{{{---((--$ HEROES OF MIGHT AND MAGIC III UNIT FAQ $--))---}}}
{{{---((--$ HEROES OF MIGHT AND MAGIC III UNIT FAQ $--))---}}}
{{{---((--$ HEROES OF MIGHT AND MAGIC III UNIT FAQ $--))---}}}

version 1.0
11-02-99
by Nicholas Yu
azif@hotzp.com
http://www.hotzp.com/
http://www.hotzp.com/staff/nick/

**---------------------------------------------------------------------------**
* DISCLAIMER: This FAQ is Copyright 1999 Nicholas Yu under the international  *
|             Copyright laws.  Please contact the author via e-mail if you    |
|             wish to publish or reprint this work.  Anyone attempting to     |
|             pass this work off as his own will be sent to bed without       |
|             dinner and laughed at, because really, who would be lame enough |
*             to pretend to have written a game FAQ?                          *
**---------------------------------------------------------------------------**


Contents:

I. POWER RATING AND GOLD EFFICIENCY
II. TOWN UNITS
III. BEST UNITS BY LEVEL AND TYPE
IV. PROPS & SLOPS



I. POWER RATING AND GOLD EFFICIENCY ALGORITHMS:

In order to best determine just exactly how good each unit and town is, I 
devised some arbitrary formulae and ability values in order to cold-heartedly 
calculate the exact pecking order.  Many numbers were pulled randomly out of the 
Arbitr-O-Matic (TM) and in retrospect look wildly inaccurate; but once you 
devise your algorithm and are halfway through it, human laziness takes a certain 
precedence over righteous indignation or the search for the absolute truth.  Fox 
Mulder I ain't.

Basically, I used two numbers to determine the value of each unit.  The first 
criterion, the Power Rating, is fairly self-explanatory.  Basically, by adding 
up all the little things that make up each extraordinary beast in a totally 
arbitrary manner, that tells you how powerful that unit is.  Obviously, a higher 
Power Rating indicates a more powerful creature.

The second criterion, Gold Efficiency, is also very obvious; it's basically the 
cost efficiency of the creature in question.  While some units are incredibly 
powerful, they are simply just not cost efficient.  This may be the most 
important consideration for the resource-deprived hero.

In terms of rating the various towns, I just added up the Power Ratings of all 
the units available in the town (in both regular and upgraded flavors) to get 
the town's Power Rating and took an average of the critters' Cost Efficiencies 
to get the same value for the town itself.  A few factors are outside the scope 
of these particular algorithms, such as the costless creation of Skeletons 
through the handy-dandy Necromancy skill; but you can evaluate the worth of such 
determinants yourself when choosing between two roughly equivalent town types 
like the Fortress and the Necropolis.

The rankings (based on the relative values of the other towns) seem to bear out 
popular opinion, such as the Castle Town being the most powerful and the Inferno 
Town being one of the worst, if not the absolute worst.  Also, judging by the 
values of creatures of the same order and how they fit into the Thieves' Guild 
hierarchy of "Best Creature," I think I hit fairly close to the mark in most 
cases.

Anyways, enough boring preamble, here's some equally boring mathematical stuff:

Power Rating = (Avg. Dam. + Shots/3 + Attack + Defense + Health + 
Basic + Speed + Special)

Gold Efficiency = Power Rating/(Gold(*)/2)

(*): Non-gold resources count as 50 gold each

Basic Ability Worth:

Movement (Ground/Flying/Teleport): 0/5/7
Ranged Attack: 3

Special Ability Worth:

No Retaliation: 5
Extra Attack/Double Damage/Additional Counterstrikes: 5
Ranged Hand-to-Hand Penalty: -5
Jousting: 5
Resurrection (Demonic/Rebirth/Undead/Angelic): 10/10/15/50
Hatred: 0
Petrify/Paralyze/Blind: 7
Death Stare/Aging: 9
Breath Weapon/Thunderstrike: 5
Poison/Disease/Curse/Ensnare/Dispel: 3
Drain Magic: 3
Area Attack (Fireblast/Death Cloud/Melee): 3/7/5
Fire Shield: 5
Morale/Luck Bonus/Intimidation (Single/All): 3/5
Regeneration: 3
Magic Resistance (+20/+40/Aura): 3/5/7
Spell Resistance (.5/.25): 3/6
Spell Immunity (Single/Few/Multiple): 3/5/7
Spell Vulnerability (Single/Few): -3/-5
Magic Conduit/Damper: 5
Spell Casting (Single/Multiple/Affect All): 3/5/9
Ballistics Skill (Basic/Advanced): 5/7
Big Gnashy Teeth (-40/-80): 5/10
Ranged Penetration: 3



II. TOWN UNITS

I'll cut through all the suspense and just list the best and worst towns in 
terms of Power Rating and Cost Efficiency.  The best towns are the Castle and 
Conflux and the worst are Inferno/Conflux and Dungeon, respectively in terms of 
Power Rating and Cost Efficiency.  You can figure out all the grimy specific 
details by perusing the rest of this document.

         {{{---((--$ CASTLE UNITS $--))---}}}

Total Power: 1620
Power Ranking: 1st
Average Efficiency: .456
Efficiency Ranking: 5th

Unit:       Pikeman                       Halberdier
Cost:       60 Gold                       75 Gold
Damage:     1-3                           2-3
Shots:      None                          None
Attack:     4                             6
Defense:    5                             5
Health:     10                            10
Movement:   Ground                        Ground
Speed:      Extra Slow (4 hexes/turn)     Slow (5 hexes/turn)
Special:    None                          None
Power:      25                            28.5
Efficiency: .833                          .760

Unit:       Archer                        Marksman
Cost:       100 Gold                      150 Gold
Damage:     2-3                           2-3
Shots:      12                            24
Attack:     6                             6
Defense:    3                             5
Health:     10                            10
Movement:   Ground                        Ground
Speed:      Extra Slow (4 hexes/turn)     Swift (6 hexes/turn)
Special:    Ranged Hand-to-Hand Penalty   Ranged Hand-to-Hand Penalty
                                          Extra Attack
Power:      27.5                          40.5
Efficiency: .550                          .540

Unit:       Griffin                       Royal Griffin
Cost:       200 Gold                      240 Gold
Damage:     3-6                           3-6
Shots:      None                          None
Attack:     8                             9
Defense:    8                             9
Health:     25                            25
Movement:   Flying                        Flying
Speed:      Very Swift (6 hexes/turn)     Ultra Swift (9 hexes/turn)
Special:    Additional Counterstrikes     Additional Counterstrikes
Power:      61.5                          66.5
Efficiency: .615                          .554

Unit:       Swordsman                     Crusader
Cost:       300 Gold                      400 Gold
Damage:     6-9                           7-10
Shots:      None                          None
Attack:     10                            12
Defense:    12                            12
Health:     35                            35
Movement:   Ground                        Ground
Speed:      Slow (5 hexes/turn)           Swift (6 hexes/turn)
Special:    None                          Extra Attack
Power:      69.5                          78.5
Efficiency: .463                          .393

Unit:       Monk                          Zealot
Cost:       400 Gold                      450 Gold
Damage:     10-12                         10-12
Shots:      12                            24
Attack:     12                            12
Defense:    7                             10
Health:     30                            30
Movement:   Ground                        Ground
Speed:      Slow (5 hexes/turn)           Extra Swift (7 hexes/turn)
Special:    Ranged Hand-to-Hand Penalty   None
Power:      67                            81
Efficiency: .335                          .360

Unit:       Cavalier                      Champion
Cost:       1000 Gold                     1200 Gold
Damage:     15-25                         20-25
Shots:      None                          None
Attack:     15                            16
Defense:    15                            16
Health:     100                           100
Movement:   Ground                        Ground
Speed:      Extra Swift (7 hexes/turn)    Ultra Swift (9 hexes/turn)
Special:    Jousting                      Jousting
Power:      162                           169
Efficiency: .324                          .281

Unit:       Angel                         Archangel
Cost:       3000 Gold                     5000 Gold
Damage:     50                            50
Shots:      None                          None
Attack:     20                            30
Defense:    20                            30
Health:     200                           250
Movement:   Flying                        Flying
Speed:      Extra Quick (12 hexes/turn)   Very Fast (18 hexes/turn)
Special:    Hatred                        Hatred
                                          Resurrection (Angelic)
Power:      307                           433
Efficiency: .205                          .173



         {{{---((--$ DUNGEON UNITS $--))---}}}

Total Power: 1600
Power Ranking: 3rd
Average Efficiency: .440
Efficiency Ranking: 9th

Unit:       Troglodyte                    Infernal Troglodyte
Cost:       50 Gold                       65 Gold
Damage:     1-3                           2-3
Shots:      None                          None
Attack:     4                             5
Defense:    3                             4
Health:     5                             6
Movement:   Ground                        Ground
Speed:      Extra Slow (4 hexes/turn)     Slow (5 hexes/turn)
Special:    Spell Immunity (Single)       Spell Immunity (Single)
Power:      21                            25.5
Efficiency: .840                          .785

Unit:       Harpy                         Harpy Hag
Cost:       130 Gold                      170 Gold
Damage:     1-4                           1-4
Shots:      None                          None
Attack:     6                             6
Defense:    5                             6
Health:     14                            14
Movement:   Flying                        Flying
Speed:      Swift (6 hexes/turn)          Ultra Swift (9 hexes/turn)
Special:    None                          No Retaliation
Power:      38.5                          47.5
Efficiency: .592                          .559

Unit:       Beholder                      Evil Eye
Cost:       250 Gold                      280 Gold
Damage:     3-5                           3-5
Shots:      12                            24
Attack:     9                             10
Defense:    7                             8
Health:     22                            22
Movement:   Ground                        Ground
Speed:      Slow (5 hexes/turn)           Extra Swift (7 hexes/turn)
Special:    None                          None
Power:      54                            62
Efficiency: .432                          .443

Unit:       Medusa                        Medusa Queen
Cost:       300 Gold                      330 Gold
Damage:     6-8                           6-8
Shots:      4                             8
Attack:     9                             10
Defense:    9                             10
Health:     25                            30
Movement:   Ground                        Ground
Speed:      Slow (5 hexes/turn)           Swift (6 hexes/turn)
Special:    Petrify                       Petrify
Power:      66.3                          75.7
Efficiency: .442                          .459

Unit:       Minotaur                      Minotaur King
Cost:       500 Gold                      575 Gold
Damage:     12-20                         12-20
Shots:      None                          None
Attack:     14                            15
Defense:    12                            15
Health:     50                            50
Movement:   Ground                        Ground
Speed:      Swift (6 hexes/turn)          Very Swift (8 hexes/turn)
Special:    Morale Bonus (Single)         Morale Bonus (Single)
Power:      101                           107
Efficiency: .404                          .372

Unit:       Manticore                     Scorpicore
Cost:       850 Gold                      1050 Gold
Damage:     14-20                         14-20
Shots:      None                          None
Attack:     15                            16
Defense:    13                            14
Health:     80                            80
Movement:   Flying                        Flying
Speed:      Extra Swift (7 hexes/turn)    Quick (11 hexes/turn)
Special:    None                          Paralyze
Power:      137                           150
Efficiency: .322                          .286

Unit:       Red Dragon                    Black Dragon
Cost:       2500 Gold + 1 Sulfur (2550)   4000 Gold + 2 Sulfur (4100)
Damage:     40-50                         40-50
Shots:      None                          None
Attack:     19                            25
Defense:    19                            25
Health:     180                           300
Movement:   Flying                        Flying
Speed:      Quick (11 hexes/turn)         Super Quick (15 hexes/turn)
Special:    Breath Weapon                 Breath Weapon
            Spell Immunity (Multiple)     Spell Immunity (Multiple)
                                          Hatred
Power:      291                           422
Efficiency: .114                          .103



         {{{---((--$ FORTRESS UNITS $--))---}}}

Total Power: 1490
Power Ranking: 6th
Average Efficiency: .454
Efficiency Ranking: 6th

Unit:       Gnoll                         Gnoll Marauder
Cost:       50 Gold                       70 Gold
Damage:     2-3                           2-3
Shots:      None                          None
Attack:     3                             4
Defense:    5                             6
Health:     6                             6
Movement:   Ground                        Ground
Speed:      Extra Slow (4 hexes/turn)     Slow (5 hexes/turn)
Special:    None                          None
Power:      20.5                          23.5
Efficiency: .820                          .671

Unit:       Lizardman                     Lizard Warriors
Cost:       110 Gold                      130 Gold
Damage:     1-3                           2-3
Shots:      12                            24
Attack:     5                             5
Defense:    6                             7
Health:     12                            12
Movement:   Ground                        Ground
Speed:      Extra Slow (4 hexes/turn)     Slow (5 hexes/turn)
Special:    Ranged Hand-to-Hand Penalty   Ranged Hand-to-Hand Penalty
Power:      31                            37.5
Efficiency: .564                          .577

Unit:       Serpent Fly                   Dragon Fly
Cost:       220 Gold                      240 Gold
Damage:     2-5                           2-5
Shots:      None                          None
Attack:     6                             6
Defense:    8                             8
Health:     20                            20
Movement:   Flying                        Flying
Speed:      Ultra Swift (9 hexes/turn)    Very Quick (13 hexes/turn)
Special:    Dispel                        Dispel
Power:      54.5                          58.5
Efficiency: .495                          .488

Unit:       Basilisk                      Greater Basilisk
Cost:       325 Gold                      400 Gold
Damage:     6-10                          6-10
Shots:      None                          None
Attack:     11                            12
Defense:    11                            12
Health:     35                            40
Movement:   Ground                        Ground
Speed:      Slow (5 hexes/turn)           Extra Swift (7 hexes/turn)
Special:    Petrify                       Petrify
Power:      77                            86
Efficiency: .474                          .430

Unit:       Gorgon                        Mighty Gorgon
Cost:       525 Gold                      600 Gold
Damage:     12-16                         12-16
Shots:      None                          None
Attack:     10                            11
Defense:    14                            16
Health:     70                            70
Movement:   Ground                        Ground
Speed:      Slow (5 hexes/turn)           Swift (6 hexes/turn)
Special:    None                          Death Stare
Power:      113                           126
Efficiency: .430                          .420

Unit:       Wyvern                        Wyvern Monarch
Cost:       800 Gold                      1100 Gold
Damage:     14-18                         18-22
Shots:      None                          None
Attack:     14                            14
Defense:    14                            14
Health:     70                            70
Movement:   Flying                        Flying
Speed:      Extra Swift (7 hexes/turn)    Quick (11 hexes/turn)
Special:    None                          Poison
Power:      126                           137
Efficiency: .315                          .249

Unit:       Hydra                         Chaos Hydra
Cost:       2200 Gold                     3500 Gold + 1 Sulfur (3550)
Damage:     25-45                         25-45
Shots:      None                          None
Attack:     16                            18
Defense:    18                            20
Health:     175                           250
Movement:   Ground                        Ground
Speed:      Slow (5 hexes/turn)           Extra Swift (7 hexes/turn)
Special:    Area Attack (Melee)           Area Attack (Melee)
            No Retaliation                No Retaliation
Power:      259                           340
Efficiency: .235                          .192



         {{{---((--$ INFERNO UNITS $--))---}}}

Total Power: 1470
Power Ranking: 8th
Average Efficiency: .438
Efficiency Ranking: 7th

Unit:       Imp                           Familiar
Cost:       50 Gold                       60 Gold
Damage:     1-2                           1-2
Shots:      None                          None
Attack:     2                             4
Defense:    3                             4
Health:     4                             4
Movement:   Ground                        Ground
Speed:      Slow (5 hexes/turn)           Extra Swift (7 hexes/turn)
Special:    None                          Magic Drain
Power:      15.5                          23.5
Efficiency: .620                          .783

Unit:       Gog                           Magog
Cost:       125 Gold                      175 Gold
Damage:     2-4                           2-4
Shots:      12                            24
Attack:     6                             7
Defense:    4                             4
Health:     13                            13
Movement:   Ground                        Ground
Speed:      Extra Slow (4 hexes/turn)     Swift (6 hexes/turn)
Special:    Ranged Hand-to-Hand Penalty   Ranged Hand-to-Hand Penalty
                                          Area Attack (Fireblast)
Power:      32                            42
Efficiency: .512                          .480

Unit:       Hell Hound                    Cerberus
Cost:       200 Gold                      250 Gold
Damage:     2-7                           2-5
Shots:      None                          None
Attack:     10                            10
Defense:    6                             8
Health:     25                            25
Movement:   Ground                        Ground
Speed:      Extra Swift (7 hexes/turn)    Very Swift (8 hexes/turn)
Special:    None                          Area Attack (Melee)
Power:      52.5                          59.5
Efficiency: .525                          .476

Unit:       Demon                         Horned Demon
Cost:       250 Gold                      270 Gold
Damage:     7-9                           7-9
Shots:      None                          None
Attack:     10                            10
Defense:    10                            10
Health:     35                            40
Movement:   Ground                        Ground
Speed:      Slow (5 hexes/turn)           Swift (6 hexes/turn)
Special:    None                          None
Power:      68                            74
Efficiency: .544                          .548

Unit:       Pit Fiend                     Pit Lord
Cost:       500 Gold                      700 Gold
Damage:     13-17                         13-17
Shots:      None                          None
Attack:     13                            13
Defense:    13                            13
Health:     45                            45
Movement:   Ground                        Ground
Speed:      Swift (6 hexes/turn)          Extra Swift (7 hexes/turn)
Special:    None                          Resurrection (Demonic)
Power:      92                            103
Efficiency: .368                          .294

Unit:       Efreet                        Efreet Sultan
Cost:       900 Gold                      1100 Gold
Damage:     16-24                         16-24
Shots:      None                          None
Attack:     16                            16
Defense:    12                            14
Health:     90                            90
Movement:   Flying                        Flying
Speed:      Ultra Swift (9 hexes/turn)    Very Quick (13 hexes/turn)
Special:    Spell Immunity (Few)          Spell Immunity (Few)
                                          Fire Shield
Power:      155                           166
Efficiency: .344                          .302

Unit:       Devil                         Arch Devil
Cost:       2700 Gold + 1 Mercury (2750)  4500 Gold + 2 Mercury (4600)
Damage:     30-40                         30-40
Shots:      None                          None
Attack:     19                            26
Defense:    21                            28
Health:     160                           200
Movement:   Teleport                      Teleport
Speed:      Quick (11 hexes/turn)         Extra Fast (17 hexes/turn)
Special:    Hatred                        Hatred
            No Retaliation                No Retaliation
            Luck Intimidation (All)       Luck Intimidation (All)
Power:      263                           323
Efficiency: .191                          .140



         {{{---((--$ NECROPOLIS UNITS $--))---}}}

Total Power: 1490
Power Ranking: 6th
Average Efficiency: .438
Efficiency Ranking: 7th

Unit:       Skeleton                      Skeleton Warrior
Cost:       60 Gold                       70 Gold
Damage:     1-3                           1-3
Shots:      None                          None
Attack:     5                             6
Defense:    4                             6
Health:     6                             6
Movement:   Ground                        Ground
Speed:      Extra Slow (4 hexes/turn)     Slow (5 hexes/turn)
Special:    None                          None
Power:      21                            25
Efficiency: .700                          .714

Unit:       Walking Dead                  Zombie
Cost:       100 Gold                      125 Gold
Damage:     2-3                           2-3
Shots:      None                          None
Attack:     5                             5
Defense:    5                             5
Health:     15                            20
Movement:   Ground                        Ground
Speed:      Very Slow (3 hexes/turn)      Extra Slow (4 hexes/turn)
Special:    None                          Disease
Power:      30.5                          39.5
Efficiency: .610                          .632

Unit:       Wight                         Wraith
Cost:       200 Gold                      230 Gold
Damage:     3-5                           3-5
Shots:      None                          None
Attack:     7                             7
Defense:    7                             7
Health:     18                            18
Movement:   Flying                        Flying
Speed:      Slow (5 hexes/turn)           Extra Swift (7 hexes/turn)
Special:    Regeneration                  Regeneration, Magic Drain
Power:      49                            54
Efficiency: .490                          .470

Unit:       Vampire                       Vampire Lord
Cost:       360 Gold                      500 Gold
Damage:     5-8                           5-8
Shots:      None                          None
Attack:     10                            10
Defense:    9                             10
Health:     30                            40
Movement:   Flying                        Flying
Speed:      Swift (6 hexes/turn)          Ultra Swift (9 hexes/turn)
Special:    No Retaliation                No Retaliation
                                          Resurrection (Undead)
Power:      71.5                          100.5
Efficiency: .397                          .402

Unit:       Lich                          Power Lich
Cost:       550 Gold                      600 Gold
Damage:     11-13                         11-15
Shots:      12                            24
Attack:     13                            13
Defense:    10                            10
Health:     30                            40
Movement:   Ground                        Ground
Speed:      Swift (6 hexes/turn)          Extra Swift (7 hexes/turn)
Special:    Ranged Hand-to-Hand Penalty   Ranged Hand-to-Hand Penalty
            Area Attack (Death Cloud)     Area Attack (Death Cloud)
Power:      80                            96
Efficiency: .356                          .320

Unit:       Black Knight                  Dread Knight
Cost:       1200 Gold                     1500 Gold
Damage:     15-30                         15-30
Shots:      None                          None
Attack:     16                            18
Defense:    16                            18
Health:     120                           120
Movement:   Ground                        Ground
Speed:      Extra Swift (7 hexes/turn)    Ultra Swift (9 hexes/turn)
Special:    Curse                         Curse
                                          Double Damage
Power:      185                           196
Efficiency: .308                          .261

Unit:       Bone Dragon                   Ghost Dragon
Cost:       1800 Gold                     3000 Gold + 1 Mercury (3050)
Damage:     25-50                         25-50
Shots:      None                          None
Attack:     17                            19
Defense:    15                            17
Health:     150                           200
Movement:   Flying                        Flying
Speed:      Ultra Swift (9 hexes/turn)    Ultra Quick (14 hexes/turn)
Special:    Morale Intimidation (All)     Morale Intimidation (All)
                                          Aging
Power:      239                           307
Efficiency: .265                          .201



         {{{---((--$ RAMPART UNITS $--))---}}}

Total Power: 1600
Power Ranking: 3rd
Average Efficiency: .500
Efficiency Ranking: 3rd

Unit:       Centaur                       Centaur Captain
Cost:       70 Gold                       90 Gold
Damage:     2-3                           2-3
Shots:      None                          None
Attack:     5                             6
Defense:    3                             3
Health:     8                             10
Movement:   Ground                        Ground
Speed:      Swift (6 hexes/turn)          Very Swift (8 hexes/turn)
Special:    None                          None
Power:      24.5                          29.5
Efficiency: .700                          .656

Unit:       Dwarf                         Battle Dwarf
Cost:       120 Gold                      150 Gold
Damage:     2-4                           2-4
Shots:      None                          None
Attack:     6                             7
Defense:    7                             7
Health:     20                            20
Movement:   Ground                        Ground
Speed:      Very Slow (3 hexes/turn)      Slow (5 hexes/turn)
Special:    Magic Resistance (+20)        Magic Resistance (+40)
Power:      44                            49
Efficiency: .733                          .653

Unit:       Wood Elf                      Grand Elf
Cost:       200 Gold                      225 Gold
Damage:     3-5                           3-5
Shots:      24                            24
Attack:     9                             9
Defense:    5                             5
Health:     15                            15
Movement:   Ground                        Ground
Speed:      Swift (6 hexes/turn)          Extra Swift (7 hexes/turn)
Special:    Ranged Hand-to-Hand Penalty   Ranged Hand-to-Hand Penalty
                                          Extra Attack
Power:      45                            51
Efficiency: .450                          .453

Unit:       Pegasi                        Silver Pegasi
Cost:       250 Gold                      275 Gold
Damage:     5-9                           5-9
Shots:      None                          None
Attack:     9                             9
Defense:    8                             10
Health:     30                            30
Movement:   Flying                        Flying
Speed:      Very Swift (8 hexes/turn)     Extra Quick (12 hexes/turn)
Special:    Magic Damper                  Magic Damper
Power:      72                            78
Efficiency: .576                          .567

Unit:       Dendroid Guard                Dendroid Soldier
Cost:       350 Gold                      425 Gold
Damage:     10-14                         10-14
Shots:      None                          None
Attack:     9                             9
Defense:    12                            12
Health:     55                            65
Movement:   Ground                        Ground
Speed:      Very Slow (3 hexes/turn)      Extra Slow (4 hexes/turn)
Special:    Ensnare                       Ensnare
Power:      94                            105
Efficiency: .537                          .494

Unit:       Unicorn                       War Unicorn
Cost:       850 Gold                      950 Gold
Damage:     18-22                         18-22
Shots:      None                          None
Attack:     15                            15
Defense:    14                            14
Health:     90                            110
Movement:   Ground                        Ground
Speed:      Extra Swift (7 hexes/turn)    Ultra Swift (9 hexes/turn)
Special:    Blind                         Blind
            Magic Resistance (Aura)       Magic Resistance (Aura)
Power:      160                           182
Efficiency: .376                          .383

Unit:       Green Dragon                  Gold Dragon
Cost:       2400 Gold + 1 Crystal (2450)  4000 Gold + 2 Crystal (4100)
Damage:     40-50                         40-50
Shots:      None                          None
Attack:     18                            27
Defense:    18                            27
Health:     180                           250
Movement:   Flying                        Flying
Speed:      Super Swift (10 hexes/turn)   Fast (16 hexes/turn)
Special:    Breath Weapon                 Breath Weapon
            Spell Immunity (Multiple)     Spell Immunity (Multiple)
Power:      288                           382
Efficiency: .235                          .186



         {{{---((--$ STRONGHOLD UNITS $--))---}}}

Total Power: 1500
Power Ranking: 5th
Average Efficiency: .488
Efficiency Ranking: 4th

Unit:       Goblin                        Hobgoblin
Cost:       40 Gold                       50 Gold
Damage:     1-2                           1-2
Shots:      None                          None
Attack:     4                             6
Defense:    2                             3
Health:     5                             5
Movement:   Ground                        Ground
Speed:      Slow (5 hexes/turn)           Extra Swift (7 hexes/turn)
Special:    None                          None
Power:      17.5                          21.5
Efficiency: .875                          .860

Unit:       Wolf Rider                    Wolf Raider
Cost:       100 Gold                      140 Gold
Damage:     2-4                           3-4
Shots:      None                          None
Attack:     7                             8
Defense:    5                             5
Health:     10                            10
Movement:   Ground                        Ground
Speed:      Swift (6 hexes/turn)          Very Swift (8 hexes/turn)
Special:    None                          Extra Attack
Power:      31                            39.5
Efficiency: .620                          .564

Unit:       Orc                           Orc Chieftain
Cost:       150 Gold                      165 Gold
Damage:     2-5                           2-5
Shots:      12                            24
Attack:     8                             8
Defense:    4                             4
Health:     15                            20
Movement:   Ground                        Ground
Speed:      Extra Slow (4 hexes/turn)     Slow (5 hexes/turn)
Special:    Ranged Hand-to-Hand Penalty   Ranged Hand-to-Hand Penalty
Power:      36.5                          46.5
Efficiency: .487                          .564

Unit:       Ogre                          Ogre Mage
Cost:       300 Gold                      400 Gold
Damage:     6-12                          6-12
Shots:      None                          None
Attack:     13                            13
Defense:    7                             7
Health:     40                            60
Movement:   Ground                        Ground
Speed:      Extra Slow (4 hexes/turn)     Slow (5 hexes/turn)
Special:    None                          Spell Casting (Single)
Power:      73                            97
Efficiency: .487                          .485

Unit:       Roc                           Thunderbird
Cost:       600 Gold                      700 Gold
Damage:     11-15                         11-15
Shots:      None                          None
Attack:     13                            13
Defense:    11                            11
Health:     60                            60
Movement:   Flying                        Flying
Speed:      Extra Swift (7 hexes/turn)    Quick (11 hexes/turn)
Special:    None                          Thunderstrike
Power:      109                           118
Efficiency: .363                          .337

Unit:       Cyclops                       Cyclops King
Cost:       750 Gold                      1100 Gold
Damage:     16-20                         16-20
Shots:      16                            24
Attack:     15                            17
Defense:    12                            13
Health:     70                            70
Movement:   Ground                        Ground
Speed:      Swift (6 hexes/turn)          Very Swift (8 hexes/turn)
Special:    Ballistics Skill (Basic)      Ballistics Skill (Advanced)
            Ranged Hand-to-Hand Penalty   Ranged Hand-to-Hand Penalty
Power:      129                           139
Efficiency: .345                          .253

Unit:       Behemoth                      Ancient Behemoth
Cost:       1500 Gold                     3000 Gold + 1 Crystal (3050)
Damage:     30-50                         30-50
Shots:      None                          None
Attack:     17                            19
Defense:    17                            19
Health:     160                           300
Movement:   Ground                        Ground
Speed:      Swift (6 hexes/turn)          Ultra Swift (9 hexes/turn)
Special:    Big Gnashy Teeth (-40)        Big Gnashy Teeth (-80)
Power:      245                           397
Efficiency: .327                          .260



{{{---((--$ TOWER UNITS $--))---}}}

Total Power: 1610
Power Ranking: 2nd
Average Efficiency: .504
Efficiency Ranking: 2nd

Unit:       Gremlin                       Master Gremlin
Cost:       30 Gold                       40 Gold
Damage:     1-2                           1-2
Shots:      None                          8
Attack:     3                             4
Defense:    3                             4
Health:     4                             4
Movement:   Ground                        Ground
Speed:      Extra Slow (4 hexes/turn)     Slow (5 hexes/turn)
Special:    None                          Ranged Hand-to-Hand Penalty
Power:      15.5                          19.2
Efficiency: 1.03                          .958

Unit:       Stone Gargoyle                Obsidian Gargoyle
Cost:       130 Gold                      160 Gold
Damage:     2-3                           2-3
Shots:      None                          None
Attack:     6                             7
Defense:    6                             7
Health:     16                            16
Movement:   Flying                        Flying
Speed:      Swift (6 hexes/turn)          Ultra Swift (9 hexes/turn)
Special:    None                          None
Power:      41.5                          46.5
Efficiency: .638                          .581

Unit:       Stone Golem                   Iron Golem
Cost:       150 Gold                      200 Gold
Damage:     4-5                           4-5
Shots:      None                          None
Attack:     7                             9
Defense:    10                            10
Health:     30                            35
Movement:   Ground                        Ground
Speed:      Very Slow (3 hexes/turn)      Slow (5 hexes/turn)
Special:    Spell Resistance (.5)         Spell Resistance (.25)
Power:      57.5                          69.5
Efficiency: .767                          .695

Unit:       Magi                          Arch Magi
Cost:       350 Gold                      450 Gold
Damage:     7-9                           7-9
Shots:      24                            24
Attack:     11                            12
Defense:    8                             9
Health:     25                            30
Movement:   Ground                        Ground
Speed:      Slow (5 hexes/turn)           Extra Swift (7 hexes/turn)
Special:    Magic Conduit                 Magic Conduit
                                          Ranged Penetration
Power:      73                            85
Efficiency: .417                          .378

Unit:       Genie                         Master Genie
Cost:       550 Gold                      600 Gold
Damage:     13-16                         13-16
Shots:      None                          None
Attack:     12                            12
Defense:    12                            12
Health:     40                            40
Movement:   Flying                        Flying
Speed:      Extra Swift (7 hexes/turn)    Quick (11 hexes/turn)
Special:    Hatred                        Hatred
                                          Spell Casting (Multiple)
Power:      90.5                          99.5
Efficiency: .329                          .332

Unit:       Naga                          Naga Queen
Cost:       1100 Gold                     1600 Gold
Damage:     20                            30
Shots:      None                          None
Attack:     16                            16
Defense:    13                            13
Health:     110                           110
Movement:   Ground                        Ground
Speed:      Slow (5 hexes/turn)           Extra Swift (7 hexes/turn)
Special:    No Retaliation                No Retaliation
Power:      169                           181
Efficiency: .307                          .226

Unit:       Giant                         Titan
Cost:       2000 Gold + 1 Gem (2050)      5000 Gold + 2 Gems (5100)
Damage:     40-60                         40-60
Shots:      None                          24
Attack:     19                            24
Defense:    16                            24
Health:     150                           300
Movement:   Ground                        Ground
Speed:      Extra Swift (7 hexes/turn)    Ultra Quick (11 hexes/turn)
Special:    None                          Hatred
Power:      242                           420
Efficiency: .236                          .165



{{{---((--$ CONFLUX UNITS $--))---}}}

Total Power: 1470
Power Ranking: 8th
Average Efficiency: .583
Efficiency Ranking: 1st

Unit:       Pixie                         Sprite
Cost:       25 Gold                       30 Gold
Damage:     1-2                           1-3
Shots:      None                          None
Attack:     2                             2
Defense:    2                             2
Health:     3                             3
Movement:   Flying                        Flying
Speed:      Extra Swift (7 hexes/turn)    Ultra Swift (9 hexes/turn)
Special:    None                          No Retaliation
Power:      20.5                          28
Efficiency: 1.64                          1.87

Unit:       Air Elemental                 Storm Elemental
Cost:       250 Gold                      275 Gold
Damage:     2-8                           2-8
Shots:      None                          24
Attack:     9                             9
Defense:    9                             9
Health:     25                            25
Movement:   Ground                        Ground
Speed:      Extra Swift (7 hexes/turn)    Very Swift (8 hexes/turn)
Special:    Spell Immunity (Multiple)     Spell Immunity (Multiple)
            Spell Vulnerability (Few)     Spell Vulnerability (Few)
                                          Spell Casting (Single)
Power:      57                            72
Efficiency: .456                          .524

Unit:       Water Elemental               Ice Elemental
Cost:       300 Gold                      375 Gold
Damage:     3-7                           3-7
Shots:      None                          24
Attack:     8                             8
Defense:    10                            10
Health:     30                            30
Movement:   Ground                        Ground
Speed:      Slow (5 hexes/turn)           Swift (6 hexes/turn)
Special:    Spell Immunity (Multiple)     Spell Immunity (Multiple)
            Spell Vulnerability (Few)     Spell Vulnerability (Few)
                                          Spell Casting (Single)
Power:      60.5                          75.5
Efficiency: .403                          .403

Unit:       Fire Elemental                Energy Elemental
Cost:       350 Gold                      400 Gold
Damage:     4-6                           4-6
Shots:      None                          None
Attack:     10                            12
Defense:    8                             8
Health:     35                            35
Movement:   Ground                        Flying
Speed:      Swift (6 hexes/turn)          Very Swift (8 hexes/turn)
Special:    Spell Immunity (Multiple)     Spell Immunity (Multiple)
            Spell Vulnerability (Few)     Spell Vulnerability (Few)
                                          Spell Casting (Single)
Power:      66                            78
Efficiency: .377                          .390

Unit:       Earth Elemental               Magma Elemental
Cost:       400 Gold                      500 Gold
Damage:     4-8                           6-10
Shots:      None                          None
Attack:     10                            11
Defense:    10                            11
Health:     40                            40
Movement:   Ground                        Ground
Speed:      Extra Slow (4 hexes/turn)     Swift (6 hexes/turn)
Special:    Spell Immunity (Multiple)     Spell Immunity (Multiple)
            Spell Vulnerability (Single)  Spell Vulnerability (Single)
                                          Spell Casting (Single)
Power:      74                            83
Efficiency: .370                          .332

Unit:       Psychic Elemental             Magic Elemental
Cost:       750 Gold                      800 Gold
Damage:     10-20                         15-25
Shots:      None                          None
Attack:     15                            15
Defense:    13                            13
Health:     75                            80
Movement:   Ground                        Ground
Speed:      Extra Swift (7 hexes/turn)    Ultra Swift (9 hexes/turn)
Special:    Spell Immunity (Multiple)     Spell Immunity (Multiple)
            Area Attack (Melee)           Area Attack (Melee)
            No Retaliation                No Retaliation
Power:      142                           154
Efficiency: .379                          .385

Unit:       Firebird                      Phoenix
Cost:       1500 Gold                     2000 Gold + 1 Mercury (2050)
Damage:     30-40                         30-40
Shots:      None                          None
Attack:     18                            21
Defense:    18                            18
Health:     150                           200
Movement:   Flying                        Flying
Speed:      Super Quick (15 hexes/turn)   Blazing Fast (21 hexes/turn)
Special:    Breath Weapon                 Breath Weapon
                                          Resurrection (Rebirth)
Power:      246                           315
Efficiency: .328                          .307



III. BEST UNITS BY LEVEL AND TYPE

What do some of these results mean?  Quite frankly, not a whole lot.  Really, 
who gives a crap that the Lizardman is the best unupgraded Ranged unit in terms 
of Cost Efficiency?  Unless such scraps of knowledge fulfill some obscure urge 
of yours to acquire pointless tidbits and factoids, I'd heartily recommend 
skipping over the rest and just reading whatever pertains to your real 
interests, such as best upgraded units per level.

LEVEL 1 (Regular):                      LEVEL 1 (Upgraded):
Power Rating: Pikeman                   Power Rating: Centaur Captain
Cost Efficiency: Pixie                  Cost Efficiency: Sprite

LEVEL 2 (Regular):                      LEVEL 2 (Upgraded):
Power Rating: Air Elemental             Best by Power Rating: Storm Elemental
Cost Efficiency: Dwarf                  Best by Cost Efficiency: Battle Dwarf

LEVEL 3 (Regular):                      LEVEL 3 (Upgraded):
Power Rating: Griffin                   Power Rating: Ice Elemental
Cost Efficiency: Stone Golem            Cost Efficiency: Iron Golem

LEVEL 4 (Regular):                      LEVEL 4 (Upgraded):
Power Rating: Basilisk                  Power Rating: Vampire Lord
Cost Efficiency: Pegasi                 Cost Efficiency: Silver Pegasi

LEVEL 5 (Regular):                      LEVEL 5 (Upgraded):
Power Rating: Gorgon                    Power Rating: Mighty Gorgon
Cost Efficiency: Dendroid Guard         Cost Efficiency: Dendroid Soldier

LEVEL 6 (Regular):                      LEVEL 6 (Upgraded):
Power Rating: Black Knight              Power Rating: Dread Knight
Cost Efficiency: Psychic Elemental      Cost Efficiency: Magic Elemental

LEVEL 7 (Regular):                      LEVEL 7 (Upgraded):
Power Rating: Angel                     Power Rating: Archangel
Cost Efficiency: Firebird               Cost Efficiency: Phoenix

GROUNDED (Regular):                     GROUNDED (Upgraded):
Power Rating: Hydra                     Power Rating: Ancient Behemoth
Cost Efficiency: Gremlin                Cost Efficiency: Hobgoblin

FLYING (Regular):                       FLYING (Upgraded):
Power Rating: Angel                     Power Rating: Archangel
Cost Efficiency: Pixie                  Cost Efficiency: Sprite

RANGED (Regular):                       RANGED (Upgraded):
Power Rating: Cyclops                   Power Rating: Titan
Cost Efficiency: Lizardman              Cost Efficiency: Master Gremlin



IV. PROPS AND SLOPS

Thanks for wading through this entire document (assuming, of course, that you 
didn't just skip to the bottom to avoid lethal doses of drudgery).

Props: My girlfriend - for enduring this FAQ-writing with an inhuman patience.
       3D0 - for publishing such an addictive game.
       Prof. Mitra - for giving me plenty of time to write this FAQ during
                     Software Engineering.

Slops: 3D0 - for publishing such an addictive game.