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    Units FAQ by NYu

    Version: 1.0 | Updated: 11/02/99 | Search Guide | Bookmark Guide

    {{{---((--$ HEROES OF MIGHT AND MAGIC III UNIT FAQ $--))---}}}
    {{{---((--$ HEROES OF MIGHT AND MAGIC III UNIT FAQ $--))---}}}
    {{{---((--$ HEROES OF MIGHT AND MAGIC III UNIT FAQ $--))---}}}
    
    version 1.0
    11-02-99
    by Nicholas Yu
    azif@hotzp.com
    http://www.hotzp.com/
    http://www.hotzp.com/staff/nick/
    
    **---------------------------------------------------------------------------**
    * DISCLAIMER: This FAQ is Copyright 1999 Nicholas Yu under the international  *
    |             Copyright laws.  Please contact the author via e-mail if you    |
    |             wish to publish or reprint this work.  Anyone attempting to     |
    |             pass this work off as his own will be sent to bed without       |
    |             dinner and laughed at, because really, who would be lame enough |
    *             to pretend to have written a game FAQ?                          *
    **---------------------------------------------------------------------------**
    
    
    Contents:
    
    I. POWER RATING AND GOLD EFFICIENCY
    II. TOWN UNITS
    III. BEST UNITS BY LEVEL AND TYPE
    IV. PROPS & SLOPS
    
    
    
    I. POWER RATING AND GOLD EFFICIENCY ALGORITHMS:
    
    In order to best determine just exactly how good each unit and town is, I 
    devised some arbitrary formulae and ability values in order to cold-heartedly 
    calculate the exact pecking order.  Many numbers were pulled randomly out of the 
    Arbitr-O-Matic (TM) and in retrospect look wildly inaccurate; but once you 
    devise your algorithm and are halfway through it, human laziness takes a certain 
    precedence over righteous indignation or the search for the absolute truth.  Fox 
    Mulder I ain't.
    
    Basically, I used two numbers to determine the value of each unit.  The first 
    criterion, the Power Rating, is fairly self-explanatory.  Basically, by adding 
    up all the little things that make up each extraordinary beast in a totally 
    arbitrary manner, that tells you how powerful that unit is.  Obviously, a higher 
    Power Rating indicates a more powerful creature.
    
    The second criterion, Gold Efficiency, is also very obvious; it's basically the 
    cost efficiency of the creature in question.  While some units are incredibly 
    powerful, they are simply just not cost efficient.  This may be the most 
    important consideration for the resource-deprived hero.
    
    In terms of rating the various towns, I just added up the Power Ratings of all 
    the units available in the town (in both regular and upgraded flavors) to get 
    the town's Power Rating and took an average of the critters' Cost Efficiencies 
    to get the same value for the town itself.  A few factors are outside the scope 
    of these particular algorithms, such as the costless creation of Skeletons 
    through the handy-dandy Necromancy skill; but you can evaluate the worth of such 
    determinants yourself when choosing between two roughly equivalent town types 
    like the Fortress and the Necropolis.
    
    The rankings (based on the relative values of the other towns) seem to bear out 
    popular opinion, such as the Castle Town being the most powerful and the Inferno 
    Town being one of the worst, if not the absolute worst.  Also, judging by the 
    values of creatures of the same order and how they fit into the Thieves' Guild 
    hierarchy of "Best Creature," I think I hit fairly close to the mark in most 
    cases.
    
    Anyways, enough boring preamble, here's some equally boring mathematical stuff:
    
    Power Rating = (Avg. Dam. + Shots/3 + Attack + Defense + Health + 
    Basic + Speed + Special)
    
    Gold Efficiency = Power Rating/(Gold(*)/2)
    
    (*): Non-gold resources count as 50 gold each
    
    Basic Ability Worth:
    
    Movement (Ground/Flying/Teleport): 0/5/7
    Ranged Attack: 3
    
    Special Ability Worth:
    
    No Retaliation: 5
    Extra Attack/Double Damage/Additional Counterstrikes: 5
    Ranged Hand-to-Hand Penalty: -5
    Jousting: 5
    Resurrection (Demonic/Rebirth/Undead/Angelic): 10/10/15/50
    Hatred: 0
    Petrify/Paralyze/Blind: 7
    Death Stare/Aging: 9
    Breath Weapon/Thunderstrike: 5
    Poison/Disease/Curse/Ensnare/Dispel: 3
    Drain Magic: 3
    Area Attack (Fireblast/Death Cloud/Melee): 3/7/5
    Fire Shield: 5
    Morale/Luck Bonus/Intimidation (Single/All): 3/5
    Regeneration: 3
    Magic Resistance (+20/+40/Aura): 3/5/7
    Spell Resistance (.5/.25): 3/6
    Spell Immunity (Single/Few/Multiple): 3/5/7
    Spell Vulnerability (Single/Few): -3/-5
    Magic Conduit/Damper: 5
    Spell Casting (Single/Multiple/Affect All): 3/5/9
    Ballistics Skill (Basic/Advanced): 5/7
    Big Gnashy Teeth (-40/-80): 5/10
    Ranged Penetration: 3
    
    
    
    II. TOWN UNITS
    
    I'll cut through all the suspense and just list the best and worst towns in 
    terms of Power Rating and Cost Efficiency.  The best towns are the Castle and 
    Conflux and the worst are Inferno/Conflux and Dungeon, respectively in terms of 
    Power Rating and Cost Efficiency.  You can figure out all the grimy specific 
    details by perusing the rest of this document.
    
             {{{---((--$ CASTLE UNITS $--))---}}}
    
    Total Power: 1620
    Power Ranking: 1st
    Average Efficiency: .456
    Efficiency Ranking: 5th
    
    Unit:       Pikeman                       Halberdier
    Cost:       60 Gold                       75 Gold
    Damage:     1-3                           2-3
    Shots:      None                          None
    Attack:     4                             6
    Defense:    5                             5
    Health:     10                            10
    Movement:   Ground                        Ground
    Speed:      Extra Slow (4 hexes/turn)     Slow (5 hexes/turn)
    Special:    None                          None
    Power:      25                            28.5
    Efficiency: .833                          .760
    
    Unit:       Archer                        Marksman
    Cost:       100 Gold                      150 Gold
    Damage:     2-3                           2-3
    Shots:      12                            24
    Attack:     6                             6
    Defense:    3                             5
    Health:     10                            10
    Movement:   Ground                        Ground
    Speed:      Extra Slow (4 hexes/turn)     Swift (6 hexes/turn)
    Special:    Ranged Hand-to-Hand Penalty   Ranged Hand-to-Hand Penalty
                                              Extra Attack
    Power:      27.5                          40.5
    Efficiency: .550                          .540
    
    Unit:       Griffin                       Royal Griffin
    Cost:       200 Gold                      240 Gold
    Damage:     3-6                           3-6
    Shots:      None                          None
    Attack:     8                             9
    Defense:    8                             9
    Health:     25                            25
    Movement:   Flying                        Flying
    Speed:      Very Swift (6 hexes/turn)     Ultra Swift (9 hexes/turn)
    Special:    Additional Counterstrikes     Additional Counterstrikes
    Power:      61.5                          66.5
    Efficiency: .615                          .554
    
    Unit:       Swordsman                     Crusader
    Cost:       300 Gold                      400 Gold
    Damage:     6-9                           7-10
    Shots:      None                          None
    Attack:     10                            12
    Defense:    12                            12
    Health:     35                            35
    Movement:   Ground                        Ground
    Speed:      Slow (5 hexes/turn)           Swift (6 hexes/turn)
    Special:    None                          Extra Attack
    Power:      69.5                          78.5
    Efficiency: .463                          .393
    
    Unit:       Monk                          Zealot
    Cost:       400 Gold                      450 Gold
    Damage:     10-12                         10-12
    Shots:      12                            24
    Attack:     12                            12
    Defense:    7                             10
    Health:     30                            30
    Movement:   Ground                        Ground
    Speed:      Slow (5 hexes/turn)           Extra Swift (7 hexes/turn)
    Special:    Ranged Hand-to-Hand Penalty   None
    Power:      67                            81
    Efficiency: .335                          .360
    
    Unit:       Cavalier                      Champion
    Cost:       1000 Gold                     1200 Gold
    Damage:     15-25                         20-25
    Shots:      None                          None
    Attack:     15                            16
    Defense:    15                            16
    Health:     100                           100
    Movement:   Ground                        Ground
    Speed:      Extra Swift (7 hexes/turn)    Ultra Swift (9 hexes/turn)
    Special:    Jousting                      Jousting
    Power:      162                           169
    Efficiency: .324                          .281
    
    Unit:       Angel                         Archangel
    Cost:       3000 Gold                     5000 Gold
    Damage:     50                            50
    Shots:      None                          None
    Attack:     20                            30
    Defense:    20                            30
    Health:     200                           250
    Movement:   Flying                        Flying
    Speed:      Extra Quick (12 hexes/turn)   Very Fast (18 hexes/turn)
    Special:    Hatred                        Hatred
                                              Resurrection (Angelic)
    Power:      307                           433
    Efficiency: .205                          .173
    
    
    
             {{{---((--$ DUNGEON UNITS $--))---}}}
    
    Total Power: 1600
    Power Ranking: 3rd
    Average Efficiency: .440
    Efficiency Ranking: 9th
    
    Unit:       Troglodyte                    Infernal Troglodyte
    Cost:       50 Gold                       65 Gold
    Damage:     1-3                           2-3
    Shots:      None                          None
    Attack:     4                             5
    Defense:    3                             4
    Health:     5                             6
    Movement:   Ground                        Ground
    Speed:      Extra Slow (4 hexes/turn)     Slow (5 hexes/turn)
    Special:    Spell Immunity (Single)       Spell Immunity (Single)
    Power:      21                            25.5
    Efficiency: .840                          .785
    
    Unit:       Harpy                         Harpy Hag
    Cost:       130 Gold                      170 Gold
    Damage:     1-4                           1-4
    Shots:      None                          None
    Attack:     6                             6
    Defense:    5                             6
    Health:     14                            14
    Movement:   Flying                        Flying
    Speed:      Swift (6 hexes/turn)          Ultra Swift (9 hexes/turn)
    Special:    None                          No Retaliation
    Power:      38.5                          47.5
    Efficiency: .592                          .559
    
    Unit:       Beholder                      Evil Eye
    Cost:       250 Gold                      280 Gold
    Damage:     3-5                           3-5
    Shots:      12                            24
    Attack:     9                             10
    Defense:    7                             8
    Health:     22                            22
    Movement:   Ground                        Ground
    Speed:      Slow (5 hexes/turn)           Extra Swift (7 hexes/turn)
    Special:    None                          None
    Power:      54                            62
    Efficiency: .432                          .443
    
    Unit:       Medusa                        Medusa Queen
    Cost:       300 Gold                      330 Gold
    Damage:     6-8                           6-8
    Shots:      4                             8
    Attack:     9                             10
    Defense:    9                             10
    Health:     25                            30
    Movement:   Ground                        Ground
    Speed:      Slow (5 hexes/turn)           Swift (6 hexes/turn)
    Special:    Petrify                       Petrify
    Power:      66.3                          75.7
    Efficiency: .442                          .459
    
    Unit:       Minotaur                      Minotaur King
    Cost:       500 Gold                      575 Gold
    Damage:     12-20                         12-20
    Shots:      None                          None
    Attack:     14                            15
    Defense:    12                            15
    Health:     50                            50
    Movement:   Ground                        Ground
    Speed:      Swift (6 hexes/turn)          Very Swift (8 hexes/turn)
    Special:    Morale Bonus (Single)         Morale Bonus (Single)
    Power:      101                           107
    Efficiency: .404                          .372
    
    Unit:       Manticore                     Scorpicore
    Cost:       850 Gold                      1050 Gold
    Damage:     14-20                         14-20
    Shots:      None                          None
    Attack:     15                            16
    Defense:    13                            14
    Health:     80                            80
    Movement:   Flying                        Flying
    Speed:      Extra Swift (7 hexes/turn)    Quick (11 hexes/turn)
    Special:    None                          Paralyze
    Power:      137                           150
    Efficiency: .322                          .286
    
    Unit:       Red Dragon                    Black Dragon
    Cost:       2500 Gold + 1 Sulfur (2550)   4000 Gold + 2 Sulfur (4100)
    Damage:     40-50                         40-50
    Shots:      None                          None
    Attack:     19                            25
    Defense:    19                            25
    Health:     180                           300
    Movement:   Flying                        Flying
    Speed:      Quick (11 hexes/turn)         Super Quick (15 hexes/turn)
    Special:    Breath Weapon                 Breath Weapon
                Spell Immunity (Multiple)     Spell Immunity (Multiple)
                                              Hatred
    Power:      291                           422
    Efficiency: .114                          .103
    
    
    
             {{{---((--$ FORTRESS UNITS $--))---}}}
    
    Total Power: 1490
    Power Ranking: 6th
    Average Efficiency: .454
    Efficiency Ranking: 6th
    
    Unit:       Gnoll                         Gnoll Marauder
    Cost:       50 Gold                       70 Gold
    Damage:     2-3                           2-3
    Shots:      None                          None
    Attack:     3                             4
    Defense:    5                             6
    Health:     6                             6
    Movement:   Ground                        Ground
    Speed:      Extra Slow (4 hexes/turn)     Slow (5 hexes/turn)
    Special:    None                          None
    Power:      20.5                          23.5
    Efficiency: .820                          .671
    
    Unit:       Lizardman                     Lizard Warriors
    Cost:       110 Gold                      130 Gold
    Damage:     1-3                           2-3
    Shots:      12                            24
    Attack:     5                             5
    Defense:    6                             7
    Health:     12                            12
    Movement:   Ground                        Ground
    Speed:      Extra Slow (4 hexes/turn)     Slow (5 hexes/turn)
    Special:    Ranged Hand-to-Hand Penalty   Ranged Hand-to-Hand Penalty
    Power:      31                            37.5
    Efficiency: .564                          .577
    
    Unit:       Serpent Fly                   Dragon Fly
    Cost:       220 Gold                      240 Gold
    Damage:     2-5                           2-5
    Shots:      None                          None
    Attack:     6                             6
    Defense:    8                             8
    Health:     20                            20
    Movement:   Flying                        Flying
    Speed:      Ultra Swift (9 hexes/turn)    Very Quick (13 hexes/turn)
    Special:    Dispel                        Dispel
    Power:      54.5                          58.5
    Efficiency: .495                          .488
    
    Unit:       Basilisk                      Greater Basilisk
    Cost:       325 Gold                      400 Gold
    Damage:     6-10                          6-10
    Shots:      None                          None
    Attack:     11                            12
    Defense:    11                            12
    Health:     35                            40
    Movement:   Ground                        Ground
    Speed:      Slow (5 hexes/turn)           Extra Swift (7 hexes/turn)
    Special:    Petrify                       Petrify
    Power:      77                            86
    Efficiency: .474                          .430
    
    Unit:       Gorgon                        Mighty Gorgon
    Cost:       525 Gold                      600 Gold
    Damage:     12-16                         12-16
    Shots:      None                          None
    Attack:     10                            11
    Defense:    14                            16
    Health:     70                            70
    Movement:   Ground                        Ground
    Speed:      Slow (5 hexes/turn)           Swift (6 hexes/turn)
    Special:    None                          Death Stare
    Power:      113                           126
    Efficiency: .430                          .420
    
    Unit:       Wyvern                        Wyvern Monarch
    Cost:       800 Gold                      1100 Gold
    Damage:     14-18                         18-22
    Shots:      None                          None
    Attack:     14                            14
    Defense:    14                            14
    Health:     70                            70
    Movement:   Flying                        Flying
    Speed:      Extra Swift (7 hexes/turn)    Quick (11 hexes/turn)
    Special:    None                          Poison
    Power:      126                           137
    Efficiency: .315                          .249
    
    Unit:       Hydra                         Chaos Hydra
    Cost:       2200 Gold                     3500 Gold + 1 Sulfur (3550)
    Damage:     25-45                         25-45
    Shots:      None                          None
    Attack:     16                            18
    Defense:    18                            20
    Health:     175                           250
    Movement:   Ground                        Ground
    Speed:      Slow (5 hexes/turn)           Extra Swift (7 hexes/turn)
    Special:    Area Attack (Melee)           Area Attack (Melee)
                No Retaliation                No Retaliation
    Power:      259                           340
    Efficiency: .235                          .192
    
    
    
             {{{---((--$ INFERNO UNITS $--))---}}}
    
    Total Power: 1470
    Power Ranking: 8th
    Average Efficiency: .438
    Efficiency Ranking: 7th
    
    Unit:       Imp                           Familiar
    Cost:       50 Gold                       60 Gold
    Damage:     1-2                           1-2
    Shots:      None                          None
    Attack:     2                             4
    Defense:    3                             4
    Health:     4                             4
    Movement:   Ground                        Ground
    Speed:      Slow (5 hexes/turn)           Extra Swift (7 hexes/turn)
    Special:    None                          Magic Drain
    Power:      15.5                          23.5
    Efficiency: .620                          .783
    
    Unit:       Gog                           Magog
    Cost:       125 Gold                      175 Gold
    Damage:     2-4                           2-4
    Shots:      12                            24
    Attack:     6                             7
    Defense:    4                             4
    Health:     13                            13
    Movement:   Ground                        Ground
    Speed:      Extra Slow (4 hexes/turn)     Swift (6 hexes/turn)
    Special:    Ranged Hand-to-Hand Penalty   Ranged Hand-to-Hand Penalty
                                              Area Attack (Fireblast)
    Power:      32                            42
    Efficiency: .512                          .480
    
    Unit:       Hell Hound                    Cerberus
    Cost:       200 Gold                      250 Gold
    Damage:     2-7                           2-5
    Shots:      None                          None
    Attack:     10                            10
    Defense:    6                             8
    Health:     25                            25
    Movement:   Ground                        Ground
    Speed:      Extra Swift (7 hexes/turn)    Very Swift (8 hexes/turn)
    Special:    None                          Area Attack (Melee)
    Power:      52.5                          59.5
    Efficiency: .525                          .476
    
    Unit:       Demon                         Horned Demon
    Cost:       250 Gold                      270 Gold
    Damage:     7-9                           7-9
    Shots:      None                          None
    Attack:     10                            10
    Defense:    10                            10
    Health:     35                            40
    Movement:   Ground                        Ground
    Speed:      Slow (5 hexes/turn)           Swift (6 hexes/turn)
    Special:    None                          None
    Power:      68                            74
    Efficiency: .544                          .548
    
    Unit:       Pit Fiend                     Pit Lord
    Cost:       500 Gold                      700 Gold
    Damage:     13-17                         13-17
    Shots:      None                          None
    Attack:     13                            13
    Defense:    13                            13
    Health:     45                            45
    Movement:   Ground                        Ground
    Speed:      Swift (6 hexes/turn)          Extra Swift (7 hexes/turn)
    Special:    None                          Resurrection (Demonic)
    Power:      92                            103
    Efficiency: .368                          .294
    
    Unit:       Efreet                        Efreet Sultan
    Cost:       900 Gold                      1100 Gold
    Damage:     16-24                         16-24
    Shots:      None                          None
    Attack:     16                            16
    Defense:    12                            14
    Health:     90                            90
    Movement:   Flying                        Flying
    Speed:      Ultra Swift (9 hexes/turn)    Very Quick (13 hexes/turn)
    Special:    Spell Immunity (Few)          Spell Immunity (Few)
                                              Fire Shield
    Power:      155                           166
    Efficiency: .344                          .302
    
    Unit:       Devil                         Arch Devil
    Cost:       2700 Gold + 1 Mercury (2750)  4500 Gold + 2 Mercury (4600)
    Damage:     30-40                         30-40
    Shots:      None                          None
    Attack:     19                            26
    Defense:    21                            28
    Health:     160                           200
    Movement:   Teleport                      Teleport
    Speed:      Quick (11 hexes/turn)         Extra Fast (17 hexes/turn)
    Special:    Hatred                        Hatred
                No Retaliation                No Retaliation
                Luck Intimidation (All)       Luck Intimidation (All)
    Power:      263                           323
    Efficiency: .191                          .140
    
    
    
             {{{---((--$ NECROPOLIS UNITS $--))---}}}
    
    Total Power: 1490
    Power Ranking: 6th
    Average Efficiency: .438
    Efficiency Ranking: 7th
    
    Unit:       Skeleton                      Skeleton Warrior
    Cost:       60 Gold                       70 Gold
    Damage:     1-3                           1-3
    Shots:      None                          None
    Attack:     5                             6
    Defense:    4                             6
    Health:     6                             6
    Movement:   Ground                        Ground
    Speed:      Extra Slow (4 hexes/turn)     Slow (5 hexes/turn)
    Special:    None                          None
    Power:      21                            25
    Efficiency: .700                          .714
    
    Unit:       Walking Dead                  Zombie
    Cost:       100 Gold                      125 Gold
    Damage:     2-3                           2-3
    Shots:      None                          None
    Attack:     5                             5
    Defense:    5                             5
    Health:     15                            20
    Movement:   Ground                        Ground
    Speed:      Very Slow (3 hexes/turn)      Extra Slow (4 hexes/turn)
    Special:    None                          Disease
    Power:      30.5                          39.5
    Efficiency: .610                          .632
    
    Unit:       Wight                         Wraith
    Cost:       200 Gold                      230 Gold
    Damage:     3-5                           3-5
    Shots:      None                          None
    Attack:     7                             7
    Defense:    7                             7
    Health:     18                            18
    Movement:   Flying                        Flying
    Speed:      Slow (5 hexes/turn)           Extra Swift (7 hexes/turn)
    Special:    Regeneration                  Regeneration, Magic Drain
    Power:      49                            54
    Efficiency: .490                          .470
    
    Unit:       Vampire                       Vampire Lord
    Cost:       360 Gold                      500 Gold
    Damage:     5-8                           5-8
    Shots:      None                          None
    Attack:     10                            10
    Defense:    9                             10
    Health:     30                            40
    Movement:   Flying                        Flying
    Speed:      Swift (6 hexes/turn)          Ultra Swift (9 hexes/turn)
    Special:    No Retaliation                No Retaliation
                                              Resurrection (Undead)
    Power:      71.5                          100.5
    Efficiency: .397                          .402
    
    Unit:       Lich                          Power Lich
    Cost:       550 Gold                      600 Gold
    Damage:     11-13                         11-15
    Shots:      12                            24
    Attack:     13                            13
    Defense:    10                            10
    Health:     30                            40
    Movement:   Ground                        Ground
    Speed:      Swift (6 hexes/turn)          Extra Swift (7 hexes/turn)
    Special:    Ranged Hand-to-Hand Penalty   Ranged Hand-to-Hand Penalty
                Area Attack (Death Cloud)     Area Attack (Death Cloud)
    Power:      80                            96
    Efficiency: .356                          .320
    
    Unit:       Black Knight                  Dread Knight
    Cost:       1200 Gold                     1500 Gold
    Damage:     15-30                         15-30
    Shots:      None                          None
    Attack:     16                            18
    Defense:    16                            18
    Health:     120                           120
    Movement:   Ground                        Ground
    Speed:      Extra Swift (7 hexes/turn)    Ultra Swift (9 hexes/turn)
    Special:    Curse                         Curse
                                              Double Damage
    Power:      185                           196
    Efficiency: .308                          .261
    
    Unit:       Bone Dragon                   Ghost Dragon
    Cost:       1800 Gold                     3000 Gold + 1 Mercury (3050)
    Damage:     25-50                         25-50
    Shots:      None                          None
    Attack:     17                            19
    Defense:    15                            17
    Health:     150                           200
    Movement:   Flying                        Flying
    Speed:      Ultra Swift (9 hexes/turn)    Ultra Quick (14 hexes/turn)
    Special:    Morale Intimidation (All)     Morale Intimidation (All)
                                              Aging
    Power:      239                           307
    Efficiency: .265                          .201
    
    
    
             {{{---((--$ RAMPART UNITS $--))---}}}
    
    Total Power: 1600
    Power Ranking: 3rd
    Average Efficiency: .500
    Efficiency Ranking: 3rd
    
    Unit:       Centaur                       Centaur Captain
    Cost:       70 Gold                       90 Gold
    Damage:     2-3                           2-3
    Shots:      None                          None
    Attack:     5                             6
    Defense:    3                             3
    Health:     8                             10
    Movement:   Ground                        Ground
    Speed:      Swift (6 hexes/turn)          Very Swift (8 hexes/turn)
    Special:    None                          None
    Power:      24.5                          29.5
    Efficiency: .700                          .656
    
    Unit:       Dwarf                         Battle Dwarf
    Cost:       120 Gold                      150 Gold
    Damage:     2-4                           2-4
    Shots:      None                          None
    Attack:     6                             7
    Defense:    7                             7
    Health:     20                            20
    Movement:   Ground                        Ground
    Speed:      Very Slow (3 hexes/turn)      Slow (5 hexes/turn)
    Special:    Magic Resistance (+20)        Magic Resistance (+40)
    Power:      44                            49
    Efficiency: .733                          .653
    
    Unit:       Wood Elf                      Grand Elf
    Cost:       200 Gold                      225 Gold
    Damage:     3-5                           3-5
    Shots:      24                            24
    Attack:     9                             9
    Defense:    5                             5
    Health:     15                            15
    Movement:   Ground                        Ground
    Speed:      Swift (6 hexes/turn)          Extra Swift (7 hexes/turn)
    Special:    Ranged Hand-to-Hand Penalty   Ranged Hand-to-Hand Penalty
                                              Extra Attack
    Power:      45                            51
    Efficiency: .450                          .453
    
    Unit:       Pegasi                        Silver Pegasi
    Cost:       250 Gold                      275 Gold
    Damage:     5-9                           5-9
    Shots:      None                          None
    Attack:     9                             9
    Defense:    8                             10
    Health:     30                            30
    Movement:   Flying                        Flying
    Speed:      Very Swift (8 hexes/turn)     Extra Quick (12 hexes/turn)
    Special:    Magic Damper                  Magic Damper
    Power:      72                            78
    Efficiency: .576                          .567
    
    Unit:       Dendroid Guard                Dendroid Soldier
    Cost:       350 Gold                      425 Gold
    Damage:     10-14                         10-14
    Shots:      None                          None
    Attack:     9                             9
    Defense:    12                            12
    Health:     55                            65
    Movement:   Ground                        Ground
    Speed:      Very Slow (3 hexes/turn)      Extra Slow (4 hexes/turn)
    Special:    Ensnare                       Ensnare
    Power:      94                            105
    Efficiency: .537                          .494
    
    Unit:       Unicorn                       War Unicorn
    Cost:       850 Gold                      950 Gold
    Damage:     18-22                         18-22
    Shots:      None                          None
    Attack:     15                            15
    Defense:    14                            14
    Health:     90                            110
    Movement:   Ground                        Ground
    Speed:      Extra Swift (7 hexes/turn)    Ultra Swift (9 hexes/turn)
    Special:    Blind                         Blind
                Magic Resistance (Aura)       Magic Resistance (Aura)
    Power:      160                           182
    Efficiency: .376                          .383
    
    Unit:       Green Dragon                  Gold Dragon
    Cost:       2400 Gold + 1 Crystal (2450)  4000 Gold + 2 Crystal (4100)
    Damage:     40-50                         40-50
    Shots:      None                          None
    Attack:     18                            27
    Defense:    18                            27
    Health:     180                           250
    Movement:   Flying                        Flying
    Speed:      Super Swift (10 hexes/turn)   Fast (16 hexes/turn)
    Special:    Breath Weapon                 Breath Weapon
                Spell Immunity (Multiple)     Spell Immunity (Multiple)
    Power:      288                           382
    Efficiency: .235                          .186
    
    
    
             {{{---((--$ STRONGHOLD UNITS $--))---}}}
    
    Total Power: 1500
    Power Ranking: 5th
    Average Efficiency: .488
    Efficiency Ranking: 4th
    
    Unit:       Goblin                        Hobgoblin
    Cost:       40 Gold                       50 Gold
    Damage:     1-2                           1-2
    Shots:      None                          None
    Attack:     4                             6
    Defense:    2                             3
    Health:     5                             5
    Movement:   Ground                        Ground
    Speed:      Slow (5 hexes/turn)           Extra Swift (7 hexes/turn)
    Special:    None                          None
    Power:      17.5                          21.5
    Efficiency: .875                          .860
    
    Unit:       Wolf Rider                    Wolf Raider
    Cost:       100 Gold                      140 Gold
    Damage:     2-4                           3-4
    Shots:      None                          None
    Attack:     7                             8
    Defense:    5                             5
    Health:     10                            10
    Movement:   Ground                        Ground
    Speed:      Swift (6 hexes/turn)          Very Swift (8 hexes/turn)
    Special:    None                          Extra Attack
    Power:      31                            39.5
    Efficiency: .620                          .564
    
    Unit:       Orc                           Orc Chieftain
    Cost:       150 Gold                      165 Gold
    Damage:     2-5                           2-5
    Shots:      12                            24
    Attack:     8                             8
    Defense:    4                             4
    Health:     15                            20
    Movement:   Ground                        Ground
    Speed:      Extra Slow (4 hexes/turn)     Slow (5 hexes/turn)
    Special:    Ranged Hand-to-Hand Penalty   Ranged Hand-to-Hand Penalty
    Power:      36.5                          46.5
    Efficiency: .487                          .564
    
    Unit:       Ogre                          Ogre Mage
    Cost:       300 Gold                      400 Gold
    Damage:     6-12                          6-12
    Shots:      None                          None
    Attack:     13                            13
    Defense:    7                             7
    Health:     40                            60
    Movement:   Ground                        Ground
    Speed:      Extra Slow (4 hexes/turn)     Slow (5 hexes/turn)
    Special:    None                          Spell Casting (Single)
    Power:      73                            97
    Efficiency: .487                          .485
    
    Unit:       Roc                           Thunderbird
    Cost:       600 Gold                      700 Gold
    Damage:     11-15                         11-15
    Shots:      None                          None
    Attack:     13                            13
    Defense:    11                            11
    Health:     60                            60
    Movement:   Flying                        Flying
    Speed:      Extra Swift (7 hexes/turn)    Quick (11 hexes/turn)
    Special:    None                          Thunderstrike
    Power:      109                           118
    Efficiency: .363                          .337
    
    Unit:       Cyclops                       Cyclops King
    Cost:       750 Gold                      1100 Gold
    Damage:     16-20                         16-20
    Shots:      16                            24
    Attack:     15                            17
    Defense:    12                            13
    Health:     70                            70
    Movement:   Ground                        Ground
    Speed:      Swift (6 hexes/turn)          Very Swift (8 hexes/turn)
    Special:    Ballistics Skill (Basic)      Ballistics Skill (Advanced)
                Ranged Hand-to-Hand Penalty   Ranged Hand-to-Hand Penalty
    Power:      129                           139
    Efficiency: .345                          .253
    
    Unit:       Behemoth                      Ancient Behemoth
    Cost:       1500 Gold                     3000 Gold + 1 Crystal (3050)
    Damage:     30-50                         30-50
    Shots:      None                          None
    Attack:     17                            19
    Defense:    17                            19
    Health:     160                           300
    Movement:   Ground                        Ground
    Speed:      Swift (6 hexes/turn)          Ultra Swift (9 hexes/turn)
    Special:    Big Gnashy Teeth (-40)        Big Gnashy Teeth (-80)
    Power:      245                           397
    Efficiency: .327                          .260
    
    
    
    {{{---((--$ TOWER UNITS $--))---}}}
    
    Total Power: 1610
    Power Ranking: 2nd
    Average Efficiency: .504
    Efficiency Ranking: 2nd
    
    Unit:       Gremlin                       Master Gremlin
    Cost:       30 Gold                       40 Gold
    Damage:     1-2                           1-2
    Shots:      None                          8
    Attack:     3                             4
    Defense:    3                             4
    Health:     4                             4
    Movement:   Ground                        Ground
    Speed:      Extra Slow (4 hexes/turn)     Slow (5 hexes/turn)
    Special:    None                          Ranged Hand-to-Hand Penalty
    Power:      15.5                          19.2
    Efficiency: 1.03                          .958
    
    Unit:       Stone Gargoyle                Obsidian Gargoyle
    Cost:       130 Gold                      160 Gold
    Damage:     2-3                           2-3
    Shots:      None                          None
    Attack:     6                             7
    Defense:    6                             7
    Health:     16                            16
    Movement:   Flying                        Flying
    Speed:      Swift (6 hexes/turn)          Ultra Swift (9 hexes/turn)
    Special:    None                          None
    Power:      41.5                          46.5
    Efficiency: .638                          .581
    
    Unit:       Stone Golem                   Iron Golem
    Cost:       150 Gold                      200 Gold
    Damage:     4-5                           4-5
    Shots:      None                          None
    Attack:     7                             9
    Defense:    10                            10
    Health:     30                            35
    Movement:   Ground                        Ground
    Speed:      Very Slow (3 hexes/turn)      Slow (5 hexes/turn)
    Special:    Spell Resistance (.5)         Spell Resistance (.25)
    Power:      57.5                          69.5
    Efficiency: .767                          .695
    
    Unit:       Magi                          Arch Magi
    Cost:       350 Gold                      450 Gold
    Damage:     7-9                           7-9
    Shots:      24                            24
    Attack:     11                            12
    Defense:    8                             9
    Health:     25                            30
    Movement:   Ground                        Ground
    Speed:      Slow (5 hexes/turn)           Extra Swift (7 hexes/turn)
    Special:    Magic Conduit                 Magic Conduit
                                              Ranged Penetration
    Power:      73                            85
    Efficiency: .417                          .378
    
    Unit:       Genie                         Master Genie
    Cost:       550 Gold                      600 Gold
    Damage:     13-16                         13-16
    Shots:      None                          None
    Attack:     12                            12
    Defense:    12                            12
    Health:     40                            40
    Movement:   Flying                        Flying
    Speed:      Extra Swift (7 hexes/turn)    Quick (11 hexes/turn)
    Special:    Hatred                        Hatred
                                              Spell Casting (Multiple)
    Power:      90.5                          99.5
    Efficiency: .329                          .332
    
    Unit:       Naga                          Naga Queen
    Cost:       1100 Gold                     1600 Gold
    Damage:     20                            30
    Shots:      None                          None
    Attack:     16                            16
    Defense:    13                            13
    Health:     110                           110
    Movement:   Ground                        Ground
    Speed:      Slow (5 hexes/turn)           Extra Swift (7 hexes/turn)
    Special:    No Retaliation                No Retaliation
    Power:      169                           181
    Efficiency: .307                          .226
    
    Unit:       Giant                         Titan
    Cost:       2000 Gold + 1 Gem (2050)      5000 Gold + 2 Gems (5100)
    Damage:     40-60                         40-60
    Shots:      None                          24
    Attack:     19                            24
    Defense:    16                            24
    Health:     150                           300
    Movement:   Ground                        Ground
    Speed:      Extra Swift (7 hexes/turn)    Ultra Quick (11 hexes/turn)
    Special:    None                          Hatred
    Power:      242                           420
    Efficiency: .236                          .165
    
    
    
    {{{---((--$ CONFLUX UNITS $--))---}}}
    
    Total Power: 1470
    Power Ranking: 8th
    Average Efficiency: .583
    Efficiency Ranking: 1st
    
    Unit:       Pixie                         Sprite
    Cost:       25 Gold                       30 Gold
    Damage:     1-2                           1-3
    Shots:      None                          None
    Attack:     2                             2
    Defense:    2                             2
    Health:     3                             3
    Movement:   Flying                        Flying
    Speed:      Extra Swift (7 hexes/turn)    Ultra Swift (9 hexes/turn)
    Special:    None                          No Retaliation
    Power:      20.5                          28
    Efficiency: 1.64                          1.87
    
    Unit:       Air Elemental                 Storm Elemental
    Cost:       250 Gold                      275 Gold
    Damage:     2-8                           2-8
    Shots:      None                          24
    Attack:     9                             9
    Defense:    9                             9
    Health:     25                            25
    Movement:   Ground                        Ground
    Speed:      Extra Swift (7 hexes/turn)    Very Swift (8 hexes/turn)
    Special:    Spell Immunity (Multiple)     Spell Immunity (Multiple)
                Spell Vulnerability (Few)     Spell Vulnerability (Few)
                                              Spell Casting (Single)
    Power:      57                            72
    Efficiency: .456                          .524
    
    Unit:       Water Elemental               Ice Elemental
    Cost:       300 Gold                      375 Gold
    Damage:     3-7                           3-7
    Shots:      None                          24
    Attack:     8                             8
    Defense:    10                            10
    Health:     30                            30
    Movement:   Ground                        Ground
    Speed:      Slow (5 hexes/turn)           Swift (6 hexes/turn)
    Special:    Spell Immunity (Multiple)     Spell Immunity (Multiple)
                Spell Vulnerability (Few)     Spell Vulnerability (Few)
                                              Spell Casting (Single)
    Power:      60.5                          75.5
    Efficiency: .403                          .403
    
    Unit:       Fire Elemental                Energy Elemental
    Cost:       350 Gold                      400 Gold
    Damage:     4-6                           4-6
    Shots:      None                          None
    Attack:     10                            12
    Defense:    8                             8
    Health:     35                            35
    Movement:   Ground                        Flying
    Speed:      Swift (6 hexes/turn)          Very Swift (8 hexes/turn)
    Special:    Spell Immunity (Multiple)     Spell Immunity (Multiple)
                Spell Vulnerability (Few)     Spell Vulnerability (Few)
                                              Spell Casting (Single)
    Power:      66                            78
    Efficiency: .377                          .390
    
    Unit:       Earth Elemental               Magma Elemental
    Cost:       400 Gold                      500 Gold
    Damage:     4-8                           6-10
    Shots:      None                          None
    Attack:     10                            11
    Defense:    10                            11
    Health:     40                            40
    Movement:   Ground                        Ground
    Speed:      Extra Slow (4 hexes/turn)     Swift (6 hexes/turn)
    Special:    Spell Immunity (Multiple)     Spell Immunity (Multiple)
                Spell Vulnerability (Single)  Spell Vulnerability (Single)
                                              Spell Casting (Single)
    Power:      74                            83
    Efficiency: .370                          .332
    
    Unit:       Psychic Elemental             Magic Elemental
    Cost:       750 Gold                      800 Gold
    Damage:     10-20                         15-25
    Shots:      None                          None
    Attack:     15                            15
    Defense:    13                            13
    Health:     75                            80
    Movement:   Ground                        Ground
    Speed:      Extra Swift (7 hexes/turn)    Ultra Swift (9 hexes/turn)
    Special:    Spell Immunity (Multiple)     Spell Immunity (Multiple)
                Area Attack (Melee)           Area Attack (Melee)
                No Retaliation                No Retaliation
    Power:      142                           154
    Efficiency: .379                          .385
    
    Unit:       Firebird                      Phoenix
    Cost:       1500 Gold                     2000 Gold + 1 Mercury (2050)
    Damage:     30-40                         30-40
    Shots:      None                          None
    Attack:     18                            21
    Defense:    18                            18
    Health:     150                           200
    Movement:   Flying                        Flying
    Speed:      Super Quick (15 hexes/turn)   Blazing Fast (21 hexes/turn)
    Special:    Breath Weapon                 Breath Weapon
                                              Resurrection (Rebirth)
    Power:      246                           315
    Efficiency: .328                          .307
    
    
    
    III. BEST UNITS BY LEVEL AND TYPE
    
    What do some of these results mean?  Quite frankly, not a whole lot.  Really, 
    who gives a crap that the Lizardman is the best unupgraded Ranged unit in terms 
    of Cost Efficiency?  Unless such scraps of knowledge fulfill some obscure urge 
    of yours to acquire pointless tidbits and factoids, I'd heartily recommend 
    skipping over the rest and just reading whatever pertains to your real 
    interests, such as best upgraded units per level.
    
    LEVEL 1 (Regular):                      LEVEL 1 (Upgraded):
    Power Rating: Pikeman                   Power Rating: Centaur Captain
    Cost Efficiency: Pixie                  Cost Efficiency: Sprite
    
    LEVEL 2 (Regular):                      LEVEL 2 (Upgraded):
    Power Rating: Air Elemental             Best by Power Rating: Storm Elemental
    Cost Efficiency: Dwarf                  Best by Cost Efficiency: Battle Dwarf
    
    LEVEL 3 (Regular):                      LEVEL 3 (Upgraded):
    Power Rating: Griffin                   Power Rating: Ice Elemental
    Cost Efficiency: Stone Golem            Cost Efficiency: Iron Golem
    
    LEVEL 4 (Regular):                      LEVEL 4 (Upgraded):
    Power Rating: Basilisk                  Power Rating: Vampire Lord
    Cost Efficiency: Pegasi                 Cost Efficiency: Silver Pegasi
    
    LEVEL 5 (Regular):                      LEVEL 5 (Upgraded):
    Power Rating: Gorgon                    Power Rating: Mighty Gorgon
    Cost Efficiency: Dendroid Guard         Cost Efficiency: Dendroid Soldier
    
    LEVEL 6 (Regular):                      LEVEL 6 (Upgraded):
    Power Rating: Black Knight              Power Rating: Dread Knight
    Cost Efficiency: Psychic Elemental      Cost Efficiency: Magic Elemental
    
    LEVEL 7 (Regular):                      LEVEL 7 (Upgraded):
    Power Rating: Angel                     Power Rating: Archangel
    Cost Efficiency: Firebird               Cost Efficiency: Phoenix
    
    GROUNDED (Regular):                     GROUNDED (Upgraded):
    Power Rating: Hydra                     Power Rating: Ancient Behemoth
    Cost Efficiency: Gremlin                Cost Efficiency: Hobgoblin
    
    FLYING (Regular):                       FLYING (Upgraded):
    Power Rating: Angel                     Power Rating: Archangel
    Cost Efficiency: Pixie                  Cost Efficiency: Sprite
    
    RANGED (Regular):                       RANGED (Upgraded):
    Power Rating: Cyclops                   Power Rating: Titan
    Cost Efficiency: Lizardman              Cost Efficiency: Master Gremlin
    
    
    
    IV. PROPS AND SLOPS
    
    Thanks for wading through this entire document (assuming, of course, that you 
    didn't just skip to the bottom to avoid lethal doses of drudgery).
    
    Props: My girlfriend - for enduring this FAQ-writing with an inhuman patience.
           3D0 - for publishing such an addictive game.
           Prof. Mitra - for giving me plenty of time to write this FAQ during
                         Software Engineering.
    
    Slops: 3D0 - for publishing such an addictive game.
    

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