP MOVING! Killing lust will sometimes reward a pill, the Virus (cooties?) or Roid Rage. &Sloth& A rather slow and lazy fellow, he'll either spit chargers at you or cough up exploding goo blobs. Sloth's attacks often kill off his minions, and he has a limit of how many he can spawn, so just play it safe and he'll die pretty fast. Sloth will usually drop a Tarot Card or, rarely, Bob's Rotten Head. *Gluttony* A fat little man with a big body... He will either quicky fire out a large circle of blood balls (hard to dodge) or fire off his signature Blood Beam (which he will telegraph in advance). Gluttony's room typically has a gaping pit in the center, so use it to get some distance between you and him. Be patient and he shouldn't hurt you too much. Killing Gluttony yields hearts and sometimes (rarely) <3, the Bucket of Lard, or the Raw Liver. _______________________________ ROOM LIST | ------------------------------- Empty Room: Multiple variations exist, common types include Burning Pentagram - Many fires in a pentagram formation Spike/Pit Maze - often has an item in the center Beggar/Slot Machine - usually blocked by rocks or keystones Bomb Maze - Surrounded by breakable and unbreakable rocks with bombs strewn throughout the room Stone Circle - A circle of stones with item(s) inside Cash Corner - Each corner of the room contains coins blocked off by stones Enemy Room: MANY variations exist, locks when you enter, contains normal enemies or in deeper levels bosses and mini bosses. Can be bombed out of, unmarked on map. Aracde: Marked by a Dice on the Map. Always contains a Slot Machine, Shell Game and Blood Donation Machine between which a "racket" can be performed by using the machines to fuel one another and obtain more items/hearts. May contain a random item/pickup Treasure Room: Locked below Basement 1, contains a single random treasure. Marked by a crown. Boss Room: At the end of every level, contains a boss. When finished a treasure and trapdoor will appear, as well as a door to the Devil Room sometimes. Shop: Always locked, contains a random number (2-5) of items and treasures for fixed prices, sometimes randomly on sale. Price guide - Price (sale) Treausure - 15 (7) Bomb - 5 (3) Key - 5 (3) Soul Heart - 5 (3) Heart - 3 (2) Tarot Card - 5 (3) Pill - 5 (3) Shops may contain the sin Greed, whose appearance rate varies with the amount of cash the player has. Blood Bank - Contains a blood donation room and a random number of Embryo enemies (with a mini boss HP bar) Devil Room - Appears after defeating the boss, is rerolled if you leave (may reappear or disappear), contains a Satan Statue and 2 random treasures chosen from a list of items. These can be purchased for a number of heart containers of soul hearts. May randomly contain Krampus. If reached on the Womb 2, this will contain a trapdoor to Sheol. (Items include: The Mark, The Pact, Lord of the Pit, Dead Cat, Sister Maggy, Brother Bobby, Technology, Lucky Foot, The Nail, We Need to Go Deeper, Book of Sin, Book of Belial, Book of Shadows, Common Cold, Necronomicron, Quarter, Money=Power, Yum Heart, Brimstone, Monster Manual, The Parasite, Ouija, Whore of Babylon, The Razor, Mom's Knife, Demon Baby, Forget Me Now, Doctor's Remote) Items may cost 1-2 Hearts or 3 Soul Hearts. The Devil Room may occasionally contain the Boss Krampus instead. Challenge Room/Arena/Mob Trap Room (depending on what you call it) - Marked by crosse swords, contains a random treasure or chest, picking it up or opening it will trigger enemies to appear in 3 waves before being allowed to leave. NOTE if an achievement is unlocked by obtaining the item/treasure in the Arena or if you immediately pause after claiming the reward, ALL THREE WAVES WILL SPAWN AT ONCE, beware! Waves spawned vary from floor to floor. Unlocks when the player is at/near their full HP (soul hearts ignored). Also appears in Sheol. Sheol/Womb contains 3 waves of bosses. Mini-Boss Room - Can randomly replace shops/secret rooms (see Greed) or on its own containing any of the other 7 Deadly Sins. Cannot be bombed out of. Secret Room - Not marked on map, must be bombed into. Typically adjacent to 2-4 other rooms, most often with the Treasure room bordering it. Contains either Greed, a number of coins or a random Treasure from a list of treasures. (List includes: 1UP, Bob's Rotten Head, My Little Unicorn, Book of Belial, Raw Liver, Spider's Bite, Transcendence, Teleport!, and We Need to Go Deeper) I AM ERROR Room - When teleporting, there is a 5-10% chance of landing in this room. The room is typically very random/strange and may contain any number of coins, pills, items and usually all around good stuff surrounding a man in the room saying "I AM ERROR". Includes a trapdoor to the next floor. A truly lucky find indeed! Known layouts include: 2 Free Treasures 1 Free Treasure and 9 Pills 1 Free Treasure, 13 random coins and 3 Shop items/treasures 1 Free Treasure and 4 Chests _______________________________ DUNGEON FEATURES | ------------------------------- Pits - Can be crossed only with flight/the ladder. Will not hurt you/cannot fall in. Spikes - Hurts when crossing, damage varies from 1/2 to 1 full heart depending on depth. Chests - Opens when touched, releases items and sometimes other chests. Golden Chests - Must be unlocked with a key, typically contains more items and sometimes a treasure. Rocks - Blocks your path, can be blown up with a bomb, or blown into adjacent pits to fill them. Black Rocks - Cannot be destroyed Magic Rocks- Blue tinted with an X in the upper right corner. Identical to normal rocks in the Womb. Destroying these will release coins, bombs, soul hearts, chests or sometimes the Small Rock treasure. Keystones - Blocks your path, can be unlocked with a key. Sentry Statues - Indestructable! Will periodically fire blood at you. Blocks path even when flying. Slot Machine - For the cost of one coin, the machine will randomly roll. A success will result in a reward: Coin: Drops a few coins Fly: Spawns a fly or grants a pretty fly Pill: Grants a free pill Heart: Releases hearts/soul hearts Key: Releases key(s) Bomb: Releases bomb(s) or troll bombs ???: The machine may randomly explode (deals no damage but pushes you back) and give free items. Dollar: The machine will explode, releasing the all coveted DOLLAR! $$$ maxes out cash! Can be destroyed with a bomb for random items. Beggar: Giving him a coin will make him happy. Give him more coins and he may give you free items... and sometimes treasures. Can be killed with a bomb, doing so usually gives some random items and raises the odds of finding a Devil Room on completion of the floor. A Treasure rewarded will cause the Beggar to leave. Shell Game: Giving him a coin will place a random reward into the shell on the far right (coin, heart, key, bomb, skatole), which will be shuffled around to a random location. Revealing a shell will have a 33% chance of rewarding the player with the prize shown (50% with Lucky Foot). The Skatole prize will cause the Vendor to leave. Can be killed in a manner identical to the Beggar. Blood Donation Machine: Donating 1/2 of a heart (1 heart in the Womb/Sheol) will cause the machine to reward 1 or more coins (sometimes 6 or more if very lucky). Repeated use of the machine raises the odds of the machine exploding upon use, which will release the rare Blood Bag, which will heal you, increase your max HP and boost your speed. Bombs can destroy this machine. Pedastal - Holds a treasure, can be pushed around but will return to its original position. Trapdoor - Leads to the next floor! _______________________________ ITEM LIST | ------------------------------- Common items: Half Heart - Restores 1/2 a heart HP. Full Heart - Restores a full heart of HP. Soul Heart - Adds a soul heart to your HP bar. Acts as armor, disappears when lost. Key - Unlocks a door, chest, or keystone. Bomb - Adds 1 bomb to your supply. 1 +1 Free - Adds 2 bombs to your supply. "Troll Bomb" - Cannot be picked up, automatically detonates after a few seconds. Penny - Adds 1 coin to your wallet. Nickel - Adds 5 coins to your wallet. Tarot Card - Grants a random Tarot card to your consumable (Q) slot. (see pills) Pill - Gives the player 1 pill of the variety picked up (see pills) Treasure - Grants the player a passive effect. Activatable Treasure - Grants the player an activatable item to their item (SPACE) slot. Familiar Treasure - Grants the player a familiar/orbital _______________________________ TREASURE GUIDE | ------------------------------- --ACTIVATED TREASURES-- These items go into your SPACE slot. You can only carry one at a time so choosing wisely is important! After being used, the item must "recharge" its 6 bars over the course of a set number of rooms (0, 1, 2, 3, 4, or 6). If an item recharges in X rooms, it gives Y bars per room: 0 - N/A 1 - 6 2 - 3 3 - 2 4 - 1, 2, 2, 1 6 - 1 An item with 0 recharge time can be used immediately after its effect is finished to an unlimited total per room. *Anarchist Cookbook - A white book with the anarchy A on the cover. Randomly generates 6 troll bombs in the room. 3 Room Recharge -Occasionally dropped by Pride *The Bean - A small brown bean Releases a cloud of gas around the player that damages and poisons all enemies in range. 1 Room Recharge -Unlocked after destroying 50 poop piles. *Bob's Rotten Head - A green, eyeless head Holds the Head over the player, replaces next attack. Thrown in a chosen direction, explodes on impact dealing blast damage and poisoning the enemies. Can hurt the player. 3 Room Reacharge *The Bible - A light brown book with a black cross on the cover Grants the player angel wings for the room. Instantly kills the final bosses of the Depths and the Womb. Instantly kills the player if used against the final boss in Sheol. Appears more frequently once the Rosary is picked up. 6 Room Recharge *The Book of Belial - A black book with a pentagram on the cover. Removes the players eyes and increases/multiplies attack power for the room. 3 Room Recharge -Unlocked by finishing chapter 4 -Judas Starts with this item *The Book of Revelations - A Dark brown book with a white cross on the cover. Adds 1 soul heart to the player's HP When used, increases the chances that the level's boss will be a rider. 6 Room Recharge -Unlocked By Defeating any Rider. -Commonly found in shops *Book of Shadows - A light tan book with a strange symbol on the cover. Shields the player from all damage for a short period of time by granting a shield. The shield will flicker before it disappears. 3 Room Recharge *The Book of Sin - A black book with a bloody 7 on the cover. Spawns a random pick-up (Hearts, keys, coins or bombs) 4 Room Recharge -Unlocked by defeating each of the Seven Deadly Sins at least once. *Monster Manual - A small AD&D monster manual Grants the player a random orbital or familiar for the duration of the room. Can summon familiars that have not been unlocked. 4 Room Recharge. -Unlocked by completing chapter 5 with Judas. *The Necronomicron - A brown book with a face on the cover. Damages all enemies in the room heavily. 6 Room Recharge. -Unlocked after using the "Death" Tarot 4 times. *Dead Sea Scrolls - A tan scroll with black markings. Randomly duplicates another treasure. If an activated item is duplicated, the ability activates instantly. If the item duplicated has a 0-room recharge, the scrolls will recharge immediately. If the item is duplicated is a passive item, it will remain permanently. Can duplicate items that have not been unlocked. 4 Room Recharge. *Deck of Cards - A Brown box with an adjacent tarot card. Grants a random tarot card (any previous consumable item will fall to the player's feet) 6 Room Recharge *The Dice (Aka "the D6!") - A red dice "Re-rolls" all treasures in the room, replacing them with new random-generated treasures. If the treasure re-rolled was not randomly generated (ie cube of meat or boss-specific treasures) or was generated from a specific list (ie Satan's items) the re-rolled items will retain the same randomization properties. 3 Room Recharge -Unlocked by completing chapter 4 with ??? -Isaac starts the game with this item once unlocked. *Doctor's Remote - A black box with a button and antenna Summons a crosshair which can be adjusted with the arrow keys. Drops a bomb on the crosshair after a short delay. 3 Room Recharge *Teleport! - A blue box with a button and antenna Randomly teleports the player to another room. 2 Room Recharge *Forget Me Now - A white tablet Ends the level, returns the player to the starting room and randomly re-generates the entire level over again. Consumed with use. Unlocked by completing chapter 5 with ??? *The GameKid - A small portable game system (guess which) Turns the player into a "pac-man" like creature. Grants 5 seconds of invulnerability. Deals touch damage to all enemies. Each enemy killed restores 1/2 heart. Enemies turn a shade of blue and flee from the player. 6 Room Recharge. Unlocked by visiting 10 arcades across any number of playthroughs. *The Hourglass - A small hourglass Slows enemies and their projectiles for about 7-8 seconds. 2 Room Recharge. *Kamikaze! - A Bundle of dynamite with a clock attatched Consumes 1 Heart to generate and explosion at the player's feet. The player wears the item around his body while carried. 0 Room Recharge. *Lemon Mishap - A Lemon Causes a "lemon mishap" at the player's feet, generating a small puddle that damages all enemies who touch it. 2 Room Recharge. *Mom's Bottle of Pills - A Prescription Pill Bottle Grants the player a random pill (any previous consumable item will fall to the player's feet) 6 Room Recharge -Unlocked by using Blood Donation Machines 20 times *Mom's Bra - A large bra Wears the bra and petrifies all enemies in the room for 5 seconds. 3 Room Recharge. *Mom's Pad - A woman's pad Causes enemies to flee from the player while in use. 3 Room Recharge. *Monstro's Tooth - A bloody bicuspid Monstro falls from the sky and crushes an enemy dealing massive damage. 3 Room Recharge. -Unlocked by beating every one of the normal bosses in the basement at least once across any number of playthroughs. -Cannot be used against Monstro or if Monstro is present in the room. *Mr. Boom - A small smiling bomb Drops a large "Mr. Boom" bomb which can destroy doors and has a larger blast radius. 2 Room Recharge. *My Little Unicorn - A white unicorn horn Gives the player a unicorn horn and temporary invulnerability. Deals touch damage to all enemies when in use. Cannot attack normally while in use (exception: Mom's Knife) 6 Room Recharge. *The Nail - A bloody metal spike When used, turns the player into a demon with twisted horns. When used: Grants 1 soul heart. Increases attack power by 1. Decreases speed by 1. Walking over rocks destroys them. Can break down the arena doors. 6 Room Recharge. -Can only be found in Satan's Room or by defeating the Fallen. -Unlocked by completing the chapter 4 3 times. *A Pony - A Black Horse Head While carried, the player rides a hobby-horse like the Headless Horseman. Grants passive flight over obstacles. When used, will charge in the direction of the next movement, granting temporary invulnerability and damaging enemies hit. 6 Room Recharge. Frequently dropped by the Headless Horseman *The Poop - A Brown pile Drops a Poop pile next to the player - identical to those found in the basement. Has a small chance of containing a pick-up item when destroyed. Blocks enemy movement. 1 Room Recharge. -Unlocked with ??? after completing chapter 4 10 times -??? Starts with this item. *Razor Blade - A silver Razor Blade Deals damage to the player and grants a temporary attack boost for the room. Effect stacks Deals 1/2 heart of damage. Damage increased to 1 heart in the Depths, 2 in the Womb or deeper. 0 Room Recharge -Unlocked by completing chapter 4 with Eve. *The Pinking Shears - A pair of clippers Separates the player's head and body. Grants flight while in use. The player's body will act as a familiar for the remainder of the room, attacking and dealing touch damage to enemies in the room. 6 Room Recharge -Unlocked after dying 100 times. *Shoop Da Whoop! - The iconic face. When used, grants the player the "Chargin' Mah Lazor" Face. Next attack fires a delayed lazor which deals heavy damage to everything in its path. 3 Room Recharge. -Occasionally dropped by Envy *Tammy's Head - A cat's head. When used, fires a 10 way pattern of shots that retain most of the player's attack-modifying abilities. *We Need to Go Deeper - A shovel Spawns a trapdoor to the next level. NULLIFIES the 0-damage achievements for the level if used to skip the 2nd Floor of a level. 6 Room Recharge. *Yum Heart - A red heart missing a bit-out chunk. Restores 1 full heart of HP 4 Room Recharge -Unlocked with Madgeline -Madgeline Starts with this item. --PASSIVE TREASURES-- Once picked up these items permantently alter a stat or ability with the player. Some passive treasures override each other, some have positive interactions, some have negative interactions. <3 - A red heart Adds a beating heart to Isaac's Chin +1 Max HP Restores player to full HP 9 Volt - a 9V battery Adds a bloody batter jammed into Isaac's skull Activated items are reduced to 2 bars out of 6 when used instead of 0. Recharges an item carried when picked up Commonly found in shops Battery - Large battery with a bolt on it Adds Electrodes to Isaac's neck Recharges 1 bar of item power every 20 seconds in a room with enemies, up to 3 bars per room. The Belt Gives Isaac a belt around his waist +2 Speed Blood Bag Stains Isaac's face and mouth with blood +1 Max HP +1 Speed Heals 4 HP when picked up Given as a final reward from Blood Donation Machines Blood of the Martyr - A thorn crown Grants a crown of thorns above Isaac's head +2 Damage Turns tears to blood Bobby Bomb - A small bomb with feet and a crank Bombs dropped or fired will slowly slide towards enemies Grants 5 bombs when picked up BOOM! - A large bomb with an x10 Puts a lit fuse on Isaac's head Grants 10 bombs when picked up Breakfast - spoiled milk +1 Max HP Brimstone - A black and red arcane symbol Turns the player into a black demon with horns Replaces normal attack with a charge. No knockback effect When fully charged, fires a blood beam that covers the entire length of the room, dealing heavy damage to all enemies. When combined with Chocolate Milk, Brimstone can be fired rapidly but deals far less damage. Overrides all attacks other than Mom's Knife Damage increase will increase beam damage, Tears increase will shorten charge length Dropped by the Fallen and found in Devil Rooms Bucket of Lard Makes the player fat +2 Max HP (unfilled) heals 1/2 Heart -1 Speed Charm of the Vampire - a black bat Gives Isaac a single fang and a tuft of black widow's peak, makes his face pale Every 13th enemy killed heals 1/2 heart Chocolate Milk - A glass of chocolate milk Isaac will spit brown tears Auto-rapidfire of tears is removed, holding the attack button will charge a stronger attack The Common Cold - a glob of green snot Turns Isaac's face green, he appears sickly Spits green tears Tears randomly poison enemies for 2.5 seconds Unlocked by finding any 2 of the following items in any one playthrough: The Virus, Roid Rage, Growth Hormones The Compass Shows the locations of the Boss Room, Arcades, Treasure Rooms, Shops, Mini-Boss Rooms on your map. Does not reveal the map layout. Cupid's Arrow - an Arrow Adds a headband with a feather to Isaac's head Tears pierce enemies but lose knockback effect. Dessert - A bag of dog food +1 Max HP Dinner - A can of dog food +1 Max HP A Dollar +99 pennies (max) Dropped by the Slot machine when jackpot is rolled Dr. Fetus - A Fetus in a Jar Grants Isaac the iconic Top Hat and Monocle Reduces firing rate Replaces tears with bombs that slide over pits and can be pushed around (still hurts you if caught in blast) Growth Hormones - a purple syringe Large growths on Isaac's face/head +2 Damage +2 Speed The Halo Gives Isaac a Golden Halo +1 Damage +1 Max HP +1 Speed +1 Tears +1 Range Unlocked by defeating the 2nd floor Chapter 3 or 4 boss with the Bible item (instantly kills that boss when used) The Inner Eye - A White eye Gives Isaac an open third eye on his forehead Reduces tears stat to minimum Fires 3 tears in a triangle formation with each shot Triples the damage for Technology and Brimstone but minimizes firing speed/charge time The Ladder Allows the player to cross over pits where they are only 1 space wide. Lokis Horns - A small set of horns Give the player short horns Occasionally fires 4 tears in a + pattern instead of a normal attack Lord of the Pit - A Black inverted Cross Turns the player black and grants Demon Wings Allows the player to fly Allows the player to bypass Arena doors Lucky Foot - A foot with an attached ring Puts a gold ring around Isaac's left foot Random unidentified pills always have a positive/neutral effect Raises the chance of finding items in fires/poo piles Raises the odds of winning the Skull game to 50% Golden chests drop treasures more frequently Cain starts with this item Unlocked by having $0.55 or more at any time during a playthrough Lunch - a dog bowl +1 Max HP A Lump of Coal - A black rock Stains Isaac's face with coal Turns tears black Tears grow in size and do more damage as they travel farther Unlocked/dropped by defeating Krampus Magic Mushroom - A red spotted mushroom Isaac gets much bigger Fully heals the player when picked up +1 Max HP +1 Damage +1 Speed +1 Tears +1 Range Magneto - a magnet Puts a magnet on Isaac's head Attracts coins, hearts, soul hearts, bombs and troll bombs to the player when close enough. Items will move through all obstacles. The Mark - a triangle of 6s Puts the Mark on Isaac's forehead +2 Damage Grants a Soul heart Max's Head - a puppy's head Isaac's eyes grow bigger and sadder +1 Damage Bigger tears Mini Mush - a small blue mushroom shrinks Isaac +1 Speed +1 Range Mom's Contacts - A red eye Gives Isaac a red contact with eyelashes Turns tears bright red Randomly petrifies enemies for 2.5 seconds when they are hit Unlocked by finding Mom's Eye and any other "Mom's" item in one playthrough Mom's Eye - a white eye with eyelashes Gives Isaac an eye in the back of his head Randomly fires a tear backwards each time you attack Mom's Heels - Red pumps Gives Isaac red heels on his feet +2 Range Mom's Knife Gives Isaac Mom's skirt and knife held in front of him Replaces Isaac's tears with Mom's Knife Enemies touched by the knife take damage Knife can be charged and thrown, more charge sends the knife farther, deals more damage when thrown Overrides ALL attacks Unlocked by completing chaper 5 with Isaac Mom's Lipstick Gives Isaac lipstick +1 Range Mom's Underwear Give Isaac girl's underwear +1 Range Money=Power - a $ symbol gives Isaac $-$ glasses +1 Damage per 10 coins carried Unlocked after completing chapter 4 8 times Mr. Mega - a Big Bomb with an angry face Gives Isaac a grey helmet identical to Wrath, his head shakes rapidly All bombs dropped/fired turn into Mr. Mega/Mr. Boom Bombs with a larger explosion +5 Bombs on pickup Unlocked by using many bombs across many playthroughs My Reflection - A cracked mirror Puts a blue u on Isaac's forehead Reduces range to default, halves overall max range Tears will travel to the end of their range and will return to the player before falling Returning tears will always return on a path that homes with the player, if the tear travels past the player it will return again. Number One - a yellow tear Isaac smiles! Turns tears yellow, tears now come from Isaac's body and he closes his eyes while firing Reduces Range to minimum Increases Tears to maximum Odd Mushroom (1) - A thin, shrivelled mushroom Shrinks Isaac's head Randomly causes any combination of the following: +1 speed Max Tears -1 Max HP -1 Damage Odd Mushroom (2) - A fat mushroom with a wide cap Makes Isaac's head bigger Randomly causes any combination of the following: +1 Damage Overall size increase +1 Max HP Ouija Board Removes Isaac's eyes and makes his face pale and wailing, no longer cries Tears travel through terrain and obstacles but NOT enemies Reduces damage against poo piles, explosives and fires The Pact - A blood soaked paper Turns Isaac black and gives him small horns and an aggressive look +1 Damage +1 Tears Adds 2 Soul Hearts The Parasite - A pink slug Puts a parasite on Isaac's head When tears hit an obstacle that stops them, they will split in two and fire out at 90 degree angles Unlocked by collecting any two of the following in one playthrough: Bob's Rotten Head, Tammy's Head, Max's Head, Guppy (Dead Cat) Pentagram Gives Isaac two large horns +2 Damage Increases the odds of finding a Devil room after each boss is defeated PHD Gives Isaac a surgeon's mask Identifies pills after a short waiting period after pickup Pills consumed always have positive effects of neutral effects (-1 stat effects become +1, Bad trip becomes full health) Blood Donation Machines drop a higher average amount of cash per use A Quarter +25 coins Unlocked after completing chapter 4 4 times Note: this item can be found in shops, in which case it will ALWAYS give a profit when purchased. Raw Liver +2 Max HP Restores HP to full -1 Range Roid Rage - a green syringe Gives Isaac a roid rage face +2 Speed +2 Range Rosary - a set of beads with a cross Gives Isaac a small cross necklace Grants 3 soul hearts Bibles appear more frequently in shops and sometimes as treasures Rotten Meat - a chicken leg +1 Max HP The Sad Onion Isaac Cries MUCH Harder x2 Tears Skatole - A fly with a heart above it Gives Isaac a pile of poo on his head Converts attack flies into normal flies Normal flies do not deal touch damage Pooters no longer deal touch damage and will not attack Boom Flies/Bloat Flies are slowed Moters do not deal touch damage and do not spawn attack flies when killed Rewarded by the Shell Game Skeleton Key Gives Isaac a keyhole on his forehead +99 Keys Small Rock Jams a rock into Isaac's skull Turns tears grey +2 Damage +1 Speed Can only be found in Magic Rocks Unlocked by blowing up 50 rocks across any number of playthroughs Spelunker Hat Gives Isaac a Spelunker Helmet Shows if adjacent rooms are Mini-Boss or Secret Rooms Unlocked by completing the Caves Spider's Bite - A black spider Gives Isaac a spider bite on his head Tears will randomly slow enemies for 2.5 seconds when hit Spoon Bender - a Bent silver spoon Gives Isaac a purple glowing gemstone in his forehead, closes his eyes Turns tears purple Tears home in on enemies, will curve and turn around to hit enemies. Steam Sale - a 50% off coupon Hangs a coupon from Isaac's right ear All items in Shops are at sale price (red) Steven - A Black Face Gives Isaac a small face sprouting from his head +2 Damage Steven will randomly drop this as well and will always drop this if the player already has Little Steve Super Banadge Isaac Wears a bandage on his head and Bandage Girl's flower +1 Max HP Adds 2 Soul Hearts Unlocked by defeating all 4 horsemen in one playthrough Technology - a cyborg eye Give player the technology bionic attachment Gives Isaac Lasers instead of a tear, which always comes from the Technology eye Lasers pierce enemies (but not terrain) and no longer knock back enemies Transcendence - a noose Removes Isaac's body (if Isaac is black from a demon effect, he will have wings instead) Allows the player to fly Can bypass arena doors Only found in secret rooms Unlocked by completing chapter 4 2 times Treasure Map Reveals the floor layout and the location of the Secret room The Virus - Red Syringe Isaac looks infected and is covered in boils and sores Touching enemies damages them and poisons them for 2.5 seconds The Wafer Grants Isaac a blue aura Reduces all damage to 1/2 heart or half of it's assigned value (ie the Razor Blade in later chapters) Note: this item reduces all purchases in the Devil Room with ??? to 1/2 of one soul heart Unlocked by completing chapter 4 7 times The Whore of Babylon - a Black Moon and Star Activates when the player's HP is exaclt 1/2 of one heart (soul hearts are ignored, making this item VERY useful for ???) When active, the player turns into the "Whore of Babylon" with curvy horns, sharp teeth, black skin and a red cross on the forehead When active, multiplies the current damage dealt by players (exact amount unknown) Effects wear off when the player has 1 HP or more Wiggle Worm - a blue worm thing Isaac's head shakes rapidly Tears travel faster and fire along a wavy path. Tear paths are no longer effected by player movement Wire Coat Hanger Jams a coat hanger through Isaac's head +2 Tears Wooden Spoon Gives Isaac beat marks from the spoon +2 Speed X-Ray Vision - glasses with eyes on them Gives Isaac X-Ray glasses Allows the player to pass freely into adjacent secret rooms (will appear as holes in the wall) and also exit secret rooms into any adjacent room. --FAMILIAR TREASURES-- These treasures follow the player or orbit around you. Familiars that attack with projectiles will attack when the player attacks. You can have a maximum of 3 close orbitals. Two orbitals will be opposite one another, three will be spaced out at 120 degrees from one another. 1UP - A green spotted mushroom Follows the player Grants the player an extra life - if you die it will be consumed and you will respawn in the previous room with full HP. Appears only in secret rooms Guppy ("Dead Cat") - A Dead Black cat A floating cat head follows the player. Grants 9 lives total. Reduces HP to 1 when obtained. Reduces HP to 1 when the player respawns. -If the player dies when picking this item up (when purchased from Satan), it will count as a respawn using the item. Dead Bird - A dead black bird When obtained, is worn on the player's head. If at any time the player receives damage, for the duration of the room, the Dead Bird comes to life and attacks enemies in the room. Flies over obstacles. -Unlocked with Eve -Eve Starts with this item Bomb Bag - A Small sack with a bomb on it. Follows the player Drops a random bomb item (Bomb, 1 +1 Free, Troll bomb) after every 3 rooms completed. Unlocked by completing chapter 5 with Cain Sack of Pennies - A small sack with a penny on it Follows the player Drops a penny or nickel after every 2 rooms completed. Unlocked by completing chapter 4 with Cain Little C.H.A.D. - A small C.H.A.D. Follows the player Drops a half heart after every 2 rooms completed. Unlocked by defeating C.H.A.D. in the caves Always dropped by C.H.A.D. Halo of FLies Grants 2 Pretty Flies to the player -Pretty Fly- Close orbital Obtained by either "Halo of Flies" Treasure, a random reward from a slot machine, or from a Pretty Fly Pill Forever Alone Grants a distant blue attack fly that orbits the player, farthest orbital. Damages enemies on contact. Distant Admiration Grants a semi-distant red attack fly that orbits the player, intermediate distance. Damages enemies on contact. The Relic - a Blue Cross Follows the player Drops a soul heart every 4 rooms. Robo-Baby Follows the player Fires a small laser (see Technology) with the player. Unlocked by completing chapter 4 with Judas. Little Steve Follows the player Fires homing shots (see Spoon Bender) with the player Unlocked by defeating Steven Frequently dropped when Steven is defeated as a boss in the Basement Little Gish - a tiny Gish Follows the player Fires tar shots that slow enemies with the player. Unlocked by defeating Gish Always dropped when Steven is defeated as a boss in the Depths Little Chubby - a miniature Chub Follows the player When the player attacks, he will fly forward and attack all enemies he touches, then will return to the player. Unlocked by defeating each of the normal bosses in the caves at least once across any number of playthroughs. Guardian Angel - a small angel Close Orbital Speeds up all other orbitals controlled by the player Unlocked by completing chapter 5 with Maggy Demon Baby - A small black demon Follows the player Automatically attacks all nearby enemies with rapid firing, short range blood balls Unlocked by completing chapter 5 with Eve Brother Bobby - A small blue spirit. Follows the player Spits small tears Sister Maggy - A small red spirit. Follows the player Spits small blood balls (greater damage) Cube of Meat - A red cube Close orbital. Similar to pretty fly. Can be obtained multiple times. 2nd pickup changes the cube into a floating head which fires blood balls with the player. 3rd pickup changes the head into a mini Super Meat Boy familiar that follows the player and attacks enemies with touch damage (loses ranged attack) 4th pickup enlarges Super Meat Boy and increases the damage he deals. -Dropped by Riders or the Headless Horseman Through exploitation of the Dice and the Forget Me Now, more than 4 cubes of meat can be obtained in one game. Additional cubes can generate a second orbital once the first is completed and more than one Meat Boy can be created, though this is rare and difficult. Unlocked by completing chapter 3 once. --Pills Here!-- There are 6 different pills in the Binding of Isaac, when a pill is found it is randomly assigned an unassigned pill effect from the list of possible effects. Pills are unidentified on pickup and identify when consumed. Picking up another pill card will drop whatever card or pill you are carrying. Pill Styles: 1 - All Blue 2 - Half Blue, Half White 3 - All Orange 4 - All White 5 - Half Red, Half Pink 6 - Half Red with the other half filled with Red Pellets Pill Effects: "Bad Gas" - The player releases a fart cloud, poisoning all nearby enemies for 2.5 seconds "Bad Trip" - Deals 1 Damage to the player, if the player would normally die from this effect, they are granted Full Health instead. "Balls of Steel" - +2 Soul Hearts "Bombs are Key" - Exchanges Keys and Bombs "Explosive Diarrhea" - Drops 5 troll bombs at the player's feet as they move "Full Health" - Restores HP to full "Health Up" - +1 Max HP "Health Down" - -1 Max HP, if the player has a Max HP of 1 when consumed, they get +1 instead "I Found Pills" - And I Ate Them! Gives the player a dumb look on their face "Pretty Fly" - Grants 1 Pretty Fly Orbital Familiar "Range Up" - +1 Range "Range Down" - -1 Range "Speed Up" - +1 Speed "Speed Down" - -1 Speed "Tears Up" - +1 Tears "Tears Down" - -1 Tears "Telepills" - Teleports the player to a random room or to the I Am Error! Room --Tarot Cards-- There are 22 Tarot Cards total, roman numerals 0 to XXI. They are face down when dropped and are revealed to the player when picked up. Picking up another tarot card will drop whatever card or pill you are carrying. Card: 0 - The Fool - Teleports you to the starting room of the current floor I - The Magician - Grants homing tears for the current room only II - The High Priestess - Mom's foot crushes down on a random enemy dealing massive damage, hit's the player if no enemies are present. III - The Empress - Turns the player into the Whore of Babylon for one room only IV - The Emperor - Teleports the player to the Boss Room V - The Hierophant - Spawns 2 Soul Hearts VI - The Lovers - Spawns 2 Full Hearts VII - The Chariot - Same Effect as My Little Unicorn VIII - Justice - Spawns one of each of the following: a half heart, full heart or soul heart; a bomb, 1+1 Free or troll bomb; a penny or nickel; and a key IX - The Hermit - Teleports the player to the shop or a random room if there is no shop X - Wheel of Fortune - Spawns a slot machine XI - Strength - Temporarily mirrors the effect of the Magic Mushroom; effects wear off after one room. (The +1 max HP stays if you are ???) XII - The Hanged Man - Removes the player's body and grants flight for the current room only. XIII - Death - Deals heavy damage to all enemies in the room. XIV - Temperance - Spawns a Blood Donation Machine XV - The Devil - Damage multiplier, same effects as the Book of Belial XVI - The Tower - Spawns 6 troll bombs in the room XVII - The Stars - Teleports the player to the Treasure Room. Random teleport if none exists. XVIII - The Moon - Teleports the player to the Secret Room XIX - The Sun - Combined effects of Full Heal, the Death Tarot, and the World Tarot XX - Judgement - Spawns a Beggar XXI - The World - Reveals the entire map and every room in it, including the secret room. _______________________________ Achievements/Unlockables | ------------------------------- These grant "secrets" in your stats section, of which there are many! Name: Description: Requirements: Reward: The Following Secrets are also Achievements in the Steam Browser. ----------------------------------------------------------------- The Radioactive Spider Complete the Basement! Finishing the Basement II Unlocks the Spider's Bite treasure Monstro's Tooth Defeat all bosses in the Basement! Beat each of the 4 major Bosses in the Basement Unlocks the Monstro's Tooth treasure The Spelunker Complete the Caves! Finishing the Caves II Unlockes the Spelunker Helmet Treasure Lil Chubby Defeat all bosses in the Caves! Beat each of the 4 major bosses in the Basement Unlocks Lil Chubby treasure I Killed Mom! Kill Mom... Finish the Depths II Title screen change (Isaac beats mom!) Loki's Horns Defeat all Bosses in the Depths! Beat each of the 3 Major bosses in the Depths Unlocks Loki's Horns treasure The Rock I Like to break things... Destroy 50 stones Unlocks the Small Rock treasure The Bean You don't wanna know where this has been... Destroy 50 poop piles Unlocks the Bean treasure Mom's Pill Bottle Mom needs her pills! Donate blood Donate blood 20 times Unlocks Mom's Pill Bottle treasure The Gamekid I lost mine in the arcade... Enter 10 arcades. Unlocks the Gamekid treasure The Common Cold Dirty needles.... eww Collect any 2 of the 3 syringe items in one game: The Virus, Roid Rage, Growth Hormones Unlocks the Common Cold treasure Mr. Mega! Kids shouldn't play with matches... Destroy 10 magic rocks Unlocks Mr. Mega treasure The Book of Sin Destroy the 7 Sins... Defeat each of the 7 Deadly sins at least once each Unlocks the Book of Sin treasure Mom's Contacts Stay out of Mom's things! Collect Mom's Eye after collecting any other "Mom's" item in the same game Unlocks Mom's Contacts treasure The Parasite Kids shouldn't play with dead things... Collect any 2 "dead things" in one game: Max's Head, Tammy's Head, the Dead Cat, Bob's Rotten Head. Unlocks the Parasite treasure The Necronomicon Call death upon all of them! Use the Death Tarot card 4 times across any number of games. Unlocks the Necronomicon treasure The Halo Give Mom a taste of her own medicine! Defeat Mom or Mom's Heart using the Bible Unlocks the Halo treasure The Bandage Make Super Meat Boy! Defeat each of the 4 riders in any one game (Famine, Pestilence, War AND Death) Unlocks the Super Bandage treasure The Shears I've lost my head one too many times... Die 100 times Unlocks the Pinking Shears treasure Maggy's Wig At any time, have a max HP of 7 Unlocks Maggy and the Yum Heart treasure Cain's Eyepatch At any time, have 55 coins or more Unlocks Cain and the Luck Foot treasure Judas' Fez Finish the boss in the second floor of Chapter 4 Unlocks Judas and the Book of Belial treasure. Changes the Title Screen (Broken Heart) Eve's Dead Bird Purchase 2 items from the devil in any one playthrough Unlocks Eve, the Dead Bird treasure and the Whore of Babylon treasure My Head Hurts... Defeat Steven Unlocks Little Steven treasure I need a hug... Defeat C.H.A.D. Unlocks Lil C.H.A.D. treasure I Have Sticker Fingers... Defeat Gish Unlocks Little Gish treasure The Noose Finish Chapter 4 a second time Unlocks Transcendence treasure The Nail Finish Chapter 4 a third time Unlocks the Nail treasure The Quarter Finish Chapter 4 a fourth time Unlocks the Quarter treasure The Fetus Finish Chapter 4 a fifth time Unlocks the Fetus in a Jar treasure Everything's Terrible Indeed it is... Finish Chapter 4 a sixth time Increases overall difficulty of the game, changes some in game odds, etc. The Wafer Finish Chapter 4 a seventh time Unlocks the Wafer treasure Money = Power Finish Chapter 5 an eight time Unlocks Money=Power treasure It Lives! Finish Chapter 5 a ninth time It Lives! will now be the boss of the second floor of Chapter 4. Changes Title Screen (Isaac in the Womb) ??? Defeat It Lives! Unlocks ??? and the Poop treasure. Changes Title Screen (Dead Baby) The Bag Complete chapter 4 with Cain Unlocks the Sack of Pennies treasure The Robo-baby Complete chapter 4 with Judas The Cross Complete chapter 4 with Maggy Unlocks the Relic treasure The D6 Complete chapter 4 with ??? Unlocks the D6 treasure, Isaac now starts with the D6. The Razor Blade Complete chapter 4 with Eve Unlocks the Razor Blade treasure The Bomb Bag Complete chapter 5 with Cain Unlocks the Bomb Bag treasure Mom's Knife Complete chapter 5 with Isaac Unlocks Mom's Knife treasure Forget Me Now Complete chapter 5 with ??? Unlocks the Forget Me Now treasure The Monster Manual Complete chapter 5 with Judas Unlocks the Monster Manual treasure The Guardian Angel Complete chapter 5 with Maggy Unlocks the Guardian Angel treasure The Demon Baby Complete chapter 5 with Eve Unlocks the Demon Baby treasure A Gift from Krampus Find and defeat Krampus Unlocks the Lump of Coal treasure Basement Boy Complete Basement without taking damage Spelunker Boy Complete the Caves without taking damage Dark Boy Complete the Depths without taking damage Mama's Boy Complete Chapter 4 without taking damage Golden God! 100% the game! Collect every treasure excluding the Dollar and the Shears Changes Title Screen (Golden God!) ------------------------------------------------------------------------ The following are not Steam Achievements, but are still in Game Secrets ------------------------------------------------------------------------ Something from the Future - Complete the Basement many times - Unlocks Steven Something Cute - Complete the Caves many times - Unlocks C.H.A.D. Something Sticky - Complete the Depths many times - Unlocks Gish A Cube of Meat - Complete Chapter 3, the Depths - Unlocks the Cube of Meat The Horsemen are Loose! - Complete Chapter 3, the Depths - Unlocks the Riders and the Headless Horseman Mother Sleeps - Complete Chapter 3, the Depths - Unlocks Chapter 4 every item unlocked with a character is also a secret found, there are a total of 63 secrets in game at the moment. NOTE: Chapter 5 has no official achievement unlocking it, instead, to reach it, the following conditions must be met: A) Complete chapter 4 with all of your Hearts full B) Complete chapter 4 after unlocking Everything's Terrible (raises odds greatly) C) Dig past Chapter 4's 2nd floor using We Need to Go Deeper Finishing Chapter 5 counts as an additional completion of chapter 4 in terms of achievements and rewards. __________________ SAMPLE PLAYTHROUGH| ------------------ Starting in the basement I as Isaac... I have 3 options, N, S, and W. Head North. Room contains 2 Gapers and some poop/rocks, another door leads E. After clearing both Gapers (and their subsequent gushers) I am rewarded with 1/2 a heart and another 1/2 heart from a poop pile. Head East. Room contains 4 Gapers enclosed in a stone circle with an opening, as the pour I out I pick them off. 1/2 Heart reward. Return to start point, head South. Room has 2 Mulligoons and a path East. 1 Key reward. Head East. Room has 6 Pacers and a gusher, also rocks enclosing a chest. Path East to Shop and South to Treasure Room. Penny reward. Head South. My treasure is the Charm of the Vampire! 2 Fires in the room contain 1 full heart and a penny. Head North into previous room, bomb North seeking Secret Room. Found it! Secret Room contains 6 Pennies. Return to start room. Head West. Room contains a pooter surrounded by 4 flies. Dodge behind rocks and pick them off, 1 penny reward. Path West. Continue West. Room contains a Stone circle with 2 pennies, a nickel and a magic rock... no bombs, curses! I'll check the shop after the boss. Head south to boss room. VS. FAMINE (See boss section) Take 1/2 heart damage but I'm rewarded with a full heart and a Cube of Meat! Head back to check out the Shop, I have 9 coins. Shop has 2 treasures and a soul heart... no bombs. Curses. Take the soul heart for 5 coins. Return to the trapdoor. Current loadout: 2 treasures, 4 coins, 3 HP and 1 SP. Final floor layout: R-R R-R-R-? B R-R-$ T BASEMENT 1 DELVING DEEPER! Off to an OK start, could have done better if I looked for the secret room later than sooner. Land in a room with 3 paths, N,S,W Head North. 2 Clotties, stones and paths N and E. The bloodbath leaves me taking 1 full heart of damage (accursed clotties!) 1 full heart reward... should have saved those 5 coins... Head East. Room has path E, 1 clotty. 1 Key reward Continue East. Empty room with Flaming Pentagram. Path N to shop, S to another room. Fires contain nothing :/ Continue South. GREED! The battle costs m 1.5 hearts, but gives me back just as much in return. No treasures from the fat little jerk... Return to a previous room (N, W,W) Heading North. Dead end with a Clotty and 2 flies. 1 coin found in a poop pile. Return to Start point, head South. Path south, room contains 4 gushers and 4 Gapers held at bay with poop piles, one is a champion Gaper. 1 coin from the champion gaper and another 1 coin rewarded from the room itself. Magic Rock spotted and noted mentally. Head South. Path W to Treasure Room, E to Boss Room. Room contains a pooter, gusher, clotty and horf... oh my. They are sectioned off by a + of rocks, time to take them one at a time. 1 penny and 1/2 heart reward in center of rocks... not worth it. Unlock Treasure room.... Anarchists Cookbook! Pretty Lame for a treasure, but I'm low on bombs so it's pretty handy. Return E and N to the room with the Magic Rock. Release my Anarchist's Cookbook... blows up everything BUT the magic rock :/, off to explore the path West from the start. Empty room with a normal chest. Contains an Orange pill... Explosive Diarrhea :/ Head to the Boss... Vs. Monstro! He has 2 flies with him... pfft, this should be easy. Take 1/2 heart getting cocky at the end but I'm rewarded with a full heart and the coveted Super Bandage :D Current Loadout: 4 Treasures, 7 coins, 4 HP and 2 SP Floor Layout: R $ R-R-R R-R b R T-R-B DELVING INTO THE CAVES! Could be doing much better with some predictable bombs, but no such luck. BOI seems to be taunting me here trying to blow me up but nothing else... Paths in all 4 directions... ooh boy options... Head N to start. Path North to Treasure room; 3 Sealed maws (one champion) and two moters. Take 1/2 SP damage from an attack fly as it comes from the Moter, rewarded with a key and a chest. 2 coins and a Full Heart in the chest. Unlocking my Treasure... My Little Unicorn... what a joke. My least favorite item. At least I score one coin from a nearby fire. Return to start, head south. 3 Hosts on an island. 1/2 SP damage from a wave of blood spewed at me... no reward. Return to start, head East. Locked Chest on an island, rocks to build bridges (but no BOMBS :/) path East. Continuing East. A Hive on an island, path S to shop, E to another room. Continuing East. Dead End with 2 Hives. 1/2 SP damage from a fly spat at me, but 1+1 free bomb as a reward. YES! My cookbook is ready to go... Return to room with chest and unleash my cookbook. I create a bridge by luck, but miss the potential door to a possible secret room. Will return with a key later. Head West from Start Path West, 2 moters, 1 Hive. 1 Coin reward. Heading West. 4 Maws (crud!) plenty of pits to keep me from dodging (double crud) and paths N and W. Lost my last SP, a troll bomb reward (really...) Head North. LUST! My slow speed costs me a full heart of touch damage, but I get a B/W pill reward... Speed+, yays. Return to last intersection and head West. 2 Maws. Path W to boss, S to arena. 1 Coin reward. Arena remains locked, to the boss! VS GURDY (crud...) Fortunately/Unfortunately this seems to be the Champion DARK Gurdy... less dodging but more killing. I use my Cookbook right off the bat. The rest of the fight is a long, toilsome killfest. Unrelenting pooters bring me down to 1.5 Hearts, +1.5 from the boss and mom's underwear to boot. Return and guess/find the Secret room which nets me 6 coins. A left behind full heart brings me to 4 HP and opens up the arena... Normal chest... 1 Bomb and 1 full heart :/ between my charm and the heart I don't lose any HP overall. I curse my misfortunes and delve deeper. 18 coins, 2 bombs, no keys. 4 HP and 5 treasures. Not too happy. Base stats... +1 Speed and +2 Range though. Not going to help me kill anything though. T b ?-R B-R-R-R-R-R-R-R A R $ THE CAVES II Paths N, W and E. Head North. Path north and Champion Globin. 1 Bomb and 1 coin rewards. Head North. 8 Spitties on islands, 2 are champions. 1/2 Heart reward plus 2 keys I can't reach :/ Path East. Heading East. Dead end, 3 globins. Chest reward... 7 coins total (2 pennies + nickel :D) Try to bomb south but no secret room there. Return to start and head East. Empty room with 1 coin surrounded by spikes... not worth it. Paths south and east. Heading east. Locked shop to the north, 3 spitties, 2 hives (1 champion) all on an island. Cookbook wipes them all out but strands my reward of a key and bomb on the island (all my hate). Backtrack and head south. Path south to locked treasure room. Same layout as previous room (eh?) Still no keys and my rewards are 1.5 hearts I don't care to grab. Locked out of all the good stuff arg... Return to start, head west. Paths south and west, 3 hives to deal with. 1 key reward, yay! Saving it for a later choice of options. Head south. Path south, 2 hives and a host on an island. Cookbook makes them all go away but costs me 1 heart of blast damage. Head south. Path south, 2 hosts and a flesh host on an island blocked by rocks. Lose 1/2 heart and no reward. Head south. ENVY! 2 Troll bombs reward, thanks alot you jerk. Charm and damage leave me with an overall 2.5 out of 4 HP. Backtrack North twice, check for a secret room. Found it! 3 Coins reward, pfft. Return to the junction leading west and explore. 8 Spitties and no cover... Full heart reward, damage and self heal leaves me at 3 HP. Path North and West. Heading North. Boss up North. 5 Spitties and even less cover/moving space. 1 Bomb reward! Return to the junction and head west. 3 Clotties on an island, path west to Arena. Self heal to 3.5 HP, a Speed+ Pill lands on the island... MINE! Grab an abandoned heart from another room and return to the Arena. Normal Chest... 1 coin and 1 key, 2 bombs final reward and leaves me at 2.5 HP. Ouch... worth it! Back to my Treasure/Shop... Ouija in the Treasure room. Now for the shop... Compass @ 15 coins, key for sale @ 3... BUYIN EM! To the Boss! VS Pestilence (thank you!) 2nd cube of meat means a fighting familiar to help me out! Current layout: 13 Coins, 3 Bombs, 1 Key, 8 Treasures, 2.5/4 HP, 4 Speed, Base attack/fire rate, 4 Range. Plus meat boy's head! Forgot the map, sorry... Land in the Depths 1 My compass tells me the shop is NE, the Treasure is NW, the boss is E and the Miniboss is W. I can go S,W and E. Heading W. Path N, W and a Leech to deal with. A +Speed Pill reward! Head North. Dead end with 2 Blast flies and 3 Boils, 1 fly is a champion. Boils die first, flies next. 1 coin and 1 bomb reward. Backtrack and go West. 2 Guts in a pit maze, 1 key reward, paths south and west. Going west. 5 Vis, path north and west. Use my cookbook but take a little damage. 1 Bomb reward; total HP 2.5/4. Head north. 3 Sentries, 2 boils, path north to treasure room as promised. 1 Bomb reward. Treasure... GUARDIAN ANGEL (yays!) Backtrack and head west. 4 Knights, path south to miniboss; erratic Knights cost me some HP... down to 1/4 :/ Going south... Wrath! 2 Bombs and a coin reward... close call. Search for secret room... 2 failures, head to previous unexplored junction and head south. 4 More knights, going to be careful this time. No reward, heading south. 4 Hoppers, 1 Leaper. Dead end and a troll bomb reward. Backtrack and keep looking for secret room. 1 try, 1 failure. Backtrack and head south at start. Dead end,2 Globins, 3 hemoglobins, 1 champion of each... this could be the end. SAFE! +1/2 Hp from the charm, 3 bombs reward. Backtrack, head east. 2 suckers, 2 medium Fistulas. Paths north and east. Now at 2/4 HP from healing. Head north. 2 Sentries, 3 Brains (1 champ) path north to shop. Full heart reward, shearch for secret room... 2 tries, 2 fails. Into the shop. White pill @ 3 coin sale and Lemon Mishap at 15 coins, buy the pill... Telepills, return to shop again and put out fires. Backtrack, head east. Paths east and south. 3 Brains, 2 sentries. 1 Coin reward. Head south. 3 Boils in a spike maze... 1 HP reward. Search for secret room... FINALLY... A slot machine... ouch. Gamble down to 7 coins and score 2 bombs and some hearts. At max HP now. Blow it up... Explosive Diarrhea Pill... I'll hold on to that. Backtrack and head east. 6 Boils, 1 champ, path east. The bloodbath costs me a net 1/2 HP loss. East... 6 Pooters on an island, Ouija makes quick work of them through the rocks. Bomb on to the island to score 2 bombs and a key. Boss time! VS Loki! Cookbook clears out some rocks and hurts him a bit... finish him off unscathed rewarding me with Rotten meat and a Devil Room... Satan offers me Sister Maggy for 3 Soul hearts (I have none :/) and the Mark for 2 HP... WORTH IT! Loadout and stats: 11 Treasures, 7 coins, 8 bombs, 1 key, a stored pill (diarrhea), MAX Speed, 2 Tears rate, 4 Attack, 4 Range, 3 HP 1 SP. Floor Layout: T $ R R R R-R-R-R-R-R-R-R-R b R R R-? B R Last floor of a basic runthrough!! The Depths 2! The compass alerts me to a Treasure room (W), miniboss room (W, directly S of Treasure), boss room (SW), shop (E), arcade (S) and arena (SE) on this floor... this is going to take a while. Since the miniboss room is directly south of the treasure room I am going to assume it is greed in a secret room, I'll be sure to pay him a visit. Paths head N, W and E Going north... Slot machine on an island... path north. Going north. Path West, 2 leeches. Lose my SP to a leech, gain 2 bombs. Head West. Dead end, 3 vis, 1 is a champ. Current loadout, 8 coins, 10 bombs, 1 key... return to start and head west. Pokies, 2 babies, a boil and pits... a path south. A stranded key reward. Heading south. 2 Mini blastocysts. Path west. 1 Bomb reward. Going West. Path south and another West to the Treasure room. That miniboss is 100% a Greed in a secret room, I'll visit him in a bit... Flesh host on an island, 4 pokies. stranded key reward. My treasure is... Mom's Pill Bottle. Use it once for +speed pill. Keeping this bottle instead of the book for now. Greed time! 1 Bomb entrance fee, 1 heart damage, now I'm up to 18 coins thank you very much... Backtrack to start. Going east. Path east and south, magic rock spotted and a couple of suckers. 2 Soul hearts from the rock. Heading east. Path east, 4 sentries, 3 leapers, 1 is a champ. Costs me a soul heart but gives another back. Almost to the shop, one room to go. Heading east. 4 Babies. 1 coin reward... but I have no keys to enter the shop... backtrack and head south. Chub and a path south. Feed on his young and feed him a bomb for a key and half a heart. Going to the shop! Buy the book of Revelations for 7 coins. +1 SP from the book right off the bat, going to recharge it hopefully before I meet up with the boss. Backtrack to the path south, heading towards the arena. Path east, path south to arena. 3 Knights, 1 champ knight, 1 Knightmare. Use a bomb to clear some breathing room, lose 1/2 SP and gain a few coins. Into the arena. Locked Chest... I'll be back. To the east. 3 Bloat flies and a few sentries. Charm heals me back to full HP, 1 key reward... to the Arena again! A card of temperance is my reward... the battle leaves me with 3 HP, 1.5 SP and a bomb... using the card generates a blood donation machine which instantly yields a blood bag after 1 use (zomg lucky!) +1 Max HP for me! Backtrack to the room outside of the treasure room. Head south. Path South, 5 mr. Maws. Head south again. 4 Babies, door to arcade is east, path west the boss is farther west still. Lose 1/2 SP to being WAAY too fast and gain a bomb... entering the arcade. No need for cash, time to gamble! 2 Keys, Skatole and all my coins are now gone... now to the blood bank. 2 HP nets me 9 coins... 9 coins nets me 1 Heart and a HP+ pill... 1 HP spent gets me 2 more coins. 2 coins gets me back 1 HP... which gets me 2 coins which get me nothing. Leaving for now, heading to the pre-boss room. 3 Flesh hosts and 2 pokies. Recharges my Book and grants me 1/2 HP from the charm... going back. 1 more use of the blood donation machine finally yields another blood bag, which increases my max HP by 1 and heals back all my losses. Blow up the slot machine... get 2 more bombs back... on to the boss. MOM!! My loadout was not really that good for dealing heavy damage and the battle was costly. Mom leaves behind a Wire Coat Hanger leaving my stats at: 15 Treasures, 0 Coins, 10 Bombs, 2 Keys, 1 Pill (diarrhea), plenty of abilities and 2 familiars. My post-mom stats are: Max Speed, 4 Tears Rate, 4 Attack, 4 Range. 1.5/6 HP and the book of Revelations which means for me plenty of SP to come. R-R R R-R-R-R-R-$ T-R-R-R R b-R R-R B-R-R-@ A I'm gonna stop here and let you explore the rest of BOI yourself, know that your run through the game will be entirely different in every way. At least this will let you know what to expect.